Модуль:Песочница/Pok: различия между версиями

Материал из Space Station 14 Вики
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(не показано 14 промежуточных версий этого же участника)
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local p = {}
local p = {}
local getArgs = require('Module:Arguments').getArgs
local JsonPaths = require('Module:JsonPaths')
local JsonPaths = require('Module:JsonPaths')


local function deepEqual(t1, t2)
local dpOk, dpModule = pcall(require, "Module:GetField")
    if t1 == t2 then return true end
local dp = dpOk and dpModule or nil
    if type(t1) ~= "table" or type(t2) ~= "table" then return false end


     local function isArray(t)
local switchModeRegistry = {}
        local count = 0
local switchModeOrder = {}
         for k in pairs(t) do
 
            if type(k) ~= "number" then return false end
local function trim(s)
             count = count + 1
     if not s then return s end
    return (s:gsub("^%s*(.-)%s*$", "%1"))
end
 
local function each_csv_value(str, fn)
    if not str or str == "" then
         return
    end
    for item in string.gmatch(str, "[^,]+") do
        local value = trim(item)
        if value ~= "" then
             fn(value)
         end
         end
        return count == #t
     end
     end
end
local function load_module_data(page)
    local moduleName = JsonPaths.get(page)
    local ok, data = pcall(mw.loadData, moduleName)
    if not ok then
        return nil
    end
    return data
end
local function load_template_content(path)
    local title = mw.title.new("Template:" .. path)
    if not title then
        return nil
    end
    local ok, content = pcall(title.getContent, title)
    if not ok then
        return nil
    end
    return content
end


     if isArray(t1) and isArray(t2) then
local function lcfirst(s)
         if #t1 ~= #t2 then return false end
     if not s or s == "" then return s end
         for i = 1, #t1 do
    return string.lower(s:sub(1, 1)) .. (s:sub(2) or "")
             if not deepEqual(t1[i], t2[i]) then
end
                 return false
 
local function load_entity_data(entityId)
    if not entityId or entityId == "" then
        return nil
    end
 
    local page = "prototype/Entity/" .. entityId .. ".json"
    local moduleName = JsonPaths.get(page)
    local ok, data = pcall(mw.loadData, moduleName)
    if not ok or type(data) ~= "table" then
         return nil
    end
    return data
end
 
local function normalize_component_name(name)
    if type(name) ~= "string" then
        return nil
    end
 
    name = trim(name)
    if name == "" then
         return nil
    end
 
    if name:sub(1, 5) == "type:" then
        return name:sub(6)
    end
    if name:sub(1, 6) == "!type:" then
        return name:sub(7)
    end
 
    return name
end
 
local function collect_entity_components(entity)
    local out = {}
    local seen = {}
 
    if type(entity) ~= "table" then
        return out
    end
 
    local comps = entity.components
    if type(comps) ~= "table" then
        return out
    end
 
    if #comps > 0 then
        for _, v in ipairs(comps) do
            local name = normalize_component_name(v)
             if name and not seen[name] then
                seen[name] = true
                 out[#out + 1] = name
             end
             end
         end
         end
         return true
    else
        for k in pairs(comps) do
            local name = normalize_component_name(k)
            if name and not seen[name] then
                seen[name] = true
                out[#out + 1] = name
            end
        end
    end
 
    table.sort(out)
    return out
end
 
local function load_entity_components_from_dp(entityId)
    if not dp then
        return nil
    end
 
    local getter = dp.getEntityComponents or dp.collectEntityComponents or dp.getComp
    if type(getter) ~= "function" then
        return nil
    end
 
    local ok, result = pcall(getter, { args = { entityId } })
    if not ok or result == nil or result == "" then
        return nil
    end
 
    if type(result) == "table" then
         return result
    end
 
    if type(result) == "string" then
        local okJson, decoded = pcall(mw.text.jsonDecode, result)
        if okJson and type(decoded) == "table" then
            return decoded
        end
    end
 
    return nil
end
 
local function load_entity_components(entityId)
    local viaDp = load_entity_components_from_dp(entityId)
    if type(viaDp) == "table" and next(viaDp) ~= nil then
        local out = {}
        local seen = {}
        if #viaDp > 0 then
            for _, v in ipairs(viaDp) do
                local name = normalize_component_name(v)
                if name and not seen[name] then
                    seen[name] = true
                    out[#out + 1] = name
                end
            end
        else
            for k in pairs(viaDp) do
                local name = normalize_component_name(k)
                if name and not seen[name] then
                    seen[name] = true
                    out[#out + 1] = name
                end
            end
        end
        table.sort(out)
        return out
    end
 
    local entity = load_entity_data(entityId)
    return collect_entity_components(entity)
end
 
p.loadEntityData = load_entity_data
p.collectEntityComponents = collect_entity_components
p.loadEntityComponents = load_entity_components
p.entityHasComponent = function(entityOrId, compName)
    if not compName or compName == "" then
        return false
     end
     end


     for k, v in pairs(t1) do
     if type(entityOrId) == "string" then
         if t2[k] == nil or not deepEqual(v, t2[k]) then
         local entity = load_entity_data(entityOrId)
        if not entity then
             return false
             return false
         end
         end
        local comps = collect_entity_components(entity)
        for _, v in ipairs(comps) do
            if v == compName then
                return true
            end
        end
        return false
    end
    local comps = collect_entity_components(entityOrId)
    for _, v in ipairs(comps) do
        if v == compName then
            return true
        end
    end
    return false
end
local function makeTplCall(tplPath, sw, key, id, extra)
    local tplStr = "{{" .. tplPath .. "|" .. sw .. "|" .. key
    tplStr = tplStr .. "|id=" .. tostring(id)
    if extra and extra ~= "" then tplStr = tplStr .. "|" .. extra end
    tplStr = tplStr .. "}}"
    return tplStr
end
local function add_template_param(params, seen, raw)
    local param = trim(raw or "")
    if param == "" or param == "id" or param:match("^%d+$") then
        return
    end
    if not seen[param] then
        seen[param] = true
        params[#params + 1] = param
    end
end
local function collect_template_params(content)
    local params = {}
    local seen = {}
    if not content or content == "" then
        return params
    end
    for param in content:gmatch("{{{%s*([^|}]+)%s*|") do
        add_template_param(params, seen, param)
    end
    for param in content:gmatch("{{{%s*([^|}]+)%s*}}") do
        add_template_param(params, seen, param)
    end
    return params
end
local function get_template_params(tplPath, content)
    return collect_template_params(content)
end
local function sort_entries_by_priority(entries)
    table.sort(entries, function(a, b)
        if a.priority == b.priority then return a.idx < b.idx end
        return a.priority > b.priority
    end)
end
local function make_source(kind, name, pathName, tplPath)
    return { kind = kind, name = name, pathName = pathName, tplPath = tplPath }
end
local function register_switch_mode(name, cfg)
    switchModeRegistry[name] = cfg or {}
    switchModeOrder[#switchModeOrder + 1] = name
end
local function new_switch_state()
    local state = { keyOrder = {}, keyToTemplates = {}, keySources = {} }
    for _, sw in ipairs(switchModeOrder) do
        state.keyOrder[sw] = {}
        state.keyToTemplates[sw] = {}
        state.keySources[sw] = {}
     end
     end
    return state
end


    for k, v in pairs(t2) do
local function ensure_switch_key(state, sw, key)
         if t1[k] == nil or not deepEqual(v, t1[k]) then
    local byKey = state.keyToTemplates[sw]
             return false
    if not byKey[key] then
         byKey[key] = {}
        state.keyOrder[sw][#state.keyOrder[sw] + 1] = key
    end
    return byKey[key]
end
 
local function add_switch_entry(state, sw, key, entry)
    local bucket = ensure_switch_key(state, sw, key)
    entry.idx = #bucket + 1
    bucket[#bucket + 1] = entry
end
 
local function collect_tpl_calls(entries)
    local tplCalls = {}
    local sources = {}
    if #entries > 0 then
        sort_entries_by_priority(entries)
        for _, e in ipairs(entries) do
             tplCalls[#tplCalls + 1] = e.tpl
            sources[#sources + 1] = e.source
         end
         end
     end
     end
    return tplCalls, sources
end


     return true
local function makeSourceLink(s)
    local className =
        (s.name:sub(1, 1):upper() .. s.name:sub(2)) ..
        (s.kind and (s.kind:sub(1, 1):upper() .. s.kind:sub(2)) or "")
 
    local tplLabel = "Template:" .. s.tplPath
     return "[[" .. tplLabel .. "|" .. className .. "]]"
end
end


local function findFieldInsensitive(tbl, fieldName)
local function renderTitleBlock(key, tplCalls, sources, includeHeader, frame, showSource)
     for key, value in pairs(tbl) do
     local parts = {}
        if type(key) == "string" and mw.ustring.lower(key) == mw.ustring.lower(fieldName) then
    if tplCalls and #tplCalls > 0 then
             return value
        for i, tpl in ipairs(tplCalls) do
            local add = true
            if frame then
                local expanded = frame:preprocess(tpl)
                add = expanded and trim(expanded) ~= ""
            end
            if add then
                local src = sources and sources[i]
                local line = '<div>' .. tpl .. '</div>'
                if showSource and src then
                    line = line .. '<div class="ts-Сущность-field">' .. makeSourceLink(src) .. '</div>'
                end
                parts[#parts + 1] = '<div class="ts-Сущность">' .. line .. '</div>'
             end
         end
         end
        if #parts == 0 then
            return ""
        end
        if includeHeader then
            table.insert(parts, 1, "<h2>" .. mw.text.encode(key) .. "</h2>")
        end
    end
    return table.concat(parts, "\n")
end
local function split_title_key(key)
    local main, sub = (key or ""):match("^([^_]+)_(.+)$")
    if main and sub then
        return main, sub
     end
     end
     return nil
     return key, nil
end
end


