Модуль:Entity Sprite/all: различия между версиями

Материал из Space Station 14 Вики
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Строка 20: Строка 20:
elseif entry.state and entry.sprite then
elseif entry.state and entry.sprite then
table.insert(result, {
table.insert(result, {
state = tostring(entry.state or ""),  
state = tostring(entry.state or ""),
sprite = entry.sprite
sprite = entry.sprite
})
})
Строка 33: Строка 33:
end
end
return ""
return ""
end
local function splitCsv(value)
local result = {}
if value == nil then
return nil
end
value = mw.text.trim(tostring(value))
if value == "" then
return nil
end
for part in mw.text.gsplit(value, ",", true) do
local item = mw.text.trim(part)
if item ~= "" then
table.insert(result, item)
end
end
return (#result > 0) and result or nil
end
local function buildSet(value)
local list = splitCsv(value)
if not list then
return nil
end
local set = {}
for _, item in ipairs(list) do
set[item] = true
end
return set
end
local function getParents(entry)
if not entry then
return nil
end
if type(entry.parents) == "table" then
return entry.parents
end
if type(entry.parents) == "string" then
return splitCsv(entry.parents)
end
return nil
end
local function hasAnyParent(parents, set)
if not parents or not set then
return false
end
for _, parent in ipairs(parents) do
if set[parent] then
return true
end
end
return false
end
local function shouldIncludeEntry(entry, whitelistSet, blacklistSet)
local parents = getParents(entry)
if whitelistSet then
if not hasAnyParent(parents, whitelistSet) then
return false
end
end
if blacklistSet and hasAnyParent(parents, blacklistSet) then
return false
end
return true
end
local function filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
local result = {}
for id, entry in pairs(spriteData) do
local protoEntry = prototypeData and prototypeData[id] or entry
if shouldIncludeEntry(protoEntry, whitelistSet, blacklistSet) then
result[id] = entry
end
end
return result
end
end


Строка 115: Строка 211:
local action = frame.args[1]
local action = frame.args[1]
local json = frame.args.json or "sprite_entity.json"
local json = frame.args.json or "sprite_entity.json"
 
local project = JsonPaths.project()
local project = JsonPaths.project()
local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
local dataPage = JsonPaths.get(json)
local dataPage = JsonPaths.get(json)
local prototypesPage = JsonPaths.get("entity prototypes.json")
local spriteData = mw.loadData(dataPage)
local spriteData = mw.loadData(dataPage)
local prototypeData = mw.loadData(prototypesPage)


if not spriteData or type(spriteData) ~= "table" then
if not spriteData or type(spriteData) ~= "table" then
return "Ошибка загрузки JSON: " .. dataPage
return "Ошибка загрузки JSON: " .. dataPage
end
end
if not prototypeData or type(prototypeData) ~= "table" then
return "Ошибка загрузки JSON: " .. prototypesPage
end
local whitelistSet = buildSet(frame.args.whitelistParent)
local blacklistSet = buildSet(frame.args.blacklistParent)
local filteredData = filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)


if action == "repeat" then
if action == "repeat" then
return generateRepeatTemplate(spriteData, project)
return generateRepeatTemplate(filteredData, project)


elseif action == "image" then
elseif action == "image" then
local result = {}
local result = {}


for id, entry in pairs(spriteData) do
for id, entry in pairs(filteredData) do
local t = generateTemplate(id, entry, baseUrl, project)
local t = generateTemplate(id, entry, baseUrl, project)
if t then
if t then

Версия от 02:20, 22 марта 2026

Для документации этого модуля может быть создана страница Модуль:Entity Sprite/all/doc

local p = {}
local JsonPaths = require('Module:JsonPaths')

local function getSpritePath(entry)
	return entry.sprite
end

local function getSpriteStates(entry)
	local result = {}

	if entry.layers and entry.sprite then
		for _, layer in ipairs(entry.layers) do
			if layer.visible ~= false then
				table.insert(result, {
					state = tostring(layer.state or entry.state or ""),
					sprite = entry.sprite
				})
			end
		end
	elseif entry.state and entry.sprite then
		table.insert(result, {
			state = tostring(entry.state or ""),
			sprite = entry.sprite
		})
	end

	return (#result > 0) and result or nil
end

local function getPrefix(id, project)
	if project ~= "" and JsonPaths.has(id, project) then
		return project .. ":"
	end
	return ""
end

