Модуль:Entity Sprite/all: различия между версиями

Материал из Space Station 14 Вики
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(не показано 15 промежуточных версий этого же участника)
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local p = {}
local p = {}
local JsonPaths = require('Module:JsonPaths')


local function deepEqual(t1, t2)
local function normalizeSpritePath(path)
    if t1 == t2 then return true end
if path == nil then
    if type(t1) ~= "table" or type(t2) ~= "table" then return false end
return nil
end


    local function isArray(t)
path = mw.text.trim(tostring(path))
        local count = 0
path = path:gsub("^/Textures/?", "")
        for k in pairs(t) do
            if type(k) ~= "number" then return false end
            count = count + 1
        end
        return count == #t
    end


    if isArray(t1) and isArray(t2) then
return path
        if #t1 ~= #t2 then return false end
end
        for i = 1, #t1 do
 
            if not deepEqual(t1[i], t2[i]) then
local function buildEntryKey(entry)
                return false
local parts = {}
            end
 
        end
if entry.sprite then
        return true
table.insert(parts, "sprite=" .. normalizeSpritePath(entry.sprite))
    end
end
 
if entry.layers and type(entry.layers) == "table" then
local layers = {}
 
for _, layer in ipairs(entry.layers) do
local layerParts = {}
 
for k, v in pairs(layer) do
layerParts[#layerParts+1] = k .. "=" .. tostring(v)
end
 
table.sort(layerParts)
table.insert(layers, table.concat(layerParts, ","))
end


    for k, v in pairs(t1) do
table.sort(layers)  
        if t2[k] == nil or not deepEqual(v, t2[k]) then
table.insert(parts, "layers=" .. table.concat(layers, "|"))
            return false
end
        end
    end


    for k, v in pairs(t2) do
return table.concat(parts, ";")
        if t1[k] == nil or not deepEqual(v, t1[k]) then
end
            return false
        end
    end


    return true
local function getSpritePath(entry)
return normalizeSpritePath(entry.sprite)
end
end


local function findFieldInsensitive(tbl, fieldName)
local function getSpriteStates(entry)
    for key, value in pairs(tbl) do
local result = {}
        if type(key) == "string" and mw.ustring.lower(key) == mw.ustring.lower(fieldName) then
 
            return value
if entry.layers and type(entry.layers) == "table" then
        end
for _, layer in ipairs(entry.layers) do
    end
if layer.visible ~= false then
    return nil
table.insert(result, {
state = tostring(layer.state or entry.state or ""),
sprite = normalizeSpritePath(layer.sprite or entry.sprite)
})
end
end
elseif entry.state and entry.sprite then
table.insert(result, {
state = tostring(entry.state or ""),
sprite = normalizeSpritePath(entry.sprite)
})
end
 
return (#result > 0) and result or nil
end
end


local function getSpritePath(entry)
local function getPrefix(id, project)
    local iconField = findFieldInsensitive(entry, "Icon")
if project ~= "" and JsonPaths.has(id, project) then
    local spriteField = findFieldInsensitive(entry, "Sprite")
return project .. ":"
   
end
    if iconField and iconField.sprite then
return ""
        return iconField.sprite
end
    elseif spriteField and spriteField.sprite then
 
        return spriteField.sprite
local function splitCsv(value)
    elseif spriteField and spriteField.layers then
local result = {}
        for _, layer in pairs(spriteField.layers) do
 
            if layer.sprite then
if value == nil then
                return layer.sprite
return nil
            end
end
        end
 
    end
value = mw.text.trim(tostring(value))
    return nil
if value == "" then
return nil
end
 
for part in mw.text.gsplit(value, ",", true) do
local item = mw.text.trim(part)
if item ~= "" then
table.insert(result, item)
end
end
 
return (#result > 0) and result or nil
end
 
local function buildSet(value)
local list = splitCsv(value)
if not list then
return nil
end
 
local set = {}
for _, item in ipairs(list) do
set[item] = true
end
 
return set
end
 
local function getParents(entry)
if not entry then
return nil
end
 
if type(entry.parents) == "table" then
return entry.parents
end
 
if type(entry.parents) == "string" then
return splitCsv(entry.parents)
end
 
return nil
end
end


local function isStateFirstKey(layer)
local function hasAnyParent(parents, set)
    for k, _ in pairs(layer) do
if not parents or not set then
        return k == "state"
return false
    end
end
    return false
 
for _, parent in ipairs(parents) do
if set[parent] then
return true
end
end
 
return false
end
end


local function getSpriteStates(entry)
local function shouldIncludeEntry(entry, whitelistSet, blacklistSet)
    local result = {}
local parents = getParents(entry)


