Модуль:Entity Sprite/all: различия между версиями

Материал из Space Station 14 Вики
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local p = {}
local p = {}
local JsonPaths = require('Module:JsonPaths')


local function deepEqual(t1, t2)
local function normalizeSpritePath(path)
    if t1 == t2 then return true end
if path == nil then
    if type(t1) ~= "table" or type(t2) ~= "table" then return false end
return nil
end


    local function isArray(t)
path = mw.text.trim(tostring(path))
        local count = 0
path = path:gsub("^/Textures/?", "")
        for k in pairs(t) do
            if type(k) ~= "number" then return false end
            count = count + 1
        end
        return count == #t
    end


    if isArray(t1) and isArray(t2) then
return path
        if #t1 ~= #t2 then return false end
end
        for i = 1, #t1 do
            if not deepEqual(t1[i], t2[i]) then
                return false
            end
        end
        return true
    end


    for k, v in pairs(t1) do
local function normalizeData(data)
        if t2[k] == nil or not deepEqual(v, t2[k]) then
if type(data) ~= "table" then
            return false
return nil
        end
end
    end


    for k, v in pairs(t2) do
if type(data.id) == "table" then
        if t1[k] == nil or not deepEqual(v, t1[k]) then
return data.id
            return false
end
        end
    end


    return true
return data
end
end


local function getInsensitiveKey(tbl, fieldName)
local function buildEntryKey(entry)
    for key, value in pairs(tbl) do
local parts = {}
        if type(key) == "string" and mw.ustring.lower(key) == mw.ustring.lower(fieldName) then
 
            return value
local function addField(name, value)
        end
if value ~= nil then
    end
table.insert(parts, name .. "=" .. tostring(value))
    return nil
end
end
 
addField("sprite", normalizeSpritePath(entry.sprite))
addField("state", entry.state)
addField("scale", entry.scale)
addField("enableOverrideDir", entry.enableOverrideDir)
addField("overrideDir", entry.overrideDir)
 
if entry.layers and type(entry.layers) == "table" then
local layers = {}
 
for _, layer in ipairs(entry.layers) do
local layerParts = {}
 
for k, v in pairs(layer) do
if type(v) ~= "table" then
layerParts[#layerParts + 1] = k .. "=" .. tostring(v)
end
end
 
table.sort(layerParts)
table.insert(layers, table.concat(layerParts, ","))
end
 
table.sort(layers)
table.insert(parts, "layers=" .. table.concat(layers, "|"))
end
 
table.sort(parts)
return table.concat(parts, ";")
end
 
local function getSpriteStates(entry)
local result = {}
 
if entry.layers and type(entry.layers) == "table" then
for _, layer in ipairs(entry.layers) do
if layer.visible ~= false and layer.state then
table.insert(result, {
state = tostring(layer.state),
sprite = normalizeSpritePath(layer.sprite or entry.sprite)
})
end
end
elseif entry.state and entry.sprite then
table.insert(result, {
state = tostring(entry.state),
sprite = normalizeSpritePath(entry.sprite)
})
end
 
return (#result > 0) and result or nil
end
end


local function getSpritePath(entry)
local function getSpritePath(entry)
    local iconField = getInsensitiveKey(entry, "Icon")
if entry.sprite then
    local spriteField = getInsensitiveKey(entry, "Sprite")
return normalizeSpritePath(entry.sprite)
   
end
    if iconField and iconField.sprite then
 
        return iconField.sprite
if entry.layers and type(entry.layers) == "table" then
    elseif spriteField and spriteField.sprite then
for _, layer in ipairs(entry.layers) do
        return spriteField.sprite
if layer.sprite then
    elseif spriteField and spriteField.layers then
return normalizeSpritePath(layer.sprite)
        for _, layer in pairs(spriteField.layers) do
end
            if layer.sprite then
end
                return layer.sprite
end
            end
 
        end
return nil
    end
end
    return nil
 
local function splitCsv(value)
local result = {}
 
if value == nil then
return nil
end
 
value = mw.text.trim(tostring(value))
if value == "" then
return nil
end
 
for part in mw.text.gsplit(value, ",", true) do
local item = mw.text.trim(part)
if item ~= "" then
table.insert(result, item)
end
end
 
return (#result > 0) and result or nil
end
 
local function buildSet(value)
local list = splitCsv(value)
if not list then
return nil
end
 
local set = {}
for _, item in ipairs(list) do
set[item] = true
end
 
return set
end
 
local function getParents(parentData, id)
if not parentData or type(parentData) ~= "table" or not id then
return nil
end
 
