id | "CollideFloorTrap" |
---|
Sprite | sprite | "Tiles/Misc/floortrap.rsi" |
---|
state | "floortrap" |
---|
|
---|
|
id | "BaseArachnidOrgan" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganArachnidStomach" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/organs.rsi" |
---|
state | "stomach" |
---|
|
---|
|
id | "OrganArachnidLungs" |
---|
Sprite | layers | "" |
---|
- state | "lung-r" |
---|
sprite | "Mobs/Species/Arachnid/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganArachnidHeart" |
---|
Sprite | state | "heart-on" |
---|
sprite | "Mobs/Species/Arachnid/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganArachnidLiver" |
---|
Sprite | state | "liver" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
|
---|
|
id | "OrganArachnidKidneys" |
---|
Sprite | layers | "" |
---|
- state | "kidney-r" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
|
---|
|
id | "OrganArachnidEyes" |
---|
Sprite | layers | "" |
---|
- state | "eyeball-r" |
---|
sprite | "Mobs/Species/Arachnid/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganArachnidTongue" |
---|
Sprite | state | "tongue" |
---|
sprite | "Mobs/Species/Arachnid/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseDionaOrgan" |
---|
Sprite | sprite | "Mobs/Species/Diona/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganDionaBrain" |
---|
Sprite | |
---|
|
id | "OrganDionaEyes" |
---|
Sprite | layers | "" |
---|
- state | "eyeball-r" |
---|
sprite | "Mobs/Species/Diona/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganDionaStomach" |
---|
Sprite | state | "stomach" |
---|
sprite | "Mobs/Species/Diona/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganDionaLungs" |
---|
Sprite | state | "lungs" |
---|
sprite | "Mobs/Species/Diona/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganDionaBrainNymph" |
---|
Sprite | |
---|
|
id | "OrganDionaStomachNymph" |
---|
Sprite | state | "stomach" |
---|
sprite | "Mobs/Species/Diona/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganDionaLungsNymph" |
---|
Sprite | state | "lungs" |
---|
sprite | "Mobs/Species/Diona/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganDionaNymphBrain" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "nymph" |
---|
sprite | "Mobs/Animals/nymph.rsi" |
---|
|
---|
|
id | "OrganDionaNymphStomach" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "nymph" |
---|
sprite | "Mobs/Animals/nymph.rsi" |
---|
|
---|
|
id | "OrganDionaNymphLungs" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "nymph" |
---|
sprite | "Mobs/Animals/nymph.rsi" |
---|
|
---|
|
id | "OrganDwarfHeart" |
---|
Sprite | state | "heart-on" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganDwarfLiver" |
---|
Sprite | state | "liver" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganDwarfStomach" |
---|
Sprite | |
---|
|
id | "BaseHumanOrganUnGibbable" |
---|
Sprite | sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseHumanOrgan" |
---|
Sprite | sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganHumanBrain" |
---|
Sprite | state | "brain" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganHumanEyes" |
---|
Sprite | layers | "" |
---|
- state | "eyeball-r" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganHumanTongue" |
---|
Sprite | state | "tongue" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganHumanAppendix" |
---|
Sprite | layers | "" |
---|
- state | "appendix-inflamed" |
---|
visible | "false" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganHumanEars" |
---|
Sprite | state | "ears" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganHumanLungs" |
---|
Sprite | layers | "" |
---|
- state | "lung-r" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganHumanHeart" |
---|
Sprite | state | "heart-on" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganHumanStomach" |
---|
Sprite | state | "stomach" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganHumanLiver" |
---|
Sprite | state | "liver" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganHumanKidneys" |
---|
Sprite | layers | "" |
---|
- state | "kidney-r" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganMothStomach" |
---|
Sprite | state | "stomach" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganRatLungs" |
---|
Sprite | layers | "" |
---|
- state | "lung-r" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganRatStomach" |
---|
Sprite | |
---|
|
id | "OrganReptilianStomach" |
---|
Sprite | state | "stomach" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SentientSlimeCore" |
---|
Sprite | sprite | "Mobs/Species/Slime/organs.rsi" |
---|
state | "brain-slime" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganSlimeLungs" |
---|
Sprite | sprite | "Mobs/Species/Slime/organs.rsi" |
---|
layers | "" |
---|
- state | "lung-r-slime" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganVoxLungs" |
---|
Sprite | sprite | "Mobs/Species/Vox/organs.rsi" |
---|
layers | "" |
---|
- state | "lung-r" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseAnimalOrganUnGibbable" |
---|
Sprite | sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseAnimalOrgan" |
---|
Sprite | sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganAnimalLungs" |
---|
Sprite | layers | "" |
---|
- state | "lung-r" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganAnimalStomach" |
---|
Sprite | state | "stomach" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganMouseStomach" |
---|
Sprite | state | "stomach" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganAnimalLiver" |
---|
Sprite | state | "liver" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganAnimalHeart" |
---|
Sprite | state | "heart-on" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganAnimalKidneys" |
---|
Sprite | layers | "" |
---|
- state | "kidney-r" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganBloodsuckerStomach" |
---|
Sprite | state | "stomach" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganBloodsuckerLiver" |
---|
Sprite | state | "liver" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganBloodsuckerHeart" |
---|
Sprite | state | "heart-on" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganAnimalRuminantStomach" |
---|
Sprite | state | "stomach" |
---|
sprite | "Mobs/Species/Human/organs.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SentientSlimesCore" |
---|
Sprite | sprite | "Mobs/Species/Slime/organs.rsi" |
---|
state | "brain-slime" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OrganSlimesLungs" |
---|
Sprite | sprite | "Mobs/Species/Slime/organs.rsi" |
---|
layers | "" |
---|
- state | "lung-r-slime" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartAnimal" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "HandsAnimal" |
---|
Sprite | layers | "" |
---|
- state | "r_hand" |
---|
sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LegsAnimal" |
---|
Sprite | layers | "" |
---|
- state | "r_leg" |
---|
sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "FeetAnimal" |
---|
Sprite | layers | "" |
---|
- state | "l_foot" |
---|
sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoAnimal" |
---|
Sprite | layers | "" |
---|
- state | "torso_m" |
---|
sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartArachnid" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoArachnid" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/parts.rsi" |
---|
state | ""torso_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "HeadArachnid" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/parts.rsi" |
---|
state | ""head_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftArmArachnid" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/parts.rsi" |
---|
state | ""l_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightArmArachnid" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/parts.rsi" |
---|
state | ""r_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftHandArachnid" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/parts.rsi" |
---|
state | ""l_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightHandArachnid" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/parts.rsi" |
---|
state | ""r_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftLegArachnid" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/parts.rsi" |
---|
state | ""l_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightLegArachnid" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/parts.rsi" |
---|
state | ""r_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftFootArachnid" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/parts.rsi" |
---|
state | ""l_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightFootArachnid" |
---|
Sprite | sprite | "Mobs/Species/Arachnid/parts.rsi" |
---|
state | ""r_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BasePart" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseTorso" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseHead" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseLeftArm" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseRightArm" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseLeftHand" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseRightHand" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseLeftLeg" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseRightLeg" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseLeftFoot" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseRightFoot" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartDiona" |
---|
Sprite | sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoDiona" |
---|
Sprite | state | ""torso_m"" |
---|
sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "HeadDiona" |
---|
Sprite | state | ""head_m"" |
---|
sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftArmDiona" |
---|
Sprite | state | ""l_arm"" |
---|
sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightArmDiona" |
---|
Sprite | state | ""r_arm"" |
---|
sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftHandDiona" |
---|
Sprite | state | ""l_hand"" |
---|
sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightHandDiona" |
---|
Sprite | state | ""r_hand"" |
---|
sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftLegDiona" |
---|
Sprite | state | ""l_leg"" |
---|
sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightLegDiona" |
---|
Sprite | state | ""r_leg"" |
---|
sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftFootDiona" |
---|
Sprite | state | ""l_foot"" |
---|
sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightFootDiona" |
---|
Sprite | state | ""r_foot"" |
---|
sprite | "Mobs/Species/Diona/parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartGingerbread" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoGingerbread" |
---|
Sprite | sprite | "Mobs/Species/Gingerbread/parts.rsi" |
---|
state | ""torso_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "HeadGingerbread" |
---|
Sprite | sprite | "Mobs/Species/Gingerbread/parts.rsi" |
---|
state | ""head_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftArmGingerbread" |
---|
Sprite | sprite | "Mobs/Species/Gingerbread/parts.rsi" |
---|
state | ""l_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightArmGingerbread" |
---|
Sprite | sprite | "Mobs/Species/Gingerbread/parts.rsi" |
---|
state | ""r_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftHandGingerbread" |
---|
Sprite | sprite | "Mobs/Species/Gingerbread/parts.rsi" |
---|
state | ""l_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightHandGingerbread" |
---|
Sprite | sprite | "Mobs/Species/Gingerbread/parts.rsi" |
---|
state | ""r_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftLegGingerbread" |
---|
Sprite | sprite | "Mobs/Species/Gingerbread/parts.rsi" |
---|
state | ""l_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightLegGingerbread" |
---|
Sprite | sprite | "Mobs/Species/Gingerbread/parts.rsi" |
---|
state | ""r_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftFootGingerbread" |
---|
Sprite | sprite | "Mobs/Species/Gingerbread/parts.rsi" |
---|
state | ""l_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightFootGingerbread" |
---|
Sprite | sprite | "Mobs/Species/Gingerbread/parts.rsi" |
---|
state | ""r_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartHuman" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoHuman" |
---|
Sprite | sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | ""torso_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "HeadHuman" |
---|
Sprite | sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | ""head_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftArmHuman" |
---|
Sprite | sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | ""l_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightArmHuman" |
---|
Sprite | sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | ""r_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftHandHuman" |
---|
Sprite | sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | ""l_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightHandHuman" |
---|
Sprite | sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | ""r_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftLegHuman" |
---|
Sprite | sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | ""l_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightLegHuman" |
---|
Sprite | sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | ""r_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftFootHuman" |
---|
Sprite | sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | ""l_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightFootHuman" |
---|
Sprite | sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | ""r_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartMoth" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoMoth" |
---|
Sprite | sprite | "Mobs/Species/Moth/parts.rsi" |
---|
state | ""torso_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "HeadMoth" |
---|
Sprite | sprite | "Mobs/Species/Moth/parts.rsi" |
---|
state | ""head_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftArmMoth" |
---|
Sprite | sprite | "Mobs/Species/Moth/parts.rsi" |
---|
state | ""l_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightArmMoth" |
---|
Sprite | sprite | "Mobs/Species/Moth/parts.rsi" |
---|
state | ""r_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftHandMoth" |
---|
Sprite | sprite | "Mobs/Species/Moth/parts.rsi" |
---|
state | ""l_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightHandMoth" |
---|
Sprite | sprite | "Mobs/Species/Moth/parts.rsi" |
---|
state | ""r_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftLegMoth" |
---|
Sprite | sprite | "Mobs/Species/Moth/parts.rsi" |
---|
state | ""l_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightLegMoth" |
---|
Sprite | sprite | "Mobs/Species/Moth/parts.rsi" |
---|
state | ""r_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftFootMoth" |
---|
Sprite | sprite | "Mobs/Species/Moth/parts.rsi" |
---|
state | ""l_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightFootMoth" |
---|
Sprite | sprite | "Mobs/Species/Moth/parts.rsi" |
---|
state | ""r_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoRat" |
---|
Sprite | sprite | "Mobs/Animals/mouse.rsi" |
---|
state | "splat-0" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartReptilian" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoReptilian" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
state | ""torso_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "HeadReptilian" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
state | ""head_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftArmReptilian" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
state | ""l_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightArmReptilian" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
state | ""r_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftHandReptilian" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
state | ""l_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightHandReptilian" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
state | ""r_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftLegReptilian" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
state | ""l_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightLegReptilian" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
state | ""r_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftFootReptilian" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
state | ""l_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightFootReptilian" |
---|
Sprite | sprite | "Mobs/Species/Reptilian/parts.rsi" |
---|
state | ""r_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartSilicon" |
---|
Sprite | sprite | "Objects/Specific/Robotics/cyborg_parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftArmBorg" |
---|
Sprite | state | "borg_l_arm" |
---|
sprite | "Objects/Specific/Robotics/cyborg_parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightArmBorg" |
---|
Sprite | state | "borg_r_arm" |
---|
sprite | "Objects/Specific/Robotics/cyborg_parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftLegBorg" |
---|
Sprite | state | "borg_l_leg" |
---|
sprite | "Objects/Specific/Robotics/cyborg_parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightLegBorg" |
---|
Sprite | state | "borg_r_leg" |
---|
sprite | "Objects/Specific/Robotics/cyborg_parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LightHeadBorg" |
---|
Sprite | state | "borg_head" |
---|
sprite | "Objects/Specific/Robotics/cyborg_parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoBorg" |
---|
Sprite | state | "borg_chest" |
---|
sprite | "Objects/Specific/Robotics/cyborg_parts.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartSkeleton" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoSkeleton" |
---|
Sprite | sprite | "Mobs/Species/Skeleton/parts.rsi" |
---|
state | ""torso_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "HeadSkeleton" |
---|
Sprite | sprite | "Mobs/Species/Skeleton/parts.rsi" |
---|
state | ""skull_icon"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftArmSkeleton" |
---|
Sprite | sprite | "Mobs/Species/Skeleton/parts.rsi" |
---|
state | ""l_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightArmSkeleton" |
---|
Sprite | sprite | "Mobs/Species/Skeleton/parts.rsi" |
---|
state | ""r_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftHandSkeleton" |
---|
Sprite | sprite | "Mobs/Species/Skeleton/parts.rsi" |
---|
state | ""l_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightHandSkeleton" |
---|
Sprite | sprite | "Mobs/Species/Skeleton/parts.rsi" |
---|
state | ""r_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftLegSkeleton" |
---|
Sprite | sprite | "Mobs/Species/Skeleton/parts.rsi" |
---|
state | ""l_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightLegSkeleton" |
---|
Sprite | sprite | "Mobs/Species/Skeleton/parts.rsi" |
---|
state | ""r_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftFootSkeleton" |
---|
Sprite | sprite | "Mobs/Species/Skeleton/parts.rsi" |
---|
state | ""l_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightFootSkeleton" |
---|
Sprite | sprite | "Mobs/Species/Skeleton/parts.rsi" |
---|
state | ""r_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartSlime" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoSlime" |
---|
Sprite | sprite | "Mobs/Species/Slime/parts.rsi" |
---|
state | ""torso_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "HeadSlime" |
---|
Sprite | sprite | "Mobs/Species/Slime/parts.rsi" |
---|
state | ""head_m"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftArmSlime" |
---|
Sprite | sprite | "Mobs/Species/Slime/parts.rsi" |
---|
state | ""l_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightArmSlime" |
---|
Sprite | sprite | "Mobs/Species/Slime/parts.rsi" |
---|
state | ""r_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftHandSlime" |
---|
Sprite | sprite | "Mobs/Species/Slime/parts.rsi" |
---|
state | ""l_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightHandSlime" |
---|
Sprite | sprite | "Mobs/Species/Slime/parts.rsi" |
---|
state | ""r_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftLegSlime" |
---|
Sprite | sprite | "Mobs/Species/Slime/parts.rsi" |
---|
state | ""l_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightLegSlime" |
---|
Sprite | sprite | "Mobs/Species/Slime/parts.rsi" |
---|
state | ""r_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftFootSlime" |
---|
Sprite | sprite | "Mobs/Species/Slime/parts.rsi" |
---|
state | ""l_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightFootSlime" |
---|
Sprite | sprite | "Mobs/Species/Slime/parts.rsi" |
---|
state | ""r_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PartVox" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TorsoVox" |
---|
Sprite | sprite | "Mobs/Species/Vox/parts.rsi" |
---|
state | ""torso"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "HeadVox" |
---|
Sprite | sprite | "Mobs/Species/Vox/parts.rsi" |
---|
state | ""head"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftArmVox" |
---|
Sprite | sprite | "Mobs/Species/Vox/parts.rsi" |
---|
state | ""l_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightArmVox" |
---|
Sprite | sprite | "Mobs/Species/Vox/parts.rsi" |
---|
state | ""r_arm"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftHandVox" |
---|
Sprite | sprite | "Mobs/Species/Vox/parts.rsi" |
---|
state | ""l_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightHandVox" |
---|
Sprite | sprite | "Mobs/Species/Vox/parts.rsi" |
---|
state | ""r_hand"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftLegVox" |
---|
Sprite | sprite | "Mobs/Species/Vox/parts.rsi" |
---|
state | ""l_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightLegVox" |
---|
Sprite | sprite | "Mobs/Species/Vox/parts.rsi" |
---|
state | ""r_leg"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LeftFootVox" |
---|
Sprite | sprite | "Mobs/Species/Vox/parts.rsi" |
---|
state | ""l_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RightFootVox" |
---|
Sprite | sprite | "Mobs/Species/Vox/parts.rsi" |
---|
state | ""r_foot"" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSurgeryFilled" |
---|
Sprite | sprite | "Clothing/Back/Duffels/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateFilledMedical" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon-med" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateFilledShotgun" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateFilledSMG" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateFilledRevolver" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateFilledLMG" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateFilledGrenadeLauncher" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateFilledCarbine" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateAmmoFilled" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon-ammo" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateCostumeClown" |
---|
Sprite | sprite | "Clothing/Back/Duffels/clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateCarpSuit" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicatePyjamaBundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateC4tBundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackChameleonFill" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/backpack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateEVABundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateRaidBundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateHardsuitBundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateEliteHardsuitBundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateHardsuitExtrasBundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelZombieBundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateMedicalBundleFilled" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon-med" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateDecoyKitFilled" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BookshelfFilled" |
---|
Sprite | sprite | "Structures/Furniture/bookshelf.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "book-0" |
---|
- map | "["enum.StorageFillLayers.Fill"]" |
---|
|
---|
|
id | "BoxMagazine" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazinePistolCaselessRifle" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazinePistolCaselessRiflePractice" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazineLightRifle" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazineLightRiflePractice" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazineMagnumSubMachineGun" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazineMagnumSubMachineGunPractice" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazinePistolSubMachineGunTopMounted" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazinePistol" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazinePistolPractice" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazinePistolHighCapacity" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazinePistolHighCapacityPractice" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazinePistolSubMachineGun" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazinePistolSubMachineGunPractice" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazineShotgun" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazineShotgunBeanbag" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazineShotgunSlug" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazineShotgunIncendiary" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazineRifle" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMagazineRiflePractice" |
---|
Sprite | layers | "" |
---|
- state | "magazine" |
---|
state | "box" |
---|
|
---|
|
id | "BoxSurvival" |
---|
Sprite | layers | "" |
---|
- state | "emergencytank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxSurvivalNitrogen" |
---|
Sprite | layers | "" |
---|
- state | "nitrogentank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxSurvivalEngineering" |
---|
Sprite | layers | "" |
---|
- state | "extendedtank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxSurvivalEngineeringNitrogen" |
---|
Sprite | layers | "" |
---|
- state | "nitrogentank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxSurvivalSecurity" |
---|
Sprite | layers | "" |
---|
- state | "emergencytank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxSurvivalSecurityNitrogen" |
---|
Sprite | layers | "" |
---|
- state | "nitrogentank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxSurvivalMedical" |
---|
Sprite | layers | "" |
---|
- state | "emergencytank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxSurvivalMedicalNitrogen" |
---|
Sprite | layers | "" |
---|
- state | "nitrogentank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxHug" |
---|
Sprite | layers | "" |
---|
- state | "heart" |
---|
state | "box" |
---|
|
---|
|
id | "BoxHugNitrogen" |
---|
Sprite | layers | "" |
---|
- state | "heart" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMime" |
---|
Sprite | layers | "" |
---|
- state | "emergencytank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxMimeNitrogen" |
---|
Sprite | layers | "" |
---|
- state | "nitrogentank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxSurvivalSyndicate" |
---|
Sprite | layers | "" |
---|
- state | "extendedtank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxSurvivalSyndicateNitrogen" |
---|
Sprite | layers | "" |
---|
- state | "nitrogentank" |
---|
state | "box" |
---|
|
---|
|
id | "BoxCardboard" |
---|
Sprite | state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxMousetrap" |
---|
Sprite | layers | "" |
---|
- state | "mousetraps" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxLightbulb" |
---|
Sprite | layers | "" |
---|
- state | "light" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxWarmLightbulb" |
---|
Sprite | layers | "" |
---|
- state | "light" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxLighttube" |
---|
Sprite | layers | "" |
---|
- state | "lighttube" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxLightMixed" |
---|
Sprite | layers | "" |
---|
- state | "lightmixed" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxLighttubeHoliday" |
---|
Sprite | layers | "" |
---|
- state | "light" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxPDA" |
---|
Sprite | layers | "" |
---|
- state | "pda" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxID" |
---|
Sprite | layers | "" |
---|
- state | "id" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxHeadset" |
---|
Sprite | layers | "" |
---|
- state | "headset" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxMesonScanners" |
---|
Sprite | layers | "" |
---|
- state | "meson" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxMRE" |
---|
Sprite | layers | "" |
---|
- state | "writing" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxHugHealing" |
---|
Sprite | layers | "" |
---|
- state | "heart" |
---|
state | "box" |
---|
|
---|
|
id | "BoxInflatable" |
---|
Sprite | layers | "" |
---|
- state | "inflatable" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxPerformer" |
---|
Sprite | sprite | "Clothing/Back/Duffels/duffel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BoxFlare" |
---|
Sprite | layers | "" |
---|
- state | "flare" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxTrashbag" |
---|
Sprite | layers | "" |
---|
- state | "trashbag" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEncryptionKeyPassenger" |
---|
Sprite | layers | "" |
---|
- state | "encryptokey" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEncryptionKeyCargo" |
---|
Sprite | layers | "" |
---|
- state | "encryptokey" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEncryptionKeyEngineering" |
---|
Sprite | layers | "" |
---|
- state | "encryptokey" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEncryptionKeyMedicalScience" |
---|
Sprite | layers | "" |
---|
- state | "encryptokey" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEncryptionKeyMedical" |
---|
Sprite | layers | "" |
---|
- state | "encryptokey" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEncryptionKeyRobo" |
---|
Sprite | layers | "" |
---|
- state | "encryptokey" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEncryptionKeyScience" |
---|
Sprite | layers | "" |
---|
- state | "encryptokey" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEncryptionKeySecurity" |
---|
Sprite | layers | "" |
---|
- state | "encryptokey" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEncryptionKeyService" |
---|
Sprite | layers | "" |
---|
- state | "encryptokey" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEncryptionKeySyndie" |
---|
Sprite | layers | "" |
---|
- state | "encryptokey" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxLeadLined" |
---|
Sprite | state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxCandle" |
---|
Sprite | layers | "" |
---|
- state | "candle" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxCandleSmall" |
---|
Sprite | layers | "" |
---|
- state | "candle" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxDarts" |
---|
Sprite | layers | "" |
---|
- state | "darts" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxEnvelope" |
---|
Sprite | layers | "" |
---|
- state | "envelope" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxSyringe" |
---|
Sprite | layers | "" |
---|
- state | "syringe" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxPillCanister" |
---|
Sprite | layers | "" |
---|
- state | "pillbox" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxBottle" |
---|
Sprite | layers | "" |
---|
- state | "bottle" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxSterileMask" |
---|
Sprite | layers | "" |
---|
- state | "sterile" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxLatexGloves" |
---|
Sprite | layers | "" |
---|
- state | "latex" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxNitrileGloves" |
---|
Sprite | layers | "" |
---|
- state | "nitrile" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxBodyBag" |
---|
Sprite | layers | "" |
---|
- state | "bodybags" |
---|
whitelist | "" |
---|
tags | "" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxVial" |
---|
Sprite | layers | "" |
---|
- state | "vials" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxBeaker" |
---|
Sprite | layers | "" |
---|
- state | "beaker" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxHandcuff" |
---|
Sprite | layers | "" |
---|
- state | "handcuff" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxFlashbang" |
---|
Sprite | layers | "" |
---|
- state | "flashbang" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxSechud" |
---|
Sprite | layers | "" |
---|
- state | "sechud" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxZiptie" |
---|
Sprite | layers | "" |
---|
- state | "ziptie" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxForensicPad" |
---|
Sprite | layers | "" |
---|
- state | "forensic" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxCleanerGrenades" |
---|
Sprite | layers | "" |
---|
- state | "flashbang" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxAgrichem" |
---|
Sprite | layers | "" |
---|
- state | "agrichemkit" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "ElectricalDisruptionKit" |
---|
Sprite | state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "ChemicalSynthesisKit" |
---|
Sprite | layers | "" |
---|
- state | "vials" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "ThrowingKnivesKit" |
---|
Sprite | layers | "" |
---|
- state | "throwing_knives" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "BoxDeathRattleImplants" |
---|
Sprite | layers | "" |
---|
- state | "syringe" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "CombatBakeryKit" |
---|
Sprite | layers | "" |
---|
- state | "france" |
---|
state | "box" |
---|
sprite | "Objects/Storage/boxes.rsi" |
---|
|
---|
|
id | "CratePirateChestCaptain" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
offset | ""0.0,-0.09375"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CratePirateChest" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
offset | ""0.0,-0.09375"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateArmorySMG" |
---|
Sprite | sprite | "Structures/Storage/Crates/weapon.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateArmoryShotgun" |
---|
Sprite | sprite | "Structures/Storage/Crates/weapon.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateTrackingImplants" |
---|
Sprite | sprite | "Structures/Storage/Crates/weapon.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateTrainingBombs" |
---|
Sprite | sprite | "Structures/Storage/Crates/weapon.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateArmoryLaser" |
---|
Sprite | sprite | "Structures/Storage/Crates/weapon.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateArmoryPistols" |
---|
Sprite | sprite | "Structures/Storage/Crates/weapon.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateSecurityRiot" |
---|
Sprite | sprite | "Structures/Storage/Crates/weapon.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateHydroponicsSeedsExotic" |
---|
Sprite | sprite | "Structures/Storage/Crates/hydro_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateHydroponicsSeedsMedicinal" |
---|
Sprite | sprite | "Structures/Storage/Crates/hydro_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateHydroponicsTools" |
---|
Sprite | sprite | "Structures/Storage/Crates/hydroponics.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateHydroponicsSeeds" |
---|
Sprite | sprite | "Structures/Storage/Crates/hydroponics.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateCargoLuxuryHardsuit" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
offset | ""0.0,-0.09375"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateCargoGambling" |
---|
Sprite | sprite | "Structures/Storage/Crates/privatecrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateChemistryP" |
---|
Sprite | sprite | "Structures/Storage/Crates/chemcrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateChemistryS" |
---|
Sprite | sprite | "Structures/Storage/Crates/chemcrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateChemistryD" |
---|
Sprite | sprite | "Structures/Storage/Crates/chemcrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CratePlantBGone" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyExplosive" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEmergencyFire" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyInternals" |
---|
Sprite | sprite | "Structures/Storage/Crates/o2.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyInternalsLarge" |
---|
Sprite | sprite | "Structures/Storage/Crates/o2.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNitrogenInternals" |
---|
Sprite | sprite | "Structures/Storage/Crates/o2.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyRadiation" |
---|
Sprite | sprite | "Structures/Storage/Crates/radiation.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyInflatablewall" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateGenericBiosuit" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringGear" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringToolbox" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringCableLV" |
---|
Sprite | sprite | "Structures/Storage/Crates/electrical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringCableMV" |
---|
Sprite | sprite | "Structures/Storage/Crates/electrical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringCableHV" |
---|
Sprite | sprite | "Structures/Storage/Crates/electrical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringFoamGrenade" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringCableBulk" |
---|
Sprite | sprite | "Structures/Storage/Crates/electrical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringElectricalSupplies" |
---|
Sprite | sprite | "Structures/Storage/Crates/electrical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringStationBeaconBundle" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringJetpack" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringMiniJetpack" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateAirlockKit" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEvaKit" |
---|
Sprite | sprite | "Structures/Storage/Crates/command.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateRCDAmmo" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateRCD" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateParticleDecelerators" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringSpaceHeater" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateTechBoardRandom" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringAMEShielding" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringAMEJar" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringAMEControl" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringSingularityEmitter" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringSingularityCollector" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringSingularityContainment" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringSingularityGenerator" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringParticleAccelerator" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringGenerator" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringSolar" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringShuttle" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringTeslaGenerator" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringTeslaCoil" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringTeslaGroundingRod" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateFoodPizza" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFoodPizzaLarge" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFoodMRE" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFoodCooking" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFoodDinnerware" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFoodBarSupply" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFoodSoftdrinks" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFoodSoftdrinksLarge" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunPlushie" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunLizardPlushieBulk" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunInstrumentsVariety" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunInstrumentsBrass" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "CrateFunInstrumentsString" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunInstrumentsWoodwind" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
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|
id | "CrateFunInstrumentsKeyedPercussion" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunInstrumentsSpecial" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunArtSupplies" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunBoardGames" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunSadTromboneImplants" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunLightImplants" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunParty" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunWaterGuns" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunBoxing" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunPirate" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
offset | ""0.0,-0.09375"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateFunToyBox" |
---|
Sprite | sprite | "Structures/Storage/Crates/toybox.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
offset | ""0.0,-0.09375"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateFunBikeHornImplants" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunMysteryFigurines" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFunDartsSet" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMaterialGlass" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMaterialSteel" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMaterialTextiles" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMaterialPlastic" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMaterialWood" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMaterialBrass" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMaterialPlasteel" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMaterialPlasma" |
---|
Sprite | sprite | "Structures/Storage/Crates/plasma.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateMaterialCardboard" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMaterialPaper" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMaterialRandom" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMedicalSupplies" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateChemistrySupplies" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateChemistryVials" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMindShieldImplants" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMedicalSurgery" |
---|
Sprite | sprite | "Structures/Storage/Crates/surgery.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMedicalScrubs" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyBurnKit" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyToxinKit" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyO2Kit" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyBruteKit" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyAdvancedKit" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEmergencyRadiationKit" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateBodyBags" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVirologyBiosuit" |
---|
Sprite | sprite | "Structures/Storage/Crates/medicalcrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateNPCBee" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCButterflies" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCCat" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCChicken" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCCrab" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCDuck" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCCorgi" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCPuppyCorgi" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCCow" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCGoat" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCGoose" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCGorilla" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCMonkeyCube" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCKoboldCube" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCMouse" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCParrot" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCPenguin" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCPig" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCSnake" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCHamster" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""0.0,0.125"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCHamlet" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""0.0,0.125"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCLizard" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCKangaroo" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateNPCMothroach" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePermaEscapeDigging" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePermaEscapeEVA" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePermaEscapeGun" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePermaEscapeBureaucracy" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePermaEscapeLights" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePermaEscapeMats" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePermaEscapeGiftsFromSyndicate" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePermaEscapeMerc" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePermaEscapeComs" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePermaEscapeTowercap" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateSalvageEquipment" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateSalvageAssortedGoodies" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePartsT3" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePartsT3T4" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePartsT4" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateScienceBiosuit" |
---|
Sprite | sprite | "Structures/Storage/Crates/scicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateCrewMonitoring" |
---|
Sprite | sprite | "Structures/Storage/Crates/scicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateSecurityArmor" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateSecurityHelmet" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateSecurityNonlethal" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateSecuritySupplies" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateRestraints" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateSecurityBiosuit" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateSecurityTrackingMindshieldImplants" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateServiceJanitorialSupplies" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceReplacementLights" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceHolidayLights" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateMousetrapBoxes" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceSmokeables" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceTheatre" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceCustomSmokable" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceBureaucracy" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceFaxMachine" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServicePersonnel" |
---|
Sprite | sprite | "Structures/Storage/Crates/command.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateServiceBooks" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceGuidebooks" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceSodaDispenser" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceBoozeDispenser" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateServiceBox" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateJanitorBiosuit" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateTrashCartFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
offset | ""0.0,0.03125"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateCandles" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringThruster" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateEngineeringGyroscope" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateSyndicateSurplusBundle" |
---|
Sprite | sprite | "Structures/Storage/Crates/syndicate.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateCybersunJuggernautBundle" |
---|
Sprite | sprite | "Structures/Storage/Crates/syndicate.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateSyndicateSuperSurplusBundle" |
---|
Sprite | sprite | "Structures/Storage/Crates/syndicate.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockBoozeFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockChefvendFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockClothesFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockAutoDrobeFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockCondimentStationFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockDinnerwareFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockEngineeringFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateVendingMachineRestockGamesFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockHotDrinksFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockMedicalFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/medicalcrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateVendingMachineRestockChemVendFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/medicalcrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateVendingMachineRestockNutriMaxFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/hydro_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateVendingMachineRestockPTechFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockRobustSoftdrinksFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockSalvageEquipmentFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockSecTechFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateVendingMachineRestockSeedsFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/hydro_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateVendingMachineRestockSmokesFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockVendomatFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockRoboticsFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/scicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateVendingMachineRestockTankDispenserFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockHappyHonkFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockGetmoreChocolateCorpFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockChangFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockDiscountDansFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateVendingMachineRestockDonutFilled" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "ClothingBeltUtilityFilled" |
---|
Sprite | sprite | "Clothing/Belt/utility.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltUtilityEngineering" |
---|
Sprite | sprite | "Clothing/Belt/utility.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltChiefEngineerFilled" |
---|
Sprite | sprite | "Clothing/Belt/ce.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltSecurityFilled" |
---|
Sprite | sprite | "Clothing/Belt/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltSecurityWebbingFilled" |
---|
Sprite | sprite | "Clothing/Belt/securitywebbing.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltJanitorFilled" |
---|
Sprite | sprite | "Clothing/Belt/janitor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltMedicalFilled" |
---|
Sprite | sprite | "Clothing/Belt/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltMedicalEMTFilled" |
---|
Sprite | sprite | "Clothing/Belt/emt.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltPlantFilled" |
---|
Sprite | sprite | "Clothing/Belt/plant.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltSheathFilled" |
---|
Sprite | sprite | "Clothing/Belt/sheath.rsi" |
---|
state | "sheath" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltMilitaryWebbingGrenadeFilled" |
---|
Sprite | sprite | "Clothing/Belt/militarywebbing.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltMilitaryWebbingMedFilled" |
---|
Sprite | sprite | "Clothing/Belt/militarywebbingmed.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltWandFilled" |
---|
Sprite | sprite | "Clothing/Belt/wand.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltHolsterFilled" |
---|
Sprite | sprite | "Clothing/Belt/holster.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltChefFilled" |
---|
Sprite | sprite | "Clothing/Belt/chef.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BriefcaseBrownFilled" |
---|
Sprite | sprite | "Objects/Storage/Briefcases/briefcase_brown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BriefcaseSyndieSniperBundleFilled" |
---|
Sprite | sprite | "Objects/Storage/Briefcases/briefcase_brown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BriefcaseSyndieLobbyingBundleFilled" |
---|
Sprite | sprite | "Objects/Storage/Briefcases/briefcase_brown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BriefcaseThiefBribingBundleFilled" |
---|
Sprite | sprite | "Objects/Storage/Briefcases/briefcase_brown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MedkitFilled" |
---|
Sprite | sprite | "Objects/Specific/Medical/firstaidkits.rsi" |
---|
state | "firstaid" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MedkitBurnFilled" |
---|
Sprite | state | "burnkit" |
---|
sprite | "Objects/Specific/Medical/firstaidkits.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MedkitBruteFilled" |
---|
Sprite | state | "brutekit" |
---|
sprite | "Objects/Specific/Medical/firstaidkits.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MedkitToxinFilled" |
---|
Sprite | state | "toxinkit" |
---|
sprite | "Objects/Specific/Medical/firstaidkits.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MedkitOxygenFilled" |
---|
Sprite | state | "o2kit" |
---|
sprite | "Objects/Specific/Medical/firstaidkits.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MedkitRadiationFilled" |
---|
Sprite | state | "radkit" |
---|
sprite | "Objects/Specific/Medical/firstaidkits.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MedkitAdvancedFilled" |
---|
Sprite | state | "advkit" |
---|
sprite | "Objects/Specific/Medical/firstaidkits.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MedkitCombatFilled" |
---|
Sprite | state | "blackkit" |
---|
sprite | "Objects/Specific/Medical/firstaidkits.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "StimkitFilled" |
---|
Sprite | sprite | "Objects/Specific/Medical/firstaidkits.rsi" |
---|
state | "firstaid" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "OxygenTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/oxygen.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "EmergencyOxygenTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/emergency.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "EmergencyNitrogenTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/emergency_red.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ExtendedEmergencyOxygenTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/emergency_extended.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ExtendedEmergencyNitrogenTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/emergency_extended_red.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DoubleEmergencyOxygenTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/emergency_double.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DoubleEmergencyNitrogenTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/emergency_double_red.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "EmergencyFunnyOxygenTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/emergency_clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "AirTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/generic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "NitrogenTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/red.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "NitrousOxideTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/anesthetic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PlasmaTankFilled" |
---|
Sprite | sprite | "Objects/Tanks/plasma.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsMercFilled" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/mercboots.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsSyndieFilled" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/combatboots.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ToolboxEmergencyFilled" |
---|
Sprite | sprite | "Objects/Tools/Toolboxes/toolbox_red.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- map | "[ base ]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ToolboxElectricalFilled" |
---|
Sprite | sprite | "Objects/Tools/Toolboxes/toolbox_yellow.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- map | "[ base ]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ToolboxElectricalTurretFilled" |
---|
Sprite | sprite | "Objects/Tools/Toolboxes/toolbox_yellow.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- map | "[ base ]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ToolboxArtisticFilled" |
---|
Sprite | sprite | "Objects/Tools/Toolboxes/toolbox_green.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- map | "[ base ]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ToolboxMechanicalFilled" |
---|
Sprite | sprite | "Objects/Tools/Toolboxes/toolbox_blue.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- map | "[ base ]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ToolboxSyndicateFilled" |
---|
Sprite | sprite | "Objects/Tools/Toolboxes/toolbox_syn.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- map | "[ base ]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ToolboxGoldFilled" |
---|
Sprite | sprite | "Objects/Tools/Toolboxes/toolbox_gold.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- map | "[ base ]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClosetL3Filled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "ClosetL3VirologyFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "ClosetL3SecurityFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "ClosetL3JanitorFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "ClosetL3ScienceFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "LockerSalvageSpecialistFilledHardsuit" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerSalvageSpecialistFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "DresserCaptainFilled" |
---|
Sprite | sprite | "Structures/Furniture/furniture.rsi" |
---|
state | "dresser" |
---|
|
---|
|
id | "DresserChiefEngineerFilled" |
---|
Sprite | sprite | "Structures/Furniture/furniture.rsi" |
---|
state | "dresser" |
---|
|
---|
|
id | "DresserChiefMedicalOfficerFilled" |
---|
Sprite | sprite | "Structures/Furniture/furniture.rsi" |
---|
state | "dresser" |
---|
|
---|
|
id | "DresserHeadOfPersonnelFilled" |
---|
Sprite | sprite | "Structures/Furniture/furniture.rsi" |
---|
state | "dresser" |
---|
|
---|
|
id | "DresserHeadOfSecurityFilled" |
---|
Sprite | sprite | "Structures/Furniture/furniture.rsi" |
---|
state | "dresser" |
---|
|
---|
|
id | "DresserQuarterMasterFilled" |
---|
Sprite | sprite | "Structures/Furniture/furniture.rsi" |
---|
state | "dresser" |
---|
|
---|
|
id | "DresserResearchDirectorFilled" |
---|
Sprite | sprite | "Structures/Furniture/furniture.rsi" |
---|
state | "dresser" |
---|
|
---|
|
id | "DresserWardenFilled" |
---|
Sprite | sprite | "Structures/Furniture/furniture.rsi" |
---|
state | "dresser" |
---|
|
---|
|
