Модуль:Entity Sprite/all: различия между версиями

Нет описания правки
Нет описания правки
 
(не показано 6 промежуточных версий этого же участника)
Строка 1: Строка 1:
local p = {}
local p = {}
local JsonPaths = require('Module:JsonPaths')
local JsonPaths = require('Module:JsonPaths')
local function normalizeSpritePath(path)
if path == nil then
return nil
end
path = mw.text.trim(tostring(path))
path = path:gsub("^/Textures/?", "")
return path
end
local function buildEntryKey(entry)
local parts = {}
if entry.sprite then
table.insert(parts, "sprite=" .. normalizeSpritePath(entry.sprite))
end
if entry.layers and type(entry.layers) == "table" then
local layers = {}
for _, layer in ipairs(entry.layers) do
local layerParts = {}
for k, v in pairs(layer) do
layerParts[#layerParts+1] = k .. "=" .. tostring(v)
end
table.sort(layerParts)
table.insert(layers, table.concat(layerParts, ","))
end
table.sort(layers)
table.insert(parts, "layers=" .. table.concat(layers, "|"))
end
return table.concat(parts, ";")
end


local function getSpritePath(entry)
local function getSpritePath(entry)
return entry.sprite
return normalizeSpritePath(entry.sprite)
end
end


Строка 9: Строка 48:
local result = {}
local result = {}


if entry.layers and entry.sprite then
if entry.layers and type(entry.layers) == "table" then
for _, layer in ipairs(entry.layers) do
for _, layer in ipairs(entry.layers) do
if layer.visible ~= false then
if layer.visible ~= false then
table.insert(result, {
table.insert(result, {
state = tostring(layer.state or entry.state or ""),
state = tostring(layer.state or entry.state or ""),
sprite = entry.sprite
sprite = normalizeSpritePath(layer.sprite or entry.sprite)
})
})
end
end
Строка 21: Строка 60:
table.insert(result, {
table.insert(result, {
state = tostring(entry.state or ""),
state = tostring(entry.state or ""),
sprite = entry.sprite
sprite = normalizeSpritePath(entry.sprite)
})
})
end
end
Строка 135: Строка 174:


for id, entry in pairs(data) do
for id, entry in pairs(data) do
local found = false
local key = buildEntryKey(entry)
 
for _, group in pairs(spriteGroups) do
local g = group[1]
 
if entry.sprite == g.entry.sprite and entry.state == g.entry.state then
table.insert(group, { id = id, entry = entry })
found = true
break
end
end


if not found then
spriteGroups[key] = spriteGroups[key] or {}
table.insert(spriteGroups, {
table.insert(spriteGroups[key], { id = id, entry = entry })
{ id = id, entry = entry }
})
end
end
end


Строка 159: Строка 185:
if #group > 1 then
if #group > 1 then
local idLinks = {}
local idLinks = {}
 
for _, obj in pairs(group) do
for _, obj in ipairs(group) do
local id = obj.id
local id = obj.id
local prefix = getPrefix(id, project)
local prefix = getPrefix(id, project)
 
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
end
end
 
local firstId = group[1].id
local prefix = getPrefix(firstId, project)
table.insert(result, mw.getCurrentFrame():preprocess(
table.insert(result, mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Repeat|" ..
"{{Entity Sprite/Repeat|спрайты=" .. table.concat(idLinks, " ") ..
table.concat(idLinks, " ") ..
"|перенаправление=" .. prefix .. firstId ..
"|" .. group[1].id ..
"|id=" .. firstId ..
"}}"
"}}"
))
))
Строка 193: Строка 222:
local links = {}
local links = {}
for _, item in ipairs(states) do
for _, item in ipairs(states) do
local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
if item.sprite and item.state then
table.insert(links, "[" .. url .. " " .. item.state .. "]")
local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
table.insert(links, "[" .. url .. " " .. item.state .. "]")
end
end
end
stateStr = table.concat(links, ", ")
stateStr = table.concat(links, ", ")