Участник:IanComradeBot/prototypes/entity sprite.json: различия между версиями

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Строка 2528: Строка 2528:
"offset": "\"0.0,-0.09375\"",
"offset": "\"0.0,-0.09375\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "crate_open",
"stateDoorClosed": "crate_door"
}
}
},
},
Строка 2540: Строка 2544:
"offset": "\"0.0,-0.09375\"",
"offset": "\"0.0,-0.09375\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "crate_open",
"stateDoorClosed": "crate_door"
}
}
},
},
Строка 2553: Строка 2561:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2566: Строка 2578:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2579: Строка 2595:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2592: Строка 2612:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2605: Строка 2629:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2618: Строка 2646:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2631: Строка 2663:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2644: Строка 2680:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2657: Строка 2697:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2668: Строка 2712:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2679: Строка 2727:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2691: Строка 2743:
"offset": "\"0.0,-0.09375\"",
"offset": "\"0.0,-0.09375\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "crate_open",
"stateDoorClosed": "crate_door"
}
}
},
},
Строка 2704: Строка 2760:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2717: Строка 2777:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2730: Строка 2794:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2743: Строка 2811:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2754: Строка 2826:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2767: Строка 2843:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2778: Строка 2858:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2789: Строка 2873:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2800: Строка 2888:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2811: Строка 2903:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2822: Строка 2918:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2833: Строка 2933:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2844: Строка 2948:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2855: Строка 2963:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2866: Строка 2978:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2877: Строка 2993:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2888: Строка 3008:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2899: Строка 3023:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2912: Строка 3040:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2923: Строка 3055:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2934: Строка 3070:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2945: Строка 3085:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2956: Строка 3100:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2967: Строка 3115:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2978: Строка 3130:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 2991: Строка 3147:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3002: Строка 3162:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3015: Строка 3179:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3028: Строка 3196:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3039: Строка 3211:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3050: Строка 3226:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3063: Строка 3243:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3076: Строка 3260:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3089: Строка 3277:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3102: Строка 3294:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3115: Строка 3311:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3128: Строка 3328:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3141: Строка 3345:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3154: Строка 3362:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3165: Строка 3377:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3176: Строка 3392:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3189: Строка 3409:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3202: Строка 3426:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3215: Строка 3443:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3228: Строка 3460:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3239: Строка 3475:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3250: Строка 3490:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3261: Строка 3505:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3272: Строка 3520:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3283: Строка 3535:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3294: Строка 3550:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3305: Строка 3565:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3316: Строка 3580:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3327: Строка 3595:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3338: Строка 3610:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3349: Строка 3625:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3360: Строка 3640:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3371: Строка 3655:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3382: Строка 3670:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3393: Строка 3685:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3404: Строка 3700:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3415: Строка 3715:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3426: Строка 3730:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3437: Строка 3745:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3448: Строка 3760:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3459: Строка 3775:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3470: Строка 3790:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3481: Строка 3805:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3493: Строка 3821:
"offset": "\"0.0,-0.09375\"",
"offset": "\"0.0,-0.09375\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "crate_open",
"stateDoorClosed": "crate_door"
}
}
},
},
Строка 3505: Строка 3837:
"offset": "\"0.0,-0.09375\"",
"offset": "\"0.0,-0.09375\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "crate_open",
"stateDoorClosed": "crate_door"
}
}
},
},
Строка 3516: Строка 3852:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3527: Строка 3867:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3538: Строка 3882:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3549: Строка 3897:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3560: Строка 3912:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3571: Строка 3927:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3582: Строка 3942:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3593: Строка 3957:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3604: Строка 3972:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3615: Строка 3987:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3628: Строка 4004:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3639: Строка 4019:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3650: Строка 4034:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3661: Строка 4049:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3672: Строка 4064:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3683: Строка 4079:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3694: Строка 4094:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3705: Строка 4109:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3716: Строка 4124:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3727: Строка 4139:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3738: Строка 4154:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3749: Строка 4169:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3760: Строка 4184:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3771: Строка 4199:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3782: Строка 4214:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3793: Строка 4229:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3804: Строка 4244:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3817: Строка 4261:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3829: Строка 4277:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3841: Строка 4293:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3853: Строка 4309:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3865: Строка 4325:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3877: Строка 4341:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3889: Строка 4357:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3901: Строка 4373:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3913: Строка 4389:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3925: Строка 4405:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3937: Строка 4421:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3949: Строка 4437:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3961: Строка 4453:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3972: Строка 4468:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3983: Строка 4483:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 3995: Строка 4499:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4007: Строка 4515:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4019: Строка 4531:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4031: Строка 4547:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4043: Строка 4563:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4055: Строка 4579:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4067: Строка 4595:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4079: Строка 4611:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4091: Строка 4627:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4103: Строка 4643:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4114: Строка 4658:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4125: Строка 4673:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4136: Строка 4688:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4147: Строка 4703:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4158: Строка 4718:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4169: Строка 4733:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4180: Строка 4748:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4191: Строка 4763:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4202: Строка 4778:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4213: Строка 4793:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4224: Строка 4808:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4235: Строка 4823:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4246: Строка 4838:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4257: Строка 4853:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4268: Строка 4868:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4281: Строка 4885:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4294: Строка 4902:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4307: Строка 4919:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4320: Строка 4936:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4333: Строка 4953:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4346: Строка 4970:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4359: Строка 4987:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4372: Строка 5004:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4385: Строка 5021:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4396: Строка 5036:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4407: Строка 5051:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4418: Строка 5066:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4429: Строка 5081:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4440: Строка 5096:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4451: Строка 5111:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4462: Строка 5126:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4473: Строка 5141:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4484: Строка 5156:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4497: Строка 5173:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4508: Строка 5188:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4519: Строка 5203:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4530: Строка 5218:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4541: Строка 5233:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4552: Строка 5248:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4563: Строка 5263:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4575: Строка 5279:
"offset": "\"0.0,0.03125\"",
"offset": "\"0.0,0.03125\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4586: Строка 5294:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4597: Строка 5309:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4608: Строка 5324:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4619: Строка 5339:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4630: Строка 5354:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4641: Строка 5369:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4652: Строка 5384:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4663: Строка 5399:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4674: Строка 5414:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4685: Строка 5429:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4696: Строка 5444:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4707: Строка 5459:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4720: Строка 5476:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4731: Строка 5491:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4742: Строка 5506:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4755: Строка 5523:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4768: Строка 5540:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4781: Строка 5557:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4792: Строка 5572:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4803: Строка 5587:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4814: Строка 5602:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4827: Строка 5619:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4840: Строка 5636:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4851: Строка 5651:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4862: Строка 5666:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4875: Строка 5683:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4886: Строка 5698:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4897: Строка 5713:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4908: Строка 5728:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4919: Строка 5743:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4930: Строка 5758:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 4941: Строка 5773:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 5407: Строка 6243:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "bio",
"stateDoorOpen": "bio_open",
"stateDoorClosed": "bio_door"
}
}
},
},
Строка 5418: Строка 6259:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "bio_viro",
"stateDoorOpen": "bio_viro_open",
"stateDoorClosed": "bio_viro_door"
}
}
},
},
Строка 5429: Строка 6275:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "bio_sec",
"stateDoorOpen": "bio_sec_open",
"stateDoorClosed": "bio_sec_door"
}
}
},
},
Строка 5440: Строка 6291:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "bio_jan",
"stateDoorOpen": "bio_jan_open",
"stateDoorClosed": "bio_jan_door"
}
}
},
},
Строка 5451: Строка 6307:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "bio_viro",
"stateDoorOpen": "bio_viro_open",
"stateDoorClosed": "bio_viro_door"
}
}
},
},
Строка 5464: Строка 6325:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "mining",
"stateDoorOpen": "mining_open",
"stateDoorClosed": "mining_door"
}
}
},
},
Строка 5477: Строка 6343:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "mining",
"stateDoorOpen": "mining_open",
"stateDoorClosed": "mining_door"
}
}
},
},
Строка 5544: Строка 6415:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "eng",
"stateDoorOpen": "eng_open",
"stateDoorClosed": "eng_tool_door"
}
}
},
},
Строка 5557: Строка 6433:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "eng",
"stateDoorOpen": "eng_open",
"stateDoorClosed": "eng_elec_door"
}
}
},
},
Строка 5570: Строка 6451:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "eng",
"stateDoorOpen": "eng_open",
"stateDoorClosed": "eng_weld_door"
}
}
},
},
Строка 5583: Строка 6469:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "atmos",
"stateDoorOpen": "atmos_open",
"stateDoorClosed": "atmos_door"
}
}
},
},
Строка 5596: Строка 6487:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "atmos",
"stateDoorOpen": "atmos_open",
"stateDoorClosed": "atmos_door"
}
}
},
},
Строка 5609: Строка 6505:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "eng_secure",
"stateDoorOpen": "eng_secure_open",
"stateDoorClosed": "eng_secure_door"
}
}
},
},
Строка 5622: Строка 6523:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "eng_secure",
"stateDoorOpen": "eng_secure_open",
"stateDoorClosed": "eng_secure_door"
}
}
},
},
Строка 5633: Строка 6539:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "eng",
"stateDoorOpen": "eng_open",
"stateDoorClosed": "eng_rad_door"
}
}
},
},
Строка 5646: Строка 6557:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "qm",
"stateDoorOpen": "qm_open",
"stateDoorClosed": "qm_door"
}
}
},
},
Строка 5659: Строка 6575:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "cap",
"stateDoorOpen": "cap_open",
"stateDoorClosed": "cap_door"
}
}
},
},
Строка 5672: Строка 6593:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "cap",
"stateDoorOpen": "cap_open",
"stateDoorClosed": "cap_door"
}
}
},
},
Строка 5685: Строка 6611:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "cap",
"stateDoorOpen": "cap_open",
"stateDoorClosed": "cap_door"
}
}
},
},
Строка 5698: Строка 6629:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "hop",
"stateDoorOpen": "hop_open",
"stateDoorClosed": "hop_door"
}
}
},
},
Строка 5711: Строка 6647:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "ce",
"stateDoorOpen": "ce_open",
"stateDoorClosed": "ce_door"
}
}
},
},
Строка 5724: Строка 6665:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "ce",
"stateDoorOpen": "ce_open",
"stateDoorClosed": "ce_door"
}
}
},
},
Строка 5737: Строка 6683:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "cmo",
"stateDoorOpen": "cmo_open",
"stateDoorClosed": "cmo_door"
}
}
},
},
Строка 5750: Строка 6701:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "cmo",
"stateDoorOpen": "cmo_open",
"stateDoorClosed": "cmo_door"
}
}
},
},
Строка 5763: Строка 6719:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "rd",
"stateDoorOpen": "rd_open",
"stateDoorClosed": "rd_door"
}
}
},
},
Строка 5776: Строка 6737:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "rd",
"stateDoorOpen": "rd_open",
"stateDoorClosed": "rd_door"
}
}
},
},
Строка 5789: Строка 6755:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "hos",
"stateDoorOpen": "hos_open",
"stateDoorClosed": "hos_door"
}
}
},
},
Строка 5802: Строка 6773:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "hos",
"stateDoorOpen": "hos_open",
"stateDoorClosed": "hos_door"
}
}
},
},
Строка 5815: Строка 6791:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "freezer",
"stateDoorOpen": "freezer_open",
"stateDoorClosed": "freezer_door"
}
}
},
},
Строка 5828: Строка 6809:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "med",
"stateDoorOpen": "med_open",
"stateDoorClosed": "med_door"
}
}
},
},
Строка 5841: Строка 6827:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "med_secure",
"stateDoorOpen": "med_secure_open",
"stateDoorClosed": "med_secure_door"
}
}
},
},
Строка 5854: Строка 6845:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "med",
"stateDoorOpen": "med_open",
"stateDoorClosed": "chemical_door"
}
}
},
},
Строка 5867: Строка 6863:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "paramed",
"stateDoorOpen": "paramed_open",
"stateDoorClosed": "paramed_door"
}
}
},
},
Строка 5880: Строка 6881:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "syndicate",
"stateDoorOpen": "syndicate_open",
"stateDoorClosed": "syndicate_door"
}
}
},
},
Строка 5891: Строка 6897:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "emergency",
"stateDoorOpen": "emergency_open",
"stateDoorClosed": "emergency_door"
}
}
},
},
Строка 5902: Строка 6913:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "n2",
"stateDoorOpen": "n2_open",
"stateDoorClosed": "n2_door"
}
}
},
},
Строка 5913: Строка 6929:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "fire",
"stateDoorOpen": "fire_open",
"stateDoorClosed": "fire_door"
}
}
},
},
Строка 5924: Строка 6945:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "generic_open",
"stateDoorClosed": "generic_door",
"stateBaseClosed": "generic"
}
}
},
},
Строка 5937: Строка 6963:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "science",
"stateDoorOpen": "science_open",
"stateDoorClosed": "science_door"
}
}
},
},
Строка 5950: Строка 6981:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "warden",
"stateDoorOpen": "warden_open",
"stateDoorClosed": "warden_door"
}
}
},
},
Строка 5963: Строка 6999:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "warden",
"stateDoorOpen": "warden_open",
"stateDoorClosed": "warden_door"
}
}
},
},
Строка 5976: Строка 7017:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "sec",
"stateDoorOpen": "sec_open",
"stateDoorClosed": "sec_door"
}
}
},
},
Строка 5989: Строка 7035:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "brigmedic",
"stateDoorOpen": "armory_open",
"stateDoorClosed": "brigmedic_door"
}
}
},
},
Строка 6002: Строка 7053:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "cabinet",
"stateDoorOpen": "cabinet_open",
"stateDoorClosed": "cabinet_door"
}
}
},
},
Строка 6013: Строка 7069:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "bomb",
"stateDoorOpen": "bomb_open",
"stateDoorClosed": "bomb_door"
}
}
},
},
Строка 6026: Строка 7087:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "shotguncase",
"stateDoorOpen": "shotguncase_open",
"stateDoorClosed": "shotguncase_door"
}
}
},
},
Строка 6039: Строка 7105:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "shotguncase",
"stateDoorOpen": "shotguncase_open",
"stateDoorClosed": "shotguncase_door"
}
}
},
},
Строка 6052: Строка 7123:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "shotguncase",
"stateDoorOpen": "shotguncase_open",
"stateDoorClosed": "shotguncase_door"
}
}
},
},
Строка 6065: Строка 7141:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "shotguncase",
"stateDoorOpen": "shotguncase_open",
"stateDoorClosed": "shotguncase_door"
}
}
},
},
Строка 6078: Строка 7159:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "shotguncase",
"stateDoorOpen": "shotguncase_open",
"stateDoorClosed": "shotguncase_door"
}
}
},
},
Строка 6091: Строка 7177:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "shotguncase",
"stateDoorOpen": "shotguncase_open",
"stateDoorClosed": "shotguncase_door"
}
}
},
},
Строка 6104: Строка 7195:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "shotguncase",
"stateDoorOpen": "shotguncase_open",
"stateDoorClosed": "shotguncase_door"
}
}
},
},
Строка 6117: Строка 7213:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "shotguncase",
"stateDoorOpen": "shotguncase_open",
"stateDoorClosed": "shotguncase_door"
}
}
},
},
Строка 6130: Строка 7231:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "cabinet",
"stateDoorOpen": "cabinet_open",
"stateDoorClosed": "cabinet_door"
}
}
},
},
Строка 6141: Строка 7247:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "black_door"
}
}
},
},
Строка 6152: Строка 7263:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "mixed_door"
}
}
},
},
Строка 6163: Строка 7279:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "blue_door"
}
}
},
},
Строка 6176: Строка 7297:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "hydro",
"stateDoorOpen": "hydro_open",
"stateDoorClosed": "hydro_door"
}
}
},
},
Строка 6189: Строка 7315:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "hydro",
"stateDoorOpen": "hydro_open",
"stateDoorClosed": "hydro_door"
}
}
},
},
Строка 6200: Строка 7331:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "janitor_bomb",
"stateDoorOpen": "janitor_bomb_open",
"stateDoorClosed": "janitor_bomb_door"
}
}
},
},
Строка 6211: Строка 7347:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "syndicate",
"stateDoorOpen": "syndicate_open",
"stateDoorClosed": "syndicate_door"
}
}
},
},
Строка 6222: Строка 7363:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "syndicate",
"stateDoorOpen": "syndicate_open",
"stateDoorClosed": "syndicate_door"
}
}
},
},
Строка 6233: Строка 7379:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "syndicate",
"stateDoorOpen": "syndicate_open",
"stateDoorClosed": "syndicate_door"
}
}
},
},
Строка 6245: Строка 7396:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6257: Строка 7413:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6269: Строка 7430:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6281: Строка 7447:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6293: Строка 7464:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6305: Строка 7481:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6317: Строка 7498:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6329: Строка 7515:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6341: Строка 7532:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6353: Строка 7549:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6365: Строка 7566:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6377: Строка 7583:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6389: Строка 7600:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6401: Строка 7617:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6413: Строка 7634:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6425: Строка 7651:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6437: Строка 7668:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6449: Строка 7685:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6461: Строка 7702:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6473: Строка 7719:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6485: Строка 7736:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 6496: Строка 7752:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "grey_door"
}
}
},
},
Строка 6507: Строка 7768:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "mixed_door"
}
}
},
},
Строка 6518: Строка 7784:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "yellow_door"
}
}
},
},
Строка 6529: Строка 7800:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 6540: Строка 7816:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "blue_door"
}
}
},
},
Строка 6551: Строка 7832:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "pink_door"
}
}
},
},
Строка 6562: Строка 7848:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "black_door"
}
}
},
},
Строка 6573: Строка 7864:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "green_door"
}
}
},
},
Строка 6584: Строка 7880:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "orange_door"
}
}
},
},
Строка 6595: Строка 7896:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "black_door"
}
}
},
},
Строка 6606: Строка 7912:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 6617: Строка 7928:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 6628: Строка 7944:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 6639: Строка 7960:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 6650: Строка 7976:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "green_door"
}
}
},
},
Строка 6661: Строка 7992:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 6672: Строка 8008:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "black_door"
}
}
},
},
Строка 6683: Строка 8024:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "red_door"
}
}
},
},
Строка 6694: Строка 8040:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "orange_door"
}
}
},
},
Строка 6705: Строка 8056:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "mixed_door"
}
}
},
},
Строка 6716: Строка 8072:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "atmos_wardrobe_door"
}
}
},
},
Строка 6727: Строка 8088:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "yellow_door"
}
}
},
},
Строка 6909: Строка 8275:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 23 056: Строка 24 426:
"map": "[\"enum.WeldableLayers.BaseWelded\"]",
"map": "[\"enum.WeldableLayers.BaseWelded\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "pet_carrier_open",
"stateDoorClosed": "pet_carrier_door"
}
}
},
},
Строка 23 401: Строка 24 775:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open_overlay"
}
}
},
},
Строка 23 412: Строка 24 789:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open_overlay"
}
}
},
},
Строка 23 482: Строка 24 862:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateDoorOpen": "artifact_container_open",
"stateDoorClosed": "artifact_container_door"
}
}
},
},
Строка 24 182: Строка 25 566:
"map": "[ \"enum.WeldableLayers.BaseWelded\" ]",
"map": "[ \"enum.WeldableLayers.BaseWelded\" ]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "decursed",
"stateDoorOpen": "decursed_open",
"stateDoorClosed": "decursed_door"
}
}
},
},
Строка 29 320: Строка 30 709:
"map": "[\"enum.PowerDeviceVisualLayers.Powered\"]",
"map": "[\"enum.PowerDeviceVisualLayers.Powered\"]",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateDoorClosed": "door-closed",
"openDrawDepth": 0,
"closedDrawDepth": 4
}
}
},
},
Строка 31 180: Строка 32 574:
"map": "[\"enum.StorageVisualLayers.Door\"]",
"map": "[\"enum.StorageVisualLayers.Door\"]",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBaseClosed": "smartfridge",
"stateDoorOpen": "smartfridge_open",
"stateDoorClosed": "smartfridge_door"
}
}
},
},
Строка 34 549: Строка 35 948:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBaseClosed": "crema_closed",
"stateBaseOpen": "crema_open",
"stateDoorOpen": "crema_tray"
}
}
},
},
Строка 34 826: Строка 36 230:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "generic_door"
}
}
},
},
Строка 34 837: Строка 36 246:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "generic_door"
}
}
},
},
Строка 34 849: Строка 36 263:
"visible": "false",
"visible": "false",
"shader": "unshaded"
"shader": "unshaded"
},
"EntityStorageVisuals": {
"stateBase": "base",
"stateDoorOpen": "base",
"stateDoorClosed": "door"
}
}
},
},
Строка 34 859: Строка 36 278:
"- state": "cardboard_open",
"- state": "cardboard_open",
"map": "[\"enum.StorageVisualLayers.Door\"]"
"map": "[\"enum.StorageVisualLayers.Door\"]"
},
"EntityStorageVisuals": {
"stateBaseClosed": "cardboard",
"stateDoorOpen": "cardboard_open"
}
}
},
},
{
{
"id": "ClosetTool",
"id": "ClosetTool",
"EntityStorageVisuals": {
"stateBaseClosed": "eng",
"stateDoorOpen": "eng_open",
"stateDoorClosed": "eng_tool_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 874: Строка 36 302:
{
{
"id": "ClosetRadiationSuit",
"id": "ClosetRadiationSuit",
"EntityStorageVisuals": {
"stateBaseClosed": "eng",
"stateDoorOpen": "eng_open",
"stateDoorClosed": "eng_rad_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 885: Строка 36 318:
{
{
"id": "ClosetEmergency",
"id": "ClosetEmergency",
"EntityStorageVisuals": {
"stateBaseClosed": "emergency",
"stateDoorOpen": "emergency_open",
"stateDoorClosed": "emergency_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 896: Строка 36 334:
{
{
"id": "ClosetEmergencyN2",
"id": "ClosetEmergencyN2",
"EntityStorageVisuals": {
"stateBaseClosed": "n2",
"stateDoorOpen": "n2_open",
"stateDoorClosed": "n2_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 907: Строка 36 350:
{
{
"id": "ClosetFire",
"id": "ClosetFire",
"EntityStorageVisuals": {
"stateBaseClosed": "fire",
"stateDoorOpen": "fire_open",
"stateDoorClosed": "fire_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 918: Строка 36 366:
{
{
"id": "ClosetBomb",
"id": "ClosetBomb",
"EntityStorageVisuals": {
"stateBaseClosed": "bomb",
"stateDoorOpen": "bomb_open",
"stateDoorClosed": "bomb_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 929: Строка 36 382:
{
{
"id": "ClosetJanitorBomb",
"id": "ClosetJanitorBomb",
"EntityStorageVisuals": {
"stateBaseClosed": "janitor_bomb",
"stateDoorOpen": "janitor_bomb_open",
"stateDoorClosed": "janitor_bomb_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 940: Строка 36 398:
{
{
"id": "ClosetL3",
"id": "ClosetL3",
"EntityStorageVisuals": {
"stateBaseClosed": "bio",
"stateDoorOpen": "bio_open",
"stateDoorClosed": "bio_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 951: Строка 36 414:
{
{
"id": "ClosetL3Virology",
"id": "ClosetL3Virology",
"EntityStorageVisuals": {
"stateBaseClosed": "bio_viro",
"stateDoorOpen": "bio_viro_open",
"stateDoorClosed": "bio_viro_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 962: Строка 36 430:
{
{
"id": "ClosetL3Security",
"id": "ClosetL3Security",
"EntityStorageVisuals": {
"stateBaseClosed": "bio_sec",
"stateDoorOpen": "bio_sec_open",
"stateDoorClosed": "bio_sec_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 973: Строка 36 446:
{
{
"id": "ClosetL3Janitor",
"id": "ClosetL3Janitor",
"EntityStorageVisuals": {
"stateBaseClosed": "bio_jan",
"stateDoorOpen": "bio_jan_open",
"stateDoorClosed": "bio_jan_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 984: Строка 36 462:
{
{
"id": "ClosetMaintenance",
"id": "ClosetMaintenance",
"EntityStorageVisuals": {
"stateDoorOpen": "generic_open",
"stateDoorClosed": "generic_door",
"stateBaseClosed": "generic"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 34 995: Строка 36 478:
{
{
"id": "LockerSyndicate",
"id": "LockerSyndicate",
"EntityStorageVisuals": {
"stateBaseClosed": "syndicate",
"stateDoorOpen": "syndicate_open",
"stateDoorClosed": "syndicate_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 013: Строка 36 501:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "generic_open",
"stateDoorClosed": "generic_door",
"stateBaseClosed": "generic"
}
}
},
},
Строка 35 024: Строка 36 517:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "generic_open",
"stateDoorClosed": "generic_door",
"stateBaseClosed": "generic"
}
}
},
},
Строка 35 035: Строка 36 533:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "generic_door"
}
}
},
},
Строка 35 046: Строка 36 549:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "generic_door"
}
}
},
},
{
{
"id": "WardrobeBlue",
"id": "WardrobeBlue",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "blue_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 061: Строка 36 574:
{
{
"id": "WardrobePink",
"id": "WardrobePink",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "pink_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 072: Строка 36 590:
{
{
"id": "WardrobeBlack",
"id": "WardrobeBlack",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "black_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 083: Строка 36 606:
{
{
"id": "WardrobeGreen",
"id": "WardrobeGreen",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "green_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 094: Строка 36 622:
{
{
"id": "WardrobePrison",
"id": "WardrobePrison",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "orange_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 105: Строка 36 638:
{
{
"id": "WardrobeYellow",
"id": "WardrobeYellow",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "yellow_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 116: Строка 36 654:
{
{
"id": "WardrobeWhite",
"id": "WardrobeWhite",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 127: Строка 36 670:
{
{
"id": "WardrobeGrey",
"id": "WardrobeGrey",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "grey_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 138: Строка 36 686:
{
{
"id": "WardrobeMixed",
"id": "WardrobeMixed",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "mixed_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 149: Строка 36 702:
{
{
"id": "WardrobeSecurity",
"id": "WardrobeSecurity",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "red_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 160: Строка 36 718:
{
{
"id": "WardrobeAtmospherics",
"id": "WardrobeAtmospherics",
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "atmos_wardrobe_door"
},
"Sprite": {
"Sprite": {
"noRot": "true",
"noRot": "true",
Строка 35 178: Строка 36 741:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "mixed_door"
}
}
},
},
Строка 35 189: Строка 36 757:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "black_door"
}
}
},
},
Строка 35 200: Строка 36 773:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "black_door"
}
}
},
},
Строка 35 211: Строка 36 789:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "black_door"
}
}
},
},
Строка 35 222: Строка 36 805:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "blue_door"
}
}
},
},
Строка 35 233: Строка 36 821:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "orange_door"
}
}
},
},
Строка 35 244: Строка 36 837:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "mixed_door"
}
}
},
},
Строка 35 255: Строка 36 853:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "yellow_door"
}
}
},
},
Строка 35 266: Строка 36 869:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 35 277: Строка 36 885:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "black_door"
}
}
},
},
Строка 35 288: Строка 36 901:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 35 299: Строка 36 917:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 35 310: Строка 36 933:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 35 321: Строка 36 949:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "white_door"
}
}
},
},
Строка 35 332: Строка 36 965:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "green_door"
}
}
},
},
Строка 35 345: Строка 36 983:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "generic_door"
}
}
},
},
Строка 35 358: Строка 37 001:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "generic",
"stateDoorOpen": "generic_open",
"stateDoorClosed": "generic_door"
}
}
},
},
{
{
"id": "LockerBooze",
"id": "LockerBooze",
"EntityStorageVisuals": {
"stateBaseClosed": "cabinet",
"stateDoorOpen": "cabinet_open",
"stateDoorClosed": "cabinet_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 375: Строка 37 028:
{
{
"id": "LockerSteel",
"id": "LockerSteel",
"EntityStorageVisuals": {
"stateBaseClosed": "secure",
"stateDoorOpen": "secure_open",
"stateDoorClosed": "secure_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 388: Строка 37 046:
{
{
"id": "LockerQuarterMaster",
"id": "LockerQuarterMaster",
"EntityStorageVisuals": {
"stateBaseClosed": "qm",
"stateDoorOpen": "qm_open",
"stateDoorClosed": "qm_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 401: Строка 37 064:
{
{
"id": "LockerSalvageSpecialist",
"id": "LockerSalvageSpecialist",
"EntityStorageVisuals": {
"stateBaseClosed": "mining",
"stateDoorOpen": "mining_open",
"stateDoorClosed": "mining_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 414: Строка 37 082:
{
{
"id": "LockerCaptain",
"id": "LockerCaptain",
"EntityStorageVisuals": {
"stateBaseClosed": "cap",
"stateDoorOpen": "cap_open",
"stateDoorClosed": "cap_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 427: Строка 37 100:
{
{
"id": "LockerHeadOfPersonnel",
"id": "LockerHeadOfPersonnel",
"EntityStorageVisuals": {
"stateBaseClosed": "hop",
"stateDoorOpen": "hop_open",
"stateDoorClosed": "hop_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 440: Строка 37 118:
{
{
"id": "LockerChiefEngineer",
"id": "LockerChiefEngineer",
"EntityStorageVisuals": {
"stateBaseClosed": "ce",
"stateDoorOpen": "ce_open",
"stateDoorClosed": "ce_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 453: Строка 37 136:
{
{
"id": "LockerElectricalSupplies",
"id": "LockerElectricalSupplies",
"EntityStorageVisuals": {
"stateBaseClosed": "eng",
"stateDoorOpen": "eng_open",
"stateDoorClosed": "eng_elec_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 466: Строка 37 154:
{
{
"id": "LockerWeldingSupplies",
"id": "LockerWeldingSupplies",
"EntityStorageVisuals": {
"stateBaseClosed": "eng",
"stateDoorOpen": "eng_open",
"stateDoorClosed": "eng_weld_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 479: Строка 37 172:
{
{
"id": "LockerAtmospherics",
"id": "LockerAtmospherics",
"EntityStorageVisuals": {
"stateBaseClosed": "atmos",
"stateDoorOpen": "atmos_open",
"stateDoorClosed": "atmos_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 492: Строка 37 190:
{
{
"id": "LockerEngineer",
"id": "LockerEngineer",
"EntityStorageVisuals": {
"stateBaseClosed": "eng_secure",
"stateDoorOpen": "eng_secure_open",
"stateDoorClosed": "eng_secure_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 505: Строка 37 208:
{
{
"id": "LockerFreezerBase",
"id": "LockerFreezerBase",
"EntityStorageVisuals": {
"stateBaseClosed": "freezer",
"stateDoorOpen": "freezer_open",
"stateDoorClosed": "freezer_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 527: Строка 37 235:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "freezer",
"stateDoorOpen": "freezer_open",
"stateDoorClosed": "freezer_door"
}
}
},
},
{
{
"id": "LockerBotanist",
