Участник:IanComradeBot/prototypes/entity sprite.json

Материал из Space Station 14 Вики

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id"CollideFloorTrap"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrap"
id"CollideFloorTrapSpawn"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapCarp"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapBear"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapKangaroo"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapXenoDrone"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapXenoBurrower"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"AlertSpriteView"
Sprite
layers""
- map"[ "enum.AlertVisualLayers.Base" ]"
id"AlertEssenceSpriteView"
Sprite
sprite"/Textures/Interface/Alerts/essence_counter.rsi"
layers""
- map"[ "enum.RevenantVisualLayers.Digit3" ]"
offset"0.25, 0"
id"BaseArachnidOrgan"
Sprite
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidStomach"
Sprite
sprite"Mobs/Species/Arachnid/organs.rsi"
state"stomach"
id"OrganArachnidLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganArachnidKidneys"
Sprite
layers""
- state"kidney-r"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganArachnidEyes"
Sprite
layers""
- state"eyeball-r"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidTongue"
Sprite
state"tongue"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"BaseDionaOrgan"
Sprite
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaBrain"
Sprite
state"brain"
id"OrganDionaEyes"
Sprite
layers""
- state"eyeball-r"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaLungs"
Sprite
state"lungs"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaBrainNymph"
Sprite
state"brain"
id"OrganDionaStomachNymph"
Sprite
state"stomach"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaLungsNymph"
Sprite
state"lungs"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaNymphBrain"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"OrganDionaNymphStomach"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"OrganDionaNymphLungs"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"OrganDwarfHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDwarfLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDwarfStomach"
Sprite
state"stomach"
id"BaseHumanOrganUnGibbable"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"BaseHumanOrgan"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanBrain"
Sprite
state"brain"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanEyes"
Sprite
layers""
- state"eyeball-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanTongue"
Sprite
state"tongue"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanAppendix"
Sprite
layers""
- state"appendix-inflamed"
visible"false"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanEars"
Sprite
state"ears"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanKidneys"
Sprite
layers""
- state"kidney-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganMothStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganRatLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganRatStomach"
Sprite
state"stomach"
id"OrganReptilianStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"SentientSlimeCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
drawdepth"Items"
noRot"false"
id"OrganSlimeLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers""
- state"lung-r-slime"
drawdepth"Items"
noRot"false"
id"OrganVoxLungs"
Sprite
sprite"Mobs/Species/Vox/organs.rsi"
layers""
- state"lung-r"
drawdepth"Items"
noRot"false"
id"BaseAnimalOrganUnGibbable"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"BaseAnimalOrgan"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganMouseStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalKidneys"
Sprite
layers""
- state"kidney-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalRuminantStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"SentientSlimesCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
drawdepth"Items"
noRot"false"
id"OrganSlimesLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers""
- state"lung-r-slime"
drawdepth"Items"
noRot"false"
id"PartAnimal"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"HandsAnimal"
Sprite
layers""
- state"r_hand"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"LegsAnimal"
Sprite
layers""
- state"r_leg"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"FeetAnimal"
Sprite
layers""
- state"l_foot"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoAnimal"
Sprite
layers""
- state"torso_m"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartArachnid"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"BasePart"
Sprite
drawdepth"Items"
noRot"false"
id"BaseTorso"
Sprite
drawdepth"Items"
noRot"false"
id"BaseHead"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftArm"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightArm"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftHand"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightHand"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftLeg"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightLeg"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftFoot"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightFoot"
Sprite
drawdepth"Items"
noRot"false"
id"PartDiona"
Sprite
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoDiona"
Sprite
state""torso_m""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"HeadDiona"
Sprite
state""head_m""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftArmDiona"
Sprite
state""l_arm""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightArmDiona"
Sprite
state""r_arm""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftHandDiona"
Sprite
state""l_hand""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightHandDiona"
Sprite
state""r_hand""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftLegDiona"
Sprite
state""l_leg""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightLegDiona"
Sprite
state""r_leg""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftFootDiona"
Sprite
state""l_foot""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightFootDiona"
Sprite
state""r_foot""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartGingerbread"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartHuman"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartMoth"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoRat"
Sprite
sprite"Mobs/Animals/mouse.rsi"
state"splat-0"
drawdepth"Items"
noRot"false"
id"PartReptilian"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartSilicon"
Sprite
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftArmBorg"
Sprite
state"borg_l_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"RightArmBorg"
Sprite
state"borg_r_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftLegBorg"
Sprite
state"borg_l_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"RightLegBorg"
Sprite
state"borg_r_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LightHeadBorg"
Sprite
state"borg_head"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoBorg"
Sprite
state"borg_chest"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"PartSkeleton"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""torso_m""
drawdepth"Items"
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id"HeadSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
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drawdepth"Items"
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id"LeftArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_arm""
drawdepth"Items"
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id"RightArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_arm""
drawdepth"Items"
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id"LeftHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_hand""
drawdepth"Items"
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id"RightHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_hand""
drawdepth"Items"
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id"LeftLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
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drawdepth"Items"
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id"RightLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_leg""
drawdepth"Items"
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id"LeftFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_foot""
drawdepth"Items"
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id"PartSlime"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""torso_m""
drawdepth"Items"
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id"HeadSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartVox"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""torso""
drawdepth"Items"
noRot"false"
id"HeadVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""head""
drawdepth"Items"
noRot"false"
id"LeftArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSurgeryFilled"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledShotgun"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledSMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledRevolver"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledLMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledGrenadeLauncher"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledCarbine"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmoFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateCostumeClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateCarpSuit"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicatePyjamaBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateC4tBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChameleonFill"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateEVABundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateRaidBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateEliteHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateHardsuitExtrasBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelZombieBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateMedicalBundleFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateDecoyKitFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BookshelfFilled"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers""
- state"book-0"
- map"["enum.StorageFillLayers.Fill"]"
id"BoxMagazine"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolCaselessRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolCaselessRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineLightRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineLightRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineMagnumSubMachineGun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineMagnumSubMachineGunPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGunTopMounted"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistol"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolHighCapacity"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolHighCapacityPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGunPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunBeanbag"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunSlug"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunIncendiary"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxSurvival"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalEngineering"
Sprite
layers""
- state"extendedtank"
state"box"
id"BoxSurvivalEngineeringNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalSecurity"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalSecurityNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalMedical"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalMedicalNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxHug"
Sprite
layers""
- state"heart"
state"box"
id"BoxHugNitrogen"
Sprite
layers""
- state"heart"
state"box"
id"BoxMime"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxMimeNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalSyndicate"
Sprite
layers""
- state"extendedtank"
state"box"
id"BoxSurvivalSyndicateNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxCardboard"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMousetrap"
Sprite
layers""
- state"mousetraps"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLightbulb"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxWarmLightbulb"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLighttube"
Sprite
layers""
- state"lighttube"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLightMixed"
Sprite
layers""
- state"lightmixed"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLighttubeHoliday"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPDA"
Sprite
layers""
- state"pda"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxID"
Sprite
layers""
- state"id"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHeadset"
Sprite
layers""
- state"headset"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMesonScanners"
Sprite
layers""
- state"meson"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMRE"
Sprite
layers""
- state"writing"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHugHealing"
Sprite
layers""
- state"heart"
state"box"
id"BoxInflatable"
Sprite
layers""
- state"inflatable"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPerformer"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BoxFlare"
Sprite
layers""
- state"flare"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxTrashbag"
Sprite
layers""
- state"trashbag"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyPassenger"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyCargo"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyEngineering"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyMedicalScience"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyMedical"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyRobo"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyScience"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeySecurity"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyService"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeySyndie"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLeadLined"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCandle"
Sprite
layers""
- state"candle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCandleSmall"
Sprite
layers""
- state"candle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxDarts"
Sprite
layers""
- state"darts"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEnvelope"
Sprite
layers""
- state"envelope"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSyringe"
Sprite
layers""
- state"syringe"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPillCanister"
Sprite
layers""
- state"pillbox"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBottle"
Sprite
layers""
- state"bottle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSterileMask"
Sprite
layers""
- state"sterile"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLatexGloves"
Sprite
layers""
- state"latex"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxNitrileGloves"
Sprite
layers""
- state"nitrile"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBodyBag"
Sprite
layers""
- state"bodybags"
whitelist""
tags""
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxVial"
Sprite
layers""
- state"vials"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBeaker"
Sprite
layers""
- state"beaker"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHandcuff"
Sprite
layers""
- state"handcuff"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxFlashbang"
Sprite
layers""
- state"flashbang"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSechud"
Sprite
layers""
- state"sechud"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxZiptie"
Sprite
layers""
- state"ziptie"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxForensicPad"
Sprite
layers""
- state"forensic"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCleanerGrenades"
Sprite
layers""
- state"flashbang"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxAgrichem"
Sprite
layers""
- state"agrichemkit"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ElectricalDisruptionKit"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ChemicalSynthesisKit"
Sprite
layers""
- state"vials"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ThrowingKnivesKit"
Sprite
layers""
- state"throwing_knives"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxDeathRattleImplants"
Sprite
layers""
- state"syringe"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"CombatBakeryKit"
Sprite
layers""
- state"france"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"CratePirateChestCaptain"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
id"CratePirateChest"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
id"CrateArmorySMG"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateArmoryShotgun"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateTrackingImplants"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateTrainingBombs"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateArmoryLaser"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateArmoryPistols"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateSecurityRiot"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateHydroponicsSeedsExotic"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateHydroponicsSeedsMedicinal"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateHydroponicsTools"
Sprite
sprite"Structures/Storage/Crates/hydroponics.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateHydroponicsSeeds"
Sprite
sprite"Structures/Storage/Crates/hydroponics.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateCargoLuxuryHardsuit"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
id"CrateCargoGambling"
Sprite
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateChemistryP"
Sprite
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
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layers""
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sprite"Objects/Misc/bureaucracy.rsi"
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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map"["enum.PaperVisualLayers.Stamp"]"
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id"PrintedDocumentNoticeOfLiquidation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
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id"PrintedDocumentBusinessDeal"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentNoteBeginningMilitaryActions"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
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id"PrintedDocumentReportAccomplishmentGoals"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"ClothingMilitaryBackpack"
Sprite
sprite"Corvax/Back/Backpacks/military.rsi"
state"icon"
id"ClothingDeathSquadronBackpack"
Sprite
sprite"Corvax/Back/Backpacks/deathsquad-backpack.rsi"
state"icon"
id"ClothingBackpackCE"
Sprite
sprite"Corvax/Back/Backpacks/ce.rsi"
state"icon"
id"ClothingBackpackWarden"
Sprite
sprite"Corvax/Back/Backpacks/warden.rsi"
state"icon"
id"ClothingBackpackDuffelMilitary"
Sprite
sprite"Corvax/Back/Duffels/military.rsi"
id"ClothingBackpackDuffelCE"
Sprite
sprite"Corvax/Back/Duffels/ce.rsi"
id"ClothingBackpackMilitarySatchel"
Sprite
sprite"Corvax/Back/Satchels/military.rsi"
id"ClothingBackpackSatchelCE"
Sprite
sprite"Corvax/Back/Satchels/ce.rsi"
id"ClothingHeadsetIAA"
Sprite
sprite"Clothing/Ears/Headsets/servicesecurity.rsi"
state"icon"
id"ClothingEyesSalesman"
Sprite
sprite"Corvax/Clothing/Eyes/Glasses/salesman.rsi"
state"icon"
id"ClothingEyesBinoclardLenses"
Sprite
sprite"Corvax/Clothing/Eyes/Glasses/kim.rsi"
state"icon"
id"ClothingHandsGlovesAerostatic"
Sprite
sprite"Corvax/Clothing/Hands/Gloves/kim.rsi"
state"icon"
id"ClothingHandsGlovesCentcomNaval"
Sprite
sprite"Corvax/Clothing/Hands/Gloves/centcom_naval.rsi"
state"icon"
id"ClothingHeadHelmetCBURNLeader"
Sprite
netsync"false"
sprite"Corvax/Clothing/Head/hardsuits/cburncommander.rsi"
layers""
- state"light-overlay"
shader"unshaded"
visible"false"
map"[ "light" ]"
id"ClothingHeadCapCentcomBlack"
Sprite
sprite"Corvax/Clothing/Head/Hats/centcom_officer_black.rsi"
state"icon"
id"ClothingHeadCapCentcomNaval"
Sprite
sprite"Corvax/Clothing/Head/Hats/centcom_naval_cap.rsi"
state"icon"
id"ClothingHeadHatBeretCentcomNaval"
Sprite
sprite"Corvax/Clothing/Head/Hats/centcom_naval_beret.rsi"
state"icon"
id"ClothingHeadHatERTLeaderBeret"
Sprite
sprite"Corvax/Clothing/Head/Hats/ERT_leader_beret.rsi"
state"icon"
id"ClothingHeadHatCapHoS"
Sprite
sprite"Corvax/Clothing/Head/Hats/hoshat.rsi"
state"icon"
id"ClothingHeadHatCapWardenAlt"
Sprite
sprite"Corvax/Clothing/Head/Hats/warden_alt.rsi"
state"icon"
id"ClothingHeadHatBeretSecurityMedic"
Sprite
sprite"Corvax/Clothing/Head/Hats/beret_security_medic.rsi"
state"icon"
id"ClothingHeadCaptainHat"
Sprite
sprite"Corvax/Clothing/Head/Hats/caphat.rsi"
state"icon"
id"ClothingHeadHelmetSecurityMedic"
Sprite
sprite"Corvax/Clothing/Head/Helmets/security_medic.rsi"
id"ClothingNeckCloakCentcomBlack"
Sprite
sprite"Corvax/Clothing/Neck/Cloaks/centcom_officer_black.rsi"
state"icon"
id"ClothingNeckCloakCentcomAdmiral"
Sprite
sprite"Corvax/Clothing/Neck/Cloaks/admiral.rsi"
state"icon"
id"ClothingNeckMantleERTLeader"
Sprite
sprite"Corvax/Clothing/Neck/Mantles/ERTmantle.rsi"
state"icon"
id"ClothingNeckAtharaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"ath"
id"ClothingNeckUSSPPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"comm"
id"ClothingNeckCorvaxPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"cor"
id"ClothingNeckDonkPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"donk"
id"ClothingNeckEarthPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"earth"
id"ClothingNeckEchoPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"echo"
id"ClothingNeckElysiumPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"ely"
id"ClothingNeckLogistikaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"logistika"
id"ClothingNeckMainPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"main"
id"ClothingNeckDeForestPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"med"
id"ClothingNeckNakamuraPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nakamura"
id"ClothingNeckNanoTrasenPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nano"
id"ClothingNeckNebulaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"neb"
id"ClothingNeckNovaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nova"
id"ClothingNeckSyndicakePin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"sind"
id"ClothingNeckSolarisPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"sol"
id"ClothingNeckVitezstviPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"vit"
id"ClothingNeckWhiteListPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"wl"
id"ClothingNeckHorrific"
Sprite
sprite"Corvax/Clothing/Neck/Ties/disco.rsi"
state"icon"
id"ClothingOuterArmorCentcomCarapace"
Sprite
sprite"Corvax/Clothing/OuterClothing/Armor/centcom_naval_carapace.rsi"
state"icon"
id"ClothingOuterCoatHoSGreatcoat"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/hos_greatcoat.rsi"
id"ClothingOuterCoatDetectiveDark"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/noirdet.rsi"
id"ClothingOuterCoatWardenAlt"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/warden_alt.rsi"
id"ClothingOuterCoatSecurityOvercoat"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/sec_leather.rsi"
state"icon"
id"ClothingOuterCoatLabSecurityMedic"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/labcoat_security_medic.rsi"
state"icon"
id"ClothingOuterCoatCaptain"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/captain.rsi"
state"icon"
id"ClothingOuterCoatHOP"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/hop.rsi"
state"icon"
id"ClothingOuterHardsuitCBURNLeader"
Sprite
sprite"Corvax/Clothing/OuterClothing/hardsuits/cburncommander.rsi"
state"icon"
id"ClothingOuterAerostaticBomberJacket"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/kim.rsi"
state"icon"
id"ClothingOuterDiscoAssBlazer"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/disco.rsi"
state"icon"
id"ClothingOuterVestArmorSec"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/armor_sec.rsi"
id"ClothingOuterVestArmorMedSec"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/armor_sec_med.rsi"
id"ClothingOuterVestSecurityMedic"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/vest_security_medic.rsi"
state"icon"
id"ClothingShoesBootsJackSec"
Sprite
sprite"Corvax/Clothing/Shoes/Boots/jackboots_sec.rsi"
id"ClothingShoesGreenLizardskin"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/disco.rsi"
state"icon"
id"ClothingShoesAerostatic"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/kim.rsi"
state"icon"
id"ClothingShoesCentcomBlack"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/centcom_officer_black.rsi"
state"icon"
id"ClothingShoesSchoolBlack"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/schoolblackshoes.rsi"
state"icon"
id"ClothingShoesSchoolWhite"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/schoolwhiteshoes.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomOfficial"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/centcom_official.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomOfficer"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/centcom_officer.rsi"
state"icon"
id"ClothingUniformJumpskirtElegantMaid"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/elegantmaid.rsi"
state"icon"
id"ClothingUniformColorJumpskirtRainbow"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/rainbow.rsi"
state"icon"
id"ClothingUniformJumpskirtSchool"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/schoolskirt.rsi"
state"icon"
id"ClothingUniformJumpskirtCapTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/cap_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpskirtHoPTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/hop_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpskirtHoSBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/hos_black.rsi"
state"icon"
id"ClothingUniformJumpskirtRDClassical"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/rd_classical.rsi"
state"icon"
id"ClothingUniformJumpsuitSuperstarCop"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/disco.rsi"
state"icon"
id"ClothingUniformJumpsuitAerostatic"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/kim.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomOfficerBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/centcom_officer_black.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomAdmiral"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/centcom_admiral.rsi"
state"icon"
id"ClothingUniformJumpsuitCapTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/cap_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpsuitHoPTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/hop_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpsuitHoSBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/hos_black.rsi"
state"icon"
id"ClothingUniformJumpsuitRDClassical"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/rd_classical.rsi"
state"icon"
id"PortalGate"
Sprite
sprite"Structures/Machines/gateway.rsi"
layers""
- state"portal"
id"SpawnPointPilot"
Sprite
layers""
- state"seniorofficer"
sprite"Markers/jobs.rsi"
id"SpawnPointSurgeon"
Sprite
layers""
- state"virologist"
sprite"Markers/jobs.rsi"
id"SpawnMobGorillaLargo"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnimalRandomSpawner"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerContrabandLow"
Sprite
layers""
- state"red"
- sprite"Objects/Fun/toys.rsi"
state"synb"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerContraband"
Sprite
layers""
- state"red"
- sprite"Objects/Fun/toys.rsi"
state"synb"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerContrabandHigh"
Sprite
layers""
- state"red"
- sprite"Objects/Fun/toys.rsi"
state"synb"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"FrameStationRandomSpawner"
Sprite
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"MobGorillaLargo"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"crawling"
sprite"Corvax/Mobs/Pets/largo.rsi"
id"PlayerStationAiPilgrim"
Sprite
sprite"Corvax/Mobs/Silicon/Station_ai/mia.rsi"
noRot"true"
layers""
- state"ai"
shader"unshaded"
id"MobVulpkanin"
Sprite
noRot"true"
drawdepth"Mobs"
id"MobVulpkaninDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"DrinkAlexanderGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBadTouchGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBoyarskyGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBrambleGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDaiquiriGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDarkAndStormyGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkEspressoMartiniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkKvassGlass"
Sprite
sprite"Corvax/Objects/Consumable/Drinks/kvass.rsi"
state"icon"
id"DrinkMaiTaiGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMoscowMuleGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNegroniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkOldFashionedGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPalomaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkYorshGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCampariBottleFull"
Sprite
sprite"Corvax/Objects/Consumable/Drinks/campari.rsi"
state"icon"
id"FoodPelmeniBowl"
Sprite
sprite"Corvax/Objects/Consumable/Food/bowl.rsi"
layers""
- state"pelmeni"
id"FoodBakedVulpkaninPlate"
Sprite
sprite"Corvax/Objects/Consumable/Food/plate.rsi"
layers""
- state"baked_vulpkanin"
id"NewYearTree0"
Sprite
state"before"
noRot"true"
sprite"Corvax/Objects/Decoration/Flora/newyear_tree.yml"
drawdepth"Overdoors"
offset"0, 1"
id"NewYearTree1"
Sprite
layers""
- state"lights"
shader"unshaded"
state"before"
noRot"true"
sprite"Corvax/Objects/Decoration/Flora/newyear_tree.yml"
drawdepth"Overdoors"
offset"0, 1"
id"GarlandsOff"
Sprite
sprite"Corvax/Objects/Decoration/garlands.yml"
drawdepth"Overdoors"
state"base"
id"Garlands"
Sprite
layers""
- state"lights"
shader"unshaded"
sprite"Corvax/Objects/Decoration/garlands.yml"
drawdepth"Overdoors"
state"base"
id"BigPresentBox"
Sprite
sprite"Corvax/Objects/Decoration/Presents/big_present.yml"
noRot"true"
layers""
- state"ribbon"
map"[ "decor" ]"
id"MediumPresentBox"
Sprite
sprite"Corvax/Objects/Decoration/Presents/medium_present.yml"
noRot"true"
layers""
- state"ribbon"
map"[ "decor" ]"
id"SmallPresentBox"
Sprite
sprite"Corvax/Objects/Decoration/Presents/small_present.yml"
noRot"true"
layers""
- state"ribbon"
map"[ "base" ]"
id"EncryptionKeyIAA"
Sprite
layers""
- state"nano_label"
sprite"Objects/Devices/encryption_keys.rsi"
id"IAAPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"PilotPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SalvageShuttleConsoleCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"cpuboard"
drawdepth"Items"
noRot"false"
id"PrinterDocMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
drawdepth"Items"
noRot"false"
id"BookLoreBase"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers""
- state"book_expensive_crystal"
color"""
map"[ "overlay" ]"
id"BookExpensiveCrystal"
Sprite
layers""
- state"book_expensive_crystal"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookClones"
Sprite
layers""
- state"book_clones"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookDAM"
Sprite
layers""
- state"book_DAM"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookFaks"
Sprite
layers""
- state"book_faks"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookFamalis"
Sprite
layers""
- state"book_famalis"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGrav"
Sprite
layers""
- state"book_grav"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookHalifat"
Sprite
layers""
- state"book_halifat"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookRedspace"
Sprite
layers""
- state"book_redspace"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookShips"
Sprite
layers""
- state"book_ships"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookZP"
Sprite
layers""
- state"book_zp"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUSSP"
Sprite
layers""
- state"book_polit_USSP"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMirt"
Sprite
layers""
- state"book_cult_mirt"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGior"
Sprite
layers""
- state"book_gior"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookSNK"
Sprite
layers""
- state"book_snk"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUmpor"
Sprite
layers""
- state"book_umpor"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookNooc"
Sprite
layers""
- state"book_nooc"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookNakamura"
Sprite
layers""
- state"book_nakamura"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookVitz"
Sprite
layers""
- state"book_vitz"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGefest"
Sprite
layers""
- state"book_gefest"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookConarex"
Sprite
layers""
- state"book_conarex"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookPetr"
Sprite
layers""
- state"book_petr"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookSaibasan"
Sprite
layers""
- state"book_saibasan"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUnath1"
Sprite
layers""
- state"book_unath_1"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUnath2"
Sprite
layers""
- state"book_unath_2"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookDione"
Sprite
layers""
- state"book_dione"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookBSS"
Sprite
layers""
- state"book_BSS"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookScaf"
Sprite
layers""
- state"book_scaf"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMBS1"
Sprite
layers""
- state"book_MBS1"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMBS2"
Sprite
layers""
- state"book_MBS2"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookImplants"
Sprite
layers""
- state"book_implant"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"PrinterDocFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
- state"icon-default"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"IAAIDCard"
Sprite
layers""
- state"idiaa"
sprite"Objects/Misc/id_cards.rsi"
id"PilotIDCard"
Sprite
layers""
- state"idpilot"
sprite"Objects/Misc/id_cards.rsi"
id"StationGoalPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"RubberStampIAA"
Sprite
sprite"Corvax/Objects/Misc/stamps.rsi"
state"stamp-iaa"
id"FloorTileItemWoodParquet"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet"
id"FloorTileItemWoodBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_black"
id"FloorTileItemWoodDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_dark"
id"FloorTileItemWoodLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_light"
id"FloorTileItemWoodRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_red"
id"FloorTileItemWoodLargeBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_black"
id"FloorTileItemWoodLargeDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_dark"
id"FloorTileItemWoodLargeLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_light"
id"FloorTileItemWoodLargeRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_red"
id"FloorTileItemWoodParquetBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_black"
id"FloorTileItemWoodParquetDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_dark"
id"FloorTileItemWoodParquetLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_light"
id"FloorTileItemWoodParquetRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_red"
id"FloorTileItemWoodChess"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess"
id"FloorTileItemWoodChessBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_black"
id"FloorTileItemWoodChessDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_dark"
id"FloorTileItemWoodChessLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_light"
id"FloorTileItemWoodChessRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_red"
id"OpporozidoneBeakerSmall"
Sprite
sprite"Objects/Specific/Chemistry/beaker.rsi"
layers""
- state"beaker1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"StatueTushkan"
Sprite
sprite"Corvax/Structures/Decoration/maps_statues.rsi"
state"tushkan"
drawdepth"Mobs"
offset""0.0, 1.5""
id"ChairCarp"
Sprite
sprite"Corvax/Structures/Furniture/chairs.rsi"
state"carp"
noRot"true"
id"PottedPlantAlt0"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-0"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt1"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-1"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt2"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-2"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt3"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-3"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt4"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-4"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt5"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-5"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt6"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-6"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt7"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-7"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt8"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-8"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PrinterDoc"
Sprite
sprite"Corvax/Structures/Machines/printer.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"CentcomComputerComms"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSalvage"
Sprite
layers""
- map"["computerLayerKeys"]"
state"generic_keys"
sprite"Structures/Machines/computers.rsi"
id"KvassTank"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"KvassTankFull"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"BarSignAlcoholic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"SignNewYear"
Sprite
state"corvax_newyear"
shader"unshaded"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"FloorAzureWaterEntity"
Sprite
sprite"Corvax/Tiles/Planet/azure_water.rsi"
drawdepth"BelowFloor"
layers""
- state"shoreline_azure_water"
id"SpawnerMobBearBiome"
Sprite
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"BaseERTSpawner"
Sprite
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ERTSpawnerLeader"
Sprite
layers""
- state"red"
- sprite"Markers/jobs.rsi"
state"ertleader"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ERTSpawnerJanitor"
Sprite
layers""
- state"red"
- sprite"Markers/jobs.rsi"
state"ertjanitor"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ERTSpawnerEngineering"
Sprite
layers""
- state"red"
- sprite"Markers/jobs.rsi"
state"ertengineer"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ERTSpawnerSrcurity"
Sprite
layers""
- state"red"
- sprite"Markers/jobs.rsi"
state"ertsecurity"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ERTSpawnerMedical"
Sprite
layers""
- state"red"
- sprite"Markers/jobs.rsi"
state"ertmedical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ERTSpawnerCBURN"
Sprite
layers""
- state"red"
- sprite"Markers/jobs.rsi"
state"cburn"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"Clothing"
Sprite
drawdepth"Items"
noRot"false"
id"ClothingBackpack"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackClown"
Sprite
sprite"Clothing/Back/Backpacks/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackIan"
Sprite
sprite"Clothing/Back/Backpacks/ian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSecurity"
Sprite
sprite"Clothing/Back/Backpacks/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackBrigmedic"
Sprite
sprite"Clothing/Back/Backpacks/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackEngineering"
Sprite
sprite"Clothing/Back/Backpacks/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackAtmospherics"
Sprite
sprite"Clothing/Back/Backpacks/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMedical"
Sprite
sprite"Clothing/Back/Backpacks/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCaptain"
Sprite
sprite"Clothing/Back/Backpacks/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMime"
Sprite
sprite"Clothing/Back/Backpacks/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChemistry"
Sprite
sprite"Clothing/Back/Backpacks/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackHydroponics"
Sprite
sprite"Clothing/Back/Backpacks/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackScience"
Sprite
sprite"Clothing/Back/Backpacks/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackVirology"
Sprite
sprite"Clothing/Back/Backpacks/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackGenetics"
Sprite
sprite"Clothing/Back/Backpacks/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCargo"
Sprite
sprite"Clothing/Back/Backpacks/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSalvage"
Sprite
sprite"Clothing/Back/Backpacks/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMerc"
Sprite
sprite"Clothing/Back/Backpacks/merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTLeader"
Sprite
sprite"Clothing/Back/Backpacks/ertleader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTSecurity"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTMedical"
Sprite
sprite"Clothing/Back/Backpacks/ertmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTEngineer"
Sprite
sprite"Clothing/Back/Backpacks/erteng.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTJanitor"
Sprite
sprite"Clothing/Back/Backpacks/ertjanitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTClown"
Sprite
sprite"Clothing/Back/Backpacks/ertclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTChaplain"
Sprite
sprite"Clothing/Back/Backpacks/ertchaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDeathSquad"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSyndicate"
Sprite
sprite"Clothing/Back/Backpacks/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackHolding"
Sprite
sprite"Clothing/Back/Backpacks/holding.rsi"
state"holding"
layers""
- state"holding-unlit"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCluwne"
Sprite
sprite"Clothing/Back/Backpacks/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackElectropack"
Sprite
sprite"Clothing/Back/Backpacks/electropack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug2"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug3"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug4"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffel"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelEngineering"
Sprite
sprite"Clothing/Back/Duffels/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelAtmospherics"
Sprite
sprite"Clothing/Back/Duffels/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelMedical"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCaptain"
Sprite
sprite"Clothing/Back/Duffels/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSecurity"
Sprite
sprite"Clothing/Back/Duffels/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelBrigmedic"
Sprite
sprite"Clothing/Back/Duffels/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelChemistry"
Sprite
sprite"Clothing/Back/Duffels/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelVirology"
Sprite
sprite"Clothing/Back/Duffels/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelGenetics"
Sprite
sprite"Clothing/Back/Duffels/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Clothing/Back/Duffels/mime.rsi"
storageOpenSound""
collection"null"
storageInsertSound""
state"icon"
drawdepth"Items"
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id"ClothingBackpackDuffelScience"
Sprite
sprite"Clothing/Back/Duffels/science.rsi"
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drawdepth"Items"
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id"ClothingBackpackDuffelHydroponics"
Sprite
sprite"Clothing/Back/Duffels/hydroponics.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBackpackDuffelCargo"
Sprite
sprite"Clothing/Back/Duffels/cargo.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBackpackDuffelSalvage"
Sprite
sprite"Clothing/Back/Duffels/salvage.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBackpackDuffelSyndicate"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBackpackDuffelSyndicateBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBackpackDuffelSyndicateAmmo"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmoBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
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id"ClothingBackpackDuffelSyndicateMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
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id"ClothingBackpackDuffelSyndicateMedicalBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
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id"ClothingBackpackDuffelHolding"
Sprite
sprite"Clothing/Back/Duffels/holding.rsi"
state"icon"
layers""
- state"icon-unlit"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCBURN"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBackpackSatchel"
Sprite
sprite"Clothing/Back/Satchels/satchel.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBackpackSatchelLeather"
Sprite
sprite"Clothing/Back/Satchels/leather.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBackpackSatchelEngineering"
Sprite
sprite"Clothing/Back/Satchels/engineering.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBackpackSatchelAtmospherics"
Sprite
sprite"Clothing/Back/Satchels/atmospherics.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBackpackSatchelClown"
Sprite
sprite"Clothing/Back/Satchels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelMime"
Sprite
sprite"Clothing/Back/Satchels/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelMedical"
Sprite
sprite"Clothing/Back/Satchels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelChemistry"
Sprite
sprite"Clothing/Back/Satchels/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelVirology"
Sprite
sprite"Clothing/Back/Satchels/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelGenetics"
Sprite
sprite"Clothing/Back/Satchels/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelScience"
Sprite
sprite"Clothing/Back/Satchels/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelSecurity"
Sprite
sprite"Clothing/Back/Satchels/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelBrigmedic"
Sprite
sprite"Clothing/Back/Satchels/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelCaptain"
Sprite
sprite"Clothing/Back/Satchels/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelHydroponics"
Sprite
sprite"Clothing/Back/Satchels/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelCargo"
Sprite
sprite"Clothing/Back/Satchels/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelSalvage"
Sprite
sprite"Clothing/Back/Satchels/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelHolding"
Sprite
sprite"Clothing/Back/Satchels/holding.rsi"
state"icon"
layers""
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shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChameleon"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackWaterTank"
Sprite
sprite"Clothing/Back/Backpacks/waterbackpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltStorageBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltAmmoProviderBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltUtility"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChiefEngineer"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltAssault"
Sprite
sprite"Clothing/Belt/assault.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltJanitor"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedical"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalEMT"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltPlant"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChef"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurity"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSheath"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
drawdepth"Items"
noRot"false"
id"ClothingBeltBandolier"
Sprite
sprite"Clothing/Belt/bandolier.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChampion"
Sprite
sprite"Clothing/Belt/champion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltHolster"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSyndieHolster"
Sprite
sprite"Clothing/Belt/syndieholster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityWebbing"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMercWebbing"
Sprite
sprite"Clothing/Belt/mercwebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSalvageWebbing"
Sprite
sprite"Clothing/Belt/salvagewebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbing"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbingMed"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSuspendersRed"
Sprite
sprite"Clothing/Belt/suspenders_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSuspendersBlack"
Sprite
sprite"Clothing/Belt/suspenders_black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltWand"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltQuiver"
Sprite
sprite"Clothing/Belt/quiver.rsi"
layers""
- state"icon"
- map"[ "enum.StorageContainerVisualLayers.Fill" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltStorageWaistbag"
Sprite
sprite"Clothing/Belt/waistbag_leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadset"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetGrey"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMining"
Sprite
sprite"Clothing/Ears/Headsets/mining.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetQM"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCE"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCMO"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMedicalScience"
Sprite
sprite"Clothing/Ears/Headsets/medicalscience.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetRobotics"
Sprite
sprite"Clothing/Ears/Headsets/robotics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetRD"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetBrigmedic"
Sprite
sprite"Clothing/Ears/Headsets/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetService"
Sprite
sprite"Clothing/Ears/Headsets/service.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetFreelance"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAlt"
Sprite
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltSyndicate"
Sprite
sprite"Clothing/Ears/Headsets/syndicate.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltFreelancer"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetChameleon"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadEyeBaseFlippable"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingHeadEyeBaseFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGar"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGarOrange"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-alt"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGarGiga"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-super"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesMeson"
Sprite
sprite"Clothing/Eyes/Glasses/meson.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/glasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesJensen"
Sprite
sprite"Clothing/Eyes/Glasses/jensen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesJamjar"
Sprite
sprite"Clothing/Eyes/Glasses/jamjar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesOutlawGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/outlawglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesCheapSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/secglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesCommand"
Sprite
sprite"Clothing/Eyes/Glasses/commandglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesMercenary"
Sprite
sprite"Clothing/Eyes/Glasses/mercglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesThermal"
Sprite
sprite"Clothing/Eyes/Glasses/thermal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesChemical"
Sprite
sprite"Clothing/Eyes/Glasses/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesVisorNinja"
Sprite
sprite"Clothing/Eyes/Glasses/ninjavisor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudDiagnostic"
Sprite
sprite"Clothing/Eyes/Hud/diag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/med.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/sec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudCommand"
Sprite
sprite"Clothing/Eyes/Hud/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beergoggles.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudFriedOnion"
Sprite
sprite"Clothing/Eyes/Hud/friedonion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/onionbeer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedOnion"
Sprite
sprite"Clothing/Eyes/Hud/medonion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/medonionbeer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedSec"
Sprite
sprite"Clothing/Eyes/Hud/medsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMultiversal"
Sprite
sprite"Clothing/Eyes/Hud/medsecengi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudOmni"
Sprite
sprite"Clothing/Eyes/Hud/omni.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSyndicate"
Sprite
sprite"Clothing/Eyes/Hud/synd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSyndicateAgent"
Sprite
sprite"Clothing/Eyes/Hud/syndagent.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesHiddenSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/medpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudMedicalFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/secpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudSecurityFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beerpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudBeerFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudDiag"
Sprite
sprite"Clothing/Eyes/Hud/diagpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudDiagFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesBlindfold"
Sprite
sprite"Clothing/Eyes/Misc/blindfold.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatch"
Sprite
sprite"Clothing/Eyes/Misc/eyepatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesChameleon"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesSyntheticBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"RingBase"
Sprite
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorPurple"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorRed"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBlue"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorTeal"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorGray"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorGreen"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorLightBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorOrange"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorWhite"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBlack"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorYellow"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorYellowBudget"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesConducting"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingRed"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingBlue"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingGreen"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxinggreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingYellow"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingRigged"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCaptain"
Sprite
sprite"Clothing/Hands/Gloves/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesHop"
Sprite
sprite"Clothing/Hands/Gloves/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesLatex"
Sprite
sprite"Clothing/Hands/Gloves/latex.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesNitrile"
Sprite
sprite"Clothing/Hands/Gloves/nitrile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesLeather"
Sprite
sprite"Clothing/Hands/Gloves/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesPowerglove"
Sprite
sprite"Clothing/Hands/Gloves/powerglove.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesRobohands"
Sprite
sprite"Clothing/Hands/Gloves/robohands.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesSpaceNinja"
Sprite
sprite"Clothing/Hands/Gloves/spaceninja.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/combat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsTacticalMaidGloves"
Sprite
sprite"Clothing/Hands/Gloves/tacticalmaidgloves.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsMercGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/mercbattle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesFingerless"
Sprite
sprite"Clothing/Hands/Gloves/fingerless.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesFingerlessInsulated"
Sprite
sprite"Clothing/Hands/Gloves/fingerlessinsuls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesMercFingerless"
Sprite
sprite"Clothing/Hands/Gloves/mercfingerless.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ThievingGloves"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCluwne"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesNorthStar"
Sprite
sprite"Clothing/Hands/Gloves/northstar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesForensic"
Sprite
sprite"Clothing/Hands/Gloves/forensic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesJanitor"
Sprite
sprite"Clothing/Hands/Gloves/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GoldRing"
Sprite
layers""
- state"ring"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRing"
Sprite
layers""
- state"ring"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"GoldRingDiamond"
Sprite
layers""
- state"gem"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRingDiamond"
Sprite
layers""
- state"gem"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"GoldRingGem"
Sprite
layers""
- state"gem"
color"""
map"[ "gemColor" ]"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRingGem"
Sprite
layers""
- state"gem"
map"[ "gemColor" ]"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHandsChameleon"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsChameleonThief"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatAnimalCat"
Sprite
sprite"Clothing/Head/Animals/cat.rsi"
state"icon"
id"ClothingHeadHatAnimalCatBrown"
Sprite
sprite"Clothing/Head/Animals/cat2.rsi"
state"icon"
id"ClothingHeadHatAnimalCatBlack"
Sprite
sprite"Clothing/Head/Animals/cat3.rsi"
state"icon"
id"ClothingHeadHatAnimalHeadslime"
Sprite
sprite"Clothing/Head/Animals/headslime.rsi"
state"icon"
id"ClothingHeadHatAnimalMonkey"
Sprite
sprite"Clothing/Head/Animals/monkey.rsi"
state"icon"
id"ClothingHeadBandBase"
Sprite
layers""
- state"icon_mask"
map"[ "unfoldedLayer" ]"
visible"false"
state"icon"
id"ClothingHeadBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadLightBase"
Sprite
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadEVAHelmetBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHardsuitBase"
Sprite
state"icon"
id"ClothingHeadHardsuitWithLightBase"
Sprite
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHatHoodWinterBase"
Sprite
state"icon"
id"ClothingHeadHelmetEVA"
Sprite
sprite"Clothing/Head/Helmets/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetEVALarge"
Sprite
sprite"Clothing/Head/Helmets/eva_large.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSyndicate"
Sprite
sprite"Clothing/Head/Helmets/eva_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetCosmonaut"
Sprite
sprite"Clothing/Head/Helmets/cosmonaut.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetVoidParamed"
Sprite
sprite"Clothing/Head/Helmets/paramedhelm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetAncient"
Sprite
sprite"Clothing/Head/Helmets/ancientvoidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatBase"
Sprite
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatBlue"
Sprite
sprite"Clothing/Head/Hardhats/blue.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatOrange"
Sprite
sprite"Clothing/Head/Hardhats/orange.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatRed"
Sprite
sprite"Clothing/Head/Hardhats/red.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatWhite"
Sprite
sprite"Clothing/Head/Hardhats/white.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatYellow"
Sprite
sprite"Clothing/Head/Hardhats/yellow.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatYellowDark"
Sprite
sprite"Clothing/Head/Hardhats/dark_yellow.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatArmored"
Sprite
sprite"Clothing/Head/Hardhats/armored.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetHardsuitBasic"
Sprite
sprite"Clothing/Head/Hardsuits/basic.rsi"
state"icon"
id"ClothingHeadHelmetHardsuitAtmos"
Sprite
sprite"Clothing/Head/Hardsuits/atmospherics.rsi"
layers""
- state"light-overlay"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitEngineering"
Sprite
sprite"Clothing/Head/Hardsuits/engineering.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitSpatio"
Sprite
sprite"Clothing/Head/Hardsuits/spatiohelm.rsi"
layers""
- state"light-overlay"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitSalvage"
Sprite
sprite"Clothing/Head/Hardsuits/salvage.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitMaxim"
Sprite
sprite"Clothing/Head/Hardsuits/maxim.rsi"
state"icon"
id"ClothingHeadHelmetHardsuitSecurity"
Sprite
sprite"Clothing/Head/Hardsuits/security.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitBrigmedic"
Sprite
sprite"Clothing/Head/Hardsuits/brigmedic.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitWarden"
Sprite
sprite"Clothing/Head/Hardsuits/security-warden.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitCap"
Sprite
sprite"Clothing/Head/Hardsuits/capspace.rsi"
state"icon"
id"ClothingHeadHelmetHardsuitEngineeringWhite"
Sprite
sprite"Clothing/Head/Hardsuits/engineering-white.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitMedical"
Sprite
sprite"Clothing/Head/Hardsuits/medical.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitRd"
Sprite
sprite"Clothing/Head/Hardsuits/rd.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitSecurityRed"
Sprite
sprite"Clothing/Head/Hardsuits/security-red.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitLuxury"
Sprite
sprite"Clothing/Head/Hardsuits/luxury.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitSyndie"
Sprite
sprite"Clothing/Head/Hardsuits/syndicate.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitSyndieMedic"
Sprite
sprite"Clothing/Head/Hardsuits/syndiemedic.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitSyndieElite"
Sprite
sprite"Clothing/Head/Hardsuits/syndieelite.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitSyndieCommander"
Sprite
sprite"Clothing/Head/Hardsuits/syndiecommander.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitCybersun"
Sprite
sprite"Clothing/Head/Hardsuits/cybersun.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitWizard"
Sprite
sprite"Clothing/Head/Hardsuits/wizard.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitLing"
Sprite
sprite"Clothing/Head/Hardsuits/lingspacehelmet.rsi"
state"icon"
id"ClothingHeadHelmetHardsuitPirateEVA"
Sprite
sprite"Clothing/Head/Hardsuits/pirateeva.rsi"
state"icon"
id"ClothingHeadHelmetHardsuitPirateCap"
Sprite
sprite"Clothing/Head/Hardsuits/piratecaptainhelm.rsi"
state"icon"
id"ClothingHeadHelmetHardsuitERTLeader"
Sprite
sprite"Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitERTChaplain"
Sprite
sprite"Clothing/Head/Hardsuits/ERThelmets/ertchaplain.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitERTEngineer"
Sprite
sprite"Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitERTMedical"
Sprite
sprite"Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitERTSecurity"
Sprite
sprite"Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitERTJanitor"
Sprite
sprite"Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetCBURN"
Sprite
sprite"Clothing/Head/Hardsuits/cburn.rsi"
layers""
- state"light-overlay"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitDeathsquad"
Sprite
sprite"Clothing/Head/Hardsuits/deathsquad.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitClown"
Sprite
sprite"Clothing/Head/Hardsuits/clown.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitMime"
Sprite
sprite"Clothing/Head/Hardsuits/mime.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
id"ClothingHeadHelmetHardsuitSanta"
Sprite
sprite"Clothing/Head/Hardsuits/santahelm.rsi"
state"icon"
id"ClothingHeadHatBeaverHat"
Sprite
sprite"Clothing/Head/Hats/beaver_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeret"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretFrench"
Sprite
sprite"Clothing/Head/Hats/beret_french.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretSecurity"
Sprite
sprite"Clothing/Head/Hats/beret_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecurityTrooper"
Sprite
sprite"Clothing/Head/Hats/security_trooper_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCasa"
Sprite
sprite"Clothing/Head/Hats/casa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretRND"
Sprite
sprite"Clothing/Head/Hats/beret_rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretEngineering"
Sprite
sprite"Clothing/Head/Hats/beret_engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretQM"
Sprite
sprite"Clothing/Head/Hats/beret_qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretHoS"
Sprite
sprite"Clothing/Head/Hats/beret_hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretWarden"
Sprite
sprite"Clothing/Head/Hats/beret_warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretSeniorPhysician"
Sprite
sprite"Clothing/Head/Hats/beret_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretBrigmedic"
Sprite
sprite"Clothing/Head/Hats/beret_brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretMerc"
Sprite
sprite"Clothing/Head/Hats/beret_merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBowlerHat"
Sprite
sprite"Clothing/Head/Hats/bowler_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCaptain"
Sprite
sprite"Clothing/Head/Hats/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCardborg"
Sprite
sprite"Clothing/Head/Hats/cardborg_h.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcom"
Sprite
sprite"Clothing/Head/Hats/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChef"
Sprite
sprite"Clothing/Head/Hats/chefhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFedoraBrown"
Sprite
sprite"Clothing/Head/Hats/brownfedora.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFedoraGrey"
Sprite
sprite"Clothing/Head/Hats/greyfedora.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFez"
Sprite
sprite"Clothing/Head/Hats/fez.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHopcap"
Sprite
sprite"Clothing/Head/Hats/hopcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoshat"
Sprite
sprite"Clothing/Head/Hats/hoshat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOutlawHat"
Sprite
sprite"Clothing/Head/Hats/outlawhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch1"
Sprite
sprite"Clothing/Head/Hats/witchhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPaper"
Sprite
sprite"Clothing/Head/Hats/paper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirate"
Sprite
sprite"Clothing/Head/Hats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPlaguedoctor"
Sprite
sprite"Clothing/Head/Hats/plaguedoctor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedwizard"
Sprite
sprite"Clothing/Head/Hats/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSantahat"
Sprite
sprite"Clothing/Head/Hats/santahat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSombrero"
Sprite
sprite"Clothing/Head/Hats/sombrero.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapBlue"
Sprite
sprite"Clothing/Head/Hats/surgcap_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapGreen"
Sprite
sprite"Clothing/Head/Hats/surgcap_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapPurple"
Sprite
sprite"Clothing/Head/Hats/surgcap_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTophat"
Sprite
sprite"Clothing/Head/Hats/tophat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatUshanka"
Sprite
sprite"Clothing/Head/Hats/ushanka.rsi"
layers""
- state"icon-up"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatVioletwizard"
Sprite
sprite"Clothing/Head/Hats/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWarden"
Sprite
sprite"Clothing/Head/Hats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch"
Sprite
sprite"Clothing/Head/Hats/witch.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizardFake"
Sprite
sprite"Clothing/Head/Hats/wizard_fake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizardBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizard"
Sprite
sprite"Clothing/Head/Hats/wizardhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatXmasCrown"
Sprite
sprite"Clothing/Head/Hats/xmascrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTrucker"
Sprite
sprite"Clothing/Head/Hats/truckershat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicatePink"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicateRed"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSack"
Sprite
sprite"Clothing/Head/Hats/papersack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSackSmile"
Sprite
sprite"Clothing/Head/Hats/papersacksmile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadFishCap"
Sprite
sprite"Clothing/Head/Hats/fishcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadNurseHat"
Sprite
sprite"Clothing/Head/Hats/nursehat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadRastaHat"
Sprite
sprite"Clothing/Head/Hats/rasta.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadSafari"
Sprite
sprite"Clothing/Head/Hats/safarihat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJester"
Sprite
sprite"Clothing/Head/Hats/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJesterAlt"
Sprite
sprite"Clothing/Head/Hats/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretCmo"
Sprite
sprite"Clothing/Head/Hats/beret_cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirateTricord"
Sprite
sprite"Clothing/Head/Hats/piratetricord.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWatermelon"
Sprite
sprite"Clothing/Head/Hats/melon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHolyWatermelon"
Sprite
sprite"Clothing/Head/Hats/holyhatmelon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndie"
Sprite
sprite"Clothing/Head/Hats/syndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndieMAA"
Sprite
sprite"Clothing/Head/Hats/syndiecap_maa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTacticalMaidHeadband"
Sprite
sprite"Clothing/Head/Hats/tacticalmaidheadband.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHetmanHat"
Sprite
sprite"Clothing/Head/Hats/hetman_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMagician"
Sprite
state""icon""
sprite"Clothing/Head/Hats/magician.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCapcap"
Sprite
sprite"Clothing/Head/Hats/capcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcomcap"
Sprite
sprite"Clothing/Head/Hats/comcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGladiator"
Sprite
sprite"Clothing/Head/Hats/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyRed"
Sprite
sprite"Clothing/Head/Hats/party_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyYellow"
Sprite
sprite"Clothing/Head/Hats/party_yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyGreen"
Sprite
sprite"Clothing/Head/Hats/party_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyBlue"
Sprite
sprite"Clothing/Head/Hats/party_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyWaterCup"
Sprite
sprite"Clothing/Head/Hats/party_water_cup.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreyFlatcap"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBrownFlatcap"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBrown"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBlack"
Sprite
sprite"Clothing/Head/Hats/cowboyhatblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyGrey"
Sprite
sprite"Clothing/Head/Hats/cowboyhatgrey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyRed"
Sprite
sprite"Clothing/Head/Hats/cowboyhatred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyWhite"
Sprite
sprite"Clothing/Head/Hats/cowboyhatwhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBountyHunter"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbountyhunter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatStrawHat"
Sprite
sprite"Clothing/Head/Hats/straw_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretMedic"
Sprite
sprite"Clothing/Head/Hats/beret_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBasic"
Sprite
sprite"Clothing/Head/Helmets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetMerc"
Sprite
sprite"Clothing/Head/Helmets/merc_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwat"
Sprite
sprite"Clothing/Head/Helmets/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwatSyndicate"
Sprite
sprite"Clothing/Head/Helmets/swat_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetRiot"
Sprite
sprite"Clothing/Head/Helmets/light_riot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBombSuit"
Sprite
sprite"Clothing/Head/Helmets/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJanitorBombSuit"
Sprite
sprite"Clothing/Head/Helmets/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetCult"
Sprite
sprite"Clothing/Head/Helmets/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSpaceNinja"
Sprite
sprite"Clothing/Head/Helmets/spaceninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetTemplar"
Sprite
sprite"Clothing/Head/Helmets/templar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetThunderdome"
Sprite
sprite"Clothing/Head/Helmets/thunderdome.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetWizardHelm"
Sprite
sprite"Clothing/Head/Helmets/wizardhelm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetFire"
Sprite
sprite"Clothing/Head/Helmets/firehelmet.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetAtmosFire"
Sprite
sprite"Clothing/Head/Helmets/atmos_firehelmet.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetLing"
Sprite
sprite"Clothing/Head/Helmets/linghelmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTLeader"
Sprite
sprite"Clothing/Head/Helmets/ert_leader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTSecurity"
Sprite
sprite"Clothing/Head/Helmets/ert_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTMedic"
Sprite
sprite"Clothing/Head/Helmets/ert_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTEngineer"
Sprite
sprite"Clothing/Head/Helmets/ert_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTJanitor"
Sprite
sprite"Clothing/Head/Helmets/ert_janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetRaid"
Sprite
sprite"Clothing/Head/Helmets/syndie-raid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBone"
Sprite
sprite"Clothing/Head/Helmets/bone_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetPodWars"
Sprite
sprite"Clothing/Head/Helmets/podwars_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJustice"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers""
- state"icon-light"
visible"false"
shader"unshaded"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJusticeEmpty"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers""
- state"icon-light"
visible"false"
shader"unshaded"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioGeneral"
Sprite
sprite"Clothing/Head/Hoods/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioCmo"
Sprite
sprite"Clothing/Head/Hoods/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioJanitor"
Sprite
sprite"Clothing/Head/Hoods/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioScientist"
Sprite
sprite"Clothing/Head/Hoods/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioSecurity"
Sprite
sprite"Clothing/Head/Hoods/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioVirology"
Sprite
sprite"Clothing/Head/Hoods/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodChaplainHood"
Sprite
sprite"Clothing/Head/Hoods/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodCulthood"
Sprite
sprite"Clothing/Head/Hoods/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodNunHood"
Sprite
sprite"Clothing/Head/Hoods/nun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodRad"
Sprite
sprite"Clothing/Head/Hoods/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodGoliathCloak"
Sprite
sprite"Clothing/Head/Hoods/goliathcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodIan"
Sprite
sprite"Clothing/Head/Hoods/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetHardsuitCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodMoth"
Sprite
sprite"Clothing/Head/Hoods/moth.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodWinterDefault"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
state"icon"
id"ClothingHeadHatHoodWinterBartender"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodbartender.rsi"
state"icon"
id"ClothingHeadHatHoodWinterCaptain"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodcaptain.rsi"
state"icon"
id"ClothingHeadHatHoodWinterCargo"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodcargo.rsi"
state"icon"
id"ClothingHeadHatHoodWinterCE"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodce.rsi"
state"icon"
id"ClothingHeadHatHoodWinterCentcom"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodcentcom.rsi"
state"icon"
id"ClothingHeadHatHoodWinterChem"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodchemist.rsi"
state"icon"
id"ClothingHeadHatHoodWinterCMO"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodcmo.rsi"
state"icon"
id"ClothingHeadHatHoodWinterEngineer"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodengi.rsi"
state"icon"
id"ClothingHeadHatHoodWinterHOP"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodhop.rsi"
state"icon"
id"ClothingHeadHatHoodWinterHOS"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodhos.rsi"
state"icon"
id"ClothingHeadHatHoodWinterHydro"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodhydro.rsi"
state"icon"
id"ClothingHeadHatHoodWinterJani"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodjani.rsi"
state"icon"
id"ClothingHeadHatHoodWinterMed"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodmed.rsi"
state"icon"
id"ClothingHeadHatHoodWinterMime"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodmime.rsi"
state"icon"
id"ClothingHeadHatHoodWinterMiner"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodminer.rsi"
state"icon"
id"ClothingHeadHatHoodWinterPara"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodpara.rsi"
state"icon"
id"ClothingHeadHatHoodWinterQM"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodqm.rsi"
state"icon"
id"ClothingHeadHatHoodWinterRD"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodrd.rsi"
state"icon"
id"ClothingHeadHatHoodWinterRobo"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodrobo.rsi"
state"icon"
id"ClothingHeadHatHoodWinterSci"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodsci.rsi"
state"icon"
id"ClothingHeadHatHoodWinterSec"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodsec.rsi"
state"icon"
id"ClothingHeadHatHoodWinterSyndie"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodsyndicate.rsi"
state"icon"
id"ClothingHeadHatHoodWinterWarden"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodsec.rsi"
state"icon"
id"ClothingHeadHatHoodWinterWeb"
Sprite
sprite"Clothing/Head/Hoods/Coat/hoodweb.rsi"
state"icon"
id"ClothingHeadHatHoodWinterColorBlack"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodWinterColorPurple"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodWinterColorRed"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodWinterColorBlue"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodWinterColorBrown"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodWinterColorGray"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodWinterColorGreen"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodWinterColorLightBrown"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodWinterColorOrange"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodWinterColorWhite"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodWinterColorYellow"
Sprite
sprite"Clothing/Head/Hoods/Coat/hooddefault.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
id"ClothingHeadHatHoodVoidCloak"
Sprite
sprite"Clothing/Head/Hoods/voidcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBunny"
Sprite
sprite"Clothing/Head/Misc/bunny.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCake"
Sprite
sprite"Clothing/Head/Misc/cake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChickenhead"
Sprite
sprite"Clothing/Head/Misc/chickenhead.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFlowerWreath"
Sprite
sprite"Clothing/Head/Misc/flower-wreath.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPumpkin"
Sprite
sprite"Clothing/Head/Misc/pumpkin.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPwig"
Sprite
sprite"Clothing/Head/Misc/pwig.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadMirror"
Sprite
sprite"Clothing/Head/Misc/head_mirror.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRichard"
Sprite
sprite"Clothing/Head/Misc/richard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSkub"
Sprite
sprite"Clothing/Head/Misc/skubhead.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatShrineMaidenWig"
Sprite
sprite"Clothing/Head/Misc/shrine-maidens-wig.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCone"
Sprite
sprite"Clothing/Head/Misc/cone.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFancyCrown"
Sprite
sprite"Clothing/Head/Misc/fancycrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCatEars"
Sprite
sprite"Clothing/Head/Hats/catears.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCatEarsValid"
Sprite
sprite"Clothing/Head/Hats/catears.rsi"