local function getSpritePath(entry)
local function renderGroupedTitleBlocks(frame, keyOrder, keyToTemplates, noHeaders, showSource)
     local iconField = findFieldInsensitive(entry, "Icon")
     local groups = {}
     local spriteField = findFieldInsensitive(entry, "Sprite")
     local groupOrder = {}
   
 
     if iconField and iconField.sprite then
     for _, key in ipairs(keyOrder or {}) do
         return iconField.sprite
         local mainTitle, subTitle = split_title_key(key)
    elseif spriteField and spriteField.sprite then
         if mainTitle and mainTitle ~= "" then
         return spriteField.sprite
            local group = groups[mainTitle]
    elseif spriteField and spriteField.layers then
             if not group then
        for _, layer in pairs(spriteField.layers) do
                 group = { blocks = {} }
             if layer.sprite then
                groups[mainTitle] = group
                 return layer.sprite
                groupOrder[#groupOrder + 1] = mainTitle
             end
             end
            group.blocks[#group.blocks + 1] = {
                subTitle = subTitle,
                entries = keyToTemplates[key] or {}
            }
         end
         end
     end
     end
     return nil
 
    local out = {}
    for _, mainTitle in ipairs(groupOrder) do
        local group = groups[mainTitle]
        local parts = {}
 
        if not noHeaders then
            parts[#parts + 1] = "<h2>" .. mw.text.encode(mainTitle) .. "</h2>"
        end
 
        for _, block in ipairs(group.blocks or {}) do
            local tplCalls, sources = collect_tpl_calls(block.entries or {})
            local blockText = renderTitleBlock(block.subTitle or mainTitle, tplCalls, sources, false, frame, showSource)
            if blockText ~= "" then
                if block.subTitle and not noHeaders then
                    parts[#parts + 1] = "<h3>" .. mw.text.encode(block.subTitle) .. "</h3>"
                end
                parts[#parts + 1] = blockText
            end
        end
 
        if #parts > 0 then
            out[#out + 1] = table.concat(parts, "\n")
        end
    end
 
    return table.concat(out, "\n")
end
 
local function normalizeFilterKey(s)
    s = trim(s or "")
    s = s:gsub("%s*_%s*", "_")
     return s
end
end


local function isStateFirstKey(layer)
local function matches_card_list(list, callKey, compositeKey)
     for k, _ in pairs(layer) do
     if not list then
         return k == "state"
         return false
     end
     end
     return false
    callKey = normalizeFilterKey(callKey)
    compositeKey = normalizeFilterKey(compositeKey)
     return list[callKey] or list[compositeKey] or false
end
end


local function getSpriteStates(entry)
local function buildCardCall(merged, entityId)
     local result = {}
     local parts = {}
 
    if entityId and entityId ~= "" then
        parts[#parts + 1] = "id=" .. mw.text.encode(entityId)
    end
 
    if merged.tags and #merged.tags > 0 then
        table.sort(merged.tags)
        parts[#parts + 1] = "тип=" .. table.concat(merged.tags, ", ")
    end
 
    if merged.sections and #merged.sections > 0 then
        table.sort(merged.sections, function(a, b)
            if a == "Сущность" then return true end
            if b == "Сущность" then return false end
            return a < b
        end)
        parts[#parts + 1] = "sections=" .. table.concat(merged.sections, ", ")
        for _, section in ipairs(merged.sections) do
            local labels = merged.labelLists[section]
            if labels and #labels > 0 then
                local enc = {}
                for i = 1, #labels do
                    enc[i] = mw.text.encode(labels[i])
                end
                parts[#parts + 1] = mw.text.encode(section) .. "=" .. table.concat(enc, ", ")
            end
        end
    end
 
    for compositeKey, displayLabel in pairs(merged.labelOverrides or {}) do
        if displayLabel and displayLabel ~= "" then
            parts[#parts + 1] = mw.text.encode(compositeKey .. "_label") .. "=" .. displayLabel
        end
    end
    for compositeKey, content in pairs(merged.contentByKey or {}) do
        if content and content ~= "" then
            parts[#parts + 1] = mw.text.encode(compositeKey) .. "=" .. content
        end
    end


     local function addState(state, sprite)
     if #parts == 0 then
         table.insert(result, { state = state, sprite = sprite })
         return ""
     end
     end


     local spritePath = getSpritePath(entry)
     return "{{карточка/сущность|" .. table.concat(parts, "|") .. "}}"
end


     local iconBlock = findFieldInsensitive(entry, "Icon")
local function cardWrapper(frame, keyOrder, keyToTemplates, keySources, entityId, noHeaders, cardFilter)
    local spriteBlock = findFieldInsensitive(entry, "Sprite")
    local merged = {
        sections = {},
        sectionsMap = {},
        labelLists = {},
        labelSets = {},
        labelOverrides = {},
        contentByKey = {},
        tags = {},
        tagSet = {}
     }
    local rawContentParts = {}
    for _, callKey in ipairs(keyOrder or {}) do
        local entries = keyToTemplates[callKey] or {}
        if #entries > 0 then
            sort_entries_by_priority(entries)
            for _, e in ipairs(entries) do
                local displayLabel = trim(frame:preprocess(e.tplLabel or "") or "")
                local content = trim(frame:preprocess(e.tplContent or "") or "")
                local tagText = ""
                if e.tplTag then
                    tagText = trim(frame:preprocess(e.tplTag or "") or "")
                end
                local compositeKey = (callKey:find("_", 1, true)) and callKey or ("Сущность_" .. callKey)
                local section = (callKey:find("_", 1, true)) and callKey:match("^([^_]+)") or "Сущность"


    if iconBlock and iconBlock.state then
                local isWhitelisted = cardFilter and matches_card_list(cardFilter.whitelist, callKey, compositeKey) or
        addState(iconBlock.state, iconBlock.sprite or spritePath)
                    false
    else
                local isBlacklisted = cardFilter and matches_card_list(cardFilter.blacklist, callKey, compositeKey) or
        if spriteBlock and spriteBlock.layers then
                    false
            for _, layer in ipairs(spriteBlock.layers) do
                if isWhitelisted and content ~= "" then
                if layer.visible ~= false then
                    rawContentParts[#rawContentParts + 1] = content
                    local stateName = layer.state or (iconBlock and iconBlock.state) or "icon"
                end
                     local s = layer.sprite or (iconBlock and iconBlock.sprite) or spritePath
 
                    addState(stateName, s)
                local allowCardEntry = not isWhitelisted and not isBlacklisted and
                     break
                    ((not cardFilter) or (not cardFilter.hasWhitelist) or
                        matches_card_list(cardFilter.cardWhitelist, callKey, compositeKey))
 
                if allowCardEntry and (displayLabel ~= "" or content ~= "") then
                    if not merged.sectionsMap[section] then
                        merged.sectionsMap[section] = true
                        merged.sections[#merged.sections + 1] = section
                    end
                    if displayLabel ~= "" and (not merged.labelOverrides[compositeKey] or merged.labelOverrides[compositeKey] == "") then
                        merged.labelOverrides[compositeKey] = displayLabel
                    end
                    if content ~= "" then
                        local prev = merged.contentByKey[compositeKey]
                        if prev and prev ~= "" then
                            merged.contentByKey[compositeKey] = prev .. "\n" .. content
                        else
                            merged.contentByKey[compositeKey] = content
                        end
                    end
 
                    merged.labelSets[section] = merged.labelSets[section] or {}
                     if not merged.labelSets[section][compositeKey] then
                        merged.labelSets[section][compositeKey] = true
                        local cur = merged.labelLists[section] or {}
                        cur[#cur + 1] = compositeKey
                        merged.labelLists[section] = cur
                    end
                end
 
                if allowCardEntry and tagText ~= "" then
                    if not merged.tagSet[tagText] then
                        merged.tagSet[tagText] = true
                        merged.tags[#merged.tags + 1] = tagText
                     end
                 end
                 end
             end
             end
        elseif spriteBlock and spriteBlock.state then
            addState(spriteBlock.state, spriteBlock.sprite or spritePath)
         end
         end
     end
     end


     if spriteBlock and spriteBlock.layers then
    each_csv_value(frame.args.cardTag or "", function(extraTag)
         for _, layer in ipairs(spriteBlock.layers) do
        if not merged.tagSet[extraTag] then
             local alreadyAdded = false
            merged.tagSet[extraTag] = true
             for _, r in ipairs(result) do
            merged.tags[#merged.tags + 1] = extraTag
                local layerState = layer.state or "icon"
        end
                 if r.state == layerState then
    end)
                     alreadyAdded = true
 
    local out = {}
     if #rawContentParts > 0 then
        out[#out + 1] = table.concat(rawContentParts, "\n")
    end
 
    local cardCall = buildCardCall(merged, entityId)
 