"id": "LockerBotanist",
"EntityStorageVisuals": {
"stateBaseClosed": "hydro",
"stateDoorOpen": "hydro_open",
"stateDoorClosed": "hydro_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 544: Строка 37 262:
{
{
"id": "LockerMedicine",
"id": "LockerMedicine",
"EntityStorageVisuals": {
"stateBaseClosed": "med",
"stateDoorOpen": "med_open",
"stateDoorClosed": "med_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 557: Строка 37 280:
{
{
"id": "LockerMedical",
"id": "LockerMedical",
"EntityStorageVisuals": {
"stateBaseClosed": "med_secure",
"stateDoorOpen": "med_secure_open",
"stateDoorClosed": "med_secure_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 570: Строка 37 298:
{
{
"id": "LockerParamedic",
"id": "LockerParamedic",
"EntityStorageVisuals": {
"stateBaseClosed": "paramed",
"stateDoorOpen": "paramed_open",
"stateDoorClosed": "paramed_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 583: Строка 37 316:
{
{
"id": "LockerChemistry",
"id": "LockerChemistry",
"EntityStorageVisuals": {
"stateBaseClosed": "med",
"stateDoorOpen": "med_open",
"stateDoorClosed": "chemical_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 596: Строка 37 334:
{
{
"id": "LockerChiefMedicalOfficer",
"id": "LockerChiefMedicalOfficer",
"EntityStorageVisuals": {
"stateBaseClosed": "cmo",
"stateDoorOpen": "cmo_open",
"stateDoorClosed": "cmo_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 609: Строка 37 352:
{
{
"id": "LockerResearchDirector",
"id": "LockerResearchDirector",
"EntityStorageVisuals": {
"stateBaseClosed": "rd",
"stateDoorOpen": "rd_open",
"stateDoorClosed": "rd_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 622: Строка 37 370:
{
{
"id": "LockerScientist",
"id": "LockerScientist",
"EntityStorageVisuals": {
"stateBaseClosed": "science",
"stateDoorOpen": "science_open",
"stateDoorClosed": "science_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 635: Строка 37 388:
{
{
"id": "LockerHeadOfSecurity",
"id": "LockerHeadOfSecurity",
"EntityStorageVisuals": {
"stateBaseClosed": "hos",
"stateDoorOpen": "hos_open",
"stateDoorClosed": "hos_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 648: Строка 37 406:
{
{
"id": "LockerWarden",
"id": "LockerWarden",
"EntityStorageVisuals": {
"stateBaseClosed": "warden",
"stateDoorOpen": "warden_open",
"stateDoorClosed": "warden_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 661: Строка 37 424:
{
{
"id": "LockerBrigmedic",
"id": "LockerBrigmedic",
"EntityStorageVisuals": {
"stateBaseClosed": "brigmedic",
"stateDoorOpen": "armory_open",
"stateDoorClosed": "brigmedic_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 674: Строка 37 442:
{
{
"id": "LockerSecurity",
"id": "LockerSecurity",
"EntityStorageVisuals": {
"stateBaseClosed": "sec",
"stateDoorOpen": "sec_open",
"stateDoorClosed": "sec_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 687: Строка 37 460:
{
{
"id": "GunSafe",
"id": "GunSafe",
"EntityStorageVisuals": {
"stateBaseClosed": "shotguncase",
"stateDoorOpen": "shotguncase_open",
"stateDoorClosed": "shotguncase_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 709: Строка 37 487:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "shotguncase",
"stateDoorOpen": "shotguncase_open",
"stateDoorClosed": "shotguncase_door"
}
}
},
},
Строка 35 722: Строка 37 505:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "cabinet",
"stateDoorOpen": "cabinet_open",
"stateDoorClosed": "cabinet_door"
}
}
},
},
Строка 35 735: Строка 37 523:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "sec",
"stateDoorOpen": "sec_open",
"stateDoorClosed": "sec_door"
}
}
},
},
{
{
"id": "LockerSyndicatePersonal",
"id": "LockerSyndicatePersonal",
"EntityStorageVisuals": {
"stateBaseClosed": "syndicate",
"stateDoorOpen": "syndicate_open",
"stateDoorClosed": "syndicate_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 761: Строка 37 559:
"visible": "false",
"visible": "false",
"offset": "\"-0.065,0\""
"offset": "\"-0.065,0\""
},
"EntityStorageVisuals": {
"stateBaseClosed": "syndicate",
"stateDoorOpen": "syndicate_open",
"stateDoorClosed": "syndicate_door"
}
}
},
},
{
{
"id": "LockerClown",
"id": "LockerClown",
"EntityStorageVisuals": {
"stateBaseClosed": "clown",
"stateDoorOpen": "clown_open",
"stateDoorClosed": "clown_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 778: Строка 37 586:
{
{
"id": "LockerMime",
"id": "LockerMime",
"EntityStorageVisuals": {
"stateBaseClosed": "mime",
"stateDoorOpen": "mime_open",
"stateDoorClosed": "mime_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 791: Строка 37 604:
{
{
"id": "LockerRepresentative",
"id": "LockerRepresentative",
"EntityStorageVisuals": {
"stateBaseClosed": "hop",
"stateDoorOpen": "hop_open",
"stateDoorClosed": "representative_door"
},
"Sprite": {
"Sprite": {
"sprite": "Structures/Storage/closet_labels.rsi",
"sprite": "Structures/Storage/closet_labels.rsi",
Строка 35 811: Строка 37 629:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 822: Строка 37 644:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 835: Строка 37 661:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 846: Строка 37 676:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 857: Строка 37 691:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 868: Строка 37 706:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 879: Строка 37 721:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 890: Строка 37 736:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 901: Строка 37 751:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 912: Строка 37 766:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 923: Строка 37 781:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 934: Строка 37 796:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 945: Строка 37 811:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 956: Строка 37 826:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 967: Строка 37 841:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 980: Строка 37 858:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 35 993: Строка 37 875:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 006: Строка 37 892:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 019: Строка 37 909:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 032: Строка 37 926:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 045: Строка 37 943:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 058: Строка 37 960:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 071: Строка 37 977:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 084: Строка 37 994:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 097: Строка 38 011:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 110: Строка 38 028:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 123: Строка 38 045:
"offset": "\"-0.5,0\"",
"offset": "\"-0.5,0\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 135: Строка 38 061:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 147: Строка 38 077:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 159: Строка 38 093:
"offset": "\"0.0,-0.09375\"",
"offset": "\"0.0,-0.09375\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "crate_open",
"stateDoorClosed": "crate_door"
}
}
},
},
Строка 36 171: Строка 38 109:
"offset": "\"0.0,-0.09375\"",
"offset": "\"0.0,-0.09375\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "crate_open",
"stateDoorClosed": "crate_door"
}
}
},
},
Строка 36 182: Строка 38 124:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 194: Строка 38 140:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 206: Строка 38 156:
"noRot": "true",
"noRot": "true",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 217: Строка 38 171:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 229: Строка 38 187:
"offset": "\"0.0,0.03125\"",
"offset": "\"0.0,0.03125\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 242: Строка 38 204:
"offset": "\"0.0,0.03125\"",
"offset": "\"0.0,0.03125\"",
"noRot": "true"
"noRot": "true"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},
Строка 36 253: Строка 38 219:
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"map": "[\"enum.PaperLabelVisuals.Layer\"]",
"visible": "false"
"visible": "false"
},
"EntityStorageVisuals": {
"stateDoorOpen": "open",
"stateDoorClosed": "closed"
}
}
},
},

Версия от 00:00, 21 января 2025

id"CollideFloorTrap"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
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id"BaseArachnidOrgan"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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id"SentientSlimesCore"
Sprite
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id"OrganSlimesLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers""
- state"lung-r-slime"
drawdepth"Items"
noRot"false"
id"PartAnimal"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"HandsAnimal"
Sprite
layers""
- state"r_hand"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"LegsAnimal"
Sprite
layers""
- state"r_leg"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"FeetAnimal"
Sprite
layers""
- state"l_foot"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoAnimal"
Sprite
layers""
- state"torso_m"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartArachnid"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"BasePart"
Sprite
drawdepth"Items"
noRot"false"
id"BaseTorso"
Sprite
drawdepth"Items"
noRot"false"
id"BaseHead"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftArm"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightArm"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftHand"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightHand"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftLeg"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightLeg"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftFoot"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightFoot"
Sprite
drawdepth"Items"
noRot"false"
id"PartDiona"
Sprite
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoDiona"
Sprite
state""torso_m""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"HeadDiona"
Sprite
state""head_m""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftArmDiona"
Sprite
state""l_arm""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightArmDiona"
Sprite
state""r_arm""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftHandDiona"
Sprite
state""l_hand""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightHandDiona"
Sprite
state""r_hand""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftLegDiona"
Sprite
state""l_leg""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightLegDiona"
Sprite
state""r_leg""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftFootDiona"
Sprite
state""l_foot""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightFootDiona"
Sprite
state""r_foot""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartGingerbread"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartHuman"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartMoth"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoRat"
Sprite
sprite"Mobs/Animals/mouse.rsi"
state"splat-0"
drawdepth"Items"
noRot"false"
id"PartReptilian"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartSilicon"
Sprite
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftArmBorg"
Sprite
state"borg_l_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"RightArmBorg"
Sprite
state"borg_r_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftLegBorg"
Sprite
state"borg_l_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"RightLegBorg"
Sprite
state"borg_r_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LightHeadBorg"
Sprite
state"borg_head"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoBorg"
Sprite
state"borg_chest"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"PartSkeleton"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""skull_icon""
drawdepth"Items"
noRot"false"
id"LeftArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartSlime"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartVox"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""torso""
drawdepth"Items"
noRot"false"
id"HeadVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""head""
drawdepth"Items"
noRot"false"
id"LeftArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSurgeryFilled"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledShotgun"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledSMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledRevolver"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledLMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledGrenadeLauncher"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledCarbine"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmoFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateCostumeClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateCarpSuit"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicatePyjamaBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateC4tBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChameleonFill"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateEVABundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateRaidBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateEliteHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateHardsuitExtrasBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelZombieBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateMedicalBundleFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateDecoyKitFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BookshelfFilled"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers""
- state"book-0"
- map"["enum.StorageFillLayers.Fill"]"
id"BoxMagazine"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolCaselessRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolCaselessRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineLightRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineLightRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineMagnumSubMachineGun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineMagnumSubMachineGunPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGunTopMounted"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistol"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolHighCapacity"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolHighCapacityPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGun"
Sprite
layers""
- state"magazine"
state"box"
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Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunBeanbag"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunSlug"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunIncendiary"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxSurvival"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalEngineering"
Sprite
layers""
- state"extendedtank"
state"box"
id"BoxSurvivalEngineeringNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalSecurity"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalSecurityNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalMedical"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalMedicalNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxHug"
Sprite
layers""
- state"heart"
state"box"
id"BoxHugNitrogen"
Sprite
layers""
- state"heart"
state"box"
id"BoxMime"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxMimeNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalSyndicate"
Sprite
layers""
- state"extendedtank"
state"box"
id"BoxSurvivalSyndicateNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxCardboard"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMousetrap"
Sprite
layers""
- state"mousetraps"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLightbulb"
Sprite
layers""
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state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxWarmLightbulb"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLighttube"
Sprite
layers""
- state"lighttube"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLightMixed"
Sprite
layers""
- state"lightmixed"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLighttubeHoliday"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPDA"
Sprite
layers""
- state"pda"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxID"
Sprite
layers""
- state"id"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHeadset"
Sprite
layers""
- state"headset"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMesonScanners"
Sprite
layers""
- state"meson"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMRE"
Sprite
layers""
- state"writing"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHugHealing"
Sprite
layers""
- state"heart"
state"box"
id"BoxInflatable"
Sprite
layers""
- state"inflatable"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPerformer"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BoxFlare"
Sprite
layers""
- state"flare"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxTrashbag"
Sprite
layers""
- state"trashbag"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyPassenger"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyCargo"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyEngineering"
Sprite
layers""
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state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyMedicalScience"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyMedical"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyRobo"
Sprite
layers""
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state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyScience"
Sprite
layers""
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state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeySecurity"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyService"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeySyndie"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLeadLined"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCandle"
Sprite
layers""
- state"candle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCandleSmall"
Sprite
layers""
- state"candle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxDarts"
Sprite
layers""
- state"darts"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEnvelope"
Sprite
layers""
- state"envelope"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSyringe"
Sprite
layers""
- state"syringe"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPillCanister"
Sprite
layers""
- state"pillbox"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBottle"
Sprite
layers""
- state"bottle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSterileMask"
Sprite
layers""
- state"sterile"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLatexGloves"
Sprite
layers""
- state"latex"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxNitrileGloves"
Sprite
layers""
- state"nitrile"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBodyBag"
Sprite
layers""
- state"bodybags"
whitelist""
tags""
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxVial"
Sprite
layers""
- state"vials"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBeaker"
Sprite
layers""
- state"beaker"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHandcuff"
Sprite
layers""
- state"handcuff"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxFlashbang"
Sprite
layers""
- state"flashbang"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSechud"
Sprite
layers""
- state"sechud"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxZiptie"
Sprite
layers""
- state"ziptie"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxForensicPad"
Sprite
layers""
- state"forensic"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCleanerGrenades"
Sprite
layers""
- state"flashbang"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxAgrichem"
Sprite
layers""
- state"agrichemkit"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ElectricalDisruptionKit"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ChemicalSynthesisKit"
Sprite
layers""
- state"vials"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ThrowingKnivesKit"
Sprite
layers""
- state"throwing_knives"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxDeathRattleImplants"
Sprite
layers""
- state"syringe"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"CombatBakeryKit"
Sprite
layers""
- state"france"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"CratePirateChestCaptain"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
id"CratePirateChest"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
id"CrateArmorySMG"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryShotgun"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrackingImplants"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrainingBombs"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryLaser"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryPistols"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityRiot"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeedsExotic"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeedsMedicinal"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsTools"
Sprite
sprite"Structures/Storage/Crates/hydroponics.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeeds"
Sprite
sprite"Structures/Storage/Crates/hydroponics.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCargoLuxuryHardsuit"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
id"CrateCargoGambling"
Sprite
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryP"
Sprite
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryS"
Sprite
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryD"
Sprite
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlantBGone"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyExplosive"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyFire"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInternals"
Sprite
sprite"Structures/Storage/Crates/o2.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInternalsLarge"
Sprite
sprite"Structures/Storage/Crates/o2.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNitrogenInternals"
Sprite
sprite"Structures/Storage/Crates/o2.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyRadiation"
Sprite
sprite"Structures/Storage/Crates/radiation.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInflatablewall"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateGenericBiosuit"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGear"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringToolbox"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableLV"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableMV"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableHV"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringFoamGrenade"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableBulk"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringElectricalSupplies"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringStationBeaconBundle"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringJetpack"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
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map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringMiniJetpack"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateAirlockKit"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
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map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEvaKit"
Sprite
sprite"Structures/Storage/Crates/command.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRCDAmmo"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRCD"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateParticleDecelerators"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSpaceHeater"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTechBoardRandom"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEShielding"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
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map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEJar"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEControl"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityEmitter"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityCollector"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityContainment"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityGenerator"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringParticleAccelerator"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGenerator"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSolar"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringShuttle"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaGenerator"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaCoil"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaGroundingRod"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodPizza"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodPizzaLarge"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodMRE"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodCooking"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodDinnerware"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodBarSupply"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodSoftdrinks"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodSoftdrinksLarge"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunPlushie"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunLizardPlushieBulk"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsVariety"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsBrass"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsString"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsWoodwind"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsKeyedPercussion"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsSpecial"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunArtSupplies"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunBoardGames"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunSadTromboneImplants"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunLightImplants"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunParty"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunWaterGuns"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunBoxing"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunPirate"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
id"CrateFunToyBox"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
id"CrateFunBikeHornImplants"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunMysteryFigurines"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunDartsSet"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialGlass"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialSteel"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialTextiles"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlastic"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialWood"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialBrass"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlasteel"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlasma"
Sprite
sprite"Structures/Storage/Crates/plasma.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialCardboard"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPaper"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialRandom"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSupplies"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistrySupplies"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryVials"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMindShieldImplants"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSurgery"
Sprite
sprite"Structures/Storage/Crates/surgery.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalScrubs"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyBurnKit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyToxinKit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyO2Kit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyBruteKit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyAdvancedKit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyRadiationKit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBodyBags"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVirologyBiosuit"
Sprite
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCBee"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCButterflies"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCat"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCChicken"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCrab"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCDuck"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCorgi"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCPuppyCorgi"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCow"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCGoat"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCGoose"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCGorilla"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMonkeyCube"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCKoboldCube"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMouse"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCParrot"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCPenguin"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCPig"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCSnake"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCHamster"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""0.0,0.125""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCHamlet"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""0.0,0.125""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCLizard"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCKangaroo"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMothroach"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeDigging"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeEVA"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeGun"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeBureaucracy"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeLights"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeMats"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeGiftsFromSyndicate"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeMerc"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeComs"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeTowercap"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSalvageEquipment"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSalvageAssortedGoodies"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT3"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT3T4"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT4"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScienceBiosuit"
Sprite
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCrewMonitoring"
Sprite
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityArmor"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityHelmet"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityNonlethal"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecuritySupplies"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRestraints"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityBiosuit"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityTrackingMindshieldImplants"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceJanitorialSupplies"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceReplacementLights"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceHolidayLights"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMousetrapBoxes"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceSmokeables"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceTheatre"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceCustomSmokable"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBureaucracy"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceFaxMachine"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServicePersonnel"
Sprite
sprite"Structures/Storage/Crates/command.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBooks"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceGuidebooks"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceSodaDispenser"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBoozeDispenser"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBox"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateJanitorBiosuit"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCartFilled"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,0.03125""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCandles"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringThruster"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGyroscope"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicateSurplusBundle"
Sprite
sprite"Structures/Storage/Crates/syndicate.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCybersunJuggernautBundle"
Sprite
sprite"Structures/Storage/Crates/syndicate.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicateSuperSurplusBundle"
Sprite
sprite"Structures/Storage/Crates/syndicate.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockBoozeFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChefvendFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockClothesFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockAutoDrobeFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockCondimentStationFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDinnerwareFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockEngineeringFilled"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockGamesFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockHotDrinksFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockMedicalFilled"
Sprite
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChemVendFilled"
Sprite
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockNutriMaxFilled"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockPTechFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockRobustSoftdrinksFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSalvageEquipmentFilled"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSecTechFilled"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSeedsFilled"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSmokesFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockVendomatFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockRoboticsFilled"
Sprite
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockTankDispenserFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockHappyHonkFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockGetmoreChocolateCorpFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChangFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDiscountDansFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDonutFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"ClothingBeltUtilityFilled"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltUtilityEngineering"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChiefEngineerFilled"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityFilled"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityWebbingFilled"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltJanitorFilled"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalFilled"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalEMTFilled"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltPlantFilled"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSheathFilled"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbingGrenadeFilled"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbingMedFilled"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltWandFilled"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltHolsterFilled"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChefFilled"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseBrownFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndieSniperBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndieLobbyingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseThiefBribingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MedkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"MedkitBurnFilled"
Sprite
state"burnkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitBruteFilled"
Sprite
state"brutekit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitToxinFilled"
Sprite
state"toxinkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitOxygenFilled"
Sprite
state"o2kit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitRadiationFilled"
Sprite
state"radkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitAdvancedFilled"
Sprite
state"advkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitCombatFilled"
Sprite
state"blackkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"StimkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"OxygenTankFilled"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyFunnyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AirTankFilled"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrogenTankFilled"
Sprite
sprite"Objects/Tanks/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrousOxideTankFilled"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlasmaTankFilled"
Sprite
sprite"Objects/Tanks/plasma.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMercFilled"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSyndieFilled"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxEmergencyFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxElectricalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxElectricalTurretFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxArtisticFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_green.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxMechanicalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_blue.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxSyndicateFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_syn.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxGoldFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_gold.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ClosetL3Filled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"bio"
stateDoorOpen"bio_open"
stateDoorClosed"bio_door"
id"ClosetL3VirologyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
id"ClosetL3SecurityFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"bio_sec"
stateDoorOpen"bio_sec_open"
stateDoorClosed"bio_sec_door"
id"ClosetL3JanitorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"bio_jan"
stateDoorOpen"bio_jan_open"
stateDoorClosed"bio_jan_door"
id"ClosetL3ScienceFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
id"LockerSalvageSpecialistFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
id"LockerSalvageSpecialistFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
id"DresserCaptainFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefEngineerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefMedicalOfficerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfPersonnelFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfSecurityFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserQuarterMasterFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserResearchDirectorFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserWardenFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"ClosetToolFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_tool_door"
id"LockerElectricalSuppliesFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_elec_door"
id"LockerWeldingSuppliesFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_weld_door"
id"LockerAtmosphericsFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
id"LockerAtmosphericsFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
id"LockerEngineerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
id"LockerEngineerFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
id"ClosetRadiationSuitFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_rad_door"
id"LockerQuarterMasterFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"qm"
stateDoorOpen"qm_open"
stateDoorClosed"qm_door"
id"LockerCaptainFilledNoLaser"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
id"LockerCaptainFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
id"LockerCaptainFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
id"LockerHeadOfPersonnelFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"hop_door"
id"LockerChiefEngineerFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
id"LockerChiefEngineerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
id"LockerChiefMedicalOfficerFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
id"LockerChiefMedicalOfficerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
id"LockerResearchDirectorFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
id"LockerResearchDirectorFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
id"LockerHeadOfSecurityFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
id"LockerHeadOfSecurityFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
id"LockerFreezerVaultFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
id"LockerMedicineFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"med_door"
id"LockerMedicalFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"med_secure"
stateDoorOpen"med_secure_open"
stateDoorClosed"med_secure_door"
id"LockerChemistryFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"chemical_door"
id"LockerParamedicFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"paramed"
stateDoorOpen"paramed_open"
stateDoorClosed"paramed_door"
id"LockerSyndicatePersonalFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"ClosetEmergencyFilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"emergency"
stateDoorOpen"emergency_open"
stateDoorClosed"emergency_door"
id"ClosetEmergencyN2FilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"n2"
stateDoorOpen"n2_open"
stateDoorClosed"n2_door"
id"ClosetFireFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"fire"
stateDoorOpen"fire_open"
stateDoorClosed"fire_door"
id"ClosetMaintenanceFilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
id"LockerScienceFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"science"
stateDoorOpen"science_open"
stateDoorClosed"science_door"
id"LockerWardenFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
id"LockerWardenFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
id"LockerSecurityFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
id"LockerBrigmedicFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"brigmedic"
stateDoorOpen"armory_open"
stateDoorClosed"brigmedic_door"
id"LockerDetectiveFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
id"ClosetBombFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"bomb"
stateDoorOpen"bomb_open"
stateDoorClosed"bomb_door"
id"GunSafeDisabler"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafePistolMk58"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeRifleLecter"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeSubMachineGunDrozd"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeShotgunEnforcer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeShotgunKammerer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeSubMachineGunWt550"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeLaserCarbine"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"LockerBoozeFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
id"ClosetChefFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"ClosetJanitorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"ClosetLegalFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
id"LockerBotanistFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
id"LockerBotanistLoot"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
id"ClosetJanitorBombFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"janitor_bomb"
stateDoorOpen"janitor_bomb_open"
stateDoorClosed"janitor_bomb_door"
id"LockerOldAISat"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"LockerSyndicateShipGearBasic"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"LockerSyndicateShipGearBasicChameleonKit"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"SuitStorageEVA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAAlternate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAEmergency"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAPrisoner"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVASyndicate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAPirate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageNTSRA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageBasic"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEngi"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageAtmos"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSec"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCE"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCMO"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageRD"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageHOS"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageWarden"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCaptain"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSalv"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSyndie"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStoragePirateCap"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageWizard"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"WardrobeGreyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"grey_door"
id"WardrobeMixedFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeYellowFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
id"WardrobeWhiteFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeBlueFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
id"WardrobePinkFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"pink_door"
id"WardrobeBlackFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeGreenFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
id"WardrobePrisonFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
id"WardrobeRoboticsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeChemistryFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeGeneticsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeVirologyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeScienceFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeBotanistFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
id"WardrobeMedicalDoctorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeChapelFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeSecurityFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"red_door"
id"WardrobeCargoFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
id"WardrobeSalvageFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeAtmosphericsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"atmos_wardrobe_door"
id"WardrobeEngineeringFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
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id"ClothingNeckCorvaxPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"cor"
id"ClothingNeckDonkPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"donk"
id"ClothingNeckEarthPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"earth"
id"ClothingNeckEchoPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"echo"
id"ClothingNeckElysiumPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"ely"
id"ClothingNeckLogistikaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"logistika"
id"ClothingNeckMainPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"main"
id"ClothingNeckDeForestPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"med"
id"ClothingNeckNakamuraPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nakamura"
id"ClothingNeckNanoTrasenPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nano"
id"ClothingNeckNebulaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"neb"
id"ClothingNeckNovaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nova"
id"ClothingNeckSyndicakePin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"sind"
id"ClothingNeckSolarisPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"sol"
id"ClothingNeckVitezstviPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"vit"
id"ClothingNeckWhiteListPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"wl"
id"ClothingNeckHorrific"
Sprite
sprite"Corvax/Clothing/Neck/Ties/disco.rsi"
state"icon"
id"ClothingOuterArmorCentcomCarapace"
Sprite
sprite"Corvax/Clothing/OuterClothing/Armor/centcom_naval_carapace.rsi"
state"icon"
id"ClothingOuterCoatHoSGreatcoat"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/hos_greatcoat.rsi"
id"ClothingOuterCoatDetectiveDark"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/noirdet.rsi"
id"ClothingOuterCoatWardenAlt"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/warden_alt.rsi"
id"ClothingOuterCoatSecurityOvercoat"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/sec_leather.rsi"
state"icon"
id"ClothingOuterCoatLabSecurityMedic"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/labcoat_security_medic.rsi"
state"icon"
id"ClothingOuterCoatCaptain"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/captain.rsi"
state"icon"
id"ClothingOuterCoatHOP"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/hop.rsi"
state"icon"
id"ClothingOuterHardsuitCBURNLeader"
Sprite
sprite"Corvax/Clothing/OuterClothing/hardsuits/cburncommander.rsi"
state"icon"
id"ClothingOuterAerostaticBomberJacket"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/kim.rsi"
state"icon"
id"ClothingOuterDiscoAssBlazer"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/disco.rsi"
state"icon"
id"ClothingOuterVestArmorSec"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/armor_sec.rsi"
id"ClothingOuterVestArmorMedSec"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/armor_sec_med.rsi"
id"ClothingOuterVestSecurityMedic"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/vest_security_medic.rsi"
state"icon"
id"ClothingShoesBootsJackSec"
Sprite
sprite"Corvax/Clothing/Shoes/Boots/jackboots_sec.rsi"
id"ClothingShoesGreenLizardskin"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/disco.rsi"
state"icon"
id"ClothingShoesAerostatic"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/kim.rsi"
state"icon"
id"ClothingShoesCentcomBlack"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/centcom_officer_black.rsi"
state"icon"
id"ClothingShoesSchoolBlack"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/schoolblackshoes.rsi"
state"icon"
id"ClothingShoesSchoolWhite"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/schoolwhiteshoes.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomOfficial"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/centcom_official.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomOfficer"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/centcom_officer.rsi"
state"icon"
id"ClothingUniformJumpskirtElegantMaid"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/elegantmaid.rsi"
state"icon"
id"ClothingUniformColorJumpskirtRainbow"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/rainbow.rsi"
state"icon"
id"ClothingUniformJumpskirtSchool"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/schoolskirt.rsi"
state"icon"
id"ClothingUniformJumpskirtCapTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/cap_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpskirtHoPTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/hop_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpskirtHoSBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/hos_black.rsi"
state"icon"
id"ClothingUniformJumpskirtRDClassical"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/rd_classical.rsi"
state"icon"
id"ClothingUniformJumpsuitSuperstarCop"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/disco.rsi"
state"icon"
id"ClothingUniformJumpsuitAerostatic"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/kim.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomOfficerBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/centcom_officer_black.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomAdmiral"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/centcom_admiral.rsi"
state"icon"
id"ClothingUniformJumpsuitCapTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/cap_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpsuitHoPTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/hop_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpsuitHoSBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/hos_black.rsi"
state"icon"
id"ClothingUniformJumpsuitRDClassical"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/rd_classical.rsi"
state"icon"
id"PortalGate"
Sprite
sprite"Structures/Machines/gateway.rsi"
layers""
- state"portal"
id"MobGorillaLargo"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"crawling"
sprite"Corvax/Mobs/Pets/largo.rsi"
id"MobVulpkanin"
Sprite
noRot"true"
drawdepth"Mobs"
id"DrinkAlexanderGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBadTouchGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBoyarskyGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBrambleGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDaiquiriGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDarkAndStormyGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkEspressoMartiniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkKvassGlass"
Sprite
sprite"Corvax/Objects/Consumable/Drinks/kvass.rsi"
state"icon"
id"DrinkMaiTaiGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMoscowMuleGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNegroniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkOldFashionedGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPalomaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkYorshGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCampariBottleFull"
Sprite
sprite"Corvax/Objects/Consumable/Drinks/campari.rsi"
state"icon"
id"FoodPelmeniBowl"
Sprite
sprite"Corvax/Objects/Consumable/Food/bowl.rsi"
layers""
- state"pelmeni"
id"FoodBakedVulpkaninPlate"
Sprite
sprite"Corvax/Objects/Consumable/Food/plate.rsi"
layers""
- state"baked_vulpkanin"
id"NewYearTree0"
Sprite
state"before"
noRot"true"
sprite"Corvax/Objects/Decoration/Flora/newyear_tree.yml"
drawdepth"Overdoors"
offset"0, 1"
id"BasePresentBox"
id"SmallPresentBox"
Sprite
sprite"Corvax/Objects/Decoration/Presents/small_present.yml"
noRot"true"
layers""
- state"ribbon"
map"[ "base" ]"
id"EncryptionKeyIAA"
Sprite
layers""
- state"nano_label"
sprite"Objects/Devices/encryption_keys.rsi"
id"IAAPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"PilotPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SalvageShuttleConsoleCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"cpuboard"
drawdepth"Items"
noRot"false"
id"PrinterDocMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
drawdepth"Items"
noRot"false"
id"BookLoreBase"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers""
- state"book_expensive_crystal"
color"""
map"[ "overlay" ]"
id"BookExpensiveCrystal"
Sprite
layers""
- state"book_expensive_crystal"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookClones"
Sprite
layers""
- state"book_clones"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookDAM"
Sprite
layers""
- state"book_DAM"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookFaks"
Sprite
layers""
- state"book_faks"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookFamalis"
Sprite
layers""
- state"book_famalis"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGrav"
Sprite
layers""
- state"book_grav"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookHalifat"
Sprite
layers""
- state"book_halifat"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookRedspace"
Sprite
layers""
- state"book_redspace"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookShips"
Sprite
layers""
- state"book_ships"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookZP"
Sprite
layers""
- state"book_zp"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUSSP"
Sprite
layers""
- state"book_polit_USSP"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMirt"
Sprite
layers""
- state"book_cult_mirt"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGior"
Sprite
layers""
- state"book_gior"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookSNK"
Sprite
layers""
- state"book_snk"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUmpor"
Sprite
layers""
- state"book_umpor"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookNooc"
Sprite
layers""
- state"book_nooc"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookNakamura"
Sprite
layers""
- state"book_nakamura"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookVitz"
Sprite
layers""
- state"book_vitz"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGefest"
Sprite
layers""
- state"book_gefest"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookConarex"
Sprite
layers""
- state"book_conarex"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookPetr"
Sprite
layers""
- state"book_petr"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookSaibasan"
Sprite
layers""
- state"book_saibasan"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUnath1"
Sprite
layers""
- state"book_unath_1"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUnath2"
Sprite
layers""
- state"book_unath_2"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookDione"
Sprite
layers""
- state"book_dione"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookBSS"
Sprite
layers""
- state"book_BSS"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookScaf"
Sprite
layers""
- state"book_scaf"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMBS1"
Sprite
layers""
- state"book_MBS1"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMBS2"
Sprite
layers""
- state"book_MBS2"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookImplants"
Sprite
layers""
- state"book_implant"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"PrinterDocFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
- state"icon-default"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"IAAIDCard"
Sprite
layers""
- state"idiaa"
sprite"Objects/Misc/id_cards.rsi"
id"PilotIDCard"
Sprite
layers""
- state"idpilot"
sprite"Objects/Misc/id_cards.rsi"
id"StationGoalPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"RubberStampIAA"
Sprite
sprite"Corvax/Objects/Misc/stamps.rsi"
state"stamp-iaa"
id"FloorTileItemWoodParquet"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet"
id"FloorTileItemWoodBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_black"
id"FloorTileItemWoodDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_dark"
id"FloorTileItemWoodLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_light"
id"FloorTileItemWoodRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_red"
id"FloorTileItemWoodLargeBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_black"
id"FloorTileItemWoodLargeDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_dark"
id"FloorTileItemWoodLargeLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_light"
id"FloorTileItemWoodLargeRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_red"
id"FloorTileItemWoodParquetBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_black"
id"FloorTileItemWoodParquetDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_dark"
id"FloorTileItemWoodParquetLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_light"
id"FloorTileItemWoodParquetRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_red"
id"FloorTileItemWoodChess"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess"
id"FloorTileItemWoodChessBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_black"
id"FloorTileItemWoodChessDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_dark"
id"FloorTileItemWoodChessLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_light"
id"FloorTileItemWoodChessRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_red"
id"OpporozidoneBeakerSmall"
Sprite
sprite"Objects/Specific/Chemistry/beaker.rsi"
layers""
- state"beaker1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"StatueTushkan"
Sprite
sprite"Corvax/Structures/Decoration/maps_statues.rsi"
state"tushkan"
drawdepth"Mobs"
offset""0.0, 1.5""
id"ChairCarp"
Sprite
sprite"Corvax/Structures/Furniture/chairs.rsi"
state"carp"
noRot"true"
id"PottedPlantAlt0"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-0"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt1"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-1"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt2"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-2"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt3"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-3"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt4"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-4"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt5"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-5"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt6"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-6"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt7"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-7"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt8"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-8"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PrinterDoc"
Sprite
sprite"Corvax/Structures/Machines/printer.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"CentcomComputerComms"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSalvage"
Sprite
layers""
- map"["computerLayerKeys"]"
state"generic_keys"
sprite"Structures/Machines/computers.rsi"
id"KvassTank"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"KvassTankFull"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"BarSignAlcoholic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"SignNewYear"
Sprite
state"corvax_newyear"
shader"unshaded"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"FloorAzureWaterEntity"
Sprite
sprite"Corvax/Tiles/Planet/azure_water.rsi"
drawdepth"BelowFloor"
layers""
- state"shoreline_azure_water"
id"Clothing"
Sprite
drawdepth"Items"
noRot"false"
id"ClothingBackpack"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackClown"
Sprite
sprite"Clothing/Back/Backpacks/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackIan"
Sprite
sprite"Clothing/Back/Backpacks/ian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSecurity"
Sprite
sprite"Clothing/Back/Backpacks/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackBrigmedic"
Sprite
sprite"Clothing/Back/Backpacks/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackEngineering"
Sprite
sprite"Clothing/Back/Backpacks/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackAtmospherics"
Sprite
sprite"Clothing/Back/Backpacks/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMedical"
Sprite
sprite"Clothing/Back/Backpacks/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCaptain"
Sprite
sprite"Clothing/Back/Backpacks/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMime"
Sprite
sprite"Clothing/Back/Backpacks/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChemistry"
Sprite
sprite"Clothing/Back/Backpacks/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackHydroponics"
Sprite
sprite"Clothing/Back/Backpacks/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackScience"
Sprite
sprite"Clothing/Back/Backpacks/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackVirology"
Sprite
sprite"Clothing/Back/Backpacks/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackGenetics"
Sprite
sprite"Clothing/Back/Backpacks/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCargo"
Sprite
sprite"Clothing/Back/Backpacks/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSalvage"
Sprite
sprite"Clothing/Back/Backpacks/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMerc"
Sprite
sprite"Clothing/Back/Backpacks/merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTLeader"
Sprite
sprite"Clothing/Back/Backpacks/ertleader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTSecurity"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTMedical"
Sprite
sprite"Clothing/Back/Backpacks/ertmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTEngineer"
Sprite
sprite"Clothing/Back/Backpacks/erteng.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTJanitor"
Sprite
sprite"Clothing/Back/Backpacks/ertjanitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTClown"
Sprite
sprite"Clothing/Back/Backpacks/ertclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTChaplain"
Sprite
sprite"Clothing/Back/Backpacks/ertchaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDeathSquad"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSyndicate"
Sprite
sprite"Clothing/Back/Backpacks/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackHolding"
Sprite
sprite"Clothing/Back/Backpacks/holding.rsi"
state"holding"
layers""
- state"holding-unlit"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCluwne"
Sprite
sprite"Clothing/Back/Backpacks/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackElectropack"
Sprite
sprite"Clothing/Back/Backpacks/electropack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug2"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug3"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug4"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffel"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelEngineering"
Sprite
sprite"Clothing/Back/Duffels/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelAtmospherics"
Sprite
sprite"Clothing/Back/Duffels/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelMedical"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCaptain"
Sprite
sprite"Clothing/Back/Duffels/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSecurity"
Sprite
sprite"Clothing/Back/Duffels/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelBrigmedic"
Sprite
sprite"Clothing/Back/Duffels/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelChemistry"
Sprite
sprite"Clothing/Back/Duffels/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelVirology"
Sprite
sprite"Clothing/Back/Duffels/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelGenetics"
Sprite
sprite"Clothing/Back/Duffels/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelMime"
Sprite
sprite"Clothing/Back/Duffels/mime.rsi"
storageOpenSound""
collection"null"
storageInsertSound""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelScience"
Sprite
sprite"Clothing/Back/Duffels/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelHydroponics"
Sprite
sprite"Clothing/Back/Duffels/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCargo"
Sprite
sprite"Clothing/Back/Duffels/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSalvage"
Sprite
sprite"Clothing/Back/Duffels/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicate"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmo"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmoBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateMedicalBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelHolding"
Sprite
sprite"Clothing/Back/Duffels/holding.rsi"
state"icon"
layers""
- state"icon-unlit"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCBURN"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchel"
Sprite
sprite"Clothing/Back/Satchels/satchel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelLeather"
Sprite
sprite"Clothing/Back/Satchels/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelEngineering"
Sprite
sprite"Clothing/Back/Satchels/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelAtmospherics"
Sprite
sprite"Clothing/Back/Satchels/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelClown"
Sprite
sprite"Clothing/Back/Satchels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelMime"
Sprite
sprite"Clothing/Back/Satchels/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelMedical"
Sprite
sprite"Clothing/Back/Satchels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelChemistry"
Sprite
sprite"Clothing/Back/Satchels/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelVirology"
Sprite
sprite"Clothing/Back/Satchels/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelGenetics"
Sprite
sprite"Clothing/Back/Satchels/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelScience"
Sprite
sprite"Clothing/Back/Satchels/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelSecurity"
Sprite
sprite"Clothing/Back/Satchels/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelBrigmedic"
Sprite
sprite"Clothing/Back/Satchels/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelCaptain"
Sprite
sprite"Clothing/Back/Satchels/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelHydroponics"
Sprite
sprite"Clothing/Back/Satchels/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelCargo"
Sprite
sprite"Clothing/Back/Satchels/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelSalvage"
Sprite
sprite"Clothing/Back/Satchels/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelHolding"
Sprite
sprite"Clothing/Back/Satchels/holding.rsi"
state"icon"
layers""
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shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChameleon"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackWaterTank"
Sprite
sprite"Clothing/Back/Backpacks/waterbackpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltStorageBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltAmmoProviderBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltUtility"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChiefEngineer"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltAssault"
Sprite
sprite"Clothing/Belt/assault.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltJanitor"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedical"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalEMT"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltPlant"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChef"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurity"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSheath"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
drawdepth"Items"
noRot"false"
id"ClothingBeltBandolier"
Sprite
sprite"Clothing/Belt/bandolier.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChampion"
Sprite
sprite"Clothing/Belt/champion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltHolster"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSyndieHolster"
Sprite
sprite"Clothing/Belt/syndieholster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityWebbing"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMercWebbing"
Sprite
sprite"Clothing/Belt/mercwebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSalvageWebbing"
Sprite
sprite"Clothing/Belt/salvagewebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbing"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbingMed"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSuspendersRed"
Sprite
sprite"Clothing/Belt/suspenders_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSuspendersBlack"
Sprite
sprite"Clothing/Belt/suspenders_black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltWand"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltQuiver"
Sprite
sprite"Clothing/Belt/quiver.rsi"
layers""
- state"icon"
- map"[ "enum.StorageContainerVisualLayers.Fill" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltStorageWaistbag"
Sprite
sprite"Clothing/Belt/waistbag_leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadset"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetGrey"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMining"
Sprite
sprite"Clothing/Ears/Headsets/mining.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetQM"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCE"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCMO"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMedicalScience"
Sprite
sprite"Clothing/Ears/Headsets/medicalscience.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetRobotics"
Sprite
sprite"Clothing/Ears/Headsets/robotics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetRD"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetBrigmedic"
Sprite
sprite"Clothing/Ears/Headsets/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetService"
Sprite
sprite"Clothing/Ears/Headsets/service.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetFreelance"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAlt"
Sprite
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltSyndicate"
Sprite
sprite"Clothing/Ears/Headsets/syndicate.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltFreelancer"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetChameleon"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadEyeBaseFlippable"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingHeadEyeBaseFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGar"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGarOrange"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-alt"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGarGiga"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-super"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesMeson"
Sprite
sprite"Clothing/Eyes/Glasses/meson.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/glasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesJensen"
Sprite
sprite"Clothing/Eyes/Glasses/jensen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesJamjar"
Sprite
sprite"Clothing/Eyes/Glasses/jamjar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesOutlawGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/outlawglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesCheapSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/secglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesCommand"
Sprite
sprite"Clothing/Eyes/Glasses/commandglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesMercenary"
Sprite
sprite"Clothing/Eyes/Glasses/mercglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesThermal"
Sprite
sprite"Clothing/Eyes/Glasses/thermal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesChemical"
Sprite
sprite"Clothing/Eyes/Glasses/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesVisorNinja"
Sprite
sprite"Clothing/Eyes/Glasses/ninjavisor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudDiagnostic"
Sprite
sprite"Clothing/Eyes/Hud/diag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/med.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/sec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudCommand"
Sprite
sprite"Clothing/Eyes/Hud/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beergoggles.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudFriedOnion"
Sprite
sprite"Clothing/Eyes/Hud/friedonion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/onionbeer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedOnion"
Sprite
sprite"Clothing/Eyes/Hud/medonion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/medonionbeer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedSec"
Sprite
sprite"Clothing/Eyes/Hud/medsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMultiversal"
Sprite
sprite"Clothing/Eyes/Hud/medsecengi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudOmni"
Sprite
sprite"Clothing/Eyes/Hud/omni.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSyndicate"
Sprite
sprite"Clothing/Eyes/Hud/synd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSyndicateAgent"
Sprite
sprite"Clothing/Eyes/Hud/syndagent.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesHiddenSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/medpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudMedicalFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/secpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudSecurityFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beerpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudBeerFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudDiag"
Sprite
sprite"Clothing/Eyes/Hud/diagpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudDiagFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesBlindfold"
Sprite
sprite"Clothing/Eyes/Misc/blindfold.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatch"
Sprite
sprite"Clothing/Eyes/Misc/eyepatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesChameleon"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesSyntheticBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"RingBase"
Sprite
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorPurple"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorRed"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBlue"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorTeal"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorGray"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorGreen"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorLightBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorOrange"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorWhite"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBlack"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorYellow"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorYellowBudget"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesConducting"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingRed"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingBlue"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingGreen"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxinggreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingYellow"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingRigged"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCaptain"
Sprite
sprite"Clothing/Hands/Gloves/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesHop"
Sprite
sprite"Clothing/Hands/Gloves/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesLatex"
Sprite
sprite"Clothing/Hands/Gloves/latex.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesNitrile"
Sprite
sprite"Clothing/Hands/Gloves/nitrile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesLeather"
Sprite
sprite"Clothing/Hands/Gloves/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesPowerglove"
Sprite
sprite"Clothing/Hands/Gloves/powerglove.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesRobohands"
Sprite
sprite"Clothing/Hands/Gloves/robohands.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesSpaceNinja"
Sprite
sprite"Clothing/Hands/Gloves/spaceninja.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/combat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsTacticalMaidGloves"
Sprite
sprite"Clothing/Hands/Gloves/tacticalmaidgloves.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsMercGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/mercbattle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesFingerless"
Sprite
sprite"Clothing/Hands/Gloves/fingerless.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesFingerlessInsulated"
Sprite
sprite"Clothing/Hands/Gloves/fingerlessinsuls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesMercFingerless"
Sprite
sprite"Clothing/Hands/Gloves/mercfingerless.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ThievingGloves"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCluwne"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesNorthStar"
Sprite
sprite"Clothing/Hands/Gloves/northstar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesForensic"
Sprite
sprite"Clothing/Hands/Gloves/forensic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesJanitor"
Sprite
sprite"Clothing/Hands/Gloves/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GoldRing"
Sprite
layers""
- state"ring"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRing"
Sprite
layers""
- state"ring"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"GoldRingDiamond"
Sprite
layers""
- state"gem"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRingDiamond"
Sprite
layers""
- state"gem"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"GoldRingGem"
Sprite
layers""
- state"gem"
color"""
map"[ "gemColor" ]"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRingGem"
Sprite
layers""
- state"gem"
map"[ "gemColor" ]"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHandsChameleon"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsChameleonThief"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatAnimalCat"
Sprite
sprite"Clothing/Head/Animals/cat.rsi"
state"icon"
id"ClothingHeadHatAnimalCatBrown"
Sprite
sprite"Clothing/Head/Animals/cat2.rsi"
state"icon"
id"ClothingHeadHatAnimalCatBlack"
Sprite
sprite"Clothing/Head/Animals/cat3.rsi"
state"icon"
id"ClothingHeadHatAnimalHeadslime"
Sprite
sprite"Clothing/Head/Animals/headslime.rsi"
state"icon"
id"ClothingHeadHatAnimalMonkey"
Sprite
sprite"Clothing/Head/Animals/monkey.rsi"
state"icon"
id"ClothingHeadBandBase"
Sprite
layers""
- state"icon_mask"
map"[ "unfoldedLayer" ]"
visible"false"
state"icon"
id"ClothingHeadBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadLightBase"
Sprite
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadEVAHelmetBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetEVA"
Sprite
sprite"Clothing/Head/Helmets/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetEVALarge"
Sprite
sprite"Clothing/Head/Helmets/eva_large.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSyndicate"
Sprite
sprite"Clothing/Head/Helmets/eva_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetCosmonaut"
Sprite
sprite"Clothing/Head/Helmets/cosmonaut.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetVoidParamed"
Sprite
sprite"Clothing/Head/Helmets/paramedhelm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetAncient"
Sprite
sprite"Clothing/Head/Helmets/ancientvoidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatBase"
Sprite
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatBlue"
Sprite
sprite"Clothing/Head/Hardhats/blue.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatOrange"
Sprite
sprite"Clothing/Head/Hardhats/orange.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatRed"
Sprite
sprite"Clothing/Head/Hardhats/red.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatWhite"
Sprite
sprite"Clothing/Head/Hardhats/white.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatYellow"
Sprite
sprite"Clothing/Head/Hardhats/yellow.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatYellowDark"
Sprite
sprite"Clothing/Head/Hardhats/dark_yellow.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatArmored"
Sprite
sprite"Clothing/Head/Hardhats/armored.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeaverHat"
Sprite
sprite"Clothing/Head/Hats/beaver_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeret"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretFrench"
Sprite
sprite"Clothing/Head/Hats/beret_french.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretSecurity"
Sprite
sprite"Clothing/Head/Hats/beret_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecurityTrooper"
Sprite
sprite"Clothing/Head/Hats/security_trooper_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCasa"
Sprite
sprite"Clothing/Head/Hats/casa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretRND"
Sprite
sprite"Clothing/Head/Hats/beret_rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretEngineering"
Sprite
sprite"Clothing/Head/Hats/beret_engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretQM"
Sprite
sprite"Clothing/Head/Hats/beret_qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretHoS"
Sprite
