Участник:IanComradeBot/prototypes/entity sprite.json: различия между версиями

Материал из Space Station 14 Вики
(Отмена правки 61086, сделанной Pok (обсуждение))
Метка: отмена
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Строка 13: Строка 13:
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Строка 43: Строка 43:
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Строка 55: Строка 55:
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Строка 85: Строка 85:
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Строка 178: Строка 178:
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Строка 199: Строка 199:
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Строка 221: Строка 221:
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Строка 260: Строка 260:
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Строка 281: Строка 281:
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Строка 321: Строка 321:
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Строка 333: Строка 333:
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Строка 344: Строка 344:
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Строка 391: Строка 391:
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Строка 448: Строка 448:
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Строка 459: Строка 459:
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Строка 470: Строка 470:
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Строка 481: Строка 481:
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Строка 492: Строка 492:
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Строка 1358: Строка 1358:
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Строка 1368: Строка 1368:
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Строка 1381: Строка 1381:
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Строка 1394: Строка 1394:
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Строка 1407: Строка 1407:
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Строка 1420: Строка 1420:
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Строка 1433: Строка 1433:
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Строка 1446: Строка 1446:
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Строка 1459: Строка 1459:
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Строка 1472: Строка 1472:
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Строка 1485: Строка 1485:
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Строка 1498: Строка 1498:
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Строка 1511: Строка 1511:
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Строка 1524: Строка 1524:
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Строка 1537: Строка 1537:
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Строка 1550: Строка 1550:
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Строка 1563: Строка 1563:
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Строка 1576: Строка 1576:
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Строка 1589: Строка 1589:
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Строка 1602: Строка 1602:
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Строка 1615: Строка 1615:
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Строка 1628: Строка 1628:
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Строка 1640: Строка 1640:
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Строка 1653: Строка 1653:
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Строка 1665: Строка 1665:
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Строка 1678: Строка 1678:
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Строка 1690: Строка 1690:
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Строка 1703: Строка 1703:
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Строка 1715: Строка 1715:
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Строка 1728: Строка 1728:
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Строка 1740: Строка 1740:
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Строка 1752: Строка 1752:
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Строка 1764: Строка 1764:
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Строка 1777: Строка 1777:
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Строка 1789: Строка 1789:
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Строка 1811: Строка 1811:
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Строка 1824: Строка 1824:
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Строка 1837: Строка 1837:
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Строка 1850: Строка 1850:
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Строка 1864: Строка 1864:
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Строка 1878: Строка 1878:
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Строка 1891: Строка 1891:
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Строка 1904: Строка 1904:
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Строка 1917: Строка 1917:
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Строка 1930: Строка 1930:
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Строка 1943: Строка 1943:
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Строка 1956: Строка 1956:
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Строка 2198: Строка 2198:
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Строка 2224: Строка 2224:
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Строка 2237: Строка 2237:
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Строка 2250: Строка 2250:
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Строка 2263: Строка 2263:
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Строка 2294: Строка 2294:
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Строка 2307: Строка 2307:
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Строка 2320: Строка 2320:
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Строка 2333: Строка 2333:
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Строка 2346: Строка 2346:
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Строка 2359: Строка 2359:
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Строка 2372: Строка 2372:
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Строка 2385: Строка 2385:
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Строка 3678: Строка 3678:
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Строка 3706: Строка 3706:
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Строка 3734: Строка 3734:
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Строка 3762: Строка 3762:
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Строка 3790: Строка 3790:
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Строка 3818: Строка 3818:
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Строка 3846: Строка 3846:
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Строка 3874: Строка 3874:
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Строка 3902: Строка 3902:
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Строка 3930: Строка 3930:
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Строка 3958: Строка 3958:
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Строка 3986: Строка 3986:
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Строка 4036: Строка 4036:
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Строка 4064: Строка 4064:
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Строка 4092: Строка 4092:
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Строка 4120: Строка 4120:
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Строка 4148: Строка 4148:
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Строка 4176: Строка 4176:
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Строка 4204: Строка 4204:
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Строка 4232: Строка 4232:
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Строка 4260: Строка 4260:
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Строка 4288: Строка 4288:
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Строка 7697: Строка 7697:
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Строка 7728: Строка 7728:
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Строка 7759: Строка 7759:
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Строка 7790: Строка 7790:
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Строка 7821: Строка 7821:
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Строка 7852: Строка 7852:
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Строка 7883: Строка 7883:
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Строка 7914: Строка 7914:
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Строка 7945: Строка 7945:
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Строка 7976: Строка 7976:
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Строка 8100: Строка 8100:
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Строка 8162: Строка 8162:
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Строка 8193: Строка 8193:
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Строка 10 633: Строка 10 633:
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Строка 10 655: Строка 10 655:
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Строка 10 677: Строка 10 677:
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Строка 10 699: Строка 10 699:
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Строка 10 721: Строка 10 721:
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Строка 10 743: Строка 10 743:
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Строка 10 765: Строка 10 765:
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Строка 11 861: Строка 11 861:
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Строка 11 890: Строка 11 890:
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Строка 11 923: Строка 11 923:
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Строка 11 957: Строка 11 957:
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Строка 11 991: Строка 11 991:
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Строка 12 025: Строка 12 025:
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Строка 12 059: Строка 12 059:
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Строка 12 093: Строка 12 093:
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Строка 12 127: Строка 12 127:
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Строка 12 161: Строка 12 161:
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Строка 12 195: Строка 12 195:
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Строка 12 229: Строка 12 229:
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Строка 12 263: Строка 12 263:
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Строка 12 297: Строка 12 297:
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Строка 12 331: Строка 12 331:
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Строка 12 365: Строка 12 365:
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Строка 12 399: Строка 12 399:
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Строка 12 433: Строка 12 433:
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Строка 12 467: Строка 12 467:
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Строка 12 501: Строка 12 501:
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Строка 12 535: Строка 12 535:
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Строка 12 569: Строка 12 569:
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Строка 12 603: Строка 12 603:
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Строка 12 637: Строка 12 637:
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Строка 12 671: Строка 12 671:
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Строка 12 705: Строка 12 705:
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Строка 12 739: Строка 12 739:
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Строка 12 773: Строка 12 773:
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Строка 12 807: Строка 12 807:
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Строка 12 841: Строка 12 841:
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Строка 12 875: Строка 12 875:
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Строка 12 910: Строка 12 910:
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Строка 12 917: Строка 12 917:
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Строка 12 926: Строка 12 926:
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Строка 12 938: Строка 12 938:
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Строка 12 951: Строка 12 951:
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Строка 13 144: Строка 13 144:
"sprite": "Objects/Specific/Chemistry/beaker.rsi",
"sprite": "Objects/Specific/Chemistry/beaker.rsi",
"layers": {
"layers": {
"state: beaker": null,
"state: beaker": "null",
"state: beaker1": {
"state: beaker1": {
"map": [
"map": [
Строка 13 685: Строка 13 685:
"sprite": "Clothing/Belt/quiver.rsi",
"sprite": "Clothing/Belt/quiver.rsi",
"layers": "",
"layers": "",
"state: icon": null,
"state: icon": "null",
"map: [ \"enum.StorageContainerVisualLayers.Fill\" ]": {
"map: [ \"enum.StorageContainerVisualLayers.Fill\" ]": {
"visible": "false"
"visible": "false"
Строка 15 475: Строка 15 475:
"sprite": "Clothing/Head/Helmets/justice.rsi",
"sprite": "Clothing/Head/Helmets/justice.rsi",
"layers": {
"layers": {
"state: icon": null,
"state: icon": "null",
"state: icon-light": {
"state: icon-light": {
"visible": "false",
"visible": "false",
Строка 15 494: Строка 15 494:
"sprite": "Clothing/Head/Helmets/justice.rsi",
"sprite": "Clothing/Head/Helmets/justice.rsi",
"layers": {
"layers": {
"state: icon": null,
"state: icon": "null",
"state: icon-light": {
"state: icon-light": {
"visible": "false",
"visible": "false",
Строка 17 440: Строка 17 440:
"sprite": "Clothing/OuterClothing/Armor/syndie-raid.rsi",
"sprite": "Clothing/OuterClothing/Armor/syndie-raid.rsi",
"layers": "",
"layers": "",
"state: icon": null,
"state: icon": "null",
"state: light-overlay": {
"state: light-overlay": {
"visible": "false",
"visible": "false",
Строка 18 565: Строка 18 565:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: ATMOS-icon": null,
"state: ATMOS-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 576: Строка 18 576:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: BAR-icon": null,
"state: BAR-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 587: Строка 18 587:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: CAP-icon": null,
"state: CAP-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 598: Строка 18 598:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: CARGO-icon": null,
"state: CARGO-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 609: Строка 18 609:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: CE-icon": null,
"state: CE-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 620: Строка 18 620:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: CENTCOM-icon": null,
"state: CENTCOM-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 631: Строка 18 631:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: CHEF-icon": null,
"state: CHEF-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 642: Строка 18 642:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: CHEM-icon": null,
"state: CHEM-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 653: Строка 18 653:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: CMO-icon": null,
"state: CMO-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 673: Строка 18 673:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: ENGI-icon": null,
"state: ENGI-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 684: Строка 18 684:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: GENE-icon": null,
"state: GENE-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 695: Строка 18 695:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: HOP-icon": null,
"state: HOP-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 715: Строка 18 715:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: HOS-icon": null,
"state: HOS-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 726: Строка 18 726:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: HYDRO-icon": null,
"state: HYDRO-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 737: Строка 18 737:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: JANI-icon": null,
"state: JANI-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 748: Строка 18 748:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: MED-icon": null,
"state: MED-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 759: Строка 18 759:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: MIME-icon": null,
"state: MIME-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 770: Строка 18 770:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: MINER-icon": null,
"state: MINER-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 781: Строка 18 781:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: PARA-icon": null,
"state: PARA-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 792: Строка 18 792:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: QM-icon": null,
"state: QM-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 803: Строка 18 803:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: RD-icon": null,
"state: RD-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 814: Строка 18 814:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: ROBO-icon": null,
"state: ROBO-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 825: Строка 18 825:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: SCI-icon": null,
"state: SCI-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 836: Строка 18 836:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: SEC-icon": null,
"state: SEC-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 847: Строка 18 847:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: VIRO-icon": null,
"state: VIRO-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 867: Строка 18 867:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: WARD-icon": null,
"state: WARD-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 878: Строка 18 878:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: SYNDIECAP-icon": null,
"state: SYNDIECAP-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 898: Строка 18 898:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: SYNDIE-icon": null,
"state: SYNDIE-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 918: Строка 18 918:
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"sprite": "Clothing/OuterClothing/WinterCoats/coat.rsi",
"layers": "",
"layers": "",
"state: WEB-icon": null,
"state: WEB-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 932: Строка 18 932:
"color": "\"#3f3f3f\""
"color": "\"#3f3f3f\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 946: Строка 18 946:
"color": "\"#9C0DE1\""
"color": "\"#9C0DE1\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 960: Строка 18 960:
"color": "\"#940000\""
"color": "\"#940000\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 974: Строка 18 974:
"color": "\"#0089EF\""
"color": "\"#0089EF\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 18 988: Строка 18 988:
"color": "\"#723A02\""
"color": "\"#723A02\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 002: Строка 19 002:
"color": "\"#999999\""
"color": "\"#999999\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 016: Строка 19 016:
"color": "\"#5ABF2F\""
"color": "\"#5ABF2F\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 030: Строка 19 030:
"color": "\"#C09F72\""
"color": "\"#C09F72\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 044: Строка 19 044:
"color": "\"#EF8100\""
"color": "\"#EF8100\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 058: Строка 19 058:
"color": "\"#EAE8E8\""
"color": "\"#EAE8E8\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 072: Строка 19 072:
"color": "\"#EBE216\""
"color": "\"#EBE216\""
},
},
"state: winterbits-icon": null,
"state: winterbits-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 212: Строка 19 212:
"color": "\"#3f3f3f\" #Different from the worn state for contrast reasons."
"color": "\"#3f3f3f\" #Different from the worn state for contrast reasons."
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 226: Строка 19 226:
"color": "\"#EAE8E8\" #Deliberately NOT pure white"
"color": "\"#EAE8E8\" #Deliberately NOT pure white"
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 240: Строка 19 240:
"color": "\"#0089EF\""
"color": "\"#0089EF\""
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 254: Строка 19 254:
"color": "\"#723A02\""
"color": "\"#723A02\""
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 268: Строка 19 268:
"color": "\"#5ABF2F\""
"color": "\"#5ABF2F\""
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 282: Строка 19 282:
"color": "\"#EF8100\""
"color": "\"#EF8100\""
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 296: Строка 19 296:
"color": "\"#940000\""
"color": "\"#940000\""
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 310: Строка 19 310:
"color": "\"#EBE216\""
"color": "\"#EBE216\""
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 324: Строка 19 324:
"color": "\"#9C0DE1\""
"color": "\"#9C0DE1\""
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 407: Строка 19 407:
"sprite": "Clothing/Shoes/Boots/moonboots.rsi",
"sprite": "Clothing/Shoes/Boots/moonboots.rsi",
"layers": "",
"layers": "",
"state: icon": null,
"state: icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 466: Строка 19 466:
"color": "\"#3f3f3f\""
"color": "\"#3f3f3f\""
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 480: Строка 19 480:
"color": "\"#3f3f3f\""
"color": "\"#3f3f3f\""
},
},
"state: soles-icon": null,
"state: soles-icon": "null",
"state": "icon",
"state": "icon",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 19 518: Строка 19 518:
"sprite": "Clothing/Uniforms/Jumpskirt/elegantdress.rsi",
"sprite": "Clothing/Uniforms/Jumpskirt/elegantdress.rsi",
"layers": "",
"layers": "",
"state: icon": null,
"state: icon": "null",
"state: icon-color": {
"state: icon-color": {
"color": "\"#212030\""
"color": "\"#212030\""
Строка 19 532: Строка 19 532:
"sprite": "Clothing/Uniforms/Jumpskirt/elegantdress.rsi",
"sprite": "Clothing/Uniforms/Jumpskirt/elegantdress.rsi",
"layers": "",
"layers": "",
"state: icon": null,
"state: icon": "null",
"state: icon-color": {
"state: icon-color": {
"color": "\"#60171d\""
"color": "\"#60171d\""
Строка 19 546: Строка 19 546:
"sprite": "Clothing/Uniforms/Jumpskirt/elegantdress.rsi",
"sprite": "Clothing/Uniforms/Jumpskirt/elegantdress.rsi",
"layers": "",
"layers": "",
"state: icon": null,
"state: icon": "null",
"state: icon-color": {
"state: icon-color": {
"color": "\"#0e6316\""
"color": "\"#0e6316\""
Строка 19 560: Строка 19 560:
"sprite": "Clothing/Uniforms/Jumpskirt/elegantdress.rsi",
"sprite": "Clothing/Uniforms/Jumpskirt/elegantdress.rsi",
"layers": "",
"layers": "",
"state: icon": null,
"state: icon": "null",
"state: icon-color": {
"state: icon-color": {
"color": "\"#076183\""
"color": "\"#076183\""
Строка 19 574: Строка 19 574:
"sprite": "Clothing/Uniforms/Jumpskirt/elegantdress.rsi",
"sprite": "Clothing/Uniforms/Jumpskirt/elegantdress.rsi",
"layers": "",
"layers": "",
"state: icon": null,
"state: icon": "null",
"state: icon-color": {
"state: icon-color": {
"color": "\"#630767\""
"color": "\"#630767\""
Строка 19 588: Строка 19 588:
"sprite": "Clothing/Uniforms/Jumpskirt/stripeddress.rsi",
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Строка 19 602: Строка 19 602:
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Строка 19 616: Строка 19 616:
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Строка 19 630: Строка 19 630:
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Строка 19 644: Строка 19 644:
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Строка 19 658: Строка 19 658:
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Строка 19 672: Строка 19 672:
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Строка 19 686: Строка 19 686:
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Строка 19 700: Строка 19 700:
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Строка 19 714: Строка 19 714:
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Строка 19 728: Строка 19 728:
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Строка 19 739: Строка 19 739:
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Строка 19 754: Строка 19 754:
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Строка 19 768: Строка 19 768:
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Строка 19 782: Строка 19 782:
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Строка 19 796: Строка 19 796:
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Строка 19 810: Строка 19 810:
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Строка 19 824: Строка 19 824:
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Строка 19 838: Строка 19 838:
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Строка 19 852: Строка 19 852:
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Строка 19 866: Строка 19 866:
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Строка 19 880: Строка 19 880:
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Строка 19 894: Строка 19 894:
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Строка 19 908: Строка 19 908:
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Строка 19 922: Строка 19 922:
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Строка 19 936: Строка 19 936:
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Строка 19 950: Строка 19 950:
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Строка 19 961: Строка 19 961:
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Строка 19 976: Строка 19 976:
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Строка 19 990: Строка 19 990:
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Строка 20 004: Строка 20 004:
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Строка 20 018: Строка 20 018:
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Строка 20 032: Строка 20 032:
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Строка 20 046: Строка 20 046:
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Строка 20 060: Строка 20 060:
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Строка 20 074: Строка 20 074:
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Строка 20 088: Строка 20 088:
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Строка 20 102: Строка 20 102:
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Строка 20 116: Строка 20 116:
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Строка 20 130: Строка 20 130:
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Строка 20 144: Строка 20 144:
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Строка 20 158: Строка 20 158:
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Строка 20 172: Строка 20 172:
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Строка 20 420: Строка 20 420:
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Строка 20 719: Строка 20 719:
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Строка 20 733: Строка 20 733:
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Строка 20 747: Строка 20 747:
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Строка 20 761: Строка 20 761:
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Строка 21 183: Строка 21 183:
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Строка 21 752: Строка 21 752:
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Строка 21 766: Строка 21 766:
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Строка 21 780: Строка 21 780:
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Строка 21 794: Строка 21 794:
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Строка 22 087: Строка 22 087:
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Строка 27 184: Строка 27 184:
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Строка 27 451: Строка 27 451:
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Строка 27 571: Строка 27 571:
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Строка 27 587: Строка 27 587:
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Строка 27 603: Строка 27 603:
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Строка 27 619: Строка 27 619:
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Строка 27 644: Строка 27 644:
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Строка 27 660: Строка 27 660:
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Строка 27 676: Строка 27 676:
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"sprite": "Objects/Consumable/Drinks/mug_moebius.rsi",
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"state": "icon-3",
Строка 27 692: Строка 27 692:
"sprite": "Objects/Consumable/Drinks/mug_one.rsi",
"sprite": "Objects/Consumable/Drinks/mug_one.rsi",
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"state": "icon-3",
Строка 27 708: Строка 27 708:
"sprite": "Objects/Consumable/Drinks/mug_rainbow.rsi",
"sprite": "Objects/Consumable/Drinks/mug_rainbow.rsi",
"layers": {
"layers": {
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"map: [\"enum.SolutionContainerLayers.Fill\"]": {
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"state": "icon-3",
"state": "icon-3",
Строка 27 724: Строка 27 724:
"sprite": "Objects/Consumable/Drinks/mug_red.rsi",
"sprite": "Objects/Consumable/Drinks/mug_red.rsi",
"layers": {
"layers": {
"state: icon-0": null,
"state: icon-0": "null",
"map: [\"enum.SolutionContainerLayers.Fill\"]": {
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"state": "icon-3",
"state": "icon-3",
Строка 27 764: Строка 27 764:
"sprite": "Objects/Consumable/Drinks/cafe_latte.rsi",
"sprite": "Objects/Consumable/Drinks/cafe_latte.rsi",
"layers": {
"layers": {
"state: icon_empty": null,
"state: icon_empty": "null",
"state: fill-1": {
"state: fill-1": {
"map": [
"map": [
Строка 27 814: Строка 27 814:
"sprite": "Objects/Consumable/Drinks/water_cup.rsi",
"sprite": "Objects/Consumable/Drinks/water_cup.rsi",
"layers": {
"layers": {
"state: icon-0": null,
"state: icon-0": "null",
"map: [\"enum.SolutionContainerLayers.Fill\"]": {
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"state": "icon-1"
"state": "icon-1"
Строка 27 910: Строка 27 910:
"sprite": "Objects/Consumable/Drinks/pitcher.rsi",
"sprite": "Objects/Consumable/Drinks/pitcher.rsi",
"layers": {
"layers": {
"state: icon": null,
"state: icon": "null",
"state: fill-6": {
"state: fill-6": {
"map": [
"map": [
Строка 28 004: Строка 28 004:
"sprite": "Objects/Consumable/Drinks/pitcher.rsi",
"sprite": "Objects/Consumable/Drinks/pitcher.rsi",
"layers": {
"layers": {
"state: icon": null,
"state: icon": "null",
"state: fill-6": {
"state: fill-6": {
"map": [
"map": [
Строка 28 327: Строка 28 327:
"sprite": "Objects/Consumable/Food/burger.rsi",
"sprite": "Objects/Consumable/Food/burger.rsi",
"layers": "",
"layers": "",
"state: bun": null,
"state: bun": "null",
"drawdepth": "Items",
"drawdepth": "Items",
"noRot": "false"
"noRot": "false"
Строка 28 339: Строка 28 339:
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"sprite": "Objects/Consumable/Food/burger_sequence.rsi",
"layers": "",
"layers": "",
"state: bun_bottom": null,
"state: bun_bottom": "null",
"map: [\"foodSequenceLayers\"]": null
"map: [\"foodSequenceLayers\"]": "null"
}
}
},
},
Строка 28 348: Строка 28 348:
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"layers": "",
"layers": "",
"state: bun_top": null,
"state: bun_top": "null",
"drawdepth": "Items",
"drawdepth": "Items",
"noRot": "false"
"noRot": "false"
Строка 28 357: Строка 28 357:
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"layers": "",
"layers": "",
"state: custburg-bottom": null,
"state: custburg-bottom": "null",
"state: custburg-filling": {
"state: custburg-filling": {
"color": "red"
"color": "red"
},
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"sprite": "Objects/Consumable/Food/burger.rsi",
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"drawdepth": "Items",
Строка 28 704: Строка 28 704:
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"layers": "",
"layers": "",
"state: stick": null,
"state: stick": "null",
"state: popsicle-base": null,
"state: popsicle-base": "null",
"state: popsicle": {
"state: popsicle": {
"color": "orange"
"color": "orange"
Строка 28 718: Строка 28 718:
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"Sprite": {
"layers": "",
"layers": "",
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"state: stick": "null",
"state: popsicle-base": null,
"state: popsicle-base": "null",
"state: popsicle": {
"state: popsicle": {
"color": "red"
"color": "red"
Строка 28 732: Строка 28 732:
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"Sprite": {
"layers": "",
"layers": "",
"state: stick": null,
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"sprite": "Objects/Consumable/Food/frozen.rsi",
"sprite": "Objects/Consumable/Food/frozen.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 28 743: Строка 28 743:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: cone": null,
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"state: alpha-filling": null
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"sprite": "Objects/Consumable/Food/frozen.rsi",
"sprite": "Objects/Consumable/Food/frozen.rsi",
Строка 28 755: Строка 28 755:
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"Sprite": {
"layers": {
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"sprite": "Objects/Consumable/Food/frozen.rsi",
"sprite": "Objects/Consumable/Food/frozen.rsi",
Строка 28 767: Строка 28 767:
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"Sprite": {
"layers": "",
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"state: berry": null,
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"sprite": "Objects/Consumable/Food/frozen.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 28 778: Строка 28 778:
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"Sprite": {
"layers": "",
"layers": "",
"state: cone": null,
"state: cone": "null",
"state: fruitsalad": null,
"state: fruitsalad": "null",
"sprite": "Objects/Consumable/Food/frozen.rsi",
"sprite": "Objects/Consumable/Food/frozen.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 28 789: Строка 28 789:
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"Sprite": {
"layers": "",
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"state: clown": null,
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"sprite": "Objects/Consumable/Food/frozen.rsi",
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"drawdepth": "Items",
"drawdepth": "Items",
Строка 28 800: Строка 28 800:
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"Sprite": {
"layers": "",
"layers": "",
"state: cone": null,
"state: cone": "null",
"state: mime": null,
"state: mime": "null",
"sprite": "Objects/Consumable/Food/frozen.rsi",
"sprite": "Objects/Consumable/Food/frozen.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 28 811: Строка 28 811:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
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"state: cone": "null",
"state: rainbow": null,
"state: rainbow": "null",
"sprite": "Objects/Consumable/Food/frozen.rsi",
"sprite": "Objects/Consumable/Food/frozen.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 450: Строка 29 450:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: dragon": null,
"state: dragon": "null",
"state: dragon_veins": {
"state: dragon_veins": {
"shader": "unshaded"
"shader": "unshaded"
Строка 29 583: Строка 29 583:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: plain-cooked": null,
"state: plain-cooked": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
"sprite": "Objects/Consumable/Food/meat.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 607: Строка 29 607:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: product-cooked": null,
"state: product-cooked": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
"sprite": "Objects/Consumable/Food/meat.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 617: Строка 29 617:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
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"state: bird-cooked": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
"sprite": "Objects/Consumable/Food/meat.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 627: Строка 29 627:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: bird-cooked": null,
"state: bird-cooked": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
"sprite": "Objects/Consumable/Food/meat.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 651: Строка 29 651:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: bird-cooked": null,
"state: bird-cooked": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
"sprite": "Objects/Consumable/Food/meat.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 661: Строка 29 661:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: crab-cooked": null,
"state: crab-cooked": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
"sprite": "Objects/Consumable/Food/meat.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 671: Строка 29 671:
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"Sprite": {
"layers": "",
"layers": "",
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"state: goliath-cooked": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
"sprite": "Objects/Consumable/Food/meat.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 681: Строка 29 681:
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"Sprite": {
"layers": "",
"layers": "",
"state: rouny-cooked": null,
"state: rouny-cooked": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
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"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 691: Строка 29 691:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
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"state: lizard-cooked": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
"sprite": "Objects/Consumable/Food/meat.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 701: Строка 29 701:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: spiderleg-cooked": null,
"state: spiderleg-cooked": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
"sprite": "Objects/Consumable/Food/meat.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 720: Строка 29 720:
"Sprite": {
"Sprite": {
"layers": "",
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"sprite": "Objects/Consumable/Food/meat.rsi",
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"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 730: Строка 29 730:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: anomalymeat-cooked #Kinda hard to cook this... thing evenly": null,
"state: anomalymeat-cooked #Kinda hard to cook this... thing evenly": "null",
"sprite": "Objects/Consumable/Food/meat.rsi",
"sprite": "Objects/Consumable/Food/meat.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 29 749: Строка 29 749:
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"layers": "",
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"color": "brown"
Строка 29 853: Строка 29 853:
"Sprite": {
"Sprite": {
"layers": "",
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"state: cutlet-cooked": "null",
"state: cutlet-alpha": {
"state: cutlet-alpha": {
"color": "brown"
"color": "brown"
Строка 30 631: Строка 30 631:
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"state": "",
"layers": "",
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"noRot": "false"
"noRot": "false"
Строка 31 002: Строка 31 002:
"sprite": "Objects/Consumable/Food/bowl.rsi",
"sprite": "Objects/Consumable/Food/bowl.rsi",
"layers": "",
"layers": "",
"state: bowl": null,
"state: bowl": "null",
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"color": "green"
"color": "green"
Строка 31 014: Строка 31 014:
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"Sprite": {
"layers": "",
"layers": "",
"state: bowl": null,
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"state: aesir": null,
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"drawdepth": "Items",
Строка 31 025: Строка 31 025:
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"Sprite": {
"layers": "",
"layers": "",
"state: bowl": null,
"state: bowl": "null",
"state: herb": null,
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"sprite": "Objects/Consumable/Food/bowl.rsi",
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"drawdepth": "Items",
Строка 31 036: Строка 31 036:
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"Sprite": {
"layers": "",
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"state: valid": null,
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"drawdepth": "Items",
Строка 31 047: Строка 31 047:
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"Sprite": {
"layers": "",
"layers": "",
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"state: bowl": "null",
"state: coleslaw": null,
"state: coleslaw": "null",
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"sprite": "Objects/Consumable/Food/bowl.rsi",
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"drawdepth": "Items",
Строка 31 058: Строка 31 058:
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"layers": "",
"layers": "",
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"state: caesar": null,
"state: caesar": "null",
"sprite": "Objects/Consumable/Food/bowl.rsi",
"sprite": "Objects/Consumable/Food/bowl.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 31 069: Строка 31 069:
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"Sprite": {
"layers": "",
"layers": "",
"state: bowl": null,
"state: bowl": "null",
"state: kimchi": null,
"state: kimchi": "null",
"sprite": "Objects/Consumable/Food/bowl.rsi",
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Строка 31 080: Строка 31 080:
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"layers": "",
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"state: fruit": null,
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"sprite": "Objects/Consumable/Food/bowl.rsi",
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Строка 31 091: Строка 31 091:
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Строка 31 102: Строка 31 102:
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Строка 31 113: Строка 31 113:
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Строка 31 124: Строка 31 124:
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Строка 31 135: Строка 31 135:
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Строка 31 146: Строка 31 146:
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Строка 31 157: Строка 31 157:
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Строка 31 168: Строка 31 168:
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Строка 31 179: Строка 31 179:
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"state: oatmeal": "null",
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Строка 31 190: Строка 31 190:
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"layers": "",
"layers": "",
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"state: bowl": "null",
"state: spacelibertyduff": null,
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Строка 31 210: Строка 31 210:
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"layers": "",
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"state: meatball": null,
"state: meatball": "null",
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Строка 31 221: Строка 31 221:
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"layers": "",
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Строка 33 440: Строка 33 440:
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Строка 33 518: Строка 33 518:
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Строка 33 593: Строка 33 593:
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Строка 33 865: Строка 33 865:
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Строка 33 885: Строка 33 885:
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Строка 34 015: Строка 34 015:
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Строка 34 119: Строка 34 119:
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Строка 35 286: Строка 35 286:
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Строка 35 337: Строка 35 337:
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Строка 35 354: Строка 35 354:
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Строка 35 371: Строка 35 371:
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Строка 35 411: Строка 35 411:
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Строка 35 423: Строка 35 423:
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Строка 35 447: Строка 35 447:
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Строка 35 459: Строка 35 459:
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Строка 35 471: Строка 35 471:
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Строка 35 495: Строка 35 495:
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Строка 35 519: Строка 35 519:
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Строка 35 531: Строка 35 531:
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Строка 35 543: Строка 35 543:
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Строка 35 555: Строка 35 555:
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Строка 35 567: Строка 35 567:
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Строка 35 587: Строка 35 587:
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Строка 35 596: Строка 35 596:
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Строка 35 605: Строка 35 605:
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Строка 35 614: Строка 35 614:
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Строка 35 623: Строка 35 623:
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Строка 35 632: Строка 35 632:
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Строка 35 641: Строка 35 641:
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Строка 35 650: Строка 35 650:
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Строка 35 659: Строка 35 659:
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Строка 35 668: Строка 35 668:
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Строка 35 677: Строка 35 677:
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Строка 35 686: Строка 35 686:
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Строка 35 695: Строка 35 695:
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Строка 35 704: Строка 35 704:
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Строка 35 713: Строка 35 713:
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Строка 35 722: Строка 35 722:
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Строка 35 731: Строка 35 731:
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Строка 35 740: Строка 35 740:
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Строка 35 749: Строка 35 749:
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Строка 35 758: Строка 35 758:
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Строка 35 765: Строка 35 765:
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Строка 35 775: Строка 35 775:
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Строка 35 782: Строка 35 782:
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Строка 35 793: Строка 35 793:
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Строка 35 800: Строка 35 800:
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Строка 35 818: Строка 35 818:
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Строка 35 828: Строка 35 828:
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Строка 35 845: Строка 35 845:
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Строка 35 852: Строка 35 852:
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Строка 35 884: Строка 35 884:
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Строка 35 900: Строка 35 900:
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Строка 36 157: Строка 36 157:
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Строка 40 137: Строка 40 137:
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Строка 40 659: Строка 40 659:
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Строка 40 703: Строка 40 703:
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Строка 41 578: Строка 41 578:
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Строка 41 632: Строка 41 632:
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Строка 41 639: Строка 41 639:
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Строка 41 666: Строка 41 666:
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Строка 41 673: Строка 41 673:
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Строка 41 702: Строка 41 702:
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Строка 42 715: Строка 42 715:
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Строка 44 024: Строка 44 024:
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"state: icon_planet": null,
"state: icon_planet": "null",
"state: icon_text3": null,
"state: icon_text3": "null",
"state: detail_bookmark": {
"state: detail_bookmark": {
"color": "\"#2c5491\""
"color": "\"#2c5491\""
Строка 45 280: Строка 45 280:
"sprite": "Objects/Misc/books.rsi",
"sprite": "Objects/Misc/books.rsi",
"layers": "",
"layers": "",
"state: paper": null,
"state: paper": "null",
"state: cover_base": {
"state: cover_base": {
"color": "\"#0f204f\"",
"color": "\"#0f204f\"",
Строка 45 293: Строка 45 293:
"color": "\"#3c6ab0\""
"color": "\"#3c6ab0\""
},
},
"state: icon_stars2": null,
"state: icon_stars2": "null",
"state: icon_aurora": null,
"state: icon_aurora": "null",
"state: detail_bookmark": {
"state: detail_bookmark": {
"color": "\"#2c5491\""
"color": "\"#2c5491\""
Строка 45 326: Строка 45 326:
"sprite": "Objects/Misc/books.rsi",
"sprite": "Objects/Misc/books.rsi",
"layers": "",
"layers": "",
"state: paper": null,
"state: paper": "null",
"state: cover_base": {
"state: cover_base": {
"color": "\"#542e80\"",
"color": "\"#542e80\"",
Строка 45 339: Строка 45 339:
"color": "\"#914fb8\""
"color": "\"#914fb8\""
},
},
"state: icon_temple": null,
"state: icon_temple": "null",
"state: detail_bookmark": {
"state: detail_bookmark": {
"color": "\"#bfbfbf\""
"color": "\"#bfbfbf\""
Строка 45 368: Строка 45 368:
"sprite": "Objects/Misc/books.rsi",
"sprite": "Objects/Misc/books.rsi",
"layers": "",
"layers": "",
"state: paper": null,
"state: paper": "null",
"state: cover_base": {
"state: cover_base": {
"color": "\"#611e10\"",
"color": "\"#611e10\"",
Строка 45 381: Строка 45 381:
"color": "\"#241e1d\""
"color": "\"#241e1d\""
},
},
"state: icon_eye": null,
"state: icon_eye": "null",
"state: detail_bookmark": {
"state: detail_bookmark": {
"color": "\"#bfbfbf\""
"color": "\"#bfbfbf\""
Строка 45 410: Строка 45 410:
"sprite": "Objects/Misc/books.rsi",
"sprite": "Objects/Misc/books.rsi",
"layers": "",
"layers": "",
"state: paper": null,
"state: paper": "null",
"state: cover_base": {
"state: cover_base": {
"color": "\"#d7dadb\"",
"color": "\"#d7dadb\"",
Строка 45 451: Строка 45 451:
"sprite": "Objects/Misc/books.rsi",
"sprite": "Objects/Misc/books.rsi",
"layers": "",
"layers": "",
"state: paper": null,
"state: paper": "null",
"state: cover_old": {
"state: cover_old": {
"color": "\"#d7dadb\""
"color": "\"#d7dadb\""
Строка 45 458: Строка 45 458:
"color": "\"#61363d\""
"color": "\"#61363d\""
},
},
"state: overlay_dirt": null,
"state: overlay_dirt": "null",
"state: detail_bookmark": {
"state: detail_bookmark": {
"color": "\"#61363d\""
"color": "\"#61363d\""
Строка 45 493: Строка 45 493:
"sprite": "Objects/Misc/books.rsi",
"sprite": "Objects/Misc/books.rsi",
"layers": "",
"layers": "",
"state: paper": null,
"state: paper": "null",
"state: cover_base": {
"state: cover_base": {
"color": "\"#6597c9\"",
"color": "\"#6597c9\"",
Строка 45 540: Строка 45 540:
"sprite": "Objects/Misc/books.rsi",
"sprite": "Objects/Misc/books.rsi",
"layers": "",
"layers": "",
"state: paper": null,
"state: paper": "null",
"state: cover_base": {
"state: cover_base": {
"color": "\"#56c463\"",
"color": "\"#56c463\"",
Строка 45 547: Строка 45 547:
]
]
},
},
"state: icon_briefcase": null,
"state: icon_briefcase": "null",
"state: decor_wingette": {
"state: decor_wingette": {
"color": "\"#298033\"",
"color": "\"#298033\"",
Строка 45 579: Строка 45 579:
"sprite": "Objects/Misc/books.rsi",
"sprite": "Objects/Misc/books.rsi",
"layers": "",
"layers": "",
"state: paper": null,
"state: paper": "null",
"state: cover_base": {
"state: cover_base": {
"color": "\"#9bc1c9\"",
"color": "\"#9bc1c9\"",
Строка 45 586: Строка 45 586:
]
]
},
},
"state: icon_briefcase": null,
"state: icon_briefcase": "null",
"state: icon_mount": null,
"state: icon_mount": "null",
"state: detail_bookmark": {
"state: detail_bookmark": {
"color": "\"#61363d\""
"color": "\"#61363d\""
Строка 45 619: Строка 45 619:
"sprite": "Objects/Misc/books.rsi",
"sprite": "Objects/Misc/books.rsi",
"layers": "",
"layers": "",
"state: paper": null,
"state: paper": "null",
"state: cover_base": {
"state: cover_base": {
"color": "\"#1d662c\"",
"color": "\"#1d662c\"",
Строка 45 632: Строка 45 632:
"color": "\"#b9edc4\""
"color": "\"#b9edc4\""
},
},
"state: icon_tree": null,
"state: icon_tree": "null",
"state: detail_bookmark": {
"state: detail_bookmark": {
"color": "\"#61363d\""
"color": "\"#61363d\""
Строка 45 661: Строка 45 661:
"sprite": "Objects/Misc/books.rsi",
"sprite": "Objects/Misc/books.rsi",
"layers": "",
"layers": "",
"state: paper": null,
"state: paper": "null",
"state: cover_old": {
"state: cover_old": {
"color": "\"#c526de\""
"color": "\"#c526de\""
},
},
"state: decor_wingette": null,
"state: decor_wingette": "null",
"state: icon_bucket": null,
"state: icon_bucket": "null",
"state: detail_bookmark": {
"state: detail_bookmark": {
"color": "\"#61363d\""
"color": "\"#61363d\""
},
},
"state: overlay_dirt": null,
"state: overlay_dirt": "null",
"state: cover_base": {
"state: cover_base": {
"color": "\"#332d27\"",
"color": "\"#332d27\"",
Строка 45 753: Строка 45 753:
"visible": "false"
"visible": "false"
},
},
"state: paper": null,
"state: paper": "null",
"state: paper_words": {
"state: paper_words": {
"map": [
"map": [
Строка 46 445: Строка 46 445:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idpassenger": null,
"state: idpassenger": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 457: Строка 46 457:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idintern-tech": null,
"state: idintern-tech": "null",
"state: idpassenger": null,
"state: idpassenger": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 470: Строка 46 470:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idintern-med": null,
"state: idintern-med": "null",
"state: idpassenger": null,
"state: idpassenger": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 483: Строка 46 483:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idintern-sci": null,
"state: idintern-sci": "null",
"state: idpassenger": null,
"state: idpassenger": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 496: Строка 46 496:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idintern-cadet": null,
"state: idintern-cadet": "null",
"state: idpassenger": null,
"state: idpassenger": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 509: Строка 46 509:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idintern-service": null,
"state: idintern-service": "null",
"state: idpassenger": null,
"state: idpassenger": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 522: Строка 46 522:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idsecurityofficer": null,
"state: idsecurityofficer": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 534: Строка 46 534:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: default": null,
"state: default": "null",
"state: idwarden": null
"state: idwarden": "null"
},
},
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
Строка 46 547: Строка 46 547:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idstationengineer": null,
"state: idstationengineer": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 559: Строка 46 559:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idmedicaldoctor": null,
"state: idmedicaldoctor": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 571: Строка 46 571:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idparamedic": null,
"state: idparamedic": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 583: Строка 46 583:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idchemist": null,
"state: idchemist": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 595: Строка 46 595:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idcargotechnician": null,
"state: idcargotechnician": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 607: Строка 46 607:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idshaftminer": null,
"state: idshaftminer": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 619: Строка 46 619:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: silver": null,
"state: silver": "null",
"state: idquartermaster": null
"state: idquartermaster": "null"
},
},
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
Строка 46 632: Строка 46 632:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idscientist": null,
"state: idscientist": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 644: Строка 46 644:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idclown": null,
"state: idclown": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 656: Строка 46 656:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idmime": null,
"state: idmime": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 668: Строка 46 668:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: default": null,
"state: default": "null",
"state: idchaplain": null
"state: idchaplain": "null"
},
},
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
Строка 46 681: Строка 46 681:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idjanitor": null,
"state: idjanitor": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 693: Строка 46 693:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idbartender": null,
"state: idbartender": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 705: Строка 46 705:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: default": null,
"state: default": "null",
"state: idbartender": null
"state: idbartender": "null"
},
},
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
Строка 46 718: Строка 46 718:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idcook": null,
