Участник:IanComradeBot/prototypes/entity sprite.json

Материал из Space Station 14 Вики
Версия от 05:44, 23 января 2025; Pok (обсуждение | вклад)
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id"OrganArachnidStomach"
Sprite
sprite"Mobs/Species/Arachnid/organs.rsi"
state"stomach"
drawdepth"Items"
noRot"false"
id"OrganArachnidLungs"
Sprite
layers
state: lung-l"null"
state: lung-r"null"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidKidneys"
Sprite
layers
state: kidney-l"null"
state: kidney-r"null"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidEyes"
Sprite
layers
state: eyeball-l"null"
state: eyeball-r"null"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidTongue"
Sprite
state"tongue"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaBrain"
Sprite
state"brain"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaEyes"
Sprite
layers
state: eyeball-l"null"
state: eyeball-r"null"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaLungs"
Sprite
state"lungs"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaBrainNymph"
Sprite
state"brain"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaStomachNymph"
Sprite
state"stomach"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaLungsNymph"
Sprite
state"lungs"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDwarfHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDwarfLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDwarfStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanBrain"
Sprite
state"brain"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanEyes"
Sprite
layers
state: eyeball-l"null"
state: eyeball-r"null"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanTongue"
Sprite
state"tongue"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanAppendix"
Sprite
layers""
state: appendix"null"
state: appendix-inflamed
visible"false"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanEars"
Sprite
state"ears"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanLungs"
Sprite
layers
state: lung-l"null"
state: lung-r"null"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanKidneys"
Sprite
layers
state: kidney-l"null"
state: kidney-r"null"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganMothStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganRatLungs"
Sprite
layers
state: lung-l"null"
state: lung-r"null"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganRatStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganReptilianStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"SentientSlimeCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
drawdepth"Items"
noRot"false"
id"OrganSlimeLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers
state: lung-l-slime"null"
state: lung-r-slime"null"
drawdepth"Items"
noRot"false"
id"OrganVoxLungs"
Sprite
sprite"Mobs/Species/Vox/organs.rsi"
layers
state: lung-l"null"
state: lung-r"null"
drawdepth"Items"
noRot"false"
id"OrganAnimalLungs"
Sprite
layers""
state: lung-l"null"
state: lung-r"null"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganMouseStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalKidneys"
Sprite
layers""
state: kidney-l"null"
state: kidney-r"null"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalRuminantStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"SentientSlimesCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
drawdepth"Items"
noRot"false"
id"OrganSlimesLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers
state: lung-l-slime"null"
state: lung-r-slime"null"
drawdepth"Items"
noRot"false"
id"HandsAnimal"
Sprite
layers""
state: l_hand"null"
state: r_hand"null"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"LegsAnimal"
Sprite
layers""
state: l_leg"null"
state: r_leg"null"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"FeetAnimal"
Sprite
layers""
state: r_foot"null"
state: l_foot"null"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoAnimal"
Sprite
layers""
state: torso_m"null"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoDiona"
Sprite
state""torso_m""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"HeadDiona"
Sprite
state""head_m""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftArmDiona"
Sprite
state""l_arm""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightArmDiona"
Sprite
state""r_arm""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftHandDiona"
Sprite
state""l_hand""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightHandDiona"
Sprite
state""r_hand""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftLegDiona"
Sprite
state""l_leg""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightLegDiona"
Sprite
state""r_leg""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftFootDiona"
Sprite
state""l_foot""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightFootDiona"
Sprite
state""r_foot""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoRat"
Sprite
sprite"Mobs/Animals/mouse.rsi"
state"splat-0"
drawdepth"Items"
noRot"false"
id"TorsoReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"LeftArmBorg"
Sprite
state"borg_l_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"RightArmBorg"
Sprite
state"borg_r_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftLegBorg"
Sprite
state"borg_l_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"RightLegBorg"
Sprite
state"borg_r_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LightHeadBorg"
Sprite
state"borg_head"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoBorg"
Sprite
state"borg_chest"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""skull_icon""
drawdepth"Items"
noRot"false"
id"LeftArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"LeftArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""torso""
drawdepth"Items"
noRot"false"
id"HeadVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""head""
drawdepth"Items"
noRot"false"
id"LeftArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSurgeryFilled"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledShotgun"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledSMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledRevolver"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledLMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledGrenadeLauncher"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledCarbine"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmoFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateCostumeClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateCarpSuit"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicatePyjamaBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateC4tBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChameleonFill"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateEVABundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateRaidBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateEliteHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateHardsuitExtrasBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelZombieBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateMedicalBundleFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateDecoyKitFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BookshelfFilled"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers
state: base"null"
state: book-0"null"
map: ["enum.StorageFillLayers.Fill"]"null"
id"BoxMagazine"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolCaselessRifle"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolCaselessRiflePractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineLightRifle"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineLightRiflePractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineMagnumSubMachineGun"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineMagnumSubMachineGunPractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolSubMachineGunTopMounted"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistol"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolPractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolHighCapacity"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolHighCapacityPractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolSubMachineGun"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazinePistolSubMachineGunPractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineShotgun"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineShotgunBeanbag"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineShotgunSlug"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineShotgunIncendiary"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineRifle"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMagazineRiflePractice"
Sprite
layers
state: box_security"null"
state: magazine"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvival"
Sprite
layers""
state: internals"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalEngineering"
Sprite
layers""
state: internals"null"
state: extendedtank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalEngineeringNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: extendedtank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalSecurity"
Sprite
layers""
state: internals"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalSecurityNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalMedical"
Sprite
layers""
state: internals"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalMedicalNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHug"
Sprite
layers""
state: box_hug"null"
state: heart"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHugNitrogen"
Sprite
layers""
state: box_hug"null"
state: heart"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMime"
Sprite
layers""
state: internals"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMimeNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: emergencytank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalSyndicate"
Sprite
layers""
state: internals"null"
state: extendedtank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSurvivalSyndicateNitrogen"
Sprite
layers""
state: internals"null"
state: nitrogentank"null"
state: extendedtank"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxCardboard"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMousetrap"
Sprite
layers
state: box"null"
state: mousetraps"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLightbulb"
Sprite
layers
state: box"null"
state: light"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxWarmLightbulb"
Sprite
layers
state: box"null"
state: light"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLighttube"
Sprite
layers
state: box"null"
state: lighttube"null"
state: light"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLightMixed"
Sprite
layers
state: box"null"
state: lightmixed"null"
state: light"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLighttubeHoliday"
Sprite
layers
state: box"null"
state: light"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxPDA"
Sprite
layers
state: box"null"
state: pda"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxID"
Sprite
layers
state: box"null"
state: id # Corvax-Resprite"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHeadset"
Sprite
layers
state: box"null"
state: headset"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMesonScanners"
Sprite
layers
state: box"null"
state: meson"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxMRE"
Sprite
layers
state: box_olive"null"
state: writing"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHugHealing"
Sprite
layers""
state: box_hug"null"
state: heart"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxInflatable"
Sprite
layers
state: box"null"
state: inflatable"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxPerformer"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BoxFlare"
Sprite
layers
state: box"null"
state: flare"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxTrashbag"
Sprite
layers
state: box"null"
state: trashbag"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyPassenger"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyCargo"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyEngineering"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyMedicalScience"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyMedical"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyRobo"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyScience"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeySecurity"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeyService"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEncryptionKeySyndie"
Sprite
layers
state: box"null"
state: encryptokey"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLeadLined"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxCandle"
Sprite
layers
state: box"null"
state: candle"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxCandleSmall"
Sprite
layers
state: box"null"
state: candle"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxDarts"
Sprite
layers
state: box"null"
state: darts"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxEnvelope"
Sprite
layers
state: box"null"
state: envelope"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSyringe"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: syringe"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxPillCanister"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: pillbox"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxBottle"
Sprite
layers
state: box"null"
state: bottle"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSterileMask"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: sterile"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxLatexGloves"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: latex"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxNitrileGloves"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: nitrile"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxBodyBag"
Sprite
layers
state: box_medical # Corvax-Resprite"null"
state: bodybags"null"
whitelist
tags
BodyBag"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxVial"
Sprite
layers
state: box"null"
state: vials"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxBeaker"
Sprite
layers
state: box"null"
state: beaker"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHandcuff"
Sprite
layers
state: box_security"null"
state: handcuff"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxFlashbang"
Sprite
layers
state: box_security"null"
state: flashbang"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxSechud"
Sprite
layers
state: box_security"null"
state: sechud"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxZiptie"
Sprite
layers
state: box_security"null"
state: ziptie"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxForensicPad"
Sprite
layers
state: box_security"null"
state: forensic"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxCleanerGrenades"
Sprite
layers
state: box"null"
state: flashbang"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxAgrichem"
Sprite
layers
state: boxwide"null"
state: agrichemkit"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"ElectricalDisruptionKit"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"ChemicalSynthesisKit"
Sprite
layers
state: box"null"
state: vials"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"ThrowingKnivesKit"
Sprite
layers
state: box_of_doom"null"
state: throwing_knives"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxDeathRattleImplants"
Sprite
layers
state: box_of_doom"null"
state: syringe"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"CombatBakeryKit"
Sprite
layers
state: box_of_doom"null"
state: france"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"CratePirateChestCaptain"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CratePirateChest"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateArmorySMG"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryShotgun"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrackingImplants"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrainingBombs"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryLaser"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryPistols"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityRiot"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeedsExotic"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeedsMedicinal"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsTools"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeeds"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCargoLuxuryHardsuit"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateCargoGambling"
Icon
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryP"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryS"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryD"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlantBGone"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyExplosive"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyFire"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInternalsLarge"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNitrogenInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyRadiation"
Icon
sprite"Structures/Storage/Crates/radiation.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInflatablewall"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateGenericBiosuit"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGear"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringToolbox"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableLV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableMV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableHV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringFoamGrenade"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableBulk"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringElectricalSupplies"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringStationBeaconBundle"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringJetpack"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringMiniJetpack"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateAirlockKit"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEvaKit"
Icon
sprite"Structures/Storage/Crates/command.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRCDAmmo"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRCD"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateParticleDecelerators"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSpaceHeater"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTechBoardRandom"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEShielding"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEJar"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEControl"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityEmitter"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityCollector"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityContainment"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityGenerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringParticleAccelerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGenerator"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSolar"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringShuttle"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaGenerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaCoil"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaGroundingRod"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodPizza"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodPizzaLarge"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodMRE"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodCooking"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodDinnerware"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodBarSupply"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodSoftdrinks"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodSoftdrinksLarge"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunPlushie"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunLizardPlushieBulk"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsVariety"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsBrass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsString"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsWoodwind"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsKeyedPercussion"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsSpecial"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunArtSupplies"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunBoardGames"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunSadTromboneImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunLightImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunParty"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunWaterGuns"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunBoxing"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunPirate"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateFunToyBox"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
map
"enum.PaperLabelVisuals.Layer"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateFunBikeHornImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunMysteryFigurines"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunDartsSet"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialGlass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialSteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialTextiles"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlastic"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialWood"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialBrass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlasteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlasma"
Icon
sprite"Structures/Storage/Crates/plasma.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialCardboard"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPaper"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialRandom"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSupplies"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistrySupplies"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryVials"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMindShieldImplants"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSurgery"
Icon
sprite"Structures/Storage/Crates/surgery.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalScrubs"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyBurnKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyToxinKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyO2Kit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyBruteKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyAdvancedKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyRadiationKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBodyBags"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVirologyBiosuit"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCBee"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCButterflies"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCat"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCChicken"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCrab"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCDuck"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCorgi"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCPuppyCorgi"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCCow"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCGoat"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCGoose"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCGorilla"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMonkeyCube"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCKoboldCube"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMouse"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCParrot"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCPenguin"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCPig"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCSnake"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCHamster"
Sprite
sprite"Structures/Storage/Crates/cage.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,0.125""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCHamlet"
Sprite
sprite"Structures/Storage/Crates/cage.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,0.125""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCLizard"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCKangaroo"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMothroach"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeDigging"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeEVA"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeGun"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeBureaucracy"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeMats"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeGiftsFromSyndicate"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeMerc"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeComs"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeTowercap"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSalvageEquipment"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSalvageAssortedGoodies"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT3"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT3T4"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT4"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScienceBiosuit"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCrewMonitoring"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityArmor"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityHelmet"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityNonlethal"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecuritySupplies"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRestraints"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityBiosuit"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityTrackingMindshieldImplants"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceJanitorialSupplies"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceReplacementLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceHolidayLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMousetrapBoxes"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceSmokeables"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceTheatre"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceCustomSmokable"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBureaucracy"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceFaxMachine"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServicePersonnel"
Icon
sprite"Structures/Storage/Crates/command.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceGuidebooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceSodaDispenser"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBoozeDispenser"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBox"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateJanitorBiosuit"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCandles"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringThruster"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGyroscope"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicateSurplusBundle"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCybersunJuggernautBundle"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicateSuperSurplusBundle"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockBoozeFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChefvendFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockClothesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockAutoDrobeFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockCondimentStationFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDinnerwareFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockEngineeringFilled"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockGamesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockHotDrinksFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockMedicalFilled"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChemVendFilled"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockNutriMaxFilled"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockPTechFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockRobustSoftdrinksFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSalvageEquipmentFilled"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSecTechFilled"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSeedsFilled"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSmokesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockVendomatFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockRoboticsFilled"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockTankDispenserFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockHappyHonkFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockGetmoreChocolateCorpFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChangFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDiscountDansFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDonutFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"ClothingBeltUtilityFilled"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltUtilityEngineering"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChiefEngineerFilled"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityFilled"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityWebbingFilled"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltJanitorFilled"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalFilled"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalEMTFilled"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltPlantFilled"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSheathFilled"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbingGrenadeFilled"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbingMedFilled"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltWandFilled"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltHolsterFilled"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChefFilled"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseBrownFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndieSniperBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndieLobbyingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseThiefBribingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MedkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"MedkitBurnFilled"
Sprite
state"burnkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitBruteFilled"
Sprite
state"brutekit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitToxinFilled"
Sprite
state"toxinkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitOxygenFilled"
Sprite
state"o2kit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitRadiationFilled"
Sprite
state"radkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitAdvancedFilled"
Sprite
state"advkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitCombatFilled"
Sprite
state"blackkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"StimkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"OxygenTankFilled"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyFunnyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AirTankFilled"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrogenTankFilled"
Sprite
sprite"Objects/Tanks/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrousOxideTankFilled"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlasmaTankFilled"
Sprite
sprite"Objects/Tanks/plasma.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMercFilled"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSyndieFilled"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxEmergencyFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxElectricalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxElectricalTurretFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxArtisticFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_green.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxMechanicalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_blue.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxSyndicateFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_syn.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxGoldFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_gold.rsi"
state"icon"
layers
map: [ base ]
state"icon"
drawdepth"Items"
noRot"false"
id"ClosetL3Filled"
EntityStorageVisuals
stateBaseClosed"bio"
stateDoorOpen"bio_open"
stateDoorClosed"bio_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3VirologyFilled"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3SecurityFilled"
EntityStorageVisuals
stateBaseClosed"bio_sec"
stateDoorOpen"bio_sec_open"
stateDoorClosed"bio_sec_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3JanitorFilled"
EntityStorageVisuals
stateBaseClosed"bio_jan"
stateDoorOpen"bio_jan_open"
stateDoorClosed"bio_jan_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3ScienceFilled"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerSalvageSpecialistFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSalvageSpecialistFilled"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"DresserCaptainFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefEngineerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefMedicalOfficerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfPersonnelFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfSecurityFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserQuarterMasterFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserResearchDirectorFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserWardenFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"ClosetToolFilled"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_tool_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerElectricalSuppliesFilled"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_elec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerWeldingSuppliesFilled"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_weld_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerAtmosphericsFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerAtmosphericsFilled"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerEngineerFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerEngineerFilled"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"ClosetRadiationSuitFilled"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_rad_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerQuarterMasterFilled"
EntityStorageVisuals
stateBaseClosed"qm"
stateDoorOpen"qm_open"