sprite"Clothing/Head/Hats/beret_hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretWarden"
Sprite
sprite"Clothing/Head/Hats/beret_warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretSeniorPhysician"
Sprite
sprite"Clothing/Head/Hats/beret_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretBrigmedic"
Sprite
sprite"Clothing/Head/Hats/beret_brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretMerc"
Sprite
sprite"Clothing/Head/Hats/beret_merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBowlerHat"
Sprite
sprite"Clothing/Head/Hats/bowler_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCaptain"
Sprite
sprite"Clothing/Head/Hats/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCardborg"
Sprite
sprite"Clothing/Head/Hats/cardborg_h.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcom"
Sprite
sprite"Clothing/Head/Hats/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChef"
Sprite
sprite"Clothing/Head/Hats/chefhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFedoraBrown"
Sprite
sprite"Clothing/Head/Hats/brownfedora.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFedoraGrey"
Sprite
sprite"Clothing/Head/Hats/greyfedora.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFez"
Sprite
sprite"Clothing/Head/Hats/fez.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHopcap"
Sprite
sprite"Clothing/Head/Hats/hopcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoshat"
Sprite
sprite"Clothing/Head/Hats/hoshat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOutlawHat"
Sprite
sprite"Clothing/Head/Hats/outlawhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch1"
Sprite
sprite"Clothing/Head/Hats/witchhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPaper"
Sprite
sprite"Clothing/Head/Hats/paper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirate"
Sprite
sprite"Clothing/Head/Hats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPlaguedoctor"
Sprite
sprite"Clothing/Head/Hats/plaguedoctor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedwizard"
Sprite
sprite"Clothing/Head/Hats/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSantahat"
Sprite
sprite"Clothing/Head/Hats/santahat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSombrero"
Sprite
sprite"Clothing/Head/Hats/sombrero.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapBlue"
Sprite
sprite"Clothing/Head/Hats/surgcap_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapGreen"
Sprite
sprite"Clothing/Head/Hats/surgcap_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapPurple"
Sprite
sprite"Clothing/Head/Hats/surgcap_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTophat"
Sprite
sprite"Clothing/Head/Hats/tophat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatUshanka"
Sprite
sprite"Clothing/Head/Hats/ushanka.rsi"
layers""
- state"icon-up"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatVioletwizard"
Sprite
sprite"Clothing/Head/Hats/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWarden"
Sprite
sprite"Clothing/Head/Hats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch"
Sprite
sprite"Clothing/Head/Hats/witch.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizardFake"
Sprite
sprite"Clothing/Head/Hats/wizard_fake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizardBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizard"
Sprite
sprite"Clothing/Head/Hats/wizardhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatXmasCrown"
Sprite
sprite"Clothing/Head/Hats/xmascrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTrucker"
Sprite
sprite"Clothing/Head/Hats/truckershat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicatePink"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicateRed"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSack"
Sprite
sprite"Clothing/Head/Hats/papersack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSackSmile"
Sprite
sprite"Clothing/Head/Hats/papersacksmile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadFishCap"
Sprite
sprite"Clothing/Head/Hats/fishcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadNurseHat"
Sprite
sprite"Clothing/Head/Hats/nursehat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadRastaHat"
Sprite
sprite"Clothing/Head/Hats/rasta.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadSafari"
Sprite
sprite"Clothing/Head/Hats/safarihat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJester"
Sprite
sprite"Clothing/Head/Hats/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJesterAlt"
Sprite
sprite"Clothing/Head/Hats/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretCmo"
Sprite
sprite"Clothing/Head/Hats/beret_cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirateTricord"
Sprite
sprite"Clothing/Head/Hats/piratetricord.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWatermelon"
Sprite
sprite"Clothing/Head/Hats/melon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHolyWatermelon"
Sprite
sprite"Clothing/Head/Hats/holyhatmelon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndie"
Sprite
sprite"Clothing/Head/Hats/syndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndieMAA"
Sprite
sprite"Clothing/Head/Hats/syndiecap_maa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTacticalMaidHeadband"
Sprite
sprite"Clothing/Head/Hats/tacticalmaidheadband.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHetmanHat"
Sprite
sprite"Clothing/Head/Hats/hetman_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMagician"
Sprite
state""icon""
sprite"Clothing/Head/Hats/magician.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCapcap"
Sprite
sprite"Clothing/Head/Hats/capcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcomcap"
Sprite
sprite"Clothing/Head/Hats/comcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGladiator"
Sprite
sprite"Clothing/Head/Hats/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyRed"
Sprite
sprite"Clothing/Head/Hats/party_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyYellow"
Sprite
sprite"Clothing/Head/Hats/party_yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyGreen"
Sprite
sprite"Clothing/Head/Hats/party_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyBlue"
Sprite
sprite"Clothing/Head/Hats/party_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyWaterCup"
Sprite
sprite"Clothing/Head/Hats/party_water_cup.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreyFlatcap"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBrownFlatcap"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBrown"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBlack"
Sprite
sprite"Clothing/Head/Hats/cowboyhatblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyGrey"
Sprite
sprite"Clothing/Head/Hats/cowboyhatgrey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyRed"
Sprite
sprite"Clothing/Head/Hats/cowboyhatred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyWhite"
Sprite
sprite"Clothing/Head/Hats/cowboyhatwhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBountyHunter"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbountyhunter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatStrawHat"
Sprite
sprite"Clothing/Head/Hats/straw_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretMedic"
Sprite
sprite"Clothing/Head/Hats/beret_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBasic"
Sprite
sprite"Clothing/Head/Helmets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetMerc"
Sprite
sprite"Clothing/Head/Helmets/merc_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwat"
Sprite
sprite"Clothing/Head/Helmets/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwatSyndicate"
Sprite
sprite"Clothing/Head/Helmets/swat_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetRiot"
Sprite
sprite"Clothing/Head/Helmets/light_riot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBombSuit"
Sprite
sprite"Clothing/Head/Helmets/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJanitorBombSuit"
Sprite
sprite"Clothing/Head/Helmets/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetCult"
Sprite
sprite"Clothing/Head/Helmets/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSpaceNinja"
Sprite
sprite"Clothing/Head/Helmets/spaceninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetTemplar"
Sprite
sprite"Clothing/Head/Helmets/templar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetThunderdome"
Sprite
sprite"Clothing/Head/Helmets/thunderdome.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetWizardHelm"
Sprite
sprite"Clothing/Head/Helmets/wizardhelm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetFire"
Sprite
sprite"Clothing/Head/Helmets/firehelmet.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetAtmosFire"
Sprite
sprite"Clothing/Head/Helmets/atmos_firehelmet.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetLing"
Sprite
sprite"Clothing/Head/Helmets/linghelmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTLeader"
Sprite
sprite"Clothing/Head/Helmets/ert_leader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTSecurity"
Sprite
sprite"Clothing/Head/Helmets/ert_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTMedic"
Sprite
sprite"Clothing/Head/Helmets/ert_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTEngineer"
Sprite
sprite"Clothing/Head/Helmets/ert_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTJanitor"
Sprite
sprite"Clothing/Head/Helmets/ert_janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetRaid"
Sprite
sprite"Clothing/Head/Helmets/syndie-raid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBone"
Sprite
sprite"Clothing/Head/Helmets/bone_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetPodWars"
Sprite
sprite"Clothing/Head/Helmets/podwars_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJustice"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers""
- state"icon-light"
visible"false"
shader"unshaded"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJusticeEmpty"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers""
- state"icon-light"
visible"false"
shader"unshaded"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioGeneral"
Sprite
sprite"Clothing/Head/Hoods/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioCmo"
Sprite
sprite"Clothing/Head/Hoods/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioJanitor"
Sprite
sprite"Clothing/Head/Hoods/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioScientist"
Sprite
sprite"Clothing/Head/Hoods/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioSecurity"
Sprite
sprite"Clothing/Head/Hoods/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioVirology"
Sprite
sprite"Clothing/Head/Hoods/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodChaplainHood"
Sprite
sprite"Clothing/Head/Hoods/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodCulthood"
Sprite
sprite"Clothing/Head/Hoods/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodNunHood"
Sprite
sprite"Clothing/Head/Hoods/nun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodRad"
Sprite
sprite"Clothing/Head/Hoods/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodGoliathCloak"
Sprite
sprite"Clothing/Head/Hoods/goliathcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodIan"
Sprite
sprite"Clothing/Head/Hoods/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetHardsuitCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodMoth"
Sprite
sprite"Clothing/Head/Hoods/moth.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodVoidCloak"
Sprite
sprite"Clothing/Head/Hoods/voidcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBunny"
Sprite
sprite"Clothing/Head/Misc/bunny.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCake"
Sprite
sprite"Clothing/Head/Misc/cake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChickenhead"
Sprite
sprite"Clothing/Head/Misc/chickenhead.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFlowerWreath"
Sprite
sprite"Clothing/Head/Misc/flower-wreath.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPumpkin"
Sprite
sprite"Clothing/Head/Misc/pumpkin.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPwig"
Sprite
sprite"Clothing/Head/Misc/pwig.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadMirror"
Sprite
sprite"Clothing/Head/Misc/head_mirror.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRichard"
Sprite
sprite"Clothing/Head/Misc/richard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSkub"
Sprite
sprite"Clothing/Head/Misc/skubhead.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatShrineMaidenWig"
Sprite
sprite"Clothing/Head/Misc/shrine-maidens-wig.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCone"
Sprite
sprite"Clothing/Head/Misc/cone.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFancyCrown"
Sprite
sprite"Clothing/Head/Misc/fancycrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCatEars"
Sprite
sprite"Clothing/Head/Hats/catears.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatDogEars"
Sprite
sprite"Clothing/Head/Hats/dogears.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSquid"
Sprite
sprite"Clothing/Head/Misc/squiddy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedRacoon"
Sprite
sprite"Clothing/Head/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WaterDropletHat"
Sprite
sprite"Clothing/Head/Misc/waterdroplet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHairflower"
Sprite
sprite"Clothing/Head/Misc/hairflower.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHeadHatBaseFlippable"
Sprite
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHeadHatBaseFlipped"
Sprite
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBluesoft"
Sprite
sprite"Clothing/Head/Soft/bluesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBluesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/bluesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCargosoft"
Sprite
sprite"Clothing/Head/Soft/cargosoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCargosoftFlipped"
Sprite
sprite"Clothing/Head/Soft/cargosoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatQMsoft"
Sprite
sprite"Clothing/Head/Soft/qmsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatQMsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/qmsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCorpsoft"
Sprite
sprite"Clothing/Head/Soft/corpsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCorpsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/corpsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreensoft"
Sprite
sprite"Clothing/Head/Soft/greensoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreensoftFlipped"
Sprite
sprite"Clothing/Head/Soft/greensoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBlacksoft"
Sprite
sprite"Clothing/Head/Soft/blacksoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBlacksoftFlipped"
Sprite
sprite"Clothing/Head/Soft/blacksoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreysoft"
Sprite
sprite"Clothing/Head/Soft/greysoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreysoftFlipped"
Sprite
sprite"Clothing/Head/Soft/greysoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMimesoft"
Sprite
sprite"Clothing/Head/Soft/mimesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMimesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/mimesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOrangesoft"
Sprite
sprite"Clothing/Head/Soft/orangesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOrangesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/orangesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPurplesoft"
Sprite
sprite"Clothing/Head/Soft/purplesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPurplesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/purplesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedsoft"
Sprite
sprite"Clothing/Head/Soft/redsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/redsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecsoft"
Sprite
sprite"Clothing/Head/Soft/secsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/secsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatYellowsoft"
Sprite
sprite"Clothing/Head/Soft/yellowsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatYellowsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/yellowsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBizarreSoft"
Sprite
sprite"Clothing/Head/Soft/bizarresoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBizarreSoftFlipped"
Sprite
sprite"Clothing/Head/Soft/bizarresoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatParamedicsoft"
Sprite
sprite"Clothing/Head/Soft/paramedicsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatParamedicsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/paramedicsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChameleon"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeldingMaskBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWelding"
Sprite
sprite"Clothing/Head/Welding/welding.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskFlame"
Sprite
sprite"Clothing/Head/Welding/flame_welding_mask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskFlameBlue"
Sprite
sprite"Clothing/Head/Welding/blue_flame_welding_mask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskPainted"
Sprite
sprite"Clothing/Head/Welding/paintedwelding.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBandanaBase"
Sprite
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskPullableBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGas"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSecurity"
Sprite
sprite"Clothing/Mask/gassecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSyndicate"
Sprite
sprite"Clothing/Mask/gassyndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasAtmos"
Sprite
sprite"Clothing/Mask/gasatmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasCaptain"
Sprite
sprite"Clothing/Mask/gascaptain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasCentcom"
Sprite
sprite"Clothing/Mask/gascentcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasExplorer"
Sprite
sprite"Clothing/Mask/gasexplorer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreathMedical"
Sprite
sprite"Clothing/Mask/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreathMedicalSecurity"
Sprite
sprite"Clothing/Mask/medicalsecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreath"
Sprite
sprite"Clothing/Mask/breath.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownBase"
Sprite
sprite"Clothing/Mask/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClown"
Sprite
sprite"Clothing/Mask/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownBanana"
Sprite
sprite"Clothing/Mask/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownSecurity"
Sprite
sprite"Clothing/Mask/clown_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskJoy"
Sprite
sprite"Clothing/Mask/joy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskMime"
Sprite
sprite"Clothing/Mask/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSterile"
Sprite
sprite"Clothing/Mask/sterile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskMuzzle"
Sprite
sprite"Clothing/Mask/muzzle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskPlague"
Sprite
sprite"Clothing/Mask/plaguedoctormask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskCluwne"
Sprite
sprite"Clothing/Mask/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSwat"
Sprite
sprite"Clothing/Mask/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasMerc"
Sprite
sprite"Clothing/Mask/merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasERT"
Sprite
sprite"Clothing/Mask/ert.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasDeathSquad"
Sprite
sprite"Clothing/Mask/squadron.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskRat"
Sprite
sprite"Clothing/Mask/rat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskFox"
Sprite
sprite"Clothing/Mask/fox.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBee"
Sprite
sprite"Clothing/Mask/bee.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBear"
Sprite
sprite"Clothing/Mask/bear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskRaven"
Sprite
sprite"Clothing/Mask/raven.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskJackal"
Sprite
sprite"Clothing/Mask/jackal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBat"
Sprite
sprite"Clothing/Mask/bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNeckGaiter"
Sprite
sprite"Clothing/Mask/neckgaiter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNeckGaiterRed"
Sprite
sprite"Clothing/Mask/neckgaiterred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSexyClown"
Sprite
sprite"Clothing/Mask/sexyclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSexyMime"
Sprite
sprite"Clothing/Mask/sexymime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSadMime"
Sprite
sprite"Clothing/Mask/sadmime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskScaredMime"
Sprite
sprite"Clothing/Mask/scaredmime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskItalianMoustache"
Sprite
sprite"Clothing/Mask/italian_moustache.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNinja"
Sprite
sprite"Clothing/Mask/ninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasChameleon"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasVoiceChameleon"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskWeldingGas"
Sprite
sprite"Clothing/Mask/welding-gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGoldenCursed"
Sprite
sprite"Clothing/Mask/goldenmask.rsi"
layers""
- state"icon"
map"[ "mask" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"BaseTowel"
Sprite
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorWhite"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorPurple"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorRed"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorDarkBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorLightBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorTeal"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBrown"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorLightBrown"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGray"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGreen"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorDarkGreen"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGold"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorOrange"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBlack"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorPink"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorYellow"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorMaroon"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorSilver"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorMime"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorNT"
Sprite
layers""
- state"NTmono"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorCentcom"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorSyndicate"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingScarfBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCentcom"
Sprite
sprite"Clothing/Neck/Cloaks/centcomcloakformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCap"
Sprite
sprite"Clothing/Neck/Cloaks/cap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHos"
Sprite
sprite"Clothing/Neck/Cloaks/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCe"
Sprite
sprite"Clothing/Neck/Cloaks/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingCloakCmo"
Sprite
sprite"Clothing/Neck/Cloaks/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakRd"
Sprite
sprite"Clothing/Neck/Cloaks/rd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakQm"
Sprite
sprite"Clothing/Neck/Cloaks/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHop"
Sprite
sprite"Clothing/Neck/Cloaks/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHerald"
Sprite
sprite"Clothing/Neck/Cloaks/herald.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakNanotrasen"
Sprite
sprite"Clothing/Neck/Cloaks/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCapFormal"
Sprite
sprite"Clothing/Neck/Cloaks/capcloakformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAdmin"
Sprite
sprite"Clothing/Neck/Cloaks/admin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakMiner"
Sprite
sprite"Clothing/Neck/Cloaks/miner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakTrans"
Sprite
sprite"Clothing/Neck/Cloaks/trans.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakGoliathCloak"
Sprite
sprite"Clothing/Neck/Cloaks/goliathcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakPirateCap"
Sprite
sprite"Clothing/Neck/Cloaks/piratecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakMoth"
Sprite
sprite"Clothing/Neck/Cloaks/moth.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakVoid"
Sprite
sprite"Clothing/Neck/Cloaks/void.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAce"
Sprite
sprite"Clothing/Neck/Cloaks/ace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAro"
Sprite
sprite"Clothing/Neck/Cloaks/aro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakBi"
Sprite
sprite"Clothing/Neck/Cloaks/bi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakIntersex"
Sprite
sprite"Clothing/Neck/Cloaks/intersex.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakLesbian"
Sprite
sprite"Clothing/Neck/Cloaks/les.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakGay"
Sprite
sprite"Clothing/Neck/Cloaks/gay.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakEnby"
Sprite
sprite"Clothing/Neck/Cloaks/enby.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakPan"
Sprite
sprite"Clothing/Neck/Cloaks/pan.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCap"
Sprite
sprite"Clothing/Neck/mantles/capmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCE"
Sprite
sprite"Clothing/Neck/mantles/cemantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCMO"
Sprite
sprite"Clothing/Neck/mantles/cmomantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOP"
Sprite
sprite"Clothing/Neck/mantles/hopmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOS"
Sprite
sprite"Clothing/Neck/mantles/hosmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOSShoulder"
Sprite
sprite"Clothing/Neck/mantles/hosmantle_shoulder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleRD"
Sprite
sprite"Clothing/Neck/mantles/rdmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleQM"
Sprite
sprite"Clothing/Neck/mantles/qmmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantle"
Sprite
sprite"Clothing/Neck/mantles/mantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBronzeheart"
Sprite
sprite"Clothing/Neck/Medals/bronzeheart.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldmedal"
Sprite
sprite"Clothing/Neck/Medals/gold.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCargomedal"
Sprite
sprite"Clothing/Neck/Medals/cargomedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckEngineermedal"
Sprite
sprite"Clothing/Neck/Medals/engineermedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMedicalmedal"
Sprite
sprite"Clothing/Neck/Medals/medicalmedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckSciencemedal"
Sprite
sprite"Clothing/Neck/Medals/sciencemedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckSecuritymedal"
Sprite
sprite"Clothing/Neck/Medals/securitymedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckClownmedal"
Sprite
sprite"Clothing/Neck/Medals/clownmedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckHeadphones"
Sprite
sprite"Clothing/Neck/Misc/headphones.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStethoscope"
Sprite
sprite"Clothing/Neck/Misc/stethoscope.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBling"
Sprite
sprite"Clothing/Neck/Misc/bling.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLawyerbadge"
Sprite
sprite"Clothing/Neck/Misc/lawyerbadge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Dinkystar"
Sprite
sprite"Clothing/Neck/Misc/dinkystar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckPinBase"
Sprite
sprite"Clothing/Neck/Misc/pins.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLGBTPin"
Sprite
state"lgbt"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAromanticPin"
Sprite
state"aro"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAsexualPin"
Sprite
state"asex"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckBisexualPin"
Sprite
state"bi"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGayPin"
Sprite
state"gay"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckIntersexPin"
Sprite
state"inter"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckLesbianPin"
Sprite
state"les"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckNonBinaryPin"
Sprite
state"non"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckPansexualPin"
Sprite
state"pan"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckOmnisexualPin"
Sprite
state"omni"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckTransPin"
Sprite
state"trans"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAutismPin"
Sprite
state"autism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldAutismPin"
Sprite
state"goldautism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedRed"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlue"
Sprite
sprite"Clothing/Neck/Scarfs/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedGreen"
Sprite
sprite"Clothing/Neck/Scarfs/green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlack"
Sprite
sprite"Clothing/Neck/Scarfs/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBrown"
Sprite
sprite"Clothing/Neck/Scarfs/brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedLightBlue"
Sprite
sprite"Clothing/Neck/Scarfs/lightblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedOrange"
Sprite
sprite"Clothing/Neck/Scarfs/orange.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedPurple"
Sprite
sprite"Clothing/Neck/Scarfs/purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedSyndieGreen"
Sprite
sprite"Clothing/Neck/Scarfs/syndiegreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedSyndieRed"
Sprite
sprite"Clothing/Neck/Scarfs/syndiered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedCentcom"
Sprite
sprite"Clothing/Neck/Scarfs/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedZebra"
Sprite
sprite"Clothing/Neck/Scarfs/zebra.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckChameleon"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStoleChaplain"
Sprite
sprite"Clothing/Neck/Stoles/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieRed"
Sprite
sprite"Clothing/Neck/Ties/redtie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieDet"
Sprite
sprite"Clothing/Neck/Ties/dettie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieSci"
Sprite
sprite"Clothing/Neck/Ties/scitie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBasic"
Sprite
sprite"Clothing/OuterClothing/Armor/security.rsi"
state"icon"
id"ClothingOuterArmorBasicSlim"
Sprite
sprite"Clothing/OuterClothing/Armor/security_slim.rsi"
state"icon"
id"ClothingOuterArmorRiot"
Sprite
sprite"Clothing/OuterClothing/Armor/riot.rsi"
state"icon"
id"ClothingOuterArmorBulletproof"
Sprite
sprite"Clothing/OuterClothing/Armor/bulletproof.rsi"
state"icon"
id"ClothingOuterArmorReflective"
Sprite
sprite"Clothing/OuterClothing/Armor/armor_reflec.rsi"
state"icon"
id"ClothingOuterArmorRaid"
Sprite
sprite"Clothing/OuterClothing/Armor/syndie-raid.rsi"
layers""
- state"light-overlay"
visible"false"
shader"unshaded"
state"icon"
id"ClothingOuterArmorCult"
Sprite
sprite"Clothing/OuterClothing/Armor/cult_armour.rsi"
state"icon"
id"ClothingOuterArmorHeavy"
Sprite
sprite"Clothing/OuterClothing/Armor/heavy.rsi"
state"icon"
id"ClothingOuterArmorHeavyGreen"
Sprite
sprite"Clothing/OuterClothing/Armor/heavygreen.rsi"
state"icon"
id"ClothingOuterArmorHeavyRed"
Sprite
sprite"Clothing/OuterClothing/Armor/heavyred.rsi"
state"icon"
id"ClothingOuterArmorMagusblue"
Sprite
sprite"Clothing/OuterClothing/Armor/magusblue.rsi"
state"icon"
id"ClothingOuterArmorMagusred"
Sprite
sprite"Clothing/OuterClothing/Armor/magusred.rsi"
state"icon"
id"ClothingOuterArmorCaptainCarapace"
Sprite
sprite"Clothing/OuterClothing/Armor/captain_carapace.rsi"
state"icon"
id"ClothingOuterArmorChangeling"
Sprite
sprite"Clothing/OuterClothing/Armor/lingarmor.rsi"
state"icon"
id"ClothingOuterArmorBone"
Sprite
sprite"Clothing/OuterClothing/Armor/bone_armor.rsi"
state"icon"
id"ClothingOuterArmorPodWars"
Sprite
sprite"Clothing/OuterClothing/Armor/podwars_armor.rsi"
state"icon"
id"ClothingOuterBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseLarge"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageFoldableBase"
Sprite
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageFoldableBaseOpened"
Sprite
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageToggleableBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterEVASuitBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseToggleable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseMedium"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioGeneral"
Sprite
sprite"Clothing/OuterClothing/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioCmo"
Sprite
sprite"Clothing/OuterClothing/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioJanitor"
Sprite
sprite"Clothing/OuterClothing/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioScientist"
Sprite
sprite"Clothing/OuterClothing/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioSecurity"
Sprite
sprite"Clothing/OuterClothing/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioVirology"
Sprite
sprite"Clothing/OuterClothing/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatBomber"
Sprite
sprite"Clothing/OuterClothing/Coats/bomber.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatDetective"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
id"ClothingOuterCoatDetectiveLoadoutGrey"
Sprite
sprite"Clothing/OuterClothing/Coats/detective_grey.rsi"
state"icon"
id"ClothingOuterCoatDetectiveLoadout"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
id"ClothingOuterCoatGentle"
Sprite
sprite"Clothing/OuterClothing/Coats/gentlecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatHoSTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/hos_trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatJensen"
Sprite
sprite"Clothing/OuterClothing/Coats/jensencoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLab"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabChem"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabChemOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabViro"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabViroOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabGene"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabGeneOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabCmo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabCmoOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRnd"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRndOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRobo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRoboOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRD"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRDOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatPirate"
Sprite
sprite"Clothing/OuterClothing/Coats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatWarden"
Sprite
sprite"Clothing/OuterClothing/Coats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDameDane"
Sprite
sprite"Clothing/OuterClothing/Coats/damedanecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterClownPriest"
Sprite
sprite"Clothing/OuterClothing/Coats/clownpriest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDogi"
Sprite
sprite"Clothing/OuterClothing/Coats/dogi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatParamedicWB"
Sprite
sprite"Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCap"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatAMG"
Sprite
sprite"Clothing/OuterClothing/Coats/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorResearcher"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorPhysician"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSpaceAsshole"
Sprite
sprite"Clothing/OuterClothing/Coats/space_asshole.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatExpensive"
Sprite
sprite"Clothing/OuterClothing/Coats/expensive_coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBasic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/basic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAtmos"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineering"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSpatio"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/spatio.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSalvage"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMaxim"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/maxim.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBrigmedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWarden"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/capspace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineeringWhite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering-white.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitRd"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/rd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurityRed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLuxury"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/luxury.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndie"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieMedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiemedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieElite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndieelite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieCommander"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiecommander.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitJuggernaut"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cybersun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWizard"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLing"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateEVA"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/pirateeva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/piratecaptain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTLeader"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTChaplain"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTEngineer"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi"
id"ClothingOuterHardsuitERTMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTJanitor"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi"
id"ClothingOuterHardsuitDeathsquad"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCBURN"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cburn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitClown"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMime"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSanta"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/santahardsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApron"
Sprite
sprite"Clothing/OuterClothing/Misc/apron.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBar"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBotanist"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbotanist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronChef"
Sprite
sprite"Clothing/OuterClothing/Misc/apronchef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterJacketChef"
Sprite
sprite"Clothing/OuterClothing/Misc/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieBlack"
Sprite
sprite"Clothing/OuterClothing/Misc/black_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieGrey"
Sprite
sprite"Clothing/OuterClothing/Misc/grey_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCardborg"
Sprite
sprite"Clothing/OuterClothing/Misc/cardborg.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieChaplain"
Sprite
sprite"Clothing/OuterClothing/Misc/chaplain_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPonchoClassic"
Sprite
sprite"Clothing/OuterClothing/Misc/classicponcho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesCult"
Sprite
sprite"Clothing/OuterClothing/Misc/cultrobes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesJudge"
Sprite
sprite"Clothing/OuterClothing/Misc/judge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPoncho"
Sprite
sprite"Clothing/OuterClothing/Misc/poncho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSanta"
Sprite
sprite"Clothing/OuterClothing/Misc/santa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardViolet"
Sprite
sprite"Clothing/OuterClothing/Misc/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizard"
Sprite
sprite"Clothing/OuterClothing/Misc/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardRed"
Sprite
sprite"Clothing/OuterClothing/Misc/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSkub"
Sprite
sprite"Clothing/OuterClothing/Misc/skubbody.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPlagueSuit"
Sprite
sprite"Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterNunRobe"
Sprite
sprite"Clothing/OuterClothing/Misc/nunrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterGhostSheet"
Sprite
sprite"Clothing/OuterClothing/Misc/ghostsheet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHospitalGown"
Sprite
sprite"Clothing/OuterClothing/Misc/hospitalgown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelRed"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelBlue"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelGreen"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRedRacoon"
Sprite