id"ClothingHeadHatDogEars"
Sprite
sprite"Clothing/Head/Hats/dogears.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSquid"
Sprite
sprite"Clothing/Head/Misc/squiddy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedRacoon"
Sprite
sprite"Clothing/Head/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WaterDropletHat"
Sprite
sprite"Clothing/Head/Misc/waterdroplet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHairflower"
Sprite
sprite"Clothing/Head/Misc/hairflower.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHeadHatBaseFlippable"
Sprite
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHeadHatBaseFlipped"
Sprite
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBluesoft"
Sprite
sprite"Clothing/Head/Soft/bluesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBluesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/bluesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCargosoft"
Sprite
sprite"Clothing/Head/Soft/cargosoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCargosoftFlipped"
Sprite
sprite"Clothing/Head/Soft/cargosoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatQMsoft"
Sprite
sprite"Clothing/Head/Soft/qmsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatQMsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/qmsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCorpsoft"
Sprite
sprite"Clothing/Head/Soft/corpsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCorpsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/corpsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreensoft"
Sprite
sprite"Clothing/Head/Soft/greensoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreensoftFlipped"
Sprite
sprite"Clothing/Head/Soft/greensoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBlacksoft"
Sprite
sprite"Clothing/Head/Soft/blacksoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBlacksoftFlipped"
Sprite
sprite"Clothing/Head/Soft/blacksoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreysoft"
Sprite
sprite"Clothing/Head/Soft/greysoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreysoftFlipped"
Sprite
sprite"Clothing/Head/Soft/greysoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMimesoft"
Sprite
sprite"Clothing/Head/Soft/mimesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMimesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/mimesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOrangesoft"
Sprite
sprite"Clothing/Head/Soft/orangesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOrangesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/orangesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPurplesoft"
Sprite
sprite"Clothing/Head/Soft/purplesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPurplesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/purplesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedsoft"
Sprite
sprite"Clothing/Head/Soft/redsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/redsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecsoft"
Sprite
sprite"Clothing/Head/Soft/secsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/secsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatYellowsoft"
Sprite
sprite"Clothing/Head/Soft/yellowsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatYellowsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/yellowsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBizarreSoft"
Sprite
sprite"Clothing/Head/Soft/bizarresoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBizarreSoftFlipped"
Sprite
sprite"Clothing/Head/Soft/bizarresoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatParamedicsoft"
Sprite
sprite"Clothing/Head/Soft/paramedicsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatParamedicsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/paramedicsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChameleon"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeldingMaskBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWelding"
Sprite
sprite"Clothing/Head/Welding/welding.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskFlame"
Sprite
sprite"Clothing/Head/Welding/flame_welding_mask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskFlameBlue"
Sprite
sprite"Clothing/Head/Welding/blue_flame_welding_mask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskPainted"
Sprite
sprite"Clothing/Head/Welding/paintedwelding.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBandanaBase"
Sprite
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskPullableBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGas"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSecurity"
Sprite
sprite"Clothing/Mask/gassecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSyndicate"
Sprite
sprite"Clothing/Mask/gassyndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasAtmos"
Sprite
sprite"Clothing/Mask/gasatmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasCaptain"
Sprite
sprite"Clothing/Mask/gascaptain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasCentcom"
Sprite
sprite"Clothing/Mask/gascentcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasExplorer"
Sprite
sprite"Clothing/Mask/gasexplorer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreathMedical"
Sprite
sprite"Clothing/Mask/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreathMedicalSecurity"
Sprite
sprite"Clothing/Mask/medicalsecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreath"
Sprite
sprite"Clothing/Mask/breath.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownBase"
Sprite
sprite"Clothing/Mask/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClown"
Sprite
sprite"Clothing/Mask/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownBanana"
Sprite
sprite"Clothing/Mask/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownSecurity"
Sprite
sprite"Clothing/Mask/clown_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskJoy"
Sprite
sprite"Clothing/Mask/joy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskMime"
Sprite
sprite"Clothing/Mask/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSterile"
Sprite
sprite"Clothing/Mask/sterile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskMuzzle"
Sprite
sprite"Clothing/Mask/muzzle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskPlague"
Sprite
sprite"Clothing/Mask/plaguedoctormask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskCluwne"
Sprite
sprite"Clothing/Mask/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSwat"
Sprite
sprite"Clothing/Mask/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasMerc"
Sprite
sprite"Clothing/Mask/merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasERT"
Sprite
sprite"Clothing/Mask/ert.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasDeathSquad"
Sprite
sprite"Clothing/Mask/squadron.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskRat"
Sprite
sprite"Clothing/Mask/rat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskFox"
Sprite
sprite"Clothing/Mask/fox.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBee"
Sprite
sprite"Clothing/Mask/bee.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBear"
Sprite
sprite"Clothing/Mask/bear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskRaven"
Sprite
sprite"Clothing/Mask/raven.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskJackal"
Sprite
sprite"Clothing/Mask/jackal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBat"
Sprite
sprite"Clothing/Mask/bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNeckGaiter"
Sprite
sprite"Clothing/Mask/neckgaiter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNeckGaiterRed"
Sprite
sprite"Clothing/Mask/neckgaiterred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSexyClown"
Sprite
sprite"Clothing/Mask/sexyclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSexyMime"
Sprite
sprite"Clothing/Mask/sexymime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSadMime"
Sprite
sprite"Clothing/Mask/sadmime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskScaredMime"
Sprite
sprite"Clothing/Mask/scaredmime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskItalianMoustache"
Sprite
sprite"Clothing/Mask/italian_moustache.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNinja"
Sprite
sprite"Clothing/Mask/ninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasChameleon"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasVoiceChameleon"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskWeldingGas"
Sprite
sprite"Clothing/Mask/welding-gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGoldenCursed"
Sprite
sprite"Clothing/Mask/goldenmask.rsi"
layers""
- state"icon"
map"[ "mask" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"BaseTowel"
Sprite
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorWhite"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorPurple"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorRed"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorDarkBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorLightBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorTeal"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBrown"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorLightBrown"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGray"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGreen"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorDarkGreen"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGold"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorOrange"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBlack"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorPink"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorYellow"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorMaroon"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorSilver"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorMime"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorNT"
Sprite
layers""
- state"NTmono"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorCentcom"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorSyndicate"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingScarfBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCentcom"
Sprite
sprite"Clothing/Neck/Cloaks/centcomcloakformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCap"
Sprite
sprite"Clothing/Neck/Cloaks/cap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHos"
Sprite
sprite"Clothing/Neck/Cloaks/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCe"
Sprite
sprite"Clothing/Neck/Cloaks/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingCloakCmo"
Sprite
sprite"Clothing/Neck/Cloaks/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakRd"
Sprite
sprite"Clothing/Neck/Cloaks/rd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakQm"
Sprite
sprite"Clothing/Neck/Cloaks/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHop"
Sprite
sprite"Clothing/Neck/Cloaks/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHerald"
Sprite
sprite"Clothing/Neck/Cloaks/herald.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakNanotrasen"
Sprite
sprite"Clothing/Neck/Cloaks/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCapFormal"
Sprite
sprite"Clothing/Neck/Cloaks/capcloakformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAdmin"
Sprite
sprite"Clothing/Neck/Cloaks/admin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakMiner"
Sprite
sprite"Clothing/Neck/Cloaks/miner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakTrans"
Sprite
sprite"Clothing/Neck/Cloaks/trans.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakGoliathCloak"
Sprite
sprite"Clothing/Neck/Cloaks/goliathcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakPirateCap"
Sprite
sprite"Clothing/Neck/Cloaks/piratecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakMoth"
Sprite
sprite"Clothing/Neck/Cloaks/moth.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakVoid"
Sprite
sprite"Clothing/Neck/Cloaks/void.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAce"
Sprite
sprite"Clothing/Neck/Cloaks/ace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAro"
Sprite
sprite"Clothing/Neck/Cloaks/aro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakBi"
Sprite
sprite"Clothing/Neck/Cloaks/bi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakIntersex"
Sprite
sprite"Clothing/Neck/Cloaks/intersex.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakLesbian"
Sprite
sprite"Clothing/Neck/Cloaks/les.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakGay"
Sprite
sprite"Clothing/Neck/Cloaks/gay.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakEnby"
Sprite
sprite"Clothing/Neck/Cloaks/enby.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakPan"
Sprite
sprite"Clothing/Neck/Cloaks/pan.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCap"
Sprite
sprite"Clothing/Neck/mantles/capmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCE"
Sprite
sprite"Clothing/Neck/mantles/cemantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCMO"
Sprite
sprite"Clothing/Neck/mantles/cmomantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOP"
Sprite
sprite"Clothing/Neck/mantles/hopmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOS"
Sprite
sprite"Clothing/Neck/mantles/hosmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOSShoulder"
Sprite
sprite"Clothing/Neck/mantles/hosmantle_shoulder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleRD"
Sprite
sprite"Clothing/Neck/mantles/rdmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleQM"
Sprite
sprite"Clothing/Neck/mantles/qmmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantle"
Sprite
sprite"Clothing/Neck/mantles/mantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBronzeheart"
Sprite
sprite"Clothing/Neck/Medals/bronzeheart.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldmedal"
Sprite
sprite"Clothing/Neck/Medals/gold.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCargomedal"
Sprite
sprite"Clothing/Neck/Medals/cargomedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckEngineermedal"
Sprite
sprite"Clothing/Neck/Medals/engineermedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMedicalmedal"
Sprite
sprite"Clothing/Neck/Medals/medicalmedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckSciencemedal"
Sprite
sprite"Clothing/Neck/Medals/sciencemedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckSecuritymedal"
Sprite
sprite"Clothing/Neck/Medals/securitymedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckClownmedal"
Sprite
sprite"Clothing/Neck/Medals/clownmedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckHeadphones"
Sprite
sprite"Clothing/Neck/Misc/headphones.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStethoscope"
Sprite
sprite"Clothing/Neck/Misc/stethoscope.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBling"
Sprite
sprite"Clothing/Neck/Misc/bling.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLawyerbadge"
Sprite
sprite"Clothing/Neck/Misc/lawyerbadge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Dinkystar"
Sprite
sprite"Clothing/Neck/Misc/dinkystar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckPinBase"
Sprite
sprite"Clothing/Neck/Misc/pins.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLGBTPin"
Sprite
state"lgbt"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAromanticPin"
Sprite
state"aro"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAsexualPin"
Sprite
state"asex"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckBisexualPin"
Sprite
state"bi"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGayPin"
Sprite
state"gay"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckIntersexPin"
Sprite
state"inter"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckLesbianPin"
Sprite
state"les"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckNonBinaryPin"
Sprite
state"non"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckPansexualPin"
Sprite
state"pan"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckOmnisexualPin"
Sprite
state"omni"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckTransPin"
Sprite
state"trans"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAutismPin"
Sprite
state"autism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldAutismPin"
Sprite
state"goldautism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedRed"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlue"
Sprite
sprite"Clothing/Neck/Scarfs/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedGreen"
Sprite
sprite"Clothing/Neck/Scarfs/green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlack"
Sprite
sprite"Clothing/Neck/Scarfs/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBrown"
Sprite
sprite"Clothing/Neck/Scarfs/brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedLightBlue"
Sprite
sprite"Clothing/Neck/Scarfs/lightblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedOrange"
Sprite
sprite"Clothing/Neck/Scarfs/orange.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedPurple"
Sprite
sprite"Clothing/Neck/Scarfs/purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedSyndieGreen"
Sprite
sprite"Clothing/Neck/Scarfs/syndiegreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedSyndieRed"
Sprite
sprite"Clothing/Neck/Scarfs/syndiered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedCentcom"
Sprite
sprite"Clothing/Neck/Scarfs/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedZebra"
Sprite
sprite"Clothing/Neck/Scarfs/zebra.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckChameleon"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStoleChaplain"
Sprite
sprite"Clothing/Neck/Stoles/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieRed"
Sprite
sprite"Clothing/Neck/Ties/redtie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieDet"
Sprite
sprite"Clothing/Neck/Ties/dettie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieSci"
Sprite
sprite"Clothing/Neck/Ties/scitie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBasic"
Sprite
sprite"Clothing/OuterClothing/Armor/security.rsi"
state"icon"
id"ClothingOuterArmorBasicSlim"
Sprite
sprite"Clothing/OuterClothing/Armor/security_slim.rsi"
state"icon"
id"ClothingOuterArmorRiot"
Sprite
sprite"Clothing/OuterClothing/Armor/riot.rsi"
state"icon"
id"ClothingOuterArmorBulletproof"
Sprite
sprite"Clothing/OuterClothing/Armor/bulletproof.rsi"
state"icon"
id"ClothingOuterArmorReflective"
Sprite
sprite"Clothing/OuterClothing/Armor/armor_reflec.rsi"
state"icon"
id"ClothingOuterArmorRaid"
Sprite
sprite"Clothing/OuterClothing/Armor/syndie-raid.rsi"
layers""
- state"light-overlay"
visible"false"
shader"unshaded"
state"icon"
id"ClothingOuterArmorCult"
Sprite
sprite"Clothing/OuterClothing/Armor/cult_armour.rsi"
state"icon"
id"ClothingOuterArmorHeavy"
Sprite
sprite"Clothing/OuterClothing/Armor/heavy.rsi"
state"icon"
id"ClothingOuterArmorHeavyGreen"
Sprite
sprite"Clothing/OuterClothing/Armor/heavygreen.rsi"
state"icon"
id"ClothingOuterArmorHeavyRed"
Sprite
sprite"Clothing/OuterClothing/Armor/heavyred.rsi"
state"icon"
id"ClothingOuterArmorMagusblue"
Sprite
sprite"Clothing/OuterClothing/Armor/magusblue.rsi"
state"icon"
id"ClothingOuterArmorMagusred"
Sprite
sprite"Clothing/OuterClothing/Armor/magusred.rsi"
state"icon"
id"ClothingOuterArmorCaptainCarapace"
Sprite
sprite"Clothing/OuterClothing/Armor/captain_carapace.rsi"
state"icon"
id"ClothingOuterArmorChangeling"
Sprite
sprite"Clothing/OuterClothing/Armor/lingarmor.rsi"
state"icon"
id"ClothingOuterArmorBone"
Sprite
sprite"Clothing/OuterClothing/Armor/bone_armor.rsi"
state"icon"
id"ClothingOuterArmorPodWars"
Sprite
sprite"Clothing/OuterClothing/Armor/podwars_armor.rsi"
state"icon"
id"ClothingOuterBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseLarge"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageFoldableBase"
Sprite
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageFoldableBaseOpened"
Sprite
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageToggleableBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterEVASuitBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseToggleable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseMedium"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioGeneral"
Sprite
sprite"Clothing/OuterClothing/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioCmo"
Sprite
sprite"Clothing/OuterClothing/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioJanitor"
Sprite
sprite"Clothing/OuterClothing/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioScientist"
Sprite
sprite"Clothing/OuterClothing/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioSecurity"
Sprite
sprite"Clothing/OuterClothing/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioVirology"
Sprite
sprite"Clothing/OuterClothing/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatBomber"
Sprite
sprite"Clothing/OuterClothing/Coats/bomber.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatDetective"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
id"ClothingOuterCoatDetectiveLoadoutGrey"
Sprite
sprite"Clothing/OuterClothing/Coats/detective_grey.rsi"
state"icon"
id"ClothingOuterCoatDetectiveLoadout"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
id"ClothingOuterCoatGentle"
Sprite
sprite"Clothing/OuterClothing/Coats/gentlecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatHoSTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/hos_trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatJensen"
Sprite
sprite"Clothing/OuterClothing/Coats/jensencoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLab"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabChem"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabChemOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabViro"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabViroOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabGene"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabGeneOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabCmo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabCmoOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRnd"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRndOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRobo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRoboOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRD"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRDOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatPirate"
Sprite
sprite"Clothing/OuterClothing/Coats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatWarden"
Sprite
sprite"Clothing/OuterClothing/Coats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDameDane"
Sprite
sprite"Clothing/OuterClothing/Coats/damedanecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterClownPriest"
Sprite
sprite"Clothing/OuterClothing/Coats/clownpriest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDogi"
Sprite
sprite"Clothing/OuterClothing/Coats/dogi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatParamedicWB"
Sprite
sprite"Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCap"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatAMG"
Sprite
sprite"Clothing/OuterClothing/Coats/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorResearcher"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorPhysician"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSpaceAsshole"
Sprite
sprite"Clothing/OuterClothing/Coats/space_asshole.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatExpensive"
Sprite
sprite"Clothing/OuterClothing/Coats/expensive_coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBasic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/basic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAtmos"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineering"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSpatio"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/spatio.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSalvage"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMaxim"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/maxim.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBrigmedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWarden"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/capspace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineeringWhite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering-white.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitRd"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/rd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurityRed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLuxury"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/luxury.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndie"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieMedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiemedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieElite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndieelite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieCommander"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiecommander.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitJuggernaut"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cybersun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWizard"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLing"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateEVA"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/pirateeva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/piratecaptain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTLeader"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTChaplain"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTEngineer"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi"
id"ClothingOuterHardsuitERTMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTJanitor"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi"
id"ClothingOuterHardsuitDeathsquad"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCBURN"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cburn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitClown"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMime"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSanta"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/santahardsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApron"
Sprite
sprite"Clothing/OuterClothing/Misc/apron.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBar"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBotanist"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbotanist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronChef"
Sprite
sprite"Clothing/OuterClothing/Misc/apronchef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterJacketChef"
Sprite
sprite"Clothing/OuterClothing/Misc/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieBlack"
Sprite
sprite"Clothing/OuterClothing/Misc/black_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieGrey"
Sprite
sprite"Clothing/OuterClothing/Misc/grey_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCardborg"
Sprite
sprite"Clothing/OuterClothing/Misc/cardborg.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieChaplain"
Sprite
sprite"Clothing/OuterClothing/Misc/chaplain_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPonchoClassic"
Sprite
sprite"Clothing/OuterClothing/Misc/classicponcho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesCult"
Sprite
sprite"Clothing/OuterClothing/Misc/cultrobes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesJudge"
Sprite
sprite"Clothing/OuterClothing/Misc/judge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPoncho"
Sprite
sprite"Clothing/OuterClothing/Misc/poncho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSanta"
Sprite
sprite"Clothing/OuterClothing/Misc/santa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardViolet"
Sprite
sprite"Clothing/OuterClothing/Misc/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizard"
Sprite
sprite"Clothing/OuterClothing/Misc/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardRed"
Sprite
sprite"Clothing/OuterClothing/Misc/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSkub"
Sprite
sprite"Clothing/OuterClothing/Misc/skubbody.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPlagueSuit"
Sprite
sprite"Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterNunRobe"
Sprite
sprite"Clothing/OuterClothing/Misc/nunrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterGhostSheet"
Sprite
sprite"Clothing/OuterClothing/Misc/ghostsheet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHospitalGown"
Sprite
sprite"Clothing/OuterClothing/Misc/hospitalgown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelRed"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelBlue"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelGreen"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRedRacoon"
Sprite
sprite"Clothing/OuterClothing/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndicate"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitEmergency"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVAPrisoner"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_prisoner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAncientEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/ancient_voidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitVoidParamed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/paramed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterChameleon"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitJanitorBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitFire"
Sprite
sprite"Clothing/OuterClothing/Suits/fire.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitAtmosFire"
Sprite
sprite"Clothing/OuterClothing/Suits/atmos_firesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitRad"
Sprite
sprite"Clothing/OuterClothing/Suits/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitSpaceNinja"
Sprite
sprite"Clothing/OuterClothing/Suits/spaceninja.rsi"
id"ClothingOuterSuitChicken"
Sprite
sprite"Clothing/OuterClothing/Suits/chicken.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitShrineMaiden"
Sprite
sprite"Clothing/OuterClothing/Suits/shrine-maiden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitWitchRobes"
Sprite
sprite"Clothing/OuterClothing/Suits/witchrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitMonkey"
Sprite
sprite"Clothing/OuterClothing/Suits/monkey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitIan"
Sprite
sprite"Clothing/OuterClothing/Suits/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWeb"
Sprite
sprite"Clothing/OuterClothing/Vests/webvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWebMerc"
Sprite
sprite"Clothing/OuterClothing/Vests/mercwebvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestDetective"
Sprite
sprite"Clothing/OuterClothing/Vests/detvest.rsi"
state"icon"
id"ClothingOuterVestHazard"
Sprite
sprite"Clothing/OuterClothing/Vests/hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVest"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestTank"
Sprite
sprite"Clothing/OuterClothing/Vests/tankharness.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoat"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoatToggleable"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterAtmos"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ATMOS-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterBar"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"BAR-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CAP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCargo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CARGO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCE"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCentcom"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CENTCOM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChef"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CHEF-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChem"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CHEM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCMO"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CMO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterClown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterEngi"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ENGI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterGen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"GENE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoP"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HOP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoS"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coathosarmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoSUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HOS-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHydro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HYDRO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterJani"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"JANI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MED-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMime"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MIME-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMiner"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MINER-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterPara"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"PARA-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterQM"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"QM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRD"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"RD-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRobo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ROBO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSci"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SCI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSec"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SEC-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterViro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"VIRO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWarden"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWardenUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"WARD-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SYNDIECAP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndie"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SYNDIE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMusician"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatnomi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWeb"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"WEB-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlack"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorPurple"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorRed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlue"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGray"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGreen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorLightBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorOrange"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorWhite"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorYellow"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesMilitaryBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBaseWinterBoots"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWork"
Sprite
sprite"Clothing/Shoes/Boots/workboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsJack"
Sprite
sprite"Clothing/Shoes/Boots/jackboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSalvage"
Sprite
sprite"Clothing/Shoes/Boots/explorer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsPerformer"
Sprite
sprite"Clothing/Shoes/Boots/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCombat"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesHighheelBoots"
Sprite
sprite"Clothing/Shoes/Boots/highheelboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMerc"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsLaceup"
Sprite
sprite"Clothing/Shoes/Boots/laceups.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinter"
Sprite
sprite"Clothing/Shoes/Boots/winterboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterCargo"
Sprite
sprite"Clothing/Shoes/Boots/winterbootscargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterEngi"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsengi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterMed"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSci"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssci.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSec"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSyndicate"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssyndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterWeb"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsweb.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyBrown"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyBlack"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyWhite"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootswhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyFancy"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsfancy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlack"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorWhite"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlue"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBrown"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorGreen"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorOrange"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorRed"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorYellow"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorPurple"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagBase"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMag"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagAdv"
Sprite
sprite"Clothing/Shoes/Boots/magboots-advanced.rsi"
state"icon"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSci"
Sprite
sprite"Clothing/Shoes/Boots/magboots-science.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagBlinding"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSyndie"
Sprite
sprite"Clothing/Shoes/Boots/magboots-syndicate.rsi"
state"icon"
id"ClothingShoesFlippers"
Sprite
sprite"Clothing/Shoes/Misc/flippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesLeather"
Sprite
sprite"Clothing/Shoes/Misc/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSlippers"
Sprite
sprite"Clothing/Shoes/Misc/slippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoeSlippersDuck"
Sprite
sprite"Clothing/Shoes/Misc/duck-slippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesTourist"
Sprite
sprite"Clothing/Shoes/Misc/tourist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesDameDane"
Sprite
sprite"Clothing/Shoes/Misc/damedaneshoes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSnakeskinBoots"
Sprite
sprite"Clothing/Shoes/Misc/snakeskin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSpeed"
Sprite
sprite"Clothing/Shoes/Boots/speedboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMoon"
Sprite
sprite"Clothing/Shoes/Boots/moonboots.rsi"
layers""
- state"icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChef"
Sprite
sprite"Clothing/Shoes/Specific/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClown"
Sprite
sprite"Clothing/Shoes/Specific/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownBanana"
Sprite
sprite"Clothing/Shoes/Specific/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBling"
Sprite
sprite"Clothing/Shoes/Specific/bling.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesCult"
Sprite
sprite"Clothing/Shoes/Specific/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesGaloshes"
Sprite
sprite"Clothing/Shoes/Specific/galoshes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSpaceNinja"
Sprite
sprite"Clothing/Shoes/Specific/spaceninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSwat"
Sprite
sprite"Clothing/Shoes/Specific/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesWizard"
Sprite
sprite"Clothing/Shoes/Specific/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChameleon"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChameleonNoSlips"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesJester"
Sprite
sprite"Clothing/Shoes/Specific/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesCluwne"
Sprite
sprite"Clothing/Shoes/Specific/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownLarge"
Sprite
state""icon""
sprite"Clothing/Shoes/Specific/large_clown.rsi"
drawdepth"Items"
noRot"false"
id"ClothingShoesSkates"
Sprite
sprite"Clothing/Shoes/Specific/skates.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUnderSocksBee"
Sprite
sprite"Clothing/Under/Socks/bee.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUnderSocksCoder"
Sprite
sprite"Clothing/Under/Socks/coder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UnsensoredClothingUniformBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"UnsensoredClothingUniformSkirtBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformSkirtBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlackElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCyanStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPinkStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOrangeStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/dresswestern.rsi"
layers""
- state"icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformColorRainbow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rainbow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBartender"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCargo"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChef"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtVirology"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMO"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtDetective"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoP"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoS"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMime"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"prisoner-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQM"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtScientist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSec"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWarden"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCurator"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPerformer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCapFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/capformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCentcomFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hosformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOperative"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/operative_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticool_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/atmosf.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaidmini"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaidmini.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSyndieFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/syndieformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticalMaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticalmaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOfLife"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/skirtoflife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWeb"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/olddress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMusician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtClown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDeathSquad"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAncient"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ancient.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartender"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJacketMonkey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/punpun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartenderPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCargo"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSalvageSpecialist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomAgent"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_agent.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficial"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_official.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChef"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitVirology"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClownBanana"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJester"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJesterAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMO"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetective"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineeringHazard"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoP"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoS"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitKimono"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/kimono.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMime"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"prisoner-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQM"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmturtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientistFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist_formal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSec"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformSecurityTrooper"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_trooper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWarden"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformOveralls"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/overalls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCurator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicatePink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNanotrasen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCapFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/capformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcomformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hosformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitOperative"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/operative.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/tacticool.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMercenary"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mercenary.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNinja"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmosCasual"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos_casual.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitReporter"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/reporter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSafari"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/safari.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJournalist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/journalist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeDark"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_dark.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeLight"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_light.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMusician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTLeader"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_leader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTMedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTSecurity"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCluwne"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDameDane"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/damedaneoutfit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPirate"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCossack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cossack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaired.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSyndieFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/syndieformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitFlannel"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/flannel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWeb"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLoungewear"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/loungewear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGladiator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitFamilyGuy"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/familiar_garbs.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformShortsRed"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformShortsRedWithTop"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red_female.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandom"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingRandomSpawner"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomArmless"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomStandard"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomBra"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomShorts"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomShirt"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorPurple"
Sprite
sprite"Clothing/Uniforms/Scrubs/purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorGreen"
Sprite
sprite"Clothing/Uniforms/Scrubs/green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorBlue"
Sprite
sprite"Clothing/Uniforms/Scrubs/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRecruitNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRecruitSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRepairmanNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRepairmanSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedicNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedicSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChameleon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClickTestBase"
Sprite
noRot"false"
sprite"Effects/clicktest.rsi"
id"ClickTestRotatingCornerVisible"
Sprite
state"rotating_corner"
noRot"false"
sprite"Effects/clicktest.rsi"
id"ClickTestRotatingCornerVisibleNoRot"
Sprite
noRot"true"
state"rotating_corner"
sprite"Effects/clicktest.rsi"
id"ClickTestRotatingCornerInvisible"
Sprite
state"invis_base"
noRot"false"
sprite"Effects/clicktest.rsi"
id"ClickTestRotatingCornerInvisibleNoRot"
Sprite
noRot"true"
state"invis_base"
sprite"Effects/clicktest.rsi"
id"ClickTestFixedCornerVisible"
Sprite
state"fixed_corner"
noRot"false"
sprite"Effects/clicktest.rsi"
id"ClickTestFixedCornerInvisible"
Sprite
state"invis_base"
noRot"false"
sprite"Effects/clicktest.rsi"
id"WeaponPistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Pistols/debug.rsi"
state"icon"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
id"BulletDebug"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"CartridgeDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"MeleeDebugGib"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MeleeDebug100"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MeleeDebug200"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMeth"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
id"DebugItemShapeWeird"
Sprite
sprite"Objects/Misc/skub.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"OptionsVisualizerTest"
Sprite
sprite"Effects/optionsvisualizertest.rsi"
layers""
- state"none"
map"[ "layer" ]"
id"ToolDebug"
Sprite
sprite"Objects/Tools/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"StressTest"
Sprite
sprite"Effects/explosion.rsi"
state"explosion"
id"Tippy"
Sprite
netsync"false"
noRot"false"
scale"4,4"
layers""
- sprite"Tips/tippy.rsi"
state"down"
map"[ "speaking" ]"
visible"false"
id"Acidifier"
Sprite
sprite"/Textures/Effects/acidifier.rsi"
state"acid"
id"AdminInstantEffectBase"
Sprite
sprite"/Textures/Objects/Fun/goldbikehorn.rsi"
visible"false"
state"icon"
id"BaseFoam"
Sprite
drawdepth"Effects"
id"Smoke"
Sprite
sprite"Effects/chemsmoke.rsi"
state"chemsmoke"
drawdepth"Effects"
id"Foam"
Sprite
color"""
sprite"Effects/foam.rsi"
layers""
- state"foam"
map"["enum.FoamVisualLayers.Base"]"
- map"[ "enum.EdgeLayer.West" ]"
state"foam-west"
drawdepth"Effects"
id"MetalFoam"
Sprite
color"""
sprite"Effects/foam.rsi"
layers""
- state"m_foam"
map"["enum.FoamVisualLayers.Base"]"
- map"[ "enum.EdgeLayer.West" ]"
state"m_foam-west"
drawdepth"Effects"
id"IronMetalFoam"
Sprite
color"""
sprite"Effects/foam.rsi"
layers""
- state"m_foam"
map"["enum.FoamVisualLayers.Base"]"
- map"[ "enum.EdgeLayer.West" ]"
state"m_foam-west"
drawdepth"Effects"
id"AluminiumMetalFoam"
Sprite
color"""
sprite"Effects/foam.rsi"
layers""
- state"m_foam"
map"["enum.FoamVisualLayers.Base"]"
- map"[ "enum.EdgeLayer.West" ]"
state"m_foam-west"
drawdepth"Effects"
id"BaseFoamedMetal"
Sprite
drawdepth"Walls"
id"FoamedIronMetal"
Sprite
drawdepth"Effects"
color"""
sprite"Effects/foam.rsi"
layers""
- state"iron_foam"
map"["enum.FoamVisualLayers.Base"]"
- map"[ "enum.EdgeLayer.West" ]"
state"iron_foam-west"
id"FoamedAluminiumMetal"
Sprite
drawdepth"Effects"
color"""
sprite"Effects/foam.rsi"
layers""
- state"metal_foam"
map"["enum.FoamVisualLayers.Base"]"
- map"[ "enum.EdgeLayer.West" ]"
state"metal_foam-west"
id"EffectEmpPulse"
Sprite
drawdepth"Effects"
noRot"true"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Effects/emp.rsi"
state"emp_pulse"
id"EffectEmpDisabled"
Sprite
drawdepth"Effects"
noRot"true"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Effects/emp.rsi"
state"emp_disable"
id"Exclamation"
Sprite
sprite"Structures/Storage/closet.rsi"
drawdepth"Effects"
noRot"true"
layers""
- state""cardboard_special""
id"WhistleExclamation"
Sprite
sprite"Structures/Storage/closet.rsi"
state"cardboard_special"
drawdepth"Effects"
offset"0, 1"
noRot"true"
id"EffectHearts"
Sprite
noRot"true"
drawdepth"Effects"
sprite"Effects/hearts.rsi"
state"hearts"
id"BaseLightning"
Sprite
sprite"/Textures/Effects/lightning.rsi"
drawdepth"Effects"
layers""
- state""lightning_1""
shader"unshaded"
id"LightningRevenant"
Sprite
sprite"/Textures/Effects/lightning.rsi"
drawdepth"Effects"
layers""
- state""lightning_3""
color"plum"
shader"unshaded"
id"ChargedLightning"
Sprite
sprite"/Textures/Effects/lightning.rsi"
drawdepth"Effects"
layers""
- state""blue_lightning""
shader"unshaded"
id"Spark"
Sprite
sprite"/Textures/Effects/lightning.rsi"
drawdepth"Effects"
layers""
- state""lightning_1""
shader"unshaded"
id"SuperchargedLightning"
Sprite
sprite"/Textures/Effects/lightning.rsi"
drawdepth"Effects"
layers""
- state""yellow_lightning""
shader"unshaded"
id"HyperchargedLightning"
Sprite
sprite"/Textures/Effects/lightning.rsi"
drawdepth"Effects"
layers""
- state""red_lightning""
shader"unshaded"
id"MobSpawnCrabQuartz"
Sprite
sprite"/Textures/Effects/mobspawn.rsi"
state"crab_quartz"
id"MobSpawnCrabIron"
Sprite
sprite"/Textures/Effects/mobspawn.rsi"
state"crab_iron"
id"MobSpawnCrabSilver"
Sprite
sprite"/Textures/Effects/mobspawn.rsi"
state"crab_silver"
id"MobSpawnCrabUranium"
Sprite
sprite"/Textures/Effects/mobspawn.rsi"
state"crab_uranium"
id"EffectAnomalyFloraBulb"
Sprite
drawdepth"Effects"
noRot"true"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Effects/emp.rsi"
state"emp_disable"
id"BasePortal"
Sprite
sprite"/Textures/Effects/portal.rsi"
id"PortalRed"
Sprite
layers""
- state"portal-red"
sprite"/Textures/Effects/portal.rsi"
id"PortalBlue"
Sprite
layers""
- state"portal-blue"
sprite"/Textures/Effects/portal.rsi"
id"PortalArtifact"
Sprite
layers""
- state"portal-artifact"
sprite"/Textures/Effects/portal.rsi"
id"PortalGatewayBlue"
Sprite
noRot"true"
sprite"Structures/Machines/gateway.rsi"
color"SkyBlue"
layers""
- state"portal"
id"PortalGatewayOrange"
Sprite
noRot"true"
sprite"Structures/Machines/gateway.rsi"
color"OrangeRed"
layers""
- state"portal"
id"ShadowPortal"
Sprite
state"portal-artifact"
color"""
sprite"/Textures/Effects/portal.rsi"
id"PuddleTemporary"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleSmear"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleVomit"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleEgg"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleTomato"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleWatermelon"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleFlour"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleSparkle"
Sprite
layers""
- sprite"Fluids/wet_floor_sparkles.rsi"
state"sparkles"
drawdepth"FloorObjects"
color"""
id"Puddle"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"EffectRCDBase"
Sprite
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
state"construct0"
id"EffectRCDDeconstructPreview"
Sprite
state"deconstructPreview"
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
id"EffectRCDConstruct0"
Sprite
state"construct0"
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
id"EffectRCDConstruct1"
Sprite
state"construct1"
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
id"EffectRCDConstruct2"
Sprite
state"construct2"
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
id"EffectRCDConstruct3"
Sprite
state"construct3"
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
id"EffectRCDConstruct4"
Sprite
state"construct4"
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
id"EffectRCDDeconstruct2"
Sprite
state"deconstruct2"
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
id"EffectRCDDeconstruct4"
Sprite
state"deconstruct4"
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
id"EffectRCDDeconstruct6"
Sprite
state"deconstruct6"
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
id"EffectRCDDeconstruct8"
Sprite
state"deconstruct8"
snapCardinals"true"
noRot"true"
drawdepth"Effects"
sprite"/Textures/Effects/rcd.rsi"
id"EffectSparks"
Sprite
drawdepth"Effects"
noRot"true"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Effects/sparks.rsi"
state"sparks"
id"EffectTeslaSparks"
Sprite
drawdepth"Effects"
noRot"true"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Effects/atmospherics.rsi"
state"frezon_old"
id"WallSpawnAsteroid"
Sprite
sprite"/Textures/Effects/rockspawn.rsi"
state"asteroid"
id"WeaponArcStatic"
Sprite
sprite"Effects/arcs.rsi"
state"spear"
drawdepth"Effects"
id"WeaponArcAnimated"
Sprite
sprite"Effects/arcs.rsi"
state"disarm"
drawdepth"Effects"
id"WeaponArcBite"
Sprite
state"bite"
sprite"Effects/arcs.rsi"
drawdepth"Effects"
id"WeaponArcClaw"
Sprite
state"claw"
sprite"Effects/arcs.rsi"
drawdepth"Effects"
id"WeaponArcDisarm"
Sprite
state"disarm"
sprite"Effects/arcs.rsi"
drawdepth"Effects"
id"WeaponArcFist"
Sprite
state"fist"
sprite"Effects/arcs.rsi"
drawdepth"Effects"
id"WeaponArcPunch"
Sprite
state"punch"
sprite"Effects/arcs.rsi"
drawdepth"Effects"
id"WeaponArcKick"
Sprite
state"kick"
sprite"Effects/arcs.rsi"
drawdepth"Effects"
id"WeaponArcSmash"
Sprite
state"smash"
sprite"Effects/arcs.rsi"
drawdepth"Effects"
id"AtmosFixBlockerMarker"
Sprite
layers""
- sprite"Markers/atmos.rsi"
state"vacuum"
shader"unshaded"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AtmosFixOxygenMarker"
Sprite
layers""
- sprite"Markers/atmos.rsi"
state"oxygen"
shader"unshaded"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AtmosFixNitrogenMarker"
Sprite
layers""
- sprite"Markers/atmos.rsi"
state"nitrogen"
shader"unshaded"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AtmosFixPlasmaMarker"
Sprite
layers""
- sprite"Markers/atmos.rsi"
state"plasma"
shader"unshaded"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AtmosFixInstantPlasmaFireMarker"
Sprite
layers""
- sprite"Markers/atmos.rsi"
state"fire"
shader"unshaded"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AtmosFixFreezerMarker"
Sprite
layers""
- sprite"Markers/atmos.rsi"
state"freeze"
shader"unshaded"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AtmosFixVoxMarker"
Sprite
layers""
- sprite"Markers/atmos.rsi"
state"nitrogen"
shader"unshaded"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"clientsideclone"
id"constructionghost"
Sprite
color"'"
id"dragshadow"
Sprite
layers""
- shader"unshaded"
id"hoverentity"
Sprite
layers""
- shader"unshaded"
id"MapText"
Sprite
state"pink"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"MarkerBase"
Sprite
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"PathfindPoint"
Sprite
state"pink"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"PointingArrow"
Sprite
sprite"Interface/Misc/pointing.rsi"
state"pointing"
drawDepth"Overlays"
noRot"true"
id"BaseRoomMarker"
Sprite
layers""
- state"red"
- sprite"Mobs/Aliens/elemental.rsi"
state"alive"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"FTLPoint"
Sprite
state"pink"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"FTLExclusion"
Sprite
state"pink"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"WarpPoint"
Sprite
state"pink"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"WarpPointBeacon"
Sprite
state"pink"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"WarpPointBombing"
Sprite
layers""
- state"pink"
- sprite"Objects/Weapons/Bombs/spidercharge.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobMedibot"
Sprite
layers""
- state"green"
- sprite"Mobs/Silicon/Bots/medibot.rsi"
state"medibot"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCleanBot"
Sprite
layers""
- state"green"
- sprite"Mobs/Silicon/Bots/cleanbot.rsi"
state"cleanbot"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageHumanCorpseSpawner"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
drawdepth"Overdoors"
id"RandomServiceCorpseSpawner"
Sprite
layers""
- state"green"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"RandomEngineerCorpseSpawner"
Sprite
layers""
- state"green"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"RandomCargoCorpseSpawner"
Sprite
layers""
- state"green"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"RandomMedicCorpseSpawner"
Sprite
layers""
- state"green"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"RandomScienceCorpseSpawner"
Sprite
layers""
- state"green"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"RandomSecurityCorpseSpawner"
Sprite
layers""
- state"green"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"RandomCommandCorpseSpawner"
Sprite
layers""
- state"green"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnMobHuman"
Sprite
layers""
- state"green"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnPointGhostRatKing"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Mobs/Animals/regalrat.rsi"
state"icon"
drawdepth"Overdoors"
id"SpawnPointGhostRemilia"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Mobs/Animals/bat.rsi"
state"bat"
drawdepth"Overdoors"
id"SpawnPointGhostCerberus"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Mobs/Pets/corgi.rsi"
state"narsian"
drawdepth"Overdoors"
id"SpawnPointGhostNukeOperative"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Structures/Wallmounts/signs.rsi"
state"radiation"
drawdepth"Overdoors"
id"SpawnPointLoneNukeOperative"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Structures/Wallmounts/signs.rsi"
state"radiation"
drawdepth"Overdoors"
id"SpawnPointNukeopsCommander"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Structures/Wallmounts/signs.rsi"
state"radiation"
drawdepth"Overdoors"
id"SpawnPointNukeopsMedic"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Structures/Wallmounts/signs.rsi"
state"radiation"
drawdepth"Overdoors"
id"SpawnPointNukeopsOperative"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Structures/Wallmounts/signs.rsi"
state"radiation"
drawdepth"Overdoors"
id"SpawnPointGhostDragon"
Sprite
layers""
- state"green"
- sprite"Mobs/Aliens/Carps/dragon.rsi"
state"alive"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnPointGhostSpaceNinja"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Objects/Weapons/Melee/energykatana.rsi"
state"icon"
drawdepth"Overdoors"
id"SpawnPointGhostDerelictCyborg"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Mobs/Silicon/chassis.rsi"
state"derelict_icon"
drawdepth"Overdoors"
id"SpawnMobSyndicateFootSoldier"
Sprite
layers""
- state"green"
- sprite"Clothing/Head/Helmets/swat_syndicate.rsi"
state"equipped-HELMET"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobSyndicateFootsoldierPilot"
Sprite
layers""
- state"green"
- sprite"Clothing/Head/Helmets/swat_syndicate.rsi"
state"equipped-HELMET"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnPointJobBase"
Sprite
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointObserver"
Sprite
sprite"Markers/jobs.rsi"
layers""
- state"green"
- sprite"Mobs/Ghosts/ghost_human.rsi"
state"observer"
drawdepth"Overdoors"
id"SpawnPointLatejoin"
Sprite
state"green"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointQuartermaster"
Sprite
layers""
- state"qm"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointCargoTechnician"
Sprite
layers""
- state"cargo_tech"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointSalvageSpecialist"
Sprite
layers""
- state"salvagespecialist"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointPassenger"
Sprite
layers""
- state"passenger"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointTechnicalAssistant"
Sprite
layers""
- state"technicalassistant"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointMedicalIntern"
Sprite
layers""
- state"medicalintern"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointSecurityCadet"
Sprite
layers""
- state"security_cadet"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointResearchAssistant"
Sprite
layers""
- state"researchassistant"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointServiceWorker"
Sprite
layers""
- state"serviceworker"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointBartender"
Sprite
layers""
- state"bartender"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointChef"
Sprite
layers""
- state"chef"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointBotanist"
Sprite
layers""
- state"botanist"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointClown"
Sprite
layers""
- state"clown"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointMime"
Sprite
layers""
- state"mime"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointChaplain"
Sprite
layers""
- state"chaplain"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointLibrarian"
Sprite
layers""
- state"librarian"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointLawyer"
Sprite
layers""
- state"lawyer"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointJanitor"
Sprite
layers""
- state"janitor"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointMusician"
Sprite
layers""
- state"musician"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointBoxer"
Sprite
layers""
- state"boxer"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointBorg"
Sprite
layers""
- state"green"
- sprite"Mobs/Silicon/chassis.rsi"
state"robot_e"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointCaptain"
Sprite
layers""
- state"captain"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointHeadOfPersonnel"
Sprite
layers""
- state"hop"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointChiefEngineer"
Sprite
layers""
- state"ce"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointStationEngineer"
Sprite
layers""
- state"engineer"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointAtmos"
Sprite
layers""
- state"atmospherics"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointChiefMedicalOfficer"
Sprite
layers""
- state"cmo"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointMedicalDoctor"
Sprite
layers""
- state"doctor"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointParamedic"
Sprite
layers""
- state"paramedic"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointChemist"
Sprite
layers""
- state"chemist"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointResearchDirector"
Sprite
layers""
- state"rd"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointScientist"
Sprite
layers""
- state"scientist"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointHeadOfSecurity"
Sprite
layers""
- state"hos"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointWarden"
Sprite
layers""
- state"warden"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointSecurityOfficer"
Sprite
layers""
- state"security_officer"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointDetective"
Sprite
layers""
- state"detective"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointBrigmedic"
Sprite
layers""
- state"brigmedic"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointERTLeader"
Sprite
layers""
- state"ertleader"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointERTChaplain"
Sprite
layers""
- state"chaplain"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointERTEngineer"
Sprite
layers""
- state"ertengineer"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointERTMedical"
Sprite
layers""
- state"ertmedical"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointERTSecurity"
Sprite
layers""
- state"ertsecurity"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointERTJanitor"
Sprite
layers""
- state"ertjanitor"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointReporter"
Sprite
layers""
- state"reporter"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointPsychologist"
Sprite
layers""
- state"psychologist"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnPointZookeeper"
Sprite
layers""
- state"zookeeper"
sprite"Markers/jobs.rsi"
drawdepth"Overdoors"
id"SpawnMechRipley"
Sprite
layers""
- state"green"
- sprite"Objects/Specific/Mech/mecha.rsi"
state"ripley"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMechHonker"
Sprite
layers""
- state"green"
- sprite"Objects/Specific/Mech/mecha.rsi"
state"honker"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobMouse"
Sprite
layers""
- state"ai"
- sprite"Mobs/Animals/mouse.rsi"
state"icon-2"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCockroach"
Sprite
layers""
- state"ai"
- sprite"Mobs/Animals/cockroach.rsi"
state"cockroach_icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCorgi"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCorgiMouse"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobPossumMorty"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobRaccoonMorticia"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobFoxRenault"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCatRuntime"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCatException"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCrabAtmos"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCatFloppa"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCatBingus"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCatSpace"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCatKitten"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCat"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobCatGeneric"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobBandito"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobMcGriff"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobSlothPaperwork"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobWalter"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobBear"
Sprite
layers""
- state"bear"
sprite"Mobs/Animals/bear.rsi"
drawdepth"Overdoors"
id"SpawnMobCarp"
Sprite
layers""
- state"icon"
sprite"Mobs/Aliens/Carps/space.rsi"
drawdepth"Overdoors"
id"SpawnMobCarpMagic"
Sprite
layers""
- state"icon"
sprite"Mobs/Aliens/Carps/magic.rsi"
drawdepth"Overdoors"
id"SpawnMobCarpHolo"
Sprite
layers""
- state"icon"
sprite"Mobs/Aliens/Carps/holo.rsi"
drawdepth"Overdoors"
id"SpawnMobShark"
Sprite
layers""
- state"icon"
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
drawdepth"Overdoors"
id"SpawnMobHamsterHamlet"
Sprite
layers""
- state"ai"
sprite"Mobs/Animals/hamster.rsi"
drawdepth"Overdoors"
id"SpawnMobAlexander"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobShiva"
Sprite
layers""
- state"shiva"
sprite"Mobs/Pets/shiva.rsi"
drawdepth"Overdoors"
id"SpawnMobKangarooWillow"
Sprite
layers""
- state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
drawdepth"Overdoors"
id"SpawnMobKangaroo"
Sprite
layers""
- state"kangaroo-space"
sprite"Mobs/Animals/kangaroo.rsi"
drawdepth"Overdoors"
id"SpawnMobBoxingKangaroo"
Sprite
layers""
- state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
drawdepth"Overdoors"
id"SpawnMobSpaceSpider"
Sprite
layers""
- state"spacespider"
sprite"Mobs/Animals/spacespider.rsi"
drawdepth"Overdoors"
id"SpawnMobSpaceCobra"
Sprite
layers""
- state"spacecobra"
sprite"Mobs/Animals/spacecobra.rsi"
drawdepth"Overdoors"
id"SpawnMobAdultSlimesBlue"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobAdultSlimesBlueAngry"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobAdultSlimesGreen"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobAdultSlimesGreenAngry"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobAdultSlimesYellow"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobAdultSlimesYellowAngry"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobSmile"
Sprite
layers""
- state"ai"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobMonkeyPunpun"
Sprite
layers""
- state"monkey"
sprite"Mobs/Animals/monkey.rsi"
drawdepth"Overdoors"
id"SpawnMobBehonker"
Sprite
layers""
- state"base"
sprite"Objects/Weapons/Guns/Battery/behonker_eye.rsi"
drawdepth"Overdoors"
id"SpawnMobMonkey"
Sprite
layers""
- state"monkey"
sprite"Mobs/Animals/monkey.rsi"
drawdepth"Overdoors"
id"SpawnMobPurpleSnake"
Sprite
layers""
- state"purple_snake"
sprite"Mobs/Aliens/Xenos/purple_snake.rsi"
drawdepth"Overdoors"
id"SpawnMobSmallPurpleSnake"
Sprite
layers""
- state"small_purple_snake"
sprite"Mobs/Aliens/Xenos/purple_snake.rsi"
drawdepth"Overdoors"
id"SpawnMobSlug"
Sprite
layers""
- state"slug"
sprite"Mobs/Animals/slug.rsi"
drawdepth"Overdoors"
id"SpawnMobLizard"
Sprite
layers""
- state"lizard"
sprite"Mobs/Animals/lizard.rsi"
drawdepth"Overdoors"
id"SpawnMobCrab"
Sprite
layers""
- state"crab"
sprite"Mobs/Animals/crab.rsi"
drawdepth"Overdoors"
id"SpawnMobGoat"
Sprite
layers""
- state"goat"
sprite"Mobs/Animals/goat.rsi"
drawdepth"Overdoors"
id"SpawnMobFrog"
Sprite
layers""
- state"frog"
sprite"Mobs/Animals/frog.rsi"
drawdepth"Overdoors"
id"SpawnMobBee"
Sprite
layers""
- state0
sprite"Mobs/Animals/bee.rsi"
drawdepth"Overdoors"
id"SpawnMobParrot"
Sprite
layers""
- state"parrot"
sprite"Mobs/Animals/parrot.rsi"
drawdepth"Overdoors"
id"SpawnMobButterfly"
Sprite
layers""
- state"butterfly"
sprite"Mobs/Animals/butterfly.rsi"
drawdepth"Overdoors"
id"SpawnMobCow"
Sprite
layers""
- state"cow"
sprite"Mobs/Animals/cow.rsi"
drawdepth"Overdoors"
id"SpawnMobGorilla"
Sprite
layers""
- state"crawling"
sprite"Mobs/Animals/gorilla.rsi"
drawdepth"Overdoors"
id"SpawnMobPenguin"
Sprite
layers""
- state"penguin"
sprite"Mobs/Animals/penguin.rsi"
drawdepth"Overdoors"
id"SpawnMobHellspawn"
Sprite
layers""
- state"hellspawn"
sprite"Markers/mobs.rsi"
drawdepth"Overdoors"
id"SpawnMobOreCrab"
Sprite
layers""
- state"quartz_crab"
sprite"Mobs/Elemental/orecrab.rsi"
drawdepth"Overdoors"
id"SpawnMobLuminousPerson"
Sprite
layers""
- state"luminous_person"
sprite"Mobs/Elemental/living_light/luminous_person.rsi"
drawdepth"Overdoors"
id"SpawnMobLuminousObject"
Sprite
layers""
- state"luminous_object"
sprite"Mobs/Elemental/living_light/luminous_object.rsi"
drawdepth"Overdoors"
id"SpawnMobLuminousEntity"
Sprite
layers""
- state"luminous_entity"
sprite"Mobs/Elemental/living_light/luminous_entity.rsi"
drawdepth"Overdoors"
id"SpawnClownSpider"
Sprite
layers""
- state"clown"
sprite"Mobs/Animals/clownspider.rsi"
drawdepth"Overdoors"
id"SpawnHonkBot"
Sprite
layers""
- state"honkbot"
sprite"Mobs/Silicon/Bots/honkbot.rsi"
drawdepth"Overdoors"
id"SpawnMobGingerbreadAI"
Sprite
layers""
- state"full"
sprite"Mobs/Species/Gingerbread/parts.rsi"
drawdepth"Overdoors"
id"SpawnMobReindeerBuck"
Sprite
layers""
- state"reindeer_buck_still"
sprite"Mobs/Animals/reindeer_buck.rsi"
drawdepth"Overdoors"
id"SpawnMobReindeerDoe"
Sprite
layers""
- state"reindeer_doe_still"
sprite"Mobs/Animals/reindeer_doe.rsi"
drawdepth"Overdoors"
id"SpawnVendingMachineRestockFoodDrink"
Sprite
layers""
- state"green"
- sprite"Objects/Specific/Service/vending_machine_restock.rsi"
state"refill_discount"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnVendingMachineRestockFood"
Sprite
layers""
- state"green"
- sprite"Objects/Specific/Service/vending_machine_restock.rsi"
state"refill_donuts"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnVendingMachineRestockDrink"
Sprite
layers""
- state"green"
- sprite"Objects/Specific/Service/vending_machine_restock.rsi"
state"refill_cola"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnPointNukies"
Sprite
layers""
- state"green"
- sprite"Objects/Fun/toys.rsi"
state"synb"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnPointPirates"
Sprite
layers""
- state"green"
- sprite"Mobs/Species/Skeleton/parts.rsi"
state"skull_icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AITimedSpawner"
Sprite
layers""
- state"ai"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"XenoAITimedSpawner"
Sprite
layers""
- state"ai"
- sprite"Mobs/Aliens/Xenos/burrower.rsi"
state"crit"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"MouseTimedSpawner"
Sprite
layers""
- state"timed"
- sprite"Mobs/Animals/mouse.rsi"
state"icon-2"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"CockroachTimedSpawner"
Sprite
layers""
- state"timed"
- sprite"Mobs/Animals/cockroach.rsi"
state"cockroach_icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AltarSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"nanotrasen"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ConvertAltarSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
state"convertaltar"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"CultAltarSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Furniture/Altars/Cults/fangs.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomAnomalySpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Specific/anomaly.rsi"
state"anom1"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomRockAnomalySpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Specific/anomaly.rsi"
state"anom6"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomAnomalyInjectorSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Specific/Anomalies/tech_anom.rsi"
state"pulse"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomArcade"
Sprite
layers""
- state"red"
- sprite"Structures/Machines/arcade.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomArtifactSpawner"
Sprite
layers""
- state"red"
- sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
state"ano01"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomArtifactSpawner20"
Sprite
layers""
- state"red"
- sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
state"ano01"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"BedsheetSpawner"
Sprite
layers""
- state"red"
- sprite"Objects/Misc/bedsheets.rsi"
state"random_bedsheet"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"CrateEmptySpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"CrateFilledSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerRandomCrateEngineering"
Sprite
layers""
- state"red"
- sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerRandomCrateSecurity"
Sprite
layers""
- state"red"
- sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"CrystalSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"CurtainSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/Curtains/hospital.rsi"
state"closed"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerEncryptionKey"
Sprite
layers""
- state"red"
- sprite"Objects/Devices/encryption_keys.rsi"
state"nano_label"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"FancyTableSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Furniture/Tables/Fancy/blue.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomFloraTree"
Sprite
layers""
- state"red"
- sprite"Objects/Decoration/Flora/flora_trees.rsi"
state"tree01"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"FolderSpawner"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"folder-colormap"
drawdepth"Overdoors"
id"GrilleSpawner"
Sprite
layers""
- sprite"Structures/Walls/random.rsi"
state"randomgrille"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerIndustrialFluff"
Sprite
layers""
- state"red"
- sprite"Objects/Tools/flashlight.rsi"
state"flashlight"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerIndustrial"
Sprite
layers""
- state"red"
- sprite"Objects/Tools/welder.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomInstruments"
Sprite
layers""
- state"red"
- sprite"Objects/Fun/Instruments/h_synthesizer.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"MaintenanceFluffSpawner"
Sprite
layers""
- state"red"
- sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-super"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"MaintenanceToolSpawner"
Sprite
layers""
- state"red"
- sprite"Objects/Power/power_cells.rsi"
state"high"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"MaintenanceWeaponSpawner"
Sprite
layers""
- state"red"
- sprite"Objects/Weapons/Melee/machete.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"MaintenancePlantSpawner"
Sprite
layers""
- state"red"
- sprite"Objects/Misc/spaceshroom.rsi"
state"structure"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"MaintenanceInsulsSpawner"
Sprite
layers""
- state"red"
- sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerMaterials"
Sprite
layers""
- state"red"
- sprite"Objects/Materials/Sheets/metal.rsi"
state"steel_3"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerMaterialsSupplementary"
Sprite
layers""
- state"red"
- sprite"Objects/Materials/materials.rsi"