    if noHeaders then
        local hasLabel = false
         for _, v in pairs(merged.labelOverrides or {}) do
             if v and v ~= "" then
                hasLabel = true
                break
            end
        end
        if not hasLabel then
             for _, lst in pairs(merged.labelLists or {}) do
                 if #lst > 0 then
                     hasLabel = true
                     break
                     break
                 end
                 end
             end
             end
        end
        local hasContent = false
        for _, v in pairs(merged.contentByKey or {}) do
            if v and v ~= "" then
                hasContent = true
                break
            end
        end
        if not hasLabel and not hasContent then
            return table.concat(out, "\n")
        end
    end
    if cardCall ~= "" then
        out[#out + 1] = cardCall
    end
    return table.concat(out, "\n")
end


             if not alreadyAdded and layer.visible ~= false then
register_switch_mode("card", {
                 local stateName = layer.state or "icon"
    full = true,
                 local s = layer.sprite or (iconBlock and iconBlock.sprite) or spritePath
    build_entry = function(ctx, key)
        return {
            tplLabel = makeTplCall(ctx.tplPath, "cardLabel", key, ctx.id, ctx.extra),
            tplContent = makeTplCall(ctx.tplPath, "cardContent", key, ctx.id, ctx.extra),
            tplTag = makeTplCall(ctx.tplPath, "cardTag", key, ctx.id, ctx.extra),
            source = ctx.source,
            priority = ctx.priority
        }
    end,
    build_preview_entry = function(ctx, key)
        return {
            tplLabel = makeTplCall(ctx.tplPath, "cardLabel", key, ""),
            tplContent = makeTplCall(ctx.tplPath, "cardContent", key, ""),
             source = ctx.source,
            priority = ctx.priority
        }
    end,
    add_entity_extras = function(state, parsed, ctx)
        if type(parsed) == "table" and parsed.cardTag and parsed.cardTag ~= "" then
            add_switch_entry(state, "card", "cardTag", {
                tplLabel = "",
                tplContent = "",
                 tplTag = makeTplCall(ctx.tplPath, "cardTag", "cardTag", ctx.id, ctx.extra),
                source = ctx.source,
                 priority = ctx.priority
            })
        end
    end,
    render_full = function(frame, keyOrder, keyToTemplates, keySources, entityId, noHeaders, showSource, cardFilter)
        return cardWrapper(frame, keyOrder, keyToTemplates, keySources, entityId, noHeaders, cardFilter)
    end
})


                if s then
register_switch_mode("title", {
                    addState(stateName, s)
    full = true,
    build_entry = function(ctx, key)
        return {
            tpl = makeTplCall(ctx.tplPath, "title", key, ctx.id, ctx.extra),
            source = ctx.source,
            priority = ctx.priority
        }
    end,
    build_preview_entry = function(ctx, key)
        return {
            tpl = makeTplCall(ctx.tplPath, "title", key, ""),
            source = ctx.source,
            priority = ctx.priority
        }
    end,
    render_full = function(frame, keyOrder, keyToTemplates, keySources, entityId, noHeaders, showSource)
        return renderGroupedTitleBlocks(frame, keyOrder, keyToTemplates, noHeaders, showSource)
    end
})
 
local function getTemplateMeta(frame, tplPath)
    local expanded = frame:expandTemplate {
        title = tplPath,
        args = { "json" }
    }
 
    local ok, data = pcall(mw.text.jsonDecode, expanded)
    if not ok or type(data) ~= "table" then
        return ""
    end
 
    if data.card == nil then
        local cardKeys = {}
        local seen = {}
        for base, labels in pairs(data) do
            if type(base) == "string" and base ~= "card" and base:sub(1, 4) == "card" and type(labels) == "table" then
                for _, lab in ipairs(labels) do
                    if not seen[lab] then
                        seen[lab] = true
                        cardKeys[#cardKeys + 1] = lab
                    end
                 end
                 end
             end
             end
         end
         end
        data.card = cardKeys
     end
     end


     if #result == 0 and (iconBlock and (iconBlock.sprite or iconBlock.state) or spritePath) then
    return data
         local s = (iconBlock and iconBlock.sprite) or spritePath
end
         addState("icon", s)
 
local function parseListArg(str)
    local res = {}
     if not str or str == "" then return res end
    for item in string.gmatch(str, "[^,]+") do
         local s = normalizeFilterKey(item)
         if s ~= "" then
            local a, b = s:match("^([^_]+)_(.+)$")
            if a and b then
                res[a] = res[a] or {}
                res[a][b] = true
            end
        end
     end
     end
    return res
end


     return (#result > 0) and result or nil
local function build_key_filter(args)
    local filter = {}
     filter.blacklist = parseListArg(args.blacklist or "")
    filter.whitelist = parseListArg(args.whitelist or "")
    filter.hasWhitelist = false
    for _, sw in ipairs(switchModeOrder) do
        if filter.whitelist[sw] and next(filter.whitelist[sw]) ~= nil then
            filter.hasWhitelist = true
            break
        end
    end
    if not filter.hasWhitelist and filter.whitelist.cardContent and next(filter.whitelist.cardContent) ~= nil then
        filter.hasWhitelist = true
    end
    return filter
end
end


local function generateRepeatTemplate(data)
local function build_render_options(filter)
     local spriteGroups = {}
     return {
        noHeaders = false,
        cardFilter = {
            hasWhitelist = filter.whitelist.cardContent and next(filter.whitelist.cardContent) ~= nil or false,
            cardWhitelist = filter.whitelist.card or {},
            blacklist = filter.blacklist.cardContent or {},
            whitelist = filter.whitelist.cardContent or {}
        }
    }
end


     for _, entry in pairs(data) do
local function should_include_key(filter, sw, key)
         local found = false
     if filter.hasWhitelist then
         for _, group in pairs(spriteGroups) do
        if filter.whitelist[sw] and filter.whitelist[sw][key] then
             if deepEqual(findFieldInsensitive(entry, "Sprite"), findFieldInsensitive(group[1], "Sprite")) and
            return true
              deepEqual(entry.EntityStorageVisuals, group[1].EntityStorageVisuals) and
        end
              deepEqual(findFieldInsensitive(entry, "Icon"), findFieldInsensitive(group[1], "Icon")) then
        if sw == "card" and filter.whitelist.cardContent and filter.whitelist.cardContent[key] then
                table.insert(group, entry)
            return true
                 found = true
        end
                break
        return false
    end
    return not (filter.blacklist[sw] and filter.blacklist[sw][key])
end
 
local function parse_csv_set(str)
    local res = {}
    each_csv_value(str, function(name)
         res[name] = true
    end)
    return res
end
 
local function apply_entity_set_filters(foundSet, whitelistSet, blacklistSet)
    local hasWhitelist = next(whitelistSet or {}) ~= nil
 
    if hasWhitelist then
         for name in pairs(foundSet) do
             if not whitelistSet[name] then
                foundSet[name] = nil
            end
        end
    end
 
    for name in pairs(blacklistSet or {}) do
        foundSet[name] = nil
    end
end
 
local function collect_entity_sets(id, prototypeStoreDefs, componentWhitelist, componentBlacklist, prototypeWhitelist, prototypeBlacklist)
    local foundComponents, foundPrototypes = {}, {}
 
    local compList = load_entity_components(id)
    if type(compList) == "table" then
        for _, v in ipairs(compList) do
            if type(v) == "string" and v ~= "" then
                 foundComponents[v] = true
             end
             end
         end
         end
    end


        if not found then
    local protoStore = prototypeStoreDefs and prototypeStoreDefs[id]
             table.insert(spriteGroups, { entry })
    if type(protoStore) == "table" then
        for protoName in pairs(protoStore) do
             if type(protoName) == "string" and protoName ~= "" then
                foundPrototypes[protoName] = true
            end
         end
         end
     end
     end


     local result = {}
     apply_entity_set_filters(foundComponents, parse_csv_set(componentWhitelist), parse_csv_set(componentBlacklist))
     for _, group in pairs(spriteGroups) do
     apply_entity_set_filters(foundPrototypes, parse_csv_set(prototypeWhitelist), parse_csv_set(prototypeBlacklist))
        if #group > 1 then
 
            local idLinks = {}
    return foundComponents, foundPrototypes
            for _, entry in pairs(group) do
end
                table.insert(idLinks, "[[:Файл:" .. entry.id .. ".png]]")
 
local function resolve_priority(parsed)
    local basePriority = 1
    if type(parsed) == "table" and parsed.priority ~= nil then
        if type(parsed.priority) == "number" then
            basePriority = parsed.priority
        else
            local pnum = tonumber(parsed.priority)
            if pnum then
                basePriority = pnum
             end
             end
            table.insert(result, mw.getCurrentFrame():preprocess(
                "{{Entity Sprite/Repeat|" .. table.concat(idLinks, " ") .. "|" .. group[1].id .. "}}"
            ))
         end
         end
     end
     end
    return basePriority
end


     return table.concat(result, "\n")
local function get_selective_extra(id, dataPage, paramNames)
     if not dp or type(dp.flattenFieldSelectiveDirect) ~= "function" then
        return ""
    end
    if type(paramNames) ~= "table" or #paramNames == 0 then
        return ""
    end
 
    return dp.flattenFieldSelectiveDirect(id, dataPage, paramNames) or ""
end
 
local function add_card_tag_value(tags, seen, value)
    value = trim(value or "")
    if value == "" or seen[value] then
        return
    end
    seen[value] = true
    tags[#tags + 1] = value
end
end


local function getTextureBaseUrl(project)
local function merge_card_tag_text(...)
     if project == "Goob" then
     local tags = {}
         return "https://github.com/space-syndicate/Goob-Station/blob/master/Resources/Textures/"
    local seen = {}
 
    for i = 1, select("#", ...) do
         each_csv_value(select(i, ...), function(value)
            add_card_tag_value(tags, seen, value)
        end)
     end
     end