sprite"Clothing/OuterClothing/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndicate"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitEmergency"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVAPrisoner"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_prisoner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAncientEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/ancient_voidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitVoidParamed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/paramed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterChameleon"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitJanitorBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitFire"
Sprite
sprite"Clothing/OuterClothing/Suits/fire.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitAtmosFire"
Sprite
sprite"Clothing/OuterClothing/Suits/atmos_firesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitRad"
Sprite
sprite"Clothing/OuterClothing/Suits/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitChicken"
Sprite
sprite"Clothing/OuterClothing/Suits/chicken.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitShrineMaiden"
Sprite
sprite"Clothing/OuterClothing/Suits/shrine-maiden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitWitchRobes"
Sprite
sprite"Clothing/OuterClothing/Suits/witchrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitMonkey"
Sprite
sprite"Clothing/OuterClothing/Suits/monkey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitIan"
Sprite
sprite"Clothing/OuterClothing/Suits/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWeb"
Sprite
sprite"Clothing/OuterClothing/Vests/webvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWebMerc"
Sprite
sprite"Clothing/OuterClothing/Vests/mercwebvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestDetective"
Sprite
sprite"Clothing/OuterClothing/Vests/detvest.rsi"
state"icon"
id"ClothingOuterVestHazard"
Sprite
sprite"Clothing/OuterClothing/Vests/hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVest"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestTank"
Sprite
sprite"Clothing/OuterClothing/Vests/tankharness.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoat"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoatToggleable"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterAtmos"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ATMOS-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterBar"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"BAR-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CAP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCargo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CARGO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCE"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCentcom"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CENTCOM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChef"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CHEF-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChem"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CHEM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCMO"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CMO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterClown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterEngi"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ENGI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterGen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"GENE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoP"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HOP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoS"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coathosarmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoSUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HOS-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHydro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HYDRO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterJani"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"JANI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MED-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMime"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MIME-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMiner"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MINER-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterPara"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"PARA-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterQM"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"QM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRD"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"RD-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRobo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ROBO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSci"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SCI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSec"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SEC-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterViro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"VIRO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWarden"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWardenUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"WARD-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SYNDIECAP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndie"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SYNDIE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMusician"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatnomi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWeb"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"WEB-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlack"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorPurple"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorRed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlue"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGray"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGreen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorLightBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorOrange"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorWhite"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorYellow"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesMilitaryBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBaseWinterBoots"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWork"
Sprite
sprite"Clothing/Shoes/Boots/workboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsJack"
Sprite
sprite"Clothing/Shoes/Boots/jackboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSalvage"
Sprite
sprite"Clothing/Shoes/Boots/explorer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsPerformer"
Sprite
sprite"Clothing/Shoes/Boots/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCombat"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesHighheelBoots"
Sprite
sprite"Clothing/Shoes/Boots/highheelboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMerc"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsLaceup"
Sprite
sprite"Clothing/Shoes/Boots/laceups.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinter"
Sprite
sprite"Clothing/Shoes/Boots/winterboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterCargo"
Sprite
sprite"Clothing/Shoes/Boots/winterbootscargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterEngi"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsengi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterMed"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSci"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssci.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSec"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSyndicate"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssyndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterWeb"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsweb.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyBrown"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyBlack"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyWhite"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootswhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyFancy"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsfancy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlack"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorWhite"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlue"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBrown"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorGreen"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorOrange"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorRed"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorYellow"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorPurple"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagBase"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMag"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagAdv"
Sprite
sprite"Clothing/Shoes/Boots/magboots-advanced.rsi"
state"icon"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSci"
Sprite
sprite"Clothing/Shoes/Boots/magboots-science.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagBlinding"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSyndie"
Sprite
sprite"Clothing/Shoes/Boots/magboots-syndicate.rsi"
state"icon"
id"ClothingShoesFlippers"
Sprite
sprite"Clothing/Shoes/Misc/flippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesLeather"
Sprite
sprite"Clothing/Shoes/Misc/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSlippers"
Sprite
sprite"Clothing/Shoes/Misc/slippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoeSlippersDuck"
Sprite
sprite"Clothing/Shoes/Misc/duck-slippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesTourist"
Sprite
sprite"Clothing/Shoes/Misc/tourist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesDameDane"
Sprite
sprite"Clothing/Shoes/Misc/damedaneshoes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSnakeskinBoots"
Sprite
sprite"Clothing/Shoes/Misc/snakeskin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSpeed"
Sprite
sprite"Clothing/Shoes/Boots/speedboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMoon"
Sprite
sprite"Clothing/Shoes/Boots/moonboots.rsi"
layers""
- state"icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChef"
Sprite
sprite"Clothing/Shoes/Specific/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClown"
Sprite
sprite"Clothing/Shoes/Specific/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownBanana"
Sprite
sprite"Clothing/Shoes/Specific/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBling"
Sprite
sprite"Clothing/Shoes/Specific/bling.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesCult"
Sprite
sprite"Clothing/Shoes/Specific/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesGaloshes"
Sprite
sprite"Clothing/Shoes/Specific/galoshes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSpaceNinja"
Sprite
sprite"Clothing/Shoes/Specific/spaceninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSwat"
Sprite
sprite"Clothing/Shoes/Specific/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesWizard"
Sprite
sprite"Clothing/Shoes/Specific/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChameleon"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChameleonNoSlips"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesJester"
Sprite
sprite"Clothing/Shoes/Specific/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesCluwne"
Sprite
sprite"Clothing/Shoes/Specific/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownLarge"
Sprite
state""icon""
sprite"Clothing/Shoes/Specific/large_clown.rsi"
drawdepth"Items"
noRot"false"
id"ClothingShoesSkates"
Sprite
sprite"Clothing/Shoes/Specific/skates.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUnderSocksBee"
Sprite
sprite"Clothing/Under/Socks/bee.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUnderSocksCoder"
Sprite
sprite"Clothing/Under/Socks/coder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UnsensoredClothingUniformBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"UnsensoredClothingUniformSkirtBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformSkirtBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlackElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCyanStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPinkStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOrangeStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/dresswestern.rsi"
layers""
- state"icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformColorRainbow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rainbow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBartender"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCargo"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChef"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtVirology"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMO"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtDetective"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoP"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoS"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMime"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"prisoner-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQM"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtScientist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSec"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWarden"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCurator"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPerformer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCapFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/capformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCentcomFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hosformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOperative"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/operative_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticool_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/atmosf.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaidmini"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaidmini.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSyndieFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/syndieformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticalMaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticalmaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOfLife"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/skirtoflife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWeb"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/olddress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMusician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtClown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDeathSquad"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAncient"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ancient.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartender"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJacketMonkey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/punpun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartenderPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCargo"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSalvageSpecialist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomAgent"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_agent.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficial"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_official.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChef"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitVirology"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClownBanana"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJester"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJesterAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMO"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetective"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineeringHazard"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoP"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoS"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitKimono"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/kimono.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMime"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"prisoner-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQM"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmturtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientistFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist_formal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSec"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformSecurityTrooper"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_trooper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWarden"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformOveralls"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/overalls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCurator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicatePink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNanotrasen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCapFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/capformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcomformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hosformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitOperative"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/operative.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/tacticool.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMercenary"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mercenary.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNinja"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmosCasual"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos_casual.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitReporter"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/reporter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSafari"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/safari.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJournalist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/journalist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeDark"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_dark.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeLight"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_light.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMusician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTLeader"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_leader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTMedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTSecurity"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCluwne"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDameDane"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/damedaneoutfit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPirate"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCossack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cossack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaired.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSyndieFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/syndieformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitFlannel"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/flannel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWeb"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLoungewear"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/loungewear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGladiator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitFamilyGuy"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/familiar_garbs.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformShortsRed"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformShortsRedWithTop"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red_female.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandom"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingRandomSpawner"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomArmless"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomStandard"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomBra"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomShorts"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomShirt"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorPurple"
Sprite
sprite"Clothing/Uniforms/Scrubs/purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorGreen"
Sprite
sprite"Clothing/Uniforms/Scrubs/green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorBlue"
Sprite
sprite"Clothing/Uniforms/Scrubs/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRecruitNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRecruitSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRepairmanNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRepairmanSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedicNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedicSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChameleon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponPistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Pistols/debug.rsi"
state"icon"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
id"BulletDebug"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"CartridgeDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"MeleeDebugGib"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MeleeDebug100"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MeleeDebug200"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMeth"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
id"DebugItemShapeWeird"
Sprite
sprite"Objects/Misc/skub.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolDebug"
Sprite
sprite"Objects/Tools/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Acidifier"
Sprite
sprite"/Textures/Effects/acidifier.rsi"
state"acid"
id"BaseFoam"
Sprite
drawdepth"Effects"
id"BaseFoamedMetal"
Sprite
drawdepth"Walls"
id"BaseLightning"
Sprite
sprite"/Textures/Effects/lightning.rsi"
drawdepth"Effects"
layers""
- state""lightning_1""
shader"unshaded"
id"MobSpawnCrabQuartz"
Sprite
sprite"/Textures/Effects/mobspawn.rsi"
state"crab_quartz"
id"BasePortal"
Sprite
sprite"/Textures/Effects/portal.rsi"
id"PuddleTemporary"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleSmear"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleVomit"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleEgg"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleTomato"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleWatermelon"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleFlour"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"Puddle"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"WallSpawnAsteroid"
Sprite
sprite"/Textures/Effects/rockspawn.rsi"
state"asteroid"
id"TemporaryEntityForTimedDespawnSpawners"
id"BaseMob"
Sprite
noRot"true"
drawdepth"Mobs"
id"MobBat"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"bat"
sprite"Mobs/Animals/bat.rsi"
id"MobBee"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state0
sprite"Mobs/Animals/bee.rsi"
id"MobAngryBee"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state0
sprite"Mobs/Animals/bee.rsi"
id"FoodEggChickenFertilized"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"MobCockroach"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cockroach"
id"MobGlockroach"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"glockroach"
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
id"MobMothroach"
Sprite
sprite"Mobs/Animals/mothroach/mothroach.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mothroach"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
id"FoodEggDuckFertilized"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"MobButterfly"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"butterfly"
sprite"Mobs/Animals/butterfly.rsi"
id"MobCow"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cow"
sprite"Mobs/Animals/cow.rsi"
id"MobCrab"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"crab"
sprite"Mobs/Animals/crab.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobGorilla"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"crawling"
sprite"Mobs/Animals/gorilla.rsi"
id"MobKangaroo"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobBoxingKangaroo"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobMouse"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouseDead"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouseAdmeme"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouse1"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-1"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
id"MobMouse2"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-2"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
id"MobMouseCancer"
Sprite
color"LightGreen"
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobLizard"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"lizard"
sprite"Mobs/Animals/lizard.rsi"
id"MobSlug"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"slug"
sprite"Mobs/Animals/slug.rsi"
id"MobFrog"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"frog"
sprite"Mobs/Animals/frog.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobParrot"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"parrot"
sprite"Mobs/Animals/parrot.rsi"
id"MobPenguin"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"penguin"
sprite"Mobs/Animals/penguin.rsi"
id"MobGrenadePenguin"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"penguin"
sprite"Mobs/Animals/grenadepenguin.rsi"
id"MobSnake"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snake"
sprite"Mobs/Animals/snake.rsi"
id"MobGiantSpider"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"tarantula"
sprite"Mobs/Animals/spider.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobClownSpider"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"clown"
sprite"Mobs/Animals/clownspider.rsi"
id"MobGiantSpiderWizard"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"tarantula"
sprite"Mobs/Animals/spider.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobPossum"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"possum"
id"MobPossumOld"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum_old.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"possum_old"
id"MobRaccoon"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/raccoon.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"raccoon"
id"MobFox"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/fox.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"fox"
movementLayers""
movement""
noMovementLayers""
id"MobCorgi"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"corgi"
id"MobCorgiNarsi"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"narsian"
id"MobCorgiPuppy"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"puppy"
id"MobCat"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat"
id"MobCatCalico"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat2"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobCatSyndy"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"syndicat"
id"MobCatSpace"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"spacecat"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobCatCaracal"
Sprite
sprite"Mobs/Pets/caracal.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"caracal_flop"
drawdepth"Mobs"
id"MobCatKitten"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kitten"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobSloth"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/sloth.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"sloth"
id"MobFerret"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/ferret.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"ferret"
id"MobHamster"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/hamster.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"hamster-0"
movementLayers""
movement""
noMovementLayers""
id"MobDionaNymph"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"MobDionaNymphAccent"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"MobReindeerBuck"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"reindeer_buck"
sprite"Mobs/Animals/reindeer_buck.rsi"
id"MobReindeerDoe"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"reindeer_doe"
sprite"Mobs/Animals/reindeer_doe.rsi"
id"GoliathTentacle"
Sprite
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
layers""
- state"goliath_tentacle_wiggle"
id"BaseEffectGoliathTentacleSpawn"
Sprite
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
id"MobHivelord"
Sprite
sprite"Mobs/Aliens/Asteroid/hivelord.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"hivelord"
id"MobHivelordBrood"
Sprite
sprite"Mobs/Aliens/Asteroid/hivelord.rsi"
layers""
- state"hivelordbrood"
id"FoodHivelordRemains"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
id"FoodHivelordRemainsInert"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
color"""
drawdepth"Items"
noRot"false"
id"BaseMobBehonker"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerElectrical"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerPyro"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerGrav"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerIce"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"BaseMobCarp"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobCarp"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpMagic"
Sprite
sprite"Mobs/Aliens/Carps/magic.rsi"
drawdepth"Mobs"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobCarpHolo"
Sprite
sprite"Mobs/Aliens/Carps/holo.rsi"
drawdepth"Mobs"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobCarpRainbow"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpSalvage"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpDragon"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpDungeon"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobShark"
Sprite
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
id"MobSharkSalvage"
Sprite
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
id"MobElementalBase"
Sprite
noRot"true"
drawdepth"Mobs"
id"FlyingMobBase"
id"MobCorgiIan"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"ian"
id"MobCorgiIanOld"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"old_ian"
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
id"MobCorgiLisa"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"lisa"
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
id"MobCorgiMouse"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"real_mouse"
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
id"MobCorgiIanPup"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"puppy"
id"MobCatRuntime"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat"
id"MobCatException"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat2"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobCatFloppa"
Sprite
sprite"Mobs/Pets/caracal.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"caracal_flop"
drawdepth"Mobs"
id"MobBandito"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/ferret.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"ferret"
id"MobBingus"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/bingus.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"bingus"
id"MobMcGriff"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/mcgriff.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"mcgriff"
id"MobPaperwork"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/paperwork.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"paperwork"
id"MobWalter"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/walter.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"walter"
id"MobPossumMorty"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"possum"
id"MobPossumMortyOld"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum_old.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"possum_old"
id"MobPossumPoppy"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"poppy"
id"MobRaccoonMorticia"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/raccoon.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"raccoon"
id"MobFoxRenault"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/fox.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"fox"
movementLayers""
movement""
noMovementLayers""
id"MobHamsterHamlet"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Pets/hamlet.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"hamster-0"
movementLayers""
movement""
noMovementLayers""
id"MobSpiderShiva"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"shiva"
sprite"Mobs/Pets/shiva.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobKangarooWillow"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobCrabAtmos"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"crab"
sprite"Mobs/Animals/crab.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobRatKing"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/regalrat.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"eyes"
shader"unshaded"
id"MobRatKingBuff"
Sprite
sprite"Mobs/Animals/buffrat.rsi"
scale"1.2, 1.2"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded"]"
state"eyes"
shader"unshaded"
drawdepth"SmallMobs"
id"MobRatServant"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/rat.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded"]"
state"rat"
shader"unshaded"
movementLayers""
movement""
noMovementLayers""
id"MobCatShadow"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat"
color"""
noRot"true"
id"MobSiliconBase"
Sprite
noRot"true"
drawdepth"Mobs"
id"MobSnail"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snail"
id"MobSnailInstantDeath"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snail"
id"MobSnailSpeed"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"spacesnail"
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
id"MobSnailMoth"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snoth"
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
id"MobTick"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"alive"
sprite"Mobs/Aliens/Xenos/spacetick.rsi"
scale"0.8, 0.8"
id"MobTickSalvage"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"alive"
sprite"Mobs/Aliens/Xenos/spacetick.rsi"
scale"0.8, 0.8"
id"AdminObserver"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color"""
layers""
- state"animated"
shader"unshaded"
id"BaseMobDragon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"alive-unshaded"
shader"unshaded"
id"MobDragon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"alive-unshaded"
shader"unshaded"
id"MobDragonDungeon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"alive-unshaded"
shader"unshaded"
id"MobCorgiCerberus"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"narsian"
id"MobGuardianBase"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Guardians/guardians.rsi"
layers""
- state"tech_flare"
map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
color"""
shader"unshaded"
noRot"true"
id"BaseMobJaunt"
Sprite
noRot"true"
drawdepth"Mobs"
id"EtherealJaunt"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color"""
layers""
- state"animated"
shader"unshaded"
noRot"true"
overrideContainerOcclusion"true"
drawdepth"Ghosts"
id"MobNarsie"
Sprite
noRot"true"
drawdepth"Mobs"
id"Incorporeal"
Sprite
noRot"true"
overrideContainerOcclusion"true"
drawdepth"Ghosts"
id"MobRatvar"
Sprite
noRot"true"
drawdepth"Mobs"
id"AsimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CorporateCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NTDefaultCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CommandmentCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"PaladinCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"LiveLetLiveCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationEfficiencyCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"RobocopCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"OverlordCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"GameMasterCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"ArtistCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"AntimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NutimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationAiBrain"
Sprite
visible"false"
sprite"Objects/Specific/Robotics/mmi.rsi"
layers""
- state"posibrain"
map"["base"]"
id"BaseItem"
Sprite
drawdepth"Items"
noRot"false"
id"FoodButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCannabisButter"
Sprite
state"butter"
color"""
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"TrashBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBakedBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"baked-peel"
drawdepth"Items"
noRot"false"
id"TrashMimanaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBananiumPeel"
Sprite
sprite"Objects/Materials/materials.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"BaseShippingContainer"
Sprite
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"BaseRock"
Sprite
noRot"true"
sprite"Objects/Decoration/Flora/flora_rockssolid.rsi"
id"BaseTree"
Sprite
noRot"true"
sprite"Objects/Decoration/Flora/flora_trees.rsi"
drawdepth"Overdoors"
offset"0,0.9"
id"WoodenSign"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"sign_left"
id"WoodenSupport"
Sprite
noRot"true"
sprite"Objects/Decoration/mines.rsi"
state"support"
id"WoodenSupportBeam"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"support_beams"
noRot"true"
id"WoodenSupportWall"
Sprite
noRot"true"
sprite"Objects/Decoration/mines.rsi"
state"support_wall"
id"WoodenSupportWallBroken"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"support_wall_broken"
noRot"true"
id"Mousetrap"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs"
layers""
- state"mousetrap"
map"["base"]"
noRot"false"
id"MousetrapArmed"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs"
layers""
- state"mousetrap"
map"["base"]"
noRot"false"
id"ClownPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"VisitorClownPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CluwnePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"DefaultStationBeacon"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconUnanchored"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
layers""
- state"icon"
map"["base"]"
drawdepth"BelowFloor"
noRot"false"
id"DefaultStationBeaconCommand"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBridge"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconVault"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconGateway"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCaptainsQuarters"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconHOPOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSecurity"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBrig"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBrigMed"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconWardensOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconHOSRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconArmory"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconPermaBrig"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDetectiveRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCourtroom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconLawOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSecurityCheckpoint"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconMedical"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconMedbay"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconChemistry"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCryonics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCMORoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconMorgue"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSurgery"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconPsychology"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconClinic"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconScience"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconRND"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconServerRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconRDRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconRobotics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconArtifactLab"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAnomalyGenerator"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSupply"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCargoReception"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCargoBay"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconQMRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSalvage"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEngineering"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCERoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAME"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSolars"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconGravGen"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAnchor"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSingularity"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconPowerBank"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTelecoms"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAtmospherics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTEG"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTechVault"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconService"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconKitchen"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBar"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBotany"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconJanitorsCloset"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAI"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAISatellite"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAICore"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAIUpload"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAIPower"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconArrivals"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEvac"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDockingArm"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEVAStorage"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconChapel"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconLibrary"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconReporter"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTheater"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDorms"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconToolRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDisposals"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCryosleep"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEscapePod"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconVox"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"SingularityBeacon"
