Модуль:Entity Sprite/all: различия между версиями

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(не показано 11 промежуточных версий этого же участника)
Строка 1: Строка 1:
local p = {}
local p = {}
local JsonPaths = require('Module:JsonPaths')
local JsonPaths = require('Module:JsonPaths')
local function normalizeSpritePath(path)
if path == nil then
return nil
end
path = mw.text.trim(tostring(path))
path = path:gsub("^/Textures/?", "")
return path
end
local function buildEntryKey(entry)
local parts = {}
if entry.sprite then
table.insert(parts, "sprite=" .. normalizeSpritePath(entry.sprite))
end
if entry.layers and type(entry.layers) == "table" then
local layers = {}
for _, layer in ipairs(entry.layers) do
local layerParts = {}
for k, v in pairs(layer) do
layerParts[#layerParts+1] = k .. "=" .. tostring(v)
end
table.sort(layerParts)
table.insert(layers, table.concat(layerParts, ","))
end
table.sort(layers)
table.insert(parts, "layers=" .. table.concat(layers, "|"))
end
return table.concat(parts, ";")
end


local function getSpritePath(entry)
local function getSpritePath(entry)
    return entry.sprite
return normalizeSpritePath(entry.sprite)
end
end


local function getSpriteStates(entry)
local function getSpriteStates(entry)
    local result = {}
local result = {}


    if entry.layers and entry.sprite then
if entry.layers and type(entry.layers) == "table" then
        for _, layer in ipairs(entry.layers) do
for _, layer in ipairs(entry.layers) do
            if layer.visible ~= false then
if layer.visible ~= false then
                table.insert(result, {
table.insert(result, {
                    state = tostring(layer.state or entry.state or ""),
state = tostring(layer.state or entry.state or ""),
                    sprite = entry.sprite
sprite = normalizeSpritePath(layer.sprite or entry.sprite)
                })
})
            end
end
        end
end
    elseif entry.state and entry.sprite then
elseif entry.state and entry.sprite then
        table.insert(result, {
table.insert(result, {
            state = tostring(entry.state or ""),  
state = tostring(entry.state or ""),
            sprite = entry.sprite
sprite = normalizeSpritePath(entry.sprite)
        })
})
    end
end


    return (#result > 0) and result or nil
return (#result > 0) and result or nil
end
end


local function getPrefix(id, project)
local function getPrefix(id, project)
    if project ~= "" and JsonPaths.has(id, project) then
if project ~= "" and JsonPaths.has(id, project) then
        return project .. ":"
return project .. ":"
    end
end
    return ""
return ""
end
 
local function splitCsv(value)
local result = {}
 
if value == nil then
return nil
end
 
value = mw.text.trim(tostring(value))
if value == "" then
return nil
end
 
for part in mw.text.gsplit(value, ",", true) do
local item = mw.text.trim(part)
if item ~= "" then
table.insert(result, item)
end
end
 
return (#result > 0) and result or nil
end
 
local function buildSet(value)
local list = splitCsv(value)
if not list then
return nil
end
 
local set = {}
for _, item in ipairs(list) do
set[item] = true
end
 
return set
end
end


local MAX_CHECKS = 100
local function getParents(entry)
local checkCount = 0
if not entry then
return nil
end


local function fileExists(name)
if type(entry.parents) == "table" then
    if checkCount >= MAX_CHECKS then
return entry.parents
        return false
end
    end


    checkCount = checkCount + 1
if type(entry.parents) == "string" then
return splitCsv(entry.parents)
end


    local title = mw.title.new(name, "File")
return nil
    return title and title.exists
end
end


local function generateRepeatTemplate(data, project)
local function hasAnyParent(parents, set)
    local spriteGroups = {}
if not parents or not set then
return false
end
 
for _, parent in ipairs(parents) do
if set[parent] then
return true
end
end
 
return false
end
 
local function shouldIncludeEntry(entry, whitelistSet, blacklistSet)
local parents = getParents(entry)
 
if whitelistSet then
if not hasAnyParent(parents, whitelistSet) then
return false
end
end
 
