Модуль:Entity Sprite/all: различия между версиями
Материал из Space Station 14 Вики
Pok (обсуждение | вклад) мНет описания правки |
Pok (обсуждение | вклад) мНет описания правки |
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| Строка 74: | Строка 74: | ||
local function getSpriteStates(entry) | local function getSpriteStates(entry) | ||
local iconBlock = findFieldInsensitive(entry, "Icon") | |||
if iconBlock and iconBlock.state then | |||
return { { state = iconBlock.state, sprite = getSpritePath(entry) } } | |||
end | |||
local spriteBlock = findFieldInsensitive(entry, "Sprite") | local spriteBlock = findFieldInsensitive(entry, "Sprite") | ||
if not spriteBlock or not spriteBlock.layers then | if not spriteBlock or not spriteBlock.layers then | ||
if spriteBlock and spriteBlock.state then | if spriteBlock and spriteBlock.state then | ||
return { { state = spriteBlock.state, sprite = getSpritePath(entry) } } | return { { state = spriteBlock.state, sprite = getSpritePath(entry) } } | ||
| Строка 86: | Строка 87: | ||
end | end | ||
local firstStateLayer | local firstStateLayer = nil | ||
for _, layer in ipairs(spriteBlock.layers) do | for _, layer in ipairs(spriteBlock.layers) do | ||
if layer.state then | if layer.state then | ||
| Строка 93: | Строка 94: | ||
end | end | ||
end | end | ||
if not firstStateLayer then | if not firstStateLayer then | ||
return nil | return nil | ||
Версия от 18:35, 10 июня 2025
Для документации этого модуля может быть создана страница Модуль:Entity Sprite/all/doc
local p = {}
local function deepEqual(t1, t2)
if t1 == t2 then return true end
if type(t1) ~= "table" or type(t2) ~= "table" then return false end
local function isArray(t)
local count = 0
for k in pairs(t) do
if type(k) ~= "number" then return false end
count = count + 1
end
return count == #t
end
if isArray(t1) and isArray(t2) then
if #t1 ~= #t2 then return false end
for i = 1, #t1 do
if not deepEqual(t1[i], t2[i]) then
return false
end
end
return true
end
for k, v in pairs(t1) do
if t2[k] == nil or not deepEqual(v, t2[k]) then
return false
end
end
for k, v in pairs(t2) do
if t1[k] == nil or not deepEqual(v, t1[k]) then
return false
end
end
return true
end
local function findFieldInsensitive(tbl, fieldName)
for key, value in pairs(tbl) do
if type(key) == "string" and mw.ustring.lower(key) == mw.ustring.lower(fieldName) then
return value
end
end
return nil
end
local function getSpritePath(entry)
local iconField = findFieldInsensitive(entry, "Icon")
local spriteField = findFieldInsensitive(entry, "Sprite")
if iconField and iconField.sprite then
return iconField.sprite
elseif spriteField and spriteField.sprite then
return spriteField.sprite
elseif spriteField and spriteField.layers then
for _, layer in pairs(spriteField.layers) do
if layer.sprite then
return layer.sprite
end
end
end
return nil
end
local function isStateFirstKey(layer)
for k, _ in pairs(layer) do
return k == "state"
end
return false
end
local function getSpriteStates(entry)
local iconBlock = findFieldInsensitive(entry, "Icon")
if iconBlock and iconBlock.state then
return { { state = iconBlock.state, sprite = getSpritePath(entry) } }
end
local spriteBlock = findFieldInsensitive(entry, "Sprite")
if not spriteBlock or not spriteBlock.layers then
if spriteBlock and spriteBlock.state then
return { { state = spriteBlock.state, sprite = getSpritePath(entry) } }
end
return nil
end
local firstStateLayer = nil
for _, layer in ipairs(spriteBlock.layers) do
if layer.state then
firstStateLayer = layer
break
end
end
if not firstStateLayer then
return nil
end
local result = {}
if firstStateLayer.visible ~= false then
if firstStateLayer.sprite then
table.insert(result, { state = firstStateLayer.state, sprite = firstStateLayer.sprite })
else
table.insert(result, { state = firstStateLayer.state, sprite = getSpritePath(entry) })
end
end
for _, layer in ipairs(spriteBlock.layers) do
if layer ~= firstStateLayer and layer.state and isStateFirstKey(layer) and layer.visible ~= false then
if layer.sprite then
table.insert(result, { state = layer.state, sprite = layer.sprite })
else
table.insert(result, { state = layer.state, sprite = getSpritePath(entry) })
end
end
end
return (#result > 0) and result or nil
end
local function generateRepeatTemplate(data)
local spriteGroups = {}
for _, entry in pairs(data) do
local found = false
for _, group in pairs(spriteGroups) do
if deepEqual(findFieldInsensitive(entry, "Sprite"), findFieldInsensitive(group[1], "Sprite")) and
deepEqual(entry.EntityStorageVisuals, group[1].EntityStorageVisuals) and
deepEqual(findFieldInsensitive(entry, "Icon"), findFieldInsensitive(group[1], "Icon")) then
table.insert(group, entry)
found = true
break
end
end
if not found then
table.insert(spriteGroups, {entry})
end
end
local result = {}
for _, group in pairs(spriteGroups) do
if #group > 1 then
local idLinks = {}
for _, entry in pairs(group) do
table.insert(idLinks, "[[:Файл:" .. entry.id .. ".png]]")
end
table.insert(result, mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Repeat|" .. table.concat(idLinks, " ") .. "|" .. group[1].id .. "}}"
))
end
end
return table.concat(result, "\n")
end
local function generateTemplate(entry, param)
local spritePath = getSpritePath(entry)
if not entry.id or not spritePath then
return nil
end
if param == "image" then
local states = getSpriteStates(entry)
local stateStr = ""
if states then
local baseUrl = "https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/"
local links = {}
for _, item in ipairs(states) do
local spritePath = item.sprite
local stateName = item.state
local url = baseUrl .. spritePath .. "/" .. stateName .. ".png"
table.insert(links, "[" .. url .. " " .. stateName .. "]")
end
stateStr = table.concat(links, ", ")
end
return mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Image|" .. entry.id ..
"|https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/" .. spritePath ..
"|" .. stateStr .. "}}"
)
end
return nil
end
function p.main(frame)
local action = frame.args[1]
local mode = frame.args[2]
local dataPage
if mode == "item" then
dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/item.json/data"
elseif mode == "structure" then
dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/structure.json/data"
elseif mode == "mob" then
dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/mob.json/data"
elseif mode == "other" then
dataPage = "Модуль:IanComradeBot/prototypes/entity sprite/other.json/data"
else
dataPage = "Модуль:IanComradeBot/prototypes/entity sprite.json/data"
end
local spriteData = mw.loadData(dataPage)
if not spriteData or type(spriteData) ~= "table" then
return "Ошибка: Невозможно загрузить данные из JSON (" .. dataPage .. ")."
end
if action == "repeat" then
return generateRepeatTemplate(spriteData)
elseif action == "image" then
local result = {}
for _, entry in pairs(spriteData) do
local template = generateTemplate(entry, action)
if template then
table.insert(result, template)
end
end
return table.concat(result, "\n")
else
return nil
end
end
return p