id | "ClosetToolFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "LockerElectricalSuppliesFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerWeldingSuppliesFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerAtmosphericsFilledHardsuit" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerAtmosphericsFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerEngineerFilledHardsuit" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerEngineerFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "ClosetRadiationSuitFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "LockerQuarterMasterFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerCaptainFilledNoLaser" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerCaptainFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerCaptainFilledHardsuit" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerHeadOfPersonnelFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerChiefEngineerFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerChiefEngineerFilledHardsuit" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
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offset | ""-0.065,0"" |
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|
---|
|
id | "LockerChiefMedicalOfficerFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
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offset | ""-0.065,0"" |
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|
---|
|
id | "LockerChiefMedicalOfficerFilledHardsuit" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
---|
|
id | "LockerResearchDirectorFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
---|
|
id | "LockerResearchDirectorFilledHardsuit" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
---|
|
id | "LockerHeadOfSecurityFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
---|
|
id | "LockerHeadOfSecurityFilledHardsuit" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
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visible | "false" |
---|
offset | ""-0.065,0"" |
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|
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|
id | "LockerFreezerVaultFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
---|
|
id | "LockerMedicineFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
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offset | ""-0.065,0"" |
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|
---|
|
id | "LockerMedicalFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
---|
|
id | "LockerChemistryFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
---|
|
id | "LockerParamedicFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
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|
id | "LockerSyndicatePersonalFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
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|
id | "ClosetEmergencyFilledRandom" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "ClosetEmergencyN2FilledRandom" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "ClosetFireFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "ClosetMaintenanceFilledRandom" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "LockerScienceFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
---|
|
id | "LockerWardenFilledHardsuit" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerWardenFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerSecurityFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerBrigmedicFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerDetectiveFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "ClosetBombFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "GunSafeDisabler" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "GunSafePistolMk58" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "GunSafeRifleLecter" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "GunSafeSubMachineGunDrozd" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "GunSafeShotgunEnforcer" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "GunSafeShotgunKammerer" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "GunSafeSubMachineGunWt550" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "GunSafeLaserCarbine" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerBoozeFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "ClosetChefFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "ClosetJanitorFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "ClosetLegalFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "LockerBotanistFilled" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "LockerBotanistLoot" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
---|
|
id | "ClosetJanitorBombFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "LockerOldAISat" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "LockerSyndicateShipGearBasic" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "LockerSyndicateShipGearBasicChameleonKit" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "SuitStorageEVA" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageEVAAlternate" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageEVAEmergency" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageEVAPrisoner" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageEVASyndicate" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageEVAPirate" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageNTSRA" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageBasic" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageEngi" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageAtmos" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageSec" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageCE" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageCMO" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageRD" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageHOS" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageWarden" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageCaptain" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageSalv" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SuitStorageSyndie" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
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layers | "" |
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- state | "locked" |
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map | "["enum.LockVisualLayers.Lock"]" |
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visible | "false" |
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shader | "unshaded" |
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|
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|
id | "SuitStoragePirateCap" |
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Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/suit_storage.rsi" |
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layers | "" |
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- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
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visible | "false" |
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shader | "unshaded" |
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|
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|
id | "SuitStorageWizard" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/suit_storage.rsi" |
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layers | "" |
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- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
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visible | "false" |
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shader | "unshaded" |
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|
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|
id | "WardrobeGreyFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeMixedFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeYellowFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeWhiteFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeBlueFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobePinkFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeBlackFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeGreenFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobePrisonFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
id | "WardrobeRoboticsFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeChemistryFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
id | "WardrobeGeneticsFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeVirologyFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
id | "WardrobeScienceFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeBotanistFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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id | "WardrobeMedicalDoctorFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeChapelFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeSecurityFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
id | "WardrobeCargoFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeSalvageFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "WardrobeAtmosphericsFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
id | "WardrobeEngineeringFilled" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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id | "PaperWrittenAMEScribbles" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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|
id | "HoloparasiteInfo" |
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Sprite | sprite | "Objects/Misc/guardian_info.rsi" |
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state | "guardian_info" |
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drawdepth | "Items" |
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noRot | "false" |
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|
id | "PaperAgrichemManual" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PaperWrittenCombatBakeryKit" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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id | "OrganVulpkaninStomach" |
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Sprite | state | "stomach" |
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sprite | "Mobs/Species/Human/organs.rsi" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "PartVulpkanin" |
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Sprite | drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "TorsoVulpkanin" |
---|
Sprite | sprite | "Corvax/Mobs/Species/Vulpkanin/parts.rsi" |
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state | ""torso_m"" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "HeadVulpkanin" |
---|
Sprite | sprite | "Corvax/Mobs/Species/Vulpkanin/parts.rsi" |
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state | ""head_m"" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "LeftArmVulpkanin" |
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Sprite | sprite | "Corvax/Mobs/Species/Vulpkanin/parts.rsi" |
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state | ""l_arm"" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "RightArmVulpkanin" |
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Sprite | sprite | "Corvax/Mobs/Species/Vulpkanin/parts.rsi" |
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state | ""r_arm"" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "LeftHandVulpkanin" |
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Sprite | sprite | "Corvax/Mobs/Species/Vulpkanin/parts.rsi" |
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state | ""l_hand"" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "RightHandVulpkanin" |
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Sprite | sprite | "Corvax/Mobs/Species/Vulpkanin/parts.rsi" |
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state | ""r_hand"" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "LeftLegVulpkanin" |
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Sprite | sprite | "Corvax/Mobs/Species/Vulpkanin/parts.rsi" |
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state | ""l_leg"" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "RightLegVulpkanin" |
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Sprite | sprite | "Corvax/Mobs/Species/Vulpkanin/parts.rsi" |
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state | ""r_leg"" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "LeftFootVulpkanin" |
---|
Sprite | sprite | "Corvax/Mobs/Species/Vulpkanin/parts.rsi" |
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state | ""l_foot"" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "RightFootVulpkanin" |
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Sprite | sprite | "Corvax/Mobs/Species/Vulpkanin/parts.rsi" |
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state | ""r_foot"" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "BookBusido" |
---|
Sprite | sprite | "Corvax/Objects/Misc/books.rsi" |
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layers | "" |
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- state | "book_busido" |
---|
color | """ |
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map | "[ "overlay" ]" |
---|
|
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|
id | "BookStationsAndAgents" |
---|
Sprite | sprite | "Corvax/Objects/Misc/books.rsi" |
---|
layers | "" |
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- state | "book_stationsagents" |
---|
color | """ |
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map | "[ "overlay" ]" |
---|
|
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|
id | "CrateServiceLoreBooks" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "BriefcaseIAAFilled" |
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Sprite | sprite | "Objects/Storage/Briefcases/briefcase_brown.rsi" |
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state | "icon" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "ClothingShoesBootsJackSecFilled" |
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Sprite | sprite | "Corvax/Clothing/Shoes/Boots/jackboots_sec.rsi" |
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|
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|
id | "PrintedDocument" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentReportStation" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentReportOnEliminationOfViolations" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentReporDepartment" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentReportEmployeePerformance" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentReportOnTheChaptersMeeting" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentInternalAffairsAgentsReport" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentConditionReport" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentReportStudyObject" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentExperimentReport" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentDisposalReport" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentApplicationAppointmentInterim" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentApplicationEmployment" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentLetterResignation" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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|
id | "PrintedDocumentApplicationAccess" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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id | "PrintedDocumentApplicationEquipment" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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|
id | "PrintedDocumentAppeal" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentEvacuationShuttleRequest" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentShuttleRegistrationRequest" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentRequestCallMembersCentralCommitteeDSO" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentRequestRequestToEstablishThreatLevel" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentRequestChangeSalary" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentRequestForNonlistedEmployment" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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|
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|
id | "PrintedDocumentRequestForPromotion" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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noRot | "false" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentOrderMedicalIntervention" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentProductManufacturingOrder" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentOrderPurchaseResourcesEquipment" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentOrderingSpecialEquipment" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentOrderPurchaseWeapons" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentCertificate" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentCertificateOffense" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentDeathCertificate" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentMarriageCertificate" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentDivorceCertificate" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentBusinessDeal" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentNoteBeginningMilitaryActions" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "PrintedDocumentReportAccomplishmentGoals" |
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Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
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layers | "" |
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- state | "paper_stamp-generic" |
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map | "["enum.PaperVisualLayers.Stamp"]" |
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visible | "false" |
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drawdepth | "Items" |
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noRot | "false" |
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id | "ClothingMilitaryBackpack" |
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Sprite | sprite | "Corvax/Back/Backpacks/military.rsi" |
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state | "icon" |
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|
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|
id | "ClothingDeathSquadronBackpack" |
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Sprite | sprite | "Corvax/Back/Backpacks/deathsquad-backpack.rsi" |
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state | "icon" |
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|
id | "ClothingBackpackCE" |
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Sprite | sprite | "Corvax/Back/Backpacks/ce.rsi" |
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state | "icon" |
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|
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|
id | "ClothingBackpackWarden" |
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Sprite | sprite | "Corvax/Back/Backpacks/warden.rsi" |
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state | "icon" |
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|
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|
id | "ClothingBackpackDuffelMilitary" |
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Sprite | sprite | "Corvax/Back/Duffels/military.rsi" |
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|
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|
id | "ClothingBackpackDuffelCE" |
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Sprite | sprite | "Corvax/Back/Duffels/ce.rsi" |
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|
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|
id | "ClothingBackpackMilitarySatchel" |
---|
Sprite | sprite | "Corvax/Back/Satchels/military.rsi" |
---|
|
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|
id | "ClothingBackpackSatchelCE" |
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Sprite | sprite | "Corvax/Back/Satchels/ce.rsi" |
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|
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|
id | "ClothingHeadsetIAA" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/servicesecurity.rsi" |
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state | "icon" |
---|
|
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|
id | "ClothingEyesSalesman" |
---|
Sprite | sprite | "Corvax/Clothing/Eyes/Glasses/salesman.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingEyesBinoclardLenses" |
---|
Sprite | sprite | "Corvax/Clothing/Eyes/Glasses/kim.rsi" |
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state | "icon" |
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|
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|
id | "ClothingHandsGlovesAerostatic" |
---|
Sprite | sprite | "Corvax/Clothing/Hands/Gloves/kim.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHandsGlovesCentcomNaval" |
---|
Sprite | sprite | "Corvax/Clothing/Hands/Gloves/centcom_naval.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadCapCentcomBlack" |
---|
Sprite | sprite | "Corvax/Clothing/Head/Hats/centcom_officer_black.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadCapCentcomNaval" |
---|
Sprite | sprite | "Corvax/Clothing/Head/Hats/centcom_naval_cap.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadHatBeretCentcomNaval" |
---|
Sprite | sprite | "Corvax/Clothing/Head/Hats/centcom_naval_beret.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadHatERTLeaderBeret" |
---|
Sprite | sprite | "Corvax/Clothing/Head/Hats/ERT_leader_beret.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadHatCapHoS" |
---|
Sprite | sprite | "Corvax/Clothing/Head/Hats/hoshat.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadHatCapWardenAlt" |
---|
Sprite | sprite | "Corvax/Clothing/Head/Hats/warden_alt.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadHatBeretSecurityMedic" |
---|
Sprite | sprite | "Corvax/Clothing/Head/Hats/beret_security_medic.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadCaptainHat" |
---|
Sprite | sprite | "Corvax/Clothing/Head/Hats/caphat.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadHelmetSecurityMedic" |
---|
Sprite | sprite | "Corvax/Clothing/Head/Helmets/security_medic.rsi" |
---|
|
---|
|
id | "ClothingNeckCloakCentcomBlack" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Cloaks/centcom_officer_black.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingNeckCloakCentcomAdmiral" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Cloaks/admiral.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingNeckMantleERTLeader" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Mantles/ERTmantle.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingNeckAtharaPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "ath" |
---|
|
---|
|
id | "ClothingNeckUSSPPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "comm" |
---|
|
---|
|
id | "ClothingNeckCorvaxPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "cor" |
---|
|
---|
|
id | "ClothingNeckDonkPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "donk" |
---|
|
---|
|
id | "ClothingNeckEarthPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "earth" |
---|
|
---|
|
id | "ClothingNeckEchoPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "echo" |
---|
|
---|
|
id | "ClothingNeckElysiumPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "ely" |
---|
|
---|
|
id | "ClothingNeckLogistikaPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "logistika" |
---|
|
---|
|
id | "ClothingNeckMainPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "main" |
---|
|
---|
|
id | "ClothingNeckDeForestPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "med" |
---|
|
---|
|
id | "ClothingNeckNakamuraPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "nakamura" |
---|
|
---|
|
id | "ClothingNeckNanoTrasenPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "nano" |
---|
|
---|
|
id | "ClothingNeckNebulaPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "neb" |
---|
|
---|
|
id | "ClothingNeckNovaPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "nova" |
---|
|
---|
|
id | "ClothingNeckSyndicakePin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "sind" |
---|
|
---|
|
id | "ClothingNeckSolarisPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "sol" |
---|
|
---|
|
id | "ClothingNeckVitezstviPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "vit" |
---|
|
---|
|
id | "ClothingNeckWhiteListPin" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Misc/pins.rsi" |
---|
state | "wl" |
---|
|
---|
|
id | "ClothingNeckHorrific" |
---|
Sprite | sprite | "Corvax/Clothing/Neck/Ties/disco.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorCentcomCarapace" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Armor/centcom_naval_carapace.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterCoatHoSGreatcoat" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Coats/hos_greatcoat.rsi" |
---|
|
---|
|
id | "ClothingOuterCoatDetectiveDark" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Coats/noirdet.rsi" |
---|
|
---|
|
id | "ClothingOuterCoatWardenAlt" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Coats/warden_alt.rsi" |
---|
|
---|
|
id | "ClothingOuterCoatSecurityOvercoat" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Coats/sec_leather.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterCoatLabSecurityMedic" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Coats/labcoat_security_medic.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterCoatCaptain" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Coats/captain.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterCoatHOP" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Coats/hop.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterHardsuitCBURNLeader" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/hardsuits/cburncommander.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterAerostaticBomberJacket" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Coats/kim.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterDiscoAssBlazer" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Coats/disco.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterVestArmorSec" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Vests/armor_sec.rsi" |
---|
|
---|
|
id | "ClothingOuterVestArmorMedSec" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Vests/armor_sec_med.rsi" |
---|
|
---|
|
id | "ClothingOuterVestSecurityMedic" |
---|
Sprite | sprite | "Corvax/Clothing/OuterClothing/Vests/vest_security_medic.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingShoesBootsJackSec" |
---|
Sprite | sprite | "Corvax/Clothing/Shoes/Boots/jackboots_sec.rsi" |
---|
|
---|
|
id | "ClothingShoesGreenLizardskin" |
---|
Sprite | sprite | "Corvax/Clothing/Shoes/Specific/disco.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingShoesAerostatic" |
---|
Sprite | sprite | "Corvax/Clothing/Shoes/Specific/kim.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingShoesCentcomBlack" |
---|
Sprite | sprite | "Corvax/Clothing/Shoes/Specific/centcom_officer_black.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingShoesSchoolBlack" |
---|
Sprite | sprite | "Corvax/Clothing/Shoes/Specific/schoolblackshoes.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingShoesSchoolWhite" |
---|
Sprite | sprite | "Corvax/Clothing/Shoes/Specific/schoolwhiteshoes.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCentcomOfficial" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpskirt/centcom_official.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCentcomOfficer" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpskirt/centcom_officer.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpskirtElegantMaid" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpskirt/elegantmaid.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformColorJumpskirtRainbow" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpskirt/rainbow.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpskirtSchool" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpskirt/schoolskirt.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCapTurtleneck" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpskirt/cap_turtleneck.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpskirtHoPTurtleneck" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpskirt/hop_turtleneck.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpskirtHoSBlack" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpskirt/hos_black.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpskirtRDClassical" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpskirt/rd_classical.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSuperstarCop" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpsuit/disco.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpsuitAerostatic" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpsuit/kim.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCentcomOfficerBlack" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpsuit/centcom_officer_black.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCentcomAdmiral" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpsuit/centcom_admiral.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCapTurtleneck" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpsuit/cap_turtleneck.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHoPTurtleneck" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpsuit/hop_turtleneck.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHoSBlack" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpsuit/hos_black.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingUniformJumpsuitRDClassical" |
---|
Sprite | sprite | "Corvax/Clothing/Uniforms/Jumpsuit/rd_classical.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "PortalGate" |
---|
Sprite | sprite | "Structures/Machines/gateway.rsi" |
---|
layers | "" |
---|
- state | "portal" |
---|
|
---|
|
id | "MobGorillaLargo" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "crawling" |
---|
sprite | "Corvax/Mobs/Pets/largo.rsi" |
---|
|
---|
|
id | "MobVulpkanin" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "DrinkAlexanderGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkBadTouchGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkBoyarskyGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkBrambleGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkDaiquiriGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkDarkAndStormyGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkEspressoMartiniGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkKvassGlass" |
---|
Sprite | sprite | "Corvax/Objects/Consumable/Drinks/kvass.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "DrinkMaiTaiGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkMoscowMuleGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkNegroniGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkOldFashionedGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkPalomaGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkYorshGlass" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/glass_clear.rsi" |
---|
layers | "" |
---|
- state | "icon-front" |
---|
map | "[ "enum.SolutionContainerLayers.Overlay" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkCampariBottleFull" |
---|
Sprite | sprite | "Corvax/Objects/Consumable/Drinks/campari.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "FoodPelmeniBowl" |
---|
Sprite | sprite | "Corvax/Objects/Consumable/Food/bowl.rsi" |
---|
layers | "" |
---|
- state | "pelmeni" |
---|
|
---|
|
id | "FoodBakedVulpkaninPlate" |
---|
Sprite | sprite | "Corvax/Objects/Consumable/Food/plate.rsi" |
---|
layers | "" |
---|
- state | "baked_vulpkanin" |
---|
|
---|
|
id | "NewYearTree0" |
---|
Sprite | state | "before" |
---|
noRot | "true" |
---|
sprite | "Corvax/Objects/Decoration/Flora/newyear_tree.yml" |
---|
drawdepth | "Overdoors" |
---|
offset | "0, 1" |
---|
|
---|
|
|
id | "SmallPresentBox" |
---|
Sprite | sprite | "Corvax/Objects/Decoration/Presents/small_present.yml" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "ribbon" |
---|
map | "[ "base" ]" |
---|
|
---|
|
id | "EncryptionKeyIAA" |
---|
Sprite | layers | "" |
---|
- state | "nano_label" |
---|
sprite | "Objects/Devices/encryption_keys.rsi" |
---|
|
---|
|
id | "IAAPDA" |
---|
Sprite | sprite | "Objects/Devices/pda.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.PdaVisualLayers.Base" ]" |
---|
state | ""pda"" |
---|
- state | ""id_overlay"" |
---|
map | "[ "enum.PdaVisualLayers.IdLight" ]" |
---|
shader | ""unshaded"" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PilotPDA" |
---|
Sprite | sprite | "Objects/Devices/pda.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.PdaVisualLayers.Base" ]" |
---|
state | ""pda"" |
---|
- state | ""id_overlay"" |
---|
map | "[ "enum.PdaVisualLayers.IdLight" ]" |
---|
shader | ""unshaded"" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SalvageShuttleConsoleCircuitboard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "cpuboard" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "PrinterDocMachineCircuitboard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "generic" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BookLoreBase" |
---|
Sprite | sprite | "Corvax/Objects/Misc/books.rsi" |
---|
layers | "" |
---|
- state | "book_expensive_crystal" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookExpensiveCrystal" |
---|
Sprite | layers | "" |
---|
- state | "book_expensive_crystal" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookClones" |
---|
Sprite | layers | "" |
---|
- state | "book_clones" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookDAM" |
---|
Sprite | layers | "" |
---|
- state | "book_DAM" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookFaks" |
---|
Sprite | layers | "" |
---|
- state | "book_faks" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookFamalis" |
---|
Sprite | layers | "" |
---|
- state | "book_famalis" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookGrav" |
---|
Sprite | layers | "" |
---|
- state | "book_grav" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookHalifat" |
---|
Sprite | layers | "" |
---|
- state | "book_halifat" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookRedspace" |
---|
Sprite | layers | "" |
---|
- state | "book_redspace" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookShips" |
---|
Sprite | layers | "" |
---|
- state | "book_ships" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookZP" |
---|
Sprite | layers | "" |
---|
- state | "book_zp" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookUSSP" |
---|
Sprite | layers | "" |
---|
- state | "book_polit_USSP" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookMirt" |
---|
Sprite | layers | "" |
---|
- state | "book_cult_mirt" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookGior" |
---|
Sprite | layers | "" |
---|
- state | "book_gior" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookSNK" |
---|
Sprite | layers | "" |
---|
- state | "book_snk" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookUmpor" |
---|
Sprite | layers | "" |
---|
- state | "book_umpor" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookNooc" |
---|
Sprite | layers | "" |
---|
- state | "book_nooc" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookNakamura" |
---|
Sprite | layers | "" |
---|
- state | "book_nakamura" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookVitz" |
---|
Sprite | layers | "" |
---|
- state | "book_vitz" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookGefest" |
---|
Sprite | layers | "" |
---|
- state | "book_gefest" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookConarex" |
---|
Sprite | layers | "" |
---|
- state | "book_conarex" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookPetr" |
---|
Sprite | layers | "" |
---|
- state | "book_petr" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookSaibasan" |
---|
Sprite | layers | "" |
---|
- state | "book_saibasan" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookUnath1" |
---|
Sprite | layers | "" |
---|
- state | "book_unath_1" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookUnath2" |
---|
Sprite | layers | "" |
---|
- state | "book_unath_2" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookDione" |
---|
Sprite | layers | "" |
---|
- state | "book_dione" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookBSS" |
---|
Sprite | layers | "" |
---|
- state | "book_BSS" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookScaf" |
---|
Sprite | layers | "" |
---|
- state | "book_scaf" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookMBS1" |
---|
Sprite | layers | "" |
---|
- state | "book_MBS1" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookMBS2" |
---|
Sprite | layers | "" |
---|
- state | "book_MBS2" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "BookImplants" |
---|
Sprite | layers | "" |
---|
- state | "book_implant" |
---|
sprite | "Corvax/Objects/Misc/books.rsi" |
---|
color | """ |
---|
map | "[ "overlay" ]" |
---|
|
---|
|
id | "PrinterDocFlatpack" |
---|
Sprite | sprite | "Objects/Devices/flatpack.rsi" |
---|
layers | "" |
---|
- state | "icon-default" |
---|
color | """ |
---|
map | "["enum.FlatpackVisualLayers.Overlay"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "IAAIDCard" |
---|
Sprite | layers | "" |
---|
- state | "idiaa" |
---|
sprite | "Objects/Misc/id_cards.rsi" |
---|
|
---|
|
id | "PilotIDCard" |
---|
Sprite | layers | "" |
---|
- state | "idpilot" |
---|
sprite | "Objects/Misc/id_cards.rsi" |
---|
|
---|
|
id | "StationGoalPaper" |
---|
Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
---|
layers | "" |
---|
- state | "paper_stamp-generic" |
---|
map | "["enum.PaperVisualLayers.Stamp"]" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RubberStampIAA" |
---|
Sprite | sprite | "Corvax/Objects/Misc/stamps.rsi" |
---|
state | "stamp-iaa" |
---|
|
---|
|
id | "FloorTileItemWoodParquet" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_parquet" |
---|
|
---|
|
id | "FloorTileItemWoodBlack" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_black" |
---|
|
---|
|
id | "FloorTileItemWoodDark" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_dark" |
---|
|
---|
|
id | "FloorTileItemWoodLight" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_light" |
---|
|
---|
|
id | "FloorTileItemWoodRed" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_red" |
---|
|
---|
|
id | "FloorTileItemWoodLargeBlack" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_large_black" |
---|
|
---|
|
id | "FloorTileItemWoodLargeDark" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_large_dark" |
---|
|
---|
|
id | "FloorTileItemWoodLargeLight" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_large_light" |
---|
|
---|
|
id | "FloorTileItemWoodLargeRed" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_large_red" |
---|
|
---|
|
id | "FloorTileItemWoodParquetBlack" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_parquet_black" |
---|
|
---|
|
id | "FloorTileItemWoodParquetDark" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_parquet_dark" |
---|
|
---|
|
id | "FloorTileItemWoodParquetLight" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_parquet_light" |
---|
|
---|
|
id | "FloorTileItemWoodParquetRed" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_parquet_red" |
---|
|
---|
|
id | "FloorTileItemWoodChess" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_chess" |
---|
|
---|
|
id | "FloorTileItemWoodChessBlack" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_chess_black" |
---|
|
---|
|
id | "FloorTileItemWoodChessDark" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_chess_dark" |
---|
|
---|
|
id | "FloorTileItemWoodChessLight" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_chess_light" |
---|
|
---|
|
id | "FloorTileItemWoodChessRed" |
---|
Sprite | sprite | "Corvax/Objects/Tiles/wood.rsi" |
---|
state | "wood_chess_red" |
---|
|
---|
|
id | "OpporozidoneBeakerSmall" |
---|
Sprite | sprite | "Objects/Specific/Chemistry/beaker.rsi" |
---|
layers | "" |
---|
- state | "beaker1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "StatueTushkan" |
---|
Sprite | sprite | "Corvax/Structures/Decoration/maps_statues.rsi" |
---|
state | "tushkan" |
---|
drawdepth | "Mobs" |
---|
offset | ""0.0, 1.5"" |
---|
|
---|
|
id | "ChairCarp" |
---|
Sprite | sprite | "Corvax/Structures/Furniture/chairs.rsi" |
---|
state | "carp" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantAlt0" |
---|
Sprite | sprite | "Corvax/Structures/Furniture/potted_plants.rsi" |
---|
state | "plant-0" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantAlt1" |
---|
Sprite | sprite | "Corvax/Structures/Furniture/potted_plants.rsi" |
---|
state | "plant-1" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantAlt2" |
---|
Sprite | sprite | "Corvax/Structures/Furniture/potted_plants.rsi" |
---|
state | "plant-2" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantAlt3" |
---|
Sprite | sprite | "Corvax/Structures/Furniture/potted_plants.rsi" |
---|
state | "plant-3" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantAlt4" |
---|
Sprite | sprite | "Corvax/Structures/Furniture/potted_plants.rsi" |
---|
state | "plant-4" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantAlt5" |
---|
Sprite | sprite | "Corvax/Structures/Furniture/potted_plants.rsi" |
---|
state | "plant-5" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantAlt6" |
---|
Sprite | sprite | "Corvax/Structures/Furniture/potted_plants.rsi" |
---|
state | "plant-6" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantAlt7" |
---|
Sprite | sprite | "Corvax/Structures/Furniture/potted_plants.rsi" |
---|
state | "plant-7" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantAlt8" |
---|
Sprite | sprite | "Corvax/Structures/Furniture/potted_plants.rsi" |
---|
state | "plant-8" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
noRot | "true" |
---|
|
---|
|
id | "PrinterDoc" |
---|
Sprite | sprite | "Corvax/Structures/Machines/printer.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "CentcomComputerComms" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerShuttleSalvage" |
---|
Sprite | layers | "" |
---|
- map | "["computerLayerKeys"]" |
---|
state | "generic_keys" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
|
---|
|
id | "KvassTank" |
---|
Sprite | sprite | "Corvax/Structures/Storage/kvass.rsi" |
---|
state | "kvass" |
---|
noRot | "true" |
---|
|
---|
|
id | "KvassTankFull" |
---|
Sprite | sprite | "Corvax/Structures/Storage/kvass.rsi" |
---|
state | "kvass" |
---|
noRot | "true" |
---|
|
---|
|
id | "BarSignAlcoholic" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Wallmounts/barsign.rsi" |
---|
state | "empty" |
---|
|
---|
|
id | "SignNewYear" |
---|
Sprite | state | "corvax_newyear" |
---|
shader | "unshaded" |
---|
drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Wallmounts/signs.rsi" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "FloorAzureWaterEntity" |
---|
Sprite | sprite | "Corvax/Tiles/Planet/azure_water.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "shoreline_azure_water" |
---|
|
---|
|
id | "Clothing" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpack" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/backpack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackClown" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackIan" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/ian.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSecurity" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackBrigmedic" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/brigmedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackEngineering" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/engineering.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackAtmospherics" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/atmospherics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackMedical" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackCaptain" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/captain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackMime" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/mime.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackChemistry" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/chemistry.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackHydroponics" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/hydroponics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackScience" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/science.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackVirology" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/virology.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackGenetics" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/genetics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackCargo" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/cargo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSalvage" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/salvage.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackMerc" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/merc.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackERTLeader" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/ertleader.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackERTSecurity" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/ertsec.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackERTMedical" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/ertmed.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackERTEngineer" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/erteng.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackERTJanitor" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/ertjanitor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackERTClown" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/ertclown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackERTChaplain" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/ertchaplain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDeathSquad" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/ertsec.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSyndicate" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackHolding" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/holding.rsi" |
---|
state | "holding" |
---|
layers | "" |
---|
- state | "holding-unlit" |
---|
shader | "unshaded" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackCluwne" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/cluwne.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackElectropack" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/electropack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDebug" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/backpack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDebug2" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/backpack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDebug3" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/backpack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDebug4" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/backpack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffel" |
---|
Sprite | sprite | "Clothing/Back/Duffels/duffel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelEngineering" |
---|
Sprite | sprite | "Clothing/Back/Duffels/engineering.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelAtmospherics" |
---|
Sprite | sprite | "Clothing/Back/Duffels/atmospherics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelMedical" |
---|
Sprite | sprite | "Clothing/Back/Duffels/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelCaptain" |
---|
Sprite | sprite | "Clothing/Back/Duffels/captain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelClown" |
---|
Sprite | sprite | "Clothing/Back/Duffels/clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSecurity" |
---|
Sprite | sprite | "Clothing/Back/Duffels/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelBrigmedic" |
---|
Sprite | sprite | "Clothing/Back/Duffels/brigmedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelChemistry" |
---|
Sprite | sprite | "Clothing/Back/Duffels/chemistry.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelVirology" |
---|
Sprite | sprite | "Clothing/Back/Duffels/virology.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelGenetics" |
---|
Sprite | sprite | "Clothing/Back/Duffels/genetics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelMime" |
---|
Sprite | sprite | "Clothing/Back/Duffels/mime.rsi" |
---|
storageOpenSound | "" |
---|
collection | "null" |
---|
storageInsertSound | "" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelScience" |
---|
Sprite | sprite | "Clothing/Back/Duffels/science.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelHydroponics" |
---|
Sprite | sprite | "Clothing/Back/Duffels/hydroponics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelCargo" |
---|
Sprite | sprite | "Clothing/Back/Duffels/cargo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSalvage" |
---|
Sprite | sprite | "Clothing/Back/Duffels/salvage.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicate" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateBundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateAmmo" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon-ammo" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateAmmoBundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon-ammo" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateMedical" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon-med" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelSyndicateMedicalBundle" |
---|
Sprite | sprite | "Clothing/Back/Duffels/syndicate.rsi" |
---|
state | "icon-med" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelHolding" |
---|
Sprite | sprite | "Clothing/Back/Duffels/holding.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- state | "icon-unlit" |
---|
shader | "unshaded" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackDuffelCBURN" |
---|
Sprite | sprite | "Clothing/Back/Duffels/duffel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchel" |
---|
Sprite | sprite | "Clothing/Back/Satchels/satchel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelLeather" |
---|
Sprite | sprite | "Clothing/Back/Satchels/leather.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelEngineering" |
---|
Sprite | sprite | "Clothing/Back/Satchels/engineering.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelAtmospherics" |
---|
Sprite | sprite | "Clothing/Back/Satchels/atmospherics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelClown" |
---|
Sprite | sprite | "Clothing/Back/Satchels/clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelMime" |
---|
Sprite | sprite | "Clothing/Back/Satchels/mime.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelMedical" |
---|
Sprite | sprite | "Clothing/Back/Satchels/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelChemistry" |
---|
Sprite | sprite | "Clothing/Back/Satchels/chemistry.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelVirology" |
---|
Sprite | sprite | "Clothing/Back/Satchels/virology.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelGenetics" |
---|
Sprite | sprite | "Clothing/Back/Satchels/genetics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelScience" |
---|
Sprite | sprite | "Clothing/Back/Satchels/science.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelSecurity" |
---|
Sprite | sprite | "Clothing/Back/Satchels/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelBrigmedic" |
---|
Sprite | sprite | "Clothing/Back/Satchels/brigmedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelCaptain" |
---|
Sprite | sprite | "Clothing/Back/Satchels/captain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelHydroponics" |
---|
Sprite | sprite | "Clothing/Back/Satchels/hydroponics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelCargo" |
---|
Sprite | sprite | "Clothing/Back/Satchels/cargo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelSalvage" |
---|
Sprite | sprite | "Clothing/Back/Satchels/salvage.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackSatchelHolding" |
---|
Sprite | sprite | "Clothing/Back/Satchels/holding.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- state | "icon-unlit" |
---|
shader | "unshaded" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackChameleon" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/backpack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBackpackWaterTank" |
---|
Sprite | sprite | "Clothing/Back/Backpacks/waterbackpack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltStorageBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltAmmoProviderBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltUtility" |
---|
Sprite | sprite | "Clothing/Belt/utility.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltChiefEngineer" |
---|
Sprite | sprite | "Clothing/Belt/ce.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltAssault" |
---|
Sprite | sprite | "Clothing/Belt/assault.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltJanitor" |
---|
Sprite | sprite | "Clothing/Belt/janitor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltMedical" |
---|
Sprite | sprite | "Clothing/Belt/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltMedicalEMT" |
---|
Sprite | sprite | "Clothing/Belt/emt.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltPlant" |
---|
Sprite | sprite | "Clothing/Belt/plant.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltChef" |
---|
Sprite | sprite | "Clothing/Belt/chef.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltSecurity" |
---|
Sprite | sprite | "Clothing/Belt/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltSheath" |
---|
Sprite | sprite | "Clothing/Belt/sheath.rsi" |
---|
state | "sheath" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltBandolier" |
---|
Sprite | sprite | "Clothing/Belt/bandolier.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltChampion" |
---|
Sprite | sprite | "Clothing/Belt/champion.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltHolster" |
---|
Sprite | sprite | "Clothing/Belt/holster.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltSyndieHolster" |
---|
Sprite | sprite | "Clothing/Belt/syndieholster.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltSecurityWebbing" |
---|
Sprite | sprite | "Clothing/Belt/securitywebbing.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltMercWebbing" |
---|
Sprite | sprite | "Clothing/Belt/mercwebbing.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltSalvageWebbing" |
---|
Sprite | sprite | "Clothing/Belt/salvagewebbing.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltMilitaryWebbing" |
---|
Sprite | sprite | "Clothing/Belt/militarywebbing.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltMilitaryWebbingMed" |
---|
Sprite | sprite | "Clothing/Belt/militarywebbingmed.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltSuspendersRed" |
---|
Sprite | sprite | "Clothing/Belt/suspenders_red.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltSuspendersBlack" |
---|
Sprite | sprite | "Clothing/Belt/suspenders_black.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltWand" |
---|
Sprite | sprite | "Clothing/Belt/wand.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltQuiver" |
---|
Sprite | sprite | "Clothing/Belt/quiver.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
- map | "[ "enum.StorageContainerVisualLayers.Fill" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingBeltStorageWaistbag" |
---|
Sprite | sprite | "Clothing/Belt/waistbag_leather.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadset" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetGrey" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/base.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetCargo" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/cargo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetMining" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/mining.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetQM" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/cargo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetCentCom" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/centcom.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetCommand" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/command.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetEngineering" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/engineering.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetCE" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/engineering.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetMedical" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetCMO" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetScience" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/science.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetMedicalScience" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/medicalscience.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetRobotics" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/robotics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetRD" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/science.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetSecurity" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetBrigmedic" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/brigmedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetService" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/service.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetFreelance" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/freelance.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetAlt" |
---|
Sprite | state | "icon_alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetAltCargo" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/cargo.rsi" |
---|
state | "icon_alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetAltCentCom" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/centcom.rsi" |
---|
state | "icon_alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetAltCommand" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/command.rsi" |
---|
state | "icon_alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetAltEngineering" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/engineering.rsi" |
---|
state | "icon_alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetAltMedical" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/medical.rsi" |
---|
state | "icon_alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetAltSecurity" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/security.rsi" |
---|
state | "icon_alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetAltScience" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/science.rsi" |
---|
state | "icon_alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetAltSyndicate" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/syndicate.rsi" |
---|
state | "icon_alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetAltFreelancer" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/freelance.rsi" |
---|
state | "icon_alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadsetChameleon" |
---|
Sprite | sprite | "Clothing/Ears/Headsets/base.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadEyeBaseFlippable" |
---|
Sprite | layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "false" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadEyeBaseFlipped" |
---|
Sprite | layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "true" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesGar" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/gar.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesGarOrange" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/gar.rsi" |
---|
state | "icon-alt" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesGarGiga" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/gar.rsi" |
---|
