Модуль:Песочница/Pok: различия между версиями
Материал из Space Station 14 Вики
Pok (обсуждение | вклад) Нет описания правки |
Pok (обсуждение | вклад) Нет описания правки |
||
| Строка 1: | Строка 1: | ||
local p = {} | local p = {} | ||
local JsonPaths = require('Module:JsonPaths') | |||
local function trim(value) | |||
return mw.text.trim(value or "") | |||
local function | |||
return | |||
end | end | ||
local function | local function deepEqual(t1, t2) | ||
if t1 == t2 then return true end | |||
if | if type(t1) ~= "table" or type(t2) ~= "table" then return false end | ||
return | |||
end | |||
local function | local function isArray(t) | ||
local count = 0 | |||
for k in pairs(t) do | |||
if type(k) ~= "number" then return false end | |||
count = count + 1 | |||
end | |||
return count == #t | |||
return | |||
end | end | ||
if isArray(t1) and isArray(t2) then | |||
if | if #t1 ~= #t2 then return false end | ||
for i = 1, #t1 do | |||
if not deepEqual(t1[i], t2[i]) then | |||
return false | |||
if | |||
if | |||
end | end | ||
end | end | ||
return true | |||
end | end | ||
for k, v in pairs(t1) do | |||
if t2[k] == nil or not deepEqual(v, t2[k]) then | |||
return false | |||
return | |||
end | end | ||
end | end | ||
for k, v in pairs(t2) do | |||
if t1[k] == nil or not deepEqual(v, t1[k]) then | |||
for k in pairs( | |||
if | |||
return false | return false | ||
end | end | ||
end | end | ||
return true | |||
end | end | ||
local function | local function findFieldInsensitive(tbl, fieldName) | ||
if type( | if type(tbl) ~= "table" then | ||
return nil | return nil | ||
end | end | ||
for key, value in pairs(tbl) do | |||
if type(key) == "string" and mw.ustring.lower(key) == mw.ustring.lower(fieldName) then | |||
return value | |||
if type( | |||
end | end | ||
end | end | ||
return nil | return nil | ||
end | end | ||
local function | local function shallowMerge(base, extra) | ||
local result = {} | |||
local | |||
if type( | if type(base) == "table" then | ||
for k in pairs( | for k, v in pairs(base) do | ||
result[k] = v | |||
end | end | ||
end | end | ||
for | if type(extra) == "table" then | ||
for k, v in pairs(extra) do | |||
result[k] = v | |||
end | end | ||
end | end | ||
return | return result | ||
end | end | ||
local function | local function normalizeEntry(id, entry, defaultEntry) | ||
local merged = shallowMerge(defaultEntry, entry) | |||
merged.id = id | |||
return merged | |||
return | |||
end | end | ||
local function | local function collectEntries(spriteData) | ||
local | local result = {} | ||
local | local defaultEntry = spriteData.default | ||
for | local entries = spriteData.id or {} | ||
for id, entry in pairs(entries) do | |||
if type(entry) == "table" then | if type(entry) == "table" then | ||
table.insert(result, normalizeEntry(id, entry, defaultEntry)) | |||
end | end | ||
end | end | ||
return | return result | ||
end | end | ||
local function | local function getSpritePath(entry) | ||
if type | if type(entry) ~= "table" then | ||
return nil | |||
return | |||
end | end | ||
if entry.sprite then | |||
if | return entry.sprite | ||
end | end | ||
local iconField = findFieldInsensitive(entry, "Icon") | |||
local spriteField = findFieldInsensitive(entry, "Sprite") | |||
local | |||
local | |||
if iconField and iconField.sprite then | |||
return iconField.sprite | |||
elseif spriteField and spriteField.sprite then | |||
return spriteField.sprite | |||
for _, | elseif spriteField and spriteField.layers then | ||
for _, layer in pairs(spriteField.layers) do | |||
if layer.sprite then | |||
return layer.sprite | |||
end | end | ||
end | end | ||
end | end | ||
return nil | |||
return | |||
end | end | ||
function | local function getSpriteStates(entry) | ||
local | local result = {} | ||
local function addState(state, sprite) | |||
table.insert(result, { state = state, sprite = sprite }) | |||
end | end | ||
local | local spritePath = getSpritePath(entry) | ||
local iconBlock = findFieldInsensitive(entry, "Icon") | |||