    local function addState(state, sprite)
if whitelistSet then
        table.insert(result, { state = state, sprite = sprite })
if not hasAnyParent(parents, whitelistSet) then
    end
return false
end
end


    local spritePath = getSpritePath(entry)
if blacklistSet and hasAnyParent(parents, blacklistSet) then
return false
end


    local iconBlock = findFieldInsensitive(entry, "Icon")
return true
    if iconBlock and iconBlock.state then
end
        addState(iconBlock.state, getSpritePath(entry))
    else
        local spriteBlock = findFieldInsensitive(entry, "Sprite")
        if spriteBlock and spriteBlock.layers then
            for _, layer in ipairs(spriteBlock.layers) do
                if layer.state and layer.visible ~= false then
                    local s = layer.sprite or spritePath
                    addState(layer.state, s)
                    break
                end
            end
        elseif spriteBlock and spriteBlock.state then
            addState(spriteBlock.state, getSpritePath(entry))
        end
    end


    local spriteBlock = findFieldInsensitive(entry, "Sprite")
local function filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
    if spriteBlock and spriteBlock.layers then
local result = {}
        for _, layer in ipairs(spriteBlock.layers) do
            local alreadyAdded = false
            for _, r in ipairs(result) do
                if r.state == layer.state then
                    alreadyAdded = true
                    break
                end
            end


            if not alreadyAdded and layer.state and isStateFirstKey(layer) and layer.visible ~= false then
for id, entry in pairs(spriteData) do
                local s = layer.sprite or spritePath
local protoEntry = prototypeData and prototypeData[id] or entry
                addState(layer.state, s)
            end
        end
    end


    return (#result > 0) and result or nil
if shouldIncludeEntry(protoEntry, whitelistSet, blacklistSet) then
result[id] = entry
end
end
 
return result
end
end


local function generateRepeatTemplate(data)
local function generateRepeatTemplate(data, project)
    local spriteGroups = {}
local spriteGroups = {}
 
for id, entry in pairs(data) do
local key = buildEntryKey(entry)


    for _, entry in pairs(data) do
spriteGroups[key] = spriteGroups[key] or {}
        local found = false
table.insert(spriteGroups[key], { id = id, entry = entry })
        for _, group in pairs(spriteGroups) do
end
            if deepEqual(findFieldInsensitive(entry, "Sprite"), findFieldInsensitive(group[1], "Sprite")) and
              deepEqual(entry.EntityStorageVisuals, group[1].EntityStorageVisuals) and
              deepEqual(findFieldInsensitive(entry, "Icon"), findFieldInsensitive(group[1], "Icon")) then
                table.insert(group, entry)
                found = true
                break
            end
        end


        if not found then
local result = {}
            table.insert(spriteGroups, {entry})
        end
    end


    local result = {}
for _, group in pairs(spriteGroups) do
    for _, group in pairs(spriteGroups) do
if #group > 1 then
        if #group > 1 then
local idLinks = {}
            local idLinks = {}
            for _, entry in pairs(group) do
for _, obj in ipairs(group) do
                table.insert(idLinks, "[[:Файл:" .. entry.id .. ".png]]")
local id = obj.id
            end
local prefix = getPrefix(id, project)
            table.insert(result, mw.getCurrentFrame():preprocess(
                "{{Entity Sprite/Repeat|" .. table.concat(idLinks, " ") .. "|" .. group[1].id .. "}}"
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
            ))
end
        end
    end
local firstId = group[1].id
local prefix = getPrefix(firstId, project)
table.insert(result, mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Repeat|спрайты=" .. table.concat(idLinks, " ") ..
"|перенаправление=" .. prefix .. firstId ..
"|id=" .. firstId ..
"}}"
))
end
end


    return table.concat(result, "\n")
return table.concat(result, "\n")
end
end


local function generateTemplate(entry, param)
local function generateTemplate(id, entry, baseUrl, project)
    local spritePath = getSpritePath(entry)
local spritePath = getSpritePath(entry)
    if not entry.id or not spritePath then
if not id or not spritePath then
        return nil
return nil
    end
end
 
local prefix = getPrefix(id, project)


    if param == "image" then
local states = getSpriteStates(entry)
        local states = getSpriteStates(entry)
local stateStr = ""
        local stateStr = ""
        if states then
            local baseUrl = "https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/"
            local links = {}
            for _, item in ipairs(states) do
                local spritePath = item.sprite
                local stateName = item.state
                local url = baseUrl .. spritePath .. "/" .. stateName .. ".png"
                table.insert(links, "[" .. url .. " " .. stateName .. "]")
            end
            stateStr = table.concat(links, ", ")
        end
        return mw.getCurrentFrame():preprocess(
            "{{Entity Sprite/Image|" .. entry.id ..
            "|https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/" .. spritePath ..
            "|" .. stateStr .. "}}"
        )
    end