state | "icon-super" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesMeson" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/meson.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlasses" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/glasses.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesJensen" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/jensen.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesJamjar" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/jamjar.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesOutlawGlasses" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/outlawglasses.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesCheapSunglasses" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/sunglasses.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesSunglasses" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/sunglasses.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesSecurity" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/secglasses.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesCommand" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/commandglasses.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesMercenary" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/mercglasses.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesThermal" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/thermal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesChemical" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/science.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesVisorNinja" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/ninjavisor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudDiagnostic" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/diag.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudMedical" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/med.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudSecurity" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/sec.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudCommand" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/command.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudBeer" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/beergoggles.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudFriedOnion" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/friedonion.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudOnionBeer" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/onionbeer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudMedOnion" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/medonion.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudMedOnionBeer" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/medonionbeer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudMedSec" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/medsec.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudMultiversal" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/medsecengi.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudOmni" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/omni.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudSyndicate" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/synd.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesHudSyndicateAgent" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/syndagent.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesGlassesHiddenSecurity" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/sunglasses.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesEyepatchHudMedical" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/medpatch.rsi" |
---|
layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "false" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesEyepatchHudMedicalFlipped" |
---|
Sprite | layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "true" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesEyepatchHudSecurity" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/secpatch.rsi" |
---|
layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "false" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesEyepatchHudSecurityFlipped" |
---|
Sprite | layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "true" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesEyepatchHudBeer" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/beerpatch.rsi" |
---|
layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "false" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesEyepatchHudBeerFlipped" |
---|
Sprite | layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "true" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesEyepatchHudDiag" |
---|
Sprite | sprite | "Clothing/Eyes/Hud/diagpatch.rsi" |
---|
layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "false" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesEyepatchHudDiagFlipped" |
---|
Sprite | layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "true" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesBlindfold" |
---|
Sprite | sprite | "Clothing/Eyes/Misc/blindfold.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesEyepatch" |
---|
Sprite | sprite | "Clothing/Eyes/Misc/eyepatch.rsi" |
---|
layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "false" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesEyepatchFlipped" |
---|
Sprite | layers | "" |
---|
- map | "["foldedLayer"]" |
---|
state | "icon" |
---|
visible | "true" |
---|
scale | "-1,1" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingEyesChameleon" |
---|
Sprite | sprite | "Clothing/Eyes/Glasses/sunglasses.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsButcherable" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesSyntheticBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "RingBase" |
---|
Sprite | sprite | "Clothing/Hands/Rings/basic.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorPurple" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorRed" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorBlue" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorTeal" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorBrown" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorGray" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorGreen" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorLightBrown" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorOrange" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorWhite" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorBlack" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/black.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorYellow" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/yellow.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesColorYellowBudget" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/yellow.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesConducting" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/yellow.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesBoxingRed" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Boxing/boxingred.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesBoxingBlue" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Boxing/boxingblue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesBoxingGreen" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Boxing/boxinggreen.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesBoxingYellow" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Boxing/boxingyellow.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesBoxingRigged" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Boxing/boxingblue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesCaptain" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/captain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesHop" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/hop.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesLatex" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/latex.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesNitrile" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/nitrile.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesLeather" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/leather.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesPowerglove" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/powerglove.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesRobohands" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/robohands.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesSpaceNinja" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/spaceninja.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.ToggleVisuals.Layer" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesCombat" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/combat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsTacticalMaidGloves" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/tacticalmaidgloves.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsMercGlovesCombat" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/mercbattle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesFingerless" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/fingerless.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesFingerlessInsulated" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/fingerlessinsuls.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesMercFingerless" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/mercfingerless.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ThievingGloves" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/black.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesCluwne" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/color.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesNorthStar" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/northstar.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesForensic" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/forensic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsGlovesJanitor" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/janitor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "GoldRing" |
---|
Sprite | layers | "" |
---|
- state | "ring" |
---|
color | """ |
---|
sprite | "Clothing/Hands/Rings/basic.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SilverRing" |
---|
Sprite | layers | "" |
---|
- state | "ring" |
---|
sprite | "Clothing/Hands/Rings/basic.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "GoldRingDiamond" |
---|
Sprite | layers | "" |
---|
- state | "gem" |
---|
color | """ |
---|
sprite | "Clothing/Hands/Rings/basic.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SilverRingDiamond" |
---|
Sprite | layers | "" |
---|
- state | "gem" |
---|
color | """ |
---|
sprite | "Clothing/Hands/Rings/basic.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "GoldRingGem" |
---|
Sprite | layers | "" |
---|
- state | "gem" |
---|
color | """ |
---|
map | "[ "gemColor" ]" |
---|
sprite | "Clothing/Hands/Rings/basic.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SilverRingGem" |
---|
Sprite | layers | "" |
---|
- state | "gem" |
---|
map | "[ "gemColor" ]" |
---|
sprite | "Clothing/Hands/Rings/basic.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsChameleon" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/black.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHandsChameleonThief" |
---|
Sprite | sprite | "Clothing/Hands/Gloves/Color/black.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatAnimalCat" |
---|
Sprite | sprite | "Clothing/Head/Animals/cat.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadHatAnimalCatBrown" |
---|
Sprite | sprite | "Clothing/Head/Animals/cat2.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadHatAnimalCatBlack" |
---|
Sprite | sprite | "Clothing/Head/Animals/cat3.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadHatAnimalHeadslime" |
---|
Sprite | sprite | "Clothing/Head/Animals/headslime.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadHatAnimalMonkey" |
---|
Sprite | sprite | "Clothing/Head/Animals/monkey.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandBase" |
---|
Sprite | layers | "" |
---|
- state | "icon_mask" |
---|
map | "[ "unfoldedLayer" ]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandBlack" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/black.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandBlue" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/blue.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandBotany" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/botany.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandGold" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/gold.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandGreen" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/green.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandGrey" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/grey.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandRed" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/red.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandSkull" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/skull.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandMerc" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/merc.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBandBrown" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/brown.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingHeadBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadBaseButcherable" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadLightBase" |
---|
Sprite | layers | "" |
---|
- state | "icon-flash" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadEVAHelmetBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetEVA" |
---|
Sprite | sprite | "Clothing/Head/Helmets/eva.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetEVALarge" |
---|
Sprite | sprite | "Clothing/Head/Helmets/eva_large.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetSyndicate" |
---|
Sprite | sprite | "Clothing/Head/Helmets/eva_syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetCosmonaut" |
---|
Sprite | sprite | "Clothing/Head/Helmets/cosmonaut.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetVoidParamed" |
---|
Sprite | sprite | "Clothing/Head/Helmets/paramedhelm.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetAncient" |
---|
Sprite | sprite | "Clothing/Head/Helmets/ancientvoidsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHardhatBase" |
---|
Sprite | layers | "" |
---|
- state | "light-icon" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHardhatBlue" |
---|
Sprite | sprite | "Clothing/Head/Hardhats/blue.rsi" |
---|
layers | "" |
---|
- state | "light-icon" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHardhatOrange" |
---|
Sprite | sprite | "Clothing/Head/Hardhats/orange.rsi" |
---|
layers | "" |
---|
- state | "light-icon" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHardhatRed" |
---|
Sprite | sprite | "Clothing/Head/Hardhats/red.rsi" |
---|
layers | "" |
---|
- state | "light-icon" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHardhatWhite" |
---|
Sprite | sprite | "Clothing/Head/Hardhats/white.rsi" |
---|
layers | "" |
---|
- state | "light-icon" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHardhatYellow" |
---|
Sprite | sprite | "Clothing/Head/Hardhats/yellow.rsi" |
---|
layers | "" |
---|
- state | "light-icon" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHardhatYellowDark" |
---|
Sprite | sprite | "Clothing/Head/Hardhats/dark_yellow.rsi" |
---|
layers | "" |
---|
- state | "light-icon" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHardhatArmored" |
---|
Sprite | sprite | "Clothing/Head/Hardhats/armored.rsi" |
---|
layers | "" |
---|
- state | "light-icon" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeaverHat" |
---|
Sprite | sprite | "Clothing/Head/Hats/beaver_hat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeret" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretFrench" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_french.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretSecurity" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSecurityTrooper" |
---|
Sprite | sprite | "Clothing/Head/Hats/security_trooper_hat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCasa" |
---|
Sprite | sprite | "Clothing/Head/Hats/casa.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretRND" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_rnd.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretEngineering" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_engineering.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretQM" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_qm.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretHoS" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_hos.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretWarden" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_warden.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretSeniorPhysician" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_physician.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretBrigmedic" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_brigmedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretMerc" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_merc.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBowlerHat" |
---|
Sprite | sprite | "Clothing/Head/Hats/bowler_hat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCaptain" |
---|
Sprite | sprite | "Clothing/Head/Hats/captain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCardborg" |
---|
Sprite | sprite | "Clothing/Head/Hats/cardborg_h.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCentcom" |
---|
Sprite | sprite | "Clothing/Head/Hats/centcom.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatChef" |
---|
Sprite | sprite | "Clothing/Head/Hats/chefhat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatFedoraBrown" |
---|
Sprite | sprite | "Clothing/Head/Hats/brownfedora.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatFedoraGrey" |
---|
Sprite | sprite | "Clothing/Head/Hats/greyfedora.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatFez" |
---|
Sprite | sprite | "Clothing/Head/Hats/fez.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHopcap" |
---|
Sprite | sprite | "Clothing/Head/Hats/hopcap.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoshat" |
---|
Sprite | sprite | "Clothing/Head/Hats/hoshat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatOutlawHat" |
---|
Sprite | sprite | "Clothing/Head/Hats/outlawhat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWitch1" |
---|
Sprite | sprite | "Clothing/Head/Hats/witchhat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPaper" |
---|
Sprite | sprite | "Clothing/Head/Hats/paper.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPirate" |
---|
Sprite | sprite | "Clothing/Head/Hats/pirate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPlaguedoctor" |
---|
Sprite | sprite | "Clothing/Head/Hats/plaguedoctor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatRedwizard" |
---|
Sprite | sprite | "Clothing/Head/Hats/redwizard.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSantahat" |
---|
Sprite | sprite | "Clothing/Head/Hats/santahat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSombrero" |
---|
Sprite | sprite | "Clothing/Head/Hats/sombrero.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSurgcapBlue" |
---|
Sprite | sprite | "Clothing/Head/Hats/surgcap_blue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSurgcapGreen" |
---|
Sprite | sprite | "Clothing/Head/Hats/surgcap_green.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSurgcapPurple" |
---|
Sprite | sprite | "Clothing/Head/Hats/surgcap_purple.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatTophat" |
---|
Sprite | sprite | "Clothing/Head/Hats/tophat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatUshanka" |
---|
Sprite | sprite | "Clothing/Head/Hats/ushanka.rsi" |
---|
layers | "" |
---|
- state | "icon-up" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatVioletwizard" |
---|
Sprite | sprite | "Clothing/Head/Hats/violetwizard.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWarden" |
---|
Sprite | sprite | "Clothing/Head/Hats/warden.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWitch" |
---|
Sprite | sprite | "Clothing/Head/Hats/witch.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWizardFake" |
---|
Sprite | sprite | "Clothing/Head/Hats/wizard_fake.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWizardBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWizard" |
---|
Sprite | sprite | "Clothing/Head/Hats/wizardhat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatXmasCrown" |
---|
Sprite | sprite | "Clothing/Head/Hats/xmascrown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatTrucker" |
---|
Sprite | sprite | "Clothing/Head/Hats/truckershat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadPyjamaSyndicateBlack" |
---|
Sprite | sprite | "Clothing/Head/Hats/pyjamasyndicateblack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadPyjamaSyndicatePink" |
---|
Sprite | sprite | "Clothing/Head/Hats/pyjamasyndicatepink.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadPyjamaSyndicateRed" |
---|
Sprite | sprite | "Clothing/Head/Hats/pyjamasyndicatered.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadPaperSack" |
---|
Sprite | sprite | "Clothing/Head/Hats/papersack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadPaperSackSmile" |
---|
Sprite | sprite | "Clothing/Head/Hats/papersacksmile.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadFishCap" |
---|
Sprite | sprite | "Clothing/Head/Hats/fishcap.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadNurseHat" |
---|
Sprite | sprite | "Clothing/Head/Hats/nursehat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadRastaHat" |
---|
Sprite | sprite | "Clothing/Head/Hats/rasta.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadSafari" |
---|
Sprite | sprite | "Clothing/Head/Hats/safarihat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatJester" |
---|
Sprite | sprite | "Clothing/Head/Hats/jester.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatJesterAlt" |
---|
Sprite | sprite | "Clothing/Head/Hats/jester2.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretCmo" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_cmo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPirateTricord" |
---|
Sprite | sprite | "Clothing/Head/Hats/piratetricord.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWatermelon" |
---|
Sprite | sprite | "Clothing/Head/Hats/melon.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHolyWatermelon" |
---|
Sprite | sprite | "Clothing/Head/Hats/holyhatmelon.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSyndie" |
---|
Sprite | sprite | "Clothing/Head/Hats/syndiecap.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSyndieMAA" |
---|
Sprite | sprite | "Clothing/Head/Hats/syndiecap_maa.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatTacticalMaidHeadband" |
---|
Sprite | sprite | "Clothing/Head/Hats/tacticalmaidheadband.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHetmanHat" |
---|
Sprite | sprite | "Clothing/Head/Hats/hetman_hat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatMagician" |
---|
Sprite | state | ""icon"" |
---|
sprite | "Clothing/Head/Hats/magician.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCapcap" |
---|
Sprite | sprite | "Clothing/Head/Hats/capcap.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCentcomcap" |
---|
Sprite | sprite | "Clothing/Head/Hats/comcap.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatGladiator" |
---|
Sprite | sprite | "Clothing/Head/Hats/gladiator.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPartyRed" |
---|
Sprite | sprite | "Clothing/Head/Hats/party_red.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPartyYellow" |
---|
Sprite | sprite | "Clothing/Head/Hats/party_yellow.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPartyGreen" |
---|
Sprite | sprite | "Clothing/Head/Hats/party_green.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPartyBlue" |
---|
Sprite | sprite | "Clothing/Head/Hats/party_blue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPartyWaterCup" |
---|
Sprite | sprite | "Clothing/Head/Hats/party_water_cup.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatGreyFlatcap" |
---|
Sprite | sprite | "Clothing/Head/Hats/greyflatcap.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBrownFlatcap" |
---|
Sprite | sprite | "Clothing/Head/Hats/brownflatcap.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCowboyBrown" |
---|
Sprite | sprite | "Clothing/Head/Hats/cowboyhatbrown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCowboyBlack" |
---|
Sprite | sprite | "Clothing/Head/Hats/cowboyhatblack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCowboyGrey" |
---|
Sprite | sprite | "Clothing/Head/Hats/cowboyhatgrey.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCowboyRed" |
---|
Sprite | sprite | "Clothing/Head/Hats/cowboyhatred.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCowboyWhite" |
---|
Sprite | sprite | "Clothing/Head/Hats/cowboyhatwhite.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCowboyBountyHunter" |
---|
Sprite | sprite | "Clothing/Head/Hats/cowboyhatbountyhunter.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatStrawHat" |
---|
Sprite | sprite | "Clothing/Head/Hats/straw_hat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBeretMedic" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret_medic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetBasic" |
---|
Sprite | sprite | "Clothing/Head/Helmets/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetMerc" |
---|
Sprite | sprite | "Clothing/Head/Helmets/merc_helmet.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetSwat" |
---|
Sprite | sprite | "Clothing/Head/Helmets/swat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetSwatSyndicate" |
---|
Sprite | sprite | "Clothing/Head/Helmets/swat_syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetRiot" |
---|
Sprite | sprite | "Clothing/Head/Helmets/light_riot.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetBombSuit" |
---|
Sprite | sprite | "Clothing/Head/Helmets/bombsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetJanitorBombSuit" |
---|
Sprite | sprite | "Clothing/Head/Helmets/janitor_bombsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetCult" |
---|
Sprite | sprite | "Clothing/Head/Helmets/cult.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetSpaceNinja" |
---|
Sprite | sprite | "Clothing/Head/Helmets/spaceninja.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetTemplar" |
---|
Sprite | sprite | "Clothing/Head/Helmets/templar.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetThunderdome" |
---|
Sprite | sprite | "Clothing/Head/Helmets/thunderdome.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetWizardHelm" |
---|
Sprite | sprite | "Clothing/Head/Helmets/wizardhelm.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetFire" |
---|
Sprite | sprite | "Clothing/Head/Helmets/firehelmet.rsi" |
---|
layers | "" |
---|
- state | "icon-flash" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetAtmosFire" |
---|
Sprite | sprite | "Clothing/Head/Helmets/atmos_firehelmet.rsi" |
---|
layers | "" |
---|
- state | "icon-flash" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetLing" |
---|
Sprite | sprite | "Clothing/Head/Helmets/linghelmet.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetERTLeader" |
---|
Sprite | sprite | "Clothing/Head/Helmets/ert_leader.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetERTSecurity" |
---|
Sprite | sprite | "Clothing/Head/Helmets/ert_security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetERTMedic" |
---|
Sprite | sprite | "Clothing/Head/Helmets/ert_medic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetERTEngineer" |
---|
Sprite | sprite | "Clothing/Head/Helmets/ert_engineer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetERTJanitor" |
---|
Sprite | sprite | "Clothing/Head/Helmets/ert_janitor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetRaid" |
---|
Sprite | sprite | "Clothing/Head/Helmets/syndie-raid.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetBone" |
---|
Sprite | sprite | "Clothing/Head/Helmets/bone_helmet.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetPodWars" |
---|
Sprite | sprite | "Clothing/Head/Helmets/podwars_helmet.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetJustice" |
---|
Sprite | sprite | "Clothing/Head/Helmets/justice.rsi" |
---|
layers | "" |
---|
- state | "icon-light" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetJusticeEmpty" |
---|
Sprite | sprite | "Clothing/Head/Helmets/justice.rsi" |
---|
layers | "" |
---|
- state | "icon-light" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodBioGeneral" |
---|
Sprite | sprite | "Clothing/Head/Hoods/Bio/general.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodBioCmo" |
---|
Sprite | sprite | "Clothing/Head/Hoods/Bio/cmo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodBioJanitor" |
---|
Sprite | sprite | "Clothing/Head/Hoods/Bio/janitor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodBioScientist" |
---|
Sprite | sprite | "Clothing/Head/Hoods/Bio/scientist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodBioSecurity" |
---|
Sprite | sprite | "Clothing/Head/Hoods/Bio/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodBioVirology" |
---|
Sprite | sprite | "Clothing/Head/Hoods/Bio/virology.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodChaplainHood" |
---|
Sprite | sprite | "Clothing/Head/Hoods/chaplain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodCulthood" |
---|
Sprite | sprite | "Clothing/Head/Hoods/cult.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodNunHood" |
---|
Sprite | sprite | "Clothing/Head/Hoods/nun.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodRad" |
---|
Sprite | sprite | "Clothing/Head/Hoods/rad.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodGoliathCloak" |
---|
Sprite | sprite | "Clothing/Head/Hoods/goliathcloak.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodIan" |
---|
Sprite | sprite | "Clothing/Head/Hoods/iansuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodCarp" |
---|
Sprite | sprite | "Clothing/Head/Hoods/carpsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHelmetHardsuitCarp" |
---|
Sprite | sprite | "Clothing/Head/Hoods/carpsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodMoth" |
---|
Sprite | sprite | "Clothing/Head/Hoods/moth.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHoodVoidCloak" |
---|
Sprite | sprite | "Clothing/Head/Hoods/voidcloak.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBunny" |
---|
Sprite | sprite | "Clothing/Head/Misc/bunny.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCake" |
---|
Sprite | sprite | "Clothing/Head/Misc/cake.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatChickenhead" |
---|
Sprite | sprite | "Clothing/Head/Misc/chickenhead.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatFlowerWreath" |
---|
Sprite | sprite | "Clothing/Head/Misc/flower-wreath.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPumpkin" |
---|
Sprite | sprite | "Clothing/Head/Misc/pumpkin.rsi" |
---|
layers | "" |
---|
- state | "icon-flash" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPwig" |
---|
Sprite | sprite | "Clothing/Head/Misc/pwig.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadMirror" |
---|
Sprite | sprite | "Clothing/Head/Misc/head_mirror.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatRichard" |
---|
Sprite | sprite | "Clothing/Head/Misc/richard.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSkub" |
---|
Sprite | sprite | "Clothing/Head/Misc/skubhead.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatShrineMaidenWig" |
---|
Sprite | sprite | "Clothing/Head/Misc/shrine-maidens-wig.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCone" |
---|
Sprite | sprite | "Clothing/Head/Misc/cone.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatFancyCrown" |
---|
Sprite | sprite | "Clothing/Head/Misc/fancycrown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCatEars" |
---|
Sprite | sprite | "Clothing/Head/Hats/catears.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatDogEars" |
---|
Sprite | sprite | "Clothing/Head/Hats/dogears.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSquid" |
---|
Sprite | sprite | "Clothing/Head/Misc/squiddy.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatRedRacoon" |
---|
Sprite | sprite | "Clothing/Head/Misc/red_racoon.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "WaterDropletHat" |
---|
Sprite | sprite | "Clothing/Head/Misc/waterdroplet.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatHairflower" |
---|
Sprite | sprite | "Clothing/Head/Misc/hairflower.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHeadHatBaseFlippable" |
---|
Sprite | layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHeadHatBaseFlipped" |
---|
Sprite | layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "true" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBluesoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/bluesoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBluesoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/bluesoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCargosoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/cargosoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCargosoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/cargosoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatQMsoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/qmsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatQMsoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/qmsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCorpsoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/corpsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatCorpsoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/corpsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatGreensoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/greensoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatGreensoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/greensoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBlacksoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/blacksoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBlacksoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/blacksoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatGreysoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/greysoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatGreysoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/greysoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatMimesoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/mimesoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatMimesoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/mimesoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatOrangesoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/orangesoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatOrangesoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/orangesoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPurplesoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/purplesoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatPurplesoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/purplesoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatRedsoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/redsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatRedsoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/redsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSecsoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/secsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatSecsoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/secsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatYellowsoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/yellowsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatYellowsoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/yellowsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBizarreSoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/bizarresoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatBizarreSoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/bizarresoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatParamedicsoft" |
---|
Sprite | sprite | "Clothing/Head/Soft/paramedicsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatParamedicsoftFlipped" |
---|
Sprite | sprite | "Clothing/Head/Soft/paramedicsoft.rsi" |
---|
layers | "" |
---|
- state | "icon_flipped" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatChameleon" |
---|
Sprite | sprite | "Clothing/Head/Hats/beret.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "WeldingMaskBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWelding" |
---|
Sprite | sprite | "Clothing/Head/Welding/welding.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWeldingMaskFlame" |
---|
Sprite | sprite | "Clothing/Head/Welding/flame_welding_mask.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWeldingMaskFlameBlue" |
---|
Sprite | sprite | "Clothing/Head/Welding/blue_flame_welding_mask.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingHeadHatWeldingMaskPainted" |
---|
Sprite | sprite | "Clothing/Head/Welding/paintedwelding.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskBandanaBase" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBandBlack" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/black.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBandBlue" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/blue.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBandBotany" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/botany.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBandGold" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/gold.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBandGreen" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/green.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBandGrey" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/grey.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBandRed" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/red.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBandSkull" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/skull.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBandMerc" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/merc.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBandBrown" |
---|
Sprite | sprite | "Clothing/Head/Bandanas/brown.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingMaskBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskPullableBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskBaseButcherable" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGas" |
---|
Sprite | sprite | "Clothing/Mask/gas.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasSecurity" |
---|
Sprite | sprite | "Clothing/Mask/gassecurity.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasSyndicate" |
---|
Sprite | sprite | "Clothing/Mask/gassyndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasAtmos" |
---|
Sprite | sprite | "Clothing/Mask/gasatmos.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasCaptain" |
---|
Sprite | sprite | "Clothing/Mask/gascaptain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasCentcom" |
---|
Sprite | sprite | "Clothing/Mask/gascentcom.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasExplorer" |
---|
Sprite | sprite | "Clothing/Mask/gasexplorer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskBreathMedical" |
---|
Sprite | sprite | "Clothing/Mask/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskBreathMedicalSecurity" |
---|
Sprite | sprite | "Clothing/Mask/medicalsecurity.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskBreath" |
---|
Sprite | sprite | "Clothing/Mask/breath.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskClownBase" |
---|
Sprite | sprite | "Clothing/Mask/clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskClown" |
---|
Sprite | sprite | "Clothing/Mask/clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskClownBanana" |
---|
Sprite | sprite | "Clothing/Mask/clown_banana.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskClownSecurity" |
---|
Sprite | sprite | "Clothing/Mask/clown_security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskJoy" |
---|
Sprite | sprite | "Clothing/Mask/joy.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskMime" |
---|
Sprite | sprite | "Clothing/Mask/mime.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskSterile" |
---|
Sprite | sprite | "Clothing/Mask/sterile.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskMuzzle" |
---|
Sprite | sprite | "Clothing/Mask/muzzle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskPlague" |
---|
Sprite | sprite | "Clothing/Mask/plaguedoctormask.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskCluwne" |
---|
Sprite | sprite | "Clothing/Mask/cluwne.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasSwat" |
---|
Sprite | sprite | "Clothing/Mask/swat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasMerc" |
---|
Sprite | sprite | "Clothing/Mask/merc.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasERT" |
---|
Sprite | sprite | "Clothing/Mask/ert.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasDeathSquad" |
---|
Sprite | sprite | "Clothing/Mask/squadron.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskRat" |
---|
Sprite | sprite | "Clothing/Mask/rat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskFox" |
---|
Sprite | sprite | "Clothing/Mask/fox.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskBee" |
---|
Sprite | sprite | "Clothing/Mask/bee.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskBear" |
---|
Sprite | sprite | "Clothing/Mask/bear.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskRaven" |
---|
Sprite | sprite | "Clothing/Mask/raven.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskJackal" |
---|
Sprite | sprite | "Clothing/Mask/jackal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskBat" |
---|
Sprite | sprite | "Clothing/Mask/bat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskNeckGaiter" |
---|
Sprite | sprite | "Clothing/Mask/neckgaiter.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskNeckGaiterRed" |
---|
Sprite | sprite | "Clothing/Mask/neckgaiterred.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskSexyClown" |
---|
Sprite | sprite | "Clothing/Mask/sexyclown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskSexyMime" |
---|
Sprite | sprite | "Clothing/Mask/sexymime.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskSadMime" |
---|
Sprite | sprite | "Clothing/Mask/sadmime.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskScaredMime" |
---|
Sprite | sprite | "Clothing/Mask/scaredmime.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskItalianMoustache" |
---|
Sprite | sprite | "Clothing/Mask/italian_moustache.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskNinja" |
---|
Sprite | sprite | "Clothing/Mask/ninja.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasChameleon" |
---|
Sprite | sprite | "Clothing/Mask/gas.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGasVoiceChameleon" |
---|
Sprite | sprite | "Clothing/Mask/gas.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskWeldingGas" |
---|
Sprite | sprite | "Clothing/Mask/welding-gas.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingMaskGoldenCursed" |
---|
Sprite | sprite | "Clothing/Mask/goldenmask.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "mask" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseTowel" |
---|
Sprite | sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorWhite" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorPurple" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorRed" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorBlue" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorDarkBlue" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorLightBlue" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorTeal" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorBrown" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorLightBrown" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorGray" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorGreen" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorDarkGreen" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorGold" |
---|
Sprite | layers | "" |
---|
- state | "iconstripe" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorOrange" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorBlack" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorPink" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorYellow" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorMaroon" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorSilver" |
---|
Sprite | layers | "" |
---|
- state | "iconstripe" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorMime" |
---|
Sprite | layers | "" |
---|
- state | "iconstripe" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorNT" |
---|
Sprite | layers | "" |
---|
- state | "NTmono" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorCentcom" |
---|
Sprite | layers | "" |
---|
- state | "iconstripe" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TowelColorSyndicate" |
---|
Sprite | layers | "" |
---|
- state | "iconstripe" |
---|
color | """ |
---|
sprite | "Clothing/Multiple/towel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingScarfBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakCentcom" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/centcomcloakformal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakCap" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/cap.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakHos" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/hos.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakCe" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/ce.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingCloakCmo" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/cmo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakRd" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/rd.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakQm" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/qm.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakHop" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/hop.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakHerald" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/herald.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakNanotrasen" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/nanotrasen.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakCapFormal" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/capcloakformal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakAdmin" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/admin.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakMiner" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/miner.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakTrans" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/trans.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakGoliathCloak" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/goliathcloak.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakPirateCap" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/piratecap.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakMoth" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/moth.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakVoid" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/void.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakAce" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/ace.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakAro" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/aro.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakBi" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/bi.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakIntersex" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/intersex.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakLesbian" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/les.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakGay" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/gay.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakEnby" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/enby.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCloakPan" |
---|
Sprite | sprite | "Clothing/Neck/Cloaks/pan.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckMantleCap" |
---|
Sprite | sprite | "Clothing/Neck/mantles/capmantle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckMantleCE" |
---|
Sprite | sprite | "Clothing/Neck/mantles/cemantle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckMantleCMO" |
---|
Sprite | sprite | "Clothing/Neck/mantles/cmomantle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckMantleHOP" |
---|
Sprite | sprite | "Clothing/Neck/mantles/hopmantle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckMantleHOS" |
---|
Sprite | sprite | "Clothing/Neck/mantles/hosmantle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckMantleHOSShoulder" |
---|
Sprite | sprite | "Clothing/Neck/mantles/hosmantle_shoulder.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckMantleRD" |
---|
Sprite | sprite | "Clothing/Neck/mantles/rdmantle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckMantleQM" |
---|
Sprite | sprite | "Clothing/Neck/mantles/qmmantle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckMantle" |
---|
Sprite | sprite | "Clothing/Neck/mantles/mantle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckBronzeheart" |
---|
Sprite | sprite | "Clothing/Neck/Medals/bronzeheart.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckGoldmedal" |
---|
Sprite | sprite | "Clothing/Neck/Medals/gold.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckCargomedal" |
---|
Sprite | sprite | "Clothing/Neck/Medals/cargomedal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckEngineermedal" |
---|
Sprite | sprite | "Clothing/Neck/Medals/engineermedal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckMedicalmedal" |
---|
Sprite | sprite | "Clothing/Neck/Medals/medicalmedal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckSciencemedal" |
---|
Sprite | sprite | "Clothing/Neck/Medals/sciencemedal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckSecuritymedal" |
---|
Sprite | sprite | "Clothing/Neck/Medals/securitymedal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckClownmedal" |
---|
Sprite | sprite | "Clothing/Neck/Medals/clownmedal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckHeadphones" |
---|
Sprite | sprite | "Clothing/Neck/Misc/headphones.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.ToggleVisuals.Layer" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckStethoscope" |
---|
Sprite | sprite | "Clothing/Neck/Misc/stethoscope.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckBling" |
---|
Sprite | sprite | "Clothing/Neck/Misc/bling.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckLawyerbadge" |
---|
Sprite | sprite | "Clothing/Neck/Misc/lawyerbadge.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "Dinkystar" |
---|
Sprite | sprite | "Clothing/Neck/Misc/dinkystar.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckPinBase" |
---|
Sprite | sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckLGBTPin" |
---|
Sprite | state | "lgbt" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckAromanticPin" |
---|
Sprite | state | "aro" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckAsexualPin" |
---|
Sprite | state | "asex" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckBisexualPin" |
---|
Sprite | state | "bi" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckGayPin" |
---|
Sprite | state | "gay" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckIntersexPin" |
---|
Sprite | state | "inter" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckLesbianPin" |
---|
Sprite | state | "les" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckNonBinaryPin" |
---|
Sprite | state | "non" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckPansexualPin" |
---|
Sprite | state | "pan" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckOmnisexualPin" |
---|
Sprite | state | "omni" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckTransPin" |
---|
Sprite | state | "trans" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckAutismPin" |
---|
Sprite | state | "autism" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckGoldAutismPin" |
---|
Sprite | state | "goldautism" |
---|
sprite | "Clothing/Neck/Misc/pins.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedRed" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/red.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedBlue" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/blue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedGreen" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/green.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedBlack" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/black.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedBrown" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/brown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedLightBlue" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/lightblue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedOrange" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/orange.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedPurple" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/purple.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedSyndieGreen" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/syndiegreen.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedSyndieRed" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/syndiered.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedCentcom" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/centcom.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckScarfStripedZebra" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/zebra.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckChameleon" |
---|
Sprite | sprite | "Clothing/Neck/Scarfs/red.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckStoleChaplain" |
---|
Sprite | sprite | "Clothing/Neck/Stoles/chaplain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckTieRed" |
---|
Sprite | sprite | "Clothing/Neck/Ties/redtie.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckTieDet" |
---|
Sprite | sprite | "Clothing/Neck/Ties/dettie.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingNeckTieSci" |
---|
Sprite | sprite | "Clothing/Neck/Ties/scitie.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterArmorBasic" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/security.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorBasicSlim" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/security_slim.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorRiot" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/riot.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorBulletproof" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/bulletproof.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorReflective" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/armor_reflec.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorRaid" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/syndie-raid.rsi" |
---|
layers | "" |
---|
- state | "light-overlay" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorCult" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/cult_armour.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorHeavy" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/heavy.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorHeavyGreen" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/heavygreen.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorHeavyRed" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/heavyred.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorMagusblue" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/magusblue.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorMagusred" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/magusred.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorCaptainCarapace" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/captain_carapace.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorChangeling" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/lingarmor.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorBone" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/bone_armor.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterArmorPodWars" |
---|
Sprite | sprite | "Clothing/OuterClothing/Armor/podwars_armor.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterBaseLarge" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterStorageBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterStorageFoldableBase" |
---|
Sprite | layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterStorageFoldableBaseOpened" |
---|
Sprite | layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "true" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterStorageToggleableBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterEVASuitBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterBaseToggleable" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterBaseMedium" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterBioGeneral" |
---|
Sprite | sprite | "Clothing/OuterClothing/Bio/general.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterBioCmo" |
---|
Sprite | sprite | "Clothing/OuterClothing/Bio/cmo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterBioJanitor" |
---|
Sprite | sprite | "Clothing/OuterClothing/Bio/janitor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterBioScientist" |
---|
Sprite | sprite | "Clothing/OuterClothing/Bio/scientist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterBioSecurity" |
---|
Sprite | sprite | "Clothing/OuterClothing/Bio/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterBioVirology" |
---|
Sprite | sprite | "Clothing/OuterClothing/Bio/virology.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatBomber" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/bomber.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatDetective" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/detective.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterCoatDetectiveLoadoutGrey" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/detective_grey.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterCoatDetectiveLoadout" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/detective.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterCoatGentle" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/gentlecoat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatHoSTrench" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/hos_trenchcoat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatJensen" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/jensencoat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatTrench" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/trenchcoat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLab" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabOpened" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabChem" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_chem.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabChemOpened" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_chem.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabViro" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_viro.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabViroOpened" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_viro.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabGene" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_gene.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabGeneOpened" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_gene.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabCmo" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_cmo.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabCmoOpened" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_cmo.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatRnd" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_sci.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatRndOpened" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_sci.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatRobo" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_robo.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatRoboOpened" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_robo.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatRD" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_rd.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatRDOpened" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_rd.rsi" |
