Модуль:Entity Sprite/all: различия между версиями
Материал из Space Station 14 Вики
Pok (обсуждение | вклад) Нет описания правки |
Pok (обсуждение | вклад) Нет описания правки |
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| (не показаны 2 промежуточные версии этого же участника) | |||
| Строка 154: | Строка 154: | ||
local parents = getParents(entry) | local parents = getParents(entry) | ||
if whitelistSet | if whitelistSet and not hasAnyParent(parents, whitelistSet) then | ||
return false | |||
end | end | ||
| Строка 181: | Строка 179: | ||
end | end | ||
local function | local function buildFileLink(id, project) | ||
local | local prefix = getPrefix(id, project) | ||
return "[[:Файл:" .. prefix .. id .. ".png]]" | |||
end | |||
local function buildSpriteUrl(baseUrl, spritePath) | |||
return baseUrl .. spritePath | |||
end | |||
return spritePath | local function buildSpritePathLink(baseUrl, spritePath) | ||
local url = buildSpriteUrl(baseUrl, spritePath) | |||
return "[" .. url .. " " .. spritePath .. "]" | |||
end | end | ||
local function | local function buildStateLink(baseUrl, spritePath, state) | ||
local | local url = buildSpriteUrl(baseUrl, spritePath) .. "/" .. state .. ".png" | ||
return "[" .. url .. " " .. state .. "]" | |||
end | end | ||
local function | local function buildSpriteStateLinks(baseUrl, states) | ||
if not states or #states == 0 then | if not states or #states == 0 then | ||
return "" | |||
end | end | ||
local links = {} | local links = {} | ||
for _, item in ipairs(states) do | for _, item in ipairs(states) do | ||
if item.sprite and item.state then | if item.sprite and item.state then | ||
table.insert(links, buildStateLink(baseUrl, item.sprite, item.state)) | |||
table.insert(links, | |||
end | end | ||
end | end | ||
return table.concat(links, ", ") | return table.concat(links, ", ") | ||
end | |||
local function buildRepeatSpriteValue(baseUrl, entry) | |||
local spritePath = getSpritePath(entry) | |||
if not spritePath then | |||
return "" | |||
end | |||
local pathLink = buildSpritePathLink(baseUrl, spritePath) | |||
local states = getSpriteStates(entry) | |||
if states and #states > 0 and states[1].state and states[1].state ~= "" then | |||
return pathLink .. " (" .. buildStateLink(baseUrl, spritePath, states[1].state) .. ")" | |||
end | |||
return pathLink | |||
end | end | ||
| Строка 252: | Строка 247: | ||
for _, obj in ipairs(group) do | for _, obj in ipairs(group) do | ||
table.insert(idLinks, buildFileLink(obj.id, project)) | |||
end | end | ||
| Строка 267: | Строка 253: | ||
local firstEntry = group[1].entry | local firstEntry = group[1].entry | ||
local prefix = getPrefix(firstId, project) | local prefix = getPrefix(firstId, project) | ||
local spriteValue = | local spriteValue = buildRepeatSpriteValue(baseUrl, firstEntry) | ||
table.insert(result, mw.getCurrentFrame():preprocess( | table.insert(result, mw.getCurrentFrame():preprocess( | ||
"{{Entity Sprite/Repeat| | "{{Entity Sprite/Repeat|файлы=" .. table.concat(idLinks, " ") .. | ||
"|перенаправление=" .. prefix .. firstId .. | "|перенаправление=" .. prefix .. firstId .. | ||
"|id=" .. firstId .. | "|id=" .. firstId .. | ||
"|спрайт=" .. spriteValue .. | |||
"}}" | "}}" | ||
)) | )) | ||
| Строка 289: | Строка 275: | ||
local prefix = getPrefix(id, project) | local prefix = getPrefix(id, project) | ||
local states = getSpriteStates(entry) | local states = getSpriteStates(entry) | ||
local stateStr = | local stateStr = buildSpriteStateLinks(baseUrl, states) | ||
return mw.getCurrentFrame():preprocess( | return mw.getCurrentFrame():preprocess( | ||
"{{Entity Sprite/Image|файл=" .. prefix .. id .. | "{{Entity Sprite/Image|файл=" .. prefix .. id .. | ||
"|id=" .. id .. | "|id=" .. id .. | ||
"|путь=" .. baseUrl | "|путь=" .. buildSpriteUrl(baseUrl, spritePath) .. | ||
