Модуль:Entity Sprite/all: различия между версиями
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local p = {} | local p = {} | ||
local JsonPaths = require('Module:JsonPaths') | local JsonPaths = require('Module:JsonPaths') | ||
local fileExistsCache = {} | |||
local function getSpritePath(entry) | local function getSpritePath(entry) | ||
return entry.sprite | |||
end | end | ||
local function getSpriteStates(entry) | local function getSpriteStates(entry) | ||
local result = {} | |||
if entry.layers and entry.sprite then | |||
for _, layer in ipairs(entry.layers) do | |||
if layer.visible ~= false then | |||
table.insert(result, { | |||
state = tostring(layer.state or entry.state or ""), | |||
sprite = entry.sprite | |||
}) | |||
end | |||
end | |||
elseif entry.state and entry.sprite then | |||
table.insert(result, { | |||
state = tostring(entry.state or ""), | |||
sprite = entry.sprite | |||
}) | |||
end | |||
return (#result > 0) and result or nil | |||
end | end | ||
local function getPrefix(id, project) | local function getPrefix(id, project) | ||
if project ~= "" and JsonPaths.has(id, project) then | |||
return project .. ":" | |||
end | |||
return "" | |||
end | end | ||
local function | local function batchFileExists(names) | ||
local result = {} | |||
local batch = {} | |||
local seen = {} | |||
local function flush() | |||
if #batch == 0 then | |||
return | |||
end | |||
local titles = mw.title.newBatch(batch, 6):lookupExistence():getTitles() | |||
for i, title in ipairs(titles) do | |||
local name = batch[i] | |||
fileExistsCache[name] = title and title.exists or false | |||
end | |||
batch = {} | |||
seen = {} | |||
end | |||
for _, name in ipairs(names) do | |||
if fileExistsCache[name] == nil and not seen[name] then | |||
seen[name] = true | |||
table.insert(batch, name) | |||
if #batch == 25 then | |||
flush() | |||
end | |||
end | |||
end | |||
flush() | |||
for _, name in ipairs(names) do | |||
result[name] = fileExistsCache[name] or false | |||
end | |||
return result | |||
end | end | ||
local function generateRepeatTemplate(data, project) | local function generateRepeatTemplate(data, project) | ||
local spriteGroups = {} | |||
for id, entry in pairs(data) do | |||
local found = false | |||
for _, group in pairs(spriteGroups) do | |||
local g = group[1] | |||
if entry.sprite == g.entry.sprite and entry.state == g.entry.state then | |||
table.insert(group, { id = id, entry = entry }) | |||
found = true | |||
break | |||
end | |||
end | |||
if not found then | |||
table.insert(spriteGroups, { | |||
{ id = id, entry = entry } | |||
}) | |||
end | |||
end | |||
local result = {} | |||
for _, group in pairs(spriteGroups) do | |||
if #group > 1 then | |||
local idLinks = {} | |||
for _, obj in pairs(group) do | |||
local id = obj.id | |||
local prefix = getPrefix(id, project) | |||
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]") | |||
end | |||
table.insert(result, mw.getCurrentFrame():preprocess( | |||
"{{Entity Sprite/Repeat|" .. | |||
table.concat(idLinks, " ") .. | |||
"|" .. group[1].id .. | |||
"}}" | |||
)) | |||
end | |||
end | |||
return table.concat(result, "\n") | |||
end | end | ||
local function generateTemplate(id, entry, baseUrl, project) | local function generateTemplate(id, entry, baseUrl, project) | ||
local spritePath = getSpritePath(entry) | |||
if not id or not spritePath then | |||
return nil | |||
end | |||
local prefix = getPrefix(id, project) | |||
local states = getSpriteStates(entry) | |||
local stateStr = "" | |||
if states then | |||
local links = {} | |||
for _, item in ipairs(states) do | |||
local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png" | |||
table.insert(links, "[" .. url .. " " .. item.state .. "]") | |||
end | |||
stateStr = table.concat(links, ", ") | |||
end | |||
return mw.getCurrentFrame():preprocess( | |||
"{{Entity Sprite/Image|файл=" .. prefix .. id .. | |||
"|id=" .. id .. | |||
"|путь=" .. baseUrl .. spritePath .. | |||
"|state=" .. stateStr .. | |||
"}}" | |||
) | |||
end | end | ||
function p.main(frame) | function p.main(frame) | ||
local action = frame.args[1] | |||
local json = frame.args.json or "sprite_entity.json" | |||
local checkFile = frame.args.checkFile or "" | |||
if checkFile == "" then checkFile = false end | |||
local project = JsonPaths.project() | |||
local baseUrl = JsonPaths.git() .. "/Resources/Textures/" | |||
local dataPage = JsonPaths.get(json) | |||
local spriteData = mw.loadData(dataPage) | |||
if not spriteData or type(spriteData) ~= "table" then | |||
return "Ошибка загрузки JSON: " .. dataPage | |||
end | |||
if action == "repeat" then | |||
return generateRepeatTemplate(spriteData, project) | |||
elseif action == "image" then | |||
local items = {} | |||
local fileNames = {} | |||
for id, entry in pairs(spriteData) do | |||
local prefix = getPrefix(id, project) | |||
local fileName = prefix .. id .. ".png" | |||
table.insert(items, { | |||
id = id, | |||
entry = entry, | |||