"state: idcook": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 730: Строка 46 730:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: default": null,
"state: default": "null",
"state: idbotanist": null
"state: idbotanist": "null"
},
},
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
Строка 46 743: Строка 46 743:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: default": null,
"state: default": "null",
"state: idcurator": null
"state: idcurator": "null"
},
},
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
Строка 46 756: Строка 46 756:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: default": null,
"state: default": "null",
"state: idlawyer": null
"state: idlawyer": "null"
},
},
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
Строка 46 769: Строка 46 769:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: silver": null,
"state: silver": "null",
"state: idheadofpersonnel": null,
"state: idheadofpersonnel": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 781: Строка 46 781:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: silver": null,
"state: silver": "null",
"state: idchiefengineer": null,
"state: idchiefengineer": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 793: Строка 46 793:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: silver": null,
"state: silver": "null",
"state: idchiefmedicalofficer": null,
"state: idchiefmedicalofficer": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 805: Строка 46 805:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: silver": null,
"state: silver": "null",
"state: idresearchdirector": null,
"state: idresearchdirector": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 817: Строка 46 817:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: silver": null,
"state: silver": "null",
"state: idheadofsecurity": null,
"state: idheadofsecurity": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 829: Строка 46 829:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idvisitor": null,
"state: idvisitor": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 841: Строка 46 841:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: default": null,
"state: default": "null",
"state: idbrigmedic": null,
"state: idbrigmedic": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 853: Строка 46 853:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: centcom": null,
"state: centcom": "null",
"state: idcentcom": null,
"state: idcentcom": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 865: Строка 46 865:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: gold": null,
"state: gold": "null",
"state: ert_commander": null,
"state: ert_commander": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 877: Строка 46 877:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: gold": null,
"state: gold": "null",
"state: ert_chaplain # we have the sprite for the id but dont have chaplain ERT equipment for now.": null,
"state: ert_chaplain # we have the sprite for the id but dont have chaplain ERT equipment for now.": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 889: Строка 46 889:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: gold": null,
"state: gold": "null",
"state: ert_engineer": null,
"state: ert_engineer": "null",
"sprite": "Objects/Misc/id_cards.rsi",
"sprite": "Objects/Misc/id_cards.rsi",
"drawdepth": "Items",
"drawdepth": "Items",
Строка 46 901: Строка 46 901:
"Sprite": {
"Sprite": {
"layers": "",
"layers": "",
"state: gold": null,
"state: gold": "null",
"state: ert_janitor": null,
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Строка 55 552: Строка 55 552:
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Строка 55 565: Строка 55 565:
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Строка 55 818: Строка 55 818:
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Строка 55 848: Строка 55 848:
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Строка 56 085: Строка 56 085:
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Строка 56 103: Строка 56 103:
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Строка 56 109: Строка 56 109:
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Строка 56 126: Строка 56 126:
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Строка 56 132: Строка 56 132:
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Строка 56 140: Строка 56 140:
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Строка 56 245: Строка 56 245:
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Строка 56 535: Строка 56 535:
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Строка 56 552: Строка 56 552:
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Строка 56 569: Строка 56 569:
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Строка 57 388: Строка 57 388:
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Строка 57 446: Строка 57 446:
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Строка 57 466: Строка 57 466:
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Строка 57 486: Строка 57 486:
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Строка 57 657: Строка 57 657:
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Строка 57 679: Строка 57 679:
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Строка 59 642: Строка 59 642:
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Строка 59 858: Строка 59 858:
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Строка 59 883: Строка 59 883:
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Строка 59 893: Строка 59 893:
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Строка 59 903: Строка 59 903:
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Строка 59 918: Строка 59 918:
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Строка 59 933: Строка 59 933:
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Строка 59 967: Строка 59 967:
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Строка 59 982: Строка 59 982:
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Строка 59 997: Строка 59 997:
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Строка 60 012: Строка 60 012:
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Строка 60 028: Строка 60 028:
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Строка 60 043: Строка 60 043:
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Строка 60 063: Строка 60 063:
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Строка 60 463: Строка 60 463:
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Строка 60 480: Строка 60 480:
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Строка 60 498: Строка 60 498:
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Строка 60 691: Строка 60 691:
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Строка 61 228: Строка 61 228:
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Строка 61 247: Строка 61 247:
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Строка 61 267: Строка 61 267:
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Строка 61 295: Строка 61 295:
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Строка 61 315: Строка 61 315:
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Строка 61 808: Строка 61 808:
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Строка 61 913: Строка 61 913:
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Строка 61 922: Строка 61 922:
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Строка 61 956: Строка 61 956:
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Строка 61 995: Строка 61 995:
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Строка 62 034: Строка 62 034:
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Строка 62 073: Строка 62 073:
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Строка 62 112: Строка 62 112:
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Строка 62 151: Строка 62 151:
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Строка 62 162: Строка 62 162:
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Строка 62 173: Строка 62 173:
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Строка 62 327: Строка 62 327:
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Строка 62 336: Строка 62 336:
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Строка 62 663: Строка 62 663:
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Строка 62 676: Строка 62 676:
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Строка 72 247: Строка 72 247:
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Строка 72 255: Строка 72 255:
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Строка 72 264: Строка 72 264:
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Строка 72 273: Строка 72 273:
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Строка 72 281: Строка 72 281:
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Строка 72 290: Строка 72 290:
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Строка 72 298: Строка 72 298:
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Строка 72 356: Строка 72 356:
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Строка 72 529: Строка 72 529:
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Строка 72 630: Строка 72 630:
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Строка 73 221: Строка 73 221:
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Строка 73 272: Строка 73 272:
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Строка 73 323: Строка 73 323:
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Строка 73 374: Строка 73 374:
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Строка 73 425: Строка 73 425:
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Строка 73 476: Строка 73 476:
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Строка 73 527: Строка 73 527:
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Строка 73 578: Строка 73 578:
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Строка 73 629: Строка 73 629:
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Строка 73 680: Строка 73 680:
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Строка 73 731: Строка 73 731:
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Строка 73 782: Строка 73 782:
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Строка 73 833: Строка 73 833:
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Строка 73 884: Строка 73 884:
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Строка 73 935: Строка 73 935:
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Строка 73 986: Строка 73 986:
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Строка 74 037: Строка 74 037:
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Строка 74 088: Строка 74 088:
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Строка 74 139: Строка 74 139:
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Строка 74 190: Строка 74 190:
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Строка 74 241: Строка 74 241:
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Строка 74 292: Строка 74 292:
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Строка 74 343: Строка 74 343:
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Строка 74 394: Строка 74 394:
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Строка 74 445: Строка 74 445:
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Строка 74 496: Строка 74 496:
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Строка 74 547: Строка 74 547:
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Строка 74 598: Строка 74 598:
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Строка 74 649: Строка 74 649:
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Строка 74 700: Строка 74 700:
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Строка 74 751: Строка 74 751:
"sprite": "Structures/Doors/Windoors/windoor.rsi",
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Строка 74 802: Строка 74 802:
"sprite": "Structures/Doors/Windoors/windoor.rsi",
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"state: secure_underlay": null,
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Строка 74 902: Строка 74 902:
"sprite": "Structures/Doors/Windoors/windoor.rsi",
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Строка 75 003: Строка 75 003:
"sprite": "Structures/Doors/Windoors/plasma.rsi",
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Строка 75 104: Строка 75 104:
"sprite": "Structures/Doors/Windoors/uranium.rsi",
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Строка 75 204: Строка 75 204:
"sprite": "Structures/Doors/Windoors/windoor.rsi",
"sprite": "Structures/Doors/Windoors/windoor.rsi",
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Строка 75 305: Строка 75 305:
"sprite": "Structures/Doors/Windoors/plasma.rsi",
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"layers": "",
"state: secure_underlay": null,
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Строка 75 406: Строка 75 406:
"sprite": "Structures/Doors/Windoors/uranium.rsi",
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Строка 75 489: Строка 75 489:
"sprite": "Structures/Furniture/Altars/Gods/nanotrasen.rsi",
"sprite": "Structures/Furniture/Altars/Gods/nanotrasen.rsi",
"layers": "",
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"state: space-christian": null,
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Строка 75 502: Строка 75 502:
"sprite": "Structures/Furniture/Altars/Gods/nanotrasen.rsi",
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"layers": "",
"layers": "",
"state: satana": null,
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"shader": "unshaded"
"shader": "unshaded"
Строка 75 515: Строка 75 515:
"sprite": "Structures/Furniture/Altars/Gods/nanotrasen.rsi",
"sprite": "Structures/Furniture/Altars/Gods/nanotrasen.rsi",
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"state: technology": null,
"state: technology": "null",
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"shader": "unshaded"
Строка 75 536: Строка 75 536:
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
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"state: maint": null,
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"shader": "unshaded"
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Строка 75 549: Строка 75 549:
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
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Строка 75 562: Строка 75 562:
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
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"shader": "unshaded"
"shader": "unshaded"
Строка 75 575: Строка 75 575:
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
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Строка 75 588: Строка 75 588:
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
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"shader": "unshaded"
Строка 75 601: Строка 75 601:
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
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"shader": "unshaded"
"shader": "unshaded"
Строка 75 614: Строка 75 614:
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
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"layers": "",
"state: white": null,
"state: white": "null",
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"shader": "unshaded"
"shader": "unshaded"
Строка 75 627: Строка 75 627:
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
"sprite": "Structures/Furniture/Altars/Gods/convertaltar.rsi",
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"layers": "",
"state: yellow": null,
"state: yellow": "null",
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"state: lightning": {
"shader": "unshaded"
"shader": "unshaded"
Строка 75 640: Строка 75 640:
"sprite": "Structures/Furniture/Altars/Cults/heaven.rsi",
"sprite": "Structures/Furniture/Altars/Cults/heaven.rsi",
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"layers": "",
"state: full": null,
"state: full": "null",
"state: blood": {
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"shader": "unshaded"
"shader": "unshaded"
Строка 75 652: Строка 75 652:
"sprite": "Structures/Furniture/Altars/Cults/fangs.rsi",
"sprite": "Structures/Furniture/Altars/Cults/fangs.rsi",
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"layers": "",
"state: full": null,
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"state: blood": {
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"shader": "unshaded"
"shader": "unshaded"
Строка 75 721: Строка 75 721:
"snapCardinals": "true",
"snapCardinals": "true",
"layers": {
"layers": {
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"state: base": "null",
"state: book-0": null,
"state: book-0": "null",
"map: [\"enum.StorageFillLayers.Fill\"]": null
"map: [\"enum.StorageFillLayers.Fill\"]": "null"
}
}
}
}
Строка 76 383: Строка 76 383:
"drawdepth": "Mobs",
"drawdepth": "Mobs",
"layers": "",
"layers": "",
"state: base": null,
"state: base": "null",
"state: panel": {
"state: panel": {
"map": [
"map": [
Строка 76 433: Строка 76 433:
]
]
},
},
"state: glass": null,
"state: glass": "null",
"state: lights": {
"state: lights": {
"map": [
"map": [
Строка 76 452: Строка 76 452:
"sprite": "Structures/Machines/bomb.rsi",
"sprite": "Structures/Machines/bomb.rsi",
"layers": {
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"state: training-bomb": null,
"state: training-bomb": "null",
"state: training-bomb-active": {
"state: training-bomb-active": {
"visible": "false",
"visible": "false",
Строка 76 473: Строка 76 473:
"sprite": "Structures/Machines/bomb.rsi",
"sprite": "Structures/Machines/bomb.rsi",
"layers": {
"layers": {
"state: syndicate-bomb": null,
"state: syndicate-bomb": "null",
"state: syndicate-bomb-active": {
"state: syndicate-bomb-active": {
"visible": "false",
"visible": "false",
Строка 76 497: Строка 76 497:
"sprite": "Structures/Machines/bomb.rsi",
"sprite": "Structures/Machines/bomb.rsi",
"layers": {
"layers": {
"state: syndicate-bomb": null,
"state: syndicate-bomb": "null",
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"state: syndicate-bomb-active": {
"visible": "false",
"visible": "false",
Строка 76 521: Строка 76 521:
"sprite": "Structures/Machines/bomb.rsi",
"sprite": "Structures/Machines/bomb.rsi",
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"state: syndicate-bomb": null,
"state: syndicate-bomb": "null",
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"visible": "false",
"visible": "false",
Строка 76 559: Строка 76 559:
"sprite": "Structures/Machines/server.rsi",
"sprite": "Structures/Machines/server.rsi",
"layers": {
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"state: server": null,
"state: server": "null",
"state: variant-crew": null
"state: variant-crew": "null"
}
}
}
}
Строка 76 692: Строка 76 692:
"noRot": "true",
"noRot": "true",
"layers": "",
"layers": "",
"state: frame": null,
"state: frame": "null",
"state: portal": {
"state: portal": {
"shader": "unshaded",
"shader": "unshaded",
Строка 76 746: Строка 76 746:
"sprite": "Objects/Devices/nuke.rsi",
"sprite": "Objects/Devices/nuke.rsi",
"layers": "",
"layers": "",
"state: nuclearbomb_base": null,
"state: nuclearbomb_base": "null",
"state: nukefestive": {
"state: nukefestive": {
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"map": [
Строка 76 767: Строка 76 767:
"sprite": "Structures/Machines/recycling.rsi",
"sprite": "Structures/Machines/recycling.rsi",
"layers": {
"layers": {
"state: grinder-b0": null
"state: grinder-b0": "null"
},
},
"drawdepth": "Doors",
"drawdepth": "Doors",
Строка 76 795: Строка 76 795:
"sprite": "Structures/Machines/rndpointsource.rsi",
"sprite": "Structures/Machines/rndpointsource.rsi",
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"layers": "",
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"shader": "unshaded",
"shader": "unshaded",
Строка 78 117: Строка 78 117:
"sprite": "Structures/Machines/VendingMachines/tankdispenser.rsi #TODO add visualiser for remaining tanks as layers",
"sprite": "Structures/Machines/VendingMachines/tankdispenser.rsi #TODO add visualiser for remaining tanks as layers",
"layers": "",
"layers": "",
"state: dispenser": null,
"state: dispenser": "null",
"state: dispensereng": null,
"state: dispensereng": "null",
"snapCardinals": "true"
"snapCardinals": "true"
}
}
Строка 79 140: Строка 79 140:
"sprite": "Objects/Misc/bureaucracy.rsi",
"sprite": "Objects/Misc/bureaucracy.rsi",
"layers": "",
"layers": "",
"state: paper_receipt": null,
"state: paper_receipt": "null",
"state: paper_receipt_words": {
"state: paper_receipt_words": {
"map": [
"map": [
Строка 79 153: Строка 79 153:
"visible": "false"
"visible": "false"
},
},
"state: paper": null,
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"state: paper_words": {
"state: paper_words": {
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"map": [
Строка 79 904: Строка 79 904:
"sprite": "Structures/Power/Generation/teg.rsi",
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"state: teg": "null",
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"shader": "unshaded",
"shader": "unshaded",
Строка 79 940: Строка 79 940:
"noRot": "true",
"noRot": "true",
"layers": {
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"state: p1": {
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Строка 80 167: Строка 80 167:
"noRot": "true",
"noRot": "true",
"layers": "",
"layers": "",
"state: core": null,
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"state: pulse": {
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"map": [
Строка 80 182: Строка 80 182:
"noRot": "true",
"noRot": "true",
"layers": "",
"layers": "",
"state: core": null,
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Строка 80 197: Строка 80 197:
"noRot": "true",
"noRot": "true",
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"map": [
Строка 80 212: Строка 80 212:
"noRot": "true",
"noRot": "true",
"layers": "",
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"state: core": null,
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"map": [
Строка 80 227: Строка 80 227:
"noRot": "true",
"noRot": "true",
"layers": "",
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"state: core": null,
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Строка 80 242: Строка 80 242:
"noRot": "true",
"noRot": "true",
"layers": "",
"layers": "",
"state: core": null,
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Строка 80 257: Строка 80 257:
"noRot": "true",
"noRot": "true",
"layers": "",
"layers": "",
"state: core": null,
"state: core": "null",
"state: pulse": {
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"map": [
Строка 80 272: Строка 80 272:
"noRot": "true",
"noRot": "true",
"layers": "",
"layers": "",
"state: core": null,
"state: core": "null",
"state: pulse": {
"state: pulse": {
"map": [
"map": [
Строка 80 287: Строка 80 287:
"noRot": "true",
"noRot": "true",
"layers": "",
"layers": "",
"state: core": null,
"state: core": "null",
"state: pulse": {
"state: pulse": {
"map": [
"map": [
Строка 80 302: Строка 80 302:
"noRot": "true",
"noRot": "true",
"layers": "",
"layers": "",
"state: core": null,
"state: core": "null",
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"map": [
Строка 80 317: Строка 80 317:
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Строка 80 331: Строка 80 331:
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Строка 80 347: Строка 80 347:
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Строка 80 363: Строка 80 363:
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Строка 80 379: Строка 80 379:
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Строка 80 395: Строка 80 395:
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Строка 80 411: Строка 80 411:
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Строка 80 427: Строка 80 427:
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Строка 80 443: Строка 80 443:
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Строка 80 459: Строка 80 459:
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Строка 80 475: Строка 80 475:
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Строка 80 491: Строка 80 491:
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Строка 80 508: Строка 80 508:
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Строка 80 519: Строка 80 519:
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Строка 80 574: Строка 80 574:
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Строка 80 585: Строка 80 585:
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Строка 80 595: Строка 80 595:
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Строка 80 606: Строка 80 606:
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Строка 80 617: Строка 80 617:
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Строка 80 628: Строка 80 628:
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Строка 80 639: Строка 80 639:
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Строка 80 650: Строка 80 650:
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Строка 80 661: Строка 80 661:
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Строка 80 672: Строка 80 672:
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Строка 80 683: Строка 80 683:
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Строка 80 694: Строка 80 694:
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Строка 80 705: Строка 80 705:
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Строка 80 716: Строка 80 716:
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Строка 80 847: Строка 80 847:
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Строка 84 147: Строка 84 147:
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Строка 84 175: Строка 84 175:
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Строка 84 279: Строка 84 279:
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Строка 84 305: Строка 84 305:
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Строка 84 333: Строка 84 333:
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Строка 84 405: Строка 84 405:
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Строка 84 789: Строка 84 789:
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Строка 84 819: Строка 84 819:
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Строка 84 849: Строка 84 849:
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Строка 84 879: Строка 84 879:
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Строка 84 909: Строка 84 909:
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Строка 84 939: Строка 84 939:
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Строка 84 969: Строка 84 969:
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Строка 84 999: Строка 84 999:
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Строка 85 029: Строка 85 029:
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Строка 85 059: Строка 85 059:
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Строка 85 089: Строка 85 089:
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Строка 85 119: Строка 85 119:
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Строка 85 149: Строка 85 149:
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Строка 85 179: Строка 85 179:
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Строка 85 209: Строка 85 209:
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Строка 85 269: Строка 85 269:
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Строка 85 299: Строка 85 299:
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Строка 85 449: Строка 85 449:
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Строка 85 479: Строка 85 479:
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Строка 85 539: Строка 85 539:
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Строка 85 568: Строка 85 568:
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Строка 85 603: Строка 85 603:
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Строка 85 624: Строка 85 624:
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Строка 85 655: Строка 85 655:
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Строка 85 686: Строка 85 686:
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Строка 85 717: Строка 85 717:
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Строка 85 748: Строка 85 748:
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Строка 85 779: Строка 85 779:
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Строка 85 810: Строка 85 810:
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Строка 85 841: Строка 85 841:
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Строка 85 872: Строка 85 872:
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Строка 85 903: Строка 85 903:
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Строка 85 934: Строка 85 934:
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Строка 85 970: Строка 85 970:
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Строка 85 991: Строка 85 991:
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Строка 86 009: Строка 86 009:
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Строка 86 023: Строка 86 023:
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Строка 86 041: Строка 86 041:
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Строка 86 055: Строка 86 055:
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Строка 86 073: Строка 86 073:
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Строка 86 087: Строка 86 087:
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Строка 86 105: Строка 86 105:
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Строка 86 119: Строка 86 119:
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Строка 86 137: Строка 86 137:
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Строка 86 151: Строка 86 151:
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Строка 86 169: Строка 86 169:
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Строка 86 183: Строка 86 183:
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Строка 86 201: Строка 86 201:
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Строка 86 215: Строка 86 215:
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Строка 86 233: Строка 86 233:
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Строка 86 247: Строка 86 247:
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Строка 86 265: Строка 86 265:
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Строка 86 279: Строка 86 279:
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Строка 86 297: Строка 86 297:
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Строка 86 311: Строка 86 311:
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Строка 86 329: Строка 86 329:
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Строка 86 348: Строка 86 348:
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Строка 86 369: Строка 86 369:
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Строка 86 387: Строка 86 387:
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Строка 86 401: Строка 86 401:
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Строка 86 419: Строка 86 419:
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Строка 86 433: Строка 86 433:
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Строка 86 451: Строка 86 451:
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Строка 86 465: Строка 86 465:
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Строка 86 483: Строка 86 483:
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Строка 86 497: Строка 86 497:
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Строка 86 515: Строка 86 515:
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Строка 86 529: Строка 86 529:
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Строка 86 547: Строка 86 547:
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Строка 86 561: Строка 86 561:
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Строка 86 579: Строка 86 579:
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Строка 86 593: Строка 86 593:
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Строка 86 611: Строка 86 611:
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Строка 86 625: Строка 86 625:
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Строка 86 643: Строка 86 643:
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Строка 86 657: Строка 86 657:
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Строка 86 675: Строка 86 675:
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Строка 86 689: Строка 86 689:
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Строка 86 707: Строка 86 707:
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Строка 86 726: Строка 86 726:
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Строка 86 747: Строка 86 747:
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Строка 86 765: Строка 86 765:
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Строка 86 779: Строка 86 779:
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Строка 86 797: Строка 86 797:
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Строка 86 811: Строка 86 811:
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Строка 86 829: Строка 86 829:
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Строка 86 843: Строка 86 843:
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Строка 86 861: Строка 86 861:
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Строка 86 875: Строка 86 875:
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Строка 86 893: Строка 86 893:
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Строка 86 907: Строка 86 907:
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Строка 86 925: Строка 86 925:
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Строка 86 939: Строка 86 939:
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Строка 86 957: Строка 86 957:
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Строка 86 971: Строка 86 971:
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Строка 86 989: Строка 86 989:
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Строка 87 003: Строка 87 003:
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Строка 87 021: Строка 87 021:
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Строка 87 035: Строка 87 035:
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Строка 87 053: Строка 87 053:
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Строка 87 067: Строка 87 067:
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Строка 87 085: Строка 87 085:
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Строка 87 104: Строка 87 104:
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Строка 87 125: Строка 87 125:
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Строка 87 143: Строка 87 143:
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Строка 87 157: Строка 87 157:
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Строка 87 175: Строка 87 175:
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Строка 87 189: Строка 87 189:
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Строка 87 207: Строка 87 207:
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Строка 87 221: Строка 87 221:
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Строка 87 239: Строка 87 239:
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Строка 87 253: Строка 87 253:
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Строка 87 271: Строка 87 271:
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Строка 87 285: Строка 87 285:
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Строка 87 303: Строка 87 303:
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Строка 87 317: Строка 87 317:
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Строка 87 335: Строка 87 335:
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Строка 87 349: Строка 87 349:
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Строка 87 367: Строка 87 367:
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Строка 87 381: Строка 87 381:
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Строка 87 399: Строка 87 399:
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Строка 87 413: Строка 87 413:
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Строка 87 431: Строка 87 431:
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Строка 87 445: Строка 87 445:
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Строка 87 463: Строка 87 463:
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Строка 87 482: Строка 87 482:
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"state": "rock_south"
Строка 87 503: Строка 87 503:
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Строка 87 521: Строка 87 521:
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"sprite": "Structures/Walls/rock.rsi",
Строка 87 535: Строка 87 535:
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Строка 87 553: Строка 87 553:
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Строка 87 567: Строка 87 567:
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Строка 87 585: Строка 87 585:
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Строка 87 599: Строка 87 599:
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Строка 87 617: Строка 87 617:
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Строка 87 631: Строка 87 631:
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Строка 87 649: Строка 87 649:
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"sprite": "Structures/Walls/rock.rsi",
Строка 87 663: Строка 87 663:
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Строка 87 681: Строка 87 681:
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Строка 87 695: Строка 87 695:
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Строка 87 713: Строка 87 713:
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Строка 87 727: Строка 87 727:
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Строка 87 745: Строка 87 745:
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"sprite": "Structures/Walls/rock.rsi",
Строка 87 759: Строка 87 759:
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Строка 87 777: Строка 87 777:
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"sprite": "Structures/Walls/rock.rsi",
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Строка 87 791: Строка 87 791:
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Строка 87 809: Строка 87 809:
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Строка 87 823: Строка 87 823:
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Строка 87 841: Строка 87 841:
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Строка 87 855: Строка 87 855:
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Строка 87 883: Строка 87 883:
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Строка 88 069: Строка 88 069:
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Строка 88 088: Строка 88 088:
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Строка 88 123: Строка 88 123:
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Строка 88 132: Строка 88 132:
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Строка 88 150: Строка 88 150:
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Строка 88 159: Строка 88 159:
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Строка 88 187: Строка 88 187:
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Строка 88 200: Строка 88 200:
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Строка 88 213: Строка 88 213:
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Строка 88 226: Строка 88 226:
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Строка 88 239: Строка 88 239:
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Строка 88 252: Строка 88 252:
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"drawdepth": "Walls"
Строка 88 265: Строка 88 265:
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Строка 88 278: Строка 88 278:
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Строка 88 291: Строка 88 291:
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Строка 88 304: Строка 88 304:
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"drawdepth": "Walls"
Строка 88 317: Строка 88 317:
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"map: [ \"enum.EdgeLayer.South\" ]": {
"state": "rock_asteroid_south"
"state": "rock_asteroid_south"
Строка 88 330: Строка 88 330:
"state": "rock_asteroid_west"
"state": "rock_asteroid_west"
},
},
"state: rock_silver": null
"state: rock_silver": "null"
},
},
"drawdepth": "Walls"
"drawdepth": "Walls"
Строка 88 343: Строка 88 343:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: rock_asteroid": null,
"state: rock_asteroid": "null",
"map: [ \"enum.EdgeLayer.South\" ]": {
"map: [ \"enum.EdgeLayer.South\" ]": {
"state": "rock_asteroid_south"
"state": "rock_asteroid_south"
Строка 88 356: Строка 88 356:
"state": "rock_asteroid_west"
"state": "rock_asteroid_west"
},
},
"state: rock_tin": null
"state: rock_tin": "null"
},
},
"drawdepth": "Walls"
"drawdepth": "Walls"
Строка 88 369: Строка 88 369:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: rock_asteroid": null,
"state: rock_asteroid": "null",
"map: [ \"enum.EdgeLayer.South\" ]": {
"map: [ \"enum.EdgeLayer.South\" ]": {
"state": "rock_asteroid_south"
"state": "rock_asteroid_south"
Строка 88 382: Строка 88 382:
"state": "rock_asteroid_west"
"state": "rock_asteroid_west"
},
},
"state: rock_uranium": null
"state: rock_uranium": "null"
},
},
"drawdepth": "Walls"
"drawdepth": "Walls"
Строка 88 395: Строка 88 395:
"Sprite": {
"Sprite": {
"layers": {
"layers": {
"state: rock_asteroid": null,
"state: rock_asteroid": "null",
"map: [ \"enum.EdgeLayer.South\" ]": {
"map: [ \"enum.EdgeLayer.South\" ]": {
"state": "rock_asteroid_south"
"state": "rock_asteroid_south"
Строка 88 408: Строка 88 408:
"state": "rock_asteroid_west"
"state": "rock_asteroid_west"
},
},
"state: rock_bananium": null
"state: rock_bananium": "null"
},
},
"drawdepth": "Walls"
"drawdepth": "Walls"
Строка 88 994: Строка 88 994:
"sprite": "Objects/Weapons/Guns/Basic/staves.rsi",
"sprite": "Objects/Weapons/Guns/Basic/staves.rsi",
"layers": "",
"layers": "",
"state: nothing": null,
"state: nothing": "null",
"state: nothing-unshaded": {
"state: nothing-unshaded": {
"shader": "unshaded"
"shader": "unshaded"

Версия от 01:48, 23 января 2025

id"OrganArachnidStomach"
Sprite
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Sprite
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Sprite
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Sprite
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id"HandsAnimal"
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Sprite
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Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""torso""
drawdepth"Items"
noRot"false"
id"HeadVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""head""
drawdepth"Items"
noRot"false"
id"LeftArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"BookshelfFilled"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers
state: base"null"
state: book-0"null"
map: ["enum.StorageFillLayers.Fill"]"null"
id"BoxMagazine"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolCaselessRifle"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolCaselessRiflePractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineLightRifle"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineLightRiflePractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineMagnumSubMachineGun"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineMagnumSubMachineGunPractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolSubMachineGunTopMounted"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistol"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolPractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolHighCapacity"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolHighCapacityPractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolSubMachineGun"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolSubMachineGunPractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineShotgun"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineShotgunBeanbag"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineShotgunSlug"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineShotgunIncendiary"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineRifle"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineRiflePractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvival"
Sprite
layers""
state: internals"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalEngineering"
Sprite
layers""
state: internals"null"
state: extendedtank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalEngineeringNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: extendedtank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalSecurity"
Sprite
layers""
state: internals"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalSecurityNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalMedical"
Sprite
layers""
state: internals"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalMedicalNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHug"
Sprite
layers""
state: box_hug"null"
state: heart"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHugNitrogen"
Sprite
layers""
state: box_hug"null"
state: heart"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMime"
Sprite
layers""
state: internals"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMimeNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalSyndicate"
Sprite
layers""
state: internals"null"
state: extendedtank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalSyndicateNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: extendedtank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxCardboard"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMousetrap"
Sprite
layers
state: box"null"
state: mousetraps"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLightbulb"
Sprite
layers
state: box"null"
state: light"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxWarmLightbulb"
Sprite
layers
state: box"null"
state: light"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLighttube"
Sprite
layers
state: box"null"
state: lighttube"null"
state: light"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLightMixed"
Sprite
layers
state: box"null"
state: lightmixed"null"
state: light"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLighttubeHoliday"
Sprite
layers
state: box"null"
state: light"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxPDA"
Sprite
layers
state: box"null"
state: pda"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxID"
Sprite
layers
state: box"null"
state: id # Corvax-Resprite"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHeadset"
Sprite
layers
state: box"null"
state: headset"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMesonScanners"
Sprite
layers
state: box"null"
state: meson"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMRE"
Sprite
layers
state: box_olive"null"
state: writing"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHugHealing"
Sprite
layers""
state: box_hug"null"
state: heart"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxInflatable"
Sprite
layers
state: box"null"
state: inflatable"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxFlare"
Sprite
layers
state: box"null"
state: flare"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxTrashbag"
Sprite
layers
state: box"null"
state: trashbag"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyPassenger"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyCargo"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyEngineering"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyMedicalScience"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyMedical"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyRobo"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyScience"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeySecurity"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyService"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLeadLined"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxCandle"
Sprite
layers
state: box"null"
state: candle"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxCandleSmall"
Sprite
layers
state: box"null"
state: candle"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxDarts"
Sprite
layers
state: box"null"
state: darts"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEnvelope"
Sprite
layers
state: box"null"
state: envelope"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSyringe"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: syringe"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxPillCanister"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: pillbox"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxBottle"
Sprite
layers
state: box"null"
state: bottle"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSterileMask"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: sterile"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLatexGloves"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: latex"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxNitrileGloves"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: nitrile"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxBodyBag"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: bodybags"null"
whitelist
tags
BodyBag"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxVial"
Sprite
layers
state: box"null"
state: vials"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxBeaker"
Sprite
layers
state: box"null"
state: beaker"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHandcuff"
Sprite
layers
state: box_security"null"
state: handcuff"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxFlashbang"
Sprite
layers
state: box_security"null"
state: flashbang"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSechud"
Sprite
layers
state: box_security"null"
state: sechud"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxZiptie"
Sprite
layers
state: box_security"null"
state: ziptie"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxForensicPad"
Sprite
layers
state: box_security"null"
state: forensic"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxCleanerGrenades"
Sprite
layers
state: box"null"
state: flashbang"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxAgrichem"
Sprite
layers
state: boxwide"null"
state: agrichemkit"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"CratePirateChestCaptain"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CratePirateChest"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateHydroponicsSeedsExotic"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeedsMedicinal"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsTools"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeeds"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCargoLuxuryHardsuit"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateCargoGambling"
Icon
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryP"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryS"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryD"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlantBGone"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyFire"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInternalsLarge"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNitrogenInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyRadiation"
Icon
sprite"Structures/Storage/Crates/radiation.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInflatablewall"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateGenericBiosuit"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGear"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringToolbox"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableLV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableMV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableHV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringFoamGrenade"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableBulk"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringElectricalSupplies"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringStationBeaconBundle"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringJetpack"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringMiniJetpack"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateAirlockKit"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEvaKit"
Icon
sprite"Structures/Storage/Crates/command.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRCDAmmo"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRCD"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateParticleDecelerators"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSpaceHeater"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTechBoardRandom"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEShielding"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEJar"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEControl"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityEmitter"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityCollector"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityContainment"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityGenerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringParticleAccelerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGenerator"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSolar"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringShuttle"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaGenerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaCoil"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaGroundingRod"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodPizza"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodPizzaLarge"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodMRE"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodCooking"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodDinnerware"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodBarSupply"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodSoftdrinks"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodSoftdrinksLarge"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunPlushie"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunLizardPlushieBulk"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsVariety"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsBrass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsString"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsWoodwind"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsKeyedPercussion"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsSpecial"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunArtSupplies"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunBoardGames"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunSadTromboneImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunLightImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunParty"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunWaterGuns"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunBoxing"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunPirate"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateFunToyBox"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
map
"enum.PaperLabelVisuals.Layer"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateFunBikeHornImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunMysteryFigurines"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunDartsSet"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialGlass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialSteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialTextiles"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlastic"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialWood"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialBrass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlasteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlasma"
Icon
sprite"Structures/Storage/Crates/plasma.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialCardboard"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPaper"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialRandom"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSupplies"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistrySupplies"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryVials"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMindShieldImplants"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSurgery"
Icon
sprite"Structures/Storage/Crates/surgery.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalScrubs"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyBurnKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyToxinKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyO2Kit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyBruteKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyAdvancedKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyRadiationKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBodyBags"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVirologyBiosuit"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCBee"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCButterflies"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCat"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCChicken"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCrab"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCDuck"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCorgi"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCPuppyCorgi"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCow"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCGoat"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCGoose"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCGorilla"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMonkeyCube"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCKoboldCube"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMouse"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCParrot"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCPenguin"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCPig"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCSnake"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCHamster"
Sprite
sprite"Structures/Storage/Crates/cage.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,0.125""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCHamlet"
Sprite