stateDoorClosed"qm_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerCaptainFilledNoLaser"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerCaptainFilled"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerCaptainFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerHeadOfPersonnelFilled"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"hop_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefEngineerFilled"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefEngineerFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefMedicalOfficerFilled"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefMedicalOfficerFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerResearchDirectorFilled"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerResearchDirectorFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerHeadOfSecurityFilled"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerHeadOfSecurityFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerFreezerVaultFilled"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerMedicineFilled"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"med_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerMedicalFilled"
EntityStorageVisuals
stateBaseClosed"med_secure"
stateDoorOpen"med_secure_open"
stateDoorClosed"med_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChemistryFilled"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"chemical_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerParamedicFilled"
EntityStorageVisuals
stateBaseClosed"paramed"
stateDoorOpen"paramed_open"
stateDoorClosed"paramed_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSyndicatePersonalFilled"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"ClosetEmergencyFilledRandom"
EntityStorageVisuals
stateBaseClosed"emergency"
stateDoorOpen"emergency_open"
stateDoorClosed"emergency_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetEmergencyN2FilledRandom"
EntityStorageVisuals
stateBaseClosed"n2"
stateDoorOpen"n2_open"
stateDoorClosed"n2_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetFireFilled"
EntityStorageVisuals
stateBaseClosed"fire"
stateDoorOpen"fire_open"
stateDoorClosed"fire_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetMaintenanceFilledRandom"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerScienceFilled"
EntityStorageVisuals
stateBaseClosed"science"
stateDoorOpen"science_open"
stateDoorClosed"science_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerWardenFilledHardsuit"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerWardenFilled"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSecurityFilled"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBrigmedicFilled"
EntityStorageVisuals
stateBaseClosed"brigmedic"
stateDoorOpen"armory_open"
stateDoorClosed"brigmedic_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerDetectiveFilled"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"ClosetBombFilled"
EntityStorageVisuals
stateBaseClosed"bomb"
stateDoorOpen"bomb_open"
stateDoorClosed"bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"GunSafeDisabler"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafePistolMk58"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafeRifleLecter"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafeSubMachineGunDrozd"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafeShotgunEnforcer"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafeShotgunKammerer"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafeSubMachineGunWt550"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafeLaserCarbine"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBoozeFilled"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"ClosetChefFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetJanitorFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetLegalFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerBotanistFilled"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBotanistLoot"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"ClosetJanitorBombFilled"
EntityStorageVisuals
stateBaseClosed"janitor_bomb"
stateDoorOpen"janitor_bomb_open"
stateDoorClosed"janitor_bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerOldAISat"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerSyndicateShipGearBasic"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerSyndicateShipGearBasicChameleonKit"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"SuitStorageEVA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAAlternate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAEmergency"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAPrisoner"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVASyndicate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAPirate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageNTSRA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageBasic"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEngi"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageAtmos"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSec"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCE"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCMO"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageRD"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageHOS"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageWarden"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCaptain"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSalv"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSyndie"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStoragePirateCap"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageWizard"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"WardrobeGreyFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"grey_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeMixedFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeYellowFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeWhiteFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeBlueFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobePinkFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"pink_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeBlackFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeGreenFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobePrisonFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeRoboticsFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeChemistryFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeGeneticsFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeVirologyFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeScienceFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeBotanistFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeMedicalDoctorFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeChapelFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeSecurityFilled"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"red_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMoscowMuleGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/moscowMule.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNegroniGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/negroni.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkOldFashionedGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/oldFashioned.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPalomaGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/paloma.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkYorshGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/yorsh.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"FoodPelmeniBowl"
Sprite
sprite"Corvax/Objects/Consumable/Food/bowl.rsi"
layers
state: bowl"null"
state: pelmeni"null"
drawdepth"Items"
noRot"false"
id"FoodBakedVulpkaninPlate"
Sprite
sprite"Corvax/Objects/Consumable/Food/plate.rsi"
layers
state: plate"null"
state: baked_vulpkanin"null"
drawdepth"Items"
noRot"false"
id"EncryptionKeyIAA"
Sprite
layers""
state: crypt_silver"null"
state: nano_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"IAAIDCard"
Icon
state"pda-lawyer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"PilotIDCard"
Icon
state"pda-seniorofficer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SalvageShuttleConsoleCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"cpuboard"
drawdepth"Items"
noRot"false"
id"PrinterDocMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
drawdepth"Items"
noRot"false"
id"BookExpensiveCrystal"
Sprite
layers""
state: book_expensive_crystal"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookClones"
Sprite
layers""
state: book_clones"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookDAM"
Sprite
layers""
state: book_DAM"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookFaks"
Sprite
layers""
state: book_faks"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookFamalis"
Sprite
layers""
state: book_famalis"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookGrav"
Sprite
layers""
state: book_grav"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookHalifat"
Sprite
layers""
state: book_halifat"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookRedspace"
Sprite
layers""
state: book_redspace"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookShips"
Sprite
layers""
state: book_ships"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookZP"
Sprite
layers""
state: book_zp"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookUSSP"
Sprite
layers""
state: book_polit_USSP"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookMirt"
Sprite
layers""
state: book_cult_mirt"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookGior"
Sprite
layers""
state: book_gior"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookSNK"
Sprite
layers""
state: book_snk"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookUmpor"
Sprite
layers""
state: book_umpor"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookNooc"
Sprite
layers""
state: book_nooc"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookNakamura"
Sprite
layers""
state: book_nakamura"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookVitz"
Sprite
layers""
state: book_vitz"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookGefest"
Sprite
layers""
state: book_gefest"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookConarex"
Sprite
layers""
state: book_conarex"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookPetr"
Sprite
layers""
state: book_petr"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookSaibasan"
Sprite
layers""
state: book_saibasan"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookUnath1"
Sprite
layers""
state: book_unath_1"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookUnath2"
Sprite
layers""
state: book_unath_2"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookDione"
Sprite
layers""
state: book_dione"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookBSS"
Sprite
layers""
state: book_BSS"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookScaf"
Sprite
layers""
state: book_scaf"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookMBS1"
Sprite
layers""
state: book_MBS1"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookMBS2"
Sprite
layers""
state: book_MBS2"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookImplants"
Sprite
layers""
state: book_implant"null"
sprite"Corvax/Objects/Misc/books.rsi"
state: book_expensive_crystal"null"
state: paper"null"
state: cover_base
color""#332d27""
map
"cover"
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"PrinterDocFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"IAAIDCard"
Sprite
layers
state: silver"null"
state: idiaa"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"PilotIDCard"
Sprite
layers
state: default"null"
state: idpilot"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"StationGoalPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"RubberStampIAA"
Sprite
sprite"Corvax/Objects/Misc/stamps.rsi"
state"stamp-iaa"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodParquet"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_black"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_dark"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_light"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_red"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLargeBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_black"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLargeDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_dark"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLargeLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_light"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLargeRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_red"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodParquetBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_black"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodParquetDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_dark"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodParquetLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_light"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodParquetRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_red"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodChess"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodChessBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_black"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodChessDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_dark"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodChessLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_light"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodChessRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_red"
drawdepth"Items"
noRot"false"
id"OpporozidoneBeakerSmall"
Sprite
sprite"Objects/Specific/Chemistry/beaker.rsi"
layers
state: beaker"null"
state: beaker1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"StatueTushkan"
Sprite
sprite"Corvax/Structures/Decoration/maps_statues.rsi"
state"tushkan"
drawdepth"Mobs"
offset""0.0, 1.5""
id"PottedPlantAlt0"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-0"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt1"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-1"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt2"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-2"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt3"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-3"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt4"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-4"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt5"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-5"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt6"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-6"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt7"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-7"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt8"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-8"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PrinterDoc"
Sprite
sprite"Corvax/Structures/Machines/printer.rsi"
snapCardinals"true"
layers""
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: idle
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"CentcomComputerComms"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"comm"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSalvage"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"shuttle"
map: ["computerLayerKeys"]
state"generic_keys"
sprite"Structures/Machines/computers.rsi"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"KvassTank"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"KvassTankFull"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"BarSignAlcoholic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"ClothingBackpack"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackClown"
Sprite
sprite"Clothing/Back/Backpacks/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackIan"
Sprite
sprite"Clothing/Back/Backpacks/ian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSecurity"
Sprite
sprite"Clothing/Back/Backpacks/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackBrigmedic"
Sprite
sprite"Clothing/Back/Backpacks/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackEngineering"
Sprite
sprite"Clothing/Back/Backpacks/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackAtmospherics"
Sprite
sprite"Clothing/Back/Backpacks/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMedical"
Sprite
sprite"Clothing/Back/Backpacks/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCaptain"
Sprite
sprite"Clothing/Back/Backpacks/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMime"
Sprite
sprite"Clothing/Back/Backpacks/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChemistry"
Sprite
sprite"Clothing/Back/Backpacks/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackHydroponics"
Sprite
sprite"Clothing/Back/Backpacks/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackScience"
Sprite
sprite"Clothing/Back/Backpacks/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackVirology"
Sprite
sprite"Clothing/Back/Backpacks/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackGenetics"
Sprite
sprite"Clothing/Back/Backpacks/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCargo"
Sprite
sprite"Clothing/Back/Backpacks/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSalvage"
Sprite
sprite"Clothing/Back/Backpacks/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMerc"
Sprite
sprite"Clothing/Back/Backpacks/merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTLeader"
Sprite
sprite"Clothing/Back/Backpacks/ertleader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTSecurity"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTMedical"
Sprite
sprite"Clothing/Back/Backpacks/ertmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTEngineer"
Sprite
sprite"Clothing/Back/Backpacks/erteng.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTJanitor"
Sprite
sprite"Clothing/Back/Backpacks/ertjanitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTClown"
Sprite
sprite"Clothing/Back/Backpacks/ertclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTChaplain"
Sprite
sprite"Clothing/Back/Backpacks/ertchaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDeathSquad"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSyndicate"
Sprite
sprite"Clothing/Back/Backpacks/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackHolding"
Sprite
sprite"Clothing/Back/Backpacks/holding.rsi"
state"holding"
layers""
state: holding"null"
state: holding-unlit
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCluwne"
Sprite
sprite"Clothing/Back/Backpacks/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackElectropack"
Sprite
sprite"Clothing/Back/Backpacks/electropack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug2"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug3"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug4"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffel"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelEngineering"
Sprite
sprite"Clothing/Back/Duffels/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelAtmospherics"
Sprite
sprite"Clothing/Back/Duffels/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelMedical"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCaptain"
Sprite
sprite"Clothing/Back/Duffels/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSecurity"
Sprite
sprite"Clothing/Back/Duffels/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelBrigmedic"
Sprite
sprite"Clothing/Back/Duffels/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelChemistry"
Sprite
sprite"Clothing/Back/Duffels/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelVirology"
Sprite
sprite"Clothing/Back/Duffels/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelGenetics"
Sprite
sprite"Clothing/Back/Duffels/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelMime"
Sprite
sprite"Clothing/Back/Duffels/mime.rsi"
storageOpenSound
collection"null"
storageInsertSound
collection"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelScience"
Sprite
sprite"Clothing/Back/Duffels/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelHydroponics"
Sprite
sprite"Clothing/Back/Duffels/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCargo"
Sprite
sprite"Clothing/Back/Duffels/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSalvage"
Sprite
sprite"Clothing/Back/Duffels/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicate"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmo"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelHolding"
Sprite
sprite"Clothing/Back/Duffels/holding.rsi"
state"icon"
layers""
state: icon"null"
state: icon-unlit
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCBURN"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchel"
Sprite
sprite"Clothing/Back/Satchels/satchel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelLeather"
Sprite
sprite"Clothing/Back/Satchels/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelEngineering"
Sprite
sprite"Clothing/Back/Satchels/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelAtmospherics"
Sprite
sprite"Clothing/Back/Satchels/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelClown"
Sprite
sprite"Clothing/Back/Satchels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelMime"
Sprite
sprite"Clothing/Back/Satchels/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelMedical"
Sprite
sprite"Clothing/Back/Satchels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelChemistry"
Sprite
sprite"Clothing/Back/Satchels/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelVirology"
Sprite
sprite"Clothing/Back/Satchels/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelGenetics"
Sprite
sprite"Clothing/Back/Satchels/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelScience"
Sprite
sprite"Clothing/Back/Satchels/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelSecurity"
Sprite
sprite"Clothing/Back/Satchels/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelBrigmedic"
Sprite
sprite"Clothing/Back/Satchels/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelCaptain"
Sprite
sprite"Clothing/Back/Satchels/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelHydroponics"
Sprite
sprite"Clothing/Back/Satchels/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelCargo"
Sprite
sprite"Clothing/Back/Satchels/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelSalvage"
Sprite
sprite"Clothing/Back/Satchels/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelHolding"
Sprite
sprite"Clothing/Back/Satchels/holding.rsi"
state"icon"
layers""
state: icon"null"
state: icon-unlit
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChameleon"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackWaterTank"
Sprite
sprite"Clothing/Back/Backpacks/waterbackpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltUtility"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChiefEngineer"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltAssault"
Sprite
sprite"Clothing/Belt/assault.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltJanitor"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedical"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalEMT"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltPlant"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChef"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurity"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSheath"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
drawdepth"Items"
noRot"false"
id"ClothingBeltBandolier"
Sprite
sprite"Clothing/Belt/bandolier.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChampion"
Sprite
sprite"Clothing/Belt/champion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltHolster"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSyndieHolster"
Sprite
sprite"Clothing/Belt/syndieholster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityWebbing"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMercWebbing"
Sprite
sprite"Clothing/Belt/mercwebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSalvageWebbing"
Sprite
sprite"Clothing/Belt/salvagewebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbing"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbingMed"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSuspendersRed"
Sprite
sprite"Clothing/Belt/suspenders_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSuspendersBlack"
Sprite
sprite"Clothing/Belt/suspenders_black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltWand"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltQuiver"
Sprite
sprite"Clothing/Belt/quiver.rsi"
layers""
state: icon"null"
map: [ "enum.StorageContainerVisualLayers.Fill" ]
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltStorageWaistbag"
Sprite
sprite"Clothing/Belt/waistbag_leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetGrey"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMining"
Sprite
sprite"Clothing/Ears/Headsets/mining.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetQM"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCE"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCMO"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMedicalScience"
Sprite
sprite"Clothing/Ears/Headsets/medicalscience.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetRobotics"
Sprite
sprite"Clothing/Ears/Headsets/robotics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetRD"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetBrigmedic"
Sprite
sprite"Clothing/Ears/Headsets/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetService"
Sprite
sprite"Clothing/Ears/Headsets/service.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetFreelance"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers""
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Sprite
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Sprite
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layers""
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Sprite
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layers""
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Sprite
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color""#0089EF""
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Sprite
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color""#3CB57C""
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Sprite
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layers""
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Sprite
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Sprite
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Sprite
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Sprite
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color""#EF8100""
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Sprite
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color""#EAE8E8""
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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id"ClothingHandsGlovesCaptain"
Sprite
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Sprite
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id"ClothingHandsGlovesLatex"
Sprite
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id"ClothingHandsGlovesNitrile"
Sprite
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id"ClothingHandsGlovesLeather"
Sprite
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id"ClothingHandsGlovesPowerglove"
Sprite
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id"ClothingHandsGlovesRobohands"
Sprite
sprite"Clothing/Hands/Gloves/robohands.rsi"
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id"ClothingHandsGlovesSpaceNinja"
Sprite
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layers""
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map
"enum.ToggleVisuals.Layer"
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id"ClothingHandsGlovesCombat"
Sprite
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id"ClothingHandsTacticalMaidGloves"
Sprite
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id"ClothingHandsGlovesFingerless"
Sprite
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Sprite
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drawdepth"Items"
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id"ClothingHandsGlovesMercFingerless"
Sprite
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id"ThievingGloves"
Sprite
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state"icon"
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id"ClothingHandsGlovesCluwne"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
state: icon
color""#EAE8E8""
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id"ClothingHandsGlovesNorthStar"
Sprite
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id"ClothingHandsGlovesForensic"
Sprite
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drawdepth"Items"
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id"ClothingHandsGlovesJanitor"
Sprite
sprite"Clothing/Hands/Gloves/janitor.rsi"
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id"GoldRing"
Sprite
layers
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color""#ffc833""
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drawdepth"Items"
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id"SilverRing"
Sprite
layers
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id"GoldRingDiamond"
Sprite
layers
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state: gem
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drawdepth"Items"
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id"SilverRingDiamond"
Sprite
layers
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Sprite
layers
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color""#ffc833""
state: gem
map
"gemColor"
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Sprite
layers
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state: gem
map
"gemColor"
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id"ClothingHandsChameleon"
Sprite
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id"ClothingHandsChameleonThief"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
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id"ClothingHeadHatAnimalCat"
Sprite
sprite"Clothing/Head/Animals/cat.rsi"
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drawdepth"Items"
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Sprite
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Sprite
sprite"Clothing/Head/Animals/cat3.rsi"
state"icon"
drawdepth"Items"
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Sprite
sprite"Clothing/Head/Animals/headslime.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatAnimalMonkey"
Sprite
sprite"Clothing/Head/Animals/monkey.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadBandBlack"
Sprite
layers""
state: icon
map
"foldedLayer"
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state: icon_mask
map
"unfoldedLayer"
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drawdepth"Items"
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id"ClothingHeadBandBlue"
Sprite
layers""
state: icon
map
"foldedLayer"
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map
"unfoldedLayer"
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id"ClothingHeadBandBotany"
Sprite
layers""
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map
"foldedLayer"
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map
"unfoldedLayer"
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id"ClothingHeadBandGold"
Sprite
layers""
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map
"foldedLayer"
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map
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Sprite
layers""
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map
"foldedLayer"
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map
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Sprite
layers""
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map
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map
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Sprite
layers""
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map
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map
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Sprite
layers""
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map
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map
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Sprite
layers""
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map
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map
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Sprite
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map
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map
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Head/Hats/captain.rsi"
state"icon"
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id"ClothingHeadHatCardborg"
Sprite
sprite"Clothing/Head/Hats/cardborg_h.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatCentcom"
Sprite
sprite"Clothing/Head/Hats/centcom.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatChef"
Sprite
sprite"Clothing/Head/Hats/chefhat.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatFedoraBrown"
Sprite
sprite"Clothing/Head/Hats/brownfedora.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatFedoraGrey"
Sprite
sprite"Clothing/Head/Hats/greyfedora.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatFez"
Sprite
sprite"Clothing/Head/Hats/fez.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHopcap"
Sprite
sprite"Clothing/Head/Hats/hopcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoshat"
Sprite
sprite"Clothing/Head/Hats/hoshat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOutlawHat"
Sprite
sprite"Clothing/Head/Hats/outlawhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch1"
Sprite
sprite"Clothing/Head/Hats/witchhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPaper"
Sprite
sprite"Clothing/Head/Hats/paper.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatPirate"
Sprite
sprite"Clothing/Head/Hats/pirate.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatPlaguedoctor"
Sprite
sprite"Clothing/Head/Hats/plaguedoctor.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatRedwizard"
Sprite
sprite"Clothing/Head/Hats/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSantahat"
Sprite
sprite"Clothing/Head/Hats/santahat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSombrero"
Sprite
sprite"Clothing/Head/Hats/sombrero.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatSurgcapBlue"
Sprite
sprite"Clothing/Head/Hats/surgcap_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapGreen"
Sprite
sprite"Clothing/Head/Hats/surgcap_green.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatSurgcapPurple"
Sprite
sprite"Clothing/Head/Hats/surgcap_purple.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatTophat"
Sprite
sprite"Clothing/Head/Hats/tophat.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatUshanka"
Sprite
sprite"Clothing/Head/Hats/ushanka.rsi"
layers""
state: icon
map
"unfoldedLayer"
state: icon-up
map
"foldedLayer"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatVioletwizard"
Sprite
sprite"Clothing/Head/Hats/violetwizard.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadHatWarden"
Sprite
sprite"Clothing/Head/Hats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch"
Sprite
sprite"Clothing/Head/Hats/witch.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizardFake"
Sprite
sprite"Clothing/Head/Hats/wizard_fake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizard"
Sprite
sprite"Clothing/Head/Hats/wizardhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatXmasCrown"