---|
layers | "" |
---|
- state | "icon-open" |
---|
map | "["foldedLayer"]" |
---|
visible | "false" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatPirate" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/pirate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatWarden" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/warden.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterDameDane" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/damedanecoat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterClownPriest" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/clownpriest.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterDogi" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/dogi.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatParamedicWB" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatSyndieCap" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/syndicate/coatsyndiecap.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatSyndieCapArmored" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/syndicate/coatsyndiecaparmored.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatAMG" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/brigmedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabSeniorResearcher" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatLabSeniorPhysician" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/labcoat_senior_physician.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatSpaceAsshole" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/space_asshole.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCoatExpensive" |
---|
Sprite | sprite | "Clothing/OuterClothing/Coats/expensive_coat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitBasic" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/basic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitAtmos" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/atmospherics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitEngineering" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/engineering.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitSpatio" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/spatio.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitSalvage" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/salvage.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitMaxim" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/maxim.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitSecurity" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitBrigmedic" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/brigmedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitWarden" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/security-warden.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitCap" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/capspace.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitEngineeringWhite" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/engineering-white.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitMedical" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitRd" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/rd.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitSecurityRed" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/security-red.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitLuxury" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/luxury.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitSyndie" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitSyndieMedic" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/syndiemedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitSyndieElite" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/syndieelite.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitSyndieCommander" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/syndiecommander.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitJuggernaut" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/cybersun.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitWizard" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/wizard.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitLing" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitPirateEVA" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/pirateeva.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitPirateCap" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/piratecaptain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitERTLeader" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitERTChaplain" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitERTEngineer" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi" |
---|
|
---|
|
id | "ClothingOuterHardsuitERTMedical" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitERTSecurity" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitERTJanitor" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi" |
---|
|
---|
|
id | "ClothingOuterHardsuitDeathsquad" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/deathsquad.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitCBURN" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/cburn.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitClown" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitMime" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/mime.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitSanta" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/santahardsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterApron" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/apron.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterApronBar" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/apronbar.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterApronBotanist" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/apronbotanist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterApronChef" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/apronchef.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterJacketChef" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/chef.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHoodieBlack" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/black_hoodie.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHoodieGrey" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/grey_hoodie.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterCardborg" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/cardborg.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHoodieChaplain" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/chaplain_hoodie.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterPonchoClassic" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/classicponcho.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterRobesCult" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/cultrobes.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterRobesJudge" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/judge.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterPoncho" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/poncho.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSanta" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/santa.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWizardBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWizardViolet" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/violetwizard.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWizard" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/wizard.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWizardRed" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/redwizard.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSkub" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/skubbody.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterPlagueSuit" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterNunRobe" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/nunrobe.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterGhostSheet" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/ghostsheet.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHospitalGown" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/hospitalgown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterFlannelRed" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/flannel_jacket.rsi" |
---|
layers | "" |
---|
- state | "icon-lines" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterFlannelBlue" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/flannel_jacket.rsi" |
---|
layers | "" |
---|
- state | "icon-lines" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterFlannelGreen" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/flannel_jacket.rsi" |
---|
layers | "" |
---|
- state | "icon-lines" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterRedRacoon" |
---|
Sprite | sprite | "Clothing/OuterClothing/Misc/red_racoon.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitEVA" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/eva.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitSyndicate" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/eva_syndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitEmergency" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/eva_emergency.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitEVAPrisoner" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/eva_prisoner.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitAncientEVA" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/ancient_voidsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitVoidParamed" |
---|
Sprite | sprite | "Clothing/OuterClothing/Hardsuits/paramed.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterChameleon" |
---|
Sprite | sprite | "Clothing/OuterClothing/Vests/vest.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitBomb" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/bombsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitJanitorBomb" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/janitor_bombsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitFire" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/fire.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitAtmosFire" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/atmos_firesuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitRad" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/rad.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitChicken" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/chicken.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitShrineMaiden" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/shrine-maiden.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitWitchRobes" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/witchrobe.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitMonkey" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/monkey.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitIan" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/iansuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterSuitCarp" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/carpsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterHardsuitCarp" |
---|
Sprite | sprite | "Clothing/OuterClothing/Suits/carpsuit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterVestWeb" |
---|
Sprite | sprite | "Clothing/OuterClothing/Vests/webvest.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterVestWebMerc" |
---|
Sprite | sprite | "Clothing/OuterClothing/Vests/mercwebvest.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterVestDetective" |
---|
Sprite | sprite | "Clothing/OuterClothing/Vests/detvest.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingOuterVestHazard" |
---|
Sprite | sprite | "Clothing/OuterClothing/Vests/hazard.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterVest" |
---|
Sprite | sprite | "Clothing/OuterClothing/Vests/vest.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterVestTank" |
---|
Sprite | sprite | "Clothing/OuterClothing/Vests/tankharness.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterCoat" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterCoatToggleable" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterAtmos" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "ATMOS-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterBar" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "BAR-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterCap" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "CAP-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterCargo" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "CARGO-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterCE" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "CE-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterCentcom" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "CENTCOM-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterChef" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "CHEF-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterChem" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "CHEM-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterCMO" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "CMO-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterClown" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coatclown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterEngi" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "ENGI-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterGen" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "GENE-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterHoP" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "HOP-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterHoS" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coathosarmored.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterHoSUnarmored" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "HOS-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterHydro" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "HYDRO-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterJani" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "JANI-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterMed" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "MED-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterMime" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "MIME-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterMiner" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "MINER-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterPara" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "PARA-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterQM" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "QM-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterRD" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "RD-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterRobo" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "ROBO-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterSci" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "SCI-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterSec" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "SEC-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterViro" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "VIRO-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterWarden" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterWardenUnarmored" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "WARD-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterSyndieCap" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "SYNDIECAP-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterSyndieCapArmored" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterSyndie" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "SYNDIE-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterMusician" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coatnomi.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterWeb" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "WEB-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorBlack" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorPurple" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorRed" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorBlue" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorBrown" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorGray" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorGreen" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorLightBrown" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorOrange" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorWhite" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingOuterWinterColorYellow" |
---|
Sprite | sprite | "Clothing/OuterClothing/WinterCoats/coat.rsi" |
---|
layers | "" |
---|
- state | "winterbits-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBaseButcherable" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesMilitaryBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBaseWinterBoots" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsWork" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/workboots.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsJack" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/jackboots.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsSalvage" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/explorer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsPerformer" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/performer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsCombat" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/combatboots.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesHighheelBoots" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/highheelboots.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsMerc" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/mercboots.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsLaceup" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/laceups.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsWinter" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/winterboots.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsWinterCargo" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/winterbootscargo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsWinterEngi" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/winterbootsengi.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsWinterMed" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/winterbootsmed.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsWinterSci" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/winterbootssci.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsWinterSec" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/winterbootssec.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsWinterSyndicate" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/winterbootssyndicate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsWinterWeb" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/winterbootsweb.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsCowboyBrown" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/cowboybootsbrown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsCowboyBlack" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/cowboybootsblack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsCowboyWhite" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/cowboybootswhite.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsCowboyFancy" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/cowboybootsfancy.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesColorBlack" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesColorWhite" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesColorBlue" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesColorBrown" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesColorGreen" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesColorOrange" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesColorRed" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesColorYellow" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesColorPurple" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsMagBase" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/magboots.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.ToggleVisuals.Layer" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsMag" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/magboots.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.ToggleVisuals.Layer" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsMagAdv" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/magboots-advanced.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.ToggleVisuals.Layer" ]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsMagSci" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/magboots-science.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.ToggleVisuals.Layer" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsMagBlinding" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/magboots.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.ToggleVisuals.Layer" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsMagSyndie" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/magboots-syndicate.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "ClothingShoesFlippers" |
---|
Sprite | sprite | "Clothing/Shoes/Misc/flippers.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesLeather" |
---|
Sprite | sprite | "Clothing/Shoes/Misc/leather.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesSlippers" |
---|
Sprite | sprite | "Clothing/Shoes/Misc/slippers.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoeSlippersDuck" |
---|
Sprite | sprite | "Clothing/Shoes/Misc/duck-slippers.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesTourist" |
---|
Sprite | sprite | "Clothing/Shoes/Misc/tourist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesDameDane" |
---|
Sprite | sprite | "Clothing/Shoes/Misc/damedaneshoes.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesSnakeskinBoots" |
---|
Sprite | sprite | "Clothing/Shoes/Misc/snakeskin.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsSpeed" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/speedboots.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.ToggleVisuals.Layer" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBootsMoon" |
---|
Sprite | sprite | "Clothing/Shoes/Boots/moonboots.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesChef" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/chef.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesClownBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesClown" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesClownBanana" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/clown_banana.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesBling" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/bling.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesCult" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/cult.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesGaloshes" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/galoshes.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesSpaceNinja" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/spaceninja.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesSwat" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/swat.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesWizard" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/wizard.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesChameleon" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesChameleonNoSlips" |
---|
Sprite | sprite | "Clothing/Shoes/color.rsi" |
---|
layers | "" |
---|
- state | "soles-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesJester" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/jester.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesCluwne" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/cluwne.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesClownLarge" |
---|
Sprite | state | ""icon"" |
---|
sprite | "Clothing/Shoes/Specific/large_clown.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingShoesSkates" |
---|
Sprite | sprite | "Clothing/Shoes/Specific/skates.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUnderSocksBee" |
---|
Sprite | sprite | "Clothing/Under/Socks/bee.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUnderSocksCoder" |
---|
Sprite | sprite | "Clothing/Under/Socks/coder.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "UnsensoredClothingUniformBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "UnsensoredClothingUniformSkirtBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformSkirtBase" |
---|
Sprite | state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtBlackElegantDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/elegantdress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtRedElegantDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/elegantdress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtGreenElegantDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/elegantdress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtBlueElegantDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/elegantdress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtPurpleElegantDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/elegantdress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCyanStripedDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/stripeddress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtRedStripedDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/stripeddress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtGreenStripedDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/stripeddress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtPinkStripedDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/stripeddress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtOrangeStripedDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/stripeddress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtPurpleTurtleneckDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/turtledress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtRedTurtleneckDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/turtledress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtGreenTurtleneckDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/turtledress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtBlueTurtleneckDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/turtledress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtYellowTurtleneckDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/turtledress.rsi" |
---|
layers | "" |
---|
- state | "icon-color" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtYellowOldDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/dresswestern.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorWhite" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorGrey" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorBlack" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorDarkBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorTeal" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorGreen" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorDarkGreen" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorOrange" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorPink" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorRed" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorYellow" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorPurple" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorLightBrown" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorBrown" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtColorMaroon" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorWhite" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorGrey" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorBlack" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorDarkBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorTeal" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorGreen" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorDarkGreen" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorOrange" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorPink" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorRed" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorYellow" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorPurple" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorLightBrown" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorBrown" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitColorMaroon" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformColorRainbow" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/rainbow.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtBartender" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/bartender.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCaptain" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/captain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCargo" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/cargotech.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtChiefEngineer" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/ce.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtChiefEngineerTurtle" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/ce_turtle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtChaplain" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/chaplain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtChef" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/chef.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtChemistry" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/chemistry.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtVirology" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/virology.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtGenetics" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/genetics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCMO" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/cmo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCMOTurtle" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtDetective" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/detective.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtDetectiveGrey" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/detective_grey.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtEngineering" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/engineering.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtHoP" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/hop.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtHoS" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/hos.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtHoSAlt" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/hos_alt.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtHoSParadeMale" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/hos_parade.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtHydroponics" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/hydro.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtJanitor" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/janitor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtMedicalDoctor" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtMime" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/mime.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtParamedic" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/paramedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtBrigmedic" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/brigmedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtPrisoner" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/color.rsi" |
---|
layers | "" |
---|
- state | "prisoner-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtQM" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/qm.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtQMTurtleneck" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtResearchDirector" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/rnd.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtScientist" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/scientist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtRoboticist" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/roboticist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtSec" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtWarden" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/warden.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtLibrarian" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/librarian.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCurator" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/curator.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtPerformer" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/performer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCapFormalDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/capformaldress.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCentcomFormalDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtHosFormal" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/hosformaldress.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtOperative" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/operative_s.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtTacticool" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/tacticool_s.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtAtmos" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/atmosf.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtJanimaid" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/janimaid.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtJanimaidmini" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/janimaidmini.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtLawyerRed" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/lawyerred.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtLawyerBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/lawyerblue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtLawyerBlack" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/lawyerblack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtLawyerPurple" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/lawyerpurple.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtLawyerGood" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/lawyergood.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtSyndieFormalDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/syndieformaldress.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtTacticalMaid" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/tacticalmaid.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtOfLife" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/skirtoflife.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtSeniorEngineer" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/senior_engineer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtSeniorResearcher" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/senior_researcher.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtSeniorPhysician" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/senior_physician.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtSeniorOfficer" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/senior_officer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtSecGrey" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/security_grey.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtWeb" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/web.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCasualBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/casual.rsi" |
---|
layers | "" |
---|
- state | "icon-shirt" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCasualPurple" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/casual.rsi" |
---|
layers | "" |
---|
- state | "icon-shirt" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCasualRed" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/casual.rsi" |
---|
layers | "" |
---|
- state | "icon-shirt" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtCasualGreen" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/casual.rsi" |
---|
layers | "" |
---|
- state | "icon-shirt" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtOldDress" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/olddress.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtMusician" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/musician.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtPsychologist" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/psychologist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpskirtClown" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpskirt/clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitDeathSquad" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/deathsquad.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitAncient" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ancient.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitBartender" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/bartender.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitJacketMonkey" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/punpun.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitBartenderPurple" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/bartender_purple.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCaptain" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/captain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCargo" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/cargotech.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSalvageSpecialist" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/salvage.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitChiefEngineer" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ce.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitChiefEngineerTurtle" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ce_turtle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitChaplain" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/chaplain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCentcomAgent" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/centcom_agent.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCentcomOfficial" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/centcom_official.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCentcomOfficer" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/centcom_officer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitChef" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/chef.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitChemistry" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/chemistry.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitVirology" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/virology.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitGenetics" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/genetics.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitClown" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/clown.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitClownBanana" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/clown_banana.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitJester" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/jester.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitJesterAlt" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/jester2.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCMO" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/cmo.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCMOTurtle" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitDetective" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/detective.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitDetectiveGrey" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/detective_grey.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitEngineering" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/engineering.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitEngineeringHazard" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHoP" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hop.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHoS" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hos.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHoSAlt" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hos_alt.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHoSBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hos_blue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHoSGrey" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hos_grey.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHoSParadeMale" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hos_parade.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHydroponics" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hydro.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitJanitor" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/janitor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitKimono" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/kimono.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitMedicalDoctor" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/medical.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitMime" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/mime.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitParamedic" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/paramedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitBrigmedic" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/brigmedic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitPrisoner" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "prisoner-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitQM" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/qm.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitQMTurtleneck" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/qmturtle.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitQMFormal" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/qmformal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitResearchDirector" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/rnd.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitScientist" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/scientist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitScientistFormal" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/scientist_formal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitRoboticist" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/roboticist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSec" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSecBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/security_blue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSecGrey" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/security_grey.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformSecurityTrooper" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/security_trooper.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitWarden" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/warden.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformOveralls" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/overalls.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitLibrarian" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/librarian.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCurator" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/curator.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitLawyerRed" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/lawyerred.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitLawyerBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/lawyerblue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitLawyerBlack" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/lawyerblack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitLawyerPurple" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/lawyerpurple.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitLawyerGood" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/lawyergood.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitPyjamaSyndicateBlack" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/pyjamasyndicateblack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitPyjamaSyndicatePink" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/pyjamasyndicatepink.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitPyjamaSyndicateRed" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/pyjamasyndicatered.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitNanotrasen" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/nanotrasen.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCapFormal" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/capformal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCentcomFormal" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/centcomformal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHosFormal" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hosformal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitOperative" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/operative.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitTacticool" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/tacticool.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitMercenary" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/mercenary.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitNinja" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ninja.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitAtmos" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/atmos.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitAtmosCasual" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/atmos_casual.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitPsychologist" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/psychologist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitReporter" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/reporter.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSafari" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/safari.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitJournalist" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/journalist.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitMonasticRobeDark" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/monastic_robe_dark.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitMonasticRobeLight" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/monastic_robe_light.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitMusician" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/musician.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitERTChaplain" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ert_chaplain.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitERTEngineer" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ert_engineer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitERTJanitor" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ert_janitor.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitERTLeader" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ert_leader.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitERTMedic" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ert_medic.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitERTSecurity" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ert_security.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCluwne" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/cluwne.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitDameDane" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/damedaneoutfit.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitPirate" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/pirate.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCossack" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/cossack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHawaiBlack" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hawaiblack.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHawaiBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hawaiblue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHawaiRed" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hawaired.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitHawaiYellow" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSyndieFormal" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/syndieformal.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitFlannel" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/flannel.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSeniorEngineer" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/senior_engineer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSeniorResearcher" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/senior_researcher.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSeniorPhysician" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/senior_physician.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitSeniorOfficer" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/senior_officer.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitWeb" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/web.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitLoungewear" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/loungewear.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitGladiator" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/gladiator.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCasualBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/casual.rsi" |
---|
layers | "" |
---|
- state | "icon-shirt" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCasualPurple" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/casual.rsi" |
---|
layers | "" |
---|
- state | "icon-shirt" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCasualRed" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/casual.rsi" |
---|
layers | "" |
---|
- state | "icon-shirt" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitCasualGreen" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/casual.rsi" |
---|
layers | "" |
---|
- state | "icon-shirt" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitFamilyGuy" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/familiar_garbs.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "UniformShortsRed" |
---|
Sprite | sprite | "Clothing/Uniforms/Shorts/Color/red.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "UniformShortsRedWithTop" |
---|
Sprite | sprite | "Clothing/Uniforms/Shorts/Color/red_female.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformRandom" |
---|
Sprite | sprite | "Clothing/Uniforms/procedural.rsi" |
---|
layers | "" |
---|
- state | "mask_null" |
---|
map | "[ "overlay" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingRandomSpawner" |
---|
Sprite | sprite | "Clothing/Uniforms/procedural.rsi" |
---|
layers | "" |
---|
- state | "mask_null" |
---|
map | "[ "overlay" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformRandomArmless" |
---|
Sprite | sprite | "Clothing/Uniforms/procedural.rsi" |
---|
layers | "" |
---|
- state | "mask_null" |
---|
map | "[ "overlay" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformRandomStandard" |
---|
Sprite | sprite | "Clothing/Uniforms/procedural.rsi" |
---|
layers | "" |
---|
- state | "mask_null" |
---|
map | "[ "overlay" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformRandomBra" |
---|
Sprite | sprite | "Clothing/Uniforms/procedural.rsi" |
---|
layers | "" |
---|
- state | "mask_null" |
---|
map | "[ "overlay" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformRandomShorts" |
---|
Sprite | sprite | "Clothing/Uniforms/procedural.rsi" |
---|
layers | "" |
---|
- state | "mask_null" |
---|
map | "[ "overlay" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformRandomShirt" |
---|
Sprite | sprite | "Clothing/Uniforms/procedural.rsi" |
---|
layers | "" |
---|
- state | "mask_null" |
---|
map | "[ "overlay" ]" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "UniformScrubsColorPurple" |
---|
Sprite | sprite | "Clothing/Uniforms/Scrubs/purple.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "UniformScrubsColorGreen" |
---|
Sprite | sprite | "Clothing/Uniforms/Scrubs/green.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "UniformScrubsColorBlue" |
---|
Sprite | sprite | "Clothing/Uniforms/Scrubs/blue.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitRecruitNT" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/recruit_nt.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitRecruitSyndie" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitRepairmanNT" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/repairman_nt.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitRepairmanSyndie" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitParamedicNT" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitParamedicSyndie" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitChiefEngineerNT" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ce_nt.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitChiefEngineerSyndie" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/ce_syndie.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClothingUniformJumpsuitChameleon" |
---|
Sprite | sprite | "Clothing/Uniforms/Jumpsuit/color.rsi" |
---|
layers | "" |
---|
- state | "trinkets-icon" |
---|
color | """ |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "WeaponPistolDebug" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Pistols/debug.rsi" |
---|
state | "icon" |
---|
layers | "" |
---|
- state | "mag-0" |
---|
map | "["enum.GunVisualLayers.Mag"]" |
---|
|
---|
|
id | "MagazinePistolDebug" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi" |
---|
layers | "" |
---|
- state | "mag-1" |
---|
map | "["enum.GunVisualLayers.Mag"]" |
---|
|
---|
|
id | "BulletDebug" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "CartridgeDebug" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi" |
---|
layers | "" |
---|
- state | "base" |
---|
map | "[ "enum.AmmoVisualLayers.Base" ]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MeleeDebugGib" |
---|
Sprite | sprite | "Objects/Weapons/Melee/debug.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MeleeDebug100" |
---|
Sprite | sprite | "Objects/Weapons/Melee/debug.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MeleeDebug200" |
---|
Sprite | sprite | "Objects/Weapons/Melee/debug.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DrinkMeth" |
---|
Sprite | sprite | "Objects/Consumable/Drinks/beer.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "DebugItemShapeWeird" |
---|
Sprite | sprite | "Objects/Misc/skub.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ToolDebug" |
---|
Sprite | sprite | "Objects/Tools/debug.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "Acidifier" |
---|
Sprite | sprite | "/Textures/Effects/acidifier.rsi" |
---|
state | "acid" |
---|
|
---|
|
|
id | "BaseFoamedMetal" |
---|
Sprite | |
---|
|
id | "BaseLightning" |
---|
Sprite | sprite | "/Textures/Effects/lightning.rsi" |
---|
drawdepth | "Effects" |
---|
layers | "" |
---|
- state | ""lightning_1"" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "MobSpawnCrabQuartz" |
---|
Sprite | sprite | "/Textures/Effects/mobspawn.rsi" |
---|
state | "crab_quartz" |
---|
|
---|
|
id | "BasePortal" |
---|
Sprite | sprite | "/Textures/Effects/portal.rsi" |
---|
|
---|
|
id | "PuddleTemporary" |
---|
Sprite | layers | "" |
---|
- sprite | "Fluids/puddle.rsi" |
---|
state | "splat0" |
---|
drawdepth | "FloorObjects" |
---|
color | """ |
---|
|
---|
|
id | "PuddleSmear" |
---|
Sprite | layers | "" |
---|
- sprite | "Fluids/puddle.rsi" |
---|
state | "splat0" |
---|
drawdepth | "FloorObjects" |
---|
color | """ |
---|
|
---|
|
id | "PuddleVomit" |
---|
Sprite | layers | "" |
---|
- sprite | "Fluids/puddle.rsi" |
---|
state | "splat0" |
---|
drawdepth | "FloorObjects" |
---|
color | """ |
---|
|
---|
|
id | "PuddleEgg" |
---|
Sprite | layers | "" |
---|
- sprite | "Fluids/puddle.rsi" |
---|
state | "splat0" |
---|
drawdepth | "FloorObjects" |
---|
color | """ |
---|
|
---|
|
id | "PuddleTomato" |
---|
Sprite | layers | "" |
---|
- sprite | "Fluids/puddle.rsi" |
---|
state | "splat0" |
---|
drawdepth | "FloorObjects" |
---|
color | """ |
---|
|
---|
|
id | "PuddleWatermelon" |
---|
Sprite | layers | "" |
---|
- sprite | "Fluids/puddle.rsi" |
---|
state | "splat0" |
---|
drawdepth | "FloorObjects" |
---|
color | """ |
---|
|
---|
|
id | "PuddleFlour" |
---|
Sprite | layers | "" |
---|
- sprite | "Fluids/puddle.rsi" |
---|
state | "splat0" |
---|
drawdepth | "FloorObjects" |
---|
color | """ |
---|
|
---|
|
id | "Puddle" |
---|
Sprite | layers | "" |
---|
- sprite | "Fluids/puddle.rsi" |
---|
state | "splat0" |
---|
drawdepth | "FloorObjects" |
---|
color | """ |
---|
|
---|
|
id | "WallSpawnAsteroid" |
---|
Sprite | sprite | "/Textures/Effects/rockspawn.rsi" |
---|
state | "asteroid" |
---|
|
---|
|
id | "TemporaryEntityForTimedDespawnSpawners" |
---|
|
id | "BaseMob" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "MobBat" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "bat" |
---|
sprite | "Mobs/Animals/bat.rsi" |
---|
|
---|
|
id | "MobBee" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | 0 |
---|
sprite | "Mobs/Animals/bee.rsi" |
---|
|
---|
|
id | "MobAngryBee" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | 0 |
---|
sprite | "Mobs/Animals/bee.rsi" |
---|
|
---|
|
id | "FoodEggChickenFertilized" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
sprite | "Objects/Consumable/Food/egg.rsi" |
---|
|
---|
|
id | "MobCockroach" |
---|
Sprite | drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/cockroach.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "cockroach" |
---|
|
---|
|
id | "MobGlockroach" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "glockroach" |
---|
drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/cockroach.rsi" |
---|
|
---|
|
id | "MobMothroach" |
---|
Sprite | sprite | "Mobs/Animals/mothroach/mothroach.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "mothroach" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
drawdepth | "SmallMobs" |
---|
|
---|
|