sprite"Structures/Storage/Crates/cage.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,0.125""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCLizard"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCKangaroo"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMothroach"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeDigging"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeEVA"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeGun"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeBureaucracy"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeMats"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeGiftsFromSyndicate"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeMerc"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeComs"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeTowercap"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSalvageEquipment"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSalvageAssortedGoodies"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT3"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT3T4"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT4"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScienceBiosuit"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCrewMonitoring"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceJanitorialSupplies"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceReplacementLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceHolidayLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMousetrapBoxes"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceSmokeables"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceTheatre"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceCustomSmokable"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBureaucracy"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceFaxMachine"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServicePersonnel"
Icon
sprite"Structures/Storage/Crates/command.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceGuidebooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceSodaDispenser"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBoozeDispenser"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBox"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateJanitorBiosuit"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCartFilled"
Icon
sprite"Structures/Storage/Crates/trashcart.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCandles"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringThruster"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGyroscope"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCybersunJuggernautBundle"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockBoozeFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChefvendFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockClothesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockAutoDrobeFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockCondimentStationFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDinnerwareFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockEngineeringFilled"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockGamesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockHotDrinksFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockMedicalFilled"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChemVendFilled"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockNutriMaxFilled"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockPTechFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockRobustSoftdrinksFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSalvageEquipmentFilled"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSeedsFilled"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSmokesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockVendomatFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockRoboticsFilled"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockTankDispenserFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockHappyHonkFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockGetmoreChocolateCorpFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChangFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDiscountDansFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDonutFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"ClothingBeltUtilityFilled"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltUtilityEngineering"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChiefEngineerFilled"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltJanitorFilled"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalFilled"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalEMTFilled"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltPlantFilled"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltWandFilled"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltHolsterFilled"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChefFilled"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseBrownFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndieSniperBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndieLobbyingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseThiefBribingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MedkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"MedkitBurnFilled"
Sprite
state"burnkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitBruteFilled"
Sprite
state"brutekit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitToxinFilled"
Sprite
state"toxinkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitOxygenFilled"
Sprite
state"o2kit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitRadiationFilled"
Sprite
state"radkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitAdvancedFilled"
Sprite
state"advkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitCombatFilled"
Sprite
state"blackkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"StimkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"OxygenTankFilled"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyFunnyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AirTankFilled"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrogenTankFilled"
Sprite
sprite"Objects/Tanks/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrousOxideTankFilled"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlasmaTankFilled"
Sprite
sprite"Objects/Tanks/plasma.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxEmergencyFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxElectricalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxElectricalTurretFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxArtisticFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_green.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxMechanicalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_blue.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxGoldFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_gold.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ClosetL3Filled"
EntityStorageVisuals
stateBaseClosed"bio"
stateDoorOpen"bio_open"
stateDoorClosed"bio_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3VirologyFilled"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3SecurityFilled"
EntityStorageVisuals
stateBaseClosed"bio_sec"
stateDoorOpen"bio_sec_open"
stateDoorClosed"bio_sec_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3JanitorFilled"
EntityStorageVisuals
stateBaseClosed"bio_jan"
stateDoorOpen"bio_jan_open"
stateDoorClosed"bio_jan_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3ScienceFilled"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerSalvageSpecialistFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSalvageSpecialistFilled"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"DresserCaptainFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefEngineerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefMedicalOfficerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfPersonnelFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfSecurityFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserQuarterMasterFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserResearchDirectorFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserWardenFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"ClosetToolFilled"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_tool_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerElectricalSuppliesFilled"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_elec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerWeldingSuppliesFilled"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_weld_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerAtmosphericsFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerAtmosphericsFilled"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerEngineerFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerEngineerFilled"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"ClosetRadiationSuitFilled"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_rad_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerQuarterMasterFilled"
EntityStorageVisuals
stateBaseClosed"qm"
stateDoorOpen"qm_open"
stateDoorClosed"qm_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerCaptainFilledNoLaser"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerCaptainFilled"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerCaptainFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerHeadOfPersonnelFilled"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"hop_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefEngineerFilled"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefEngineerFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefMedicalOfficerFilled"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefMedicalOfficerFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerResearchDirectorFilled"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerResearchDirectorFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerHeadOfSecurityFilled"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerHeadOfSecurityFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerFreezerVaultFilled"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerMedicineFilled"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"med_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerMedicalFilled"
EntityStorageVisuals
stateBaseClosed"med_secure"
stateDoorOpen"med_secure_open"
stateDoorClosed"med_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChemistryFilled"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"chemical_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerParamedicFilled"
EntityStorageVisuals
stateBaseClosed"paramed"
stateDoorOpen"paramed_open"
stateDoorClosed"paramed_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSyndicatePersonalFilled"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"ClosetEmergencyFilledRandom"
EntityStorageVisuals
stateBaseClosed"emergency"
stateDoorOpen"emergency_open"
stateDoorClosed"emergency_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetEmergencyN2FilledRandom"
EntityStorageVisuals
stateBaseClosed"n2"
stateDoorOpen"n2_open"
stateDoorClosed"n2_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetFireFilled"
EntityStorageVisuals
stateBaseClosed"fire"
stateDoorOpen"fire_open"
stateDoorClosed"fire_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetMaintenanceFilledRandom"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerScienceFilled"
EntityStorageVisuals
stateBaseClosed"science"
stateDoorOpen"science_open"
stateDoorClosed"science_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerWardenFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerWardenFilled"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSecurityFilled"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBrigmedicFilled"
EntityStorageVisuals
stateBaseClosed"brigmedic"
stateDoorOpen"armory_open"
stateDoorClosed"brigmedic_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerDetectiveFilled"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"ClosetBombFilled"
EntityStorageVisuals
stateBaseClosed"bomb"
stateDoorOpen"bomb_open"
stateDoorClosed"bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerBoozeFilled"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"ClosetChefFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetJanitorFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetLegalFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerBotanistFilled"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBotanistLoot"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"ClosetJanitorBombFilled"
EntityStorageVisuals
stateBaseClosed"janitor_bomb"
stateDoorOpen"janitor_bomb_open"
stateDoorClosed"janitor_bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerOldAISat"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerSyndicateShipGearBasic"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerSyndicateShipGearBasicChameleonKit"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"SuitStorageEVA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAAlternate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAEmergency"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAPrisoner"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVASyndicate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAPirate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageNTSRA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageBasic"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEngi"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageAtmos"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSec"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCE"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCMO"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageRD"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageHOS"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageWarden"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCaptain"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSalv"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSyndie"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStoragePirateCap"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageWizard"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"WardrobeGreyFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"grey_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
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id"WardrobeMixedFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
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state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeYellowFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
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state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeWhiteFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeBlueFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobePinkFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"pink_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeBlackFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeGreenFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobePrisonFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeRoboticsFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeChemistryFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeGeneticsFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeVirologyFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeScienceFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeBotanistFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeMedicalDoctorFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeChapelFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeSecurityFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"red_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeCargoFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeSalvageFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeAtmosphericsFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"atmos_wardrobe_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeEngineeringFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"PaperWrittenAMEScribbles"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"HoloparasiteInfo"
Sprite
sprite"Objects/Misc/guardian_info.rsi"
state"guardian_info"
drawdepth"Items"
noRot"false"
id"PaperAgrichemManual"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PaperWrittenCombatBakeryKit"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"OrganVulpkaninStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"TorsoVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"BookBusido"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers
state: book_busido"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookStationsAndAgents"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers
state: book_stationsagents"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"CrateServiceLoreBooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"BriefcaseIAAFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportStation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportOnEliminationOfViolations"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReporDepartment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportEmployeePerformance"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportOnTheChaptersMeeting"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentInternalAffairsAgentsReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentConditionReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportStudyObject"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentExperimentReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentDisposalReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationAppointmentInterim"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationEmployment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentLetterResignation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationAccess"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationEquipment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentAppeal"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentEvacuationShuttleRequest"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentShuttleRegistrationRequest"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestCallMembersCentralCommitteeDSO"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestRequestToEstablishThreatLevel"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestChangeSalary"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
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layers
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layers
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layers
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map
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layers
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map
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layers
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map
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layers
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map
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layers
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map
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layers
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state: pelmeni"null"
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layers
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state: baked_vulpkanin"null"
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id"EncryptionKeyIAA"
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Sprite
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Sprite
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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id"BookGrav"
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map
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map
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map
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map
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map
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id"BookRedspace"
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map
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map
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id"BookShips"
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookScaf"
Sprite
layers""
state: book_scaf"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookMBS1"
Sprite
layers""
state: book_MBS1"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookMBS2"
Sprite
layers""
state: book_MBS2"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookImplants"
Sprite
layers""
state: book_implant"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"PrinterDocFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"IAAIDCard"
Sprite
layers
state: silver"null"
state: idiaa"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"PilotIDCard"
Sprite
layers
state: default"null"
state: idpilot"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"StationGoalPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"RubberStampIAA"
Sprite
sprite"Corvax/Objects/Misc/stamps.rsi"
state"stamp-iaa"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodParquet"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_black"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_dark"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_light"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_red"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLargeBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_black"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLargeDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_dark"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLargeLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_light"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLargeRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_red"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodParquetBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_black"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodParquetDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_dark"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodParquetLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_light"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodParquetRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_red"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodChess"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodChessBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_black"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodChessDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_dark"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodChessLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_light"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodChessRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_red"
drawdepth"Items"
noRot"false"
id"OpporozidoneBeakerSmall"
Sprite
sprite"Objects/Specific/Chemistry/beaker.rsi"
layers
state: beaker"null"
state: beaker1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"StatueTushkan"
Sprite
sprite"Corvax/Structures/Decoration/maps_statues.rsi"
state"tushkan"
drawdepth"Mobs"
offset""0.0, 1.5""
id"PottedPlantAlt0"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-0"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt1"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-1"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt2"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-2"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt3"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-3"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt4"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-4"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt5"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-5"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt6"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-6"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt7"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-7"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt8"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-8"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"CentcomComputerComms"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"comm"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSalvage"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"shuttle"
map: ["computerLayerKeys"]
state"generic_keys"
sprite"Structures/Machines/computers.rsi"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"KvassTank"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"KvassTankFull"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"BarSignAlcoholic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"ClothingBackpackSecurity"
Sprite
sprite"Clothing/Back/Backpacks/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackBrigmedic"
Sprite
sprite"Clothing/Back/Backpacks/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCaptain"
Sprite
sprite"Clothing/Back/Backpacks/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTLeader"
Sprite
sprite"Clothing/Back/Backpacks/ertleader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTSecurity"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTMedical"
Sprite
sprite"Clothing/Back/Backpacks/ertmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTEngineer"
Sprite
sprite"Clothing/Back/Backpacks/erteng.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTJanitor"
Sprite
sprite"Clothing/Back/Backpacks/ertjanitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTClown"
Sprite
sprite"Clothing/Back/Backpacks/ertclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTChaplain"
Sprite
sprite"Clothing/Back/Backpacks/ertchaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDeathSquad"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCaptain"
Sprite
sprite"Clothing/Back/Duffels/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSecurity"
Sprite
sprite"Clothing/Back/Duffels/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelBrigmedic"
Sprite
sprite"Clothing/Back/Duffels/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCBURN"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"ClothingBackpackSatchelSecurity"
Sprite
sprite"Clothing/Back/Satchels/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelBrigmedic"
Sprite
sprite"Clothing/Back/Satchels/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelCaptain"
Sprite
sprite"Clothing/Back/Satchels/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackWaterTank"
Sprite
sprite"Clothing/Back/Backpacks/waterbackpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltUtility"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChiefEngineer"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltAssault"
Sprite
sprite"Clothing/Belt/assault.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltJanitor"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedical"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalEMT"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltPlant"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChef"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurity"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSheath"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
drawdepth"Items"
noRot"false"
id"ClothingBeltBandolier"
Sprite
sprite"Clothing/Belt/bandolier.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChampion"
Sprite
sprite"Clothing/Belt/champion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltHolster"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityWebbing"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMercWebbing"
Sprite
sprite"Clothing/Belt/mercwebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSalvageWebbing"
Sprite
sprite"Clothing/Belt/salvagewebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSuspendersRed"
Sprite
sprite"Clothing/Belt/suspenders_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSuspendersBlack"
Sprite
sprite"Clothing/Belt/suspenders_black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltWand"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltQuiver"
Sprite
sprite"Clothing/Belt/quiver.rsi"
layers""
state: icon"null"
map: [ "enum.StorageContainerVisualLayers.Fill" ]
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltStorageWaistbag"
Sprite
sprite"Clothing/Belt/waistbag_leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetGrey"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMining"
Sprite
sprite"Clothing/Ears/Headsets/mining.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetQM"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"ClothingHeadsetCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCE"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"ClothingHeadsetMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCMO"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"ClothingHeadsetScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMedicalScience"
Sprite
sprite"Clothing/Ears/Headsets/medicalscience.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetRobotics"
Sprite
sprite"Clothing/Ears/Headsets/robotics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetRD"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"ClothingHeadsetSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetBrigmedic"
Sprite
sprite"Clothing/Ears/Headsets/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetService"
Sprite
sprite"Clothing/Ears/Headsets/service.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetFreelance"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltFreelancer"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetChameleon"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGar"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGarOrange"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-alt"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGarGiga"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-super"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesMeson"
Sprite
sprite"Clothing/Eyes/Glasses/meson.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/glasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesJensen"
Sprite
sprite"Clothing/Eyes/Glasses/jensen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesJamjar"
Sprite
sprite"Clothing/Eyes/Glasses/jamjar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesOutlawGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/outlawglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesCheapSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/secglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesCommand"
Sprite
sprite"Clothing/Eyes/Glasses/commandglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesMercenary"
Sprite
sprite"Clothing/Eyes/Glasses/mercglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesThermal"
Sprite
sprite"Clothing/Eyes/Glasses/thermal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesChemical"
Sprite
sprite"Clothing/Eyes/Glasses/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudDiagnostic"
Sprite
sprite"Clothing/Eyes/Hud/diag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/sec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudCommand"
Sprite
sprite"Clothing/Eyes/Hud/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beergoggles.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudFriedOnion"
Sprite
sprite"Clothing/Eyes/Hud/friedonion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/onionbeer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedSec"
Sprite
sprite"Clothing/Eyes/Hud/medsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesBlindfold"
Sprite
sprite"Clothing/Eyes/Misc/blindfold.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesChameleon"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorPurple"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#9C0DE1""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorRed"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#940000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBlue"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#0089EF""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorTeal"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#3CB57C""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#723A02""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorGray"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#999999""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorGreen"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#5ABF2F""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorLightBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#C09F72""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorOrange"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#EF8100""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorWhite"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#EAE8E8""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBlack"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorYellow"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorYellowBudget"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesConducting"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingRed"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingBlue"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingGreen"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxinggreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingYellow"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingRigged"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCaptain"
Sprite
sprite"Clothing/Hands/Gloves/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesHop"
Sprite
sprite"Clothing/Hands/Gloves/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesLatex"
Sprite
sprite"Clothing/Hands/Gloves/latex.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesNitrile"
Sprite
sprite"Clothing/Hands/Gloves/nitrile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesLeather"
Sprite
sprite"Clothing/Hands/Gloves/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesPowerglove"
Sprite
sprite"Clothing/Hands/Gloves/powerglove.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesRobohands"
Sprite
sprite"Clothing/Hands/Gloves/robohands.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/combat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsTacticalMaidGloves"
Sprite
sprite"Clothing/Hands/Gloves/tacticalmaidgloves.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsMercGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/mercbattle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesFingerless"
Sprite
sprite"Clothing/Hands/Gloves/fingerless.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesFingerlessInsulated"
Sprite
sprite"Clothing/Hands/Gloves/fingerlessinsuls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesMercFingerless"
Sprite
sprite"Clothing/Hands/Gloves/mercfingerless.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ThievingGloves"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCluwne"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#EAE8E8""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesForensic"
Sprite
sprite"Clothing/Hands/Gloves/forensic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesJanitor"
Sprite
sprite"Clothing/Hands/Gloves/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsChameleon"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsChameleonThief"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatAnimalCat"
Sprite
sprite"Clothing/Head/Animals/cat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatAnimalCatBrown"
Sprite
sprite"Clothing/Head/Animals/cat2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatAnimalCatBlack"
Sprite
sprite"Clothing/Head/Animals/cat3.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatAnimalHeadslime"
Sprite
sprite"Clothing/Head/Animals/headslime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatAnimalMonkey"
Sprite
sprite"Clothing/Head/Animals/monkey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetEVA"
Sprite
sprite"Clothing/Head/Helmets/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetEVALarge"
Sprite
sprite"Clothing/Head/Helmets/eva_large.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetCosmonaut"
Sprite
sprite"Clothing/Head/Helmets/cosmonaut.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetVoidParamed"
Sprite
sprite"Clothing/Head/Helmets/paramedhelm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetAncient"
Sprite
sprite"Clothing/Head/Helmets/ancientvoidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeaverHat"
Sprite
sprite"Clothing/Head/Hats/beaver_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeret"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretFrench"
Sprite
sprite"Clothing/Head/Hats/beret_french.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretSecurity"
Sprite
sprite"Clothing/Head/Hats/beret_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecurityTrooper"
Sprite
sprite"Clothing/Head/Hats/security_trooper_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCasa"
Sprite
sprite"Clothing/Head/Hats/casa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretRND"
Sprite
sprite"Clothing/Head/Hats/beret_rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretEngineering"
Sprite
sprite"Clothing/Head/Hats/beret_engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretQM"
Sprite
sprite"Clothing/Head/Hats/beret_qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretHoS"
Sprite
sprite"Clothing/Head/Hats/beret_hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretWarden"
Sprite
sprite"Clothing/Head/Hats/beret_warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretSeniorPhysician"
Sprite
sprite"Clothing/Head/Hats/beret_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretBrigmedic"
Sprite
sprite"Clothing/Head/Hats/beret_brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBowlerHat"
Sprite
sprite"Clothing/Head/Hats/bowler_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCaptain"
Sprite
sprite"Clothing/Head/Hats/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCardborg"
Sprite
sprite"Clothing/Head/Hats/cardborg_h.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcom"
Sprite
sprite"Clothing/Head/Hats/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChef"
Sprite
sprite"Clothing/Head/Hats/chefhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFedoraBrown"
Sprite
sprite"Clothing/Head/Hats/brownfedora.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFedoraGrey"
Sprite
sprite"Clothing/Head/Hats/greyfedora.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFez"
Sprite
sprite"Clothing/Head/Hats/fez.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHopcap"
Sprite
sprite"Clothing/Head/Hats/hopcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoshat"
Sprite
sprite"Clothing/Head/Hats/hoshat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOutlawHat"
Sprite
sprite"Clothing/Head/Hats/outlawhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch1"
Sprite
sprite"Clothing/Head/Hats/witchhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPaper"
Sprite
sprite"Clothing/Head/Hats/paper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirate"
Sprite
sprite"Clothing/Head/Hats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPlaguedoctor"
Sprite
sprite"Clothing/Head/Hats/plaguedoctor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedwizard"
Sprite
sprite"Clothing/Head/Hats/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSantahat"
Sprite
sprite"Clothing/Head/Hats/santahat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSombrero"
Sprite
sprite"Clothing/Head/Hats/sombrero.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapBlue"
Sprite
sprite"Clothing/Head/Hats/surgcap_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapGreen"
Sprite
sprite"Clothing/Head/Hats/surgcap_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapPurple"
Sprite
sprite"Clothing/Head/Hats/surgcap_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTophat"
Sprite
sprite"Clothing/Head/Hats/tophat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatVioletwizard"
Sprite
sprite"Clothing/Head/Hats/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWarden"
Sprite
sprite"Clothing/Head/Hats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch"
Sprite
sprite"Clothing/Head/Hats/witch.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizardFake"
Sprite
sprite"Clothing/Head/Hats/wizard_fake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizard"
Sprite
sprite"Clothing/Head/Hats/wizardhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatXmasCrown"
Sprite
sprite"Clothing/Head/Hats/xmascrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTrucker"
Sprite
sprite"Clothing/Head/Hats/truckershat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSack"
Sprite
sprite"Clothing/Head/Hats/papersack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSackSmile"
Sprite
sprite"Clothing/Head/Hats/papersacksmile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadFishCap"
Sprite
sprite"Clothing/Head/Hats/fishcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadNurseHat"
Sprite
sprite"Clothing/Head/Hats/nursehat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadRastaHat"
Sprite
sprite"Clothing/Head/Hats/rasta.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadSafari"
Sprite
sprite"Clothing/Head/Hats/safarihat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJester"
Sprite
sprite"Clothing/Head/Hats/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJesterAlt"
Sprite
sprite"Clothing/Head/Hats/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretCmo"
Sprite
sprite"Clothing/Head/Hats/beret_cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirateTricord"
Sprite
sprite"Clothing/Head/Hats/piratetricord.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWatermelon"
Sprite
sprite"Clothing/Head/Hats/melon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHolyWatermelon"
Sprite
sprite"Clothing/Head/Hats/holyhatmelon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndieMAA"
Sprite
sprite"Clothing/Head/Hats/syndiecap_maa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTacticalMaidHeadband"
Sprite
sprite"Clothing/Head/Hats/tacticalmaidheadband.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHetmanHat"
Sprite
sprite"Clothing/Head/Hats/hetman_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMagician"
Icon
sprite"Clothing/Head/Hats/magician.rsi"
state""icon""
Sprite
state"icon"
drawdepth"Items"
noRot"false"
sprite"Objects/Tanks/generic.rsi"
id"ClothingHeadHatCapcap"
Sprite
sprite"Clothing/Head/Hats/capcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcomcap"
Sprite
sprite"Clothing/Head/Hats/comcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGladiator"
Sprite
sprite"Clothing/Head/Hats/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyRed"
Sprite
sprite"Clothing/Head/Hats/party_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyYellow"
Sprite
sprite"Clothing/Head/Hats/party_yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyGreen"
Sprite
sprite"Clothing/Head/Hats/party_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyBlue"
Sprite
sprite"Clothing/Head/Hats/party_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyWaterCup"
Sprite
sprite"Clothing/Head/Hats/party_water_cup.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreyFlatcap"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBrownFlatcap"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBrown"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBlack"
Sprite
sprite"Clothing/Head/Hats/cowboyhatblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyGrey"
Sprite
sprite"Clothing/Head/Hats/cowboyhatgrey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyRed"
Sprite
sprite"Clothing/Head/Hats/cowboyhatred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyWhite"
Sprite
sprite"Clothing/Head/Hats/cowboyhatwhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBountyHunter"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbountyhunter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatStrawHat"
Sprite
sprite"Clothing/Head/Hats/straw_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretMedic"
Sprite
sprite"Clothing/Head/Hats/beret_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBasic"
Sprite
sprite"Clothing/Head/Helmets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwat"
Sprite
sprite"Clothing/Head/Helmets/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwatSyndicate"
Sprite
sprite"Clothing/Head/Helmets/swat_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetRiot"
Sprite
sprite"Clothing/Head/Helmets/light_riot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBombSuit"
Sprite
sprite"Clothing/Head/Helmets/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJanitorBombSuit"
Sprite
sprite"Clothing/Head/Helmets/janitor_bombsuit.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Neck/Cloaks/rd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakQm"
Sprite
sprite"Clothing/Neck/Cloaks/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHop"
Sprite
sprite"Clothing/Neck/Cloaks/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHerald"
Sprite
sprite"Clothing/Neck/Cloaks/herald.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakNanotrasen"
Sprite
sprite"Clothing/Neck/Cloaks/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCapFormal"
Sprite
sprite"Clothing/Neck/Cloaks/capcloakformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAdmin"
Sprite
sprite"Clothing/Neck/Cloaks/admin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakMiner"
Sprite
sprite"Clothing/Neck/Cloaks/miner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakTrans"
Sprite
sprite"Clothing/Neck/Cloaks/trans.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakGoliathCloak"
Sprite
sprite"Clothing/Neck/Cloaks/goliathcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakPirateCap"
Sprite
sprite"Clothing/Neck/Cloaks/piratecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakMoth"
Sprite
sprite"Clothing/Neck/Cloaks/moth.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakVoid"
Sprite
sprite"Clothing/Neck/Cloaks/void.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAce"
Sprite
sprite"Clothing/Neck/Cloaks/ace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAro"
Sprite
sprite"Clothing/Neck/Cloaks/aro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakBi"
Sprite
sprite"Clothing/Neck/Cloaks/bi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakIntersex"
Sprite
sprite"Clothing/Neck/Cloaks/intersex.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakLesbian"
Sprite
sprite"Clothing/Neck/Cloaks/les.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakGay"
Sprite
sprite"Clothing/Neck/Cloaks/gay.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakEnby"
Sprite
sprite"Clothing/Neck/Cloaks/enby.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakPan"
Sprite
sprite"Clothing/Neck/Cloaks/pan.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCap"
Sprite
sprite"Clothing/Neck/mantles/capmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCE"
Sprite
sprite"Clothing/Neck/mantles/cemantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCMO"
Sprite
sprite"Clothing/Neck/mantles/cmomantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOP"
Sprite
sprite"Clothing/Neck/mantles/hopmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOS"
Sprite
sprite"Clothing/Neck/mantles/hosmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOSShoulder"
Sprite
sprite"Clothing/Neck/mantles/hosmantle_shoulder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleRD"
Sprite
sprite"Clothing/Neck/mantles/rdmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleQM"
Sprite
sprite"Clothing/Neck/mantles/qmmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantle"
Sprite
sprite"Clothing/Neck/mantles/mantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBronzeheart"
Sprite
sprite"Clothing/Neck/Medals/bronzeheart.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldmedal"
Sprite
sprite"Clothing/Neck/Medals/gold.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCargomedal"
Sprite
sprite"Clothing/Neck/Medals/cargomedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckEngineermedal"
Sprite
sprite"Clothing/Neck/Medals/engineermedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMedicalmedal"
Sprite
sprite"Clothing/Neck/Medals/medicalmedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckSciencemedal"
Sprite
sprite"Clothing/Neck/Medals/sciencemedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckSecuritymedal"
Sprite
sprite"Clothing/Neck/Medals/securitymedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckClownmedal"
Sprite
sprite"Clothing/Neck/Medals/clownmedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckHeadphones"
Sprite
sprite"Clothing/Neck/Misc/headphones.rsi"
layers""
state: icon
map
"enum.ToggleVisuals.Layer"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStethoscope"
Sprite
sprite"Clothing/Neck/Misc/stethoscope.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBling"
Sprite
sprite"Clothing/Neck/Misc/bling.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLawyerbadge"
Sprite
sprite"Clothing/Neck/Misc/lawyerbadge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Dinkystar"
Sprite
sprite"Clothing/Neck/Misc/dinkystar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLGBTPin"
Sprite
state"lgbt"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAromanticPin"
Sprite
state"aro"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAsexualPin"
Sprite
state"asex"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckBisexualPin"
Sprite
state"bi"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGayPin"
Sprite
state"gay"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckIntersexPin"
Sprite
state"inter"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckLesbianPin"
Sprite
state"les"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckNonBinaryPin"
Sprite
state"non"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckPansexualPin"
Sprite
state"pan"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckOmnisexualPin"
Sprite
state"omni"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckTransPin"
Sprite
state"trans"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAutismPin"
Sprite
state"autism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldAutismPin"
Sprite
state"goldautism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedRed"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlue"
Sprite
sprite"Clothing/Neck/Scarfs/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedGreen"
Sprite
sprite"Clothing/Neck/Scarfs/green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlack"
Sprite
sprite"Clothing/Neck/Scarfs/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBrown"
Sprite
sprite"Clothing/Neck/Scarfs/brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedLightBlue"
Sprite
sprite"Clothing/Neck/Scarfs/lightblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedOrange"
Sprite
sprite"Clothing/Neck/Scarfs/orange.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedPurple"
Sprite
sprite"Clothing/Neck/Scarfs/purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedCentcom"
Sprite
sprite"Clothing/Neck/Scarfs/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedZebra"
Sprite
sprite"Clothing/Neck/Scarfs/zebra.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckChameleon"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStoleChaplain"
Sprite
sprite"Clothing/Neck/Stoles/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieRed"
Sprite
sprite"Clothing/Neck/Ties/redtie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieDet"
Sprite
sprite"Clothing/Neck/Ties/dettie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieSci"
Sprite
sprite"Clothing/Neck/Ties/scitie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBasic"
Sprite
sprite"Clothing/OuterClothing/Armor/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBasicSlim"
Sprite
sprite"Clothing/OuterClothing/Armor/security_slim.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorRiot"
Sprite
sprite"Clothing/OuterClothing/Armor/riot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBulletproof"
Sprite
sprite"Clothing/OuterClothing/Armor/bulletproof.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorReflective"
Sprite
sprite"Clothing/OuterClothing/Armor/armor_reflec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"blinking"
Sprite
sprite"Clothing/OuterClothing/Armor/syndie-raid.rsi"
layers""
state: icon"null"
state: light-overlay
visible"false"
shader"unshaded"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorCult"
Sprite
sprite"Clothing/OuterClothing/Armor/cult_armour.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorHeavy"
Sprite
sprite"Clothing/OuterClothing/Armor/heavy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorHeavyGreen"
Sprite
sprite"Clothing/OuterClothing/Armor/heavygreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorHeavyRed"
Sprite
sprite"Clothing/OuterClothing/Armor/heavyred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorMagusblue"
Sprite
sprite"Clothing/OuterClothing/Armor/magusblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorMagusred"
Sprite
sprite"Clothing/OuterClothing/Armor/magusred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorCaptainCarapace"
Sprite
sprite"Clothing/OuterClothing/Armor/captain_carapace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorChangeling"
Sprite
sprite"Clothing/OuterClothing/Armor/lingarmor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBone"
Sprite
sprite"Clothing/OuterClothing/Armor/bone_armor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorPodWars"
Sprite
sprite"Clothing/OuterClothing/Armor/podwars_armor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioGeneral"
Sprite
sprite"Clothing/OuterClothing/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioCmo"
Sprite
sprite"Clothing/OuterClothing/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioJanitor"
Sprite
sprite"Clothing/OuterClothing/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioScientist"
Sprite
sprite"Clothing/OuterClothing/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioSecurity"
Sprite
sprite"Clothing/OuterClothing/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioVirology"
Sprite
sprite"Clothing/OuterClothing/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatBomber"
Sprite
sprite"Clothing/OuterClothing/Coats/bomber.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatDetective"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatDetectiveLoadout"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatGentle"
Sprite
sprite"Clothing/OuterClothing/Coats/gentlecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatHoSTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/hos_trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatJensen"
Sprite
sprite"Clothing/OuterClothing/Coats/jensencoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatPirate"
Sprite
sprite"Clothing/OuterClothing/Coats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatWarden"
Sprite
sprite"Clothing/OuterClothing/Coats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDameDane"
Sprite
sprite"Clothing/OuterClothing/Coats/damedanecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterClownPriest"
Sprite
sprite"Clothing/OuterClothing/Coats/clownpriest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatParamedicWB"
Sprite
sprite"Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCap"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatAMG"
Sprite
sprite"Clothing/OuterClothing/Coats/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorResearcher"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorPhysician"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSpaceAsshole"
Sprite
sprite"Clothing/OuterClothing/Coats/space_asshole.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatExpensive"
Sprite
sprite"Clothing/OuterClothing/Coats/expensive_coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBasic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/basic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAtmos"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineering"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSpatio"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/spatio.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSalvage"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMaxim"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/maxim.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBrigmedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWarden"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/capspace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineeringWhite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering-white.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurityRed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLuxury"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/luxury.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndie"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieMedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiemedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieElite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndieelite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieCommander"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiecommander.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitJuggernaut"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cybersun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWizard"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLing"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateEVA"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/pirateeva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/piratecaptain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTLeader"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTChaplain"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi #if you change this, please update the humanoid.yml with a better markers sprite."