Sprite
sprite"Clothing/Head/Hats/xmascrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTrucker"
Sprite
sprite"Clothing/Head/Hats/truckershat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
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id"ClothingHeadPyjamaSyndicatePink"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicateRed"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSack"
Sprite
sprite"Clothing/Head/Hats/papersack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSackSmile"
Sprite
sprite"Clothing/Head/Hats/papersacksmile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadFishCap"
Sprite
sprite"Clothing/Head/Hats/fishcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadNurseHat"
Sprite
sprite"Clothing/Head/Hats/nursehat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadRastaHat"
Sprite
sprite"Clothing/Head/Hats/rasta.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadSafari"
Sprite
sprite"Clothing/Head/Hats/safarihat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJester"
Sprite
sprite"Clothing/Head/Hats/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJesterAlt"
Sprite
sprite"Clothing/Head/Hats/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretCmo"
Sprite
sprite"Clothing/Head/Hats/beret_cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirateTricord"
Sprite
sprite"Clothing/Head/Hats/piratetricord.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWatermelon"
Sprite
sprite"Clothing/Head/Hats/melon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHolyWatermelon"
Sprite
sprite"Clothing/Head/Hats/holyhatmelon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndie"
Sprite
sprite"Clothing/Head/Hats/syndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndieMAA"
Sprite
sprite"Clothing/Head/Hats/syndiecap_maa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTacticalMaidHeadband"
Sprite
sprite"Clothing/Head/Hats/tacticalmaidheadband.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHetmanHat"
Sprite
sprite"Clothing/Head/Hats/hetman_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMagician"
Icon
sprite"Clothing/Head/Hats/magician.rsi"
state""icon""
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCapcap"
Sprite
sprite"Clothing/Head/Hats/capcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcomcap"
Sprite
sprite"Clothing/Head/Hats/comcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGladiator"
Sprite
sprite"Clothing/Head/Hats/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyRed"
Sprite
sprite"Clothing/Head/Hats/party_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyYellow"
Sprite
sprite"Clothing/Head/Hats/party_yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyGreen"
Sprite
sprite"Clothing/Head/Hats/party_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyBlue"
Sprite
sprite"Clothing/Head/Hats/party_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyWaterCup"
Sprite
sprite"Clothing/Head/Hats/party_water_cup.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreyFlatcap"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBrownFlatcap"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBrown"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBlack"
Sprite
sprite"Clothing/Head/Hats/cowboyhatblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyGrey"
Sprite
sprite"Clothing/Head/Hats/cowboyhatgrey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyRed"
Sprite
sprite"Clothing/Head/Hats/cowboyhatred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyWhite"
Sprite
sprite"Clothing/Head/Hats/cowboyhatwhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBountyHunter"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbountyhunter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatStrawHat"
Sprite
sprite"Clothing/Head/Hats/straw_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretMedic"
Sprite
sprite"Clothing/Head/Hats/beret_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBasic"
Sprite
sprite"Clothing/Head/Helmets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetMerc"
Sprite
sprite"Clothing/Head/Helmets/merc_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwat"
Sprite
sprite"Clothing/Head/Helmets/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwatSyndicate"
Sprite
sprite"Clothing/Head/Helmets/swat_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetRiot"
Sprite
sprite"Clothing/Head/Helmets/light_riot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBombSuit"
Sprite
sprite"Clothing/Head/Helmets/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJanitorBombSuit"
Sprite
sprite"Clothing/Head/Helmets/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetCult"
Sprite
sprite"Clothing/Head/Helmets/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSpaceNinja"
Sprite
sprite"Clothing/Head/Helmets/spaceninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetTemplar"
Sprite
sprite"Clothing/Head/Helmets/templar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetThunderdome"
Sprite
sprite"Clothing/Head/Helmets/thunderdome.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetWizardHelm"
Sprite
sprite"Clothing/Head/Helmets/wizardhelm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetLing"
Sprite
sprite"Clothing/Head/Helmets/linghelmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBone"
Sprite
sprite"Clothing/Head/Helmets/bone_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetPodWars"
Sprite
sprite"Clothing/Head/Helmets/podwars_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJustice"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers
state: icon"null"
state: icon-light
visible"false"
shader"unshaded"
map
"light"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJusticeEmpty"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers
state: icon"null"
state: icon-light
visible"false"
shader"unshaded"
map
"light"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioGeneral"
Sprite
sprite"Clothing/Head/Hoods/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioCmo"
Sprite
sprite"Clothing/Head/Hoods/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioJanitor"
Sprite
sprite"Clothing/Head/Hoods/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioScientist"
Sprite
sprite"Clothing/Head/Hoods/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioSecurity"
Sprite
sprite"Clothing/Head/Hoods/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioVirology"
Sprite
sprite"Clothing/Head/Hoods/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodChaplainHood"
Sprite
sprite"Clothing/Head/Hoods/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodCulthood"
Sprite
sprite"Clothing/Head/Hoods/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodNunHood"
Sprite
sprite"Clothing/Head/Hoods/nun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodRad"
Sprite
sprite"Clothing/Head/Hoods/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodGoliathCloak"
Sprite
sprite"Clothing/Head/Hoods/goliathcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodIan"
Sprite
sprite"Clothing/Head/Hoods/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetHardsuitCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodMoth"
Sprite
sprite"Clothing/Head/Hoods/moth.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodVoidCloak"
Sprite
sprite"Clothing/Head/Hoods/voidcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBunny"
Sprite
sprite"Clothing/Head/Misc/bunny.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCake"
Sprite
sprite"Clothing/Head/Misc/cake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChickenhead"
Sprite
sprite"Clothing/Head/Misc/chickenhead.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFlowerWreath"
Sprite
sprite"Clothing/Head/Misc/flower-wreath.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPwig"
Sprite
sprite"Clothing/Head/Misc/pwig.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadMirror"
Sprite
sprite"Clothing/Head/Misc/head_mirror.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRichard"
Sprite
sprite"Clothing/Head/Misc/richard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSkub"
Sprite
sprite"Clothing/Head/Misc/skubhead.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatShrineMaidenWig"
Sprite
sprite"Clothing/Head/Misc/shrine-maidens-wig.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCone"
Sprite
sprite"Clothing/Head/Misc/cone.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFancyCrown"
Sprite
sprite"Clothing/Head/Misc/fancycrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCatEars"
Sprite
sprite"Clothing/Head/Hats/catears.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatDogEars"
Sprite
sprite"Clothing/Head/Hats/dogears.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSquid"
Sprite
sprite"Clothing/Head/Misc/squiddy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedRacoon"
Sprite
sprite"Clothing/Head/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WaterDropletHat"
Sprite
sprite"Clothing/Head/Misc/waterdroplet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHairflower"
Sprite
sprite"Clothing/Head/Misc/hairflower.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBluesoft"
Sprite
sprite"Clothing/Head/Soft/bluesoft.rsi"
id"ClothingHeadHatBluesoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatCargosoft"
Sprite
sprite"Clothing/Head/Soft/cargosoft.rsi"
id"ClothingHeadHatCargosoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatQMsoft"
Sprite
sprite"Clothing/Head/Soft/qmsoft.rsi"
id"ClothingHeadHatQMsoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatCorpsoft"
Sprite
sprite"Clothing/Head/Soft/corpsoft.rsi"
id"ClothingHeadHatCorpsoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatGreensoft"
Sprite
sprite"Clothing/Head/Soft/greensoft.rsi"
id"ClothingHeadHatGreensoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatBlacksoft"
Sprite
sprite"Clothing/Head/Soft/blacksoft.rsi"
id"ClothingHeadHatBlacksoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatGreysoft"
Sprite
sprite"Clothing/Head/Soft/greysoft.rsi"
id"ClothingHeadHatGreysoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatMimesoft"
Sprite
sprite"Clothing/Head/Soft/mimesoft.rsi"
id"ClothingHeadHatMimesoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatOrangesoft"
Sprite
sprite"Clothing/Head/Soft/orangesoft.rsi"
id"ClothingHeadHatOrangesoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatPurplesoft"
Sprite
sprite"Clothing/Head/Soft/purplesoft.rsi"
id"ClothingHeadHatPurplesoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatRedsoft"
Sprite
sprite"Clothing/Head/Soft/redsoft.rsi"
id"ClothingHeadHatRedsoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
"foldedLayer"
visible"true"
id"ClothingHeadHatSecsoft"
Sprite
sprite"Clothing/Head/Soft/secsoft.rsi"
id"ClothingHeadHatSecsoftFlipped"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon_flipped
map
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Sprite
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Sprite
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Sprite
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Sprite
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map
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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map
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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map
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Sprite
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state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLawyerbadge"
Sprite
sprite"Clothing/Neck/Misc/lawyerbadge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Dinkystar"
Sprite
sprite"Clothing/Neck/Misc/dinkystar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLGBTPin"
Sprite
state"lgbt"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAromanticPin"
Sprite
state"aro"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAsexualPin"
Sprite
state"asex"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckBisexualPin"
Sprite
state"bi"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGayPin"
Sprite
state"gay"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckIntersexPin"
Sprite
state"inter"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckLesbianPin"
Sprite
state"les"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckNonBinaryPin"
Sprite
state"non"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckPansexualPin"
Sprite
state"pan"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckOmnisexualPin"
Sprite
state"omni"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckTransPin"
Sprite
state"trans"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAutismPin"
Sprite
state"autism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldAutismPin"
Sprite
state"goldautism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedRed"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlue"
Sprite
sprite"Clothing/Neck/Scarfs/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedGreen"
Sprite
sprite"Clothing/Neck/Scarfs/green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlack"
Sprite
sprite"Clothing/Neck/Scarfs/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBrown"
Sprite
sprite"Clothing/Neck/Scarfs/brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedLightBlue"
Sprite
sprite"Clothing/Neck/Scarfs/lightblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedOrange"
Sprite
sprite"Clothing/Neck/Scarfs/orange.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedPurple"
Sprite
sprite"Clothing/Neck/Scarfs/purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedSyndieGreen"
Sprite
sprite"Clothing/Neck/Scarfs/syndiegreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedSyndieRed"
Sprite
sprite"Clothing/Neck/Scarfs/syndiered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedCentcom"
Sprite
sprite"Clothing/Neck/Scarfs/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedZebra"
Sprite
sprite"Clothing/Neck/Scarfs/zebra.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckChameleon"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStoleChaplain"
Sprite
sprite"Clothing/Neck/Stoles/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieRed"
Sprite
sprite"Clothing/Neck/Ties/redtie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieDet"
Sprite
sprite"Clothing/Neck/Ties/dettie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieSci"
Sprite
sprite"Clothing/Neck/Ties/scitie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBasic"
Sprite
sprite"Clothing/OuterClothing/Armor/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBasicSlim"
Sprite
sprite"Clothing/OuterClothing/Armor/security_slim.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorRiot"
Sprite
sprite"Clothing/OuterClothing/Armor/riot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBulletproof"
Sprite
sprite"Clothing/OuterClothing/Armor/bulletproof.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorReflective"
Sprite
sprite"Clothing/OuterClothing/Armor/armor_reflec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"blinking"
Sprite
sprite"Clothing/OuterClothing/Armor/syndie-raid.rsi"
layers""
state: icon"null"
state: light-overlay
visible"false"
shader"unshaded"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorCult"
Sprite
sprite"Clothing/OuterClothing/Armor/cult_armour.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorHeavy"
Sprite
sprite"Clothing/OuterClothing/Armor/heavy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorHeavyGreen"
Sprite
sprite"Clothing/OuterClothing/Armor/heavygreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorHeavyRed"
Sprite
sprite"Clothing/OuterClothing/Armor/heavyred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorMagusblue"
Sprite
sprite"Clothing/OuterClothing/Armor/magusblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorMagusred"
Sprite
sprite"Clothing/OuterClothing/Armor/magusred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorCaptainCarapace"
Sprite
sprite"Clothing/OuterClothing/Armor/captain_carapace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorChangeling"
Sprite
sprite"Clothing/OuterClothing/Armor/lingarmor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBone"
Sprite
sprite"Clothing/OuterClothing/Armor/bone_armor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorPodWars"
Sprite
sprite"Clothing/OuterClothing/Armor/podwars_armor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioGeneral"
Sprite
sprite"Clothing/OuterClothing/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioCmo"
Sprite
sprite"Clothing/OuterClothing/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioJanitor"
Sprite
sprite"Clothing/OuterClothing/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioScientist"
Sprite
sprite"Clothing/OuterClothing/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioSecurity"
Sprite
sprite"Clothing/OuterClothing/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioVirology"
Sprite
sprite"Clothing/OuterClothing/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatBomber"
Sprite
sprite"Clothing/OuterClothing/Coats/bomber.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatDetective"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatDetectiveLoadoutGrey"
Sprite
sprite"Clothing/OuterClothing/Coats/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatDetectiveLoadout"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatGentle"
Sprite
sprite"Clothing/OuterClothing/Coats/gentlecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatJensen"
Sprite
sprite"Clothing/OuterClothing/Coats/jensencoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLab"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers""
state: icon
map
"unfoldedLayer"
state: icon-open
map
"foldedLayer"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabOpened"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon-open
map
"foldedLayer"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabChem"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers""
state: icon
map
"unfoldedLayer"
state: icon-open
map
"foldedLayer"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabChemOpened"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon-open
map
"foldedLayer"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabViro"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers""
state: icon
map
"unfoldedLayer"
state: icon-open
map
"foldedLayer"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabViroOpened"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon-open
map
"foldedLayer"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabGene"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers""
state: icon
map
"unfoldedLayer"
state: icon-open
map
"foldedLayer"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabGeneOpened"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon-open
map
"foldedLayer"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabCmo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers""
state: icon
map
"unfoldedLayer"
state: icon-open
map
"foldedLayer"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabCmoOpened"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon-open
map
"foldedLayer"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRnd"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers""
state: icon
map
"unfoldedLayer"
state: icon-open
map
"foldedLayer"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRndOpened"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon-open
map
"foldedLayer"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRobo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers""
state: icon
map
"unfoldedLayer"
state: icon-open
map
"foldedLayer"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRoboOpened"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon-open
map
"foldedLayer"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRD"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers""
state: icon
map
"unfoldedLayer"
state: icon-open
map
"foldedLayer"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRDOpened"
Sprite
layers""
state: icon
map
"unfoldedLayer"
visible"false"
state: icon-open
map
"foldedLayer"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatPirate"
Sprite
sprite"Clothing/OuterClothing/Coats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDameDane"
Sprite
sprite"Clothing/OuterClothing/Coats/damedanecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterClownPriest"
Sprite
sprite"Clothing/OuterClothing/Coats/clownpriest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDogi"
Sprite
sprite"Clothing/OuterClothing/Coats/dogi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatParamedicWB"
Sprite
sprite"Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCap"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatAMG"
Sprite
sprite"Clothing/OuterClothing/Coats/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorResearcher"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorPhysician"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSpaceAsshole"
Sprite
sprite"Clothing/OuterClothing/Coats/space_asshole.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatExpensive"
Sprite
sprite"Clothing/OuterClothing/Coats/expensive_coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBasic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/basic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAtmos"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineering"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSpatio"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/spatio.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSalvage"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMaxim"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/maxim.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBrigmedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWarden"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/capspace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineeringWhite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering-white.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitRd"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/rd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurityRed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLuxury"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/luxury.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndie"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieMedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiemedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieElite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndieelite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieCommander"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiecommander.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitJuggernaut"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cybersun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWizard"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLing"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateEVA"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/pirateeva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/piratecaptain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitClown"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMime"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSanta"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/santahardsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApron"
Sprite
sprite"Clothing/OuterClothing/Misc/apron.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBar"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBotanist"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbotanist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronChef"
Sprite
sprite"Clothing/OuterClothing/Misc/apronchef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterJacketChef"
Sprite
sprite"Clothing/OuterClothing/Misc/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieBlack"
Sprite
sprite"Clothing/OuterClothing/Misc/black_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieGrey"
Sprite
sprite"Clothing/OuterClothing/Misc/grey_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCardborg"
Sprite
sprite"Clothing/OuterClothing/Misc/cardborg.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieChaplain"
Sprite
sprite"Clothing/OuterClothing/Misc/chaplain_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPonchoClassic"
Sprite
sprite"Clothing/OuterClothing/Misc/classicponcho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesCult"
Sprite
sprite"Clothing/OuterClothing/Misc/cultrobes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesJudge"
Sprite
sprite"Clothing/OuterClothing/Misc/judge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPoncho"
Sprite
sprite"Clothing/OuterClothing/Misc/poncho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSanta"
Sprite
sprite"Clothing/OuterClothing/Misc/santa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardViolet"
Sprite
sprite"Clothing/OuterClothing/Misc/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizard"
Sprite
sprite"Clothing/OuterClothing/Misc/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardRed"
Sprite
sprite"Clothing/OuterClothing/Misc/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSkub"
Sprite
sprite"Clothing/OuterClothing/Misc/skubbody.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPlagueSuit"
Sprite
sprite"Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterNunRobe"
Sprite
sprite"Clothing/OuterClothing/Misc/nunrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterGhostSheet"
Sprite
sprite"Clothing/OuterClothing/Misc/ghostsheet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHospitalGown"
Sprite
sprite"Clothing/OuterClothing/Misc/hospitalgown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelRed"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
state: icon
color""#670a09""
state: icon-lines
color""#000000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelBlue"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
state: icon
color""#3232a6""
state: icon-lines
color""#000000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelGreen"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
state: icon
color""#164d0f""
state: icon-lines
color""#000000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRedRacoon"
Sprite
sprite"Clothing/OuterClothing/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndicate"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitEmergency"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVAPrisoner"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_prisoner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAncientEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/ancient_voidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitVoidParamed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/paramed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterChameleon"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitJanitorBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitFire"
Sprite
sprite"Clothing/OuterClothing/Suits/fire.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitAtmosFire"
Sprite
sprite"Clothing/OuterClothing/Suits/atmos_firesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitRad"
Sprite
sprite"Clothing/OuterClothing/Suits/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitChicken"
Sprite
sprite"Clothing/OuterClothing/Suits/chicken.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitShrineMaiden"
Sprite
sprite"Clothing/OuterClothing/Suits/shrine-maiden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitWitchRobes"
Sprite
sprite"Clothing/OuterClothing/Suits/witchrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitMonkey"
Sprite
sprite"Clothing/OuterClothing/Suits/monkey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitIan"
Sprite
sprite"Clothing/OuterClothing/Suits/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWeb"
Sprite
sprite"Clothing/OuterClothing/Vests/webvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestDetective"
Sprite
sprite"Clothing/OuterClothing/Vests/detvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestHazard"
Sprite
sprite"Clothing/OuterClothing/Vests/hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVest"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestTank"
Sprite
sprite"Clothing/OuterClothing/Vests/tankharness.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoat"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoatToggleable"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterAtmos"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: ATMOS-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterBar"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: BAR-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CAP-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCargo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CARGO-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCE"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CE-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCentcom"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CENTCOM-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChef"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CHEF-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChem"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CHEM-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCMO"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: CMO-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterClown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterEngi"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: ENGI-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterGen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: GENE-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoP"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: HOP-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoSUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: HOS-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHydro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: HYDRO-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterJani"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: JANI-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: MED-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMime"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: MIME-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMiner"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: MINER-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterPara"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: PARA-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterQM"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: QM-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRD"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: RD-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRobo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: ROBO-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSci"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: SCI-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSec"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: SEC-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterViro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: VIRO-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWardenUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: WARD-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: SYNDIECAP-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndie"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: SYNDIE-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMusician"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatnomi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWeb"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: WEB-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlack"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#3f3f3f""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorPurple"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#9C0DE1""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorRed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#940000""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlue"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#0089EF""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#723A02""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGray"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#999999""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGreen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#5ABF2F""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorLightBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#C09F72""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorOrange"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#EF8100""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorWhite"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#EAE8E8""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorYellow"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
state: coatybits-icon
color""#EBE216""
state: winterbits-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWork"
Sprite
sprite"Clothing/Shoes/Boots/workboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsJack"
Sprite
sprite"Clothing/Shoes/Boots/jackboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSalvage"
Sprite
sprite"Clothing/Shoes/Boots/explorer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsPerformer"
Sprite
sprite"Clothing/Shoes/Boots/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCombat"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesHighheelBoots"
Sprite
sprite"Clothing/Shoes/Boots/highheelboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMerc"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsLaceup"
Sprite
sprite"Clothing/Shoes/Boots/laceups.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinter"
Sprite
sprite"Clothing/Shoes/Boots/winterboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterCargo"
Sprite
sprite"Clothing/Shoes/Boots/winterbootscargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterEngi"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsengi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterMed"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSci"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssci.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSec"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSyndicate"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssyndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterWeb"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsweb.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyBrown"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyBlack"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyWhite"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootswhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyFancy"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsfancy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlack"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#3f3f3f" #Different from the worn state for contrast reasons."