if blacklistSet and hasAnyParent(parents, blacklistSet) then
return false
end
 
return true
end


    for id, entry in pairs(data) do
local function filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
        local found = false
local result = {}


        for _, group in pairs(spriteGroups) do
for id, entry in pairs(spriteData) do
            local g = group[1]
local protoEntry = prototypeData and prototypeData[id] or entry


            if entry.sprite == g.entry.sprite and entry.state == g.entry.state then
if shouldIncludeEntry(protoEntry, whitelistSet, blacklistSet) then
                table.insert(group, { id = id, entry = entry })
result[id] = entry
                found = true
end
                break
end
            end
        end


        if not found then
return result
            table.insert(spriteGroups, {
end
                { id = id, entry = entry }
            })
        end
    end


    local result = {}
local function generateRepeatTemplate(data, project)
local spriteGroups = {}


    for _, group in pairs(spriteGroups) do
for id, entry in pairs(data) do
        if #group > 1 then
local key = buildEntryKey(entry)
            local idLinks = {}


            for _, obj in pairs(group) do
spriteGroups[key] = spriteGroups[key] or {}
                local id = obj.id
table.insert(spriteGroups[key], { id = id, entry = entry })
                local prefix = getPrefix(id, project)
end


                table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
local result = {}
            end


            table.insert(result, mw.getCurrentFrame():preprocess(
for _, group in pairs(spriteGroups) do
                "{{Entity Sprite/Repeat|" ..
if #group > 1 then
                table.concat(idLinks, " ") ..
local idLinks = {}
                "|" .. group[1].id ..
                "}}"
for _, obj in ipairs(group) do
            ))
local id = obj.id
        end
local prefix = getPrefix(id, project)
    end
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
end
local firstId = group[1].id
local prefix = getPrefix(firstId, project)
table.insert(result, mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Repeat|спрайты=" .. table.concat(idLinks, " ") ..
"|перенаправление=" .. prefix .. firstId ..
"|id=" .. firstId ..
"}}"
))
end
end


    return table.concat(result, "\n")
return table.concat(result, "\n")
end
end


local function generateTemplate(id, entry, baseUrl, project)
local function generateTemplate(id, entry, baseUrl, project)
    local spritePath = getSpritePath(entry)
local spritePath = getSpritePath(entry)
    if not id or not spritePath then
if not id or not spritePath then
        return nil
return nil
    end
end


    local prefix = getPrefix(id, project)
local prefix = getPrefix(id, project)


    local states = getSpriteStates(entry)
local states = getSpriteStates(entry)
    local stateStr = ""
local stateStr = ""


    if states then
if states then
        local links = {}
local links = {}
        for _, item in ipairs(states) do
for _, item in ipairs(states) do
            local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
if item.sprite and item.state then
            table.insert(links, "[" .. url .. " " .. item.state .. "]")
local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
        end
table.insert(links, "[" .. url .. " " .. item.state .. "]")
        stateStr = table.concat(links, ", ")
end
    end
end
stateStr = table.concat(links, ", ")
end


    return mw.getCurrentFrame():preprocess(
return mw.getCurrentFrame():preprocess(
        "{{Песочница/Pok|файл=" .. prefix .. id ..
"{{Entity Sprite/Image|файл=" .. prefix .. id ..
        "|id=" .. id ..
"|id=" .. id ..
        "|путь=" .. baseUrl .. spritePath ..
"|путь=" .. baseUrl .. spritePath ..
        "|state=" .. stateStr ..
"|state=" .. stateStr ..
        "}}"
"}}"
    )
)
end
end


function p.main(frame)
function p.main(frame)
    local action = frame.args[1]
local action = frame.args[1]
    local json = frame.args.json or "sprite_entity.json"
local json = frame.args.json or "sprite_entity.json"
    local checkFile = frame.args.checkFile or ""
    if checkFile == "" then checkFile = false end
   
    local project = JsonPaths.project()
    local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
    local dataPage = JsonPaths.get(json)
    local spriteData = mw.loadData(dataPage)


