Модуль:Entity Sprite/all: различия между версиями

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Строка 11: Строка 11:


return path
return path
end
local function getSpritePath(entry)
return entry and normalizeSpritePath(entry.sprite) or nil
end
local function getSpriteStates(entry)
local result = {}
if entry and entry.layers and type(entry.layers) == "table" then
for _, layer in ipairs(entry.layers) do
if layer.visible ~= false and layer.state then
result[#result + 1] = {
state = tostring(layer.state),
sprite = normalizeSpritePath(layer.sprite or entry.sprite)
}
end
end
elseif entry and entry.state and entry.sprite then
result[#result + 1] = {
state = tostring(entry.state),
sprite = normalizeSpritePath(entry.sprite)
}
end
return (#result > 0) and result or nil
end
local function getPrimaryState(entry)
local states = getSpriteStates(entry)
if states and states[1] and states[1].state and states[1].state ~= "" then
return states[1].state
end
if entry and entry.state then
return tostring(entry.state)
end
return nil
end
local function buildSpriteLink(baseUrl, spritePath)
return "[" .. baseUrl .. spritePath .. " " .. spritePath .. "]"
end
local function buildStateLink(baseUrl, spritePath, stateName)
return "[" .. baseUrl .. spritePath .. "/" .. stateName .. ".png " .. stateName .. "]"
end
local function buildStateLinks(entry, baseUrl)
local spritePath = getSpritePath(entry)
local states = getSpriteStates(entry)
if not spritePath or not states then
return nil
end
local links = {}
for _, item in ipairs(states) do
if item.sprite and item.state then
links[#links + 1] = buildStateLink(baseUrl, item.sprite, item.state)
end
end
return (#links > 0) and links or nil
end
local function renderTemplate(template)
return mw.getCurrentFrame():preprocess(template)
end
end


Строка 18: Строка 89:
local function addField(name, value)
local function addField(name, value)
if value ~= nil then
if value ~= nil then
table.insert(parts, name .. "=" .. tostring(value))
parts[#parts + 1] = name .. "=" .. tostring(value)
end
end
end
end


addField("sprite", normalizeSpritePath(entry.sprite))
addField("sprite", getSpritePath(entry))
addField("state", entry.state)
addField("state", entry.state)
addField("scale", entry.scale)
addField("scale", entry.scale)
Строка 41: Строка 112:


table.sort(layerParts)
table.sort(layerParts)
table.insert(layers, table.concat(layerParts, ","))
layers[#layers + 1] = table.concat(layerParts, ",")
end
end


table.sort(layers)
table.sort(layers)
table.insert(parts, "layers=" .. table.concat(layers, "|"))
parts[#parts + 1] = "layers=" .. table.concat(layers, "|")
end
end


table.sort(parts)
table.sort(parts)
return table.concat(parts, ";")
return table.concat(parts, ";")
end
local function getSpriteStates(entry)
local result = {}
if entry.layers and type(entry.layers) == "table" then
for _, layer in ipairs(entry.layers) do
if layer.visible ~= false and layer.state then
table.insert(result, {
state = tostring(layer.state),
sprite = normalizeSpritePath(layer.sprite or entry.sprite)
})
end
end
elseif entry.state and entry.sprite then
table.insert(result, {
state = tostring(entry.state),
sprite = normalizeSpritePath(entry.sprite)
})
end
return (#result > 0) and result or nil
end
local function getSpritePath(entry)
return normalizeSpritePath(entry.sprite)
end
local function getPrefix(id, project)
if project ~= "" and JsonPaths.has(id, project) then
return project .. ":"
end
return ""
end
end


Строка 100: Строка 138:
local item = mw.text.trim(part)
local item = mw.text.trim(part)
if item ~= "" then
if item ~= "" then
table.insert(result, item)
result[#result + 1] = item
end
end
end
end
Строка 154: Строка 192:
local parents = getParents(entry)
local parents = getParents(entry)


if whitelistSet then
if whitelistSet and not hasAnyParent(parents, whitelistSet) then
if not hasAnyParent(parents, whitelistSet) then
return false
return false
end
end
end


