Модуль:Entity Sprite/all: различия между версиями

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Строка 37: Строка 37:
end
end


local function batchFileExists(names)
local function fileExists(name)
local result = {}
if fileExistsCache[name] ~= nil then
local batch = {}
return fileExistsCache[name]
local seen = {}
 
local function flush()
if #batch == 0 then
return
end
 
local titles = mw.title.newBatch(batch, 6):lookupExistence():getTitles()
for i, title in ipairs(titles) do
local name = batch[i]
fileExistsCache[name] = title and title.exists or false
end
 
batch = {}
seen = {}
end
end


for _, name in ipairs(names) do
local title = mw.title.new(name, "File")
if fileExistsCache[name] == nil and not seen[name] then
local exists = title and title.exists or false
seen[name] = true
fileExistsCache[name] = exists
table.insert(batch, name)
return exists
 
if #batch == 25 then
flush()
end
end
end
 
flush()
 
for _, name in ipairs(names) do
result[name] = fileExistsCache[name] or false
end
 
return result
end
end


Строка 101: Строка 72:


local result = {}
local result = {}
local frame = mw.getCurrentFrame()


for _, group in pairs(spriteGroups) do
for _, group in pairs(spriteGroups) do
Строка 109: Строка 81:
local id = obj.id
local id = obj.id
local prefix = getPrefix(id, project)
local prefix = getPrefix(id, project)
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
end
end


table.insert(result, mw.getCurrentFrame():preprocess(
table.insert(result, frame:preprocess(
"{{Entity Sprite/Repeat|" ..
"{{Entity Sprite/Repeat|" ..
table.concat(idLinks, " ") ..
table.concat(idLinks, " ") ..
Строка 158: Строка 129:
local json = frame.args.json or "sprite_entity.json"
local json = frame.args.json or "sprite_entity.json"
local checkFile = frame.args.checkFile or ""
local checkFile = frame.args.checkFile or ""
if checkFile == "" then checkFile = false end
if checkFile == "" then
checkFile = false
end


local project = JsonPaths.project()
local project = JsonPaths.project()
Строка 173: Строка 146:


elseif action == "image" then
elseif action == "image" then
local items = {}
local result = {}
local fileNames = {}


for id, entry in pairs(spriteData) do
for id, entry in pairs(spriteData) do
local prefix = getPrefix(id, project)
local prefix = getPrefix(id, project)
local fileName = prefix .. id .. ".png"
table.insert(items, {
id = id,
entry = entry,
fileName = fileName
})


local skip = false
if checkFile then
if checkFile then
table.insert(fileNames, fileName)
local fileName = prefix .. id .. ".png"
end
if fileExists(fileName) then
end
skip = true
 
end
local existsMap = nil
if checkFile then
existsMap = batchFileExists(fileNames)
end
 
local result = {}
 
for _, item in ipairs(items) do
local skip = false
 
if checkFile and existsMap[item.fileName] then
skip = true
end
end


if not skip then
if not skip then
local t = generateTemplate(item.id, item.entry, baseUrl, project)
local t = generateTemplate(id, entry, baseUrl, project)
if t then
if t then
table.insert(result, t)
table.insert(result, t)

Версия от 01:23, 22 марта 2026

Для документации этого модуля может быть создана страница Модуль:Entity Sprite/all/doc

local p = {}
local JsonPaths = require('Module:JsonPaths')

local fileExistsCache = {}

local function getSpritePath(entry)
	return entry.sprite
end

local function getSpriteStates(entry)
	local result = {}

	if entry.layers and entry.sprite then
		for _, layer in ipairs(entry.layers) do
			if layer.visible ~= false then
				table.insert(result, {
					state = tostring(layer.state or entry.state or ""),
					sprite = entry.sprite
				})
			end
		end
	elseif entry.state and entry.sprite then
		table.insert(result, {
			state = tostring(entry.state or ""),
			sprite = entry.sprite
		})
	end

	return (#result > 0) and result or nil
end

local function getPrefix(id, project)
	if project ~= "" and JsonPaths.has(id, project) then
		return project .. ":"
	end
	return ""
end

local function fileExists(name)
	if fileExistsCache[name] ~= nil then
		return fileExistsCache[name]
	end

	local title = mw.title.new(name, "File")
	local exists = title and title.exists or false
	fileExistsCache[name] = exists
	return exists
end

local function generateRepeatTemplate(data, project)
	local spriteGroups = {}

	for id, entry in pairs(data) do
		local found = false

		for _, group in pairs(spriteGroups) do
			local g = group[1]

			if entry.sprite == g.entry.sprite and entry.state == g.entry.state then
				table.insert(group, { id = id, entry = entry })
				found = true
				break
			end
		end

		if not found then
			table.insert(spriteGroups, {
				{ id = id, entry = entry }
			})
		end
	end

	local result = {}
	local frame = mw.getCurrentFrame()

	for _, group in pairs(spriteGroups) do
		if #group > 1 then
			local idLinks = {}

			for _, obj in pairs(group) do
				local id = obj.id
				local prefix = getPrefix(id, project)
				table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
			end

			table.insert(result, frame:preprocess(
				"{{Entity Sprite/Repeat|" ..
				table.concat(idLinks, " ") ..
				"|" .. group[1].id ..
				"}}"
			))
		end
	end

	return table.concat(result, "\n")
end

local function generateTemplate(id, entry, baseUrl, project)
	local spritePath = getSpritePath(entry)
	if not id or not spritePath then
		return nil
	end

	local prefix = getPrefix(id, project)

	local states = getSpriteStates(entry)
	local stateStr = ""

	if states then
		local links = {}
		for _, item in ipairs(states) do
			local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
			table.insert(links, "[" .. url .. " " .. item.state .. "]")
		end
		stateStr = table.concat(links, ", ")
	end

	return mw.getCurrentFrame():preprocess(
		"{{Entity Sprite/Image|файл=" .. prefix .. id ..
		"|id=" .. id ..
		"|путь=" .. baseUrl .. spritePath ..
		"|state=" .. stateStr ..
		"}}"
	)
end

function p.main(frame)
	local action = frame.args[1]
	local json = frame.args.json or "sprite_entity.json"
	local checkFile = frame.args.checkFile or ""
	if checkFile == "" then
		checkFile = false
	end

	local project = JsonPaths.project()
	local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
	local dataPage = JsonPaths.get(json)
	local spriteData = mw.loadData(dataPage)

	if not spriteData or type(spriteData) ~= "table" then
		return "Ошибка загрузки JSON: " .. dataPage
	end

	if action == "repeat" then
		return generateRepeatTemplate(spriteData, project)

	elseif action == "image" then
		local result = {}

		for id, entry in pairs(spriteData) do
			local prefix = getPrefix(id, project)

			local skip = false
			if checkFile then
				local fileName = prefix .. id .. ".png"
				if fileExists(fileName) then
					skip = true
				end
			end

			if not skip then
				local t = generateTemplate(id, entry, baseUrl, project)
				if t then
					table.insert(result, t)
				end
			end
		end

		return table.concat(result, "\n")
	end

	return nil
end

return p