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorWhite"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#EAE8E8" #Deliberately NOT pure white"
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlue"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#0089EF""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBrown"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#723A02""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorGreen"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#5ABF2F""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorOrange"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#EF8100""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorRed"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#940000""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorYellow"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#EBE216""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorPurple"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
state: icon
color""#9C0DE1""
state: soles-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMag"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
state: icon
map
"enum.ToggleVisuals.Layer"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagAdv"
Sprite
sprite"Clothing/Shoes/Boots/magboots-advanced.rsi"
state"icon"
layers""
state: icon
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSci"
Sprite
sprite"Clothing/Shoes/Boots/magboots-science.rsi"
layers""
state: icon
map
"enum.ToggleVisuals.Layer"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagBlinding"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
state: icon
map
"enum.ToggleVisuals.Layer"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSyndie"
Sprite
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map
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id"ClothingShoesFlippers"
Sprite
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Sprite
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Sprite
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Sprite
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id"ClothingShoesDameDane"
Sprite
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id"ClothingShoesSnakeskinBoots"
Sprite
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id"ClothingShoesBootsSpeed"
Sprite
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map
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id"ClothingShoesBootsMoon"
Sprite
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id"ClothingShoesChef"
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id"ClothingShoesClown"
Sprite
sprite"Clothing/Shoes/Specific/clown.rsi"
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id"ClothingShoesClownBanana"
Sprite
sprite"Clothing/Shoes/Specific/clown_banana.rsi"
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id"ClothingShoesBling"
Sprite
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id"ClothingShoesCult"
Sprite
sprite"Clothing/Shoes/Specific/cult.rsi"
state"icon"
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id"ClothingShoesGaloshes"
Sprite
sprite"Clothing/Shoes/Specific/galoshes.rsi"
state"icon"
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id"ClothingShoesSpaceNinja"
Sprite
sprite"Clothing/Shoes/Specific/spaceninja.rsi"
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drawdepth"Items"
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id"ClothingShoesSwat"
Sprite
sprite"Clothing/Shoes/Specific/swat.rsi"
state"icon"
drawdepth"Items"
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id"ClothingShoesWizard"
Sprite
sprite"Clothing/Shoes/Specific/wizard.rsi"
state"icon"
drawdepth"Items"
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id"ClothingShoesChameleon"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
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color""#3f3f3f""
state: soles-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingShoesChameleonNoSlips"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
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color""#3f3f3f""
state: soles-icon"null"
state"icon"
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id"ClothingShoesJester"
Sprite
sprite"Clothing/Shoes/Specific/jester.rsi"
state"icon"
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id"ClothingShoesCluwne"
Sprite
sprite"Clothing/Shoes/Specific/cluwne.rsi"
state"icon"
drawdepth"Items"
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id"ClothingShoesClownLarge"
Sprite
state""icon""
sprite"Clothing/Shoes/Specific/large_clown.rsi"
drawdepth"Items"
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id"ClothingShoesSkates"
Sprite
sprite"Clothing/Shoes/Specific/skates.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUnderSocksBee"
Sprite
sprite"Clothing/Under/Socks/bee.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUnderSocksCoder"
Sprite
sprite"Clothing/Under/Socks/coder.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtBlackElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
state: icon"null"
state: icon-color
color""#212030""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
state: icon"null"
state: icon-color
color""#60171d""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
state: icon"null"
state: icon-color
color""#0e6316""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
state: icon"null"
state: icon-color
color""#076183""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
state: icon"null"
state: icon-color
color""#630767""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCyanStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
state: icon"null"
state: icon-color
color""#009a9a""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
state: icon"null"
state: icon-color
color""#a40000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
state: icon"null"
state: icon-color
color""#008c1f""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPinkStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
state: icon"null"
state: icon-color
color""#a40086""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOrangeStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
state: icon"null"
state: icon-color
color""#9d4000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
state: icon"null"
state: icon-color
color""#341255""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
state: icon"null"
state: icon-color
color""#730404""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
state: icon"null"
state: icon-color
color""#0e6316""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
state: icon"null"
state: icon-color
color""#193f68""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
state: icon"null"
state: icon-color
color""#684519""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/dresswestern.rsi"
layers""
state: icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon"null"
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#b3b3b3""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#3f3f3f""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#52aecc""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#3285ba""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#77f3b7""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#9ed63a""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#007923""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#ff8c19""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#ffa69b""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#eb0c07""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#ffe14d""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#9f70cc""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#c59431""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
state: icon
color""#a17229""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
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color""#cc295f""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
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state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
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color""#b3b3b3""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#3f3f3f""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
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color""#52aecc""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
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color""#3285ba""
state: trinkets-icon"null"
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drawdepth"Items"
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id"ClothingUniformJumpsuitColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
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color""#77f3b7""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
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color""#9ed63a""
state: trinkets-icon"null"
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drawdepth"Items"
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id"ClothingUniformJumpsuitColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#007923""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#ff8c19""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
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color""#ffa69b""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#eb0c07""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
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color""#ffe14d""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
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color""#9f70cc""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#c59431""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#a17229""
state: trinkets-icon"null"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpsuitColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#cc295f""
state: trinkets-icon"null"
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drawdepth"Items"
noRot"false"
id"ClothingUniformColorRainbow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rainbow.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtBartender"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCargo"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce_turtle.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChef"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chef.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtVirology"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMO"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo.rsi"
state"icon"
drawdepth"Items"
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Sprite
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drawdepth"Items"
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id"ClothingUniformJumpskirtDetective"
Sprite
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drawdepth"Items"
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id"ClothingUniformJumpskirtDetectiveGrey"
Sprite
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id"ClothingUniformJumpskirtEngineering"
Sprite
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drawdepth"Items"
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id"ClothingUniformJumpskirtHoP"
Sprite
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id"ClothingUniformJumpskirtHoS"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos.rsi"
state"icon"
drawdepth"Items"
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Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_alt.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_parade.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hydro.rsi"
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drawdepth"Items"
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id"ClothingUniformJumpskirtJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janitor.rsi"
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drawdepth"Items"
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id"ClothingUniformJumpskirtMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/medical.rsi"
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drawdepth"Items"
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id"ClothingUniformJumpskirtMime"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/mime.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/paramedic.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/brigmedic.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
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color""#ff8300""
state: prisoner-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQM"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qm.rsi"
state"icon"
drawdepth"Items"
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Sprite
sprite"Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi"
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drawdepth"Items"
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id"ClothingUniformJumpskirtResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/rnd.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtScientist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/scientist.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/roboticist.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtSec"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security.rsi"
state"icon"
drawdepth"Items"
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id"ClothingUniformJumpskirtWarden"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/warden.rsi"
state"icon"
drawdepth"Items"
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Sprite
sprite"Clothing/Uniforms/Jumpskirt/librarian.rsi"
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drawdepth"Items"
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Sprite
sprite"Clothing/Uniforms/Jumpskirt/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPerformer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCapFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/capformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCentcomFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hosformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOperative"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/operative_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticool_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/atmosf.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaidmini"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaidmini.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSyndieFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/syndieformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticalMaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticalmaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOfLife"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/skirtoflife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWeb"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
state: icon-jumpskirt"null"
state: icon-shirt
color""#134fc1""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
state: icon-jumpskirt"null"
state: icon-shirt
color""#9c0dff""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
state: icon-jumpskirt"null"
state: icon-shirt
color""#b30000""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
state: icon-jumpskirt"null"
state: icon-shirt
color""#00661D""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/olddress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMusician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtClown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDeathSquad"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAncient"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ancient.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartender"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJacketMonkey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/punpun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartenderPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCargo"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSalvageSpecialist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomAgent"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_agent.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficial"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_official.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChef"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitVirology"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClownBanana"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJester"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJesterAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMO"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetective"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineeringHazard"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoP"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoS"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitKimono"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/kimono.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMime"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
state: icon
color""#ff8300""
state: prisoner-icon"null"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQM"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmturtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientistFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist_formal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSec"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformSecurityTrooper"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_trooper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWarden"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformOveralls"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/overalls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCurator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicatePink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNanotrasen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCapFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/capformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcomformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hosformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitOperative"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/operative.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/tacticool.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMercenary"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mercenary.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNinja"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmosCasual"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos_casual.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitReporter"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/reporter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSafari"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/safari.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJournalist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/journalist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeDark"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_dark.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeLight"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_light.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMusician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCluwne"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDameDane"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/damedaneoutfit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPirate"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCossack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cossack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaired.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSyndieFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/syndieformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitFlannel"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/flannel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWeb"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLoungewear"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/loungewear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGladiator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
state: icon-jumpsuit"null"
state: icon-shirt
color""#134fc1""
state"icon"
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Sprite
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map
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map
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map
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Sprite
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map
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Sprite
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map
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layers
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layers
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map
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layers
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map
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Icon
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layers
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map
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map
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drawdepth"Items"
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Sprite
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layers
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map
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map
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map
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drawdepth"Items"
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id"DrinkAleGlass"
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Sprite
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layers
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map
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map
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id"DrinkAlliesCocktail"
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Sprite
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layers
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map
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map
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map
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drawdepth"Items"
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id"DrinkAloe"
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Sprite
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layers
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map
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map
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map
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drawdepth"Items"
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Sprite
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layers
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map
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map
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drawdepth"Items"
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id"DrinkAndalusia"
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sprite"Objects/Consumable/Drinks/andalusia.rsi"
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Sprite
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layers
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map
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map
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visible"false"
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map
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Sprite
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layers
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map
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state: fill1
map
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map
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id"DrinkArnoldPalmer"
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sprite"Objects/Consumable/Drinks/arnoldpalmer.rsi"
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Sprite
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layers
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map
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state: fill1
map
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map
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drawdepth"Items"
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id"DrinkAtomicBombGlass"
Icon
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Sprite
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layers
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map
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state: fill1
map
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map
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drawdepth"Items"
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id"DrinkB52Glass"
Icon
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Sprite
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layers
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map
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state: fill1
map
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visible"false"
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map
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drawdepth"Items"
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id"DrinkBahamaMama"
Icon
sprite"Objects/Consumable/Drinks/bahama_mama.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
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map
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map
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Icon
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Sprite
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layers
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map
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map
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map
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Icon
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state"icon"
Sprite
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layers
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map
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map
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Sprite
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layers
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map
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map
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Sprite
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layers
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map
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map
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map
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Sprite
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layers
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map
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map
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Sprite
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layers
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map
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map
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map
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drawdepth"Items"
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id"DrinkBlueCuracaoGlass"
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Sprite
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layers
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map
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state: fill1
map
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visible"false"
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map
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id"DrinkBloodyMaryGlass"
Icon
sprite"Objects/Consumable/Drinks/bloodymaryglass.rsi"
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Sprite
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layers
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map
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state: fill1
map
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map
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drawdepth"Items"
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id"DrinkBlueHawaiianGlass"
Icon
sprite"Objects/Consumable/Drinks/bluehawaiian.rsi"
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Sprite
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layers
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map
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state: fill1
map
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visible"false"
state: icon-front
map
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state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBooger"
Icon
sprite"Objects/Consumable/Drinks/booger.rsi"
state"icon"
Sprite
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layers
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map
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state: fill1
map
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visible"false"
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map
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drawdepth"Items"
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id"DrinkBraveBullGlass"
Icon
sprite"Objects/Consumable/Drinks/bravebullglass.rsi"
state"icon"
Sprite
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layers
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map
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state: fill1
map
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visible"false"
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map
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drawdepth"Items"
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id"BudgetInsulsDrinkGlass"
Icon
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state"icon"
Sprite
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layers
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map
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map
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map
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drawdepth"Items"
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id"DrinkCarrotJuice"
Icon
sprite"Objects/Consumable/Drinks/carrotjuice.rsi"
state"icon"
Sprite
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layers
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map
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state: fill1
map
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visible"false"
state: icon-front
map
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drawdepth"Items"
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id"DrinkChocolateGlass"
Icon
sprite"Objects/Consumable/Drinks/chocolateglass.rsi"
state"icon"
Sprite
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layers
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map
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state: fill1
map
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visible"false"
state: icon-front
map
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state"icon"
drawdepth"Items"
noRot"false"
id"RubberneckGlass"
Icon
sprite"Objects/Consumable/Drinks/rubberneck.rsi"
state"icon"
Sprite
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layers
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map
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state: fill1
map
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visible"false"
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map
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drawdepth"Items"
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id"DrinkCoconutRum"
Icon
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state"icon"
Sprite
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layers
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map
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map
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map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoconutWaterGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoffee"
Icon
sprite"Objects/Consumable/Drinks/coffee.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCognacGlass"
Icon
sprite"Objects/Consumable/Drinks/cognacglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCosmopolitan"
Icon
sprite"Objects/Consumable/Drinks/cosmopolitan.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCream"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCubaLibreGlass"
Icon
sprite"Objects/Consumable/Drinks/cubalibreglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDeadRumGlass"
Icon
sprite"Objects/Consumable/Drinks/rumglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDemonsBlood"
Icon
sprite"Objects/Consumable/Drinks/demonsblood.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDevilsKiss"
Icon
sprite"Objects/Consumable/Drinks/devilskiss.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDoctorsDelightGlass"
Icon
sprite"Objects/Consumable/Drinks/doctorsdelightglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDriestMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/driestmartiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbGlass"
Icon
sprite"Objects/Consumable/Drinks/dr_gibb_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkErikaSurprise"
Icon
sprite"Objects/Consumable/Drinks/erikasurprise.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkFourteenLokoGlass"
Icon
sprite"Objects/Consumable/Drinks/fourteen_loko_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGargleBlasterGlass"
Icon
sprite"Objects/Consumable/Drinks/gargleblasterglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinGlass"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinFizzGlass"
Icon
sprite"Objects/Consumable/Drinks/ginfizzglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinTonicglass"
Icon
sprite"Objects/Consumable/Drinks/gintonicglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGildlagerGlass"
Icon
sprite"Objects/Consumable/Drinks/gildlagerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrapeJuice"
Icon
sprite"Objects/Consumable/Drinks/grapejuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrapeSodaGlass"
Icon
sprite"Objects/Consumable/Drinks/gsodaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGreenTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_green.rsi #Placeholder"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrenadineGlass"
