Модуль:Entity Sprite/all: различия между версиями

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(не показано 7 промежуточных версий этого же участника)
Строка 1: Строка 1:
local p = {}
local p = {}
local JsonPaths = require('Module:JsonPaths')
local JsonPaths = require('Module:JsonPaths')
local function normalizeSpritePath(path)
if path == nil then
return nil
end
path = mw.text.trim(tostring(path))
path = path:gsub("^/Textures/?", "")
return path
end
local function buildEntryKey(entry)
local parts = {}
if entry.sprite then
table.insert(parts, "sprite=" .. normalizeSpritePath(entry.sprite))
end
if entry.layers and type(entry.layers) == "table" then
local layers = {}
for _, layer in ipairs(entry.layers) do
local layerParts = {}
for k, v in pairs(layer) do
layerParts[#layerParts+1] = k .. "=" .. tostring(v)
end
table.sort(layerParts)
table.insert(layers, table.concat(layerParts, ","))
end
table.sort(layers)
table.insert(parts, "layers=" .. table.concat(layers, "|"))
end
return table.concat(parts, ";")
end


local function getSpritePath(entry)
local function getSpritePath(entry)
return entry.sprite
return normalizeSpritePath(entry.sprite)
end
end


Строка 9: Строка 48:
local result = {}
local result = {}


if entry.layers and entry.sprite then
if entry.layers and type(entry.layers) == "table" then
for _, layer in ipairs(entry.layers) do
for _, layer in ipairs(entry.layers) do
if layer.visible ~= false then
if layer.visible ~= false then
table.insert(result, {
table.insert(result, {
state = tostring(layer.state or entry.state or ""),
state = tostring(layer.state or entry.state or ""),
sprite = entry.sprite
sprite = normalizeSpritePath(layer.sprite or entry.sprite)
})
})
end
end
Строка 20: Строка 59:
elseif entry.state and entry.sprite then
elseif entry.state and entry.sprite then
table.insert(result, {
table.insert(result, {
state = tostring(entry.state or ""),  
state = tostring(entry.state or ""),
sprite = entry.sprite
sprite = normalizeSpritePath(entry.sprite)
})
})
end
end
Строка 35: Строка 74:
end
end


local function generateRepeatTemplate(data, project)
local function splitCsv(value)
local spriteGroups = {}
local result = {}
 
if value == nil then
return nil
end
 
value = mw.text.trim(tostring(value))
if value == "" then
return nil
end
 
for part in mw.text.gsplit(value, ",", true) do
local item = mw.text.trim(part)
if item ~= "" then
table.insert(result, item)
end
end
 
return (#result > 0) and result or nil
end
 
local function buildSet(value)
local list = splitCsv(value)
if not list then
return nil
end
 
local set = {}
for _, item in ipairs(list) do
set[item] = true
end
 
return set
end
 
local function getParents(entry)
if not entry then
return nil
end
 
if type(entry.parents) == "table" then
return entry.parents
end
 
if type(entry.parents) == "string" then
return splitCsv(entry.parents)
end
 
return nil
end
 
local function hasAnyParent(parents, set)
if not parents or not set then
return false
end
 
for _, parent in ipairs(parents) do
if set[parent] then
return true
end
end


for id, entry in pairs(data) do
return false
local found = false
end


for _, group in pairs(spriteGroups) do
local function shouldIncludeEntry(entry, whitelistSet, blacklistSet)
local g = group[1]
local parents = getParents(entry)


if entry.sprite == g.entry.sprite and entry.state == g.entry.state then
if whitelistSet then
table.insert(group, { id = id, entry = entry })
if not hasAnyParent(parents, whitelistSet) then
found = true
return false
break
end
end
end
end
if blacklistSet and hasAnyParent(parents, blacklistSet) then
return false
end


if not found then
return true
table.insert(spriteGroups, {
end
{ id = id, entry = entry }
 
})
local function filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
local result = {}
 
for id, entry in pairs(spriteData) do
local protoEntry = prototypeData and prototypeData[id] or entry
 
if shouldIncludeEntry(protoEntry, whitelistSet, blacklistSet) then
result[id] = entry
end
end
end
return result
end
local function generateRepeatTemplate(data, project)
local spriteGroups = {}
for id, entry in pairs(data) do
local key = buildEntryKey(entry)
spriteGroups[key] = spriteGroups[key] or {}
table.insert(spriteGroups[key], { id = id, entry = entry })
end
end


Строка 63: Строка 185:
if #group > 1 then
if #group > 1 then
local idLinks = {}
local idLinks = {}
 
for _, obj in pairs(group) do
for _, obj in ipairs(group) do
local id = obj.id
local id = obj.id
local prefix = getPrefix(id, project)
local prefix = getPrefix(id, project)
 
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
end
end
 
local firstId = group[1].id
local prefix = getPrefix(firstId, project)
table.insert(result, mw.getCurrentFrame():preprocess(
table.insert(result, mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Repeat|" ..
"{{Entity Sprite/Repeat|спрайты=" .. table.concat(idLinks, " ") ..
table.concat(idLinks, " ") ..
"|перенаправление=" .. prefix .. firstId ..
"|" .. group[1].id ..
"|id=" .. firstId ..
"}}"
"}}"
))
))
Строка 97: Строка 222:
local links = {}
local links = {}
for _, item in ipairs(states) do
for _, item in ipairs(states) do
local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
if item.sprite and item.state then
table.insert(links, "[" .. url .. " " .. item.state .. "]")
local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
table.insert(links, "[" .. url .. " " .. item.state .. "]")
end
end
end
stateStr = table.concat(links, ", ")
stateStr = table.concat(links, ", ")
Строка 115: Строка 242:
local action = frame.args[1]
local action = frame.args[1]
local json = frame.args.json or "sprite_entity.json"
local json = frame.args.json or "sprite_entity.json"
 
local project = JsonPaths.project()
local project = JsonPaths.project()
local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
local dataPage = JsonPaths.get(json)
local dataPage = JsonPaths.get(json)
local prototypesPage = JsonPaths.get("entity prototypes.json")
local spriteData = mw.loadData(dataPage)
local spriteData = mw.loadData(dataPage)
local prototypeData = mw.loadData(prototypesPage)


if not spriteData or type(spriteData) ~= "table" then
if not spriteData or type(spriteData) ~= "table" then
return "Ошибка загрузки JSON: " .. dataPage
return "Ошибка загрузки JSON: " .. dataPage
end
end
if not prototypeData or type(prototypeData) ~= "table" then
return "Ошибка загрузки JSON: " .. prototypesPage
end
local whitelistSet = buildSet(frame.args.whitelistParent)
local blacklistSet = buildSet(frame.args.blacklistParent)
local filteredData = filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)


if action == "repeat" then
if action == "repeat" then
return generateRepeatTemplate(spriteData, project)
return generateRepeatTemplate(filteredData, project)


elseif action == "image" then
elseif action == "image" then
local result = {}
local result = {}


for id, entry in pairs(spriteData) do
for id, entry in pairs(filteredData) do
local t = generateTemplate(id, entry, baseUrl, project)
local t = generateTemplate(id, entry, baseUrl, project)
if t then
if t then