    return nil
if states then
local links = {}
for _, item in ipairs(states) do
if item.sprite and item.state then
local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
table.insert(links, "[" .. url .. " " .. item.state .. "]")
end
end
stateStr = table.concat(links, ", ")
end
 
return mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Image|файл=" .. prefix .. id ..
"|id=" .. id ..
"|путь=" .. baseUrl .. spritePath ..
"|state=" .. stateStr ..
"}}"
)
end
end


function p.main(frame)
function p.main(frame)
    local action = frame.args[1]
local action = frame.args[1]
    local mode = frame.args[2]
local json = frame.args.json or "sprite_entity.json"
 
local project = JsonPaths.project()
local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
 
local dataPage = JsonPaths.get(json)
local prototypesPage = JsonPaths.get("entity prototypes.json")
 
local spriteData = mw.loadData(dataPage)
local prototypeData = mw.loadData(prototypesPage)
 
if not spriteData or type(spriteData) ~= "table" then
return "Ошибка загрузки JSON: " .. dataPage
end
 
if not prototypeData or type(prototypeData) ~= "table" then
return "Ошибка загрузки JSON: " .. prototypesPage
end
 
local whitelistSet = buildSet(frame.args.whitelistParent)
local blacklistSet = buildSet(frame.args.blacklistParent)
 
local filteredData = filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
 
if action == "repeat" then
return generateRepeatTemplate(filteredData, project)
 
elseif action == "image" then
local result = {}


    local dataPage
for id, entry in pairs(filteredData) do
    if mode == "item" then
local t = generateTemplate(id, entry, baseUrl, project)
        dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/item.json/data"
if t then
    elseif mode == "structure" then
table.insert(result, t)
        dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/structure.json/data"
end
    elseif mode == "mob" then
end
        dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/mob.json/data"
    elseif mode == "other" then
        dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/other.json/data"
    else
        dataPage = "Модуль:IanComradeBot/prototypes/entity sprite.json/data"
    end


    local spriteData = mw.loadData(dataPage)
return table.concat(result, "\n")
    if not spriteData or type(spriteData) ~= "table" then
end
        return "Ошибка: Невозможно загрузить данные из JSON (" .. dataPage .. ")."
    end


    if action == "repeat" then
return nil
        return generateRepeatTemplate(spriteData)
    elseif action == "image" then
        local result = {}
        for _, entry in pairs(spriteData) do
            local template = generateTemplate(entry, action)
            if template then
                table.insert(result, template)
            end
        end
        return table.concat(result, "\n")
    else
        return nil
    end
end
end


return p
return p

Текущая версия от 03:10, 22 марта 2026

Для документации этого модуля может быть создана страница Модуль:Entity Sprite/all/doc

local p = {}
local JsonPaths = require('Module:JsonPaths')

local function normalizeSpritePath(path)
	if path == nil then
		return nil
	end

	path = mw.text.trim(tostring(path))
	path = path:gsub("^/Textures/?", "")

	return path
end

local function buildEntryKey(entry)
	local parts = {}

	if entry.sprite then
		table.insert(parts, "sprite=" .. normalizeSpritePath(entry.sprite))
	end

	if entry.layers and type(entry.layers) == "table" then
		local layers = {}

		for _, layer in ipairs(entry.layers) do
			local layerParts = {}

			for k, v in pairs(layer) do
				layerParts[#layerParts+1] = k .. "=" .. tostring(v)
			end

			table.sort(layerParts)
			table.insert(layers, table.concat(layerParts, ","))
		end

		table.sort(layers) 
		table.insert(parts, "layers=" .. table.concat(layers, "|"))
	end

	return table.concat(parts, ";")
end

local function getSpritePath(entry)
	return normalizeSpritePath(entry.sprite)
end

local function getSpriteStates(entry)
	local result = {}

	if entry.layers and type(entry.layers) == "table" then
		for _, layer in ipairs(entry.layers) do
			if layer.visible ~= false then
				table.insert(result, {
					state = tostring(layer.state or entry.state or ""),
					sprite = normalizeSpritePath(layer.sprite or entry.sprite)
				})
			end
		end
	elseif entry.state and entry.sprite then
		table.insert(result, {
			state = tostring(entry.state or ""),
			sprite = normalizeSpritePath(entry.sprite)
		})
	end

	return (#result > 0) and result or nil
end

local function getPrefix(id, project)
	if project ~= "" and JsonPaths.has(id, project) then
		return project .. ":"
	end
	return ""
end