id | "FoodEggDuckFertilized" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
sprite | "Objects/Consumable/Food/egg.rsi" |
---|
|
---|
|
id | "MobButterfly" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "butterfly" |
---|
sprite | "Mobs/Animals/butterfly.rsi" |
---|
|
---|
|
id | "MobCow" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "cow" |
---|
sprite | "Mobs/Animals/cow.rsi" |
---|
|
---|
|
id | "MobCrab" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "crab" |
---|
sprite | "Mobs/Animals/crab.rsi" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobGorilla" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "crawling" |
---|
sprite | "Mobs/Animals/gorilla.rsi" |
---|
|
---|
|
id | "MobKangaroo" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "kangaroo" |
---|
sprite | "Mobs/Animals/kangaroo.rsi" |
---|
|
---|
|
id | "MobBoxingKangaroo" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "kangaroo" |
---|
sprite | "Mobs/Animals/kangaroo.rsi" |
---|
|
---|
|
id | "MobMouse" |
---|
Sprite | drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/mouse.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "mouse-0" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobMouseDead" |
---|
Sprite | drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/mouse.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "mouse-0" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobMouseAdmeme" |
---|
Sprite | drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/mouse.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "mouse-0" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobMouse1" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "mouse-1" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/mouse.rsi" |
---|
|
---|
|
id | "MobMouse2" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "mouse-2" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/mouse.rsi" |
---|
|
---|
|
id | "MobMouseCancer" |
---|
Sprite | color | "LightGreen" |
---|
drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/mouse.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "mouse-0" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobLizard" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "lizard" |
---|
sprite | "Mobs/Animals/lizard.rsi" |
---|
|
---|
|
id | "MobSlug" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "slug" |
---|
sprite | "Mobs/Animals/slug.rsi" |
---|
|
---|
|
id | "MobFrog" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "frog" |
---|
sprite | "Mobs/Animals/frog.rsi" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobParrot" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "parrot" |
---|
sprite | "Mobs/Animals/parrot.rsi" |
---|
|
---|
|
id | "MobPenguin" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "penguin" |
---|
sprite | "Mobs/Animals/penguin.rsi" |
---|
|
---|
|
id | "MobGrenadePenguin" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "penguin" |
---|
sprite | "Mobs/Animals/grenadepenguin.rsi" |
---|
|
---|
|
id | "MobSnake" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "snake" |
---|
sprite | "Mobs/Animals/snake.rsi" |
---|
|
---|
|
id | "MobGiantSpider" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "tarantula" |
---|
sprite | "Mobs/Animals/spider.rsi" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobClownSpider" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "clown" |
---|
sprite | "Mobs/Animals/clownspider.rsi" |
---|
|
---|
|
id | "MobGiantSpiderWizard" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "tarantula" |
---|
sprite | "Mobs/Animals/spider.rsi" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobPossum" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Animals/possum.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "possum" |
---|
|
---|
|
id | "MobPossumOld" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Animals/possum_old.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "possum_old" |
---|
|
---|
|
id | "MobRaccoon" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Animals/raccoon.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "raccoon" |
---|
|
---|
|
id | "MobFox" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Animals/fox.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "fox" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobCorgi" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/corgi.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "corgi" |
---|
|
---|
|
id | "MobCorgiNarsi" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/corgi.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "narsian" |
---|
|
---|
|
id | "MobCorgiPuppy" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/corgi.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "puppy" |
---|
|
---|
|
id | "MobCat" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/cat.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "cat" |
---|
|
---|
|
id | "MobCatCalico" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "cat2" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/cat.rsi" |
---|
|
---|
|
id | "MobCatSyndy" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "syndicat" |
---|
|
---|
|
id | "MobCatSpace" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "spacecat" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/cat.rsi" |
---|
|
---|
|
id | "MobCatCaracal" |
---|
Sprite | sprite | "Mobs/Pets/caracal.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "caracal_flop" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "MobCatKitten" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "kitten" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/cat.rsi" |
---|
|
---|
|
id | "MobSloth" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/sloth.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "sloth" |
---|
|
---|
|
id | "MobFerret" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/ferret.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "ferret" |
---|
|
---|
|
id | "MobHamster" |
---|
Sprite | drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/hamster.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "hamster-0" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobDionaNymph" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "nymph" |
---|
sprite | "Mobs/Animals/nymph.rsi" |
---|
|
---|
|
id | "MobDionaNymphAccent" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "nymph" |
---|
sprite | "Mobs/Animals/nymph.rsi" |
---|
|
---|
|
id | "MobReindeerBuck" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "reindeer_buck" |
---|
sprite | "Mobs/Animals/reindeer_buck.rsi" |
---|
|
---|
|
id | "MobReindeerDoe" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "reindeer_doe" |
---|
sprite | "Mobs/Animals/reindeer_doe.rsi" |
---|
|
---|
|
id | "GoliathTentacle" |
---|
Sprite | sprite | "Mobs/Aliens/Asteroid/goliath.rsi" |
---|
layers | "" |
---|
- state | "goliath_tentacle_wiggle" |
---|
|
---|
|
id | "BaseEffectGoliathTentacleSpawn" |
---|
Sprite | sprite | "Mobs/Aliens/Asteroid/goliath.rsi" |
---|
|
---|
|
id | "MobHivelord" |
---|
Sprite | sprite | "Mobs/Aliens/Asteroid/hivelord.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "hivelord" |
---|
|
---|
|
id | "MobHivelordBrood" |
---|
Sprite | sprite | "Mobs/Aliens/Asteroid/hivelord.rsi" |
---|
layers | "" |
---|
- state | "hivelordbrood" |
---|
|
---|
|
id | "FoodHivelordRemains" |
---|
Sprite | sprite | "Objects/Consumable/Food/rorocore.rsi" |
---|
state | "boiled" |
---|
|
---|
|
id | "FoodHivelordRemainsInert" |
---|
Sprite | sprite | "Objects/Consumable/Food/rorocore.rsi" |
---|
state | "boiled" |
---|
color | """ |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseMobBehonker" |
---|
Sprite | sprite | "Mobs/Demons/behonker.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "alive" |
---|
|
---|
|
id | "MobBehonkerElectrical" |
---|
Sprite | sprite | "Mobs/Demons/behonker.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "alive" |
---|
|
---|
|
id | "MobBehonkerPyro" |
---|
Sprite | sprite | "Mobs/Demons/behonker.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "alive" |
---|
|
---|
|
id | "MobBehonkerGrav" |
---|
Sprite | sprite | "Mobs/Demons/behonker.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "alive" |
---|
|
---|
|
id | "MobBehonkerIce" |
---|
Sprite | sprite | "Mobs/Demons/behonker.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "alive" |
---|
|
---|
|
id | "BaseMobCarp" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Aliens/Carps/space.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "alive" |
---|
|
---|
|
id | "MobCarp" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "mouth" |
---|
shader | "unshaded" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Aliens/Carps/space.rsi" |
---|
|
---|
|
id | "MobCarpMagic" |
---|
Sprite | sprite | "Mobs/Aliens/Carps/magic.rsi" |
---|
drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "alive" |
---|
|
---|
|
id | "MobCarpHolo" |
---|
Sprite | sprite | "Mobs/Aliens/Carps/holo.rsi" |
---|
drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "alive" |
---|
|
---|
|
id | "MobCarpRainbow" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "mouth" |
---|
shader | "unshaded" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Aliens/Carps/space.rsi" |
---|
|
---|
|
id | "MobCarpSalvage" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "mouth" |
---|
shader | "unshaded" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Aliens/Carps/space.rsi" |
---|
|
---|
|
id | "MobCarpDragon" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "mouth" |
---|
shader | "unshaded" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Aliens/Carps/space.rsi" |
---|
|
---|
|
id | "MobCarpDungeon" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "mouth" |
---|
shader | "unshaded" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Aliens/Carps/space.rsi" |
---|
|
---|
|
id | "MobShark" |
---|
Sprite | sprite | "Mobs/Aliens/Carps/sharkminnow.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "mouth" |
---|
shader | "unshaded" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "MobSharkSalvage" |
---|
Sprite | sprite | "Mobs/Aliens/Carps/sharkminnow.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "mouth" |
---|
shader | "unshaded" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "MobElementalBase" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
|
id | "MobCorgiIan" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/corgi.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "ian" |
---|
|
---|
|
id | "MobCorgiIanOld" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "old_ian" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/corgi.rsi" |
---|
|
---|
|
id | "MobCorgiLisa" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "lisa" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/corgi.rsi" |
---|
|
---|
|
id | "MobCorgiMouse" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "real_mouse" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/corgi.rsi" |
---|
|
---|
|
id | "MobCorgiIanPup" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/corgi.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "puppy" |
---|
|
---|
|
id | "MobCatRuntime" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/cat.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "cat" |
---|
|
---|
|
id | "MobCatException" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "cat2" |
---|
drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/cat.rsi" |
---|
|
---|
|
id | "MobCatFloppa" |
---|
Sprite | sprite | "Mobs/Pets/caracal.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "caracal_flop" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "MobBandito" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/ferret.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "ferret" |
---|
|
---|
|
id | "MobBingus" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/bingus.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "bingus" |
---|
|
---|
|
id | "MobMcGriff" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/mcgriff.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "mcgriff" |
---|
|
---|
|
id | "MobPaperwork" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/paperwork.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "paperwork" |
---|
|
---|
|
id | "MobWalter" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/walter.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "walter" |
---|
|
---|
|
id | "MobPossumMorty" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Animals/possum.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "possum" |
---|
|
---|
|
id | "MobPossumMortyOld" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Animals/possum_old.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "possum_old" |
---|
|
---|
|
id | "MobPossumPoppy" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Animals/possum.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
state | "poppy" |
---|
|
---|
|
id | "MobRaccoonMorticia" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Animals/raccoon.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "raccoon" |
---|
|
---|
|
id | "MobFoxRenault" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Animals/fox.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "fox" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobHamsterHamlet" |
---|
Sprite | drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Pets/hamlet.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "hamster-0" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobSpiderShiva" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "shiva" |
---|
sprite | "Mobs/Pets/shiva.rsi" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobKangarooWillow" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "kangaroo" |
---|
sprite | "Mobs/Animals/kangaroo.rsi" |
---|
|
---|
|
id | "MobCrabAtmos" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base", "movement"]" |
---|
state | "crab" |
---|
sprite | "Mobs/Animals/crab.rsi" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobRatKing" |
---|
Sprite | drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/regalrat.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "eyes" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "MobRatKingBuff" |
---|
Sprite | sprite | "Mobs/Animals/buffrat.rsi" |
---|
scale | "1.2, 1.2" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded"]" |
---|
state | "eyes" |
---|
shader | "unshaded" |
---|
drawdepth | "SmallMobs" |
---|
|
---|
|
id | "MobRatServant" |
---|
Sprite | drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/rat.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded"]" |
---|
state | "rat" |
---|
shader | "unshaded" |
---|
movementLayers | "" |
---|
movement | "" |
---|
noMovementLayers | "" |
---|
|
---|
|
id | "MobCatShadow" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/cat.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "cat" |
---|
color | """ |
---|
noRot | "true" |
---|
|
---|
|
id | "MobSiliconBase" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "MobSnail" |
---|
Sprite | drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/snail.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "snail" |
---|
|
---|
|
id | "MobSnailInstantDeath" |
---|
Sprite | drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/snail.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "snail" |
---|
|
---|
|
id | "MobSnailSpeed" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "spacesnail" |
---|
drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/snail.rsi" |
---|
|
---|
|
id | "MobSnailMoth" |
---|
Sprite | layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "snoth" |
---|
drawdepth | "SmallMobs" |
---|
sprite | "Mobs/Animals/snail.rsi" |
---|
|
---|
|
id | "MobTick" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "alive" |
---|
sprite | "Mobs/Aliens/Xenos/spacetick.rsi" |
---|
scale | "0.8, 0.8" |
---|
|
---|
|
id | "MobTickSalvage" |
---|
Sprite | drawdepth | "Mobs" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "alive" |
---|
sprite | "Mobs/Aliens/Xenos/spacetick.rsi" |
---|
scale | "0.8, 0.8" |
---|
|
---|
|
id | "AdminObserver" |
---|
Sprite | sprite | "Mobs/Ghosts/ghost_human.rsi" |
---|
color | """ |
---|
layers | "" |
---|
- state | "animated" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BaseMobDragon" |
---|
Sprite | sprite | "Mobs/Aliens/Carps/dragon.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "alive-unshaded" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "MobDragon" |
---|
Sprite | sprite | "Mobs/Aliens/Carps/dragon.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "alive-unshaded" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "MobDragonDungeon" |
---|
Sprite | sprite | "Mobs/Aliens/Carps/dragon.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
state | "alive-unshaded" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "MobCorgiCerberus" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Pets/corgi.rsi" |
---|
layers | "" |
---|
- map | "["enum.DamageStateVisualLayers.Base"]" |
---|
state | "narsian" |
---|
|
---|
|
id | "MobGuardianBase" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Mobs/Aliens/Guardians/guardians.rsi" |
---|
layers | "" |
---|
- state | "tech_flare" |
---|
map | "[ "enum.DamageStateVisualLayers.BaseUnshaded" ]" |
---|
color | """ |
---|
shader | "unshaded" |
---|
noRot | "true" |
---|
|
---|
|
id | "BaseMobJaunt" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "EtherealJaunt" |
---|
Sprite | sprite | "Mobs/Ghosts/ghost_human.rsi" |
---|
color | """ |
---|
layers | "" |
---|
- state | "animated" |
---|
shader | "unshaded" |
---|
noRot | "true" |
---|
overrideContainerOcclusion | "true" |
---|
drawdepth | "Ghosts" |
---|
|
---|
|
id | "MobNarsie" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "Incorporeal" |
---|
Sprite | noRot | "true" |
---|
overrideContainerOcclusion | "true" |
---|
drawdepth | "Ghosts" |
---|
|
---|
|
id | "MobRatvar" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "AsimovCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "CorporateCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "NTDefaultCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "CommandmentCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "PaladinCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "LiveLetLiveCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "StationEfficiencyCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "RobocopCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "OverlordCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "GameMasterCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "ArtistCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "AntimovCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "NutimovCircuitBoard" |
---|
Sprite | sprite | "Objects/Misc/module.rsi" |
---|
state | "std_mod" |
---|
|
---|
|
id | "StationAiBrain" |
---|
Sprite | visible | "false" |
---|
sprite | "Objects/Specific/Robotics/mmi.rsi" |
---|
layers | "" |
---|
- state | "posibrain" |
---|
map | "["base"]" |
---|
|
---|
|
id | "BaseItem" |
---|
Sprite | drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "FoodButter" |
---|
Sprite | state | "butter" |
---|
sprite | "Objects/Consumable/Food/ingredients.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "FoodCannabisButter" |
---|
Sprite | state | "butter" |
---|
color | """ |
---|
sprite | "Objects/Consumable/Food/ingredients.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TrashBananaPeel" |
---|
Sprite | sprite | "Objects/Specific/Hydroponics/banana.rsi" |
---|
state | "peel" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TrashBakedBananaPeel" |
---|
Sprite | sprite | "Objects/Specific/Hydroponics/banana.rsi" |
---|
state | "baked-peel" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TrashMimanaPeel" |
---|
Sprite | sprite | "Objects/Specific/Hydroponics/mimana.rsi" |
---|
state | "peel" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "TrashBananiumPeel" |
---|
Sprite | sprite | "Objects/Materials/materials.rsi" |
---|
state | "peel" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseShippingContainer" |
---|
Sprite | sprite | "Corvax/Objects/Decoration/containers.rsi" |
---|
netsync | "false" |
---|
drawdepth | "Overdoors" |
---|
|
---|
|
id | "BaseRock" |
---|
Sprite | noRot | "true" |
---|
sprite | "Objects/Decoration/Flora/flora_rockssolid.rsi" |
---|
|
---|
|
id | "BaseTree" |
---|
Sprite | noRot | "true" |
---|
sprite | "Objects/Decoration/Flora/flora_trees.rsi" |
---|
drawdepth | "Overdoors" |
---|
offset | "0,0.9" |
---|
|
---|
|
id | "WoodenSign" |
---|
Sprite | sprite | "Objects/Decoration/mines.rsi" |
---|
state | "sign_left" |
---|
|
---|
|
id | "WoodenSupport" |
---|
Sprite | noRot | "true" |
---|
sprite | "Objects/Decoration/mines.rsi" |
---|
state | "support" |
---|
|
---|
|
id | "WoodenSupportBeam" |
---|
Sprite | sprite | "Objects/Decoration/mines.rsi" |
---|
state | "support_beams" |
---|
noRot | "true" |
---|
|
---|
|
id | "WoodenSupportWall" |
---|
Sprite | noRot | "true" |
---|
sprite | "Objects/Decoration/mines.rsi" |
---|
state | "support_wall" |
---|
|
---|
|
id | "WoodenSupportWallBroken" |
---|
Sprite | sprite | "Objects/Decoration/mines.rsi" |
---|
state | "support_wall_broken" |
---|
noRot | "true" |
---|
|
---|
|
id | "Mousetrap" |
---|
Sprite | sprite | "Objects/Devices/mousetrap.rsi" |
---|
drawdepth | "SmallMobs" |
---|
layers | "" |
---|
- state | "mousetrap" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "MousetrapArmed" |
---|
Sprite | sprite | "Objects/Devices/mousetrap.rsi" |
---|
drawdepth | "SmallMobs" |
---|
layers | "" |
---|
- state | "mousetrap" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "ClownPDA" |
---|
Sprite | sprite | "Objects/Devices/pda.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.PdaVisualLayers.Base" ]" |
---|
state | ""pda"" |
---|
- state | ""id_overlay"" |
---|
map | "[ "enum.PdaVisualLayers.IdLight" ]" |
---|
shader | ""unshaded"" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "VisitorClownPDA" |
---|
Sprite | sprite | "Objects/Devices/pda.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.PdaVisualLayers.Base" ]" |
---|
state | ""pda"" |
---|
- state | ""id_overlay"" |
---|
map | "[ "enum.PdaVisualLayers.IdLight" ]" |
---|
shader | ""unshaded"" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "CluwnePDA" |
---|
Sprite | sprite | "Objects/Devices/pda.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.PdaVisualLayers.Base" ]" |
---|
state | ""pda"" |
---|
- state | ""id_overlay"" |
---|
map | "[ "enum.PdaVisualLayers.IdLight" ]" |
---|
shader | ""unshaded"" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeacon" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconUnanchored" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["base"]" |
---|
drawdepth | "BelowFloor" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconCommand" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconBridge" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconVault" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconGateway" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconCaptainsQuarters" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconHOPOffice" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconSecurity" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconBrig" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconBrigMed" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconWardensOffice" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconHOSRoom" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconArmory" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconPermaBrig" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconDetectiveRoom" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconCourtroom" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconLawOffice" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconSecurityCheckpoint" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconMedical" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconMedbay" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconChemistry" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconCryonics" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconCMORoom" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconMorgue" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconSurgery" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconPsychology" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconClinic" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconScience" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconRND" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconServerRoom" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconRDRoom" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconRobotics" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconArtifactLab" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconAnomalyGenerator" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconSupply" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconCargoReception" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconCargoBay" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconQMRoom" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconSalvage" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconEngineering" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconCERoom" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconAME" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconSolars" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconGravGen" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconAnchor" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconSingularity" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconPowerBank" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconTelecoms" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconAtmospherics" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconTEG" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconTechVault" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconService" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconKitchen" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconBar" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconBotany" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconJanitorsCloset" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconAI" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconAISatellite" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconAICore" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconAIUpload" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconAIPower" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconArrivals" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconEvac" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconDockingArm" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconEVAStorage" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconChapel" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconLibrary" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconReporter" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconTheater" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconDorms" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconToolRoom" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconDisposals" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconCryosleep" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconEscapePod" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "DefaultStationBeaconVox" |
---|
Sprite | sprite | "Objects/Devices/station_beacon.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "blink" |
---|
map | "["base"]" |
---|
noRot | "false" |
---|
|
---|
|
id | "SingularityBeacon" |
---|
Sprite | sprite | "Objects/Devices/singularity_beacon.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
|
---|
|
id | "TargetDarts" |
---|
Sprite | sprite | "Objects/Fun/Darts/target.rsi" |
---|
state | "target_dart" |
---|
noRot | "true" |
---|
|
---|
|
id | "Error" |
---|
Sprite | sprite | "error.rsi" |
---|
state | "error" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ImmovableRod" |
---|
Sprite | sprite | "Objects/Fun/immovable_rod.rsi" |
---|
state | "icon" |
---|
noRot | "false" |
---|
|
---|
|
id | "PlushieGhost" |
---|
Sprite | sprite | "Mobs/Ghosts/ghost_human.rsi" |
---|
state | "icon" |
---|
noRot | "true" |
---|
drawdepth | "Items" |
---|
|
---|
|
id | "PlushieGhostRevenant" |
---|
Sprite | sprite | "Mobs/Ghosts/revenant.rsi" |
---|
state | "icon" |
---|
noRot | "true" |
---|
drawdepth | "Items" |
---|
|
---|
|
id | "WhoopieCushion" |
---|
Sprite | sprite | "Objects/Fun/whoopie.rsi" |
---|
state | "icon" |
---|
quickEquip | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BasePlaceableInstrument" |
---|
Sprite | sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "BasePlaceableInstrumentRotatable" |
---|
Sprite | sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "PianoInstrument" |
---|
Sprite | state | "piano" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "UprightPianoInstrument" |
---|
Sprite | state | "piano-upright" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "VibraphoneInstrument" |
---|
Sprite | state | "vibraphone" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "MarimbaInstrument" |
---|
Sprite | state | "marimba" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "ChurchOrganInstrument" |
---|
Sprite | state | "church-organ" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "TubaInstrument" |
---|
Sprite | state | "tuba" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "HarpInstrument" |
---|
Sprite | state | "harp" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "TimpaniInstrument" |
---|
Sprite | state | "timpani" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "TaikoInstrument" |
---|
Sprite | state | "taiko" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "ContrabassInstrument" |
---|
Sprite | state | "contrabass" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "MinimoogInstrument" |
---|
Sprite | state | "minimoog" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "TomDrumsInstrument" |
---|
Sprite | state | "toms" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "DawInstrument" |
---|
Sprite | layers | "" |
---|
- state | "daw-panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
sprite | "Objects/Fun/Instruments/structureinstruments.rsi" |
---|
|
---|
|
id | "ScrapGeneratorPlasmaLeaking" |
---|
Sprite | sprite | "Objects/Materials/Scrap/generator.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "old_generator_plasma_fuel_leak" |
---|
|
---|
|
id | "ScrapGeneratorPlasma" |
---|
Sprite | sprite | "Objects/Materials/Scrap/generator.rsi" |
---|
layers | "" |
---|
- state | "old_generator_plasma" |
---|
|
---|
|
id | "ScrapGeneratorUraniumLeaking" |
---|
Sprite | sprite | "Objects/Materials/Scrap/generator.rsi" |
---|
layers | "" |
---|
- state | "rad_outline" |
---|
- map | "[ "extra" ]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ScrapGeneratorUranium" |
---|
Sprite | sprite | "Objects/Materials/Scrap/generator.rsi" |
---|
layers | "" |
---|
- state | "uranium_generator" |
---|
- map | "[ "extra" ]" |
---|
|
---|
|
id | "ScrapGeneratorFrame" |
---|
Sprite | sprite | "Objects/Materials/Scrap/generator.rsi" |
---|
layers | "" |
---|
- state | "generator_frame" |
---|
|
---|
|
id | "ExtinguisherSpray" |
---|
Sprite | sprite | "Effects/extinguisherSpray.rsi" |
---|
layers | "" |
---|
- state | "extinguish" |
---|
map | "[ "enum.VaporVisualLayers.Base" ]" |
---|
rotation | 180 |
---|
|
---|
|
id | "BaseLamp" |
---|
Sprite | sprite | "Objects/Misc/Lights/lights.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "Lamp" |
---|
Sprite | sprite | "Objects/Misc/Lights/lamp.rsi" |
---|
layers | "" |
---|
- state | "lamp-on" |
---|
map | "[ "light" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LampBanana" |
---|
Sprite | layers | "" |
---|
- state | "bananalamp_on" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
sprite | "Objects/Misc/Lights/lights.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LampGold" |
---|
Sprite | sprite | "Objects/Misc/Lights/lampgreen.rsi" |
---|
layers | "" |
---|
- state | "lampgreen-on" |
---|
map | "[ "light" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "LampInterrogator" |
---|
Sprite | sprite | "Objects/Misc/Lights/lampint.rsi" |
---|
layers | "" |
---|
- state | "flashing" |
---|
map | "[ "enum.FlashVisuals.LightLayer" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "Floodlight" |
---|
Sprite | layers | "" |
---|
- state | "floodlight_on" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "[ "light" ]" |
---|
sprite | "Objects/Misc/Lights/lights.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "FloodlightBroken" |
---|
Sprite | sprite | "Objects/Misc/Lights/lights.rsi" |
---|
state | "floodlight_broken" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "IceCrust" |
---|
Sprite | sprite | "Objects/Misc/ice_crust.rsi" |
---|
layers | "" |
---|
- state | "ice" |
---|
drawdepth | "FloorObjects" |
---|
color | """ |
---|
|
---|
|
id | "InflatableWall" |
---|
Sprite | sprite | "Objects/Misc/inflatable_wall.rsi" |
---|
state | "inflatable_wall" |
---|
|
---|
|
id | "InflatableDoor" |
---|
Sprite | sprite | "Objects/Misc/inflatable_door.rsi" |
---|
state | "closed" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
|
id | "ShadowKudzu" |
---|
Sprite | drawdepth | "Effects" |
---|
sprite | "Effects/spookysmoke.rsi" |
---|
layers | "" |
---|
- state | "spookysmoke" |
---|
color | """ |
---|
map | "[base]" |
---|
|
---|
|
id | "ShadowKudzuWeak" |
---|
Sprite | drawdepth | "Effects" |
---|
sprite | "Effects/spookysmoke.rsi" |
---|
layers | "" |
---|
- state | "spookysmoke" |
---|
color | """ |
---|
map | "[base]" |
---|
|
---|
|
id | "BaseLandMine" |
---|
Sprite | drawdepth | "Items" |
---|
sprite | "Objects/Misc/landmine.rsi" |
---|
state | "landmine" |
---|
|
---|
|
id | "PetCarrier" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "Objects" |
---|
sprite | "Objects/Storage/petcarrier.rsi" |
---|
layers | "" |
---|
- state | "welded" |
---|
map | "["enum.WeldableLayers.BaseWelded"]" |
---|
visible | "false" |
---|
|
---|
|
id | "Spaceshroom" |
---|
Sprite | sprite | "Objects/Misc/spaceshroom.rsi" |
---|
state | "structure" |
---|
|
---|
|
id | "SpaceCash" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpaceCash10" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpaceCash100" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpaceCash500" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpaceCash1000" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpaceCash2500" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpaceCash5000" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpaceCash10000" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpaceCash20000" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpaceCash30000" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpaceCash1000000" |
---|
Sprite | sprite | "Objects/Economy/cash.rsi" |
---|
state | "cash" |
---|
layers | "" |
---|
- state | "cash" |
---|
map | "["base"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SpiderWeb" |
---|
Sprite | sprite | "Objects/Misc/spiderweb.rsi" |
---|
layers | "" |
---|
- state | "spider_web_1" |
---|
map | "["spiderWebLayer"]" |
---|
drawdepth | "WallMountedItems" |
---|
|
---|
|
id | "SpiderWebClown" |
---|
Sprite | sprite | "Objects/Misc/spiderweb.rsi" |
---|
layers | "" |
---|
- state | "spider_web_clown_1" |
---|
map | "["spiderWebLayer"]" |
---|
drawdepth | "WallMountedItems" |
---|
|
---|
|
id | "PowerSink" |
---|
Sprite | sprite | "Objects/Power/powersink.rsi" |
---|
state | "powersink" |
---|
|
---|
|
id | "DehydratedSpaceCarp" |
---|
Sprite | state | "carpplush" |
---|
sprite | "Objects/Fun/toys.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "CargoPallet" |
---|
Sprite | drawdepth | "FloorTiles" |
---|
layers | "" |
---|
- sprite | "Structures/catwalk.rsi" |
---|
state | "catwalk_preview" |
---|
|
---|
|
id | "CargoPalletSell" |
---|
Sprite | drawdepth | "FloorTiles" |
---|
sprite | "Structures/cargo_pallets.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/catwalk.rsi" |
---|
state | "catwalk_preview" |
---|
|
---|
|
id | "CargoPalletBuy" |
---|
Sprite | drawdepth | "FloorTiles" |
---|
sprite | "Structures/cargo_pallets.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/catwalk.rsi" |
---|
state | "catwalk_preview" |
---|
|
---|
|
id | "WetFloorSignMineExplosive" |
---|
Sprite | sprite | "Objects/Specific/Janitorial/wet_floor_sign.rsi" |
---|
state | "icon" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "Soap" |
---|
Sprite | sprite | "Objects/Specific/Janitorial/soap.rsi" |
---|
layers | "" |
---|
- state | "soap-4" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SoapNT" |
---|
Sprite | layers | "" |
---|
- state | "nt-4" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
sprite | "Objects/Specific/Janitorial/soap.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SoapDeluxe" |
---|
Sprite | layers | "" |
---|
- state | "deluxe-4" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
sprite | "Objects/Specific/Janitorial/soap.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SoapSyndie" |
---|
Sprite | layers | "" |
---|
- state | "syndie-4" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
sprite | "Objects/Specific/Janitorial/soap.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SoapletSyndie" |
---|
Sprite | layers | "" |
---|
- state | "syndie-soaplet" |
---|
sprite | "Objects/Specific/Janitorial/soap.rsi" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SoapHomemade" |
---|
Sprite | layers | "" |
---|
- state | "gibs-4" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
sprite | "Objects/Specific/Janitorial/soap.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SoapOmega" |
---|
Sprite | layers | "" |
---|
- state | "omega-4" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
sprite | "Objects/Specific/Janitorial/soap.rsi" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "Vapor" |
---|
Sprite | sprite | "Effects/chempuff.rsi" |
---|
rotation | 180 |
---|
layers | "" |
---|
- state | "chempuff" |
---|
map | "["enum.VaporVisualLayers.Base"]" |
---|
|
---|
|
|
id | "FoodCartHot" |
---|
Sprite | netSync | "false" |
---|
noRot | "true" |
---|
sprite | "Objects/Specific/Kitchen/food_carts.rsi" |
---|
layers | "" |
---|
- state | "stand-food" |
---|
netsync | "false" |
---|
|
---|
|
id | "FoodCartCold" |
---|
Sprite | netSync | "false" |
---|
noRot | "true" |
---|
sprite | "Objects/Specific/Kitchen/food_carts.rsi" |
---|
layers | "" |
---|
- state | "stand-ice" |
---|
netsync | "false" |
---|
|
---|
|
|
|
id | "BodyBag" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Objects/Specific/Medical/Morgue/bodybags.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "BodyBagFolded" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Objects/Specific/Medical/Morgue/bodybags.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CyborgEndoskeleton" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "Items" |
---|
sprite | "Objects/Specific/Robotics/cyborg_parts.rsi" |
---|
state | "robo_suit" |
---|
|
---|
|
id | "DeployableBarrier" |
---|
Sprite | sprite | "Objects/Specific/Security/barrier.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
|
---|
|
id | "BaseTarget" |
---|
Sprite | sprite | "Objects/Specific/Security/target.rsi" |
---|
state | "target_stake" |
---|
noRot | "true" |
---|
|
---|
|
id | "TargetHuman" |
---|
Sprite | sprite | "Objects/Specific/Security/target.rsi" |
---|
state | "target_h" |
---|
noRot | "true" |
---|
|
---|
|
id | "TargetSyndicate" |
---|
Sprite | sprite | "Objects/Specific/Security/target.rsi" |
---|
state | "target_s" |
---|
noRot | "true" |
---|
|
---|
|
id | "TargetClown" |
---|
Sprite | sprite | "Objects/Specific/Security/target.rsi" |
---|
state | "target_c" |
---|
noRot | "true" |
---|
|
---|
|
id | "TargetStrange" |
---|
Sprite | sprite | "Objects/Specific/Security/target.rsi" |
---|
state | "target_f" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateArtifactContainer" |
---|
Sprite | drawdepth | "Objects" |
---|
sprite | "Structures/Storage/Crates/artifact.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BaseXenoArtifactItem" |
---|
Sprite | sprite | "Objects/Specific/Xenoarchaeology/item_artifacts.rsi" |
---|
layers | "" |
---|
- state | "ano01_on" |
---|
map | "[ "enum.ArtifactsVisualLayers.Effect" ]" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "SimpleXenoArtifactItem" |
---|
Sprite | sprite | "Objects/Specific/Xenoarchaeology/item_artifacts.rsi" |
---|
layers | "" |
---|
- state | "ano01_on" |
---|
map | "[ "enum.ArtifactsVisualLayers.Effect" ]" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "MediumXenoArtifactItem" |
---|
Sprite | sprite | "Objects/Specific/Xenoarchaeology/item_artifacts.rsi" |
---|
layers | "" |
---|
- state | "ano01_on" |
---|
map | "[ "enum.ArtifactsVisualLayers.Effect" ]" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "ComplexXenoArtifactItem" |
---|
Sprite | sprite | "Objects/Specific/Xenoarchaeology/item_artifacts.rsi" |
---|
layers | "" |
---|
- state | "ano01_on" |
---|
map | "[ "enum.ArtifactsVisualLayers.Effect" ]" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "VariedXenoArtifactItem" |
---|
Sprite | sprite | "Objects/Specific/Xenoarchaeology/item_artifacts.rsi" |
---|
layers | "" |
---|
- state | "ano01_on" |
---|
map | "[ "enum.ArtifactsVisualLayers.Effect" ]" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseXenoArtifact" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "ano30_on" |
---|
map | "[ "enum.ArtifactsVisualLayers.Effect" ]" |
---|
visible | "false" |
---|
|
---|
|
id | "SimpleXenoArtifact" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "ano30_on" |
---|
map | "[ "enum.ArtifactsVisualLayers.Effect" ]" |
---|
visible | "false" |
---|
|
---|
|
id | "MediumXenoArtifact" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "ano30_on" |
---|
map | "[ "enum.ArtifactsVisualLayers.Effect" ]" |
---|
visible | "false" |
---|
|
---|
|
id | "ComplexXenoArtifact" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "ano30_on" |
---|
map | "[ "enum.ArtifactsVisualLayers.Effect" ]" |
---|
visible | "false" |
---|
|
---|
|
id | "FultonBeacon" |
---|
Sprite | sprite | "Objects/Tools/fulton.rsi" |
---|
drawdepth | "SmallObjects" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "extraction_point" |
---|
map | "[ "foldedLayer" ]" |
---|
|
---|
|
id | "ThiefBeacon" |
---|
Sprite | sprite | "Objects/Tools/thief_beacon.rsi" |
---|
drawdepth | "SmallObjects" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "extraction_point" |
---|
map | "[ "foldedLayer" ]" |
---|
|
---|
|
id | "PortableFlasher" |
---|
Sprite | sprite | "Objects/Weapons/pflash.rsi" |
---|
layers | "" |
---|
- state | ""off"" |
---|
map | "["enum.ProximityTriggerVisualLayers.Base"]" |
---|
|
---|
|
id | "TrashBananaPeelExplosive" |
---|
Sprite | sprite | "Objects/Specific/Hydroponics/banana.rsi" |
---|
layers | "" |
---|
- state | "primed" |
---|
shader | "unshaded" |
---|
state | "peel" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "WeaponTurretSyndicateBroken" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Turrets/turrets.rsi" |
---|
drawdepth | "Mobs" |
---|
layers | "" |
---|
- state | "syndie_broken" |
---|
|
---|
|
id | "BaseWeaponTurret" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Turrets/turrets.rsi" |
---|
drawdepth | "Mobs" |
---|
layers | "" |
---|
- state | "syndie_lethal" |
---|
|
---|
|
id | "WeaponTurretSyndicate" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Turrets/turrets.rsi" |
---|
drawdepth | "Mobs" |
---|
layers | "" |
---|
- state | "syndie_lethal" |
---|
|
---|
|
id | "WeaponTurretSyndicateDisposable" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Turrets/turrets.rsi" |
---|
drawdepth | "Mobs" |
---|
layers | "" |
---|
- state | "syndie_lethal" |
---|
|
---|
|
id | "WeaponTurretNanoTrasen" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Turrets/turrets.rsi" |
---|
drawdepth | "Mobs" |
---|
layers | "" |
---|
- state | "syndie_lethal" |
---|
|
---|
|
id | "WeaponTurretHostile" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Turrets/turrets.rsi" |
---|
drawdepth | "Mobs" |
---|
layers | "" |
---|
- state | "syndie_lethal" |
---|
|
---|
|
id | "WeaponTurretAllHostile" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Turrets/turrets.rsi" |
---|
drawdepth | "Mobs" |
---|
layers | "" |
---|
- state | "syndie_lethal" |
---|
|
---|
|
id | "WeaponTurretXeno" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Turrets/xenoturret.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "acid_turret" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "BulletAntiMateriel" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletCaselessRifle" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletCaselessRiflePractice" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "practice" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletClusterRubber" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletClusterLethal" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletClusterIncendiary" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot-flare" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletHeavyRifle" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletMinigun" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletLightRifle" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletLightRiflePractice" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "practice" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletLightRifleIncendiary" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletLightRifleUranium" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "uranium" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletMagnum" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletMagnumPractice" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "practice" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletMagnumIncendiary" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletMagnumAP" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "piercing" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletMagnumUranium" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "uranium" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletPistol" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletPistolPractice" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "practice" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletPistolIncendiary" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletPistolUranium" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "uranium" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletRifle" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletRiflePractice" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "practice" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletRifleIncendiary" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletRifleUranium" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "uranium" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletShotgunSlug" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "slug" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletShotgunBeanbag" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletShotgun" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletShotgunSpread" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletShotgunIncendiary" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot-flare" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletShotgunIncendiarySpread" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot-flare" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletShotgunPractice" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot" |
---|
layers | "" |
---|
- state | "practice" |
---|
|
---|
|
id | "PelletShotgunPracticeSpread" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot" |
---|
layers | "" |
---|
- state | "practice" |
---|
|
---|
|
id | "PelletShotgunImprovised" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "shard" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletShotgunImprovisedSpread" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "shard" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletShotgunTranquilizer" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot" |
---|
layers | "" |
---|
- state | "practice" |
---|
|
---|
|
id | "PelletShotgunFlare" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "buckshot-flare" |
---|
|
---|
|
id | "PelletShotgunUranium" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "depleted-uranium" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletShotgunUraniumSpread" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
state | "depleted-uranium" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletGrapeshot" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "grapeshot" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletGrapeshotSpread" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "grapeshot" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletGlass" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "shard" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PelletGlassSpread" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "shard" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProjectileFireball" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "fireball" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProjectileDragonsBreath" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "fireball" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "ProjectileAnomalyFireball" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "fireball" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProjectileLocker" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "welded" |
---|
map | "[ "enum.WeldableLayers.BaseWelded" ]" |
---|
visible | "false" |
---|
|
---|
|
id | "ProjectilePolyboltBase" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "spell" |
---|
color | "'" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProjectilePolyboltCarp" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "spell" |
---|
color | "'" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProjectilePolyboltMonkey" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "spell" |
---|
color | "'" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProjectilePolyboltDoor" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "spell" |
---|
color | "brown" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProjectileHealingBolt" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "spell" |
---|
color | "white" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletInstakillMagic" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProjectilePolyboltCluwne" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "spell" |
---|
color | "'" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProjectileIcicle" |
---|
Sprite | sprite | "Structures/Specific/Anomalies/ice_anom.rsi" |
---|
noRot | "false" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProjectilePolyboltBread" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "spell" |
---|
color | "'" |
---|
noRot | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BaseMeteor" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Misc/meteor.rsi" |
---|
|
---|
|
id | "BaseBullet" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
layers | "" |
---|
- state | "bullet" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletTaser" |
---|
Sprite | noRot | "true" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
color | """ |
---|
layers | "" |
---|
- state | "spark" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BulletDisabler" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi" |
---|
layers | "" |
---|
- state | "omnilaser" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "BulletDisablerPractice" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi" |
---|
layers | "" |
---|
- state | "omnilaser" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "EmitterBolt" |
---|
Sprite | sprite | "Structures/Power/Generation/Singularity/emitter.rsi" |
---|
layers | "" |
---|
- state | "projectile" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "WatcherBolt" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi" |
---|
layers | "" |
---|
- state | "omnilaser" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "AnomalousParticleDelta" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "magicm_red" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "AnomalousParticleDeltaStrong" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "magicm_red" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "AnomalousParticleEpsilon" |
---|
Sprite | layers | "" |
---|
- state | "magicm_cyan" |
---|
shader | "unshaded" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
noRot | "false" |
---|
|
---|
|
id | "AnomalousParticleEpsilonStrong" |
---|
Sprite | layers | "" |
---|
- state | "magicm_cyan" |
---|
shader | "unshaded" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
noRot | "false" |
---|
|
---|
|
id | "AnomalousParticleZeta" |
---|
Sprite | layers | "" |
---|
- state | "magicm_yellow" |
---|
shader | "unshaded" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
noRot | "false" |
---|
|
---|
|
id | "AnomalousParticleZetaStrong" |
---|
Sprite | layers | "" |
---|
- state | "magicm_yellow" |
---|
shader | "unshaded" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
noRot | "false" |
---|
|
---|
|
id | "AnomalousParticleOmegaStrong" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
layers | "" |
---|
- state | "magicm_green" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "AnomalousParticleSigma" |
---|
Sprite | layers | "" |
---|
- state | "magicm" |
---|
shader | "unshaded" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
noRot | "false" |
---|
|
---|
|
id | "AnomalousParticleSigmaStrong" |
---|
Sprite | layers | "" |
---|
- state | "magicm" |
---|
shader | "unshaded" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/magic.rsi" |
---|
noRot | "false" |
---|
|
---|
|
id | "BulletWaterShot" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/water_shot.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["enum.VaporVisualLayers.Base"]" |
---|
|
---|
|
id | "GrapplingHook" |
---|
Sprite | noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Launchers/grappling_gun.rsi" |
---|
layers | "" |
---|
- state | "hook" |
---|
|
---|
|
id | "BulletDisablerSmg" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi" |
---|
layers | "" |
---|
- state | "omnilaser" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "BulletLaser" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi" |
---|
layers | "" |
---|
- state | "heavylaser" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "BulletLaserSpread" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi" |
---|
layers | "" |
---|
- state | "heavylaser" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "BulletLaserSpreadNarrow" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi" |
---|
layers | "" |
---|
- state | "heavylaser" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "BulletDisablerSmgSpread" |
---|
Sprite | sprite | "Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi" |
---|
layers | "" |
---|
- state | "omnilaser" |
---|
shader | "unshaded" |
---|
noRot | "false" |
---|
|
---|
|
id | "SlipocalypseClusterSoap" |
---|
Sprite | sprite | "Objects/Specific/Janitorial/soap.rsi" |
---|
layers | "" |
---|
- state | "syndie-4" |
---|
drawdepth | "Items" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseBarricade" |
---|
Sprite | sprite | "Structures/barricades.rsi" |
---|
state | "barricade_full" |
---|
drawdepth | "BlastDoors" |
---|
noRot | "true" |
---|
|
---|
|
id | "Barricade" |
---|
Sprite | sprite | "Structures/barricades.rsi" |
---|
state | "barricade_full" |
---|
drawdepth | "BlastDoors" |
---|
noRot | "true" |
---|
|
---|
|
id | "BarricadeBlock" |
---|
Sprite | sprite | "Structures/barricades.rsi" |
---|
state | "barricade" |
---|
drawdepth | "BlastDoors" |
---|
noRot | "true" |
---|
|
---|
|
id | "BarricadeDirectional" |
---|
Sprite | sprite | "Structures/barricades.rsi" |
---|
state | "barricade_directional" |
---|
noRot | "false" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
|
id | "CargoTelepad" |
---|
Sprite | sprite | "Structures/cargo_telepad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
layers | "" |
---|
- state | "idle" |
---|
map | "[ "enum.CargoTelepadLayers.Beam" ]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ConveyorBelt" |
---|
Sprite | sprite | "Structures/conveyor.rsi" |
---|
state | "conveyor_started_cw" |
---|
drawdepth | "FloorObjects" |
---|
|
---|
|
id | "CryogenicSleepUnit" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/cryostorage.rsi" |
---|
layers | "" |
---|
- state | "sleeper_0" |
---|
map | "["base"]" |
---|
|
---|
|
id | "CryogenicSleepUnitSpawner" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/cryostorage.rsi" |
---|
layers | "" |
---|
- state | "sleeper_0" |
---|
map | "["base"]" |
---|
|
---|
|
id | "CryogenicSleepUnitSpawnerLateJoin" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/cryostorage.rsi" |
---|
layers | "" |
---|
- state | "sleeper_0" |
---|
map | "["base"]" |
---|
|
---|
|
id | "hydroponicsTray" |
---|
Sprite | layers | "" |
---|
- sprite | "Structures/Hydroponics/overlays.rsi" |
---|
state | "harvest3" |
---|
map | "[ "harvest_alert" ]" |
---|
visible | "false" |
---|
sprite | "Structures/Hydroponics/misc.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "HydroponicsTrayEmpty" |
---|
Sprite | layers | "" |
---|
- sprite | "Structures/Hydroponics/overlays.rsi" |
---|
state | "harvest3" |
---|
map | "[ "harvest_alert" ]" |
---|
visible | "false" |
---|
sprite | "Structures/Hydroponics/misc.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PlasticFlapsBase" |
---|
Sprite | sprite | "Structures/plastic_flaps.rsi" |
---|
state | "plasticflaps" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "PlasticFlapsClear" |
---|
Sprite | sprite | "Structures/plastic_flaps.rsi" |
---|
state | "plasticflaps" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "PlasticFlapsOpaque" |
---|
Sprite | sprite | "Structures/plastic_flaps.rsi" |
---|
state | "plasticflaps" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "PlasticFlapsAirtightClear" |
---|
Sprite | sprite | "Structures/plastic_flaps.rsi" |
---|
state | "plasticflaps" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "PlasticFlapsAirtightOpaque" |
---|
Sprite | sprite | "Structures/plastic_flaps.rsi" |
---|
state | "plasticflaps" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "hydroponicsSoil" |
---|
Sprite | sprite | "Structures/Hydroponics/misc.rsi" |
---|
state | "soil" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerBase" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerNanotrasen" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerCargo" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner_cargo" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerEngineering" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner_engineering" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerMedical" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner_medical" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerRevolution" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner_revolution" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerSyndicate" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner_syndicate" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerScience" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner_science" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerSecurity" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner_security" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerBlue" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner-blue" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerRed" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner-red" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerYellow" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner-yellow" |
---|
noRot | "true" |
---|
|
---|
|
id | "BannerGreen" |
---|
Sprite | sprite | "Structures/Decoration/banner.rsi" |
---|
state | "banner-green" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrystalGreen" |
---|