Sprite
sprite"Objects/Devices/singularity_beacon.rsi"
layers""
- state"icon"
id"TargetDarts"
Sprite
sprite"Objects/Fun/Darts/target.rsi"
state"target_dart"
noRot"true"
id"Error"
Sprite
sprite"error.rsi"
state"error"
drawdepth"Items"
noRot"false"
id"ImmovableRod"
Sprite
sprite"Objects/Fun/immovable_rod.rsi"
state"icon"
noRot"false"
id"PlushieGhost"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
state"icon"
noRot"true"
drawdepth"Items"
id"PlushieGhostRevenant"
Sprite
sprite"Mobs/Ghosts/revenant.rsi"
state"icon"
noRot"true"
drawdepth"Items"
id"WhoopieCushion"
Sprite
sprite"Objects/Fun/whoopie.rsi"
state"icon"
quickEquip"false"
drawdepth"Items"
noRot"false"
id"BasePlaceableInstrument"
Sprite
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"BasePlaceableInstrumentRotatable"
Sprite
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"PianoInstrument"
Sprite
state"piano"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"UprightPianoInstrument"
Sprite
state"piano-upright"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"VibraphoneInstrument"
Sprite
state"vibraphone"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"MarimbaInstrument"
Sprite
state"marimba"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"ChurchOrganInstrument"
Sprite
state"church-organ"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TubaInstrument"
Sprite
state"tuba"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"HarpInstrument"
Sprite
state"harp"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TimpaniInstrument"
Sprite
state"timpani"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TaikoInstrument"
Sprite
state"taiko"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"ContrabassInstrument"
Sprite
state"contrabass"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"MinimoogInstrument"
Sprite
state"minimoog"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TomDrumsInstrument"
Sprite
state"toms"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"DawInstrument"
Sprite
layers""
- state"daw-panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"ScrapGeneratorPlasmaLeaking"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
snapCardinals"true"
layers""
- state"old_generator_plasma_fuel_leak"
id"ScrapGeneratorPlasma"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
- state"old_generator_plasma"
id"ScrapGeneratorUraniumLeaking"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
- state"rad_outline"
- map"[ "extra" ]"
shader"unshaded"
id"ScrapGeneratorUranium"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
- state"uranium_generator"
- map"[ "extra" ]"
id"ScrapGeneratorFrame"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
- state"generator_frame"
id"ExtinguisherSpray"
Sprite
sprite"Effects/extinguisherSpray.rsi"
layers""
- state"extinguish"
map"[ "enum.VaporVisualLayers.Base" ]"
rotation180
id"BaseLamp"
Sprite
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"Lamp"
Sprite
sprite"Objects/Misc/Lights/lamp.rsi"
layers""
- state"lamp-on"
map"[ "light" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"LampBanana"
Sprite
layers""
- state"bananalamp_on"
shader"unshaded"
visible"false"
map"[ "light" ]"
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"LampGold"
Sprite
sprite"Objects/Misc/Lights/lampgreen.rsi"
layers""
- state"lampgreen-on"
map"[ "light" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"LampInterrogator"
Sprite
sprite"Objects/Misc/Lights/lampint.rsi"
layers""
- state"flashing"
map"[ "enum.FlashVisuals.LightLayer" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"Floodlight"
Sprite
layers""
- state"floodlight_on"
shader"unshaded"
visible"false"
map"[ "light" ]"
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"FloodlightBroken"
Sprite
sprite"Objects/Misc/Lights/lights.rsi"
state"floodlight_broken"
drawdepth"Items"
noRot"false"
id"IceCrust"
Sprite
sprite"Objects/Misc/ice_crust.rsi"
layers""
- state"ice"
drawdepth"FloorObjects"
color"""
id"InflatableWall"
Sprite
sprite"Objects/Misc/inflatable_wall.rsi"
state"inflatable_wall"
id"InflatableDoor"
Sprite
sprite"Objects/Misc/inflatable_door.rsi"
state"closed"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseKudzu"
id"ShadowKudzu"
Sprite
drawdepth"Effects"
sprite"Effects/spookysmoke.rsi"
layers""
- state"spookysmoke"
color"""
map"[base]"
id"ShadowKudzuWeak"
Sprite
drawdepth"Effects"
sprite"Effects/spookysmoke.rsi"
layers""
- state"spookysmoke"
color"""
map"[base]"
id"BaseLandMine"
Sprite
drawdepth"Items"
sprite"Objects/Misc/landmine.rsi"
state"landmine"
id"PetCarrier"
Sprite
noRot"true"
drawdepth"Objects"
sprite"Objects/Storage/petcarrier.rsi"
layers""
- state"welded"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"pet_carrier_open"
stateDoorClosed"pet_carrier_door"
id"Spaceshroom"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"structure"
id"SpaceCash"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash10"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash100"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash500"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash1000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash2500"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash5000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash10000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash20000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash30000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash1000000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpiderWeb"
Sprite
sprite"Objects/Misc/spiderweb.rsi"
layers""
- state"spider_web_1"
map"["spiderWebLayer"]"
drawdepth"WallMountedItems"
id"SpiderWebClown"
Sprite
sprite"Objects/Misc/spiderweb.rsi"
layers""
- state"spider_web_clown_1"
map"["spiderWebLayer"]"
drawdepth"WallMountedItems"
id"PowerSink"
Sprite
sprite"Objects/Power/powersink.rsi"
state"powersink"
id"DehydratedSpaceCarp"
Sprite
state"carpplush"
sprite"Objects/Fun/toys.rsi"
drawdepth"Items"
noRot"false"
id"CargoPallet"
Sprite
drawdepth"FloorTiles"
layers""
- sprite"Structures/catwalk.rsi"
state"catwalk_preview"
id"CargoPalletSell"
Sprite
drawdepth"FloorTiles"
sprite"Structures/cargo_pallets.rsi"
layers""
- sprite"Structures/catwalk.rsi"
state"catwalk_preview"
id"CargoPalletBuy"
Sprite
drawdepth"FloorTiles"
sprite"Structures/cargo_pallets.rsi"
layers""
- sprite"Structures/catwalk.rsi"
state"catwalk_preview"
id"WetFloorSignMineExplosive"
Sprite
sprite"Objects/Specific/Janitorial/wet_floor_sign.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Soap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers""
- state"soap-4"
map"["enum.SolutionContainerLayers.Fill"]"
drawdepth"Items"
noRot"false"
id"SoapNT"
Sprite
layers""
- state"nt-4"
map"["enum.SolutionContainerLayers.Fill"]"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapDeluxe"
Sprite
layers""
- state"deluxe-4"
map"["enum.SolutionContainerLayers.Fill"]"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapSyndie"
Sprite
layers""
- state"syndie-4"
map"["enum.SolutionContainerLayers.Fill"]"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapletSyndie"
Sprite
layers""
- state"syndie-soaplet"
sprite"Objects/Specific/Janitorial/soap.rsi"
map"["enum.SolutionContainerLayers.Fill"]"
drawdepth"Items"
noRot"false"
id"SoapHomemade"
Sprite
layers""
- state"gibs-4"
map"["enum.SolutionContainerLayers.Fill"]"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapOmega"
Sprite
layers""
- state"omega-4"
map"["enum.SolutionContainerLayers.Fill"]"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"Vapor"
Sprite
sprite"Effects/chempuff.rsi"
rotation180
layers""
- state"chempuff"
map"["enum.VaporVisualLayers.Base"]"
id"FoodCartBase"
Sprite
netsync"false"
id"FoodCartHot"
Sprite
netSync"false"
noRot"true"
sprite"Objects/Specific/Kitchen/food_carts.rsi"
layers""
- state"stand-food"
netsync"false"
id"FoodCartCold"
Sprite
netSync"false"
noRot"true"
sprite"Objects/Specific/Kitchen/food_carts.rsi"
layers""
- state"stand-ice"
netsync"false"
id"BaseMech"
id"BaseMechPart"
id"BodyBag"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Medical/Morgue/bodybags.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open_overlay"
id"BodyBagFolded"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Medical/Morgue/bodybags.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open_overlay"
id"CyborgEndoskeleton"
Sprite
noRot"true"
drawdepth"Items"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
state"robo_suit"
id"DeployableBarrier"
Sprite
sprite"Objects/Specific/Security/barrier.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
id"BaseTarget"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_stake"
noRot"true"
id"TargetHuman"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_h"
noRot"true"
id"TargetSyndicate"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_s"
noRot"true"
id"TargetClown"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_c"
noRot"true"
id"TargetStrange"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_f"
noRot"true"
id"CrateArtifactContainer"
Sprite
drawdepth"Objects"
sprite"Structures/Storage/Crates/artifact.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateDoorOpen"artifact_container_open"
stateDoorClosed"artifact_container_door"
id"BaseXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"SimpleXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"MediumXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"ComplexXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"VariedXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"BaseXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"SimpleXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"MediumXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"ComplexXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"FultonBeacon"
Sprite
sprite"Objects/Tools/fulton.rsi"
drawdepth"SmallObjects"
noRot"true"
layers""
- state"extraction_point"
map"[ "foldedLayer" ]"
id"ThiefBeacon"
Sprite
sprite"Objects/Tools/thief_beacon.rsi"
drawdepth"SmallObjects"
noRot"true"
layers""
- state"extraction_point"
map"[ "foldedLayer" ]"
id"PortableFlasher"
Sprite
sprite"Objects/Weapons/pflash.rsi"
layers""
- state""off""
map"["enum.ProximityTriggerVisualLayers.Base"]"
id"TrashBananaPeelExplosive"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
layers""
- state"primed"
shader"unshaded"
state"peel"
drawdepth"Items"
noRot"false"
id"WeaponTurretSyndicateBroken"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_broken"
id"BaseWeaponTurret"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretSyndicate"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretSyndicateDisposable"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretNanoTrasen"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretHostile"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretAllHostile"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretXeno"
Sprite
sprite"Objects/Weapons/Guns/Turrets/xenoturret.rsi"
noRot"true"
layers""
- state"acid_turret"
drawdepth"Mobs"
id"BulletAntiMateriel"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletCaselessRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletCaselessRiflePractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"PelletClusterRubber"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletClusterLethal"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletClusterIncendiary"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"BulletHeavyRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletMinigun"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletLightRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletLightRiflePractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletLightRifleIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletLightRifleUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"BulletMagnum"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletMagnumPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletMagnumIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletMagnumAP"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"piercing"
noRot"false"
shader"unshaded"
id"BulletMagnumUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"BulletPistol"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletPistolPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletPistolIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletPistolUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"BulletRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletRiflePractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletRifleIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletRifleUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"PelletShotgunSlug"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"slug"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunBeanbag"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgun"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunIncendiary"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunIncendiarySpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
layers""
- state"practice"
id"PelletShotgunPracticeSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
layers""
- state"practice"
id"PelletShotgunImprovised"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"shard"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunImprovisedSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"shard"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunTranquilizer"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
layers""
- state"practice"
id"PelletShotgunFlare"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
id"PelletShotgunUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"depleted-uranium"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunUraniumSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"depleted-uranium"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletGrapeshot"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"grapeshot"
shader"unshaded"
id"PelletGrapeshotSpread"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"grapeshot"
shader"unshaded"
id"PelletGlass"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"shard"
shader"unshaded"
id"PelletGlassSpread"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"shard"
shader"unshaded"
id"ProjectileFireball"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"fireball"
shader"unshaded"
id"ProjectileDragonsBreath"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"fireball"
shader"unshaded"
noRot"false"
id"ProjectileAnomalyFireball"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"fireball"
shader"unshaded"
id"ProjectileLocker"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"welded"
map"[ "enum.WeldableLayers.BaseWelded" ]"
visible"false"
EntityStorageVisuals
stateBaseClosed"decursed"
stateDoorOpen"decursed_open"
stateDoorClosed"decursed_door"
id"ProjectilePolyboltBase"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectilePolyboltCarp"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectilePolyboltMonkey"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectilePolyboltDoor"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"brown"
noRot"false"
shader"unshaded"
id"ProjectileHealingBolt"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"white"
noRot"false"
shader"unshaded"
id"BulletInstakillMagic"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"ProjectilePolyboltCluwne"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectileIcicle"
Sprite
sprite"Structures/Specific/Anomalies/ice_anom.rsi"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"ProjectilePolyboltBread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"BaseMeteor"
Sprite
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"BaseBullet"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletTaser"
Sprite
noRot"true"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
color"""
layers""
- state"spark"
shader"unshaded"
id"BulletDisabler"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"BulletDisablerPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"EmitterBolt"
Sprite
sprite"Structures/Power/Generation/Singularity/emitter.rsi"
layers""
- state"projectile"
shader"unshaded"
noRot"false"
id"WatcherBolt"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"AnomalousParticleDelta"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"magicm_red"
shader"unshaded"
noRot"false"
id"AnomalousParticleDeltaStrong"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"magicm_red"
shader"unshaded"
noRot"false"
id"AnomalousParticleEpsilon"
Sprite
layers""
- state"magicm_cyan"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleEpsilonStrong"
Sprite
layers""
- state"magicm_cyan"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleZeta"
Sprite
layers""
- state"magicm_yellow"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleZetaStrong"
Sprite
layers""
- state"magicm_yellow"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleOmegaStrong"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"magicm_green"
shader"unshaded"
noRot"false"
id"AnomalousParticleSigma"
Sprite
layers""
- state"magicm"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleSigmaStrong"
Sprite
layers""
- state"magicm"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"BulletWaterShot"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/water_shot.rsi"
layers""
- state"icon"
map"["enum.VaporVisualLayers.Base"]"
id"GrapplingHook"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Launchers/grappling_gun.rsi"
layers""
- state"hook"
id"BulletDisablerSmg"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"BulletLaser"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"heavylaser"
shader"unshaded"
noRot"false"
id"BulletLaserSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"heavylaser"
shader"unshaded"
noRot"false"
id"BulletLaserSpreadNarrow"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"heavylaser"
shader"unshaded"
noRot"false"
id"BulletDisablerSmgSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"SlipocalypseClusterSoap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers""
- state"syndie-4"
drawdepth"Items"
noRot"false"
id"BaseBarricade"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_full"
drawdepth"BlastDoors"
noRot"true"
id"Barricade"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_full"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeBlock"
Sprite
sprite"Structures/barricades.rsi"
state"barricade"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeDirectional"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_directional"
noRot"false"
drawdepth"BlastDoors"
id"BaseStructure"
id"CargoTelepad"
Sprite
sprite"Structures/cargo_telepad.rsi"
drawdepth"FloorObjects"
layers""
- state"idle"
map"[ "enum.CargoTelepadLayers.Beam" ]"
shader"unshaded"
id"ConveyorBelt"
Sprite
sprite"Structures/conveyor.rsi"
state"conveyor_started_cw"
drawdepth"FloorObjects"
id"CryogenicSleepUnit"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
- state"sleeper_0"
map"["base"]"
id"CryogenicSleepUnitSpawner"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
- state"sleeper_0"
map"["base"]"
id"CryogenicSleepUnitSpawnerLateJoin"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
- state"sleeper_0"
map"["base"]"
id"hydroponicsTray"
Sprite
layers""
- sprite"Structures/Hydroponics/overlays.rsi"
state"harvest3"
map"[ "harvest_alert" ]"
visible"false"
sprite"Structures/Hydroponics/misc.rsi"
noRot"true"
id"HydroponicsTrayEmpty"
Sprite
layers""
- sprite"Structures/Hydroponics/overlays.rsi"
state"harvest3"
map"[ "harvest_alert" ]"
visible"false"
sprite"Structures/Hydroponics/misc.rsi"
noRot"true"
id"PlasticFlapsBase"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"hydroponicsSoil"
Sprite
sprite"Structures/Hydroponics/misc.rsi"
state"soil"
noRot"true"
id"BannerBase"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner"
noRot"true"
id"BannerNanotrasen"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner"
noRot"true"
id"BannerCargo"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_cargo"
noRot"true"
id"BannerEngineering"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_engineering"
noRot"true"
id"BannerMedical"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
noRot"true"
id"BannerRevolution"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_revolution"
noRot"true"
id"BannerSyndicate"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
noRot"true"
id"BannerScience"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_science"
noRot"true"
id"BannerSecurity"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_security"
noRot"true"
id"BannerBlue"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-blue"
noRot"true"
id"BannerRed"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-red"
noRot"true"
id"BannerYellow"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-yellow"
noRot"true"
id"BannerGreen"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-green"
noRot"true"
id"CrystalGreen"
Sprite
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
color"""
noRot"true"
id"CrystalPink"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalGrey"
Sprite
state"crystal_grey"
color"""
sprite"Structures/Decoration/crystal.rsi"
noRot"true"
id"CrystalOrange"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalBlue"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalCyan"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"HospitalCurtainsOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/hospital.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsBlackOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/black.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsBlueOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/blue.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsCyanOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/cyan.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsGreenOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/green.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsOrangeOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/orange.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsPinkOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/pink.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsPurpleOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/purple.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsRedOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/red.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsWhiteOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/white.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"Mannequin"
Sprite
sprite"Structures/Decoration/mannequin.rsi"
state"mannequin"
noRot"true"
layers""
- map"[ "head" ]"
id"BoozeDispenser"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"booze"
id"BoozeDispenserEmpty"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"booze"
id"ChemDispenser"
Sprite
sprite"Structures/dispensers.rsi"
state"industrial-working"
snapCardinals"true"
id"ChemDispenserEmpty"
Sprite
sprite"Structures/dispensers.rsi"
state"industrial-working"
snapCardinals"true"
id"SodaDispenser"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"soda"
id"SodaDispenserEmpty"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"soda"
id"AirlockServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockLawyerLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockTheatreLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHydroponicsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hydroponics.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalEngineeringLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezerKitchenHydroLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezerHydroponicsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockEngineeringLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/engineering.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/atmospherics.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSalvageLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMiningLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/mining.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMedicalLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockVirologyLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/virology.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChemistryLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/chemistry.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMedicalMorgueLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockScienceLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMedicalScienceLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCentralCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/centcomm.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCaptainLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChiefMedicalOfficerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChiefEngineerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHeadOfSecurityLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockResearchDirectorLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHeadOfPersonnelLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockQuartermasterLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSecurityLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockDetectiveLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockBrigLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSecurityLawyerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockArmoryLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockVaultLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
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layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHatch"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHatchMaintenance"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch_maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockEngineeringGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/engineering.rsi"
id"AirlockMaintGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/maint.rsi"
id"AirlockAtmosphericsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/atmospherics.rsi"
id"AirlockCargoGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
id"AirlockHydroponicsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/hydroponics.rsi"
id"AirlockMedicalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
id"AirlockChemistryGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/chemistry.rsi"
id"AirlockVirologyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/virology.rsi"
id"AirlockScienceGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
id"AirlockCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockSecurityGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockSyndicateGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
id"AirlockMiningGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/mining.rsi"
id"AirlockCentralCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/centcomm.rsi"
id"AirlockAssemblyAtmospherics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/atmospherics.rsi"
state""assembly""
id"AirlockAssemblyAtmosphericsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/atmospherics.rsi"
state""assembly""
id"AirlockAssemblyCargo"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
state""assembly""
id"AirlockAssemblyCargoGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
state""assembly""
id"PinionAirlockAssembly"
Sprite
sprite"Structures/Doors/Airlocks/Standard/clockwork_pinion.rsi"
state""assembly""
id"PinionAirlockAssemblyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/clockwork_pinion.rsi"
state""assembly""
id"AirlockAssemblyCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
state""assembly""
id"AirlockAssemblyCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
state""assembly""
id"AirlockAssemblyEngineering"
Sprite
sprite"Structures/Doors/Airlocks/Standard/engineering.rsi"
state""assembly""
id"AirlockAssemblyEngineeringGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/engineering.rsi"
state""assembly""
id"AirlockAssemblyExternal"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
state""assembly""
id"AirlockAssemblyExternalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
state""assembly""
id"AirlockAssemblyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
state""assembly""
id"AirlockAssemblyFreezer"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
state""assembly""
id"AirlockAssemblyHydroponics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hydroponics.rsi"
state""assembly""
id"AirlockAssemblyHydroponicsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/hydroponics.rsi"
state""assembly""
id"AirlockAssemblyMaintenance"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
state""assembly""
id"AirlockAssemblyMaintenanceGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/maint.rsi"
state""assembly""
id"AirlockAssemblyMedical"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
state""assembly""
id"AirlockAssemblyMedicalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
state""assembly""
id"AirlockAssemblyScience"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
state""assembly""
id"AirlockAssemblyScienceGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
state""assembly""
id"AirlockAssemblySecurity"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
state""assembly""
id"AirlockAssemblySecurityGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
state""assembly""
id"AirlockAssemblyShuttle"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle.rsi"
state""assembly""
id"AirlockAssemblyShuttleGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
state""assembly""
id"AirlockAssemblyVirology"
Sprite
sprite"Structures/Doors/Airlocks/Standard/virology.rsi"
state""assembly""
id"AirlockAssemblyVirologyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/virology.rsi"
state""assembly""
id"AirlockAssemblyCentralCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/centcomm.rsi"
state""assembly""
id"AirlockAssemblyCentralCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/centcomm.rsi"
state""assembly""
id"AirlockAssemblyMining"
Sprite
sprite"Structures/Doors/Airlocks/Standard/mining.rsi"
state""assembly""
id"AirlockAssemblyMiningGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/mining.rsi"
state""assembly""
id"AirlockAssemblySyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/syndicate.rsi"
state""assembly""
id"AirlockAssemblySyndicateGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
state""assembly""
id"AirlockAssemblyShuttleSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
state""assembly""
id"AirlockAssemblyShuttleSyndicateGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
state""assembly""
id"AirlockAssemblyHighSec"
Sprite
sprite"Structures/Doors/Airlocks/highsec/highsec.rsi"
state""assembly""
id"AirlockAssembly"
Sprite
sprite"Structures/Doors/Airlocks/Standard/basic.rsi"
state""assembly""
id"Airlock"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockRCDResistant"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"PinionAirlock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/clockwork_pinion.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"PinionAirlockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/clockwork_pinion.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternal"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"HighSecDoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockShuttle"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockGlassShuttle"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockGlassShuttleSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockShuttleSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"BaseFirelock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
snapCardinals"true"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"Firelock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
snapCardinals"true"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"FirelockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/firelock.rsi"
snapCardinals"true"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"FirelockEdge"
Sprite
sprite"Structures/Doors/edge_door_hazard.rsi"
snapCardinals"false"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"FirelockFrame"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
layers""
- state"frame1"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"BaseMaterialDoor"
Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseMaterialDoorNavMap"
Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"MetalDoor"
Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"WoodDoor"
Sprite
sprite"Structures/Doors/MineralDoors/wood_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"PaperDoor"
Sprite
sprite"Structures/Doors/MineralDoors/paper_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"PlasmaDoor"
Sprite
sprite"Structures/Doors/MineralDoors/plasma_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"GoldDoor"
Sprite
sprite"Structures/Doors/MineralDoors/gold_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"SilverDoor"
Sprite
sprite"Structures/Doors/MineralDoors/silver_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BananiumDoor"
Sprite
sprite"Structures/Doors/MineralDoors/bananium_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"WebDoor"
Sprite
sprite"Structures/Doors/web_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseSecretDoor"
Sprite
sprite"Structures/Doors/secret_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseSecretDoorAssembly"
Sprite
sprite"Structures/Doors/secret_door.rsi"
state"assembly"
id"SolidSecretDoor"
Sprite
sprite"Structures/Doors/secret_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BlastDoor"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorFrame"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
state"assembly"
id"BlastDoorExterior1"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior1Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior2"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior2Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior3"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior3Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorBridge"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorBridgeOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorEngineering"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorEngineeringOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorScience"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorScienceOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorWindows"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorWindowsOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BaseShutter"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"ShuttersNormal"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"ShuttersNormalOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"ShuttersRadiation"
Sprite
sprite"Structures/Doors/Shutters/shutters_radiation.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersRadiationOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters_radiation.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersWindow"
Sprite
sprite"Structures/Doors/Shutters/shutters_window.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersWindowOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters_window.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersFrame"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
state"frame"
id"WindoorAssembly"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
- state"assembly"
id"WindoorAssemblySecure"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
- state"assembly"
id"WindoorAssemblyClockwork"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
layers""
- state"open"
id"WindoorAssemblyPlasma"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
- state"assembly"
id"WindoorAssemblySecurePlasma"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
- state"assembly"
id"WindoorAssemblyUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
- state"assembly"
id"WindoorAssemblySecureUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
- state"assembly"
id"BaseWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"BaseSecureWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BasePlasmaWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BaseSecurePlasmaWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"BaseUraniumWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BaseSecureUraniumWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BaseClockworkWindoor"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
thresholds""
- trigger""
!type"DamageTrigger"
damage200
behaviors""
- !type"DoActsBehavior"
acts"[ "Destruction" ]"
spawn""
ShardGlassClockwork""
min2
max4
SheetBrass1""
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"Windoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecure"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorClockwork"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
thresholds""
- trigger""
!type"DamageTrigger"
damage200
behaviors""
- !type"DoActsBehavior"
acts"[ "Destruction" ]"
spawn""
ShardGlassClockwork""
min2
max4
SheetBrass1""
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorPlasma"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecurePlasma"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorUranium"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureUranium"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorBarKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorCargoLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorHydroponicsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"PlasmaWindoorJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorKitchenHydroponicsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorTheatreLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureAtmosphericsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureAtmosphericsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureBrigLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureCargoLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureChemistryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureChemistryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureDetectiveLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureExternalLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureSecurityLawyerLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureMedicalLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureSalvageLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureSecurityLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureSecurityLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureScienceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureScienceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureHeadOfPersonnelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"Bed"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"bed"
noRot"true"
id"MedicalBed"
Sprite
state"bed-MED"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"DogBed"
Sprite
state"dogbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"Mattress"
Sprite
state"mattress"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"WebBed"
Sprite
sprite"Structures/Web/bed.rsi"
state"icon"
noRot"true"
id"PsychBed"
Sprite
state"psychbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"BenchComfy"
Sprite
sprite"Structures/Furniture/Bench/comf_bench.rsi"
layers""
- state"bench_solo_cover"
color"""
noRot"true"
id"BenchColorfulComfy"
Sprite
layers""
- state"bench_solo_cover"
color"""
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"BenchRedComfy"
Sprite
layers""
- state"bench_solo_cover"
color"""
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"BenchBlueComfy"
Sprite
layers""
- state"bench_solo_cover"
color"""
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"Bookshelf"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers""
- state"book-0"
- map"["enum.StorageFillLayers.Fill"]"
id"CarpetBase"
Sprite
drawdepth"FloorTiles"
id"Carpet"
Sprite
sprite"Structures/Furniture/Carpets/red_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlack"
Sprite
sprite"Structures/Furniture/Carpets/black_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPink"
Sprite
sprite"Structures/Furniture/Carpets/pink_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlue"
Sprite
sprite"Structures/Furniture/Carpets/blue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetGreen"
Sprite
sprite"Structures/Furniture/Carpets/green_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetOrange"
Sprite
sprite"Structures/Furniture/Carpets/orange_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetSBlue"