local spriteBlock = findFieldInsensitive(entry, "Sprite") | |||
if entry.state then | |||
if | addState(entry.state, entry.sprite or spritePath) | ||
elseif iconBlock and iconBlock.state then | |||
addState(iconBlock.state, iconBlock.sprite or spritePath) | |||
else | else | ||
if spriteBlock and spriteBlock.layers then | |||
for _, layer in ipairs(spriteBlock.layers) do | |||
if layer.visible ~= false then | |||
local stateName = layer.state or (iconBlock and iconBlock.state) or "icon" | |||
local s = layer.sprite or (iconBlock and iconBlock.sprite) or spritePath | |||
addState(stateName, s) | |||
break | |||
end | end | ||
end | end | ||
elseif spriteBlock and spriteBlock.state then | |||
addState(spriteBlock.state, spriteBlock.sprite or spritePath) | |||
end | end | ||
end | end | ||
if | if spriteBlock and spriteBlock.layers then | ||
for _, layer in ipairs(spriteBlock.layers) do | |||
local alreadyAdded = false | |||
for _, r in ipairs(result) do | |||
local layerState = layer.state or "icon" | |||
if r.state == layerState then | |||
alreadyAdded = true | |||
break | |||
end | |||
end | |||
if not alreadyAdded and layer.visible ~= false then | |||
local stateName = layer.state or "icon" | |||
local s = layer.sprite or (iconBlock and iconBlock.sprite) or spritePath | |||
if s then | |||
addState(stateName, s) | |||
if | |||
end | end | ||
end | end | ||
| Строка 520: | Строка 174: | ||
end | end | ||
if # | if #result == 0 and ((iconBlock and (iconBlock.sprite or iconBlock.state)) or spritePath or entry.sprite) then | ||
local s = (iconBlock and iconBlock.sprite) or entry.sprite or spritePath | |||
addState(entry.state or "icon", s) | |||
end | end | ||
return (#result > 0) and result or nil | |||
return | |||
end | end | ||
function | local function getBaseUrl(project) | ||
if project == "Goob" then | |||
return "https://github.com/space-syndicate/Goob-Station/blob/master/Resources/Textures/" | |||
if | |||
return " | |||
end | end | ||
return | return "https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/" | ||
end | end | ||
function | local function generateRepeatTemplate(data) | ||
local | local spriteGroups = {} | ||
for _, entry in pairs(data) do | |||
local found = false | |||
for _, group in pairs(spriteGroups) do | |||
if deepEqual(findFieldInsensitive(entry, "Sprite"), findFieldInsensitive(group[1], "Sprite")) and | |||
deepEqual(entry.EntityStorageVisuals, group[1].EntityStorageVisuals) and | |||
deepEqual(findFieldInsensitive(entry, "Icon"), findFieldInsensitive(group[1], "Icon")) and | |||
deepEqual(entry.sprite, group[1].sprite) and | |||
deepEqual(entry.state, group[1].state) then | |||
table.insert(group, entry) | |||
found = true | |||
break | |||
end | |||
end | |||
if not found then | |||
table.insert(spriteGroups, { entry }) | |||
end | end | ||
end | end | ||
local result = | local result = {} | ||
for _, group in pairs(spriteGroups) do | |||
if #group > 1 then | |||
local idLinks = {} | |||
for _, entry in pairs(group) do | |||
table.insert(idLinks, "[[:Файл:" .. entry.id .. ".png]]") | |||
end | |||
table.insert(result, mw.getCurrentFrame():preprocess( | |||
"{{Entity Sprite/Repeat|" .. table.concat(idLinks, " ") .. "|" .. group[1].id .. "}}" | |||
)) | |||
end | end | ||
end | end | ||
return " | return table.concat(result, "\n") | ||
end | end | ||
function | local function generateTemplate(entry, param, project) | ||
local spritePath = getSpritePath(entry) | |||
if not entry.id or not spritePath then | |||
return nil | |||
local | |||
if not | |||
return | |||
end | end | ||
if param == "image" then | |||
local states = getSpriteStates(entry) | |||
local stateStr = "" | |||
if states then | |||
local baseUrl = getBaseUrl(project) | |||
local links = {} | |||
for _, item in ipairs(states) do | |||
local path = item.sprite or spritePath | |||
local stateName = item.state | |||
local url = baseUrl .. path .. "/" .. stateName .. ".png" | |||
