Модуль:Entity Sprite/all: различия между версиями
Материал из Space Station 14 Вики
Pok (обсуждение | вклад) Нет описания правки |
Pok (обсуждение | вклад) мНет описания правки |
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| (не показано 5 промежуточных версий этого же участника) | |||
| Строка 1: | Строка 1: | ||
local p = {} | local p = {} | ||
local function loadData(filePath) | local function loadData(filePath) | ||
local page = mw.title.new(filePath) | local page = mw.title.new(filePath) | ||
| Строка 8: | Строка 7: | ||
end | end | ||
local function deepEqual(t1, t2) | local function deepEqual(t1, t2) | ||
if t1 == t2 then return true end | if t1 == t2 then return true end | ||
if type(t1) ~= "table" or type(t2) ~= "table" then return false end | if type(t1) ~= "table" or type(t2) ~= "table" then return false end | ||
local function isArray(t) | local function isArray(t) | ||
for | local count = 0 | ||
if type( | for k in pairs(t) do | ||
if type(k) ~= "number" then return false end | |||
count = count + 1 | |||
end | end | ||
return | return count == #t | ||
end | end | ||
if isArray(t1) and isArray(t2) then | if isArray(t1) and isArray(t2) then | ||
if #t1 ~= #t2 then return false end | if #t1 ~= #t2 then return false end | ||
for i = 1, #t1 do | |||
if not deepEqual(t1[i], t2[i]) then | |||
return false | |||
end | end | ||
end | end | ||
return true | return true | ||
end | end | ||
for k, v in pairs(t1) do | for k, v in pairs(t1) do | ||
if not deepEqual(v, t2[k]) then | if t2[k] == nil or not deepEqual(v, t2[k]) then | ||
return false | return false | ||
end | end | ||
| Строка 46: | Строка 37: | ||
for k, v in pairs(t2) do | for k, v in pairs(t2) do | ||
if not deepEqual(v, t1[k]) then | if t1[k] == nil or not deepEqual(v, t1[k]) then | ||
return false | return false | ||
end | end | ||
| Строка 54: | Строка 45: | ||
end | end | ||
local function getInsensitiveKey(t, target) | |||
target = target:lower() | |||
for k, v in pairs(t) do | |||
if type(k) == "string" and k:lower() == target then | |||
return v | |||
end | |||
end | |||
return nil | |||
end | |||
local function getSpritePath(entry) | local function getSpritePath(entry) | ||
local spriteField = getInsensitiveKey(entry, "Sprite") | |||
return | local iconField = getInsensitiveKey(entry, "Icon") | ||
elseif | |||
return | if spriteField and spriteField.sprite then | ||
elseif | return spriteField.sprite | ||
for _, layer in pairs( | elseif iconField and iconField.sprite then | ||
return iconField.sprite | |||
elseif spriteField and spriteField.layers then | |||
for _, layer in pairs(spriteField.layers) do | |||
if layer.sprite then | if layer.sprite then | ||
return layer.sprite | return layer.sprite | ||
| Строка 70: | Строка 73: | ||
end | end | ||
local function getSpriteState(entry) | |||
local spriteBlock = getInsensitiveKey(entry, "Sprite") | |||
if spriteBlock then | |||
if spriteBlock.state then | |||
return spriteBlock.state | |||
elseif spriteBlock.layers then | |||
for _, layer in pairs(spriteBlock.layers) do | |||
if layer.state then | |||
return layer.state | |||
end | |||
end | |||
end | |||
end | |||
local iconBlock = getInsensitiveKey(entry, "Icon") | |||
if iconBlock and iconBlock.state then | |||
return iconBlock.state | |||
end | |||
return nil | |||
end | |||
local function generateRepeatTemplate(data) | local function generateRepeatTemplate(data) | ||
local spriteGroups = {} | local spriteGroups = {} | ||
| Строка 77: | Строка 101: | ||
local found = false | local found = false | ||
for _, group in pairs(spriteGroups) do | for _, group in pairs(spriteGroups) do | ||
if deepEqual(entry | if deepEqual(getInsensitiveKey(entry, "Sprite"), getInsensitiveKey(group[1], "Sprite")) and | ||
deepEqual(entry.EntityStorageVisuals, group[1].EntityStorageVisuals) and | deepEqual(entry.EntityStorageVisuals, group[1].EntityStorageVisuals) and | ||
deepEqual(entry | deepEqual(getInsensitiveKey(entry, "Icon"), getInsensitiveKey(group[1], "Icon")) then | ||
table.insert(group, entry) | table.insert(group, entry) | ||
found = true | found = true | ||
| Строка 105: | Строка 129: | ||
end | end | ||
local function generateTemplate(entry, param, data) | local function generateTemplate(entry, param, data) | ||
local spritePath = getSpritePath(entry) | local spritePath = getSpritePath(entry) | ||
| Строка 111: | Строка 134: | ||
return nil | return nil | ||
end | end | ||
local spriteField = getInsensitiveKey(entry, "Sprite") | |||