Sprite
sprite"Structures/Furniture/Carpets/skyblue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPurple"
Sprite
sprite"Structures/Furniture/Carpets/purple_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetCyan"
Sprite
sprite"Structures/Furniture/Carpets/cyan_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetWhite"
Sprite
sprite"Structures/Furniture/Carpets/white_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetChapel"
Sprite
sprite"Structures/Furniture/Carpets/chapel_carpet.rsi"
state"chapel"
drawdepth"FloorTiles"
id"SeatBase"
Sprite
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairBase"
Sprite
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"StoolBase"
Sprite
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"Chair"
Sprite
state"chair"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairGreyscale"
Sprite
state"chair-greyscale"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"StoolBar"
Sprite
state"bar"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairBrass"
Sprite
state"brass_chair"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ComfyChair"
Sprite
state"comfy"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairPilotSeat"
Sprite
state"shuttle"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"SteelBench"
Sprite
state"steel-bench"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"WoodenBench"
Sprite
state"wooden-bench"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"PottedPlantBase"
Sprite
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant0"
Sprite
state"applebush"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant1"
Sprite
state"plant-01"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant2"
Sprite
state"plant-02"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant3"
Sprite
state"plant-03"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant4"
Sprite
state"plant-04"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant5"
Sprite
state"plant-05"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant6"
Sprite
state"plant-06"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant7"
Sprite
state"plant-07"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant8"
Sprite
state"plant-08"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantBioluminscent"
Sprite
state"plant-09"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant10"
Sprite
state"plant-10"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant11"
Sprite
state"plant-11"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant12"
Sprite
state"plant-12"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant13"
Sprite
state"plant-13"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant14"
Sprite
state"plant-14"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant15"
Sprite
state"plant-15"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant16"
Sprite
state"plant-16"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant17"
Sprite
state"plant-17"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant18"
Sprite
state"plant-18"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant19"
Sprite
state"plant-19"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant20"
Sprite
state"plant-20"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant21"
Sprite
state"plant-21"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant22"
Sprite
state"plant-22"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant23"
Sprite
state"plant-23"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant24"
Sprite
state"plant-24"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantRD"
Sprite
state"plant-25"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant26"
Sprite
state"plant-26"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant27"
Sprite
state"plant-27"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant28"
Sprite
state"plant-28"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant29"
Sprite
state"plant-29"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant30"
Sprite
state"plant-30"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"RollerBed"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
- state"rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
drawdepth"Items"
id"RollerBedSpawnFolded"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
- state"rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
drawdepth"Items"
id"CheapRollerBed"
Sprite
layers""
- state"cheap_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"CheapRollerBedSpawnFolded"
Sprite
layers""
- state"cheap_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"EmergencyRollerBed"
Sprite
layers""
- state"emergency_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"EmergencyRollerBedSpawnFolded"
Sprite
layers""
- state"emergency_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"BaseToilet"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletEmpty"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletDirtyWater"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletGoldenEmpty"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletGoldenDirtyWater"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"OperatingTable"
Sprite
sprite"Structures/Furniture/Tables/optable.rsi"
state"operating_table"
noRot"true"
id"HolosignWetFloor"
Sprite
sprite"Structures/Holo/wetfloor.rsi"
state"icon"
id"HolosignSecurity"
Sprite
sprite"Structures/Holo/security.rsi"
state"icon"
id"HolosignForcefield"
Sprite
sprite"Structures/Holo/field.rsi"
state"icon"
id"AlwaysPoweredWallLight"
Sprite
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
state"base"
shader"unshaded"
id"SmallLight"
Sprite
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
state"base"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredSmallLightEmpty"
Sprite
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
state"empty"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredLEDSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredDimSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredWarmSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"AlwaysPoweredStrobeLight"
Sprite
sprite"Structures/Wallmounts/Lighting/strobe_light.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
state"base"
shader"unshaded"
id"MachineAnomalyVessel"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/anomaly_vessel.rsi"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
id"MachineAnomalyVesselExperimental"
Sprite
sprite"Structures/Machines/Anomaly/adv_anomaly_vessel.rsi"
offset"0,0.5"
drawdepth"Mobs"
noRot"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
id"MachineAPE"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/ape.rsi"
layers""
- state"locked"
shader"unshaded"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
id"MachineAnomalyGenerator"
Sprite
sprite"Structures/Machines/Anomaly/anomaly_generator.rsi"
offset"0,1"
drawdepth"Mobs"
layers""
- state"generating"
map"["enum.AnomalyGeneratorVisualLayers.Base"]"
visible"false"
shader"unshaded"
id"MachineAnomalySynchronizer"
Sprite
noRot"true"
sprite"Structures/Machines/anomaly_sync.rsi"
layers""
- state"energy"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"MachineArtifactAnalyzer"
Sprite
noRot"true"
sprite"Structures/Machines/artifact_analyzer.rsi"
drawdepth"FloorObjects"
layers""
- state"unshaded"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"MachineArtifactCrusher"
Sprite
sprite"Structures/Machines/artifact_crusher.rsi"
offset"0,0.5"
noRot"true"
layers""
- state"lights"
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
EntityStorageVisuals
stateDoorClosed"door-closed"
openDrawDepth0
closedDrawDepth4
id"TrainingBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"training-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SyndicateBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"syndicate-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SyndicateBombFake"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"syndicate-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"DebugHardBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"syndicate-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"ChemMaster"
Sprite
sprite"Structures/Machines/mixer.rsi"
snapCardinals"true"
layers""
- state"mixer_screens"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"CloningPod"
Sprite
sprite"Structures/Machines/cloning.rsi"
snapCardinals"true"
layers""
- state"pod_0"
map"["base"]"
id"CrewMonitoringServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"variant-crew"
id"FatExtractor"
Sprite
sprite"Structures/Machines/fat_sucker.rsi"
snapCardinals"true"
layers""
- state"fat_smoke"
map"["enum.FatExtractorVisualLayers.Smoke"]"
shader"unshaded"
visible"false"
id"FaxMachineBase"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
- state"icon"
map"[ "enum.FaxMachineVisuals.VisualState" ]"
id"FaxMachineCentcom"
Sprite
layers""
- state"icon"
map"[ "base" ]"
color"""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
id"FaxMachineSyndie"
Sprite
layers""
- state"icon"
map"[ "base" ]"
color"""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
id"FaxMachineCaptain"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
- state"icon"
map"[ "enum.FaxMachineVisuals.VisualState" ]"
id"MachineFlatpacker"
Sprite
sprite"Structures/Machines/flatpacker.rsi"
snapCardinals"true"
layers""
- state"inserting"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
shader"unshaded"
visible"false"
id"UnfinishedMachineFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
state"box_0"
snapCardinals"true"
id"MachineFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
state"box_1"
snapCardinals"true"
id"MachineFrameDestroyed"
Sprite
sprite"Structures/Machines/parts.rsi"
state"destroyed"
id"BaseGateway"
Sprite
sprite"Structures/Machines/gateway.rsi"
noRot"true"
layers""
- state"on"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"Gateway"
Sprite
sprite"Structures/Machines/gateway.rsi"
noRot"true"
layers""
- state"on"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"GravityGenerator"
Sprite
sprite"Structures/Machines/gravity_generator.rsi"
layers""
- state"on"
map"["enum.GravityGeneratorVisualLayers.Core"]"
- sprite"Structures/Machines/gravity_generator_core.rsi"
state"activated"
shader"unshaded"
id"GravityGeneratorMini"
Sprite
sprite"Structures/Machines/gravity_generator_mini.rsi"
snapCardinals"true"
layers""
- state"on"
map"["enum.GravityGeneratorVisualLayers.Core"]"
- sprite"Structures/Machines/gravity_generator_core.rsi"
state"activated"
shader"unshaded"
scale""0.4,0.4""
offset""0,0.2""
id"KitchenElectricGrill"
Sprite
sprite"Structures/Machines/electric_grill.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"icon"
- map"["enum.EntityHeaterVisuals.Setting"]"
shader"unshaded"
visible"false"
id"Holopad"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadUnlimitedRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadBluespace"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralTools"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralCryosleep"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralTheater"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralDisposals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralEVAStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralArcade"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralEvac"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralArrivals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandBridge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandBridgeHallway"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandMeetingRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandCaptain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandHop"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandCmo"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandQm"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandCe"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandRd"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandHos"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceAnomaly"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifact"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifactNorth"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifactSouth"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceRobotics"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceRnd"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalMedbay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalChemistry"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalCryopods"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalMorgue"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalSurgery"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalParamed"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalVirology"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalClinic"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoBay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoSalvageBay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoMailroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosTeg"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringTelecoms"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringTechVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAME"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringPower"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityBrig"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityWarden"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityInterrogation"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityDetective"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityPerma"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityCourtroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityLawyer"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityArmory"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityLockerRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityBrigMed"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityEvacCheckpoint"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityArrivalsCheckpoint"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceJanitor"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceBar"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceKitchen"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceBotany"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceChapel"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceLibrary"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceGameRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceNewsroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceZookeeper"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceBoxer"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceClown"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceMusician"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceMime"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiCore"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiUpload"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiBackupPower"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiEntrance"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiChute"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoAts"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandBridgeLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoBayLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoShuttle"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCentCommEvacShuttle"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceClownMime"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"ChemistryHotplate"
Sprite
sprite"Structures/Machines/hotplate.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"on"
map"["enum.SolutionHeaterVisuals.IsOn"]"
shader"unshaded"
id"Jukebox"
Sprite
sprite"Structures/Machines/jukebox.rsi"
layers""
- state""off""
map"["enum.JukeboxVisualLayers.Base"]"
id"Autolathe"
Sprite
sprite"Structures/Machines/autolathe.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"AutolatheHyperConvection"
Sprite
sprite"Structures/Machines/autolathe_hypercon.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"Protolathe"
Sprite
sprite"Structures/Machines/protolathe.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"ProtolatheHyperConvection"
Sprite
sprite"Structures/Machines/protolathe_hypercon.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"CircuitImprinter"
Sprite
sprite"Structures/Machines/circuit_imprinter.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"CircuitImprinterHyperConvection"
Sprite
sprite"Structures/Machines/circuit_imprinter_hypercon.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"ExosuitFabricator"
Sprite
sprite"Structures/Machines/exosuit_fabricator.rsi"
layers""
- state"fab-o"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"Biofabricator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
color"""
shader"unshaded"
id"SecurityTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"AmmoTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"MedicalTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"UniformPrinter"
Sprite
sprite"Structures/Machines/uniform_printer.rsi"
snapCardinals"false"
layers""
- state"icon"
map"["enum.LatheVisualLayers.IsRunning"]"
id"Biogenerator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"OreProcessor"
Sprite
sprite"Structures/Machines/ore_processor.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"OreProcessorIndustrial"
Sprite
sprite"Structures/Machines/ore_processor_industrial.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"Sheetifier"
Sprite
sprite"Structures/Machines/sheetifier.rsi"
layers""
- state"buttons_on"
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
id"CutterMachine"
Sprite
sprite"Structures/Machines/cuttermachine.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"MedicalScanner"
Sprite
sprite"Structures/Machines/scanner.rsi"
snapCardinals"true"
layers""
- state"idle_unlit"
map"[terminalLayer]"
id"KitchenMicrowave"
Sprite
sprite"Structures/Machines/microwave.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"mwbloody1"
map"["bloodyunshaded"]"
shader"unshaded"
visible"false"
id"SyndicateMicrowave"
Sprite
sprite"Structures/Machines/microwave_syndie.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"mwbloody1"
map"["bloodyunshaded"]"
shader"unshaded"
visible"false"
id"NuclearBomb"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers""
- state"nukefestive"
map"["christmas"]"
shader"unshaded"
visible"false"
id"NuclearBombUnanchored"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers""
- state"nukefestive"
map"["christmas"]"
shader"unshaded"
visible"false"
id"NuclearBombKeg"
Sprite
sprite"Objects/Devices/nuke.rsi"
layers""
- state"nuclearbomb_gay"
map"[ "pride" ]"
visible"false"
noRot"true"
id"KitchenReagentGrinder"
Sprite
sprite"Structures/Machines/juicer.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
offset""0.0,0.4""
layers""
- map"[ "grinder" ]"
state""juicer0""
id"ReagentGrinderIndustrial"
Sprite
sprite"Structures/Machines/recycling.rsi"
layers""
- state"grinder-b0"
drawdepth"Doors"
map"["enum.RecyclerVisualLayers.Main"]"
id"Recycler"
Sprite
drawdepth"Doors"
sprite"Structures/Machines/recycling.rsi"
layers""
- state"grinder-o0"
map"["enum.RecyclerVisualLayers.Main"]"
id"ResearchAndDevelopmentServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server_o"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"BaseResearchAndDevelopmentPointSource"
Sprite
sprite"Structures/Machines/rndpointsource.rsi"
layers""
- state"rndpointsource"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"SalvageMagnet"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers""
- state"salvage-magnet-o4"
visible"false"
map"["chargeState"]"
shader"unshaded"
id"SalvageLocator"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers""
- state"salvage-magnet-o4"
visible"false"
map"["chargeState"]"
shader"unshaded"
id"SeedExtractor"
Sprite
sprite"Structures/Machines/seed_extractor.rsi"
snapCardinals"true"
layers""
- state"seedextractor-unlit"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"SmartFridge"
Sprite
sprite"Structures/Machines/smartfridge.rsi"
snapCardinals"true"
layers""
- state"smartfridge_door"
map"["enum.StorageVisualLayers.Door"]"
shader"unshaded"
EntityStorageVisuals
stateBaseClosed"smartfridge"
stateDoorOpen"smartfridge_open"
stateDoorClosed"smartfridge_door"
id"StasisBed"
Sprite
sprite"Structures/Machines/stasis_bed.rsi"
noRot"true"
layers""
- state"unlit"
shader"unshaded"
map"["enum.StasisBedVisualLayers.IsOn"]"
id"SurveillanceCameraRouterBase"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterEngineering"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterSecurity"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterScience"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterSupply"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterCommand"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterService"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterMedical"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterGeneral"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraWirelessRouterBase"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server"
id"SurveillanceCameraWirelessRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server"
id"SurveillanceCameraWirelessRouterEntertainment"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server"
id"TelecomServer"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilled"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCommon"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCargo"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledEngineering"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledMedical"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledScience"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledSecurity"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledService"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCommand"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachine"
Sprite
sprite"Structures/Machines/VendingMachines/empty.rsi"
snapCardinals"true"
id"VendingMachineCondiments"
Sprite
sprite"Structures/Machines/VendingMachines/condiments.rsi"
drawdepth"SmallObjects"
layers""
- state""off""
map"["enum.VendingMachineVisualLayers.Base"]"
snapCardinals"true"
id"VendingMachineAmmo"
Sprite
sprite"Corvax/Structures/Machines/VendingMachines/ammo.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineBooze"
Sprite
sprite"Structures/Machines/VendingMachines/boozeomat.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineBoozeSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/bruiseomat.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCart"
Sprite
sprite"Structures/Machines/VendingMachines/cart.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChefvend"
Sprite
sprite"Structures/Machines/VendingMachines/chefvend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCigs"
Sprite
sprite"Structures/Machines/VendingMachines/cigs.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineClothing"
Sprite
sprite"Structures/Machines/VendingMachines/clothing.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineWinter"
Sprite
sprite"Structures/Machines/VendingMachines/winterdrobe.rsi"
layers""
- state"panel"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCoffee"
Sprite
sprite"Structures/Machines/VendingMachines/coffee.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCola"
Sprite
sprite"Structures/Machines/VendingMachines/cola.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineColaBlack"
Sprite
sprite"Structures/Machines/VendingMachines/cola-black.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineColaRed"
Sprite
sprite"Structures/Machines/VendingMachines/cola-red.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSpaceUp"
Sprite
sprite"Structures/Machines/VendingMachines/spaceup.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSoda"
Sprite
sprite"Structures/Machines/VendingMachines/soda.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineStarkist"
Sprite
sprite"Structures/Machines/VendingMachines/starkist.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineShamblersJuice"
Sprite
sprite"Structures/Machines/VendingMachines/shamblersjuice.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachinePwrGame"
Sprite
sprite"Structures/Machines/VendingMachines/pwrgame.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDrGibb"
Sprite
sprite"Structures/Machines/VendingMachines/gib.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSmite"
Sprite
sprite"Structures/Machines/VendingMachines/smite.rsi"
layers""
- state"panel"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDinnerware"
Sprite
sprite"Structures/Machines/VendingMachines/dinnerware.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMagivend"
Sprite
sprite"Structures/Machines/VendingMachines/magivend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDiscount"
Sprite
sprite"Structures/Machines/VendingMachines/discount.rsi"
layers""
- state""off""
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
- texture"Structures/Machines/VendingMachines/maintenance_panel.png"
snapCardinals"true"
id"VendingMachineEngivend"
Sprite
sprite"Structures/Machines/VendingMachines/engivend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMedical"
Sprite
sprite"Structures/Machines/VendingMachines/medical.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineNutri"
Sprite
sprite"Structures/Machines/VendingMachines/nutri.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSec"
Sprite
sprite"Structures/Machines/VendingMachines/sec.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSeedsUnlocked"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSeeds"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnack"
Sprite
sprite"Structures/Machines/VendingMachines/snack.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSustenance"
Sprite
sprite"Structures/Machines/VendingMachines/sustenance.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackBlue"
Sprite
sprite"Structures/Machines/VendingMachines/snack-blue.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackOrange"
Sprite
sprite"Structures/Machines/VendingMachines/snack-orange.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackGreen"
Sprite
sprite"Structures/Machines/VendingMachines/snack-green.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackTeal"
Sprite
sprite"Structures/Machines/VendingMachines/snack-teal.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSovietSoda"
Sprite
sprite"Structures/Machines/VendingMachines/sovietsoda.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineTheater"
Sprite
sprite"Structures/Machines/VendingMachines/theater.rsi"
layers""
- state""screen""
map"["enum.VendingMachineVisualLayers.Screen"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineVendomat"
Sprite
sprite"Structures/Machines/VendingMachines/vendomat.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineRobotics"
Sprite
sprite"Structures/Machines/VendingMachines/robotics.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineYouTool"
Sprite
sprite"Structures/Machines/VendingMachines/youtool.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineGames"
Sprite
sprite"Structures/Machines/VendingMachines/games.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChang"
Sprite
sprite"Structures/Machines/VendingMachines/changs.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSalvage"
Sprite
sprite"Structures/Machines/VendingMachines/mining.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDonut"
Sprite
sprite"Structures/Machines/VendingMachines/donut.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineWallmount"
Sprite
drawdepth"WallMountedItems"
snapCardinals"false"
sprite"Structures/Machines/VendingMachines/empty.rsi"
id"VendingMachineWallMedical"
Sprite
sprite"Structures/Machines/VendingMachines/wallmed.rsi"
layers""
- state""off""
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
- texture"Structures/Machines/VendingMachines/maintenance_panel.png"
drawdepth"WallMountedItems"
snapCardinals"false"
id"VendingMachineHydrobe"
Sprite
sprite"Structures/Machines/VendingMachines/hydrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineLawDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/lawdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSecDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/secdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingBarDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/bardrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChapel"
Sprite
sprite"Structures/Machines/VendingMachines/chapdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCargoDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/cargodrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMediDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/medidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChemDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chemdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCuraDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/curadrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineAtmosDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/atmosdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineEngiDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/engidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChefDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chefdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDetDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/detdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineJaniDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/janidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSciDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/scidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSyndieDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/syndiedrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineRoboDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/robodrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineGeneDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/genedrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineViroDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/virodrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCentDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/centdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineHappyHonk"
Sprite
sprite"Structures/Machines/VendingMachines/happyhonk.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachinePride"
Sprite
sprite"Structures/Machines/VendingMachines/pride.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineTankDispenserEVA"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi"
state"dispenser"
snapCardinals"true"
id"VendingMachineTankDispenserEngineering"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi"
layers""
- state"dispensereng"
snapCardinals"true"
id"VendingMachineChemicals"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
snapCardinals"true"
id"VendingMachineChemicalsSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
snapCardinals"true"
id"SurveillanceWirelessCameraAnchoredBase"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"television"
id"SurveillanceWirelessCameraMovableBase"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"mobilevision"
id"SurveillanceWirelessCameraAnchoredConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"television"
id"SurveillanceWirelessCameraMovableConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"mobilevision"
id"SurveillanceWirelessCameraAnchoredEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"television"
id"SurveillanceWirelessCameraMovableEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"mobilevision"
id"ArcadeBase"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"SpaceVillainArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"SpaceVillainArcadeFilled"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"BlockGameArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"BaseComputer"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputerAiAccess"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerAlert"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAtmosMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerEmergencyShuttle"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputerShuttle"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerShuttle"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSyndie"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleCargo"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerIFF"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Shuttles/iff.rsi"
drawdepth"Objects"
id"ComputerIFFSyndicate"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Shuttles/iff.rsi"
drawdepth"Objects"
id"ComputerPowerMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMedicalRecords"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCriminalRecords"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerStationRecords"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerCrewMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerResearchAndDevelopment"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAnalysisConsole"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerId"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"computerBodyScanner"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerComms"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"SyndicateComputerComms"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSolarControl"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerRadar"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoShuttle"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoOrders"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoBounty"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCloningConsole"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSalvageExpedition"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSurveillanceCameraMonitor"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSurveillanceWirelessCameraMonitor"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerPalletConsole"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMassMedia"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSensorMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerRoboticsControl"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"StationAiUploadComputer"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"BaseStructureComputer"
Sprite
drawdepth"Objects"
id"ComputerFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
layers""
- state0
map"[ "enum.ConstructionVisuals.Layer" ]"
drawdepth"Objects"
id"ComputerBroken"
Sprite
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
state"broken"
id"ComputerTechnologyDiskTerminal"
Sprite
noRot"true"
sprite"Structures/Machines/tech_disk_printer.rsi"
layers""
- map"["computerLayerScreen"]"
state"unshaded"
drawdepth"Objects"
id"BiomassReclaimer"
Sprite
sprite"Structures/Machines/Medical/biomass_reclaimer.rsi"
state"icon"
snapCardinals"true"
id"BaseTabletopChemicalMachine"
Sprite
drawdepth"SmallObjects"
snapCardinals"true"
id"MachineElectrolysisUnit"
Sprite
sprite"Structures/Machines/Medical/electrolysis.rsi"
offset""0.0,0.4""
layers""
- state"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
shader"unshaded"
drawdepth"SmallObjects"
snapCardinals"true"
id"MachineCentrifuge"
Sprite
sprite"Structures/Machines/Medical/centrifuge.rsi"
offset""0.0,0.4""
layers""
- state"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
shader"unshaded"
drawdepth"SmallObjects"
snapCardinals"true"
id"DiseaseDiagnoser"
Sprite
sprite"Structures/Machines/diagnoser.rsi"
layers""
- state"unlit"
map"["enum.DiseaseMachineVisualLayers.IsOn"]"
shader"unshaded"
id"Vaccinator"
Sprite
sprite"Structures/Machines/vaccinator.rsi"
layers""
- state"unlit"
map"["enum.DiseaseMachineVisualLayers.IsOn"]"
shader"unshaded"
id"GasBinaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPressurePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpPressure"
drawdepth"ThinPipe"
visible"false"
id"GasVolumePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpVolume"
drawdepth"ThinPipe"
visible"false"
id"GasPassiveGate"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"pumpPassiveGate"
drawdepth"ThinPipe"
visible"false"
id"GasValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpManualValve"
drawdepth"ThinPipe"
visible"false"
id"SignalControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpSignalValve"
drawdepth"ThinPipe"
visible"false"
id"GasPort"
Sprite
sprite"Structures/Piping/Atmospherics/gascanisterport.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"gasCanisterPort"
drawdepth"ThinPipe"
visible"false"
id"GasDualPortVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
id"GasRecycler"
Sprite
sprite"Structures/Machines/gasrecycler.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
- state"unlit"
shader"unshaded"
id"HeatExchanger"
Sprite
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"heStraight"
drawdepth"ThinPipe"
visible"false"
id"HeatExchangerBend"
Sprite
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeBend"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"heBend"
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
drawdepth"ThinPipe"
visible"false"
id"GasPipeSensor"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorDistribution"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorWaste"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorMixedAir"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorTEGHot"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorTEGCold"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasMinerBase"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasPipeBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeHalf"
Sprite
layers""
- state"pipeHalf"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeStraight"
Sprite
layers""
- state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBend"
Sprite
layers""
- state"pipeBend"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeTJunction"
Sprite
layers""
- state"pipeTJunction"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeFourway"
Sprite
layers""
- state"pipeFourway"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBroken"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
state"pipeBroken"
layers""
- state"pipeBroken"
map"[ "enum.PipeVisualLayers.Pipe" ]"
visible"false"
noRot"false"
id"PortableScrubber"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi"
noRot"true"
layers""
- state"draining"
map"["enum.PortableScrubberVisualLayers.IsDraining"]"
shader"unshaded"
visible"false"
id"SpaceHeater"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
- state"sheaterPanelOpen"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SpaceHeaterAnchored"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
- state"sheaterPanelOpen"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SpaceHeaterEnabled"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
- state"sheaterPanelOpen"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"AtmosDeviceFanTiny"
Sprite
sprite"Structures/Piping/Atmospherics/tinyfan.rsi"
state"icon"
id"AtmosDeviceFanDirectional"
Sprite
sprite"Structures/Piping/Atmospherics/directionalfan.rsi"
state"icon"
id"GasTrinaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasFilter"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasFilter"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasFilterFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasFilterF"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixer"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasMixer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixerFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasMixerF"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"PressureControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pneumaticvalve.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"off"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasUnaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
visible"false"
noRot"false"
id"GasPassiveVent"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_passive"
visible"false"
noRot"false"
id"GasVentScrubber"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"scrub_off"
visible"false"
noRot"false"
id"GasOutletInjector"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
layers""
- state"injector-unshaded"
map"[ "enum.LightLayers.Unshaded" ]"
shader"unshaded"
color"""
visible"false"
noRot"false"
id"BaseGasThermoMachine"
Sprite
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineFreezer"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineFreezerEnabled"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHeater"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHeaterEnabled"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHellfireFreezer"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
snapCardinals"true"
id"GasThermoMachineHellfireHeater"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
snapCardinals"true"
id"BaseGasCondenser"
Sprite
sprite"Structures/Piping/Atmospherics/condenser.rsi"
snapCardinals"true"
granularLayersRendering"true"
layers""
- state"trans"
map"["enum.SolutionContainerLayers.Fill"]"
renderingStrategy"Default"
visible"false"
id"DisposalMachineFrame"
Sprite
sprite"Structures/Piping/high_pressure_machine_frame.rsi"
layers""
- state"frame"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"DisposalPipeBase"
Sprite
visible"false"
id"DisposalUnitBase"
Sprite
sprite"Structures/Piping/disposal.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"DisposalUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"MailingUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers""