Icon
sprite"Objects/Consumable/Drinks/grenadineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrogGlass"
Icon
sprite"Objects/Consumable/Drinks/grogglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHippiesDelightGlass"
Icon
sprite"Objects/Consumable/Drinks/hippiesdelightglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHoochGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_brown2.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedCoffeeGlass"
Icon
sprite"Objects/Consumable/Drinks/icedcoffeeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedGreenTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_green.rsi #Placeholder"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/icedteaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedBeerGlass"
Icon
sprite"Objects/Consumable/Drinks/iced_beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIceGlass"
Icon
sprite"Objects/Consumable/Drinks/iceglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIceCreamGlass"
Icon
sprite"Objects/Consumable/Drinks/icecreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"IrishBoolGlass"
Icon
sprite"Objects/Consumable/Drinks/beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIrishSlammer"
Icon
sprite"Objects/Consumable/Drinks/irishslammer.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIrishCoffeeGlass"
Icon
sprite"Objects/Consumable/Drinks/irishcoffeeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIrishCreamGlass"
Icon
sprite"Objects/Consumable/Drinks/irishcreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoffeeLiqueurGlass"
Icon
sprite"Objects/Consumable/Drinks/coffeeliqueurglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkKiraSpecial"
Icon
sprite"Objects/Consumable/Drinks/kiraspecial.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLemonadeGlass"
Icon
sprite"Objects/Consumable/Drinks/lemonadeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLemonJuice"
Icon
sprite"Objects/Consumable/Drinks/lemonjuiceglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLemonLime"
Icon
sprite"Objects/Consumable/Drinks/lemonlime.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLimeJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLongIslandIcedTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/longislandicedteaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkManhattanGlass"
Icon
sprite"Objects/Consumable/Drinks/manhattanglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkManhattanProjectGlass"
Icon
sprite"Objects/Consumable/Drinks/proj_manhattanglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkManlyDorfGlass"
Icon
sprite"Objects/Consumable/Drinks/manlydorfglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMargaritaGlass"
Icon
sprite"Objects/Consumable/Drinks/margaritaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/martiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMeadGlass"
Icon
sprite"Objects/Consumable/Drinks/meadglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMilkshake"
Icon
sprite"Objects/Consumable/Drinks/milkshake.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMojito"
Icon
sprite"Objects/Consumable/Drinks/mojito.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNeurotoxinGlass"
Icon
sprite"Objects/Consumable/Drinks/neurotoxinglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNothing"
Icon
sprite"Objects/Consumable/Drinks/nothing.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNTCahors"
Icon
sprite"Objects/Consumable/Drinks/wineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNuclearColaGlass"
Icon
sprite"Objects/Consumable/Drinks/nuclear_colaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkOrangeJuice"
Icon
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPainkillerGlass"
Icon
sprite"Objects/Consumable/Drinks/painkiller.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPatronGlass"
Icon
sprite"Objects/Consumable/Drinks/patronglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPinaColadaGlass"
Icon
sprite"Objects/Consumable/Drinks/pinacolada.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoisonBerryJuice"
Icon
sprite"Objects/Consumable/Drinks/poisonberryjuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoisonWineGlass"
Icon
sprite"Objects/Consumable/Drinks/pwineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoscaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_light_yellow.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRedMeadGlass"
Icon
sprite"Objects/Consumable/Drinks/red_meadglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRewriter"
Icon
sprite"Objects/Consumable/Drinks/rewriter.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerGlass"
Icon
sprite"Objects/Consumable/Drinks/rootbeerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerFloatGlass"
Icon
sprite"Objects/Consumable/Drinks/rootbeerfloatglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRumGlass"
Icon
sprite"Objects/Consumable/Drinks/rumglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRoyRogersGlass"
Icon
sprite"Objects/Consumable/Drinks/royrogers.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSakeGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSbitenGlass"
Icon
sprite"Objects/Consumable/Drinks/sbitenglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkScrewdriverCocktailGlass"
Icon
sprite"Objects/Consumable/Drinks/screwdriverglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCogChampBase"
Icon
sprite"Objects/Consumable/Drinks/cogchamp.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSuiDreamGlass"
Icon
sprite"Objects/Consumable/Drinks/sdreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkEmeraldGlass"
Icon
sprite"Objects/Consumable/Drinks/emeraldglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMoonshineGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGlassWhite"
Icon
sprite"Objects/Consumable/Drinks/glass_white.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShirleyTempleGlass"
Icon
sprite"Objects/Consumable/Drinks/shirleytemple.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSilencerGlass"
Icon
sprite"Objects/Consumable/Drinks/silencerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSingulo"
Icon
sprite"Objects/Consumable/Drinks/singulo.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSolDryGlass"
Icon
sprite"Objects/Consumable/Drinks/sol_dry_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSnowWhite"
Icon
sprite"Objects/Consumable/Drinks/snowwhite.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSoyLatte"
Icon
sprite"Objects/Consumable/Drinks/soy_latte.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceUpGlass"
Icon
sprite"Objects/Consumable/Drinks/space-up_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceMountainWindGlass"
Icon
sprite"Objects/Consumable/Drinks/space_mountain_wind_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSyndicatebomb"
Icon
sprite"Objects/Consumable/Drinks/syndicatebomb.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/teaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTeapot"
Sprite
sprite"Objects/Consumable/Drinks/teapot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTequilaGlass"
Icon
sprite"Objects/Consumable/Drinks/tequillaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTequilaSunriseGlass"
Icon
sprite"Objects/Consumable/Drinks/tequillasunriseglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTheMartinez"
Icon
sprite"Objects/Consumable/Drinks/the_martinez.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkThreeMileIslandGlass"
Icon
sprite"Objects/Consumable/Drinks/threemileislandglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTomatoJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkToxinsSpecialGlass"
Icon
sprite"Objects/Consumable/Drinks/toxinsspecialglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVermouthGlass"
Icon
sprite"Objects/Consumable/Drinks/vermouthglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaGlass"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/martiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaRedBool"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaTonicGlass"
Icon
sprite"Objects/Consumable/Drinks/vodkatonicglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWaterJug"
Sprite
sprite"Objects/Consumable/Drinks/water.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWatermelonJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWatermelonWakeup"
Icon
sprite"Objects/Consumable/Drinks/champagneglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeyColaGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeycolaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeyGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeyglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeySodaGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeysodaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiteRussianGlass"
Icon
sprite"Objects/Consumable/Drinks/whiterussianglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWineGlass"
Icon
sprite"Objects/Consumable/Drinks/wineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"XenoBasherGlass"
Icon
sprite"Objects/Consumable/Drinks/xenobasher.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeBlue"
Sprite
sprite"Objects/Consumable/Drinks/shake-blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeEmpty"
Sprite
sprite"Objects/Consumable/Drinks/shake-empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeMeat"
Sprite
sprite"Objects/Consumable/Drinks/shake-meat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeRobo"
Sprite
sprite"Objects/Consumable/Drinks/shake-robo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShakeWhite"
Sprite
sprite"Objects/Consumable/Drinks/shake-white.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBloodGlass"
Icon
sprite"Objects/Consumable/Drinks/bloodglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSugarJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkMeadJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkIceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkCoconutWaterJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkCoffeeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkGreenTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkWaterMelonJuiceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkEnergyDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"CustomDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
drawdepth"Items"
noRot"false"
id"DrinkColaCan"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkColaCanEmpty"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
layers""
state: icon_open"null"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaCan"
Sprite
sprite"Objects/Consumable/Drinks/ice_tea_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeCranberryCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime-cranberry.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkGrapeCan"
Sprite
sprite"Objects/Consumable/Drinks/purple_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/rootbeer.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkSodaWaterCan"
Sprite
sprite"Objects/Consumable/Drinks/sodawater.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkSpaceMountainWindCan"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkSpaceUpCan"
Sprite
sprite"Objects/Consumable/Drinks/space-up.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkSolDryCan"
Sprite
sprite"Objects/Consumable/Drinks/sol_dry.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkStarkistCan"
Sprite
sprite"Objects/Consumable/Drinks/starkist.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkTonicWaterCan"
Sprite
sprite"Objects/Consumable/Drinks/tonic.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkFourteenLokoCan"
Sprite
sprite"Objects/Consumable/Drinks/fourteen_loko.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkChangelingStingCan"
Sprite
sprite"Objects/Consumable/Drinks/changelingsting.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbCan"
Sprite
sprite"Objects/Consumable/Drinks/dr_gibb.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkNukieCan"
Sprite
sprite"Objects/Consumable/Drinks/robustnukie.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkEnergyDrinkCan"
Sprite
sprite"Objects/Consumable/Drinks/energy_drink.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkCanPack"
Sprite
sprite"Objects/Misc/6pack.rsi"
layers
state: plastic-thingy"null"
state: 6pack1
map
"6pack1"
visible"false"
state: 6pack2
map
"6pack2"
visible"false"
state: 6pack3
map
"6pack3"
visible"false"
state: 6pack4
map
"6pack4"
visible"false"
state: 6pack5
map
"6pack5"
visible"false"
state: 6pack6
map
"6pack6"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkShamblersJuiceCan"
Sprite
sprite"Objects/Consumable/Drinks/shamblersjuice.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkPwrGameCan"
Sprite
sprite"Objects/Consumable/Drinks/pwrgame.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/beer_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkWineCan"
Sprite
sprite"Objects/Consumable/Drinks/wine_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
drawdepth"Items"
noRot"false"
id"DrinkGoldenCup"
Sprite
sprite"Objects/Consumable/Drinks/golden_cup.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMug"
Sprite
sprite"Objects/Consumable/Drinks/mug.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugBlack"
Sprite
sprite"Objects/Consumable/Drinks/mug_black.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugBlue"
Sprite
sprite"Objects/Consumable/Drinks/mug_blue.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugGreen"
Sprite
sprite"Objects/Consumable/Drinks/mug_green.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugDog"
Sprite
sprite"Objects/Consumable/Drinks/mug_dog.rsi"
state"icon-3"
drawdepth"Items"
noRot"false"
id"DrinkMugHeart"
Sprite
sprite"Objects/Consumable/Drinks/mug_heart.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugMetal"
Sprite
sprite"Objects/Consumable/Drinks/mug_metal.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugMoebius"
Sprite
sprite"Objects/Consumable/Drinks/mug_moebius.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugOne"
Sprite
sprite"Objects/Consumable/Drinks/mug_one.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugRainbow"
Sprite
sprite"Objects/Consumable/Drinks/mug_rainbow.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMugRed"
Sprite
sprite"Objects/Consumable/Drinks/mug_red.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHotCoco"
Icon
sprite"Objects/Consumable/Drinks/hot_coco.rsi"
state"icon-vend"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHotCoffee"
Icon
sprite"Objects/Consumable/Drinks/hot_coffee.rsi"
state"icon-vend"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCafeLatte"
Sprite
sprite"Objects/Consumable/Drinks/cafe_latte.rsi"
layers
state: icon_empty"null"
state: fill-1
map
"enum.SolutionContainerLayers.Fill"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTeacup"
Icon
sprite"Objects/Consumable/Drinks/teacup.rsi"
state"icon-vend-tea"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGreenTea"
Icon
sprite"Objects/Consumable/Drinks/teacup.rsi"
state"icon-vend-green-tea"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLean"
Sprite
sprite"Objects/Consumable/Drinks/lean.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWaterCup"
Sprite
sprite"Objects/Consumable/Drinks/water_cup.rsi"
layers
state: icon-0"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-1"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShinyFlask"
Sprite
sprite"Objects/Consumable/Drinks/shinyflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMREFlask"
Sprite
sprite"Objects/Consumable/Drinks/mreflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDetFlask"
Sprite
sprite"Objects/Consumable/Drinks/detflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkHosFlask"
Sprite
sprite"Objects/Consumable/Drinks/hosflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkFlask"
Sprite
sprite"Objects/Consumable/Drinks/flask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkFlaskBar"
Sprite
sprite"Objects/Consumable/Drinks/barflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkFlaskOld"
Sprite
sprite"Objects/Consumable/Drinks/flask_old.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkLithiumFlask"
Sprite
sprite"Objects/Consumable/Drinks/lithiumflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVacuumFlask"
Sprite
sprite"Objects/Consumable/Drinks/vacuumflask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Pitcher"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers
state: icon"null"
state: fill-6
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceGlue"
Sprite
sprite"Objects/Consumable/Drinks/glue-tube.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"RandomFillMopwata"
Sprite
sprite"Objects/Consumable/Drinks/lube-tube.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMopwataBottleRandom"
Sprite
sprite"Objects/Consumable/Drinks/mopwata.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: fill-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVisualizerTestCut"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers
state: icon"null"
state: fill-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVisualizerTestNot"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers
state: icon-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShaker"
Sprite
sprite"Objects/Consumable/Drinks/shaker.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShotGlass"
Sprite
sprite"Objects/Consumable/Drinks/shotglass.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJar"
Sprite
sprite"Objects/Consumable/Drinks/jar.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJarWhat"
Sprite
sprite"Objects/Consumable/Drinks/jar_what.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJigger"
Sprite
sprite"Objects/Consumable/Drinks/jigger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIceBucket"
Sprite
sprite"Objects/Consumable/Drinks/icebucket.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAbsinthe"
Sprite
sprite"Objects/Consumable/TrashDrinks/absinthebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAlcoClear"
Sprite
sprite"Objects/Consumable/TrashDrinks/alco-clear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAle"
Sprite
sprite"Objects/Consumable/TrashDrinks/alebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleBeer"
Sprite
sprite"Objects/Consumable/TrashDrinks/beer_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleCognac"
Sprite
sprite"Objects/Consumable/TrashDrinks/cognacbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleGin"
Sprite
sprite"Objects/Consumable/TrashDrinks/ginbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleGildlager"
Sprite
sprite"Objects/Consumable/TrashDrinks/gildlagerbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleCoffeeLiqueur"
Sprite
sprite"Objects/Consumable/TrashDrinks/coffeeliqueurbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleNTCahors"
Sprite
sprite"Objects/Consumable/TrashDrinks/ntcahors_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottlePatron"
Sprite
sprite"Objects/Consumable/TrashDrinks/patronbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottlePoisonWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/pwinebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleRum"
Sprite
sprite"Objects/Consumable/TrashDrinks/rumbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleTequila"
Sprite
sprite"Objects/Consumable/TrashDrinks/tequillabottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleVermouth"
Sprite
sprite"Objects/Consumable/TrashDrinks/vermouthbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleVodka"
Sprite
sprite"Objects/Consumable/TrashDrinks/vodkabottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleWhiskey"
Sprite
sprite"Objects/Consumable/TrashDrinks/whiskeybottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/winebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonLime"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
drawdepth"Items"
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id"DrinkCartonOrange"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonTomato"
Sprite
sprite"Objects/Consumable/Drinks/tomatojuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonCream"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonMilk"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonSoyMilk"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonOatMilk"
Sprite
sprite"Objects/Consumable/Drinks/oatmilk.rsi"
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drawdepth"Items"
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id"FoodBreadBun"
Sprite
sprite"Objects/Consumable/Food/burger.rsi"
layers""
state: bun"null"
drawdepth"Items"
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id"FoodBreadBunBottom"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers""
state: bun_bottom"null"
map: ["foodSequenceLayers"]"null"
id"FoodBreadBunTop"
Sprite
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers""
state: bun_top"null"
drawdepth"Items"
noRot"false"
id"FoodBurgerJelly"
Sprite
layers""
state: custburg-bottom"null"
state: custburg-filling
color"red"
state: custburg-top"null"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerAppendix"
Sprite
state"appendix"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerBacon"
Sprite
state"bacon"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerBaseball"
Sprite
state"baseball"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerBear"
Sprite
state"bearger"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerBig"
Sprite
state"bigbite"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerBrain"
Sprite
state"brain"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCat"
Sprite
state"cat"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCheese"
Sprite
state"cheese"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerChicken"
Sprite
state"chicken"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCorgi"
Sprite
state"ian"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCrab"
Sprite
state"crab"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCrazy"
Sprite
state"crazy"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerDuck"
Sprite
state"chicken"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerEmpowered"
Sprite
state"empowered"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerCarp"
Sprite
state"fish"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerFive"
Sprite
state"fivealarm"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerGhost"
Sprite
state"ghost"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerHuman"
Sprite
state"human"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerMcguffin"
Sprite
state"mcguffin"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerMcrib"
Sprite
state"mcrib"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerMime"
Sprite
state"mime"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerPlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerRat"
Sprite
state"rat"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerRobot"
Sprite
state"ro"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerSoy"
Sprite
state"soylent"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerSpell"
Sprite
state"spell"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerSuper"
Sprite
state"superbite"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerTofu"
Sprite
state"tofu"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerXeno"
Sprite
state"x"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"FoodBurgerMothRoach"
Sprite
state"mothroach"
sprite"Objects/Consumable/Food/burger.rsi"
drawdepth"Items"
noRot"false"
id"Eggshells"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"eggshells"
drawdepth"Items"
noRot"false"
id"FoodEgg"
Sprite
layers
state: icon
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/egg.rsi"
drawdepth"Items"
noRot"false"
id"FoodEggBoiled"
Sprite
layers""
state: icon
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/egg.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSandwich"
Sprite
state"sandwich"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSandwichStrawberry"
Sprite
state"sandwich-strawberry"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenFreezy"
Sprite
state"spacefreezy"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSundae"
Sprite
state"spacefreezy"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenCornuto"
Sprite
state"cornuto"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleOrange"
Sprite
layers""
state: stick"null"
state: popsicle-base"null"
state: popsicle
color"orange"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleBerry"
Sprite
layers""
state: stick"null"
state: popsicle-base"null"
state: popsicle
color"red"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleJumbo"
Sprite
layers""
state: stick"null"
state: jumbo"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeBase"
Sprite
layers
state: cone"null"
state: alpha-filling"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowcone"
Sprite
layers
state: cone"null"
state: alpha-filling"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeBerry"
Sprite
layers""
state: cone"null"
state: berry"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeFruit"
Sprite
layers""
state: cone"null"
state: fruitsalad"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeClown"
Sprite
layers""
state: cone"null"
state: clown"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeMime"
Sprite
layers""
state: cone"null"
state: mime"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeRainbow"
Sprite
layers""
state: cone"null"
state: rainbow"null"
sprite"Objects/Consumable/Food/frozen.rsi"
drawdepth"Items"
noRot"false"
id"FoodFrozenSnowconeTrash"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
state"cone-trash"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleTrash"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
layers
state: stick
map
"enum.DamageStateVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ReagentContainerFlour"
Sprite
state"flour-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerFlourSmall"
Sprite
state"flour-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerCornmeal"
Sprite
state"cornmeal-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerCornmealSmall"
Sprite
state"cornmeal"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerRice"
Sprite
state"rice-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerRiceSmall"
Sprite
state"rice-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerSugar"
Sprite
state"sugar-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerSugarSmall"
Sprite
state"sugar-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerOliveoil"
Sprite
state"oliveoil"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"ReagentContainerMayo"
Sprite
state"mayo"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDough"
Sprite
state"dough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughSlice"
Sprite
state"dough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughRope"
Sprite
state"dough-rope"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCornmeal"
Sprite
state"cornmealdough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCornmealSlice"
Sprite
state"cornmealdough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughTortilla"
Sprite
state"tortilladough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughTortillaSlice"
Sprite
state"tortilladough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughTortillaFlat"
Sprite
state"tortilladough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCotton"
Sprite
state"cotton-dough"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCottonSlice"
Sprite
state"cotton-dough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCottonRope"
Sprite
state"cotton-dough-rope"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPastryBaseRaw"
Sprite
state"dough-pastry"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPastryBase"
Sprite
state"dough-pastry-baked"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPie"
Sprite
state"dough-pie"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughFlat"
Sprite
state"dough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughCottonFlat"
Sprite
state"cotton-dough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodDoughPizzaBaked"
Sprite
state"pizzabread"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBatter"
Sprite
state"cakebatter"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodButterSlice"
Sprite
state"butter-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCannabisButter"
Sprite
state"butter"
color""#82C36E""
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCheese"
Sprite
state"cheesewheel"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCheeseSlice"
Sprite
state"cheesewedge"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodChevre"
Sprite
state"chevrelog"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodChevreSlice"
Sprite
state"chevredisk"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodTofu"
Sprite
state"tofu"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodTofuSlice"
Sprite
state"tofu-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodBadRecipe"
Sprite
state"badrecipe"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCocoaBeans"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
state"produce-beans"
drawdepth"Items"
noRot"false"
id"FoodCroissantRaw"
Sprite
state"croissant-raw"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCroissantRawCotton"
Sprite
state"croissant-raw-cotton"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPotatoLoaded"
Sprite
state"loadedbakedpotato"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFries"
Sprite
state"fries"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriesCheesy"
Sprite
state"fries-cheesy"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriesCarrot"
Sprite
state"fries-carrot"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachos"
Sprite
state"nachos"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachosCheesy"
Sprite
state"nachos-cheesy"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachosCuban"
Sprite
state"nachos-cuban"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMint"
Sprite
state"mint"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEggplantParm"
Sprite
state"eggplantparm"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPotatoYaki"
Sprite
state"yakiimo"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCubancarp"
Sprite
state"cubancarp"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCornedbeef"
Sprite
state"cornedbeef"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealBearsteak"
Sprite
state"bearsteak"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPigblanket"
Sprite
state"pigblanket"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealRibs"
Sprite
state"ribs"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEggsbenedict"
Sprite
state"benedict"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealOmelette"
Sprite
state"omelette"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriedegg"
Sprite
state"friedegg"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMilkape"
Sprite
state"milkape"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMemoryleek"
Sprite
state"memoryLeek"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"DisgustingSweptSoup"
Sprite
state"saltysweet"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealQueso"
Sprite
state"queso"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealSashimi"
Sprite
state"sashimi"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEnchiladas"
Sprite
state"enchiladas"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladWatermelonFruitBowl"
Sprite
state"melonfruitbowl"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCornInButter"
Sprite
state"corn-in-butter"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatFish"
Sprite
state"fish"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBacon"
Sprite
state"bacon"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCorgi"
Sprite
state"corgi"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDragon"
Sprite
layers""
state: dragon"null"
state: dragon_veins
shader"unshaded"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPlant"
Sprite
state"plant"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRotten"
Sprite
state"rotten"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderLeg"
Sprite
state"spiderleg"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatWheat"
Sprite
state"clump"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSnake"
Sprite
state"snake"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXeno"
Sprite
state"xeno"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRouny"
Sprite
state"rouny"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatTomato"
Sprite
state"tomato"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSalami"
Sprite
sprite"Objects/Consumable/Food/salami.rsi"
state"salami"
drawdepth"Items"
noRot"false"
id"FoodMeatClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatMeatball"
Sprite
state"meatball"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSlime"
Sprite
state"slime"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"MaterialSmileExtract"
Sprite
sprite"Mobs/Aliens/slimes.rsi"
layers""
map: [ "enum.DamageStateVisualLayers.Base" ]
state"rainbow_slime_extract"
drawdepth"Items"
noRot"false"
id"FoodMeatCooked"
Sprite
layers""
state: plain-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBaconCooked"
Sprite
layers""
state: bacon-cooked
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCooked"
Sprite
layers""
state: product-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCooked"
Sprite
layers""
state: bird-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCooked"
Sprite
layers""
state: bird-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenFried"
Sprite
layers""
state: chicken-fried
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCooked"
Sprite
layers""
state: bird-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCrabCooked"
Sprite
layers""
state: crab-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatGoliathCooked"
Sprite
layers""
state: goliath-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRounyCooked"
Sprite
layers""
state: rouny-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCooked"
Sprite
layers""
state: lizard-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderlegCooked"
Sprite
layers""
state: spiderleg-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatMeatballCooked"
Sprite
state"meatball-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSnailCooked"
Sprite
layers""
state: snail-cooked"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatAnomalyCooked"
Sprite
layers""
state: anomalymeat-cooked #Kinda hard to cook this... thing evenly"null"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCutlet"
Sprite