    if not spriteData or type(spriteData) ~= "table" then
local project = JsonPaths.project()
        return "Ошибка загрузки JSON: " .. dataPage
local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
    end


    if action == "repeat" then
local dataPage = JsonPaths.get(json)
        return generateRepeatTemplate(spriteData, project)
local prototypesPage = JsonPaths.get("entity prototypes.json")


    elseif action == "image" then
local spriteData = mw.loadData(dataPage)
        local result = {}
local prototypeData = mw.loadData(prototypesPage)


        for id, entry in pairs(spriteData) do
if not spriteData or type(spriteData) ~= "table" then
            local prefix = getPrefix(id, project)
return "Ошибка загрузки JSON: " .. dataPage
end


local skip = false
if not prototypeData or type(prototypeData) ~= "table" then
return "Ошибка загрузки JSON: " .. prototypesPage
if checkFile then
end
    local fileName = prefix .. id .. ".png"
 
    if fileExists(fileName) then
local whitelistSet = buildSet(frame.args.whitelistParent)
        skip = true
local blacklistSet = buildSet(frame.args.blacklistParent)
    end
 
end
local filteredData = filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
 
if not skip then
if action == "repeat" then
    local t = generateTemplate(id, entry, baseUrl, project)
return generateRepeatTemplate(filteredData, project)
    if t then
 
        table.insert(result, t)
elseif action == "image" then
    end
local result = {}
 
for id, entry in pairs(filteredData) do
local t = generateTemplate(id, entry, baseUrl, project)
if t then
table.insert(result, t)
end
end
        end
end


        return table.concat(result, "\n")
return table.concat(result, "\n")
    end
end


    return nil
return nil
end
end


return p
return p

Текущая версия от 03:10, 22 марта 2026

Для документации этого модуля может быть создана страница Модуль:Entity Sprite/all/doc

local p = {}
local JsonPaths = require('Module:JsonPaths')

local function normalizeSpritePath(path)
	if path == nil then
		return nil
	end

	path = mw.text.trim(tostring(path))
	path = path:gsub("^/Textures/?", "")

	return path
end

local function buildEntryKey(entry)
	local parts = {}

	if entry.sprite then
		table.insert(parts, "sprite=" .. normalizeSpritePath(entry.sprite))
	end

	if entry.layers and type(entry.layers) == "table" then
		local layers = {}

		for _, layer in ipairs(entry.layers) do
			local layerParts = {}

			for k, v in pairs(layer) do
				layerParts[#layerParts+1] = k .. "=" .. tostring(v)
			end

			table.sort(layerParts)
			table.insert(layers, table.concat(layerParts, ","))
		end

		table.sort(layers) 
		table.insert(parts, "layers=" .. table.concat(layers, "|"))
	end

	return table.concat(parts, ";")
end

local function getSpritePath(entry)
	return normalizeSpritePath(entry.sprite)
end

local function getSpriteStates(entry)
	local result = {}

	if entry.layers and type(entry.layers) == "table" then
		for _, layer in ipairs(entry.layers) do
			if layer.visible ~= false then
				table.insert(result, {
					state = tostring(layer.state or entry.state or ""),
					sprite = normalizeSpritePath(layer.sprite or entry.sprite)
				})
			end
		end
	elseif entry.state and entry.sprite then
		table.insert(result, {
			state = tostring(entry.state or ""),
			sprite = normalizeSpritePath(entry.sprite)
		})
	end

	return (#result > 0) and result or nil
end

local function getPrefix(id, project)
	if project ~= "" and JsonPaths.has(id, project) then
		return project .. ":"
	end
	return ""
end

local function splitCsv(value)
	local result = {}

	if value == nil then
		return nil
	end

	value = mw.text.trim(tostring(value))
	if value == "" then
		return nil
	end

	for part in mw.text.gsplit(value, ",", true) do
		local item = mw.text.trim(part)
		if item ~= "" then
			table.insert(result, item)
		end
	end

	return (#result > 0) and result or nil
end

local function buildSet(value)
	local list = splitCsv(value)
	if not list then
		return nil
	end