state"wood_2"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerMaterialsHighValueConstruction"
Sprite
layers""
- state"red"
- sprite"Objects/Materials/Sheets/metal.rsi"
state"plasteel_2"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerMaterialsHighValue"
Sprite
layers""
- state"red"
- sprite"Objects/Materials/Sheets/other.rsi"
state"plasma_2"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerMaterialsSurplus"
Sprite
layers""
- state"red"
- sprite"Objects/Materials/Sheets/metal.rsi"
state"steel_3"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerCableCoil"
Sprite
layers""
- state"red"
- sprite"Objects/Tools/cable-coils.rsi"
state"coilall-30"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomWoodenSupport"
Sprite
layers""
- state"red"
- sprite"Objects/Decoration/mines.rsi"
state"support"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomWoodenWall"
Sprite
layers""
- state"red"
- sprite"Objects/Decoration/mines.rsi"
state"support_wall"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomStalagmiteOrCrystal"
Sprite
layers""
- state"red"
- sprite"Objects/Decoration/Flora/flora_stalagmite.rsi"
state"stalagmite2"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomBrownStalagmite"
Sprite
layers""
- state"red"
- sprite"Objects/Decoration/Flora/flora_stalagmite.rsi"
state"stalagmite2"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomGreyStalagmite"
Sprite
layers""
- state"red"
- sprite"Objects/Decoration/Flora/flora_stalagmite.rsi"
state"grey_stalagmite3"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomPainting"
Sprite
layers""
- state"red"
- sprite"Structures/Wallmounts/paintings.rsi"
state"painting8"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomPosterAny"
Sprite
layers""
- state"red"
- sprite"Structures/Wallmounts/posters.rsi"
state"random_anything"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomPosterContraband"
Sprite
layers""
- state"red"
- sprite"Structures/Wallmounts/posters.rsi"
state"random_contraband"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomPosterLegit"
Sprite
layers""
- state"red"
- sprite"Structures/Wallmounts/posters.rsi"
state"random_legit"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"PottedPlantRandom"
Sprite
layers""
- state"red"
- sprite"Structures/Furniture/potted_plants.rsi"
state"random"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"PottedPlantRandomPlastic"
Sprite
layers""
- state"red"
- sprite"Structures/Furniture/potted_plants.rsi"
state"plant-27"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageMaterialCrateSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageLootSpawner"
Sprite
layers""
- state"red"
- sprite"Objects/Weapons/Melee/crusher.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageMobSpawner"
Sprite
layers""
- state"red"
- sprite"Mobs/Aliens/Carps/space.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpaceTickSpawner"
Sprite
layers""
- state"red"
- sprite"Mobs/Aliens/Xenos/spacetick.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobBearSalvage"
Sprite
layers""
- state"bear"
sprite"Mobs/Animals/bear.rsi"
drawdepth"Overdoors"
id"SalvageMobSpawner75"
Sprite
layers""
- state"red"
- sprite"Mobs/Aliens/Carps/space.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpawnMobKangarooSalvage"
Sprite
layers""
- state"kangaroo-space"
sprite"Mobs/Animals/kangaroo.rsi"
drawdepth"Overdoors"
id"SpawnMobSpiderSalvage"
Sprite
layers""
- state"spacespider"
sprite"Mobs/Animals/spacespider.rsi"
drawdepth"Overdoors"
id"SpawnMobCobraSalvage"
Sprite
layers""
- state"spacecobra"
sprite"Mobs/Animals/spacecobra.rsi"
drawdepth"Overdoors"
id"SalvageFleshSpawner"
Sprite
layers""
- state"red"
- sprite"Mobs/Aliens/flesh.rsi"
state"jared"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ShadowKudzuLootSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Specific/Anomalies/shadow_anom.rsi"
state"anom"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomSmokables"
Sprite
layers""
- sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/black.rsi"
state"closed"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomSoakedCigarette"
Sprite
layers""
- sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomSoap"
Sprite
layers""
- state"red"
- sprite"Objects/Specific/Janitorial/soap.rsi"
state"soap-4"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomBoard"
Sprite
layers""
- state"red"
- sprite"Objects/Misc/module.rsi"
state"boris"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ToySpawner"
Sprite
layers""
- state"red"
- sprite"Objects/Fun/toys.rsi"
state"plushie_h"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"FigureSpawner"
Sprite
layers""
- state"red"
- sprite"Objects/Fun/mech_figurines.rsi"
state"ripley"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SpacemenFigureSpawner"
Sprite
layers""
- sprite"Objects/Fun/figurines.rsi"
state"figurine_spawner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomSpawner"
Sprite
layers""
- state"red"
- sprite"Objects/Consumable/Food/snacks.rsi"
state"pistachio-trash"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomSpawner100"
Sprite
layers""
- state"red"
- sprite"Objects/Consumable/Food/snacks.rsi"
state"pistachio-trash"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomVending"
Sprite
layers""
- state"red"
- sprite"Structures/Machines/VendingMachines/random.rsi"
state"any"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomVendingClothing"
Sprite
layers""
- state"red"
- sprite"Structures/Machines/VendingMachines/random.rsi"
state"clothing"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomVendingDrinks"
Sprite
layers""
- state"red"
- sprite"Structures/Machines/VendingMachines/random.rsi"
state"drink"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomVendingSnacks"
Sprite
layers""
- state"red"
- sprite"Structures/Machines/VendingMachines/random.rsi"
state"snack"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerMedicalMinor"
Sprite
layers""
- state"red"
- sprite"Objects/Specific/Medical/medical.rsi"
state"brutepack"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerMedicalClassy"
Sprite
layers""
- state"red"
- sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerScienceMinor"
Sprite
layers""
- state"red"
- sprite"Objects/Specific/Research/anomalyscanner.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerScienceMajor"
Sprite
layers""
- state"red"
- sprite"Objects/Specific/Research/researchdisk.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerRoboticsBorgModule"
Sprite
layers""
- state"red"
- sprite"Objects/Specific/Robotics/borgmodule.rsi"
state"generic"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerSecurityBasic"
Sprite
layers""
- state"red"
- sprite"Objects/Weapons/Melee/flash.rsi"
state"flash"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerSecurity"
Sprite
layers""
- state"red"
- sprite"Objects/Weapons/Melee/flash.rsi"
state"flash"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerArmory"
Sprite
layers""
- state"red"
- sprite"Objects/Weapons/Guns/Shotguns/pump.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerArmoryGunsOnly"
Sprite
layers""
- state"red"
- sprite"Objects/Weapons/Guns/Shotguns/pump.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"LootSpawnerArmoryArmorOnly"
Sprite
layers""
- state"red"
- sprite"Clothing/OuterClothing/Armor/security.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"DonkpocketBoxSpawner"
Sprite
layers""
- state"red"
- sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
state"box"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomDrinkBottle"
Sprite
layers""
- state"red"
- sprite"Objects/Consumable/Drinks/ginbottle.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomDrinkGlass"
Sprite
layers""
- state"red"
- sprite"Objects/Consumable/Drinks/beerglass.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomDrinkSoda"
Sprite
layers""
- state"green"
- sprite"Objects/Consumable/Drinks/dr_gibb.rsi"
state"icon"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomFoodBakedSingle"
Sprite
layers""
- state"red"
- sprite"Objects/Consumable/Food/Baked/pie.rsi"
state"plain-slice"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomFoodBakedWhole"
Sprite
layers""
- state"red"
- sprite"Objects/Consumable/Food/Baked/pie.rsi"
state"plain"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomIngredient"
Sprite
layers""
- state"green"
- sprite"Objects/Consumable/Food/ingredients.rsi"
state"cheesewheel"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomFoodMeal"
Sprite
layers""
- state"red"
- sprite"Objects/Consumable/Food/meals.rsi"
state"cornedbeef"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomMeat"
Sprite
layers""
- state"green"
- sprite"Objects/Consumable/Food/meat.rsi"
state"plain"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomProduce"
Sprite
layers""
- state"green"
- sprite"Objects/Specific/Hydroponics/onion_red.rsi"
state"produce"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomFoodSingle"
Sprite
layers""
- state"red"
- sprite"Objects/Consumable/Food/burger.rsi"
state"plain"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"RandomSnacks"
Sprite
layers""
- state"red"
- sprite"Objects/Consumable/Food/snacks.rsi"
state"cheesiehonkers"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerScrapCommon"
Sprite
layers""
- state"pink"
- sprite"Objects/Materials/Scrap/generic.rsi"
state"metal-1"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerScrapCommon75"
Sprite
layers""
- state"pink"
- sprite"Objects/Materials/Scrap/generic.rsi"
state"metal-1"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerScrapValuable"
Sprite
layers""
- state"pink"
- sprite"Objects/Materials/Scrap/generic.rsi"
state"junk-airlock-1"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerScrapValuable75"
Sprite
layers""
- state"pink"
- sprite"Objects/Materials/Scrap/generic.rsi"
state"junk-airlock-1"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerTreasure"
Sprite
layers""
- state"pink"
- sprite"Objects/Materials/materials.rsi"
state"diamond"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerTreasureValuable"
Sprite
layers""
- state"pink"
- sprite"Objects/Materials/materials.rsi"
state"diamond"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerEquipment"
Sprite
layers""
- state"pink"
- sprite"Objects/Devices/communication.rsi"
state"walkietalkie"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerEquipmentValuable"
Sprite
layers""
- state"pink"
- sprite"Objects/Devices/communication.rsi"
state"walkietalkie"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageCanisterSpawner"
Sprite
layers""
- state"pink"
- sprite"Structures/Storage/canister.rsi"
state"blue"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerMobMagnet"
Sprite
layers""
- state"pink"
- sprite"Mobs/Aliens/Carps/space.rsi"
state"alive"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerMobMagnet75"
Sprite
layers""
- state"pink"
- sprite"Mobs/Aliens/Carps/space.rsi"
state"alive"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerMobMagnet100"
Sprite
layers""
- state"pink"
- sprite"Mobs/Aliens/Carps/space.rsi"
state"alive"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerMobShark"
Sprite
layers""
- state"pink"
- sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
state"alive"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SalvageSpawnerMobMiningAsteroid"
Sprite
layers""
- state"green"
- sprite"Mobs/Aliens/Asteroid/goliath.rsi"
state"goliath"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"BaseMob"
Sprite
noRot"true"
drawdepth"Mobs"
id"BaseBorgChassis"
Sprite
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BaseBorgChassisNT"
Sprite
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BaseBorgChassisSyndicate"
Sprite
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BaseBorgChassisDerelict"
Sprite
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisSelectable"
Sprite
layers""
- state"robot_l"
map"["light","enum.BorgVisualLayers.LightStatus"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisGeneric"
Sprite
layers""
- state"robot_l"
map"["light","enum.BorgVisualLayers.LightStatus"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisMining"
Sprite
layers""
- state"robot_l"
map"["light","enum.BorgVisualLayers.LightStatus"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisEngineer"
Sprite
layers""
- state"robot_l"
map"["light","enum.BorgVisualLayers.LightStatus"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisJanitor"
Sprite
layers""
- state"robot_l"
map"["light","enum.BorgVisualLayers.LightStatus"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisMedical"
Sprite
layers""
- state"robot_l"
map"["light","enum.BorgVisualLayers.LightStatus"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisService"
Sprite
layers""
- state"robot_l"
map"["light","enum.BorgVisualLayers.LightStatus"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisSyndicateAssault"
Sprite
layers""
- state"synd_sec_l"
map"["light"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisSyndicateMedical"
Sprite
layers""
- state"synd_medical_l"
map"["light"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisSyndicateSaboteur"
Sprite
layers""
- state"synd_engi_l"
map"["light"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"BorgChassisDerelict"
Sprite
layers""
- state"derelict_l"
map"["light"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"MobBat"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"bat"
sprite"Mobs/Animals/bat.rsi"
id"MobBee"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state0
sprite"Mobs/Animals/bee.rsi"
id"MobAngryBee"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state0
sprite"Mobs/Animals/bee.rsi"
id"MobChicken"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"chicken-0"
sprite"Mobs/Animals/chicken.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobChicken1"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"chicken-1"
sprite"Mobs/Animals/chicken.rsi"
movementLayers""
movement""
noMovementLayers""
drawdepth"Mobs"
id"MobChicken2"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"chicken-2"
sprite"Mobs/Animals/chicken.rsi"
movementLayers""
movement""
noMovementLayers""
drawdepth"Mobs"
id"FoodEggChickenFertilized"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"MobCockroach"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cockroach"
id"MobGlockroach"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"glockroach"
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
id"MobMothroach"
Sprite
sprite"Mobs/Animals/mothroach/mothroach.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mothroach"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
id"MobDuckMallard"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"duck-0"
sprite"Mobs/Animals/duck.rsi"
id"MobDuckWhite"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"duck-1"
drawdepth"Mobs"
sprite"Mobs/Animals/duck.rsi"
id"MobDuckBrown"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"duck-2"
drawdepth"Mobs"
sprite"Mobs/Animals/duck.rsi"
id"FoodEggDuckFertilized"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"MobButterfly"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"butterfly"
sprite"Mobs/Animals/butterfly.rsi"
id"MobCow"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cow"
sprite"Mobs/Animals/cow.rsi"
id"MobCrab"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"crab"
sprite"Mobs/Animals/crab.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobGoat"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"goat"
sprite"Mobs/Animals/goat.rsi"
id"MobGoose"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"goose"
sprite"Mobs/Animals/goose.rsi"
id"MobGorilla"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"crawling"
sprite"Mobs/Animals/gorilla.rsi"
id"MobKangaroo"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobBoxingKangaroo"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobBaseAncestor"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
state""creampie_human""
sprite""Effects/creampie.rsi""
color"""
visible"false"
id"MobMonkey"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
state""creampie_human""
sprite""Effects/creampie.rsi""
color"""
visible"false"
id"MobBaseSyndicateMonkey"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
state""creampie_human""
sprite""Effects/creampie.rsi""
color"""
visible"false"
id"MobMonkeySyndicateAgent"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
state""creampie_human""
sprite""Effects/creampie.rsi""
color"""
visible"false"
id"MobMonkeySyndicateAgentNukeops"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
state""creampie_human""
sprite""Effects/creampie.rsi""
color"""
visible"false"
id"MobBaseKobold"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
sprite""Effects/creampie.rsi""
state""creampie_human""
color"""
visible"false"
id"MobKobold"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
sprite""Effects/creampie.rsi""
state""creampie_human""
color"""
visible"false"
id"MobBaseSyndicateKobold"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
sprite""Effects/creampie.rsi""
state""creampie_human""
color"""
visible"false"
id"MobKoboldSyndicateAgent"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
sprite""Effects/creampie.rsi""
state""creampie_human""
color"""
visible"false"
id"MobKoboldSyndicateAgentNukeops"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
sprite""Effects/creampie.rsi""
state""creampie_human""
color"""
visible"false"
id"MobGuidebookMonkey"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
state""creampie_human""
sprite""Effects/creampie.rsi""
color"""
visible"false"
id"MobMouse"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouseDead"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouseAdmeme"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouse1"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-1"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
id"MobMouse2"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-2"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
id"MobMouseCancer"
Sprite
color"LightGreen"
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobLizard"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"lizard"
sprite"Mobs/Animals/lizard.rsi"
id"MobSlug"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"slug"
sprite"Mobs/Animals/slug.rsi"
id"MobFrog"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"frog"
sprite"Mobs/Animals/frog.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobParrot"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"parrot"
sprite"Mobs/Animals/parrot.rsi"
id"MobPenguin"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"penguin"
sprite"Mobs/Animals/penguin.rsi"
id"MobGrenadePenguin"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"penguin"
sprite"Mobs/Animals/grenadepenguin.rsi"
id"MobSnake"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snake"
sprite"Mobs/Animals/snake.rsi"
id"MobGiantSpider"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"tarantula"
sprite"Mobs/Animals/spider.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobClownSpider"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"clown"
sprite"Mobs/Animals/clownspider.rsi"
id"MobGiantSpiderWizard"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"tarantula"
sprite"Mobs/Animals/spider.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobPossum"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"possum"
id"MobPossumOld"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum_old.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"possum_old"
id"MobRaccoon"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/raccoon.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"raccoon"
id"MobFox"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/fox.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"fox"
movementLayers""
movement""
noMovementLayers""
id"MobCorgi"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"corgi"
id"MobCorgiNarsi"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"narsian"
id"MobCorgiPuppy"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"puppy"
id"MobCat"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat"
id"MobCatCalico"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat2"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobCatSyndy"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"syndicat"
id"MobCatSpace"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"spacecat"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobCatCaracal"
Sprite
sprite"Mobs/Pets/caracal.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"caracal_flop"
drawdepth"Mobs"
id"MobCatKitten"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kitten"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobSloth"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/sloth.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"sloth"
id"MobFerret"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/ferret.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"ferret"
id"MobHamster"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/hamster.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"hamster-0"
movementLayers""
movement""
noMovementLayers""
id"MobPig"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"pig"
sprite"Mobs/Animals/pig.rsi"
id"MobDionaNymph"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"MobDionaNymphAccent"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"MobReindeerBuck"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"reindeer_buck"
sprite"Mobs/Animals/reindeer_buck.rsi"
id"MobReindeerDoe"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"reindeer_doe"
sprite"Mobs/Animals/reindeer_doe.rsi"
id"BaseMobArgocyte"
Sprite
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocyteSlurva"
Sprite
layers""
- state"slurva"
map"["enum.DamageStateVisualLayers.Base"]"
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocyteBarrier"
Sprite
layers""
- state"barrier"
map"["enum.DamageStateVisualLayers.Base"]"
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocyteSkitter"
Sprite
layers""
- state"skitter"
map"["enum.DamageStateVisualLayers.Base"]"
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocyteSwiper"
Sprite
layers""
- state"swiper"
map"["enum.DamageStateVisualLayers.Base"]"
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocyteMolder"
Sprite
layers""
- state"molder"
map"["enum.DamageStateVisualLayers.Base"]"
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocytePouncer"
Sprite
layers""
- state"pouncer"
map"["enum.DamageStateVisualLayers.Base"]"
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocyteGlider"
Sprite
layers""
- state"glider"
map"["enum.DamageStateVisualLayers.Base"]"
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocyteHarvester"
Sprite
layers""
- state"harvester"
map"["enum.DamageStateVisualLayers.Base"]"
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocyteCrawler"
Sprite
layers""
- state"crawler"
map"["enum.DamageStateVisualLayers.Base"]"
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocyteEnforcer"
Sprite
layers""
- state"enforcer"
map"["enum.DamageStateVisualLayers.Base"]"
sprite"Mobs/Aliens/Argocyte/argocyte_common.rsi"
id"MobArgocyteFounder"
Sprite
sprite"Mobs/Aliens/Argocyte/argocyte_large.rsi"
layers""
- state"founder"
map"["enum.DamageStateVisualLayers.Base"]"
id"MobArgocyteLeviathing"
Sprite
sprite"Mobs/Aliens/Argocyte/argocyte_large.rsi"
layers""
- state"leviathing"
map"["enum.DamageStateVisualLayers.Base"]"
id"MobGoliath"
Sprite
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"goliath"
id"GoliathTentacle"
Sprite
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
layers""
- state"goliath_tentacle_wiggle"
id"BaseEffectGoliathTentacleSpawn"
Sprite
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
id"EffectGoliathTentacleSpawn"
Sprite
state"goliath_tentacle_spawn"
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
id"EffectGoliathTentacleRetract"
Sprite
state"goliath_tentacle_retract"
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
id"MobHivelord"
Sprite
sprite"Mobs/Aliens/Asteroid/hivelord.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"hivelord"
id"MobHivelordBrood"
Sprite
sprite"Mobs/Aliens/Asteroid/hivelord.rsi"
layers""
- state"hivelordbrood"
id"FoodHivelordRemains"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
id"FoodHivelordRemainsInert"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
color"""
drawdepth"Items"
noRot"false"
id"BaseMobBehonker"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerElectrical"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerPyro"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerGrav"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerIce"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"BaseMobCarp"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobCarp"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpMagic"
Sprite
sprite"Mobs/Aliens/Carps/magic.rsi"
drawdepth"Mobs"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobCarpHolo"
Sprite
sprite"Mobs/Aliens/Carps/holo.rsi"
drawdepth"Mobs"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobCarpRainbow"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpSalvage"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpDragon"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpDungeon"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobShark"
Sprite
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
id"MobSharkSalvage"
Sprite
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
id"MobElementalBase"
Sprite
noRot"true"
drawdepth"Mobs"
id"MobOreCrab"
Sprite
sprite"Mobs/Elemental/orecrab.rsi"
state"uranium_crab"
noRot"true"
drawdepth"Mobs"
id"MobQuartzCrab"
Sprite
state"quartz_crab"
sprite"Mobs/Elemental/orecrab.rsi"
noRot"true"
drawdepth"Mobs"
id"MobIronCrab"
Sprite
state"iron_crab"
sprite"Mobs/Elemental/orecrab.rsi"
noRot"true"
drawdepth"Mobs"
id"MobUraniumCrab"
Sprite
sprite"Mobs/Elemental/orecrab.rsi"
state"uranium_crab"
noRot"true"
drawdepth"Mobs"
id"MobSilverCrab"
Sprite
state"silver_crab"
sprite"Mobs/Elemental/orecrab.rsi"
noRot"true"
drawdepth"Mobs"
id"ReagentSlime"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeSpawner"
Sprite
layers""
- state"red"
- sprite"Mobs/Aliens/elemental.rsi"
state"alive"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ReagentSlimeBeer"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimePax"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeNocturine"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeTHC"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeBicaridine"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeToxin"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeNapalm"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeOmnizine"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeMuteToxin"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeNorepinephricAcid"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeEphedrine"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"ReagentSlimeRobustHarvest"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/elemental.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
color"""
id"BaseMobFlesh"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/flesh.rsi"
id"MobFleshJared"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"jared"
drawdepth"Mobs"
sprite"Mobs/Aliens/flesh.rsi"
id"MobFleshGolem"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"golem"
drawdepth"Mobs"
sprite"Mobs/Aliens/flesh.rsi"
id"MobFleshClamp"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"clamp"
drawdepth"Mobs"
sprite"Mobs/Aliens/flesh.rsi"
id"MobFleshLover"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"lover"
drawdepth"Mobs"
sprite"Mobs/Aliens/flesh.rsi"
id"MobAbomination"
Sprite
drawdepth"Mobs"
sprite"Mobs/Demons/abomination.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"abomination"
id"BaseMobFleshSalvage"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/flesh.rsi"
id"MobFleshJaredSalvage"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"jared"
drawdepth"Mobs"
sprite"Mobs/Aliens/flesh.rsi"
id"MobFleshGolemSalvage"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"golem"
drawdepth"Mobs"
sprite"Mobs/Aliens/flesh.rsi"
id"MobFleshClampSalvage"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"clamp"
drawdepth"Mobs"
sprite"Mobs/Aliens/flesh.rsi"
id"MobFleshLoverSalvage"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"lover"
drawdepth"Mobs"
sprite"Mobs/Aliens/flesh.rsi"
id"MobHellspawn"
Sprite
sprite"Mobs/Demons/hellspawn.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobWatcherBase"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Lavaland/watcher.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"unshaded"
shader"unshaded"
id"MobWatcherLavaland"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"unshaded"
shader"unshaded"
color"red"
drawdepth"Mobs"
sprite"Mobs/Aliens/Lavaland/watcher.rsi"
id"MobWatcherIcewing"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"unshaded"
shader"unshaded"
color"deepskyblue"
drawdepth"Mobs"
sprite"Mobs/Aliens/Lavaland/watcher.rsi"
id"MobWatcherMagmawing"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"unshaded"
shader"unshaded"
color"orangered"
drawdepth"Mobs"
sprite"Mobs/Aliens/Lavaland/watcher.rsi"
id"MobWatcherPride"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"unshaded"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Lavaland/watcher.rsi"
id"MobLivingLight"
Sprite
drawdepth"Mobs"
sprite"Mobs/Elemental/living_light/luminous_person.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
noRot"true"
id"MobLuminousPerson"
Sprite
drawdepth"Mobs"
sprite"Mobs/Elemental/living_light/luminous_person.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
noRot"true"
id"MobLuminousObject"
Sprite
sprite"Mobs/Elemental/living_light/luminous_object.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
drawdepth"Mobs"
noRot"true"
id"MobLuminousEntity"
Sprite
sprite"Mobs/Elemental/living_light/luminous_entity.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
drawdepth"Mobs"
noRot"true"
id"MobMimic"
Sprite
drawdepth"Mobs"
sprite"Structures/Machines/VendingMachines/cola.rsi"
state"normal"
id"MobLaserRaptor"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/laser_raptor.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"laser_raptor"
id"MobTomatoKiller"
Sprite
sprite"Mobs/Demons/tomatokiller.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobCorgiIan"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"ian"
id"MobCorgiIanOld"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"old_ian"
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
id"MobCorgiLisa"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"lisa"
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
id"MobCorgiMouse"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"real_mouse"
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
id"MobCorgiIanPup"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"puppy"
id"MobCatRuntime"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat"
id"MobCatException"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat2"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobCatFloppa"
Sprite
sprite"Mobs/Pets/caracal.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"caracal_flop"
drawdepth"Mobs"
id"MobBandito"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/ferret.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"ferret"
id"MobBingus"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/bingus.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"bingus"
id"MobMcGriff"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/mcgriff.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"mcgriff"
id"MobPaperwork"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/paperwork.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"paperwork"
id"MobWalter"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/walter.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"walter"
id"MobPossumMorty"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"possum"
id"MobPossumMortyOld"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum_old.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"possum_old"
id"MobPossumPoppy"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"poppy"
id"MobRaccoonMorticia"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/raccoon.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"raccoon"
id"MobAlexander"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"pig"
sprite"Mobs/Animals/pig.rsi"
id"MobFoxRenault"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/fox.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"fox"
movementLayers""
movement""
noMovementLayers""
id"MobHamsterHamlet"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Pets/hamlet.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"hamster-0"
movementLayers""
movement""
noMovementLayers""
id"MobSpiderShiva"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"shiva"
sprite"Mobs/Pets/shiva.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobKangarooWillow"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobSlimesPet"
Sprite
layers""
- map"[ "head" ]"
state"aslime-_3"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/slimes.rsi"
id"MobMonkeyPunpun"
Sprite
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
state""creampie_human""
sprite""Effects/creampie.rsi""
color"""
visible"false"
id"MobCrabAtmos"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"crab"
sprite"Mobs/Animals/crab.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobRatKing"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/regalrat.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"eyes"
shader"unshaded"
id"MobRatKingBuff"
Sprite
sprite"Mobs/Animals/buffrat.rsi"
scale"1.2, 1.2"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded"]"
state"eyes"
shader"unshaded"
drawdepth"SmallMobs"
id"MobRatServant"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/rat.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded"]"
state"rat"
shader"unshaded"
movementLayers""
movement""
noMovementLayers""
id"MobRevenant"
Sprite
sprite"Mobs/Ghosts/revenant.rsi"
layers""
- state"active"
id"BaseShadowMob"
Sprite
color"""
noRot"true"
drawdepth"Mobs"
id"MobCatShadow"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat"
color"""
noRot"true"
id"MobSiliconBase"
Sprite
noRot"true"
drawdepth"Mobs"
id"MobFireBot"
Sprite
sprite"Mobs/Silicon/Bots/firebot.rsi"
state"firebot"
noRot"true"
drawdepth"Mobs"
id"MobHonkBot"
Sprite
sprite"Mobs/Silicon/Bots/honkbot.rsi"
state"honkbot"
noRot"true"
drawdepth"Mobs"
id"MobJonkBot"
Sprite
state"jonkbot"
sprite"Mobs/Silicon/Bots/honkbot.rsi"
noRot"true"
drawdepth"Mobs"
id"MobCleanBot"
Sprite
sprite"Mobs/Silicon/Bots/cleanbot.rsi"
state"cleanbot"
noRot"true"
drawdepth"Mobs"
id"MobMedibot"
Sprite
sprite"Mobs/Silicon/Bots/medibot.rsi"
state"medibot"
id"MobMimeBot"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"mimebot"
sprite"Mobs/Silicon/Bots/mimebot.rsi"
id"MobSupplyBot"
Sprite
sprite"Mobs/Silicon/Bots/supplybot.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"supplybot"
movementLayers""
movement""
noMovementLayers""
noRot"true"
drawdepth"Mobs"
id"BaseMobAdultSlimes"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/slimes.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"blue_adult_slime"
id"MobAdultSlimes"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/slimes.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"blue_adult_slime"
id"MobAdultSlimesBlue"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/slimes.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"blue_adult_slime"
id"MobAdultSlimesBlueAngry"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/slimes.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"blue_adult_slime"
id"MobAdultSlimesGreen"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"green_adult_slime"
drawdepth"Mobs"
sprite"Mobs/Aliens/slimes.rsi"
id"MobAdultSlimesGreenAngry"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"green_adult_slime"
drawdepth"Mobs"
sprite"Mobs/Aliens/slimes.rsi"
id"MobAdultSlimesYellow"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"yellow_adult_slime"
drawdepth"Mobs"
sprite"Mobs/Aliens/slimes.rsi"
id"MobAdultSlimesYellowAngry"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"yellow_adult_slime"
drawdepth"Mobs"
sprite"Mobs/Aliens/slimes.rsi"
id"MobSpaceBasic"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/bear.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
id"MobBearSpace"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/bear.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
id"MobBearSpaceSalvage"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/bear.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
id"MobKangarooSpace"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/kangaroo.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
id"MobKangarooSpaceSalvage"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/kangaroo.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
id"MobSpiderSpace"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/spacespider.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
id"MobSpiderSpaceSalvage"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/spacespider.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
id"MobCobraSpace"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/spacecobra.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
id"MobCobraSpaceSalvage"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/spacecobra.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"glow"
shader"unshaded"
id"MobSnail"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snail"
id"MobSnailInstantDeath"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snail"
id"MobSnailSpeed"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"spacesnail"
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
id"MobSnailMoth"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snoth"
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
id"MobTick"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"alive"
sprite"Mobs/Aliens/Xenos/spacetick.rsi"
scale"0.8, 0.8"
id"MobTickSalvage"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"alive"
sprite"Mobs/Aliens/Xenos/spacetick.rsi"
scale"0.8, 0.8"
id"MobXeno"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/burrower.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"running"
id"MobXenoPraetorian"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/praetorian.rsi"
offset"0,0.4"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"running"
id"MobXenoDrone"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/drone.rsi"
offset"0,0.2"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"running"
id"MobXenoQueen"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/queen.rsi"
offset"0,0.4"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"running"
id"MobXenoRavager"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/ravager.rsi"
offset"0,0.5"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"running"
id"MobXenoRunner"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/runner.rsi"
offset"0,0.6"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"running"
id"MobXenoRouny"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/rouny.rsi"
offset"0,0.6"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"running"
id"MobXenoSpitter"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/spitter.rsi"
offset"0,0.3"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"running"
id"MobPurpleSnake"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/purple_snake.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"purple_snake"
id"MobSmallPurpleSnake"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/purple_snake.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"small_purple_snake"
id"AdminObserver"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color"""
layers""
- state"animated"
shader"unshaded"
id"MobArachnid"
Sprite
layers""
- map"[ "clownedon" ]"
color"""
sprite""Effects/creampie.rsi""
state""creampie_arachnid""
visible"false"
id"BaseMobDragon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"alive-unshaded"
shader"unshaded"
id"MobDragon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"alive-unshaded"
shader"unshaded"
id"MobDragonDungeon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"alive-unshaded"
shader"unshaded"
id"MobDwarf"
Sprite
noRot"true"
drawdepth"Mobs"
scale"1, 0.8"
id"MobBatRemilia"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"bat"
sprite"Mobs/Animals/bat.rsi"
id"MobCorgiCerberus"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"narsian"
id"MobGuardianBase"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Guardians/guardians.rsi"
layers""
- state"tech_flare"
map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
color"""
shader"unshaded"
noRot"true"
id"MobHoloparasiteGuardian"
Sprite
layers""
- state"tech_flare"
map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
color"""
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Guardians/guardians.rsi"
noRot"true"
id"MobIfritGuardian"
Sprite
layers""
- state"magic_flare"
map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
color"""
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Guardians/guardians.rsi"
noRot"true"
id"MobHoloClownGuardian"
Sprite
layers""
- state"holoclown_flare"
map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
color"""
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Guardians/guardians.rsi"
noRot"true"
id"RandomHumanoidSpawnerDeathSquad"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/deathsquad.rsi"
state"icon"
id"RandomHumanoidSpawnerERTLeader"
Sprite
sprite"Markers/jobs.rsi"
state"ertleader"
id"RandomHumanoidSpawnerERTLeaderEVA"
Sprite
sprite"Markers/jobs.rsi"
state"ertleadereva"
id"RandomHumanoidSpawnerERTChaplain"
Sprite
sprite"Markers/jobs.rsi"
state"chaplain"
id"RandomHumanoidSpawnerERTChaplainEVA"
Sprite
sprite"Markers/jobs.rsi"
state"chaplain"
id"RandomHumanoidSpawnerERTJanitor"
Sprite
sprite"Markers/jobs.rsi"
state"ertjanitor"
id"RandomHumanoidSpawnerERTJanitorEVA"
Sprite
sprite"Markers/jobs.rsi"
state"ertjanitoreva"
id"RandomHumanoidSpawnerERTEngineer"
Sprite
sprite"Markers/jobs.rsi"
state"ertengineer"
id"RandomHumanoidSpawnerERTEngineerEVA"
Sprite
sprite"Markers/jobs.rsi"
state"ertengineereva"
id"RandomHumanoidSpawnerERTSecurity"
Sprite
sprite"Markers/jobs.rsi"
state"ertsecurity"
id"RandomHumanoidSpawnerERTSecurityEVA"
Sprite
sprite"Markers/jobs.rsi"
state"ertsecurityeva"
id"RandomHumanoidSpawnerERTMedical"
Sprite
sprite"Markers/jobs.rsi"
state"ertmedical"
id"RandomHumanoidSpawnerERTMedicalEVA"
Sprite
sprite"Markers/jobs.rsi"
state"ertmedicaleva"
id"RandomHumanoidSpawnerCBURNUnit"
Sprite
sprite"Markers/jobs.rsi"
state"cburn"
id"RandomHumanoidSpawnerCentcomOfficial"
Sprite
sprite"Markers/jobs.rsi"
state"centcom"
id"RandomHumanoidSpawnerSyndicateAgent"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state"full"
id"RandomHumanoidSpawnerNukeOp"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state"full"
id"RandomHumanoidSpawnerCluwne"
Sprite
sprite"Markers/jobs.rsi"
state"cluwne"
id"BaseMobJaunt"
Sprite
noRot"true"
drawdepth"Mobs"
id"EtherealJaunt"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color"""
layers""
- state"animated"
shader"unshaded"
noRot"true"
overrideContainerOcclusion"true"
drawdepth"Ghosts"
id"MobMoth"
Sprite
noRot"true"
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
color"""
sprite""Effects/creampie.rsi""
state""creampie_moth""
visible"false"
id"MobNarsieBase"
Sprite
sprite"Mobs/Demons/narsie.rsi"
drawdepth"Ghosts"
scale"2.0,2.0"
layers""
- state"narsie"
shader"unshaded"
id"MobNarsieSpawn"
Sprite
layers""
- state"spawn"
shader"unshaded"
sprite"Mobs/Demons/narsie.rsi"
drawdepth"Ghosts"
scale"2.0,2.0"
id"Incorporeal"
Sprite
noRot"true"
overrideContainerOcclusion"true"
drawdepth"Ghosts"
id"MobObserverBase"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color"""
layers""
- state"animated"
shader"unshaded"
id"MobObserver"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color"""
layers""
- state"animated"
shader"unshaded"
id"MobRatvarBase"
Sprite
sprite"Mobs/Demons/ratvar.rsi"
drawdepth"Ghosts"
scale"1.15,1.15"
layers""
- state"ratvar"
shader"unshaded"
id"MobRatvarSpawn"
Sprite
layers""
- state"spawn"
shader"unshaded"
sprite"Mobs/Demons/ratvar.rsi"
drawdepth"Ghosts"
scale"1.15,1.15"
id"ReplayObserver"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color"""
layers""
- state"animated"
shader"unshaded"
id"AsimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CorporateCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NTDefaultCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CommandmentCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"PaladinCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"LiveLetLiveCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationEfficiencyCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"RobocopCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"OverlordCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"GameMasterCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"ArtistCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"AntimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NutimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"Intellicard"
Sprite
sprite"Objects/Devices/ai_card.rsi"
layers""
- state"full"
map"["unshaded"]"
shader"unshaded"
id"PlayerStationAiPreview"
Sprite
sprite"Mobs/Silicon/station_ai.rsi"
layers""
- state"ai"
shader"unshaded"
id"PlayerStationAiEmpty"
Sprite
sprite"Mobs/Silicon/station_ai.rsi"
layers""
- state"ai_empty"
map"["unshaded"]"
shader"unshaded"
id"PlayerStationAi"
Sprite
sprite"Mobs/Silicon/station_ai.rsi"
layers""
- state"ai"
shader"unshaded"
map"["unshaded"]"
id"StationAiBrain"
Sprite
visible"false"
sprite"Objects/Specific/Robotics/mmi.rsi"
layers""
- state"posibrain"
map"["base"]"
id"StationAiHolo"
Sprite
sprite"Mobs/Silicon/station_ai.rsi"
layers""
- state"ai_camera"
shader"unshaded"
map"["base"]"
id"PlayerBorgBattery"
Sprite
layers""
- state"robot_l"
map"["light","enum.BorgVisualLayers.LightStatus"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"PlayerBorgSyndicateAssaultBattery"
Sprite
layers""
- state"synd_sec_l"
map"["light"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"PlayerBorgSyndicateAssaultGhostRole"
Sprite
layers""
- state"synd_sec_l"
map"["light"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"PlayerBorgSyndicateSaboteurBattery"
Sprite
layers""
- state"synd_engi_l"
map"["light"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"PlayerBorgSyndicateSaboteurGhostRole"
Sprite
layers""
- state"synd_engi_l"
map"["light"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"PlayerBorgSyndicateInvasionGhostRoleSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"PlayerBorgDerelict"
Sprite
layers""
- state"derelict_l"
map"["light"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"PlayerBorgDerelictGhostRole"
Sprite
layers""
- state"derelict_l"
map"["light"]"
shader"unshaded"
visible"false"
sprite"Mobs/Silicon/chassis.rsi"
noRot"true"
drawdepth"Mobs"
id"MobVox"
Sprite
layers""
- map"[ "clownedon" ]"
color"""
sprite""Effects/creampie.rsi""
state""creampie_vox""
visible"false"
id"RandomHumanoidVisitorCaptain"
Sprite
sprite"Markers/jobs.rsi"
state"captain"
id"RandomHumanoidVisitorCE"
Sprite
sprite"Markers/jobs.rsi"
state"ce"
id"RandomHumanoidVisitorCMO"
Sprite
sprite"Markers/jobs.rsi"
state"cmo"
id"RandomHumanoidVisitorHOP"
Sprite
sprite"Markers/jobs.rsi"
state"hop"
id"RandomHumanoidVisitorHOS"
Sprite
sprite"Markers/jobs.rsi"
state"hos"
id"RandomHumanoidVisitorRD"
Sprite
sprite"Markers/jobs.rsi"
state"rd"
id"RandomHumanoidVisitorQM"
Sprite
sprite"Markers/jobs.rsi"
state"qm"
id"RandomHumanoidVisitorSecurityCadet"
Sprite
sprite"Markers/jobs.rsi"
state"security_cadet"
id"RandomHumanoidVisitorSecurityOfficer"
Sprite
sprite"Markers/jobs.rsi"
state"security_officer"
id"RandomHumanoidVisitorDetective"
Sprite
sprite"Markers/jobs.rsi"
state"detective"
id"RandomHumanoidVisitorWarden"
Sprite
sprite"Markers/jobs.rsi"
state"warden"
id"RandomHumanoidVisitorCargoTechnician"
Sprite
sprite"Markers/jobs.rsi"
state"cargo_tech"
id"RandomHumanoidVisitorSalvageSpecialist"
Sprite
sprite"Markers/jobs.rsi"
state"salvagespecialist"
id"RandomHumanoidVisitorAtmosTech"
Sprite
sprite"Markers/jobs.rsi"
state"atmospherics"
id"RandomHumanoidVisitorTechnicalAssistant"
Sprite
sprite"Markers/jobs.rsi"
state"technicalassistant"
id"RandomHumanoidVisitorEngineer"
Sprite
sprite"Markers/jobs.rsi"
state"engineer"
id"RandomHumanoidVisitorMedicalIntern"
Sprite
sprite"Markers/jobs.rsi"
state"medicalintern"
id"RandomHumanoidVisitorMedicalDoctor"
Sprite
sprite"Markers/jobs.rsi"
state"doctor"
id"RandomHumanoidVisitorParamedic"
Sprite
sprite"Markers/jobs.rsi"
state"paramedic"
id"RandomHumanoidVisitorPsychologist"
Sprite
sprite"Markers/jobs.rsi"
state"psychologist"
id"RandomHumanoidVisitorChemist"
Sprite
sprite"Markers/jobs.rsi"
state"chemist"
id"RandomHumanoidVisitorVirologist"
Sprite
sprite"Markers/jobs.rsi"
state"virologist"
id"RandomHumanoidVisitorGeneticist"
Sprite
sprite"Markers/jobs.rsi"
state"geneticist"
id"RandomHumanoidVisitorDentist"
Sprite
sprite"Markers/jobs.rsi"
state"seniorphysician"
id"RandomHumanoidVisitorResearchAssistant"
Sprite
sprite"Markers/jobs.rsi"
state"researchassistant"
id"RandomHumanoidVisitorScientist"
Sprite
sprite"Markers/jobs.rsi"
state"scientist"
id"RandomHumanoidVisitorBartender"
Sprite
sprite"Markers/jobs.rsi"
state"bartender"
id"RandomHumanoidVisitorBotanist"
Sprite
sprite"Markers/jobs.rsi"
state"botanist"
id"RandomHumanoidVisitorBoxer"
Sprite
sprite"Markers/jobs.rsi"
state"boxer"
id"RandomHumanoidVisitorChaplain"
Sprite
sprite"Markers/jobs.rsi"
state"chaplain"
id"RandomHumanoidVisitorChef"
Sprite
sprite"Markers/jobs.rsi"
state"chef"
id"RandomHumanoidVisitorClown"
Sprite
sprite"Markers/jobs.rsi"
state"clown"
id"RandomHumanoidVisitorJanitor"
Sprite
sprite"Markers/jobs.rsi"
state"janitor"
id"RandomHumanoidVisitorLawyer"
Sprite
sprite"Markers/jobs.rsi"
state"lawyer"
id"RandomHumanoidVisitorLawyerCentcom"
Sprite
sprite"Markers/jobs.rsi"
state"lawyer"
id"RandomHumanoidVisitorLibrarian"
Sprite
sprite"Markers/jobs.rsi"
state"librarian"
id"RandomHumanoidVisitorMusician"
Sprite
sprite"Markers/jobs.rsi"
state"musician"
id"RandomHumanoidVisitorMusicianFancy"
Sprite
sprite"Markers/jobs.rsi"
state"musician"
id"RandomHumanoidVisitorMusicianRelaxed"
Sprite
sprite"Markers/jobs.rsi"
state"musician"
id"RandomHumanoidVisitorMime"
Sprite
sprite"Markers/jobs.rsi"
state"mime"
id"RandomHumanoidVisitorReporter"
Sprite
sprite"Markers/jobs.rsi"
state"reporter"
id"RandomHumanoidVisitorServiceWorker"
Sprite
sprite"Markers/jobs.rsi"
state"serviceworker"
id"RandomHumanoidVisitorZookeeper"
Sprite
sprite"Markers/jobs.rsi"
state"zookeeper"
id"RandomHumanoidChallengeVictimCaptain"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state"skull_icon"
id"RandomHumanoidSyndieSoldierTeamLeader"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
id"RandomHumanoidSyndieSoldier"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
id"RandomHumanoidSyndieVisitor"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
id"RandomHumanoidPirateScooner"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-red"
id"RandomHumanoidPirateCaptainScooner"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-red"
id"RandomHumanoidVisitorBlackmarketeer"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-yellow"
id"RandomHumanoidCossack"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-yellow"
id"CommandVisitorSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorCaptainSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorCESpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_engineering"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorCMOSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorHOPSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorHOSSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_security"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorRDSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_science"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorQMSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_cargo"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SecurityVisitorSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_security"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorSecurityCadetSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_security"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorSecurityOfficerSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_security"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorDetective"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_security"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorWarden"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_security"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitingCargonianSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_cargo"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorCargoTechnicianSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_cargo"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorSalvageSpecialistSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_cargo"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"EngineeringVisitorSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_engineering"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorAtmosTechSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_engineering"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorTechnicalAssistantSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_engineering"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorEngineerSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_engineering"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitingMedicalSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorChemistSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorMedicalInternSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorMedicalDoctorSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorParamedicSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorVirologistSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorGeneticistSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorPsychologistSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorDentistSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitingScientistSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_science"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorScientistSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_science"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorResearchAssistantSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_science"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitingCivilianSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorBartenderSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorBotanistSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorBoxerSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorChaplainSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorChefSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorClownSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorJanitorSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorLawyerSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorLawyerCentcomSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorLibrarianSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorMusicianSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorMusicianFancySpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorMusicianRelaxedSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorMimeSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorReporterSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorServiceWorkerSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorZookeeperSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ChallengeVictimSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"ChallengeCargoTechnicianSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_cargo"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"NTVisitorSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"NTVisitorSpawner50"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"NTVisitorSpawner33"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"NTVisitorSpawner25"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"NTVisitorSpawner20"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"NTVisitorSpawner10"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SyndieSoldierTeamLeaderSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SyndieSoldierSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"SyndieVisitorSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"PirateScoonerSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner-red"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"PirateCaptainScoonerSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner-red"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"VisitorBlackmarketeerSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner-yellow"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"CossackSpawner"
Sprite
layers""
- state"red"
- sprite"Structures/Decoration/banner.rsi"
state"banner-yellow"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"BaseMobArachnid"
Sprite
layers""
- map"[ "clownedon" ]"
color"""
sprite""Effects/creampie.rsi""
state""creampie_arachnid""
visible"false"
id"MobArachnidDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"BaseMobSpecies"
Sprite
layers""
- map"[ "clownedon" ]"
color"""
sprite""Effects/creampie.rsi""
state""creampie_human""
visible"false"
id"BaseSpeciesDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"MobDionaDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"BaseMobDwarf"
Sprite
noRot"true"
drawdepth"Mobs"
scale"1, 0.8"
id"MobDwarfDummy"
Sprite
scale"1, 0.8"
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"MobGingerbreadDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"MobHumanDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"BaseMobMoth"
Sprite
noRot"true"
drawdepth"Mobs"
layers""
- map"[ "clownedon" ]"
color"""
sprite""Effects/creampie.rsi""
state""creampie_moth""
visible"false"
id"MobMothDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"MobReptilianDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"MobSkeletonPersonDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"MobSlimePersonDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"BaseMobVox"
Sprite
layers""
- map"[ "clownedon" ]"
color"""
sprite""Effects/creampie.rsi""
state""creampie_vox""
visible"false"
id"MobVoxDummy"
Sprite
drawdepth"Mobs"
noRot"true"
layers""
- map"[ "pocket2" ]"
color"""
sprite"Objects/Misc/handcuffs.rsi"
state"body-overlay-2"
visible"false"
id"BaseItem"
Sprite
drawdepth"Items"
noRot"false"
id"DrinkCartonBaseFull"
Sprite
state"icon"
id"DrinkCartonBaseLargeFull"
Sprite
state"icon"
id"DrinkCartonVisualsOpenable"
Sprite
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
id"DrinkJuiceLimeCarton"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
id"DrinkJuiceOrangeCarton"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
id"DrinkJuiceTomatoCarton"
Sprite
sprite"Objects/Consumable/Drinks/tomatojuice.rsi"
state"icon"
id"DrinkCoconutWaterCarton"
Sprite
sprite"Objects/Consumable/Drinks/coconutwater.rsi"
state"icon"
id"DrinkCreamCarton"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
id"DrinkMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
state"icon"
id"DrinkSoyMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
state"icon"
id"DrinkOatMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/oatmilk.rsi"
state"icon"
id"DrinkJuiceLemonCarton"
Sprite
sprite"Objects/Consumable/Drinks/lemonjuice.rsi"
state"icon"
id"DrinkBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGlassBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGlassCoupeShaped"
Sprite
sprite"Objects/Consumable/Drinks/glass_coupe_shape.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAbsintheGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAcidSpitGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAleGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAlliesCocktail"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAloe"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAmasecGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAndalusia"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAntifreeze"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkArnoldPalmer"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAtomicBombGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkB52Glass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBahamaMama"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBananaHonkGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBarefootGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBeepskySmashGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBeerglass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBerryJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBlackRussianGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBlueCuracaoGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBloodyMaryGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBlueHawaiianGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBooger"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBraveBullGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"BudgetInsulsDrinkGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCarrotJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkChocolateGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"RubberneckGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoconutRum"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoconutWaterGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoffee"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCognacGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCosmopolitan"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCream"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCubaLibreGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDeadRumGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDemonsBlood"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDevilsKiss"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDoctorsDelightGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDriestMartiniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkErikaSurprise"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkFourteenLokoGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGargleBlasterGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinFizzGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinTonicglass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGildlagerGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrapeJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrapeSodaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGreenTeaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrenadineGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrogGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHippiesDelightGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHoochGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedCoffeeGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedGreenTeaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedBeerGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIceGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIceCreamGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"IrishBoolGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIrishSlammer"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIrishCoffeeGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIrishCreamGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoffeeLiqueurGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkKiraSpecial"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLemonadeGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLemonJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLemonLime"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLimeJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLongIslandIcedTeaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkManhattanGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkManhattanProjectGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkManlyDorfGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMargaritaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMartiniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMeadGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMilkshake"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMojito"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNeurotoxinGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNothing"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNTCahors"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNuclearColaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkOrangeJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPainkillerGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPatronGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPinaColadaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoisonBerryJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoisonWineGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoscaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRedMeadGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRewriter"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerFloatGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRumGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRoyRogersGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSakeGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSbitenGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkScrewdriverCocktailGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCogChampBase"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSuiDreamGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkEmeraldGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMoonshineGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGlassWhite"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShirleyTempleGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSilencerGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSingulo"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSolDryGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSnowWhite"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSoyLatte"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceUpGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceMountainWindGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSyndicatebomb"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTeaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTeapot"
Sprite
sprite"Objects/Consumable/Drinks/teapot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTequilaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTequilaSunriseGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTheMartinez"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkThreeMileIslandGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTomatoJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkToxinsSpecialGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVermouthGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaMartiniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaRedBool"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaTonicGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWaterJug"
Sprite
sprite"Objects/Consumable/Drinks/water.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWatermelonJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWatermelonWakeup"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeyColaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeyGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeySodaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiteRussianGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWineGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"XenoBasherGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeBlue"
Sprite
sprite"Objects/Consumable/Drinks/shake-blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeEmpty"
Sprite
sprite"Objects/Consumable/Drinks/shake-empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeMeat"
Sprite
sprite"Objects/Consumable/Drinks/shake-meat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeRobo"
Sprite
sprite"Objects/Consumable/Drinks/shake-robo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeWhite"
Sprite
sprite"Objects/Consumable/Drinks/shake-white.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBloodGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottlePlasticBaseFull"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkBottleGlassBaseFull"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkBottleVisualsOpenable"
Sprite
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
id"DrinkBottleVisualsAll"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers""
- state"fill-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"DrinkAbsintheBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/absinthebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBlueCuracaoBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers""
- state"fill-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleOfNothingFull"
Sprite
sprite"Objects/Consumable/Drinks/bottleofnothing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkChampagneBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/champagnebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCognacBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/cognacbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkColaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/colabottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrenadineBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/grenadinebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/ginbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGildlagerBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/gildlagerbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoffeeLiqueurBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/coffeeliqueurbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMelonLiquorBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers""
- state"fill-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPatronBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/patronbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoisonWinebottleFull"
Sprite
sprite"Objects/Consumable/Drinks/pwinebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRumBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/rumbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceMountainWindBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind_bottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceUpBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/space-up_bottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTequilaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/tequillabottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVermouthBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/vermouthbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/vodkabottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeyBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/whiskeybottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWineBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/winebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBeerBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBeerGrowler"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAleBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAleBottleFullGrowler"
Sprite
sprite"Objects/Consumable/Drinks/alebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers""
- state"icon-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSodaWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers""
- state"icon-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTonicWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers""
- state"icon-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSakeBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/sakebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJuiceLimeCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJuiceOrangeCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCreamCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSugarJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkMeadJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkIceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkCoconutWaterJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkCoffeeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkGreenTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkWaterMelonJuiceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkEnergyDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"CustomDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkCanBaseFull"
Sprite
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkColaCan"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkColaCanEmpty"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
layers""
- state"icon_open"
state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaCan"
Sprite
sprite"Objects/Consumable/Drinks/ice_tea_can.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeCranberryCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime-cranberry.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkGrapeCan"
Sprite
sprite"Objects/Consumable/Drinks/purple_can.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/rootbeer.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkSodaWaterCan"
Sprite
sprite"Objects/Consumable/Drinks/sodawater.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkSpaceMountainWindCan"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkSpaceUpCan"
Sprite
sprite"Objects/Consumable/Drinks/space-up.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkSolDryCan"
Sprite
sprite"Objects/Consumable/Drinks/sol_dry.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkStarkistCan"
Sprite
sprite"Objects/Consumable/Drinks/starkist.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkTonicWaterCan"
Sprite
sprite"Objects/Consumable/Drinks/tonic.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkFourteenLokoCan"
Sprite
sprite"Objects/Consumable/Drinks/fourteen_loko.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkChangelingStingCan"
Sprite
sprite"Objects/Consumable/Drinks/changelingsting.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbCan"
Sprite
sprite"Objects/Consumable/Drinks/dr_gibb.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkNukieCan"
Sprite
sprite"Objects/Consumable/Drinks/robustnukie.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkEnergyDrinkCan"
Sprite
sprite"Objects/Consumable/Drinks/energy_drink.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkCanPack"
Sprite
sprite"Objects/Misc/6pack.rsi"
layers""
- state"6pack6"
map"["6pack6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkShamblersJuiceCan"
Sprite
sprite"Objects/Consumable/Drinks/shamblersjuice.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkPwrGameCan"
Sprite
sprite"Objects/Consumable/Drinks/pwrgame.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/beer_can.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkWineCan"
Sprite
sprite"Objects/Consumable/Drinks/wine_can.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkBaseCup"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGoldenCup"
Sprite
sprite"Objects/Consumable/Drinks/golden_cup.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBaseMug"
Sprite
sprite"Objects/Consumable/Drinks/mug.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkMug"
Sprite
sprite"Objects/Consumable/Drinks/mug.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkMugBlack"
Sprite
sprite"Objects/Consumable/Drinks/mug_black.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkMugBlue"
Sprite
sprite"Objects/Consumable/Drinks/mug_blue.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkMugGreen"
Sprite
sprite"Objects/Consumable/Drinks/mug_green.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkMugDog"
Sprite
sprite"Objects/Consumable/Drinks/mug_dog.rsi"
state"icon-3"
drawdepth"Items"
noRot"false"
id"DrinkMugHeart"
Sprite
sprite"Objects/Consumable/Drinks/mug_heart.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkMugMetal"
Sprite
sprite"Objects/Consumable/Drinks/mug_metal.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkMugMoebius"
Sprite
sprite"Objects/Consumable/Drinks/mug_moebius.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkMugOne"
Sprite
sprite"Objects/Consumable/Drinks/mug_one.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkMugRainbow"
Sprite
sprite"Objects/Consumable/Drinks/mug_rainbow.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkMugRed"
Sprite
sprite"Objects/Consumable/Drinks/mug_red.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-3"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkHotCoco"
Sprite
sprite"Objects/Consumable/Drinks/hot_coco.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-4"
drawdepth"Items"
noRot"false"
id"DrinkHotCoffee"
Sprite
sprite"Objects/Consumable/Drinks/hot_coffee.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-4"
drawdepth"Items"
noRot"false"
id"DrinkCafeLatte"
Sprite
sprite"Objects/Consumable/Drinks/cafe_latte.rsi"
layers""
- state"fill-1"
map"["enum.SolutionContainerLayers.Fill"]"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTeacup"
Sprite
sprite"Objects/Consumable/Drinks/teacup.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-4"
drawdepth"Items"
noRot"false"
id"DrinkGreenTea"
Sprite
sprite"Objects/Consumable/Drinks/teacup.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-4"
drawdepth"Items"
noRot"false"
id"DrinkLean"
Sprite
sprite"Objects/Consumable/Drinks/lean.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWaterCup"
Sprite
sprite"Objects/Consumable/Drinks/water_cup.rsi"
layers""
- state"icon-0"
- map"["enum.SolutionContainerLayers.Fill"]"
state"icon-1"
drawdepth"Items"
noRot"false"
id"FlaskBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShinyFlask"
Sprite
sprite"Objects/Consumable/Drinks/shinyflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMREFlask"
Sprite
sprite"Objects/Consumable/Drinks/mreflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDetFlask"
Sprite
sprite"Objects/Consumable/Drinks/detflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHosFlask"
Sprite
sprite"Objects/Consumable/Drinks/hosflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkFlask"
Sprite
sprite"Objects/Consumable/Drinks/flask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkFlaskBar"
Sprite
sprite"Objects/Consumable/Drinks/barflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkFlaskOld"
Sprite
sprite"Objects/Consumable/Drinks/flask_old.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLithiumFlask"
Sprite
sprite"Objects/Consumable/Drinks/lithiumflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVacuumFlask"
Sprite
sprite"Objects/Consumable/Drinks/vacuumflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Pitcher"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers""
- state"fill-6"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceGlue"
Sprite
sprite"Objects/Consumable/Drinks/glue-tube.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceLube"
Sprite
sprite"Objects/Consumable/Drinks/lube-tube.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMopwataBottleRandom"
Sprite
sprite"Objects/Consumable/Drinks/mopwata.rsi"
layers""
- state"fill-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVisualizerTestCut"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers""
- state"fill-6"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVisualizerTestNot"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers""
- state"icon-6"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShaker"
Sprite
sprite"Objects/Consumable/Drinks/shaker.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShotGlass"
Sprite
sprite"Objects/Consumable/Drinks/shotglass.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJar"
Sprite
sprite"Objects/Consumable/Drinks/jar.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJarWhat"
Sprite
sprite"Objects/Consumable/Drinks/jar_what.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJigger"
Sprite
sprite"Objects/Consumable/Drinks/jigger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIceBucket"
Sprite
sprite"Objects/Consumable/Drinks/icebucket.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleBaseEmpty"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleBaseSmallEmpty"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonBaseEmpty"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonBaseLargeEmpty"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAbsinthe"
Sprite
sprite"Objects/Consumable/TrashDrinks/absinthebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAlcoClear"
Sprite
sprite"Objects/Consumable/TrashDrinks/alco-clear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAle"
Sprite
sprite"Objects/Consumable/TrashDrinks/alebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleBeer"
Sprite
sprite"Objects/Consumable/TrashDrinks/beer_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleCognac"
Sprite
sprite"Objects/Consumable/TrashDrinks/cognacbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleGin"
Sprite
sprite"Objects/Consumable/TrashDrinks/ginbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleGildlager"
Sprite
sprite"Objects/Consumable/TrashDrinks/gildlagerbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleCoffeeLiqueur"
Sprite