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTEngineer"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTJanitor"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitDeathsquad"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCBURN"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cburn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitClown"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMime"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSanta"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/santahardsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApron"
Sprite
sprite"Clothing/OuterClothing/Misc/apron.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBar"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBotanist"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbotanist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronChef"
Sprite
sprite"Clothing/OuterClothing/Misc/apronchef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterJacketChef"
Sprite
sprite"Clothing/OuterClothing/Misc/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieBlack"
Sprite
sprite"Clothing/OuterClothing/Misc/black_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieGrey"
Sprite
sprite"Clothing/OuterClothing/Misc/grey_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCardborg"
Sprite
sprite"Clothing/OuterClothing/Misc/cardborg.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieChaplain"
Sprite
sprite"Clothing/OuterClothing/Misc/chaplain_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPonchoClassic"
Sprite
sprite"Clothing/OuterClothing/Misc/classicponcho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesCult"
Sprite
sprite"Clothing/OuterClothing/Misc/cultrobes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesJudge"
Sprite
sprite"Clothing/OuterClothing/Misc/judge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPoncho"
Sprite
sprite"Clothing/OuterClothing/Misc/poncho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSanta"
Sprite
sprite"Clothing/OuterClothing/Misc/santa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardViolet"
Sprite
sprite"Clothing/OuterClothing/Misc/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizard"
Sprite
sprite"Clothing/OuterClothing/Misc/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardRed"
Sprite
sprite"Clothing/OuterClothing/Misc/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSkub"
Sprite
sprite"Clothing/OuterClothing/Misc/skubbody.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPlagueSuit"
Sprite
sprite"Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterNunRobe"
Sprite
sprite"Clothing/OuterClothing/Misc/nunrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterGhostSheet"
Sprite
sprite"Clothing/OuterClothing/Misc/ghostsheet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHospitalGown"
Sprite
sprite"Clothing/OuterClothing/Misc/hospitalgown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelRed"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
state: icon
color""#670a09""
state: icon-lines
color""#000000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelBlue"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
state: icon
color""#3232a6""
state: icon-lines
color""#000000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelGreen"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
state: icon
color""#164d0f""
state: icon-lines
color""#000000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRedRacoon"
Sprite
sprite"Clothing/OuterClothing/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndicate"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitEmergency"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVAPrisoner"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_prisoner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAncientEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/ancient_voidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitVoidParamed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/paramed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterChameleon"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitJanitorBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitFire"
Sprite
sprite"Clothing/OuterClothing/Suits/fire.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitAtmosFire"
Sprite
sprite"Clothing/OuterClothing/Suits/atmos_firesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitRad"
Sprite
sprite"Clothing/OuterClothing/Suits/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitChicken"
Sprite
sprite"Clothing/OuterClothing/Suits/chicken.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitShrineMaiden"
Sprite
sprite"Clothing/OuterClothing/Suits/shrine-maiden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitWitchRobes"
Sprite
sprite"Clothing/OuterClothing/Suits/witchrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitMonkey"
Sprite
sprite"Clothing/OuterClothing/Suits/monkey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitIan"
Sprite
sprite"Clothing/OuterClothing/Suits/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWeb"
Sprite
sprite"Clothing/OuterClothing/Vests/webvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWebMerc"
Sprite
sprite"Clothing/OuterClothing/Vests/mercwebvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestDetective"
Sprite
sprite"Clothing/OuterClothing/Vests/detvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestHazard"
Sprite
sprite"Clothing/OuterClothing/Vests/hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVest"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoat"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoatToggleable"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterAtmos"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: ATMOS-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterBar"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: BAR-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CAP-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCargo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CARGO-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCE"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CE-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCentcom"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CENTCOM-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChef"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CHEF-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChem"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CHEM-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCMO"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CMO-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterClown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterEngi"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: ENGI-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterGen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: GENE-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoP"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: HOP-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoS"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coathosarmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoSUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: HOS-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHydro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: HYDRO-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterJani"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: JANI-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: MED-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMime"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: MIME-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMiner"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: MINER-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterPara"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: PARA-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterQM"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: QM-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRD"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: RD-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRobo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: ROBO-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSci"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: SCI-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSec"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: SEC-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterViro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: VIRO-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWarden"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWardenUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: WARD-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: SYNDIECAP-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndie"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: SYNDIE-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMusician"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatnomi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWeb"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: WEB-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlack"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#3f3f3f""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorPurple"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#9C0DE1""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorRed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#940000""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlue"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#0089EF""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#723A02""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGray"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#999999""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGreen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#5ABF2F""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorLightBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#C09F72""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorOrange"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#EF8100""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorWhite"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#EAE8E8""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorYellow"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#EBE216""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWork"
Sprite
sprite"Clothing/Shoes/Boots/workboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsJack"
Sprite
sprite"Clothing/Shoes/Boots/jackboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSalvage"
Sprite
sprite"Clothing/Shoes/Boots/explorer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsPerformer"
Sprite
sprite"Clothing/Shoes/Boots/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCombat"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsLaceup"
Sprite
sprite"Clothing/Shoes/Boots/laceups.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinter"
Sprite
sprite"Clothing/Shoes/Boots/winterboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterCargo"
Sprite
sprite"Clothing/Shoes/Boots/winterbootscargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterEngi"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsengi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterMed"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSci"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssci.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSec"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSyndicate"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssyndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterWeb"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsweb.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlack"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#3f3f3f" #Different from the worn state for contrast reasons."
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorWhite"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#EAE8E8" #Deliberately NOT pure white"
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlue"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#0089EF""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBrown"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#723A02""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorGreen"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#5ABF2F""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorOrange"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#EF8100""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorRed"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#940000""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorYellow"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#EBE216""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorPurple"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#9C0DE1""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSyndie"
Sprite
sprite"Clothing/Shoes/Boots/magboots-syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesFlippers"
Sprite
sprite"Clothing/Shoes/Misc/flippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesLeather"
Sprite
sprite"Clothing/Shoes/Misc/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSlippers"
Sprite
sprite"Clothing/Shoes/Misc/slippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoeSlippersDuck"
Sprite
sprite"Clothing/Shoes/Misc/duck-slippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesTourist"
Sprite
sprite"Clothing/Shoes/Misc/tourist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesDameDane"
Sprite
sprite"Clothing/Shoes/Misc/damedaneshoes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSnakeskinBoots"
Sprite
sprite"Clothing/Shoes/Misc/snakeskin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMoon"
Sprite
sprite"Clothing/Shoes/Boots/moonboots.rsi"
layers""
state: icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChef"
Sprite
sprite"Clothing/Shoes/Specific/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesCult"
Sprite
sprite"Clothing/Shoes/Specific/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesGaloshes"
Sprite
sprite"Clothing/Shoes/Specific/galoshes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSwat"
Sprite
sprite"Clothing/Shoes/Specific/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesWizard"
Sprite
sprite"Clothing/Shoes/Specific/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChameleon"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#3f3f3f""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChameleonNoSlips"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#3f3f3f""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSkates"
Sprite
sprite"Clothing/Shoes/Specific/skates.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUnderSocksBee"
Sprite
sprite"Clothing/Under/Socks/bee.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUnderSocksCoder"
Sprite
sprite"Clothing/Under/Socks/coder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlackElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
state: icon"null"
state: icon-color
color""#212030""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
state: icon"null"
state: icon-color
color""#60171d""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
state: icon"null"
state: icon-color
color""#0e6316""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
state: icon"null"
state: icon-color
color""#076183""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
state: icon"null"
state: icon-color
color""#630767""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCyanStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
state: icon"null"
state: icon-color
color""#009a9a""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
state: icon"null"
state: icon-color
color""#a40000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
state: icon"null"
state: icon-color
color""#008c1f""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPinkStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
state: icon"null"
state: icon-color
color""#a40086""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOrangeStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
state: icon"null"
state: icon-color
color""#9d4000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
state: icon"null"
state: icon-color
color""#341255""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
state: icon"null"
state: icon-color
color""#730404""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
state: icon"null"
state: icon-color
color""#0e6316""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
state: icon"null"
state: icon-color
color""#193f68""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
state: icon"null"
state: icon-color
color""#684519""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/dresswestern.rsi"
layers""
state: icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon"null"
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#b3b3b3""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#3f3f3f""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#52aecc""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#3285ba""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#77f3b7""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#9ed63a""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#007923""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#ff8c19""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#ffa69b""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#eb0c07""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#ffe14d""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#9f70cc""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#c59431""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#a17229""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#cc295f""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon"null"
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#b3b3b3""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#3f3f3f""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#52aecc""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#3285ba""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#77f3b7""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#9ed63a""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#007923""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#ff8c19""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#ffa69b""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#eb0c07""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#ffe14d""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#9f70cc""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#c59431""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#a17229""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#cc295f""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformColorRainbow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rainbow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBartender"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCargo"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChef"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtVirology"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMO"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtDetective"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoP"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoS"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMime"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#ff8300""
state: prisoner-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQM"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtScientist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSec"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWarden"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCurator"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPerformer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCapFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/capformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCentcomFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hosformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOperative"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/operative_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticool_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/atmosf.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaidmini"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaidmini.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSyndieFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/syndieformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticalMaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticalmaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOfLife"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/skirtoflife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWeb"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
state: icon-jumpskirt"null"
state: icon-shirt
color""#134fc1""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
state: icon-jumpskirt"null"
state: icon-shirt
color""#9c0dff""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
state: icon-jumpskirt"null"
state: icon-shirt
color""#b30000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
state: icon-jumpskirt"null"
state: icon-shirt
color""#00661D""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/olddress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMusician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtClown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDeathSquad"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAncient"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ancient.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartender"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJacketMonkey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/punpun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartenderPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCargo"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSalvageSpecialist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomAgent"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_agent.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficial"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_official.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChef"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitVirology"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClownBanana"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJester"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJesterAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMO"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetective"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineeringHazard"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoP"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoS"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitKimono"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/kimono.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMime"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#ff8300""
state: prisoner-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQM"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmturtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientistFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist_formal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSec"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformSecurityTrooper"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_trooper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWarden"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformOveralls"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/overalls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCurator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicatePink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNanotrasen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCapFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/capformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcomformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hosformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitOperative"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/operative.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/tacticool.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNinja"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmosCasual"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos_casual.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitReporter"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/reporter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSafari"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/safari.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJournalist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/journalist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeDark"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_dark.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeLight"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_light.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMusician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTLeader"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_leader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTMedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTSecurity"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCluwne"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDameDane"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/damedaneoutfit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPirate"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCossack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cossack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaired.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSyndieFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/syndieformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitFlannel"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/flannel.rsi"
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id"ClothingUniformJumpsuitSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_engineer.rsi"
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drawdepth"Items"
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id"ClothingUniformJumpsuitSeniorResearcher"
Sprite
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id"ClothingUniformJumpsuitSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_physician.rsi"
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drawdepth"Items"
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id"ClothingUniformJumpsuitSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_officer.rsi"
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drawdepth"Items"
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id"ClothingUniformJumpsuitWeb"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/web.rsi"
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drawdepth"Items"
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id"ClothingUniformJumpsuitLoungewear"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/loungewear.rsi"
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drawdepth"Items"
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id"ClothingUniformJumpsuitGladiator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/gladiator.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
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state: icon-shirt
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state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
state: icon-jumpsuit"null"
state: icon-shirt
color""#9c0dff""
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
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state: icon-shirt
color""#b30000""
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
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state: icon-shirt
color""#00661D""
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitFamilyGuy"
Sprite
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drawdepth"Items"
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id"UniformShortsRed"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red.rsi"
state"icon"
drawdepth"Items"
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id"UniformShortsRedWithTop"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red_female.rsi"
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drawdepth"Items"
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id"ClothingRandomSpawner"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
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map
"torso"
state: base_leg_standard
map
"leg"
state: mask_null
map
"overlay"
state"icon"
drawdepth"Items"
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id"ClothingUniformRandomArmless"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
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map
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state: base_leg_standard
map
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state: mask_null
map
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drawdepth"Items"
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id"ClothingUniformRandomStandard"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
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map
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state: base_leg_standard
map
"leg"
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map
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id"ClothingUniformRandomBra"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
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map
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state: base_leg_standard
map
"leg"
state: mask_null
map
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drawdepth"Items"
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id"ClothingUniformRandomShorts"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
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map
"torso"
state: base_leg_standard
map
"leg"
state: mask_null
map
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drawdepth"Items"
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id"ClothingUniformRandomShirt"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
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map
"torso"
state: base_leg_standard
map
"leg"
state: mask_null
map
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id"UniformScrubsColorPurple"
Sprite
sprite"Clothing/Uniforms/Scrubs/purple.rsi"
state"icon"
drawdepth"Items"
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id"UniformScrubsColorGreen"
Sprite
sprite"Clothing/Uniforms/Scrubs/green.rsi"
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drawdepth"Items"
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id"UniformScrubsColorBlue"
Sprite
sprite"Clothing/Uniforms/Scrubs/blue.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitRecruitNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_nt.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitRecruitSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitRepairmanNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_nt.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitRepairmanSyndie"
Sprite
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id"ClothingUniformJumpsuitParamedicNT"
Sprite
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state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitParamedicSyndie"
Sprite
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state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitChiefEngineerNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_nt.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitChiefEngineerSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChameleon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#3f3f3f""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponPistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Pistols/debug.rsi"
state"icon"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"MagazinePistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"CartridgeDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state"icon"
drawdepth"Items"
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id"MeleeDebugGib"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
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id"MeleeDebug100"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
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id"MeleeDebug200"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMeth"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DebugItemShapeWeird"
Sprite
sprite"Objects/Misc/skub.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolDebug"
Sprite
sprite"Objects/Tools/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MobGrenadePenguin"
Sprite
drawdepth"Mobs"
layers""
map: ["enum.DamageStateVisualLayers.Base"]
state"penguin"
sprite"Mobs/Animals/grenadepenguin.rsi"
state"icon"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"FoodHivelordRemains"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
drawdepth"Items"
noRot"false"
id"FoodHivelordRemainsInert"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
color""#664444""
drawdepth"Items"
noRot"false"
id"AsimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"CorporateCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"NTDefaultCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"CommandmentCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"PaladinCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"LiveLetLiveCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"StationEfficiencyCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"RobocopCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"OverlordCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"GameMasterCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
noRot"false"
id"ArtistCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"AntimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"NutimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
drawdepth"Items"
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id"StationAiBrain"
Sprite
visible"false"
sprite"Objects/Specific/Robotics/mmi.rsi"
layers""
state: posibrain
map
"base"
drawdepth"Items"
noRot"false"
id"DrinkJuiceLimeCarton"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJuiceOrangeCarton"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJuiceTomatoCarton"
Sprite
sprite"Objects/Consumable/Drinks/tomatojuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoconutWaterCarton"
Sprite
sprite"Objects/Consumable/Drinks/coconutwater.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCreamCarton"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSoyMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJuiceLemonCarton"
Sprite
sprite"Objects/Consumable/Drinks/lemonjuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGlassCoupeShaped"
Sprite
sprite"Objects/Consumable/Drinks/glass_coupe_shape.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAbsintheGlass"
Icon
sprite"Objects/Consumable/Drinks/absintheglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAcidSpitGlass"
Icon
sprite"Objects/Consumable/Drinks/acidspitglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAleGlass"
Icon
sprite"Objects/Consumable/Drinks/aleglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAlliesCocktail"
Icon
sprite"Objects/Consumable/Drinks/alliescocktail.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAloe"
Icon
sprite"Objects/Consumable/Drinks/aloe.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAmasecGlass"
Icon
sprite"Objects/Consumable/Drinks/amasecglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAndalusia"
Icon
sprite"Objects/Consumable/Drinks/andalusia.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAntifreeze"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkArnoldPalmer"
Icon
sprite"Objects/Consumable/Drinks/arnoldpalmer.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAtomicBombGlass"
Icon
sprite"Objects/Consumable/Drinks/atomicbombglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkB52Glass"
Icon
sprite"Objects/Consumable/Drinks/b52glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBahamaMama"
Icon
sprite"Objects/Consumable/Drinks/bahama_mama.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBananaHonkGlass"
Icon
sprite"Objects/Consumable/Drinks/bananahonkglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBarefootGlass"
Icon
sprite"Objects/Consumable/Drinks/b&p.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBeepskySmashGlass"
Icon
sprite"Objects/Consumable/Drinks/beepskysmashglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBeerglass"
Icon
sprite"Objects/Consumable/Drinks/beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBerryJuice"
Icon
sprite"Objects/Consumable/Drinks/berryjuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBlackRussianGlass"
Icon
sprite"Objects/Consumable/Drinks/blackrussianglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBlueCuracaoGlass"
Icon
sprite"Objects/Consumable/Drinks/curacaoglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBloodyMaryGlass"
Icon
sprite"Objects/Consumable/Drinks/bloodymaryglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBlueHawaiianGlass"
Icon
sprite"Objects/Consumable/Drinks/bluehawaiian.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBooger"
Icon
sprite"Objects/Consumable/Drinks/booger.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBraveBullGlass"
Icon
sprite"Objects/Consumable/Drinks/bravebullglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"BudgetInsulsDrinkGlass"
Icon
sprite"Objects/Consumable/Drinks/budgetinsulsdrink.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCarrotJuice"
Icon
sprite"Objects/Consumable/Drinks/carrotjuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkChocolateGlass"
Icon
sprite"Objects/Consumable/Drinks/chocolateglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"RubberneckGlass"
Icon
sprite"Objects/Consumable/Drinks/rubberneck.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoconutRum"
Icon
sprite"Objects/Consumable/Drinks/coconutrum.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoconutWaterGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoffee"
Icon
sprite"Objects/Consumable/Drinks/coffee.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCognacGlass"
Icon
sprite"Objects/Consumable/Drinks/cognacglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCosmopolitan"
Icon
sprite"Objects/Consumable/Drinks/cosmopolitan.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCream"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCubaLibreGlass"
Icon
sprite"Objects/Consumable/Drinks/cubalibreglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDeadRumGlass"
Icon
sprite"Objects/Consumable/Drinks/rumglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDemonsBlood"
Icon
sprite"Objects/Consumable/Drinks/demonsblood.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDevilsKiss"
Icon
sprite"Objects/Consumable/Drinks/devilskiss.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDoctorsDelightGlass"
Icon
sprite"Objects/Consumable/Drinks/doctorsdelightglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDriestMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/driestmartiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbGlass"
Icon
sprite"Objects/Consumable/Drinks/dr_gibb_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkErikaSurprise"
Icon
sprite"Objects/Consumable/Drinks/erikasurprise.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkFourteenLokoGlass"
Icon
sprite"Objects/Consumable/Drinks/fourteen_loko_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGargleBlasterGlass"
Icon
sprite"Objects/Consumable/Drinks/gargleblasterglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinGlass"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinFizzGlass"
Icon
sprite"Objects/Consumable/Drinks/ginfizzglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinTonicglass"
Icon
sprite"Objects/Consumable/Drinks/gintonicglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGildlagerGlass"
Icon
sprite"Objects/Consumable/Drinks/gildlagerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrapeJuice"
Icon
sprite"Objects/Consumable/Drinks/grapejuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrapeSodaGlass"
Icon
sprite"Objects/Consumable/Drinks/gsodaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGreenTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_green.rsi #Placeholder"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrenadineGlass"
Icon
sprite"Objects/Consumable/Drinks/grenadineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrogGlass"
Icon
sprite"Objects/Consumable/Drinks/grogglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHippiesDelightGlass"
Icon
sprite"Objects/Consumable/Drinks/hippiesdelightglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHoochGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_brown2.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedCoffeeGlass"
Icon
sprite"Objects/Consumable/Drinks/icedcoffeeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedGreenTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_green.rsi #Placeholder"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/icedteaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedBeerGlass"
Icon
sprite"Objects/Consumable/Drinks/iced_beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIceGlass"
Icon
sprite"Objects/Consumable/Drinks/iceglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIceCreamGlass"
Icon
sprite"Objects/Consumable/Drinks/icecreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"IrishBoolGlass"
Icon
sprite"Objects/Consumable/Drinks/beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIrishSlammer"
Icon
sprite"Objects/Consumable/Drinks/irishslammer.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIrishCoffeeGlass"
Icon
sprite"Objects/Consumable/Drinks/irishcoffeeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIrishCreamGlass"
Icon
sprite"Objects/Consumable/Drinks/irishcreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoffeeLiqueurGlass"
Icon
sprite"Objects/Consumable/Drinks/coffeeliqueurglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkKiraSpecial"
Icon
sprite"Objects/Consumable/Drinks/kiraspecial.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLemonadeGlass"
Icon
sprite"Objects/Consumable/Drinks/lemonadeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLemonJuice"
Icon
sprite"Objects/Consumable/Drinks/lemonjuiceglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLemonLime"
Icon
sprite"Objects/Consumable/Drinks/lemonlime.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLimeJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLongIslandIcedTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/longislandicedteaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkManhattanGlass"
Icon
sprite"Objects/Consumable/Drinks/manhattanglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkManhattanProjectGlass"
Icon
sprite"Objects/Consumable/Drinks/proj_manhattanglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkManlyDorfGlass"
Icon
sprite"Objects/Consumable/Drinks/manlydorfglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMargaritaGlass"
Icon
sprite"Objects/Consumable/Drinks/margaritaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/martiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMeadGlass"
Icon
sprite"Objects/Consumable/Drinks/meadglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMilkshake"
Icon
sprite"Objects/Consumable/Drinks/milkshake.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMojito"
Icon
sprite"Objects/Consumable/Drinks/mojito.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNeurotoxinGlass"
Icon
sprite"Objects/Consumable/Drinks/neurotoxinglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNothing"
Icon
sprite"Objects/Consumable/Drinks/nothing.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNTCahors"
Icon
sprite"Objects/Consumable/Drinks/wineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNuclearColaGlass"
Icon
sprite"Objects/Consumable/Drinks/nuclear_colaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkOrangeJuice"
Icon
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPainkillerGlass"
Icon
sprite"Objects/Consumable/Drinks/painkiller.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPatronGlass"
Icon
sprite"Objects/Consumable/Drinks/patronglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPinaColadaGlass"
Icon
sprite"Objects/Consumable/Drinks/pinacolada.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoisonBerryJuice"
Icon
sprite"Objects/Consumable/Drinks/poisonberryjuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoisonWineGlass"
Icon
sprite"Objects/Consumable/Drinks/pwineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoscaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_light_yellow.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRedMeadGlass"
Icon
sprite"Objects/Consumable/Drinks/red_meadglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRewriter"
Icon
sprite"Objects/Consumable/Drinks/rewriter.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerGlass"
Icon
sprite"Objects/Consumable/Drinks/rootbeerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerFloatGlass"
Icon
sprite"Objects/Consumable/Drinks/rootbeerfloatglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRumGlass"
Icon
sprite"Objects/Consumable/Drinks/rumglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRoyRogersGlass"
Icon
sprite"Objects/Consumable/Drinks/royrogers.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSakeGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSbitenGlass"
Icon
sprite"Objects/Consumable/Drinks/sbitenglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkScrewdriverCocktailGlass"
Icon
sprite"Objects/Consumable/Drinks/screwdriverglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCogChampBase"
Icon
sprite"Objects/Consumable/Drinks/cogchamp.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSuiDreamGlass"
Icon
sprite"Objects/Consumable/Drinks/sdreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkEmeraldGlass"
Icon
sprite"Objects/Consumable/Drinks/emeraldglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMoonshineGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGlassWhite"
Icon
sprite"Objects/Consumable/Drinks/glass_white.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShirleyTempleGlass"
Icon
sprite"Objects/Consumable/Drinks/shirleytemple.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSilencerGlass"
Icon
sprite"Objects/Consumable/Drinks/silencerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSingulo"
Icon
sprite"Objects/Consumable/Drinks/singulo.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSolDryGlass"
Icon
sprite"Objects/Consumable/Drinks/sol_dry_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSnowWhite"
Icon
sprite"Objects/Consumable/Drinks/snowwhite.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSoyLatte"
Icon
sprite"Objects/Consumable/Drinks/soy_latte.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceUpGlass"
Icon
sprite"Objects/Consumable/Drinks/space-up_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceMountainWindGlass"
Icon
sprite"Objects/Consumable/Drinks/space_mountain_wind_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSyndicatebomb"
Icon
sprite"Objects/Consumable/Drinks/syndicatebomb.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/teaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTeapot"
Sprite
sprite"Objects/Consumable/Drinks/teapot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTequilaGlass"
Icon
sprite"Objects/Consumable/Drinks/tequillaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTequilaSunriseGlass"
Icon
sprite"Objects/Consumable/Drinks/tequillasunriseglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTheMartinez"
Icon
sprite"Objects/Consumable/Drinks/the_martinez.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkThreeMileIslandGlass"
Icon
sprite"Objects/Consumable/Drinks/threemileislandglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTomatoJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkToxinsSpecialGlass"
Icon
sprite"Objects/Consumable/Drinks/toxinsspecialglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVermouthGlass"
Icon
sprite"Objects/Consumable/Drinks/vermouthglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaGlass"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/martiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaRedBool"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaTonicGlass"
Icon
sprite"Objects/Consumable/Drinks/vodkatonicglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWaterJug"
Sprite
sprite"Objects/Consumable/Drinks/water.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWatermelonJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWatermelonWakeup"
Icon
sprite"Objects/Consumable/Drinks/champagneglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeyColaGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeycolaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeyGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeyglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeySodaGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeysodaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiteRussianGlass"
Icon
sprite"Objects/Consumable/Drinks/whiterussianglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWineGlass"
Icon
sprite"Objects/Consumable/Drinks/wineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"XenoBasherGlass"
Icon
sprite"Objects/Consumable/Drinks/xenobasher.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeBlue"
Sprite
sprite"Objects/Consumable/Drinks/shake-blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeEmpty"
Sprite
sprite"Objects/Consumable/Drinks/shake-empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeMeat"
Sprite
sprite"Objects/Consumable/Drinks/shake-meat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeRobo"
Sprite
sprite"Objects/Consumable/Drinks/shake-robo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeWhite"
Sprite
sprite"Objects/Consumable/Drinks/shake-white.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBloodGlass"
Icon
sprite"Objects/Consumable/Drinks/bloodglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAbsintheBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/absinthebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBlueCuracaoBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers
state: icon_blue
map
"enum.OpenableVisuals.Layer"
state: fill-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleOfNothingFull"
Sprite
sprite"Objects/Consumable/Drinks/bottleofnothing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkChampagneBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/champagnebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCognacBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/cognacbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkColaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/colabottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrenadineBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/grenadinebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/ginbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGildlagerBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/gildlagerbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoffeeLiqueurBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/coffeeliqueurbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMelonLiquorBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers
state: icon_green
map
"enum.OpenableVisuals.Layer"
state: fill-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPatronBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/patronbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoisonWinebottleFull"
Sprite
sprite"Objects/Consumable/Drinks/pwinebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRumBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/rumbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceMountainWindBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind_bottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceUpBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/space-up_bottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTequilaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/tequillabottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVermouthBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/vermouthbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/vodkabottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeyBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/whiskeybottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWineBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/winebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBeerBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBeerGrowler"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAleBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAleBottleFullGrowler"
Sprite
sprite"Objects/Consumable/Drinks/alebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: icon-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSodaWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: icon-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTonicWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: icon-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSakeBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/sakebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJuiceLimeCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJuiceOrangeCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCreamCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSugarJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkMeadJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkIceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkCoconutWaterJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkCoffeeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkGreenTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkWaterMelonJuiceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkEnergyDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"CustomDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkColaCan"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkColaCanEmpty"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
layers""
state: icon_open"null"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaCan"
Sprite
sprite"Objects/Consumable/Drinks/ice_tea_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeCranberryCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime-cranberry.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkGrapeCan"
Sprite
sprite"Objects/Consumable/Drinks/purple_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/rootbeer.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkSodaWaterCan"
Sprite
sprite"Objects/Consumable/Drinks/sodawater.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkSpaceMountainWindCan"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkSpaceUpCan"
Sprite
sprite"Objects/Consumable/Drinks/space-up.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkSolDryCan"
Sprite
sprite"Objects/Consumable/Drinks/sol_dry.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkStarkistCan"
Sprite
sprite"Objects/Consumable/Drinks/starkist.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkTonicWaterCan"
Sprite
sprite"Objects/Consumable/Drinks/tonic.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkFourteenLokoCan"
Sprite
sprite"Objects/Consumable/Drinks/fourteen_loko.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkChangelingStingCan"
Sprite
sprite"Objects/Consumable/Drinks/changelingsting.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbCan"
Sprite
sprite"Objects/Consumable/Drinks/dr_gibb.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkNukieCan"
Sprite
sprite"Objects/Consumable/Drinks/robustnukie.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkEnergyDrinkCan"
Sprite
sprite"Objects/Consumable/Drinks/energy_drink.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkCanPack"
Sprite
sprite"Objects/Misc/6pack.rsi"
layers
state: plastic-thingy"null"
state: 6pack1
map
"6pack1"
visible"false"
state: 6pack2
map
"6pack2"
visible"false"
state: 6pack3
map
"6pack3"
visible"false"
state: 6pack4
map
"6pack4"
visible"false"
state: 6pack5
map
"6pack5"
visible"false"
state: 6pack6
map
"6pack6"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkShamblersJuiceCan"
Sprite
sprite"Objects/Consumable/Drinks/shamblersjuice.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkPwrGameCan"
Sprite
sprite"Objects/Consumable/Drinks/pwrgame.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/beer_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkWineCan"
Sprite
sprite"Objects/Consumable/Drinks/wine_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkGoldenCup"
Sprite
sprite"Objects/Consumable/Drinks/golden_cup.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMug"
Sprite
sprite"Objects/Consumable/Drinks/mug.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugBlack"
Sprite
sprite"Objects/Consumable/Drinks/mug_black.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugBlue"
Sprite
sprite"Objects/Consumable/Drinks/mug_blue.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugGreen"
Sprite
sprite"Objects/Consumable/Drinks/mug_green.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugDog"
Sprite
sprite"Objects/Consumable/Drinks/mug_dog.rsi"
state"icon-3"
drawdepth"Items"
noRot"false"
id"DrinkMugHeart"
Sprite
sprite"Objects/Consumable/Drinks/mug_heart.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugMetal"
Sprite
sprite"Objects/Consumable/Drinks/mug_metal.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugMoebius"
Sprite
sprite"Objects/Consumable/Drinks/mug_moebius.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugOne"
Sprite
sprite"Objects/Consumable/Drinks/mug_one.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugRainbow"
Sprite
sprite"Objects/Consumable/Drinks/mug_rainbow.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugRed"
Sprite
sprite"Objects/Consumable/Drinks/mug_red.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHotCoco"
Icon
sprite"Objects/Consumable/Drinks/hot_coco.rsi"
state"icon-vend"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
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Icon
