Модуль:Entity Sprite/all: различия между версиями

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(не показана 71 промежуточная версия этого же участника)
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local p = {}
local p = {}
local JsonPaths = require('Module:JsonPaths')


-- Загрузка данных
local function normalizeSpritePath(path)
local function loadData(filePath)
if path == nil then
    local page = mw.title.new(filePath)
return nil
    local content = page and page:getContent()
end
    return content and mw.text.jsonDecode(content) or nil
 
path = mw.text.trim(tostring(path))
path = path:gsub("^/Textures/?", "")
 
return path
end
 
local function normalizeData(data)
if type(data) ~= "table" then
return nil
end
 
if type(data.id) == "table" then
return data.id
end
 
return data
end
end


-- Проверка равенства двух таблиц
local function buildEntryKey(entry)
local function deepEqual(t1, t2)
local parts = {}
    if t1 == t2 then return true end
    if type(t1) ~= "table" or type(t2) ~= "table" then return false end


    -- Если это массивы, проверяем их содержимое без учета порядка
local function addField(name, value)
    local function isArray(t)
if value ~= nil then
        for _, v in pairs(t) do
table.insert(parts, name .. "=" .. tostring(value))
            if type(v) == "nil" then return false end
end
        end
end
        return true
    end


    if isArray(t1) and isArray(t2) then
addField("sprite", normalizeSpritePath(entry.sprite))
        if #t1 ~= #t2 then return false end
addField("state", entry.state)
        local matched = {}
addField("scale", entry.scale)
        for _, v1 in pairs(t1) do
addField("enableOverrideDir", entry.enableOverrideDir)
            local found = false
addField("overrideDir", entry.overrideDir)
            for _, v2 in pairs(t2) do
                if not matched[v2] and deepEqual(v1, v2) then
                    matched[v2] = true
                    found = true
                    break
                end
            end
            if not found then return false end
        end
        return true
    end


    -- Если это таблицы, проверяем их содержимое
if entry.layers and type(entry.layers) == "table" then
    for k, v in pairs(t1) do
local layers = {}
        if not deepEqual(v, t2[k]) then
            return false
        end
    end


    for k, v in pairs(t2) do
for _, layer in ipairs(entry.layers) do
        if not deepEqual(v, t1[k]) then
local layerParts = {}
            return false
        end
    end


    return true
for k, v in pairs(layer) do
if type(v) ~= "table" then
layerParts[#layerParts + 1] = k .. "=" .. tostring(v)
end
end
 
table.sort(layerParts)
table.insert(layers, table.concat(layerParts, ","))
end
 
table.sort(layers)
table.insert(parts, "layers=" .. table.concat(layers, "|"))
end
 
table.sort(parts)
return table.concat(parts, ";")
end
 
local function getSpriteStates(entry)
local result = {}
 
if entry.layers and type(entry.layers) == "table" then
for _, layer in ipairs(entry.layers) do
if layer.visible ~= false and layer.state then
table.insert(result, {
state = tostring(layer.state),
sprite = normalizeSpritePath(layer.sprite or entry.sprite)
})
end
end
elseif entry.state and entry.sprite then
table.insert(result, {
state = tostring(entry.state),
sprite = normalizeSpritePath(entry.sprite)
})
end
 
return (#result > 0) and result or nil
end
end


-- Получение пути спрайта
local function getSpritePath(entry)
local function getSpritePath(entry)
    if entry.Sprite and entry.Sprite.sprite then
if entry.sprite then
        return entry.Sprite.sprite
return normalizeSpritePath(entry.sprite)
    elseif entry.Icon and entry.Icon.sprite then
end
        return entry.Icon.sprite
 
    elseif entry.Sprite and entry.Sprite.layers then
if entry.layers and type(entry.layers) == "table" then
        for _, layer in pairs(entry.Sprite.layers) do
for _, layer in ipairs(entry.layers) do
            if layer.sprite then
if layer.sprite then
                return layer.sprite
return normalizeSpritePath(layer.sprite)
            end
end
        end
end
    end
end
    return nil
 