Строка 179: Строка 215:


return result
return result
end
local function getFirstSpriteAndState(entry)
local spritePath = getSpritePath(entry)
local states = getSpriteStates(entry)
if not spritePath then
return nil, nil
end
if states and #states > 0 and states[1].state then
return spritePath, states[1].state
end
if entry and entry.state then
return spritePath, tostring(entry.state)
end
return spritePath, nil
end
local function buildSpriteValue(entry)
local spritePath, stateName = getFirstSpriteAndState(entry)
if not spritePath then
return nil
end
if stateName and stateName ~= "" then
return spritePath .. " (" .. stateName .. ")"
end
return spritePath
end
local function getFirstSpriteAndState(entry)
local spritePath = getSpritePath(entry)
local states = getSpriteStates(entry)
if not spritePath then
return nil, nil
end
if states and #states > 0 and states[1].state then
return spritePath, states[1].state
end
if entry and entry.state then
return spritePath, tostring(entry.state)
end
return spritePath, nil
end
local function buildLinkedSpriteValue(entry, baseUrl)
local spritePath, stateName = getFirstSpriteAndState(entry)
if not spritePath then
return nil
end
local pathLink = "[" .. baseUrl .. spritePath .. " " .. spritePath .. "]"
if stateName and stateName ~= "" then
local stateLink = "[" .. baseUrl .. spritePath .. "/" .. stateName .. ".png " .. stateName .. "]"
return pathLink .. " (" .. stateLink .. ")"
end
return pathLink
end
end


Строка 257: Строка 224:


spriteGroups[key] = spriteGroups[key] or {}
spriteGroups[key] = spriteGroups[key] or {}
table.insert(spriteGroups[key], { id = id, entry = entry })
spriteGroups[key][#spriteGroups[key] + 1] = { id = id, entry = entry }
end
end


Строка 268: Строка 235:
for _, obj in ipairs(group) do
for _, obj in ipairs(group) do
local id = obj.id
local id = obj.id
local prefix = getPrefix(id, project)
local prefix = (project ~= "" and JsonPaths.has(id, project)) and (project .. ":") or ""
 
idLinks[#idLinks + 1] = "[[:Файл:" .. prefix .. id .. ".png]]"
table.insert(idLinks, "[[:Файл:" .. prefix .. id .. ".png]]")
end
end


local firstId = group[1].id
local firstId = group[1].id
local firstEntry = group[1].entry
local firstEntry = group[1].entry
local prefix = getPrefix(firstId, project)
local prefix = (project ~= "" and JsonPaths.has(firstId, project)) and (project .. ":") or ""
local spriteValue = buildLinkedSpriteValue(firstEntry, baseUrl) or ""
 
local spritePath = getSpritePath(firstEntry)
local spriteValue = ""
 
if spritePath then
spriteValue = buildSpriteLink(baseUrl, spritePath)


table.insert(result, mw.getCurrentFrame():preprocess(
local stateName = getPrimaryState(firstEntry)
"{{Entity Sprite/Repeat|спрайты=" .. table.concat(idLinks, " ") ..
if stateName and stateName ~= "" then
spriteValue = spriteValue .. " (" .. buildStateLink(baseUrl, spritePath, stateName) .. ")"
end
end
 
result[#result + 1] = renderTemplate(
"{{Entity Sprite/Repeat|файлы=" .. table.concat(idLinks, " ") ..
"|перенаправление=" .. prefix .. firstId ..
"|перенаправление=" .. prefix .. firstId ..
"|id=" .. firstId ..
"|id=" .. firstId ..
"|спрайт=" .. spriteValue ..
"|спрайт=" .. spriteValue ..
"}}"
"}}"
))
)
end
end
end
end
Строка 297: Строка 274:
end
end


local prefix = getPrefix(id, project)
local prefix = (project ~= "" and JsonPaths.has(id, project)) and (project .. ":") or ""


local states = getSpriteStates(entry)
local stateLinks = buildStateLinks(entry, baseUrl)
local stateStr = ""
local stateStr = stateLinks and table.concat(stateLinks, ", ") or ""


if states then
return renderTemplate(
local links = {}
for _, item in ipairs(states) do
if item.sprite and item.state then
local url = baseUrl .. item.sprite .. "/" .. item.state .. ".png"
table.insert(links, "[" .. url .. " " .. item.state .. "]")
end
end
stateStr = table.concat(links, ", ")
end
 
return mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Image|файл=" .. prefix .. id ..
"{{Entity Sprite/Image|файл=" .. prefix .. id ..
"|id=" .. id ..
"|id=" .. id ..
Строка 350: Строка 316:
if action == "repeat" then
if action == "repeat" then
return generateRepeatTemplate(filteredData, project, baseUrl)
return generateRepeatTemplate(filteredData, project, baseUrl)
elseif action == "image" then
elseif action == "image" then
local result = {}
local result = {}
Строка 357: Строка 322:
local t = generateTemplate(id, entry, baseUrl, project)
local t = generateTemplate(id, entry, baseUrl, project)
if t then
if t then
table.insert(result, t)
result[#result + 1] = t
end
end
end
end