local function splitCsv(value)
	local result = {}

	if value == nil then
		return nil
	end

	value = mw.text.trim(tostring(value))
	if value == "" then
		return nil
	end

	for part in mw.text.gsplit(value, ",", true) do
		local item = mw.text.trim(part)
		if item ~= "" then
			table.insert(result, item)
		end
	end

	return (#result > 0) and result or nil
end

local function buildSet(value)
	local list = splitCsv(value)
	if not list then
		return nil
	end

	local set = {}
	for _, item in ipairs(list) do
		set[item] = true
	end

	return set
end

local function getParents(entry)
	if not entry then
		return nil
	end

	if type(entry.parents) == "table" then
		return entry.parents
	end

	if type(entry.parents) == "string" then
		return splitCsv(entry.parents)
	end

	return nil
end

local function hasAnyParent(parents, set)
	if not parents or not set then
		return false
	end

	for _, parent in ipairs(parents) do
		if set[parent] then
			return true
		end
	end

	return false
end

local function shouldIncludeEntry(entry, whitelistSet, blacklistSet)
	local parents = getParents(entry)

	if whitelistSet then
		if not hasAnyParent(parents, whitelistSet) then
			return false
		end
	end

	if blacklistSet and hasAnyParent(parents, blacklistSet) then
		return false
	end

	return true
end

local function filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
	local result = {}

	for id, entry in pairs(spriteData) do
		local protoEntry = prototypeData and prototypeData[id] or entry

		if shouldIncludeEntry(protoEntry, whitelistSet, blacklistSet) then
			result[id] = entry
		end
	end

	return result
end

local function generateRepeatTemplate(data, project)
	local spriteGroups = {}

	for id, entry in pairs(data) do
		local found = false

		for _, group in pairs(spriteGroups) do
			local g = group[1]

			if entry.sprite == g.entry.sprite and entry.state == g.entry.state then
				table.insert(group, { id = id, entry = entry })
				found = true
				break
			end
		end

		if not found then
			table.insert(spriteGroups, {
				{ id = id, entry = entry }
			})
		end
	end

	local result = {}

	for _, group in pairs(spriteGroups) do
		if #group > 1 then
			local idLinks = {}

			for _, obj in pairs(group) do
				local id = obj.id
				local prefix = getPrefix(id, project)

				table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
			end

			table.insert(result, mw.getCurrentFrame():preprocess(
				"{{Entity Sprite/Repeat|" ..
				table.concat(idLinks, " ") ..
				"|" .. group[1].id ..
				"}}"
			))
		end
	end

	return table.concat(result, "\n")
end

local function generateTemplate(id, entry, baseUrl, project)
	local spritePath = getSpritePath(entry)
	if not id or not spritePath then
		return nil
	end

	local prefix = getPrefix(id, project)

	local states = getSpriteStates(entry)
	local stateStr = ""

	if states then
		local links = {}
		for _, item in ipairs(states) do
			local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
			table.insert(links, "[" .. url .. " " .. item.state .. "]")
		end
		stateStr = table.concat(links, ", ")
	end

	return mw.getCurrentFrame():preprocess(
		"{{Entity Sprite/Image|файл=" .. prefix .. id ..
		"|id=" .. id ..
		"|путь=" .. baseUrl .. spritePath ..
		"|state=" .. stateStr ..
		"}}"
	)
end

function p.main(frame)
	local action = frame.args[1]
	local json = frame.args.json or "sprite_entity.json"

	local project = JsonPaths.project()
	local baseUrl = JsonPaths.git() .. "/Resources/Textures/"

	local dataPage = JsonPaths.get(json)
	local prototypesPage = JsonPaths.get("entity prototypes.json")

	local spriteData = mw.loadData(dataPage)
	local prototypeData = mw.loadData(prototypesPage)

	if not spriteData or type(spriteData) ~= "table" then
		return "Ошибка загрузки JSON: " .. dataPage
	end

	if not prototypeData or type(prototypeData) ~= "table" then
		return "Ошибка загрузки JSON: " .. prototypesPage
	end

	local whitelistSet = buildSet(frame.args.whitelistParent)
	local blacklistSet = buildSet(frame.args.blacklistParent)

	local filteredData = filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)

	if action == "repeat" then
		return generateRepeatTemplate(filteredData, project)

	elseif action == "image" then
		local result = {}

		for id, entry in pairs(filteredData) do
			local t = generateTemplate(id, entry, baseUrl, project)
			if t then
				table.insert(result, t)
			end
		end

		return table.concat(result, "\n")
	end

	return nil
end

return p