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Sprite
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id"DrinkCafeLatte"
Sprite
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layers
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map
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Icon
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Sprite
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Icon
sprite"Objects/Consumable/Drinks/teacup.rsi"
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Sprite
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Sprite
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Sprite
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layers
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map: ["enum.SolutionContainerLayers.Fill"]
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Sprite
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Sprite
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Sprite
sprite"Objects/Consumable/Drinks/detflask.rsi"
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Sprite
sprite"Objects/Consumable/Drinks/hosflask.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Consumable/Drinks/flask.rsi"
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Sprite
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Sprite
sprite"Objects/Consumable/Drinks/flask_old.rsi"
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Sprite
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drawdepth"Items"
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Sprite
sprite"Objects/Consumable/Drinks/vacuumflask.rsi"
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drawdepth"Items"
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id"Pitcher"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers
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state: fill-6
map
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drawdepth"Items"
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Sprite
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layers
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map
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map
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map
"enum.SolutionContainerLayers.Overlay"
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drawdepth"Items"
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id"RandomFillMopwata"
Sprite
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layers
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map
"enum.OpenableVisuals.Layer"
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map
"enum.SolutionContainerLayers.Fill"
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map
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Sprite
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layers
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map
"enum.OpenableVisuals.Layer"
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map
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Sprite
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layers
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map
"enum.SolutionContainerLayers.Fill"
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Sprite
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layers
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map
"enum.SolutionContainerLayers.Fill"
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Sprite
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Sprite
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layers
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map
"enum.SolutionContainerLayers.Base"
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map
"enum.SolutionContainerLayers.Fill"
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map
"enum.SolutionContainerLayers.Overlay"
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Sprite
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layers
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map
"enum.SolutionContainerLayers.Base"
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map
"enum.SolutionContainerLayers.Fill"
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map
"enum.SolutionContainerLayers.Overlay"
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id"DrinkJarWhat"
Sprite
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drawdepth"Items"
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id"DrinkBottleAbsinthe"
Sprite
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drawdepth"Items"
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id"DrinkBottleAlcoClear"
Sprite
sprite"Objects/Consumable/TrashDrinks/alco-clear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAle"
Sprite
sprite"Objects/Consumable/TrashDrinks/alebottle_empty.rsi"
state"icon"
drawdepth"Items"
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id"DrinkBottleBeer"
Sprite
sprite"Objects/Consumable/TrashDrinks/beer_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleCognac"
Sprite
sprite"Objects/Consumable/TrashDrinks/cognacbottle_empty.rsi"
state"icon"
drawdepth"Items"
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id"DrinkBottleGin"
Sprite
sprite"Objects/Consumable/TrashDrinks/ginbottle_empty.rsi"
state"icon"
drawdepth"Items"
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id"DrinkBottleGildlager"
Sprite
sprite"Objects/Consumable/TrashDrinks/gildlagerbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleCoffeeLiqueur"
Sprite
sprite"Objects/Consumable/TrashDrinks/coffeeliqueurbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleNTCahors"
Sprite
sprite"Objects/Consumable/TrashDrinks/ntcahors_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottlePatron"
Sprite
sprite"Objects/Consumable/TrashDrinks/patronbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottlePoisonWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/pwinebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleRum"
Sprite
sprite"Objects/Consumable/TrashDrinks/rumbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleTequila"
Sprite
sprite"Objects/Consumable/TrashDrinks/tequillabottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleVermouth"
Sprite
sprite"Objects/Consumable/TrashDrinks/vermouthbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleVodka"
Sprite
sprite"Objects/Consumable/TrashDrinks/vodkabottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleWhiskey"
Sprite
sprite"Objects/Consumable/TrashDrinks/whiskeybottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/winebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonLime"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonOrange"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonTomato"
Sprite
sprite"Objects/Consumable/Drinks/tomatojuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonCream"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonMilk"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonSoyMilk"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonOatMilk"
Sprite
sprite"Objects/Consumable/Drinks/oatmilk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FoodBreadBun"
Sprite
sprite"Objects/Consumable/Food/burger.rsi"
layers""
state: bun"null"
drawdepth"Items"
noRot"false"
id"FoodBreadBunBottom"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers""
state: bun_bottom"null"
map: ["foodSequenceLayers"]"null"
id"FoodBreadBunTop"
Sprite
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers""
state: bun_top"null"
drawdepth"Items"
noRot"false"
id"FoodBurgerJelly"
Sprite
layers""
state: custburg-bottom"null"
state: custburg-filling
color"red"
state: custburg-top"null"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerAppendix"
Sprite
state"appendix"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerBacon"
Sprite
state"bacon"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerBaseball"
Sprite
state"baseball"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerBear"
Sprite
state"bearger"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerBig"
Sprite
state"bigbite"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerBrain"
Sprite
state"brain"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCat"
Sprite
state"cat"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCheese"
Sprite
state"cheese"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerChicken"
Sprite
state"chicken"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerClown"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCorgi"
Sprite
state"ian"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCrab"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCrazy"
Sprite
state"crazy"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerDuck"
Sprite
state"chicken"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerEmpowered"
Sprite
state"empowered"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCarp"
Sprite
state"fish"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"FoodBurgerFive"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerGhost"
Sprite
state"ghost"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerHuman"
Sprite
state"human"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerMcguffin"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerMcrib"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"FoodBurgerMime"
Sprite
state"mime"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"FoodBurgerPlain"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerRat"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"FoodBurgerRobot"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"FoodBurgerSoy"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"FoodBurgerSpell"
Sprite
state"spell"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"FoodBurgerSuper"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"FoodBurgerTofu"
Sprite
state"tofu"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"FoodBurgerXeno"
Sprite
state"x"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"FoodBurgerMothRoach"
Sprite
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sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
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id"Eggshells"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"eggshells"
drawdepth"Items"
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id"FoodFrozenSandwich"
Sprite
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sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
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id"FoodFrozenFreezy"
Sprite
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sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
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id"FoodFrozenSundae"
Sprite
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sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
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id"FoodFrozenCornuto"
Sprite
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sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
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id"FoodFrozenPopsicleOrange"
Sprite
layers""
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state: popsicle-base"null"
state: popsicle
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sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleBerry"
Sprite
layers""
state: stick"null"
state: popsicle-base"null"
state: popsicle
color"red"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleJumbo"
Sprite
layers""
state: stick"null"
state: jumbo"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeBase"
Sprite
layers
state: cone"null"
state: alpha-filling"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowcone"
Sprite
layers
state: cone"null"
state: alpha-filling"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
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id"FoodFrozenSnowconeBerry"
Sprite
layers""
state: cone"null"
state: berry"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
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id"FoodFrozenSnowconeFruit"
Sprite
layers""
state: cone"null"
state: fruitsalad"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeClown"
Sprite
layers""
state: cone"null"
state: clown"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeMime"
Sprite
layers""
state: cone"null"
state: mime"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeRainbow"
Sprite
layers""
state: cone"null"
state: rainbow"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeTrash"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
state"cone-trash"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleTrash"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
layers
state: stick
map
"enum.DamageStateVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ReagentContainerCornmeal"
Sprite
state"cornmeal-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerCornmealSmall"
Sprite
state"cornmeal"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerRice"
Sprite
state"rice-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerRiceSmall"
Sprite
state"rice-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerSugar"
Sprite
state"sugar-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerSugarSmall"
Sprite
state"sugar-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerOliveoil"
Sprite
state"oliveoil"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerMayo"
Sprite
state"mayo"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDough"
Sprite
state"dough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughSlice"
Sprite
state"dough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughRope"
Sprite
state"dough-rope"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCornmeal"
Sprite
state"cornmealdough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCornmealSlice"
Sprite
state"cornmealdough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughTortilla"
Sprite
state"tortilladough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughTortillaSlice"
Sprite
state"tortilladough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughTortillaFlat"
Sprite
state"tortilladough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCotton"
Sprite
state"cotton-dough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCottonSlice"
Sprite
state"cotton-dough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCottonRope"
Sprite
state"cotton-dough-rope"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPastryBaseRaw"
Sprite
state"dough-pastry"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPastryBase"
Sprite
state"dough-pastry-baked"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPie"
Sprite
state"dough-pie"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughFlat"
Sprite
state"dough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCottonFlat"
Sprite
state"cotton-dough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPizzaBaked"
Sprite
state"pizzabread"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBatter"
Sprite
state"cakebatter"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodButterSlice"
Sprite
state"butter-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCannabisButter"
Sprite
state"butter"
color""#82C36E""
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCheese"
Sprite
state"cheesewheel"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCheeseSlice"
Sprite
state"cheesewedge"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodChevre"
Sprite
state"chevrelog"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodChevreSlice"
Sprite
state"chevredisk"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodTofu"
Sprite
state"tofu"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodTofuSlice"
Sprite
state"tofu-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodBadRecipe"
Sprite
state"badrecipe"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCocoaBeans"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
state"produce-beans"
drawdepth"Items"
noRot"false"
id"FoodCroissantRaw"
Sprite
state"croissant-raw"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCroissantRawCotton"
Sprite
state"croissant-raw-cotton"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPotatoLoaded"
Sprite
state"loadedbakedpotato"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFries"
Sprite
state"fries"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriesCheesy"
Sprite
state"fries-cheesy"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriesCarrot"
Sprite
state"fries-carrot"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachos"
Sprite
state"nachos"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachosCheesy"
Sprite
state"nachos-cheesy"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachosCuban"
Sprite
state"nachos-cuban"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMint"
Sprite
state"mint"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEggplantParm"
Sprite
state"eggplantparm"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPotatoYaki"
Sprite
state"yakiimo"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCubancarp"
Sprite
state"cubancarp"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCornedbeef"
Sprite
state"cornedbeef"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealBearsteak"
Sprite
state"bearsteak"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPigblanket"
Sprite
state"pigblanket"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealRibs"
Sprite
state"ribs"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEggsbenedict"
Sprite
state"benedict"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealOmelette"
Sprite
state"omelette"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriedegg"
Sprite
state"friedegg"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMilkape"
Sprite
state"milkape"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMemoryleek"
Sprite
state"memoryLeek"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"DisgustingSweptSoup"
Sprite
state"saltysweet"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealQueso"
Sprite
state"queso"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealSashimi"
Sprite
state"sashimi"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEnchiladas"
Sprite
state"enchiladas"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladWatermelonFruitBowl"
Sprite
state"melonfruitbowl"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCornInButter"
Sprite
state"corn-in-butter"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatFish"
Sprite
state"fish"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBacon"
Sprite
state"bacon"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDragon"
Sprite
layers""
state: dragon"null"
state: dragon_veins
shader"unshaded"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPlant"
Sprite
state"plant"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRotten"
Sprite
state"rotten"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderLeg"
Sprite
state"spiderleg"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatWheat"
Sprite
state"clump"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSnake"
Sprite
state"snake"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXeno"
Sprite
state"xeno"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRouny"
Sprite
state"rouny"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatTomato"
Sprite
state"tomato"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSalami"
Sprite
sprite"Objects/Consumable/Food/salami.rsi"
state"salami"
drawdepth"Items"
noRot"false"
id"FoodMeatClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatMeatball"
Sprite
state"meatball"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSlime"
Sprite
state"slime"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"MaterialSmileExtract"
Sprite
sprite"Mobs/Aliens/slimes.rsi"
layers""
map: [ "enum.DamageStateVisualLayers.Base" ]
state"rainbow_slime_extract"
drawdepth"Items"
noRot"false"
id"FoodMeatCooked"
Sprite
layers""
state: plain-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBaconCooked"
Sprite
layers""
state: bacon-cooked
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCooked"
Sprite
layers""
state: product-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCooked"
Sprite
layers""
state: bird-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCooked"
Sprite
layers""
state: bird-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenFried"
Sprite
layers""
state: chicken-fried
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCooked"
Sprite
layers""
state: bird-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCrabCooked"
Sprite
layers""
state: crab-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatGoliathCooked"
Sprite
layers""
state: goliath-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRounyCooked"
Sprite
layers""
state: rouny-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCooked"
Sprite
layers""
state: lizard-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderlegCooked"
Sprite
layers""
state: spiderleg-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatMeatballCooked"
Sprite
state"meatball-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSnailCooked"
Sprite
layers""
state: snail-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatAnomalyCooked"
Sprite
layers""
state: anomalymeat-cooked #Kinda hard to cook this... thing evenly"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCutlet"
Sprite
state"cutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCutlet"
Sprite
layers""
state: cutlet"null"
state: cutlet-alpha
color"brown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCutlet"
Sprite
layers""
state: cutlet
color"green"
state: cutlet-alpha
color"pink"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderCutlet"
Sprite
state"spidercutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXenoCutlet"
Sprite
state"xenocutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatTomatoCutlet"
Sprite
state"salami-slice"
color"red"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSalamiSlice"
Sprite
state"salami-slice"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCutletCooked"
Sprite
state"cutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCutletCooked"
Sprite
layers""
state: cutlet-cooked"null"
state: cutlet-alpha
color"brown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCutletCooked"
Sprite
layers""
state: cutlet-cooked
color"green"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderCutletCooked"
Sprite
state"spidercutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXenoCutletCooked"
Sprite
state"xenocutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesBoiled"
Sprite
state"boiled"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodles"
Sprite
state"tomato"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesCopy"
Sprite
state"copypasta"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesMeatball"
Sprite
state"meatball"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesSpesslaw"
Sprite
state"spesslaw"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesChowmein"
Sprite
state"chowmein"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"WheatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/wheat.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"MeatwheatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/meatwheat.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"OatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/oat.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Sugarcane"
Sprite
sprite"Objects/Specific/Hydroponics/sugarcane.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Papercane"
Sprite
sprite"Objects/Specific/Hydroponics/papercane.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLaughinPeaPod"
Sprite
sprite"Objects/Specific/Hydroponics/laughin_pea.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Log"
Sprite
sprite"Objects/Specific/Hydroponics/towercap.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"SteelLog"
Sprite
sprite"Objects/Specific/Hydroponics/steelcap.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Nettle"
Sprite
sprite"Objects/Specific/Hydroponics/nettle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"DeathNettle"
Sprite
sprite"Objects/Specific/Hydroponics/death_nettle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBanana"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodMimana"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"TrashBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBakedBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"baked-peel"
drawdepth"Items"
noRot"false"
id"TrashMimanaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBananiumPeel"
Sprite
sprite"Objects/Materials/materials.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"FoodCarrot"
Sprite
sprite"Objects/Specific/Hydroponics/carrot.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCabbage"
Sprite
sprite"Objects/Specific/Hydroponics/cabbage.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGarlic"
Sprite
sprite"Objects/Specific/Hydroponics/garlic.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLemon"
Sprite
sprite"Objects/Specific/Hydroponics/lemon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLemoon"
Sprite
sprite"Objects/Specific/Hydroponics/lemoon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLime"
Sprite
sprite"Objects/Specific/Hydroponics/lime.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodOrange"
Sprite
sprite"Objects/Specific/Hydroponics/orange.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodExtradimensionalOrange"
Sprite
sprite"Objects/Specific/Hydroponics/extradimensional_orange.rsi"
scale"0.5,0.5"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPineapple"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPotato"
Sprite
sprite"Objects/Specific/Hydroponics/potato.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodEggplant"
Sprite
sprite"Objects/Specific/Hydroponics/eggplant.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodApple"
Sprite
sprite"Objects/Specific/Hydroponics/apple.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGoldenApple"
Sprite
sprite"Objects/Specific/Hydroponics/golden_apple.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCocoaPod"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCorn"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCornTrash"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"cob"
drawdepth"Items"
noRot"false"
id"FoodOnion"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodOnionRed"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodMushroom"
Sprite
sprite"Objects/Specific/Hydroponics/chanterelle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPineappleSlice"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodOnionSlice"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodOnionRedSlice"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodChiliPepper"
Sprite
sprite"Objects/Specific/Hydroponics/chili.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodChillyPepper"
Sprite
sprite"Objects/Specific/Hydroponics/chilly.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodAloe"
Sprite
sprite"Objects/Specific/Hydroponics/aloe.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPoppy"
Sprite
sprite"Objects/Specific/Hydroponics/poppy.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLily"
Sprite
sprite"Objects/Specific/Hydroponics/lily.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLingzhi"
Sprite
sprite"Objects/Specific/Hydroponics/lingzhi.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodAmbrosiaVulgaris"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodAmbrosiaDeus"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_deus.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGalaxythistle"
Sprite
sprite"Objects/Specific/Hydroponics/galaxythistle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGlasstle"
Sprite
sprite"Objects/Specific/Hydroponics/glasstle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodFlyAmanita"
Sprite
sprite"Objects/Specific/Hydroponics/fly_amanita.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGatfruit"
Sprite
sprite"Objects/Specific/Hydroponics/gatfruit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FoodRealCapfruit"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodFakeCapfruit"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"RiceBushel"
Sprite
sprite"Objects/Specific/Hydroponics/rice.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodSoybeans"
Sprite
sprite"Objects/Specific/Hydroponics/soybeans.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodSpacemansTrumpet"
Sprite
sprite"Objects/Specific/Hydroponics/spacemans_trumpet.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodKoibean"
Sprite
sprite"Objects/Specific/Hydroponics/koibean.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodWatermelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodHolymelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodGrape"
Sprite
sprite"Objects/Specific/Hydroponics/grape.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBerries"
Sprite
sprite"Objects/Specific/Hydroponics/berries.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBungo"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBungoPit"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
state"pit"
drawdepth"Items"
noRot"false"
id"FoodPeaPod"
Sprite
sprite"Objects/Specific/Hydroponics/pea.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodWorldPeas"
Sprite
sprite"Objects/Specific/Hydroponics/world_pea.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBluePumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/blue_pumpkin.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"CottonBol"
Sprite
sprite"Objects/Specific/Hydroponics/cotton.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"PyrottonBol"
Sprite
sprite"Objects/Specific/Hydroponics/pyrotton.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCherry"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"TrashCherryPit"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"pit"
drawdepth"Items"
noRot"false"
id"FoodAnomalyBerry"
Sprite
sprite"Objects/Specific/Hydroponics/anomaly_berry.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodKebabSkewer"
Sprite
sprite"Objects/Consumable/Food/skewer.rsi"
state""
layers""
state: skewer"null"
map: ["foodSequenceLayers"]"null"
drawdepth"Items"
noRot"false"
id"FoodSnackBoritos"
Sprite
state"boritos"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCnDs"
Sprite
state"cnds"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCheesie"
Sprite
state"cheesiehonkers"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChips"
Sprite
state"chips"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChocolate"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"chocolatebar"
drawdepth"Items"
noRot"false"
id"FoodSnackChocolateBar"
Sprite
state"chocolatebar-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackEnergy"
Sprite
state"energybar"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackEnergyBar"
Sprite
state"energybar-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackPistachios"
Sprite
state"pistachio"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackPopcorn"
Sprite
state"popcorn"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackRaisins"
Sprite
state"raisins"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSemki"
Sprite
state"semki"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSus"
Sprite
state"susjerky"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSyndi"
Sprite
state"syndicakes"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"DrinkRamen"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"DrinkHellRamen"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChowMein"
Sprite
state"chinese1"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackDanDanNoodles"
Sprite
state"chinese2"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCookieFortune"
Sprite
state"cookie_fortune"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackNutribrick"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"nutribrick"
drawdepth"Items"
noRot"false"
id"FoodSnackNutribrickOpen"
Sprite
state"nutribrick-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackMREBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie"
drawdepth"Items"
noRot"false"
id"FoodSnackMREBrownieOpen"
Sprite
state"mre-brownie-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketBoritosTrash"
Sprite
state"boritos-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCnDsTrash"
Sprite
state"cnds-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCheesieTrash"
Sprite
state"cheesiehonkers-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChipsTrash"
Sprite
state"chips-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChocolateTrash"
Sprite
state"chocolatebar-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketEnergyTrash"
Sprite
state"energybar-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketPistachioTrash"
Sprite
state"pistachio-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketPopcornTrash"
Sprite
state"popcorn-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketRaisinsTrash"
Sprite
state"raisins-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSemkiTrash"
Sprite
state"semki-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSusTrash"
Sprite
state"susjerky-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSyndiTrash"
Sprite
state"syndicakes-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCupRamenTrash"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChowMeinTrash"
Sprite
state"chinese1"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketDanDanTrash"
Sprite
state"chinese2"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodCookieFortune"
Sprite
state"fortune"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketMRETrash"
Sprite
state"mre-wrapper"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupPea"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
state: bowl"null"
state: alpha-filling
color"green"
drawdepth"Items"
noRot"false"
id"FoodSaladAesir"
Sprite
layers""
state: bowl"null"
state: aesir"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladHerb"
Sprite
layers""
state: bowl"null"
state: herb"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladValid"
Sprite
layers""
state: bowl"null"
state: valid"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladColeslaw"
Sprite
layers""
state: bowl"null"
state: coleslaw"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladCaesar"
Sprite
layers""
state: bowl"null"
state: caesar"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladKimchi"
Sprite
layers""
state: bowl"null"
state: kimchi"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladFruit"
Sprite
layers""
state: bowl"null"
state: fruit"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladJungle"
Sprite
layers""
state: bowl"null"
state: fruit"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladCitrus"
Sprite
layers""
state: bowl"null"
state: citrusdelight"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladEden"
Sprite
layers""
state: bowl"null"
state: eden"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceBoiled"
Sprite
layers""
state: bowl"null"
state: rice"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceEgg"
Sprite
layers""
state: bowl"null"
state: rice-egg"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRicePork"
Sprite
layers""
state: bowl"null"
state: rice-pork"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRicePudding"
Sprite
layers""
state: bowl"null"
state: rice-pudding"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceGumbo"
Sprite
layers""
state: bowl"null"
state: gumbo"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodOatmeal"
Sprite
layers""
state: bowl"null"
state: oatmeal"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodJellyDuff"
Sprite
layers""
state: bowl"null"
state: spacelibertyduff"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodJellyAmanita"
Sprite
sprite"Objects/Consumable/Food/meals.rsi"
state"amanita-jelly"
drawdepth"Items"
noRot"false"
id"FoodSoupMeatball"
Sprite
layers""
state: bowl"null"
state: meatball"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupSlime"
Sprite
layers""
state: bowl"null"
state: slime"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupTomatoBlood"
Sprite
layers""
state: bowl"null"
state: tomato"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupWingFangChu"
Sprite
layers""
state: bowl"null"
state: wingfangchu"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupClown"
Sprite
layers""
state: bowl"null"
state: clowntears"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupVegetable"
Sprite
layers""
state: bowl"null"
state: vegetable"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupNettle"
Sprite
layers""
state: bowl"null"
state: nettle"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMystery"
Sprite
layers""
state: bowl"null"
state: mystery"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliHot"
Sprite
layers""
state: bowl"null"
state: chili-hot"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliCold"
Sprite
layers""
state: bowl"null"
state: chili-cold"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliClown"
Sprite
layers""
state: bowl"null"
state: chili-clown"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMonkey"
Sprite
layers""
state: bowl"null"
state: monkeydelight"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupTomato"
Sprite
layers""
state: bowl"null"
state: tomato"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupEyeball"
Sprite
layers""
state: bowl"null"
state: eyeball"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMiso"
Sprite
layers""
state: bowl2"null"
state: miso
Пустой объект
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMushroom"
Sprite
layers""
state: bowl"null"
state: mushroom"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBeet"
Sprite
layers""
state: bowl"null"
state: beet"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBeetRed"
Sprite
layers""
state: bowl"null"
state: redbeet"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupStew"
Sprite
layers""
state: bowl"null"
state: stew"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupPotato"
Sprite
layers""
state: bowl"null"
state: sweetpotato"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupOnion"
Sprite
layers""
state: bowl"null"
state: onion"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBisque"
Sprite
layers""
state: bowl"null"
state: bisque"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupElectron"
Sprite
layers""
state: bowl"null"
state: electron"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBungo"
Sprite
layers""
state: bowl"null"
state: bungo"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupEscargot"
Sprite
layers""
state: bowl"null"
state: escargot"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoShell"
Sprite
sprite"Objects/Consumable/Food/taco_sequence.rsi"
layers""
state: tacoshell_back"null"
map: ["foodSequenceLayers"]"null"
state: tacoshell_forward"null"
drawdepth"Items"
noRot"false"
id"FoodTacoBeef"
Sprite
state"beeftaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoChicken"
Sprite
state"chickentaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoFish"
Sprite
state"fishtaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoRat"
Sprite
state"rattaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoBeefSupreme"
Sprite
state"beeftacosupreme"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoChickenSupreme"
Sprite
state"chickentacosupreme"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealSoftTaco"
Sprite
state"softtaco"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodBagel"
Sprite
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
state"bagel"
drawdepth"Items"
noRot"false"
id"FoodBagelPoppy"
Sprite
state"bagel-poppy"
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
drawdepth"Items"
noRot"false"
id"FoodBagelCotton"
Sprite
state"bagel-cottondough"
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadVolcanic"
Sprite
layers""
state: alpha
color""#281415""
state: alpha-filling
color""#FF613F""
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadVolcanicSlice"
Sprite
layers""
state: alpha-slice
color""#281415""
state: alpha-slice-filling
color""#FF613F""
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBanana"
Sprite
layers""
state: banana"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBananaSlice"
Sprite
layers""
state: banana-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCotton"
Sprite
layers""
state: cotton"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCottonSlice"
Sprite
layers""
state: cotton-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCorn"
Sprite
layers""
state: cornbread"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCornSlice"
Sprite
layers""
state: cornbread-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCreamcheese"
Sprite
layers""
state: creamcheese"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCreamcheeseSlice"
Sprite
layers""
state: creamcheese-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeat"
Sprite
layers""
state: meat"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSlice"
Sprite
layers""
state: meat-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMimana"
Sprite
layers""
state: mimana"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMimanaSlice"
Sprite
layers""
state: mimana-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadPlain"
Sprite
layers""
state: plain"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadPlainSlice"
Sprite
layers""
state: plain-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadSausage"
Sprite
layers""
state: sausage"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadSausageSlice"
Sprite
layers""
state: sausage-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSpider"
Sprite
layers""
state: spidermeat"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSpiderSlice"
Sprite
layers""
state: spidermeat-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTofu"
Sprite
layers""
state: tofu"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTofuSlice"
Sprite
layers""
state: tofu-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatXeno"
Sprite
layers""
state: xenomeat"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatXenoSlice"
Sprite
layers""
state: xenomeat-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguette"
Sprite
state"baguette"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteCotton"
Sprite
state"baguette-cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteSlice"
Sprite
state"crostini"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteCottonSlice"
Sprite
state"crostini-cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadButteredToast"
Sprite
state"buttered-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadFrenchToast"
Sprite
state"french-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadGarlicSlice"
Sprite
layers""
state: garlic-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadJellySlice"
Sprite
layers""
state: jelly-toast"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMoldySlice"
Sprite
layers""
state: moldy-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTwoSlice"
Sprite
layers""
state: two-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"MobBreadDog"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/breaddog.rsi"
layers""
map: ["enum.DamageStateVisualLayers.Base"]
state"base"
state: sausage"null"
id"FoodCakeBlueberry"
Sprite
layers""
state: plain"null"
state: alpha-filling
color"blue"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBlueberrySlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"blue"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePlainSlice"
Sprite
state"plain-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCarrot"
Sprite
state"carrot"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCarrotSlice"
Sprite
state"carrot-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBrain"
Sprite
state"brain"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBrainSlice"
Sprite
state"brain-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCheese"
Sprite
state"cheese"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCheeseSlice"
Sprite
state"cheese-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeOrange"
Sprite
state"orange"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeOrangeSlice"
Sprite
state"orange-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLime"
Sprite
state"lime"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLimeSlice"
Sprite
state"lime-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemon"
Sprite
state"lemon"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemonSlice"
Sprite
state"lemon-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemoon"
Sprite
state"lemoon"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemoonSlice"
Sprite
state"lemoon-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChocolate"
Sprite
state"chocolate"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChocolateSlice"
Sprite
state"chocolate-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeApple"
Sprite
state"apple"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeAppleSlice"
Sprite
state"apple-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSlime"
Sprite
state"slime"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSlimeSlice"
Sprite
state"slime-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePumpkin"
Sprite
state"pumpkinspice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePumpkinSlice"
Sprite
state"pumpkinspice-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChristmas"
Sprite
state"christmas"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChristmasSlice"
Sprite
state"christmas-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBirthday"
Sprite
state"birthday"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBirthdaySlice"
Sprite
state"birthday-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeVanilla"
Sprite
state"vanilla"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeVanillaSlice"
Sprite
state"vanilla-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeClownSlice"
Sprite
state"clown-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSpaceman"
Sprite
state"trumpet"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSpacemanSlice"
Sprite
state"trumpet-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"MobCatCake"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
map: ["enum.DamageStateVisualLayers.Base"]
state"cak"
id"FoodCakeSuppermatter"
Sprite
state"suppermatter"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSuppermatterSlice"
Sprite
state"suppermatter-shard"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocket"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketWarm"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDank"
Sprite
state"dank"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDankWarm"
Sprite
state"dank"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketSpicy"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketSpicyWarm"
Sprite
state"spicy"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketTeriyaki"
Sprite
state"teriyaki"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketTeriyakiWarm"
Sprite
state"teriyaki"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketPizza"
Sprite
state"pizza"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketPizzaWarm"
Sprite
state"pizza"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketHonk"
Sprite
state"banana"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketHonkWarm"
Sprite
state"banana"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketBerry"
Sprite
state"berry"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketBerryWarm"
Sprite
state"berry"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketStonk"
Sprite
state"stonk"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketStonkWarm"
Sprite
state"stonk"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketCarp"
Sprite
state"carp"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketCarpWarm"
Sprite
state"carp"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDink"
Sprite
state"dink"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyPlain"
Sprite
state"jelly-plain"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutHomer"
Sprite
state"homer"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutChaos"
Sprite
state"chaos"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutMeat"
Sprite
state"meat"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPink"
Sprite
state"pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutSpaceman"
Sprite
state"purple"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutApple"
Sprite
state"green"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutCaramel"
Sprite
state"beige"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutChocolate"
Sprite
state"choc"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutBluePumpkin"
Sprite
state"blue"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutBungo"
Sprite
state"yellow"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonut"
Sprite
state"olive"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutSweetpea"
Sprite
state"laugh"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyHomer"
Sprite
state"jelly-homer"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyPink"
Sprite
state"jelly-pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySpaceman"
Sprite
state"jelly-purple"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyApple"
Sprite
state"jelly-green"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyCaramel"
Sprite
state"jelly-beige"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyChocolate"
Sprite
state"jelly-choc"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyBluePumpkin"
Sprite
state"jelly-blue"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyBungo"
Sprite
state"jelly-yellow"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJelly"
Sprite
state"jelly-olive"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySweetpea"
Sprite
state"jelly-laugh"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySlugcat"
Sprite
state"jelly-slug"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPoison"
Sprite
state"pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffin"
Sprite
sprite"Objects/Consumable/Food/Baked/misc.rsi"
state"muffin"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBerry"
Sprite
state"muffin-berry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinCherry"
Sprite
state"muffin-cherry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBluecherry"
Sprite
state"muffin-bluecherry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinChocolate"
Sprite
state"muffin-chocolate"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBanana"
Sprite
state"muffin-banana"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunHoney"
Sprite
state"bun-honey"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunHotX"
Sprite
state"bun-hotcross"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunMeat"
Sprite
state"bun-meat"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookie"
Sprite
state"COOKIE!!!"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieOatmeal"
Sprite
state"cookie-oatmeal"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieRaisin"
Sprite
state"cookie-raisin"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieSugar"
Sprite
state"cookie-sugar"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedNugget"
Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
layers
state: tendie
map
"enum.DamageStateVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"FoodBakedPancake"
Sprite
state"pancakes1"
layers""
state: pancakes1
map
"pancakes1"
visible"false"
state: pancakes2
map
"pancakes2"
visible"false"
state: pancakes3
map
"pancakes3"
visible"false"
state: pancakes4
map
"pancakes4"
visible"false"
state: pancakes5
map
"pancakes5"
visible"false"
state: pancakes6
map
"pancakes6"
visible"false"
state: pancakes7
map
"pancakes7"
visible"false"
state: pancakes8
map
"pancakes8"
visible"false"
state: pancakes9
map
"pancakes9"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPancakeBb"
Sprite
state"pancakesbb1"
layers""
state: pancakesbb1
map
"pancakesbb1"
visible"false"
state: pancakesbb2
map
"pancakesbb2"
visible"false"
state: pancakesbb3
map
"pancakesbb3"
visible"false"
state: pancakesbb4
map
"pancakesbb4"
visible"false"
state: pancakesbb5
map
"pancakesbb5"
visible"false"
state: pancakesbb6
map
"pancakesbb6"
visible"false"
state: pancakesbb7
map
"pancakesbb7"
visible"false"
state: pancakesbb8
map
"pancakesbb8"
visible"false"
state: pancakesbb9
map
"pancakesbb9"
visible"false"
state: pancakes1
map
"pancakes1"
visible"false"
state: pancakes2
map
"pancakes2"
visible"false"
state: pancakes3
map
"pancakes3"
visible"false"
state: pancakes4
map
"pancakes4"
visible"false"
state: pancakes5
map
"pancakes5"
visible"false"
state: pancakes6
map
"pancakes6"
visible"false"
state: pancakes7
map
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state: pancakes8
map
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state: pancakes9
map
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drawdepth"Items"
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id"FoodBakedPancakeCc"
Sprite
state"pancakescc1"
layers""
state: pancakescc1
map
"pancakescc1"
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state: pancakescc2
map
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state: pancakescc3
map
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state: pancakescc4
map
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state: pancakescc5
map
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state: pancakescc6
map
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state: pancakescc7
map
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state: pancakescc8
map
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state: pancakescc9
map
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state: pancakes1
map
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state: pancakes2
map
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state: pancakes3
map
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state: pancakes4
map
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state: pancakes5
map
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state: pancakes6
map
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state: pancakes7
map
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state: pancakes8
map
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state: pancakes9
map
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sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
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id"FoodBakedWaffle"
Sprite
layers
state: tray"null"
state: waffles"null"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
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id"FoodBakedWaffleSoy"
Sprite
layers
state: tray"null"
state: waffles-soy"null"
state: waffles"null"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleSoylent"
Sprite
layers
state: tray"null"
state: waffles-soylent"null"
state: waffles"null"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleRoffle"
Sprite
layers
state: tray"null"
state: waffles-roffle"null"
state: waffles"null"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPretzel"
Sprite
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sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedDumplings"
Sprite
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sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedChevreChaud"
Sprite
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sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedChevreChaudCotton"
Sprite
state"chevrechaud-cotton"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
drawdepth"Items"
noRot"false"
id"FoodBakedBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
drawdepth"Items"
noRot"false"
id"FoodBakedCannabisBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
drawdepth"Items"
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Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
drawdepth"Items"
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id"FoodOnionRings"
Sprite
state"onionrings"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCroissant"
Sprite
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sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCroissantCotton"
Sprite
state"croissant-cotton"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
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id"FoodPieApple"
Sprite
layers""
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state: apple"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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id"FoodPieAppleSlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"orange"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBaklava"
Sprite
layers""
state: tin"null"
state: baklava"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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Sprite
state"baklava-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBananaCream"
Sprite
layers""
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state: plain"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
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Sprite
state"bananapie-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieClafoutis"
Sprite
layers""
state: tin
color"pink"
state: berryclafoutis"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieClafoutisSlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"pink"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieCherry"
Sprite
layers""
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state: cherry"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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id"FoodPieCherrySlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"red"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieMeat"
Sprite
layers""
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state: meat"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieMeatSlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"brown"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPiePumpkin"
Sprite
layers""
state: tin"null"
state: pumpkin"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPiePumpkinSlice"
Sprite
layers""
state: pumpkin-slice"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieXeno"
Sprite
layers""
state: tin"null"
state: xeno"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieXenoSlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"green"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieFrosty"
Sprite
layers""
state: tin"null"
state: frosty"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieFrostySlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"blue"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartMime"
Sprite