state"cutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCutlet"
Sprite
layers""
state: cutlet"null"
state: cutlet-alpha
color"brown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCutlet"
Sprite
layers""
state: cutlet
color"green"
state: cutlet-alpha
color"pink"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderCutlet"
Sprite
state"spidercutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXenoCutlet"
Sprite
state"xenocutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatTomatoCutlet"
Sprite
state"salami-slice"
color"red"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSalamiSlice"
Sprite
state"salami-slice"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCutletCooked"
Sprite
state"cutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCutletCooked"
Sprite
layers""
state: cutlet-cooked"null"
state: cutlet-alpha
color"brown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCutletCooked"
Sprite
layers""
state: cutlet-cooked
color"green"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderCutletCooked"
Sprite
state"spidercutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXenoCutletCooked"
Sprite
state"xenocutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesBoiled"
Sprite
state"boiled"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodles"
Sprite
state"tomato"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesCopy"
Sprite
state"copypasta"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesMeatball"
Sprite
state"meatball"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesSpesslaw"
Sprite
state"spesslaw"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesChowmein"
Sprite
state"chowmein"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"WheatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/wheat.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"MeatwheatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/meatwheat.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"OatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/oat.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Sugarcane"
Sprite
sprite"Objects/Specific/Hydroponics/sugarcane.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Papercane"
Sprite
sprite"Objects/Specific/Hydroponics/papercane.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLaughinPeaPod"
Sprite
sprite"Objects/Specific/Hydroponics/laughin_pea.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Log"
Sprite
sprite"Objects/Specific/Hydroponics/towercap.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"SteelLog"
Sprite
sprite"Objects/Specific/Hydroponics/steelcap.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"Nettle"
Sprite
sprite"Objects/Specific/Hydroponics/nettle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"DeathNettle"
Sprite
sprite"Objects/Specific/Hydroponics/death_nettle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBanana"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodMimana"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"TrashBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBakedBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"baked-peel"
drawdepth"Items"
noRot"false"
id"TrashMimanaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBananiumPeel"
Sprite
sprite"Objects/Materials/materials.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"FoodCarrot"
Sprite
sprite"Objects/Specific/Hydroponics/carrot.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCabbage"
Sprite
sprite"Objects/Specific/Hydroponics/cabbage.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGarlic"
Sprite
sprite"Objects/Specific/Hydroponics/garlic.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLemon"
Sprite
sprite"Objects/Specific/Hydroponics/lemon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLemoon"
Sprite
sprite"Objects/Specific/Hydroponics/lemoon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLime"
Sprite
sprite"Objects/Specific/Hydroponics/lime.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodOrange"
Sprite
sprite"Objects/Specific/Hydroponics/orange.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodExtradimensionalOrange"
Sprite
sprite"Objects/Specific/Hydroponics/extradimensional_orange.rsi"
scale"0.5,0.5"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPineapple"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPotato"
Sprite
sprite"Objects/Specific/Hydroponics/potato.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodTomato"
Sprite
sprite"Objects/Specific/Hydroponics/tomato.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBlueTomato"
Sprite
sprite"Objects/Specific/Hydroponics/blue_tomato.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBloodTomato"
Sprite
sprite"Objects/Specific/Hydroponics/blood_tomato.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodEggplant"
Sprite
sprite"Objects/Specific/Hydroponics/eggplant.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodApple"
Sprite
sprite"Objects/Specific/Hydroponics/apple.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGoldenApple"
Sprite
sprite"Objects/Specific/Hydroponics/golden_apple.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCocoaPod"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCorn"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCornTrash"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"cob"
drawdepth"Items"
noRot"false"
id"FoodOnion"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodOnionRed"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodMushroom"
Sprite
sprite"Objects/Specific/Hydroponics/chanterelle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPineappleSlice"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodOnionSlice"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodOnionRedSlice"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodChiliPepper"
Sprite
sprite"Objects/Specific/Hydroponics/chili.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodChillyPepper"
Sprite
sprite"Objects/Specific/Hydroponics/chilly.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodAloe"
Sprite
sprite"Objects/Specific/Hydroponics/aloe.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPoppy"
Sprite
sprite"Objects/Specific/Hydroponics/poppy.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLily"
Sprite
sprite"Objects/Specific/Hydroponics/lily.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodLingzhi"
Sprite
sprite"Objects/Specific/Hydroponics/lingzhi.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodAmbrosiaVulgaris"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodAmbrosiaDeus"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_deus.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGalaxythistle"
Sprite
sprite"Objects/Specific/Hydroponics/galaxythistle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGlasstle"
Sprite
sprite"Objects/Specific/Hydroponics/glasstle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodFlyAmanita"
Sprite
sprite"Objects/Specific/Hydroponics/fly_amanita.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodGatfruit"
Sprite
sprite"Objects/Specific/Hydroponics/gatfruit.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodRealCapfruit"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodFakeCapfruit"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"RiceBushel"
Sprite
sprite"Objects/Specific/Hydroponics/rice.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodSoybeans"
Sprite
sprite"Objects/Specific/Hydroponics/soybeans.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodSpacemansTrumpet"
Sprite
sprite"Objects/Specific/Hydroponics/spacemans_trumpet.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodKoibean"
Sprite
sprite"Objects/Specific/Hydroponics/koibean.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodWatermelon"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodWatermelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodHolymelon"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodHolymelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodGrape"
Sprite
sprite"Objects/Specific/Hydroponics/grape.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBerries"
Sprite
sprite"Objects/Specific/Hydroponics/berries.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBungo"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBungoPit"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
state"pit"
drawdepth"Items"
noRot"false"
id"FoodPeaPod"
Sprite
sprite"Objects/Specific/Hydroponics/pea.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodWorldPeas"
Sprite
sprite"Objects/Specific/Hydroponics/world_pea.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodPumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBluePumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/blue_pumpkin.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"CottonBol"
Sprite
sprite"Objects/Specific/Hydroponics/cotton.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"PyrottonBol"
Sprite
sprite"Objects/Specific/Hydroponics/pyrotton.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodCherry"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"TrashCherryPit"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"pit"
drawdepth"Items"
noRot"false"
id"FoodAnomalyBerry"
Sprite
sprite"Objects/Specific/Hydroponics/anomaly_berry.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodKebabSkewer"
Sprite
sprite"Objects/Consumable/Food/skewer.rsi"
state""
layers""
state: skewer"null"
map: ["foodSequenceLayers"]"null"
drawdepth"Items"
noRot"false"
id"FoodSnackBoritos"
Sprite
state"boritos"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCnDs"
Sprite
state"cnds"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCheesie"
Sprite
state"cheesiehonkers"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChips"
Sprite
state"chips"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChocolate"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"chocolatebar"
drawdepth"Items"
noRot"false"
id"FoodSnackChocolateBar"
Sprite
state"chocolatebar-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackEnergy"
Sprite
state"energybar"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackEnergyBar"
Sprite
state"energybar-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackPistachios"
Sprite
state"pistachio"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackPopcorn"
Sprite
state"popcorn"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackRaisins"
Sprite
state"raisins"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSemki"
Sprite
state"semki"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSus"
Sprite
state"susjerky"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSyndi"
Sprite
state"syndicakes"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"DrinkRamen"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"DrinkHellRamen"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChowMein"
Sprite
state"chinese1"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackDanDanNoodles"
Sprite
state"chinese2"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCookieFortune"
Sprite
state"cookie_fortune"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackNutribrick"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"nutribrick"
drawdepth"Items"
noRot"false"
id"FoodSnackNutribrickOpen"
Sprite
state"nutribrick-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackMREBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie"
drawdepth"Items"
noRot"false"
id"FoodSnackMREBrownieOpen"
Sprite
state"mre-brownie-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketBoritosTrash"
Sprite
state"boritos-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCnDsTrash"
Sprite
state"cnds-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCheesieTrash"
Sprite
state"cheesiehonkers-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChipsTrash"
Sprite
state"chips-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChocolateTrash"
Sprite
state"chocolatebar-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketEnergyTrash"
Sprite
state"energybar-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketPistachioTrash"
Sprite
state"pistachio-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketPopcornTrash"
Sprite
state"popcorn-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketRaisinsTrash"
Sprite
state"raisins-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSemkiTrash"
Sprite
state"semki-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSusTrash"
Sprite
state"susjerky-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSyndiTrash"
Sprite
state"syndicakes-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCupRamenTrash"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChowMeinTrash"
Sprite
state"chinese1"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketDanDanTrash"
Sprite
state"chinese2"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodCookieFortune"
Sprite
state"fortune"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketMRETrash"
Sprite
state"mre-wrapper"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupPea"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
state: bowl"null"
state: alpha-filling
color"green"
drawdepth"Items"
noRot"false"
id"FoodSaladAesir"
Sprite
layers""
state: bowl"null"
state: aesir"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladHerb"
Sprite
layers""
state: bowl"null"
state: herb"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladValid"
Sprite
layers""
state: bowl"null"
state: valid"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladColeslaw"
Sprite
layers""
state: bowl"null"
state: coleslaw"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladCaesar"
Sprite
layers""
state: bowl"null"
state: caesar"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladKimchi"
Sprite
layers""
state: bowl"null"
state: kimchi"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladFruit"
Sprite
layers""
state: bowl"null"
state: fruit"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladJungle"
Sprite
layers""
state: bowl"null"
state: fruit"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladCitrus"
Sprite
layers""
state: bowl"null"
state: citrusdelight"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladEden"
Sprite
layers""
state: bowl"null"
state: eden"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceBoiled"
Sprite
layers""
state: bowl"null"
state: rice"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceEgg"
Sprite
layers""
state: bowl"null"
state: rice-egg"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRicePork"
Sprite
layers""
state: bowl"null"
state: rice-pork"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRicePudding"
Sprite
layers""
state: bowl"null"
state: rice-pudding"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceGumbo"
Sprite
layers""
state: bowl"null"
state: gumbo"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodOatmeal"
Sprite
layers""
state: bowl"null"
state: oatmeal"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodJellyDuff"
Sprite
layers""
state: bowl"null"
state: spacelibertyduff"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodJellyAmanita"
Sprite
sprite"Objects/Consumable/Food/meals.rsi"
state"amanita-jelly"
drawdepth"Items"
noRot"false"
id"FoodSoupMeatball"
Sprite
layers""
state: bowl"null"
state: meatball"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupSlime"
Sprite
layers""
state: bowl"null"
state: slime"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupTomatoBlood"
Sprite
layers""
state: bowl"null"
state: tomato"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupWingFangChu"
Sprite
layers""
state: bowl"null"
state: wingfangchu"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupClown"
Sprite
layers""
state: bowl"null"
state: clowntears"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupVegetable"
Sprite
layers""
state: bowl"null"
state: vegetable"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupNettle"
Sprite
layers""
state: bowl"null"
state: nettle"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMystery"
Sprite
layers""
state: bowl"null"
state: mystery"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliHot"
Sprite
layers""
state: bowl"null"
state: chili-hot"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliCold"
Sprite
layers""
state: bowl"null"
state: chili-cold"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliClown"
Sprite
layers""
state: bowl"null"
state: chili-clown"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMonkey"
Sprite
layers""
state: bowl"null"
state: monkeydelight"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupTomato"
Sprite
layers""
state: bowl"null"
state: tomato"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupEyeball"
Sprite
layers""
state: bowl"null"
state: eyeball"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMiso"
Sprite
layers""
state: bowl2"null"
state: miso
Пустой объект
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMushroom"
Sprite
layers""
state: bowl"null"
state: mushroom"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBeet"
Sprite
layers""
state: bowl"null"
state: beet"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBeetRed"
Sprite
layers""
state: bowl"null"
state: redbeet"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupStew"
Sprite
layers""
state: bowl"null"
state: stew"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupPotato"
Sprite
layers""
state: bowl"null"
state: sweetpotato"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupOnion"
Sprite
layers""
state: bowl"null"
state: onion"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBisque"
Sprite
layers""
state: bowl"null"
state: bisque"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupElectron"
Sprite
layers""
state: bowl"null"
state: electron"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBungo"
Sprite
layers""
state: bowl"null"
state: bungo"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupEscargot"
Sprite
layers""
state: bowl"null"
state: escargot"null"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoShell"
Sprite
sprite"Objects/Consumable/Food/taco_sequence.rsi"
layers""
state: tacoshell_back"null"
map: ["foodSequenceLayers"]"null"
state: tacoshell_forward"null"
drawdepth"Items"
noRot"false"
id"FoodTacoBeef"
Sprite
state"beeftaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoChicken"
Sprite
state"chickentaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoFish"
Sprite
state"fishtaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoRat"
Sprite
state"rattaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoBeefSupreme"
Sprite
state"beeftacosupreme"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoChickenSupreme"
Sprite
state"chickentacosupreme"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealSoftTaco"
Sprite
state"softtaco"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodBagel"
Sprite
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
state"bagel"
drawdepth"Items"
noRot"false"
id"FoodBagelPoppy"
Sprite
state"bagel-poppy"
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
drawdepth"Items"
noRot"false"
id"FoodBagelCotton"
Sprite
state"bagel-cottondough"
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadVolcanic"
Sprite
layers""
state: alpha
color""#281415""
state: alpha-filling
color""#FF613F""
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadVolcanicSlice"
Sprite
layers""
state: alpha-slice
color""#281415""
state: alpha-slice-filling
color""#FF613F""
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBanana"
Sprite
layers""
state: banana"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBananaSlice"
Sprite
layers""
state: banana-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCotton"
Sprite
layers""
state: cotton"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCottonSlice"
Sprite
layers""
state: cotton-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCorn"
Sprite
layers""
state: cornbread"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCornSlice"
Sprite
layers""
state: cornbread-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCreamcheese"
Sprite
layers""
state: creamcheese"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCreamcheeseSlice"
Sprite
layers""
state: creamcheese-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeat"
Sprite
layers""
state: meat"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSlice"
Sprite
layers""
state: meat-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMimana"
Sprite
layers""
state: mimana"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMimanaSlice"
Sprite
layers""
state: mimana-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadPlain"
Sprite
layers""
state: plain"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadPlainSlice"
Sprite
layers""
state: plain-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadSausage"
Sprite
layers""
state: sausage"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadSausageSlice"
Sprite
layers""
state: sausage-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSpider"
Sprite
layers""
state: spidermeat"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSpiderSlice"
Sprite
layers""
state: spidermeat-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTofu"
Sprite
layers""
state: tofu"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTofuSlice"
Sprite
layers""
state: tofu-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatXeno"
Sprite
layers""
state: xenomeat"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatXenoSlice"
Sprite
layers""
state: xenomeat-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguette"
Sprite
state"baguette"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteCotton"
Sprite
state"baguette-cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteSlice"
Sprite
state"crostini"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteCottonSlice"
Sprite
state"crostini-cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadButteredToast"
Sprite
state"buttered-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadFrenchToast"
Sprite
state"french-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadGarlicSlice"
Sprite
layers""
state: garlic-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadJellySlice"
Sprite
layers""
state: jelly-toast"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMoldySlice"
Sprite
layers""
state: moldy-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTwoSlice"
Sprite
layers""
state: two-slice"null"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"MobBreadDog"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/breaddog.rsi"
layers""
map: ["enum.DamageStateVisualLayers.Base"]
state"base"
state: sausage"null"
id"FoodCakeBlueberry"
Sprite
layers""
state: plain"null"
state: alpha-filling
color"blue"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBlueberrySlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"blue"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePlainSlice"
Sprite
state"plain-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCarrot"
Sprite
state"carrot"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCarrotSlice"
Sprite
state"carrot-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBrain"
Sprite
state"brain"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBrainSlice"
Sprite
state"brain-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCheese"
Sprite
state"cheese"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCheeseSlice"
Sprite
state"cheese-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeOrange"
Sprite
state"orange"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeOrangeSlice"
Sprite
state"orange-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLime"
Sprite
state"lime"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLimeSlice"
Sprite
state"lime-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemon"
Sprite
state"lemon"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemonSlice"
Sprite
state"lemon-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemoon"
Sprite
state"lemoon"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemoonSlice"
Sprite
state"lemoon-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChocolate"
Sprite
state"chocolate"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChocolateSlice"
Sprite
state"chocolate-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeApple"
Sprite
state"apple"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeAppleSlice"
Sprite
state"apple-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSlime"
Sprite
state"slime"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSlimeSlice"
Sprite
state"slime-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePumpkin"
Sprite
state"pumpkinspice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePumpkinSlice"
Sprite
state"pumpkinspice-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChristmas"
Sprite
state"christmas"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChristmasSlice"
Sprite
state"christmas-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBirthday"
Sprite
state"birthday"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBirthdaySlice"
Sprite
state"birthday-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeVanilla"
Sprite
state"vanilla"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeVanillaSlice"
Sprite
state"vanilla-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeClownSlice"
Sprite
state"clown-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSpaceman"
Sprite
state"trumpet"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSpacemanSlice"
Sprite
state"trumpet-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"MobCatCake"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
map: ["enum.DamageStateVisualLayers.Base"]
state"cak"
id"FoodCakeSuppermatter"
Sprite
state"suppermatter"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSuppermatterSlice"
Sprite
state"suppermatter-shard"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocket"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketWarm"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDank"
Sprite
state"dank"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDankWarm"
Sprite
state"dank"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketSpicy"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketSpicyWarm"
Sprite
state"spicy"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketTeriyaki"
Sprite
state"teriyaki"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketTeriyakiWarm"
Sprite
state"teriyaki"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketPizza"
Sprite
state"pizza"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketPizzaWarm"
Sprite
state"pizza"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketHonk"
Sprite
state"banana"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketHonkWarm"
Sprite
state"banana"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketBerry"
Sprite
state"berry"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketBerryWarm"
Sprite
state"berry"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketStonk"
Sprite
state"stonk"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketStonkWarm"
Sprite
state"stonk"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketCarp"
Sprite
state"carp"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketCarpWarm"
Sprite
state"carp"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDink"
Sprite
state"dink"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyPlain"
Sprite
state"jelly-plain"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutHomer"
Sprite
state"homer"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutChaos"
Sprite
state"chaos"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutMeat"
Sprite
state"meat"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPink"
Sprite
state"pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutSpaceman"
Sprite
state"purple"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutApple"
Sprite
state"green"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutCaramel"
Sprite
state"beige"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutChocolate"
Sprite
state"choc"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutBluePumpkin"
Sprite
state"blue"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutBungo"
Sprite
state"yellow"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonut"
Sprite
state"olive"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutSweetpea"
Sprite
state"laugh"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyHomer"
Sprite
state"jelly-homer"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyPink"
Sprite
state"jelly-pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySpaceman"
Sprite
state"jelly-purple"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyApple"
Sprite
state"jelly-green"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyCaramel"
Sprite
state"jelly-beige"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyChocolate"
Sprite
state"jelly-choc"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyBluePumpkin"
Sprite
state"jelly-blue"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyBungo"
Sprite
state"jelly-yellow"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJelly"
Sprite
state"jelly-olive"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySweetpea"
Sprite
state"jelly-laugh"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySlugcat"
Sprite
state"jelly-slug"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPoison"
Sprite
state"pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffin"
Sprite
sprite"Objects/Consumable/Food/Baked/misc.rsi"
state"muffin"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBerry"
Sprite
state"muffin-berry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinCherry"
Sprite
state"muffin-cherry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBluecherry"
Sprite
state"muffin-bluecherry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinChocolate"
Sprite
state"muffin-chocolate"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBanana"
Sprite
state"muffin-banana"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunHoney"
Sprite
state"bun-honey"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunHotX"
Sprite
state"bun-hotcross"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunMeat"
Sprite
state"bun-meat"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookie"
Sprite
state"COOKIE!!!"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieOatmeal"
Sprite
state"cookie-oatmeal"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieRaisin"
Sprite
state"cookie-raisin"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieSugar"
Sprite
state"cookie-sugar"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedNugget"
Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
layers
state: tendie
map
"enum.DamageStateVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"FoodBakedPancake"
Sprite
state"pancakes1"
layers""
state: pancakes1
map
"pancakes1"
visible"false"
state: pancakes2
map
"pancakes2"
visible"false"
state: pancakes3
map
"pancakes3"
visible"false"
state: pancakes4
map
"pancakes4"
visible"false"
state: pancakes5
map
"pancakes5"
visible"false"
state: pancakes6
map
"pancakes6"
visible"false"
state: pancakes7
map
"pancakes7"
visible"false"
state: pancakes8
map
"pancakes8"
visible"false"
state: pancakes9
map
"pancakes9"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPancakeBb"
Sprite
state"pancakesbb1"
layers""
state: pancakesbb1
map
"pancakesbb1"
visible"false"
state: pancakesbb2
map
"pancakesbb2"
visible"false"
state: pancakesbb3
map
"pancakesbb3"
visible"false"
state: pancakesbb4
map
"pancakesbb4"
visible"false"
state: pancakesbb5
map
"pancakesbb5"
visible"false"
state: pancakesbb6
map
"pancakesbb6"
visible"false"
state: pancakesbb7
map
"pancakesbb7"
visible"false"
state: pancakesbb8
map
"pancakesbb8"
visible"false"
state: pancakesbb9
map
"pancakesbb9"
visible"false"
state: pancakes1
map
"pancakes1"
visible"false"
state: pancakes2
map
"pancakes2"
visible"false"
state: pancakes3
map
"pancakes3"
visible"false"
state: pancakes4
map
"pancakes4"
visible"false"
state: pancakes5
map
"pancakes5"
visible"false"
state: pancakes6
map
"pancakes6"
visible"false"
state: pancakes7
map
"pancakes7"
visible"false"
state: pancakes8
map
"pancakes8"
visible"false"
state: pancakes9
map
"pancakes9"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPancakeCc"
Sprite
state"pancakescc1"
layers""
state: pancakescc1
map
"pancakescc1"
visible"false"
state: pancakescc2
map
"pancakescc2"
visible"false"
state: pancakescc3
map
"pancakescc3"
visible"false"
state: pancakescc4
map
"pancakescc4"
visible"false"
state: pancakescc5
map
"pancakescc5"
visible"false"
state: pancakescc6
map
"pancakescc6"
visible"false"
state: pancakescc7
map
"pancakescc7"
visible"false"
state: pancakescc8
map
"pancakescc8"
visible"false"
state: pancakescc9
map
"pancakescc9"
visible"false"
state: pancakes1
map
"pancakes1"
visible"false"
state: pancakes2
map
"pancakes2"
visible"false"
state: pancakes3
map
"pancakes3"
visible"false"
state: pancakes4
map
"pancakes4"
visible"false"
state: pancakes5
map
"pancakes5"
visible"false"
state: pancakes6
map
"pancakes6"
visible"false"
state: pancakes7
map
"pancakes7"
visible"false"
state: pancakes8
map
"pancakes8"
visible"false"
state: pancakes9
map
"pancakes9"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffle"
Sprite
layers
state: tray"null"
state: waffles"null"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleSoy"
Sprite
layers
state: tray"null"
state: waffles-soy"null"
state: waffles"null"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleSoylent"
Sprite
layers
state: tray"null"
state: waffles-soylent"null"
state: waffles"null"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleRoffle"
Sprite
layers
state: tray"null"
state: waffles-roffle"null"
state: waffles"null"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPretzel"
Sprite
state"pretzel"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCannoli"
Sprite
state"cannoli"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedDumplings"
Sprite
state"dumplings"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedChevreChaud"
Sprite
state"chevrechaud"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedChevreChaudCotton"
Sprite
state"chevrechaud-cotton"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
drawdepth"Items"
noRot"false"
id"FoodBakedBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
drawdepth"Items"
noRot"false"
id"FoodBakedCannabisBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
drawdepth"Items"
noRot"false"
id"FoodBakedCannabisBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
drawdepth"Items"
noRot"false"
id"FoodOnionRings"
Sprite
state"onionrings"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCroissant"
Sprite
state"croissant"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCroissantCotton"
Sprite
state"croissant-cotton"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieApple"
Sprite