local parents = parentData[id]
if type(parents) ~= "table" then
return nil
end
 
return parents
end
 
local function hasAnyParent(parents, set)
if not parents or not set then
return false
end
 
for _, parent in ipairs(parents) do
if set[parent] then
return true
end
end
 
return false
end
end


local function isStateFirstKey(layer)
local function shouldIncludeEntry(id, whitelistSet, blacklistSet, parentData)
    for k, _ in pairs(layer) do
local parents = getParents(parentData, id)
        return k == "state"
 
    end
if whitelistSet and not hasAnyParent(parents, whitelistSet) then
    return false
return false
end
 
if blacklistSet and hasAnyParent(parents, blacklistSet) then
return false
end
 
return true
end
end


local function getSpriteStates(entry)
local function filterSpriteData(spriteData, parentData, whitelistSet, blacklistSet, project)
    local spriteBlock = findFieldInsensitive(entry, "Sprite")
local result = {}
    if not spriteBlock or not spriteBlock.layers then
 
        local iconBlock = findFieldInsensitive(entry, "Icon")
for id, entry in pairs(spriteData) do
        if iconBlock and iconBlock.state then
if shouldIncludeEntry(id, whitelistSet, blacklistSet, parentData) then
            return { { state = iconBlock.state, sprite = getSpritePath(entry) } }
if project == "" or JsonPaths.has(id, project) then
        end
result[id] = entry
        if spriteBlock and spriteBlock.state then
end
            return { { state = spriteBlock.state, sprite = getSpritePath(entry) } }
end
        end
end
        return nil
 
    end
return result
end
 
local function buildFileLink(id, project)
return "[[:Файл:" .. JsonPaths.prefixFile(id) .. ".png]]"
end
 
local function buildSpriteUrl(baseUrl, spritePath)
return baseUrl .. spritePath
end
 
local function buildSpritePathLink(baseUrl, spritePath)
local url = buildSpriteUrl(baseUrl, spritePath)
return "[" .. url .. " " .. spritePath .. "]"
end
 
local function buildStateLink(baseUrl, spritePath, state)
local url = buildSpriteUrl(baseUrl, spritePath) .. "/" .. state .. ".png"
return "[" .. url .. " " .. state .. "]"
end
 
local function buildSpriteStateLinks(baseUrl, states)
if not states or #states == 0 then
return ""
end
 
local links = {}
 
for _, item in ipairs(states) do
if item.sprite and item.state then
table.insert(links, buildStateLink(baseUrl, item.sprite, item.state))
end
end
 
return table.concat(links, ", ")
end


    local firstStateLayer
local function buildRepeatSpriteValue(baseUrl, entry)
    for _, layer in ipairs(spriteBlock.layers) do
local spritePath = getSpritePath(entry)
        if layer.state then
if not spritePath then
            firstStateLayer = layer
return ""
            break
end
        end
    end
    if not firstStateLayer then
        return nil
    end


    local result = {}
local pathLink = buildSpritePathLink(baseUrl, spritePath)
    if firstStateLayer.visible ~= false then
local states = getSpriteStates(entry)
        if firstStateLayer.sprite then
            table.insert(result, { state = firstStateLayer.state, sprite = firstStateLayer.sprite })
        else
            table.insert(result, { state = firstStateLayer.state, sprite = getSpritePath(entry) })
        end
    end


    for _, layer in ipairs(spriteBlock.layers) do
if states and #states > 0 and states[1].state and states[1].state ~= "" then
        if layer ~= firstStateLayer and layer.state and isStateFirstKey(layer) and layer.visible ~= false then
return pathLink .. " (" .. buildStateLink(baseUrl, spritePath, states[1].state) .. ")"
            if layer.sprite then
end
                table.insert(result, { state = layer.state, sprite = layer.sprite })
            else
                table.insert(result, { state = layer.state, sprite = getSpritePath(entry) })
            end
        end
    end


    return (#result > 0) and result or nil
return pathLink
end
end


local function generateRepeatTemplate(data)
local function generateRepeatTemplate(data, project, baseUrl)
    local spriteGroups = {}
local spriteGroups = {}
 
for id, entry in pairs(data) do
local key = buildEntryKey(entry)
 
spriteGroups[key] = spriteGroups[key] or {}
table.insert(spriteGroups[key], { id = id, entry = entry })
end
 
