Модуль:TableOfChemicals: различия между версиями
Материал из Space Station 14 Вики
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templateArgs.name = chemPrototype.name | templateArgs.name = chemPrototype.name | ||
templateArgs.description = chemPrototype.desc .. " На вид " .. chemPrototype.physicalDesc .. "." | templateArgs.description = chemPrototype.desc .. " На вид " .. chemPrototype.physicalDesc .. "." | ||
templateArgs.color = chemPrototype.color | |||
templateArgs.recipes_count = tablelength(chemPrototype.recipes) | templateArgs.recipes_count = tablelength(chemPrototype.recipes) |
Версия от 22:48, 24 апреля 2024
Для документации этого модуля может быть создана страница Модуль:TableOfChemicals/doc
p = {} local prototypes = mw.loadData("Module:Chemistry Lookup/data") p.chem = prototypes.chem p.react = prototypes.react p.fillTable = function(frame) local out = "" local group = frame.args.group local templateArgs = {} for _, chemPrototype in pairs(p.chem) do if group == nil or group == "all" or chemPrototype.group == group then templateArgs.id = chemPrototype.id templateArgs.name = chemPrototype.name templateArgs.description = chemPrototype.desc .. " На вид " .. chemPrototype.physicalDesc .. "." templateArgs.color = chemPrototype.color templateArgs.recipes_count = tablelength(chemPrototype.recipes) templateArgs.reactants = "" templateArgs.products = "" templateArgs.action = "" if templateArgs.recipes_count == 0 then templateArgs.recipes_count = 1 -- Для заполнения параметра rowspan строки out = out .. frame:expandTemplate{ title = "Первая_строка_химического_вещества", args = templateArgs} else local firstReact = true for _, reactId in pairs(chemPrototype.recipes) do local reactPrototype = p.react[reactId] local reactants = {} local reactantTemplate = "%s [[#%s|%s]]" for reactantId, reactantValue in pairs(reactPrototype.reactants) do local reactantChemData = p.chem[reactantId] local reactantText = string.format(reactantTemplate, reactantValue.amount, reactantChemData.id, reactantChemData.name) table.insert(reactants, reactantText) end templateArgs.reactants = table.concat(reactants, "<br>") local products = {} local productTemplate = "%s [[#%s|%s]]" for productId, productAmount in pairs(reactPrototype.products) do local productChemData = p.chem[productId] local productText = string.format(productTemplate, productAmount, productChemData.id, productChemData.name) table.insert(products, productText) end templateArgs.products = table.concat(products, "<br>") templateArgs.action = "смешать" local template = "Строка_химического_вещества" if firstReact then template = "Первая_строка_химического_вещества" firstReact = false end out = out .. frame:expandTemplate{ title = template, args = templateArgs} end end end end return out end p.fillEffectsTable = function(frame) --Временно заполняем старым описанием эфектов local chemPrototypeId = frame.args.id return p.geneffects(chemPrototypeId) end function getEffects(chemPrototypeId) local chemPrototype = p.chem[chemPrototypeId] local effects = {} local effect = {} effect.condition = "" effect.effect = p.geneffects(chemPrototypeId) table.insert(effects, effect) return effects end function tablelength(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end function attachAsNewLine(originalStr, joinStr) return originalStr .. "\n" .. joinStr end -- НЕ МОЕ function p.geneffects(chemPrototypeId) local frame = mw.getCurrentFrame() local met = p.chem[chemPrototypeId].metabolisms if met == nil then return "" end local out = "" for k, v in pairs(met) do out = out .. "<b>" .. k .. "</b> (" .. v.rate .. " единиц в секунду)\n" .. p.geneffectlist(v.effects, frame, v.rate) end return out end function p.geneffectlist(effects, frame, rate) local out = "" for l, w in pairs(effects) do -- Popup Message is ignored on purpose if w.id == "HealthChange" then out = out .. ":" .. p.genhealthchange(w, rate, frame) .. "\n" elseif w.id == "AdjustReagent" then out = out .. ":" .. p.genadjustreagent(w, rate, frame) .. "\n" elseif w.id == "FlammableReaction" then out = out .. ":" .. p.genflammablereaction(w, frame) .. "\n" elseif w.id == "AdjustTemperature" then out = out .. ":" .. p.genadjusttemperature(w, frame) .. "\n" elseif w.id == "GenericStatusEffect" then