layers""
state: tin"null"
state: apple"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieAppleSlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"orange"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBaklava"
Sprite
layers""
state: tin"null"
state: baklava"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBaklavaSlice"
Sprite
state"baklava-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBananaCream"
Sprite
layers""
state: tin"null"
state: plain"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBananaCreamSlice"
Sprite
state"bananapie-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieClafoutis"
Sprite
layers""
state: tin
color"pink"
state: berryclafoutis"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieClafoutisSlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"pink"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieCherry"
Sprite
layers""
state: tin"null"
state: cherry"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieCherrySlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"red"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieMeat"
Sprite
layers""
state: tin"null"
state: meat"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieMeatSlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
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drawdepth"Items"
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Sprite
layers""
state: tin"null"
state: pumpkin"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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Sprite
layers""
state: pumpkin-slice"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieXeno"
Sprite
layers""
state: tin"null"
state: xeno"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieXenoSlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"green"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieFrosty"
Sprite
layers""
state: tin"null"
state: frosty"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieFrostySlice"
Sprite
layers""
state: plain-slice"null"
state: alpha-slice-filling
color"blue"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartMime"
Sprite
state"mime"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartMimeSlice"
Sprite
layers""
state: mimetart-slice"null"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieAmanita"
Sprite
state"amanita"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPiePlump"
Sprite
state"plump"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartGrape"
Sprite
state"grape"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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id"FoodTartGapple"
Sprite
state"gapple"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartCoco"
Sprite
state"cocolava"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
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id"FoodPizzaMargherita"
Sprite
layers""
state: margherita"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMargheritaSlice"
Sprite
layers""
state: margherita-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMeat"
Sprite
layers""
state: meat"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMeatSlice"
Sprite
layers""
state: meat-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMushroom"
Sprite
layers""
state: mushroom"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMushroomSlice"
Sprite
layers""
state: mushroom-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaVegetable"
Sprite
layers""
state: vegetable"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaVegetableSlice"
Sprite
layers""
state: vegetable-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDonkpocket"
Sprite
layers""
state: donkpocket"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDonkpocketSlice"
Sprite
layers""
state: donkpocket-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDank"
Sprite
layers""
state: dank"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDankSlice"
Sprite
layers""
state: dank-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaSassysage"
Sprite
layers""
state: sassysage"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaSassysageSlice"
Sprite
layers""
state: sassysage-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaPineapple"
Sprite
layers""
state: pineapple"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaPineappleSlice"
Sprite
layers""
state: pineapple-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaArnold"
Sprite
layers""
state: arnold"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaArnoldSlice"
Sprite
layers""
state: arnold-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMoldySlice"
Sprite
layers""
state: moldy-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaUranium"
Sprite
layers""
state: uranium-pizza"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaUraniumSlice"
Sprite
layers""
state: uranium-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaCotton"
Sprite
layers""
state: cotton-pizza"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaCottonSlice"
Sprite
layers""
state: cotton-slice"null"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodBowlBig"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
state: bowl"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"fill-1"
visible"false"
drawdepth"Items"
noRot"false"
id"FoodBowlBigTrash"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
state"bowl-trash"
drawdepth"Items"
noRot"false"
id"FoodBowlFancy"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
state: bowl2"null"
map: ["enum.SolutionContainerLayers.Fill"]
state"fill-1"
visible"false"
state: bowl"null"
drawdepth"Items"
noRot"false"
id"FoodBoxDonut"
Sprite
sprite"Objects/Consumable/Food/Baked/donut.rsi"
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layers""
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map
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state: box-open
map
"openLayer"
visible"false"
state: box1
map
"box1"
visible"false"
state: pink-box2
map
"pink-box2"
visible"false"
state: box3
map
"box3"
visible"false"
state: pink-box4
map
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state: box5
map
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visible"false"
state: pink-box6
map
"pink-box6"
visible"false"
drawdepth"Items"
noRot"false"
id"FoodContainerEgg"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"box-closed"
layers""
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map
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state: box-open
map
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state: box1
map
"box1"
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state: box2
map
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map
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state: box4
map
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state: box5
map
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state: box6
map
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state: box7
map
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state: box8
map
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state: box9
map
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visible"false"
state: box10
map
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visible"false"
state: box11
map
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visible"false"
state: box12
map
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visible"false"
drawdepth"Items"
noRot"false"
id"EggBoxBroken"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"box-closed"
layers""
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map
"closeLayer"
state: box-open
map
"openLayer"
visible"false"
state: box1
map
"box1"
visible"false"
state: box2
map
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visible"false"
state: box3
map
"box3"
visible"false"
state: box4
map
"box4"
visible"false"
state: box5
map
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state: box6
map
"box6"
visible"false"
state: box7
map
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visible"false"
state: box8
map
"box8"
visible"false"
state: box9
map
"box9"
visible"false"
state: box10
map
"box10"
visible"false"
state: box11
map
"box11"
visible"false"
state: box12
map
"box12"
visible"false"
drawdepth"Items"
noRot"false"
id"FoodBoxPizza"
Sprite
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
layers""
state: box
map
"enum.StorageVisualLayers.Base"
state: box-open
map
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state"box"
noRot"false"
EntityStorageVisuals
stateDoorOpen"box-open"
stateDoorClosed"box"
id"FoodBoxPizzaFilled"
Sprite
layers""
state: box"null"
state: box-open
map
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sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
state"box"
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EntityStorageVisuals
stateDoorOpen"box-open"
stateDoorClosed"box"
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Sprite
layers""
state: box"null"
state: box-open
map
"enum.StorageVisualLayers.Door"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
state"box"
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EntityStorageVisuals
stateDoorOpen"box-open"
stateDoorClosed"box"
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Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
state"box"
layers""
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map
"closeLayer"
state: box-open
map
"openLayer"
visible"false"
state: box1
map
"box1"
visible"false"
state: box2
map
"box2"
visible"false"
state: box3
map
"box3"
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state: box4
map
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visible"false"
state: box5
map
"box5"
visible"false"
state: box6
map
"box6"
visible"false"
drawdepth"Items"
noRot"false"
id"FoodBoxDonkpocket"
Sprite
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
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drawdepth"Items"
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Sprite
state"spicy-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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id"FoodBoxDonkpocketTeriyaki"
Sprite
state"teriyaki-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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id"FoodBoxDonkpocketPizza"
Sprite
state"pizza-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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id"FoodBoxDonkpocketStonk"
Sprite
state"stonk-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
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Sprite
state"carp-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodBoxDonkpocketBerry"
Sprite
state"berry-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodBoxDonkpocketHonk"
Sprite
state"banana-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodBoxDonkpocketDink"
Sprite
state"dink-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"HappyHonk"
Sprite
sprite"Objects/Storage/Happyhonk/clown.rsi"
state"box"
layers""
state: box
map
"closeLayer"
state: box-open
map
"openLayer"
drawdepth"Items"
noRot"false"
id"HappyHonkMime"
Sprite
sprite"Objects/Storage/Happyhonk/mime.rsi"
state"box"
layers""
state: box
map
"closeLayer"
state: box-open
map
"openLayer"
drawdepth"Items"
noRot"false"
id"HappyHonkNukie"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
state"box"
layers""
state: box
map
"closeLayer"
state: box-open
map
"openLayer"
drawdepth"Items"
noRot"false"
id"HappyHonkNukieSnacks"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
state"box"
layers""
state: box
map
"closeLayer"
state: box-open
map
"openLayer"
drawdepth"Items"
noRot"false"
id"HappyHonkCluwne"
Sprite
sprite"Objects/Storage/Happyhonk/cluwne.rsi"
state"box"
layers""
state: box
map
"closeLayer"
state: box-open
map
"openLayer"
drawdepth"Items"
noRot"false"
id"FoodMealHappyHonkClown"
Sprite
sprite"Objects/Storage/Happyhonk/clown.rsi"
state"box"
layers""
state: box
map
"closeLayer"
state: box-open
map
"openLayer"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketAstrotame"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label-a"null"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
Icon
state"packet-empty"
id"FoodCondimentPacketBbq"
Icon
state"packet-bbq"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketCornoil"
Icon
state"packet-cornoil"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketFrostoil"
Icon
state"packet-frostoil"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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id"FoodCondimentPacketHorseradish"
Icon
state"packet-greygoo"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketHotsauce"
Icon
state"packet-hotsauce"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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id"FoodCondimentPacketKetchup"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Icon
state"packet-empty"
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Icon
state"packet-mustard"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Icon
state"packet-pepper"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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Sprite
layers
state: packet-solid-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label
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state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
Icon
state"packet-empty"
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Icon
state"packet-soysauce"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
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state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketSugar"
Icon
state"packet-sugar"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label"null"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentBottleColdsauce"
Sprite
layers""
state: bottle-empty
map
"enum.OpenableVisuals.Layer"
state: label-c"null"
state: bottle-alpha-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentBottleEnzyme"
Sprite
layers""
state: bottle-empty
map
"enum.OpenableVisuals.Layer"
state: label-e"null"
state: bottle-alpha-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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id"FoodCondimentBottleVinegar"
Sprite
layers""
state: bottle-empty
map
"enum.OpenableVisuals.Layer"
state: label-v"null"
state: bottle-alpha-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
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sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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id"FoodCondimentBottleHotsauce"
Sprite
layers""
state: bottle-empty
map
"enum.OpenableVisuals.Layer"
state: label-h"null"
state: bottle-alpha-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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id"FoodCondimentBottleKetchup"
Sprite
layers""
state: bottle-empty
map
"enum.OpenableVisuals.Layer"
state: label-k"null"
state: bottle-alpha-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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id"FoodCondimentBottleBBQ"
Sprite
layers""
state: bottle-empty
map
"enum.OpenableVisuals.Layer"
state: label-b"null"
state: bottle-alpha-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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id"FoodShakerSalt"
Sprite
state"shaker-salt"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodShakerPepper"
Sprite
state"shaker-pepper"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
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id"FoodPlate"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate"
drawdepth"Items"
noRot"false"
id"FoodPlateTrash"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-trash"
drawdepth"Items"
noRot"false"
id"FoodPlateSmall"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small"
drawdepth"Items"
noRot"false"
id"FoodPlateSmallTrash"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small-trash"
drawdepth"Items"
noRot"false"
id"FoodPlatePlastic"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-plastic"
drawdepth"Items"
noRot"false"
id"FoodPlateSmallPlastic"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small-plastic"
drawdepth"Items"
noRot"false"
id"FoodPlateTin"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"tin"
drawdepth"Items"
noRot"false"
id"FoodPlateMuffinTin"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"muffin-tin"
drawdepth"Items"
noRot"false"
id"FoodTinPeaches"
Sprite
sprite"Objects/Consumable/Food/Tins/peaches.rsi"
drawdepth"Items"
noRot"false"
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map
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Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
drawdepth"Items"
noRot"false"
id"NetProbeCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
drawdepth"Items"
noRot"false"
id"LogProbeCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-log"
drawdepth"Items"
noRot"false"
id"WantedListCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-sec"
drawdepth"Items"
noRot"false"
id"MedTekCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-med"
drawdepth"Items"
noRot"false"
id"AstroNavCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-nav"
drawdepth"Items"
noRot"false"
id"ChameleonProjector"
Sprite
sprite"/Textures/Objects/Devices/chameleon_projector.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoorRemoteCommand"
Sprite
layers""
state: door_remotebase"null"
state: door_remotelightscolour
color""#e6e600""
state: door_remotescreencolour
color""#9f9f00""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteSecurity"
Sprite
layers""
state: door_remotebase"null"
state: door_remotelightscolour
color""#cb0000""
state: door_remotescreencolour
color""#830000""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteArmory"
Sprite
layers""
state: door_remotebase"null"
state: door_remotelightscolour
color""#e80000""
state: door_remotescreencolour
color""#a80000""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteService"
Sprite
layers""
state: door_remotebase"null"
state: door_remotelightscolour
color""#58c800""
state: door_remotescreencolour
color""#3a7231""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteResearch"
Sprite
layers""
state: door_remotebase"null"
state: door_remotelightscolour
color""#a53aaa""
state: door_remotescreencolour
color""#652368""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteCargo"
Sprite
layers""
state: door_remotebase"null"
state: door_remotelightscolour
color""#b18644""
state: door_remotescreencolour
color""#5b4523""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteMedical"
Sprite
layers""
state: door_remotebase"null"
state: door_remotelightscolour
color""#68aed6""
state: door_remotescreencolour
color""#325f7a""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteEngineering"
Sprite
layers""
state: door_remotebase"null"
state: door_remotelightscolour
color""#ffa62b""
state: door_remotescreencolour
color""#bc5b00""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteAll"
Sprite
layers""
state: door_remotebase"null"
state: door_remotelightscolour
color""#2eba22""
state: door_remotescreencolour
color""#22871a""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyCommon"
Sprite
layers""
state: crypt_gray"null"
state: common_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyCargo"
Sprite
layers""
state: crypt_gray"null"
state: cargo_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyCentCom"
Sprite
layers""
state: crypt_blue"null"
state: nano_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyStationMaster"
Sprite
layers""
state: crypt_gold"null"
state: cap_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyCommand"
Sprite
layers""
state: crypt_silver"null"
state: com_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyEngineering"
Sprite
layers""
state: crypt_gray"null"
state: eng_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyMedical"
Sprite
layers""
state: crypt_gray"null"
state: med_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyMedicalScience"
Sprite
layers""
state: crypt_gray"null"
state: medsci_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyScience"
Sprite
layers""
state: crypt_gray"null"
state: sci_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyRobo"
Sprite
layers""
state: crypt_gray"null"
state: robotics_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeySecurity"
Sprite
layers""
state: crypt_gray"null"
state: sec_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyService"
Sprite
layers""
state: crypt_gray"null"
state: service_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeySyndie"
Sprite
layers""
state: crypt_red"null"
state: synd_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyBinary"
Sprite
layers""
state: crypt_silver"null"
state: ai_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyBinarySyndicate"
Sprite
layers""
state: crypt_red"null"
state: ai_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyFreelance"
Sprite
layers
state: crypt_rusted"null"
state: pirate_label"null"
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"BaseFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"SolarAssemblyFlatpack"
Sprite
layers""
state: solar-assembly-part"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"AmePartFlatpack"
Sprite
layers""
state: ame-part"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"SingularityGeneratorFlatpack"
Sprite
layers""
state: singularity-generator"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"RadiationCollectorFlatpack"
Sprite
layers""
state: radiation-collector"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"ContainmentFieldGeneratorFlatpack"
Sprite
layers""
state: containment-field-generator"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"EmitterFlatpack"
Sprite
layers""
state: emitter"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"TeslaGeneratorFlatpack"
Sprite
layers""
state: tesla-generator"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"TeslaCoilFlatpack"
Sprite
layers""
state: tesla-coil"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"TeslaGroundingRodFlatpack"
Sprite
layers""
state: grounding-rod"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"GyroscopeFlatpack"
Sprite
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
sprite"Objects/Devices/flatpack.rsi"
drawdepth"Items"
noRot"false"
id"ThrusterFlatpack"
Sprite
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
sprite"Objects/Devices/flatpack.rsi"
drawdepth"Items"
noRot"false"
id"SpaceHeaterFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"FaxMachineFlatpack"
Sprite
layers""
state: fax-machine"null"
sprite"Objects/Devices/flatpack.rsi"
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"CrewMonitoringServerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"CrewMonitoringComputerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
state: base"null"
state: overlay
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
state: icon-default"null"
drawdepth"Items"
noRot"false"
id"ForensicScanner"
Sprite
sprite"Objects/Devices/forensic_scanner.rsi"
state"forensicnew"
drawdepth"Items"
noRot"false"
id"ForensicReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper_receipt_horizontal"null"
state: paper_receipt_horizontal_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
drawdepth"Items"
noRot"false"
id"GeigerCounter"
Sprite
sprite"Objects/Tools/geiger.rsi"
layers
state: geiger_base"null"
state: geiger_on_idle
map
"enum.GeigerLayers.Screen"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"HandTeleporter"
Sprite
sprite"/Textures/Objects/Devices/hand_teleporter.rsi"
layers""
state: icon"null"
drawdepth"Items"
noRot"false"
id"HandTeleporterAdmeme"
Sprite
sprite"/Textures/Objects/Devices/hand_teleporter.rsi"
layers""
state: icon
color"green"
drawdepth"Items"
noRot"false"
id"Holoprojector"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorBorg"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HolofanProjector"
Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HolofanProjectorEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorField"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorFieldEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorSecurity"
Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorSecurityEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Mousetrap"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs # if mice can hide under tables, so can mousetraps"
layers
state: mousetrap
map
"base"
noRot"false"
id"MousetrapArmed"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs # if mice can hide under tables, so can mousetraps"
layers
state: mousetrap
map
"base"
noRot"false"
id"ExplosivePayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-explosive-armed"
drawdepth"Items"
noRot"false"
id"ChemicalPayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-empty"
layers""
state: payload-empty
map
"base"
drawdepth"Items"
noRot"false"
id"FlashPayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-flash-armed"
drawdepth"Items"
noRot"false"
id"PassengerIDCard"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"TechnicalAssistantIDCard"
Icon
state"pda-interntech"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"MedicalInternIDCard"
Icon
state"pda-internmed"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SecurityCadetIDCard"
Icon
state"pda-interncadet"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ResearchAssistantIDCard"
Icon
state"pda-internsci"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ServiceWorkerIDCard"
Icon
state"pda-internservice"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ChefIDCard"
Icon
state"pda-cook"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"BotanistIDCard"
Icon
state"pda-hydro"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ClownIDCard"
Icon
state"pda-clown"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"MimeIDCard"
Icon
state"pda-mime"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ChaplainIDCard"
Icon
state"pda-chaplain"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"QuartermasterIDCard"
Icon
state"pda-qm"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CargoIDCard"
Icon
state"pda-cargo"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SalvageIDCard"
Icon
state"pda-miner"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"BartenderIDCard"
Icon
state"pda-bartender"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"LibrarianIDCard"
Icon
state"pda-library"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"LawyerIDCard"
Icon
state"pda-lawyer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
map: [ "enum.PdaVisualLayers.Base" ]
state""pda""
state: "light_overlay"
map
"enum.PdaVisualLayers.Flashlight"
shader""unshaded""
visible"false"
state: "id_overlay"
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
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Icon
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Sprite
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Icon
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Icon
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Sprite
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Icon
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sprite"Objects/Misc/module.rsi"
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id"TurboItemRechargerCircuitboard"
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sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"SubstationMachineCircuitboard"
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sprite"Objects/Misc/module.rsi"
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noRot"false"
id"DawInstrumentMachineCircuitboard"
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sprite"Objects/Misc/module.rsi"
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id"PortableGeneratorPacmanMachineCircuitboard"
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state"engineering"
sprite"Objects/Misc/module.rsi"
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sprite"Objects/Misc/module.rsi"
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id"GyroscopeMachineCircuitboard"
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sprite"Objects/Misc/module.rsi"
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sprite"Objects/Misc/module.rsi"
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sprite"Objects/Misc/module.rsi"
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sprite"Objects/Misc/module.rsi"
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id"HotplateMachineCircuitboard"
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sprite"Objects/Misc/module.rsi"
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id"ElectricGrillMachineCircuitboard"
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sprite"Objects/Misc/module.rsi"
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sprite"Objects/Misc/module.rsi"
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sprite"Objects/Misc/module.rsi"
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id"CentrifugeMachineCircuitboard"
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sprite"Objects/Misc/module.rsi"
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noRot"false"
id"OreProcessorMachineCircuitboard"
Sprite
state"supply"
sprite"Objects/Misc/module.rsi"
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id"OreProcessorIndustrialMachineCircuitboard"
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sprite"Objects/Misc/module.rsi"
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id"SheetifierMachineCircuitboard"
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sprite"Objects/Misc/module.rsi"
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id"MicrowaveMachineCircuitboard"
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state"service"
sprite"Objects/Misc/module.rsi"
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sprite"Objects/Misc/module.rsi"
drawdepth"Items"
noRot"false"
id"FatExtractorMachineCircuitboard"
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state"service"
sprite"Objects/Misc/module.rsi"
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id"FlatpackerMachineCircuitboard"
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sprite"Objects/Misc/module.rsi"
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id"EmitterCircuitboard"
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state"engineering"
sprite"Objects/Misc/module.rsi"
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sprite"Objects/Misc/module.rsi"
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Sprite
sprite"Objects/Misc/module.rsi"
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id"SurveillanceWirelessCameraMovableCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
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id"SurveillanceWirelessCameraAnchoredCircuitboard"
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sprite"Objects/Misc/module.rsi"
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id"GasRecyclerMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
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id"BoozeDispenserMachineCircuitboard"
Sprite
state"service"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
noRot"false"
id"CargoTelepadMachineCircuitboard"
Sprite
state"supply"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
noRot"false"
id"SodaDispenserMachineCircuitboard"
Sprite
state"service"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
noRot"false"
id"TelecomServerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
noRot"false"
id"SalvageMagnetMachineCircuitboard"
Sprite
state"supply"
sprite"Objects/Misc/module.rsi"
drawdepth"Items"
noRot"false"
id"MiniGravityGeneratorCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"StationAnchorCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
drawdepth"Items"
noRot"false"
id"ReagentGrinderIndustrialMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"JukeboxCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"CutterMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"AirAlarmElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"MailingUnitElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"net_wired"
drawdepth"Items"
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id"DoorElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"DoorElectronicsBar"
Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"DoorElectronicsBarKitchen"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
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id"DoorElectronicsHydroponics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsChapel"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
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id"DoorElectronicsTheatre"
Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"DoorElectronicsKitchenHydroponics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsJanitor"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
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id"DoorElectronicsLawyer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsService"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
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id"DoorElectronicsQuartermaster"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
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id"DoorElectronicsSalvage"
Sprite
sprite"Objects/Misc/module.rsi"
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drawdepth"Items"
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id"DoorElectronicsCargo"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
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Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsAtmospherics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsEngineering"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsResearch"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsHeadOfSecurity"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsArmory"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsDetective"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsSecurity"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsBrig"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsChemistry"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsMedical"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsExternal"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"DoorElectronicsVault"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"FirelockElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
drawdepth"Items"
noRot"false"
id"Igniter"
Sprite
sprite"Objects/Devices/igniter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"IntercomElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
drawdepth"Items"
noRot"false"
id"RipleyCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
drawdepth"Items"
noRot"false"
id"RipleyPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
drawdepth"Items"
noRot"false"
id"HonkerCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
drawdepth"Items"