Sprite | sprite | "Structures/Decoration/crystal.rsi" |
---|
state | "crystal_grey" |
---|
color | """ |
---|
noRot | "true" |
---|
|
---|
|
id | "CrystalPink" |
---|
Sprite | color | """ |
---|
sprite | "Structures/Decoration/crystal.rsi" |
---|
state | "crystal_grey" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrystalGrey" |
---|
Sprite | state | "crystal_grey" |
---|
color | """ |
---|
sprite | "Structures/Decoration/crystal.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrystalOrange" |
---|
Sprite | color | """ |
---|
sprite | "Structures/Decoration/crystal.rsi" |
---|
state | "crystal_grey" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrystalBlue" |
---|
Sprite | color | """ |
---|
sprite | "Structures/Decoration/crystal.rsi" |
---|
state | "crystal_grey" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrystalCyan" |
---|
Sprite | color | """ |
---|
sprite | "Structures/Decoration/crystal.rsi" |
---|
state | "crystal_grey" |
---|
noRot | "true" |
---|
|
---|
|
id | "HospitalCurtainsOpen" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Decoration/Curtains/hospital.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "CurtainsBlackOpen" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Decoration/Curtains/black.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "CurtainsBlueOpen" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Decoration/Curtains/blue.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "CurtainsCyanOpen" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Decoration/Curtains/cyan.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "CurtainsGreenOpen" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Decoration/Curtains/green.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "CurtainsOrangeOpen" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Decoration/Curtains/orange.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "CurtainsPinkOpen" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Decoration/Curtains/pink.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "CurtainsPurpleOpen" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Decoration/Curtains/purple.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "CurtainsRedOpen" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Decoration/Curtains/red.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "CurtainsWhiteOpen" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Decoration/Curtains/white.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "Mannequin" |
---|
Sprite | sprite | "Structures/Decoration/mannequin.rsi" |
---|
state | "mannequin" |
---|
noRot | "true" |
---|
layers | "" |
---|
- map | "[ "head" ]" |
---|
|
---|
|
id | "BoozeDispenser" |
---|
Sprite | sprite | "Structures/smalldispensers.rsi" |
---|
drawdepth | "SmallObjects" |
---|
state | "booze" |
---|
|
---|
|
id | "BoozeDispenserEmpty" |
---|
Sprite | sprite | "Structures/smalldispensers.rsi" |
---|
drawdepth | "SmallObjects" |
---|
state | "booze" |
---|
|
---|
|
id | "ChemDispenser" |
---|
Sprite | sprite | "Structures/dispensers.rsi" |
---|
state | "industrial-working" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "ChemDispenserEmpty" |
---|
Sprite | sprite | "Structures/dispensers.rsi" |
---|
state | "industrial-working" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "SodaDispenser" |
---|
Sprite | sprite | "Structures/smalldispensers.rsi" |
---|
drawdepth | "SmallObjects" |
---|
state | "soda" |
---|
|
---|
|
id | "SodaDispenserEmpty" |
---|
Sprite | sprite | "Structures/smalldispensers.rsi" |
---|
drawdepth | "SmallObjects" |
---|
state | "soda" |
---|
|
---|
|
id | "AirlockServiceLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockLawyerLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockTheatreLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockChapelLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockJanitorLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockKitchenLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockBarLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockHydroponicsLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/hydroponics.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalCargoLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalEngineeringLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalCommandLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassCommandLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalAtmosphericsLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalSyndicateLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalNukeopLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockFreezerLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/freezer.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockFreezerKitchenHydroLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/freezer.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockFreezerHydroponicsLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/freezer.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockEngineeringLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/engineering.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockAtmosphericsLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/atmospherics.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockCargoLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/cargo.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockSalvageLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/cargo.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMiningLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/mining.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMedicalLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/medical.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockVirologyLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/virology.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockChemistryLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/chemistry.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMedicalMorgueLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/medical.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockScienceLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/science.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMedicalScienceLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/science.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockCentralCommandLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/centcomm.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockCommandLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockCaptainLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockChiefMedicalOfficerLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockChiefEngineerLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockHeadOfSecurityLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockResearchDirectorLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockHeadOfPersonnelLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockQuartermasterLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockSecurityLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/security.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockDetectiveLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/security.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockBrigLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/security.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockSecurityLawyerLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/security.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockArmoryLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/security.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockVaultLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/security.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockEVALocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockServiceGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/glass.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockLawyerGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/glass.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockTheatreGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/glass.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockBarGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/glass.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassCargoLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassSyndicateLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassNukeopLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassEngineeringLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassAtmosphericsLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockKitchenGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/glass.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockJanitorGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/glass.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockHydroGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/hydroponics.rsi" |
---|
|
---|
|
id | "AirlockChapelGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/glass.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockEngineeringGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/engineering.rsi" |
---|
|
---|
|
id | "AirlockAtmosphericsGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/atmospherics.rsi" |
---|
|
---|
|
id | "AirlockCargoGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/cargo.rsi" |
---|
|
---|
|
id | "AirlockSalvageGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/cargo.rsi" |
---|
|
---|
|
id | "AirlockMiningGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/mining.rsi" |
---|
|
---|
|
id | "AirlockChemistryGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/chemistry.rsi" |
---|
|
---|
|
id | "AirlockMedicalMorgueGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/medical.rsi" |
---|
|
---|
|
id | "AirlockMedicalGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/medical.rsi" |
---|
|
---|
|
id | "AirlockVirologyGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/virology.rsi" |
---|
|
---|
|
id | "AirlockScienceGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/science.rsi" |
---|
|
---|
|
id | "AirlockMedicalScienceGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/science.rsi" |
---|
|
---|
|
id | "AirlockCentralCommandGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/centcomm.rsi" |
---|
|
---|
|
id | "AirlockCommandGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
|
---|
|
id | "AirlockCaptainGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
|
---|
|
id | "AirlockChiefMedicalOfficerGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
|
---|
|
id | "AirlockChiefEngineerGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
|
---|
|
id | "AirlockHeadOfSecurityGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
|
---|
|
id | "AirlockResearchDirectorGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
|
---|
|
id | "AirlockHeadOfPersonnelGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
|
---|
|
id | "AirlockQuartermasterGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
|
---|
|
id | "AirlockSecurityGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/security.rsi" |
---|
|
---|
|
id | "AirlockDetectiveGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/security.rsi" |
---|
|
---|
|
id | "AirlockBrigGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/security.rsi" |
---|
|
---|
|
id | "AirlockSecurityLawyerGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/security.rsi" |
---|
|
---|
|
id | "AirlockArmoryGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/security.rsi" |
---|
|
---|
|
id | "AirlockEVAGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
|
---|
|
id | "AirlockSyndicateGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/syndicate.rsi" |
---|
|
---|
|
id | "AirlockSyndicateNukeopGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/syndicate.rsi" |
---|
|
---|
|
id | "AirlockMaintLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintGlassLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/maint.rsi" |
---|
|
---|
|
id | "AirlockMaintSalvageLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintCargoLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintCommandLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintCommonLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintEngiLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintAtmoLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintBarLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintChapelLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintHydroLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintJanitorLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintLawyerLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintServiceLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintTheatreLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintKitchenLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintKitchenHydroLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintIntLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintMedLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMedicalMorgueMaintLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintChemLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintRnDLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintRnDMedLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintSecLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintDetectiveLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintHOPLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintCaptainLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintChiefEngineerLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintChiefMedicalOfficerLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintHeadOfSecurityLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintResearchDirectorLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintQuartermasterLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaintArmoryLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockSyndicateLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/syndicate.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockSyndicateNukeopLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/syndicate.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalShuttleLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/shuttle.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalShuttleSyndicateLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalShuttleNukeopLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassShuttleLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/shuttle.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassShuttleSyndicateLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassShuttleNukeopLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassShuttleEmergencyLocked" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/shuttle.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassShuttleArrivals" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/shuttle.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlassShuttleEscape" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/shuttle.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "HighSecCentralCommandLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "HighSecCommandLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "HighSecCaptainLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "HighSecArmoryLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockHatchSyndicate" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/hatch.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockFreezer" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/freezer.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockEngineering" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/engineering.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockAtmospherics" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/atmospherics.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockCargo" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/cargo.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockHydroponics" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/hydroponics.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMedical" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/medical.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockVirology" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/virology.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockChemistry" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/chemistry.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockScience" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/science.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockCommand" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockSecurity" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/security.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMaint" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockSyndicate" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/syndicate.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockMining" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/mining.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockCentralCommand" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/centcomm.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockHatch" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/hatch.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockHatchMaintenance" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/hatch_maint.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockEngineeringGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/engineering.rsi" |
---|
|
---|
|
id | "AirlockMaintGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/maint.rsi" |
---|
|
---|
|
id | "AirlockAtmosphericsGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/atmospherics.rsi" |
---|
|
---|
|
id | "AirlockCargoGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/cargo.rsi" |
---|
|
---|
|
id | "AirlockHydroponicsGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/hydroponics.rsi" |
---|
|
---|
|
id | "AirlockMedicalGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/medical.rsi" |
---|
|
---|
|
id | "AirlockChemistryGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/chemistry.rsi" |
---|
|
---|
|
id | "AirlockVirologyGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/virology.rsi" |
---|
|
---|
|
id | "AirlockScienceGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/science.rsi" |
---|
|
---|
|
id | "AirlockCommandGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
|
---|
|
id | "AirlockSecurityGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/security.rsi" |
---|
|
---|
|
id | "AirlockSyndicateGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/syndicate.rsi" |
---|
|
---|
|
id | "AirlockMiningGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/mining.rsi" |
---|
|
---|
|
id | "AirlockCentralCommandGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/centcomm.rsi" |
---|
|
---|
|
id | "AirlockAssemblyAtmospherics" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/atmospherics.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyAtmosphericsGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/atmospherics.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyCargo" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/cargo.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyCargoGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/cargo.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "PinionAirlockAssembly" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/clockwork_pinion.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "PinionAirlockAssemblyGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/clockwork_pinion.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyCommand" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/command.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyCommandGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/command.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyEngineering" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/engineering.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyEngineeringGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/engineering.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyExternal" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/external.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyExternalGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/external.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/glass.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyFreezer" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/freezer.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyHydroponics" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/hydroponics.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyHydroponicsGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/hydroponics.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyMaintenance" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/maint.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyMaintenanceGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/maint.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyMedical" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/medical.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyMedicalGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/medical.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyScience" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/science.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyScienceGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/science.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblySecurity" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/security.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblySecurityGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/security.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyShuttle" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/shuttle.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyShuttleGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/shuttle.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyVirology" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/virology.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyVirologyGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/virology.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyCentralCommand" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/centcomm.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyCentralCommandGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/centcomm.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyMining" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/mining.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyMiningGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/mining.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblySyndicate" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/syndicate.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblySyndicateGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/syndicate.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyShuttleSyndicate" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyShuttleSyndicateGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssemblyHighSec" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/highsec/highsec.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "AirlockAssembly" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/basic.rsi" |
---|
state | ""assembly"" |
---|
|
---|
|
id | "Airlock" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockRCDResistant" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/glass.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PinionAirlock" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/clockwork_pinion.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PinionAirlockGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/clockwork_pinion.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternal" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockExternalGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/external.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "HighSecDoor" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockShuttle" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/shuttle.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockGlassShuttle" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/shuttle.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockGlassShuttleSyndicate" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "AirlockShuttleSyndicate" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "BaseFirelock" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/firelock.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel_open" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "Firelock" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/firelock.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel_open" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "FirelockGlass" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Glass/firelock.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel_open" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "FirelockEdge" |
---|
Sprite | sprite | "Structures/Doors/edge_door_hazard.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "panel_open" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "FirelockFrame" |
---|
Sprite | sprite | "Structures/Doors/Airlocks/Standard/firelock.rsi" |
---|
layers | "" |
---|
- state | "frame1" |
---|
map | "[ "enum.ConstructionVisuals.Layer" ]" |
---|
|
---|
|
id | "BaseMaterialDoor" |
---|
Sprite | sprite | "Structures/Doors/MineralDoors/metal_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "BaseMaterialDoorNavMap" |
---|
Sprite | sprite | "Structures/Doors/MineralDoors/metal_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "MetalDoor" |
---|
Sprite | sprite | "Structures/Doors/MineralDoors/metal_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "WoodDoor" |
---|
Sprite | sprite | "Structures/Doors/MineralDoors/wood_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "PaperDoor" |
---|
Sprite | sprite | "Structures/Doors/MineralDoors/paper_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "PlasmaDoor" |
---|
Sprite | sprite | "Structures/Doors/MineralDoors/plasma_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "GoldDoor" |
---|
Sprite | sprite | "Structures/Doors/MineralDoors/gold_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "SilverDoor" |
---|
Sprite | sprite | "Structures/Doors/MineralDoors/silver_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "BananiumDoor" |
---|
Sprite | sprite | "Structures/Doors/MineralDoors/bananium_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "WebDoor" |
---|
Sprite | sprite | "Structures/Doors/web_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "BaseSecretDoor" |
---|
Sprite | sprite | "Structures/Doors/secret_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "BaseSecretDoorAssembly" |
---|
Sprite | sprite | "Structures/Doors/secret_door.rsi" |
---|
state | "assembly" |
---|
|
---|
|
id | "SolidSecretDoor" |
---|
Sprite | sprite | "Structures/Doors/secret_door.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "BlastDoor" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorOpen" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorFrame" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
state | "assembly" |
---|
|
---|
|
id | "BlastDoorExterior1" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorExterior1Open" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorExterior2" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorExterior2Open" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorExterior3" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorExterior3Open" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorBridge" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorBridgeOpen" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorEngineering" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorEngineeringOpen" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorScience" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorScienceOpen" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorWindows" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BlastDoorWindowsOpen" |
---|
Sprite | sprite | "Structures/Doors/Shutters/blastdoor.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "BaseShutter" |
---|
Sprite | sprite | "Structures/Doors/Shutters/shutters.rsi" |
---|
drawdepth | "BlastDoors" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "ShuttersNormal" |
---|
Sprite | sprite | "Structures/Doors/Shutters/shutters.rsi" |
---|
drawdepth | "BlastDoors" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "ShuttersNormalOpen" |
---|
Sprite | sprite | "Structures/Doors/Shutters/shutters.rsi" |
---|
drawdepth | "BlastDoors" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
|
---|
|
id | "ShuttersRadiation" |
---|
Sprite | sprite | "Structures/Doors/Shutters/shutters_radiation.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "ShuttersRadiationOpen" |
---|
Sprite | sprite | "Structures/Doors/Shutters/shutters_radiation.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "ShuttersWindow" |
---|
Sprite | sprite | "Structures/Doors/Shutters/shutters_window.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "ShuttersWindowOpen" |
---|
Sprite | sprite | "Structures/Doors/Shutters/shutters_window.rsi" |
---|
layers | "" |
---|
- state | "closed" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
drawdepth | "BlastDoors" |
---|
|
---|
|
id | "ShuttersFrame" |
---|
Sprite | sprite | "Structures/Doors/Shutters/shutters.rsi" |
---|
state | "frame" |
---|
|
---|
|
id | "WindoorAssembly" |
---|
Sprite | sprite | "Structures/Doors/Windoors/windoor.rsi" |
---|
layers | "" |
---|
- state | "assembly" |
---|
|
---|
|
id | "WindoorAssemblySecure" |
---|
Sprite | sprite | "Structures/Doors/Windoors/windoor.rsi" |
---|
layers | "" |
---|
- state | "assembly" |
---|
|
---|
|
id | "WindoorAssemblyClockwork" |
---|
Sprite | sprite | "Structures/Doors/Windoors/clockwork_windoor.rsi" |
---|
layers | "" |
---|
- state | "open" |
---|
|
---|
|
id | "WindoorAssemblyPlasma" |
---|
Sprite | sprite | "Structures/Doors/Windoors/plasma.rsi" |
---|
layers | "" |
---|
- state | "assembly" |
---|
|
---|
|
id | "WindoorAssemblySecurePlasma" |
---|
Sprite | sprite | "Structures/Doors/Windoors/plasma.rsi" |
---|
layers | "" |
---|
- state | "assembly" |
---|
|
---|
|
id | "WindoorAssemblyUranium" |
---|
Sprite | sprite | "Structures/Doors/Windoors/uranium.rsi" |
---|
layers | "" |
---|
- state | "assembly" |
---|
|
---|
|
id | "WindoorAssemblySecureUranium" |
---|
Sprite | sprite | "Structures/Doors/Windoors/uranium.rsi" |
---|
layers | "" |
---|
- state | "assembly" |
---|
|
---|
|
id | "BaseWindoor" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "BaseSecureWindoor" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "BasePlasmaWindoor" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "BaseSecurePlasmaWindoor" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "BaseUraniumWindoor" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "BaseSecureUraniumWindoor" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "BaseClockworkWindoor" |
---|
Sprite | sprite | "Structures/Doors/Windoors/clockwork_windoor.rsi" |
---|
thresholds | "" |
---|
- trigger | "" |
---|
!type | "DamageTrigger" |
---|
damage | 200 |
---|
behaviors | "" |
---|
- !type | "DoActsBehavior" |
---|
acts | "[ "Destruction" ]" |
---|
spawn | "" |
---|
ShardGlassClockwork | "" |
---|
min | 2 |
---|
max | 4 |
---|
SheetBrass1 | "" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "Windoor" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecure" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorClockwork" |
---|
Sprite | sprite | "Structures/Doors/Windoors/clockwork_windoor.rsi" |
---|
thresholds | "" |
---|
- trigger | "" |
---|
!type | "DamageTrigger" |
---|
damage | 200 |
---|
behaviors | "" |
---|
- !type | "DoActsBehavior" |
---|
acts | "[ "Destruction" ]" |
---|
spawn | "" |
---|
ShardGlassClockwork | "" |
---|
min | 2 |
---|
max | 4 |
---|
SheetBrass1 | "" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorPlasma" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecurePlasma" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorUranium" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureUranium" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorBarLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorBarKitchenLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorCargoLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorChapelLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorHydroponicsLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorJanitorLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorJanitorLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorKitchenLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorKitchenHydroponicsLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorServiceLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorTheatreLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureArmoryLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureArmoryLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureAtmosphericsLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureAtmosphericsLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureBarLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureBrigLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureCargoLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureChapelLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureChemistryLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureChemistryLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureCentralCommandLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureCentralCommandLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "UraniumWindoorSecureCentralCommandLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureCommandLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureCommandLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureDetectiveLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureEngineeringLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureEngineeringLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "UraniumWindoorSecureEngineeringLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureExternalLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureJanitorLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureJanitorLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureKitchenLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureSecurityLawyerLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureMedicalLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureSalvageLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureSecurityLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureSecurityLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureScienceLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureScienceLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureServiceLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureHeadOfPersonnelLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSyndicateLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureSyndicateLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSyndicateLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureSyndicateLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "UraniumWindoorSyndicateLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "UraniumWindoorSecureSyndicateLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorNukeopLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "WindoorSecureNukeopLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorNukeopLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "PlasmaWindoorSecureNukeopLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.HUD"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "UraniumWindoorNukeopLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "UraniumWindoorSecureNukeopLocked" |
---|
Sprite | sprite | "Interface/Misc/ai_hud.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.HUD" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "Bed" |
---|
Sprite | sprite | "Structures/Furniture/furniture.rsi" |
---|
state | "bed" |
---|
noRot | "true" |
---|
|
---|
|
id | "MedicalBed" |
---|
Sprite | state | "bed-MED" |
---|
sprite | "Structures/Furniture/furniture.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "DogBed" |
---|
Sprite | state | "dogbed" |
---|
sprite | "Structures/Furniture/furniture.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "Mattress" |
---|
Sprite | state | "mattress" |
---|
sprite | "Structures/Furniture/furniture.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "WebBed" |
---|
Sprite | sprite | "Structures/Web/bed.rsi" |
---|
state | "icon" |
---|
noRot | "true" |
---|
|
---|
|
id | "PsychBed" |
---|
Sprite | state | "psychbed" |
---|
sprite | "Structures/Furniture/furniture.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "BenchComfy" |
---|
Sprite | sprite | "Structures/Furniture/Bench/comf_bench.rsi" |
---|
layers | "" |
---|
- state | "bench_solo_cover" |
---|
color | """ |
---|
noRot | "true" |
---|
|
---|
|
id | "BenchColorfulComfy" |
---|
Sprite | layers | "" |
---|
- state | "bench_solo_cover" |
---|
color | """ |
---|
map | "[ "enum.DamageStateVisualLayers.Base" ]" |
---|
sprite | "Structures/Furniture/Bench/comf_bench.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "BenchRedComfy" |
---|
Sprite | layers | "" |
---|
- state | "bench_solo_cover" |
---|
color | """ |
---|
sprite | "Structures/Furniture/Bench/comf_bench.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "BenchBlueComfy" |
---|
Sprite | layers | "" |
---|
- state | "bench_solo_cover" |
---|
color | """ |
---|
sprite | "Structures/Furniture/Bench/comf_bench.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "Bookshelf" |
---|
Sprite | sprite | "Structures/Furniture/bookshelf.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "book-0" |
---|
- map | "["enum.StorageFillLayers.Fill"]" |
---|
|
---|
|
|
id | "Carpet" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/red_carpet.rsi" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "CarpetBlack" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/black_carpet.rsi" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "CarpetPink" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/pink_carpet.rsi" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "CarpetBlue" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/blue_carpet.rsi" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "CarpetGreen" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/green_carpet.rsi" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "CarpetOrange" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/orange_carpet.rsi" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "CarpetSBlue" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/skyblue_carpet.rsi" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "CarpetPurple" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/purple_carpet.rsi" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "CarpetCyan" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/cyan_carpet.rsi" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "CarpetWhite" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/white_carpet.rsi" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "CarpetChapel" |
---|
Sprite | sprite | "Structures/Furniture/Carpets/chapel_carpet.rsi" |
---|
state | "chapel" |
---|
drawdepth | "FloorTiles" |
---|
|
---|
|
id | "SeatBase" |
---|
Sprite | sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "ChairBase" |
---|
Sprite | sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "StoolBase" |
---|
Sprite | sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "Chair" |
---|
Sprite | state | "chair" |
---|
sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "ChairGreyscale" |
---|
Sprite | state | "chair-greyscale" |
---|
sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "StoolBar" |
---|
Sprite | state | "bar" |
---|
sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "ChairBrass" |
---|
Sprite | state | "brass_chair" |
---|
sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "ComfyChair" |
---|
Sprite | state | "comfy" |
---|
sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "ChairPilotSeat" |
---|
Sprite | state | "shuttle" |
---|
sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "SteelBench" |
---|
Sprite | state | "steel-bench" |
---|
sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "WoodenBench" |
---|
Sprite | state | "wooden-bench" |
---|
sprite | "Structures/Furniture/chairs.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantBase" |
---|
Sprite | drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant0" |
---|
Sprite | state | "applebush" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant1" |
---|
Sprite | state | "plant-01" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant2" |
---|
Sprite | state | "plant-02" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant3" |
---|
Sprite | state | "plant-03" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant4" |
---|
Sprite | state | "plant-04" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant5" |
---|
Sprite | state | "plant-05" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant6" |
---|
Sprite | state | "plant-06" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant7" |
---|
Sprite | state | "plant-07" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant8" |
---|
Sprite | state | "plant-08" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantBioluminscent" |
---|
Sprite | state | "plant-09" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant10" |
---|
Sprite | state | "plant-10" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant11" |
---|
Sprite | state | "plant-11" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant12" |
---|
Sprite | state | "plant-12" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant13" |
---|
Sprite | state | "plant-13" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant14" |
---|
Sprite | state | "plant-14" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant15" |
---|
Sprite | state | "plant-15" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant16" |
---|
Sprite | state | "plant-16" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant17" |
---|
Sprite | state | "plant-17" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant18" |
---|
Sprite | state | "plant-18" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant19" |
---|
Sprite | state | "plant-19" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant20" |
---|
Sprite | state | "plant-20" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant21" |
---|
Sprite | state | "plant-21" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant22" |
---|
Sprite | state | "plant-22" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant23" |
---|
Sprite | state | "plant-23" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant24" |
---|
Sprite | state | "plant-24" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlantRD" |
---|
Sprite | state | "plant-25" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant26" |
---|
Sprite | state | "plant-26" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant27" |
---|
Sprite | state | "plant-27" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant28" |
---|
Sprite | state | "plant-28" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant29" |
---|
Sprite | state | "plant-29" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PottedPlant30" |
---|
Sprite | state | "plant-30" |
---|
drawdepth | "Overdoors" |
---|
offset | ""0.0,0.3"" |
---|
sprite | "Structures/Furniture/potted_plants.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "RollerBed" |
---|
Sprite | sprite | "Structures/Furniture/rollerbeds.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "rollerbed_buckled" |
---|
map | "["buckledLayer"]" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
|
---|
|
id | "RollerBedSpawnFolded" |
---|
Sprite | sprite | "Structures/Furniture/rollerbeds.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "rollerbed_buckled" |
---|
map | "["buckledLayer"]" |
---|
visible | "false" |
---|
drawdepth | "Items" |
---|
|
---|
|
id | "CheapRollerBed" |
---|
Sprite | layers | "" |
---|
- state | "cheap_rollerbed_buckled" |
---|
map | "["buckledLayer"]" |
---|
visible | "false" |
---|
sprite | "Structures/Furniture/rollerbeds.rsi" |
---|
noRot | "true" |
---|
drawdepth | "Items" |
---|
|
---|
|
id | "CheapRollerBedSpawnFolded" |
---|
Sprite | layers | "" |
---|
- state | "cheap_rollerbed_buckled" |
---|
map | "["buckledLayer"]" |
---|
visible | "false" |
---|
sprite | "Structures/Furniture/rollerbeds.rsi" |
---|
noRot | "true" |
---|
drawdepth | "Items" |
---|
|
---|
|
id | "EmergencyRollerBed" |
---|
Sprite | layers | "" |
---|
- state | "emergency_rollerbed_buckled" |
---|
map | "["buckledLayer"]" |
---|
visible | "false" |
---|
sprite | "Structures/Furniture/rollerbeds.rsi" |
---|
noRot | "true" |
---|
drawdepth | "Items" |
---|
|
---|
|
id | "EmergencyRollerBedSpawnFolded" |
---|
Sprite | layers | "" |
---|
- state | "emergency_rollerbed_buckled" |
---|
map | "["buckledLayer"]" |
---|
visible | "false" |
---|
sprite | "Structures/Furniture/rollerbeds.rsi" |
---|
noRot | "true" |
---|
drawdepth | "Items" |
---|
|
---|
|
id | "BaseToilet" |
---|
Sprite | sprite | "Structures/Furniture/toilet.rsi" |
---|
layers | "" |
---|
- state | "dispover-handle" |
---|
map | "[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]" |
---|
- map | "[ "SeatVisualState.SeatUp" ]" |
---|
noRot | "true" |
---|
|
---|
|
id | "ToiletEmpty" |
---|
Sprite | sprite | "Structures/Furniture/toilet.rsi" |
---|
layers | "" |
---|
- state | "dispover-handle" |
---|
map | "[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]" |
---|
- map | "[ "SeatVisualState.SeatUp" ]" |
---|
noRot | "true" |
---|
|
---|
|
id | "ToiletDirtyWater" |
---|
Sprite | sprite | "Structures/Furniture/toilet.rsi" |
---|
layers | "" |
---|
- state | "dispover-handle" |
---|
map | "[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]" |
---|
- map | "[ "SeatVisualState.SeatUp" ]" |
---|
noRot | "true" |
---|
|
---|
|
id | "ToiletGoldenEmpty" |
---|
Sprite | sprite | "Structures/Furniture/golden_toilet.rsi" |
---|
layers | "" |
---|
- state | "dispover-handle" |
---|
map | "[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]" |
---|
- map | "[ "SeatVisualState.SeatUp" ]" |
---|
noRot | "true" |
---|
|
---|
|
id | "ToiletGoldenDirtyWater" |
---|
Sprite | sprite | "Structures/Furniture/golden_toilet.rsi" |
---|
layers | "" |
---|
- state | "dispover-handle" |
---|
map | "[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]" |
---|
- map | "[ "SeatVisualState.SeatUp" ]" |
---|
noRot | "true" |
---|
|
---|
|
id | "OperatingTable" |
---|
Sprite | sprite | "Structures/Furniture/Tables/optable.rsi" |
---|
state | "operating_table" |
---|
noRot | "true" |
---|
|
---|
|
id | "HolosignWetFloor" |
---|
Sprite | sprite | "Structures/Holo/wetfloor.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "HolosignSecurity" |
---|
Sprite | sprite | "Structures/Holo/security.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "HolosignForcefield" |
---|
Sprite | sprite | "Structures/Holo/field.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "AlwaysPoweredWallLight" |
---|
Sprite | sprite | "Structures/Wallmounts/Lighting/light_tube.rsi" |
---|
drawdepth | "WallMountedItems" |
---|
layers | "" |
---|
- map | "["enum.PoweredLightLayers.Glow"]" |
---|
state | "base" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SmallLight" |
---|
Sprite | sprite | "Structures/Wallmounts/Lighting/light_small.rsi" |
---|
state | "base" |
---|
drawdepth | "WallMountedItems" |
---|
layers | "" |
---|
- map | "["enum.PoweredLightLayers.Glow"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PoweredSmallLightEmpty" |
---|
Sprite | sprite | "Structures/Wallmounts/Lighting/light_small.rsi" |
---|
state | "empty" |
---|
drawdepth | "WallMountedItems" |
---|
layers | "" |
---|
- map | "["enum.PoweredLightLayers.Glow"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PoweredLEDSmallLight" |
---|
Sprite | state | "base" |
---|
sprite | "Structures/Wallmounts/Lighting/light_small.rsi" |
---|
drawdepth | "WallMountedItems" |
---|
layers | "" |
---|
- map | "["enum.PoweredLightLayers.Glow"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PoweredDimSmallLight" |
---|
Sprite | state | "base" |
---|
sprite | "Structures/Wallmounts/Lighting/light_small.rsi" |
---|
drawdepth | "WallMountedItems" |
---|
layers | "" |
---|
- map | "["enum.PoweredLightLayers.Glow"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PoweredWarmSmallLight" |
---|
Sprite | state | "base" |
---|
sprite | "Structures/Wallmounts/Lighting/light_small.rsi" |
---|
drawdepth | "WallMountedItems" |
---|
layers | "" |
---|
- map | "["enum.PoweredLightLayers.Glow"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "PoweredSmallLight" |
---|
Sprite | state | "base" |
---|
sprite | "Structures/Wallmounts/Lighting/light_small.rsi" |
---|
drawdepth | "WallMountedItems" |
---|
layers | "" |
---|
- map | "["enum.PoweredLightLayers.Glow"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "AlwaysPoweredStrobeLight" |
---|
Sprite | sprite | "Structures/Wallmounts/Lighting/strobe_light.rsi" |
---|
drawdepth | "WallMountedItems" |
---|
layers | "" |
---|
- map | "["enum.PoweredLightLayers.Glow"]" |
---|
state | "base" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "MachineAnomalyVessel" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Machines/Anomaly/anomaly_vessel.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
visible | "false" |
---|
|
---|
|
id | "MachineAnomalyVesselExperimental" |
---|
Sprite | sprite | "Structures/Machines/Anomaly/adv_anomaly_vessel.rsi" |
---|
offset | "0,0.5" |
---|
drawdepth | "Mobs" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
visible | "false" |
---|
|
---|
|
id | "MachineAPE" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Machines/Anomaly/ape.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
shader | "unshaded" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
---|
|
---|
|
id | "MachineAnomalyGenerator" |
---|
Sprite | sprite | "Structures/Machines/Anomaly/anomaly_generator.rsi" |
---|
offset | "0,1" |
---|
drawdepth | "Mobs" |
---|
layers | "" |
---|
- state | "generating" |
---|
map | "["enum.AnomalyGeneratorVisualLayers.Base"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "MachineAnomalySynchronizer" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Machines/anomaly_sync.rsi" |
---|
layers | "" |
---|
- state | "energy" |
---|
shader | "unshaded" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
|
---|
|
id | "MachineArtifactAnalyzer" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Machines/artifact_analyzer.rsi" |
---|
drawdepth | "FloorObjects" |
---|
layers | "" |
---|
- state | "unshaded" |
---|
shader | "unshaded" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
|
---|
|
id | "MachineArtifactCrusher" |
---|
Sprite | sprite | "Structures/Machines/artifact_crusher.rsi" |
---|
offset | "0,0.5" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "lights" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "TrainingBomb" |
---|
Sprite | sprite | "Structures/Machines/bomb.rsi" |
---|
layers | "" |
---|
- state | "training-bomb-wires" |
---|
visible | "false" |
---|
map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
|
---|
|
id | "SyndicateBomb" |
---|
Sprite | sprite | "Structures/Machines/bomb.rsi" |
---|
layers | "" |
---|
- state | "syndicate-bomb-wires" |
---|
visible | "false" |
---|
map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
|
---|
|
id | "SyndicateBombFake" |
---|
Sprite | sprite | "Structures/Machines/bomb.rsi" |
---|
layers | "" |
---|
- state | "syndicate-bomb-wires" |
---|
visible | "false" |
---|
map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
|
---|
|
id | "DebugHardBomb" |
---|
Sprite | sprite | "Structures/Machines/bomb.rsi" |
---|
layers | "" |
---|
- state | "syndicate-bomb-wires" |
---|
visible | "false" |
---|
map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
|
---|
|
id | "ChemMaster" |
---|
Sprite | sprite | "Structures/Machines/mixer.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "mixer_screens" |
---|
shader | "unshaded" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
|
---|
|
id | "CloningPod" |
---|
Sprite | sprite | "Structures/Machines/cloning.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "pod_0" |
---|
map | "["base"]" |
---|
|
---|
|
id | "CrewMonitoringServer" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
layers | "" |
---|
- state | "variant-crew" |
---|
|
---|
|
id | "FatExtractor" |
---|
Sprite | sprite | "Structures/Machines/fat_sucker.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "fat_smoke" |
---|
map | "["enum.FatExtractorVisualLayers.Smoke"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "FaxMachineBase" |
---|
Sprite | sprite | "Structures/Machines/fax_machine.rsi" |
---|
drawdepth | "SmallObjects" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.FaxMachineVisuals.VisualState" ]" |
---|
|
---|
|
id | "FaxMachineCentcom" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
map | "[ "base" ]" |
---|
color | """ |
---|
sprite | "Structures/Machines/fax_machine.rsi" |
---|
drawdepth | "SmallObjects" |
---|
|
---|
|
id | "FaxMachineSyndie" |
---|
Sprite | layers | "" |
---|
- state | "icon" |
---|
map | "[ "base" ]" |
---|
color | """ |
---|
sprite | "Structures/Machines/fax_machine.rsi" |
---|
drawdepth | "SmallObjects" |
---|
|
---|
|
id | "FaxMachineCaptain" |
---|
Sprite | sprite | "Structures/Machines/fax_machine.rsi" |
---|
drawdepth | "SmallObjects" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "[ "enum.FaxMachineVisuals.VisualState" ]" |
---|
|
---|
|
id | "MachineFlatpacker" |
---|
Sprite | sprite | "Structures/Machines/flatpacker.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "inserting" |
---|
map | "["enum.MaterialStorageVisualLayers.Inserting"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "UnfinishedMachineFrame" |
---|
Sprite | sprite | "Structures/Machines/parts.rsi" |
---|
state | "box_0" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "MachineFrame" |
---|
Sprite | sprite | "Structures/Machines/parts.rsi" |
---|
state | "box_1" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "MachineFrameDestroyed" |
---|
Sprite | sprite | "Structures/Machines/parts.rsi" |
---|
state | "destroyed" |
---|
|
---|
|
id | "BaseGateway" |
---|
Sprite | sprite | "Structures/Machines/gateway.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "on" |
---|
shader | "unshaded" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
|
---|
|
id | "Gateway" |
---|
Sprite | sprite | "Structures/Machines/gateway.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "on" |
---|
shader | "unshaded" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
|
---|
|
id | "GravityGenerator" |
---|
Sprite | sprite | "Structures/Machines/gravity_generator.rsi" |
---|
layers | "" |
---|
- state | "on" |
---|
map | "["enum.GravityGeneratorVisualLayers.Core"]" |
---|
- sprite | "Structures/Machines/gravity_generator_core.rsi" |
---|
state | "activated" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "GravityGeneratorMini" |
---|
Sprite | sprite | "Structures/Machines/gravity_generator_mini.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "on" |
---|
map | "["enum.GravityGeneratorVisualLayers.Core"]" |
---|
- sprite | "Structures/Machines/gravity_generator_core.rsi" |
---|
state | "activated" |
---|
shader | "unshaded" |
---|
scale | ""0.4,0.4"" |
---|
offset | ""0,0.2"" |
---|
|
---|
|
id | "KitchenElectricGrill" |
---|
Sprite | sprite | "Structures/Machines/electric_grill.rsi" |
---|
drawdepth | "SmallObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "icon" |
---|
- map | "["enum.EntityHeaterVisuals.Setting"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "Holopad" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadLongRange" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadUnlimitedRange" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadBluespace" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadGeneralTools" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadGeneralCryosleep" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadGeneralTheater" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadGeneralDisposals" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadGeneralEVAStorage" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadGeneralLounge" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadGeneralArcade" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadGeneralEvac" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadGeneralArrivals" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandBridge" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandVault" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandBridgeHallway" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandMeetingRoom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandLounge" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandCaptain" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandHop" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandCmo" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandQm" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandCe" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandRd" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandHos" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadScienceAnomaly" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadScienceArtifact" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadScienceArtifactNorth" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadScienceArtifactSouth" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadScienceRobotics" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadScienceRnd" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadScienceFront" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadScienceBreakroom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadMedicalMedbay" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadMedicalChemistry" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadMedicalCryopods" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadMedicalMorgue" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadMedicalSurgery" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadMedicalParamed" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadMedicalVirology" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadMedicalFront" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadMedicalBreakroom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadMedicalClinic" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCargoFront" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCargoBay" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCargoSalvageBay" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCargoBreakroom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCargoMailroom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringAtmosFront" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringAtmosMain" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringAtmosTeg" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringStorage" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringBreakroom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringFront" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringTelecoms" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringTechVault" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringAME" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringPower" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadEngineeringMain" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityFront" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityBrig" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityWarden" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityInterrogation" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityBreakroom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityDetective" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityPerma" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityCourtroom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityLawyer" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityArmory" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityLockerRoom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityBrigMed" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityEvacCheckpoint" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadSecurityArrivalsCheckpoint" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceJanitor" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceBar" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceKitchen" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceBotany" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceChapel" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceLibrary" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceGameRoom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceNewsroom" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceZookeeper" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceBoxer" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceClown" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceMusician" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceMime" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadAiCore" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadAiMain" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadAiUpload" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadAiBackupPower" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadAiEntrance" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadAiChute" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCargoAts" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCommandBridgeLongRange" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCargoBayLongRange" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCargoShuttle" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadCentCommEvacShuttle" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HolopadServiceClownMime" |