     return "https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/"
     return table.concat(tags, ", ")
end
 
local function add_entries_from_meta(state, parsed, ctx, filter, isPreview)
    for _, sw in ipairs(switchModeOrder) do
        local mode = switchModeRegistry[sw] or {}
        local keys
        if type(mode.get_keys) == "function" then
            keys = mode.get_keys(parsed)
        else
            keys = (type(parsed) == "table" and parsed[sw]) or {}
        end
 
        if type(keys) == "table" then
            for _, key in ipairs(keys) do
                if (not filter) or should_include_key(filter, sw, key) then
                    local buildFn = isPreview and (mode.build_preview_entry or mode.build_entry) or mode.build_entry
                    if type(buildFn) == "function" then
                        local entry = buildFn(ctx, key)
                        if entry then
                            add_switch_entry(state, sw, key, entry)
                        end
                    end
                end
            end
        end
 
        if (not isPreview) and type(mode.add_entity_extras) == "function" then
            mode.add_entity_extras(state, parsed, ctx)
        end
    end
end
end


local function generateTemplate(entry, param, baseUrl)
local function extract_whitelist_search_strings(keyFilter)
    local spritePath = getSpritePath(entry)
     if not keyFilter or not keyFilter.hasWhitelist then
     if not entry.id or not spritePath then
         return nil
         return nil
     end
     end


     if param == "image" then
     local strings = {}
         local states = getSpriteStates(entry)
    for sw, keys in pairs(keyFilter.whitelist) do
         local stateStr = ""
        if type(keys) == "table" then
        if states then
            for key in pairs(keys) do
            local links = {}
                strings[#strings + 1] = key
            for _, item in ipairs(states) do
            end
                local spritePathState = item.sprite
         end
                local stateName = item.state
    end
                local url = baseUrl .. spritePathState .. "/" .. stateName .. ".png"
 
                table.insert(links, "[" .. url .. " " .. stateName .. "]")
    if #strings == 0 then
        return nil
    end
 
    return strings
end
 
local function content_matches_whitelist(content, searchStrings)
    if not searchStrings then
         return true
    end
    if not content then
        return false
    end
 
    for _, s in ipairs(searchStrings) do
        if string.find(content, s, 1, true) then
            return true
        end
    end
 
    return false
end
 
local function each_entity_data(frame, id, onEntity, onMissing, keyFilter)
    local componentWhitelist = frame.args.componentWhitelist or frame.args.componentwhitelist or ""
    local componentBlacklist = frame.args.componentBlacklist or frame.args.componentblacklist or ""
    local prototypeWhitelist = frame.args.prototypeWhitelist or frame.args.prototypewhitelist or ""
    local prototypeBlacklist = frame.args.prototypeBlacklist or frame.args.prototypeblacklist or ""
 
    local prototypeStoreDefs = load_module_data("prototype_store.json")
    if not prototypeStoreDefs then
        return false
    end
 
    local foundComponents, foundPrototypes = collect_entity_sets(id, prototypeStoreDefs,
        componentWhitelist, componentBlacklist, prototypeWhitelist, prototypeBlacklist)
 
    local compWhitelistSet = parse_csv_set(componentWhitelist)
    local compBlacklistSet = parse_csv_set(componentBlacklist)
    local protoWhitelistSet = parse_csv_set(prototypeWhitelist)
    local protoBlacklistSet = parse_csv_set(prototypeBlacklist)
 
    local compHasWhitelist = next(compWhitelistSet) ~= nil
    local protoHasWhitelist = next(protoWhitelistSet) ~= nil
    local anyEntityWhitelist = compHasWhitelist or protoHasWhitelist
 
    local whitelistSearchStrings = extract_whitelist_search_strings(keyFilter)
 
    local function processEntity(kind, name, isStore)
        local pathName = lcfirst(name)
        local tplPath = kind .. "/" .. pathName
        if isStore then
            tplPath = tplPath .. "/store"
        end
 
        local content = load_template_content(tplPath)
        if not content then
            if onMissing then
                onMissing(kind, name, isStore, tplPath)
             end
             end
             stateStr = table.concat(links, ", ")
             return
        end
 
        if not content_matches_whitelist(content, whitelistSearchStrings) then
            return
         end
         end
         return mw.getCurrentFrame():preprocess(
 
             "{{Entity Sprite/Image|" .. entry.id ..
         local parsed = getTemplateMeta(frame, tplPath)
             "|" .. baseUrl .. spritePath ..
        if type(parsed) ~= "table" then
             "|" .. stateStr .. "}}"
             parsed = {}
         )
        end
 
        local extra = ""
        local paramNames = get_template_params(tplPath, content)
        if dp then
            local dataPage = tplPath .. ".json"
            extra = get_selective_extra(id, dataPage, paramNames)
        end
 
        onEntity(parsed, {
            tplPath = tplPath,
            id = id,
            extra = extra,
             source = make_source(kind, name, pathName, tplPath),
             priority = resolve_priority(parsed)
         })
     end
     end


     return nil
    for compName in pairs(foundComponents) do
        if not anyEntityWhitelist or compHasWhitelist then
            processEntity("component", compName, false)
        end
    end
    for protoName in pairs(foundPrototypes) do
        if not anyEntityWhitelist or protoHasWhitelist then
            processEntity("prototype", protoName, false)
        end
    end
 
    local componentStoreDefs = load_module_data("component_store.json")
    if type(componentStoreDefs) == "table" and (not anyEntityWhitelist or compHasWhitelist) then
        local compStore = componentStoreDefs[id]
        if type(compStore) == "table" then
            for compName in pairs(compStore) do
                local allowed = true
                if compBlacklistSet[compName] then
                    allowed = false
                elseif compHasWhitelist and not compWhitelistSet[compName] then
                    allowed = false
                end
                if allowed then
                    processEntity("component", compName, true)
                end
            end
        end
    end
 
    if type(prototypeStoreDefs) == "table" and (not anyEntityWhitelist or protoHasWhitelist) then
        local protoStore = prototypeStoreDefs[id]
        if type(protoStore) == "table" then
            for protoName in pairs(protoStore) do
                local allowed = true
                if protoBlacklistSet[protoName] then
                    allowed = false
                elseif protoHasWhitelist and not protoWhitelistSet[protoName] then
                    allowed = false
                end
                if allowed then
                    processEntity("prototype", protoName, true)
                end
            end
        end
    end
 
     return true
end
end


function p.main(frame)
local function collect_card_tag_text(frame, args, id)
     local action = frame.args[1]
     local filter = build_key_filter(args)
     local mode = frame.args[2]
     local cardFilter = build_render_options(filter).cardFilter
    local entries = {}


     local project = JsonPaths.project(frame.args.path or "")
     local ok = each_entity_data(frame, id, function(parsed, ctx)
    local dataPage = JsonPaths.get("prototype/sprite.json", project)
        local keys = parsed.card or {}
    local baseUrl = getTextureBaseUrl(project)


    local spriteData = mw.loadData(dataPage)
        if type(keys) == "table" then
    if not spriteData or type(spriteData) ~= "table" then
            for _, key in ipairs(keys) do
        return "Ошибка: Невозможно загрузить данные из JSON (" .. dataPage .. ")."
                local compositeKey = (key:find("_", 1, true)) and key or ("Сущность_" .. key)
                local isWhitelisted = matches_card_list(cardFilter.whitelist, key, compositeKey)
                local isBlacklisted = matches_card_list(cardFilter.blacklist, key, compositeKey)
                local allowCardEntry = not isWhitelisted and not isBlacklisted and
                    ((not cardFilter.hasWhitelist) or matches_card_list(cardFilter.cardWhitelist, key, compositeKey))
 
                if allowCardEntry then
                    entries[#entries + 1] = {
                        tplTag = makeTplCall(ctx.tplPath, "cardTag", key, ctx.id, ctx.extra),
                        priority = ctx.priority,
                        idx = #entries + 1
                    }
                end
            end
        end
 
        if parsed.cardTag and parsed.cardTag ~= "" then
            entries[#entries + 1] = {
                tplTag = makeTplCall(ctx.tplPath, "cardTag", "cardTag", ctx.id, ctx.extra),
                priority = ctx.priority,
                idx = #entries + 1
            }
        end
    end)
 
    if not ok then
        return trim(args.tag or "")
     end
     end


     if action == "repeat" then
     sort_entries_by_priority(entries)
         return generateRepeatTemplate(spriteData)
 
     elseif action == "image" then
    local tags = {}
         local result = {}
    local seen = {}
        for _, entry in pairs(spriteData) do
    for _, entry in ipairs(entries) do
             local template = generateTemplate(entry, action, baseUrl)
        local tagText = trim(frame:preprocess(entry.tplTag or "") or "")
             if template then
         add_card_tag_value(tags, seen, tagText)
                 table.insert(result, template)
    end
 
    return merge_card_tag_text(table.concat(tags, ", "), args.tag)
end
 
p.mergeCardTagText = merge_card_tag_text
p.collectCardTagText = collect_card_tag_text
 
local function build_missing_template_error(kind, name, isStore, tplPath)
     local baseType = (kind and (kind:sub(1, 1):upper() .. kind:sub(2)) or "")
    local classType = baseType
    if isStore then
         classType = classType .. "Store"
    end
    local className = name .. baseType
    local tplLabel = "Template:" .. tplPath
    return "{{сущность/infobox/base|тип=" .. classType .. "|название=" .. className .. "|ссылка=" .. tplLabel .. "}}"
end
 