table.insert(links, "[" .. url .. " " .. stateName .. "]") | |||
end | end | ||
stateStr = table.concat(links, ", ") | |||
end | end | ||
return mw.getCurrentFrame():preprocess( | |||
"{{Entity Sprite/Image|" .. entry.id .. | |||
"|" .. getBaseUrl(project) .. spritePath .. | |||
"|" .. stateStr .. "}}" | |||
) | |||
end | end | ||
return | return nil | ||
end | end | ||
function p. | function p.main(frame) | ||
local | local action = frame.args[1] | ||
local mode = frame.args[2] | |||
local | |||
local dataPage = JsonPaths.get("prototype/sprite.json") | |||
local spriteData = mw.loadData(dataPage) | |||
if not spriteData or type(spriteData) ~= "table" then | |||
return "Ошибка: Невозможно загрузить данные из JSON (" .. dataPage .. ")." | |||
return "" | |||
end | end | ||
local | local project = JsonPaths.project() | ||
local | local entries = collectEntries(spriteData) | ||
for | if action == "repeat" then | ||
return generateRepeatTemplate(entries) | |||
elseif action == "image" then | |||
local result = {} | |||
for _, entry in pairs(entries) do | |||
local template = generateTemplate(entry, action, project) | |||
if template then | |||
table.insert(result, template) | |||
end | |||
end | end | ||
return table.concat(result, "\n") | |||
else | |||
return nil | |||
end | end | ||
end | end | ||
return p | return p | ||
Версия от 21:35, 21 марта 2026
Для документации этого модуля может быть создана страница Модуль:Песочница/Pok/doc
local p = {}
local JsonPaths = require('Module:JsonPaths')
local function trim(value)
return mw.text.trim(value or "")
end
local function deepEqual(t1, t2)
if t1 == t2 then return true end
if type(t1) ~= "table" or type(t2) ~= "table" then return false end
local function isArray(t)
local count = 0
for k in pairs(t) do
if type(k) ~= "number" then return false end
count = count + 1
end
return count == #t
end
if isArray(t1) and isArray(t2) then
if #t1 ~= #t2 then return false end
for i = 1, #t1 do
if not deepEqual(t1[i], t2[i]) then
return false
end
end
return true
end
for k, v in pairs(t1) do
if t2[k] == nil or not deepEqual(v, t2[k]) then
return false
end
end
for k, v in pairs(t2) do
if t1[k] == nil or not deepEqual(v, t1[k]) then
return false
end
end
return true
end
local function findFieldInsensitive(tbl, fieldName)
if type(tbl) ~= "table" then
return nil
end
for key, value in pairs(tbl) do
if type(key) == "string" and mw.ustring.lower(key) == mw.ustring.lower(fieldName) then
return value
end
end
return nil
end
local function shallowMerge(base, extra)
local result = {}
if type(base) == "table" then
for k, v in pairs(base) do
result[k] = v
end
end
if type(extra) == "table" then
for k, v in pairs(extra) do
result[k] = v
end
end
return result
end
local function normalizeEntry(id, entry, defaultEntry)
local merged = shallowMerge(defaultEntry, entry)
merged.id = id
return merged
end
local function collectEntries(spriteData)
local result = {}
local defaultEntry = spriteData.default
local entries = spriteData.id or {}
for id, entry in pairs(entries) do
if type(entry) == "table" then
table.insert(result, normalizeEntry(id, entry, defaultEntry))
end
end
return result
end
local function getSpritePath(entry)
if type(entry) ~= "table" then
return nil
end
if entry.sprite then
return entry.sprite
end
local iconField = findFieldInsensitive(entry, "Icon")
local spriteField = findFieldInsensitive(entry, "Sprite")
if iconField and iconField.sprite then
return iconField.sprite
elseif spriteField and spriteField.sprite then
return spriteField.sprite
elseif spriteField and spriteField.layers then
for _, layer in pairs(spriteField.layers) do
if layer.sprite then
return layer.sprite
end
end
end
return nil
end
local function getSpriteStates(entry)
local result = {}
local function addState(state, sprite)
table.insert(result, { state = state, sprite = sprite })
end
local spritePath = getSpritePath(entry)
local iconBlock = findFieldInsensitive(entry, "Icon")
local spriteBlock = findFieldInsensitive(entry, "Sprite")
if entry.state then