---|
Sprite | sprite | "Structures/Machines/holopad.rsi" |
---|
drawdepth | "FloorObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "base" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "panel_open" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ChemistryHotplate" |
---|
Sprite | sprite | "Structures/Machines/hotplate.rsi" |
---|
drawdepth | "SmallObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "on" |
---|
map | "["enum.SolutionHeaterVisuals.IsOn"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "Jukebox" |
---|
Sprite | sprite | "Structures/Machines/jukebox.rsi" |
---|
layers | "" |
---|
- state | ""off"" |
---|
map | "["enum.JukeboxVisualLayers.Base"]" |
---|
|
---|
|
id | "Autolathe" |
---|
Sprite | sprite | "Structures/Machines/autolathe.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "AutolatheHyperConvection" |
---|
Sprite | sprite | "Structures/Machines/autolathe_hypercon.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "Protolathe" |
---|
Sprite | sprite | "Structures/Machines/protolathe.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ProtolatheHyperConvection" |
---|
Sprite | sprite | "Structures/Machines/protolathe_hypercon.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "CircuitImprinter" |
---|
Sprite | sprite | "Structures/Machines/circuit_imprinter.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "CircuitImprinterHyperConvection" |
---|
Sprite | sprite | "Structures/Machines/circuit_imprinter_hypercon.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "ExosuitFabricator" |
---|
Sprite | sprite | "Structures/Machines/exosuit_fabricator.rsi" |
---|
layers | "" |
---|
- state | "fab-o" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "Biofabricator" |
---|
Sprite | sprite | "Structures/Machines/biofabricator.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
color | """ |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SecurityTechFab" |
---|
Sprite | sprite | "Structures/Machines/techfab.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "AmmoTechFab" |
---|
Sprite | sprite | "Structures/Machines/techfab.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "MedicalTechFab" |
---|
Sprite | sprite | "Structures/Machines/techfab.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "UniformPrinter" |
---|
Sprite | sprite | "Structures/Machines/uniform_printer.rsi" |
---|
snapCardinals | "false" |
---|
layers | "" |
---|
- state | "icon" |
---|
map | "["enum.LatheVisualLayers.IsRunning"]" |
---|
|
---|
|
id | "Biogenerator" |
---|
Sprite | sprite | "Structures/Machines/biofabricator.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "OreProcessor" |
---|
Sprite | sprite | "Structures/Machines/ore_processor.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "OreProcessorIndustrial" |
---|
Sprite | sprite | "Structures/Machines/ore_processor_industrial.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "Sheetifier" |
---|
Sprite | sprite | "Structures/Machines/sheetifier.rsi" |
---|
layers | "" |
---|
- state | "buttons_on" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "CutterMachine" |
---|
Sprite | sprite | "Structures/Machines/cuttermachine.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "MedicalScanner" |
---|
Sprite | sprite | "Structures/Machines/scanner.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "idle_unlit" |
---|
map | "[terminalLayer]" |
---|
|
---|
|
id | "KitchenMicrowave" |
---|
Sprite | sprite | "Structures/Machines/microwave.rsi" |
---|
drawdepth | "SmallObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "mwbloody1" |
---|
map | "["bloodyunshaded"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "SyndicateMicrowave" |
---|
Sprite | sprite | "Structures/Machines/microwave_syndie.rsi" |
---|
drawdepth | "SmallObjects" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "mwbloody1" |
---|
map | "["bloodyunshaded"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "NuclearBomb" |
---|
Sprite | sprite | "Objects/Devices/nuke.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "nukefestive" |
---|
map | "["christmas"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "NuclearBombUnanchored" |
---|
Sprite | sprite | "Objects/Devices/nuke.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "nukefestive" |
---|
map | "["christmas"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "NuclearBombKeg" |
---|
Sprite | sprite | "Objects/Devices/nuke.rsi" |
---|
layers | "" |
---|
- state | "nuclearbomb_gay" |
---|
map | "[ "pride" ]" |
---|
visible | "false" |
---|
noRot | "true" |
---|
|
---|
|
id | "KitchenReagentGrinder" |
---|
Sprite | sprite | "Structures/Machines/juicer.rsi" |
---|
drawdepth | "SmallObjects" |
---|
snapCardinals | "true" |
---|
offset | ""0.0,0.4"" |
---|
layers | "" |
---|
- map | "[ "grinder" ]" |
---|
state | ""juicer0"" |
---|
|
---|
|
id | "ReagentGrinderIndustrial" |
---|
Sprite | sprite | "Structures/Machines/recycling.rsi" |
---|
layers | "" |
---|
- state | "grinder-b0" |
---|
drawdepth | "Doors" |
---|
map | "["enum.RecyclerVisualLayers.Main"]" |
---|
|
---|
|
id | "Recycler" |
---|
Sprite | drawdepth | "Doors" |
---|
sprite | "Structures/Machines/recycling.rsi" |
---|
layers | "" |
---|
- state | "grinder-o0" |
---|
map | "["enum.RecyclerVisualLayers.Main"]" |
---|
|
---|
|
id | "ResearchAndDevelopmentServer" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
layers | "" |
---|
- state | "server_o" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "BaseResearchAndDevelopmentPointSource" |
---|
Sprite | sprite | "Structures/Machines/rndpointsource.rsi" |
---|
layers | "" |
---|
- state | "rndpointsource" |
---|
shader | "unshaded" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
|
---|
|
id | "SalvageMagnet" |
---|
Sprite | sprite | "Structures/Machines/salvage.rsi" |
---|
layers | "" |
---|
- state | "salvage-magnet-o4" |
---|
visible | "false" |
---|
map | "["chargeState"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SalvageLocator" |
---|
Sprite | sprite | "Structures/Machines/salvage.rsi" |
---|
layers | "" |
---|
- state | "salvage-magnet-o4" |
---|
visible | "false" |
---|
map | "["chargeState"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SeedExtractor" |
---|
Sprite | sprite | "Structures/Machines/seed_extractor.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "seedextractor-unlit" |
---|
shader | "unshaded" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
|
---|
|
id | "SmartFridge" |
---|
Sprite | sprite | "Structures/Machines/smartfridge.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "smartfridge_door" |
---|
map | "["enum.StorageVisualLayers.Door"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "StasisBed" |
---|
Sprite | sprite | "Structures/Machines/stasis_bed.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "unlit" |
---|
shader | "unshaded" |
---|
map | "["enum.StasisBedVisualLayers.IsOn"]" |
---|
|
---|
|
id | "SurveillanceCameraRouterBase" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraRouterConstructed" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraRouterEngineering" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraRouterSecurity" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraRouterScience" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraRouterSupply" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraRouterCommand" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraRouterService" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraRouterMedical" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraRouterGeneral" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraWirelessRouterBase" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraWirelessRouterConstructed" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "SurveillanceCameraWirelessRouterEntertainment" |
---|
Sprite | sprite | "Structures/Machines/server.rsi" |
---|
layers | "" |
---|
- state | "server" |
---|
|
---|
|
id | "TelecomServer" |
---|
Sprite | sprite | "Structures/Machines/telecomms.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "TelecomServerFilled" |
---|
Sprite | sprite | "Structures/Machines/telecomms.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "TelecomServerFilledCommon" |
---|
Sprite | sprite | "Structures/Machines/telecomms.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "TelecomServerFilledCargo" |
---|
Sprite | sprite | "Structures/Machines/telecomms.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "TelecomServerFilledEngineering" |
---|
Sprite | sprite | "Structures/Machines/telecomms.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "TelecomServerFilledMedical" |
---|
Sprite | sprite | "Structures/Machines/telecomms.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "TelecomServerFilledScience" |
---|
Sprite | sprite | "Structures/Machines/telecomms.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "TelecomServerFilledSecurity" |
---|
Sprite | sprite | "Structures/Machines/telecomms.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "TelecomServerFilledService" |
---|
Sprite | sprite | "Structures/Machines/telecomms.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "TelecomServerFilledCommand" |
---|
Sprite | sprite | "Structures/Machines/telecomms.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "panel" |
---|
shader | "unshaded" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
|
---|
|
id | "VendingMachine" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/empty.rsi" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineCondiments" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/condiments.rsi" |
---|
drawdepth | "SmallObjects" |
---|
layers | "" |
---|
- state | ""off"" |
---|
map | "["enum.VendingMachineVisualLayers.Base"]" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineAmmo" |
---|
Sprite | sprite | "Corvax/Structures/Machines/VendingMachines/ammo.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineBooze" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/boozeomat.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineBoozeSyndicate" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/bruiseomat.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineCart" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/cart.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineChefvend" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/chefvend.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineCigs" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/cigs.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineClothing" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/clothing.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineWinter" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/winterdrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineCoffee" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/coffee.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineCola" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/cola.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineColaBlack" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/cola-black.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineColaRed" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/cola-red.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSpaceUp" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/spaceup.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSoda" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/soda.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineStarkist" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/starkist.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineShamblersJuice" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/shamblersjuice.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachinePwrGame" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/pwrgame.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineDrGibb" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/gib.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSmite" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/smite.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineDinnerware" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/dinnerware.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineMagivend" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/magivend.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineDiscount" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/discount.rsi" |
---|
layers | "" |
---|
- state | ""off"" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
- texture | "Structures/Machines/VendingMachines/maintenance_panel.png" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineEngivend" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/engivend.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineMedical" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/medical.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineNutri" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/nutri.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSec" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/sec.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSeedsUnlocked" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/seeds.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSeeds" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/seeds.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSnack" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/snack.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSustenance" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/sustenance.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSnackBlue" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/snack-blue.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSnackOrange" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/snack-orange.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSnackGreen" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/snack-green.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSnackTeal" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/snack-teal.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSovietSoda" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/sovietsoda.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineTheater" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/theater.rsi" |
---|
layers | "" |
---|
- state | ""screen"" |
---|
map | "["enum.VendingMachineVisualLayers.Screen"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineVendomat" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/vendomat.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineRobotics" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/robotics.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineYouTool" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/youtool.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineGames" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/games.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineChang" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/changs.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSalvage" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/mining.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineDonut" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/donut.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineWallmount" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
snapCardinals | "false" |
---|
sprite | "Structures/Machines/VendingMachines/empty.rsi" |
---|
|
---|
|
id | "VendingMachineWallMedical" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/wallmed.rsi" |
---|
layers | "" |
---|
- state | ""off"" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
- texture | "Structures/Machines/VendingMachines/maintenance_panel.png" |
---|
drawdepth | "WallMountedItems" |
---|
snapCardinals | "false" |
---|
|
---|
|
id | "VendingMachineHydrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/hydrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineLawDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/lawdrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSecDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/secdrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingBarDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/bardrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineChapel" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/chapdrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineCargoDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/cargodrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineMediDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/medidrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineChemDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/chemdrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineCuraDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/curadrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineAtmosDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/atmosdrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineEngiDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/engidrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineChefDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/chefdrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineDetDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/detdrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineJaniDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/janidrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSciDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/scidrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineSyndieDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/syndiedrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineRoboDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/robodrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineGeneDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/genedrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineViroDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/virodrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineCentDrobe" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/centdrobe.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineHappyHonk" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/happyhonk.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachinePride" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/pride.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | "unshaded" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineTankDispenserEVA" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/tankdispenser.rsi" |
---|
state | "dispenser" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineTankDispenserEngineering" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/tankdispenser.rsi" |
---|
layers | "" |
---|
- state | "dispensereng" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineChemicals" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/chemvend.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "VendingMachineChemicalsSyndicate" |
---|
Sprite | sprite | "Structures/Machines/VendingMachines/chemvend.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "SurveillanceWirelessCameraAnchoredBase" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/monitors.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.SurveillanceCameraVisualsKey.Key" ]" |
---|
state | "television" |
---|
|
---|
|
id | "SurveillanceWirelessCameraMovableBase" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/monitors.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.SurveillanceCameraVisualsKey.Key" ]" |
---|
state | "mobilevision" |
---|
|
---|
|
id | "SurveillanceWirelessCameraAnchoredConstructed" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/monitors.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.SurveillanceCameraVisualsKey.Key" ]" |
---|
state | "television" |
---|
|
---|
|
id | "SurveillanceWirelessCameraMovableConstructed" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/monitors.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.SurveillanceCameraVisualsKey.Key" ]" |
---|
state | "mobilevision" |
---|
|
---|
|
id | "SurveillanceWirelessCameraAnchoredEntertainment" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/monitors.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.SurveillanceCameraVisualsKey.Key" ]" |
---|
state | "television" |
---|
|
---|
|
id | "SurveillanceWirelessCameraMovableEntertainment" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/monitors.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.SurveillanceCameraVisualsKey.Key" ]" |
---|
state | "mobilevision" |
---|
|
---|
|
id | "ArcadeBase" |
---|
Sprite | sprite | "Structures/Machines/arcade.rsi" |
---|
layers | "" |
---|
- map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
state | "panel" |
---|
visible | "false" |
---|
|
---|
|
id | "SpaceVillainArcade" |
---|
Sprite | sprite | "Structures/Machines/arcade.rsi" |
---|
layers | "" |
---|
- map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
state | "panel" |
---|
visible | "false" |
---|
|
---|
|
id | "SpaceVillainArcadeFilled" |
---|
Sprite | sprite | "Structures/Machines/arcade.rsi" |
---|
layers | "" |
---|
- map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
state | "panel" |
---|
visible | "false" |
---|
|
---|
|
id | "BlockGameArcade" |
---|
Sprite | sprite | "Structures/Machines/arcade.rsi" |
---|
layers | "" |
---|
- map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
state | "panel" |
---|
visible | "false" |
---|
|
---|
|
id | "BaseComputer" |
---|
Sprite | sprite | "Structures/Machines/computers.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "BaseComputerAiAccess" |
---|
Sprite | sprite | "Structures/Machines/computers.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerAlert" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerAtmosMonitoring" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerEmergencyShuttle" |
---|
Sprite | sprite | "Structures/Machines/computers.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "BaseComputerShuttle" |
---|
Sprite | sprite | "Structures/Machines/computers.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerShuttle" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerShuttleSyndie" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerShuttleCargo" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerIFF" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Shuttles/iff.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerIFFSyndicate" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Shuttles/iff.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerPowerMonitoring" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerMedicalRecords" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerCriminalRecords" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerStationRecords" |
---|
Sprite | sprite | "Structures/Machines/computers.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerCrewMonitoring" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerResearchAndDevelopment" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerAnalysisConsole" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerId" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "computerBodyScanner" |
---|
Sprite | sprite | "Structures/Machines/computers.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerComms" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "SyndicateComputerComms" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerSolarControl" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerRadar" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerCargoShuttle" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerCargoOrders" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerCargoBounty" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerCloningConsole" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerSalvageExpedition" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerSurveillanceCameraMonitor" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerSurveillanceWirelessCameraMonitor" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerPalletConsole" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerMassMedia" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerSensorMonitoring" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerRoboticsControl" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "StationAiUploadComputer" |
---|
Sprite | layers | "" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "generic_panel_open" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "BaseStructureComputer" |
---|
Sprite | |
---|
|
id | "ComputerFrame" |
---|
Sprite | sprite | "Structures/Machines/parts.rsi" |
---|
layers | "" |
---|
- state | 0 |
---|
map | "[ "enum.ConstructionVisuals.Layer" ]" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "ComputerBroken" |
---|
Sprite | sprite | "Structures/Machines/computers.rsi" |
---|
drawdepth | "Objects" |
---|
state | "broken" |
---|
|
---|
|
id | "ComputerTechnologyDiskTerminal" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Machines/tech_disk_printer.rsi" |
---|
layers | "" |
---|
- map | "["computerLayerScreen"]" |
---|
state | "unshaded" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "BiomassReclaimer" |
---|
Sprite | sprite | "Structures/Machines/Medical/biomass_reclaimer.rsi" |
---|
state | "icon" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "BaseTabletopChemicalMachine" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "MachineElectrolysisUnit" |
---|
Sprite | sprite | "Structures/Machines/Medical/electrolysis.rsi" |
---|
offset | ""0.0,0.4"" |
---|
layers | "" |
---|
- state | "unshaded" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
drawdepth | "SmallObjects" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "MachineCentrifuge" |
---|
Sprite | sprite | "Structures/Machines/Medical/centrifuge.rsi" |
---|
offset | ""0.0,0.4"" |
---|
layers | "" |
---|
- state | "unshaded" |
---|
map | "["enum.PowerDeviceVisualLayers.Powered"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
drawdepth | "SmallObjects" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "DiseaseDiagnoser" |
---|
Sprite | sprite | "Structures/Machines/diagnoser.rsi" |
---|
layers | "" |
---|
- state | "unlit" |
---|
map | "["enum.DiseaseMachineVisualLayers.IsOn"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "Vaccinator" |
---|
Sprite | sprite | "Structures/Machines/vaccinator.rsi" |
---|
layers | "" |
---|
- state | "unlit" |
---|
map | "["enum.DiseaseMachineVisualLayers.IsOn"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "GasBinaryBase" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasPressurePump" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pump.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeStraight" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer", "enabled" ]" |
---|
- state | "pumpPressure" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
|
---|
|
id | "GasVolumePump" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pump.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeStraight" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer", "enabled" ]" |
---|
- state | "pumpVolume" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
|
---|
|
id | "GasPassiveGate" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pump.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeStraight" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer" ]" |
---|
- state | "pumpPassiveGate" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
|
---|
|
id | "GasValve" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pump.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeStraight" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer", "enabled" ]" |
---|
- state | "pumpManualValve" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
|
---|
|
id | "SignalControlledValve" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pump.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeStraight" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer", "enabled" ]" |
---|
- state | "pumpSignalValve" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
|
---|
|
id | "GasPort" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gascanisterport.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeHalf" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer" ]" |
---|
- state | "gasCanisterPort" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
|
---|
|
id | "GasDualPortVentPump" |
---|
Sprite | drawdepth | "FloorObjects" |
---|
sprite | "Structures/Piping/Atmospherics/vent.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeStraight" |
---|
map | "[ "enabled", "enum.SubfloorLayers.FirstLayer" ]" |
---|
- state | "vent_off" |
---|
|
---|
|
id | "GasRecycler" |
---|
Sprite | sprite | "Structures/Machines/gasrecycler.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeStraight" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
- state | "unlit" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "HeatExchanger" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/heatexchanger.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeStraight" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer" ]" |
---|
- state | "heStraight" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
|
---|
|
id | "HeatExchangerBend" |
---|
Sprite | layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeBend" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer" ]" |
---|
- state | "heBend" |
---|
sprite | "Structures/Piping/Atmospherics/heatexchanger.rsi" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
|
---|
|
id | "GasPipeSensor" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gas_pipe_sensor.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
state | "lights" |
---|
- map | "[ "enum.PowerDeviceVisualLayers.Powered" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "GasPipeSensorDistribution" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gas_pipe_sensor.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
state | "lights" |
---|
- map | "[ "enum.PowerDeviceVisualLayers.Powered" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "GasPipeSensorWaste" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gas_pipe_sensor.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
state | "lights" |
---|
- map | "[ "enum.PowerDeviceVisualLayers.Powered" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "GasPipeSensorMixedAir" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gas_pipe_sensor.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
state | "lights" |
---|
- map | "[ "enum.PowerDeviceVisualLayers.Powered" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "GasPipeSensorTEGHot" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gas_pipe_sensor.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
state | "lights" |
---|
- map | "[ "enum.PowerDeviceVisualLayers.Powered" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "GasPipeSensorTEGCold" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gas_pipe_sensor.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
state | "lights" |
---|
- map | "[ "enum.PowerDeviceVisualLayers.Powered" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "GasMinerBase" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/miners.rsi" |
---|
state | "miner" |
---|
|
---|
|
id | "GasPipeBase" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasPipeHalf" |
---|
Sprite | layers | "" |
---|
- state | "pipeHalf" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasPipeStraight" |
---|
Sprite | layers | "" |
---|
- state | "pipeStraight" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasPipeBend" |
---|
Sprite | layers | "" |
---|
- state | "pipeBend" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasPipeTJunction" |
---|
Sprite | layers | "" |
---|
- state | "pipeTJunction" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasPipeFourway" |
---|
Sprite | layers | "" |
---|
- state | "pipeFourway" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasPipeBroken" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
drawdepth | "ThinPipe" |
---|
state | "pipeBroken" |
---|
layers | "" |
---|
- state | "pipeBroken" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "PortableScrubber" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "draining" |
---|
map | "["enum.PortableScrubberVisualLayers.IsDraining"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "SpaceHeater" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/Portable/portable_sheater.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "sheaterPanelOpen" |
---|
map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
|
---|
|
id | "SpaceHeaterAnchored" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/Portable/portable_sheater.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "sheaterPanelOpen" |
---|
map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
|
---|
|
id | "SpaceHeaterEnabled" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/Portable/portable_sheater.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "sheaterPanelOpen" |
---|
map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
|
---|
|
id | "AtmosDeviceFanTiny" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/tinyfan.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "AtmosDeviceFanDirectional" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/directionalfan.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "GasTrinaryBase" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasFilter" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gasfilter.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeTrinaryConnectors" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer", "enabled" ]" |
---|
- state | "gasFilter" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasFilterFlipped" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gasfilter.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeTrinaryConnectors" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer", "enabled" ]" |
---|
- state | "gasFilterF" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasMixer" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gasmixer.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeTrinaryConnectors" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer", "enabled" ]" |
---|
- state | "gasMixer" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasMixerFlipped" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/gasmixer.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeTrinaryConnectors" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer", "enabled" ]" |
---|
- state | "gasMixerF" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "PressureControlledValve" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pneumaticvalve.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeTrinaryConnectors" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer", "enabled" ]" |
---|
- state | "off" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasUnaryBase" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
drawdepth | "ThinPipe" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasVentPump" |
---|
Sprite | drawdepth | "FloorObjects" |
---|
sprite | "Structures/Piping/Atmospherics/vent.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeHalf" |
---|
map | "[ "enabled", "enum.SubfloorLayers.FirstLayer" ]" |
---|
- state | "vent_off" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasPassiveVent" |
---|
Sprite | drawdepth | "FloorObjects" |
---|
sprite | "Structures/Piping/Atmospherics/vent.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeHalf" |
---|
map | "[ "enum.SubfloorLayers.FirstLayer" ]" |
---|
- state | "vent_passive" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasVentScrubber" |
---|
Sprite | drawdepth | "FloorObjects" |
---|
sprite | "Structures/Piping/Atmospherics/scrubber.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeHalf" |
---|
map | "[ "enabled", "enum.SubfloorLayers.FirstLayer" ]" |
---|
- state | "scrub_off" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasOutletInjector" |
---|
Sprite | drawdepth | "FloorObjects" |
---|
sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
layers | "" |
---|
- state | "injector-unshaded" |
---|
map | "[ "enum.LightLayers.Unshaded" ]" |
---|
shader | "unshaded" |
---|
color | """ |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "BaseGasThermoMachine" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/thermomachine.rsi" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "GasThermoMachineFreezer" |
---|
Sprite | granularLayersRendering | "true" |
---|
layers | "" |
---|
- state | "pipe" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
renderingStrategy | "Default" |
---|
sprite | "Structures/Piping/Atmospherics/thermomachine.rsi" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "GasThermoMachineFreezerEnabled" |
---|
Sprite | granularLayersRendering | "true" |
---|
layers | "" |
---|
- state | "pipe" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
renderingStrategy | "Default" |
---|
sprite | "Structures/Piping/Atmospherics/thermomachine.rsi" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "GasThermoMachineHeater" |
---|
Sprite | granularLayersRendering | "true" |
---|
layers | "" |
---|
- state | "pipe" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
renderingStrategy | "Default" |
---|
sprite | "Structures/Piping/Atmospherics/thermomachine.rsi" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "GasThermoMachineHeaterEnabled" |
---|
Sprite | granularLayersRendering | "true" |
---|
layers | "" |
---|
- state | "pipe" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
renderingStrategy | "Default" |
---|
sprite | "Structures/Piping/Atmospherics/thermomachine.rsi" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "GasThermoMachineHellfireFreezer" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/hellfirethermomachine.rsi" |
---|
granularLayersRendering | "true" |
---|
layers | "" |
---|
- state | "pipe" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
renderingStrategy | "Default" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "GasThermoMachineHellfireHeater" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/hellfirethermomachine.rsi" |
---|
granularLayersRendering | "true" |
---|
layers | "" |
---|
- state | "pipe" |
---|
map | "[ "enum.PipeVisualLayers.Pipe" ]" |
---|
renderingStrategy | "Default" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "BaseGasCondenser" |
---|
Sprite | sprite | "Structures/Piping/Atmospherics/condenser.rsi" |
---|
snapCardinals | "true" |
---|
granularLayersRendering | "true" |
---|
layers | "" |
---|
- state | "trans" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
renderingStrategy | "Default" |
---|
visible | "false" |
---|
|
---|
|
id | "DisposalMachineFrame" |
---|
Sprite | sprite | "Structures/Piping/high_pressure_machine_frame.rsi" |
---|
layers | "" |
---|
- state | "frame" |
---|
map | "[ "enum.ConstructionVisuals.Layer" ]" |
---|
|
---|
|
id | "DisposalPipeBase" |
---|
Sprite | |
---|
|
id | "DisposalUnitBase" |
---|
Sprite | sprite | "Structures/Piping/disposal.rsi" |
---|
layers | "" |
---|
- state | "dispover-handle" |
---|
map | "[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]" |
---|
|
---|
|
id | "DisposalUnit" |
---|
Sprite | sprite | "Structures/Piping/disposal.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "dispover-handle" |
---|
map | "[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]" |
---|
|
---|
|
id | "MailingUnit" |
---|
Sprite | sprite | "Structures/Piping/disposal.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "mailover-handle" |
---|
map | "[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]" |
---|
|
---|
|
id | "CableBase" |
---|
Sprite | drawdepth | "ThinWire" |
---|
visible | "false" |
---|
|
---|
|
|
id | "BaseItemRecharger" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
layers | "" |
---|
- map | "["enum.PowerChargerVisualLayers.Light"]" |
---|
state | ""light-off"" |
---|
shader | ""unshaded"" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "PowerCellRecharger" |
---|
Sprite | sprite | "Structures/Power/cell_recharger.rsi" |
---|
layers | "" |
---|
- map | "["enum.PowerChargerVisualLayers.Light"]" |
---|
state | ""light-off"" |
---|
shader | ""unshaded"" |
---|
- state | "open" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
visible | "false" |
---|
drawdepth | "SmallObjects" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "PowerCageRecharger" |
---|
Sprite | sprite | "Structures/Power/cage_recharger.rsi" |
---|
drawdepth | "SmallObjects" |
---|
layers | "" |
---|
- map | "["enum.PowerChargerVisualLayers.Light"]" |
---|
state | ""light-off"" |
---|
shader | ""unshaded"" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "WeaponCapacitorRecharger" |
---|
Sprite | sprite | "Structures/Power/recharger.rsi" |
---|
drawdepth | "SmallObjects" |
---|
layers | "" |
---|
- map | "["enum.PowerChargerVisualLayers.Light"]" |
---|
state | ""light-off"" |
---|
shader | ""unshaded"" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "TurboItemRecharger" |
---|
Sprite | sprite | "Structures/Power/turbo_recharger.rsi" |
---|
drawdepth | "SmallObjects" |
---|
layers | "" |
---|
- map | "["enum.PowerChargerVisualLayers.Light"]" |
---|
state | ""light-off"" |
---|
shader | ""unshaded"" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "WallWeaponCapacitorRecharger" |
---|
Sprite | sprite | "Structures/Power/wall_recharger.rsi" |
---|
layers | "" |
---|
- map | "["enum.PowerChargerVisualLayers.Light"]" |
---|
state | ""light-off"" |
---|
shader | ""unshaded"" |
---|
drawdepth | "SmallObjects" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "BorgCharger" |
---|
Sprite | sprite | "Structures/Power/borg_charger.rsi" |
---|
layers | "" |
---|
- state | "borgdecon1" |
---|
map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
shader | ""unshaded"" |
---|
visible | "false" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "DebugGenerator" |
---|
Sprite | sprite | "Structures/Power/power.rsi" |
---|
state | "generator" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "DebugConsumer" |
---|
Sprite | sprite | "Structures/Power/power.rsi" |
---|
state | "wiredmachine" |
---|
|
---|
|
id | "DebugBatteryStorage" |
---|
Sprite | sprite | "Structures/Power/power.rsi" |
---|
state | "provider" |
---|
|
---|
|
id | "DebugBatteryDischarger" |
---|
Sprite | sprite | "Structures/Power/power.rsi" |
---|
state | "provider" |
---|
|
---|
|
id | "DebugSMES" |
---|
Sprite | sprite | "Structures/Power/smes.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "smes" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "smes-open" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "DebugSubstation" |
---|
Sprite | sprite | "Structures/Power/substation.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "full" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "DebugPowerReceiver" |
---|
Sprite | sprite | "Structures/Power/power.rsi" |
---|
state | "wirelessmachine" |
---|
|
---|
|
id | "BaseSMES" |
---|
Sprite | sprite | "Structures/Power/smes.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "smes" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "smes-open" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "SMESBasic" |
---|
Sprite | sprite | "Structures/Power/smes.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "smes" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "smes-open" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "SMESBasicEmpty" |
---|
Sprite | sprite | "Structures/Power/smes.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "smes" |
---|
- map | "[ "enum.WiresVisualLayers.MaintenancePanel" ]" |
---|
state | "smes-open" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "SMESAdvanced" |
---|
Sprite | sprite | "Structures/Power/smes.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "advancedsmes" |
---|
- map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
state | "advancedsmes-open" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "SMESAdvancedEmpty" |
---|
Sprite | sprite | "Structures/Power/smes.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "advancedsmes" |
---|
- map | "["enum.WiresVisualLayers.MaintenancePanel"]" |
---|
state | "advancedsmes-open" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "BaseSubstation" |
---|
Sprite | sprite | "Structures/Power/substation.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "full" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BaseSubstationWall" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Power/substation.rsi" |
---|
layers | "" |
---|
- state | "screen_wall" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SubstationBasic" |
---|
Sprite | sprite | "Structures/Power/substation.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "full" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "SubstationBasicEmpty" |
---|
Sprite | sprite | "Structures/Power/substation.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "full" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BaseSubstationWallFrame" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Power/substation.rsi" |
---|
layers | "" |
---|
- state | "substation_wall" |
---|
|
---|
|
id | "AmeController" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Power/Generation/ame.rsi" |
---|
state | "control" |
---|
layers | "" |
---|
- state | "control_on" |
---|
map | "["display"]" |
---|
visible | "false" |
---|
|
---|
|
id | "AmeControllerUnanchored" |
---|
Sprite | snapCardinals | "true" |
---|
sprite | "Structures/Power/Generation/ame.rsi" |
---|
state | "control" |
---|
layers | "" |
---|
- state | "control_on" |
---|
map | "["display"]" |
---|
visible | "false" |
---|
|
---|
|
id | "AmeShielding" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Structures/Power/Generation/ame.rsi" |
---|
state | "shield_0" |
---|
layers | "" |
---|
- state | "core_weak" |
---|
map | "["core_glow"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BaseGenerator" |
---|
Sprite | sprite | "Structures/Power/power.rsi" |
---|
state | "generator" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "BaseGeneratorWallmount" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Power/Generation/wallmount_generator.rsi" |
---|
layers | "" |
---|
- state | "on" |
---|
shader | "unshaded" |
---|
state | "generator" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "BaseGeneratorWallmountFrame" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Power/Generation/wallmount_generator.rsi" |
---|
layers | "" |
---|
- state | "panel" |
---|
|
---|
|
id | "GeneratorWallmountBasic" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Power/Generation/wallmount_generator.rsi" |
---|
layers | "" |
---|
- state | "on" |
---|
shader | "unshaded" |
---|
state | "generator" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "GeneratorWallmountAPU" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Power/Generation/wallmount_generator.rsi" |
---|
layers | "" |
---|
- state | "on" |
---|
shader | "unshaded" |
---|
state | "generator" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "PortableGeneratorBase" |
---|
Sprite | sprite | "Structures/Power/Generation/portable_generator.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PortableGeneratorSwitchableBase" |
---|
Sprite | sprite | "Structures/Power/Generation/portable_generator.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PortableGeneratorPacman" |
---|
Sprite | layers | "" |
---|
- state | "portgen_on_unlit" |
---|
map | "[ "enum.GeneratorVisualLayers.Unlit" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
sprite | "Structures/Power/Generation/portable_generator.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PortableGeneratorSuperPacman" |
---|
Sprite | layers | "" |
---|
- state | "portgen_on_unlit" |
---|
map | "[ "enum.GeneratorVisualLayers.Unlit" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
sprite | "Structures/Power/Generation/portable_generator.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PortableGeneratorJrPacman" |
---|
Sprite | layers | "" |
---|
- state | "portgen3on_unlit" |
---|
map | "[ "enum.GeneratorVisualLayers.Unlit" ]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
sprite | "Structures/Power/Generation/portable_generator.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "SolarPanelBasePhysSprite" |
---|
Sprite | sprite | "Structures/Power/Generation/solar_panel.rsi" |
---|
state | "normal" |
---|
|
---|
|
id | "SolarAssembly" |
---|
Sprite | sprite | "Structures/Power/Generation/solar_panel.rsi" |
---|
state | "solar_assembly" |
---|
|
---|
|
id | "SolarTracker" |
---|
Sprite | sprite | "Structures/Power/Generation/solar_panel.rsi" |
---|
state | "solar_tracker" |
---|
|
---|
|
id | "TegCenter" |
---|
Sprite | sprite | "Structures/Power/Generation/teg.rsi" |
---|
layers | "" |
---|
- state | "teg-op1" |
---|
shader | "unshaded" |
---|
map | "[ "enum.TegVisualLayers.PowerOutput" ]" |
---|
visible | "false" |
---|
|
---|
|
id | "TegCirculator" |
---|
Sprite | sprite | "Markers/teg_arrow.rsi" |
---|
layers | "" |
---|
- state | "arrow" |
---|
map | "[ "enum.TegVisualLayers.CirculatorLight" ]" |
---|
shader | "unshaded" |
---|
color | """ |
---|
offset | "0, -0.75" |
---|
|
---|
|
id | "ParticleAcceleratorBase" |
---|
|
id | "ParticlesProjectile" |
---|
Sprite | layers | "" |
---|
- sprite | "Structures/Power/Generation/PA/particle.rsi" |
---|
state | "particle0" |
---|
shader | "unshaded" |
---|
map | "[ "unshaded" ]" |
---|
noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
- state | "bullet" |
---|
|
---|
|
id | "AntiParticlesProjectile" |
---|
Sprite | layers | "" |
---|
- sprite | "Structures/Power/Generation/PA/particle.rsi" |
---|
color | "red" |
---|
state | "particle0" |
---|
shader | "unshaded" |
---|
map | "[ "unshaded" ]" |
---|
noRot | "false" |
---|
sprite | "Objects/Weapons/Guns/Projectiles/projectiles2.rsi" |
---|
- state | "bullet" |
---|
|
---|
|
id | "RadiationCollector" |
---|
Sprite | sprite | "Structures/Power/Generation/Singularity/collector.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "ca_off" |
---|
map | "["enum.RadiationCollectorVisualLayers.Main"]" |
---|
|
---|
|
id | "ContainmentField" |
---|
Sprite | sprite | "Structures/Power/Generation/Singularity/containment_field.rsi" |
---|
state | "field" |
---|
noRot | "true" |
---|
|
---|
|
id | "Emitter" |
---|
Sprite | sprite | "Structures/Power/Generation/Singularity/emitter.rsi" |
---|
layers | "" |
---|
- state | "unlocked" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
|
---|
|
id | "SingularityGenerator" |
---|
Sprite | sprite | "Structures/Power/Generation/Singularity/generator.rsi" |
---|
state | "icon" |
---|
|
---|
|
id | "Singularity" |
---|
Sprite | sprite | "Structures/Power/Generation/Singularity/singularity_1.rsi" |
---|
shader | "unshaded" |
---|
layers | "" |
---|
- map | "[ "VisualLevel" ]" |
---|
state | "singularity_1" |
---|
|
---|
|
id | "TeslaCoil" |
---|
Sprite | sprite | "Structures/Power/Generation/Tesla/coil.rsi" |
---|
snapCardinals | "true" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "coilhit" |
---|
map | "["hit"]" |
---|
visible | "false" |
---|
|
---|
|
id | "TeslaGroundingRod" |
---|
Sprite | sprite | "Structures/Power/Generation/Tesla/coil.rsi" |
---|
noRot | "true" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "grounding_rodhit" |
---|
map | "["hit"]" |
---|
visible | "false" |
---|
|
---|
|
|
id | "TeslaGenerator" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Power/Generation/Tesla/generator.rsi" |
---|
state | "icon" |
---|
|
---|
|
|
id | "StationAnchorBase" |
---|
Sprite | sprite | "Structures/Machines/station_anchor.rsi" |
---|
layers | "" |
---|
- state | "station_anchor_unlit" |
---|
map | "["unlit"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "StationAnchor" |
---|
Sprite | sprite | "Structures/Machines/station_anchor.rsi" |
---|
layers | "" |
---|
- state | "station_anchor_unlit" |
---|
map | "["unlit"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "StationAnchorOff" |
---|
Sprite | sprite | "Structures/Machines/station_anchor.rsi" |
---|
layers | "" |
---|
- state | "station_anchor_unlit" |
---|
map | "["unlit"]" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "Thruster" |
---|
Sprite | sprite | "Structures/Shuttles/thruster.rsi" |
---|
layers | "" |
---|
- state | "thrust_burn_unshaded" |
---|
map | "["enum.ThrusterVisualLayers.ThrustingUnshaded"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | "0, 1" |
---|
|
---|
|
id | "ThrusterUnanchored" |
---|
Sprite | sprite | "Structures/Shuttles/thruster.rsi" |
---|
layers | "" |
---|
- state | "thrust_burn_unshaded" |
---|
map | "["enum.ThrusterVisualLayers.ThrustingUnshaded"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | "0, 1" |
---|
|
---|
|
id | "DebugThruster" |
---|
Sprite | sprite | "Structures/Shuttles/thruster.rsi" |
---|
layers | "" |
---|
- state | "thrust_burn_unshaded" |
---|
map | "["enum.ThrusterVisualLayers.ThrustingUnshaded"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | "0, 1" |
---|
|
---|
|
id | "Gyroscope" |
---|
Sprite | sprite | "Structures/Shuttles/gyroscope.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "thrust_burn_unshaded" |
---|
map | "["enum.ThrusterVisualLayers.ThrustingUnshaded"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "GyroscopeUnanchored" |
---|
Sprite | sprite | "Structures/Shuttles/gyroscope.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "thrust_burn_unshaded" |
---|
map | "["enum.ThrusterVisualLayers.ThrustingUnshaded"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "DebugGyroscope" |
---|
Sprite | sprite | "Structures/Shuttles/gyroscope.rsi" |
---|
snapCardinals | "true" |
---|
layers | "" |
---|
- state | "thrust_burn_unshaded" |
---|
map | "["enum.ThrusterVisualLayers.ThrustingUnshaded"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "ChurchBell" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Specific/church-bell.rsi" |
---|
layers | "" |
---|
- state | "church-bell" |
---|
|
---|
|
id | "CarpRift" |
---|
Sprite | layers | "" |
---|
- sprite | "Structures/Specific/carp_rift.rsi" |
---|
state | "icon" |
---|
color | """ |
---|
shader | "unshaded" |
---|
|
---|
|
id | "XenoWardingTower" |
---|
Sprite | sprite | "Structures/Specific/xeno_building.rsi" |
---|
layers | "" |
---|
- state | "wardingtower-unshaded" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "BaseAnomaly" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "Effects" |
---|
sprite | "Structures/Specific/anomaly.rsi" |
---|
|
---|
|
id | "AnomalyGravity" |
---|
Sprite | layers | "" |
---|
- state | "anom2-pulse" |
---|
map | "["enum.AnomalyVisualLayers.Animated"]" |
---|
visible | "false" |
---|
noRot | "true" |
---|
drawdepth | "Effects" |
---|
sprite | "Structures/Specific/anomaly.rsi" |
---|
|
---|
|
id | "AnomalyFloraBulb" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Specific/Anomalies/flora_anom.rsi" |
---|
state | "bulb" |
---|
|
---|
|
id | "AnomalyTechBeam" |
---|
Sprite | sprite | "/Textures/Effects/techanom_beam.rsi" |
---|
drawdepth | "Effects" |
---|
layers | "" |
---|
- state | "beam" |
---|
shader | "unshaded" |
---|
color | """ |
---|
|
---|
|
id | "BaseAnomalyInjector" |
---|
Sprite | drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapPyroclastic" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapElectricity" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapShadow" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapIce" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapFlora" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapBluespace" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapFlesh" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapGravity" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapTech" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapRock" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
color | """ |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AnomalyTrapSanta" |
---|
Sprite | layers | "" |
---|
- state | "pink" |
---|
- sprite | "Mobs/Species/Human/parts.rsi" |
---|
state | "full" |
---|
drawdepth | "Overdoors" |
---|
sprite | "Markers/cross.rsi" |
---|
|
---|
|
id | "AirSensor" |
---|
Sprite | drawdepth | "FloorObjects" |
---|
sprite | "Structures/Specific/Atmospherics/sensor.rsi" |
---|
layers | "" |
---|
- state | "gsensor1" |
---|
map | "[ "enum.PowerDeviceVisualLayers.Powered" ]" |
---|
|
---|
|
id | "AirSensorVox" |
---|
Sprite | drawdepth | "FloorObjects" |
---|
sprite | "Structures/Specific/Atmospherics/sensor.rsi" |
---|
layers | "" |
---|
- state | "gsensor1" |
---|
map | "[ "enum.PowerDeviceVisualLayers.Powered" ]" |
---|
|
---|
|
id | "GasVentPumpVox" |
---|
Sprite | drawdepth | "FloorObjects" |
---|
sprite | "Structures/Piping/Atmospherics/vent.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeHalf" |
---|
map | "[ "enabled", "enum.SubfloorLayers.FirstLayer" ]" |
---|
- state | "vent_off" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "GasVentScrubberVox" |
---|
Sprite | drawdepth | "FloorObjects" |
---|
sprite | "Structures/Piping/Atmospherics/scrubber.rsi" |
---|
layers | "" |
---|
- sprite | "Structures/Piping/Atmospherics/pipe.rsi" |
---|
state | "pipeHalf" |
---|
map | "[ "enabled", "enum.SubfloorLayers.FirstLayer" ]" |
---|
- state | "scrub_off" |
---|
visible | "false" |
---|
noRot | "false" |
---|
|
---|
|
id | "FloorDrain" |
---|
Sprite | drawdepth | "FloorObjects" |
---|
sprite | "Objects/Specific/Janitorial/drain.rsi" |
---|
layers | "" |
---|
- state | "icon" |
---|
- map | "[ "enum.SolutionContainerLayers.Fill" ]" |
---|
state | "fill-1" |
---|
visible | "false" |
---|
|
---|
|
id | "MopBucket" |
---|