local function renderBlocks(frame, state, renderOptions, entityId, showSource)
    local outLocal = {}
    local noHeaders = renderOptions and renderOptions.noHeaders
    local cardFilter = renderOptions and renderOptions.cardFilter
    for _, sw in ipairs(switchModeOrder) do
        local mode = switchModeRegistry[sw] or {}
        if mode.full then
             local outStr = ""
             if type(mode.render_full) == "function" then
                 outStr = mode.render_full(frame, state.keyOrder[sw], state.keyToTemplates[sw], state.keySources[sw],
                    entityId, noHeaders, showSource, cardFilter)
             end
             end
            if outStr and outStr ~= "" then outLocal[#outLocal + 1] = outStr end
        else
            for _, key in ipairs(state.keyOrder[sw] or {}) do
                local entries = state.keyToTemplates[sw][key] or {}
                if type(mode.render_key) == "function" then
                    local outStr = mode.render_key(frame, key, entries, noHeaders, showSource)
                    if outStr and outStr ~= "" then outLocal[#outLocal + 1] = outStr end
                end
            end
        end
    end
    return outLocal
end
function p.get(frame)
    local args = getArgs(frame, { removeBlanks = false })
    local id = args[1] or ""
    if id == "" then return "" end
    local showSource = trim(args.showSource or "") == ""
    local filter = build_key_filter(args)
    local renderOptions = build_render_options(filter)
    local state = new_switch_state()
    local errors = {}
    local ok = each_entity_data(frame, id, function(parsed, ctx)
        add_entries_from_meta(state, parsed, ctx, filter, false)
    end, function(kind, name, isStore, tplPath)
        if not filter.hasWhitelist then
            errors[#errors + 1] = build_missing_template_error(kind, name, isStore, tplPath)
         end
         end
         return table.concat(result, "\n")
    end, filter)
     else
    if not ok then return "" end
         return nil
 
    local out = {}
 
    if #errors > 0 then
        out[#out + 1] = '{{сущность/infobox|' .. table.concat(errors, "\n") .. '}}'
    end
 
    renderOptions.noHeaders = filter.hasWhitelist
 
    local blocks = renderBlocks(frame, state, renderOptions, id, showSource)
    for _, b in ipairs(blocks) do
         out[#out + 1] = b
    end
 
    return frame:preprocess(table.concat(out, "\n"))
end
 
function p.preview(frame)
    local args = getArgs(frame, { removeBlanks = false })
    local tplPath = args[1] or ""
    if tplPath == "" then return "" end
 
    local showSource = trim(args.nosource or "") == ""
    local previewFilter = build_key_filter(args)
    local renderOptions = build_render_options(previewFilter)
 
    local content = load_template_content(tplPath)
     if not content then
         return ""
    end
 
    local parsed = getTemplateMeta(frame, tplPath) or {}
    if type(parsed) ~= "table" then
        parsed = {}
    end
 
    local state = new_switch_state()
    add_entries_from_meta(state, parsed, {
        tplPath = tplPath,
        id = "",
        extra = "",
        source = make_source("", tplPath, tplPath, tplPath),
        priority = 1
    }, nil, true)
 
    local hasWhitelist = previewFilter.hasWhitelist
    renderOptions.noHeaders = hasWhitelist
 
    local out = {}
    local blocks = renderBlocks(frame, state, renderOptions, "", showSource)
    for _, b in ipairs(blocks) do
        out[#out + 1] = b
     end
     end
    return frame:preprocess(table.concat(out, "\n"))
end
end


return p
return p

Текущая версия от 16:16, 21 июня 2026

Для документации этого модуля может быть создана страница Модуль:Песочница/Pok/doc

local p = {}
local getArgs = require('Module:Arguments').getArgs
local JsonPaths = require('Module:JsonPaths')

local dpOk, dpModule = pcall(require, "Module:GetField")
local dp = dpOk and dpModule or nil

local switchModeRegistry = {}
local switchModeOrder = {}

local function trim(s)
    if not s then return s end
    return (s:gsub("^%s*(.-)%s*$", "%1"))
end

local function each_csv_value(str, fn)
    if not str or str == "" then
        return
    end
    for item in string.gmatch(str, "[^,]+") do
        local value = trim(item)
        if value ~= "" then
            fn(value)
        end
    end
end

local function load_module_data(page)
    local moduleName = JsonPaths.get(page)
    local ok, data = pcall(mw.loadData, moduleName)
    if not ok then
        return nil
    end
    return data
end

local function load_template_content(path)
    local title = mw.title.new("Template:" .. path)
    if not title then
        return nil
    end
    local ok, content = pcall(title.getContent, title)
    if not ok then
        return nil
    end
    return content
end

local function lcfirst(s)
    if not s or s == "" then return s end
    return string.lower(s:sub(1, 1)) .. (s:sub(2) or "")
end

local function load_entity_data(entityId)
    if not entityId or entityId == "" then
        return nil
    end

    local page = "prototype/Entity/" .. entityId .. ".json"
    local moduleName = JsonPaths.get(page)
    local ok, data = pcall(mw.loadData, moduleName)
    if not ok or type(data) ~= "table" then
        return nil
    end
    return data
end

local function normalize_component_name(name)
    if type(name) ~= "string" then
        return nil
    end

    name = trim(name)
    if name == "" then
        return nil
    end

    if name:sub(1, 5) == "type:" then
        return name:sub(6)
    end
    if name:sub(1, 6) == "!type:" then
        return name:sub(7)
    end

    return name
end

local function collect_entity_components(entity)
    local out = {}
    local seen = {}

    if type(entity) ~= "table" then
        return out
    end

    local comps = entity.components
    if type(comps) ~= "table" then
        return out
    end

    if #comps > 0 then
        for _, v in ipairs(comps) do
            local name = normalize_component_name(v)
            if name and not seen[name] then
                seen[name] = true
                out[#out + 1] = name
            end
        end
    else
        for k in pairs(comps) do
            local name = normalize_component_name(k)
            if name and not seen[name] then
                seen[name] = true
                out[#out + 1] = name
            end
        end
    end

    table.sort(out)
    return out
end

local function load_entity_components_from_dp(entityId)
    if not dp then
        return nil
    end

    local getter = dp.getEntityComponents or dp.collectEntityComponents or dp.getComp
    if type(getter) ~= "function" then
        return nil
    end

    local ok, result = pcall(getter, { args = { entityId } })
    if not ok or result == nil or result == "" then
        return nil
    end

    if type(result) == "table" then
        return result
    end

    if type(result) == "string" then
        local okJson, decoded = pcall(mw.text.jsonDecode, result)
        if okJson and type(decoded) == "table" then
            return decoded
        end
    end

    return nil
end

local function load_entity_components(entityId)
    local viaDp = load_entity_components_from_dp(entityId)
    if type(viaDp) == "table" and next(viaDp) ~= nil then
        local out = {}
        local seen = {}
        if #viaDp > 0 then
            for _, v in ipairs(viaDp) do
                local name = normalize_component_name(v)
                if name and not seen[name] then
                    seen[name] = true
                    out[#out + 1] = name
                end
            end
        else
            for k in pairs(viaDp) do
                local name = normalize_component_name(k)
                if name and not seen[name] then
                    seen[name] = true
                    out[#out + 1] = name
                end
            end
        end
        table.sort(out)
        return out
    end

    local entity = load_entity_data(entityId)
    return collect_entity_components(entity)
end

p.loadEntityData = load_entity_data
p.collectEntityComponents = collect_entity_components
p.loadEntityComponents = load_entity_components
p.entityHasComponent = function(entityOrId, compName)
    if not compName or compName == "" then
        return false
    end

    if type(entityOrId) == "string" then
        local entity = load_entity_data(entityOrId)
        if not entity then
            return false
        end
        local comps = collect_entity_components(entity)
        for _, v in ipairs(comps) do
            if v == compName then
                return true
            end
        end
        return false
    end

    local comps = collect_entity_components(entityOrId)
    for _, v in ipairs(comps) do
        if v == compName then
            return true
        end
    end
    return false
end

local function makeTplCall(tplPath, sw, key, id, extra)
    local tplStr = "{{" .. tplPath .. "|" .. sw .. "|" .. key
    tplStr = tplStr .. "|id=" .. tostring(id)
    if extra and extra ~= "" then tplStr = tplStr .. "|" .. extra end
    tplStr = tplStr .. "}}"
    return tplStr
end

local function add_template_param(params, seen, raw)
    local param = trim(raw or "")
    if param == "" or param == "id" or param:match("^%d+$") then
        return
    end
    if not seen[param] then
        seen[param] = true
        params[#params + 1] = param
    end
end

local function collect_template_params(content)
    local params = {}
    local seen = {}

    if not content or content == "" then
        return params
    end

    for param in content:gmatch("{{{%s*([^|}]+)%s*|") do
        add_template_param(params, seen, param)
    end
    for param in content:gmatch("{{{%s*([^|}]+)%s*}}") do
        add_template_param(params, seen, param)
    end

    return params
end

local function get_template_params(tplPath, content)
    return collect_template_params(content)
end

local function sort_entries_by_priority(entries)
    table.sort(entries, function(a, b)
        if a.priority == b.priority then return a.idx < b.idx end
        return a.priority > b.priority
    end)
end

local function make_source(kind, name, pathName, tplPath)
    return { kind = kind, name = name, pathName = pathName, tplPath = tplPath }
end