local state = getSpriteState(entry) | |||
if param == "image" then | if param == "image" then | ||
local stateStr = "" | |||
if state then | |||
return mw.getCurrentFrame():preprocess("{{Entity Sprite/ | stateStr = " (state: " .. state .. ")" | ||
end | |||
return mw.getCurrentFrame():preprocess("{{Entity Sprite/Image|" .. entry.id .. "|https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/" .. spritePath .. stateStr .. "}}") | |||
end | end | ||
Версия от 21:44, 12 апреля 2025
Для документации этого модуля может быть создана страница Модуль:Entity Sprite/all/doc
local p = {}
local function loadData(filePath)
local page = mw.title.new(filePath)
local content = page and page:getContent()
return content and mw.text.jsonDecode(content) or nil
end
local function deepEqual(t1, t2)
if t1 == t2 then return true end
if type(t1) ~= "table" or type(t2) ~= "table" then return false end
local function isArray(t)
local count = 0
for k in pairs(t) do
if type(k) ~= "number" then return false end
count = count + 1
end
return count == #t
end
if isArray(t1) and isArray(t2) then
if #t1 ~= #t2 then return false end
for i = 1, #t1 do
if not deepEqual(t1[i], t2[i]) then
return false
end
end
return true
end
for k, v in pairs(t1) do
if t2[k] == nil or not deepEqual(v, t2[k]) then
return false
end
end
for k, v in pairs(t2) do
if t1[k] == nil or not deepEqual(v, t1[k]) then
return false
end
end
return true
end
local function getInsensitiveKey(t, target)
target = target:lower()
for k, v in pairs(t) do
if type(k) == "string" and k:lower() == target then
return v
end
end
return nil
end
local function getSpritePath(entry)
local spriteField = getInsensitiveKey(entry, "Sprite")
local iconField = getInsensitiveKey(entry, "Icon")
if spriteField and spriteField.sprite then
return spriteField.sprite
elseif iconField and iconField.sprite then
return iconField.sprite
elseif spriteField and spriteField.layers then
for _, layer in pairs(spriteField.layers) do
if layer.sprite then
return layer.sprite
end
end
end
return nil
end
local function getSpriteState(entry)
local spriteBlock = getInsensitiveKey(entry, "Sprite")
if spriteBlock then
if spriteBlock.state then
return spriteBlock.state
elseif spriteBlock.layers then
for _, layer in pairs(spriteBlock.layers) do
if layer.state then
return layer.state
end
end
end
end
local iconBlock = getInsensitiveKey(entry, "Icon")
if iconBlock and iconBlock.state then
return iconBlock.state
end
return nil
end
local function generateRepeatTemplate(data)
local spriteGroups = {}
for _, entry in pairs(data) do
local found = false
for _, group in pairs(spriteGroups) do
if deepEqual(getInsensitiveKey(entry, "Sprite"), getInsensitiveKey(group[1], "Sprite")) and
deepEqual(entry.EntityStorageVisuals, group[1].EntityStorageVisuals) and
deepEqual(getInsensitiveKey(entry, "Icon"), getInsensitiveKey(group[1], "Icon")) then
table.insert(group, entry)
found = true
break
end
end
if not found then
table.insert(spriteGroups, {entry})
end
end
local result = {}
for _, group in pairs(spriteGroups) do
if #group > 1 then
local idLinks = {}
for _, entry in pairs(group) do
table.insert(idLinks, "[[:Файл:" .. entry.id .. ".png]]")
end
table.insert(result, mw.getCurrentFrame():preprocess("{{Entity Sprite/Repeat|" .. table.concat(idLinks, " ") .. "|" .. group[1].id .. "}}"))
end
end
return table.concat(result, "\n")
end
local function generateTemplate(entry, param, data)
local spritePath = getSpritePath(entry)
if not entry.id or not spritePath then
return nil
end
local spriteField = getInsensitiveKey(entry, "Sprite")
local state = getSpriteState(entry)
if param == "image" then
local stateStr = ""
if state then
stateStr = " (state: " .. state .. ")"
end
return mw.getCurrentFrame():preprocess("{{Entity Sprite/Image|" .. entry.id .. "|https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/" .. spritePath .. stateStr .. "}}")
end
return nil
end
function p.main(frame)
local param = frame.args[1]
local data = loadData('User:IanComradeBot/prototypes/entity sprite.json')
if not data or type(data) ~= 'table' then
return 'Ошибка: Невозможно загрузить данные из JSON.'
end
if param == "repeat" then
return generateRepeatTemplate(data)
elseif param == "image" or param == "path" then
local result = {}
for _, entry in pairs(data) do
local template = generateTemplate(entry, param, data)
if template then
table.insert(result, template)
end
end
return table.concat(result, "\n")
else
return nil
end
end
return p