"|state=" .. stateStr .. | "|state=" .. stateStr .. | ||
"}}" | "}}" | ||
| Строка 341: | Строка 315: | ||
if action == "repeat" then | if action == "repeat" then | ||
return generateRepeatTemplate(filteredData, project, baseUrl) | return generateRepeatTemplate(filteredData, project, baseUrl) | ||
elseif action == "image" then | elseif action == "image" then | ||
local result = {} | local result = {} | ||
Текущая версия от 21:06, 22 марта 2026
Для документации этого модуля может быть создана страница Модуль:Entity Sprite/all/doc
local p = {}
local JsonPaths = require('Module:JsonPaths')
local function normalizeSpritePath(path)
if path == nil then
return nil
end
path = mw.text.trim(tostring(path))
path = path:gsub("^/Textures/?", "")
return path
end
local function buildEntryKey(entry)
local parts = {}
local function addField(name, value)
if value ~= nil then
table.insert(parts, name .. "=" .. tostring(value))
end
end
addField("sprite", normalizeSpritePath(entry.sprite))
addField("state", entry.state)
addField("scale", entry.scale)
addField("enableOverrideDir", entry.enableOverrideDir)
addField("overrideDir", entry.overrideDir)
if entry.layers and type(entry.layers) == "table" then
local layers = {}
for _, layer in ipairs(entry.layers) do
local layerParts = {}
for k, v in pairs(layer) do
if type(v) ~= "table" then
layerParts[#layerParts + 1] = k .. "=" .. tostring(v)
end
end
table.sort(layerParts)
table.insert(layers, table.concat(layerParts, ","))
end
table.sort(layers)
table.insert(parts, "layers=" .. table.concat(layers, "|"))
end
table.sort(parts)
return table.concat(parts, ";")
end
local function getSpriteStates(entry)
local result = {}
if entry.layers and type(entry.layers) == "table" then
for _, layer in ipairs(entry.layers) do
if layer.visible ~= false and layer.state then
table.insert(result, {
state = tostring(layer.state),
sprite = normalizeSpritePath(layer.sprite or entry.sprite)
})
end
end
elseif entry.state and entry.sprite then
table.insert(result, {
state = tostring(entry.state),
sprite = normalizeSpritePath(entry.sprite)
})
end
return (#result > 0) and result or nil
end
local function getSpritePath(entry)
return normalizeSpritePath(entry.sprite)
end
local function getPrefix(id, project)
if project ~= "" and JsonPaths.has(id, project) then
return project .. ":"
end
return ""
end
local function splitCsv(value)
local result = {}
if value == nil then
return nil
end
value = mw.text.trim(tostring(value))
if value == "" then
return nil
end
for part in mw.text.gsplit(value, ",", true) do
local item = mw.text.trim(part)
if item ~= "" then
table.insert(result, item)
end
end
return (#result > 0) and result or nil
end
local function buildSet(value)
local list = splitCsv(value)
if not list then
return nil
end
local set = {}
for _, item in ipairs(list) do
set[item] = true
end
return set
end
local function getParents(entry)
if not entry then
return nil
end
if type(entry.parents) == "table" then
return entry.parents
end
if type(entry.parents) == "string" then
return splitCsv(entry.parents)
end
return nil
end
local function hasAnyParent(parents, set)
if not parents or not set then
return false
end
for _, parent in ipairs(parents) do
if set[parent] then
return true
end
end
return false
end
local function shouldIncludeEntry(entry, whitelistSet, blacklistSet)
local parents = getParents(entry)
if whitelistSet and not hasAnyParent(parents, whitelistSet) then
return false
end
if blacklistSet and hasAnyParent(parents, blacklistSet) then
return false
end
return true
end
local function filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
local result = {}
for id, entry in pairs(spriteData) do
local protoEntry = prototypeData and prototypeData[id] or entry
if shouldIncludeEntry(protoEntry, whitelistSet, blacklistSet) then