local function register_switch_mode(name, cfg)
    switchModeRegistry[name] = cfg or {}
    switchModeOrder[#switchModeOrder + 1] = name
end

local function new_switch_state()
    local state = { keyOrder = {}, keyToTemplates = {}, keySources = {} }
    for _, sw in ipairs(switchModeOrder) do
        state.keyOrder[sw] = {}
        state.keyToTemplates[sw] = {}
        state.keySources[sw] = {}
    end
    return state
end

local function ensure_switch_key(state, sw, key)
    local byKey = state.keyToTemplates[sw]
    if not byKey[key] then
        byKey[key] = {}
        state.keyOrder[sw][#state.keyOrder[sw] + 1] = key
    end
    return byKey[key]
end

local function add_switch_entry(state, sw, key, entry)
    local bucket = ensure_switch_key(state, sw, key)
    entry.idx = #bucket + 1
    bucket[#bucket + 1] = entry
end

local function collect_tpl_calls(entries)
    local tplCalls = {}
    local sources = {}
    if #entries > 0 then
        sort_entries_by_priority(entries)
        for _, e in ipairs(entries) do
            tplCalls[#tplCalls + 1] = e.tpl
            sources[#sources + 1] = e.source
        end
    end
    return tplCalls, sources
end

local function makeSourceLink(s)
    local className =
        (s.name:sub(1, 1):upper() .. s.name:sub(2)) ..
        (s.kind and (s.kind:sub(1, 1):upper() .. s.kind:sub(2)) or "")

    local tplLabel = "Template:" .. s.tplPath
    return "[[" .. tplLabel .. "|" .. className .. "]]"
end

local function renderTitleBlock(key, tplCalls, sources, includeHeader, frame, showSource)
    local parts = {}
    if tplCalls and #tplCalls > 0 then
        for i, tpl in ipairs(tplCalls) do
            local add = true
            if frame then
                local expanded = frame:preprocess(tpl)
                add = expanded and trim(expanded) ~= ""
            end
            if add then
                local src = sources and sources[i]
                local line = '<div>' .. tpl .. '</div>'
                if showSource and src then
                    line = line .. '<div class="ts-Сущность-field">' .. makeSourceLink(src) .. '</div>'
                end
                parts[#parts + 1] = '<div class="ts-Сущность">' .. line .. '</div>'
            end
        end
        if #parts == 0 then
            return ""
        end
        if includeHeader then
            table.insert(parts, 1, "<h2>" .. mw.text.encode(key) .. "</h2>")
        end
    end
    return table.concat(parts, "\n")
end

local function split_title_key(key)
    local main, sub = (key or ""):match("^([^_]+)_(.+)$")
    if main and sub then
        return main, sub
    end
    return key, nil
end

local function renderGroupedTitleBlocks(frame, keyOrder, keyToTemplates, noHeaders, showSource)
    local groups = {}
    local groupOrder = {}

    for _, key in ipairs(keyOrder or {}) do
        local mainTitle, subTitle = split_title_key(key)
        if mainTitle and mainTitle ~= "" then
            local group = groups[mainTitle]
            if not group then
                group = { blocks = {} }
                groups[mainTitle] = group
                groupOrder[#groupOrder + 1] = mainTitle
            end

            group.blocks[#group.blocks + 1] = {
                subTitle = subTitle,
                entries = keyToTemplates[key] or {}
            }
        end
    end

    local out = {}
    for _, mainTitle in ipairs(groupOrder) do
        local group = groups[mainTitle]
        local parts = {}

        if not noHeaders then
            parts[#parts + 1] = "<h2>" .. mw.text.encode(mainTitle) .. "</h2>"
        end

        for _, block in ipairs(group.blocks or {}) do
            local tplCalls, sources = collect_tpl_calls(block.entries or {})
            local blockText = renderTitleBlock(block.subTitle or mainTitle, tplCalls, sources, false, frame, showSource)
            if blockText ~= "" then
                if block.subTitle and not noHeaders then
                    parts[#parts + 1] = "<h3>" .. mw.text.encode(block.subTitle) .. "</h3>"
                end
                parts[#parts + 1] = blockText
            end
        end

        if #parts > 0 then
            out[#out + 1] = table.concat(parts, "\n")
        end
    end

    return table.concat(out, "\n")
end

local function normalizeFilterKey(s)
    s = trim(s or "")
    s = s:gsub("%s*_%s*", "_")
    return s
end

local function matches_card_list(list, callKey, compositeKey)
    if not list then
        return false
    end
    callKey = normalizeFilterKey(callKey)
    compositeKey = normalizeFilterKey(compositeKey)
    return list[callKey] or list[compositeKey] or false
end

local function buildCardCall(merged, entityId)
    local parts = {}

    if entityId and entityId ~= "" then
        parts[#parts + 1] = "id=" .. mw.text.encode(entityId)
    end

    if merged.tags and #merged.tags > 0 then
        table.sort(merged.tags)
        parts[#parts + 1] = "тип=" .. table.concat(merged.tags, ", ")
    end

    if merged.sections and #merged.sections > 0 then
        table.sort(merged.sections, function(a, b)
            if a == "Сущность" then return true end
            if b == "Сущность" then return false end
            return a < b
        end)
        parts[#parts + 1] = "sections=" .. table.concat(merged.sections, ", ")
        for _, section in ipairs(merged.sections) do
            local labels = merged.labelLists[section]
            if labels and #labels > 0 then
                local enc = {}
                for i = 1, #labels do
                    enc[i] = mw.text.encode(labels[i])
                end
                parts[#parts + 1] = mw.text.encode(section) .. "=" .. table.concat(enc, ", ")
            end
        end
    end

    for compositeKey, displayLabel in pairs(merged.labelOverrides or {}) do
        if displayLabel and displayLabel ~= "" then
            parts[#parts + 1] = mw.text.encode(compositeKey .. "_label") .. "=" .. displayLabel
        end
    end
    for compositeKey, content in pairs(merged.contentByKey or {}) do
        if content and content ~= "" then
            parts[#parts + 1] = mw.text.encode(compositeKey) .. "=" .. content
        end
    end

    if #parts == 0 then
        return ""
    end

    return "{{карточка/сущность|" .. table.concat(parts, "|") .. "}}"
end

local function cardWrapper(frame, keyOrder, keyToTemplates, keySources, entityId, noHeaders, cardFilter)
    local merged = {
        sections = {},
        sectionsMap = {},
        labelLists = {},
        labelSets = {},
        labelOverrides = {},
        contentByKey = {},
        tags = {},
        tagSet = {}
    }
    local rawContentParts = {}
    for _, callKey in ipairs(keyOrder or {}) do
        local entries = keyToTemplates[callKey] or {}
        if #entries > 0 then
            sort_entries_by_priority(entries)
            for _, e in ipairs(entries) do
                local displayLabel = trim(frame:preprocess(e.tplLabel or "") or "")
                local content = trim(frame:preprocess(e.tplContent or "") or "")
                local tagText = ""
                if e.tplTag then
                    tagText = trim(frame:preprocess(e.tplTag or "") or "")
                end
                local compositeKey = (callKey:find("_", 1, true)) and callKey or ("Сущность_" .. callKey)
                local section = (callKey:find("_", 1, true)) and callKey:match("^([^_]+)") or "Сущность"

                local isWhitelisted = cardFilter and matches_card_list(cardFilter.whitelist, callKey, compositeKey) or
                    false
                local isBlacklisted = cardFilter and matches_card_list(cardFilter.blacklist, callKey, compositeKey) or
                    false
                if isWhitelisted and content ~= "" then
                    rawContentParts[#rawContentParts + 1] = content
                end

                local allowCardEntry = not isWhitelisted and not isBlacklisted and
                    ((not cardFilter) or (not cardFilter.hasWhitelist) or
                        matches_card_list(cardFilter.cardWhitelist, callKey, compositeKey))

                if allowCardEntry and (displayLabel ~= "" or content ~= "") then
                    if not merged.sectionsMap[section] then
                        merged.sectionsMap[section] = true
                        merged.sections[#merged.sections + 1] = section
                    end
                    if displayLabel ~= "" and (not merged.labelOverrides[compositeKey] or merged.labelOverrides[compositeKey] == "") then
                        merged.labelOverrides[compositeKey] = displayLabel
                    end
                    if content ~= "" then
                        local prev = merged.contentByKey[compositeKey]
                        if prev and prev ~= "" then
                            merged.contentByKey[compositeKey] = prev .. "\n" .. content
                        else
                            merged.contentByKey[compositeKey] = content
                        end
                    end

                    merged.labelSets[section] = merged.labelSets[section] or {}
                    if not merged.labelSets[section][compositeKey] then
                        merged.labelSets[section][compositeKey] = true
                        local cur = merged.labelLists[section] or {}
                        cur[#cur + 1] = compositeKey
                        merged.labelLists[section] = cur
                    end
                end

                if allowCardEntry and tagText ~= "" then
                    if not merged.tagSet[tagText] then
                        merged.tagSet[tagText] = true
                        merged.tags[#merged.tags + 1] = tagText
                    end
                end
            end
        end
    end

    each_csv_value(frame.args.cardTag or "", function(extraTag)
        if not merged.tagSet[extraTag] then
            merged.tagSet[extraTag] = true
            merged.tags[#merged.tags + 1] = extraTag
        end
    end)

    local out = {}
    if #rawContentParts > 0 then
        out[#out + 1] = table.concat(rawContentParts, "\n")
    end

    local cardCall = buildCardCall(merged, entityId)