addState(entry.state, entry.sprite or spritePath)
elseif iconBlock and iconBlock.state then
addState(iconBlock.state, iconBlock.sprite or spritePath)
else
if spriteBlock and spriteBlock.layers then
for _, layer in ipairs(spriteBlock.layers) do
if layer.visible ~= false then
local stateName = layer.state or (iconBlock and iconBlock.state) or "icon"
local s = layer.sprite or (iconBlock and iconBlock.sprite) or spritePath
addState(stateName, s)
break
end
end
elseif spriteBlock and spriteBlock.state then
addState(spriteBlock.state, spriteBlock.sprite or spritePath)
end
end
if spriteBlock and spriteBlock.layers then
for _, layer in ipairs(spriteBlock.layers) do
local alreadyAdded = false
for _, r in ipairs(result) do
local layerState = layer.state or "icon"
if r.state == layerState then
alreadyAdded = true
break
end
end
if not alreadyAdded and layer.visible ~= false then
local stateName = layer.state or "icon"
local s = layer.sprite or (iconBlock and iconBlock.sprite) or spritePath
if s then
addState(stateName, s)
end
end
end
end
if #result == 0 and ((iconBlock and (iconBlock.sprite or iconBlock.state)) or spritePath or entry.sprite) then
local s = (iconBlock and iconBlock.sprite) or entry.sprite or spritePath
addState(entry.state or "icon", s)
end
return (#result > 0) and result or nil
end
local function getBaseUrl(project)
if project == "Goob" then
return "https://github.com/space-syndicate/Goob-Station/blob/master/Resources/Textures/"
end
return "https://github.com/space-syndicate/space-station-14/blob/master/Resources/Textures/"
end
local function generateRepeatTemplate(data)
local spriteGroups = {}
for _, entry in pairs(data) do
local found = false
for _, group in pairs(spriteGroups) do
if deepEqual(findFieldInsensitive(entry, "Sprite"), findFieldInsensitive(group[1], "Sprite")) and
deepEqual(entry.EntityStorageVisuals, group[1].EntityStorageVisuals) and
deepEqual(findFieldInsensitive(entry, "Icon"), findFieldInsensitive(group[1], "Icon")) and
deepEqual(entry.sprite, group[1].sprite) and
deepEqual(entry.state, group[1].state) then
table.insert(group, entry)
found = true
break
end
end
if not found then
table.insert(spriteGroups, { entry })
end
end
local result = {}
for _, group in pairs(spriteGroups) do
if #group > 1 then
local idLinks = {}
for _, entry in pairs(group) do
table.insert(idLinks, "[[:Файл:" .. entry.id .. ".png]]")
end
table.insert(result, mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Repeat|" .. table.concat(idLinks, " ") .. "|" .. group[1].id .. "}}"
))
end
end
return table.concat(result, "\n")
end
local function generateTemplate(entry, param, project)
local spritePath = getSpritePath(entry)
if not entry.id or not spritePath then
return nil
end
if param == "image" then
local states = getSpriteStates(entry)
local stateStr = ""
if states then
local baseUrl = getBaseUrl(project)
local links = {}
for _, item in ipairs(states) do
local path = item.sprite or spritePath
local stateName = item.state
local url = baseUrl .. path .. "/" .. stateName .. ".png"
table.insert(links, "[" .. url .. " " .. stateName .. "]")
end
stateStr = table.concat(links, ", ")
end
return mw.getCurrentFrame():preprocess(
"{{Entity Sprite/Image|" .. entry.id ..
"|" .. getBaseUrl(project) .. spritePath ..
"|" .. stateStr .. "}}"
)
end
return nil
end
function p.main(frame)
local action = frame.args[1]
local mode = frame.args[2]
local dataPage = JsonPaths.get("prototype/sprite.json")
local spriteData = mw.loadData(dataPage)
if not spriteData or type(spriteData) ~= "table" then
return "Ошибка: Невозможно загрузить данные из JSON (" .. dataPage .. ")."
end
local project = JsonPaths.project()
local entries = collectEntries(spriteData)
if action == "repeat" then
return generateRepeatTemplate(entries)
elseif action == "image" then
local result = {}
for _, entry in pairs(entries) do
local template = generateTemplate(entry, action, project)
if template then
table.insert(result, template)
end
end
return table.concat(result, "\n")
else
return nil
end
end
return p