sprite"Objects/Consumable/TrashDrinks/coffeeliqueurbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleNTCahors"
Sprite
sprite"Objects/Consumable/TrashDrinks/ntcahors_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottlePatron"
Sprite
sprite"Objects/Consumable/TrashDrinks/patronbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottlePoisonWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/pwinebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleRum"
Sprite
sprite"Objects/Consumable/TrashDrinks/rumbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleTequila"
Sprite
sprite"Objects/Consumable/TrashDrinks/tequillabottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleVermouth"
Sprite
sprite"Objects/Consumable/TrashDrinks/vermouthbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleVodka"
Sprite
sprite"Objects/Consumable/TrashDrinks/vodkabottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleWhiskey"
Sprite
sprite"Objects/Consumable/TrashDrinks/whiskeybottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/winebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonLime"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonOrange"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonTomato"
Sprite
sprite"Objects/Consumable/Drinks/tomatojuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonCream"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonMilk"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonSoyMilk"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonOatMilk"
Sprite
sprite"Objects/Consumable/Drinks/oatmilk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FoodBreadBun"
Sprite
sprite"Objects/Consumable/Food/burger.rsi"
layers""
- state"bun"
id"FoodBreadBunBottom"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers""
- state"bun_bottom"
- map"["foodSequenceLayers"]"
id"FoodBreadBunTop"
Sprite
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers""
- state"bun_top"
id"FoodBurgerBase"
Sprite
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerJelly"
Sprite
layers""
- state"custburg-top"
color"red"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerAppendix"
Sprite
state"appendix"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBacon"
Sprite
state"bacon"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBaseball"
Sprite
state"baseball"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBear"
Sprite
state"bearger"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBig"
Sprite
state"bigbite"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBrain"
Sprite
state"brain"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCat"
Sprite
state"cat"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCheese"
Sprite
state"cheese"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerChicken"
Sprite
state"chicken"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCorgi"
Sprite
state"ian"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCrab"
Sprite
state"crab"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCrazy"
Sprite
state"crazy"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerDuck"
Sprite
state"chicken"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerEmpowered"
Sprite
state"empowered"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCarp"
Sprite
state"fish"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerFive"
Sprite
state"fivealarm"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerGhost"
Sprite
state"ghost"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerHuman"
Sprite
state"human"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMcguffin"
Sprite
state"mcguffin"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMcrib"
Sprite
state"mcrib"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMime"
Sprite
state"mime"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerPlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerRat"
Sprite
state"rat"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerRobot"
Sprite
state"ro"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerSoy"
Sprite
state"soylent"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerSpell"
Sprite
state"spell"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerSuper"
Sprite
state"superbite"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerTofu"
Sprite
state"tofu"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerXeno"
Sprite
state"x"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMothRoach"
Sprite
state"mothroach"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodEggBase"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
id"Eggshells"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"eggshells"
drawdepth"Items"
noRot"false"
id"FoodEgg"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"FoodEggBoiled"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"FoodBase"
Sprite
drawdepth"Items"
noRot"false"
id"FoodInjectableBase"
Sprite
drawdepth"Items"
noRot"false"
id"FoodOpenableBase"
Sprite
layers""
- state"icon"
map"["icon"]"
id"FoodFrozenBase"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSandwich"
Sprite
state"sandwich"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSandwichStrawberry"
Sprite
state"sandwich-strawberry"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenFreezy"
Sprite
state"spacefreezy"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSundae"
Sprite
state"spacefreezy"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenCornuto"
Sprite
state"cornuto"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleOrange"
Sprite
layers""
- state"popsicle"
color"orange"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleBerry"
Sprite
layers""
- state"popsicle"
color"red"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleJumbo"
Sprite
layers""
- state"jumbo"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeBase"
Sprite
layers""
- state"alpha-filling"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowcone"
Sprite
layers""
- state"alpha-filling"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeBerry"
Sprite
layers""
- state"berry"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeFruit"
Sprite
layers""
- state"fruitsalad"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeClown"
Sprite
layers""
- state"clown"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeMime"
Sprite
layers""
- state"mime"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeRainbow"
Sprite
layers""
- state"rainbow"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeTrash"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
state"cone-trash"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleTrash"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
layers""
- state"stick"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ReagentContainerBase"
Sprite
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentPacketBase"
Sprite
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerFlour"
Sprite
state"flour-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerFlourSmall"
Sprite
state"flour-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerCornmeal"
Sprite
state"cornmeal-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerCornmealSmall"
Sprite
state"cornmeal"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerRice"
Sprite
state"rice-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerRiceSmall"
Sprite
state"rice-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerSugar"
Sprite
state"sugar-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerSugarSmall"
Sprite
state"sugar-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerOliveoil"
Sprite
state"oliveoil"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerMayo"
Sprite
state"mayo"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakingBase"
Sprite
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDough"
Sprite
state"dough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughSlice"
Sprite
state"dough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughRope"
Sprite
state"dough-rope"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCornmeal"
Sprite
state"cornmealdough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCornmealSlice"
Sprite
state"cornmealdough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughTortilla"
Sprite
state"tortilladough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughTortillaSlice"
Sprite
state"tortilladough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughTortillaFlat"
Sprite
state"tortilladough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCotton"
Sprite
state"cotton-dough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCottonSlice"
Sprite
state"cotton-dough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCottonRope"
Sprite
state"cotton-dough-rope"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPastryBaseRaw"
Sprite
state"dough-pastry"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPastryBase"
Sprite
state"dough-pastry-baked"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPie"
Sprite
state"dough-pie"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughFlat"
Sprite
state"dough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCottonFlat"
Sprite
state"cotton-dough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPizzaBaked"
Sprite
state"pizzabread"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBatter"
Sprite
state"cakebatter"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodButterSlice"
Sprite
state"butter-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCannabisButter"
Sprite
state"butter"
color"""
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCheese"
Sprite
state"cheesewheel"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCheeseSlice"
Sprite
state"cheesewedge"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodChevre"
Sprite
state"chevrelog"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodChevreSlice"
Sprite
state"chevredisk"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodTofu"
Sprite
state"tofu"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodTofuSlice"
Sprite
state"tofu-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodBadRecipe"
Sprite
state"badrecipe"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCocoaBeans"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
state"produce-beans"
id"FoodCroissantRaw"
Sprite
state"croissant-raw"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCroissantRawCotton"
Sprite
state"croissant-raw-cotton"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealBase"
Sprite
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPotatoLoaded"
Sprite
state"loadedbakedpotato"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFries"
Sprite
state"fries"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriesCheesy"
Sprite
state"fries-cheesy"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriesCarrot"
Sprite
state"fries-carrot"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachos"
Sprite
state"nachos"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachosCheesy"
Sprite
state"nachos-cheesy"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachosCuban"
Sprite
state"nachos-cuban"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMint"
Sprite
state"mint"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEggplantParm"
Sprite
state"eggplantparm"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPotatoYaki"
Sprite
state"yakiimo"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCubancarp"
Sprite
state"cubancarp"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCornedbeef"
Sprite
state"cornedbeef"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealBearsteak"
Sprite
state"bearsteak"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPigblanket"
Sprite
state"pigblanket"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealRibs"
Sprite
state"ribs"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEggsbenedict"
Sprite
state"benedict"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealOmelette"
Sprite
state"omelette"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriedegg"
Sprite
state"friedegg"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMilkape"
Sprite
state"milkape"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMemoryleek"
Sprite
state"memoryLeek"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"DisgustingSweptSoup"
Sprite
state"saltysweet"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealQueso"
Sprite
state"queso"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealSashimi"
Sprite
state"sashimi"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEnchiladas"
Sprite
state"enchiladas"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladWatermelonFruitBowl"
Sprite
state"melonfruitbowl"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCornInButter"
Sprite
state"corn-in-butter"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBase"
Sprite
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRawBase"
Sprite
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeat"
Sprite
state"plain"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatHuman"
Sprite
state"plain"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatFish"
Sprite
state"fish"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBacon"
Sprite
state"bacon"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBear"
Sprite
state"bear"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguin"
Sprite
state"bird"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChicken"
Sprite
state"bird"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuck"
Sprite
state"bird"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCorgi"
Sprite
state"corgi"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCrab"
Sprite
state"crab"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatGoliath"
Sprite
state"goliath"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDragon"
Sprite
layers""
- state"dragon_veins"
shader"unshaded"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRat"
Sprite
state"plain"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizard"
Sprite
state"lizard"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPlant"
Sprite
state"plant"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRotten"
Sprite
state"rotten"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpider"
Sprite
state"spider"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderLeg"
Sprite
state"spiderleg"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatWheat"
Sprite
state"clump"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSnake"
Sprite
state"snake"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXeno"
Sprite
state"xeno"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRouny"
Sprite
state"rouny"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatTomato"
Sprite
state"tomato"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSalami"
Sprite
sprite"Objects/Consumable/Food/salami.rsi"
state"salami"
drawdepth"Items"
noRot"false"
id"FoodMeatClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatMeatball"
Sprite
state"meatball"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSlime"
Sprite
state"slime"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSnail"
Sprite
state"snail"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatAnomaly"
Sprite
state"anomalymeat"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"MaterialSmileExtract"
Sprite
sprite"Mobs/Aliens/slimes.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"rainbow_slime_extract"
drawdepth"Items"
noRot"false"
id"FoodMeatCooked"
Sprite
layers""
- state"plain-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBaconCooked"
Sprite
layers""
- state"bacon-cooked"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCooked"
Sprite
layers""
- state"product-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCooked"
Sprite
layers""
- state"bird-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCooked"
Sprite
layers""
- state"bird-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenFried"
Sprite
layers""
- state"chicken-fried"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCooked"
Sprite
layers""
- state"bird-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCrabCooked"
Sprite
layers""
- state"crab-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatGoliathCooked"
Sprite
layers""
- state"goliath-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRounyCooked"
Sprite
layers""
- state"rouny-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCooked"
Sprite
layers""
- state"lizard-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderlegCooked"
Sprite
layers""
- state"spiderleg-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatMeatballCooked"
Sprite
state"meatball-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSnailCooked"
Sprite
layers""
- state"snail-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatAnomalyCooked"
Sprite
layers""
- state"anomalymeat-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCutlet"
Sprite
state"cutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCutlet"
Sprite
layers""
- state"cutlet-alpha"
color"brown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCutlet"
Sprite
layers""
- state"cutlet-alpha"
color"pink"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderCutlet"
Sprite
state"spidercutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXenoCutlet"
Sprite
state"xenocutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatTomatoCutlet"
Sprite
state"salami-slice"
color"red"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSalamiSlice"
Sprite
state"salami-slice"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCutletCooked"
Sprite
state"cutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCutletCooked"
Sprite
layers""
- state"cutlet-alpha"
color"brown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCutletCooked"
Sprite
layers""
- state"cutlet-cooked"
color"green"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderCutletCooked"
Sprite
state"spidercutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXenoCutletCooked"
Sprite
state"xenocutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesBase"
Sprite
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesBoiled"
Sprite
state"boiled"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodles"
Sprite
state"tomato"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesCopy"
Sprite
state"copypasta"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesMeatball"
Sprite
state"meatball"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesSpesslaw"
Sprite
state"spesslaw"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesChowmein"
Sprite
state"chowmein"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"ProduceBase"
Sprite
state"produce"
drawdepth"Items"
noRot"false"
id"FoodProduceBase"
Sprite
state"produce"
drawdepth"Items"
noRot"false"
id"WheatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/wheat.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"MeatwheatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/meatwheat.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"OatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/oat.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Sugarcane"
Sprite
sprite"Objects/Specific/Hydroponics/sugarcane.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Papercane"
Sprite
sprite"Objects/Specific/Hydroponics/papercane.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLaughinPeaPod"
Sprite
sprite"Objects/Specific/Hydroponics/laughin_pea.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Log"
Sprite
sprite"Objects/Specific/Hydroponics/towercap.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"SteelLog"
Sprite
sprite"Objects/Specific/Hydroponics/steelcap.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Nettle"
Sprite
sprite"Objects/Specific/Hydroponics/nettle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"DeathNettle"
Sprite
sprite"Objects/Specific/Hydroponics/death_nettle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBanana"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodMimana"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"TrashBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBakedBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"baked-peel"
drawdepth"Items"
noRot"false"
id"TrashMimanaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBananiumPeel"
Sprite
sprite"Objects/Materials/materials.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"FoodCarrot"
Sprite
sprite"Objects/Specific/Hydroponics/carrot.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCabbage"
Sprite
sprite"Objects/Specific/Hydroponics/cabbage.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGarlic"
Sprite
sprite"Objects/Specific/Hydroponics/garlic.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLemon"
Sprite
sprite"Objects/Specific/Hydroponics/lemon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLemoon"
Sprite
sprite"Objects/Specific/Hydroponics/lemoon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLime"
Sprite
sprite"Objects/Specific/Hydroponics/lime.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodOrange"
Sprite
sprite"Objects/Specific/Hydroponics/orange.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodExtradimensionalOrange"
Sprite
sprite"Objects/Specific/Hydroponics/extradimensional_orange.rsi"
scale"0.5,0.5"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPineapple"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPotato"
Sprite
sprite"Objects/Specific/Hydroponics/potato.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodTomato"
Sprite
sprite"Objects/Specific/Hydroponics/tomato.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBlueTomato"
Sprite
sprite"Objects/Specific/Hydroponics/blue_tomato.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBloodTomato"
Sprite
sprite"Objects/Specific/Hydroponics/blood_tomato.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodEggplant"
Sprite
sprite"Objects/Specific/Hydroponics/eggplant.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodApple"
Sprite
sprite"Objects/Specific/Hydroponics/apple.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGoldenApple"
Sprite
sprite"Objects/Specific/Hydroponics/golden_apple.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCocoaPod"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCorn"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCornTrash"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"cob"
drawdepth"Items"
noRot"false"
id"FoodOnion"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodOnionRed"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodMushroom"
Sprite
sprite"Objects/Specific/Hydroponics/chanterelle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"ProduceSliceBase"
Sprite
state"slice"
drawdepth"Items"
noRot"false"
id"FoodPineappleSlice"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodOnionSlice"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodOnionRedSlice"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodChiliPepper"
Sprite
sprite"Objects/Specific/Hydroponics/chili.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodChillyPepper"
Sprite
sprite"Objects/Specific/Hydroponics/chilly.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodAloe"
Sprite
sprite"Objects/Specific/Hydroponics/aloe.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPoppy"
Sprite
sprite"Objects/Specific/Hydroponics/poppy.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLily"
Sprite
sprite"Objects/Specific/Hydroponics/lily.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLingzhi"
Sprite
sprite"Objects/Specific/Hydroponics/lingzhi.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodAmbrosiaVulgaris"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodAmbrosiaDeus"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_deus.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGalaxythistle"
Sprite
sprite"Objects/Specific/Hydroponics/galaxythistle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGlasstle"
Sprite
sprite"Objects/Specific/Hydroponics/glasstle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodFlyAmanita"
Sprite
sprite"Objects/Specific/Hydroponics/fly_amanita.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGatfruit"
Sprite
sprite"Objects/Specific/Hydroponics/gatfruit.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodRealCapfruit"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodFakeCapfruit"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"RiceBushel"
Sprite
sprite"Objects/Specific/Hydroponics/rice.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodSoybeans"
Sprite
sprite"Objects/Specific/Hydroponics/soybeans.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodSpacemansTrumpet"
Sprite
sprite"Objects/Specific/Hydroponics/spacemans_trumpet.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodKoibean"
Sprite
sprite"Objects/Specific/Hydroponics/koibean.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodWatermelon"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodWatermelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodHolymelon"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodHolymelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodGrape"
Sprite
sprite"Objects/Specific/Hydroponics/grape.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBerries"
Sprite
sprite"Objects/Specific/Hydroponics/berries.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBungo"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBungoPit"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
state"pit"
drawdepth"Items"
noRot"false"
id"FoodPeaPod"
Sprite
sprite"Objects/Specific/Hydroponics/pea.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodWorldPeas"
Sprite
sprite"Objects/Specific/Hydroponics/world_pea.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBluePumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/blue_pumpkin.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"CottonBol"
Sprite
sprite"Objects/Specific/Hydroponics/cotton.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"PyrottonBol"
Sprite
sprite"Objects/Specific/Hydroponics/pyrotton.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCherry"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"TrashCherryPit"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"pit"
drawdepth"Items"
noRot"false"
id"FoodAnomalyBerry"
Sprite
sprite"Objects/Specific/Hydroponics/anomaly_berry.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodKebabSkewer"
Sprite
sprite"Objects/Consumable/Food/skewer.rsi"
state""
layers""
- state"skewer"
- map"["foodSequenceLayers"]"
drawdepth"Items"
noRot"false"
id"FoodSnackBase"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackBoritos"
Sprite
state"boritos"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCnDs"
Sprite
state"cnds"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCheesie"
Sprite
state"cheesiehonkers"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChips"
Sprite
state"chips"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChocolate"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"chocolatebar"
drawdepth"Items"
noRot"false"
id"FoodSnackChocolateBar"
Sprite
state"chocolatebar-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackEnergy"
Sprite
state"energybar"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackEnergyBar"
Sprite
state"energybar-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackPistachios"
Sprite
state"pistachio"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackPopcorn"
Sprite
state"popcorn"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackRaisins"
Sprite
state"raisins"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSemki"
Sprite
state"semki"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSus"
Sprite
state"susjerky"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSyndi"
Sprite
state"syndicakes"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"DrinkRamen"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"DrinkHellRamen"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChowMein"
Sprite
state"chinese1"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackDanDanNoodles"
Sprite
state"chinese2"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCookieFortune"
Sprite
state"cookie_fortune"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackNutribrick"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"nutribrick"
drawdepth"Items"
noRot"false"
id"FoodSnackNutribrickOpen"
Sprite
state"nutribrick-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackMREBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie"
drawdepth"Items"
noRot"false"
id"FoodSnackMREBrownieOpen"
Sprite
state"mre-brownie-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketTrash"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketBoritosTrash"
Sprite
state"boritos-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCnDsTrash"
Sprite
state"cnds-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCheesieTrash"
Sprite
state"cheesiehonkers-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChipsTrash"
Sprite
state"chips-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChocolateTrash"
Sprite
state"chocolatebar-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketEnergyTrash"
Sprite
state"energybar-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketPistachioTrash"
Sprite
state"pistachio-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketPopcornTrash"
Sprite
state"popcorn-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketRaisinsTrash"
Sprite
state"raisins-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSemkiTrash"
Sprite
state"semki-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSusTrash"
Sprite
state"susjerky-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSyndiTrash"
Sprite
state"syndicakes-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCupRamenTrash"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChowMeinTrash"
Sprite
state"chinese1"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketDanDanTrash"
Sprite
state"chinese2"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodCookieFortune"
Sprite
state"fortune"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketMRETrash"
Sprite
state"mre-wrapper"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodBowlBase"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupPea"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
- state"alpha-filling"
color"green"
drawdepth"Items"
noRot"false"
id"FoodSaladAesir"
Sprite
layers""
- state"aesir"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladHerb"
Sprite
layers""
- state"herb"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladValid"
Sprite
layers""
- state"valid"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladColeslaw"
Sprite
layers""
- state"coleslaw"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladCaesar"
Sprite
layers""
- state"caesar"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladKimchi"
Sprite
layers""
- state"kimchi"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladFruit"
Sprite
layers""
- state"fruit"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladJungle"
Sprite
layers""
- state"fruit"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladCitrus"
Sprite
layers""
- state"citrusdelight"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladEden"
Sprite
layers""
- state"eden"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceBoiled"
Sprite
layers""
- state"rice"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceEgg"
Sprite
layers""
- state"rice-egg"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRicePork"
Sprite
layers""
- state"rice-pork"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRicePudding"
Sprite
layers""
- state"rice-pudding"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceGumbo"
Sprite
layers""
- state"gumbo"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodOatmeal"
Sprite
layers""
- state"oatmeal"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodJellyDuff"
Sprite
layers""
- state"spacelibertyduff"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodJellyAmanita"
Sprite
sprite"Objects/Consumable/Food/meals.rsi"
state"amanita-jelly"
drawdepth"Items"
noRot"false"
id"FoodSoupMeatball"
Sprite
layers""
- state"meatball"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupSlime"
Sprite
layers""
- state"slime"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupTomatoBlood"
Sprite
layers""
- state"tomato"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupWingFangChu"
Sprite
layers""
- state"wingfangchu"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupClown"
Sprite
layers""
- state"clowntears"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupVegetable"
Sprite
layers""
- state"vegetable"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupNettle"
Sprite
layers""
- state"nettle"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMystery"
Sprite
layers""
- state"mystery"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliHot"
Sprite
layers""
- state"chili-hot"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliCold"
Sprite
layers""
- state"chili-cold"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliClown"
Sprite
layers""
- state"chili-clown"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMonkey"
Sprite
layers""
- state"monkeydelight"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupTomato"
Sprite
layers""
- state"tomato"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupEyeball"
Sprite
layers""
- state"eyeball"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMiso"
Sprite
layers""
- state"miso"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMushroom"
Sprite
layers""
- state"mushroom"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBeet"
Sprite
layers""
- state"beet"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBeetRed"
Sprite
layers""
- state"redbeet"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupStew"
Sprite
layers""
- state"stew"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupPotato"
Sprite
layers""
- state"sweetpotato"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupOnion"
Sprite
layers""
- state"onion"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBisque"
Sprite
layers""
- state"bisque"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupElectron"
Sprite
layers""
- state"electron"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBungo"
Sprite
layers""
- state"bungo"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupEscargot"
Sprite
layers""
- state"escargot"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoShell"
Sprite
sprite"Objects/Consumable/Food/taco_sequence.rsi"
layers""
- state"tacoshell_forward"
- map"["foodSequenceLayers"]"
drawdepth"Items"
noRot"false"
id"FoodTacoBase"
Sprite
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoBeef"
Sprite
state"beeftaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoChicken"
Sprite
state"chickentaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoFish"
Sprite
state"fishtaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoRat"
Sprite
state"rattaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoBeefSupreme"
Sprite
state"beeftacosupreme"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoChickenSupreme"
Sprite
state"chickentacosupreme"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealSoftTaco"
Sprite
state"softtaco"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodBagelBase"
Sprite
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
state"bagel"
drawdepth"Items"
noRot"false"
id"FoodBagel"
Sprite
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
state"bagel"
drawdepth"Items"
noRot"false"
id"FoodBagelPoppy"
Sprite
state"bagel-poppy"
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
drawdepth"Items"
noRot"false"
id"FoodBagelCotton"
Sprite
state"bagel-cottondough"
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBase"
Sprite
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadSliceBase"
Sprite
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadVolcanic"
Sprite
layers""
- state"alpha-filling"
color"""
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadVolcanicSlice"
Sprite
layers""
- state"alpha-slice-filling"
color"""
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBanana"
Sprite
layers""
- state"banana"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBananaSlice"
Sprite
layers""
- state"banana-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCotton"
Sprite
layers""
- state"cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCottonSlice"
Sprite
layers""
- state"cotton-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCorn"
Sprite
layers""
- state"cornbread"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCornSlice"
Sprite
layers""
- state"cornbread-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCreamcheese"
Sprite
layers""
- state"creamcheese"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCreamcheeseSlice"
Sprite
layers""
- state"creamcheese-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeat"
Sprite
layers""
- state"meat"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSlice"
Sprite
layers""
- state"meat-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMimana"
Sprite
layers""
- state"mimana"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMimanaSlice"
Sprite
layers""
- state"mimana-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadPlain"
Sprite
layers""
- state"plain"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadPlainSlice"
Sprite
layers""
- state"plain-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadSausage"
Sprite
layers""
- state"sausage"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadSausageSlice"
Sprite
layers""
- state"sausage-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSpider"
Sprite
layers""
- state"spidermeat"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSpiderSlice"
Sprite
layers""
- state"spidermeat-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTofu"
Sprite
layers""
- state"tofu"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTofuSlice"
Sprite
layers""
- state"tofu-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatXeno"
Sprite
layers""
- state"xenomeat"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatXenoSlice"
Sprite
layers""
- state"xenomeat-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguette"
Sprite
state"baguette"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteCotton"
Sprite
state"baguette-cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteSlice"
Sprite
state"crostini"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteCottonSlice"
Sprite
state"crostini-cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadButteredToast"
Sprite
state"buttered-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadFrenchToast"
Sprite
state"french-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadGarlicSlice"
Sprite
layers""
- state"garlic-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadJellySlice"
Sprite
layers""
- state"jelly-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMoldySlice"
Sprite
layers""
- state"moldy-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTwoSlice"
Sprite
layers""
- state"two-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"MobBreadDog"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/breaddog.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"base"
- state"sausage"
id"FoodCakeBase"
Sprite
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSliceBase"
Sprite
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBlueberry"
Sprite
layers""
- state"alpha-filling"
color"blue"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBlueberrySlice"
Sprite
layers""
- state"alpha-slice-filling"
color"blue"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePlainSlice"
Sprite
state"plain-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCarrot"
Sprite
state"carrot"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCarrotSlice"
Sprite
state"carrot-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBrain"
Sprite
state"brain"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBrainSlice"
Sprite
state"brain-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCheese"
Sprite
state"cheese"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCheeseSlice"
Sprite
state"cheese-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeOrange"
Sprite
state"orange"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeOrangeSlice"
Sprite
state"orange-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLime"
Sprite
state"lime"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLimeSlice"
Sprite
state"lime-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemon"
Sprite
state"lemon"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemonSlice"
Sprite
state"lemon-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemoon"
Sprite
state"lemoon"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemoonSlice"
Sprite
state"lemoon-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChocolate"
Sprite
state"chocolate"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChocolateSlice"
Sprite
state"chocolate-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeApple"
Sprite
state"apple"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeAppleSlice"
Sprite
state"apple-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSlime"
Sprite
state"slime"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSlimeSlice"
Sprite
state"slime-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePumpkin"
Sprite
state"pumpkinspice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePumpkinSlice"
Sprite
state"pumpkinspice-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChristmas"
Sprite
state"christmas"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChristmasSlice"
Sprite
state"christmas-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBirthday"
Sprite
state"birthday"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBirthdaySlice"
Sprite
state"birthday-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeVanilla"
Sprite
state"vanilla"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeVanillaSlice"
Sprite
state"vanilla-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeClownSlice"
Sprite
state"clown-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSpaceman"
Sprite
state"trumpet"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSpacemanSlice"
Sprite
state"trumpet-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"MobCatCake"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cak"
id"FoodCakeSuppermatter"
Sprite
state"suppermatter"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSuppermatterSlice"
Sprite
state"suppermatter-shard"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketBase"
Sprite
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocket"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketWarm"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDank"
Sprite
state"dank"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDankWarm"
Sprite
state"dank"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketSpicy"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketSpicyWarm"
Sprite
state"spicy"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketTeriyaki"
Sprite
state"teriyaki"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketTeriyakiWarm"
Sprite
state"teriyaki"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketPizza"
Sprite
state"pizza"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketPizzaWarm"
Sprite
state"pizza"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketHonk"
Sprite
state"banana"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketHonkWarm"
Sprite
state"banana"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketBerry"
Sprite
state"berry"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketBerryWarm"
Sprite
state"berry"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketStonk"
Sprite
state"stonk"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketStonkWarm"
Sprite
state"stonk"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketCarp"
Sprite
state"carp"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketCarpWarm"
Sprite
state"carp"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDink"
Sprite
state"dink"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutBase"
Sprite
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyPlain"
Sprite
state"jelly-plain"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutHomer"
Sprite
state"homer"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutChaos"
Sprite
state"chaos"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutMeat"
Sprite
state"meat"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPink"
Sprite
state"pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutSpaceman"
Sprite
state"purple"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutApple"
Sprite
state"green"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutCaramel"
Sprite
state"beige"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutChocolate"
Sprite
state"choc"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutBluePumpkin"
Sprite
state"blue"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutBungo"
Sprite
state"yellow"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonut"
Sprite
state"olive"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutSweetpea"
Sprite
state"laugh"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyHomer"
Sprite
state"jelly-homer"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyPink"
Sprite
state"jelly-pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySpaceman"
Sprite
state"jelly-purple"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyApple"
Sprite
state"jelly-green"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyCaramel"
Sprite
state"jelly-beige"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyChocolate"
Sprite
state"jelly-choc"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyBluePumpkin"
Sprite
state"jelly-blue"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyBungo"
Sprite
state"jelly-yellow"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJelly"
Sprite
state"jelly-olive"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySweetpea"
Sprite
state"jelly-laugh"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySlugcat"
Sprite
state"jelly-slug"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPoison"
Sprite
state"pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBase"
Sprite
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffin"
Sprite
sprite"Objects/Consumable/Food/Baked/misc.rsi"
state"muffin"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBerry"
Sprite
state"muffin-berry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinCherry"
Sprite
state"muffin-cherry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBluecherry"
Sprite
state"muffin-bluecherry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinChocolate"
Sprite
state"muffin-chocolate"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBanana"
Sprite
state"muffin-banana"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunHoney"
Sprite
state"bun-honey"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunHotX"
Sprite
state"bun-hotcross"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunMeat"
Sprite
state"bun-meat"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookie"
Sprite
state"COOKIE!!!"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieOatmeal"
Sprite
state"cookie-oatmeal"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieRaisin"
Sprite
state"cookie-raisin"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieSugar"
Sprite
state"cookie-sugar"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedNugget"
Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
layers""
- state"tendie"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"FoodBakedPancake"
Sprite
state"pancakes1"
layers""
- state"pancakes9"
map"["pancakes9"]"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPancakeBb"
Sprite
state"pancakesbb1"
layers""
- state"pancakesbb9"
map"["pancakesbb9"]"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPancakeCc"
Sprite
state"pancakescc1"
layers""
- state"pancakescc9"
map"["pancakescc9"]"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffle"
Sprite
layers""
- state"waffles"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleSoy"
Sprite
layers""
- state"waffles-soy"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleSoylent"
Sprite
layers""
- state"waffles-soylent"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleRoffle"
Sprite
layers""
- state"waffles-roffle"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPretzel"
Sprite
state"pretzel"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCannoli"
Sprite
state"cannoli"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedDumplings"
Sprite
state"dumplings"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedChevreChaud"
Sprite
state"chevrechaud"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedChevreChaudCotton"
Sprite
state"chevrechaud-cotton"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
drawdepth"Items"
noRot"false"
id"FoodBakedBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
drawdepth"Items"
noRot"false"
id"FoodBakedCannabisBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
drawdepth"Items"
noRot"false"
id"FoodBakedCannabisBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
drawdepth"Items"
noRot"false"
id"FoodOnionRings"
Sprite
state"onionrings"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCroissant"
Sprite
state"croissant"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCroissantCotton"
Sprite
state"croissant-cotton"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBase"
Sprite
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieSliceBase"
Sprite
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieApple"
Sprite
layers""
- state"apple"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieAppleSlice"
Sprite
layers""
- state"alpha-slice-filling"
color"orange"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBaklava"
Sprite
layers""
- state"baklava"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBaklavaSlice"
Sprite
state"baklava-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBananaCream"
Sprite
layers""
- state"plain"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBananaCreamSlice"
Sprite
state"bananapie-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieClafoutis"
Sprite
layers""
- state"berryclafoutis"
color"pink"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieClafoutisSlice"
Sprite
layers""
- state"alpha-slice-filling"
color"pink"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieCherry"
Sprite
layers""
- state"cherry"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieCherrySlice"
Sprite
layers""
- state"alpha-slice-filling"
color"red"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieMeat"
Sprite
layers""
- state"meat"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieMeatSlice"
Sprite
layers""
- state"alpha-slice-filling"
color"brown"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPiePumpkin"
Sprite
layers""
- state"pumpkin"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPiePumpkinSlice"
Sprite
layers""
- state"pumpkin-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieXeno"
Sprite
layers""
- state"xeno"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieXenoSlice"
Sprite
layers""
- state"alpha-slice-filling"
color"green"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieFrosty"
Sprite
layers""
- state"frosty"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieFrostySlice"
Sprite
layers""
- state"alpha-slice-filling"
color"blue"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartMime"
Sprite
state"mime"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartMimeSlice"
Sprite
layers""
- state"mimetart-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieAmanita"
Sprite
state"amanita"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPiePlump"
Sprite
state"plump"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartGrape"
Sprite
state"grape"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartGapple"
Sprite
state"gapple"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartCoco"
Sprite
state"cocolava"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaBase"
Sprite
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaSliceBase"
Sprite
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMargherita"
Sprite
layers""
- state"margherita"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMargheritaSlice"
Sprite
layers""
- state"margherita-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMeat"
Sprite
layers""
- state"meat"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMeatSlice"
Sprite
layers""
- state"meat-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMushroom"
Sprite
layers""
- state"mushroom"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMushroomSlice"
Sprite
layers""
- state"mushroom-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaVegetable"
Sprite
layers""
- state"vegetable"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaVegetableSlice"
Sprite
layers""
- state"vegetable-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDonkpocket"
Sprite
layers""
- state"donkpocket"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDonkpocketSlice"
Sprite
layers""
- state"donkpocket-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDank"
Sprite
layers""
- state"dank"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDankSlice"
Sprite
layers""
- state"dank-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaSassysage"
Sprite
layers""
- state"sassysage"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaSassysageSlice"
Sprite
layers""
- state"sassysage-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaPineapple"
Sprite
layers""
- state"pineapple"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaPineappleSlice"
Sprite
layers""
- state"pineapple-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaArnold"
Sprite
layers""
- state"arnold"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaArnoldSlice"
Sprite
layers""
- state"arnold-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMoldySlice"
Sprite
layers""
- state"moldy-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaUranium"
Sprite
layers""
- state"uranium-pizza"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaUraniumSlice"
Sprite
layers""
- state"uranium-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaCotton"
Sprite
layers""
- state"cotton-pizza"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaCottonSlice"
Sprite
layers""
- state"cotton-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodBowlBig"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
- state"bowl"
- map"["enum.SolutionContainerLayers.Fill"]"
state"fill-1"
visible"false"
drawdepth"Items"
noRot"false"
id"FoodBowlBigTrash"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
state"bowl-trash"
drawdepth"Items"
noRot"false"
id"FoodBowlFancy"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
- state"bowl2"
- map"["enum.SolutionContainerLayers.Fill"]"
state"fill-1"
visible"false"
drawdepth"Items"
noRot"false"
id"FoodBoxDonut"
Sprite
sprite"Objects/Consumable/Food/Baked/donut.rsi"
state"box"
layers""
- state"pink-box6"
map"["pink-box6"]"
visible"false"
id"FoodContainerEgg"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"box-closed"
layers""
- state"box12"
map"["box12"]"
visible"false"
id"EggBoxBroken"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"box-closed"
layers""
- state"box12"
map"["box12"]"
visible"false"
id"FoodBoxPizza"
Sprite
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
layers""
- state"box-open"
map"["enum.StorageVisualLayers.Door"]"
state"box"
id"FoodBoxPizzaFilled"
Sprite
layers""
- state"box-open"
map"["enum.StorageVisualLayers.Door"]"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
state"box"
id"FoodBoxPizzaCotton"
Sprite
layers""
- state"box-open"
map"["enum.StorageVisualLayers.Door"]"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
state"box"
id"FoodBoxNugget"
Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
state"box"
layers""
- state"box6"
map"["box6"]"
visible"false"
id"FoodBoxDonkpocket"
Sprite
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
state"box"
id"FoodBoxDonkpocketSpicy"
Sprite
state"spicy-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketTeriyaki"
Sprite
state"teriyaki-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketPizza"
Sprite
state"pizza-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketStonk"
Sprite
state"stonk-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketCarp"
Sprite
state"carp-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketBerry"
Sprite
state"berry-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketHonk"
Sprite
state"banana-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketDink"
Sprite
state"dink-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"HappyHonk"
Sprite
sprite"Objects/Storage/Happyhonk/clown.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"HappyHonkMime"
Sprite
sprite"Objects/Storage/Happyhonk/mime.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"HappyHonkNukie"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"HappyHonkNukieSnacks"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"HappyHonkCluwne"
Sprite
sprite"Objects/Storage/Happyhonk/cluwne.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"FoodMealHappyHonkClown"
Sprite
sprite"Objects/Storage/Happyhonk/clown.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"BaseFoodCondiment"
Sprite
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"BaseFoodCondimentPacket"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketAstrotame"
Sprite
layers""
- state"packet-label-a"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketBbq"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketCornoil"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketFrostoil"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketHorseradish"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketHotsauce"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketKetchup"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketMustard"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketPepper"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketSalt"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
color"black"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketSoy"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketSugar"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"BaseFoodCondimentBottle"
Sprite
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentBottleColdsauce"
Sprite
layers""
- state"bottle-alpha-6"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentBottleEnzyme"
Sprite
layers""
- state"bottle-alpha-6"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentBottleVinegar"
Sprite
layers""
- state"bottle-alpha-6"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentBottleHotsauce"
Sprite
layers""
- state"bottle-alpha-6"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentBottleKetchup"
Sprite
layers""
- state"bottle-alpha-6"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentBottleBBQ"
Sprite
layers""
- state"bottle-alpha-6"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"BaseFoodShaker"
Sprite
state"shaker-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodShakerSalt"
Sprite
state"shaker-salt"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodShakerPepper"
Sprite
state"shaker-pepper"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodPlate"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate"
drawdepth"Items"
noRot"false"
id"FoodPlateTrash"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-trash"
drawdepth"Items"
noRot"false"
id"FoodPlateSmall"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small"
drawdepth"Items"
noRot"false"
id"FoodPlateSmallTrash"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small-trash"
drawdepth"Items"
noRot"false"
id"FoodPlatePlastic"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-plastic"
drawdepth"Items"
noRot"false"
id"FoodPlateSmallPlastic"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small-plastic"
drawdepth"Items"
noRot"false"
id"FoodPlateTin"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"tin"
drawdepth"Items"
noRot"false"
id"FoodPlateMuffinTin"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"muffin-tin"
drawdepth"Items"
noRot"false"
id"FoodTinBase"
Sprite
layers""
- state"icon"
map"["icon"]"
id"FoodTinBaseTrash"
Sprite
state"trash"
drawdepth"Items"
noRot"false"
id"FoodTinPeaches"
Sprite
sprite"Objects/Consumable/Food/Tins/peaches.rsi"
layers""
- state"icon"
map"["icon"]"
id"FoodTinPeachesTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/peaches.rsi"
state"trash"
drawdepth"Items"
noRot"false"
id"FoodTinPeachesMaint"
Sprite
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
layers""
- state"icon"
map"["icon"]"
id"FoodTinPeachesMaintOpen"
Sprite
layers""
- state"icon-open"
map"["icon"]"
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
id"FoodTinPeachesMaintTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
state"trash"
drawdepth"Items"
noRot"false"
id"FoodTinBeans"
Sprite
sprite"Objects/Consumable/Food/Tins/beans.rsi"
layers""
- state"icon"
map"["icon"]"
id"FoodTinBeansTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/beans.rsi"
state"trash"
drawdepth"Items"
noRot"false"
id"FoodTinMRE"
Sprite
sprite"Objects/Consumable/Food/Tins/meat.rsi"
layers""
- state"icon"
map"["icon"]"
id"FoodTinMRETrash"
Sprite
sprite"Objects/Consumable/Food/Tins/meat.rsi"
state"trash"
drawdepth"Items"
noRot"false"
id"BaseSmokable"
Sprite
drawdepth"Items"
noRot"false"
id"BaseCigar"
Sprite
drawdepth"Items"
noRot"false"
id"BaseSmokingPipe"
Sprite
drawdepth"Items"
noRot"false"
id"CigCartonGreen"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/green.rsi"
layers""
- state"open"
map"["openLayer"]"
state"box"
id"CigCartonRed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/red.rsi"
layers""
- state"closed"
map"["openLayer"]"
state"box"
id"CigCartonBlue"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/blue.rsi"
layers""
- state"closed"
map"["openLayer"]"
state"box"
id"CigCartonBlack"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/black.rsi"
layers""
- state"closed"
map"["openLayer"]"
state"box"
id"CigCartonMixed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/mixed.rsi"
layers""
- state"closed"
map"["openLayer"]"
state"box"
id"Cigarette"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"SoakedCigarette"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteSpent"
Sprite
state"burnt-icon"
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
drawdepth"Items"
noRot"false"
id"CigaretteSyndicate"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteOmnizine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteIron"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteTricordrazine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteDylovene"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteDermaline"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteArithrazine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteIpecac"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteBicaridine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteDexalin"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigarettePax"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteBbqSauce"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteBlackPepper"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteCapsaicinOil"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteBread"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteMilk"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteBanana"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteSpaceDrugs"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteMuteToxin"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteMold"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteLicoxide"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteWeldingFuel"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteTHC"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"Joint"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/joint.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"JointRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/joint.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"Blunt"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/blunt.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"BluntRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/blunt.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigPackBase"
Sprite
layers""
- state"cig6"
map"["cig6"]"
visible"false"
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/visualizer.rsi"
drawdepth"Items"
noRot"false"
id"CigPackMixedBase"
Sprite
layers""
- state"cig6"
map"["cig6"]"
visible"false"
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/visualizer.rsi"
drawdepth"Items"
noRot"false"
id"CigPackGreen"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/green.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackRed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/red.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackBlue"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/blue.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackBlack"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/black.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackSyndicate"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/syndicate.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackMixedMedical"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackMixed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackMixedNasty"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PackPaperRolling"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpapers"
drawdepth"Items"
noRot"false"
id"PackPaperRollingFilters"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpapers"
drawdepth"Items"
noRot"false"
id"PaperRolling"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpaper"
drawdepth"Items"
noRot"false"
id"PaperRolling1"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpaper"
drawdepth"Items"
noRot"false"
id"CigaretteFilter"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigfilter"
drawdepth"Items"
noRot"false"
id"CigaretteFilter1"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigfilter"
drawdepth"Items"
noRot"false"
id"CigarCase"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/case.rsi"
layers""
- state"cigar8"
map"["cigar8"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigarGoldCase"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/case.rsi"
layers""
- state"cigar8"
map"["cigar8"]"
visible"false"
drawdepth"Items"
noRot"false"
id"Cigar"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/cigar.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigarSpent"
Sprite
state"burnt-icon"
sprite"Objects/Consumable/Smokeables/Cigars/cigar.rsi"
drawdepth"Items"
noRot"false"
id"CigarGold"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/cigar-gold.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigarGoldSpent"
Sprite
state"burnt-icon"
sprite"Objects/Consumable/Smokeables/Cigars/cigar-gold.rsi"
drawdepth"Items"
noRot"false"
id"SmokingPipe"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"SmokingPipeFilledTobacco"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"SmokingPipeFilledCannabis"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"SmokingPipeFilledCannabisRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"Vape"
Sprite
sprite"Objects/Consumable/Smokeables/Vapes/vape-standard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Ashtray"
Sprite
sprite"Objects/Decoration/ashtray.rsi"
layers""
- state"icon-0"
map"["enum.StorageFillLayers.Fill"]"
drawdepth"Items"
noRot"false"
id"BaseShippingContainer"
Sprite
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerBlank"
Sprite
state"container_blank"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerConarex"
Sprite
state"conarex"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerDeforest"
Sprite
state"deforest"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerKahraman"
Sprite
state"kahraman"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerKosmologistika"
Sprite
state"kosmologistika"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerInterdyne"
Sprite
state"interdyne"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerNakamura"
Sprite
state"nakamura"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerNanotrasen"
Sprite
state"nthi"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerVitezstvi"
Sprite
state"vitezstvi"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerCybersun"
Sprite
state"cybersun"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerDonkCo"
Sprite
state"donk_co"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerGorlex"
Sprite
state"gorlex"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"ShippingContainerGorlexRed"
Sprite
state"gorlex_red"
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"BaseRock"
Sprite
noRot"true"
sprite"Objects/Decoration/Flora/flora_rockssolid.rsi"
id"BaseTree"
Sprite
noRot"true"
sprite"Objects/Decoration/Flora/flora_trees.rsi"
drawdepth"Overdoors"
offset"0,0.9"
id"BaseTreeSnow"
Sprite
sprite"Objects/Decoration/Flora/flora_treessnow.rsi"
offset"0,0.7"
noRot"true"
drawdepth"Overdoors"
id"BaseTreeLarge"
Sprite
sprite"Objects/Decoration/Flora/flora_treeslarge.rsi"
offset"0,1.55"
noRot"true"
drawdepth"Overdoors"
id"BaseTreeConifer"
Sprite
sprite"Objects/Decoration/Flora/flora_treesconifer.rsi"
offset"0,1.15"
noRot"true"
drawdepth"Overdoors"
id"FloraRockSolid"
Sprite
layers""
- state"rocksolid01"
map"["random"]"
noRot"true"
sprite"Objects/Decoration/Flora/flora_rockssolid.rsi"
id"FloraStalagmite"
Sprite
sprite"Objects/Decoration/Flora/flora_stalagmite.rsi"
layers""
- state"stalagmite1"
map"["random"]"
noRot"true"
id"FloraGreyStalagmite"
Sprite
sprite"Objects/Decoration/Flora/flora_stalagmite.rsi"
layers""
- state"grey_stalagmite1"
map"["random"]"
noRot"true"
id"FloraTree"
Sprite
layers""
- state"tree01"
map"["random"]"
noRot"true"
sprite"Objects/Decoration/Flora/flora_trees.rsi"
drawdepth"Overdoors"
offset"0,0.9"
id"FloraTreeSnow"
Sprite
layers""
- state"treesnow01"
map"["random"]"
sprite"Objects/Decoration/Flora/flora_treessnow.rsi"
offset"0,0.7"
noRot"true"
drawdepth"Overdoors"
id"FloraTreeStump"
Sprite
state"treestump"
sprite"Objects/Decoration/Flora/flora_treessnow.rsi"
offset"0,0.7"
noRot"true"
drawdepth"Overdoors"
id"FloraTreeLarge"
Sprite
layers""
- state"treelarge01"
map"["random"]"
sprite"Objects/Decoration/Flora/flora_treeslarge.rsi"
offset"0,1.55"
noRot"true"
drawdepth"Overdoors"
id"FloraTreeConifer"
Sprite
layers""
- state"treeconifer01"
map"["random"]"
sprite"Objects/Decoration/Flora/flora_treesconifer.rsi"
offset"0,1.15"
noRot"true"
drawdepth"Overdoors"
id"FloraTreeChristmas01"
Sprite
state"treechristmas01"
sprite"Objects/Decoration/Flora/flora_treesconifer.rsi"
offset"0,1.15"
noRot"true"
drawdepth"Overdoors"
id"FloraTreeChristmas02"
Sprite
state"treechristmas02"
sprite"Objects/Decoration/Flora/flora_treesconifer.rsi"
offset"0,1.15"
noRot"true"
drawdepth"Overdoors"
id"FloraTreeChristmas03"
Sprite
state"treechristmas02"
sprite"Objects/Decoration/Flora/flora_treesconifer.rsi"
offset"0,1.15"
noRot"true"
drawdepth"Overdoors"
id"FloraTreeStumpConifer"
Sprite
state"treestumpconifer"
sprite"Objects/Decoration/Flora/flora_treesconifer.rsi"
offset"0,1.15"
noRot"true"
drawdepth"Overdoors"
id"ShadowTree"
Sprite
sprite"Objects/Decoration/Flora/flora_shadow_trees.rsi"
layers""
- state"tree01"
map"["random"]"
noRot"true"
drawdepth"Overdoors"
offset"0,0.9"
id"LightTree"
Sprite
sprite"Objects/Decoration/Flora/flora_treeslight.rsi"
layers""
- state"tree01"
map"["random"]"
noRot"true"
drawdepth"Overdoors"
offset"0,0.9"
id"CarvedPumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"carved"
drawdepth"Items"
noRot"false"
id"PumpkinLantern"
Sprite
state"lantern"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
drawdepth"Items"
noRot"false"
id"CarvedPumpkinSmall"
Sprite
scale"0.75, 0.75"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"carved"
drawdepth"Items"
noRot"false"
id"CarvedPumpkinLarge"
Sprite
scale"1.5, 1.5"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"carved"
drawdepth"Items"
noRot"false"
id"PumpkinLanternSmall"
Sprite
scale"0.75, 0.75"
state"lantern"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
drawdepth"Items"
noRot"false"
id"PumpkinLanternLarge"
Sprite
scale"1.5, 1.5"
state"lantern"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
drawdepth"Items"
noRot"false"
id"LidSalami"
Sprite
sprite"Objects/Decoration/lidsalami.rsi"
layers""
- state"icon"
drawdepth"Items"
noRot"false"
id"WoodenSign"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"sign_left"
id"WoodenSignRight"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"sign_right"
id"WoodenSupport"
Sprite
noRot"true"
sprite"Objects/Decoration/mines.rsi"
state"support"
id"WoodenSupportBeam"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"support_beams"
noRot"true"
id"WoodenSupportWall"
Sprite
noRot"true"
sprite"Objects/Decoration/mines.rsi"
state"support_wall"
id"WoodenSupportWallBroken"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"support_wall_broken"
noRot"true"
id"PresentBase"
Sprite
sprite"Objects/Decoration/present.rsi"
layers""
- state"present"
id"PresentTrash"
Sprite
sprite"Objects/Decoration/present.rsi"
layers""
- state"unwrapped"
drawdepth"Items"
noRot"false"
id"NotekeeperCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
drawdepth"Items"
noRot"false"
id"NewsReaderCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
drawdepth"Items"
noRot"false"
id"CrewManifestCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
drawdepth"Items"
noRot"false"
id"NetProbeCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
drawdepth"Items"
noRot"false"
id"LogProbeCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-log"
drawdepth"Items"
noRot"false"
id"WantedListCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-sec"
drawdepth"Items"
noRot"false"
id"MedTekCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-med"
drawdepth"Items"
noRot"false"
id"AstroNavCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-nav"
drawdepth"Items"
noRot"false"
id"ChameleonProjector"
Sprite
sprite"/Textures/Objects/Devices/chameleon_projector.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ChameleonDisguise"
Sprite
sprite"/Textures/Mobs/Species/Human/parts.rsi"
state"full"
id"DoorRemoteDefault"
Sprite
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteCommand"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteSecurity"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteArmory"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteService"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteResearch"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteCargo"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteMedical"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteEngineering"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteAll"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKey"
Sprite
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyCommon"
Sprite
layers""
- state"common_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyCargo"
Sprite
layers""
- state"cargo_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyCentCom"
Sprite
layers""
- state"nano_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyStationMaster"
Sprite
layers""
- state"cap_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyCommand"
Sprite
layers""
- state"com_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyEngineering"
Sprite
layers""
- state"eng_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyMedical"
Sprite
layers""
- state"med_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyMedicalScience"
Sprite
layers""
- state"medsci_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyScience"
Sprite
layers""
- state"sci_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyRobo"
Sprite
layers""
- state"robotics_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeySecurity"
Sprite
layers""
- state"sec_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyService"
Sprite
layers""
- state"service_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeySyndie"
Sprite
layers""
- state"synd_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyBinary"
Sprite
layers""
- state"ai_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyBinarySyndicate"
Sprite
layers""
- state"ai_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyFreelance"
Sprite
layers""
- state"pirate_label"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"BaseFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
- state"icon-default"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"SolarAssemblyFlatpack"
Sprite
layers""
- state"solar-assembly-part"
sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"AmePartFlatpack"
Sprite
layers""
- state"ame-part"
sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"SingularityGeneratorFlatpack"
Sprite
layers""
- state"singularity-generator"
sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"RadiationCollectorFlatpack"
Sprite
layers""
- state"radiation-collector"
sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"ContainmentFieldGeneratorFlatpack"
Sprite
layers""
- state"containment-field-generator"
sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"EmitterFlatpack"
Sprite
layers""
- state"emitter"
sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"TeslaGeneratorFlatpack"
Sprite
layers""
- state"tesla-generator"
sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"TeslaCoilFlatpack"
Sprite
layers""
- state"tesla-coil"
sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"TeslaGroundingRodFlatpack"
Sprite
layers""
- state"grounding-rod"
sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"GyroscopeFlatpack"
Sprite
layers""
- state"icon-default"
color"""
sprite"Objects/Devices/flatpack.rsi"
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"ThrusterFlatpack"
Sprite
layers""
- state"icon-default"
color"""
sprite"Objects/Devices/flatpack.rsi"
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"SpaceHeaterFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
- state"icon-default"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"FaxMachineFlatpack"
Sprite
layers""
- state"fax-machine"
sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"CrewMonitoringServerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
- state"icon-default"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"CrewMonitoringComputerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
- state"icon-default"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"ForensicScanner"
Sprite
sprite"Objects/Devices/forensic_scanner.rsi"
state"forensicnew"
drawdepth"Items"
noRot"false"
id"ForensicReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"GeigerCounter"
Sprite
sprite"Objects/Tools/geiger.rsi"
layers""
- state"geiger_on_idle"
map"["enum.GeigerLayers.Screen"]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"HandTeleporter"
Sprite
sprite"/Textures/Objects/Devices/hand_teleporter.rsi"
layers""
- state"icon"
drawdepth"Items"
noRot"false"
id"HandTeleporterAdmeme"
Sprite
sprite"/Textures/Objects/Devices/hand_teleporter.rsi"
layers""
- state"icon"
color"green"
drawdepth"Items"
noRot"false"
id"Holoprojector"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorBorg"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HolofanProjector"
Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HolofanProjectorEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorField"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorFieldEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorSecurity"
Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorSecurityEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Mousetrap"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs"
layers""
- state"mousetrap"
map"["base"]"
noRot"false"
id"MousetrapArmed"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs"
layers""
- state"mousetrap"
map"["base"]"
noRot"false"
id"BasePayload"
Sprite
drawdepth"Items"
noRot"false"
id"ExplosivePayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-explosive-armed"
drawdepth"Items"
noRot"false"
id"ChemicalPayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-empty"
layers""
- state"payload-empty"
map"["base"]"
drawdepth"Items"
noRot"false"
id"FlashPayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-flash-armed"
drawdepth"Items"
noRot"false"