	local set = {}
	for _, item in ipairs(list) do
		set[item] = true
	end

	return set
end

local function getParents(entry)
	if not entry then
		return nil
	end

	if type(entry.parents) == "table" then
		return entry.parents
	end

	if type(entry.parents) == "string" then
		return splitCsv(entry.parents)
	end

	return nil
end

local function hasAnyParent(parents, set)
	if not parents or not set then
		return false
	end

	for _, parent in ipairs(parents) do
		if set[parent] then
			return true
		end
	end

	return false
end

local function shouldIncludeEntry(entry, whitelistSet, blacklistSet)
	local parents = getParents(entry)

	if whitelistSet then
		if not hasAnyParent(parents, whitelistSet) then
			return false
		end
	end

	if blacklistSet and hasAnyParent(parents, blacklistSet) then
		return false
	end

	return true
end

local function filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
	local result = {}

	for id, entry in pairs(spriteData) do
		local protoEntry = prototypeData and prototypeData[id] or entry

		if shouldIncludeEntry(protoEntry, whitelistSet, blacklistSet) then
			result[id] = entry
		end
	end

	return result
end

local function generateRepeatTemplate(data, project)
	local spriteGroups = {}

	for id, entry in pairs(data) do
		local key = buildEntryKey(entry)

		spriteGroups[key] = spriteGroups[key] or {}
		table.insert(spriteGroups[key], { id = id, entry = entry })
	end

	local result = {}

	for _, group in pairs(spriteGroups) do
		if #group > 1 then
			local idLinks = {}
	
			for _, obj in ipairs(group) do
				local id = obj.id
				local prefix = getPrefix(id, project)
	
				table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
			end
	
			local firstId = group[1].id
			local prefix = getPrefix(firstId, project)
	
			table.insert(result, mw.getCurrentFrame():preprocess(
				"{{Entity Sprite/Repeat|спрайты=" .. table.concat(idLinks, " ") ..
				"|перенаправление=" .. prefix .. firstId ..
				"|id=" .. firstId ..
				"}}"
			))
		end
	end

	return table.concat(result, "\n")
end

local function generateTemplate(id, entry, baseUrl, project)
	local spritePath = getSpritePath(entry)
	if not id or not spritePath then
		return nil
	end

	local prefix = getPrefix(id, project)

	local states = getSpriteStates(entry)
	local stateStr = ""

	if states then
		local links = {}
		for _, item in ipairs(states) do
			if item.sprite and item.state then
				local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
				table.insert(links, "[" .. url .. " " .. item.state .. "]")
			end
		end
		stateStr = table.concat(links, ", ")
	end

	return mw.getCurrentFrame():preprocess(
		"{{Entity Sprite/Image|файл=" .. prefix .. id ..
		"|id=" .. id ..
		"|путь=" .. baseUrl .. spritePath ..
		"|state=" .. stateStr ..
		"}}"
	)
end

function p.main(frame)
	local action = frame.args[1]
	local json = frame.args.json or "sprite_entity.json"

	local project = JsonPaths.project()
	local baseUrl = JsonPaths.git() .. "/Resources/Textures/"

	local dataPage = JsonPaths.get(json)
	local prototypesPage = JsonPaths.get("entity prototypes.json")

	local spriteData = mw.loadData(dataPage)
	local prototypeData = mw.loadData(prototypesPage)

	if not spriteData or type(spriteData) ~= "table" then
		return "Ошибка загрузки JSON: " .. dataPage
	end

	if not prototypeData or type(prototypeData) ~= "table" then
		return "Ошибка загрузки JSON: " .. prototypesPage
	end

	local whitelistSet = buildSet(frame.args.whitelistParent)
	local blacklistSet = buildSet(frame.args.blacklistParent)

	local filteredData = filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)

	if action == "repeat" then
		return generateRepeatTemplate(filteredData, project)

	elseif action == "image" then
		local result = {}

		for id, entry in pairs(filteredData) do
			local t = generateTemplate(id, entry, baseUrl, project)
			if t then
				table.insert(result, t)
			end
		end

		return table.concat(result, "\n")
	end

	return nil
end

return p