state"mime"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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id"FoodTartMimeSlice"
Sprite
layers""
state: mimetart-slice"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieAmanita"
Sprite
state"amanita"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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id"FoodPiePlump"
Sprite
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sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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Sprite
state"gapple"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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id"FoodTartCoco"
Sprite
state"cocolava"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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id"FoodPizzaMargherita"
Sprite
layers""
state: margherita"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
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Sprite
layers""
state: margherita-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodPizzaMeat"
Sprite
layers""
state: meat"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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Sprite
layers""
state: meat-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodPizzaMushroom"
Sprite
layers""
state: mushroom"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
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Sprite
layers""
state: mushroom-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodPizzaVegetable"
Sprite
layers""
state: vegetable"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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Sprite
layers""
state: vegetable-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodPizzaDonkpocket"
Sprite
layers""
state: donkpocket"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodPizzaDonkpocketSlice"
Sprite
layers""
state: donkpocket-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDank"
Sprite
layers""
state: dank"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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Sprite
layers""
state: dank-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaSassysage"
Sprite
layers""
state: sassysage"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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Sprite
layers""
state: sassysage-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodPizzaPineapple"
Sprite
layers""
state: pineapple"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodPizzaPineappleSlice"
Sprite
layers""
state: pineapple-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodPizzaArnold"
Sprite
layers""
state: arnold"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaArnoldSlice"
Sprite
layers""
state: arnold-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodPizzaMoldySlice"
Sprite
layers""
state: moldy-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaUranium"
Sprite
layers""
state: uranium-pizza"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodPizzaUraniumSlice"
Sprite
layers""
state: uranium-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaCotton"
Sprite
layers""
state: cotton-pizza"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaCottonSlice"
Sprite
layers""
state: cotton-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
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id"FoodBowlBig"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
state: bowl"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"fill-1"
visible"false"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
state"bowl-trash"
drawdepth"Items"
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id"FoodBowlFancy"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
state: bowl2"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"fill-1"
visible"false"
state: bowl"null"
drawdepth"Items"
noRot"false"
id"FoodBoxPizza"
Sprite
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
layers""
state: box
map
"enum.StorageVisualLayers.Base"
state: box-open
map
"enum.StorageVisualLayers.Door"
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noRot"false"
EntityStorageVisuals
stateDoorOpen"box-open"
stateDoorClosed"box"
id"FoodBoxPizzaFilled"
Sprite
layers""
state: box"null"
state: box-open
map
"enum.StorageVisualLayers.Door"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
state"box"
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EntityStorageVisuals
stateDoorOpen"box-open"
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Sprite
layers""
state: box"null"
state: box-open
map
"enum.StorageVisualLayers.Door"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
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EntityStorageVisuals
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Sprite
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
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Sprite
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sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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Sprite
state"teriyaki-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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id"FoodBoxDonkpocketCarp"
Sprite
state"carp-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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id"FoodBoxDonkpocketBerry"
Sprite
state"berry-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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id"FoodBoxDonkpocketHonk"
Sprite
state"banana-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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Sprite
state"dink-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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id"HappyHonkNukie"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
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drawdepth"Items"
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id"FoodCondimentPacketAstrotame"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label-a"null"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Icon
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Icon
state"packet-bbq"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Icon
state"packet-cornoil"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
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drawdepth"Items"
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Icon
state"packet-frostoil"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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map
"enum.OpenableVisuals.Layer"
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sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Icon
state"packet-greygoo"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
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sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Icon
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Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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map
"enum.OpenableVisuals.Layer"
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sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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map
"enum.OpenableVisuals.Layer"
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sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Icon
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Icon
state"packet-mustard"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
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sprite"Objects/Consumable/Food/condiments.rsi"
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Icon
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Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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map
"enum.OpenableVisuals.Layer"
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Sprite
layers
state: packet-solid-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
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state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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sprite"Objects/Consumable/Food/condiments.rsi"
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Icon
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Icon
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Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Icon
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Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
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sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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id"FoodCondimentBottleColdsauce"
Sprite
layers""
state: bottle-empty
map
"enum.OpenableVisuals.Layer"
state: label-c"null"
state: bottle-alpha-6
map
"enum.SolutionContainerLayers.Fill"
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state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Sprite
layers""
state: bottle-empty
map
"enum.OpenableVisuals.Layer"
state: label-e"null"
state: bottle-alpha-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Sprite
layers""
state: bottle-empty
map
"enum.OpenableVisuals.Layer"
state: label-v"null"
state: bottle-alpha-6
map
"enum.SolutionContainerLayers.Fill"
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state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Sprite
layers""
state: bottle-empty
map
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state: label-h"null"
state: bottle-alpha-6
map
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layers""
state: containment-field-generator"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"EmitterFlatpack"
Sprite
layers""
state: emitter"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"TeslaGeneratorFlatpack"
Sprite
layers""
state: tesla-generator"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"TeslaCoilFlatpack"
Sprite
layers""
state: tesla-coil"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"TeslaGroundingRodFlatpack"
Sprite
layers""
state: grounding-rod"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"GyroscopeFlatpack"
Sprite
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
sprite"Objects/Devices/flatpack.rsi"
drawdepth"Items"
noRot"false"
id"ThrusterFlatpack"
Sprite
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
sprite"Objects/Devices/flatpack.rsi"
drawdepth"Items"
noRot"false"
id"SpaceHeaterFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"FaxMachineFlatpack"
Sprite
layers""
state: fax-machine"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"CrewMonitoringServerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"CrewMonitoringComputerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"ForensicScanner"
Sprite
sprite"Objects/Devices/forensic_scanner.rsi"
state"forensicnew"
drawdepth"Items"
noRot"false"
id"ForensicReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper_receipt_horizontal"null"
state: paper_receipt_horizontal_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
drawdepth"Items"
noRot"false"
id"GeigerCounter"
Sprite
sprite"Objects/Tools/geiger.rsi"
layers
state: geiger_base"null"
state: geiger_on_idle
map
"enum.GeigerLayers.Screen"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"HandTeleporterAdmeme"
Sprite
sprite"/Textures/Objects/Devices/hand_teleporter.rsi"
layers""
state: icon
color"green"
drawdepth"Items"
noRot"false"
id"Holoprojector"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorBorg"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HolofanProjector"
Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HolofanProjectorEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorField"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorFieldEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorSecurity"
Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorSecurityEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Mousetrap"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs # if mice can hide under tables, so can mousetraps"
layers
state: mousetrap
map
"base"
noRot"false"
id"MousetrapArmed"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs # if mice can hide under tables, so can mousetraps"
layers
state: mousetrap
map
"base"
noRot"false"
id"ExplosivePayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-explosive-armed"
drawdepth"Items"
noRot"false"
id"ChemicalPayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-empty"
layers""
state: payload-empty
map
"base"
drawdepth"Items"
noRot"false"
id"FlashPayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-flash-armed"
drawdepth"Items"
noRot"false"
id"PinpointerNuclear"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"PinpointerSyndicateNuclear"
Sprite
layers""
state: pinpointer-syndicate
map
"enum.PinpointerLayers.Base"
state: pinonnull
map
"enum.PinpointerLayers.Screen"
shader"unshaded"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"PinpointerUniversal"
Sprite
layers""
state: pinpointer-way
map
"enum.PinpointerLayers.Base"
state: pinonnull
map
"enum.PinpointerLayers.Screen"
shader"unshaded"
visible"false"
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
state: pinpointer
map
"enum.PinpointerLayers.Base"
drawdepth"Items"
id"PinpointerStation"
Sprite
layers""
state: pinpointer-station
map
"enum.PinpointerLayers.Base"
state: pinonnull
map
"enum.PinpointerLayers.Screen"
shader"unshaded"
visible"false"
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
state: pinpointer
map
"enum.PinpointerLayers.Base"
drawdepth"Items"
id"RadioHandheld"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: walkietalkie"null"
state: walkietalkie-on"null"
state"walkietalkie"
drawdepth"Items"
noRot"false"
id"RadioHandheldSecurity"
Sprite
sprite"Objects/Devices/securityhandy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DefaultStationBeacon"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconUnanchored"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
layers""
state: icon
map
"base"
drawdepth"BelowFloor"
state: blink
map
"base"
noRot"false"
id"StationBeaconPart"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
state"assembly"
drawdepth"Items"
noRot"false"
id"DefaultStationBeaconCommand"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconBridge"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconVault"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconGateway"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconCaptainsQuarters"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconHOPOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconSecurity"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconBrig"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconBrigMed"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconWardensOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconHOSRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconArmory"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconPermaBrig"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconDetectiveRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconCourtroom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconLawOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconSecurityCheckpoint"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconMedical"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconMedbay"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconChemistry"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconCryonics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconCMORoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconMorgue"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconSurgery"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconPsychology"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconClinic"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconScience"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconRND"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconServerRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconRDRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconRobotics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconArtifactLab"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconAnomalyGenerator"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconSupply"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconCargoReception"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconCargoBay"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconQMRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconSalvage"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconEngineering"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconCERoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconAME"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconSolars"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconGravGen"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconAnchor"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconSingularity"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconPowerBank"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconTelecoms"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconAtmospherics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconTEG"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconTechVault"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconService"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconKitchen"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconBar"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconBotany"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconJanitorsCloset"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconAI"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconAISatellite"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconAICore"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconAIUpload"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconAIPower"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconArrivals"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconEvac"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconDockingArm"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconEVAStorage"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconChapel"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconLibrary"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconReporter"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconTheater"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconDorms"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconToolRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconDisposals"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconCryosleep"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconEscapePod"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"DefaultStationBeaconVox"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
state: blink
map
"base"
noRot"false"
id"HandheldStationMapUnpowered"
Sprite
sprite"Objects/Devices/tablets.rsi"
layers
state: tablet"null"
state: generic
shader"unshaded"
drawdepth"Items"
noRot"false"
id"DeviceQuantumSpinInverter"
Sprite
sprite"Objects/Devices/swapper.rsi"
layers""
state: icon
map
"base"
drawdepth"Items"
noRot"false"
id"Wristwatch"
Sprite
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sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsEngineering"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsMorgue"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsResearchDirector"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsMedicalResearch"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsResearch"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsHeadOfSecurity"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsArmory"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsDetective"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsSecurity"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsSecurityLawyer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsBrig"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsChiefMedicalOfficer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsChemistry"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsMedical"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsNukeop"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsSyndicateAgent"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsCentralCommand"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsExternal"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsMaintenance"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsVault"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"FirelockElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
drawdepth"Items"
noRot"false"
id"Igniter"
Sprite
sprite"Objects/Devices/igniter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"IntercomElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
drawdepth"Items"
noRot"false"
id"RipleyCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
drawdepth"Items"
noRot"false"
id"RipleyPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
drawdepth"Items"
noRot"false"
id"HonkerCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
drawdepth"Items"
noRot"false"
id"HonkerPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
drawdepth"Items"
noRot"false"
id"HonkerTargetingElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
drawdepth"Items"
noRot"false"
id"HamtrCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
drawdepth"Items"
noRot"false"
id"HamtrPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
drawdepth"Items"
noRot"false"
id"FreezerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"APCElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"WallmountSubstationElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"WallmountGeneratorElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"WallmountGeneratorAPUElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"SolarTrackerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
drawdepth"Items"
noRot"false"
id"RemoteSignaller"
Sprite
sprite"Objects/Devices/signaller.rsi"
state"signaller"
drawdepth"Items"
noRot"false"
id"RemoteSignallerAdvanced"
Sprite
state"advanced"
sprite"Objects/Devices/signaller.rsi"
drawdepth"Items"
noRot"false"
id"SignalTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"ScreenTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"BrigTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"TimerTrigger"
Sprite
sprite"Objects/Devices/timer.rsi"
state"timer"
drawdepth"Items"
noRot"false"
id"SignalTrigger"
Sprite
sprite"Objects/Devices/signaltrigger.rsi"
state"signaltrigger"
drawdepth"Items"
noRot"false"
id"VoiceTrigger"
Sprite
sprite"Objects/Devices/voice.rsi"
state"voice"
drawdepth"Items"
noRot"false"
id"CameraBug"
Sprite
sprite"Objects/Devices/camera_bug.rsi"
layers""
state: camera_bug"null"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponPistolCHIMPUpgradeKit"
Sprite
sprite"Objects/Misc/module.rsi"
state"abductor_mod"
drawdepth"Items"
noRot"false"
id"HoloparasiteInjector"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"combat_hypo"
drawdepth"Items"
noRot"false"
id"HoloClownInjector"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"combat_hypo"
drawdepth"Items"
noRot"false"
id"MagicalLamp"
Sprite
sprite"Objects/Misc/Lights/lamp.rsi"
layers
state: lamp"null"
drawdepth"Items"
noRot"false"
id"BoxHoloparasite"
Sprite
layers
state: box"null"
state: holo"null"
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"BoxHoloclown"
Sprite
layers
state: box_hug"null"
state: holo"null"
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"ReinforcementRadioSyndicate"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicateNukeops"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicateAncestor"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicateAncestorNukeops"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicateSyndiCat"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicateCyborgAssault"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
state"icon"
drawdepth"Items"
noRot"false"
id"SingularityBeacon"
Sprite
sprite"Objects/Devices/singularity_beacon.rsi"
layers""
state: icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"NukeOpsDeclarationOfWar"
Sprite
sprite"Objects/Devices/declaration_of_war.rsi"
layers
state: declarator"null"
drawdepth"Items"
noRot"false"
id"BikeHorn"
Sprite
sprite"Objects/Fun/bikehorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CluwneHorn"
Sprite
sprite"Objects/Fun/cluwnehorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GoldenBikeHorn"
Sprite
sprite"Objects/Fun/goldbikehorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BananiumHorn"
Sprite
sprite"Objects/Fun/bananiumhorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CandyBucket"
Sprite
sprite"Objects/Fun/candy_bucket.rsi"
layers""
state: empty_icon
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"CrayonWhite"
Sprite
state"white"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonMime"
Sprite
state"mime"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonRainbow"
Sprite
state"rainbow"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonBlack"
Sprite
state"black"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonRed"
Sprite
state"red"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonOrange"
Sprite
state"orange"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonYellow"
Sprite
state"yellow"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonGreen"
Sprite
state"green"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonBlue"
Sprite
state"blue"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonPurple"
Sprite
state"purple"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonBox"
Sprite
sprite"Objects/Fun/crayons.rsi"
state"box"
drawdepth"Items"
noRot"false"
id"Dart"
Sprite
sprite"Objects/Fun/Darts/dart_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DartBlue"
Sprite
sprite"Objects/Fun/Darts/dart_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DartPurple"
Sprite
sprite"Objects/Fun/Darts/dart_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DartYellow"
Sprite
sprite"Objects/Fun/Darts/dart_yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HypoDart"
Sprite
sprite"Objects/Fun/Darts/dart_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TargetDarts"
Sprite
sprite"Objects/Fun/Darts/target.rsi"
state"target_dart"
noRot"true"
id"HypoDartBox"
Sprite
sprite"Objects/Fun/Darts/dartbox.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PercentileDie"
Sprite
state"percentile_0"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d20Dice"
Sprite
state"d20_20"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d12Dice"
Sprite
state"d12_12"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d10Dice"
Sprite
state"d10_0"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d8Dice"
Sprite
state"d8_8"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d6Dice"
Sprite
state"d6_6"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d4Dice"
Sprite
state"d4_4"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"DiceBag"
Sprite
sprite"Objects/Fun/dice.rsi"
state"dicebag"
drawdepth"Items"
noRot"false"
id"MagicDiceBag"
Sprite
sprite"Objects/Fun/dice.rsi"
state"magicdicebag"
drawdepth"Items"
noRot"false"
id"Error"
Sprite
sprite"error.rsi"
state"error"
drawdepth"Items"
noRot"false"
id"ToyFigurineHeadOfPersonnel"
Sprite
state"hop"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurinePassenger"
Sprite
state"passenger"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineGreytider"
Sprite
state"passenger_greytide"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineClown"
Sprite
state"clown"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineHoloClown"
Sprite
state"holoclown"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineMime"
Sprite
state"mime"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineMusician"
Sprite
state"musician"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineBoxer"
Sprite
state"boxer"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineCaptain"
Sprite
state"captain"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineHeadOfSecurity"
Sprite
state"hos"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineWarden"
Sprite
state"warden"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineDetective"
Sprite
state"detective"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineSecurity"
Sprite
state"security"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineLawyer"
Sprite
state"lawyer"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineCargoTech"
Sprite
state"cargotech"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineSalvage"
Sprite
state"salvage"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineQuartermaster"
Sprite
state"qm"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineChiefEngineer"
Sprite
state"ce"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineEngineer"
Sprite
state"engineer"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineAtmosTech"
Sprite
state"atmos"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineResearchDirector"
Sprite
state"rd"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineScientist"
Sprite
state"scientist"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineChiefMedicalOfficer"
Sprite
state"cmo"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineChemist"
Sprite
state"chemist"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineParamedic"
Sprite
state"paramedic"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineMedicalDoctor"
Sprite
state"medical"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineLibrarian"
Sprite
state"librarian"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineChaplain"
Sprite
state"chaplain"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineChef"
Sprite
state"chef"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineBartender"
Sprite
state"bartender"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineBotanist"
Sprite
state"botanist"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineJanitor"
Sprite
state"janitor"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineNukie"
Sprite
state"nukie"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineNukieElite"
Sprite
state"nukie_elite"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineNukieCommander"
Sprite
state"nukie_commander"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineFootsoldier"
Sprite
state"footsoldier"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineWizard"
Sprite
state"wizard"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineWizardFake"
Sprite
state"wizard_fake"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineSpaceDragon"
Sprite
state"spacedragon"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineQueen"
Sprite
state"queen"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineRatKing"
Sprite
state"ratking"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineRatServant"
Sprite
state"ratservant"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineMouse"
Sprite
state"mouse"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineSlime"
Sprite
state"slime"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineHamlet"
Sprite
state"hamlet"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyGriffin"
Sprite
state"griffinprize"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyOwlman"
Sprite
state"owlprize"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToySkeleton"
Sprite
state"skeletonprize"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFigurineThief"
Sprite
state"thiefcharacter"
sprite"Objects/Fun/figurines.rsi"
drawdepth"Items"
noRot"false"
id"MysteryFigureBoxTrash"
Sprite
sprite"Objects/Fun/figurines.rsi"
state"fig_box_unfolded"
drawdepth"Items"
noRot"false"
id"MysteryFigureBox"
Sprite
sprite"Objects/Fun/figurines.rsi"
layers
state: fig_box"null"
drawdepth"Items"
noRot"false"
id"ToyRipley"
Sprite
state"ripley"
sprite"Objects/Fun/mech_figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyFireRipley"
Sprite
state"fireripley"
sprite"Objects/Fun/mech_figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyDeathRipley"
Sprite
state"deathripley"
sprite"Objects/Fun/mech_figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyGygax"
Sprite
state"gygax"
sprite"Objects/Fun/mech_figurines.rsi"
drawdepth"Items"
noRot"false"
id"ToyDurand"
Sprite
state"durand"
sprite"Objects/Fun/mech_figurines.rsi"
drawdepth"Items"
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id"ChopSticks"
Sprite
sprite"Objects/Misc/chopstick.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PairedChopsticks"
Sprite
sprite"Objects/Misc/chopstick.rsi"
state"paired"
drawdepth"Items"
noRot"false"
id"DeskBell"
Sprite
sprite"Objects/Misc/desk_bell.rsi"
state""normal""
drawdepth"Items"
noRot"false"
id"DiskCase"
Sprite
sprite"Objects/Misc/diskcases.rsi"
state"icon_base"
drawdepth"Items"
noRot"false"
id"EggSpider"
Sprite
sprite"Objects/Misc/eggspider.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FireExtinguisher"
Sprite
sprite"Objects/Misc/fire_extinguisher.rsi"
layers""
state: fire_extinguisher_closed
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"FireExtinguisherMini"
Sprite
sprite"Objects/Misc/fire_extinguisher_mini.rsi"
layers
state: fire_extinguisher_closed
map
"enabled"
state: fire_extinguisher_closed
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"FloodlightBroken"
Sprite
sprite"Objects/Misc/Lights/lights.rsi"
state"floodlight_broken"
drawdepth"Items"
noRot"false"
id"Handcuffs"
Sprite
sprite"Objects/Misc/handcuffs.rsi"
state"handcuff"
drawdepth"Items"
noRot"false"
id"Cablecuffs"
Sprite
sprite"Objects/Misc/cablecuffs.rsi"
state"cuff"
color"forestgreen"
drawdepth"Items"
noRot"false"
id"Zipties"
Sprite
sprite"Objects/Misc/zipties.rsi"
state"cuff"
drawdepth"Items"
noRot"false"
id"ZiptiesBroken"
Sprite
sprite"Objects/Misc/zipties.rsi"
state"cuff-broken"
drawdepth"Items"
noRot"false"
id"CablecuffsBroken"
Sprite
sprite"Objects/Misc/cablecuffs.rsi"
state"cuff-broken"
color"forestgreen"
drawdepth"Items"
noRot"false"
id"ClothingOuterStraightjacket"
Sprite
sprite"Clothing/OuterClothing/Misc/straight_jacket.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BlankHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/blank_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NTHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/NT_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SyndieHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/syndie_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"LGBTQHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/lgbtq_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PirateHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/pirate_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PassengerIDCard"
Sprite
layers""
state: default"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"TechnicalAssistantIDCard"
Sprite
layers""
state: default"null"
state: idintern-tech"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"MedicalInternIDCard"
Sprite
layers""
state: default"null"
state: idintern-med"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ResearchAssistantIDCard"
Sprite
layers""
state: default"null"
state: idintern-sci"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"SecurityCadetIDCard"
Sprite
layers""
state: default"null"
state: idintern-cadet"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ServiceWorkerIDCard"
Sprite
layers""
state: default"null"
state: idintern-service"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"SecurityIDCard"
Sprite
layers""
state: default"null"
state: idsecurityofficer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"WardenIDCard"
Sprite
layers
state: default"null"
state: idwarden"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"EngineeringIDCard"
Sprite
layers""
state: default"null"
state: idstationengineer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"MedicalIDCard"
Sprite
layers""
state: default"null"
state: idmedicaldoctor"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ParamedicIDCard"
Sprite
layers""
state: default"null"
state: idparamedic"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ChemistIDCard"
Sprite
layers""
state: default"null"
state: idchemist"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"CargoIDCard"
Sprite
layers""
state: default"null"
state: idcargotechnician"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"SalvageIDCard"
Sprite
layers""
state: default"null"
state: idshaftminer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"QuartermasterIDCard"
Sprite
layers
state: silver"null"
state: idquartermaster"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ResearchIDCard"
Sprite
layers""
state: default"null"
state: idscientist"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ClownIDCard"
Sprite
layers""
state: default"null"
state: idclown"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"MimeIDCard"
Sprite
layers""
state: default"null"
state: idmime"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ChaplainIDCard"
Sprite
layers
state: default"null"
state: idchaplain"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"JanitorIDCard"
Sprite
layers""
state: default"null"
state: idjanitor"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"BartenderIDCard"
Sprite
layers""
state: default"null"
state: idbartender"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"PunPunIDCard"
Sprite
layers
state: default"null"
state: idbartender"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ChefIDCard"
Sprite
layers""
state: default"null"
state: idcook"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"BotanistIDCard"
Sprite
layers
state: default"null"
state: idbotanist"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"LibrarianIDCard"
Sprite
layers
state: default"null"
state: idcurator"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"LawyerIDCard"
Sprite
layers
state: default"null"
state: idlawyer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"HoPIDCard"
Sprite
layers""
state: silver"null"
state: idheadofpersonnel"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"CEIDCard"
Sprite
layers""
state: silver"null"
state: idchiefengineer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"CMOIDCard"
Sprite
layers""
state: silver"null"
state: idchiefmedicalofficer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"RDIDCard"
Sprite
layers""
state: silver"null"
state: idresearchdirector"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"HoSIDCard"
Sprite
layers""
state: silver"null"
state: idheadofsecurity"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"VisitorIDCard"
Sprite
layers""
state: default"null"
state: idvisitor"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"BrigmedicIDCard"
Sprite
layers""
state: default"null"
state: idbrigmedic"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"CentcomIDCard"
Sprite
layers""
state: centcom"null"
state: idcentcom"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ERTLeaderIDCard"
Sprite
layers""
state: gold"null"
state: ert_commander"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ERTChaplainIDCard"
Sprite
layers""
state: gold"null"
state: ert_chaplain # we have the sprite for the id but dont have chaplain ERT equipment for now."null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ERTEngineerIDCard"
Sprite
layers""
state: gold"null"
state: ert_engineer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ERTJanitorIDCard"
Sprite
layers""
state: gold"null"
state: ert_janitor"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ERTMedicIDCard"
Sprite
layers""
state: gold"null"
state: ert_medic"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ERTSecurityIDCard"
Sprite
layers""
state: gold"null"
state: ert_security"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"MusicianIDCard"
Sprite
layers
state: default"null"
state: idmusician"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"CentcomIDCardDeathsquad"
Sprite
layers""
state: centcom"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"AgentIDCard"
Sprite
layers""
state: default"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"NukieAgentIDCard"
Sprite
layers""
state: default"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"AtmosIDCard"
Sprite
layers""
state: orange"null"
state: idatmospherictechnician"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"SyndicateIDCard"
Sprite
layers""
state: syndie"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"PirateIDCard"
Sprite
layers""
state: pirate"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"PsychologistIDCard"
Sprite
layers""
state: default"null"
state: idpsychologist"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ReporterIDCard"
Sprite
layers""
state: default"null"
state: idreporter"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"BoxerIDCard"
Sprite
layers""
state: default"null"
state: idboxer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"ZookeeperIDCard"
Sprite
layers""
state: default"null"
state: idzookeeper"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"DetectiveIDCard"
Sprite
layers""
state: default"null"
state: iddetective"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"CBURNIDcard"
Sprite
layers""
state: centcom"null"
state: idcentcom"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"CluwneIDCard"
Sprite
layers""
state: default"null"
state: idcluwne"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"SeniorEngineerIDCard"
Sprite
layers""
state: default"null"
state: idseniorengineer"null"
state: idstationengineer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"SeniorResearcherIDCard"
Sprite
layers""
state: default"null"
state: idseniorresearcher"null"
state: idscientist"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"SeniorPhysicianIDCard"
Sprite
layers""
state: default"null"
state: idseniorphysician"null"
state: idmedicaldoctor"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"SeniorOfficerIDCard"
Sprite
layers""
state: default"null"
state: idseniorofficer"null"
state: idsecurityofficer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
state"icon"
id"UniversalIDCard"
Sprite
sprite"Objects/Misc/id_cards.rsi"
layers""
state: admin"null"
state: idadmin"null"
drawdepth"Items"
noRot"false"
state"icon"
id"Implanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter0
map
"implantOnly"
visible"true"
state: implanter1
map
"implantFull"
visible"false"
drawdepth"Items"
noRot"false"
id"ImplanterAdmeme"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter0
map
"implantOnly"
visible"true"
state: implanter1
map
"implantFull"
visible"false"
drawdepth"Items"
noRot"false"
id"SadTromboneImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter1
map
"implantFull"
visible"true"
state: implanter0
map
"implantOnly"
visible"true"
drawdepth"Items"
noRot"false"
id"LightImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter1
map
"implantFull"
visible"true"
state: implanter0
map
"implantOnly"
visible"true"
drawdepth"Items"
noRot"false"
id"BikeHornImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter1
map
"implantFull"
visible"true"
state: implanter0
map
"implantOnly"
visible"true"
drawdepth"Items"
noRot"false"
id"TrackingImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter1
map
"implantFull"
visible"true"
state: implanter0
map
"implantOnly"
visible"true"
drawdepth"Items"
noRot"false"
id"StorageImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
drawdepth"Items"
noRot"false"
id"FreedomImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
drawdepth"Items"
noRot"false"
id"UplinkImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
drawdepth"Items"
noRot"false"
id"EmpImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
drawdepth"Items"
noRot"false"
id"ScramImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
drawdepth"Items"
noRot"false"
id"DnaScramblerImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
drawdepth"Items"
noRot"false"
id"MicroBombImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
drawdepth"Items"
noRot"false"
id"MacroBombImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
drawdepth"Items"
noRot"false"
id"DeathRattleImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
drawdepth"Items"
noRot"false"
id"DeathAcidifierImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
drawdepth"Items"
noRot"false"
id"MindShieldImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter1
map
"implantFull"
visible"true"
state: implanter0
map
"implantOnly"
visible"true"
drawdepth"Items"
noRot"false"
id"ModularReceiver"
Sprite
sprite"Objects/Misc/modular_receiver.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RifleStock"
Sprite
sprite"Objects/Misc/rifle_stock.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"InflatableDoor"
Sprite
sprite"Objects/Misc/inflatable_door.rsi"
state"closed"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CapacitorStockPart"
Sprite
state"capacitor"
sprite"Objects/Misc/stock_parts.rsi"
drawdepth"Items"
noRot"false"
id"MicroManipulatorStockPart"
Sprite
state"micro_mani"
sprite"Objects/Misc/stock_parts.rsi"
drawdepth"Items"
noRot"false"
id"MatterBinStockPart"
Sprite
state"matter_bin"
sprite"Objects/Misc/stock_parts.rsi"
drawdepth"Items"
noRot"false"
id"MedalCase"
Sprite
sprite"Objects/Storage/medalcase.rsi"
layers""
state: closed
map
"closeLayer"
state: open
map
"openLayer"
state"icon"
drawdepth"Items"
noRot"false"
id"MonkeyCubeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box"
drawdepth"Items"
noRot"false"
id"MonkeyCubeWrapped"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"wrapper"
drawdepth"Items"
noRot"false"
id"KoboldCubeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box_kobold"
drawdepth"Items"
noRot"false"
id"VariantCubeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box_variant"
drawdepth"Items"
noRot"false"
id"KoboldCubeWrapped"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"wrapper_kobold"
drawdepth"Items"
noRot"false"
id"SyndicateSpongeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box"
drawdepth"Items"
noRot"false"
id"SyndicateSpongeWrapped"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"wrapper"
drawdepth"Items"
noRot"false"
id"Paper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
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Sprite
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Sprite
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Sprite
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map
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map
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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map
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map
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EntityStorageVisuals
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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id"FloorTileItemSilver"
Sprite
state"silver"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
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Sprite
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sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Misc/torch.rsi"
layers
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shader"unshaded"
map: [ enum.ExpendableLightVisualLayers.Overlay ]
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Sprite
sprite"Objects/Misc/module.rsi"
layers""
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Sprite
sprite"Objects/Misc/module.rsi"
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map
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Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"TreasureCDDrive"
Sprite
sprite"Objects/Misc/module.rsi"
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Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/sample_tubes.rsi"
layers""
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map
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id"TreasureCoinIron"
Sprite
sprite"Objects/Misc/coins.rsi"
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drawdepth"Items"
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Sprite
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sprite"Objects/Misc/coins.rsi"
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Sprite
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sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/utensils.rsi"
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Sprite
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sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/utensils.rsi"
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Sprite
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sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
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Sprite
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drawdepth"Items"
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id"LightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
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drawdepth"Items"
noRot"false"
id"LedLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
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drawdepth"Items"
noRot"false"
id"DimLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
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drawdepth"Items"
noRot"false"
id"WarmLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
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drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
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drawdepth"Items"
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Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
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drawdepth"Items"
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Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
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drawdepth"Items"
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Sprite
sprite"Objects/Power/light_tube.rsi"
layers
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Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
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Sprite
sprite"Objects/Power/light_tube.rsi"
layers
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drawdepth"Items"
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Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
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drawdepth"Items"
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Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
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drawdepth"Items"
noRot"false"
id"SodiumLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
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drawdepth"Items"
noRot"false"
id"LightTubeCrystalCyan"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
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drawdepth"Items"
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Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
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drawdepth"Items"
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Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
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drawdepth"Items"
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Sprite
sprite"Objects/Power/light_tube.rsi"
layers
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drawdepth"Items"
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Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
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Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
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id"PortableRecharger"
Sprite
sprite"Objects/Power/portable_recharger.rsi"
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drawdepth"Items"
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Sprite
layers""
state: potato"null"
sprite"Objects/Power/power_cells.rsi"
drawdepth"Items"
noRot"false"
id"PowerCellSmall"
Sprite
layers""
map: [ "enum.PowerCellVisualLayers.Base" ]
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map: [ "enum.PowerCellVisualLayers.Unshaded" ]
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drawdepth"Items"
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Sprite
layers
map: [ "enum.PowerCellVisualLayers.Base" ]
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Sprite
layers""
map: [ "enum.PowerCellVisualLayers.Base" ]
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Sprite
layers
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Sprite
layers""
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Sprite
layers
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id"PowerCellHyper"
Sprite
layers""
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Sprite
layers
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Sprite
layers""
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Sprite
layers""
map: [ "enum.PowerCellVisualLayers.Base" ]
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Sprite
layers""
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Sprite
sprite"Objects/Power/power_cages.rsi"
layers""
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Sprite
sprite"Objects/Power/power_cages.rsi"
layers""
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Sprite
sprite"Objects/Power/power_cages.rsi"
layers""
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Sprite
sprite"Objects/Power/power_cages.rsi"
layers""
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Sprite
sprite"Objects/Power/power_cages.rsi"
layers""
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Sprite
sprite"Objects/Power/power_cages.rsi"
layers""
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Sprite
sprite"Objects/Power/powersink.rsi"
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drawdepth"Items"
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id"RiotShield"
Sprite
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drawdepth"Items"
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sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
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Sprite
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drawdepth"Items"
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sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
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Sprite
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drawdepth"Items"
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sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"WoodenBuckler"
Sprite
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sprite"Objects/Weapons/Melee/shields.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Weapons/Melee/shields.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Melee/web-shield.rsi"
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drawdepth"Items"
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Sprite
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sprite"Objects/Weapons/Melee/shields.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Weapons/Melee/shields.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Melee/e_shield.rsi"
layers
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shader"unshaded"
map
"shield"
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Sprite
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drawdepth"Items"
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Sprite
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layers
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map
"shield"
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Sprite
sprite"Objects/Specific/Atmos/gasanalyzer.rsi"
layers
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map
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id"Jug"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
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map
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Sprite
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layers
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map
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Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
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map
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Sprite
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layers
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map
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Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
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map
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Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
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map
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Sprite
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layers
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map
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Sprite
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layers
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map
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sprite"Objects/Specific/Chemistry/jug.rsi"
layers
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map
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sprite"Objects/Specific/Chemistry/jug.rsi"
layers
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map
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layers
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map
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layers
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map
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drawdepth"Items"
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layers""
state: red
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
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map
"enum.GunVisualLayers.Base"
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drawdepth"Items"
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id"MagazinePistolSubMachineGunEmpty"
Sprite
layers""
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map
"enum.GunVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
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map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunPractice"
Sprite
layers""
state: practice
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
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map
"enum.GunVisualLayers.Base"
state"icon"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunUranium"
Sprite
layers""
state: uranium
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
state: base
map
"enum.GunVisualLayers.Base"
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drawdepth"Items"
noRot"false"
id"MagazineRifle"
Sprite
layers""
state: red
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