out = out .. ":" .. p.gengenericstatuseffect(w, frame) .. "\n" elseif w.id == "ExplosionReactionEffect" then out = out .. ":" .. p.genexplosionreactioneffect(w, frame) .. "\n" elseif w.id == "FoamAreaReactionEffect" then out = out .. ":" .. p.genfoamareareactioneffect(w, frame) .. "\n" elseif w.id == "SmokeAreaReactionEffect" then out = out .. ":" .. p.gensmokeareareactioneffect(w, frame) .. "\n" elseif w.id == "ModifyBleedAmount" then out = out .. ":" .. p.genmodifybleedamount(w, frame) .. "\n" end end return out end function p.gensmokeareareactioneffect(r, frame) if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "SmokeAreaReactionEffect", args = { when = conds, prob = r.probability }} end function p.genfoamareareactioneffect(r, frame) if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "FoamAreaReactionEffect", args = { when = conds, prob = r.probability }} end function p.genexplosionreactioneffect(r, frame) if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "ExplosionReactionEffect", args = { when = conds, prob = r.probability }} end function p.gengenericstatuseffect(r, frame) if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "GenericStatusEffect", args = { key = r.Key, type = r.Type, time = r.Time, refresh = r.Refresh, when = conds, prob = r.probability }} end function p.genadjusttemperature(r, frame) if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "AdjustTemperature", args = { amount = r.Amount, when = conds, prob = r.probability }} end function p.genflammablereaction(r, frame) if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "FlammableReaction", args = { multiplier = r.Multiplier, when = conds, prob = r.probability }} end function p.genflammablereaction(r, frame) if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "FlammableReaction", args = { multiplier = r.Multiplier, when = conds, prob = r.probability }} end function p.genadjustreagent(r, rate, frame) if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "AdjustReagent", args = { amount = r.Amount, reagent = r.Reagent, when = conds, prob = r.probability }} end function p.genmodifybleedamount(r, frame) if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "ModifyBleedAmount", args = { amount = r.Amount, when = conds, prob = r.probability }} end function p.genhealthchange(h, rate, frame) local healst = {} local dealst = {} local r = 1.0 / rate if h.damage.types ~= nil then for k, v in pairs(h.damage.types) do if v < 0 then healst[k] = v * r else dealst[k] = v * r end end end if h.damage.groups ~= nil then for k, v in pairs(h.damage.groups) do if v < 0 then healst[k] = v * r else dealst[k] = v * r end end end local heals = hchangelist(healst, frame) local deals = hchangelist(dealst, frame) local conds = nil if h.conditions ~= nil then conds = p.genconds(h.conditions, frame) end return frame:expandTemplate{ title = "HealthChange", args = { heals = heals, deals = deals, when = conds, prob = h.probability }} end function hchangelist(l, frame) out = "" local len = tablelength(l) local i = 0 for k, v in pairs(l) do i = i + 1 if len == i and i ~= 1 then out = out .. ", and " elseif i ~= 1 then out = out .. ", " end out = out .. hchange(k, v, frame) end return out end -- So we can make it fancy later function hchange(ty, amnt, frame) return frame:expandTemplate{ title = "HealthModifier", args = { adj = amnt, kind = ty } } end function p.genconds(conds, frame) out = "" local len = tablelength(conds) local i = 0 for k, v in pairs(conds) do i = i + 1 if len == i and i ~= 1 then out = out .. ", and " elseif i ~= 1 then out = out .. ", " end out = out .. p.gencond(v, frame) end return out end function p.gencond(c, frame) if c.id == "TotalDamage" then return frame:expandTemplate{ title = "TotalDamage", args = { min = c.Min, max = c.Max } } elseif c.id == "ReagentThreshold" then return frame:expandTemplate{ title = "ReagentThreshold", args = { min = c.Min, max = c.Max, reagent = c.Reagent } } elseif c.id == "OrganType" then return frame:expandTemplate{ title = "OrganType", args = { shouldhave = c.ShouldHave, type = c.Type } } elseif c.id == "Temperature" then return frame:expandTemplate{ title = "Temperature", args = { min = c.Min, max = c.Max } } end return "" end -- НЕ МОЕ return p