id"BasePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"BaseSecurityPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"BaseMedicalPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"PassengerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"TechnicalAssistantPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"MedicalInternPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SecurityCadetPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ResearchAssistantPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ServiceWorkerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ChefPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"BotanistPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ClownPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"VisitorClownPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"MimePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ChaplainPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"VisitorChaplainPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"QuartermasterPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CargoPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SalvagePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"BartenderPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"LibrarianPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"VisitorLibrarianPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"LawyerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"VisitorLawyerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"JanitorPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CaptainPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"HoPPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CEPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"EngineerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CMOPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"MedicalPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"VisitorMedicalPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ParamedicPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ChemistryPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"RnDPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SciencePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"HoSPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"WardenPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SecurityPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CentcomPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"AdminPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"DeathsquadPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"MusicianPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"VisitorMusicianPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"AtmosPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ClearPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"VisitorPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SyndiPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTLeaderPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTChaplainPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTEngineerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTJanitorPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTMedicPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTSecurityPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CBURNPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"PsychologistPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ReporterPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ZookeeperPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"BoxerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"DetectivePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"BrigmedicPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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layers""
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layers""
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Objects/Devices/communication.rsi"
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Sprite
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Sprite
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layers""
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
layers""
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map"["base"]"
drawdepth"BelowFloor"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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id"DefaultStationBeaconGateway"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconArmory"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconLawOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconMedical"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSurgery"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
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layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
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layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
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Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
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map"["base"]"
noRot"false"
id"BaseHandheldStationMap"
Sprite
sprite"Objects/Devices/tablets.rsi"
layers""
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shader"unshaded"
drawdepth"Items"
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Sprite
sprite"Objects/Devices/tablets.rsi"
layers""
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shader"unshaded"
drawdepth"Items"
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id"DeviceQuantumSpinInverter"
Sprite
sprite"Objects/Devices/swapper.rsi"
layers""
- state"icon"
map"["base"]"
drawdepth"Items"
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id"Wristwatch"
Sprite
sprite"Objects/Devices/wristwatch.rsi"
layers""
- state"wristwatch"
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drawdepth"Items"
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id"WristwatchGold"
Sprite
sprite"Objects/Devices/goldwatch.rsi"
layers""
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drawdepth"Items"
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id"BaseComputerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"cpuboard"
drawdepth"Items"
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Sprite
state"cpu_engineering"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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id"MedicalRecordsComputerCircuitboard"
Sprite
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sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
state"cpu_security"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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id"StationRecordsComputerCircuitboard"
Sprite
state"cpu_command"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
state"cpu_security"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
state"cpu_security"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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Sprite
state"cpu_science"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
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Sprite
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id"BlackKing"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_king"
noRot"true"
drawdepth"Items"
id"BlackQueen"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_queen"
noRot"true"
drawdepth"Items"
id"BlackRook"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_rook"
noRot"true"
drawdepth"Items"
id"BlackBishop"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_bishop"
noRot"true"
drawdepth"Items"
id"BlackKnight"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_knight"
noRot"true"
drawdepth"Items"
id"BlackPawn"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_pawn"
noRot"true"
drawdepth"Items"
id"BaseBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/grassbm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GrassBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/grassbm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MoonBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/moonbm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SandBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/sandbm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SnowBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/snowbm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ShipBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/shipbm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GrassBoardTabletop"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/grassbm_tabletop.rsi"
state"tabletop"
noRot"false"
drawdepth"FloorTiles"
id"MoonBoardTabletop"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/moonbm_tabletop.rsi"
state"tabletop"
noRot"false"
drawdepth"FloorTiles"
id"SandBoardTabletop"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/sandbm_tabletop.rsi"
state"tabletop"
noRot"false"
drawdepth"FloorTiles"
id"SnowBoardTabletop"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/snowbm_tabletop.rsi"
state"tabletop"
noRot"false"
drawdepth"FloorTiles"
id"ShipBoardTabletop"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/shipbm_tabletop.rsi"
state"tabletop"
noRot"false"
drawdepth"FloorTiles"
id"ParchisBoard"
Sprite
sprite"Objects/Fun/Tabletop/parchis.rsi"
state"board"
drawdepth"Items"
noRot"false"
id"ParchisBoardTabletop"
Sprite
sprite"Objects/Fun/Tabletop/parchis_tabletop.rsi"
state"board"
noRot"false"
drawdepth"FloorTiles"
id"BaseGenericTabletopPiece"
Sprite
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
drawdepth"Items"
id"RedTabletopPiece"
Sprite
state"red"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
drawdepth"Items"
id"GreenTabletopPiece"
Sprite
state"green"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
drawdepth"Items"
id"YellowTabletopPiece"
Sprite
state"yellow"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
drawdepth"Items"
id"BlueTabletopPiece"
Sprite
state"blue"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
drawdepth"Items"
id"WhiteTabletopPiece"
Sprite
state"white"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
drawdepth"Items"
id"BlackTabletopPiece"
Sprite
state"black"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
drawdepth"Items"
id"BaseSpellbook"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"icon_pentagramm"
color"""
drawdepth"Items"
noRot"false"
id"WizardsGrimoire"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"icon_pentagramm"
color"""
drawdepth"Items"
noRot"false"
id"WizardsGrimoireNoRefund"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"icon_pentagramm"
color"""
drawdepth"Items"
noRot"false"
id"SpawnSpellbook"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"icon_pentagramm"
color"""
drawdepth"Items"
noRot"false"
id"ForceWallSpellbook"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_rivets"
color"gold"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"BlinkBook"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_rivets"
color"gold"
drawdepth"Items"
noRot"false"
id"SmiteBook"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"overlay_blood"
color"red"
drawdepth"Items"
noRot"false"
id"KnockSpellbook"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_bookmark"
color"""
drawdepth"Items"
noRot"false"
id"FireballSpellbook"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"icon_magic_fireball"
color"""
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ScrollRunes"
Sprite
sprite"Objects/Magic/magicactions.rsi"
layers""
- state"spell_default"
color"""
drawdepth"Items"
noRot"false"
id"ShardCrystalBase"
Sprite
layers""
- sprite"Objects/Materials/Shards/crystal.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardCrystalCyan"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/crystal.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardCrystalBlue"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/crystal.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardCrystalOrange"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/crystal.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardCrystalPink"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/crystal.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardCrystalGreen"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/crystal.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardCrystalRed"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/crystal.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardCrystalRandom"
Sprite
layers""
- sprite"Objects/Materials/Shards/crystal.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"IngotBase"
Sprite
sprite"Objects/Materials/ingots.rsi"
drawdepth"Items"
noRot"false"
id"IngotGold"
Sprite
state"gold_3"
layers""
- state"gold_3"
map"["base"]"
sprite"Objects/Materials/ingots.rsi"
drawdepth"Items"
noRot"false"
id"IngotGold1"
Sprite
state"gold"
layers""
- state"gold_3"
map"["base"]"
sprite"Objects/Materials/ingots.rsi"
drawdepth"Items"
noRot"false"
id"IngotSilver"
Sprite
state"silver_3"
layers""
- state"silver_3"
map"["base"]"
sprite"Objects/Materials/ingots.rsi"
drawdepth"Items"
noRot"false"
id"IngotSilver1"
Sprite
state"silver"
layers""
- state"silver_3"
map"["base"]"
sprite"Objects/Materials/ingots.rsi"
drawdepth"Items"
noRot"false"
id"MaterialBase"
Sprite
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCardboard"
Sprite
state"cardboard_3"
layers""
- state"cardboard_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCardboard10"
Sprite
state"cardboard"
layers""
- state"cardboard_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCardboard1"
Sprite
state"cardboard"
layers""
- state"cardboard_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCloth"
Sprite
state"cloth_3"
layers""
- state"cloth_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCloth10"
Sprite
state"cloth"
layers""
- state"cloth_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCloth1"
Sprite
state"cloth"
layers""
- state"cloth_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialDurathread"
Sprite
state"durathread_3"
layers""
- state"durathread_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialDurathread1"
Sprite
state"durathread"
layers""
- state"durathread_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialWoodPlank"
Sprite
state"wood"
layers""
- state"wood"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialWoodPlank10"
Sprite
state"wood"
layers""
- state"wood"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialWoodPlank1"
Sprite
state"wood"
layers""
- state"wood"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialBiomass"
Sprite
sprite"/Textures/Objects/Misc/monkeycube.rsi"
state"cube"
color"""
drawdepth"Items"
noRot"false"
id"MaterialBiomass1"
Sprite
sprite"/Textures/Objects/Misc/monkeycube.rsi"
state"cube"
color"""
drawdepth"Items"
noRot"false"
id"MaterialHideBear"
Sprite
sprite"Objects/Materials/materials.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"bearpelt_glow"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"MaterialHideCorgi"
Sprite
sprite"Objects/Materials/materials.rsi"
state"corgihide"
drawdepth"Items"
noRot"false"
id"MaterialDiamond"
Sprite
state"diamond"
layers""
- state"diamond"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialDiamond1"
Sprite
state"diamond"
layers""
- state"diamond"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCotton"
Sprite
state"cotton_3"
layers""
- state"cotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCotton1"
Sprite
state"cotton"
layers""
- state"cotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialPyrotton"
Sprite
state"pyrotton_3"
layers""
- state"pyrotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialPyrotton1"
Sprite
state"pyrotton"
layers""
- state"pyrotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialBananium"
Sprite
state"bananium_1"
layers""
- state"bananium_1"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialBananium1"
Sprite
state"bananium"
layers""
- state"bananium_1"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialWebSilk"
Sprite
sprite"Objects/Materials/silk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MaterialWebSilk25"
Sprite
sprite"Objects/Materials/silk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MaterialWebSilk1"
Sprite
sprite"Objects/Materials/silk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MaterialToothSpaceCarp"
Sprite
sprite"Objects/Materials/Mob/carptooth.rsi"
layers""
- state"tooth"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"MaterialToothSpaceCarp1"
Sprite
sprite"Objects/Materials/Mob/carptooth.rsi"
layers""
- state"tooth"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"MaterialToothSharkminnow"
Sprite
sprite"Objects/Materials/Mob/sharktooth.rsi"
layers""
- state"tooth"
map"[ "base" ]"
id"MaterialToothSharkminnow1"
Sprite
sprite"Objects/Materials/Mob/sharktooth.rsi"
layers""
- state"tooth"
map"[ "base" ]"
id"MaterialBones"
Sprite
state"cotton_3"
layers""
- state"cotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialBones1"
Sprite
state"cotton_3"
layers""
- state"cotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialGunpowder"
Sprite
sprite"Objects/Misc/reagent_fillings.rsi"
state"powderpile"
color"darkgray"
drawdepth"Items"
noRot"false"
id"MaterialGoliathHide"
Sprite
sprite"Objects/Materials/hide.rsi"
layers""
- state"goliath_hide"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"MaterialGoliathHide1"
Sprite
sprite"Objects/Materials/hide.rsi"
layers""
- state"goliath_hide"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"OreBase"
Sprite
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"GoldOre"
Sprite
state"gold"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"GoldOre1"
Sprite
state"gold"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"DiamondOre"
Sprite
state"diamond"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"DiamondOre1"
Sprite
state"diamond"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SteelOre"
Sprite
state"iron"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SteelOre1"
Sprite
state"iron"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"PlasmaOre"
Sprite
state"plasma"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"PlasmaOre1"
Sprite
state"plasma"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SilverOre"
Sprite
state"silver"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SilverOre1"
Sprite
state"silver"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SpaceQuartz"
Sprite
state"spacequartz"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SpaceQuartz1"
Sprite
state"spacequartz"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"UraniumOre"
Sprite
state"uranium"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"UraniumOre1"
Sprite
state"uranium"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"BananiumOre"
Sprite
state"bananium"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"BananiumOre1"
Sprite
state"bananium"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Coal"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Coal1"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Coal5"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Coal10"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Coal15"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SaltOre"
Sprite
state"salt"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Salt1"
Sprite
state"salt"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"PartBase"
Sprite
sprite"Objects/Materials/parts.rsi"
state"rods"
drawdepth"Items"
noRot"false"
id"PartRodMetal"
Sprite
state"rods_5"
layers""
- state"rods_5"
map"["base"]"
sprite"Objects/Materials/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartRodMetal10"
Sprite
state"rods"
layers""
- state"rods_5"
map"["base"]"
sprite"Objects/Materials/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartRodMetal1"
Sprite
state"rods"
layers""
- state"rods_5"
map"["base"]"
sprite"Objects/Materials/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartRodMetalLingering0"
Sprite
state"rods_5"
layers""
- state"rods_5"
map"["base"]"
sprite"Objects/Materials/parts.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelLingering0"
Sprite
state"steel"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"BaseScrap"
Sprite
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapSteel"
Sprite
layers""
- state"metal-1"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapGlass"
Sprite
layers""
- state"glass-1"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapAirlock1"
Sprite
layers""
- state"junk-airlock-1"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapAirlock2"
Sprite
layers""
- state"junk-airlock-3"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapBucket"
Sprite
layers""
- state"junk-bucket"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapCamera"
Sprite
layers""
- state"junk-camera"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapCanister1"
Sprite
layers""
- state"junk-canister-1"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapCanister2"
Sprite
layers""
- state"junk-canister-2"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapCloset"
Sprite
layers""
- state"junk-closet"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapFaxMachine"
Sprite
layers""
- state"junk-fax"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapFireExtinguisher"
Sprite
layers""
- state"junk-fireextinguisher"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapFirelock1"
Sprite
layers""
- state"junk-firelock-1"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapFirelock2"
Sprite
layers""
- state"junk-firelock-2"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapFirelock3"
Sprite
layers""
- state"junk-firelock-3"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapIntercom"
Sprite
layers""
- state"junk-intercom-1"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapJetpack"
Sprite
layers""
- state"junk-jetpack"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapMedkit"
Sprite
layers""
- state"junk-medkit-1"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapMopBucket"
Sprite
layers""
- state"junk-mop-bucket"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapPAI"
Sprite
layers""
- state"junk-pai"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapPAIGold"
Sprite
layers""
- state"junk-pai-gold"
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layers""
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map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
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sprite"Objects/Materials/Scrap/generator.rsi"
snapCardinals"true"
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Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
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Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
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shader"unshaded"
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Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
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- map"[ "extra" ]"
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Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
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id"ScrapGeneratorFuelTank"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
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drawdepth"Items"
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Sprite
layers""
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Sprite
color"""
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Sprite
color"""
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Sprite
color"""
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drawdepth"Items"
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Sprite
color"""
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drawdepth"Items"
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Sprite
color"""
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Sprite
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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id"SheetGlass"
Sprite
state"glass_3"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"glass"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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id"SheetGlass1"
Sprite
state"glass"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"glass_3"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"rglass_3"
layers""
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sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"rglass"
layers""
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sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"pglass_3"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"pglass"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
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Sprite
state"rpglass_3"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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id"SheetRPGlass1"
Sprite
state"rpglass"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"uglass_3"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"uglass"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"ruglass_3"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"ruglass"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
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layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
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Sprite
state"cglass"
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map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
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Sprite
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
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Sprite
state"steel_3"
layers""
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map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
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Sprite
state"steel"
layers""
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map"["base"]"
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Sprite
state"steel"
layers""
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map"["base"]"
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Sprite
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layers""
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sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
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Sprite
state"brass_3"
layers""
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Sprite
state"brass"
layers""
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sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
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Sprite
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layers""
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sprite"Objects/Materials/Sheets/metal.rsi"
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Sprite
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layers""
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Sprite
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Sprite
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sprite"Objects/Materials/Sheets/other.rsi"
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Sprite
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Sprite
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state"plasma"
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Sprite
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sprite"Objects/Materials/Sheets/other.rsi"
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Sprite
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sprite"Objects/Materials/Sheets/other.rsi"
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Sprite
state"plastic"
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map"["base"]"
sprite"Objects/Materials/Sheets/other.rsi"
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state"uranium_3"
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map"["base"]"
drawdepth"Items"
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Sprite
state"uranium_3"
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map"["base"]"
drawdepth"Items"
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Sprite
sprite"Objects/Materials/Sheets/meaterial.rsi"
layers""
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/arabianlamp.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Misc/bedsheets.rsi"
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Sprite
sprite"Objects/Misc/books.rsi"
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color"""
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Sprite
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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Sprite
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color"""
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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layers""
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color"""
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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layers""
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color"""
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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color"""
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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Sprite
layers""
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color"""
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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color"""
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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color"""
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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Sprite
layers""
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color"""
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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Sprite
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color"""
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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layers""
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color"""
sprite"Objects/Misc/books.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Misc/books.rsi"
map"[ "overlay" ]"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Misc/books.rsi"
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drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Misc/books.rsi"
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drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Misc/books.rsi"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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map"[ "overlay" ]"
drawdepth"Items"
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id"BookTruth"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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id"BookWorld"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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id"BookIanAntarctica"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
map"[ "overlay" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
map"[ "overlay" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
map"[ "overlay" ]"
drawdepth"Items"
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id"BookStruck"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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id"BookSun"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
map"[ "overlay" ]"
drawdepth"Items"
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id"BookPossum"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
map"[ "overlay" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
map"[ "overlay" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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id"BookIanLostWolfPup"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
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Sprite
sprite"Objects/Misc/books.rsi"
layers""
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color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookNames"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"overlay_dirt"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookEarth"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_bookmark"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookAurora"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_rivets"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookTemple"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_bookmark"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookWatched"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_bookmark"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookMedicalOfficer"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_bookmark"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookMorgue"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_bookmark"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookRufus"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_rivets"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookMap"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_rivets"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookJourney"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_rivets"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookInspiration"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"detail_bookmark"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"BookJanitorTale"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
- state"overlay_dirt"
color"""
map"[ "overlay" ]"
drawdepth"Items"
noRot"false"
id"ProximitySensor"
Sprite
sprite"Objects/Misc/proximity_sensor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BoxBase"
Sprite
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BrbSign"
Sprite
sprite"Objects/Misc/brbsign.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseBrown"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndie"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BrokenBottle"
Sprite
sprite"Objects/Consumable/TrashDrinks/broken_bottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BufferingIcon"
Sprite
sprite"Objects/Misc/buffering.rsi"
state"icon"
drawdepth"Overlays"
id"SyndicateBusinessCard"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"Candle"
Sprite
noRot"true"
sprite"Objects/Misc/candles.rsi"
layers""
- state"candle-big"
color"""
drawdepth"Items"
id"CandleRed"
Sprite
layers""
- state"candle-big"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlue"
Sprite
layers""
- state"candle-big"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlack"
Sprite
layers""
- state"candle-big"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreen"
Sprite
layers""
- state"candle-big"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurple"
Sprite
layers""
- state"candle-big"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleRedSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleInfinite"
Sprite
noRot"true"
sprite"Objects/Misc/candles.rsi"
layers""
- state"fire-big"
color"""
shader"unshaded"
drawdepth"Items"
id"CandleRedInfinite"
Sprite
layers""
- state"fire-big"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueInfinite"
Sprite
layers""
- state"fire-big"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackInfinite"
Sprite
layers""
- state"fire-big"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenInfinite"
Sprite
layers""
- state"fire-big"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleInfinite"
Sprite
layers""
- state"fire-big"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleRedSmallInfinite"
Sprite
layers""
- state"fire-small"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueSmallInfinite"
Sprite
layers""
- state"fire-small"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackSmallInfinite"
Sprite
layers""
- state"fire-small"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenSmallInfinite"
Sprite
layers""
- state"fire-small"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleSmallInfinite"
Sprite
layers""
- state"fire-small"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandyBowl"
Sprite
sprite"Objects/Misc/candy_bowl.rsi"
noRot"true"
drawdepth"SmallObjects"
state"candy_bowl0"
id"FloorCarpetItemRed"
Sprite
state"carpet-red"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemBlack"
Sprite
state"carpet-black"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemBlue"
Sprite
state"carpet-blue"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemGreen"
Sprite
state"carpet-green"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemOrange"
Sprite
state"carpet-orange"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemSkyBlue"
Sprite
state"carpet-skyblue"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemPurple"
Sprite
state"carpet-purple"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemPink"
Sprite
state"carpet-pink"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemCyan"
Sprite
state"carpet-cyan"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemWhite"
Sprite
state"carpet-white"
sprite"Objects/Tiles/tile.rsi"
id"CoordinatesDisk"
Sprite
sprite"Objects/Misc/cd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ChopSticks"
Sprite
sprite"Objects/Misc/chopstick.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PairedChopsticks"
Sprite
sprite"Objects/Misc/chopstick.rsi"
state"paired"
drawdepth"Items"
noRot"false"
id"NukeDisk"
Sprite
sprite"Objects/Misc/nukedisk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NukeDiskFake"
Sprite
sprite"Objects/Misc/nukedisk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DeskBell"
Sprite
sprite"Objects/Misc/desk_bell.rsi"
state""normal""
drawdepth"Items"
noRot"false"
id"DiskCase"
Sprite
sprite"Objects/Misc/diskcases.rsi"
state"icon_base"
drawdepth"Items"
noRot"false"
id"EggSpider"
Sprite
sprite"Objects/Misc/eggspider.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FireExtinguisher"
Sprite
sprite"Objects/Misc/fire_extinguisher.rsi"
layers""
- state"fire_extinguisher_closed"
map"[ "enum.ToggleVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"ExtinguisherSpray"
Sprite
sprite"Effects/extinguisherSpray.rsi"
layers""
- state"extinguish"
map"[ "enum.VaporVisualLayers.Base" ]"
rotation180
id"FireExtinguisherMini"
Sprite
sprite"Objects/Misc/fire_extinguisher_mini.rsi"
layers""
- state"fire_extinguisher_closed"
map"[ "enabled" ]"
drawdepth"Items"
noRot"false"
id"BaseLamp"
Sprite
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"Lamp"
Sprite
sprite"Objects/Misc/Lights/lamp.rsi"
layers""
- state"lamp-on"
map"[ "light" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"LampBanana"
Sprite
layers""
- state"bananalamp_on"
shader"unshaded"
visible"false"
map"[ "light" ]"
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"LampGold"
Sprite
sprite"Objects/Misc/Lights/lampgreen.rsi"
layers""
- state"lampgreen-on"
map"[ "light" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"LampInterrogator"
Sprite
sprite"Objects/Misc/Lights/lampint.rsi"
layers""
- state"flashing"
map"[ "enum.FlashVisuals.LightLayer" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"Floodlight"
Sprite
layers""
- state"floodlight_on"
shader"unshaded"
visible"false"
map"[ "light" ]"
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"FloodlightBroken"
Sprite
sprite"Objects/Misc/Lights/lights.rsi"
state"floodlight_broken"
drawdepth"Items"
noRot"false"
id"Handcuffs"
Sprite
sprite"Objects/Misc/handcuffs.rsi"
state"handcuff"
drawdepth"Items"
noRot"false"
id"Cablecuffs"
Sprite
sprite"Objects/Misc/cablecuffs.rsi"
state"cuff"
color"forestgreen"
drawdepth"Items"
noRot"false"
id"Zipties"
Sprite
sprite"Objects/Misc/zipties.rsi"
state"cuff"
drawdepth"Items"
noRot"false"
id"ZiptiesBroken"
Sprite
sprite"Objects/Misc/zipties.rsi"
state"cuff-broken"
drawdepth"Items"
noRot"false"
id"CablecuffsBroken"
Sprite
sprite"Objects/Misc/cablecuffs.rsi"
state"cuff-broken"
color"forestgreen"
drawdepth"Items"
noRot"false"
id"ClothingOuterStraightjacket"
Sprite
sprite"Clothing/OuterClothing/Misc/straight_jacket.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BlankHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/blank_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NTHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/NT_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SyndieHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/syndie_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"LGBTQHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/lgbtq_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PirateHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/pirate_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"IceCrust"
Sprite
sprite"Objects/Misc/ice_crust.rsi"
layers""
- state"ice"
drawdepth"FloorObjects"
color"""
id"IDCardStandard"
Sprite
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"PassengerIDCard"
Sprite
layers""
- state"idpassenger"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"TechnicalAssistantIDCard"
Sprite
layers""
- state"idintern-tech"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"MedicalInternIDCard"
Sprite
layers""
- state"idintern-med"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ResearchAssistantIDCard"
Sprite
layers""
- state"idintern-sci"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SecurityCadetIDCard"
Sprite
layers""
- state"idintern-cadet"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ServiceWorkerIDCard"
Sprite
layers""
- state"idintern-service"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CaptainIDCard"
Sprite
layers""
- state"idcaptain"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SecurityIDCard"
Sprite
layers""
- state"idsecurityofficer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"WardenIDCard"
Sprite
layers""
- state"idwarden"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"EngineeringIDCard"
Sprite
layers""
- state"idstationengineer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"MedicalIDCard"
Sprite
layers""
- state"idmedicaldoctor"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ParamedicIDCard"
Sprite
layers""
- state"idparamedic"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ChemistIDCard"
Sprite
layers""
- state"idchemist"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CargoIDCard"
Sprite
layers""
- state"idcargotechnician"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SalvageIDCard"
Sprite
layers""
- state"idshaftminer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"QuartermasterIDCard"
Sprite
layers""
- state"idquartermaster"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ResearchIDCard"
Sprite
layers""
- state"idscientist"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ClownIDCard"
Sprite
layers""
- state"idclown"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"MimeIDCard"
Sprite
layers""
- state"idmime"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ChaplainIDCard"
Sprite
layers""
- state"idchaplain"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"JanitorIDCard"
Sprite
layers""
- state"idjanitor"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"BartenderIDCard"
Sprite
layers""
- state"idbartender"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"PunPunIDCard"
Sprite
layers""
- state"idbartender"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ChefIDCard"
Sprite
layers""
- state"idcook"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"BotanistIDCard"
Sprite
layers""
- state"idbotanist"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"LibrarianIDCard"
Sprite
layers""
- state"idcurator"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"LawyerIDCard"
Sprite
layers""
- state"idlawyer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"HoPIDCard"
Sprite
layers""
- state"idheadofpersonnel"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CEIDCard"
Sprite
layers""
- state"idchiefengineer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CMOIDCard"
Sprite
layers""
- state"idchiefmedicalofficer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"RDIDCard"
Sprite
layers""
- state"idresearchdirector"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"HoSIDCard"
Sprite
layers""
- state"idheadofsecurity"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"VisitorIDCard"
Sprite
layers""
- state"idvisitor"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"BrigmedicIDCard"
Sprite
layers""
- state"idbrigmedic"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CentcomIDCard"
Sprite
layers""
- state"idcentcom"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTLeaderIDCard"
Sprite
layers""
- state"ert_commander"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTChaplainIDCard"
Sprite
layers""
- state"ert_chaplain"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTEngineerIDCard"
Sprite
layers""
- state"ert_engineer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTJanitorIDCard"
Sprite
layers""
- state"ert_janitor"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTMedicIDCard"
Sprite
layers""
- state"ert_medic"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTSecurityIDCard"
Sprite
layers""
- state"ert_security"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"MusicianIDCard"
Sprite
layers""
- state"idmusician"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CentcomIDCardDeathsquad"
Sprite
layers""
- state"centcom"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"AgentIDCard"
Sprite
layers""
- state"idpassenger"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"NukieAgentIDCard"
Sprite
layers""
- state"idpassenger"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"AtmosIDCard"
Sprite
layers""
- state"idatmospherictechnician"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SyndicateIDCard"
Sprite
layers""
- state"syndie"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"PirateIDCard"
Sprite
layers""
- state"pirate"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"PsychologistIDCard"
Sprite
layers""
- state"idpsychologist"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ReporterIDCard"
Sprite
layers""
- state"idreporter"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"BoxerIDCard"
Sprite
layers""
- state"idboxer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ZookeeperIDCard"
Sprite
layers""
- state"idzookeeper"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"DetectiveIDCard"
Sprite
layers""
- state"iddetective"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CBURNIDcard"
Sprite
layers""
- state"centcom"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CluwneIDCard"
Sprite
layers""
- state"idcluwne"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SeniorEngineerIDCard"
Sprite
layers""
- state"idseniorengineer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SeniorResearcherIDCard"
Sprite
layers""
- state"idseniorresearcher"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SeniorPhysicianIDCard"
Sprite
layers""
- state"idseniorphysician"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SeniorOfficerIDCard"
Sprite
layers""
- state"idseniorofficer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"UniversalIDCard"
Sprite
sprite"Objects/Misc/id_cards.rsi"
layers""
- state"idadmin"
drawdepth"Items"
noRot"false"
id"BaseImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers""
- state"implanter1"
map"[ "implantFull" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"Implanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers""
- state"implanter1"
map"[ "implantFull" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"ImplanterAdmeme"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers""
- state"implanter1"
map"[ "implantFull" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"BaseImplantOnlyImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers""
- state"implanter0"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"BaseImplantOnlyImplanterSyndi"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"SadTromboneImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers""
- state"implanter0"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"LightImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers""
- state"implanter0"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"BikeHornImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers""
- state"implanter0"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"TrackingImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers""
- state"implanter0"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"StorageImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"FreedomImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"UplinkImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"EmpImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"ScramImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"DnaScramblerImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"MicroBombImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"MacroBombImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"DeathRattleImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"DeathAcidifierImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers""
- state"implanter1"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"MindShieldImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers""
- state"implanter0"
map"[ "implantOnly" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"ModularReceiver"
Sprite
sprite"Objects/Misc/modular_receiver.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RifleStock"
Sprite
sprite"Objects/Misc/rifle_stock.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"InflatableWall"
Sprite
sprite"Objects/Misc/inflatable_wall.rsi"
state"inflatable_wall"
id"InflatableDoor"
Sprite
sprite"Objects/Misc/inflatable_door.rsi"
state"closed"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"Kudzu"
Sprite
sprite"Objects/Misc/kudzu.rsi"
state"kudzu_11"
drawdepth"Overdoors"
id"WeakKudzu"
Sprite
sprite"Objects/Misc/kudzu.rsi"
state"kudzu_11"
drawdepth"Overdoors"
id"KudzuFlowerFriendly"
Sprite
drawdepth"FloorObjects"
sprite"Objects/Misc/kudzuflower.rsi"
state"kudzu_11"
id"KudzuFlowerAngry"
Sprite
drawdepth"FloorObjects"
sprite"Objects/Misc/kudzuflower.rsi"
state"kudzu_11"
id"FleshKudzu"
Sprite
sprite"Objects/Misc/fleshkudzu.rsi"
state"kudzu_11"
drawdepth"Overdoors"
id"ShadowKudzu"
Sprite
drawdepth"Effects"
sprite"Effects/spookysmoke.rsi"
layers""
- state"spookysmoke"
color"""
map"[base]"
id"ShadowKudzuWeak"
Sprite
drawdepth"Effects"
sprite"Effects/spookysmoke.rsi"
layers""
- state"spookysmoke"
color"""
map"[base]"
id"BaseLandMine"
Sprite
drawdepth"Items"
sprite"Objects/Misc/landmine.rsi"
state"landmine"
id"BaseStockPart"
Sprite
sprite"Objects/Misc/stock_parts.rsi"
drawdepth"Items"
noRot"false"
id"CapacitorStockPart"
Sprite
state"capacitor"
sprite"Objects/Misc/stock_parts.rsi"
drawdepth"Items"
noRot"false"
id"MicroManipulatorStockPart"
Sprite
state"micro_mani"
sprite"Objects/Misc/stock_parts.rsi"
drawdepth"Items"
noRot"false"
id"MatterBinStockPart"
Sprite
state"matter_bin"
sprite"Objects/Misc/stock_parts.rsi"
drawdepth"Items"
noRot"false"
id"MedalCase"
Sprite
sprite"Objects/Storage/medalcase.rsi"
layers""
- state"open"
map"["openLayer"]"
drawdepth"Items"
noRot"false"
id"MonkeyCubeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box"
id"MonkeyCubeWrapped"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"wrapper"
drawdepth"Items"
noRot"false"
id"KoboldCubeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box_kobold"
id"VariantCubeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box_variant"
id"KoboldCubeWrapped"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"wrapper_kobold"
drawdepth"Items"
noRot"false"
id"SyndicateSpongeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box"
id"SyndicateSpongeWrapped"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"wrapper"
drawdepth"Items"
noRot"false"
id"Paper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PaperScrap"
Sprite
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperOffice"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PaperArtifactAnalyzer"
Sprite
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperCaptainsThoughts"
Sprite
layers""
- state"paper_stamp-generic"
color"""
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperCargoInvoice"
Sprite
layers""
- state"paper_stamp-generic"
color"""
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperCargoBountyManifest"
Sprite
layers""
- state"paper_stamp-generic"
color"""
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperCNCSheet"
Sprite
layers""
- state"paper_stamp-generic"
color"""
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperWritten"
Sprite
layers""
- state"paper_words"
sprite"Objects/Misc/bureaucracy.rsi"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"NukeCodePaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"NukeCodePaperStation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"BoxFolderNuclearCodes"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"folder-stamp-inverse"
color"""
drawdepth"Items"
noRot"false"
id"BoxFolderBase"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"folder-base"
drawdepth"Items"
noRot"false"
id"BoxFolderRed"
Sprite
layers""
- state"folder-base"
color"""
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"BoxFolderBlue"
Sprite
layers""
- state"folder-base"
color"""
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"BoxFolderYellow"
Sprite
layers""
- state"folder-base"
color"""
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"BoxFolderWhite"
Sprite
layers""
- state"folder-base"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"BoxFolderGrey"
Sprite
layers""
- state"folder-base"
color"""
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"BoxFolderBlack"
Sprite
layers""
- state"folder-base"
color"""
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"BoxFolderGreen"
Sprite
layers""
- state"folder-base"
color"""
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"BoxFolderCentCom"
Sprite
layers""
- state"folder-base"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"BoxFolderClipboard"
Sprite
sprite"Objects/Misc/clipboard.rsi"
layers""
- state"clipboard_over"
map"["clipboard_pen"]"
visible"false"
drawdepth"Items"
noRot"false"
id"BoxFolderCentComClipboard"
Sprite
sprite"Objects/Misc/cc-clipboard.rsi"
layers""
- state"clipboard_over"
map"["clipboard_pen"]"
visible"false"
drawdepth"Items"
noRot"false"
id"BoxFolderQmClipboard"
Sprite
sprite"Objects/Misc/qm_clipboard.rsi"
layers""
- state"qm_clipboard_over"
map"["qm_clipboard_pen"]"
visible"false"
drawdepth"Items"
noRot"false"
id"TraitorCodePaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"AllTraitorCodesPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"Envelope"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"Pen"
Sprite
sprite"Objects/Misc/pens.rsi"
state"pen"
drawdepth"Items"
noRot"false"
id"PenEmbeddable"
Sprite
sprite"Objects/Misc/pens.rsi"
state"pen"
drawdepth"Items"
noRot"false"
id"LuxuryPen"
Sprite
state"luxury_pen"
sprite"Objects/Misc/pens.rsi"
drawdepth"Items"
noRot"false"
id"BaseAdvancedPen"
Sprite
sprite"Objects/Misc/pens.rsi"
state"pen"
drawdepth"Items"
noRot"false"
id"CyberPen"
Sprite
state"overpriced_pen"
sprite"Objects/Misc/pens.rsi"
drawdepth"Items"
noRot"false"
id"PenCentcom"
Sprite
state"pen_centcom"
sprite"Objects/Misc/pens.rsi"
drawdepth"Items"
noRot"false"
id"PenCap"
Sprite
state"pen_cap"
sprite"Objects/Misc/pens.rsi"
drawdepth"Items"
noRot"false"
id"PenHop"
Sprite
state"pen_hop"
sprite"Objects/Misc/pens.rsi"
drawdepth"Items"
noRot"false"
id"PetCarrier"
Sprite
noRot"true"
drawdepth"Objects"
sprite"Objects/Storage/petcarrier.rsi"
layers""
- state"welded"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
id"PotatoAIChip"
Sprite
sprite"Objects/Misc/potatoai_chip.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RubberStampBase"
Sprite
sprite"Objects/Misc/stamps.rsi"
state"stamp-mime"
drawdepth"Items"
noRot"false"
id"RubberStampBaseAlt"
Sprite
sprite"Objects/Misc/stamps.rsi"
state"stamp-mime"
drawdepth"Items"
noRot"false"
id"RubberStampCaptain"
Sprite
state"stamp-cap"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampCentcom"
Sprite
state"stamp-centcom"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampChaplain"
Sprite
state"stamp-chaplain"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampLawyer"
Sprite
state"stamp-lawyer"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampClown"
Sprite
state"stamp-clown"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampCE"
Sprite
state"stamp-ce"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampCMO"
Sprite
state"stamp-cmo"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampHop"
Sprite
state"stamp-hop"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampHos"
Sprite
state"stamp-hos"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampMime"
Sprite
state"stamp-mime"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampQm"
Sprite
state"stamp-qm"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampRd"
Sprite
state"stamp-rd"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampTrader"
Sprite
state"stamp-trader"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampSyndicate"
Sprite
state"stamp-syndicate"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampWarden"
Sprite
state"stamp-warden"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampApproved"
Sprite
state"stamp-ok"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampDenied"
Sprite
state"stamp-deny"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampDetective"
Sprite
state"stamp-detective"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampGreytide"
Sprite
state"stamp-greytide"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampPsychologist"
Sprite
state"stamp-psychologist"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"Spaceshroom"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"structure"
id"FoodSpaceshroom"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"object"
drawdepth"Items"
noRot"false"
id"FoodSpaceshroomCooked"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"spaceshroom_cooked"
drawdepth"Items"
noRot"false"
id"SpaceCash"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash10"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash100"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash500"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash1000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash2500"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash5000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash10000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash20000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash30000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash1000000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpiderWeb"
Sprite
sprite"Objects/Misc/spiderweb.rsi"
layers""
- state"spider_web_1"
map"["spiderWebLayer"]"
drawdepth"WallMountedItems"
id"SpiderWebClown"
Sprite
sprite"Objects/Misc/spiderweb.rsi"
layers""
- state"spider_web_clown_1"
map"["spiderWebLayer"]"
drawdepth"WallMountedItems"
id"FloorTileItemBase"
Sprite
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelCheckerDark"
Sprite
state"checker-dark"
id"FloorTileItemSteelCheckerLight"
Sprite
state"checker-light"
id"FloorTileItemDark"
Sprite
state"dark"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkDiagonalMini"
Sprite
state"dark-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkDiagonal"
Sprite
state"dark-diagonal"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkHerringbone"
Sprite
state"dark-herringbone"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkMini"
Sprite
state"dark-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkMono"
Sprite
state"dark-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkPavement"
Sprite
state"dark-pavement"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkPavementVertical"
Sprite
state"dark-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkOffset"
Sprite
state"dark-offset"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteel"
Sprite
state"steel"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelOffset"
Sprite
state"steel-offset"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelDiagonalMini"
Sprite
state"steel-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelDiagonal"
Sprite
state"steel-diagonal"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelHerringbone"
Sprite
state"steel-herringbone"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelMini"
Sprite
state"steel-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelMono"
Sprite
state"steel-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelPavement"
Sprite
state"steel-pavement"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelPavementVertical"
Sprite
state"steel-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhite"
Sprite
state"white"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteOffset"
Sprite
state"white-offset"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteDiagonalMini"
Sprite
state"white-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteDiagonal"
Sprite
state"white-diagonal"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteHerringbone"
Sprite
state"white-herringbone"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteMini"
Sprite
state"white-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteMono"
Sprite
state"white-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhitePavement"
Sprite
state"white-pavement"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhitePavementVertical"
Sprite
state"white-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMetalDiamond"
Sprite
state"metaldiamond"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWood"
Sprite
state"wood"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemTechmaint"
Sprite
state"techfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMono"
Sprite
state"monofloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemLino"
Sprite
state"lino"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBrassFilled"
Sprite
state"brass-filled"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBrassReebe"
Sprite
state"reebe"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDirty"
Sprite
state"dirty"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemElevatorShaft"
Sprite
state"dark"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemRockVault"
Sprite
state"rockvault"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBlue"
Sprite
state"blue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemLime"
Sprite
state"lime"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMining"
Sprite
state"mining"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMiningDark"
Sprite
state"miningdark"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMiningLight"
Sprite
state"mininglight"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemFreezer"
Sprite
state"showroom"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShowroom"
Sprite
state"showroom"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemHydro"
Sprite
state"hydro"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBar"
Sprite
state"bar"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemClown"
Sprite
state"clown"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMime"
Sprite
state"mime"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemKitchen"
Sprite
state"kitchen"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemLaundry"
Sprite
state"laundry"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemConcrete"
Sprite
state"concrete"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemConcreteMono"
Sprite
state"concrete-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemConcreteSmooth"
Sprite
state"concrete-smooth"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrayConcrete"
Sprite
state"grayconcrete"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrayConcreteMono"
Sprite
state"grayconcrete-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrayConcreteSmooth"
Sprite
state"grayconcrete-smooth"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemOldConcrete"
Sprite
state"oldconcrete"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemOldConcreteMono"
Sprite
state"oldconcrete-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemOldConcreteSmooth"
Sprite
state"oldconcrete-smooth"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemArcadeBlue"
Sprite
state"arcadeblue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemArcadeBlue2"
Sprite
state"arcadeblue2"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemArcadeRed"
Sprite
state"arcadered"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemEighties"
Sprite
state"eighties"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemCarpetClown"
Sprite
state"carpetclown"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemCarpetOffice"
Sprite
state"carpetoffice"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBoxing"
Sprite
state"boxing"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGym"
Sprite
state"gym"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleWhite"
Sprite
state"shuttlewhite"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleBlue"
Sprite
state"shuttleblue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleOrange"
Sprite
state"shuttleorange"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttlePurple"
Sprite
state"shuttlepurple"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleRed"
Sprite
state"shuttlered"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleGrey"
Sprite
state"shuttlegrey"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleBlack"
Sprite
state"shuttleblack"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGold"
Sprite
state"gold"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSilver"
Sprite
state"silver"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGCircuit"
Sprite
state"gcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBCircuit"
Sprite
state"bcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemRCircuit"
Sprite
state"rcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGCircuit4"
Sprite
state"gcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBCircuit4"
Sprite
state"bcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemRCircuit4"
Sprite
state"rcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrass"
Sprite
state"grass"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrassJungle"
Sprite
state"grassjungle"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSnow"
Sprite
state"snow"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodPattern"
Sprite
state"woodpatternfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemFlesh"
Sprite
state"meat"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelMaint"
Sprite
state"steelmaintfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGratingMaint"
Sprite
state"gratingmaintfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWeb"
Sprite
sprite"Objects/Tiles/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FloorTileItemAstroGrass"
Sprite
state"astrograss"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMowedAstroGrass"
Sprite
state"grass"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemJungleAstroGrass"
Sprite
state"grassjungle"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemAstroIce"
Sprite
state"astroice"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemAstroSnow"
Sprite
state"snow"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLarge"
Sprite
state"wood-large"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"Torch"
Sprite
sprite"Objects/Misc/torch.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"torch_nocloth"
color"""
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"TreasureDatadiskEncrypted"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
- state"datadisk_encrypted"
color"""
drawdepth"Items"
noRot"false"
id"TreasureHardDiskDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
- state"harddisk"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"TreasureFlopDiskDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
- state"flopdrive"
drawdepth"Items"
noRot"false"
id"TreasureCDDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
- state"cddrive"
drawdepth"Items"
noRot"false"
id"TreasureCPUSupercharged"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
- state"cpu_super"
drawdepth"Items"
noRot"false"
id"TreasureSampleTube"
Sprite
sprite"Objects/Misc/sample_tubes.rsi"
layers""
- state"blank"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"TreasureCoinIron"
Sprite
sprite"Objects/Misc/coins.rsi"
state"coin_iron"
drawdepth"Items"
noRot"false"
id"TreasureCoinSilver"
Sprite
state"coin_silver"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinGold"
Sprite
state"coin_gold"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinAdamantine"
Sprite
state"coin_adamantine"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinDiamond"
Sprite
state"coin_diamond"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"UtensilBase"
Sprite
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"UtensilBasePlastic"
Sprite
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"Fork"
Sprite
state"fork"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"ForkPlastic"
Sprite
state"plastic_fork"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"Spoon"
Sprite
state"spoon"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"SpoonPlastic"
Sprite
state"plastic_spoon"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"KnifePlastic"
Sprite
state"plastic_knife"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"BarSpoon"
Sprite
state"bar_spoon"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"AmeJar"
Sprite
sprite"Objects/Power/AME/ame_jar.rsi"
state"jar"
drawdepth"Items"
noRot"false"
id"BaseLightbulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"BaseLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LedLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"DimLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"WarmLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightBulbOld"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightBulbBroken"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"ServiceLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeOld"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeBroken"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LedLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"ExteriorLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"SodiumLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalCyan"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalBlue"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalPink"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalOrange"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalRed"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalGreen"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers""
- map"[ enum.LightBulbVisualLayers.Base ]"
state"normal"
drawdepth"Items"
noRot"false"
id"PortableRecharger"
Sprite
sprite"Objects/Power/portable_recharger.rsi"
state"charging"
drawdepth"Items"
noRot"false"
id"BasePowerCell"
Sprite
sprite"Objects/Power/power_cells.rsi"
drawdepth"Items"
noRot"false"
id"PowerCellPotato"
Sprite
layers""
- state"potato"
sprite"Objects/Power/power_cells.rsi"
drawdepth"Items"
noRot"false"
id"PowerCellSmall"
Sprite
layers""
- map"[ "enum.PowerCellVisualLayers.Unshaded" ]"
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
drawdepth"Items"
noRot"false"
id"PowerCellSmallPrinted"
Sprite
layers""
- map"[ "enum.PowerCellVisualLayers.Unshaded" ]"
state"o2"
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sprite"Objects/Devices/communication.rsi"
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sprite"Objects/Devices/communication.rsi"
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sprite"Objects/Devices/communication.rsi"
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sprite"Objects/Devices/communication.rsi"
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sprite"Objects/Devices/communication.rsi"
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sprite"Objects/Misc/bureaucracy.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Specific/Kitchen/food_carts.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Specific/Mech/mecha.rsi"
layers""
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Sprite
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layers""
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Sprite
drawdepth"Mobs"
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layers""
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Sprite
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layers""
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Sprite
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layers""
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Sprite
drawdepth"Mobs"
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sprite"Objects/Specific/Mech/mecha.rsi"
layers""
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Sprite
drawdepth"Mobs"
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layers""
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Sprite
drawdepth"Mobs"
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layers""
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Sprite
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sprite"Objects/Specific/Mech/ripley_construction.rsi"
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Sprite
drawdepth"Items"
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sprite"Objects/Specific/Mech/ripley_construction.rsi"
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Sprite
state"ripley_harness+o"
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drawdepth"Items"
sprite"Objects/Specific/Mech/ripley_construction.rsi"
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Sprite
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sprite"Objects/Specific/Mech/ripley_construction.rsi"
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Sprite
state"ripley_l_leg"
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sprite"Objects/Specific/Mech/ripley_construction.rsi"
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Sprite
state"ripley_r_leg"
drawdepth"Items"
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sprite"Objects/Specific/Mech/ripley_construction.rsi"
id"RipleyRArm"
Sprite
state"ripley_r_arm"
drawdepth"Items"
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sprite"Objects/Specific/Mech/ripley_construction.rsi"
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Sprite
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state"ripley0"
drawdepth"Items"
sprite"Objects/Specific/Mech/ripley_construction.rsi"
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Sprite
drawdepth"Items"
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sprite"Objects/Specific/Mech/honker_construction.rsi"
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Sprite
drawdepth"Items"
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sprite"Objects/Specific/Mech/honker_construction.rsi"
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Sprite
state"honker_harness+o"
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drawdepth"Items"
sprite"Objects/Specific/Mech/honker_construction.rsi"
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Sprite
state"honker_l_arm"
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sprite"Objects/Specific/Mech/honker_construction.rsi"
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Sprite
state"honker_l_leg"
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sprite"Objects/Specific/Mech/honker_construction.rsi"
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Sprite
state"honker_r_leg"
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sprite"Objects/Specific/Mech/honker_construction.rsi"
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Sprite
state"honker_r_arm"
drawdepth"Items"
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sprite"Objects/Specific/Mech/honker_construction.rsi"
id"HonkerChassis"
Sprite
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state"honker0"
drawdepth"Items"
sprite"Objects/Specific/Mech/honker_construction.rsi"
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Sprite
drawdepth"Items"
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sprite"Objects/Specific/Mech/hamtr_construction.rsi"
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Sprite
drawdepth"Items"
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sprite"Objects/Specific/Mech/hamtr_construction.rsi"
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Sprite
state"hamtr_harness+o"
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drawdepth"Items"
sprite"Objects/Specific/Mech/hamtr_construction.rsi"
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Sprite
state"hamtr_l_arm"
drawdepth"Items"
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sprite"Objects/Specific/Mech/hamtr_construction.rsi"
id"HamtrLLeg"
Sprite
state"hamtr_l_leg"
drawdepth"Items"
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sprite"Objects/Specific/Mech/hamtr_construction.rsi"
id"HamtrRLeg"
Sprite
state"hamtr_r_leg"
drawdepth"Items"
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sprite"Objects/Specific/Mech/hamtr_construction.rsi"
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Sprite
state"hamtr_r_arm"
drawdepth"Items"
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sprite"Objects/Specific/Mech/hamtr_construction.rsi"
id"HamtrChassis"
Sprite
noRot"true"
state"hamtr0"
drawdepth"Items"
sprite"Objects/Specific/Mech/hamtr_construction.rsi"
id"BaseVimPart"
Sprite
drawdepth"Items"
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sprite"Objects/Specific/Mech/vim_construction.rsi"
id"BaseVimPartItem"
Sprite
drawdepth"Items"
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sprite"Objects/Specific/Mech/vim_construction.rsi"
id"VimHarness"
Sprite
state"harness"
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drawdepth"Items"
sprite"Objects/Specific/Mech/vim_construction.rsi"
id"VimChassis"
Sprite
noRot"true"
state"vim0"
drawdepth"Items"
sprite"Objects/Specific/Mech/vim_construction.rsi"
id"BaseDefibrillator"
Sprite
sprite"Objects/Specific/Medical/defib.rsi"
layers""
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map"[ "enum.ToggleVisuals.Layer" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"Defibrillator"
Sprite
sprite"Objects/Specific/Medical/defib.rsi"
layers""
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map"[ "enum.ToggleVisuals.Layer" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"DefibrillatorEmpty"
Sprite
sprite"Objects/Specific/Medical/defib.rsi"
layers""
- state"screen"
map"[ "enum.ToggleVisuals.Layer" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"DefibrillatorOneHandedUnpowered"
Sprite
sprite"Objects/Specific/Medical/defib.rsi"
layers""
- state"screen"
map"[ "enum.ToggleVisuals.Layer" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"DefibrillatorCompact"
Sprite
sprite"Objects/Specific/Medical/defibsmall.rsi"
layers""
- state"ready"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"DefibrillatorSyndicate"
Sprite
sprite"Objects/Specific/Medical/defibsyndi.rsi"
layers""
- state"ready"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"DiseaseSwab"
Sprite
sprite"Objects/Specific/Medical/mouth_swab.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BoxMouthSwab"
Sprite
layers""
- state"swab"
sprite"Objects/Storage/boxes.rsi"
id"Vaccine"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
state"salpen"
drawdepth"Items"
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id"HandheldCrewMonitor"
Sprite
sprite"Objects/Specific/Medical/handheldcrewmonitor.rsi"
state"scanner"
drawdepth"Items"
noRot"false"
id"HandheldCrewMonitorEmpty"
Sprite
sprite"Objects/Specific/Medical/handheldcrewmonitor.rsi"
state"scanner"
drawdepth"Items"
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id"BaseHealingItem"
Sprite
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Ointment"
Sprite
state"ointment"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Ointment1"
Sprite
state"ointment"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Ointment10Lingering"
Sprite
state"ointment"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"RegenerativeMesh"
Sprite
state"regenerative-mesh"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"OintmentAdvanced1"
Sprite
state"regenerative-mesh"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Brutepack"
Sprite
state"brutepack"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Brutepack1"
Sprite
state"brutepack"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Brutepack10Lingering"
Sprite
state"brutepack"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"MedicatedSuture"
Sprite
state"medicated-suture"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"BrutepackAdvanced1"
Sprite
state"medicated-suture"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
noRot"false"
id"Bloodpack"
Sprite
state"bloodpack"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Bloodpack10Lingering"
Sprite
state"bloodpack"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Tourniquet"
Sprite
state"tourniquet"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Gauze"
Sprite
state"gauze"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Gauze1"
Sprite
state"gauze"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
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id"Gauze10Lingering"
Sprite
state"gauze"
sprite"Objects/Specific/Medical/medical.rsi"
drawdepth"Items"
noRot"false"
id"AloeCream"
Sprite
sprite"Objects/Specific/Hydroponics/aloe.rsi"
state"cream"
drawdepth"Items"
noRot"false"
id"HealingToolbox"
Sprite
sprite"Objects/Specific/Medical/healing_toolbox.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PillDexalin"
Sprite
state"pill16"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterDexalin"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillDylovene"
Sprite
state"pill10"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterDylovene"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillHyronalin"
Sprite
state"pill17"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterHyronalin"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillPotassiumIodide"
Sprite
state"pill9"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterPotassiumIodide"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
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id"PillIron"
Sprite
state"pill14"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
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id"PillCopper"
Sprite
state"pill13"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
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id"PillCanisterIron"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
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drawdepth"Items"
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id"PillCanisterCopper"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