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map
"enum.GunVisualLayers.Base"
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drawdepth"Items"
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id"MagazineRifleEmpty"
Sprite
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map
"enum.GunVisualLayers.Base"
state: red
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
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drawdepth"Items"
noRot"false"
id"MagazineRifleIncendiary"
Sprite
layers""
state: red
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
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map
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drawdepth"Items"
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layers""
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map
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state: mag-1
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
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map
"enum.GunVisualLayers.Base"
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drawdepth"Items"
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id"MagazineRifleUranium"
Sprite
layers""
state: uranium
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
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state: base
map
"enum.GunVisualLayers.Base"
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drawdepth"Items"
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id"MagazineShotgunEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
layers""
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map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
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drawdepth"Items"
noRot"false"
id"MagazineShotgun"
Sprite
layers""
state: pellets
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
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map
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Sprite
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map
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state: mag-1
map
"enum.GunVisualLayers.Mag"
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map
"enum.GunVisualLayers.Base"
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drawdepth"Items"
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Sprite
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state: slug
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
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map
"enum.GunVisualLayers.Base"
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drawdepth"Items"
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Sprite
layers""
state: slug
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
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map
"enum.GunVisualLayers.Base"
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drawdepth"Items"
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id"MagazineFoamBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"BulletFoam"
Sprite
sprite"Objects/Fun/toys.rsi"
layers
state: foamdart"null"
drawdepth"Items"
noRot"false"
id"SpeedLoaderMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: base-6
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"SpeedLoaderMagnumEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: base-6
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"SpeedLoaderMagnumIncendiary"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: base-6
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"SpeedLoaderMagnumPractice"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: practice-6
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"SpeedLoaderMagnumAP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: piercing-6
map
"enum.GunVisualLayers.Mag"
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drawdepth"Items"
noRot"false"
id"SpeedLoaderMagnumUranium"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: uranium-6
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"SpeedLoaderPistol"
Sprite
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: base-6
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Pistol/pistol_speed_loader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SpeedLoaderPistolPractice"
Sprite
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: practice-6
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Pistol/pistol_speed_loader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SpeedLoaderLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/LightRifle/light_rifle_speed_loader.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-5
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"SpeedLoaderCap"
Sprite
sprite"Objects/Fun/caps.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-6
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponProtoKineticAccelerator"
Sprite
sprite"Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi"
layers""
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state: animation-icon
visible"false"
map
"empty-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponSprayNozzle"
Sprite
sprite"Objects/Weapons/Guns/Basic/spraynozzle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponStaffHealing"
Sprite
layers""
state: healing"null"
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
drawdepth"Items"
noRot"false"
id"WeaponStaffPolymorphDoor"
Sprite
layers""
state: door"null"
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphCarp"
Sprite
layers""
state: poly"null"
state: poly-effect
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphMonkey"
Sprite
layers""
state: poly"null"
state: poly-effect
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandFireball"
Sprite
layers""
state: fire"null"
state: fire-effect
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandLocker"
Sprite
layers""
state: locker
map
"base"
state: locker-effect
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandDeath"
Sprite
layers""
state: death"null"
state: death-effect
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphDoor"
Sprite
layers""
state: door"null"
state: door-effect
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandCluwne"
Sprite
layers""
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state: poly-effect
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphBread"
Sprite
layers""
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state: poly-effect
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWaterPistol"
Sprite
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layers""
state: detail"null"
state: icon
map
"enum.DamageStateVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponWaterBlaster"
Sprite
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layers""
state: detail1"null"
state: detail2
map
"enum.PowerDeviceVisualLayers.Powered"
state: icon
map
"enum.DamageStateVisualLayers.Base"
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Sprite
sprite"Objects/Weapons/Guns/Pistols/soaker.rsi"
layers""
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state: detail2
map
"enum.PowerDeviceVisualLayers.Powered"
state: icon
map
"enum.DamageStateVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponLaserSvalinn"
Sprite
sprite"Objects/Weapons/Guns/Battery/svalinn.rsi"
layers""
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map
"enum.GunVisualLayers.Base"
state: mag-unshaded-4
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
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drawdepth"Items"
noRot"false"
id"WeaponMakeshiftLaser"
Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
state: mag-unshaded-4
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponTeslaGun"
Sprite
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layers
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map
"enum.GunVisualLayers.Base"
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map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
drawdepth"Items"
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id"WeaponLaserCarbine"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
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Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_pistol.rsi"
layers""
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map
"enum.GunVisualLayers.Base"
state: mag-unshaded-4
map
"enum.GunVisualLayers.MagUnshaded"
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drawdepth"Items"
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Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
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map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
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drawdepth"Items"
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id"WeaponLaserCannon"
Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
state: mag-unshaded-4
map
"enum.GunVisualLayers.MagUnshaded"
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Sprite
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layers
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map
"enum.GunVisualLayers.Base"
drawdepth"Items"
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Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
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map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
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Sprite
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map
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map
"enum.GunVisualLayers.MagUnshaded"
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Sprite
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Sprite
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layers
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map
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map
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shader"unshaded"
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Sprite
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map
"enum.GunVisualLayers.Base"
state: mag-unshaded-0
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
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drawdepth"Items"
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Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
state: mag-unshaded-4
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
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drawdepth"Items"
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Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
state: mag-unshaded-1
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map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
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Sprite
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drawdepth"Items"
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sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"WeaponBehonkerLaser"
Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
drawdepth"Items"
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Sprite
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layers
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map
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Sprite
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layers
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map
"enum.GunVisualLayers.Base"
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"enum.GunVisualLayers.Mag"
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Sprite
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layers
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map
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containers:
balistic-ammo
ents
Пустой массив
ballistic-ammo
ents
Пустой массив
type"ContainerContainer"
drawdepth"Items"
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id"WeaponGrapplingGun"
Sprite
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layers
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map
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Sprite
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layers
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map
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shader"unshaded"
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Sprite
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layers
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map
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shader"unshaded"
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drawdepth"Items"
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Sprite
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layers
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map
"enum.GunVisualLayers.Base"
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map
"enum.GunVisualLayers.Mag"
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Sprite
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layers
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map
"enum.GunVisualLayers.Base"
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map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
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Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
state: mag-3
map
"enum.GunVisualLayers.Mag"
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drawdepth"Items"
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Sprite
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layers
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map
"enum.GunVisualLayers.Base"
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map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
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id"WeaponPistolViper"
Sprite
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drawdepth"Items"
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Sprite
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layers
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map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
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drawdepth"Items"
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id"WeaponPistolCobra"
Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
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drawdepth"Items"
noRot"false"
id"WeaponPistolMk58"
Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
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drawdepth"Items"
noRot"false"
id"WeaponPistolN1984"
Sprite
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layers""
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map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
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drawdepth"Items"
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id"ArrowRegular"
Sprite
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state: rod
color"brown"
state: tip"null"
state: solution1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
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color"white"
state: rod
color"darkgray"
state: tip
color"lightblue"
state: solution1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
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id"ArrowImprovisedPlasma"
Sprite
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layers""
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color"darkgray"
state: tip
color"purple"
state: solution1
map
"enum.SolutionContainerLayers.Fill"
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drawdepth"Items"
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Sprite
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layers""
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color"darkgray"
state: tip
color"green"
state: solution1
map
"enum.SolutionContainerLayers.Fill"
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drawdepth"Items"
noRot"false"
id"ProjectileLocker"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: cursed
map
"enum.StorageVisualLayers.Base"
state: decursed_door
map
"enum.StorageVisualLayers.Door"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
state: cursed_door
map
"enum.LockVisualLayers.Lock"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"WeaponRevolverDeckard"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/deckard.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-unshaded-3
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverInspector"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/inspector.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPython"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPythonAP"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRifleAk"
Sprite
sprite"Objects/Weapons/Guns/Rifles/ak.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRifleM90GrenadeLauncher"
Sprite
sprite"Objects/Weapons/Guns/Rifles/carbine.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRifleLecter"
Sprite
sprite"Objects/Weapons/Guns/Rifles/lecter.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponShotgunBulldog"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/bulldog.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponShotgunEnforcer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponShotgunEnforcerRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponShotgunKammerer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/pump.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponShotgunSawn"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunSawnEmpty"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunC20r"
Sprite
sprite"Objects/Weapons/Guns/SMGs/c20r.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunDrozd"
Sprite
sprite"Objects/Weapons/Guns/SMGs/drozd.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunVector"
Sprite
sprite"Objects/Weapons/Guns/SMGs/vector.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunWt550"
Sprite
sprite"Objects/Weapons/Guns/SMGs/wt550.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: base-unshaded
map
"enum.GunVisualLayers.BaseUnshaded"
shader"unshaded"
state: mag-0
map
"enum.GunVisualLayers.Mag"
state: mag-unshaded-0
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponSniperMosin"
Sprite
sprite"Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponSniperHristov"
Sprite
sprite"Objects/Weapons/Guns/Snipers/heavy_sniper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ArmBlade"
Sprite
sprite"Objects/Weapons/Melee/armblade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponBaguette"
Sprite
state"baguette"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"IncompleteBaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/incomplete_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Cane"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane"
drawdepth"Items"
noRot"false"
id"CaneBlade"
Sprite
sprite"Objects/Weapons/Melee/cane_blade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CaneSheath"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
drawdepth"Items"
noRot"false"
id"CaneSheathFilled"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
drawdepth"Items"
noRot"false"
id"Chainsaw"
Sprite
sprite"Objects/Weapons/Melee/chainsaw.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RitualDagger"
Sprite
sprite"Objects/Weapons/Melee/cult_dagger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EldritchBlade"
Sprite
sprite"Objects/Weapons/Melee/cult_blade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UnholyHalberd"
Sprite
sprite"Objects/Weapons/Melee/cult_halberd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EnergySword"
Sprite
sprite"Objects/Weapons/Melee/e_sword.rsi"
layers""
state: e_sword"null"
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
state"icon"
drawdepth"Items"
noRot"false"
id"EnergyDaggerLoud"
Sprite
sprite"Objects/Weapons/Melee/e_dagger_loud.rsi"
layers
state: e_sword"null"
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
state"icon"
drawdepth"Items"
noRot"false"
id"EnergyDagger"
Sprite
sprite"Objects/Weapons/Melee/e_dagger.rsi"
layers
state: e_sword"null"
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"EnergyDaggerBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"e_dagger"
drawdepth"Items"
noRot"false"
id"EnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers
state: e_sword_double"null"
state: e_sword_double_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
state"icon"
drawdepth"Items"
noRot"false"
id"CyborgEnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers
state: e_sword_double"null"
state: e_sword_double_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
state"icon"
drawdepth"Items"
noRot"false"
id"FireAxe"
Sprite
sprite"Objects/Weapons/Melee/fireaxe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FireAxeFlaming"
Sprite
sprite"Objects/Weapons/Melee/fireaxeflaming.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Gohei"
Sprite
sprite"Objects/Weapons/Melee/gohei.rsi"
state"gohei"
drawdepth"Items"
noRot"false"
id"KitchenKnife"
Sprite
sprite"Objects/Weapons/Melee/kitchen_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ButchCleaver"
Sprite
sprite"Objects/Weapons/Melee/cleaver.rsi"
state"butch"
drawdepth"Items"
noRot"false"
id"CombatKnife"
Sprite
sprite"Objects/Weapons/Melee/combat_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SurvivalKnife"
Sprite
sprite"Objects/Weapons/Melee/survival_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"KukriKnife"
Sprite
sprite"Objects/Weapons/Melee/kukri_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BladedFlatcapGrey"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BladedFlatcapBrown"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ThrowingKnife"
Sprite
sprite"Objects/Weapons/Melee/throwing_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Pickaxe"
Sprite
sprite"Objects/Weapons/Melee/pickaxe.rsi"
state"pickaxe"
drawdepth"Items"
noRot"false"
id"MiningDrill"
Sprite
sprite"Objects/Tools/handdrill.rsi"
state"handdrill"
drawdepth"Items"
noRot"false"
id"MiningDrillDiamond"
Sprite
sprite"Objects/Tools/handdrilldiamond.rsi"
state"handdrill"
drawdepth"Items"
noRot"false"
id"WeaponCrusher"
Sprite
sprite"Objects/Weapons/Melee/crusher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCrusherDagger"
Sprite
sprite"Objects/Weapons/Melee/crusher_dagger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCrusherGlaive"
Sprite
sprite"Objects/Weapons/Melee/crusher_glaive.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeNeedle"
Sprite
sprite"Objects/Weapons/Melee/needle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Sledgehammer"
Sprite
sprite"Objects/Weapons/Melee/sledgehammer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CaptainSabre"
Sprite
sprite"Objects/Weapons/Melee/captain_sabre.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeToolboxRobust"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WhiteCane"
Sprite
sprite"Objects/Weapons/Melee/white_cane.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Bola"
Sprite
sprite"Objects/Weapons/Throwable/bola.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCroissant"
Sprite
state"croissant"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"ExGrenade"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"GrenadeFlashBang"
Sprite
sprite"Objects/Weapons/Grenades/flashbang.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SyndieMiniBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SelfDestructSeq"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"SupermatterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/supermattergrenade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WhiteholeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/whiteholegrenade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NuclearGrenade"
Sprite
sprite"Objects/Weapons/Grenades/nukenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ModularGrenade"
Sprite
sprite"Objects/Weapons/Grenades/modular.rsi"
layers""
state: empty
map
"enum.ConstructionVisuals.Layer"
drawdepth"Items"
noRot"false"
id"EmpGrenade"
Sprite
sprite"Objects/Weapons/Grenades/empgrenade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HolyHandGrenade"
Sprite
sprite"Objects/Weapons/Grenades/holyhandgrenade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SmokeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/smoke.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CleanerGrenade"
Sprite
sprite"Objects/Weapons/Grenades/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TearGasGrenade"
Sprite
sprite"Objects/Weapons/Grenades/tear_gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MetalFoamGrenade"
Sprite
sprite"Objects/Weapons/Grenades/metalfoam.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GrenadeDummy"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"SyndieTrickyBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GrenadeStinger"
Sprite
sprite"Objects/Weapons/Grenades/stingergrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
state"icon"
drawdepth"Items"
noRot"false"
id"GrenadeIncendiary"
Sprite
sprite"Objects/Weapons/Grenades/pyrogrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
state"icon"
drawdepth"Items"
noRot"false"
id"GrenadeShrapnel"
Sprite
sprite"Objects/Weapons/Grenades/shrapnelgrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
state"icon"
drawdepth"Items"
noRot"false"
id"ClusterBang"
Sprite
sprite"Objects/Weapons/Grenades/clusterbang.rsi"
state"base-0"
drawdepth"Items"
noRot"false"
id"ClusterBangFull"
Sprite
sprite"Objects/Weapons/Grenades/clusterbang.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
state"base-0"
drawdepth"Items"
noRot"false"
id"ClusterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/clusterbomb.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
state"icon"
drawdepth"Items"
noRot"false"
id"ClusterBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"SlipocalypseClusterSoap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers""
state: syndie-4"null"
state"icon"
drawdepth"Items"
noRot"false"
id"GrenadeFoamDart"
Sprite
sprite"Objects/Weapons/Grenades/foamdart.rsi"
layers""
state: icon
map
"Base"
state: primed
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"Barricade"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_full"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeBlock"
Sprite
sprite"Structures/barricades.rsi"
state"barricade"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeDirectional"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_directional"
noRot"false #Results in smoother rotation when turning the camera, the sprite's dirs are just it rotated anyways so there's no reason to not set this."
drawdepth"BlastDoors"
id"ConveyorBeltAssembly"
Sprite
sprite"Structures/conveyor.rsi"
state"conveyor_loose"
drawdepth"Items"
noRot"false"
id"CryogenicSleepUnit"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
state: sleeper_0
map
"base"
id"CryogenicSleepUnitSpawner"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
state: sleeper_0
map
"base"
id"CryogenicSleepUnitSpawnerLateJoin"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
state: sleeper_0
map
"base"
id"LogicEmptyCircuit"
Sprite
sprite"Objects/Devices/gates.rsi"
layers""
state: base"null"
drawdepth"Items"
noRot"false"
id"LogicGateOr"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateAnd"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: and
map
"enum.LogicGateLayers.Gate"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateXor"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: xor
map
"enum.LogicGateLayers.Gate"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateNor"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: nor
map
"enum.LogicGateLayers.Gate"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateNand"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: nand
map
"enum.LogicGateLayers.Gate"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateXnor"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: xnor
map
"enum.LogicGateLayers.Gate"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"EdgeDetector"
Sprite
layers""
state: base"null"
state: edge_detector"null"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"PowerSensor"
Sprite
layers""
state: base"null"
state: power_sensor"null"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"MemoryCell"
Sprite
layers""
state: base"null"
state: memory_cell"null"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"KitchenSpike"
Sprite
sprite"Structures/meat_spike.rsi"
state"spike"
layers""
state: spike
map
"base"
id"PlasticFlapsClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"BannerNanotrasen"
Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers
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layers
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Sprite
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Sprite
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Sprite
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map
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map
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layers
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map
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map
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drawdepth"Mobs"
offset""0.0,0.5""
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Sprite
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offset""0.0,0.5""
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offset""0.0,0.5""
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map
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
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visible"false"
map
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map
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shader"unshaded"
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
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map
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shader"unshaded"
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shader"unshaded"
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shader"unshaded"
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
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map
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shader"unshaded"
map
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shader"unshaded"
map
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shader"unshaded"
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map
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state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
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map
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shader"unshaded"
map
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shader"unshaded"
map
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shader"unshaded"
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map
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map
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shader"unshaded"
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shader"unshaded"
map
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shader"unshaded"
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
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map
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shader"unshaded"
map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
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map
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shader"unshaded"
map
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shader"unshaded"
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shader"unshaded"
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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shader"unshaded"
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map
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map
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map
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shader"unshaded"
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map
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map
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map
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shader"unshaded"
map
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map
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map
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shader"unshaded"
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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map
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map
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map
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map
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map
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shader"unshaded"
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map
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map
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shader"unshaded"
map
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shader"unshaded"
map
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shader"unshaded"
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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shader"unshaded"
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map
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shader"unshaded"
map
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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Sprite
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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map
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shader"unshaded"
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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shader"unshaded"
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map
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shader"unshaded"
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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shader"unshaded"
map
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map
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map
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shader"unshaded"
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map
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map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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map
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shader"unshaded"
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map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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map
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map
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
"enum.DoorVisualLayers.Base"
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shader"unshaded"
map
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map
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map
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map
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shader"unshaded"
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
"enum.DoorVisualLayers.Base"
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map
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map
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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shader"unshaded"
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map
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shader"unshaded"
map
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map
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map
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shader"unshaded"
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map
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map
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map
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shader"unshaded"
map
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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shader"unshaded"
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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shader"unshaded"
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map
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map
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map
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map
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map
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map
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map
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map
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map
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shader"unshaded"
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map
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map
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shader"unshaded"
map
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map
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map
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map
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shader"unshaded"
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map
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map
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map
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shader"unshaded"
map
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map
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map
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map
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shader"unshaded"
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map
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shader"unshaded"
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map
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map
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map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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Sprite
sprite"Structures/Doors/Airlocks/highsec/highsec.rsi"
layers""
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
"enum.ElectrifiedLayers.HUD"
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Sprite
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map
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shader"unshaded"
map
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map
"enum.WeldableLayers.BaseWelded"
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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Sprite
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map
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
"enum.ElectrifiedLayers.HUD"
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Sprite
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map
"enum.DoorVisualLayers.Base"
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shader"unshaded"
map
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map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
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Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
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map
"enum.DoorVisualLayers.Base"
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shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
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shader"unshaded"
map
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map
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shader"unshaded"
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map
"enum.WiresVisualLayers.MaintenancePanel"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"Firelock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
snapCardinals"true"
layers
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map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
visible"false"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
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Sprite
sprite"Structures/Doors/Airlocks/Glass/firelock.rsi"
snapCardinals"true"
layers
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map
"enum.DoorVisualLayers.Base"
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shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
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state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
visible"false"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
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Sprite
sprite"Structures/Doors/edge_door_hazard.rsi"
snapCardinals"false"
layers
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map
"enum.DoorVisualLayers.Base"
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shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
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state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
visible"false"
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map
"enum.WiresVisualLayers.MaintenancePanel"
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Sprite
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layers""
state: frame1
map
"enum.ConstructionVisuals.Layer"
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Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"WoodDoor"
Sprite
sprite"Structures/Doors/MineralDoors/wood_door.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"PaperDoor"
Sprite
sprite"Structures/Doors/MineralDoors/paper_door.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"PlasmaDoor"
Sprite
sprite"Structures/Doors/MineralDoors/plasma_door.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"GoldDoor"
Sprite
sprite"Structures/Doors/MineralDoors/gold_door.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"SilverDoor"
Sprite
sprite"Structures/Doors/MineralDoors/silver_door.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
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Sprite
sprite"Structures/Doors/MineralDoors/bananium_door.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"WebDoor"
Sprite
sprite"Structures/Doors/web_door.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
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Sprite
sprite"Structures/Doors/secret_door.rsi"
layers""
state: closed
map
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id"BlastDoor"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorFrame"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
state"assembly"
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Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
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map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
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Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
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Sprite
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layers""
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map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
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Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
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map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorExterior3"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorExterior3Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorBridge"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorBridgeOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorEngineering"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
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ShardGlassClockwork
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map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"PlasmaWindoorSyndicateLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"PlasmaWindoorSecureSyndicateLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
state: secure_underlay"null"
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"UraniumWindoorSyndicateLocked"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"UraniumWindoorSecureSyndicateLocked"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
state: secure_underlay"null"
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"WindoorNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"WindoorSecureNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
state: secure_underlay"null"
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"PlasmaWindoorNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"PlasmaWindoorSecureNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
state: secure_underlay"null"
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"UraniumWindoorNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"UraniumWindoorSecureNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
state: secure_underlay"null"
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"AltarNanotrasen"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"nanotrasen"
snapCardinals"true"
id"AltarChaos"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"chaos"
snapCardinals"true"
id"AltarDruid"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"druid"
snapCardinals"true"
id"AltarToolbox"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"toolbox"
snapCardinals"true"
id"AltarSpaceChristian"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers""
state: space-christian"null"
state: space-christian_lightning
shader"unshaded"
state"nanotrasen"
snapCardinals"true"
id"AltarSatana"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers""
state: satana"null"
state: satana_lightning
shader"unshaded"
state"nanotrasen"
snapCardinals"true"
id"AltarTechnology"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers""
state: technology"null"
state: technology_lightning
shader"unshaded"
state"nanotrasen"
snapCardinals"true"
id"AltarConvertFestival"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
state"festival"
snapCardinals"true"
id"AltarConvertMaint"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: maint"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertBlue"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: blue"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertBurden"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: convertaltar"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvert"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: convertaltar"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertOrange"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: orange"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertRed"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: red"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertWhite"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: white"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertYellow"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: yellow"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarHeaven"
Sprite
sprite"Structures/Furniture/Altars/Cults/heaven.rsi"
layers""
state: full"null"
state: blood
shader"unshaded"
snapCardinals"true"
id"AltarFangs"
Sprite
sprite"Structures/Furniture/Altars/Cults/fangs.rsi"
layers""
state: full"null"
state: blood
shader"unshaded"
snapCardinals"true"
id"AltarBananium"
Sprite
sprite"Structures/Furniture/Altars/Cults/bananium.rsi"
state"full"
snapCardinals"true"
id"Bed"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"bed"
noRot"true"
id"MedicalBed"
Sprite
state"bed-MED"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"DogBed"
Sprite
state"dogbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"Mattress"
Sprite
state"mattress"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"WebBed"
Sprite
sprite"Structures/Web/bed.rsi"
state"icon"
noRot"true"
id"PsychBed"
Sprite
state"psychbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"Bookshelf"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers
state: base"null"
state: book-0"null"
map: ["enum.StorageFillLayers.Fill"]"null"
id"Carpet"
Sprite
sprite"Structures/Furniture/Carpets/red_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlack"
Sprite
sprite"Structures/Furniture/Carpets/black_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPink"
Sprite
sprite"Structures/Furniture/Carpets/pink_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlue"
Sprite
sprite"Structures/Furniture/Carpets/blue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetGreen"
Sprite
sprite"Structures/Furniture/Carpets/green_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetOrange"
Sprite
sprite"Structures/Furniture/Carpets/orange_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetSBlue"
Sprite
sprite"Structures/Furniture/Carpets/skyblue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPurple"
Sprite
sprite"Structures/Furniture/Carpets/purple_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetCyan"
Sprite
sprite"Structures/Furniture/Carpets/cyan_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetWhite"
Sprite
sprite"Structures/Furniture/Carpets/white_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetChapel"
Sprite
sprite"Structures/Furniture/Carpets/chapel_carpet.rsi"
state"chapel"
drawdepth"FloorTiles"
id"Dresser"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"Memorial"
Sprite
sprite"Structures/Furniture/Memorials/generic_memorial.rsi"
state"memorial"
id"SS13Memorial"
Sprite
sprite"Structures/Furniture/Memorials/ss13_memorial.rsi"
state"memorial"
drawdepth"Mobs"
noRot"true"
offset""0.0,0.5""
id"PottedPlant0"
Sprite
state"applebush #whoever named this texture in the rsi sucks"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant1"
Sprite
state"plant-01"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant2"
Sprite
state"plant-02"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant3"
Sprite
state"plant-03"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant4"
Sprite
state"plant-04"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant5"
Sprite
state"plant-05"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant6"
Sprite
state"plant-06"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant7"
Sprite
state"plant-07"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant8"
Sprite
state"plant-08"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantBioluminscent"
Sprite
state"plant-09"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant10"
Sprite
state"plant-10"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant11"
Sprite
state"plant-11"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant12"
Sprite
state"plant-12"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant13"
Sprite
state"plant-13"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant14"
Sprite
state"plant-14"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant15"
Sprite
state"plant-15"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant16"
Sprite
state"plant-16"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant17"
Sprite
state"plant-17"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant18"
Sprite
state"plant-18"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant19"
Sprite
state"plant-19"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant20"
Sprite
state"plant-20"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant21"
Sprite
state"plant-21"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant22"
Sprite
state"plant-22"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant23"
Sprite
state"plant-23"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant24"
Sprite
state"plant-24"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantRD"
Sprite
state"plant-25"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant26"
Sprite
state"plant-26"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant27"
Sprite
state"plant-27"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant28"
Sprite
state"plant-28"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant29"
Sprite
state"plant-29"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant30"
Sprite
state"plant-30"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"OperatingTable"
Sprite
sprite"Structures/Furniture/Tables/optable.rsi"
state"operating_table"
noRot"true"
id"TableFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"CounterWoodFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"CounterMetalFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"Table"
Sprite
sprite"Structures/Furniture/Tables/generic.rsi"
id"TableReinforced"
Sprite
sprite"Structures/Furniture/Tables/reinforced.rsi"
id"TableGlass"
Sprite
sprite"Structures/Furniture/Tables/glass.rsi"
id"TableReinforcedGlass"
Sprite
sprite"Structures/Furniture/Tables/r_glass.rsi"
id"TablePlasmaGlass"
Sprite
sprite"Structures/Furniture/Tables/plasma.rsi"
id"TableBrass"
Sprite
sprite"Structures/Furniture/Tables/brass.rsi"
id"TableWood"
Sprite
sprite"Structures/Furniture/Tables/wood.rsi"
id"TableCarpet"
Sprite
sprite"Structures/Furniture/Tables/carpet.rsi"
id"TableStone"
Sprite
sprite"Structures/Furniture/Tables/stone.rsi"
id"TableWeb"
Sprite
sprite"Structures/Furniture/Tables/web.rsi"
id"TableFancyBlue"
Sprite
sprite"Structures/Furniture/Tables/Fancy/blue.rsi"
id"TableFancyCyan"
Sprite
sprite"Structures/Furniture/Tables/Fancy/cyan.rsi"
id"TableFancyBlack"
Sprite
sprite"Structures/Furniture/Tables/Fancy/black.rsi"
id"TableFancyRed"
Sprite
sprite"Structures/Furniture/Tables/Fancy/red.rsi"
id"TableFancyPurple"
Sprite
sprite"Structures/Furniture/Tables/Fancy/purple.rsi"
id"TableFancyPink"
Sprite
sprite"Structures/Furniture/Tables/Fancy/pink.rsi"
id"TableFancyGreen"
Sprite
sprite"Structures/Furniture/Tables/Fancy/green.rsi"
id"TableFancyOrange"
Sprite
sprite"Structures/Furniture/Tables/Fancy/orange.rsi"
id"TableFancyWhite"
Sprite
sprite"Structures/Furniture/Tables/Fancy/white.rsi"
id"TableDebug"
Sprite
sprite"Structures/Furniture/Tables/debug.rsi"
id"TableCounterWood"
Sprite
sprite"Structures/Furniture/Tables/counterwood.rsi"
id"TableCounterMetal"
Sprite
sprite"Structures/Furniture/Tables/countermetal.rsi"
id"LightPostSmall"
Sprite
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
map: ["enum.PoweredLightLayers.Base"]
state"base"
map: ["enum.PoweredLightLayers.Glow"]
state"glow"
shader"unshaded"
state"base"
id"PoweredLightPostSmallEmpty"
Sprite
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
state"empty"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
map: ["enum.PoweredLightLayers.Base"]
state"base"
map: ["enum.PoweredLightLayers.Glow"]
state"glow"
shader"unshaded"
id"PoweredLightPostSmall"
Sprite
state"base"
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
map: ["enum.PoweredLightLayers.Base"]
state"base"
map: ["enum.PoweredLightLayers.Glow"]
state"glow"
shader"unshaded"
id"PoweredLEDLightPostSmall"
Sprite
state"base"
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
map: ["enum.PoweredLightLayers.Base"]
state"base"
map: ["enum.PoweredLightLayers.Glow"]
state"glow"
shader"unshaded"
id"MachineAnomalyGenerator"
Sprite
sprite"Structures/Machines/Anomaly/anomaly_generator.rsi"
offset"0,1"
drawdepth"Mobs"
layers""
state: base"null"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: unshaded
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
visible"false"
map
"enum.MaterialStorageVisualLayers.Inserting"
state: generating
visible"false"
shader"unshaded"
map
"enum.AnomalyGeneratorVisualLayers.Base"
id"MachineArtifactCrusher"
Sprite
sprite"Structures/Machines/artifact_crusher.rsi"
offset"0,0.5"
noRot"true"
layers""
state: base
map
"enum.StorageVisualLayers.Base"
state: door-closed
map
"enum.StorageVisualLayers.Door"
state: piston
map
"pistonlayer"
state: glass"null"
state: lights
map
"enum.PowerDeviceVisualLayers.Powered"
shader"unshaded"
EntityStorageVisuals
stateDoorClosed"door-closed"
openDrawDepth0
closedDrawDepth4
id"TrainingBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: training-bomb"null"
state: training-bomb-active
visible"false"
map
"primed"
state: training-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"SyndicateBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: syndicate-bomb"null"
state: syndicate-bomb-active
visible"false"
map
"primed"
state: syndicate-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
state"icon"
drawdepth"Items"
noRot"false"
id"SyndicateBombFake"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: syndicate-bomb"null"
state: syndicate-bomb-active
visible"false"
map
"primed"
state: syndicate-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
state"icon"
drawdepth"Items"
noRot"false"
id"DebugHardBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: syndicate-bomb"null"
state: syndicate-bomb-active
visible"false"
map
"primed"
state: syndicate-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
state"icon"
drawdepth"Items"
noRot"false"
id"CloningPod"
Sprite
sprite"Structures/Machines/cloning.rsi"
snapCardinals"true"
layers
state: pod_0
map
"base"
id"CrewMonitoringServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers
state: server"null"
state: variant-crew"null"
id"FatExtractor"
Sprite
sprite"Structures/Machines/fat_sucker.rsi"
snapCardinals"true"
layers""
state: fat
map
"enum.StorageVisualLayers.Base"
state: fat_door_off
map
"enum.StorageVisualLayers.Door"
state: fat_red
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: fat_green
shader"unshaded"
visible"false"
map
"enum.FatExtractorVisualLayers.Light"
state: fat_panel
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
state: fat_stack #cash cash cash
visible"false"
map
"enum.FatExtractorVisualLayers.Stack"
state: fat_smoke
visible"false"
map
"enum.FatExtractorVisualLayers.Smoke"
id"FaxMachineBase"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
state: icon
map
"enum.FaxMachineVisuals.VisualState"
id"FaxMachineCentcom"
Sprite
layers
state: icon
map
"base"
color""#bfe3ff""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
state: icon
map
"enum.FaxMachineVisuals.VisualState"
id"FaxMachineSyndie"
Sprite
layers
state: icon
map
"base"
color""#a3a3a3""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
state: icon
map
"enum.FaxMachineVisuals.VisualState"
id"FaxMachineCaptain"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
state: icon
map
"enum.FaxMachineVisuals.VisualState"
id"MachineFrameDestroyed"
Sprite
sprite"Structures/Machines/parts.rsi"
state"destroyed"
id"Gateway"
Sprite
sprite"Structures/Machines/gateway.rsi"
noRot"true"
layers""
state: frame"null"
state: portal
shader"unshaded"
map
"enum.GatewayVisualLayers.Portal"
state: on
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"GravityGenerator"
Sprite
sprite"Structures/Machines/gravity_generator.rsi"
layers
state: on
map
"enum.GravityGeneratorVisualLayers.Base"
sprite: Structures/Machines/gravity_generator_core.rsi
state"activated"
shader"unshaded"
map
"enum.GravityGeneratorVisualLayers.Core"
id"MedicalScanner"
Sprite
sprite"Structures/Machines/scanner.rsi"
snapCardinals"true"
layers""
state: open
map"[machineLayer]"
state: idle_unlit