local result = {}
 
for _, group in pairs(spriteGroups) do
if #group > 1 then
local idLinks = {}


    for _, entry in pairs(data) do
for _, obj in ipairs(group) do
        local found = false
table.insert(idLinks, buildFileLink(obj.id, project))
        for _, group in pairs(spriteGroups) do
end
            if deepEqual(getInsensitiveKey(entry, "Sprite"), getInsensitiveKey(group[1], "Sprite")) and
              deepEqual(entry.EntityStorageVisuals, group[1].EntityStorageVisuals) and
              deepEqual(getInsensitiveKey(entry, "Icon"), getInsensitiveKey(group[1], "Icon")) then
                table.insert(group, entry)
                found = true
                break
            end
        end


        if not found then
local firstId = group[1].id
            table.insert(spriteGroups, {entry})
local firstEntry = group[1].entry
        end
local spriteValue = buildRepeatSpriteValue(baseUrl, firstEntry)
    end


    local result = {}
table.insert(result, mw.getCurrentFrame():preprocess(
    for _, group in pairs(spriteGroups) do
"{{Entity Sprite/Repeat|файлы=" .. table.concat(idLinks, " ") ..
        if #group > 1 then
"|перенаправление=" .. JsonPaths.prefixFile(firstId) ..
            local idLinks = {}
"|id=" .. firstId ..
            for _, entry in pairs(group) do
"|спрайт=" .. spriteValue ..
                table.insert(idLinks, "[[:Файл:" .. entry.id .. ".png]]")
"}}"
            end
))
            table.insert(result, mw.getCurrentFrame():preprocess(
end
                "{{Entity Sprite/Repeat|" .. table.concat(idLinks, " ") .. "|" .. group[1].id .. "}}"
end
            ))
        end
    end


    return table.concat(result, "\n")
return table.concat(result, "\n")
end
end


local function generateTemplate(entry, param)
local function generateTemplate(id, entry, baseUrl, project)
    local spritePath = getSpritePath(entry)
local spritePath = getSpritePath(entry)
    if not entry.id or not spritePath then
if not id or not spritePath then
        return nil
return nil
    end
end


    if param == "image" then
local states = getSpriteStates(entry)
        local states = getSpriteStates(entry)
local stateStr = buildSpriteStateLinks(baseUrl, states)
        local stateStr = ""
        if states then
            local baseUrl = "https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/"
            local links = {}
            for _, item in ipairs(states) do
                local spritePath = item.sprite
                local stateName = item.state
                local url = baseUrl .. spritePath .. "/" .. stateName .. ".png"
                table.insert(links, "[" .. url .. " " .. stateName .. "]")
            end
            stateStr = table.concat(links, ", ")
        end
        return mw.getCurrentFrame():preprocess(
            "{{Entity Sprite/Image|" .. entry.id ..
            "|https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/" .. spritePath ..
            "|" .. stateStr .. "}}"
        )
    end


    return nil
return mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Image|файл=" .. JsonPaths.prefixFile(id) ..
"|id=" .. id ..
"|путь=" .. buildSpriteUrl(baseUrl, spritePath) ..
"|state=" .. stateStr ..
"}}"
)
end
end


function p.main(frame)
function p.main(frame)
    local action = frame.args[1]
local action = frame.args[1]
    local mode = frame.args[2]
local json = frame.args.json or "component/Sprite.json"
 
local project = JsonPaths.project()
local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
 
local dataPage = JsonPaths.get(json)
local parentPage = JsonPaths.get("entity parent.json")
 
local spriteDataRaw = mw.loadData(dataPage)
local parentDataRaw = mw.loadData(parentPage)
 
local spriteData = normalizeData(spriteDataRaw)
local parentData = normalizeData(parentDataRaw)
 
if not spriteData or type(spriteData) ~= "table" then
return "Ошибка загрузки JSON: " .. dataPage
end
 
if not parentData or type(parentData) ~= "table" then
return "Ошибка загрузки JSON: " .. parentPage
end
 
local whitelistSet = buildSet(frame.args.whitelistParent)
local blacklistSet = buildSet(frame.args.blacklistParent)
local filteredData = filterSpriteData(spriteData, parentData, whitelistSet, blacklistSet, project)
 
if action == "repeat" then
return generateRepeatTemplate(filteredData, project, baseUrl)
elseif action == "image" then
local result = {}


    local dataPage
for id, entry in pairs(filteredData) do
    if mode == "item" then
local t = generateTemplate(id, entry, baseUrl, project)
        dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/item.json/data"
if t then
    elseif mode == "structure" then
table.insert(result, t)
        dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/structure.json/data"
end
    elseif mode == "mob" then
end
        dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/mob.json/data"
    elseif mode == "other" then
        dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/other.json/data"
    else
        dataPage = "Модуль:IanComradeBot/prototypes/entity sprite.json/data"
    end