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drawdepth"Items"
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id"PillKelotane"
Sprite
state"pill4"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
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drawdepth"Items"
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id"PillDermaline"
Sprite
state"pill8"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
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id"PillCanisterDermaline"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
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id"PillSpaceDrugs"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
state"pill"
drawdepth"Items"
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id"PillTricordrazine"
Sprite
state"pill3"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
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id"PillCanisterTricordrazine"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
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id"PillBicaridine"
Sprite
state"pill5"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
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drawdepth"Items"
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id"PillCharcoal"
Sprite
state"pill21"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
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id"PillCanisterCharcoal"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
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drawdepth"Items"
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id"PillRomerol"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
state"pill"
drawdepth"Items"
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id"PillAmbuzol"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
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drawdepth"Items"
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Sprite
state"pill3"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
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id"PillCanisterRandom"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
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drawdepth"Items"
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id"SyringeEphedrine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
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drawdepth"Items"
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id"SyringeInaprovaline"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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drawdepth"Items"
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id"SyringeTranexamicAcid"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
visible"false"
drawdepth"Items"
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id"SyringeBicaridine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
visible"false"
drawdepth"Items"
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id"SyringeDermaline"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
visible"false"
drawdepth"Items"
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id"SyringeHyronalin"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
visible"false"
drawdepth"Items"
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id"SyringeIpecac"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
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drawdepth"Items"
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id"SyringeAmbuzol"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
visible"false"
drawdepth"Items"
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id"SyringeSigynate"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
- state"syringe_base0"
map"["enum.SolutionContainerLayers.Base"]"
visible"false"
drawdepth"Items"
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id"SyringeEthylredoxrazine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
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drawdepth"Items"
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id"SyringePhalanximine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
visible"false"
drawdepth"Items"
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id"SyringeSaline"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
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drawdepth"Items"
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id"SyringeRomerol"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
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drawdepth"Items"
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id"SyringeStimulants"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers""
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map"["enum.SolutionContainerLayers.Base"]"
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id"HandheldHealthAnalyzerUnpowered"
Sprite
sprite"Objects/Specific/Medical/healthanalyzer.rsi"
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layers""
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shader"unshaded"
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map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/healthanalyzer.rsi"
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layers""
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shader"unshaded"
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map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/healthanalyzer.rsi"
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layers""
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shader"unshaded"
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drawdepth"Items"
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id"Hypospray"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/syndihypo.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
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drawdepth"Items"
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id"AdminHypo"
Sprite
sprite"Objects/Specific/Medical/syndihypo.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
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Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
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Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
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Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
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Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
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Sprite
layers""
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shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
noRot"false"
id"VendingMachineRestockSeeds"
Sprite
layers""
- state"refill_plant"
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
noRot"false"
id"VendingMachineRestockSmokes"
Sprite
layers""
- state"refill_smoke"
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
noRot"false"
id"VendingMachineRestockTankDispenser"
Sprite
layers""
- state"refill_tanks"
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
noRot"false"
id"VendingMachineRestockVendomat"
Sprite
layers""
- state"refill_parts"
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
noRot"false"
id"VendingMachineRestockRobotics"
Sprite
layers""
- state"refill_robotics"
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
noRot"false"
id"VendingMachineRestockHappyHonk"
Sprite
layers""
- state"refill_honk"
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
noRot"false"
id"VendingMachineRestockChemVend"
Sprite
layers""
- state"refill_medical"
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
noRot"false"
id"CrateArtifactContainer"
Sprite
drawdepth"Objects"
sprite"Structures/Storage/Crates/artifact.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
id"BaseXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"SimpleXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"MediumXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"ComplexXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"VariedXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"ArtifactFragment"
Sprite
sprite"Objects/Specific/Xenoarchaeology/artifact_fragments.rsi"
layers""
- state"ancientball1"
map"[ "enum.ArtifactsVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ArtifactFragment1"
Sprite
sprite"Objects/Specific/Xenoarchaeology/artifact_fragments.rsi"
layers""
- state"ancientball1"
map"[ "enum.ArtifactsVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"NodeScanner"
Sprite
sprite"Objects/Specific/Xenoarchaeology/node_scanner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BaseXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"SimpleXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"MediumXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"ComplexXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"AccessConfigurator"
Sprite
sprite"Objects/Tools/access_configurator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AccessConfiguratorUniversal"
Sprite
sprite"Objects/Tools/universal_access_configurator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AppraisalTool"
Sprite
sprite"Objects/Tools/appraisal-tool.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BaseBlueprint"
Sprite
sprite"Objects/Tools/blueprint.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BlueprintFulton"
Sprite
sprite"Objects/Tools/blueprint.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BlueprintSeismicCharge"
Sprite
sprite"Objects/Tools/blueprint.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Bucket"
Sprite
sprite"Objects/Tools/bucket.rsi"
layers""
- state"icon"
- map"["enum.SolutionContainerLayers.Fill"]"
state"fill-1"
visible"false"
drawdepth"Items"
noRot"false"
id"CableStack"
Sprite
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableHVStack"
Sprite
state"coilhv-30"
layers""
- state"coilhv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableHVStack10"
Sprite
state"coilhv-10"
layers""
- state"coilhv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableHVStackLingering10"
Sprite
state"coilhv-10"
layers""
- state"coilhv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableHVStack1"
Sprite
state"coilhv-10"
layers""
- state"coilhv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableMVStack"
Sprite
state"coilmv-30"
layers""
- state"coilmv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableMVStack10"
Sprite
state"coilmv-10"
layers""
- state"coilmv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableMVStackLingering10"
Sprite
state"coilmv-10"
layers""
- state"coilmv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableMVStack1"
Sprite
state"coilmv-10"
layers""
- state"coilmv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableApcStack"
Sprite
state"coillv-30"
layers""
- state"coillv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableApcStack10"
Sprite
state"coillv-10"
layers""
- state"coillv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableApcStackLingering10"
Sprite
state"coillv-10"
layers""
- state"coillv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"CableApcStack1"
Sprite
state"coillv-10"
layers""
- state"coillv-30"
map"["base"]"
sprite"Objects/Tools/cable-coils.rsi"
drawdepth"Items"
noRot"false"
id"Haycutters"
Sprite
sprite"Objects/Tools/Cowtools/haycutters.rsi"
state"haycutters"
drawdepth"Items"
noRot"false"
id"Moodriver"
Sprite
sprite"Objects/Tools/Cowtools/moodriver.rsi"
state"moodriver"
drawdepth"Items"
noRot"false"
id"Wronch"
Sprite
sprite"Objects/Tools/Cowtools/wronch.rsi"
state"wronch"
drawdepth"Items"
noRot"false"
id"Cowbar"
Sprite
sprite"Objects/Tools/Cowtools/cowbar.rsi"
state"cowbar"
drawdepth"Items"
noRot"false"
id"Mooltitool"
Sprite
sprite"Objects/Tools/Cowtools/mooltitool.rsi"
state"mooltitool"
drawdepth"Items"
noRot"false"
id"Cowelder"
Sprite
sprite"Objects/Tools/Cowtools/cowelder.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
id"Milkalyzer"
Sprite
sprite"Objects/Tools/Cowtools/milkalyzer.rsi"
layers""
- state"milkalyzer"
drawdepth"Items"
noRot"false"
id"CowToolbox"
Sprite
sprite"Objects/Tools/Cowtools/cow_toolbox.rsi"
state"cow_toolbox"
layers""
- map"[ base ]"
id"CowToolboxFilled"
Sprite
sprite"Objects/Tools/Cowtools/cow_toolbox.rsi"
state"cow_toolbox"
layers""
- map"[ base ]"
id"BaseCrowbar"
Sprite
sprite"Objects/Tools/crowbar.rsi"
drawdepth"Items"
noRot"false"
id"Crowbar"
Sprite
state"icon"
sprite"Objects/Tools/crowbar.rsi"
drawdepth"Items"
noRot"false"
id"CrowbarRed"
Sprite
layers""
- state"cover-icon"
color"""
sprite"Objects/Tools/crowbar.rsi"
drawdepth"Items"
noRot"false"
id"CrowbarGreen"
Sprite
layers""
- state"cover-icon"
color"""
sprite"Objects/Tools/crowbar.rsi"
drawdepth"Items"
noRot"false"
id"CrowbarOrange"
Sprite
layers""
- state"cover-icon"
color"""
sprite"Objects/Tools/crowbar.rsi"
drawdepth"Items"
noRot"false"
id"CrowbarYellow"
Sprite
layers""
- state"cover-icon"
color"""
sprite"Objects/Tools/crowbar.rsi"
drawdepth"Items"
noRot"false"
id"BaseDecoy"
Sprite
sprite"Objects/Tools/Decoys/operative_decoy.rsi"
layers""
- state"folded"
map"["foldedLayer"]"
visible"false"
drawdepth"Items"
noRot"false"
id"BalloonOperative"
Sprite
sprite"Objects/Tools/Decoys/operative_decoy.rsi"
layers""
- state"folded"
map"["foldedLayer"]"
visible"false"
drawdepth"Items"
noRot"false"
id"BalloonAgent"
Sprite
sprite"Objects/Tools/Decoys/agent_decoy.rsi"
layers""
- state"folded"
map"["foldedLayer"]"
visible"false"
drawdepth"Items"
noRot"false"
id"BalloonElite"
Sprite
sprite"Objects/Tools/Decoys/elite_decoy.rsi"
layers""
- state"folded"
map"["foldedLayer"]"
visible"false"
drawdepth"Items"
noRot"false"
id"BalloonJuggernaut"
Sprite
sprite"Objects/Tools/Decoys/juggernaut_decoy.rsi"
layers""
- state"folded"
map"["foldedLayer"]"
visible"false"
drawdepth"Items"
noRot"false"
id"BalloonCommander"
Sprite
sprite"Objects/Tools/Decoys/commander_decoy.rsi"
layers""
- state"folded"
map"["foldedLayer"]"
visible"false"
drawdepth"Items"
noRot"false"
id"EmagUnlimited"
Sprite
sprite"Objects/Tools/emag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Emag"
Sprite
sprite"Objects/Tools/emag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Flare"
Sprite
sprite"Objects/Misc/flare.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"flare_unlit"
color"""
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"FlashlightLantern"
Sprite
sprite"Objects/Tools/flashlight.rsi"
layers""
- state"flashlight-overlay"
shader"unshaded"
visible"false"
map"[ "light" ]"
drawdepth"Items"
noRot"false"
id"FlashlightSeclite"
Sprite
sprite"Objects/Tools/seclite.rsi"
layers""
- state"seclite-overlay"
shader"unshaded"
visible"false"
map"[ "light" ]"
drawdepth"Items"
noRot"false"
id"EmptyFlashlightLantern"
Sprite
sprite"Objects/Tools/flashlight.rsi"
layers""
- state"flashlight-overlay"
shader"unshaded"
visible"false"
map"[ "light" ]"
drawdepth"Items"
noRot"false"
id"FultonBeacon"
Sprite
sprite"Objects/Tools/fulton.rsi"
drawdepth"SmallObjects"
noRot"true"
layers""
- state"extraction_point"
map"[ "foldedLayer" ]"
id"Fulton"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Tools/fulton.rsi"
state"extraction_pack"
noRot"false"
id"Fulton1"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Tools/fulton.rsi"
state"extraction_pack"
noRot"false"
id"FultonEffect"
Sprite
drawdepth"Effects"
noRot"true"
offset"0,0.5"
layers""
- map"[ "enum.FultonVisualLayers.Base" ]"
sprite"Objects/Tools/fulton_balloon.rsi"
state"fulton_balloon"
id"GasTankBase"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GasTankRoundBase"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"OxygenTank"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrogenTank"
Sprite
sprite"Objects/Tanks/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyFunnyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AirTank"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrousOxideTank"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlasmaTank"
Sprite
sprite"Objects/Tanks/plasma.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GlowstickBase"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"GlowstickRed"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"GlowstickPurple"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"GlowstickYellow"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"GlowstickBlue"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"LightBehaviourTest1"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
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shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest2"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
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shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest3"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- state"glowstick_unlit"
shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest4"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
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shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest5"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- state"glowstick_unlit"
shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest6"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
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shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"HandheldGPSBasic"
Sprite
sprite"Objects/Devices/gps.rsi"
layers""
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drawdepth"Items"
noRot"false"
id"HandHeldMassScanner"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers""
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shader"unshaded"
visible"true"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
drawdepth"Items"
noRot"false"
id"HandHeldMassScannerEmpty"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers""
- state"scanner"
shader"unshaded"
visible"false"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
drawdepth"Items"
noRot"false"
id"HandHeldMassScannerBorg"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers""
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shader"unshaded"
visible"true"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
drawdepth"Items"
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id"HandLabeler"
Sprite
sprite"Objects/Tools/hand_labeler.rsi"
state"hand_labeler"
drawdepth"Items"
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id"InflatableWallStack"
Sprite
sprite"Objects/Misc/inflatable_wall.rsi"
state"item_wall"
drawdepth"Items"
noRot"false"
id"InflatableDoorStack"
Sprite
sprite"Objects/Misc/inflatable_door.rsi"
state"item_door"
drawdepth"Items"
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id"InflatableWallStack5"
Sprite
state"item_wall"
sprite"Objects/Misc/inflatable_wall.rsi"
drawdepth"Items"
noRot"false"
id"InflatableWallStack1"
Sprite
state"item_wall"
sprite"Objects/Misc/inflatable_wall.rsi"
drawdepth"Items"
noRot"false"
id"InflatableDoorStack1"
Sprite
state"item_door"
sprite"Objects/Misc/inflatable_door.rsi"
drawdepth"Items"
noRot"false"
id"RadioJammer"
Sprite
sprite"Objects/Devices/jammer.rsi"
layers""
- state"jammer_high_charge"
map"["enum.RadioJammerLayers.LED"]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"JawsOfLife"
Sprite
sprite"Objects/Tools/jaws_of_life.rsi"
state"jaws_pry"
drawdepth"Items"
noRot"false"
id"SyndicateJawsOfLife"
Sprite
sprite"Objects/Tools/jaws_of_life.rsi"
state"syn_jaws_pry"
drawdepth"Items"
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id"JetpackEffect"
Sprite
drawdepth"SmallMobs"
noRot"true"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Effects/atmospherics.rsi"
state"frezon_old"
id"BaseJetpack"
Sprite
sprite"Objects/Tanks/Jetpacks/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackBlue"
Sprite
sprite"Objects/Tanks/Jetpacks/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackBlueFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackBlack"
Sprite
sprite"Objects/Tanks/Jetpacks/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackBlackFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/black.rsi"
state"icon"
drawdepth"Items"
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id"JetpackCaptain"
Sprite
sprite"Objects/Tanks/Jetpacks/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackCaptainFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackMini"
Sprite
sprite"Objects/Tanks/Jetpacks/mini.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackMiniFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/mini.rsi"
state"icon"
drawdepth"Items"
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id"JetpackSecurity"
Sprite
sprite"Objects/Tanks/Jetpacks/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackSecurityFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackVoid"
Sprite
sprite"Objects/Tanks/Jetpacks/void.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackVoidFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/void.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Lantern"
Sprite
sprite"Objects/Tools/lantern.rsi"
layers""
- state"lantern-on"
shader"unshaded"
visible"false"
map"[ "light" ]"
drawdepth"Items"
noRot"false"
id"LanternFlash"
Sprite
sprite"Objects/Tools/lantern.rsi"
layers""
- state"flashing"
map"[ "enum.FlashVisuals.LightLayer" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"Lighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
- state"lighter_flame"
map"[ "flame" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"CheapLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
- state"lighter_flame"
map"[ "flame" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"FlippoLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
- state"lighter_flame"
map"["flame"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"FlippoEngravedLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
- state"lighter_flame"
map"["flame"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"LightReplacer"
Sprite
sprite"Objects/Specific/Janitorial/light_replacer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"LightReplacerEmpty"
Sprite
sprite"Objects/Specific/Janitorial/light_replacer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Matchstick"
Sprite
sprite"Objects/Tools/matches.rsi"
layers""
- state"match_unlit"
drawdepth"Items"
noRot"false"
id"MatchstickSpent"
Sprite
layers""
- state"match_burnt"
sprite"Objects/Tools/matches.rsi"
drawdepth"Items"
noRot"false"
id"Matchbox"
Sprite
sprite"Objects/Tools/matches.rsi"
layers""
- state"matchbox3"
map"["matchbox3"]"
visible"false"
drawdepth"Items"
noRot"false"
id"SprayPainter"
Sprite
sprite"Objects/Tools/spray_painter.rsi"
state"spray_painter"
drawdepth"Items"
noRot"false"
id"trayScanner"
Sprite
sprite"Objects/Tools/t-ray.rsi"
layers""
- state"tray-off"
map"["base"]"
drawdepth"Items"
noRot"false"
id"ThiefBeacon"
Sprite
sprite"Objects/Tools/thief_beacon.rsi"
drawdepth"SmallObjects"
noRot"true"
layers""
- state"extraction_point"
map"[ "foldedLayer" ]"
id"ToolboxBase"
Sprite
layers""
- map"[ base ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxEmergency"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxMechanical"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_blue.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxElectrical"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxElectricalTurret"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxArtistic"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_green.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxSyndicate"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_syn.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxGolden"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_gold.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxThief"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_thief.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Wirecutter"
Sprite
sprite"Objects/Tools/wirecutters.rsi"
layers""
- state"cutters-cutty-thingy"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"Screwdriver"
Sprite
sprite"Objects/Tools/screwdriver.rsi"
layers""
- state"screwdriver-screwybits"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"Wrench"
Sprite
sprite"Objects/Tools/wrench.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Multitool"
Sprite
sprite"Objects/Tools/multitool.rsi"
layers""
- state"green-unlit"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"NetworkConfigurator"
Sprite
sprite"Objects/Tools/network_configurator.rsi"
layers""
- state"mode-link"
map"["enum.NetworkConfiguratorLayers.ModeLight"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"PowerDrill"
Sprite
sprite"Objects/Tools/drill.rsi"
state"drill_screw"
drawdepth"Items"
noRot"false"
id"RCD"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDEmpty"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDRecharging"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDExperimental"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDAmmo"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"ammo"
drawdepth"Items"
noRot"false"
id"Omnitool"
Sprite
sprite"Objects/Tools/omnitool.rsi"
state"omnitool-screwing"
drawdepth"Items"
noRot"false"
id"Shovel"
Sprite
sprite"Objects/Tools/shovel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RollingPin"
Sprite
sprite"Objects/Tools/rolling_pin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Welder"
Sprite
sprite"Objects/Tools/welder.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"WelderIndustrial"
Sprite
sprite"Objects/Tools/welder_industrial.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"WelderIndustrialAdvanced"
Sprite
sprite"Objects/Tools/welder_industrialadv.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"WelderExperimental"
Sprite
sprite"Objects/Tools/welder_experimental.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"WelderMini"
Sprite
sprite"Objects/Tools/welder_mini.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"Stunbaton"
Sprite
sprite"Objects/Weapons/Melee/stunbaton.rsi"
layers""
- state"stunbaton_off"
map"[ "enum.ToggleVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"Truncheon"
Sprite
sprite"Objects/Weapons/Melee/truncheon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Flash"
Sprite
sprite"Objects/Weapons/Melee/flash.rsi"
layers""
- state"flashing"
map"[ "enum.FlashVisuals.LightLayer" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"SciFlash"
Sprite
sprite"Objects/Weapons/Melee/flash.rsi"
layers""
- state"flashing"
map"[ "enum.FlashVisuals.LightLayer" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"PortableFlasher"
Sprite
sprite"Objects/Weapons/pflash.rsi"
layers""
- state""off""
map"["enum.ProximityTriggerVisualLayers.Base"]"
id"FireBomb"
Sprite
sprite"Objects/Weapons/Bombs/ied.rsi"
layers""
- state"wires"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"FireBombEmpty"
Sprite
sprite"Objects/Weapons/Bombs/ied.rsi"
layers""
- state"base"
map"["enum.OpenableVisuals.Layer"]"
state"icon"
drawdepth"Items"
noRot"false"
id"FireBombFuel"
Sprite
layers""
- state"fuel"
map"["enum.OpenableVisuals.Layer"]"
sprite"Objects/Weapons/Bombs/ied.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HotPotato"
Sprite
sprite"Objects/Weapons/Bombs/hot_potato.rsi"
state"icon"
layers""
- state"icon"
map"["base"]"
drawdepth"Items"
noRot"false"
id"HotPotatoEffect"
Sprite
noRot"true"
drawdepth"Effects"
sprite"Effects/chemsmoke.rsi"
state"chemsmoke"
scale""0.15, 0.15""
id"TrashBananaPeelExplosive"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
layers""
- state"primed"
shader"unshaded"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBananaPeelExplosiveUnarmed"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"PenExploding"
Sprite
sprite"Objects/Misc/pens.rsi"
state"pen"
drawdepth"Items"
noRot"false"
id"PenExplodingBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"exploding_pen"
drawdepth"Items"
noRot"false"
id"PipeBomb"
Sprite
sprite"Objects/Weapons/Bombs/pipebomb.rsi"
layers""
- state"wires"
map"["enum.TriggerVisualLayers.Base"]"
id"PipeBombGunpowder"
Sprite
sprite"Objects/Weapons/Bombs/pipebomb.rsi"
state"base"
drawdepth"Items"
noRot"false"
id"PipeBombCable"
Sprite
sprite"Objects/Weapons/Bombs/pipebomb.rsi"
state"base"
drawdepth"Items"
noRot"false"
id"C4"
Sprite
sprite"Objects/Weapons/Bombs/c4.rsi"
state"icon"
layers""
- state"icon"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SeismicCharge"
Sprite
sprite"Objects/Weapons/Bombs/seismic.rsi"
state"icon"
layers""
- state"icon"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpiderCharge"
Sprite
sprite"Objects/Weapons/Bombs/spidercharge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponFlareGun"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/flaregun.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponFlareGunSecurity"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/flaregun_security.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponImprovisedPneumaticCannon"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers""
- state"tank"
map"[ "tank" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"LauncherCreamPie"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pie_cannon.rsi"
layers""
- state"piecannon"
drawdepth"Items"
noRot"false"
id"LauncherSyringe"
Sprite
sprite"Objects/Weapons/Guns/Cannons/syringe_gun.rsi"
layers""
- state"syringe_gun"
drawdepth"Items"
noRot"false"
id"WeaponImprovisedPneumaticCannonGun"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers""
- state"tank"
map"[ "tank" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponImprovisedPneumaticCannonAdmeme"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers""
- state"tank"
map"[ "tank" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponTurretSyndicateBroken"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_broken"
id"BaseWeaponTurret"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretSyndicate"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretSyndicateDisposable"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretNanoTrasen"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretHostile"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretAllHostile"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretXeno"
Sprite
sprite"Objects/Weapons/Guns/Turrets/xenoturret.rsi"
noRot"true"
layers""
- state"acid_turret"
drawdepth"Mobs"
id"CartridgeRocket"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"rpg"
drawdepth"Items"
noRot"false"
id"CartridgeRocketSlow"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"frag"
drawdepth"Items"
noRot"false"
id"BaseGrenade"
Sprite
drawdepth"Items"
noRot"false"
id"GrenadeBaton"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
- state"baton"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeBlast"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
- state"blast"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeFlash"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
- state"flash"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeFrag"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
- state"frag"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeEMP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
- state"emp"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"BaseCannonBall"
Sprite
drawdepth"Items"
noRot"false"
id"CannonBall"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"ball"
drawdepth"Items"
noRot"false"
id"CannonBallGrapeshot"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"grapeshot"
drawdepth"Items"
noRot"false"
id"CannonBallGlassshot"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"glassshot"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxAntiMateriel"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxAntiMaterielBig"
Sprite
layers""
- state"magb-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxAntiMateriel"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxCaselessRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxCaselessRifle10x24"
Sprite
layers""
- state"mag10-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxCaselessRifleBig"
Sprite
layers""
- state"magb-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxCaselessRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxCaselessRiflePractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxLightRifleBig"
Sprite
layers""
- state"magb-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxLightRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxLightRiflePractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxLightRifleIncendiary"
Sprite
layers""
- state"incendiary"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxLightRifleUranium"
Sprite
layers""
- state"uranium"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxMagnum"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxMagnumPractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxMagnumIncendiary"
Sprite
layers""
- state"incendiary"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxMagnumUranium"
Sprite
layers""
- state"uranium"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxMagnumAP"
Sprite
layers""
- state"piercing"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxPistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxPistol"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxPistolPractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxPistolIncendiary"
Sprite
layers""
- state"incendiary"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxPistolUranium"
Sprite
layers""
- state"uranium"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxRifleBig"
Sprite
layers""
- state"magb-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxRiflePractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxRifleIncendiary"
Sprite
layers""
- state"incendiary"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxRifleUranium"
Sprite
layers""
- state"uranium"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"BaseAmmoProvider"
Sprite
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"AmmoProviderShotgunShell"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxBeanbag"
Sprite
layers""
- state"beanbag"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxLethalshot"
Sprite
layers""
- state"lethal"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShotgunSlug"
Sprite
layers""
- state"slug"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShotgunFlare"
Sprite
layers""
- state"flare"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShotgunIncendiary"
Sprite
layers""
- state"incendiary"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShotgunUranium"
Sprite
layers""
- state"uranium"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShotgunPractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShellTranquilizer"
Sprite
layers""
- state"tranquilizer"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxDonkSoftBase"
Sprite
drawdepth"Items"
noRot"false"
id"BoxDonkSoftBox"
Sprite
sprite"Objects/Storage/boxes.rsi"
layers""
- state"shelltoy"
drawdepth"Items"
noRot"false"
id"BoxCartridgeCap"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
layers""
- state"cap"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"CartridgeAntiMateriel"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/large_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
id"BaseCartridge"
Sprite
drawdepth"Items"
noRot"false"
id"BaseCartridgeCaselessRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
id"CartridgeCaselessRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
id"CartridgeCaselessRiflePractice"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
noRot"false"
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
id"BaseCartridgeHeavyRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeMinigun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"BaseCartridgeLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeLightRiflePractice"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeLightRifleIncendiary"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeLightRifleUranium"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"BaseCartridgeMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeMagnumPractice"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeMagnumIncendiary"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeMagnumAP"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeMagnumUranium"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"BaseCartridgePistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"CartridgePistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"CartridgePistolPractice"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"CartridgePistolIncendiary"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgePistolUranium"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"BaseCartridgeRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeRiflePractice"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeRifleIncendiary"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeRifleUranium"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"BaseShellShotgun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShellShotgunBeanbag"
Sprite
layers""
- state"beanbag"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunSlug"
Sprite
layers""
- state"slug"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunFlare"
Sprite
layers""
- state"flare"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgun"
Sprite
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunIncendiary"
Sprite
layers""
- state"incendiary"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunPractice"
Sprite
layers""
- state"practice"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellTranquilizer"
Sprite
layers""
- state"tranquilizer"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunImprovised"
Sprite
layers""
- state"improvised"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunUranium"
Sprite
layers""
- state"depleted-uranium"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"BaseCartridgeCap"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/capgun_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeCap"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/capgun_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineCaselessRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineCaselessRifleShort"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag_short.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazinePistolCaselessRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_pistol_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineCaselessRifle10x24"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/10x24.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazinePistolCaselessRifle"
Sprite
slayers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_pistol_mag.rsi"
layers""
drawdepth"Items"
noRot"false"
id"MagazinePistolCaselessRiflePractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineCaselessRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineCaselessRiflePractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineCaselessRifleShort"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag_short.rsi"
drawdepth"Items"
noRot"false"
id"MagazineCaselessRifleShortPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag_short.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineGrenade"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeFrag"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeEMP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeFlash"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeBlast"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeBaton"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineHeavyRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineLightRifleBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineLightRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineLightRifleEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineLightRiflePractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineLightRifleUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineLightRifleIncendiary"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineLightRifleMaxim"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/maxim.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineLightRiflePkBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/pk_box.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineMagnumSubMachineGun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineMagnumEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnum"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumAP"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumSubMachineGunEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineMagnumSubMachineGun"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineMagnumSubMachineGunPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineMagnumSubMachineGunUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineMagnumSubMachineGunPiercing"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazinePistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
layers""
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map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazinePistolHighCapacity"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
layers""
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map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazinePistolSubMachineGun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunTopMounted"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag_top_mounted.rsi"
layers""
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map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunTopMountedEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag_top_mounted.rsi"
layers""
- state"mag-unshaded-1"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"MagazinePistol"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolEmpty"
Sprite
layers""
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map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolIncendiary"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolHighCapacityEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolHighCapacity"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolHighCapacityPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolHighCapacityRubber"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGun"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunEmpty"
Sprite
layers""
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map"["enum.GunVisualLayers.Base"]"
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drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineRifleEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineRifleIncendiary"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineRiflePractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineRifleUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineShotgun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineShotgunEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineShotgun"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
drawdepth"Items"
noRot"false"
id"MagazineShotgunBeanbag"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
drawdepth"Items"
noRot"false"
id"MagazineShotgunSlug"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
drawdepth"Items"
noRot"false"
id"MagazineShotgunIncendiary"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
drawdepth"Items"
noRot"false"
id"MagazineFoamBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BulletAntiMateriel"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletCaselessRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletCaselessRiflePractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
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shader"unshaded"
id"PelletClusterRubber"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletClusterLethal"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletClusterIncendiary"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
noRot"false"
layers""
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shader"unshaded"
id"BulletHeavyRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
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id"BulletMinigun"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletLightRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletLightRiflePractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletLightRifleIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletLightRifleUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"BulletMagnum"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletMagnumPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletMagnumIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletMagnumAP"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"piercing"
noRot"false"
shader"unshaded"
id"BulletMagnumUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"BulletPistol"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletPistolPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletPistolIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletPistolUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"BulletRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletRiflePractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletRifleIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletRifleUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"PelletShotgunSlug"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"slug"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunBeanbag"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgun"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
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Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunIncendiarySpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
layers""
- state"practice"
id"PelletShotgunPracticeSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
layers""
- state"practice"
id"PelletShotgunImprovised"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"shard"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunImprovisedSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"shard"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunTranquilizer"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
layers""
- state"practice"
id"PelletShotgunFlare"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
id"PelletShotgunUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"depleted-uranium"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunUraniumSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"depleted-uranium"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletGrapeshot"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
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shader"unshaded"
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Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
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shader"unshaded"
id"PelletGlass"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
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shader"unshaded"
id"PelletGlassSpread"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
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shader"unshaded"
id"BulletFoam"
Sprite
sprite"Objects/Fun/toys.rsi"
layers""
- state"foamdart"
drawdepth"Items"
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id"BaseSpeedLoaderMagnum"
Sprite
drawdepth"Items"
noRot"false"
id"SpeedLoaderMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers""
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map"[ "enum.GunVisualLayers.Mag" ]"
drawdepth"Items"
noRot"false"
id"SpeedLoaderMagnumEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers""
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map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers""
- state"base-6"
map"[ "enum.GunVisualLayers.Mag" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers""
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map"[ "enum.GunVisualLayers.Mag" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers""
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map"[ "enum.GunVisualLayers.Mag" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers""
- state"uranium-6"
map"[ "enum.GunVisualLayers.Mag" ]"
drawdepth"Items"
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id"BaseSpeedLoaderPistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Pistol/pistol_speed_loader.rsi"
drawdepth"Items"
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Sprite
layers""
- state"base-6"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Pistol/pistol_speed_loader.rsi"
drawdepth"Items"
noRot"false"
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Sprite
layers""
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map"["enum.GunVisualLayers.Mag"]"
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drawdepth"Items"
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id"SpeedLoaderLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/LightRifle/light_rifle_speed_loader.rsi"
layers""
- state"mag-5"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseSpeedLoaderCap"
Sprite
layers""
- state"mag-6"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"SpeedLoaderCap"
Sprite
sprite"Objects/Fun/caps.rsi"
layers""
- state"mag-6"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
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id"WeaponProtoKineticAcceleratorBase"
Sprite
sprite"Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi"
drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi"
layers""
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visible"false"
map"[ "empty-icon" ]"
drawdepth"Items"
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id"WeaponSprayNozzle"
Sprite
sprite"Objects/Weapons/Guns/Basic/spraynozzle.rsi"
state"icon"
drawdepth"Items"
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id"WeaponStaffHealing"
Sprite
layers""
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sprite"Objects/Weapons/Guns/Basic/staves.rsi"
drawdepth"Items"
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id"WeaponStaffPolymorphDoor"
Sprite
layers""
- state"door"
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
drawdepth"Items"
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id"WeaponWandPolymorphBase"
Sprite
layers""
- state"poly-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphCarp"
Sprite
layers""
- state"poly-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphMonkey"
Sprite
layers""
- state"poly-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandFireball"
Sprite
layers""
- state"fire-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandLocker"
Sprite
layers""
- state"locker-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandDeath"
Sprite
layers""
- state"death-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
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id"WeaponWandPolymorphDoor"
Sprite
layers""
- state"door-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandCluwne"
Sprite
layers""
- state"poly-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
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id"WeaponWandPolymorphBread"
Sprite
layers""
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map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
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id"WeaponWaterGunBase"
Sprite
sprite"Objects/Weapons/Guns/Pistols/water_pistol.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Guns/Pistols/water_pistol.rsi"
layers""
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map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Guns/Pistols/soaker.rsi"
layers""
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drawdepth"Items"
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Sprite
sprite"Objects/Weapons/Guns/Pistols/soaker.rsi"
layers""
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map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"BaseWeaponBattery"
Sprite
drawdepth"Items"
noRot"false"
id"BaseWeaponPowerCell"
Sprite
drawdepth"Items"
noRot"false"
id"BaseWeaponBatterySmall"
Sprite
drawdepth"Items"
noRot"false"
id"BaseWeaponPowerCellSmall"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponLaserSvalinn"
Sprite
sprite"Objects/Weapons/Guns/Battery/svalinn.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponLaserGun"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_retro.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponMakeshiftLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/makeshift.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponTeslaGun"
Sprite
sprite"Objects/Weapons/Guns/Battery/tesla_gun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponLaserCarbinePractice"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_gun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponLaserCarbine"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_gun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponPulsePistol"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_pistol.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponPulseCarbine"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_carbine.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponPulseRifle"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_rifle.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponLaserCannon"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_cannon.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponParticleDecelerator"
Sprite
sprite"Objects/Weapons/Guns/Battery/particle_decelerator.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponXrayCannon"
Sprite
sprite"Objects/Weapons/Guns/Battery/xray.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponDisablerPractice"
Sprite
sprite"Objects/Weapons/Guns/Battery/practice_disabler.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponDisabler"
Sprite
sprite"Objects/Weapons/Guns/Battery/disabler.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponDisablerSMG"
Sprite
sprite"Objects/Weapons/Guns/Battery/disabler_smg.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponTaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/taser.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponAntiqueLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/antiquelasergun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponAdvancedLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/advancedlasergun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponPistolCHIMP"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/chimp.rsi"
layers""
- state"mag-unshaded-1"
map"["enum.GunVisualLayers.MagUnshaded"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponPistolCHIMPUpgraded"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/chimp.rsi"
layers""
- state"mag-unshaded-1"
map"["enum.GunVisualLayers.MagUnshaded"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponBehonkerLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/behonker_eye.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponEnergyShotgun"
Sprite
sprite"Objects/Weapons/Guns/Battery/energy_shotgun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"BaseBow"
Sprite
sprite"Objects/Weapons/Guns/Bow/bow.rsi"
drawdepth"Items"
noRot"false"
id"BowImprovised"
Sprite
layers""
- state"unwielded-plunger"
map"[ plunger ]"
visible"false"
sprite"Objects/Weapons/Guns/Bow/bow.rsi"
drawdepth"Items"
noRot"false"
id"BaseWeaponHeavyMachineGun"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponMinigun"
Sprite
sprite"Objects/Weapons/Guns/HMGs/minigun.rsi"
layers""
- state"icon"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"BaseWeaponLauncher"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponLauncherChinaLake"
Sprite
sprite"Objects/Weapons/Guns/Launchers/china_lake.rsi"
layers""
- state"icon"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponLauncherRocket"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponLauncherMultipleRocket"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponLauncherPirateCannon"
Sprite
sprite"Objects/Weapons/Guns/Launchers/pirate_cannon.rsi"
layers""
- state"icon"
map"["enum.GunVisualLayers.Base"]"
- containers""
balistic-ammo"!type:Container"
ents"[]"
ballistic-ammo"!type:Container"
type"ContainerContainer"
drawdepth"Items"
noRot"false"
id"WeaponTetherGun"
Sprite
sprite"Objects/Weapons/Guns/Launchers/tether_gun.rsi"
layers""
- state"base-unshaded"
map"[ "unshaded" ]"
shader"unshaded"
visible"false"
id"WeaponForceGun"
Sprite
sprite"Objects/Weapons/Guns/Launchers/force_gun.rsi"
layers""
- state"base-unshaded"
map"[ "unshaded" ]"
shader"unshaded"
visible"false"
id"WeaponGrapplingGun"
Sprite
sprite"Objects/Weapons/Guns/Launchers/grappling_gun.rsi"
layers""
- state"base-unshaded"
map"[ "unshaded" ]"
visible"true"
drawdepth"Items"
noRot"false"
id"WeaponTetherGunAdmin"
Sprite
sprite"Objects/Weapons/Guns/Launchers/tether_gun.rsi"
layers""
- state"base-unshaded"
map"[ "unshaded" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponForceGunAdmin"
Sprite
sprite"Objects/Weapons/Guns/Launchers/force_gun.rsi"
layers""
- state"base-unshaded"
map"[ "unshaded" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponLauncherAdmemeMeteorLarge"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponLauncherAdmemeImmovableRodSlow"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseWeaponLightMachineGun"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponLightMachineGunL6"
Sprite
sprite"Objects/Weapons/Guns/LMGs/l6.rsi"
layers""
- state"mag-3"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponLightMachineGunL6C"
Sprite
sprite"Objects/Weapons/Guns/LMGs/l6.rsi"
layers""
- state"mag-3"
map"[ "enum.GunVisualLayers.Mag" ]"
drawdepth"Items"
noRot"false"
id"BaseWeaponPistol"
Sprite
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolViper"
Sprite
sprite"Objects/Weapons/Guns/Pistols/viper.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolEchis"
Sprite
sprite"Objects/Weapons/Guns/Pistols/viper.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolCobra"
Sprite
sprite"Objects/Weapons/Guns/Pistols/cobra.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolMk58"
Sprite
sprite"Objects/Weapons/Guns/Pistols/mk58.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolN1984"
Sprite
sprite"Objects/Weapons/Guns/Pistols/N1984.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseArrow"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
drawdepth"Items"
noRot"false"
id"ArrowRegular"
Sprite
layers""
- state"solution1"
color"brown"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
drawdepth"Items"
noRot"false"
id"ArrowImprovised"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
- state"solution1"
color"lightblue"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"ArrowImprovisedPlasma"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
- state"solution1"
color"purple"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"ArrowImprovisedUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
- state"solution1"
color"green"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"HitscanEffect"
Sprite
drawdepth"Effects"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
id"BulletImpactEffect"
Sprite
drawdepth"Effects"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
state"impact_bullet"
id"BulletImpactEffectDisabler"
Sprite
drawdepth"Effects"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
state"impact_laser_blue"
id"BulletImpactEffectOrangeDisabler"
Sprite
drawdepth"Effects"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
state"impact_laser_greyscale"
color"orangered"
id"BulletImpactEffectKinetic"
Sprite
drawdepth"Effects"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Effects/arcs.rsi"
state"punch"
id"ProjectileFireball"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"fireball"
shader"unshaded"
id"ProjectileDragonsBreath"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"fireball"
shader"unshaded"
noRot"false"
id"ProjectileAnomalyFireball"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"fireball"
shader"unshaded"
id"ProjectileLocker"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"welded"
map"[ "enum.WeldableLayers.BaseWelded" ]"
visible"false"
id"ProjectilePolyboltBase"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectilePolyboltCarp"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectilePolyboltMonkey"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectilePolyboltDoor"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"brown"
noRot"false"
shader"unshaded"
id"ProjectileHealingBolt"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"white"
noRot"false"
shader"unshaded"
id"BulletInstakillMagic"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"ProjectilePolyboltCluwne"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectileIcicle"
Sprite
sprite"Structures/Specific/Anomalies/ice_anom.rsi"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"ProjectilePolyboltBread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"BaseMeteor"
Sprite
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"MeteorSpaceDust"
Sprite
state"space_dust"
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"MeteorSmall"
Sprite
state"small"
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"MeteorMedium"
Sprite
state"medium"
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"MeteorLarge"
Sprite
state"big"
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"MeteorUrist"
Sprite
state"human_pixel"
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"MuzzleFlashEffect"
Sprite
drawdepth"BelowMobs"
layers""
- shader"unshaded"
map"["enum.EffectLayers.Unshaded"]"
sprite"Objects/Weapons/Guns/Projectiles/projectiles.rsi"
state"muzzle_bullet"
id"BaseBullet"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BaseBulletPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BaseBulletAP"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"piercing"
noRot"false"
shader"unshaded"
id"BaseBulletUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"BulletTaser"
Sprite
noRot"true"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
color"""
layers""
- state"spark"
shader"unshaded"
id"BulletDisabler"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"BulletDisablerPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"EmitterBolt"
Sprite
sprite"Structures/Power/Generation/Singularity/emitter.rsi"
layers""
- state"projectile"
shader"unshaded"
noRot"false"
id"WatcherBolt"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"WatcherBoltMagmawing"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser_greyscale"
shader"unshaded"
color"orangered"
noRot"false"
id"BulletKinetic"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"chronobolt"
shader"unshaded"
id"BulletKineticShuttle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"chronobolt"
shader"unshaded"
id"BulletCharge"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"chronobolt"
shader"unshaded"
id"AnomalousParticleDelta"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"magicm_red"
shader"unshaded"
noRot"false"
id"AnomalousParticleDeltaStrong"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"magicm_red"
shader"unshaded"
noRot"false"
id"AnomalousParticleEpsilon"
Sprite
layers""
- state"magicm_cyan"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleEpsilonStrong"
Sprite
layers""
- state"magicm_cyan"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleZeta"
Sprite
layers""
- state"magicm_yellow"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleZetaStrong"
Sprite
layers""
- state"magicm_yellow"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleOmegaStrong"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"magicm_green"
shader"unshaded"
noRot"false"
id"AnomalousParticleSigma"
Sprite
layers""
- state"magicm"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleSigmaStrong"
Sprite
layers""
- state"magicm"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"BulletRocket"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"frag"
noRot"false"
shader"unshaded"
id"BulletWeakRocket"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"frag"
noRot"false"
shader"unshaded"
id"BulletGrenadeBaton"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"grenade"
noRot"false"
shader"unshaded"
id"BulletGrenadeBlast"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"grenade"
noRot"false"
shader"unshaded"
id"BulletGrenadeFlash"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"grenade"
noRot"false"
shader"unshaded"
id"BulletGrenadeFrag"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"grenade"
noRot"false"
shader"unshaded"
id"BulletGrenadeEMP"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"frag"
noRot"false"
shader"unshaded"
id"BulletCap"
Sprite
sprite"Objects/Fun/toys.rsi"
layers""
- state"capbullet"
noRot"false"
shader"unshaded"
id"BulletAcid"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/xeno_toxic.rsi"
layers""
- state"xeno_toxic"
noRot"false"
shader"unshaded"
id"BulletWaterShot"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/water_shot.rsi"
layers""
- state"icon"
map"["enum.VaporVisualLayers.Base"]"
id"BulletCannonBall"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"ball"
noRot"false"
shader"unshaded"
id"GrapplingHook"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Launchers/grappling_gun.rsi"
layers""
- state"hook"
id"BulletDisablerSmg"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"TeslaGunBullet"
Sprite
sprite"Structures/Power/Generation/Tesla/energy_miniball.rsi"
layers""
- state"tesla_projectile"
shader"unshaded"
noRot"false"
id"BulletLaser"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"heavylaser"
shader"unshaded"
noRot"false"
id"BulletLaserSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"heavylaser"
shader"unshaded"
noRot"false"
id"BulletLaserSpreadNarrow"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"heavylaser"
shader"unshaded"
noRot"false"
id"BulletDisablerSmgSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"BaseWeaponRevolver"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverDeckard"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/deckard.rsi"
layers""
- state"mag-unshaded-3"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverInspector"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/inspector.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverMateba"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/mateba.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPython"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPythonAP"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPirate"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BaseWeaponRifle"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponRifleAk"
Sprite
sprite"Objects/Weapons/Guns/Rifles/ak.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponRifleM90GrenadeLauncher"
Sprite
sprite"Objects/Weapons/Guns/Rifles/carbine.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponRifleLecter"
Sprite
sprite"Objects/Weapons/Guns/Rifles/lecter.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponRifleFoam"
Sprite
sprite"Objects/Weapons/Guns/Rifles/foam_rifle.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
id"BaseWeaponShotgun"
Sprite
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunBulldog"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/bulldog.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunDoubleBarreled"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/db_shotgun.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunDoubleBarreledRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/db_shotgun.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunEnforcer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunEnforcerRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunKammerer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/pump.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunSawn"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunSawnEmpty"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunHandmade"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/hm_pistol.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunBlunderbuss"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/blunderbuss.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunImprovised"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunImprovisedLoaded"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"BaseWeaponSubMachineGun"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunAtreides"
Sprite
sprite"Objects/Weapons/Guns/SMGs/atreides.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunC20r"
Sprite
sprite"Objects/Weapons/Guns/SMGs/c20r.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunDrozd"
Sprite
sprite"Objects/Weapons/Guns/SMGs/drozd.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunVector"
Sprite
sprite"Objects/Weapons/Guns/SMGs/vector.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunWt550"
Sprite
sprite"Objects/Weapons/Guns/SMGs/wt550.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"BaseWeaponSniper"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponSniperMosin"
Sprite
sprite"Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponSniperHristov"
Sprite
sprite"Objects/Weapons/Guns/Snipers/heavy_sniper.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"Musket"
Sprite
sprite"Objects/Weapons/Guns/Snipers/musket.rsi"
state"base"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolFlintlock"
Sprite
sprite"Objects/Weapons/Guns/Snipers/flintlock.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"ArmBlade"
Sprite
sprite"Objects/Weapons/Melee/armblade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponBaguette"
Sprite
state"baguette"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"BaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/baseball_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"IncompleteBaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/incomplete_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeKnockbackStick"
Sprite
sprite"Objects/Weapons/Melee/baseball_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Cane"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane"
drawdepth"Items"
noRot"false"
id"CaneBlade"
Sprite
sprite"Objects/Weapons/Melee/cane_blade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CaneSheath"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
drawdepth"Items"
noRot"false"
id"CaneSheathFilled"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
drawdepth"Items"
noRot"false"
id"Chainsaw"
Sprite
sprite"Objects/Weapons/Melee/chainsaw.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RitualDagger"
Sprite
sprite"Objects/Weapons/Melee/cult_dagger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EldritchBlade"
Sprite
sprite"Objects/Weapons/Melee/cult_blade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UnholyHalberd"
Sprite
sprite"Objects/Weapons/Melee/cult_halberd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EnergySword"
Sprite
sprite"Objects/Weapons/Melee/e_sword.rsi"
layers""
- state"e_sword_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"EnergyDaggerLoud"
Sprite
sprite"Objects/Weapons/Melee/e_dagger_loud.rsi"
layers""
- state"e_sword_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"EnergyDagger"
Sprite
sprite"Objects/Weapons/Melee/e_dagger.rsi"
layers""
- state"e_sword_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"EnergyDaggerBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"e_dagger"
drawdepth"Items"
noRot"false"
id"EnergyCutlass"
Sprite
sprite"Objects/Weapons/Melee/e_cutlass.rsi"
layers""
- state"e_cutlass_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"EnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers""
- state"e_sword_double_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"CyborgEnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers""
- state"e_sword_double_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"FireAxe"
Sprite
sprite"Objects/Weapons/Melee/fireaxe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FireAxeFlaming"
Sprite
sprite"Objects/Weapons/Melee/fireaxeflaming.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Gohei"
Sprite
sprite"Objects/Weapons/Melee/gohei.rsi"
state"gohei"
drawdepth"Items"
noRot"false"
id"BaseKnife"
Sprite
drawdepth"Items"
noRot"false"
id"KitchenKnife"
Sprite
sprite"Objects/Weapons/Melee/kitchen_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ButchCleaver"
Sprite
sprite"Objects/Weapons/Melee/cleaver.rsi"
state"butch"
drawdepth"Items"
noRot"false"
id"CombatKnife"
Sprite
sprite"Objects/Weapons/Melee/combat_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SurvivalKnife"
Sprite
sprite"Objects/Weapons/Melee/survival_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"KukriKnife"
Sprite
sprite"Objects/Weapons/Melee/kukri_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BladedFlatcapGrey"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BladedFlatcapBrown"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Shiv"
Sprite
sprite"Objects/Weapons/Melee/shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ReinforcedShiv"
Sprite
sprite"Objects/Weapons/Melee/reinforced_shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlasmaShiv"
Sprite
sprite"Objects/Weapons/Melee/plasma_shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UraniumShiv"
Sprite
sprite"Objects/Weapons/Melee/uranium_shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ThrowingKnife"
Sprite
sprite"Objects/Weapons/Melee/throwing_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Pickaxe"
Sprite
sprite"Objects/Weapons/Melee/pickaxe.rsi"
state"pickaxe"
drawdepth"Items"
noRot"false"
id"MiningDrill"
Sprite
sprite"Objects/Tools/handdrill.rsi"
state"handdrill"
drawdepth"Items"
noRot"false"
id"MiningDrillDiamond"
Sprite
sprite"Objects/Tools/handdrilldiamond.rsi"
state"handdrill"
drawdepth"Items"
noRot"false"
id"WeaponCrusher"
Sprite
sprite"Objects/Weapons/Melee/crusher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCrusherDagger"
Sprite
sprite"Objects/Weapons/Melee/crusher_dagger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCrusherGlaive"
Sprite
sprite"Objects/Weapons/Melee/crusher_glaive.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeNeedle"
Sprite
sprite"Objects/Weapons/Melee/needle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Sledgehammer"
Sprite
sprite"Objects/Weapons/Melee/sledgehammer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Spear"
Sprite
sprite"Objects/Weapons/Melee/spear.rsi"
layers""
- state"spear1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearReinforced"
Sprite
sprite"Objects/Weapons/Melee/reinforced_spear.rsi"
layers""
- state"spear1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearPlasma"
Sprite
sprite"Objects/Weapons/Melee/plasma_spear.rsi"
layers""
- state"spear1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearUranium"
Sprite
sprite"Objects/Weapons/Melee/uranium_spear.rsi"
layers""
- state"spear1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearBone"
Sprite
sprite"Objects/Weapons/Melee/bone_spear.rsi"
layers""
- state"spear1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"Stunprod"
Sprite
sprite"Objects/Weapons/Melee/stunprod.rsi"
layers""
- state"stunprod_off"
map"[ "enum.ToggleVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"BaseSword"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"CaptainSabre"
Sprite
sprite"Objects/Weapons/Melee/captain_sabre.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Katana"
Sprite
sprite"Objects/Weapons/Melee/katana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EnergyKatana"
Sprite
sprite"Objects/Weapons/Melee/energykatana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Machete"
Sprite
sprite"Objects/Weapons/Melee/machete.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Claymore"
Sprite
sprite"Objects/Weapons/Melee/claymore.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Cutlass"
Sprite
sprite"Objects/Weapons/Melee/cutlass.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Throngler"
Sprite
sprite"Objects/Weapons/Melee/Throngler2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeToolboxRobust"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WhiteCane"
Sprite
sprite"Objects/Weapons/Melee/white_cane.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Bola"
Sprite
sprite"Objects/Weapons/Throwable/bola.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCroissant"
Sprite
state"croissant"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"GrenadeBase"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"ExGrenade"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeFlashBang"
Sprite
sprite"Objects/Weapons/Grenades/flashbang.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SyndieMiniBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SelfDestructSeq"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SupermatterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/supermattergrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WhiteholeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/whiteholegrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"NuclearGrenade"
Sprite
sprite"Objects/Weapons/Grenades/nukenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"ModularGrenade"
Sprite
sprite"Objects/Weapons/Grenades/modular.rsi"
layers""
- state"empty"
map"[ "enum.ConstructionVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"EmpGrenade"
Sprite
sprite"Objects/Weapons/Grenades/empgrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"HolyHandGrenade"
Sprite
sprite"Objects/Weapons/Grenades/holyhandgrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SmokeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/smoke.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CleanerGrenade"
Sprite
sprite"Objects/Weapons/Grenades/janitor.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"TearGasGrenade"
Sprite
sprite"Objects/Weapons/Grenades/tear_gas.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"MetalFoamGrenade"
Sprite
sprite"Objects/Weapons/Grenades/metalfoam.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeDummy"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SyndieTrickyBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeStinger"
Sprite
sprite"Objects/Weapons/Grenades/stingergrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeIncendiary"
Sprite
sprite"Objects/Weapons/Grenades/pyrogrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeShrapnel"
Sprite
sprite"Objects/Weapons/Grenades/shrapnelgrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"ClusterBang"
Sprite
sprite"Objects/Weapons/Grenades/clusterbang.rsi"
state"base-0"
drawdepth"Items"
noRot"false"
id"ClusterBangFull"
Sprite
sprite"Objects/Weapons/Grenades/clusterbang.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
state"base-0"
drawdepth"Items"
noRot"false"
id"ClusterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/clusterbomb.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"ClusterBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"SlipocalypseClusterSoap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers""
- state"syndie-4"
drawdepth"Items"
noRot"false"
id"GrenadeFoamDart"
Sprite
sprite"Objects/Weapons/Grenades/foamdart.rsi"
layers""
- state"primed"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"ThrowingStar"
Sprite
sprite"Objects/Weapons/Throwable/throwing_star.rsi"
layers""
- state"icon"
map"["base"]"
drawdepth"Items"
noRot"false"
id"ThrowingStarNinja"
Sprite
sprite"Objects/Weapons/Throwable/throwing_star.rsi"
layers""
- state"icon"
map"["base"]"
drawdepth"Items"
noRot"false"
id"BaseBarricade"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_full"
drawdepth"BlastDoors"
noRot"true"
id"Barricade"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_full"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeBlock"
Sprite
sprite"Structures/barricades.rsi"
state"barricade"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeDirectional"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_directional"
noRot"false"
drawdepth"BlastDoors"
id"CargoTelepad"
Sprite
sprite"Structures/cargo_telepad.rsi"
drawdepth"FloorObjects"
layers""
- state"idle"
map"[ "enum.CargoTelepadLayers.Beam" ]"
shader"unshaded"
id"Catwalk"
Sprite
sprite"Structures/catwalk.rsi"
drawdepth"FloorTiles"
id"ConveyorBelt"
Sprite
sprite"Structures/conveyor.rsi"
state"conveyor_started_cw"
drawdepth"FloorObjects"
id"ConveyorBeltAssembly"
Sprite
sprite"Structures/conveyor.rsi"
state"conveyor_loose"
drawdepth"Items"
noRot"false"
id"CryogenicSleepUnit"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
- state"sleeper_0"
map"["base"]"
id"CryogenicSleepUnitSpawner"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
- state"sleeper_0"
map"["base"]"
id"CryogenicSleepUnitSpawnerLateJoin"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
- state"sleeper_0"
map"["base"]"
id"LogicEmptyCircuit"
Sprite
sprite"Objects/Devices/gates.rsi"
layers""
- state"base"
drawdepth"Items"
noRot"false"
id"BaseLogicItem"
Sprite
sprite"Objects/Devices/gates.rsi"
layers""
- state"base"
drawdepth"Items"
noRot"false"
id"LogicGateOr"
Sprite
layers""
- state"or"
visible"false"
map"[ "enum.LogicGateLayers.Gate" ]"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateAnd"
Sprite
layers""
- state"and"
visible"false"
map"[ "enum.LogicGateLayers.Gate" ]"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateXor"
Sprite
layers""
- state"xor"
visible"false"
map"[ "enum.LogicGateLayers.Gate" ]"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateNor"
Sprite
layers""
- state"nor"
visible"false"
map"[ "enum.LogicGateLayers.Gate" ]"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateNand"
Sprite
layers""
- state"nand"
visible"false"
map"[ "enum.LogicGateLayers.Gate" ]"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateXnor"
Sprite
layers""
- state"xnor"
visible"false"
map"[ "enum.LogicGateLayers.Gate" ]"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"EdgeDetector"
Sprite
layers""