Sprite | sprite | "Objects/Specific/Janitorial/janitorial.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "mopbucket_water-1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "MopBucketFull" |
---|
Sprite | layers | "" |
---|
- state | "mopbucket_water-3" |
---|
map | "[ "enum.SolutionContainerLayers.Fill" ]" |
---|
sprite | "Objects/Specific/Janitorial/janitorial.rsi" |
---|
noRot | "true" |
---|
visible | "false" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "JanitorialTrolley" |
---|
Sprite | noRot | "true" |
---|
sprite | "Objects/Specific/Janitorial/janitorial_cart.rsi" |
---|
layers | "" |
---|
- state | "cart_water-1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
|
---|
|
id | "BaseFilingCabinet" |
---|
Sprite | sprite | "Structures/Storage/cabinets.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "filingCabinet" |
---|
Sprite | state | "filingcabinet" |
---|
layers | "" |
---|
- state | "filingcabinet-open" |
---|
map | "["openLayer"]" |
---|
sprite | "Structures/Storage/cabinets.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "filingCabinetTall" |
---|
Sprite | state | "tallcabinet" |
---|
layers | "" |
---|
- state | "tallcabinet-open" |
---|
map | "["openLayer"]" |
---|
sprite | "Structures/Storage/cabinets.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "filingCabinetDrawer" |
---|
Sprite | state | "chestdrawer" |
---|
layers | "" |
---|
- state | "chestdrawer-open" |
---|
map | "["openLayer"]" |
---|
sprite | "Structures/Storage/cabinets.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "filingCabinetRandom" |
---|
Sprite | state | "filingcabinet" |
---|
layers | "" |
---|
- state | "filingcabinet-open" |
---|
map | "["openLayer"]" |
---|
sprite | "Structures/Storage/cabinets.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "filingCabinetTallRandom" |
---|
Sprite | state | "tallcabinet" |
---|
layers | "" |
---|
- state | "tallcabinet-open" |
---|
map | "["openLayer"]" |
---|
sprite | "Structures/Storage/cabinets.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "filingCabinetDrawerRandom" |
---|
Sprite | state | "chestdrawer" |
---|
layers | "" |
---|
- state | "chestdrawer-open" |
---|
map | "["openLayer"]" |
---|
sprite | "Structures/Storage/cabinets.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "GlassBox" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/glassbox.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "true" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "GlassBoxLaser" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/glassbox.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "true" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "GlassBoxLaserOpen" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/glassbox.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "true" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "GlassBoxLaserFilled" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/glassbox.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "true" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "GlassBoxLaserFilledOpen" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/glassbox.rsi" |
---|
layers | "" |
---|
- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "true" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "GlassBoxFrame" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/glassbox.rsi" |
---|
layers | "" |
---|
- state | "base" |
---|
|
---|
|
id | "GlassBoxBroken" |
---|
Sprite | sprite | "Structures/Storage/glassbox.rsi" |
---|
layers | "" |
---|
- state | "glass-broken" |
---|
noRot | "true" |
---|
|
---|
|
id | "Morgue" |
---|
Sprite | sprite | "Structures/Storage/morgue.rsi" |
---|
layers | "" |
---|
- state | "morgue_nomob_light" |
---|
map | "["enum.MorgueVisualLayers.Light"]" |
---|
offset | "0, -1" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "Crematorium" |
---|
Sprite | sprite | "Structures/Storage/morgue.rsi" |
---|
layers | "" |
---|
- state | "crema_active_light" |
---|
map | "["enum.CrematoriumVisualLayers.LightBurning"]" |
---|
offset | "0, -1" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "OreBox" |
---|
Sprite | noRot | "true" |
---|
sprite | "/Textures/Structures/Storage/orebox.rsi" |
---|
layers | "" |
---|
- state | "orebox-top" |
---|
map | "[ top ]" |
---|
visible | "true" |
---|
|
---|
|
id | "PaperBin" |
---|
Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
---|
state | "paper_bin0" |
---|
drawdepth | "SmallObjects" |
---|
noRot | "true" |
---|
|
---|
|
id | "PaperBin5" |
---|
Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
---|
state | "paper_bin0" |
---|
drawdepth | "SmallObjects" |
---|
noRot | "true" |
---|
|
---|
|
id | "PaperBin10" |
---|
Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
---|
state | "paper_bin0" |
---|
drawdepth | "SmallObjects" |
---|
noRot | "true" |
---|
|
---|
|
id | "PaperBin20" |
---|
Sprite | sprite | "Objects/Misc/bureaucracy.rsi" |
---|
state | "paper_bin0" |
---|
drawdepth | "SmallObjects" |
---|
noRot | "true" |
---|
|
---|
|
id | "GasCanister" |
---|
Sprite | sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "grey" |
---|
|
---|
|
id | "StorageCanister" |
---|
Sprite | layers | "" |
---|
- state | "yellow" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "AirCanister" |
---|
Sprite | layers | "" |
---|
- state | "grey" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "OxygenCanister" |
---|
Sprite | layers | "" |
---|
- state | "blue" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "LiquidOxygenCanister" |
---|
Sprite | layers | "" |
---|
- state | "blue" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "NitrogenCanister" |
---|
Sprite | layers | "" |
---|
- state | "red" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "LiquidNitrogenCanister" |
---|
Sprite | layers | "" |
---|
- state | "red" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "CarbonDioxideCanister" |
---|
Sprite | layers | "" |
---|
- state | "black" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "LiquidCarbonDioxideCanister" |
---|
Sprite | layers | "" |
---|
- state | "black" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "PlasmaCanister" |
---|
Sprite | layers | "" |
---|
- state | "orange" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "TritiumCanister" |
---|
Sprite | layers | "" |
---|
- state | "green" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "WaterVaporCanister" |
---|
Sprite | layers | "" |
---|
- state | "water_vapor" |
---|
sprite | "Structures/Storage/canister.rsi" |
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noRot | "true" |
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|
---|
|
id | "AmmoniaCanister" |
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Sprite | layers | "" |
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- state | "greenys" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "NitrousOxideCanister" |
---|
Sprite | layers | "" |
---|
- state | "redws" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "FrezonCanister" |
---|
Sprite | layers | "" |
---|
- state | "frezon" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
noRot | "true" |
---|
|
---|
|
id | "GasCanisterBrokenBase" |
---|
Sprite | sprite | "Structures/Storage/canister.rsi" |
---|
state | "grey-1" |
---|
|
---|
|
id | "StorageCanisterBroken" |
---|
Sprite | state | "yellow-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
|
---|
|
id | "AirCanisterBroken" |
---|
Sprite | state | "grey-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
|
---|
|
id | "OxygenCanisterBroken" |
---|
Sprite | state | "blue-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
|
---|
|
id | "NitrogenCanisterBroken" |
---|
Sprite | state | "red-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
|
---|
|
id | "CarbonDioxideCanisterBroken" |
---|
Sprite | state | "black-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
|
---|
|
id | "PlasmaCanisterBroken" |
---|
Sprite | state | "orange-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
|
---|
|
id | "TritiumCanisterBroken" |
---|
Sprite | state | "green-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
|
---|
|
id | "WaterVaporCanisterBroken" |
---|
Sprite | state | "water_vapor-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
|
---|
|
id | "AmmoniaCanisterBroken" |
---|
Sprite | state | "greenys-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
|
---|
|
id | "NitrousOxideCanisterBroken" |
---|
Sprite | state | "redws-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
---|
|
---|
|
id | "FrezonCanisterBroken" |
---|
Sprite | state | "frezon-1" |
---|
sprite | "Structures/Storage/canister.rsi" |
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|
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|
id | "ClosetBase" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
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|
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|
id | "ClosetSteelBase" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
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|
id | "SuitStorageBase" |
---|
Sprite | noRot | "true" |
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sprite | "Structures/Storage/suit_storage.rsi" |
---|
layers | "" |
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- state | "locked" |
---|
map | "["enum.LockVisualLayers.Lock"]" |
---|
visible | "false" |
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shader | "unshaded" |
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|
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|
id | "BaseBigBox" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet.rsi" |
---|
layers | "" |
---|
- state | "cardboard_open" |
---|
map | "["enum.StorageVisualLayers.Door"]" |
---|
|
---|
|
id | "ClosetTool" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
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|
id | "ClosetRadiationSuit" |
---|
Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
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|
id | "ClosetEmergency" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetEmergencyN2" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetFire" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetBomb" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetJanitorBomb" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetL3" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
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|
id | "ClosetL3Virology" |
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Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetL3Security" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetL3Janitor" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetMaintenance" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
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|
id | "LockerSyndicate" |
---|
Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetBluespace" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetBluespaceUnstable" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetCursed" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeBase" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeBlue" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobePink" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeBlack" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeGreen" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobePrison" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeYellow" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeWhite" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeGrey" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeMixed" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeSecurity" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeAtmospherics" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetJanitor" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeFormal" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetChef" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeChapel" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "ClosetLegal" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeCargo" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeSalvage" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeEngineering" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
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|
id | "WardrobeMedicalDoctor" |
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Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeRobotics" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeChemistry" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeGenetics" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeVirology" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeScience" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "WardrobeBotanist" |
---|
Sprite | noRot | "true" |
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sprite | "Structures/Storage/closet_labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "LockerBase" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
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|
id | "LockerBaseSecure" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
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|
id | "LockerBooze" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
---|
|
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|
id | "LockerSteel" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
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offset | ""-0.065,0"" |
---|
|
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|
id | "LockerQuarterMaster" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
---|
visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerSalvageSpecialist" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
---|
visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerCaptain" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerHeadOfPersonnel" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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id | "LockerChiefEngineer" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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id | "LockerElectricalSupplies" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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id | "LockerWeldingSupplies" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerAtmospherics" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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id | "LockerEngineer" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
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noRot | "true" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerFreezerBase" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
---|
|
id | "LockerFreezer" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
---|
|
id | "LockerBotanist" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
---|
|
id | "LockerMedicine" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerMedical" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerParamedic" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
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noRot | "true" |
---|
layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerChemistry" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
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noRot | "true" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
id | "LockerChiefMedicalOfficer" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
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noRot | "true" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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id | "LockerResearchDirector" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
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noRot | "true" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
id | "LockerScientist" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
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layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
id | "LockerHeadOfSecurity" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
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noRot | "true" |
---|
layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerWarden" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
id | "LockerBrigmedic" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerSecurity" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "GunSafe" |
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Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
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- state | "paper" |
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map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "GunSafeBaseSecure" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
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visible | "false" |
---|
offset | ""-0.065,0"" |
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|
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|
id | "LockerDetective" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
---|
visible | "false" |
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offset | ""-0.065,0"" |
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|
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|
id | "LockerEvidence" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
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|
id | "LockerSyndicatePersonal" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
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|
id | "LockerBluespaceStation" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
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|
id | "LockerClown" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
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|
id | "LockerMime" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
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|
id | "LockerRepresentative" |
---|
Sprite | sprite | "Structures/Storage/closet_labels.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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shader | "unshaded" |
---|
visible | "false" |
---|
offset | ""-0.065,0"" |
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|
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|
id | "CrateGeneric" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "CrateBaseWeldable" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "CrateBaseSecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
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visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
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noRot | "true" |
---|
|
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|
id | "CrateGenericSteel" |
---|
Sprite | sprite | "Structures/Storage/Crates/generic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
---|
|
id | "CratePlastic" |
---|
Sprite | sprite | "Structures/Storage/Crates/plastic.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateFreezer" |
---|
Sprite | sprite | "Structures/Storage/Crates/freezer.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
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|
id | "CrateHydroponics" |
---|
Sprite | sprite | "Structures/Storage/Crates/hydroponics.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
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|
id | "CrateMedical" |
---|
Sprite | sprite | "Structures/Storage/Crates/medical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateRadiation" |
---|
Sprite | sprite | "Structures/Storage/Crates/radiation.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateInternals" |
---|
Sprite | sprite | "Structures/Storage/Crates/o2.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateElectrical" |
---|
Sprite | sprite | "Structures/Storage/Crates/electrical.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
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|
id | "CrateEngineering" |
---|
Sprite | sprite | "Structures/Storage/Crates/engineering.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
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|
---|
|
id | "CrateScience" |
---|
Sprite | sprite | "Structures/Storage/Crates/science.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateSurgery" |
---|
Sprite | sprite | "Structures/Storage/Crates/surgery.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateWeb" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateSecgear" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateEngineeringSecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/engicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateMedicalSecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/medicalcrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateChemistrySecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/chemcrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CratePrivateSecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/privatecrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateScienceSecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/scicrate_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CratePlasma" |
---|
Sprite | sprite | "Structures/Storage/Crates/plasma.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateSecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateHydroSecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/hydro_secure.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateWeaponSecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/weapon.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateContrabandStorageSecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/sec_gear.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateCommandSecure" |
---|
Sprite | sprite | "Structures/Storage/Crates/command.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""-0.5,0"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateLivestock" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.25,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateRodentCage" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""0.0,0.125"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CratePirate" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
offset | ""0.0,-0.09375"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateToyBox" |
---|
Sprite | sprite | "Structures/Storage/Crates/toybox.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
offset | ""0.0,-0.09375"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateCoffin" |
---|
Sprite | sprite | "Structures/Storage/Crates/coffin.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateWoodenGrave" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.28125,0.625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateStoneGrave" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
offset | ""-0.3125,0.5625"" |
---|
noRot | "true" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateSyndicate" |
---|
Sprite | sprite | "Structures/Storage/Crates/syndicate.rsi" |
---|
noRot | "true" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
id | "CrateTrashCart" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
offset | ""0.0,0.03125"" |
---|
noRot | "true" |
---|
|
---|
|
id | "CrateTrashCartJani" |
---|
Sprite | sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
shader | "unshaded" |
---|
offset | ""0.0,0.03125"" |
---|
noRot | "true" |
---|
|
---|
|
id | "InvisibleCrate" |
---|
Sprite | noRot | "true" |
---|
sprite | "Structures/Storage/Crates/labels.rsi" |
---|
layers | "" |
---|
- state | "paper" |
---|
map | "["enum.PaperLabelVisuals.Layer"]" |
---|
visible | "false" |
---|
|
---|
|
|
|
id | "WeldingFuelTank" |
---|
Sprite | sprite | "Structures/Storage/tanks.rsi" |
---|
layers | "" |
---|
- state | "fueltank-2-1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
noRot | "true" |
---|
|
---|
|
id | "WeldingFuelTankFull" |
---|
Sprite | sprite | "Structures/Storage/tanks.rsi" |
---|
layers | "" |
---|
- state | "fueltank-2-1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
noRot | "true" |
---|
|
---|
|
id | "WeldingFuelTankHighCapacity" |
---|
Sprite | sprite | "Structures/Storage/tanks.rsi" |
---|
layers | "" |
---|
- state | "highfueltank-2-1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
noRot | "true" |
---|
|
---|
|
id | "WaterTank" |
---|
Sprite | sprite | "Structures/Storage/tanks.rsi" |
---|
layers | "" |
---|
- state | "watertank-2-1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
noRot | "true" |
---|
|
---|
|
id | "WaterTankFull" |
---|
Sprite | sprite | "Structures/Storage/tanks.rsi" |
---|
layers | "" |
---|
- state | "watertank-2-1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
noRot | "true" |
---|
|
---|
|
id | "WaterCooler" |
---|
Sprite | sprite | "Structures/Storage/tanks.rsi" |
---|
layers | "" |
---|
- state | "watercooler-2-1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
noRot | "true" |
---|
|
---|
|
id | "WaterTankHighCapacity" |
---|
Sprite | sprite | "Structures/Storage/tanks.rsi" |
---|
layers | "" |
---|
- state | "highwatertank-2-1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
noRot | "true" |
---|
|
---|
|
id | "GenericTank" |
---|
Sprite | sprite | "Structures/Storage/tanks.rsi" |
---|
layers | "" |
---|
- state | "generictank-1-1" |
---|
map | "["enum.SolutionContainerLayers.Fill"]" |
---|
visible | "false" |
---|
noRot | "true" |
---|
|
---|
|
id | "BoxingBell" |
---|
Sprite | sprite | "Structures/Wallmounts/bell.rsi" |
---|
layers | "" |
---|
- state | "bell" |
---|
|
---|
|
id | "ComputerTelevision" |
---|
Sprite | noRot | "true" |
---|
drawdepth | "SmallObjects" |
---|
layers | "" |
---|
- map | "["computerLayerScreen"]" |
---|
state | "detective_television" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
|
---|
|
id | "WallmountTelescreenFrame" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
layers | "" |
---|
- map | "["computerLayerScreen"]" |
---|
state | "telescreen" |
---|
|
---|
|
id | "WallmountTelescreen" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Machines/computers.rsi" |
---|
layers | "" |
---|
- map | "["computerLayerScreen"]" |
---|
state | "telescreen" |
---|
|
---|
|
id | "WallmountTelevisionFrame" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Wallmounts/flatscreentv.rsi" |
---|
layers | "" |
---|
- map | "["computerLayerScreen"]" |
---|
state | "television_wallscreen" |
---|
|
---|
|
id | "WallmountTelevision" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Wallmounts/flatscreentv.rsi" |
---|
layers | "" |
---|
- map | "["computerLayerScreen"]" |
---|
state | "television_wallscreen" |
---|
|
---|
|
id | "StationMap" |
---|
Sprite | sprite | "Structures/Machines/station_map.rsi" |
---|
layers | "" |
---|
- map | "["computerLayerScreen"]" |
---|
state | "unshaded" |
---|
drawdepth | "Objects" |
---|
|
---|
|
id | "SurveillanceCameraBase" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Wallmounts/camera.rsi" |
---|
layers | "" |
---|
- map | "[ "enum.SurveillanceCameraVisualsKey.Layer" ]" |
---|
state | "camera" |
---|
cycle | "true" |
---|
|
---|
|
id | "SignalSwitch" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Structures/Wallmounts/switch.rsi" |
---|
state | "on" |
---|
|
---|
|
id | "SignalButton" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Structures/Wallmounts/switch.rsi" |
---|
state | "dead" |
---|
|
---|
|
id | "ApcNetSwitch" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Structures/Wallmounts/switch.rsi" |
---|
state | "on" |
---|
|
---|
|
id | "ButtonFrame" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Structures/Wallmounts/switch_frame.rsi" |
---|
state | "grey" |
---|
|
---|
|
id | "PlaqueAtmos" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
layers | "" |
---|
- state | "atmosplaque" |
---|
map | "["plaque"]" |
---|
sprite | "Structures/Wallmounts/signs.rsi" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "BaseSign" |
---|
Sprite | drawdepth | "WallMountedItems" |
---|
sprite | "Structures/Wallmounts/signs.rsi" |
---|
snapCardinals | "true" |
---|
|
---|
|
id | "AsteroidRock" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "rock_asteroid" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockCoal" |
---|
Sprite | layers | "" |
---|
- state | "rock_coal" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockGold" |
---|
Sprite | layers | "" |
---|
- state | "rock_gold" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockDiamond" |
---|
Sprite | layers | "" |
---|
- state | "rock_diamond" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockPlasma" |
---|
Sprite | layers | "" |
---|
- state | "rock_phoron" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockQuartz" |
---|
Sprite | layers | "" |
---|
- state | "rock_quartz" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockQuartzCrab" |
---|
Sprite | layers | "" |
---|
- state | "rock_quartz" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockSilver" |
---|
Sprite | layers | "" |
---|
- state | "rock_silver" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockSilverCrab" |
---|
Sprite | layers | "" |
---|
- state | "rock_silver" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockTin" |
---|
Sprite | layers | "" |
---|
- state | "rock_tin" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockTinCrab" |
---|
Sprite | layers | "" |
---|
- state | "rock_tin" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockUranium" |
---|
Sprite | layers | "" |
---|
- state | "rock_uranium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockUraniumCrab" |
---|
Sprite | layers | "" |
---|
- state | "rock_uranium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockBananium" |
---|
Sprite | layers | "" |
---|
- state | "rock_bananium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockSalt" |
---|
Sprite | layers | "" |
---|
- state | "rock_salt" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockArtifactFragment" |
---|
Sprite | layers | "" |
---|
- state | "rock_artifact_fragment" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "AsteroidRockMining" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "rock_asteroid" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRock" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "ironrock" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockMining" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "ironrock" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockCoal" |
---|
Sprite | layers | "" |
---|
- state | "rock_coal" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockGold" |
---|
Sprite | layers | "" |
---|
- state | "rock_gold" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockPlasma" |
---|
Sprite | layers | "" |
---|
- state | "rock_phoron" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockQuartz" |
---|
Sprite | layers | "" |
---|
- state | "rock_quartz" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockSilver" |
---|
Sprite | layers | "" |
---|
- state | "rock_silver" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockIron" |
---|
Sprite | layers | "" |
---|
- state | "rock_tin" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockUranium" |
---|
Sprite | layers | "" |
---|
- state | "rock_uranium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockBananium" |
---|
Sprite | layers | "" |
---|
- state | "rock_bananium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockSalt" |
---|
Sprite | layers | "" |
---|
- state | "rock_salt" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockArtifactFragment" |
---|
Sprite | layers | "" |
---|
- state | "rock_artifact_fragment" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "IronRockDiamond" |
---|
Sprite | layers | "" |
---|
- state | "rock_diamond" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "ironrock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRock" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "rock" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockCoal" |
---|
Sprite | layers | "" |
---|
- state | "rock_coal" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockGold" |
---|
Sprite | layers | "" |
---|
- state | "rock_gold" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockDiamond" |
---|
Sprite | layers | "" |
---|
- state | "rock_diamond" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockPlasma" |
---|
Sprite | layers | "" |
---|
- state | "rock_phoron" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockQuartz" |
---|
Sprite | layers | "" |
---|
- state | "rock_quartz" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSilver" |
---|
Sprite | layers | "" |
---|
- state | "rock_silver" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockTin" |
---|
Sprite | layers | "" |
---|
- state | "rock_tin" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockUranium" |
---|
Sprite | layers | "" |
---|
- state | "rock_uranium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBananium" |
---|
Sprite | layers | "" |
---|
- state | "rock_bananium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockArtifactFragment" |
---|
Sprite | layers | "" |
---|
- state | "rock_artifact_fragment" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSalt" |
---|
Sprite | layers | "" |
---|
- state | "rock_salt" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasalt" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "rock_wall" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltCoal" |
---|
Sprite | layers | "" |
---|
- state | "rock_coal" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltGold" |
---|
Sprite | layers | "" |
---|
- state | "rock_gold" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltDiamond" |
---|
Sprite | layers | "" |
---|
- state | "rock_diamond" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltPlasma" |
---|
Sprite | layers | "" |
---|
- state | "rock_phoron" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltQuartz" |
---|
Sprite | layers | "" |
---|
- state | "rock_quartz" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltSilver" |
---|
Sprite | layers | "" |
---|
- state | "rock_silver" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltTin" |
---|
Sprite | layers | "" |
---|
- state | "rock_tin" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltUranium" |
---|
Sprite | layers | "" |
---|
- state | "rock_uranium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltBananium" |
---|
Sprite | layers | "" |
---|
- state | "rock_bananium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltArtifactFragment" |
---|
Sprite | layers | "" |
---|
- state | "rock_artifact_fragment" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockBasaltSalt" |
---|
Sprite | layers | "" |
---|
- state | "rock_salt" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_wall_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnow" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "rock_snow" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowCoal" |
---|
Sprite | layers | "" |
---|
- state | "rock_coal" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowGold" |
---|
Sprite | layers | "" |
---|
- state | "rock_gold" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowDiamond" |
---|
Sprite | layers | "" |
---|
- state | "rock_diamond" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowPlasma" |
---|
Sprite | layers | "" |
---|
- state | "rock_phoron" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowQuartz" |
---|
Sprite | layers | "" |
---|
- state | "rock_quartz" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowSilver" |
---|
Sprite | layers | "" |
---|
- state | "rock_silver" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowTin" |
---|
Sprite | layers | "" |
---|
- state | "rock_tin" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowUranium" |
---|
Sprite | layers | "" |
---|
- state | "rock_uranium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowBananium" |
---|
Sprite | layers | "" |
---|
- state | "rock_bananium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowArtifactFragment" |
---|
Sprite | layers | "" |
---|
- state | "rock_artifact_fragment" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSnowSalt" |
---|
Sprite | layers | "" |
---|
- state | "rock_salt" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_snow_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSand" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "rock_sand" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandCoal" |
---|
Sprite | layers | "" |
---|
- state | "rock_coal" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandGold" |
---|
Sprite | layers | "" |
---|
- state | "rock_gold" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandDiamond" |
---|
Sprite | layers | "" |
---|
- state | "rock_diamond" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandPlasma" |
---|
Sprite | layers | "" |
---|
- state | "rock_phoron" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandQuartz" |
---|
Sprite | layers | "" |
---|
- state | "rock_quartz" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandSilver" |
---|
Sprite | layers | "" |
---|
- state | "rock_silver" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandTin" |
---|
Sprite | layers | "" |
---|
- state | "rock_tin" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandUranium" |
---|
Sprite | layers | "" |
---|
- state | "rock_uranium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandBananium" |
---|
Sprite | layers | "" |
---|
- state | "rock_bananium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandArtifactFragment" |
---|
Sprite | layers | "" |
---|
- state | "rock_artifact_fragment" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockSandSalt" |
---|
Sprite | layers | "" |
---|
- state | "rock_salt" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_sand_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromite" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "rock_chromite" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromiteCoal" |
---|
Sprite | layers | "" |
---|
- state | "rock_coal" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromiteGold" |
---|
Sprite | layers | "" |
---|
- state | "rock_gold" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromiteDiamond" |
---|
Sprite | layers | "" |
---|
- state | "rock_diamond" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromitePlasma" |
---|
Sprite | layers | "" |
---|
- state | "rock_phoron" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromiteQuartz" |
---|
Sprite | layers | "" |
---|
- state | "rock_quartz" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromiteSilver" |
---|
Sprite | layers | "" |
---|
- state | "rock_silver" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromiteTin" |
---|
Sprite | layers | "" |
---|
- state | "rock_tin" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromiteUranium" |
---|
Sprite | layers | "" |
---|
- state | "rock_uranium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromiteBananium" |
---|
Sprite | layers | "" |
---|
- state | "rock_bananium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromiteArtifactFragment" |
---|
Sprite | layers | "" |
---|
- state | "rock_artifact_fragment" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockChromiteSalt" |
---|
Sprite | layers | "" |
---|
- state | "rock_salt" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_chromite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesite" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "rock_andesite" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesiteCoal" |
---|
Sprite | layers | "" |
---|
- state | "rock_coal" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesiteGold" |
---|
Sprite | layers | "" |
---|
- state | "rock_gold" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesiteDiamond" |
---|
Sprite | layers | "" |
---|
- state | "rock_diamond" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesitePlasma" |
---|
Sprite | layers | "" |
---|
- state | "rock_phoron" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesiteQuartz" |
---|
Sprite | layers | "" |
---|
- state | "rock_quartz" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesiteSilver" |
---|
Sprite | layers | "" |
---|
- state | "rock_silver" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesiteTin" |
---|
Sprite | layers | "" |
---|
- state | "rock_tin" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesiteUranium" |
---|
Sprite | layers | "" |
---|
- state | "rock_uranium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesiteBananium" |
---|
Sprite | layers | "" |
---|
- state | "rock_bananium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesiteArtifactFragment" |
---|
Sprite | layers | "" |
---|
- state | "rock_artifact_fragment" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallRockAndesiteSalt" |
---|
Sprite | layers | "" |
---|
- state | "rock_salt" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_andesite_west" |
---|
map | "[ "enum.MiningScannerVisualLayers.Overlay" ]" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "BaseFenceMetal" |
---|
Sprite | sprite | "Structures/Walls/fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceMetalBroken" |
---|
Sprite | layers | "" |
---|
- state | "electrified" |
---|
sprite | "Effects/electricity.rsi" |
---|
map | "["enum.ElectrifiedLayers.Sparks"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceMetalStraight" |
---|
Sprite | layers | "" |
---|
- state | "electrified" |
---|
sprite | "Effects/electricity.rsi" |
---|
map | "["enum.ElectrifiedLayers.Sparks"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceMetalCorner" |
---|
Sprite | layers | "" |
---|
- state | "electrified" |
---|
sprite | "Effects/electricity.rsi" |
---|
map | "["enum.ElectrifiedLayers.Sparks"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceMetalEnd" |
---|
Sprite | layers | "" |
---|
- state | "electrified" |
---|
sprite | "Effects/electricity.rsi" |
---|
map | "["enum.ElectrifiedLayers.Sparks"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceMetalGate" |
---|
Sprite | layers | "" |
---|
- state | "electrified" |
---|
map | "[ "enum.ElectrifiedLayers.Sparks" ]" |
---|
sprite | "Effects/electricity.rsi" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "BaseFenceWood" |
---|
Sprite | sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "BaseFenceWoodSmall" |
---|
Sprite | sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceWoodHighStraight" |
---|
Sprite | layers | "" |
---|
- state | "straight" |
---|
sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceWoodHighEnd" |
---|
Sprite | layers | "" |
---|
- state | "end" |
---|
sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceWoodHighCorner" |
---|
Sprite | layers | "" |
---|
- state | "corner" |
---|
sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceWoodHighTJunction" |
---|
Sprite | layers | "" |
---|
- state | "tjunction" |
---|
sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceWoodHighGate" |
---|
Sprite | layers | "" |
---|
- state | "end" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceWoodSmallStraight" |
---|
Sprite | layers | "" |
---|
- state | "straight_small" |
---|
sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceWoodSmallEnd" |
---|
Sprite | layers | "" |
---|
- state | "end_small" |
---|
sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceWoodSmallCorner" |
---|
Sprite | layers | "" |
---|
- state | "corner_small" |
---|
sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceWoodSmallTJunction" |
---|
Sprite | layers | "" |
---|
- state | "tjunction_small" |
---|
sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "FenceWoodSmallGate" |
---|
Sprite | layers | "" |
---|
- state | "end_small" |
---|
map | "["enum.DoorVisualLayers.Base"]" |
---|
sprite | "Structures/Walls/wooden_fence.rsi" |
---|
drawdepth | "WallTops" |
---|
|
---|
|
id | "Girder" |
---|
Sprite | sprite | "Structures/Walls/solid.rsi" |
---|
state | "wall_girder" |
---|
|
---|
|
id | "ReinforcedGirder" |
---|
Sprite | sprite | "Structures/Walls/solid.rsi" |
---|
state | "reinforced_wall_girder" |
---|
|
---|
|
id | "ClockworkGirder" |
---|
Sprite | sprite | "Structures/Walls/clock.rsi" |
---|
state | "wall_gear" |
---|
|
---|
|
id | "Grille" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Effects/electricity.rsi" |
---|
layers | "" |
---|
- state | "electrified" |
---|
map | "["enum.ElectrifiedLayers.Sparks"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "ClockworkGrille" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Structures/Walls/clockwork_grille.rsi" |
---|
state | "ratvargrille" |
---|
layers | "" |
---|
- state | "ratvargrille" |
---|
map | "["enum.ElectrifiedLayers.Sparks"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "GrilleBroken" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Structures/Walls/grille.rsi" |
---|
state | "grille_broken" |
---|
|
---|
|
id | "ClockworkGrilleBroken" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Structures/Walls/clockwork_grille.rsi" |
---|
state | "brokenratvargrille" |
---|
|
---|
|
id | "GrilleDiagonal" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Effects/electricity.rsi" |
---|
layers | "" |
---|
- state | "electrified_diagonal" |
---|
map | "["enum.ElectrifiedLayers.Sparks"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
|
---|
|
id | "ClockworkGrilleDiagonal" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Effects/electricity.rsi" |
---|
layers | "" |
---|
- state | "electrified_diagonal" |
---|
map | "["enum.ElectrifiedLayers.Sparks"]" |
---|
shader | "unshaded" |
---|
visible | "false" |
---|
state | "ratvargrille" |
---|
|
---|
|
id | "MeteorRock" |
---|
Sprite | sprite | "Structures/Walls/rock.rsi" |
---|
layers | "" |
---|
- state | "rock_asteroid" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "MeteorRockCoal" |
---|
Sprite | layers | "" |
---|
- state | "rock_coal" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "MeteorRockGold" |
---|
Sprite | layers | "" |
---|
- state | "rock_gold" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "MeteorRockDiamond" |
---|
Sprite | layers | "" |
---|
- state | "rock_diamond" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "MeteorRockPlasma" |
---|
Sprite | layers | "" |
---|
- state | "rock_phoron" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "MeteorRockQuartz" |
---|
Sprite | layers | "" |
---|
- state | "rock_quartz" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "MeteorRockSilver" |
---|
Sprite | layers | "" |
---|
- state | "rock_silver" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "MeteorRockTin" |
---|
Sprite | layers | "" |
---|
- state | "rock_tin" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "MeteorRockUranium" |
---|
Sprite | layers | "" |
---|
- state | "rock_uranium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "MeteorRockBananium" |
---|
Sprite | layers | "" |
---|
- state | "rock_bananium" |
---|
- map | "[ "enum.EdgeLayer.West" ]" |
---|
state | "rock_asteroid_west" |
---|
sprite | "Structures/Walls/rock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "BaseRailing" |
---|
Sprite | drawdepth | "SmallObjects" |
---|
sprite | "Structures/Walls/railing.rsi" |
---|
|
---|
|
id | "Railing" |
---|
Sprite | state | "side" |
---|
drawdepth | "SmallObjects" |
---|
sprite | "Structures/Walls/railing.rsi" |
---|
|
---|
|
id | "RailingCorner" |
---|
Sprite | state | "corner" |
---|
drawdepth | "SmallObjects" |
---|
sprite | "Structures/Walls/railing.rsi" |
---|
|
---|
|
id | "RailingCornerSmall" |
---|
Sprite | state | "corner_small" |
---|
drawdepth | "SmallObjects" |
---|
sprite | "Structures/Walls/railing.rsi" |
---|
|
---|
|
id | "RailingRound" |
---|
Sprite | state | "round" |
---|
drawdepth | "SmallObjects" |
---|
sprite | "Structures/Walls/railing.rsi" |
---|
|
---|
|
|
id | "WallBrick" |
---|
Sprite | sprite | "Structures/Walls/brick.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallClock" |
---|
Sprite | sprite | "Structures/Walls/clock.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallClown" |
---|
Sprite | sprite | "Structures/Walls/clown.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallMeat" |
---|
Sprite | sprite | "Structures/Walls/meat.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallCult" |
---|
Sprite | sprite | "Structures/Walls/cult.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallDebug" |
---|
Sprite | sprite | "Structures/Walls/debug.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallDiamond" |
---|
Sprite | sprite | "Structures/Walls/diamond.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallGold" |
---|
Sprite | sprite | "Structures/Walls/gold.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallIce" |
---|
Sprite | sprite | "Structures/Walls/ice.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallPlasma" |
---|
Sprite | sprite | "Structures/Walls/plasma.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallPlastic" |
---|
Sprite | sprite | "Structures/Walls/plastic.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallPlastitaniumIndestructible" |
---|
Sprite | sprite | "Structures/Walls/plastitanium.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallPlastitanium" |
---|
Sprite | sprite | "Structures/Walls/plastitanium.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallPlastitaniumDiagonal" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Structures/Walls/plastitanium_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "WallPlastitaniumDiagonalIndestructible" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Structures/Walls/plastitanium_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "WallReinforced" |
---|
Sprite | sprite | "Structures/Walls/solid.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallReinforcedRust" |
---|
Sprite | sprite | "Structures/Walls/solid_rust.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallReinforcedDiagonal" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Structures/Walls/reinforced_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "WallRiveted" |
---|
Sprite | sprite | "Structures/Walls/riveted.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallSandstone" |
---|
Sprite | sprite | "Structures/Walls/sandstone.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallSilver" |
---|
Sprite | sprite | "Structures/Walls/silver.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallShuttleDiagonal" |
---|
Sprite | drawdepth | "Walls" |
---|
sprite | "Structures/Walls/shuttle_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "WallShuttle" |
---|
Sprite | sprite | "Structures/Walls/shuttle.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallShuttleInterior" |
---|
Sprite | sprite | "Structures/Walls/shuttleinterior.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallSolid" |
---|
Sprite | sprite | "Structures/Walls/solid.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallSolidRust" |
---|
Sprite | sprite | "Structures/Walls/solid_rust.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallUranium" |
---|
Sprite | sprite | "Structures/Walls/uranium.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallWood" |
---|
Sprite | sprite | "Structures/Walls/wood.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallWeb" |
---|
Sprite | sprite | "Structures/Walls/web.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallNecropolis" |
---|
Sprite | sprite | "Structures/Walls/necropolis.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallMining" |
---|
Sprite | sprite | "Structures/Walls/mining.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallVaultAlien" |
---|
Sprite | sprite | "Structures/Walls/vault.rsi" |
---|
state | "alienvault" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallVaultRock" |
---|
Sprite | sprite | "Structures/Walls/vault.rsi" |
---|
state | "rockvault" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallVaultSandstone" |
---|
Sprite | sprite | "Structures/Walls/vault.rsi" |
---|
state | "sandstonevault" |
---|
drawdepth | "Walls" |
---|
|
---|
|
|
id | "WallForce" |
---|
Sprite | sprite | "Structures/Magic/forcewall.rsi" |
---|
state | "forcewall" |
---|
|
---|
|
id | "WallCobblebrick" |
---|
Sprite | sprite | "Structures/Walls/cobblebrick.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallBasaltCobblebrick" |
---|
Sprite | sprite | "Structures/Walls/cobblebrick_basalt.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallSnowCobblebrick" |
---|
Sprite | sprite | "Structures/Walls/cobblebrick_snow.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallAsteroidCobblebrick" |
---|
Sprite | sprite | "Structures/Walls/cobblebrick_asteroid.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallSandCobblebrick" |
---|
Sprite | sprite | "Structures/Walls/cobblebrick_sand.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallChromiteCobblebrick" |
---|
Sprite | sprite | "Structures/Walls/cobblebrick_chromite.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "WallAndesiteCobblebrick" |
---|
Sprite | sprite | "Structures/Walls/cobblebrick_andesite.rsi" |
---|
drawdepth | "Walls" |
---|
|
---|
|
id | "ClockworkWindow" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/clockwork_window.rsi" |
---|
|
---|
|
id | "WindowClockworkDirectional" |
---|
Sprite | sprite | "Structures/Windows/directional.rsi" |
---|
state | "clock_window" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "ClockworkWindowDiagonal" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/clockwork_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "MiningWindow" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/mining.rsi" |
---|
|
---|
|
id | "MiningWindowDiagonal" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/mining_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "PlasmaWindow" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/plasma_window.rsi" |
---|
|
---|
|
id | "PlasmaWindowDirectional" |
---|
Sprite | sprite | "Structures/Windows/directional.rsi" |
---|
state | "plasma_window" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "PlasmaWindowDiagonal" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/plasma_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "PlastitaniumWindowSquareBase" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/plastitanium_window.rsi" |
---|
|
---|
|
id | "PlastitaniumWindowIndestructible" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/plastitanium_window.rsi" |
---|
|
---|
|
id | "PlastitaniumWindow" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/plastitanium_window.rsi" |
---|
|
---|
|
id | "PlastitaniumWindowDiagonalBase" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/plastitanium_window_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "PlastitaniumWindowDiagonalIndestructible" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/plastitanium_window_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "PlastitaniumWindowDiagonal" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/plastitanium_window_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "ReinforcedWindow" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/reinforced_window.rsi" |
---|
|
---|
|
id | "WindowReinforcedDirectional" |
---|
Sprite | sprite | "Structures/Windows/directional.rsi" |
---|
state | "reinforced_window" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "ReinforcedWindowDiagonal" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/reinforced_window_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "ReinforcedPlasmaWindow" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/reinforced_plasma_window.rsi" |
---|
|
---|
|
id | "PlasmaReinforcedWindowDirectional" |
---|
Sprite | sprite | "Structures/Windows/directional.rsi" |
---|
state | "plasma_reinforced_window" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "ReinforcedPlasmaWindowDiagonal" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/reinforced_plasma_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "ReinforcedUraniumWindow" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/reinforced_uranium_window.rsi" |
---|
|
---|
|
id | "UraniumReinforcedWindowDirectional" |
---|
Sprite | sprite | "Structures/Windows/directional.rsi" |
---|
state | "uranium_reinforced_window" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "ReinforcedUraniumWindowDiagonal" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/reinforced_uranium_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "ShuttleWindow" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/shuttle_window.rsi" |
---|
|
---|
|
id | "ShuttleWindowDiagonal" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/shuttle_window_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "UraniumWindow" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/uranium_window.rsi" |
---|
|
---|
|
id | "UraniumWindowDirectional" |
---|
Sprite | sprite | "Structures/Windows/directional.rsi" |
---|
state | "uranium_window" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "UraniumWindowDiagonal" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/uranium_window_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "Window" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/window.rsi" |
---|
|
---|
|
id | "TintedWindow" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/tinted_window.rsi" |
---|
|
---|
|
id | "WindowRCDResistant" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/window.rsi" |
---|
|
---|
|
id | "WindowDirectional" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Structures/Windows/directional.rsi" |
---|
state | "window" |
---|
|
---|
|
id | "WindowDirectionalRCDResistant" |
---|
Sprite | drawdepth | "Mobs" |
---|
sprite | "Structures/Windows/directional.rsi" |
---|
state | "window" |
---|
|
---|
|
id | "WindowFrostedDirectional" |
---|
Sprite | sprite | "Structures/Windows/directional.rsi" |
---|
state | "frosted_window" |
---|
drawdepth | "Mobs" |
---|
|
---|
|
id | "WindowDiagonal" |
---|
Sprite | drawdepth | "WallTops" |
---|
sprite | "Structures/Windows/window_diagonal.rsi" |
---|
state | "state0" |
---|
|
---|
|
id | "FloorBananiumEntity" |
---|
Sprite | sprite | "Tiles/Misc/bananium.rsi" |
---|
drawdepth | "FloorTiles" |
---|
layers | "" |
---|
- state | "bananium" |
---|
|
---|
|
id | "FloorChasmEntity" |
---|
Sprite | sprite | "Tiles/Planet/Chasms/basalt_chasm.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "chasm" |
---|
|
---|
|
id | "FloorLavaEntity" |
---|
Sprite | sprite | "Tiles/Planet/lava.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "lava" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "FloorLiquidPlasmaEntity" |
---|
Sprite | sprite | "Tiles/Planet/liquid_plasma.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "plasma" |
---|
shader | "unshaded" |
---|
|
---|
|
id | "FloorWaterEntity" |
---|
Sprite | sprite | "Tiles/Planet/water.rsi" |
---|
drawdepth | "BelowFloor" |
---|
layers | "" |
---|
- state | "shoreline_water" |
---|
|
---|
|
|
id | "CollideRune" |
---|
Sprite | sprite | "Structures/Magic/Cult/rune.rsi" |
---|
layers | "" |
---|
- state | "cult2" |
---|
color | "'" |
---|
|
---|
|
id | "ActivateRune" |
---|
Sprite | sprite | "Structures/Magic/Cult/rune.rsi" |
---|
layers | "" |
---|
- state | "cult2" |
---|
color | "'" |
---|
|
---|
|
id | "CollideTimerRune" |
---|
Sprite | sprite | "Structures/Magic/Cult/rune.rsi" |
---|
layers | "" |
---|
- state | "cult2" |
---|
color | "'" |
---|
|
---|
|
id | "ExplosionRune" |
---|
Sprite | sprite | "Structures/Magic/Cult/trap.rsi" |
---|
layers | "" |
---|
- state | "trap" |
---|
color | "'" |
---|
|
---|
|
id | "StunRune" |
---|
Sprite | sprite | "Structures/Magic/Cult/trap.rsi" |
---|
layers | "" |
---|
- state | "trap" |
---|
color | "'" |
---|
|
---|
|
id | "IgniteRune" |
---|
Sprite | sprite | "Structures/Magic/Cult/trap.rsi" |
---|
layers | "" |
---|
- state | "trap" |
---|
color | "'" |
---|
|
---|
|
id | "ExplosionTimedRune" |
---|
Sprite | sprite | "Structures/Magic/Cult/rune.rsi" |
---|
layers | "" |
---|
- state | "cult2" |
---|
color | "'" |
---|
|
---|
|
id | "ExplosionActivateRune" |
---|
Sprite | sprite | "Structures/Magic/Cult/rune.rsi" |
---|
layers | "" |
---|
- state | "cult2" |
---|
color | "'" |
---|
|
---|
|
id | "FlashRune" |
---|
Sprite | sprite | "Structures/Magic/Cult/rune.rsi" |
---|
layers | "" |
---|
- state | "cult2" |
---|
color | "'" |
---|
|
---|
|
id | "FlashRuneTimer" |
---|
Sprite | sprite | "Structures/Magic/Cult/rune.rsi" |
---|
layers | "" |
---|
- state | "cult2" |
---|
color | "'" |
---|
|
---|
|