Участник:IanComradeBot/prototype/Entity/RegenerativeMesh.json: различия между версиями

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Update prototype/Entity/RegenerativeMesh.json via GitHub Actions
 
м Update prototype/Entity/RegenerativeMesh.json via GitHub Actions
 
Строка 7: Строка 7:
"name": "regenerative mesh",
"name": "regenerative mesh",
"components": {
"components": {
"type:Tag": {
"Tag": {
"tags": [
"tags": [
"Ointment"
"Ointment"
]
]
},
},
"type:Item": {
"Item": {
"sprite": "Objects/Specific/Medical/medical.rsi",
"sprite": "Objects/Specific/Medical/medical.rsi",
"heldPrefix": "regenerative-mesh",
"heldPrefix": "regenerative-mesh",
"inhandVisuals": {}
"inhandVisuals": {}
},
},
"type:Healing": {
"Healing": {
"healingEndSound": {
"healingEndSound": {
"!type:SoundPathSpecifier": {
"!type:SoundPathSpecifier": {
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}
}
},
},
"type:Stack": {
"Stack": {
"layerStates": [],
"layerStates": [],
"count": 10,
"count": 10,
"stackType": "RegenerativeMesh"
"stackType": "RegenerativeMesh"
},
},
"type:StackPrice": {
"StackPrice": {
"price": 20
"price": 20
},
},
"type:StaticPrice": {
"StaticPrice": {
"price": 0
"price": 0
},
},
"type:Animateable": {},
"Animateable": {},
"type:MovedByPressure": {
"MovedByPressure": {
"tableLayerRemoved": []
"tableLayerRemoved": []
},
},
"type:EmitSoundOnCollide": {
"EmitSoundOnCollide": {
"sound": {
"sound": {
"!type:SoundCollectionSpecifier": {
"!type:SoundCollectionSpecifier": {
Строка 70: Строка 70:
}
}
},
},
"type:EmitSoundOnLand": {
"EmitSoundOnLand": {
"sound": {
"sound": {
"!type:SoundPathSpecifier": {
"!type:SoundPathSpecifier": {
Строка 80: Строка 80:
}
}
},
},
"type:DamageOnHighSpeedImpact": {
"DamageOnHighSpeedImpact": {
"damage": {
"damage": {
"types": {
"types": {
Строка 92: Строка 92:
}
}
},
},
"type:CollisionWake": {},
"CollisionWake": {},
"type:GravityAffected": {},
"GravityAffected": {},
"type:Physics": {
"Physics": {
"fixedRotation": false,
"fixedRotation": false,
"bodyType": "Dynamic"
"bodyType": [
"Dynamic"
]
},
},
"type:Fixtures": {
"Fixtures": {
"fixtures": {
"fixtures": {
"fix1": {
"fix1": {
Строка 121: Строка 123:
}
}
},
},
"type:Pullable": {},
"Pullable": {},
"type:DamageExaminable": {},
"DamageExaminable": {},
"type:Rotatable": {
"Rotatable": {
"increment": "0.5235987755982988 rad"
"increment": "0.5235987755982988 rad"
},
"Clickable": {},
"InteractionOutline": {},
"Sprite": {
"drawdepth": "Items",
"noRot": false,
"sprite": "Objects/Specific/Medical/medical.rsi",
"state": "regenerative-mesh"
}
}
},
},

Текущая версия от 15:22, 26 июня 2026

parent
"BaseHealingItem"
suffix"Full"
description"Used to treat even the nastiest burns. Also effective against caustic burns."
name"regenerative mesh"
components
Tag
tags
"Ointment"
Item
sprite"Objects/Specific/Medical/medical.rsi"
heldPrefix"regenerative-mesh"
inhandVisuals
Пустой объект
Healing
healingEndSound
!type:SoundPathSpecifier
params
variation0.125
volume1
path"/Audio/Items/Medical/ointment_end.ogg"
healingBeginSound
!type:SoundPathSpecifier
params
variation0.125
volume1
path"/Audio/Items/Medical/ointment_begin.ogg"
damageContainers
"Biological"
damage
types
Heat-10
Cold-10
Shock-10
Caustic-10
Stack
layerStates
Пустой массив
count10
stackType"RegenerativeMesh"
StackPrice
price20
StaticPrice
price0
Animateable
Пустой объект
MovedByPressure
tableLayerRemoved
Пустой массив
EmitSoundOnCollide
sound
!type:SoundCollectionSpecifier
collection"WeakHit"
EmitSoundOnLand
sound
!type:SoundPathSpecifier
params
volume2
path"/Audio/Effects/drop.ogg"
DamageOnHighSpeedImpact
damage
types
Blunt5
soundHit
!type:SoundCollectionSpecifier
collection"MetalThud"
CollisionWake
Пустой объект
GravityAffected
Пустой объект
Physics
fixedRotationfalse
bodyType
"Dynamic"
Fixtures
fixtures
fix1
shape
!type:PolygonShape
vertices
"-0.25,-0.25"
"0.25,-0.25"
"0.25,0.25"
"-0.25,0.25"
mask
"Impassable"
"HighImpassable"
density20
restitution0.3
friction0.2
Pullable
Пустой объект
DamageExaminable
Пустой объект
Rotatable
increment"0.5235987755982988 rad"
Clickable
Пустой объект
InteractionOutline
Пустой объект
Sprite
drawdepth"Items"
noRotfalse
sprite"Objects/Specific/Medical/medical.rsi"
state"regenerative-mesh"
placement
snap
Пустой массив