return nil
end
end


-- Генерация шаблона repeat
local function splitCsv(value)
local function generateRepeatTemplate(data)
local result = {}
    local spriteGroups = {}


    for _, entry in pairs(data) do
if value == nil then
        local found = false
return nil
        for _, group in pairs(spriteGroups) do
end
            if deepEqual(entry.Sprite, group[1].Sprite) and
              deepEqual(entry.EntityStorageVisuals, group[1].EntityStorageVisuals) and
              deepEqual(entry.Icon, group[1].Icon) then
                table.insert(group, entry)
                found = true
                break
            end
        end


        if not found then
value = mw.text.trim(tostring(value))
            table.insert(spriteGroups, {entry})
if value == "" then
        end
return nil
    end
end


    local result = {}
for part in mw.text.gsplit(value, ",", true) do
    for _, group in pairs(spriteGroups) do
local item = mw.text.trim(part)
        if #group > 1 then
if item ~= "" then
            local idLinks = {}
table.insert(result, item)
            for _, entry in pairs(group) do
end
                table.insert(idLinks, "[[:Файл:" .. entry.id .. ".png]]")
end
            end
            table.insert(result, mw.getCurrentFrame():preprocess("{{Entity Sprite/Repeat|" .. table.concat(idLinks, " ") .. "|" .. group[1].id .. "}}"))
        end
    end


    return table.concat(result, "\n")
return (#result > 0) and result or nil
end
end


-- Функция генерации шаблона по записи
local function buildSet(value)
local function generateTemplate(entry, param, data)
local list = splitCsv(value)
    local spritePath = getSpritePath(entry)
if not list then
    if not entry.id or not spritePath then
return nil
        return nil
end
    end


    if param == "image" then
local set = {}
        return mw.getCurrentFrame():preprocess("{{Entity Sprite/Image|" .. entry.id .. "|" .. spritePath .. "}}")
for _, item in ipairs(list) do
    elseif param == "path" then
set[item] = true
        return mw.getCurrentFrame():preprocess("{{Entity Sprite/Path|" .. entry.id .. "|" .. spritePath .. "}}")
end
    end


    return nil
return set
end
 
local function getParents(parentData, id)
if not parentData or type(parentData) ~= "table" or not id then
return nil
end
 
local parents = parentData[id]
if type(parents) ~= "table" then
return nil
end
 
return parents
end
 
local function hasAnyParent(parents, set)
if not parents or not set then
return false
end
 
for _, parent in ipairs(parents) do
if set[parent] then
return true
end
end
 
return false
end
 
local function shouldIncludeEntry(id, whitelistSet, blacklistSet, parentData)
local parents = getParents(parentData, id)
 
if whitelistSet and not hasAnyParent(parents, whitelistSet) then
return false
end
 
if blacklistSet and hasAnyParent(parents, blacklistSet) then
return false
end
 
return true
end
 
local function filterSpriteData(spriteData, parentData, whitelistSet, blacklistSet, project)
local result = {}
 
for id, entry in pairs(spriteData) do
if shouldIncludeEntry(id, whitelistSet, blacklistSet, parentData) then
if project == "" or JsonPaths.has(id, project) then
result[id] = entry
end
end
end
 
return result
end
 
local function buildFileLink(id, project)
return "[[:Файл:" .. JsonPaths.prefixFile(id) .. ".png]]"
end
 
local function buildSpriteUrl(baseUrl, spritePath)
return baseUrl .. spritePath
end
 
local function buildSpritePathLink(baseUrl, spritePath)
local url = buildSpriteUrl(baseUrl, spritePath)
return "[" .. url .. " " .. spritePath .. "]"
end
 
local function buildStateLink(baseUrl, spritePath, state)
local url = buildSpriteUrl(baseUrl, spritePath) .. "/" .. state .. ".png"
return "[" .. url .. " " .. state .. "]"
end
 
local function buildSpriteStateLinks(baseUrl, states)
if not states or #states == 0 then
return ""
end
 