    local spriteData = mw.loadData(dataPage)
return table.concat(result, "\n")
    if not spriteData or type(spriteData) ~= "table" then
end
        return "Ошибка: Невозможно загрузить данные из JSON (" .. dataPage .. ")."
    end


    if action == "repeat" then
return nil
        return generateRepeatTemplate(spriteData)
    elseif action == "image" then
        local result = {}
        for _, entry in pairs(spriteData) do
            local template = generateTemplate(entry, action)
            if template then
                table.insert(result, template)
            end
        end
        return table.concat(result, "\n")
    else
        return nil
    end
end
end


return p
return p

Текущая версия от 15:31, 23 июня 2026

Для документации этого модуля может быть создана страница Модуль:Entity Sprite/all/doc

local p = {}
local JsonPaths = require('Module:JsonPaths')

local function normalizeSpritePath(path)
	if path == nil then
		return nil
	end

	path = mw.text.trim(tostring(path))
	path = path:gsub("^/Textures/?", "")

	return path
end

local function normalizeData(data)
	if type(data) ~= "table" then
		return nil
	end

	if type(data.id) == "table" then
		return data.id
	end

	return data
end

local function buildEntryKey(entry)
	local parts = {}

	local function addField(name, value)
		if value ~= nil then
			table.insert(parts, name .. "=" .. tostring(value))
		end
	end

	addField("sprite", normalizeSpritePath(entry.sprite))
	addField("state", entry.state)
	addField("scale", entry.scale)
	addField("enableOverrideDir", entry.enableOverrideDir)
	addField("overrideDir", entry.overrideDir)

	if entry.layers and type(entry.layers) == "table" then
		local layers = {}

		for _, layer in ipairs(entry.layers) do
			local layerParts = {}

			for k, v in pairs(layer) do
				if type(v) ~= "table" then
					layerParts[#layerParts + 1] = k .. "=" .. tostring(v)
				end
			end

			table.sort(layerParts)
			table.insert(layers, table.concat(layerParts, ","))
		end

		table.sort(layers)
		table.insert(parts, "layers=" .. table.concat(layers, "|"))
	end

	table.sort(parts)
	return table.concat(parts, ";")
end

local function getSpriteStates(entry)
	local result = {}

	if entry.layers and type(entry.layers) == "table" then
		for _, layer in ipairs(entry.layers) do
			if layer.visible ~= false and layer.state then
				table.insert(result, {
					state = tostring(layer.state),
					sprite = normalizeSpritePath(layer.sprite or entry.sprite)
				})
			end
		end
	elseif entry.state and entry.sprite then
		table.insert(result, {
			state = tostring(entry.state),
			sprite = normalizeSpritePath(entry.sprite)
		})
	end

	return (#result > 0) and result or nil
end

local function getSpritePath(entry)
	if entry.sprite then
		return normalizeSpritePath(entry.sprite)
	end

	if entry.layers and type(entry.layers) == "table" then
		for _, layer in ipairs(entry.layers) do
			if layer.sprite then
				return normalizeSpritePath(layer.sprite)
			end
		end
	end

	return nil
end

local function splitCsv(value)
	local result = {}

	if value == nil then
		return nil
	end

	value = mw.text.trim(tostring(value))
	if value == "" then
		return nil
	end

	for part in mw.text.gsplit(value, ",", true) do
		local item = mw.text.trim(part)
		if item ~= "" then
			table.insert(result, item)
		end
	end

	return (#result > 0) and result or nil
end

local function buildSet(value)
	local list = splitCsv(value)
	if not list then
		return nil
	end

	local set = {}
	for _, item in ipairs(list) do
		set[item] = true
	end

	return set
end

local function getParents(parentData, id)
	if not parentData or type(parentData) ~= "table" or not id then
		return nil
	end

	local parents = parentData[id]
	if type(parents) ~= "table" then
		return nil
	end

	return parents
end

local function hasAnyParent(parents, set)
	if not parents or not set then
		return false
	end

	for _, parent in ipairs(parents) do
		if set[parent] then
			return true
		end
	end

	return false
end

local function shouldIncludeEntry(id, whitelistSet, blacklistSet, parentData)
	local parents = getParents(parentData, id)

	if whitelistSet and not hasAnyParent(parents, whitelistSet) then
		return false
	end

	if blacklistSet and hasAnyParent(parents, blacklistSet) then
		return false
	end

	return true
end

local function filterSpriteData(spriteData, parentData, whitelistSet, blacklistSet, project)
	local result = {}

	for id, entry in pairs(spriteData) do
		if shouldIncludeEntry(id, whitelistSet, blacklistSet, parentData) then
			if project == "" or JsonPaths.has(id, project) then
				result[id] = entry
			end
		end
	end