- state"edge_detector"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"PowerSensor"
Sprite
layers""
- state"power_sensor"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"MemoryCell"
Sprite
layers""
- state"memory_cell"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"hydroponicsTray"
Sprite
layers""
- sprite"Structures/Hydroponics/overlays.rsi"
state"harvest3"
map"[ "harvest_alert" ]"
visible"false"
sprite"Structures/Hydroponics/misc.rsi"
noRot"true"
id"HydroponicsTrayEmpty"
Sprite
layers""
- sprite"Structures/Hydroponics/overlays.rsi"
state"harvest3"
map"[ "harvest_alert" ]"
visible"false"
sprite"Structures/Hydroponics/misc.rsi"
noRot"true"
id"KitchenSpike"
Sprite
sprite"Structures/meat_spike.rsi"
state"spike"
layers""
- state"spike"
map"["base"]"
id"PlasticFlapsBase"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"hydroponicsSoil"
Sprite
sprite"Structures/Hydroponics/misc.rsi"
state"soil"
noRot"true"
id"Stairs"
Sprite
sprite"Structures/stairs.rsi"
state"stairs_steel"
drawdepth"FloorTiles"
id"StairStage"
Sprite
sprite"Structures/stairs.rsi"
state"stairs_stage_steel"
drawdepth"FloorTiles"
id"StairWhite"
Sprite
sprite"Structures/stairs.rsi"
state"stairs_white"
drawdepth"FloorTiles"
id"StairStageWhite"
Sprite
sprite"Structures/stairs.rsi"
state"stairs_stage_white"
drawdepth"FloorTiles"
id"StairDark"
Sprite
sprite"Structures/stairs.rsi"
state"stairs_dark"
drawdepth"FloorTiles"
id"StairStageDark"
Sprite
sprite"Structures/stairs.rsi"
state"stairs_stage_dark"
drawdepth"FloorTiles"
id"StairWood"
Sprite
sprite"Structures/stairs.rsi"
state"stairs_wood"
drawdepth"FloorTiles"
id"StairStageWood"
Sprite
sprite"Structures/stairs.rsi"
state"stairs_stage_wood"
drawdepth"FloorTiles"
id"BannerBase"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner"
noRot"true"
id"BannerNanotrasen"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner"
noRot"true"
id"BannerCargo"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_cargo"
noRot"true"
id"BannerEngineering"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_engineering"
noRot"true"
id"BannerMedical"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
noRot"true"
id"BannerRevolution"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_revolution"
noRot"true"
id"BannerSyndicate"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
noRot"true"
id"BannerScience"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_science"
noRot"true"
id"BannerSecurity"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_security"
noRot"true"
id"BannerBlue"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-blue"
noRot"true"
id"BannerRed"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-red"
noRot"true"
id"BannerYellow"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-yellow"
noRot"true"
id"BannerGreen"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-green"
noRot"true"
id"Bonfire"
Sprite
noRot"true"
sprite"Structures/Decoration/bonfire.rsi"
layers""
- state"burning"
id"LegionnaireBonfire"
Sprite
layers""
- state"legionnaire_bonfire"
noRot"true"
sprite"Structures/Decoration/bonfire.rsi"
id"Cobweb1"
Sprite
sprite"Structures/Decoration/cobweb.rsi"
state"cobweb1"
drawdepth"OverMobs"
id"Cobweb2"
Sprite
sprite"Structures/Decoration/cobweb.rsi"
state"cobweb2"
drawdepth"OverMobs"
id"CrystalGreen"
Sprite
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
color"""
noRot"true"
id"CrystalPink"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalGrey"
Sprite
state"crystal_grey"
color"""
sprite"Structures/Decoration/crystal.rsi"
noRot"true"
id"CrystalOrange"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalBlue"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalCyan"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"HospitalCurtains"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/hospital.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"HospitalCurtainsOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/hospital.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsBlack"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/black.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsBlackOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/black.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsBlue"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/blue.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsBlueOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/blue.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsCyan"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/cyan.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsCyanOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/cyan.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsGreen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/green.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsGreenOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/green.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsOrange"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/orange.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsOrangeOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/orange.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsPink"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/pink.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsPinkOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/pink.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsPurple"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/purple.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsPurpleOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/purple.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsRed"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/red.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsRedOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/red.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsWhite"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/white.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsWhiteOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/white.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"DecoratedFirTree"
Sprite
sprite"Structures/Decoration/decorated_fir_tree.rsi"
layers""
- state"lights"
shader"unshaded"
id"Fireplace"
Sprite
sprite"Structures/Decoration/fireplace.rsi"
layers""
- state"fireplace_glow"
map"["christmas"]"
visible"false"
shader"unshaded"
id"FleshBlocker"
Sprite
noRot"true"
sprite"Structures/Decoration/flesh_decoration.rsi"
layers""
- state"closed"
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"Mannequin"
Sprite
sprite"Structures/Decoration/mannequin.rsi"
state"mannequin"
noRot"true"
layers""
- map"[ "head" ]"
id"ShowcaseRobot"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_1"
id"ShowcaseRobotWhite"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_2"
id"ShowcaseRobotAntique"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_3"
id"ShowcaseRobotMarauder"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_4"
id"StatueVenusRed"
Sprite
noRot"true"
sprite"Structures/Decoration/statues.rsi"
state"venus_red"
drawdepth"Mobs"
offset""0.0,0.5""
id"StatueVenusBlue"
Sprite
noRot"true"
sprite"Structures/Decoration/statues.rsi"
state"venus_blue"
drawdepth"Mobs"
offset""0.0,0.5""
id"StatueBananiumClown"
Sprite
noRot"true"
sprite"Structures/Decoration/statues.rsi"
state"bananium_clown"
drawdepth"Mobs"
offset""0.0,0.5""
id"BoozeDispenser"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"booze"
id"BoozeDispenserEmpty"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"booze"
id"ChemDispenser"
Sprite
sprite"Structures/dispensers.rsi"
state"industrial-working"
snapCardinals"true"
id"ChemDispenserEmpty"
Sprite
sprite"Structures/dispensers.rsi"
state"industrial-working"
snapCardinals"true"
id"SodaDispenser"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"soda"
id"SodaDispenserEmpty"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"soda"
id"AirlockServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockLawyerLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockTheatreLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHydroponicsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hydroponics.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalEngineeringLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezerKitchenHydroLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezerHydroponicsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
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Sprite
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sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
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id"AirlockExternalGlassShuttleNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleEmergencyLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleArrivals"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleEscape"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"HighSecCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
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Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"HighSecCaptainLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"HighSecArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHatchSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch.rsi"
snapCardinals"true"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezer"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockEngineering"
Sprite
sprite"Structures/Doors/Airlocks/Standard/engineering.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockAtmospherics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/atmospherics.rsi"
snapCardinals"true"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCargo"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHydroponics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hydroponics.rsi"
snapCardinals"true"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMedical"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
snapCardinals"true"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockVirology"
Sprite
sprite"Structures/Doors/Airlocks/Standard/virology.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChemistry"
Sprite
sprite"Structures/Doors/Airlocks/Standard/chemistry.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockScience"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSecurity"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaint"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/syndicate.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMining"
Sprite
sprite"Structures/Doors/Airlocks/Standard/mining.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCentralCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/centcomm.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHatch"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHatchMaintenance"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch_maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockEngineeringGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/engineering.rsi"
id"AirlockMaintGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/maint.rsi"
id"AirlockAtmosphericsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/atmospherics.rsi"
id"AirlockCargoGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
id"AirlockHydroponicsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/hydroponics.rsi"
id"AirlockMedicalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
id"AirlockChemistryGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/chemistry.rsi"
id"AirlockVirologyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/virology.rsi"
id"AirlockScienceGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
id"AirlockCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockSecurityGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockSyndicateGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
id"AirlockMiningGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/mining.rsi"
id"AirlockCentralCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/centcomm.rsi"
id"AirlockAssemblyAtmospherics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/atmospherics.rsi"
state""assembly""
id"AirlockAssemblyAtmosphericsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/atmospherics.rsi"
state""assembly""
id"AirlockAssemblyCargo"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
state""assembly""
id"AirlockAssemblyCargoGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
state""assembly""
id"PinionAirlockAssembly"
Sprite
sprite"Structures/Doors/Airlocks/Standard/clockwork_pinion.rsi"
state""assembly""
id"PinionAirlockAssemblyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/clockwork_pinion.rsi"
state""assembly""
id"AirlockAssemblyCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
state""assembly""
id"AirlockAssemblyCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
state""assembly""
id"AirlockAssemblyEngineering"
Sprite
sprite"Structures/Doors/Airlocks/Standard/engineering.rsi"
state""assembly""
id"AirlockAssemblyEngineeringGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/engineering.rsi"
state""assembly""
id"AirlockAssemblyExternal"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
state""assembly""
id"AirlockAssemblyExternalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
state""assembly""
id"AirlockAssemblyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
state""assembly""
id"AirlockAssemblyFreezer"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
state""assembly""
id"AirlockAssemblyHydroponics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hydroponics.rsi"
state""assembly""
id"AirlockAssemblyHydroponicsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/hydroponics.rsi"
state""assembly""
id"AirlockAssemblyMaintenance"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
state""assembly""
id"AirlockAssemblyMaintenanceGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/maint.rsi"
state""assembly""
id"AirlockAssemblyMedical"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
state""assembly""
id"AirlockAssemblyMedicalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
state""assembly""
id"AirlockAssemblyScience"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
state""assembly""
id"AirlockAssemblyScienceGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
state""assembly""
id"AirlockAssemblySecurity"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
state""assembly""
id"AirlockAssemblySecurityGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
state""assembly""
id"AirlockAssemblyShuttle"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle.rsi"
state""assembly""
id"AirlockAssemblyShuttleGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
state""assembly""
id"AirlockAssemblyVirology"
Sprite
sprite"Structures/Doors/Airlocks/Standard/virology.rsi"
state""assembly""
id"AirlockAssemblyVirologyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/virology.rsi"
state""assembly""
id"AirlockAssemblyCentralCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/centcomm.rsi"
state""assembly""
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Sprite
sprite"Structures/Doors/Airlocks/Glass/centcomm.rsi"
state""assembly""
id"AirlockAssemblyMining"
Sprite
sprite"Structures/Doors/Airlocks/Standard/mining.rsi"
state""assembly""
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Sprite
sprite"Structures/Doors/Airlocks/Glass/mining.rsi"
state""assembly""
id"AirlockAssemblySyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/syndicate.rsi"
state""assembly""
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Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
state""assembly""
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Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
state""assembly""
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Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
state""assembly""
id"AirlockAssemblyHighSec"
Sprite
sprite"Structures/Doors/Airlocks/highsec/highsec.rsi"
state""assembly""
id"AirlockAssembly"
Sprite
sprite"Structures/Doors/Airlocks/Standard/basic.rsi"
state""assembly""
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Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockRCDResistant"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"PinionAirlock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/clockwork_pinion.rsi"
snapCardinals"true"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
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Sprite
sprite"Structures/Doors/Airlocks/Glass/clockwork_pinion.rsi"
snapCardinals"true"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternal"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"HighSecDoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockShuttle"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle.rsi"
snapCardinals"false"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
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Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockShuttleAssembly"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
state"closed"
snapCardinals"false"
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Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
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Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
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map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"BaseFirelock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
snapCardinals"true"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"Firelock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
snapCardinals"true"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"FirelockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/firelock.rsi"
snapCardinals"true"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"FirelockEdge"
Sprite
sprite"Structures/Doors/edge_door_hazard.rsi"
snapCardinals"false"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"FirelockFrame"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
layers""
- state"frame1"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"BaseMaterialDoor"
Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseMaterialDoorNavMap"
Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"MetalDoor"
Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"WoodDoor"
Sprite
sprite"Structures/Doors/MineralDoors/wood_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"PaperDoor"
Sprite
sprite"Structures/Doors/MineralDoors/paper_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"PlasmaDoor"
Sprite
sprite"Structures/Doors/MineralDoors/plasma_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"GoldDoor"
Sprite
sprite"Structures/Doors/MineralDoors/gold_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"SilverDoor"
Sprite
sprite"Structures/Doors/MineralDoors/silver_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BananiumDoor"
Sprite
sprite"Structures/Doors/MineralDoors/bananium_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"WebDoor"
Sprite
sprite"Structures/Doors/web_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseSecretDoor"
Sprite
sprite"Structures/Doors/secret_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseSecretDoorAssembly"
Sprite
sprite"Structures/Doors/secret_door.rsi"
state"assembly"
id"SolidSecretDoor"
Sprite
sprite"Structures/Doors/secret_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BlastDoor"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorFrame"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
state"assembly"
id"BlastDoorExterior1"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior1Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior2"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior2Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior3"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior3Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorBridge"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorBridgeOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorEngineering"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorEngineeringOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorScience"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorScienceOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorWindows"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorWindowsOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BaseShutter"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"ShuttersNormal"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"ShuttersNormalOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"ShuttersRadiation"
Sprite
sprite"Structures/Doors/Shutters/shutters_radiation.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersRadiationOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters_radiation.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersWindow"
Sprite
sprite"Structures/Doors/Shutters/shutters_window.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersWindowOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters_window.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersFrame"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
state"frame"
id"WindoorAssembly"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
- state"assembly"
id"WindoorAssemblySecure"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
- state"assembly"
id"WindoorAssemblyClockwork"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
layers""
- state"open"
id"WindoorAssemblyPlasma"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
- state"assembly"
id"WindoorAssemblySecurePlasma"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
- state"assembly"
id"WindoorAssemblyUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
- state"assembly"
id"WindoorAssemblySecureUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
- state"assembly"
id"BaseWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"BaseSecureWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BasePlasmaWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BaseSecurePlasmaWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"BaseUraniumWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BaseSecureUraniumWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BaseClockworkWindoor"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
thresholds""
- trigger""
!type"DamageTrigger"
damage200
behaviors""
- !type"DoActsBehavior"
acts"[ "Destruction" ]"
spawn""
ShardGlassClockwork""
min2
max4
SheetBrass1""
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"Windoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecure"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorClockwork"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
thresholds""
- trigger""
!type"DamageTrigger"
damage200
behaviors""
- !type"DoActsBehavior"
acts"[ "Destruction" ]"
spawn""
ShardGlassClockwork""
min2
max4
SheetBrass1""
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorPlasma"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecurePlasma"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorUranium"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureUranium"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorBarKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorCargoLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorHydroponicsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"PlasmaWindoorJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorKitchenHydroponicsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorTheatreLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureAtmosphericsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureAtmosphericsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureBrigLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureCargoLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureChemistryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureChemistryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureDetectiveLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureExternalLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureSecurityLawyerLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureMedicalLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureSalvageLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureSecurityLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureSecurityLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureScienceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureScienceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureHeadOfPersonnelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"AltarBase"
Sprite
snapCardinals"true"
id"AltarNanotrasen"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"nanotrasen"
snapCardinals"true"
id"AltarChaos"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"chaos"
snapCardinals"true"
id"AltarDruid"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"druid"
snapCardinals"true"
id"AltarToolbox"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"toolbox"
snapCardinals"true"
id"AltarSpaceChristian"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers""
- state"space-christian_lightning"
shader"unshaded"
state"nanotrasen"
snapCardinals"true"
id"AltarSatana"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers""
- state"satana_lightning"
shader"unshaded"
state"nanotrasen"
snapCardinals"true"
id"AltarTechnology"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers""
- state"technology_lightning"
shader"unshaded"
state"nanotrasen"
snapCardinals"true"
id"AltarConvertFestival"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
state"festival"
snapCardinals"true"
id"AltarConvertMaint"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
- state"lightning"
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertBlue"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
- state"lightning"
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertBurden"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
- state"lightning"
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvert"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
- state"lightning"
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertOrange"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
- state"lightning"
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertRed"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
- state"lightning"
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertWhite"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
- state"lightning"
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertYellow"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
- state"lightning"
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarHeaven"
Sprite
sprite"Structures/Furniture/Altars/Cults/heaven.rsi"
layers""
- state"blood"
shader"unshaded"
snapCardinals"true"
id"AltarFangs"
Sprite
sprite"Structures/Furniture/Altars/Cults/fangs.rsi"
layers""
- state"blood"
shader"unshaded"
snapCardinals"true"
id"AltarBananium"
Sprite
sprite"Structures/Furniture/Altars/Cults/bananium.rsi"
state"full"
snapCardinals"true"
id"Bed"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"bed"
noRot"true"
id"MedicalBed"
Sprite
state"bed-MED"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"DogBed"
Sprite
state"dogbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"Mattress"
Sprite
state"mattress"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"WebBed"
Sprite
sprite"Structures/Web/bed.rsi"
state"icon"
noRot"true"
id"PsychBed"
Sprite
state"psychbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"BenchComfy"
Sprite
sprite"Structures/Furniture/Bench/comf_bench.rsi"
layers""
- state"bench_solo_cover"
color"""
noRot"true"
id"BenchColorfulComfy"
Sprite
layers""
- state"bench_solo_cover"
color"""
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"BenchRedComfy"
Sprite
layers""
- state"bench_solo_cover"
color"""
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"BenchBlueComfy"
Sprite
layers""
- state"bench_solo_cover"
color"""
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"Bookshelf"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers""
- state"book-0"
- map"["enum.StorageFillLayers.Fill"]"
id"CarpetBase"
Sprite
drawdepth"FloorTiles"
id"Carpet"
Sprite
sprite"Structures/Furniture/Carpets/red_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlack"
Sprite
sprite"Structures/Furniture/Carpets/black_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPink"
Sprite
sprite"Structures/Furniture/Carpets/pink_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlue"
Sprite
sprite"Structures/Furniture/Carpets/blue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetGreen"
Sprite
sprite"Structures/Furniture/Carpets/green_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetOrange"
Sprite
sprite"Structures/Furniture/Carpets/orange_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetSBlue"
Sprite
sprite"Structures/Furniture/Carpets/skyblue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPurple"
Sprite
sprite"Structures/Furniture/Carpets/purple_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetCyan"
Sprite
sprite"Structures/Furniture/Carpets/cyan_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetWhite"
Sprite
sprite"Structures/Furniture/Carpets/white_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetChapel"
Sprite
sprite"Structures/Furniture/Carpets/chapel_carpet.rsi"
state"chapel"
drawdepth"FloorTiles"
id"SeatBase"
Sprite
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"Chair"
Sprite
state"chair"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairGreyscale"
Sprite
state"chair-greyscale"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"Stool"
Sprite
state"stool"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"StoolBar"
Sprite
state"bar"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairBrass"
Sprite
state"brass_chair"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairOfficeLight"
Sprite
state"office-white"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairOfficeDark"
Sprite
state"office-dark"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ComfyChair"
Sprite
state"comfy"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairPilotSeat"
Sprite
state"shuttle"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairWood"
Sprite
state"wooden"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairRitual"
Sprite
state"ritual"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairMeat"
Sprite
state"meat"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairCursed"
Sprite
state"cursed"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairWeb"
Sprite
sprite"Structures/Web/chair.rsi"
state"icon"
noRot"true"
id"ChairFolding"
Sprite
sprite"Structures/Furniture/folding_chair.rsi"
layers""
- state"folding_folded"
map"["foldedLayer"]"
visible"false"
noRot"true"
id"ChairFoldingSpawnFolded"
Sprite
sprite"Structures/Furniture/folding_chair.rsi"
layers""
- state"folding_folded"
map"["foldedLayer"]"
visible"false"
noRot"true"
id"SteelBench"
Sprite
state"steel-bench"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"WoodenBench"
Sprite
state"wooden-bench"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"Dresser"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"Memorial"
Sprite
sprite"Structures/Furniture/Memorials/generic_memorial.rsi"
state"memorial"
id"SS13Memorial"
Sprite
sprite"Structures/Furniture/Memorials/ss13_memorial.rsi"
state"memorial"
drawdepth"Mobs"
noRot"true"
offset""0.0,0.5""
id"PottedPlantBase"
Sprite
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant0"
Sprite
state"applebush"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant1"
Sprite
state"plant-01"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant2"
Sprite
state"plant-02"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant3"
Sprite
state"plant-03"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant4"
Sprite
state"plant-04"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant5"
Sprite
state"plant-05"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant6"
Sprite
state"plant-06"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant7"
Sprite
state"plant-07"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant8"
Sprite
state"plant-08"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantBioluminscent"
Sprite
state"plant-09"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant10"
Sprite
state"plant-10"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant11"
Sprite
state"plant-11"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant12"
Sprite
state"plant-12"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant13"
Sprite
state"plant-13"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant14"
Sprite
state"plant-14"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant15"
Sprite
state"plant-15"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant16"
Sprite
state"plant-16"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant17"
Sprite
state"plant-17"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant18"
Sprite
state"plant-18"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant19"
Sprite
state"plant-19"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant20"
Sprite
state"plant-20"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant21"
Sprite
state"plant-21"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant22"
Sprite
state"plant-22"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant23"
Sprite
state"plant-23"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant24"
Sprite
state"plant-24"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantRD"
Sprite
state"plant-25"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant26"
Sprite
state"plant-26"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant27"
Sprite
state"plant-27"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant28"
Sprite
state"plant-28"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant29"
Sprite
state"plant-29"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant30"
Sprite
state"plant-30"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"RollerBed"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
- state"rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
drawdepth"Items"
id"RollerBedSpawnFolded"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
- state"rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
drawdepth"Items"
id"CheapRollerBed"
Sprite
layers""
- state"cheap_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"CheapRollerBedSpawnFolded"
Sprite
layers""
- state"cheap_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"EmergencyRollerBed"
Sprite
layers""
- state"emergency_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"EmergencyRollerBedSpawnFolded"
Sprite
layers""
- state"emergency_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"SinkEmpty"
Sprite
sprite"Structures/Furniture/sink.rsi"
layers""
- state"sink_stem"
- map"[ "enum.SolutionContainerLayers.Fill" ]"
state"sink-fill-1"
visible"false"
id"SinkWide"
Sprite
sprite"Structures/Furniture/sink.rsi"
layers""
- state"sink_wide"
- map"[ "enum.SolutionContainerLayers.Fill" ]"
state"sink_wide-fill-1"
visible"false"
id"SinkStemless"
Sprite
sprite"Structures/Furniture/sink.rsi"
layers""
- state"sink"
- map"[ "enum.SolutionContainerLayers.Fill" ]"
state"sink-fill-1"
visible"false"
id"SinkStemlessWater"
Sprite
sprite"Structures/Furniture/sink.rsi"
layers""
- state"sink"
- map"[ "enum.SolutionContainerLayers.Fill" ]"
state"sink-fill-1"
visible"false"
id"BaseToilet"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletEmpty"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletDirtyWater"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletGoldenEmpty"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletGoldenDirtyWater"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"OperatingTable"
Sprite
sprite"Structures/Furniture/Tables/optable.rsi"
state"operating_table"
noRot"true"
id"TableFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"CounterWoodFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"CounterMetalFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"Table"
Sprite
sprite"Structures/Furniture/Tables/generic.rsi"
id"TableReinforced"
Sprite
sprite"Structures/Furniture/Tables/reinforced.rsi"
id"TableGlass"
Sprite
sprite"Structures/Furniture/Tables/glass.rsi"
id"TableReinforcedGlass"
Sprite
sprite"Structures/Furniture/Tables/r_glass.rsi"
id"TablePlasmaGlass"
Sprite
sprite"Structures/Furniture/Tables/plasma.rsi"
id"TableBrass"
Sprite
sprite"Structures/Furniture/Tables/brass.rsi"
id"TableWood"
Sprite
sprite"Structures/Furniture/Tables/wood.rsi"
id"TableCarpet"
Sprite
sprite"Structures/Furniture/Tables/carpet.rsi"
id"TableStone"
Sprite
sprite"Structures/Furniture/Tables/stone.rsi"
id"TableWeb"
Sprite
sprite"Structures/Furniture/Tables/web.rsi"
id"TableFancyBlue"
Sprite
sprite"Structures/Furniture/Tables/Fancy/blue.rsi"
id"TableFancyCyan"
Sprite
sprite"Structures/Furniture/Tables/Fancy/cyan.rsi"
id"TableFancyBlack"
Sprite
sprite"Structures/Furniture/Tables/Fancy/black.rsi"
id"TableFancyRed"
Sprite
sprite"Structures/Furniture/Tables/Fancy/red.rsi"
id"TableFancyPurple"
Sprite
sprite"Structures/Furniture/Tables/Fancy/purple.rsi"
id"TableFancyPink"
Sprite
sprite"Structures/Furniture/Tables/Fancy/pink.rsi"
id"TableFancyGreen"
Sprite
sprite"Structures/Furniture/Tables/Fancy/green.rsi"
id"TableFancyOrange"
Sprite
sprite"Structures/Furniture/Tables/Fancy/orange.rsi"
id"TableFancyWhite"
Sprite
sprite"Structures/Furniture/Tables/Fancy/white.rsi"
id"TableDebug"
Sprite
sprite"Structures/Furniture/Tables/debug.rsi"
id"TableCounterWood"
Sprite
sprite"Structures/Furniture/Tables/counterwood.rsi"
id"TableCounterMetal"
Sprite
sprite"Structures/Furniture/Tables/countermetal.rsi"
id"HolosignWetFloor"
Sprite
sprite"Structures/Holo/wetfloor.rsi"
state"icon"
id"HoloFan"
Sprite
sprite"Structures/Holo/holofan.rsi"
state"icon"
id"HolosignSecurity"
Sprite
sprite"Structures/Holo/security.rsi"
state"icon"
id"HolosignForcefield"
Sprite
sprite"Structures/Holo/field.rsi"
state"icon"
id"AlwaysPoweredWallLight"
Sprite
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
state"base"
shader"unshaded"
id"PoweredlightEmpty"
Sprite
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
state"empty"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"Poweredlight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredlightLED"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredlightExterior"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredlightSodium"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"SmallLight"
Sprite
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
state"base"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredSmallLightEmpty"
Sprite
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
state"empty"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredLEDSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredDimSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredWarmSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"EmergencyLight"
Sprite
sprite"Structures/Wallmounts/Lighting/emergency_light.rsi"
layers""
- state"emergency_light_on"
map"[ "enum.EmergencyLightVisualLayers.LightOn" ]"
color"""
shader""unshaded""
visible"false"
drawdepth"WallMountedItems"
- map"["enum.PoweredLightLayers.Glow"]"
state"base"
id"PoweredlightCyan"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredlightBlue"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredlightPink"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredlightOrange"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredlightRed"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredlightGreen"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"LightPostSmall"
Sprite
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
state"base"
shader"unshaded"
id"PoweredLightPostSmallEmpty"
Sprite
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
state"empty"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredLightPostSmall"
Sprite
state"base"
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredLEDLightPostSmall"
Sprite
state"base"
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"AlwaysPoweredStrobeLight"
Sprite
sprite"Structures/Wallmounts/Lighting/strobe_light.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
state"base"
shader"unshaded"
id"PoweredStrobeLightEmpty"
Sprite
sprite"Structures/Wallmounts/Lighting/strobe_light.rsi"
state"empty"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredStrobeLightPolice"
Sprite
sprite"Structures/Wallmounts/Lighting/strobe_light.rsi"
state"empty"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredStrobeLightSiren"
Sprite
sprite"Structures/Wallmounts/Lighting/strobe_light.rsi"
state"empty"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredStrobeLightEpsilon"
Sprite
sprite"Structures/Wallmounts/Lighting/strobe_light.rsi"
state"empty"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"MachineAnomalyVessel"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/anomaly_vessel.rsi"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
id"MachineAnomalyVesselExperimental"
Sprite
sprite"Structures/Machines/Anomaly/adv_anomaly_vessel.rsi"
offset"0,0.5"
drawdepth"Mobs"
noRot"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
id"MachineAPE"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/ape.rsi"
layers""
- state"locked"
shader"unshaded"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
id"MachineAnomalyGenerator"
Sprite
sprite"Structures/Machines/Anomaly/anomaly_generator.rsi"
offset"0,1"
drawdepth"Mobs"
layers""
- state"generating"
map"["enum.AnomalyGeneratorVisualLayers.Base"]"
visible"false"
shader"unshaded"
id"MachineAnomalySynchronizer"
Sprite
noRot"true"
sprite"Structures/Machines/anomaly_sync.rsi"
layers""
- state"energy"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"MachineArtifactAnalyzer"
Sprite
noRot"true"
sprite"Structures/Machines/artifact_analyzer.rsi"
drawdepth"FloorObjects"
layers""
- state"unshaded"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"MachineArtifactCrusher"
Sprite
sprite"Structures/Machines/artifact_crusher.rsi"
offset"0,0.5"
noRot"true"
layers""
- state"lights"
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
id"TrainingBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"training-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SyndicateBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"syndicate-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SyndicateBombFake"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"syndicate-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"DebugHardBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"syndicate-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"ChemMaster"
Sprite
sprite"Structures/Machines/mixer.rsi"
snapCardinals"true"
layers""
- state"mixer_screens"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"CloningPod"
Sprite
sprite"Structures/Machines/cloning.rsi"
snapCardinals"true"
layers""
- state"pod_0"
map"["base"]"
id"CrewMonitoringServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"variant-crew"
id"FatExtractor"
Sprite
sprite"Structures/Machines/fat_sucker.rsi"
snapCardinals"true"
layers""
- state"fat_smoke"
map"["enum.FatExtractorVisualLayers.Smoke"]"
shader"unshaded"
visible"false"
id"FaxMachineBase"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
- state"icon"
map"[ "enum.FaxMachineVisuals.VisualState" ]"
id"FaxMachineCentcom"
Sprite
layers""
- state"icon"
map"[ "base" ]"
color"""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
id"FaxMachineSyndie"
Sprite
layers""
- state"icon"
map"[ "base" ]"
color"""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
id"FaxMachineCaptain"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
- state"icon"
map"[ "enum.FaxMachineVisuals.VisualState" ]"
id"MachineFlatpacker"
Sprite
sprite"Structures/Machines/flatpacker.rsi"
snapCardinals"true"
layers""
- state"inserting"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
shader"unshaded"
visible"false"
id"FlatpackerNoBoardEffect"
Sprite
sprite"Structures/Machines/autolathe.rsi"
state"icon"
color"""
id"UnfinishedMachineFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
state"box_0"
snapCardinals"true"
id"MachineFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
state"box_1"
snapCardinals"true"
id"MachineFrameDestroyed"
Sprite
sprite"Structures/Machines/parts.rsi"
state"destroyed"
id"BaseGateway"
Sprite
sprite"Structures/Machines/gateway.rsi"
noRot"true"
layers""
- state"on"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"Gateway"
Sprite
sprite"Structures/Machines/gateway.rsi"
noRot"true"
layers""
- state"on"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"GravityGenerator"
Sprite
sprite"Structures/Machines/gravity_generator.rsi"
layers""
- state"on"
map"["enum.GravityGeneratorVisualLayers.Core"]"
- sprite"Structures/Machines/gravity_generator_core.rsi"
state"activated"
shader"unshaded"
id"GravityGeneratorMini"
Sprite
sprite"Structures/Machines/gravity_generator_mini.rsi"
snapCardinals"true"
layers""
- state"on"
map"["enum.GravityGeneratorVisualLayers.Core"]"
- sprite"Structures/Machines/gravity_generator_core.rsi"
state"activated"
shader"unshaded"
scale""0.4,0.4""
offset""0,0.2""
id"KitchenElectricGrill"
Sprite
sprite"Structures/Machines/electric_grill.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"icon"
- map"["enum.EntityHeaterVisuals.Setting"]"
shader"unshaded"
visible"false"
id"Holopad"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadUnlimitedRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadBluespace"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadHologram"
Sprite
noRot"true"
drawdepth"Mobs"
offset"-0.02, 0.45"
overrideDir"South"
enableOverrideDir"true"
id"HolopadGeneralTools"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralCryosleep"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralTheater"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralDisposals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralEVAStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralArcade"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralEvac"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralArrivals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandBridge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandBridgeHallway"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandMeetingRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandCaptain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandHop"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandCmo"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandQm"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandCe"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandRd"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandHos"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceAnomaly"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifact"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifactNorth"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifactSouth"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceRobotics"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceRnd"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalMedbay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalChemistry"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalCryopods"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalMorgue"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalSurgery"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalParamed"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalVirology"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalClinic"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoBay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoSalvageBay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoMailroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosTeg"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringTelecoms"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringTechVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAME"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringPower"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityBrig"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityWarden"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityInterrogation"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityDetective"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityPerma"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityCourtroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityLawyer"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityArmory"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityLockerRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityBrigMed"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityEvacCheckpoint"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityArrivalsCheckpoint"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceJanitor"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceBar"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceKitchen"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceBotany"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceChapel"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceLibrary"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceGameRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceNewsroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceZookeeper"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceBoxer"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceClown"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceMusician"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceMime"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiCore"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiUpload"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiBackupPower"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiEntrance"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiChute"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoAts"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandBridgeLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoBayLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoShuttle"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCentCommEvacShuttle"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceClownMime"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"ChemistryHotplate"
Sprite
sprite"Structures/Machines/hotplate.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"on"
map"["enum.SolutionHeaterVisuals.IsOn"]"
shader"unshaded"
id"Jukebox"
Sprite
sprite"Structures/Machines/jukebox.rsi"
layers""
- state""off""
map"["enum.JukeboxVisualLayers.Base"]"
id"Autolathe"
Sprite
sprite"Structures/Machines/autolathe.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"AutolatheHyperConvection"
Sprite
sprite"Structures/Machines/autolathe_hypercon.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"Protolathe"
Sprite
sprite"Structures/Machines/protolathe.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"ProtolatheHyperConvection"
Sprite
sprite"Structures/Machines/protolathe_hypercon.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"CircuitImprinter"
Sprite
sprite"Structures/Machines/circuit_imprinter.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"CircuitImprinterHyperConvection"
Sprite
sprite"Structures/Machines/circuit_imprinter_hypercon.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"ExosuitFabricator"
Sprite
sprite"Structures/Machines/exosuit_fabricator.rsi"
layers""
- state"fab-o"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"Biofabricator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
color"""
shader"unshaded"
id"SecurityTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"AmmoTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"MedicalTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"UniformPrinter"
Sprite
sprite"Structures/Machines/uniform_printer.rsi"
snapCardinals"false"
layers""
- state"icon"
map"["enum.LatheVisualLayers.IsRunning"]"
id"Biogenerator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"OreProcessor"
Sprite
sprite"Structures/Machines/ore_processor.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"OreProcessorIndustrial"
Sprite
sprite"Structures/Machines/ore_processor_industrial.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"Sheetifier"
Sprite
sprite"Structures/Machines/sheetifier.rsi"
layers""
- state"buttons_on"
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
id"CutterMachine"
Sprite
sprite"Structures/Machines/cuttermachine.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"MedicalScanner"
Sprite
sprite"Structures/Machines/scanner.rsi"
snapCardinals"true"
layers""
- state"idle_unlit"
map"[terminalLayer]"
id"KitchenMicrowave"
Sprite
sprite"Structures/Machines/microwave.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"mwbloody1"
map"["bloodyunshaded"]"
shader"unshaded"
visible"false"
id"SyndicateMicrowave"
Sprite
sprite"Structures/Machines/microwave_syndie.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"mwbloody1"
map"["bloodyunshaded"]"
shader"unshaded"
visible"false"
id"NuclearBomb"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers""
- state"nukefestive"
map"["christmas"]"
shader"unshaded"
visible"false"
id"NuclearBombUnanchored"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers""
- state"nukefestive"
map"["christmas"]"
shader"unshaded"
visible"false"
id"NuclearBombKeg"
Sprite
sprite"Objects/Devices/nuke.rsi"
layers""
- state"nuclearbomb_gay"
map"[ "pride" ]"
visible"false"
noRot"true"
id"KitchenReagentGrinder"
Sprite
sprite"Structures/Machines/juicer.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
offset""0.0,0.4""
layers""
- map"[ "grinder" ]"
state""juicer0""
id"ReagentGrinderIndustrial"
Sprite
sprite"Structures/Machines/recycling.rsi"
layers""
- state"grinder-b0"
drawdepth"Doors"
map"["enum.RecyclerVisualLayers.Main"]"
id"Recycler"
Sprite
drawdepth"Doors"
sprite"Structures/Machines/recycling.rsi"
layers""
- state"grinder-o0"
map"["enum.RecyclerVisualLayers.Main"]"
id"ResearchAndDevelopmentServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server_o"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"BaseResearchAndDevelopmentPointSource"
Sprite
sprite"Structures/Machines/rndpointsource.rsi"
layers""
- state"rndpointsource"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"SalvageMagnet"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers""
- state"salvage-magnet-o4"
visible"false"
map"["chargeState"]"
shader"unshaded"
id"SalvageLocator"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers""
- state"salvage-magnet-o4"
visible"false"
map"["chargeState"]"
shader"unshaded"
id"SeedExtractor"
Sprite
sprite"Structures/Machines/seed_extractor.rsi"
snapCardinals"true"
layers""
- state"seedextractor-unlit"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"SmartFridge"
Sprite
sprite"Structures/Machines/smartfridge.rsi"
snapCardinals"true"
layers""
- state"smartfridge_door"
map"["enum.StorageVisualLayers.Door"]"
shader"unshaded"
id"StasisBed"
Sprite
sprite"Structures/Machines/stasis_bed.rsi"
noRot"true"
layers""
- state"unlit"
shader"unshaded"
map"["enum.StasisBedVisualLayers.IsOn"]"
id"SurveillanceCameraRouterBase"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterEngineering"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterSecurity"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterScience"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterSupply"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterCommand"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterService"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterMedical"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterGeneral"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraWirelessRouterBase"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server"
id"SurveillanceCameraWirelessRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server"
id"SurveillanceCameraWirelessRouterEntertainment"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server"
id"TelecomServer"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilled"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCommon"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCargo"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledEngineering"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledMedical"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledScience"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledSecurity"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledService"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCommand"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachine"
Sprite
sprite"Structures/Machines/VendingMachines/empty.rsi"
snapCardinals"true"
id"VendingMachineCondiments"
Sprite
sprite"Structures/Machines/VendingMachines/condiments.rsi"
drawdepth"SmallObjects"
layers""
- state""off""
map"["enum.VendingMachineVisualLayers.Base"]"
snapCardinals"true"
id"VendingMachineAmmo"
Sprite
sprite"Corvax/Structures/Machines/VendingMachines/ammo.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineBooze"
Sprite
sprite"Structures/Machines/VendingMachines/boozeomat.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineBoozeSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/bruiseomat.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCart"
Sprite
sprite"Structures/Machines/VendingMachines/cart.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChefvend"
Sprite
sprite"Structures/Machines/VendingMachines/chefvend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCigs"
Sprite
sprite"Structures/Machines/VendingMachines/cigs.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineClothing"
Sprite
sprite"Structures/Machines/VendingMachines/clothing.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineWinter"
Sprite
sprite"Structures/Machines/VendingMachines/winterdrobe.rsi"
layers""
- state"panel"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCoffee"
Sprite
sprite"Structures/Machines/VendingMachines/coffee.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCola"
Sprite
sprite"Structures/Machines/VendingMachines/cola.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineColaBlack"
Sprite
sprite"Structures/Machines/VendingMachines/cola-black.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineColaRed"
Sprite
sprite"Structures/Machines/VendingMachines/cola-red.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSpaceUp"
Sprite
sprite"Structures/Machines/VendingMachines/spaceup.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSoda"
Sprite
sprite"Structures/Machines/VendingMachines/soda.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineStarkist"
Sprite
sprite"Structures/Machines/VendingMachines/starkist.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineShamblersJuice"
Sprite
sprite"Structures/Machines/VendingMachines/shamblersjuice.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachinePwrGame"
Sprite
sprite"Structures/Machines/VendingMachines/pwrgame.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDrGibb"
Sprite
sprite"Structures/Machines/VendingMachines/gib.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSmite"
Sprite
sprite"Structures/Machines/VendingMachines/smite.rsi"
layers""
- state"panel"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDinnerware"
Sprite
sprite"Structures/Machines/VendingMachines/dinnerware.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMagivend"
Sprite
sprite"Structures/Machines/VendingMachines/magivend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDiscount"
Sprite
sprite"Structures/Machines/VendingMachines/discount.rsi"
layers""
- state""off""
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
- texture"Structures/Machines/VendingMachines/maintenance_panel.png"
snapCardinals"true"
id"VendingMachineEngivend"
Sprite
sprite"Structures/Machines/VendingMachines/engivend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMedical"
Sprite
sprite"Structures/Machines/VendingMachines/medical.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineNutri"
Sprite
sprite"Structures/Machines/VendingMachines/nutri.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSec"
Sprite
sprite"Structures/Machines/VendingMachines/sec.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSeedsUnlocked"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSeeds"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnack"
Sprite
sprite"Structures/Machines/VendingMachines/snack.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSustenance"
Sprite
sprite"Structures/Machines/VendingMachines/sustenance.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackBlue"
Sprite
sprite"Structures/Machines/VendingMachines/snack-blue.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackOrange"
Sprite
sprite"Structures/Machines/VendingMachines/snack-orange.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackGreen"
Sprite
sprite"Structures/Machines/VendingMachines/snack-green.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackTeal"
Sprite
sprite"Structures/Machines/VendingMachines/snack-teal.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSovietSoda"
Sprite
sprite"Structures/Machines/VendingMachines/sovietsoda.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineTheater"
Sprite
sprite"Structures/Machines/VendingMachines/theater.rsi"
layers""
- state""screen""
map"["enum.VendingMachineVisualLayers.Screen"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineVendomat"
Sprite
sprite"Structures/Machines/VendingMachines/vendomat.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineRobotics"
Sprite
sprite"Structures/Machines/VendingMachines/robotics.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineYouTool"
Sprite
sprite"Structures/Machines/VendingMachines/youtool.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineGames"
Sprite
sprite"Structures/Machines/VendingMachines/games.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChang"
Sprite
sprite"Structures/Machines/VendingMachines/changs.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSalvage"
Sprite
sprite"Structures/Machines/VendingMachines/mining.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDonut"
Sprite
sprite"Structures/Machines/VendingMachines/donut.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineWallmount"
Sprite
drawdepth"WallMountedItems"
snapCardinals"false"
sprite"Structures/Machines/VendingMachines/empty.rsi"
id"VendingMachineWallMedical"
Sprite
sprite"Structures/Machines/VendingMachines/wallmed.rsi"
layers""
- state""off""
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
- texture"Structures/Machines/VendingMachines/maintenance_panel.png"
drawdepth"WallMountedItems"
snapCardinals"false"
id"VendingMachineHydrobe"
Sprite
sprite"Structures/Machines/VendingMachines/hydrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineLawDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/lawdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSecDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/secdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingBarDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/bardrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChapel"
Sprite
sprite"Structures/Machines/VendingMachines/chapdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCargoDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/cargodrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMediDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/medidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChemDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chemdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCuraDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/curadrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineAtmosDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/atmosdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineEngiDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/engidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChefDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chefdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDetDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/detdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineJaniDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/janidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSciDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/scidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSyndieDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/syndiedrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineRoboDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/robodrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineGeneDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/genedrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineViroDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/virodrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCentDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/centdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineHappyHonk"
Sprite
sprite"Structures/Machines/VendingMachines/happyhonk.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachinePride"
Sprite
sprite"Structures/Machines/VendingMachines/pride.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineTankDispenserEVA"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi"
state"dispenser"
snapCardinals"true"
id"VendingMachineTankDispenserEngineering"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi"
layers""
- state"dispensereng"
snapCardinals"true"
id"VendingMachineChemicals"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
snapCardinals"true"
id"VendingMachineChemicalsSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
snapCardinals"true"
id"SurveillanceWirelessCameraAnchoredBase"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"television"
id"SurveillanceWirelessCameraMovableBase"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"mobilevision"
id"SurveillanceWirelessCameraAnchoredConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"television"
id"SurveillanceWirelessCameraMovableConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"mobilevision"
id"SurveillanceWirelessCameraAnchoredEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"television"
id"SurveillanceWirelessCameraMovableEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"mobilevision"
id"ArcadeBase"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"SpaceVillainArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"SpaceVillainArcadeFilled"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"BlockGameArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"BaseComputer"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputerAiAccess"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerAlert"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAtmosMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerEmergencyShuttle"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputerShuttle"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerShuttle"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSyndie"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleCargo"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerIFF"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Shuttles/iff.rsi"
drawdepth"Objects"
id"ComputerIFFSyndicate"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Shuttles/iff.rsi"
drawdepth"Objects"
id"ComputerPowerMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMedicalRecords"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCriminalRecords"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerStationRecords"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerCrewMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerResearchAndDevelopment"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAnalysisConsole"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerId"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"computerBodyScanner"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerComms"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"SyndicateComputerComms"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSolarControl"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerRadar"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoShuttle"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoOrders"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoBounty"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCloningConsole"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSalvageExpedition"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSurveillanceCameraMonitor"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSurveillanceWirelessCameraMonitor"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerPalletConsole"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMassMedia"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSensorMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerRoboticsControl"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"StationAiUploadComputer"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"BaseStructureComputer"
Sprite
drawdepth"Objects"
id"ComputerFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
layers""
- state0
map"[ "enum.ConstructionVisuals.Layer" ]"
drawdepth"Objects"
id"ComputerBroken"
Sprite
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
state"broken"
id"ComputerTechnologyDiskTerminal"
Sprite
noRot"true"
sprite"Structures/Machines/tech_disk_printer.rsi"
layers""
- map"["computerLayerScreen"]"
state"unshaded"
drawdepth"Objects"
id"BiomassReclaimer"
Sprite
sprite"Structures/Machines/Medical/biomass_reclaimer.rsi"
state"icon"
snapCardinals"true"
id"BaseTabletopChemicalMachine"
Sprite
drawdepth"SmallObjects"
snapCardinals"true"
id"MachineElectrolysisUnit"
Sprite
sprite"Structures/Machines/Medical/electrolysis.rsi"
offset""0.0,0.4""
layers""
- state"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
shader"unshaded"
drawdepth"SmallObjects"
snapCardinals"true"
id"MachineCentrifuge"
Sprite
sprite"Structures/Machines/Medical/centrifuge.rsi"
offset""0.0,0.4""
layers""
- state"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
shader"unshaded"
drawdepth"SmallObjects"
snapCardinals"true"
id"CryoPod"
Sprite
sprite"Structures/Machines/cryogenics.rsi"
drawdepth"Mobs"
noRot"true"
offset"0, -0.5"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
- state"pod-panel"
visible"false"
id"DiseaseDiagnoser"
Sprite
sprite"Structures/Machines/diagnoser.rsi"
layers""
- state"unlit"
map"["enum.DiseaseMachineVisualLayers.IsOn"]"
shader"unshaded"
id"DiagnosisReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"Vaccinator"
Sprite
sprite"Structures/Machines/vaccinator.rsi"
layers""
- state"unlit"
map"["enum.DiseaseMachineVisualLayers.IsOn"]"
shader"unshaded"
id"GasBinaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPressurePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpPressure"
drawdepth"ThinPipe"
visible"false"
id"GasVolumePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpVolume"
drawdepth"ThinPipe"
visible"false"
id"GasPassiveGate"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"pumpPassiveGate"
drawdepth"ThinPipe"
visible"false"
id"GasValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpManualValve"
drawdepth"ThinPipe"
visible"false"
id"SignalControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpSignalValve"
drawdepth"ThinPipe"
visible"false"
id"GasPort"
Sprite
sprite"Structures/Piping/Atmospherics/gascanisterport.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"gasCanisterPort"
drawdepth"ThinPipe"
visible"false"
id"GasDualPortVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
id"GasRecycler"
Sprite
sprite"Structures/Machines/gasrecycler.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
- state"unlit"
shader"unshaded"
id"HeatExchanger"
Sprite
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"heStraight"
drawdepth"ThinPipe"
visible"false"
id"HeatExchangerBend"
Sprite
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeBend"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"heBend"
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
drawdepth"ThinPipe"
visible"false"
id"GasPipeSensor"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorDistribution"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorWaste"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorMixedAir"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorTEGHot"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorTEGCold"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasMinerBase"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasPipeBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeHalf"
Sprite
layers""
- state"pipeHalf"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeStraight"
Sprite
layers""
- state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBend"
Sprite
layers""
- state"pipeBend"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeTJunction"
Sprite
layers""
- state"pipeTJunction"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeFourway"
Sprite
layers""
- state"pipeFourway"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBroken"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
state"pipeBroken"
layers""
- state"pipeBroken"
map"[ "enum.PipeVisualLayers.Pipe" ]"
visible"false"
noRot"false"
id"PortableScrubber"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi"
noRot"true"
layers""
- state"draining"
map"["enum.PortableScrubberVisualLayers.IsDraining"]"
shader"unshaded"
visible"false"
id"SpaceHeater"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
- state"sheaterPanelOpen"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SpaceHeaterAnchored"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
- state"sheaterPanelOpen"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SpaceHeaterEnabled"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
- state"sheaterPanelOpen"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"AtmosDeviceFanTiny"
Sprite
sprite"Structures/Piping/Atmospherics/tinyfan.rsi"
state"icon"
id"AtmosDeviceFanDirectional"
Sprite
sprite"Structures/Piping/Atmospherics/directionalfan.rsi"
state"icon"
id"GasTrinaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasFilter"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasFilter"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasFilterFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasFilterF"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixer"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasMixer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixerFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasMixerF"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"PressureControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pneumaticvalve.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"off"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasUnaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
visible"false"
noRot"false"
id"GasPassiveVent"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_passive"
visible"false"
noRot"false"
id"GasVentScrubber"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"scrub_off"
visible"false"
noRot"false"
id"GasOutletInjector"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
layers""
- state"injector-unshaded"
map"[ "enum.LightLayers.Unshaded" ]"
shader"unshaded"
color"""
visible"false"
noRot"false"
id"BaseGasThermoMachine"
Sprite
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineFreezer"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineFreezerEnabled"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHeater"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHeaterEnabled"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHellfireFreezer"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
snapCardinals"true"
id"GasThermoMachineHellfireHeater"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
snapCardinals"true"
id"BaseGasCondenser"
Sprite
sprite"Structures/Piping/Atmospherics/condenser.rsi"
snapCardinals"true"
granularLayersRendering"true"
layers""
- state"trans"
map"["enum.SolutionContainerLayers.Fill"]"
renderingStrategy"Default"
visible"false"
id"DisposalMachineFrame"
Sprite
sprite"Structures/Piping/high_pressure_machine_frame.rsi"
layers""
- state"frame"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"DisposalPipeBase"
Sprite
visible"false"
id"DisposalPipeBroken"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
- map"[ "pipe" ]"
state"pipe-b"
visible"false"
id"DisposalPipe"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
- map"[ "pipe" ]"
state"conpipe-s"
visible"false"
id"DisposalTagger"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
- map"[ "pipe" ]"
state"conpipe-tagger"
visible"false"
id"DisposalTrunk"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
- map"[ "pipe" ]"
state"conpipe-t"
visible"false"
id"DisposalRouter"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
- map"[ "pipe" ]"
state"conpipe-j1s"
visible"false"
id"DisposalRouterFlipped"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
- map"[ "pipe" ]"
state"conpipe-j2s"
visible"false"
id"DisposalJunction"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
- map"[ "pipe" ]"
state"conpipe-j1"
visible"true"
id"DisposalJunctionFlipped"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
- map"[ "pipe" ]"
state"conpipe-j2"
visible"true"
id"DisposalYJunction"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
- map"[ "pipe" ]"
state"conpipe-y"
visible"false"
id"DisposalBend"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
- map"[ "pipe" ]"
state"conpipe-c"
visible"false"
id"DisposalSignalRouter"
Sprite
drawdepth"ThickPipe"
layers""
- map"[ "pipe" ]"
state"signal-router-free"
sprite"Structures/Piping/disposal.rsi"
visible"true"
id"DisposalSignalRouterFlipped"
Sprite
layers""
- map"[ "pipe" ]"
state"signal-router-flipped-free"
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
visible"true"
id"DisposalUnitBase"
Sprite
sprite"Structures/Piping/disposal.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"DisposalUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"MailingUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers""
- state"mailover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"BaseAPC"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/apc.rsi"
layers""
- state"lock1-locked"
map"["enum.ApcVisualLayers.Environment"]"
visible"false"
shader"unshaded"
id"APCFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/apc.rsi"
state"frame"
id"CableBase"
Sprite
drawdepth"ThinWire"
visible"false"
id"CableHV"
Sprite
sprite"Structures/Power/Cables/hv_cable.rsi"
state"hvcable_0"
drawdepth"ThickWire"
visible"false"
id"CableHVUncuttable"
Sprite
sprite"Structures/Power/Cables/hv_cable.rsi"
state"hvcable_0"
drawdepth"ThickWire"
visible"false"
id"CableMV"
Sprite
color"Yellow"
sprite"Structures/Power/Cables/mv_cable.rsi"
state"mvcable_0"
drawdepth"ThinWire"
visible"false"
id"CableMVUncuttable"
Sprite
color"Yellow"
sprite"Structures/Power/Cables/mv_cable.rsi"
state"mvcable_0"
drawdepth"ThinWire"
visible"false"
id"CableApcExtension"
Sprite
color"Green"
sprite"Structures/Power/Cables/lv_cable.rsi"
state"lvcable_0"
drawdepth"ThinWire"
visible"false"
id"CableApcExtensionUncuttable"
Sprite
color"Green"
sprite"Structures/Power/Cables/lv_cable.rsi"
state"lvcable_0"
drawdepth"ThinWire"
visible"false"
id"CableTerminal"
Sprite
sprite"Structures/Power/cable_terminal.rsi"
state"term"
drawdepth"BelowFloor"
id"BaseRecharger"
Sprite
snapCardinals"true"
id"BaseItemRecharger"
Sprite
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"PowerCellRecharger"
Sprite
sprite"Structures/Power/cell_recharger.rsi"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
- state"open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
drawdepth"SmallObjects"
snapCardinals"true"
id"PowerCageRecharger"
Sprite
sprite"Structures/Power/cage_recharger.rsi"
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"WeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/recharger.rsi"
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"TurboItemRecharger"
Sprite
sprite"Structures/Power/turbo_recharger.rsi"
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"WallWeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/wall_recharger.rsi"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
drawdepth"SmallObjects"
snapCardinals"true"
id"BorgCharger"
Sprite
sprite"Structures/Power/borg_charger.rsi"
layers""
- state"borgdecon1"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader""unshaded""
visible"false"
snapCardinals"true"
id"DebugGenerator"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"DebugConsumer"
Sprite
sprite"Structures/Power/power.rsi"
state"wiredmachine"
id"DebugBatteryStorage"
Sprite
sprite"Structures/Power/power.rsi"
state"provider"
id"DebugBatteryDischarger"
Sprite
sprite"Structures/Power/power.rsi"
state"provider"
id"DebugSMES"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"DebugSubstation"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"DebugPowerReceiver"
Sprite
sprite"Structures/Power/power.rsi"
state"wirelessmachine"
id"BaseSMES"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"SMESBasic"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"SMESBasicEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"SMESAdvanced"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"advancedsmes"
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"advancedsmes-open"
shader"unshaded"
visible"false"
id"SMESAdvancedEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"advancedsmes"
