Модуль:Entity Sprite/all: различия между версиями

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(не показано 15 промежуточных версий этого же участника)
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local p = {}
local p = {}
local JsonPaths = require('Module:JsonPaths')
local JsonPaths = require('Module:JsonPaths')
local prefix = JsonPaths.prefixFile()
local entityIds = JsonPaths.loadEntityIds(project)
local function filterByEntityIds(spriteData, entityIds)
if not entityIds then
return spriteData
end
local result = {}
for id, entry in pairs(spriteData) do
if entityIds[id] ~= nil then
result[id] = entry
end
end
return result
end


local function normalizeSpritePath(path)
local function normalizeSpritePath(path)
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end
end


local function getParents(entry)
local function getParents(parentData, id)
if not entry then
if not parentData or type(parentData) ~= "table" or not id then
return nil
return nil
end
end


if type(entry.parents) == "table" then
local parents = parentData[id]
return entry.parents
if type(parents) ~= "table" then
end
return nil
 
if type(entry.parents) == "string" then
return splitCsv(entry.parents)
end
end


return nil
return parents
end
end


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end
end


local function shouldIncludeEntry(entry, whitelistSet, blacklistSet)
local function shouldIncludeEntry(id, whitelistSet, blacklistSet, parentData)
local parents = getParents(entry)
local parents = getParents(parentData, id)


if whitelistSet and not hasAnyParent(parents, whitelistSet) then
if whitelistSet and not hasAnyParent(parents, whitelistSet) then
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end
end


local function filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
local function filterSpriteData(spriteData, parentData, whitelistSet, blacklistSet, project)
local result = {}
local result = {}


for id, entry in pairs(spriteData) do
for id, entry in pairs(spriteData) do
local protoEntry = prototypeData and prototypeData[id] or entry
if shouldIncludeEntry(id, whitelistSet, blacklistSet, parentData) then
 
if project == "" or JsonPaths.has(id, project) then
if shouldIncludeEntry(protoEntry, whitelistSet, blacklistSet) then
result[id] = entry
result[id] = entry
end
end
end
end
end
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local function buildFileLink(id, project)
local function buildFileLink(id, project)
return "[[:Файл:" .. prefix .. id .. ".png]]"
return "[[:Файл:" .. JsonPaths.prefixFile(id) .. ".png]]"
end
end


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table.insert(result, mw.getCurrentFrame():preprocess(
table.insert(result, mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Repeat|файлы=" .. table.concat(idLinks, " ") ..
"{{Entity Sprite/Repeat|файлы=" .. table.concat(idLinks, " ") ..
"|перенаправление=" .. prefix .. firstId ..
"|перенаправление=" .. JsonPaths.prefixFile(firstId) ..
"|id=" .. firstId ..
"|id=" .. firstId ..
"|спрайт=" .. spriteValue ..
"|спрайт=" .. spriteValue ..
Строка 311: Строка 290:


return mw.getCurrentFrame():preprocess(
return mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Image|файл=" .. prefix .. id ..
"{{Entity Sprite/Image|файл=" .. JsonPaths.prefixFile(id) ..
"|id=" .. id ..
"|id=" .. id ..
"|путь=" .. buildSpriteUrl(baseUrl, spritePath) ..
"|путь=" .. buildSpriteUrl(baseUrl, spritePath) ..
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function p.main(frame)
function p.main(frame)
local action = frame.args[1]
local action = frame.args[1]
local json = frame.args.json or "prototype/sprite.json"
local json = frame.args.json or "component/Sprite.json"


local project = JsonPaths.project()
local project = JsonPaths.project()
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local dataPage = JsonPaths.get(json)
local dataPage = JsonPaths.get(json)
local prototypesPage = JsonPaths.get("entity prototypes.json")
local parentPage = JsonPaths.get("entity parent.json")


local spriteDataRaw = mw.loadData(dataPage)
local spriteDataRaw = mw.loadData(dataPage)
local prototypeDataRaw = mw.loadData(prototypesPage)
local parentDataRaw = mw.loadData(parentPage)


local spriteData = normalizeData(spriteDataRaw)
local spriteData = normalizeData(spriteDataRaw)
local prototypeData = normalizeData(prototypeDataRaw)
local parentData = normalizeData(parentDataRaw)


if not spriteData or type(spriteData) ~= "table" then
if not spriteData or type(spriteData) ~= "table" then
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end
end


if not prototypeData or type(prototypeData) ~= "table" then
if not parentData or type(parentData) ~= "table" then
return "Ошибка загрузки JSON: " .. prototypesPage
return "Ошибка загрузки JSON: " .. parentPage
end
end


local whitelistSet = buildSet(frame.args.whitelistParent)
local whitelistSet = buildSet(frame.args.whitelistParent)
local blacklistSet = buildSet(frame.args.blacklistParent)
local blacklistSet = buildSet(frame.args.blacklistParent)
local filteredData = filterSpriteData(spriteData, parentData, whitelistSet, blacklistSet, project)
local filteredData = filterSpriteData(spriteData, prototypeData, whitelistSet, blacklistSet)
filteredData = filterByEntityIds(filteredData, entityIds)


if action == "repeat" then
if action == "repeat" then