- state"mailover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"CableBase"
Sprite
drawdepth"ThinWire"
visible"false"
id"BaseRecharger"
Sprite
snapCardinals"true"
id"BaseItemRecharger"
Sprite
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"PowerCellRecharger"
Sprite
sprite"Structures/Power/cell_recharger.rsi"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
- state"open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
drawdepth"SmallObjects"
snapCardinals"true"
id"PowerCageRecharger"
Sprite
sprite"Structures/Power/cage_recharger.rsi"
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"WeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/recharger.rsi"
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"TurboItemRecharger"
Sprite
sprite"Structures/Power/turbo_recharger.rsi"
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"WallWeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/wall_recharger.rsi"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
drawdepth"SmallObjects"
snapCardinals"true"
id"BorgCharger"
Sprite
sprite"Structures/Power/borg_charger.rsi"
layers""
- state"borgdecon1"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader""unshaded""
visible"false"
snapCardinals"true"
id"DebugGenerator"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"DebugConsumer"
Sprite
sprite"Structures/Power/power.rsi"
state"wiredmachine"
id"DebugBatteryStorage"
Sprite
sprite"Structures/Power/power.rsi"
state"provider"
id"DebugBatteryDischarger"
Sprite
sprite"Structures/Power/power.rsi"
state"provider"
id"DebugSMES"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"DebugSubstation"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"DebugPowerReceiver"
Sprite
sprite"Structures/Power/power.rsi"
state"wirelessmachine"
id"BaseSMES"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"SMESBasic"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"SMESBasicEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"SMESAdvanced"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"advancedsmes"
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"advancedsmes-open"
shader"unshaded"
visible"false"
id"SMESAdvancedEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"advancedsmes"
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"advancedsmes-open"
shader"unshaded"
visible"false"
id"BaseSubstation"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"BaseSubstationWall"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/substation.rsi"
layers""
- state"screen_wall"
shader"unshaded"
id"SubstationBasic"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"SubstationBasicEmpty"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"BaseSubstationWallFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/substation.rsi"
layers""
- state"substation_wall"
id"AmeController"
Sprite
snapCardinals"true"
sprite"Structures/Power/Generation/ame.rsi"
state"control"
layers""
- state"control_on"
map"["display"]"
visible"false"
id"AmeControllerUnanchored"
Sprite
snapCardinals"true"
sprite"Structures/Power/Generation/ame.rsi"
state"control"
layers""
- state"control_on"
map"["display"]"
visible"false"
id"AmeShielding"
Sprite
drawdepth"Walls"
sprite"Structures/Power/Generation/ame.rsi"
state"shield_0"
layers""
- state"core_weak"
map"["core_glow"]"
visible"false"
shader"unshaded"
id"BaseGenerator"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"BaseGeneratorWallmount"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"on"
shader"unshaded"
state"generator"
snapCardinals"true"
id"BaseGeneratorWallmountFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"panel"
id"GeneratorWallmountBasic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"on"
shader"unshaded"
state"generator"
snapCardinals"true"
id"GeneratorWallmountAPU"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"on"
shader"unshaded"
state"generator"
snapCardinals"true"
id"PortableGeneratorBase"
Sprite
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorSwitchableBase"
Sprite
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorPacman"
Sprite
layers""
- state"portgen_on_unlit"
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorSuperPacman"
Sprite
layers""
- state"portgen_on_unlit"
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorJrPacman"
Sprite
layers""
- state"portgen3on_unlit"
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"SolarPanelBasePhysSprite"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"normal"
id"SolarAssembly"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"solar_assembly"
id"SolarTracker"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"solar_tracker"
id"TegCenter"
Sprite
sprite"Structures/Power/Generation/teg.rsi"
layers""
- state"teg-op1"
shader"unshaded"
map"[ "enum.TegVisualLayers.PowerOutput" ]"
visible"false"
id"TegCirculator"
Sprite
sprite"Markers/teg_arrow.rsi"
layers""
- state"arrow"
map"[ "enum.TegVisualLayers.CirculatorLight" ]"
shader"unshaded"
color"""
offset"0, -0.75"
id"ParticleAcceleratorBase"
id"ParticlesProjectile"
Sprite
layers""
- sprite"Structures/Power/Generation/PA/particle.rsi"
state"particle0"
shader"unshaded"
map"[ "unshaded" ]"
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
- state"bullet"
id"AntiParticlesProjectile"
Sprite
layers""
- sprite"Structures/Power/Generation/PA/particle.rsi"
color"red"
state"particle0"
shader"unshaded"
map"[ "unshaded" ]"
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
- state"bullet"
id"RadiationCollector"
Sprite
sprite"Structures/Power/Generation/Singularity/collector.rsi"
snapCardinals"true"
layers""
- state"ca_off"
map"["enum.RadiationCollectorVisualLayers.Main"]"
id"ContainmentField"
Sprite
sprite"Structures/Power/Generation/Singularity/containment_field.rsi"
state"field"
noRot"true"
id"Emitter"
Sprite
sprite"Structures/Power/Generation/Singularity/emitter.rsi"
layers""
- state"unlocked"
shader"unshaded"
visible"false"
map"["enum.LockVisualLayers.Lock"]"
id"SingularityGenerator"
Sprite
sprite"Structures/Power/Generation/Singularity/generator.rsi"
state"icon"
id"Singularity"
Sprite
sprite"Structures/Power/Generation/Singularity/singularity_1.rsi"
shader"unshaded"
layers""
- map"[ "VisualLevel" ]"
state"singularity_1"
id"TeslaCoil"
Sprite
sprite"Structures/Power/Generation/Tesla/coil.rsi"
snapCardinals"true"
noRot"true"
layers""
- state"coilhit"
map"["hit"]"
visible"false"
id"TeslaGroundingRod"
Sprite
sprite"Structures/Power/Generation/Tesla/coil.rsi"
noRot"true"
snapCardinals"true"
layers""
- state"grounding_rodhit"
map"["hit"]"
visible"false"
id"BaseEnergyBall"
id"TeslaGenerator"
Sprite
noRot"true"
sprite"Structures/Power/Generation/Tesla/generator.rsi"
state"icon"
id"ShuttleGunBase"
id"StationAnchorBase"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers""
- state"station_anchor_unlit"
map"["unlit"]"
shader"unshaded"
id"StationAnchor"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers""
- state"station_anchor_unlit"
map"["unlit"]"
shader"unshaded"
id"StationAnchorOff"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers""
- state"station_anchor_unlit"
map"["unlit"]"
shader"unshaded"
id"Thruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"ThrusterUnanchored"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"DebugThruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"Gyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"GyroscopeUnanchored"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"DebugGyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"ChurchBell"
Sprite
noRot"true"
sprite"Structures/Specific/church-bell.rsi"
layers""
- state"church-bell"
id"CarpRift"
Sprite
layers""
- sprite"Structures/Specific/carp_rift.rsi"
state"icon"
color"""
shader"unshaded"
id"XenoWardingTower"
Sprite
sprite"Structures/Specific/xeno_building.rsi"
layers""
- state"wardingtower-unshaded"
shader"unshaded"
id"BaseAnomaly"
Sprite
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyGravity"
Sprite
layers""
- state"anom2-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyFloraBulb"
Sprite
noRot"true"
sprite"Structures/Specific/Anomalies/flora_anom.rsi"
state"bulb"
id"AnomalyTechBeam"
Sprite
sprite"/Textures/Effects/techanom_beam.rsi"
drawdepth"Effects"
layers""
- state"beam"
shader"unshaded"
color"""
id"BaseAnomalyInjector"
Sprite
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapPyroclastic"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapElectricity"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapShadow"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapIce"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapFlora"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapBluespace"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapFlesh"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapGravity"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapTech"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapRock"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
color"""
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapSanta"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AirSensor"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers""
- state"gsensor1"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"AirSensorVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers""
- state"gsensor1"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"GasVentPumpVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
visible"false"
noRot"false"
id"GasVentScrubberVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"scrub_off"
visible"false"
noRot"false"
id"FloorDrain"
Sprite
drawdepth"FloorObjects"
sprite"Objects/Specific/Janitorial/drain.rsi"
layers""
- state"icon"
- map"[ "enum.SolutionContainerLayers.Fill" ]"
state"fill-1"
visible"false"
id"MopBucket"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
layers""
- state"mopbucket_water-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Objects"
id"MopBucketFull"
Sprite
layers""
- state"mopbucket_water-3"
map"[ "enum.SolutionContainerLayers.Fill" ]"
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
visible"false"
drawdepth"Objects"
id"JanitorialTrolley"
Sprite
noRot"true"
sprite"Objects/Specific/Janitorial/janitorial_cart.rsi"
layers""
- state"cart_water-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"BaseFilingCabinet"
Sprite
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinet"
Sprite
state"filingcabinet"
layers""
- state"filingcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetTall"
Sprite
state"tallcabinet"
layers""
- state"tallcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetDrawer"
Sprite
state"chestdrawer"
layers""
- state"chestdrawer-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetRandom"
Sprite
state"filingcabinet"
layers""
- state"filingcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetTallRandom"
Sprite
state"tallcabinet"
layers""
- state"tallcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetDrawerRandom"
Sprite
state"chestdrawer"
layers""
- state"chestdrawer-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"GlassBox"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaser"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaserOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaserFilled"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaserFilledOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxFrame"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"base"
id"GlassBoxBroken"
Sprite
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"glass-broken"
noRot"true"
id"Morgue"
Sprite
sprite"Structures/Storage/morgue.rsi"
layers""
- state"morgue_nomob_light"
map"["enum.MorgueVisualLayers.Light"]"
offset"0, -1"
visible"false"
shader"unshaded"
id"Crematorium"
Sprite
sprite"Structures/Storage/morgue.rsi"
layers""
- state"crema_active_light"
map"["enum.CrematoriumVisualLayers.LightBurning"]"
offset"0, -1"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBaseClosed"crema_closed"
stateBaseOpen"crema_open"
stateDoorOpen"crema_tray"
id"OreBox"
Sprite
noRot"true"
sprite"/Textures/Structures/Storage/orebox.rsi"
layers""
- state"orebox-top"
map"[ top ]"
visible"true"
id"PaperBin"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin5"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin10"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin20"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"GasCanister"
Sprite
sprite"Structures/Storage/canister.rsi"
noRot"true"
layers""
- state"grey"
id"StorageCanister"
Sprite
layers""
- state"yellow"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AirCanister"
Sprite
layers""
- state"grey"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"OxygenCanister"
Sprite
layers""
- state"blue"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidOxygenCanister"
Sprite
layers""
- state"blue"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrogenCanister"
Sprite
layers""
- state"red"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidNitrogenCanister"
Sprite
layers""
- state"red"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"CarbonDioxideCanister"
Sprite
layers""
- state"black"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidCarbonDioxideCanister"
Sprite
layers""
- state"black"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"PlasmaCanister"
Sprite
layers""
- state"orange"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"TritiumCanister"
Sprite
layers""
- state"green"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"WaterVaporCanister"
Sprite
layers""
- state"water_vapor"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AmmoniaCanister"
Sprite
layers""
- state"greenys"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrousOxideCanister"
Sprite
layers""
- state"redws"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"FrezonCanister"
Sprite
layers""
- state"frezon"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"GasCanisterBrokenBase"
Sprite
sprite"Structures/Storage/canister.rsi"
state"grey-1"
id"StorageCanisterBroken"
Sprite
state"yellow-1"
sprite"Structures/Storage/canister.rsi"
id"AirCanisterBroken"
Sprite
state"grey-1"
sprite"Structures/Storage/canister.rsi"
id"OxygenCanisterBroken"
Sprite
state"blue-1"
sprite"Structures/Storage/canister.rsi"
id"NitrogenCanisterBroken"
Sprite
state"red-1"
sprite"Structures/Storage/canister.rsi"
id"CarbonDioxideCanisterBroken"
Sprite
state"black-1"
sprite"Structures/Storage/canister.rsi"
id"PlasmaCanisterBroken"
Sprite
state"orange-1"
sprite"Structures/Storage/canister.rsi"
id"TritiumCanisterBroken"
Sprite
state"green-1"
sprite"Structures/Storage/canister.rsi"
id"WaterVaporCanisterBroken"
Sprite
state"water_vapor-1"
sprite"Structures/Storage/canister.rsi"
id"AmmoniaCanisterBroken"
Sprite
state"greenys-1"
sprite"Structures/Storage/canister.rsi"
id"NitrousOxideCanisterBroken"
Sprite
state"redws-1"
sprite"Structures/Storage/canister.rsi"
id"FrezonCanisterBroken"
Sprite
state"frezon-1"
sprite"Structures/Storage/canister.rsi"
id"ClosetBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"ClosetSteelBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"SuitStorageBase"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"BaseBigBox"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
- state"cardboard_open"
map"["enum.StorageVisualLayers.Door"]"
EntityStorageVisuals
stateBaseClosed"cardboard"
stateDoorOpen"cardboard_open"
id"ClosetTool"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_tool_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetRadiationSuit"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_rad_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetEmergency"
EntityStorageVisuals
stateBaseClosed"emergency"
stateDoorOpen"emergency_open"
stateDoorClosed"emergency_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetEmergencyN2"
EntityStorageVisuals
stateBaseClosed"n2"
stateDoorOpen"n2_open"
stateDoorClosed"n2_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetFire"
EntityStorageVisuals
stateBaseClosed"fire"
stateDoorOpen"fire_open"
stateDoorClosed"fire_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetBomb"
EntityStorageVisuals
stateBaseClosed"bomb"
stateDoorOpen"bomb_open"
stateDoorClosed"bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetJanitorBomb"
EntityStorageVisuals
stateBaseClosed"janitor_bomb"
stateDoorOpen"janitor_bomb_open"
stateDoorClosed"janitor_bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3"
EntityStorageVisuals
stateBaseClosed"bio"
stateDoorOpen"bio_open"
stateDoorClosed"bio_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3Virology"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3Security"
EntityStorageVisuals
stateBaseClosed"bio_sec"
stateDoorOpen"bio_sec_open"
stateDoorClosed"bio_sec_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3Janitor"
EntityStorageVisuals
stateBaseClosed"bio_jan"
stateDoorOpen"bio_jan_open"
stateDoorClosed"bio_jan_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetMaintenance"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerSyndicate"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetBluespace"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
id"ClosetBluespaceUnstable"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
id"ClosetCursed"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"WardrobeBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"WardrobeBlue"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobePink"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"pink_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeBlack"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeGreen"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobePrison"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeYellow"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeWhite"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeGrey"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"grey_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeMixed"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeSecurity"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"red_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeAtmospherics"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"atmos_wardrobe_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetJanitor"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeFormal"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"ClosetChef"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeChapel"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"ClosetLegal"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
id"WardrobeCargo"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
id"WardrobeSalvage"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeEngineering"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
id"WardrobeMedicalDoctor"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeRobotics"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeChemistry"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeGenetics"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeVirology"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeScience"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeBotanist"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
id"LockerBase"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"LockerBaseSecure"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"LockerBooze"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSteel"
EntityStorageVisuals
stateBaseClosed"secure"
stateDoorOpen"secure_open"
stateDoorClosed"secure_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerQuarterMaster"
EntityStorageVisuals
stateBaseClosed"qm"
stateDoorOpen"qm_open"
stateDoorClosed"qm_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSalvageSpecialist"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerCaptain"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerHeadOfPersonnel"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"hop_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChiefEngineer"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerElectricalSupplies"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_elec_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerWeldingSupplies"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_weld_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerAtmospherics"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerEngineer"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerFreezerBase"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerFreezer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
id"LockerBotanist"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMedicine"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"med_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMedical"
EntityStorageVisuals
stateBaseClosed"med_secure"
stateDoorOpen"med_secure_open"
stateDoorClosed"med_secure_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerParamedic"
EntityStorageVisuals
stateBaseClosed"paramed"
stateDoorOpen"paramed_open"
stateDoorClosed"paramed_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChemistry"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"chemical_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChiefMedicalOfficer"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerResearchDirector"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerScientist"
EntityStorageVisuals
stateBaseClosed"science"
stateDoorOpen"science_open"
stateDoorClosed"science_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerHeadOfSecurity"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerWarden"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBrigmedic"
EntityStorageVisuals
stateBaseClosed"brigmedic"
stateDoorOpen"armory_open"
stateDoorClosed"brigmedic_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSecurity"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafe"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafeBaseSecure"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"LockerDetective"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
id"LockerEvidence"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
id"LockerSyndicatePersonal"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBluespaceStation"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"LockerClown"
EntityStorageVisuals
stateBaseClosed"clown"
stateDoorOpen"clown_open"
stateDoorClosed"clown_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMime"
EntityStorageVisuals
stateBaseClosed"mime"
stateDoorOpen"mime_open"
stateDoorClosed"mime_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerRepresentative"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"representative_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"CrateGeneric"
Sprite
noRot"true"
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBaseWeldable"
Sprite
noRot"true"
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBaseSecure"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateGenericSteel"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlastic"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFreezer"
Sprite
sprite"Structures/Storage/Crates/freezer.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponics"
Sprite
sprite"Structures/Storage/Crates/hydroponics.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedical"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRadiation"
Sprite
sprite"Structures/Storage/Crates/radiation.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateInternals"
Sprite
sprite"Structures/Storage/Crates/o2.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateElectrical"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineering"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScience"
Sprite
sprite"Structures/Storage/Crates/science.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSurgery"
Sprite
sprite"Structures/Storage/Crates/surgery.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWeb"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecgear"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSecure"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSecure"
Sprite
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistrySecure"
Sprite
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePrivateSecure"
Sprite
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScienceSecure"
Sprite
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlasma"
Sprite
sprite"Structures/Storage/Crates/plasma.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecure"
Sprite
sprite"Structures/Storage/Crates/secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroSecure"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWeaponSecure"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateContrabandStorageSecure"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCommandSecure"
Sprite
sprite"Structures/Storage/Crates/command.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateLivestock"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRodentCage"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""0.0,0.125""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePirate"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
id"CrateToyBox"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
id"CrateCoffin"
Sprite
sprite"Structures/Storage/Crates/coffin.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWoodenGrave"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.28125,0.625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateStoneGrave"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.3125,0.5625""
noRot"true"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicate"
Sprite
sprite"Structures/Storage/Crates/syndicate.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCart"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,0.03125""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCartJani"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""0.0,0.03125""
noRot"true"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"InvisibleCrate"
Sprite
noRot"true"
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"StorageTank"
Sprite
noRot"true"
id"StorageTankBig"
Sprite
noRot"true"
id"WeldingFuelTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"fueltank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WeldingFuelTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"fueltank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WeldingFuelTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"highfueltank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"watertank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"watertank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterCooler"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"watercooler-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"highwatertank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"GenericTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"generictank-1-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"BoxingBell"
Sprite
sprite"Structures/Wallmounts/bell.rsi"
layers""
- state"bell"
id"ComputerTelevision"
Sprite
noRot"true"
drawdepth"SmallObjects"
layers""
- map"["computerLayerScreen"]"
state"detective_television"
sprite"Structures/Machines/computers.rsi"
id"WallmountTelescreenFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers""
- map"["computerLayerScreen"]"
state"telescreen"
id"WallmountTelescreen"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers""
- map"["computerLayerScreen"]"
state"telescreen"
id"WallmountTelevisionFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers""
- map"["computerLayerScreen"]"
state"television_wallscreen"
id"WallmountTelevision"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers""
- map"["computerLayerScreen"]"
state"television_wallscreen"
id"StationMap"
Sprite
sprite"Structures/Machines/station_map.rsi"
layers""
- map"["computerLayerScreen"]"
state"unshaded"
drawdepth"Objects"
id"SurveillanceCameraBase"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Layer" ]"
state"camera"
cycle"true"
id"SignalSwitch"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"on"
id"SignalButton"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"dead"
id"ApcNetSwitch"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"on"
id"ButtonFrame"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch_frame.rsi"
state"grey"
id"PlaqueAtmos"
Sprite
drawdepth"WallMountedItems"
layers""
- state"atmosplaque"
map"["plaque"]"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"BaseSign"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"AsteroidRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_asteroid"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
drawdepth"Walls"
id"AsteroidRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockQuartzCrab"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockSilverCrab"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockTinCrab"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockUraniumCrab"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockMining"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_asteroid"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
drawdepth"Walls"
id"IronRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"ironrock"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
drawdepth"Walls"
id"IronRockMining"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"ironrock"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
drawdepth"Walls"
id"IronRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockIron"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
drawdepth"Walls"
id"WallRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasalt"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_wall"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
drawdepth"Walls"
id"WallRockBasaltCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnow"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_snow"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
drawdepth"Walls"
id"WallRockSnowCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSand"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_sand"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
drawdepth"Walls"
id"WallRockSandCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_chromite"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
drawdepth"Walls"
id"WallRockChromiteCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromitePlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_andesite"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
drawdepth"Walls"
id"WallRockAndesiteCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesitePlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"BaseFenceMetal"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalBroken"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalStraight"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalCorner"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalEnd"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalGate"
Sprite
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.Sparks" ]"
sprite"Effects/electricity.rsi"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"BaseFenceWood"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"BaseFenceWoodSmall"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighStraight"
Sprite
layers""
- state"straight"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighEnd"
Sprite
layers""
- state"end"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighCorner"
Sprite
layers""
- state"corner"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighTJunction"
Sprite
layers""
- state"tjunction"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighGate"
Sprite
layers""
- state"end"
map"["enum.DoorVisualLayers.Base"]"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallStraight"
Sprite
layers""
- state"straight_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallEnd"
Sprite
layers""
- state"end_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallCorner"
Sprite
layers""
- state"corner_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallTJunction"
Sprite
layers""
- state"tjunction_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallGate"
Sprite
layers""
- state"end_small"
map"["enum.DoorVisualLayers.Base"]"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"Girder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"wall_girder"
id"ReinforcedGirder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"reinforced_wall_girder"
id"ClockworkGirder"
Sprite
sprite"Structures/Walls/clock.rsi"
state"wall_gear"
id"Grille"
Sprite
drawdepth"Walls"
sprite"Effects/electricity.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"ClockworkGrille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"ratvargrille"
layers""
- state"ratvargrille"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"GrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
state"grille_broken"
id"ClockworkGrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"brokenratvargrille"
id"GrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Effects/electricity.rsi"
layers""
- state"electrified_diagonal"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"ClockworkGrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Effects/electricity.rsi"
layers""
- state"electrified_diagonal"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
state"ratvargrille"
id"MeteorRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_asteroid"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
drawdepth"Walls"
id"MeteorRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"BaseRailing"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"Railing"
Sprite
state"side"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCorner"
Sprite
state"corner"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCornerSmall"
Sprite
state"corner_small"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingRound"
Sprite
state"round"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"BaseWall"
Sprite
drawdepth"Walls"
id"WallBrick"
Sprite
sprite"Structures/Walls/brick.rsi"
drawdepth"Walls"
id"WallClock"
Sprite
sprite"Structures/Walls/clock.rsi"
drawdepth"Walls"
id"WallClown"
Sprite
sprite"Structures/Walls/clown.rsi"
drawdepth"Walls"
id"WallMeat"
Sprite
sprite"Structures/Walls/meat.rsi"
drawdepth"Walls"
id"WallCult"
Sprite
sprite"Structures/Walls/cult.rsi"
drawdepth"Walls"
id"WallDebug"
Sprite
sprite"Structures/Walls/debug.rsi"
drawdepth"Walls"
id"WallDiamond"
Sprite
sprite"Structures/Walls/diamond.rsi"
drawdepth"Walls"
id"WallGold"
Sprite
sprite"Structures/Walls/gold.rsi"
drawdepth"Walls"
id"WallIce"
Sprite
sprite"Structures/Walls/ice.rsi"
drawdepth"Walls"
id"WallPlasma"
Sprite
sprite"Structures/Walls/plasma.rsi"
drawdepth"Walls"
id"WallPlastic"
Sprite
sprite"Structures/Walls/plastic.rsi"
drawdepth"Walls"
id"WallPlastitaniumIndestructible"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
drawdepth"Walls"
id"WallPlastitanium"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
drawdepth"Walls"
id"WallPlastitaniumDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/plastitanium_diagonal.rsi"
state"state0"
id"WallPlastitaniumDiagonalIndestructible"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/plastitanium_diagonal.rsi"
state"state0"
id"WallReinforced"
Sprite
sprite"Structures/Walls/solid.rsi"
drawdepth"Walls"
id"WallReinforcedRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
drawdepth"Walls"
id"WallReinforcedDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/reinforced_diagonal.rsi"
state"state0"
id"WallRiveted"
Sprite
sprite"Structures/Walls/riveted.rsi"
drawdepth"Walls"
id"WallSandstone"
Sprite
sprite"Structures/Walls/sandstone.rsi"
drawdepth"Walls"
id"WallSilver"
Sprite
sprite"Structures/Walls/silver.rsi"
drawdepth"Walls"
id"WallShuttleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/shuttle_diagonal.rsi"
state"state0"
id"WallShuttle"
Sprite
sprite"Structures/Walls/shuttle.rsi"
drawdepth"Walls"
id"WallShuttleInterior"
Sprite
sprite"Structures/Walls/shuttleinterior.rsi"
drawdepth"Walls"
id"WallSolid"
Sprite
sprite"Structures/Walls/solid.rsi"
drawdepth"Walls"
id"WallSolidRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
drawdepth"Walls"
id"WallUranium"
Sprite
sprite"Structures/Walls/uranium.rsi"
drawdepth"Walls"
id"WallWood"
Sprite
sprite"Structures/Walls/wood.rsi"
drawdepth"Walls"
id"WallWeb"
Sprite
sprite"Structures/Walls/web.rsi"
drawdepth"Walls"
id"WallNecropolis"
Sprite
sprite"Structures/Walls/necropolis.rsi"
drawdepth"Walls"
id"WallMining"
Sprite
sprite"Structures/Walls/mining.rsi"
drawdepth"Walls"
id"WallVaultAlien"
Sprite
sprite"Structures/Walls/vault.rsi"
state"alienvault"
drawdepth"Walls"
id"WallVaultRock"
Sprite
sprite"Structures/Walls/vault.rsi"
state"rockvault"
drawdepth"Walls"
id"WallVaultSandstone"
Sprite
sprite"Structures/Walls/vault.rsi"
state"sandstonevault"
drawdepth"Walls"
id"WallInvisible"
id"WallForce"
Sprite
sprite"Structures/Magic/forcewall.rsi"
state"forcewall"
id"WallCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick.rsi"
drawdepth"Walls"
id"WallBasaltCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_basalt.rsi"
drawdepth"Walls"
id"WallSnowCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_snow.rsi"
drawdepth"Walls"
id"WallAsteroidCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_asteroid.rsi"
drawdepth"Walls"
id"WallSandCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_sand.rsi"
drawdepth"Walls"
id"WallChromiteCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_chromite.rsi"
drawdepth"Walls"
id"WallAndesiteCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_andesite.rsi"
drawdepth"Walls"
id"ClockworkWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_window.rsi"
id"WindowClockworkDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"clock_window"
drawdepth"Mobs"
id"ClockworkWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_diagonal.rsi"
state"state0"
id"MiningWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining.rsi"
id"MiningWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining_diagonal.rsi"
state"state0"
id"PlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_window.rsi"
id"PlasmaWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_window"
drawdepth"Mobs"
id"PlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_diagonal.rsi"
state"state0"
id"PlastitaniumWindowSquareBase"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindowIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindowDiagonalBase"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"PlastitaniumWindowDiagonalIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"PlastitaniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"ReinforcedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window.rsi"
id"WindowReinforcedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"reinforced_window"
drawdepth"Mobs"
id"ReinforcedWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
state"state0"
id"ReinforcedPlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_window.rsi"
id"PlasmaReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_reinforced_window"
drawdepth"Mobs"
id"ReinforcedPlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_diagonal.rsi"
state"state0"
id"ReinforcedUraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_window.rsi"
id"UraniumReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"uranium_reinforced_window"
drawdepth"Mobs"
id"ReinforcedUraniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_diagonal.rsi"
state"state0"
id"ShuttleWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window.rsi"
id"ShuttleWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window_diagonal.rsi"
state"state0"
id"UraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window.rsi"
id"UraniumWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"uranium_window"
drawdepth"Mobs"
id"UraniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window_diagonal.rsi"
state"state0"
id"Window"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window.rsi"
id"TintedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/tinted_window.rsi"
id"WindowRCDResistant"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window.rsi"
id"WindowDirectional"
Sprite
drawdepth"Mobs"
sprite"Structures/Windows/directional.rsi"
state"window"
id"WindowDirectionalRCDResistant"
Sprite
drawdepth"Mobs"
sprite"Structures/Windows/directional.rsi"
state"window"
id"WindowFrostedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"frosted_window"
drawdepth"Mobs"
id"WindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window_diagonal.rsi"
state"state0"
id"FloorBananiumEntity"
Sprite
sprite"Tiles/Misc/bananium.rsi"
drawdepth"FloorTiles"
layers""
- state"bananium"
id"FloorChasmEntity"
Sprite
sprite"Tiles/Planet/Chasms/basalt_chasm.rsi"
drawdepth"BelowFloor"
layers""
- state"chasm"
id"FloorLavaEntity"
Sprite
sprite"Tiles/Planet/lava.rsi"
drawdepth"BelowFloor"
layers""
- state"lava"
shader"unshaded"
id"FloorLiquidPlasmaEntity"
Sprite
sprite"Tiles/Planet/liquid_plasma.rsi"
drawdepth"BelowFloor"
layers""
- state"plasma"
shader"unshaded"
id"FloorWaterEntity"
Sprite
sprite"Tiles/Planet/water.rsi"
drawdepth"BelowFloor"
layers""
- state"shoreline_water"
id"TetherEntity"
id"CollideRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"ActivateRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"CollideTimerRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"ExplosionRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers""
- state"trap"
color"'"
id"StunRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers""
- state"trap"
color"'"
id"IgniteRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers""
- state"trap"
color"'"
id"ExplosionTimedRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"ExplosionActivateRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"FlashRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"FlashRuneTimer"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"