local function splitCsv(value)
	local result = {}

	if value == nil then
		return nil
	end

	value = mw.text.trim(tostring(value))
	if value == "" then
		return nil
	end

	for part in mw.text.gsplit(value, ",", true) do
		local item = mw.text.trim(part)
		if item ~= "" then
			table.insert(result, item)
		end
	end

	return (#result > 0) and result or nil
end

local function buildSet(value)
	local list = splitCsv(value)
	if not list then
		return nil
	end

	local set = {}
	for _, item in ipairs(list) do
		set[item] = true
	end

	return set
end

local function getParents(entry)
	if not entry then
		return nil
	end

	if type(entry.parents) == "table" then
		return entry.parents
	end

	if type(entry.parents) == "string" then
		return splitCsv(entry.parents)
	end

	return nil
end

local function hasAnyParent(parents, set)
	if not parents or not set then
		return false
	end

	for _, parent in ipairs(parents) do
		if set[parent] then
			return true
		end
	end

	return false
end

local function shouldIncludeEntry(entry, whitelistSet, blacklistSet)
	local parents = getParents(entry)

	if whitelistSet then
		if not hasAnyParent(parents, whitelistSet) then
			return false
		end
	end

	if blacklistSet and hasAnyParent(parents, blacklistSet) then
		return false
	end

	return true
end

local function filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
	local result = {}

	for id, entry in pairs(spriteData) do
		local protoEntry = prototypeData and prototypeData[id] or entry

		if shouldIncludeEntry(protoEntry, whitelistSet, blacklistSet) then
			result[id] = entry
		end
	end

	return result
end

local function generateRepeatTemplate(data, project)
	local spriteGroups = {}

	for id, entry in pairs(data) do
		local key = buildEntryKey(entry)

		spriteGroups[key] = spriteGroups[key] or {}
		table.insert(spriteGroups[key], { id = id, entry = entry })
	end

	local result = {}

	for _, group in pairs(spriteGroups) do
		if #group > 1 then
			local idLinks = {}
	
			for _, obj in ipairs(group) do
				local id = obj.id
				local prefix = getPrefix(id, project)
	
				table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
			end
	
			local firstId = group[1].id
			local prefix = getPrefix(firstId, project)
	
			table.insert(result, mw.getCurrentFrame():preprocess(
				"{{Entity Sprite/Repeat|спрайты=" .. table.concat(idLinks, " ") ..
				"|перенаправление=" .. prefix .. firstId ..
				"|id=" .. firstId ..
				"}}"
			))
		end
	end

	return table.concat(result, "\n")
end

local function generateTemplate(id, entry, baseUrl, project)
	local spritePath = getSpritePath(entry)
	if not id or not spritePath then
		return nil
	end

	local prefix = getPrefix(id, project)

	local states = getSpriteStates(entry)
	local stateStr = ""

	if states then
		local links = {}
		for _, item in ipairs(states) do
			if item.sprite and item.state then
				local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
				table.insert(links, "[" .. url .. " " .. item.state .. "]")
			end
		end
		stateStr = table.concat(links, ", ")
	end

	return mw.getCurrentFrame():preprocess(
		"{{Entity Sprite/Image|файл=" .. prefix .. id ..
		"|id=" .. id ..
		"|путь=" .. baseUrl .. spritePath ..
		"|state=" .. stateStr ..
		"}}"
	)
end

function p.main(frame)
	local action = frame.args[1]
	local json = frame.args.json or "sprite_entity.json"

	local project = JsonPaths.project()
	local baseUrl = JsonPaths.git() .. "/Resources/Textures/"

	local dataPage = JsonPaths.get(json)
	local prototypesPage = JsonPaths.get("entity prototypes.json")

	local spriteData = mw.loadData(dataPage)
	local prototypeData = mw.loadData(prototypesPage)

	if not spriteData or type(spriteData) ~= "table" then
		return "Ошибка загрузки JSON: " .. dataPage
	end

	if not prototypeData or type(prototypeData) ~= "table" then
		return "Ошибка загрузки JSON: " .. prototypesPage
	end

	local whitelistSet = buildSet(frame.args.whitelistParent)
	local blacklistSet = buildSet(frame.args.blacklistParent)

	local filteredData = filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)

	if action == "repeat" then
		return generateRepeatTemplate(filteredData, project)

	elseif action == "image" then
		local result = {}

		for id, entry in pairs(filteredData) do
			local t = generateTemplate(id, entry, baseUrl, project)
			if t then
				table.insert(result, t)
			end
		end

		return table.concat(result, "\n")
	end

	return nil
end

return p