    if noHeaders then
        local hasLabel = false
        for _, v in pairs(merged.labelOverrides or {}) do
            if v and v ~= "" then
                hasLabel = true
                break
            end
        end
        if not hasLabel then
            for _, lst in pairs(merged.labelLists or {}) do
                if #lst > 0 then
                    hasLabel = true
                    break
                end
            end
        end

        local hasContent = false
        for _, v in pairs(merged.contentByKey or {}) do
            if v and v ~= "" then
                hasContent = true
                break
            end
        end

        if not hasLabel and not hasContent then
            return table.concat(out, "\n")
        end
    end

    if cardCall ~= "" then
        out[#out + 1] = cardCall
    end

    return table.concat(out, "\n")
end

register_switch_mode("card", {
    full = true,
    build_entry = function(ctx, key)
        return {
            tplLabel = makeTplCall(ctx.tplPath, "cardLabel", key, ctx.id, ctx.extra),
            tplContent = makeTplCall(ctx.tplPath, "cardContent", key, ctx.id, ctx.extra),
            tplTag = makeTplCall(ctx.tplPath, "cardTag", key, ctx.id, ctx.extra),
            source = ctx.source,
            priority = ctx.priority
        }
    end,
    build_preview_entry = function(ctx, key)
        return {
            tplLabel = makeTplCall(ctx.tplPath, "cardLabel", key, ""),
            tplContent = makeTplCall(ctx.tplPath, "cardContent", key, ""),
            source = ctx.source,
            priority = ctx.priority
        }
    end,
    add_entity_extras = function(state, parsed, ctx)
        if type(parsed) == "table" and parsed.cardTag and parsed.cardTag ~= "" then
            add_switch_entry(state, "card", "cardTag", {
                tplLabel = "",
                tplContent = "",
                tplTag = makeTplCall(ctx.tplPath, "cardTag", "cardTag", ctx.id, ctx.extra),
                source = ctx.source,
                priority = ctx.priority
            })
        end
    end,
    render_full = function(frame, keyOrder, keyToTemplates, keySources, entityId, noHeaders, showSource, cardFilter)
        return cardWrapper(frame, keyOrder, keyToTemplates, keySources, entityId, noHeaders, cardFilter)
    end
})

register_switch_mode("title", {
    full = true,
    build_entry = function(ctx, key)
        return {
            tpl = makeTplCall(ctx.tplPath, "title", key, ctx.id, ctx.extra),
            source = ctx.source,
            priority = ctx.priority
        }
    end,
    build_preview_entry = function(ctx, key)
        return {
            tpl = makeTplCall(ctx.tplPath, "title", key, ""),
            source = ctx.source,
            priority = ctx.priority
        }
    end,
    render_full = function(frame, keyOrder, keyToTemplates, keySources, entityId, noHeaders, showSource)
        return renderGroupedTitleBlocks(frame, keyOrder, keyToTemplates, noHeaders, showSource)
    end
})

local function getTemplateMeta(frame, tplPath)
    local expanded = frame:expandTemplate {
        title = tplPath,
        args = { "json" }
    }

    local ok, data = pcall(mw.text.jsonDecode, expanded)
    if not ok or type(data) ~= "table" then
        return ""
    end

    if data.card == nil then
        local cardKeys = {}
        local seen = {}
        for base, labels in pairs(data) do
            if type(base) == "string" and base ~= "card" and base:sub(1, 4) == "card" and type(labels) == "table" then
                for _, lab in ipairs(labels) do
                    if not seen[lab] then
                        seen[lab] = true
                        cardKeys[#cardKeys + 1] = lab
                    end
                end
            end
        end
        data.card = cardKeys
    end

    return data
end

local function parseListArg(str)
    local res = {}
    if not str or str == "" then return res end
    for item in string.gmatch(str, "[^,]+") do
        local s = normalizeFilterKey(item)
        if s ~= "" then
            local a, b = s:match("^([^_]+)_(.+)$")
            if a and b then
                res[a] = res[a] or {}
                res[a][b] = true
            end
        end
    end
    return res
end

local function build_key_filter(args)
    local filter = {}
    filter.blacklist = parseListArg(args.blacklist or "")
    filter.whitelist = parseListArg(args.whitelist or "")
    filter.hasWhitelist = false
    for _, sw in ipairs(switchModeOrder) do
        if filter.whitelist[sw] and next(filter.whitelist[sw]) ~= nil then
            filter.hasWhitelist = true
            break
        end
    end
    if not filter.hasWhitelist and filter.whitelist.cardContent and next(filter.whitelist.cardContent) ~= nil then
        filter.hasWhitelist = true
    end
    return filter
end

local function build_render_options(filter)
    return {
        noHeaders = false,
        cardFilter = {
            hasWhitelist = filter.whitelist.cardContent and next(filter.whitelist.cardContent) ~= nil or false,
            cardWhitelist = filter.whitelist.card or {},
            blacklist = filter.blacklist.cardContent or {},
            whitelist = filter.whitelist.cardContent or {}
        }
    }
end

local function should_include_key(filter, sw, key)
    if filter.hasWhitelist then
        if filter.whitelist[sw] and filter.whitelist[sw][key] then
            return true
        end
        if sw == "card" and filter.whitelist.cardContent and filter.whitelist.cardContent[key] then
            return true
        end
        return false
    end
    return not (filter.blacklist[sw] and filter.blacklist[sw][key])
end

local function parse_csv_set(str)
    local res = {}
    each_csv_value(str, function(name)
        res[name] = true
    end)
    return res
end

local function apply_entity_set_filters(foundSet, whitelistSet, blacklistSet)
    local hasWhitelist = next(whitelistSet or {}) ~= nil

    if hasWhitelist then
        for name in pairs(foundSet) do
            if not whitelistSet[name] then
                foundSet[name] = nil
            end
        end
    end

    for name in pairs(blacklistSet or {}) do
        foundSet[name] = nil
    end
end

local function collect_entity_sets(id, prototypeStoreDefs, componentWhitelist, componentBlacklist, prototypeWhitelist, prototypeBlacklist)
    local foundComponents, foundPrototypes = {}, {}

    local compList = load_entity_components(id)
    if type(compList) == "table" then
        for _, v in ipairs(compList) do
            if type(v) == "string" and v ~= "" then
                foundComponents[v] = true
            end
        end
    end

    local protoStore = prototypeStoreDefs and prototypeStoreDefs[id]
    if type(protoStore) == "table" then
        for protoName in pairs(protoStore) do
            if type(protoName) == "string" and protoName ~= "" then
                foundPrototypes[protoName] = true
            end
        end
    end

    apply_entity_set_filters(foundComponents, parse_csv_set(componentWhitelist), parse_csv_set(componentBlacklist))
    apply_entity_set_filters(foundPrototypes, parse_csv_set(prototypeWhitelist), parse_csv_set(prototypeBlacklist))

    return foundComponents, foundPrototypes
end

local function resolve_priority(parsed)
    local basePriority = 1
    if type(parsed) == "table" and parsed.priority ~= nil then
        if type(parsed.priority) == "number" then
            basePriority = parsed.priority
        else
            local pnum = tonumber(parsed.priority)
            if pnum then
                basePriority = pnum
            end
        end
    end
    return basePriority
end

local function get_selective_extra(id, dataPage, paramNames)
    if not dp or type(dp.flattenFieldSelectiveDirect) ~= "function" then
        return ""
    end
    if type(paramNames) ~= "table" or #paramNames == 0 then
        return ""
    end

    return dp.flattenFieldSelectiveDirect(id, dataPage, paramNames) or ""
end

local function add_card_tag_value(tags, seen, value)
    value = trim(value or "")
    if value == "" or seen[value] then
        return
    end
    seen[value] = true
    tags[#tags + 1] = value
end

local function merge_card_tag_text(...)
    local tags = {}
    local seen = {}

    for i = 1, select("#", ...) do
        each_csv_value(select(i, ...), function(value)
            add_card_tag_value(tags, seen, value)
        end)
    end

    return table.concat(tags, ", ")
end

local function add_entries_from_meta(state, parsed, ctx, filter, isPreview)
    for _, sw in ipairs(switchModeOrder) do
        local mode = switchModeRegistry[sw] or {}
        local keys
        if type(mode.get_keys) == "function" then
            keys = mode.get_keys(parsed)
        else
            keys = (type(parsed) == "table" and parsed[sw]) or {}
        end

        if type(keys) == "table" then
            for _, key in ipairs(keys) do
                if (not filter) or should_include_key(filter, sw, key) then
                    local buildFn = isPreview and (mode.build_preview_entry or mode.build_entry) or mode.build_entry
                    if type(buildFn) == "function" then
                        local entry = buildFn(ctx, key)
                        if entry then
                            add_switch_entry(state, sw, key, entry)
                        end
                    end
                end
            end
        end

        if (not isPreview) and type(mode.add_entity_extras) == "function" then
            mode.add_entity_extras(state, parsed, ctx)
        end
    end
end

local function extract_whitelist_search_strings(keyFilter)
    if not keyFilter or not keyFilter.hasWhitelist then
        return nil
    end

    local strings = {}
    for sw, keys in pairs(keyFilter.whitelist) do
        if type(keys) == "table" then
            for key in pairs(keys) do
                strings[#strings + 1] = key
            end
        end
    end

    if #strings == 0 then
        return nil
    end

    return strings
end

local function content_matches_whitelist(content, searchStrings)
    if not searchStrings then
        return true
    end
    if not content then
        return false
    end