local links = {}
 
for _, item in ipairs(states) do
if item.sprite and item.state then
table.insert(links, buildStateLink(baseUrl, item.sprite, item.state))
end
end
 
return table.concat(links, ", ")
end
 
local function buildRepeatSpriteValue(baseUrl, entry)
local spritePath = getSpritePath(entry)
if not spritePath then
return ""
end
 
local pathLink = buildSpritePathLink(baseUrl, spritePath)
local states = getSpriteStates(entry)
 
if states and #states > 0 and states[1].state and states[1].state ~= "" then
return pathLink .. " (" .. buildStateLink(baseUrl, spritePath, states[1].state) .. ")"
end
 
return pathLink
end
 
local function generateRepeatTemplate(data, project, baseUrl)
local spriteGroups = {}
 
for id, entry in pairs(data) do
local key = buildEntryKey(entry)
 
spriteGroups[key] = spriteGroups[key] or {}
table.insert(spriteGroups[key], { id = id, entry = entry })
end
 
local result = {}
 
for _, group in pairs(spriteGroups) do
if #group > 1 then
local idLinks = {}
 
for _, obj in ipairs(group) do
table.insert(idLinks, buildFileLink(obj.id, project))
end
 
local firstId = group[1].id
local firstEntry = group[1].entry
local spriteValue = buildRepeatSpriteValue(baseUrl, firstEntry)
 
table.insert(result, mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Repeat|файлы=" .. table.concat(idLinks, " ") ..
"|перенаправление=" .. JsonPaths.prefixFile(firstId) ..
"|id=" .. firstId ..
"|спрайт=" .. spriteValue ..
"}}"
))
end
end
 
return table.concat(result, "\n")
end
 
local function generateTemplate(id, entry, baseUrl, project)
local spritePath = getSpritePath(entry)
if not id or not spritePath then
return nil
end
 
local states = getSpriteStates(entry)
local stateStr = buildSpriteStateLinks(baseUrl, states)
 
return mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Image|файл=" .. JsonPaths.prefixFile(id) ..
"|id=" .. id ..
"|путь=" .. buildSpriteUrl(baseUrl, spritePath) ..
"|state=" .. stateStr ..
"}}"
)
end
end


function p.main(frame)
function p.main(frame)
    local param = frame.args[1]
local action = frame.args[1]
local json = frame.args.json or "component/Sprite.json"
 
local project = JsonPaths.project()
local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
 
local dataPage = JsonPaths.get(json)
local parentPage = JsonPaths.get("entity parent.json")
 
local spriteDataRaw = mw.loadData(dataPage)
local parentDataRaw = mw.loadData(parentPage)
 
local spriteData = normalizeData(spriteDataRaw)
local parentData = normalizeData(parentDataRaw)
 
if not spriteData or type(spriteData) ~= "table" then
return "Ошибка загрузки JSON: " .. dataPage
end
 
if not parentData or type(parentData) ~= "table" then
return "Ошибка загрузки JSON: " .. parentPage
end
 
local whitelistSet = buildSet(frame.args.whitelistParent)
local blacklistSet = buildSet(frame.args.blacklistParent)
local filteredData = filterSpriteData(spriteData, parentData, whitelistSet, blacklistSet, project)
 
if action == "repeat" then
return generateRepeatTemplate(filteredData, project, baseUrl)
elseif action == "image" then
local result = {}
 
for id, entry in pairs(filteredData) do
local t = generateTemplate(id, entry, baseUrl, project)
if t then
table.insert(result, t)
end
end


    local data = loadData('User:IanComradeBot/prototypes/entity sprite.json')
return table.concat(result, "\n")
    if not data or type(data) ~= 'table' then
end
        return 'Ошибка: Невозможно загрузить данные из JSON.'
    end


    if param == "repeat" then
return nil
        return generateRepeatTemplate(data)
    elseif param == "image" or param == "path" then
        local result = {}
        for _, entry in pairs(data) do
            local template = generateTemplate(entry, param, data)
            if template then
                table.insert(result, template)
            end
        end
        return table.concat(result, "\n")
    else
        return nil
    end
end
end


return p
return p