fileName = fileName | |||
}) | |||
if checkFile then | |||
table.insert(fileNames, fileName) | |||
end | |||
end | |||
local existsMap = nil | |||
if checkFile then | |||
existsMap = batchFileExists(fileNames) | |||
end | |||
local result = {} | |||
for _, item in ipairs(items) do | |||
local skip = false | local skip = false | ||
if checkFile | if checkFile and existsMap[item.fileName] then | ||
skip = true | |||
end | end | ||
if not skip then | if not skip then | ||
local t = generateTemplate(item.id, item.entry, baseUrl, project) | |||
if t then | |||
table.insert(result, t) | |||
end | |||
end | end | ||
end | |||
return table.concat(result, "\n") | |||
end | |||
return nil | |||
end | end | ||
return p | return p | ||
Версия от 01:20, 22 марта 2026
Для документации этого модуля может быть создана страница Модуль:Entity Sprite/all/doc
local p = {}
local JsonPaths = require('Module:JsonPaths')
local fileExistsCache = {}
local function getSpritePath(entry)
return entry.sprite
end
local function getSpriteStates(entry)
local result = {}
if entry.layers and entry.sprite then
for _, layer in ipairs(entry.layers) do
if layer.visible ~= false then
table.insert(result, {
state = tostring(layer.state or entry.state or ""),
sprite = entry.sprite
})
end
end
elseif entry.state and entry.sprite then
table.insert(result, {
state = tostring(entry.state or ""),
sprite = entry.sprite
})
end
return (#result > 0) and result or nil
end
local function getPrefix(id, project)
if project ~= "" and JsonPaths.has(id, project) then
return project .. ":"
end
return ""
end
local function batchFileExists(names)
local result = {}
local batch = {}
local seen = {}
local function flush()
if #batch == 0 then
return
end
local titles = mw.title.newBatch(batch, 6):lookupExistence():getTitles()
for i, title in ipairs(titles) do
local name = batch[i]
fileExistsCache[name] = title and title.exists or false
end
batch = {}
seen = {}
end
for _, name in ipairs(names) do
if fileExistsCache[name] == nil and not seen[name] then
seen[name] = true
table.insert(batch, name)
if #batch == 25 then
flush()
end
end
end
flush()
for _, name in ipairs(names) do
result[name] = fileExistsCache[name] or false
end
return result
end
local function generateRepeatTemplate(data, project)
local spriteGroups = {}
for id, entry in pairs(data) do
local found = false
for _, group in pairs(spriteGroups) do
local g = group[1]
if entry.sprite == g.entry.sprite and entry.state == g.entry.state then
table.insert(group, { id = id, entry = entry })
found = true
break
end
end
if not found then
table.insert(spriteGroups, {
{ id = id, entry = entry }
})
end
end
local result = {}
for _, group in pairs(spriteGroups) do
if #group > 1 then
local idLinks = {}
for _, obj in pairs(group) do
local id = obj.id
local prefix = getPrefix(id, project)
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
end
table.insert(result, mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Repeat|" ..
table.concat(idLinks, " ") ..
"|" .. group[1].id ..
"}}"
))
end
end
return table.concat(result, "\n")
end
local function generateTemplate(id, entry, baseUrl, project)
local spritePath = getSpritePath(entry)
if not id or not spritePath then
return nil
end
local prefix = getPrefix(id, project)
local states = getSpriteStates(entry)
local stateStr = ""
if states then
local links = {}
for _, item in ipairs(states) do
local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
table.insert(links, "[" .. url .. " " .. item.state .. "]")
end
stateStr = table.concat(links, ", ")
end
return mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Image|файл=" .. prefix .. id ..
"|id=" .. id ..
"|путь=" .. baseUrl .. spritePath ..
"|state=" .. stateStr ..
"}}"
)
end
function p.main(frame)
local action = frame.args[1]
local json = frame.args.json or "sprite_entity.json"
local checkFile = frame.args.checkFile or ""
if checkFile == "" then checkFile = false end
local project = JsonPaths.project()
local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
local dataPage = JsonPaths.get(json)
local spriteData = mw.loadData(dataPage)
if not spriteData or type(spriteData) ~= "table" then
return "Ошибка загрузки JSON: " .. dataPage
end
if action == "repeat" then
return generateRepeatTemplate(spriteData, project)
elseif action == "image" then
local items = {}
local fileNames = {}
for id, entry in pairs(spriteData) do
local prefix = getPrefix(id, project)
local fileName = prefix .. id .. ".png"
table.insert(items, {
id = id,
entry = entry,
fileName = fileName
})
if checkFile then
table.insert(fileNames, fileName)
end
end
local existsMap = nil
if checkFile then
existsMap = batchFileExists(fileNames)
end
local result = {}
for _, item in ipairs(items) do
local skip = false
if checkFile and existsMap[item.fileName] then
skip = true
end
if not skip then
local t = generateTemplate(item.id, item.entry, baseUrl, project)
if t then
table.insert(result, t)
end
end
end
return table.concat(result, "\n")
end
return nil
end
return p