	return result
end

local function buildFileLink(id, project)
	return "[[:Файл:" .. JsonPaths.prefixFile(id) .. ".png]]"
end

local function buildSpriteUrl(baseUrl, spritePath)
	return baseUrl .. spritePath
end

local function buildSpritePathLink(baseUrl, spritePath)
	local url = buildSpriteUrl(baseUrl, spritePath)
	return "[" .. url .. " " .. spritePath .. "]"
end

local function buildStateLink(baseUrl, spritePath, state)
	local url = buildSpriteUrl(baseUrl, spritePath) .. "/" .. state .. ".png"
	return "[" .. url .. " " .. state .. "]"
end

local function buildSpriteStateLinks(baseUrl, states)
	if not states or #states == 0 then
		return ""
	end

	local links = {}

	for _, item in ipairs(states) do
		if item.sprite and item.state then
			table.insert(links, buildStateLink(baseUrl, item.sprite, item.state))
		end
	end

	return table.concat(links, ", ")
end

local function buildRepeatSpriteValue(baseUrl, entry)
	local spritePath = getSpritePath(entry)
	if not spritePath then
		return ""
	end

	local pathLink = buildSpritePathLink(baseUrl, spritePath)
	local states = getSpriteStates(entry)

	if states and #states > 0 and states[1].state and states[1].state ~= "" then
		return pathLink .. " (" .. buildStateLink(baseUrl, spritePath, states[1].state) .. ")"
	end

	return pathLink
end

local function generateRepeatTemplate(data, project, baseUrl)
	local spriteGroups = {}

	for id, entry in pairs(data) do
		local key = buildEntryKey(entry)

		spriteGroups[key] = spriteGroups[key] or {}
		table.insert(spriteGroups[key], { id = id, entry = entry })
	end

	local result = {}

	for _, group in pairs(spriteGroups) do
		if #group > 1 then
			local idLinks = {}

			for _, obj in ipairs(group) do
				table.insert(idLinks, buildFileLink(obj.id, project))
			end

			local firstId = group[1].id
			local firstEntry = group[1].entry
			local spriteValue = buildRepeatSpriteValue(baseUrl, firstEntry)

			table.insert(result, mw.getCurrentFrame():preprocess(
				"{{Entity Sprite/Repeat|файлы=" .. table.concat(idLinks, " ") ..
				"|перенаправление=" .. JsonPaths.prefixFile(firstId) ..
				"|id=" .. firstId ..
				"|спрайт=" .. spriteValue ..
				"}}"
			))
		end
	end

	return table.concat(result, "\n")
end

local function generateTemplate(id, entry, baseUrl, project)
	local spritePath = getSpritePath(entry)
	if not id or not spritePath then
		return nil
	end

	local states = getSpriteStates(entry)
	local stateStr = buildSpriteStateLinks(baseUrl, states)

	return mw.getCurrentFrame():preprocess(
		"{{Entity Sprite/Image|файл=" .. JsonPaths.prefixFile(id) ..
		"|id=" .. id ..
		"|путь=" .. buildSpriteUrl(baseUrl, spritePath) ..
		"|state=" .. stateStr ..
		"}}"
	)
end

function p.main(frame)
	local action = frame.args[1]
	local json = frame.args.json or "component/Sprite.json"

	local project = JsonPaths.project()
	local baseUrl = JsonPaths.git() .. "/Resources/Textures/"

	local dataPage = JsonPaths.get(json)
	local parentPage = JsonPaths.get("entity parent.json")

	local spriteDataRaw = mw.loadData(dataPage)
	local parentDataRaw = mw.loadData(parentPage)

	local spriteData = normalizeData(spriteDataRaw)
	local parentData = normalizeData(parentDataRaw)

	if not spriteData or type(spriteData) ~= "table" then
		return "Ошибка загрузки JSON: " .. dataPage
	end

	if not parentData or type(parentData) ~= "table" then
		return "Ошибка загрузки JSON: " .. parentPage
	end

	local whitelistSet = buildSet(frame.args.whitelistParent)
	local blacklistSet = buildSet(frame.args.blacklistParent)
	local filteredData = filterSpriteData(spriteData, parentData, whitelistSet, blacklistSet, project)

	if action == "repeat" then
		return generateRepeatTemplate(filteredData, project, baseUrl)
	elseif action == "image" then
		local result = {}

		for id, entry in pairs(filteredData) do
			local t = generateTemplate(id, entry, baseUrl, project)
			if t then
				table.insert(result, t)
			end
		end

		return table.concat(result, "\n")
	end

	return nil
end

return p