result[id] = entry
end
end
return result
end
local function buildFileLink(id, project)
local prefix = getPrefix(id, project)
return "[[:Файл:" .. prefix .. id .. ".png]]"
end
local function buildSpriteUrl(baseUrl, spritePath)
return baseUrl .. spritePath
end
local function buildSpritePathLink(baseUrl, spritePath)
local url = buildSpriteUrl(baseUrl, spritePath)
return "[" .. url .. " " .. spritePath .. "]"
end
local function buildStateLink(baseUrl, spritePath, state)
local url = buildSpriteUrl(baseUrl, spritePath) .. "/" .. state .. ".png"
return "[" .. url .. " " .. state .. "]"
end
local function buildSpriteStateLinks(baseUrl, states)
if not states or #states == 0 then
return ""
end
local links = {}
for _, item in ipairs(states) do
if item.sprite and item.state then
table.insert(links, buildStateLink(baseUrl, item.sprite, item.state))
end
end
return table.concat(links, ", ")
end
local function buildRepeatSpriteValue(baseUrl, entry)
local spritePath = getSpritePath(entry)
if not spritePath then
return ""
end
local pathLink = buildSpritePathLink(baseUrl, spritePath)
local states = getSpriteStates(entry)
if states and #states > 0 and states[1].state and states[1].state ~= "" then
return pathLink .. " (" .. buildStateLink(baseUrl, spritePath, states[1].state) .. ")"
end
return pathLink
end
local function generateRepeatTemplate(data, project, baseUrl)
local spriteGroups = {}
for id, entry in pairs(data) do
local key = buildEntryKey(entry)
spriteGroups[key] = spriteGroups[key] or {}
table.insert(spriteGroups[key], { id = id, entry = entry })
end
local result = {}
for _, group in pairs(spriteGroups) do
if #group > 1 then
local idLinks = {}
for _, obj in ipairs(group) do
table.insert(idLinks, buildFileLink(obj.id, project))
end
local firstId = group[1].id
local firstEntry = group[1].entry
local prefix = getPrefix(firstId, project)
local spriteValue = buildRepeatSpriteValue(baseUrl, firstEntry)
table.insert(result, mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Repeat|файлы=" .. table.concat(idLinks, " ") ..
"|перенаправление=" .. prefix .. firstId ..
"|id=" .. firstId ..
"|спрайт=" .. spriteValue ..
"}}"
))
end
end
return table.concat(result, "\n")
end
local function generateTemplate(id, entry, baseUrl, project)
local spritePath = getSpritePath(entry)
if not id or not spritePath then
return nil
end
local prefix = getPrefix(id, project)
local states = getSpriteStates(entry)
local stateStr = buildSpriteStateLinks(baseUrl, states)
return mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Image|файл=" .. prefix .. id ..
"|id=" .. id ..
"|путь=" .. buildSpriteUrl(baseUrl, spritePath) ..
"|state=" .. stateStr ..
"}}"
)
end
function p.main(frame)
local action = frame.args[1]
local json = frame.args.json or "sprite_entity.json"
local project = JsonPaths.project()
local baseUrl = JsonPaths.git() .. "/Resources/Textures/"
local dataPage = JsonPaths.get(json)
local prototypesPage = JsonPaths.get("entity prototypes.json")
local spriteData = mw.loadData(dataPage)
local prototypeData = mw.loadData(prototypesPage)
if not spriteData or type(spriteData) ~= "table" then
return "Ошибка загрузки JSON: " .. dataPage
end
if not prototypeData or type(prototypeData) ~= "table" then
return "Ошибка загрузки JSON: " .. prototypesPage
end
local whitelistSet = buildSet(frame.args.whitelistParent)
local blacklistSet = buildSet(frame.args.blacklistParent)
local filteredData = filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
if action == "repeat" then
return generateRepeatTemplate(filteredData, project, baseUrl)
elseif action == "image" then
local result = {}
for id, entry in pairs(filteredData) do
local t = generateTemplate(id, entry, baseUrl, project)
if t then
table.insert(result, t)
end
end
return table.concat(result, "\n")
end
return nil
end
return p