map"[terminalLayer]"
id"NuclearBombKeg"
Sprite
sprite"Objects/Devices/nuke.rsi"
layers""
state: nuclearbomb_base"null"
state: nukefestive
map
"christmas"
visible"false"
state: nuclearbomb_gay
map
"pride"
visible"false"
noRot"true"
id"ReagentGrinderIndustrial"
Sprite
sprite"Structures/Machines/recycling.rsi"
layers
state: grinder-b0"null"
drawdepth"Doors"
state: grinder-o0
map
"enum.RecyclerVisualLayers.Main"
id"Recycler"
Sprite
drawdepth"Doors"
sprite"Structures/Machines/recycling.rsi"
layers""
state: grinder-o0
map
"enum.RecyclerVisualLayers.Main"
id"BaseResearchAndDevelopmentPointSource"
Sprite
sprite"Structures/Machines/rndpointsource.rsi"
layers""
state: rndpointsource-off"null"
state: rndpointsource
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"SmartFridge"
Sprite
sprite"Structures/Machines/smartfridge.rsi"
snapCardinals"true"
layers""
state: smartfridge
map
"enum.StorageVisualLayers.Base"
state: smartfridge_door
map
"enum.StorageVisualLayers.Door"
shader"unshaded"
id"VendingMachineCondiments"
Sprite
sprite"Structures/Machines/VendingMachines/condiments.rsi"
drawdepth"SmallObjects"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.Base"
snapCardinals"true"
id"VendingMachineAmmo"
Sprite
sprite"Corvax/Structures/Machines/VendingMachines/ammo.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineBooze"
Sprite
sprite"Structures/Machines/VendingMachines/boozeomat.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineBoozeSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/bruiseomat.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCart"
Sprite
sprite"Structures/Machines/VendingMachines/cart.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChefvend"
Sprite
sprite"Structures/Machines/VendingMachines/chefvend.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCigs"
Sprite
sprite"Structures/Machines/VendingMachines/cigs.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineClothing"
Sprite
sprite"Structures/Machines/VendingMachines/clothing.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineWinter"
Sprite
sprite"Structures/Machines/VendingMachines/winterdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCoffee"
Sprite
sprite"Structures/Machines/VendingMachines/coffee.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: "screen"
map
"enum.VendingMachineVisualLayers.Screen"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCola"
Sprite
sprite"Structures/Machines/VendingMachines/cola.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineColaBlack"
Sprite
sprite"Structures/Machines/VendingMachines/cola-black.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineColaRed"
Sprite
sprite"Structures/Machines/VendingMachines/cola-red.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSpaceUp"
Sprite
sprite"Structures/Machines/VendingMachines/spaceup.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSoda"
Sprite
sprite"Structures/Machines/VendingMachines/soda.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineStarkist"
Sprite
sprite"Structures/Machines/VendingMachines/starkist.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineShamblersJuice"
Sprite
sprite"Structures/Machines/VendingMachines/shamblersjuice.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachinePwrGame"
Sprite
sprite"Structures/Machines/VendingMachines/pwrgame.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineDrGibb"
Sprite
sprite"Structures/Machines/VendingMachines/gib.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSmite"
Sprite
sprite"Structures/Machines/VendingMachines/smite.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineDinnerware"
Sprite
sprite"Structures/Machines/VendingMachines/dinnerware.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineMagivend"
Sprite
sprite"Structures/Machines/VendingMachines/magivend.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineDiscount"
Sprite
sprite"Structures/Machines/VendingMachines/discount.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
texture: Structures/Machines/VendingMachines/maintenance_panel.png
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineEngivend"
Sprite
sprite"Structures/Machines/VendingMachines/engivend.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineMedical"
Sprite
sprite"Structures/Machines/VendingMachines/medical.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineNutri"
Sprite
sprite"Structures/Machines/VendingMachines/nutri.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSec"
Sprite
sprite"Structures/Machines/VendingMachines/sec.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSeedsUnlocked"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSeeds"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSnack"
Sprite
sprite"Structures/Machines/VendingMachines/snack.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSustenance"
Sprite
sprite"Structures/Machines/VendingMachines/sustenance.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSnackBlue"
Sprite
sprite"Structures/Machines/VendingMachines/snack-blue.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSnackOrange"
Sprite
sprite"Structures/Machines/VendingMachines/snack-orange.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSnackGreen"
Sprite
sprite"Structures/Machines/VendingMachines/snack-green.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSnackTeal"
Sprite
sprite"Structures/Machines/VendingMachines/snack-teal.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSovietSoda"
Sprite
sprite"Structures/Machines/VendingMachines/sovietsoda.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineTheater"
Sprite
sprite"Structures/Machines/VendingMachines/theater.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
state: "screen"
map
"enum.VendingMachineVisualLayers.Screen"
shader"unshaded"
snapCardinals"true"
id"VendingMachineVendomat"
Sprite
sprite"Structures/Machines/VendingMachines/vendomat.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineRobotics"
Sprite
sprite"Structures/Machines/VendingMachines/robotics.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineYouTool"
Sprite
sprite"Structures/Machines/VendingMachines/youtool.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineGames"
Sprite
sprite"Structures/Machines/VendingMachines/games.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChang"
Sprite
sprite"Structures/Machines/VendingMachines/changs.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSalvage"
Sprite
sprite"Structures/Machines/VendingMachines/mining.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineDonut"
Sprite
sprite"Structures/Machines/VendingMachines/donut.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineWallMedical"
Sprite
sprite"Structures/Machines/VendingMachines/wallmed.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
texture: Structures/Machines/VendingMachines/maintenance_panel.png
map
"enum.WiresVisualLayers.MaintenancePanel"
drawdepth"WallMountedItems"
snapCardinals"false"
id"VendingMachineHydrobe"
Sprite
sprite"Structures/Machines/VendingMachines/hydrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineLawDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/lawdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSecDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/secdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingBarDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/bardrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChapel"
Sprite
sprite"Structures/Machines/VendingMachines/chapdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCargoDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/cargodrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineMediDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/medidrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChemDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chemdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCuraDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/curadrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineAtmosDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/atmosdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineEngiDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/engidrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChefDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chefdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineDetDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/detdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineJaniDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/janidrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSciDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/scidrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSyndieDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/syndiedrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineRoboDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/robodrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineGeneDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/genedrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineViroDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/virodrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCentDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/centdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineHappyHonk"
Sprite
sprite"Structures/Machines/VendingMachines/happyhonk.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachinePride"
Sprite
sprite"Structures/Machines/VendingMachines/pride.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineTankDispenserEVA"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi #TODO add visualiser for remaining tanks as layers"
state"dispenser"
snapCardinals"true"
id"VendingMachineTankDispenserEngineering"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi #TODO add visualiser for remaining tanks as layers"
layers""
state: dispenser"null"
state: dispensereng"null"
snapCardinals"true"
id"VendingMachineChemicals"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChemicalsSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"SpaceVillainArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
map: ["computerLayerBody"]
state"arcade"
map: ["computerLayerScreen"]
state"screen_spacevillain"
map: ["enum.WiresVisualLayers.MaintenancePanel"]
state"panel"
visible"false"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"SpaceVillainArcadeFilled"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
map: ["computerLayerBody"]
state"arcade"
map: ["computerLayerScreen"]
state"screen_spacevillain"
map: ["enum.WiresVisualLayers.MaintenancePanel"]
state"panel"
visible"false"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"BlockGameArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
map: ["computerLayerBody"]
state"arcade"
map: ["computerLayerScreen"]
state"screen_blockgame"
map: ["enum.WiresVisualLayers.MaintenancePanel"]
state"panel"
visible"false"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputer"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputerAiAccess"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerAlert"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"alert-0"
map: ["computerLayerKeys"]
state"atmos_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAtmosMonitoring"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"tank"
map: ["computerLayerKeys"]
state"atmos_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerEmergencyShuttle"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerShuttle"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"shuttle"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSyndie"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"syndishuttle"
map: ["computerLayerKeys"]
state"syndie_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleCargo"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"shuttle"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerIFF"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
sprite"Structures/Shuttles/iff.rsi"
state"helm"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerIFFSyndicate"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
sprite"Structures/Shuttles/iff.rsi"
state"helm"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerPowerMonitoring"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"power_monitor"
map: ["computerLayerKeys"]
state"power_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMedicalRecords"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"medcomp"
map: ["computerLayerKeys"]
state"med_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCriminalRecords"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"explosive"
map: ["computerLayerKeys"]
state"security_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerStationRecords"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerCrewMonitoring"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"crew"
map: ["computerLayerKeys"]
state"med_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerResearchAndDevelopment"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"rdcomp"
map: ["computerLayerKeys"]
state"rd_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAnalysisConsole"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"artifact"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerId"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"id"
map: ["computerLayerKeys"]
state"id_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"computerBodyScanner"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerComms"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"comm"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"SyndicateComputerComms"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"comm_syndie"
map: ["computerLayerKeys"]
state"syndie_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSolarControl"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"solar_screen"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerRadar"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"solar_screen"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoShuttle"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"supply"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoOrders"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"request"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoBounty"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"bounty"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCloningConsole"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"dna"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSalvageExpedition"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: [ "computerLayerScreen" ]
state"mining"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerSurveillanceCameraMonitor"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"cameras"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSurveillanceWirelessCameraMonitor"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"cameras"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerPalletConsole"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"request"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMassMedia"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"service"
map: ["computerLayerKeys"]
state"service_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSensorMonitoring"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"sensors"
map: ["computerLayerKeys"]
state"atmos_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerRoboticsControl"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"robot"
map: ["computerLayerKeys"]
state"rd_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"StationAiUploadComputer"
Sprite
layers""
map: [ "computerLayerBody" ]
state"computer"
map: [ "computerLayerKeyboard" ]
state"generic_keyboard"
map: [ "computerLayerScreen" ]
state"aiupload"
map: [ "computerLayerKeys" ]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
drawdepth"Objects"
id"ComputerFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
layers""
state: 0
map
"enum.ConstructionVisuals.Layer"
drawdepth"Objects"
id"ComputerBroken"
Sprite
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
state"broken"
id"RareTechDiskTierWeights"
Sprite
noRot"true"
sprite"Structures/Machines/tech_disk_printer.rsi"
layers""
map: ["computerLayerBody"]
state"icon"
map: ["computerLayerScreen"]
state"unshaded"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"DiagnosisReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper_receipt"null"
state: paper_receipt_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
drawdepth"Items"
noRot"false"
id"Vaccinator"
Sprite
sprite"Structures/Machines/vaccinator.rsi"
layers""
state: icon
map
"enum.DiseaseMachineVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.DiseaseMachineVisualLayers.IsOn"
id"GasPressurePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpPressure
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasVolumePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpVolume
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPassiveGate"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpPassiveGate
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpManualValve
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"SignalControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpSignalValve
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPort"
Sprite
sprite"Structures/Piping/Atmospherics/gascanisterport.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: gasCanisterPort
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"HeatExchanger"
Sprite
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: heStraight
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"HeatExchangerBend"
Sprite
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeBend"
map
"enum.PipeVisualLayers.Pipe"
state: heBend
map
"enum.SubfloorLayers.FirstLayer"
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
state: heStraight
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeSensor"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
map
"enum.PipeVisualLayers.Pipe"
state"pipeStraight"
map: ["base"]
state"base"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"lights"
shader"unshaded"
visible"false"
noRot"false"
id"GasPipeSensorDistribution"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
map
"enum.PipeVisualLayers.Pipe"
state"pipeStraight"
map: ["base"]
state"base"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"lights"
shader"unshaded"
visible"false"
noRot"false"
id"GasPipeSensorWaste"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
map
"enum.PipeVisualLayers.Pipe"
state"pipeStraight"
map: ["base"]
state"base"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"lights"
shader"unshaded"
visible"false"
noRot"false"
id"GasPipeSensorMixedAir"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
map
"enum.PipeVisualLayers.Pipe"
state"pipeStraight"
map: ["base"]
state"base"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"lights"
shader"unshaded"
visible"false"
noRot"false"
id"GasPipeSensorTEGHot"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
map
"enum.PipeVisualLayers.Pipe"
state"pipeStraight"
map: ["base"]
state"base"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"lights"
shader"unshaded"
visible"false"
noRot"false"
id"GasPipeSensorTEGCold"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
map
"enum.PipeVisualLayers.Pipe"
state"pipeStraight"
map: ["base"]
state"base"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"lights"
shader"unshaded"
visible"false"
noRot"false"
id"GasPipeHalf"
Sprite
layers
state: pipeHalf
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeStraight"
Sprite
layers
state: pipeStraight
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBend"
Sprite
layers
state: pipeBend
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeTJunction"
Sprite
layers
state: pipeTJunction
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeFourway"
Sprite
layers
state: pipeFourway
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBroken"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
state"pipeBroken"
layers
state: pipeBroken
map
"enum.PipeVisualLayers.Pipe"
visible"false"
noRot"false"
id"GasFilter"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: gasFilter
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasFilterFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: gasFilterF
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixer"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: gasMixer
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixerFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: gasMixerF
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"PressureControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pneumaticvalve.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: off
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPassiveVent"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: vent_passive
map
"enum.SubfloorLayers.FirstLayer"
visible"false"
noRot"false"
id"GasOutletInjector"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/outletinjector.rsi"
layers
state: pipeHalf
sprite"Structures/Piping/Atmospherics/pipe.rsi"
map
"enum.PipeVisualLayers.Pipe"
state: injector
map
"enum.SubfloorLayers.FirstLayer"
state: injector-unshaded
shader"unshaded"
map
"enum.LightLayers.Unshaded"
color""#990000""
visible"false"
noRot"false"
id"DisposalUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers""
state: condisposal
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: disposal
map
"enum.DisposalUnitVisualLayers.Base"
state: disposal-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
state: disposal-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: dispover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
id"MailingUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers
state: conmailing
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: mailing
map
"enum.DisposalUnitVisualLayers.Base"
state: mailing-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
state: mailing-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: mailover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
state: condisposal
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: disposal
map
"enum.DisposalUnitVisualLayers.Base"
state: disposal-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
state: disposal-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: dispover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
id"TegCenter"
Sprite
sprite"Structures/Power/Generation/teg.rsi"
layers
state: teg"null"
state: teg_mid
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: teg-op1
shader"unshaded"
visible"false"
map
"enum.TegVisualLayers.PowerOutput"
id"TegCirculatorArrow"
Sprite
sprite"Markers/teg_arrow.rsi"
color""#FFFFFFBB""
layers
state: arrow
offset"0, -0.75"
id"ContainmentFieldGenerator"
Sprite
sprite"Structures/Power/Generation/Singularity/containment.rsi"
state"icon"
noRot"true"
layers
state: icon"null"
state: p1
map
"powerLight"
visible"false"
shader"unshaded"
state: a1
map
"fieldLight"
visible"false"
shader"unshaded"
state: on
map
"connectedLight"
visible"false"
shader"unshaded"
id"TeslaGenerator"
Sprite
noRot"true"
sprite"Structures/Power/Generation/Tesla/generator.rsi"
state"icon"
id"StationAnchor"
id"StationAnchorOff"
id"Thruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
offset"0, 1"
id"ThrusterUnanchored"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
offset"0, 1"
id"DebugThruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
offset"0, 1"
id"Gyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn
map
"enum.ThrusterVisualLayers.Thrusting"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
id"GyroscopeUnanchored"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn
map
"enum.ThrusterVisualLayers.Thrusting"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
id"DebugGyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
id"AnomalyFloraBulb"
Sprite
noRot"true"
sprite"Structures/Specific/Anomalies/flora_anom.rsi"
state"bulb"
id"AnomalyCorePyroclastic"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreGravity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreIce"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreFlesh"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreRock"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreLiquid"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreBluespace"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreElectricity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreFlora"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreTech"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreSanta"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCorePyroclasticInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreGravityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreIceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreFleshInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreRockInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreLiquidInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreBluespaceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreElectricityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreFloraInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreTechInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreSantaInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AirSensorAssembly"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers
state: gsensor0"null"
noRot"false"
id"OreBox"
Sprite
noRot"true"
sprite"/Textures/Structures/Storage/orebox.rsi"
layers""
state: orebox"null"
state: orebox-top
map"[ top ]"
visible"true"
id"PaperBin"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin5"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin10"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin20"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"Rack"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"rack"
snapCardinals"true"
id"StorageCanister"
Sprite
layers
state: yellow"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AirCanister"
Sprite
layers
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"OxygenCanister"
Sprite
layers
state: blue"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidOxygenCanister"
Sprite
layers
state: blue"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrogenCanister"
Sprite
layers
state: red"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidNitrogenCanister"
Sprite
layers
state: red"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"CarbonDioxideCanister"
Sprite
layers
state: black"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidCarbonDioxideCanister"
Sprite
layers
state: black"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"PlasmaCanister"
Sprite
layers
state: orange"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"TritiumCanister"
Sprite
layers
state: green"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"WaterVaporCanister"
Sprite
layers
state: water_vapor"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AmmoniaCanister"
Sprite
layers
state: greenys"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrousOxideCanister"
Sprite
layers
state: redws"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"FrezonCanister"
Sprite
layers""
state: frezon"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"GasCanisterBrokenBase"
Sprite
sprite"Structures/Storage/canister.rsi"
state"grey-1"
id"StorageCanisterBroken"
Sprite
state"yellow-1"
sprite"Structures/Storage/canister.rsi"
id"AirCanisterBroken"
Sprite
state"grey-1"
sprite"Structures/Storage/canister.rsi"
id"OxygenCanisterBroken"
Sprite
state"blue-1"
sprite"Structures/Storage/canister.rsi"
id"NitrogenCanisterBroken"
Sprite
state"red-1"
sprite"Structures/Storage/canister.rsi"
id"CarbonDioxideCanisterBroken"
Sprite
state"black-1"
sprite"Structures/Storage/canister.rsi"
id"PlasmaCanisterBroken"
Sprite
state"orange-1"
sprite"Structures/Storage/canister.rsi"
id"TritiumCanisterBroken"
Sprite
state"green-1"
sprite"Structures/Storage/canister.rsi"
id"WaterVaporCanisterBroken"
Sprite
state"water_vapor-1"
sprite"Structures/Storage/canister.rsi"
id"AmmoniaCanisterBroken"
Sprite
state"greenys-1"
sprite"Structures/Storage/canister.rsi"
id"NitrousOxideCanisterBroken"
Sprite
state"redws-1"
sprite"Structures/Storage/canister.rsi"
id"FrezonCanisterBroken"
Sprite
state"frezon-1"
sprite"Structures/Storage/canister.rsi"
id"ClosetSteelBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"SuitStorageBase"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"ClosetTool"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_tool_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetRadiationSuit"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_rad_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetEmergency"
EntityStorageVisuals
stateBaseClosed"emergency"
stateDoorOpen"emergency_open"
stateDoorClosed"emergency_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetEmergencyN2"
EntityStorageVisuals
stateBaseClosed"n2"
stateDoorOpen"n2_open"
stateDoorClosed"n2_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetFire"
EntityStorageVisuals
stateBaseClosed"fire"
stateDoorOpen"fire_open"
stateDoorClosed"fire_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetBomb"
EntityStorageVisuals
stateBaseClosed"bomb"
stateDoorOpen"bomb_open"
stateDoorClosed"bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetJanitorBomb"
EntityStorageVisuals
stateBaseClosed"janitor_bomb"
stateDoorOpen"janitor_bomb_open"
stateDoorClosed"janitor_bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3"
EntityStorageVisuals
stateBaseClosed"bio"
stateDoorOpen"bio_open"
stateDoorClosed"bio_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3Virology"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3Security"
EntityStorageVisuals
stateBaseClosed"bio_sec"
stateDoorOpen"bio_sec_open"
stateDoorClosed"bio_sec_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3Janitor"
EntityStorageVisuals
stateBaseClosed"bio_jan"
stateDoorOpen"bio_jan_open"
stateDoorClosed"bio_jan_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetMaintenance"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerSyndicate"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetBluespace"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetBluespaceUnstable"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetCursed"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"WardrobeBlue"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobePink"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"pink_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeBlack"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeGreen"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobePrison"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeYellow"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeWhite"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeGrey"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"grey_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeMixed"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeSecurity"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"red_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeAtmospherics"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"atmos_wardrobe_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetJanitor"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeFormal"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetChef"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeChapel"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetLegal"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeCargo"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeSalvage"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeEngineering"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeMedicalDoctor"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeRobotics"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeChemistry"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeGenetics"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeVirology"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeScience"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeBotanist"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerBooze"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSteel"
EntityStorageVisuals
stateBaseClosed"secure"
stateDoorOpen"secure_open"
stateDoorClosed"secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerQuarterMaster"
EntityStorageVisuals
stateBaseClosed"qm"
stateDoorOpen"qm_open"
stateDoorClosed"qm_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSalvageSpecialist"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerCaptain"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerHeadOfPersonnel"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"hop_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefEngineer"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerElectricalSupplies"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_elec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerWeldingSupplies"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_weld_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerAtmospherics"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerEngineer"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerFreezerBase"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerFreezer"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBotanist"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerMedicine"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"med_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerMedical"
EntityStorageVisuals
stateBaseClosed"med_secure"
stateDoorOpen"med_secure_open"
stateDoorClosed"med_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerParamedic"
EntityStorageVisuals
stateBaseClosed"paramed"
stateDoorOpen"paramed_open"
stateDoorClosed"paramed_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChemistry"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"chemical_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefMedicalOfficer"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerResearchDirector"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerScientist"
EntityStorageVisuals
stateBaseClosed"science"
stateDoorOpen"science_open"
stateDoorClosed"science_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerHeadOfSecurity"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerWarden"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBrigmedic"
EntityStorageVisuals
stateBaseClosed"brigmedic"
stateDoorOpen"armory_open"
stateDoorClosed"brigmedic_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSecurity"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafe"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafeBaseSecure"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerDetective"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerEvidence"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSyndicatePersonal"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBluespaceStation"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerClown"
EntityStorageVisuals
stateBaseClosed"clown"
stateDoorOpen"clown_open"
stateDoorClosed"clown_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerMime"
EntityStorageVisuals
stateBaseClosed"mime"
stateDoorOpen"mime_open"
stateDoorClosed"mime_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerRepresentative"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"representative_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"CrateGeneric"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBaseWeldable"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBaseSecure"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateGenericSteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlastic"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFreezer"
Icon
sprite"Structures/Storage/Crates/freezer.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponics"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedical"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRadiation"
Icon
sprite"Structures/Storage/Crates/radiation.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateElectrical"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineering"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScience"
Icon
sprite"Structures/Storage/Crates/science.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSurgery"
Icon
sprite"Structures/Storage/Crates/surgery.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWeb"
Icon
sprite"Structures/Storage/Crates/web.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecgear"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"CrateEngineeringSecure"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSecure"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistrySecure"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePrivateSecure"
Icon
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScienceSecure"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlasma"
Icon
sprite"Structures/Storage/Crates/plasma.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecure"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroSecure"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWeaponSecure"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateContrabandStorageSecure"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CrateCommandSecure"
Icon
sprite"Structures/Storage/Crates/command.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateLivestock"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRodentCage"
Sprite
sprite"Structures/Storage/Crates/cage.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,0.125""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePirate"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateToyBox"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
map
"enum.PaperLabelVisuals.Layer"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateCoffin"
Sprite
sprite"Structures/Storage/Crates/coffin.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWoodenGrave"
Sprite
sprite"Structures/Storage/Crates/wooden_grave.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.28125,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateStoneGrave"
Sprite
sprite"Structures/Storage/Crates/stone_grave.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.3125,0.5625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicate"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCart"
Icon
sprite"Structures/Storage/Crates/trashcart.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCartJani"
Icon
sprite"Structures/Storage/Crates/trashcart_jani.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"InvisibleCrate"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"WaterCooler"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: watercooler-2"null"
state: watercooler-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"ComputerTelevision"
Sprite
noRot"true"
drawdepth"SmallObjects"
layers""
map: ["computerLayerBody"]
state"television"
map: ["computerLayerScreen"]
state"detective_television"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
id"WallmountTelescreenFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers
map: ["computerLayerBody"]
state"telescreen_frame"
map: ["computerLayerScreen"]
state"telescreen"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
id"WallmountTelescreen"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers
map: ["computerLayerBody"]
state"telescreen_frame"
map: ["computerLayerScreen"]
state"telescreen"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
id"WallmountTelevisionFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers
map: ["computerLayerBody"]
state"television_wall"
map: ["computerLayerScreen"]
state"television_wallscreen"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
id"WallmountTelevision"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers
map: ["computerLayerBody"]
state"television_wall"
map: ["computerLayerScreen"]
state"television_wallscreen"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
id"StationMap"
Sprite
sprite"Structures/Machines/station_map.rsi"
layers""
map: ["computerLayerBody"]
state"station_map0"
map: ["computerLayerScreen"]
state"unshaded"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"BarSign"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignComboCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEmergencyRumParty"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignLV426"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignMaidCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignMalteseFalcon"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignOfficerBeersky"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignRobustaCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheAleNath"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheBirdCage"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheCoderbus"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheDrunkCarp"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEngineChange"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheHarmbaton"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheLightbulb"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheLooseGoose"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheNet"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheOuterSpess"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheSingulo"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheSun"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignWiggleRoom"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignZocalo"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEmprah"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignSpacebucks"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"AsteroidRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
Sprite
drawdepth"Walls"
id"AsteroidRockCoal"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockGold"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockDiamond"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockPlasma"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockQuartz"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockQuartzCrab"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSilver"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSilverCrab"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockTin"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockTinCrab"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockUranium"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockUraniumCrab"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockBananium"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSalt"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockArtifactFragment"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockMining"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
Sprite
drawdepth"Walls"
id"IronRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
Sprite
drawdepth"Walls"
id"IronRockMining"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
Sprite
drawdepth"Walls"
id"IronRockCoal"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockGold"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockPlasma"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockQuartz"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockSilver"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockIron"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockUranium"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockBananium"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockSalt"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockArtifactFragment"
Sprite
layers""
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockDiamond"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"WallRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockCoal"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockGold"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockDiamond"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockPlasma"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockQuartz"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockSilver"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockTin"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockUranium"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockBananium"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockArtifactFragment"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockSalt"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockBasalt"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockBasaltCoal"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltGold"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltDiamond"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltPlasma"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltQuartz"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltSilver"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltTin"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltUranium"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltBananium"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltArtifactFragment"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltSalt"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockSnow"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockSnowCoal"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowGold"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowDiamond"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowPlasma"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowQuartz"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowSilver"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowTin"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowUranium"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowBananium"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowArtifactFragment"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowSalt"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSand"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockSandCoal"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandGold"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandDiamond"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandPlasma"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandQuartz"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandSilver"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandTin"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandUranium"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandBananium"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandArtifactFragment"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandSalt"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockChromite"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockChromiteCoal"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteGold"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteDiamond"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromitePlasma"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteQuartz"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteSilver"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteTin"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteUranium"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteBananium"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteArtifactFragment"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteSalt"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockAndesite"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockAndesiteCoal"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteGold"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteDiamond"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesitePlasma"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteQuartz"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteSilver"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteTin"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteUranium"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteBananium"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteArtifactFragment"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteSalt"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"FenceMetalBroken"
Sprite
layers""
state: straight_broken"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalStraight"
Icon
sprite"Structures/Walls/fence.rsi"
state"icon_straight"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalCorner"
Sprite
layers""
state: corner"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalEnd"
Icon
sprite"Structures/Walls/fence.rsi"
state"icon_end"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalGate"
Sprite
layers""
state: end
map
"enum.DoorVisualLayers.Base"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighStraight"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"straight"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighEnd"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"end"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighCorner"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"corner"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighTJunction"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"tjunction"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighGate"
Sprite
layers""
state: end
map
"enum.DoorVisualLayers.Base"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallStraight"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"straight_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallEnd"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"end_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallCorner"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"corner_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallTJunction"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"tjunction_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallGate"
Sprite
layers""
state: end_small
map
"enum.DoorVisualLayers.Base"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"Girder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"wall_girder"
id"ReinforcedGirder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"reinforced_wall_girder"
id"ClockworkGirder"
Sprite
sprite"Structures/Walls/clock.rsi"
state"wall_gear"
id"Grille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
layers
state: grille"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
id"ClockworkGrille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"ratvargrille"
layers
state: ratvargrille"null"
state: grille"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
id"GrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
state"grille_broken"
id"ClockworkGrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"brokenratvargrille"
id"GrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
layers
state: grille_diagonal"null"
state: electrified_diagonal
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
state: grille"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
id"ClockworkGrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
layers
state: ratvargrille_diagonal"null"
state: electrified_diagonal
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
state: ratvargrille"null"
state: grille"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
state"ratvargrille"
id"MeteorRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
Sprite
drawdepth"Walls"
id"MeteorRockCoal"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_coal"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockGold"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_gold"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockDiamond"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_diamond"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockPlasma"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_phoron"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockQuartz"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartz"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockSilver"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silver"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockTin"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tin"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockUranium"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uranium"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockBananium"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_bananium"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"Railing"
Sprite
state"side"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCorner"
Sprite
state"corner"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCornerSmall"
Sprite
state"corner_small"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingRound"
Sprite
state"round"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"WallBrick"
Sprite
sprite"Structures/Walls/brick.rsi"
drawdepth"Walls"
id"WallClock"
Sprite
sprite"Structures/Walls/clock.rsi"
drawdepth"Walls"
id"WallClown"
Sprite
sprite"Structures/Walls/clown.rsi"
drawdepth"Walls"
id"WallMeat"
Sprite
sprite"Structures/Walls/meat.rsi"
drawdepth"Walls"
id"WallCult"
Sprite
sprite"Structures/Walls/cult.rsi"
drawdepth"Walls"
id"WallDebug"
Sprite
sprite"Structures/Walls/debug.rsi"
drawdepth"Walls"
id"WallDiamond"
Sprite
sprite"Structures/Walls/diamond.rsi"
drawdepth"Walls"
id"WallGold"
Sprite
sprite"Structures/Walls/gold.rsi"
drawdepth"Walls"
id"WallIce"
Sprite
sprite"Structures/Walls/ice.rsi"
drawdepth"Walls"
id"WallPlasma"
Sprite
sprite"Structures/Walls/plasma.rsi"
drawdepth"Walls"
id"WallPlastic"
Sprite
sprite"Structures/Walls/plastic.rsi"
drawdepth"Walls"
id"WallPlastitaniumIndestructible"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
drawdepth"Walls"
id"WallPlastitanium"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
drawdepth"Walls"
id"WallReinforced"
Sprite
sprite"Structures/Walls/solid.rsi"
drawdepth"Walls"
id"WallReinforcedRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
drawdepth"Walls"
id"WallRiveted"
Sprite
sprite"Structures/Walls/riveted.rsi"
drawdepth"Walls"
id"WallSandstone"
Sprite
sprite"Structures/Walls/sandstone.rsi"
drawdepth"Walls"
id"WallSilver"
Sprite
sprite"Structures/Walls/silver.rsi"
drawdepth"Walls"
id"WallShuttle"
Sprite
sprite"Structures/Walls/shuttle.rsi"
drawdepth"Walls"
id"WallShuttleInterior"
Sprite
sprite"Structures/Walls/shuttleinterior.rsi"
drawdepth"Walls"
id"WallSolid"
Sprite
sprite"Structures/Walls/solid.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/solid.rsi"
id"WallSolidRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/solid.rsi"
id"WallUranium"
Sprite
sprite"Structures/Walls/uranium.rsi"
drawdepth"Walls"
id"WallWood"
Sprite
sprite"Structures/Walls/wood.rsi"
drawdepth"Walls"
id"WallWeb"
Sprite
sprite"Structures/Walls/web.rsi"
drawdepth"Walls"
id"WallNecropolis"
Sprite
sprite"Structures/Walls/necropolis.rsi"
drawdepth"Walls"
id"WallMining"
Sprite
sprite"Structures/Walls/mining.rsi"
drawdepth"Walls"
id"WallVaultAlien"
Sprite
sprite"Structures/Walls/vault.rsi"
state"alienvault"
drawdepth"Walls"
id"WallVaultRock"
Sprite
sprite"Structures/Walls/vault.rsi"
state"rockvault"
drawdepth"Walls"
id"WallVaultSandstone"
Sprite
sprite"Structures/Walls/vault.rsi"
state"sandstonevault"
drawdepth"Walls"
id"WallCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick.rsi"
drawdepth"Walls"
id"WallBasaltCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_basalt.rsi"
drawdepth"Walls"
id"WallSnowCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_snow.rsi"
drawdepth"Walls"
id"WallAsteroidCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_asteroid.rsi"
drawdepth"Walls"
id"WallSandCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_sand.rsi"
drawdepth"Walls"
id"WallChromiteCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_chromite.rsi"
drawdepth"Walls"
id"WallAndesiteCobblebrick"
Sprite
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Sprite
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Sprite
sprite"Structures/Windows/directional.rsi"
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id"ClockworkWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_diagonal.rsi"
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Icon
sprite"Structures/Windows/clockwork_diagonal.rsi"
state"state0"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining.rsi"
id"MiningWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/mining_diagonal.rsi"
state"state0"
id"PlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_window.rsi"
id"PlasmaWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_window"
drawdepth"Mobs"
id"PlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/plasma_diagonal.rsi"
state"state0"
id"PlastitaniumWindowIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"PlastitaniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"ReinforcedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window.rsi"
id"WindowReinforcedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"reinforced_window"
drawdepth"Mobs"
id"ReinforcedWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
state"state0"
id"ReinforcedPlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_window.rsi"
id"PlasmaReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_reinforced_window"
drawdepth"Mobs"
id"ReinforcedPlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/reinforced_plasma_diagonal.rsi"
state"state0"
id"ReinforcedUraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_window.rsi"
id"UraniumReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"uranium_reinforced_window"
drawdepth"Mobs"
id"ReinforcedUraniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/reinforced_uranium_diagonal.rsi"
state"state0"
id"ShuttleWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window.rsi"
id"ShuttleWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/shuttle_window_diagonal.rsi"
state"state0"
id"UraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window.rsi"
id"UraniumWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"uranium_window"
drawdepth"Mobs"
id"UraniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/uranium_window_diagonal.rsi"
state"state0"
id"Window"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window.rsi"
id"TintedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/tinted_window.rsi"
id"WindowDirectional"
Sprite
drawdepth"Mobs"
sprite"Structures/Windows/directional.rsi"
state"window"
id"WindowFrostedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"frosted_window"
drawdepth"Mobs"
id"WindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/window_diagonal.rsi"
state"state0"
id"RGBStaff"
Sprite
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
layers""
state: nothing"null"
state: nothing-unshaded
shader"unshaded"
drawdepth"Items"
noRot"false"