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"advancedsmes-open"
shader"unshaded"
visible"false"
id"BaseSubstation"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"BaseSubstationWall"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/substation.rsi"
layers""
- state"screen_wall"
shader"unshaded"
id"SubstationBasic"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"SubstationBasicEmpty"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"BaseSubstationWallFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/substation.rsi"
layers""
- state"substation_wall"
id"AmeController"
Sprite
snapCardinals"true"
sprite"Structures/Power/Generation/ame.rsi"
state"control"
layers""
- state"control_on"
map"["display"]"
visible"false"
id"AmeShielding"
Sprite
drawdepth"Walls"
sprite"Structures/Power/Generation/ame.rsi"
state"shield_0"
layers""
- state"core_weak"
map"["core_glow"]"
visible"false"
shader"unshaded"
id"BaseGenerator"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"BaseGeneratorWallmount"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"on"
shader"unshaded"
state"generator"
snapCardinals"true"
id"BaseGeneratorWallmountFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"panel"
id"GeneratorWallmountBasic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"on"
shader"unshaded"
state"generator"
snapCardinals"true"
id"GeneratorWallmountAPU"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"on"
shader"unshaded"
state"generator"
snapCardinals"true"
id"GeneratorRTG"
Sprite
sprite"Structures/Power/Generation/rtg.rsi"
state"rtg"
snapCardinals"true"
id"GeneratorRTGDamaged"
Sprite
sprite"Structures/Power/Generation/rtg.rsi"
layers""
- state"rtg_glow"
state"rtg"
snapCardinals"true"
id"PortableGeneratorBase"
Sprite
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorSwitchableBase"
Sprite
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorPacman"
Sprite
layers""
- state"portgen_on_unlit"
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorSuperPacman"
Sprite
layers""
- state"portgen_on_unlit"
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorJrPacman"
Sprite
layers""
- state"portgen3on_unlit"
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"SolarPanelBasePhysSprite"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"normal"
id"SolarPanelBroken"
Sprite
state"broken"
sprite"Structures/Power/Generation/solar_panel.rsi"
id"SolarAssembly"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"solar_assembly"
id"SolarTracker"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"solar_tracker"
id"TegCenter"
Sprite
sprite"Structures/Power/Generation/teg.rsi"
layers""
- state"teg-op1"
shader"unshaded"
map"[ "enum.TegVisualLayers.PowerOutput" ]"
visible"false"
id"TegCirculator"
Sprite
sprite"Markers/teg_arrow.rsi"
layers""
- state"arrow"
map"[ "enum.TegVisualLayers.CirculatorLight" ]"
shader"unshaded"
color"""
offset"0, -0.75"
id"ParticleAcceleratorFinishedPart"
Sprite
layers""
- state"unlitp"
map"[ "enum.ParticleAcceleratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
id"ParticleAcceleratorUnfinishedBase"
Sprite
layers""
- state"unwired"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"ParticleAcceleratorControlBox"
Sprite
sprite"Structures/Power/Generation/PA/control_box.rsi"
layers""
- state"unlitp"
map"[ "enum.ParticleAcceleratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
id"ParticleAcceleratorControlBoxUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/control_box.rsi"
layers""
- state"unwired"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"ParticleAcceleratorEmitterPort"
Sprite
sprite"Structures/Power/Generation/PA/emitter_port.rsi"
layers""
- state"unlitp"
map"[ "enum.ParticleAcceleratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
id"ParticleAcceleratorEmitterFore"
Sprite
sprite"Structures/Power/Generation/PA/emitter_fore.rsi"
layers""
- state"unlitp"
map"[ "enum.ParticleAcceleratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
id"ParticleAcceleratorEmitterStarboard"
Sprite
sprite"Structures/Power/Generation/PA/emitter_starboard.rsi"
layers""
- state"unlitp"
map"[ "enum.ParticleAcceleratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
id"ParticleAcceleratorEmitterPortUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/emitter_port.rsi"
layers""
- state"unwired"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"ParticleAcceleratorEmitterForeUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/emitter_fore.rsi"
layers""
- state"unwired"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"ParticleAcceleratorEmitterStarboardUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/emitter_starboard.rsi"
layers""
- state"unwired"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"ParticleAcceleratorEndCap"
Sprite
sprite"Structures/Power/Generation/PA/end_cap.rsi"
layers""
- state"completed"
map"[ "enum.ParticleAcceleratorVisualLayers.Base" ]"
shader"unshaded"
visible"false"
id"ParticleAcceleratorEndCapUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/end_cap.rsi"
layers""
- state"unwired"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"ParticleAcceleratorFuelChamber"
Sprite
sprite"Structures/Power/Generation/PA/fuel_chamber.rsi"
layers""
- state"unlitp"
map"[ "enum.ParticleAcceleratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
id"ParticleAcceleratorFuelChamberUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/fuel_chamber.rsi"
layers""
- state"unwired"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"ParticlesProjectile"
Sprite
layers""
- sprite"Structures/Power/Generation/PA/particle.rsi"
state"particle0"
shader"unshaded"
map"[ "unshaded" ]"
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
- state"bullet"
id"AntiParticlesProjectile"
Sprite
layers""
- sprite"Structures/Power/Generation/PA/particle.rsi"
color"red"
state"particle0"
shader"unshaded"
map"[ "unshaded" ]"
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
- state"bullet"
id"ParticleAcceleratorPowerBox"
Sprite
sprite"Structures/Power/Generation/PA/power_box.rsi"
layers""
- state"unlitp"
map"[ "enum.ParticleAcceleratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
id"ParticleAcceleratorPowerBoxUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/power_box.rsi"
layers""
- state"unwired"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"RadiationCollector"
Sprite
sprite"Structures/Power/Generation/Singularity/collector.rsi"
snapCardinals"true"
layers""
- state"ca_off"
map"["enum.RadiationCollectorVisualLayers.Main"]"
id"ContainmentFieldGenerator"
Sprite
sprite"Structures/Power/Generation/Singularity/containment.rsi"
state"icon"
noRot"true"
layers""
- state"on"
map"["connectedLight"]"
visible"false"
shader"unshaded"
id"ContainmentField"
Sprite
sprite"Structures/Power/Generation/Singularity/containment_field.rsi"
state"field"
noRot"true"
id"Emitter"
Sprite
sprite"Structures/Power/Generation/Singularity/emitter.rsi"
layers""
- state"unlocked"
shader"unshaded"
visible"false"
map"["enum.LockVisualLayers.Lock"]"
id"SingularityGenerator"
Sprite
sprite"Structures/Power/Generation/Singularity/generator.rsi"
state"icon"
id"Singularity"
Sprite
sprite"Structures/Power/Generation/Singularity/singularity_1.rsi"
shader"unshaded"
layers""
- map"[ "VisualLevel" ]"
state"singularity_1"
id"TeslaCoil"
Sprite
sprite"Structures/Power/Generation/Tesla/coil.rsi"
snapCardinals"true"
noRot"true"
layers""
- state"coilhit"
map"["hit"]"
visible"false"
id"TeslaGroundingRod"
Sprite
sprite"Structures/Power/Generation/Tesla/coil.rsi"
noRot"true"
snapCardinals"true"
layers""
- state"grounding_rodhit"
map"["hit"]"
visible"false"
id"TeslaEnergyBall"
Sprite
drawdepth"Effects"
sprite"Structures/Power/Generation/Tesla/energy_ball.rsi"
shader"unshaded"
layers""
- state"energy_ball"
id"TeslaMiniEnergyBall"
Sprite
drawdepth"Effects"
sprite"Structures/Power/Generation/Tesla/energy_miniball.rsi"
shader"unshaded"
layers""
- state"tesla_projectile"
id"TeslaGenerator"
Sprite
noRot"true"
sprite"Structures/Power/Generation/Tesla/generator.rsi"
state"icon"
id"ShuttleGunSvalinnMachineGun"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/laser.rsi"
layers""
- state"mag-unshaded-9"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"ShuttleGunPerforator"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/laser.rsi"
layers""
- state"mag-unshaded-9"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"ShuttleGunFriendship"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/launcher.rsi"
layers""
- state"mag-7"
map"["enum.GunVisualLayers.Mag"]"
id"ShuttleGunDuster"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/launcher.rsi"
layers""
- state"mag-7"
map"["enum.GunVisualLayers.Mag"]"
id"ShuttleGunPirateCannon"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/pirate_cannon.rsi"
layers""
- state"base"
id"ShuttleGunKinetic"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/kinetic.rsi"
layers""
- state"mag-7"
id"StationAnchorBase"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers""
- state"station_anchor_unlit"
map"["unlit"]"
shader"unshaded"
id"Thruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"ThrusterUnanchored"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"DebugThruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"Gyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"GyroscopeUnanchored"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"DebugGyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"ChurchBell"
Sprite
noRot"true"
sprite"Structures/Specific/church-bell.rsi"
layers""
- state"church-bell"
id"CarpRift"
Sprite
layers""
- sprite"Structures/Specific/carp_rift.rsi"
state"icon"
color"""
shader"unshaded"
id"XenoWardingTower"
Sprite
sprite"Structures/Specific/xeno_building.rsi"
layers""
- state"wardingtower-unshaded"
shader"unshaded"
id"CarpStatue"
Sprite
noRot"true"
sprite"Structures/Specific/carp_statue.rsi"
layers""
- state"teeth_unshaded"
shader"unshaded"
id"CarpStatueEmpty"
Sprite
layers""
- state"statue"
noRot"true"
sprite"Structures/Specific/carp_statue.rsi"
shader"unshaded"
id"CarpStatueEyes"
Sprite
layers""
- state"eyes_unshaded"
shader"unshaded"
noRot"true"
sprite"Structures/Specific/carp_statue.rsi"
id"BaseAnomaly"
Sprite
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyPyroclastic"
Sprite
sprite"Structures/Specific/Anomalies/pyro_anom.rsi"
layers""
- state"pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
id"AnomalyGravity"
Sprite
layers""
- state"anom2-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyElectricity"
Sprite
layers""
- state"anom3-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyFlesh"
Sprite
layers""
- state"anom5-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyBluespace"
Sprite
layers""
- state"anom4-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyIce"
Sprite
sprite"Structures/Specific/Anomalies/ice_anom.rsi"
layers""
- state"pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
id"AnomalyRockBase"
Sprite
layers""
- state"anom6-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyRockUranium"
Sprite
color"""
layers""
- state"anom6-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyRockQuartz"
Sprite
color"""
layers""
- state"anom6-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyRockSilver"
Sprite
color"""
layers""
- state"anom6-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyRockIron"
Sprite
color"""
layers""
- state"anom6-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyFlora"
Sprite
drawdepth"Mobs"
sprite"Structures/Specific/Anomalies/flora_anom.rsi"
layers""
- state"pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
id"AnomalyFloraBulb"
Sprite
noRot"true"
sprite"Structures/Specific/Anomalies/flora_anom.rsi"
state"bulb"
id"AnomalyLiquid"
Sprite
sprite"Structures/Specific/Anomalies/liquid_anom.rsi"
layers""
- state"pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
id"AnomalyShadow"
Sprite
sprite"Structures/Specific/Anomalies/shadow_anom.rsi"
layers""
- state"pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
id"AnomalyTech"
Sprite
sprite"Structures/Specific/Anomalies/tech_anom.rsi"
layers""
- state"part4"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
shader"unshaded"
noRot"true"
drawdepth"Effects"
id"AnomalyTechBeam"
Sprite
sprite"/Textures/Effects/techanom_beam.rsi"
drawdepth"Effects"
layers""
- state"beam"
shader"unshaded"
color"""
id"AnomalySanta"
Sprite
drawdepth"Mobs"
sprite"Structures/Specific/Anomalies/santa_anom.rsi"
layers""
- state"pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
id"AnomalyTrapPyroclastic"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapElectricity"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapShadow"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapIce"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapFlora"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapBluespace"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapFlesh"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapGravity"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapTech"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapRock"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
color"""
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapSanta"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"BaseAnomalyCore"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCorePyroclastic"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreGravity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreIce"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreFlesh"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreRock"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreLiquid"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreBluespace"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreElectricity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreFlora"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreShadow"
Sprite
sprite"Structures/Specific/Anomalies/Cores/shadow_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreTech"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreSanta"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"BaseAnomalyInertCore"
Sprite
layers""
- state"pulse"
visible"false"
map"["decay"]"
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
noRot"true"
drawdepth"Items"
id"AnomalyCorePyroclasticInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreGravityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreIceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreFleshInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreRockInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreLiquidInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreBluespaceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreElectricityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreFloraInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreShadowInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/shadow_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreTechInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreSantaInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AirSensor"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers""
- state"gsensor1"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"AirSensorAssembly"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers""
- state"gsensor0"
noRot"false"
id"AirSensorVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers""
- state"gsensor1"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"GasVentPumpVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
visible"false"
noRot"false"
id"GasVentScrubberVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"scrub_off"
visible"false"
noRot"false"
id"AirAlarmVox"
Sprite
sprite"Structures/Wallmounts/air_monitors.rsi"
layers""
- state"alarmx"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"FloorDrain"
Sprite
drawdepth"FloorObjects"
sprite"Objects/Specific/Janitorial/drain.rsi"
layers""
- state"icon"
- map"[ "enum.SolutionContainerLayers.Fill" ]"
state"fill-1"
visible"false"
id"MopBucket"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
layers""
- state"mopbucket_water-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Objects"
id"MopBucketFull"
Sprite
layers""
- state"mopbucket_water-3"
map"[ "enum.SolutionContainerLayers.Fill" ]"
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
visible"false"
drawdepth"Objects"
id"JanitorialTrolley"
Sprite
noRot"true"
sprite"Objects/Specific/Janitorial/janitorial_cart.rsi"
layers""
- state"cart_water-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"BaseFilingCabinet"
Sprite
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinet"
Sprite
state"filingcabinet"
layers""
- state"filingcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetTall"
Sprite
state"tallcabinet"
layers""
- state"tallcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetDrawer"
Sprite
state"chestdrawer"
layers""
- state"chestdrawer-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetRandom"
Sprite
state"filingcabinet"
layers""
- state"filingcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetTallRandom"
Sprite
state"tallcabinet"
layers""
- state"tallcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetDrawerRandom"
Sprite
state"chestdrawer"
layers""
- state"chestdrawer-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"GlassBox"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaser"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaserOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaserFilled"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaserFilledOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxFrame"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"base"
id"GlassBoxBroken"
Sprite
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"glass-broken"
noRot"true"
id"Morgue"
Sprite
sprite"Structures/Storage/morgue.rsi"
layers""
- state"morgue_nomob_light"
map"["enum.MorgueVisualLayers.Light"]"
offset"0, -1"
visible"false"
shader"unshaded"
id"Crematorium"
Sprite
sprite"Structures/Storage/morgue.rsi"
layers""
- state"crema_active_light"
map"["enum.CrematoriumVisualLayers.LightBurning"]"
offset"0, -1"
visible"false"
shader"unshaded"
id"OreBox"
Sprite
noRot"true"
sprite"/Textures/Structures/Storage/orebox.rsi"
layers""
- state"orebox-top"
map"[ top ]"
visible"true"
id"PaperBin"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin5"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin10"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin20"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"Rack"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"rack"
snapCardinals"true"
id"GasCanister"
Sprite
sprite"Structures/Storage/canister.rsi"
noRot"true"
layers""
- state"grey"
id"StorageCanister"
Sprite
layers""
- state"yellow"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AirCanister"
Sprite
layers""
- state"grey"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"OxygenCanister"
Sprite
layers""
- state"blue"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidOxygenCanister"
Sprite
layers""
- state"blue"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrogenCanister"
Sprite
layers""
- state"red"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidNitrogenCanister"
Sprite
layers""
- state"red"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"CarbonDioxideCanister"
Sprite
layers""
- state"black"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidCarbonDioxideCanister"
Sprite
layers""
- state"black"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"PlasmaCanister"
Sprite
layers""
- state"orange"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"TritiumCanister"
Sprite
layers""
- state"green"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"WaterVaporCanister"
Sprite
layers""
- state"water_vapor"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AmmoniaCanister"
Sprite
layers""
- state"greenys"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrousOxideCanister"
Sprite
layers""
- state"redws"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"FrezonCanister"
Sprite
layers""
- state"frezon"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"GasCanisterBrokenBase"
Sprite
sprite"Structures/Storage/canister.rsi"
state"grey-1"
id"StorageCanisterBroken"
Sprite
state"yellow-1"
sprite"Structures/Storage/canister.rsi"
id"AirCanisterBroken"
Sprite
state"grey-1"
sprite"Structures/Storage/canister.rsi"
id"OxygenCanisterBroken"
Sprite
state"blue-1"
sprite"Structures/Storage/canister.rsi"
id"NitrogenCanisterBroken"
Sprite
state"red-1"
sprite"Structures/Storage/canister.rsi"
id"CarbonDioxideCanisterBroken"
Sprite
state"black-1"
sprite"Structures/Storage/canister.rsi"
id"PlasmaCanisterBroken"
Sprite
state"orange-1"
sprite"Structures/Storage/canister.rsi"
id"TritiumCanisterBroken"
Sprite
state"green-1"
sprite"Structures/Storage/canister.rsi"
id"WaterVaporCanisterBroken"
Sprite
state"water_vapor-1"
sprite"Structures/Storage/canister.rsi"
id"AmmoniaCanisterBroken"
Sprite
state"greenys-1"
sprite"Structures/Storage/canister.rsi"
id"NitrousOxideCanisterBroken"
Sprite
state"redws-1"
sprite"Structures/Storage/canister.rsi"
id"FrezonCanisterBroken"
Sprite
state"frezon-1"
sprite"Structures/Storage/canister.rsi"
id"ClosetBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetSteelBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"BaseWallCloset"
Sprite
drawdepth"WallMountedItems"
noRot"false"
sprite"Structures/Storage/wall_locker.rsi"
layers""
- state"welded"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
id"BaseWallLocker"
Sprite
sprite"Structures/Storage/wall_locker.rsi"
layers""
- state"welded"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
visible"false"
drawdepth"WallMountedItems"
noRot"false"
id"SuitStorageBase"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"BaseBigBox"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
- state"cardboard_open"
map"["enum.StorageVisualLayers.Door"]"
id"ClosetTool"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetRadiationSuit"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetEmergency"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetEmergencyN2"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetFire"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetBomb"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetJanitorBomb"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3Virology"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3Security"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3Janitor"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetMaintenance"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerSyndicate"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
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Sprite
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id"CrateStoneGrave"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.3125,0.5625""
noRot"true"
visible"false"
id"CrateSyndicate"
Sprite
sprite"Structures/Storage/Crates/syndicate.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateTrashCart"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,0.03125""
noRot"true"
id"CrateTrashCartJani"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""0.0,0.03125""
noRot"true"
id"InvisibleCrate"
Sprite
noRot"true"
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"StorageTank"
Sprite
noRot"true"
id"StorageTankBig"
Sprite
noRot"true"
id"WeldingFuelTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"fueltank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WeldingFuelTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"fueltank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WeldingFuelTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"highfueltank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"watertank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"watertank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterCooler"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"watercooler-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"highwatertank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"GenericTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"generictank-1-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"AirAlarm"
Sprite
sprite"Structures/Wallmounts/air_monitors.rsi"
layers""
- state"alarmx"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"AirAlarmAssembly"
Sprite
sprite"Structures/Wallmounts/air_monitors.rsi"
layers""
- state"alarm_b1"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"BoxingBell"
Sprite
sprite"Structures/Wallmounts/bell.rsi"
layers""
- state"bell"
id"DefibrillatorCabinet"
Sprite
sprite"Structures/Wallmounts/defib_cabinet.rsi"
noRot"false"
layers""
- state"closed"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"DefibrillatorCabinetOpen"
Sprite
sprite"Structures/Wallmounts/defib_cabinet.rsi"
noRot"false"
layers""
- state"closed"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"DefibrillatorCabinetFilled"
Sprite
sprite"Structures/Wallmounts/defib_cabinet.rsi"
noRot"false"
layers""
- state"closed"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"DefibrillatorCabinetFilledOpen"
Sprite
sprite"Structures/Wallmounts/defib_cabinet.rsi"
noRot"false"
layers""
- state"closed"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"ExtinguisherCabinet"
Sprite
sprite"Structures/Wallmounts/extinguisher_cabinet.rsi"
layers""
- state"closed"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"ExtinguisherCabinetOpen"
Sprite
sprite"Structures/Wallmounts/extinguisher_cabinet.rsi"
layers""
- state"closed"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"ExtinguisherCabinetFilled"
Sprite
sprite"Structures/Wallmounts/extinguisher_cabinet.rsi"
layers""
- state"closed"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"ExtinguisherCabinetFilledOpen"
Sprite
sprite"Structures/Wallmounts/extinguisher_cabinet.rsi"
layers""
- state"closed"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"FireAxeCabinet"
Sprite
sprite"Structures/Wallmounts/fireaxe_cabinet.rsi"
layers""
- state"glass"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"FireAxeCabinetOpen"
Sprite
sprite"Structures/Wallmounts/fireaxe_cabinet.rsi"
layers""
- state"glass"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"FireAxeCabinetFilled"
Sprite
sprite"Structures/Wallmounts/fireaxe_cabinet.rsi"
layers""
- state"glass"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"FireAxeCabinetFilledOpen"
Sprite
sprite"Structures/Wallmounts/fireaxe_cabinet.rsi"
layers""
- state"glass"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"FireAlarm"
Sprite
sprite"Structures/Wallmounts/air_monitors.rsi"
layers""
- state"fire_b2"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"FireAlarmAssembly"
Sprite
sprite"Structures/Wallmounts/air_monitors.rsi"
layers""
- state"fire_b1"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"BaseIntercom"
Sprite
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"IntercomAssembly"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
layers""
- state"panel"
visible"false"
map"[ "wires" ]"
id"IntercomConstructed"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"true"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"Intercom"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"BaseIntercomSecure"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"IntercomCommon"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"IntercomCommand"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"IntercomEngineering"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"IntercomMedical"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"IntercomScience"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"IntercomSecurity"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"IntercomService"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"IntercomSupply"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"IntercomAll"
Sprite
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
noRot"false"
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/intercom.rsi"
id"Mirror"
Sprite
sprite"Structures/Wallmounts/mirror.rsi"
state"mirror"
id"ComputerTelevision"
Sprite
noRot"true"
drawdepth"SmallObjects"
layers""
- map"["computerLayerScreen"]"
state"detective_television"
sprite"Structures/Machines/computers.rsi"
id"WallmountTelescreenFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers""
- map"["computerLayerScreen"]"
state"telescreen"
id"WallmountTelescreen"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers""
- map"["computerLayerScreen"]"
state"telescreen"
id"WallmountTelevisionFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers""
- map"["computerLayerScreen"]"
state"television_wallscreen"
id"WallmountTelevision"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers""
- map"["computerLayerScreen"]"
state"television_wallscreen"
id"NoticeBoard"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/noticeboard.rsi"
layers""
- state"notice-0"
- map"["enum.StorageFillLayers.Fill"]"
id"Screen"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/screen.rsi"
state"screen"
noRot"true"
id"JanitorServiceLight"
Sprite
sprite"Structures/Wallmounts/service_light.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
state"base"
shader"unshaded"
id"ShelfBase"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Storage/Shelfs/wood.rsi"
state"base"
id"ShelfBaseReinforced"
Sprite
sprite"Structures/Storage/Shelfs/wood.rsi"
state"base"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
drawdepth"WallMountedItems"
id"ShelfMetal"
Sprite
sprite"Structures/Storage/Shelfs/metal.rsi"
state"base"
drawdepth"WallMountedItems"
id"ShelfGlass"
Sprite
sprite"Structures/Storage/Shelfs/glass.rsi"
state"base"
drawdepth"WallMountedItems"
id"ShelfRWood"
Sprite
sprite"Structures/Storage/Shelfs/wood.rsi"
state"base"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
drawdepth"WallMountedItems"
id"ShelfRMetal"
Sprite
sprite"Structures/Storage/Shelfs/metal.rsi"
state"base"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
drawdepth"WallMountedItems"
id"ShelfRGlass"
Sprite
sprite"Structures/Storage/Shelfs/glass.rsi"
state"base"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
drawdepth"WallMountedItems"
id"ShelfBar"
Sprite
sprite"Structures/Storage/Shelfs/Departments/Service/bar.rsi"
state"base"
layers""
- state"bar-0"
- map"["enum.StorageFillLayers.Fill"]"
drawdepth"WallMountedItems"
id"ShelfKitchen"
Sprite
sprite"Structures/Storage/Shelfs/Departments/Service/kitchen.rsi"
state"base"
layers""
- state"kitchen-0"
- map"["enum.StorageFillLayers.Fill"]"
drawdepth"WallMountedItems"
id"ShelfChemistry"
Sprite
sprite"Structures/Storage/Shelfs/Departments/Medical/chemistry.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
- map"["enum.StorageFillLayers.Fill"]"
state"base"
drawdepth"WallMountedItems"
id"ShelfChemistryChemistrySecure"
Sprite
sprite"Structures/Storage/Shelfs/Departments/Medical/chemistry.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
- map"["enum.StorageFillLayers.Fill"]"
state"base"
drawdepth"WallMountedItems"
id"ShotGunCabinet"
Sprite
sprite"Structures/Wallmounts/shotgun_cabinet.rsi"
layers""
- state"glass"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"ShotGunCabinetOpen"
Sprite
sprite"Structures/Wallmounts/shotgun_cabinet.rsi"
layers""
- state"glass"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"ShotGunCabinetFilled"
Sprite
sprite"Structures/Wallmounts/shotgun_cabinet.rsi"
layers""
- state"glass"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"ShotGunCabinetFilledOpen"
Sprite
sprite"Structures/Wallmounts/shotgun_cabinet.rsi"
layers""
- state"glass"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
id"StationMapBroken"
Sprite
sprite"Structures/Machines/station_map.rsi"
drawdepth"WallMountedItems"
layers""
- state"station_map_broken"
id"StationMap"
Sprite
sprite"Structures/Machines/station_map.rsi"
layers""
- map"["computerLayerScreen"]"
state"unshaded"
drawdepth"Objects"
id"StationMapAssembly"
Sprite
sprite"Structures/Machines/station_map.rsi"
layers""
- state"station_map_frame1"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"SurveillanceCameraBase"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Layer" ]"
state"camera"
cycle"true"
id"SurveillanceCameraAssembly"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers""
- state"camera_off"
placement""
mode"SnapgridCenter"
snap""
id"SignalSwitch"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"on"
id"SignalButton"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"dead"
id"ApcNetSwitch"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"on"
id"TwoWayLever"
Sprite
drawdepth"FloorObjects"
sprite"Structures/conveyor.rsi"
layers""
- state"switch-off"
map"["enabled", "enum.TwoWayLeverState.Middle"]"
id"LockableButton"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonCaptain"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonHeadOfPersonnel"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonChiefEngineer"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonChiefMedicalOfficer"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonHeadOfSecurity"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonResearchDirector"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonCommand"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonCryogenics"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonSecurity"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonDetective"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonArmory"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonBrig"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonLawyer"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonEngineering"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonMedical"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonQuartermaster"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonSalvage"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonCargo"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonResearch"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonService"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonMaintenance"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonExternal"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonJanitor"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonTheatre"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonBar"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonChemistry"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonKitchen"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonChapel"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonHydroponics"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"LockableButtonAtmospherics"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/locked_switch.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
state"dead"
id"ButtonFrame"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch_frame.rsi"
state"grey"
id"ButtonFrameGrey"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch_frame.rsi"
state"grey"
id"ButtonFrameCaution"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch_frame.rsi"
state"caution"
id"ButtonFrameCautionSecurity"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch_frame.rsi"
state"caution_security"
id"ButtonFrameExit"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch_frame.rsi"
state"exit"
id"ButtonFrameJanitor"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch_frame.rsi"
state"janitor"
id"SignalTimer"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"on"
id"ScreenTimer"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signalscreen.rsi"
state"signalscreen"
noRot"true"
id"BrigTimer"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signalscreen.rsi"
state"signalscreen"
noRot"true"
id"TimerFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signalscreen.rsi"
state"signalscreen"
id"CleanerDispenser"
Sprite
sprite"Structures/Storage/tanks.rsi"
state"cleanerdispenser"
id"FuelDispenser"
Sprite
sprite"Structures/Storage/tanks.rsi"
state"fueldispenser"
id"PlaqueAtmos"
Sprite
drawdepth"WallMountedItems"
layers""
- state"atmosplaque"
map"["plaque"]"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"BaseBarSign"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSign"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignComboCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEmergencyRumParty"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignLV426"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignMaidCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignMalteseFalcon"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignOfficerBeersky"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignRobustaCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheAleNath"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheBirdCage"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheCoderbus"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheDrunkCarp"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEngineChange"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheHarmbaton"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheLightbulb"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheLooseGoose"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheNet"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheOuterSpess"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheSingulo"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheSun"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignWiggleRoom"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignZocalo"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEmprah"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignSpacebucks"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BaseSign"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"BaseFlag"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flags.rsi"
snapCardinals"true"
id"BlankFlag"
Sprite
state"blank_flag"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flags.rsi"
snapCardinals"true"
id"NTFlag"
Sprite
state"NT_flag"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flags.rsi"
snapCardinals"true"
id"SyndieFlag"
Sprite
state"syndie_flag"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flags.rsi"
snapCardinals"true"
id"LGBTQFlag"
Sprite
state"lgbtq_flag"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flags.rsi"
snapCardinals"true"
id"PirateFlag"
Sprite
state"pirate_flag"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flags.rsi"
snapCardinals"true"
id"PosterMapMetaRight"
Sprite
state"metamap64x"
sprite"Structures/Wallmounts/metamap.rsi"
drawdepth"WallMountedItems"
snapCardinals"true"
id"PaintingBase"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingEmpty"
Sprite
state"painting0"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingMoony"
Sprite
state"painting1"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingPersistenceOfMemory"
Sprite
state"painting2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingTheSonOfMan"
Sprite
state"painting3"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingTheKiss"
Sprite
state"painting4"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingTheScream"
Sprite
state"painting5"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingTheGreatWave"
Sprite
state"painting6"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingCafeTerraceAtNight"
Sprite
state"painting7"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingNightHawks"
Sprite
state"painting8"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingSkeletonCigarette"
Sprite
state"painting9"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingSkeletonBoof"
Sprite
state"painting10"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingPrayerHands"
Sprite
state"painting11"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingOldGuitarist"
Sprite
state"painting12"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingOlympia"
Sprite
state"painting13"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingSaturn"
Sprite
state"painting14"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingSleepingGypsy"
Sprite
state"painting15"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingRedBlueYellow"
Sprite
state"painting16"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingAmogusTriptych"
Sprite
state"painting17"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingHelloWorld"
Sprite
state"painting18"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PaintingSadClown"
Sprite
state"painting19"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
snapCardinals"true"
id"PosterBase"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterBroken"
Sprite
drawdepth"WallTops"
sprite"Structures/Wallmounts/posters.rsi"
state"poster_broken"
snapCardinals"true"
id"PosterContrabandFreeTonto"
Sprite
state"poster1_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandAtmosiaDeclarationIndependence"
Sprite
state"poster2_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandFunPolice"
Sprite
state"poster3_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandLustyExomorph"
Sprite
state"poster4_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSyndicateRecruitment"
Sprite
state"poster5_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandClown"
Sprite
state"poster6_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSmoke"
Sprite
state"poster7_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandGreyTide"
Sprite
state"poster8_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandMissingGloves"
Sprite
state"poster9_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandHackingGuide"
Sprite
state"poster10_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRIPBadger"
Sprite
state"poster11_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandAmbrosiaVulgaris"
Sprite
state"poster12_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandDonutCorp"
Sprite
state"poster13_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandEAT"
Sprite
state"poster14_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandTools"
Sprite
state"poster15_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandPower"
Sprite
state"poster16_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSpaceCube"
Sprite
state"poster17_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandCommunistState"
Sprite
state"poster18_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandLamarr"
Sprite
state"poster19_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandBorgFancy"
Sprite
state"poster20_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandBorgFancyv2"
Sprite
state"poster21_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandKosmicheskayaStantsiya"
Sprite
state"poster22_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRebelsUnite"
Sprite
state"poster23_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandC20r"
Sprite
state"poster24_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandHaveaPuff"
Sprite
state"poster25_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRevolver"
Sprite
state"poster26_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandDDayPromo"
Sprite
state"poster27_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSyndicatePistol"
Sprite
state"poster28_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandEnergySwords"
Sprite
state"poster29_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRedRum"
Sprite
state"poster30_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandCC64KAd"
Sprite
state"poster31_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandPunchShit"
Sprite
state"poster32_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandTheGriffin"
Sprite
state"poster33_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandFreeDrone"
Sprite
state"poster35_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandBustyBackdoorExoBabes6"
Sprite
state"poster36_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRobustSoftdrinks"
Sprite
state"poster37_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandShamblersJuice"
Sprite
state"poster38_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandPwrGame"
Sprite
state"poster39_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSunkist"
Sprite
state"poster40_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSpaceCola"
Sprite
state"poster41_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSpaceUp"
Sprite
state"poster42_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandKudzu"
Sprite
state"poster43_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandMaskedMen"
Sprite
state"poster44_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandUnreadableAnnouncement"
Sprite
state"poster45_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandFreeSyndicateEncryptionKey"
Sprite
state"poster46_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandBountyHunters"
Sprite
state"poster47_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandTheBigGasTruth"
Sprite
state"poster48_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandWehWatches"
Sprite
state"poster50_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandVoteWeh"
Sprite
state"poster51_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandBeachStarYamamoto"
Sprite
state"poster52_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandHighEffectEngineering"
Sprite
state"poster53_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandNuclearDeviceInformational"
Sprite
state"poster54_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRise"
Sprite
state"poster55_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRevolt"
Sprite
state"poster56_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandMoth"
Sprite
state"poster57_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandCybersun600"
Sprite
state"poster58_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandDonk"
Sprite
state"poster59_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandEnlistGorlex"
Sprite
state"poster60_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandInterdyne"
Sprite
state"poster61_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandWaffleCorp"
Sprite
state"poster62_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandMissingSpacepen"
Sprite
state"poster63_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitHereForYourSafety"
Sprite
state"poster1_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitNanotrasenLogo"
Sprite
state"poster2_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitCleanliness"
Sprite
state"poster3_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitHelpOthers"
Sprite
state"poster4_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitBuild"
Sprite
state"poster5_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitBlessThisSpess"
Sprite
state"poster6_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitScience"
Sprite
state"poster7_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitIan"
Sprite
state"poster8_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitObey"
Sprite
state"poster9_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitWalk"
Sprite
state"poster10_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitStateLaws"
Sprite
state"poster11_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitLoveIan"
Sprite
state"poster12_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSpaceCops"
Sprite
state"poster13_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitUeNo"
Sprite
state"poster14_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitGetYourLEGS"
Sprite
state"poster15_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitDoNotQuestion"
Sprite
state"poster16_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitWorkForAFuture"
Sprite
state"poster17_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSoftCapPopArt"
Sprite
state"poster18_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyInternals"
Sprite
state"poster19_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyEyeProtection"
Sprite
state"poster20_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyReport"
Sprite
state"poster21_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitReportCrimes"
Sprite
state"poster22_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitIonRifle"
Sprite
state"poster23_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitFoamForceAd"
Sprite
state"poster24_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitCohibaRobustoAd"
Sprite
state"poster25_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegit50thAnniversaryVintageReprint"
Sprite
state"poster26_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitFruitBowl"
Sprite
state"poster27_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitPDAAd"
Sprite
state"poster28_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitEnlist"
Sprite
state"poster29_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitNanomichiAd"
Sprite
state"poster30_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegit12Gauge"
Sprite
state"poster31_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitHighClassMartini"
Sprite
state"poster32_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitTheOwl"
Sprite
state"poster33_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitNoERP"
Sprite
state"poster34_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitCarbonDioxide"
Sprite
state"poster35_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitDickGumshue"
Sprite
state"poster36_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitThereIsNoGasGiant"
Sprite
state"poster37_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitJustAWeekAway"
Sprite
state"poster38_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSecWatch"
Sprite
state"poster39_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitAnatomyPoster"
Sprite
state"poster40_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitMime"
Sprite
state"poster41_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitCarpMount"
Sprite
state"poster42_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothDelam"
Sprite
state"poster43_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothEpi"
Sprite
state"poster44_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothPiping"
Sprite
state"poster45_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothMeth"
Sprite
state"poster46_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothHardhat"
Sprite
state"poster47_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitVacation"
Sprite
state"poster48_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitPeriodicTable"
Sprite
state"poster49_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitRenault"
Sprite
state"poster50_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitNTTGC"
Sprite
state"poster51_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothSSD"
Sprite
state"poster52_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitOppenhopper"
Sprite
state"poster53_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapBagel"
Sprite
state"bagelmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapDelta"
Sprite
state"deltamap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapMarathon"
Sprite
state"marathonmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapMoose"
Sprite
state"moosemap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapPacked"
Sprite
state"packedmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapPillar"
Sprite
state"pillarmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapSaltern"
Sprite
state"salternmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapSplit"
Sprite
state"splitmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapLighthouse"
Sprite
state"lighthousemap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapWaystation"
Sprite
state"waystationmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapOrigin"
Sprite
state"originmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PaintingMonkey"
Sprite
state"monkey_painting"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"BaseSignDirectional"
Sprite
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalAtmos"
Sprite
state"direction_atmos"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalBar"
Sprite
state"direction_bar"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalBridge"
Sprite
state"direction_bridge"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalBrig"
Sprite
state"direction_brig"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalChapel"
Sprite
state"direction_chapel"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalChemistry"
Sprite
state"direction_chemistry"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalCryo"
Sprite
state"direction_cryo"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalDorms"
Sprite
state"direction_dorms"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalEng"
Sprite
state"direction_eng"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalEvac"
Sprite
state"direction_evac"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalExam"
Sprite
state"direction_exam"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalFood"
Sprite
state"direction_food"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalGravity"
Sprite
state"direction_gravity"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalHop"
Sprite
state"direction_hop"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalHydro"
Sprite
state"direction_hydro"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalIcu"
Sprite
state"direction_icu"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalJanitor"
Sprite
state"direction_janitor"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalLibrary"
Sprite
state"direction_library"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalMed"
Sprite
state"direction_med"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalSalvage"
Sprite
state"direction_salvage"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalSci"
Sprite
state"direction_sci"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalSec"
Sprite
state"direction_sec"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalSolar"
Sprite
state"direction_solar"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalSupply"
Sprite
state"direction_supply"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalWash"
Sprite
state"direction_wash"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignDirectionalEscapePod"
Sprite
state"direction_pods"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignAi"
Sprite
state"ai"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignAiUpload"
Sprite
state"ai_upload"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignArcade"
Sprite
state"arcade"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignArmory"
Sprite
state"armory"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignToolStorage"
Sprite
state"ass"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignAnomaly"
Sprite
state"xenoarch"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignAnomaly2"
Sprite
state"anomaly"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignAtmos"
Sprite
state"atmos"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBar"
Sprite
state"bar"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBath"
Sprite
state"bath"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignKitchen"
Sprite
state"kitchen"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignTheater"
Sprite
layers""
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map"[ "base" ]"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBarbershop"
Sprite
state"barbershop"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBio"
Sprite
state"bio"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBiohazard"
Sprite
state"biohazard"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBridge"
Sprite
state"bridge"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCanisters"
Sprite
state"canisters"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCargo"
Sprite
state"cargo"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCargoDock"
Sprite
state"cargo_dock"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignChapel"
Sprite
state"chapel"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignChem"
Sprite
state"chem"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCloning"
Sprite
state"cloning"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignConference"
Sprite
state"conference_room"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCryo"
Sprite
state"cryo"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignDisposalSpace"
Sprite
state"deathsposal"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignDoors"
Sprite
state"doors"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRestroom"
Sprite
state"restroom"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMaterials"
Sprite
state"mats"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignEngine"
Sprite
state"engine"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignEngineering"
Sprite
state"eng"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignEscapePods"
Sprite
state"pods"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignEVA"
Sprite
state"eva"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignElectrical"
Sprite
state"electrical"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignExamroom"
Sprite
state"examroom"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignFire"
Sprite
state"fire"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignGravity"
Sprite
state"gravi"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignHead"
Sprite
state"commander"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignHydro1"
Sprite
state"hydro"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignInterrogation"
Sprite
state"interrogation"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignJanitor"
Sprite
state"janitor"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignLaundromat"
Sprite
state"laundromat"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignLawyer"
Sprite
state"law"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignLibrary"
Sprite
state"biblio"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMail"
Sprite
state"mail"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMedical"
Sprite
state"medbay"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMorgue"
Sprite
state"morgue"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignNews"
Sprite
state"news"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignNosmoking"
Sprite
state"nosmoking"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignPrison"
Sprite
state"prison"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignPsychology"
Sprite
state"psychology"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignReception"
Sprite
state"reception"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRND"
Sprite
state"rnd"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRobo"
Sprite
state"robo"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSalvage"
Sprite
state"salvage"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignScience"
Sprite
state"sci"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignServer"
Sprite
state"data"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCans"
Sprite
state"cans"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCansScience"
Sprite
state"cans_sci"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignShipDock"
Sprite
state"dock"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSpace"
Sprite
state"space"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSurgery"
Sprite
state"surgery"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignTelecomms"
Sprite
state"telecoms"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignToxins"
Sprite
state"toxins"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignVault"
Sprite
state"vault"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignVirology"
Sprite
state"virology"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCorrosives"
Sprite
state"corrosives"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCryogenics"
Sprite
state"cryogenics"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignDanger"
Sprite
state"danger"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignExplosives"
Sprite
state"explosives"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignFlammable"
Sprite
state"flammable"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignLaser"
Sprite
state"laser"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMagnetics"
Sprite
state"magnetics"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMemetic"
Sprite
state"memetic"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecure"
Sprite
state"secure"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecurearea"
Sprite
state"securearea"
snapCardinals"true"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignShock"
Sprite
state"shock"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignOptical"
Sprite
state"optical"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignOxidants"
Sprite
state"oxidants"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRadiation"
Sprite
state"radiation"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignXenobio"
Sprite
state"xenobio"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignZomlab"
Sprite
state"zomlab"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecureMedRed"
Sprite
state"medium_secure_red"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecureSmall"
Sprite
state"small_secure"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecureSmallRed"
Sprite
state"small_secure_red"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBlankMed"
Sprite
state"medium_blank"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMagneticsMed"
Sprite
state"medium_magnetics"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignDangerMed"
Sprite
state"medium_danger"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"ExplosivesSignMed"
Sprite
state"medium_explosives"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCryogenicsMed"
Sprite
state"medium_cryogenics"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignElectricalMed"
Sprite
state"medium_electrical"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBiohazardMed"
Sprite
state"medium_biohazard"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRadiationMed"
Sprite
state"medium_radiation"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignFlammableMed"
Sprite
state"medium_flammable"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignLaserMed"
Sprite
state"medium_laser"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecureMed"
Sprite
state"medium_secure"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignVox"
Sprite
state"vox"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningAir"
Sprite
state"atmos_air"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningCO2"
Sprite
state"atmos_co2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningN2"
Sprite
state"atmos_n2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningN2O"
Sprite
state"atmos_n2o"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningO2"
Sprite
state"atmos_o2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningPlasma"
Sprite
state"atmos_plasma"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningTritium"
Sprite
state"atmos_tritium"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningWaste"
Sprite
state"atmos_waste"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSmoking"
Sprite
state"nosmoking2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSomethingOld"
Sprite
state"something-old1"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSomethingOld2"
Sprite
state"something-old2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecurity"
Sprite
state"security"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignPlaque"
Sprite
state"goldenplaque"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignKiddiePlaque"
Sprite
state"kiddieplaque"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignNanotrasen1"
Sprite
state"nanotrasen_sign1"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignNanotrasen2"
Sprite
state"nanotrasen_sign2"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignNanotrasen3"
Sprite
state"nanotrasen_sign3"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignNanotrasen4"
Sprite
state"nanotrasen_sign4"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignNanotrasen5"
Sprite
state"nanotrasen_sign5"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignRedOne"
Sprite
state"one"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedTwo"
Sprite
state"two"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedThree"
Sprite
state"three"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedFour"
Sprite
state"four"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedFive"
Sprite
state"five"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedSix"
Sprite
state"six"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedSeven"
Sprite
state"seven"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedEight"
Sprite
state"eight"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedNine"
Sprite
state"nine"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedZero"
Sprite
state"zero"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSurvival"
Sprite
state"survival"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignNTMine"
Sprite
state"ntmining"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"AsteroidRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_asteroid"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
drawdepth"Walls"
id"AsteroidRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockQuartzCrab"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockSilverCrab"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockTinCrab"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockUraniumCrab"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockMining"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_asteroid"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
drawdepth"Walls"
id"IronRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"ironrock"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
drawdepth"Walls"
id"IronRockMining"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"ironrock"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
drawdepth"Walls"
id"IronRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockIron"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
drawdepth"Walls"
id"WallRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasalt"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_wall"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
drawdepth"Walls"
id"WallRockBasaltCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnow"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_snow"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
drawdepth"Walls"
id"WallRockSnowCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSand"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_sand"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
drawdepth"Walls"
id"WallRockSandCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_chromite"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
drawdepth"Walls"
id"WallRockChromiteCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromitePlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_andesite"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
drawdepth"Walls"
id"WallRockAndesiteCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesitePlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"BaseFenceMetal"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalBroken"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalStraight"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalCorner"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalEnd"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalGate"
Sprite
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.Sparks" ]"
sprite"Effects/electricity.rsi"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"BaseFenceWood"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"BaseFenceWoodSmall"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighStraight"
Sprite
layers""
- state"straight"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighEnd"
Sprite
layers""
- state"end"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighCorner"
Sprite
layers""
- state"corner"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighTJunction"
Sprite
layers""
- state"tjunction"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighGate"
Sprite
layers""
- state"end"
map"["enum.DoorVisualLayers.Base"]"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallStraight"
Sprite
layers""
- state"straight_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallEnd"
Sprite
layers""
- state"end_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallCorner"
Sprite
layers""
- state"corner_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallTJunction"
Sprite
layers""
- state"tjunction_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallGate"
Sprite
layers""
- state"end_small"
map"["enum.DoorVisualLayers.Base"]"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"Girder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"wall_girder"
id"ReinforcedGirder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"reinforced_wall_girder"
id"ClockworkGirder"
Sprite
sprite"Structures/Walls/clock.rsi"
state"wall_gear"
id"Grille"
Sprite
drawdepth"Walls"
sprite"Effects/electricity.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"ClockworkGrille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"ratvargrille"
layers""
- state"ratvargrille"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"GrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
state"grille_broken"
id"ClockworkGrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"brokenratvargrille"
id"GrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Effects/electricity.rsi"
layers""
- state"electrified_diagonal"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"ClockworkGrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Effects/electricity.rsi"
layers""
- state"electrified_diagonal"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
state"ratvargrille"
id"MeteorRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_asteroid"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
drawdepth"Walls"
id"MeteorRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"BaseRailing"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"Railing"
Sprite
state"side"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCorner"
Sprite
state"corner"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCornerSmall"
Sprite
state"corner_small"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingRound"
Sprite
state"round"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"BaseWall"
Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Structures/Walls/debug.rsi"
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Sprite
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Sprite
sprite"Structures/Walls/gold.rsi"
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Sprite
sprite"Structures/Walls/ice.rsi"
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Sprite
sprite"Structures/Walls/plasma.rsi"
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Sprite
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Sprite
sprite"Structures/Walls/plastitanium.rsi"
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Sprite
sprite"Structures/Walls/plastitanium.rsi"
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Sprite
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Sprite
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Sprite
sprite"Structures/Walls/solid.rsi"
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Sprite
sprite"Structures/Walls/solid_rust.rsi"
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Sprite
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sprite"Structures/Walls/reinforced_diagonal.rsi"
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Sprite
sprite"Structures/Walls/riveted.rsi"
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Sprite
sprite"Structures/Walls/sandstone.rsi"
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Sprite
sprite"Structures/Walls/silver.rsi"
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Sprite
drawdepth"Walls"
sprite"Structures/Walls/shuttle_diagonal.rsi"
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Sprite
sprite"Structures/Walls/shuttle.rsi"
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Sprite
sprite"Structures/Walls/shuttleinterior.rsi"
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Sprite
sprite"Structures/Walls/solid.rsi"
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Sprite
drawdepth"Walls"
sprite"Structures/Walls/solid_diagonal.rsi"
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Sprite
sprite"Structures/Walls/solid_rust.rsi"
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Sprite
sprite"Structures/Walls/uranium.rsi"
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Sprite
sprite"Structures/Walls/wood.rsi"
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Sprite
sprite"Structures/Walls/web.rsi"
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Sprite
sprite"Structures/Walls/necropolis.rsi"
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Sprite
sprite"Structures/Walls/mining.rsi"
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Sprite
drawdepth"Walls"
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Sprite
sprite"Structures/Walls/vault.rsi"
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Sprite
sprite"Structures/Walls/vault.rsi"
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Sprite
sprite"Structures/Walls/vault.rsi"
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Sprite
sprite"Structures/Magic/forcewall.rsi"
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Sprite
sprite"Structures/Walls/cobblebrick.rsi"
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Sprite
sprite"Structures/Walls/cobblebrick_basalt.rsi"
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Sprite
sprite"Structures/Walls/cobblebrick_snow.rsi"
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Sprite
sprite"Structures/Walls/cobblebrick_asteroid.rsi"
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Sprite
sprite"Structures/Walls/cobblebrick_sand.rsi"
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Sprite
sprite"Structures/Walls/cobblebrick_chromite.rsi"
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Sprite
sprite"Structures/Walls/cobblebrick_andesite.rsi"
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Sprite
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sprite"Structures/Windows/clockwork_window.rsi"
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Sprite
sprite"Structures/Windows/directional.rsi"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_diagonal.rsi"
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Sprite
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sprite"Structures/Windows/mining.rsi"
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Sprite
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id"PlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_window.rsi"
id"PlasmaWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
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drawdepth"Mobs"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_diagonal.rsi"
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id"PlastitaniumWindowSquareBase"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindowIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
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Sprite
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sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
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Sprite
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sprite"Structures/Windows/reinforced_window.rsi"
id"WindowReinforcedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
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drawdepth"Mobs"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
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id"ReinforcedPlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_window.rsi"
id"PlasmaReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
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drawdepth"Mobs"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_diagonal.rsi"
state"state0"
id"ReinforcedUraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_window.rsi"
id"UraniumReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
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drawdepth"Mobs"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_diagonal.rsi"
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id"ShuttleWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window.rsi"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window_diagonal.rsi"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window.rsi"
id"UraniumWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
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drawdepth"Mobs"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window_diagonal.rsi"
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id"Window"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window.rsi"
id"TintedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/tinted_window.rsi"
id"WindowRCDResistant"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window.rsi"
id"WindowDirectional"
Sprite
drawdepth"Mobs"
sprite"Structures/Windows/directional.rsi"
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Sprite
drawdepth"Mobs"
sprite"Structures/Windows/directional.rsi"
state"window"
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Sprite
sprite"Structures/Windows/directional.rsi"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window_diagonal.rsi"
state"state0"
id"FloorBananiumEntity"
Sprite
sprite"Tiles/Misc/bananium.rsi"
drawdepth"FloorTiles"
layers""
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Sprite
sprite"/Textures/Tiles/Planet/basalt.rsi"
layers""
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shader"unshaded"
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id"BasaltTwo"
Sprite
layers""
- state"basalt2"
shader"unshaded"
sprite"/Textures/Tiles/Planet/basalt.rsi"
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id"BasaltThree"
Sprite
layers""
- state"basalt3"
shader"unshaded"
sprite"/Textures/Tiles/Planet/basalt.rsi"
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id"BasaltFour"
Sprite
layers""
- state"basalt4"
shader"unshaded"
sprite"/Textures/Tiles/Planet/basalt.rsi"
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id"BasaltFive"
Sprite
layers""
- state"basalt5"
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sprite"/Textures/Tiles/Planet/basalt.rsi"
drawdepth"LowFloors"
id"FloorChasmEntity"
Sprite
sprite"Tiles/Planet/Chasms/basalt_chasm.rsi"
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layers""
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Sprite
sprite"Tiles/Planet/Chasms/chromite_chasm.rsi"
drawdepth"BelowFloor"
layers""
- state"chasm"
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Sprite
sprite"Tiles/Planet/Chasms/desert_chasm.rsi"
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layers""
- state"chasm"
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Sprite
sprite"Tiles/Planet/Chasms/snow_chasm.rsi"
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layers""
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Sprite
sprite"Tiles/Planet/lava.rsi"
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layers""
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Sprite
sprite"Tiles/Planet/liquid_plasma.rsi"
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Sprite
sprite"/Textures/Tiles/Planet/shadowbasalt.rsi"
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Sprite
layers""
- state"basalt2"
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Sprite
layers""
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Sprite
layers""
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Sprite
layers""
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Sprite
sprite"Tiles/Planet/water.rsi"
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Sprite
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Sprite
sprite"Markers/cross.rsi"
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Sprite
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Sprite
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
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Sprite
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Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers""
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Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers""
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Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers""
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Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Xenos/rouny.rsi"
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layers""
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state"running"
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Sprite
state"pink"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
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Sprite
layers""
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sprite"Markers/cross.rsi"
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Sprite
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sprite"debugRotation.rsi"
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Sprite
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sprite"debugRotation.rsi"
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Sprite
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sprite"debugRotation.rsi"
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Sprite
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sprite"debugRotation.rsi"