    for _, s in ipairs(searchStrings) do
        if string.find(content, s, 1, true) then
            return true
        end
    end

    return false
end

local function each_entity_data(frame, id, onEntity, onMissing, keyFilter)
    local componentWhitelist = frame.args.componentWhitelist or frame.args.componentwhitelist or ""
    local componentBlacklist = frame.args.componentBlacklist or frame.args.componentblacklist or ""
    local prototypeWhitelist = frame.args.prototypeWhitelist or frame.args.prototypewhitelist or ""
    local prototypeBlacklist = frame.args.prototypeBlacklist or frame.args.prototypeblacklist or ""

    local prototypeStoreDefs = load_module_data("prototype_store.json")
    if not prototypeStoreDefs then
        return false
    end

    local foundComponents, foundPrototypes = collect_entity_sets(id, prototypeStoreDefs,
        componentWhitelist, componentBlacklist, prototypeWhitelist, prototypeBlacklist)

    local compWhitelistSet = parse_csv_set(componentWhitelist)
    local compBlacklistSet = parse_csv_set(componentBlacklist)
    local protoWhitelistSet = parse_csv_set(prototypeWhitelist)
    local protoBlacklistSet = parse_csv_set(prototypeBlacklist)

    local compHasWhitelist = next(compWhitelistSet) ~= nil
    local protoHasWhitelist = next(protoWhitelistSet) ~= nil
    local anyEntityWhitelist = compHasWhitelist or protoHasWhitelist

    local whitelistSearchStrings = extract_whitelist_search_strings(keyFilter)

    local function processEntity(kind, name, isStore)
        local pathName = lcfirst(name)
        local tplPath = kind .. "/" .. pathName
        if isStore then
            tplPath = tplPath .. "/store"
        end

        local content = load_template_content(tplPath)
        if not content then
            if onMissing then
                onMissing(kind, name, isStore, tplPath)
            end
            return
        end

        if not content_matches_whitelist(content, whitelistSearchStrings) then
            return
        end

        local parsed = getTemplateMeta(frame, tplPath)
        if type(parsed) ~= "table" then
            parsed = {}
        end

        local extra = ""
        local paramNames = get_template_params(tplPath, content)
        if dp then
            local dataPage = tplPath .. ".json"
            extra = get_selective_extra(id, dataPage, paramNames)
        end

        onEntity(parsed, {
            tplPath = tplPath,
            id = id,
            extra = extra,
            source = make_source(kind, name, pathName, tplPath),
            priority = resolve_priority(parsed)
        })
    end

    for compName in pairs(foundComponents) do
        if not anyEntityWhitelist or compHasWhitelist then
            processEntity("component", compName, false)
        end
    end
    for protoName in pairs(foundPrototypes) do
        if not anyEntityWhitelist or protoHasWhitelist then
            processEntity("prototype", protoName, false)
        end
    end

    local componentStoreDefs = load_module_data("component_store.json")
    if type(componentStoreDefs) == "table" and (not anyEntityWhitelist or compHasWhitelist) then
        local compStore = componentStoreDefs[id]
        if type(compStore) == "table" then
            for compName in pairs(compStore) do
                local allowed = true
                if compBlacklistSet[compName] then
                    allowed = false
                elseif compHasWhitelist and not compWhitelistSet[compName] then
                    allowed = false
                end
                if allowed then
                    processEntity("component", compName, true)
                end
            end
        end
    end

    if type(prototypeStoreDefs) == "table" and (not anyEntityWhitelist or protoHasWhitelist) then
        local protoStore = prototypeStoreDefs[id]
        if type(protoStore) == "table" then
            for protoName in pairs(protoStore) do
                local allowed = true
                if protoBlacklistSet[protoName] then
                    allowed = false
                elseif protoHasWhitelist and not protoWhitelistSet[protoName] then
                    allowed = false
                end
                if allowed then
                    processEntity("prototype", protoName, true)
                end
            end
        end
    end

    return true
end

local function collect_card_tag_text(frame, args, id)
    local filter = build_key_filter(args)
    local cardFilter = build_render_options(filter).cardFilter
    local entries = {}

    local ok = each_entity_data(frame, id, function(parsed, ctx)
        local keys = parsed.card or {}

        if type(keys) == "table" then
            for _, key in ipairs(keys) do
                local compositeKey = (key:find("_", 1, true)) and key or ("Сущность_" .. key)
                local isWhitelisted = matches_card_list(cardFilter.whitelist, key, compositeKey)
                local isBlacklisted = matches_card_list(cardFilter.blacklist, key, compositeKey)
                local allowCardEntry = not isWhitelisted and not isBlacklisted and
                    ((not cardFilter.hasWhitelist) or matches_card_list(cardFilter.cardWhitelist, key, compositeKey))

                if allowCardEntry then
                    entries[#entries + 1] = {
                        tplTag = makeTplCall(ctx.tplPath, "cardTag", key, ctx.id, ctx.extra),
                        priority = ctx.priority,
                        idx = #entries + 1
                    }
                end
            end
        end

        if parsed.cardTag and parsed.cardTag ~= "" then
            entries[#entries + 1] = {
                tplTag = makeTplCall(ctx.tplPath, "cardTag", "cardTag", ctx.id, ctx.extra),
                priority = ctx.priority,
                idx = #entries + 1
            }
        end
    end)

    if not ok then
        return trim(args.tag or "")
    end

    sort_entries_by_priority(entries)

    local tags = {}
    local seen = {}
    for _, entry in ipairs(entries) do
        local tagText = trim(frame:preprocess(entry.tplTag or "") or "")
        add_card_tag_value(tags, seen, tagText)
    end

    return merge_card_tag_text(table.concat(tags, ", "), args.tag)
end

p.mergeCardTagText = merge_card_tag_text
p.collectCardTagText = collect_card_tag_text

local function build_missing_template_error(kind, name, isStore, tplPath)
    local baseType = (kind and (kind:sub(1, 1):upper() .. kind:sub(2)) or "")
    local classType = baseType
    if isStore then
        classType = classType .. "Store"
    end
    local className = name .. baseType
    local tplLabel = "Template:" .. tplPath
    return "{{сущность/infobox/base|тип=" .. classType .. "|название=" .. className .. "|ссылка=" .. tplLabel .. "}}"
end

local function renderBlocks(frame, state, renderOptions, entityId, showSource)
    local outLocal = {}
    local noHeaders = renderOptions and renderOptions.noHeaders
    local cardFilter = renderOptions and renderOptions.cardFilter
    for _, sw in ipairs(switchModeOrder) do
        local mode = switchModeRegistry[sw] or {}
        if mode.full then
            local outStr = ""
            if type(mode.render_full) == "function" then
                outStr = mode.render_full(frame, state.keyOrder[sw], state.keyToTemplates[sw], state.keySources[sw],
                    entityId, noHeaders, showSource, cardFilter)
            end
            if outStr and outStr ~= "" then outLocal[#outLocal + 1] = outStr end
        else
            for _, key in ipairs(state.keyOrder[sw] or {}) do
                local entries = state.keyToTemplates[sw][key] or {}
                if type(mode.render_key) == "function" then
                    local outStr = mode.render_key(frame, key, entries, noHeaders, showSource)
                    if outStr and outStr ~= "" then outLocal[#outLocal + 1] = outStr end
                end
            end
        end
    end
    return outLocal
end

function p.get(frame)
    local args = getArgs(frame, { removeBlanks = false })
    local id = args[1] or ""
    if id == "" then return "" end

    local showSource = trim(args.showSource or "") == ""

    local filter = build_key_filter(args)
    local renderOptions = build_render_options(filter)

    local state = new_switch_state()
    local errors = {}
    local ok = each_entity_data(frame, id, function(parsed, ctx)
        add_entries_from_meta(state, parsed, ctx, filter, false)
    end, function(kind, name, isStore, tplPath)
        if not filter.hasWhitelist then
            errors[#errors + 1] = build_missing_template_error(kind, name, isStore, tplPath)
        end
    end, filter)
    if not ok then return "" end

    local out = {}

    if #errors > 0 then
        out[#out + 1] = '{{сущность/infobox|' .. table.concat(errors, "\n") .. '}}'
    end

    renderOptions.noHeaders = filter.hasWhitelist

    local blocks = renderBlocks(frame, state, renderOptions, id, showSource)
    for _, b in ipairs(blocks) do
        out[#out + 1] = b
    end

    return frame:preprocess(table.concat(out, "\n"))
end

function p.preview(frame)
    local args = getArgs(frame, { removeBlanks = false })
    local tplPath = args[1] or ""
    if tplPath == "" then return "" end

    local showSource = trim(args.nosource or "") == ""
    local previewFilter = build_key_filter(args)
    local renderOptions = build_render_options(previewFilter)

    local content = load_template_content(tplPath)
    if not content then
        return ""
    end

    local parsed = getTemplateMeta(frame, tplPath) or {}
    if type(parsed) ~= "table" then
        parsed = {}
    end

    local state = new_switch_state()
    add_entries_from_meta(state, parsed, {
        tplPath = tplPath,
        id = "",
        extra = "",
        source = make_source("", tplPath, tplPath, tplPath),
        priority = 1
    }, nil, true)

    local hasWhitelist = previewFilter.hasWhitelist
    renderOptions.noHeaders = hasWhitelist

    local out = {}
    local blocks = renderBlocks(frame, state, renderOptions, "", showSource)
    for _, b in ipairs(blocks) do
        out[#out + 1] = b
    end

    return frame:preprocess(table.concat(out, "\n"))
end

return p