noRot"false"
id"HonkerPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
drawdepth"Items"
noRot"false"
id"HonkerTargetingElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
drawdepth"Items"
noRot"false"
id"HamtrCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
drawdepth"Items"
noRot"false"
id"HamtrPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
drawdepth"Items"
noRot"false"
id"FreezerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
drawdepth"Items"
noRot"false"
id"APCElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"WallmountSubstationElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"WallmountGeneratorElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"WallmountGeneratorAPUElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"SolarTrackerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
drawdepth"Items"
noRot"false"
id"RemoteSignaller"
Sprite
sprite"Objects/Devices/signaller.rsi"
state"signaller"
drawdepth"Items"
noRot"false"
id"RemoteSignallerAdvanced"
Sprite
state"advanced"
sprite"Objects/Devices/signaller.rsi"
drawdepth"Items"
noRot"false"
id"SignalTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"ScreenTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"BrigTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
drawdepth"Items"
noRot"false"
id"TimerTrigger"
Sprite
sprite"Objects/Devices/timer.rsi"
state"timer"
drawdepth"Items"
noRot"false"
id"SignalTrigger"
Sprite
sprite"Objects/Devices/signaltrigger.rsi"
state"signaltrigger"
drawdepth"Items"
noRot"false"
id"VoiceTrigger"
Sprite
sprite"Objects/Devices/voice.rsi"
state"voice"
drawdepth"Items"
noRot"false"
id"CameraBug"
Sprite
sprite"Objects/Devices/camera_bug.rsi"
layers""
state: camera_bug"null"
drawdepth"Items"
noRot"false"
id"WeaponPistolCHIMPUpgradeKit"
Sprite
sprite"Objects/Misc/module.rsi"
state"abductor_mod"
drawdepth"Items"
noRot"false"
id"HoloparasiteInjector"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"combat_hypo"
drawdepth"Items"
noRot"false"
id"HoloClownInjector"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"combat_hypo"
drawdepth"Items"
noRot"false"
id"MagicalLamp"
Sprite
sprite"Objects/Misc/Lights/lamp.rsi"
layers
state: lamp"null"
drawdepth"Items"
noRot"false"
id"BoxHoloparasite"
Sprite
layers
state: box"null"
state: holo"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BoxHoloclown"
Sprite
layers
state: box_hug"null"
state: holo"null"
state"box"
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicate"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicateNukeops"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicateAncestor"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicateAncestorNukeops"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicateSyndiCat"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
drawdepth"Items"
noRot"false"
id"ReinforcementRadioSyndicateCyborgAssault"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
state: old-radio"null"
drawdepth"Items"
noRot"false"
id"SingularityBeacon"
Sprite
sprite"Objects/Devices/singularity_beacon.rsi"
layers""
state: icon"null"
id"NukeOpsDeclarationOfWar"
Sprite
sprite"Objects/Devices/declaration_of_war.rsi"
layers
state: declarator"null"
drawdepth"Items"
noRot"false"
id"BikeHorn"
Sprite
sprite"Objects/Fun/bikehorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CluwneHorn"
Sprite
sprite"Objects/Fun/cluwnehorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GoldenBikeHorn"
Sprite
sprite"Objects/Fun/goldbikehorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BananiumHorn"
Sprite
sprite"Objects/Fun/bananiumhorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CandyBucket"
Sprite
sprite"Objects/Fun/candy_bucket.rsi"
layers""
state: empty_icon
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"CrayonWhite"
Sprite
state"white"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonMime"
Sprite
state"mime"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonRainbow"
Sprite
state"rainbow"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonBlack"
Sprite
state"black"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonRed"
Sprite
state"red"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonOrange"
Sprite
state"orange"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonYellow"
Sprite
state"yellow"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonGreen"
Sprite
state"green"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonBlue"
Sprite
state"blue"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonPurple"
Sprite
state"purple"
sprite"Objects/Fun/crayons.rsi"
drawdepth"Items"
noRot"false"
id"CrayonBox"
Sprite
sprite"Objects/Fun/crayons.rsi"
state"box"
drawdepth"Items"
noRot"false"
id"Dart"
Sprite
sprite"Objects/Fun/Darts/dart_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DartBlue"
Sprite
sprite"Objects/Fun/Darts/dart_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DartPurple"
Sprite
sprite"Objects/Fun/Darts/dart_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DartYellow"
Sprite
sprite"Objects/Fun/Darts/dart_yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HypoDart"
Sprite
sprite"Objects/Fun/Darts/dart_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TargetDarts"
Sprite
sprite"Objects/Fun/Darts/target.rsi"
state"target_dart"
noRot"true"
id"HypoDartBox"
Sprite
sprite"Objects/Fun/Darts/dartbox.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PercentileDie"
Sprite
state"percentile_0"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d20Dice"
Sprite
state"d20_20"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d12Dice"
Sprite
state"d12_12"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d10Dice"
Sprite
state"d10_0"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d8Dice"
Sprite
state"d8_8"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d6Dice"
Sprite
state"d6_6"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"d4Dice"
Sprite
state"d4_4"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
drawdepth"Items"
id"DiceBag"
Sprite
sprite"Objects/Fun/dice.rsi"
state"dicebag"
drawdepth"Items"
noRot"false"
id"MagicDiceBag"
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Sprite
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map
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Sprite
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map
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map
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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map
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sprite"Objects/Materials/Scrap/generic.rsi"
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map
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layers
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Sprite
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layers
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Sprite
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layers
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Sprite
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layers
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Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers
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Sprite
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layers
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Sprite
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layers
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map
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Sprite
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layers
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map
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Sprite
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layers
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map
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Sprite
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layers
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map
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Sprite
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layers
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Sprite
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map
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Sprite
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map
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Sprite
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map
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Sprite
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map
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Sprite
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map
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Sprite
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map
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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map
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Sprite
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map
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Sprite
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map
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map
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Sprite
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state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookMap"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
state: paper"null"
state: cover_base
color""#56c463""
map
"cover"
state: icon_briefcase"null"
state: decor_wingette
color""#298033""
map
"decor"
state: detail_bookmark
color""#61363d""
state: detail_rivets
color""#ffde7d""
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookJourney"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
state: paper"null"
state: cover_base
color""#9bc1c9""
map
"cover"
state: icon_briefcase"null"
state: icon_mount"null"
state: detail_bookmark
color""#61363d""
state: detail_rivets
color""#ffde7d""
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookInspiration"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
state: paper"null"
state: cover_base
color""#1d662c""
map
"cover"
state: decor_spine
color""#2a8c58""
state: icon_glow
color""#b9edc4""
state: icon_tree"null"
state: detail_bookmark
color""#61363d""
state: decor_wingette
color""#453f3a""
map
"decor"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookJanitorTale"
Sprite
sprite"Objects/Misc/books.rsi"
layers""
state: paper"null"
state: cover_old
color""#c526de""
state: decor_wingette"null"
state: icon_bucket"null"
state: detail_bookmark
color""#61363d""
state: overlay_dirt"null"
state: cover_base
color""#332d27""
map
"cover"
state: icon_text
map
"icon"
state: overlay_null
map
"overlay"
drawdepth"Items"
noRot"false"
id"ProximitySensor"
Sprite
sprite"Objects/Misc/proximity_sensor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BrbSign"
Sprite
sprite"Objects/Misc/brbsign.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseBrown"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndie"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BrokenBottle"
Sprite
sprite"Objects/Consumable/TrashDrinks/broken_bottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SyndicateBusinessCard"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: syndicate_card
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
drawdepth"Items"
noRot"false"
id"Candle"
Sprite
noRot"true"
sprite"Objects/Misc/candles.rsi"
layers
state: candle-big
color""#decb8e""
drawdepth"Items"
id"CandleRed"
Sprite
layers
state: candle-big
color""#a12349""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlue"
Sprite
layers
state: candle-big
color""#425d7d""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlack"
Sprite
layers
state: candle-big
color""#1b1724""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreen"
Sprite
layers
state: candle-big
color""#5d997e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurple"
Sprite
layers
state: candle-big
color""#984aa1""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleSmall"
Sprite
layers
state: candle-small
color""#e2ca90""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleRedSmall"
Sprite
layers
state: candle-small
color""#a12349""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueSmall"
Sprite
layers
state: candle-small
color""#425d7d""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackSmall"
Sprite
layers
state: candle-small
color""#1b1724""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenSmall"
Sprite
layers
state: candle-small
color""#5d997e""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleSmall"
Sprite
layers
state: candle-small
color""#984aa1""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleInfinite"
Sprite
noRot"true"
sprite"Objects/Misc/candles.rsi"
layers
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
drawdepth"Items"
id"CandleRedInfinite"
Sprite
layers
state: candle-big
color""#a12349""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueInfinite"
Sprite
layers
state: candle-big
color""#425d7d""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackInfinite"
Sprite
layers
state: candle-big
color""#1b1724""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenInfinite"
Sprite
layers
state: candle-big
color""#5d997e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleInfinite"
Sprite
layers
state: candle-big
color""#984aa1""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleRedSmallInfinite"
Sprite
layers
state: candle-small
color""#a12349""
state: fire-small
shader"unshaded"
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueSmallInfinite"
Sprite
layers
state: candle-small
color""#425d7d""
state: fire-small
shader"unshaded"
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackSmallInfinite"
Sprite
layers
state: candle-small
color""#1b1724""
state: fire-small
shader"unshaded"
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenSmallInfinite"
Sprite
layers
state: candle-small
color""#5d997e""
state: fire-small
shader"unshaded"
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleSmallInfinite"
Sprite
layers
state: candle-small
color""#984aa1""
state: fire-small
shader"unshaded"
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandyBowl"
Sprite
sprite"Objects/Misc/candy_bowl.rsi"
noRot"true"
drawdepth"SmallObjects"
state"candy_bowl0"
id"FloorCarpetItemRed"
Sprite
state"carpet-red"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorCarpetItemBlack"
Sprite
state"carpet-black"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorCarpetItemBlue"
Sprite
state"carpet-blue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorCarpetItemGreen"
Sprite
state"carpet-green"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorCarpetItemOrange"
Sprite
state"carpet-orange"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorCarpetItemSkyBlue"
Sprite
state"carpet-skyblue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorCarpetItemPurple"
Sprite
state"carpet-purple"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorCarpetItemPink"
Sprite
state"carpet-pink"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorCarpetItemCyan"
Sprite
state"carpet-cyan"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorCarpetItemWhite"
Sprite
state"carpet-white"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"CoordinatesDisk"
Sprite
sprite"Objects/Misc/cd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ChopSticks"
Sprite
sprite"Objects/Misc/chopstick.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PairedChopsticks"
Sprite
sprite"Objects/Misc/chopstick.rsi"
state"paired"
drawdepth"Items"
noRot"false"
id"NukeDisk"
Sprite
sprite"Objects/Misc/nukedisk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NukeDiskFake"
Sprite
sprite"Objects/Misc/nukedisk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DeskBell"
Sprite
sprite"Objects/Misc/desk_bell.rsi"
state""normal""
drawdepth"Items"
noRot"false"
id"DiskCase"
Sprite
sprite"Objects/Misc/diskcases.rsi"
state"icon_base"
drawdepth"Items"
noRot"false"
id"EggSpider"
Sprite
sprite"Objects/Misc/eggspider.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FireExtinguisher"
Sprite
sprite"Objects/Misc/fire_extinguisher.rsi"
layers""
state: fire_extinguisher_closed
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"FireExtinguisherMini"
Sprite
sprite"Objects/Misc/fire_extinguisher_mini.rsi"
layers
state: fire_extinguisher_closed
map
"enabled"
state: fire_extinguisher_closed
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"FloodlightBroken"
Sprite
sprite"Objects/Misc/Lights/lights.rsi"
state"floodlight_broken"
drawdepth"Items"
noRot"false"
id"Handcuffs"
Sprite
sprite"Objects/Misc/handcuffs.rsi"
state"handcuff"
drawdepth"Items"
noRot"false"
id"Cablecuffs"
Sprite
sprite"Objects/Misc/cablecuffs.rsi"
state"cuff"
color"forestgreen"
drawdepth"Items"
noRot"false"
id"Zipties"
Sprite
sprite"Objects/Misc/zipties.rsi"
state"cuff"
drawdepth"Items"
noRot"false"
id"ZiptiesBroken"
Sprite
sprite"Objects/Misc/zipties.rsi"
state"cuff-broken"
drawdepth"Items"
noRot"false"
id"CablecuffsBroken"
Sprite
sprite"Objects/Misc/cablecuffs.rsi"
state"cuff-broken"
color"forestgreen"
drawdepth"Items"
noRot"false"
id"ClothingOuterStraightjacket"
Sprite
sprite"Clothing/OuterClothing/Misc/straight_jacket.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BlankHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/blank_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NTHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/NT_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SyndieHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/syndie_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"LGBTQHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/lgbtq_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PirateHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/pirate_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PassengerIDCard"
Sprite
layers""
state: default"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"TechnicalAssistantIDCard"
Sprite
layers""
state: default"null"
state: idintern-tech"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"MedicalInternIDCard"
Sprite
layers""
state: default"null"
state: idintern-med"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ResearchAssistantIDCard"
Sprite
layers""
state: default"null"
state: idintern-sci"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SecurityCadetIDCard"
Sprite
layers""
state: default"null"
state: idintern-cadet"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ServiceWorkerIDCard"
Sprite
layers""
state: default"null"
state: idintern-service"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CaptainIDCard"
Sprite
layers""
state: gold"null"
state: idcaptain"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SecurityIDCard"
Sprite
layers""
state: default"null"
state: idsecurityofficer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"WardenIDCard"
Sprite
layers
state: default"null"
state: idwarden"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"EngineeringIDCard"
Sprite
layers""
state: default"null"
state: idstationengineer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"MedicalIDCard"
Sprite
layers""
state: default"null"
state: idmedicaldoctor"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ParamedicIDCard"
Sprite
layers""
state: default"null"
state: idparamedic"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ChemistIDCard"
Sprite
layers""
state: default"null"
state: idchemist"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CargoIDCard"
Sprite
layers""
state: default"null"
state: idcargotechnician"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SalvageIDCard"
Sprite
layers""
state: default"null"
state: idshaftminer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"QuartermasterIDCard"
Sprite
layers
state: silver"null"
state: idquartermaster"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ResearchIDCard"
Sprite
layers""
state: default"null"
state: idscientist"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ClownIDCard"
Sprite
layers""
state: default"null"
state: idclown"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"MimeIDCard"
Sprite
layers""
state: default"null"
state: idmime"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ChaplainIDCard"
Sprite
layers
state: default"null"
state: idchaplain"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"JanitorIDCard"
Sprite
layers""
state: default"null"
state: idjanitor"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"BartenderIDCard"
Sprite
layers""
state: default"null"
state: idbartender"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"PunPunIDCard"
Sprite
layers
state: default"null"
state: idbartender"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ChefIDCard"
Sprite
layers""
state: default"null"
state: idcook"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"BotanistIDCard"
Sprite
layers
state: default"null"
state: idbotanist"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"LibrarianIDCard"
Sprite
layers
state: default"null"
state: idcurator"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"LawyerIDCard"
Sprite
layers
state: default"null"
state: idlawyer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"HoPIDCard"
Sprite
layers""
state: silver"null"
state: idheadofpersonnel"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CEIDCard"
Sprite
layers""
state: silver"null"
state: idchiefengineer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CMOIDCard"
Sprite
layers""
state: silver"null"
state: idchiefmedicalofficer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"RDIDCard"
Sprite
layers""
state: silver"null"
state: idresearchdirector"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"HoSIDCard"
Sprite
layers""
state: silver"null"
state: idheadofsecurity"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"VisitorIDCard"
Sprite
layers""
state: default"null"
state: idvisitor"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"BrigmedicIDCard"
Sprite
layers""
state: default"null"
state: idbrigmedic"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CentcomIDCard"
Sprite
layers""
state: centcom"null"
state: idcentcom"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTLeaderIDCard"
Sprite
layers""
state: gold"null"
state: ert_commander"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTChaplainIDCard"
Sprite
layers""
state: gold"null"
state: ert_chaplain # we have the sprite for the id but dont have chaplain ERT equipment for now."null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTEngineerIDCard"
Sprite
layers""
state: gold"null"
state: ert_engineer"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTJanitorIDCard"
Sprite
layers""
state: gold"null"
state: ert_janitor"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTMedicIDCard"
Sprite
layers""
state: gold"null"
state: ert_medic"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ERTSecurityIDCard"
Sprite
layers""
state: gold"null"
state: ert_security"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"MusicianIDCard"
Sprite
layers
state: default"null"
state: idmusician"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CentcomIDCardDeathsquad"
Sprite
layers""
state: centcom"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"AgentIDCard"
Sprite
layers""
state: default"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"NukieAgentIDCard"
Sprite
layers""
state: default"null"
state: idpassenger"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"AtmosIDCard"
Sprite
layers""
state: orange"null"
state: idatmospherictechnician"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SyndicateIDCard"
Sprite
layers""
state: syndie"null"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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state"stamp-warden"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampApproved"
Sprite
state"stamp-ok"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampDenied"
Sprite
state"stamp-deny"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampDetective"
Sprite
state"stamp-detective"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampGreytide"
Sprite
state"stamp-greytide"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampPsychologist"
Sprite
state"stamp-psychologist"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"Spaceshroom"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"structure"
id"RandomFillSpaceshroom"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"object"
drawdepth"Items"
noRot"false"
id"FoodSpaceshroomCooked"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"spaceshroom_cooked"
drawdepth"Items"
noRot"false"
id"Credit"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
state: cash
map
"base"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelCheckerDark"
Sprite
state"checker-dark"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelCheckerLight"
Sprite
state"checker-light"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDark"
Sprite
state"dark"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkDiagonalMini"
Sprite
state"dark-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkDiagonal"
Sprite
state"dark-diagonal"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkHerringbone"
Sprite
state"dark-herringbone"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkMini"
Sprite
state"dark-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkMono"
Sprite
state"dark-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkPavement"
Sprite
state"dark-pavement"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkPavementVertical"
Sprite
state"dark-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkOffset"
Sprite
state"dark-offset"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteel"
Sprite
state"steel"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelOffset"
Sprite
state"steel-offset"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelDiagonalMini"
Sprite
state"steel-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelDiagonal"
Sprite
state"steel-diagonal"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelHerringbone"
Sprite
state"steel-herringbone"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelMini"
Sprite
state"steel-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelMono"
Sprite
state"steel-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelPavement"
Sprite
state"steel-pavement"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelPavementVertical"
Sprite
state"steel-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhite"
Sprite
state"white"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteOffset"
Sprite
state"white-offset"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteDiagonalMini"
Sprite
state"white-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteDiagonal"
Sprite
state"white-diagonal"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteHerringbone"
Sprite
state"white-herringbone"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteMini"
Sprite
state"white-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteMono"
Sprite
state"white-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhitePavement"
Sprite
state"white-pavement"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhitePavementVertical"
Sprite
state"white-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMetalDiamond"
Sprite
state"metaldiamond"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWood"
Sprite
state"wood"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemTechmaint"
Sprite
state"techfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMono"
Sprite
state"monofloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemLino"
Sprite
state"lino"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBrassFilled"
Sprite
state"brass-filled"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBrassReebe"
Sprite
state"reebe"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDirty"
Sprite
state"dirty"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemElevatorShaft"
Sprite
state"dark"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemRockVault"
Sprite
state"rockvault"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBlue"
Sprite
state"blue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemLime"
Sprite
state"lime"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMining"
Sprite
state"mining"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMiningDark"
Sprite
state"miningdark"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMiningLight"
Sprite
state"mininglight"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemFreezer"
Sprite
state"showroom"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShowroom"
Sprite
state"showroom"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemHydro"
Sprite
state"hydro"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBar"
Sprite
state"bar"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemClown"
Sprite
state"clown"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMime"
Sprite
state"mime"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemKitchen"
Sprite
state"kitchen"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemLaundry"
Sprite
state"laundry"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemConcrete"
Sprite
state"concrete"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemConcreteMono"
Sprite
state"concrete-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemConcreteSmooth"
Sprite
state"concrete-smooth"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrayConcrete"
Sprite
state"grayconcrete"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrayConcreteMono"
Sprite
state"grayconcrete-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrayConcreteSmooth"
Sprite
state"grayconcrete-smooth"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemOldConcrete"
Sprite
state"oldconcrete"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemOldConcreteMono"
Sprite
state"oldconcrete-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemOldConcreteSmooth"
Sprite
state"oldconcrete-smooth"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemArcadeBlue"
Sprite
state"arcadeblue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemArcadeBlue2"
Sprite
state"arcadeblue2"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemArcadeRed"
Sprite
state"arcadered"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemEighties"
Sprite
state"eighties"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemCarpetClown"
Sprite
state"carpetclown"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemCarpetOffice"
Sprite
state"carpetoffice"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBoxing"
Sprite
state"boxing"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGym"
Sprite
state"gym"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleWhite"
Sprite
state"shuttlewhite"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleBlue"
Sprite
state"shuttleblue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleOrange"
Sprite
state"shuttleorange"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttlePurple"
Sprite
state"shuttlepurple"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleRed"
Sprite
state"shuttlered"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleGrey"
Sprite
state"shuttlegrey"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleBlack"
Sprite
state"shuttleblack"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGold"
Sprite
state"gold"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSilver"
Sprite
state"silver"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGCircuit"
Sprite
state"gcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBCircuit"
Sprite
state"bcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemRCircuit"
Sprite
state"rcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGCircuit4"
Sprite
state"gcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBCircuit4"
Sprite
state"bcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemRCircuit4"
Sprite
state"rcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrass"
Sprite
state"grass"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrassJungle"
Sprite
state"grassjungle"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSnow"
Sprite
state"snow"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodPattern"
Sprite
state"woodpatternfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemFlesh"
Sprite
state"meat"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelMaint"
Sprite
state"steelmaintfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGratingMaint"
Sprite
state"gratingmaintfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWeb"
Sprite
sprite"Objects/Tiles/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FloorTileItemAstroGrass"
Sprite
state"astrograss"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMowedAstroGrass"
Sprite
state"grass"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemJungleAstroGrass"
Sprite
state"grassjungle"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemAstroIce"
Sprite
state"astroice"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemAstroSnow"
Sprite
state"snow"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLarge"
Sprite
state"wood-large"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"fade_out"
Sprite
sprite"Objects/Misc/torch.rsi"
layers
map: [ enum.ExpendableLightVisualLayers.Base ]
state"torch_unlit"
map: [ enum.ExpendableLightVisualLayers.Glow ]
state"lit_overlay"
color""#FFFFFF""
visible"false"
shader"unshaded"
map: [ enum.ExpendableLightVisualLayers.Overlay ]
state"torch_nocloth"
drawdepth"Items"
noRot"false"
id"TreasureDatadiskEncrypted"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
state: datadisk_base
color""#868686""
state: datadisk_label"null"
state: datadisk_encrypted"null"
drawdepth"Items"
noRot"false"
id"TreasureHardDiskDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
state: harddisk
map
"base"
drawdepth"Items"
noRot"false"
id"TreasureFlopDiskDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
state: flopdrive"null"
drawdepth"Items"
noRot"false"
id"TreasureCDDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
state: cddrive"null"
drawdepth"Items"
noRot"false"
id"TreasureCPUSupercharged"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
state: cpu_super"null"
drawdepth"Items"
noRot"false"
id"TreasureSampleTube"
Sprite
sprite"Objects/Misc/sample_tubes.rsi"
layers""
state: blank
map
"base"
drawdepth"Items"
noRot"false"
id"TreasureCoinIron"
Sprite
sprite"Objects/Misc/coins.rsi"
state"coin_iron"
drawdepth"Items"
noRot"false"
id"TreasureCoinSilver"
Sprite
state"coin_silver"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinGold"
Sprite
state"coin_gold"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinAdamantine"
Sprite
state"coin_adamantine"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinDiamond"
Sprite
state"coin_diamond"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"Fork"
Sprite
state"fork"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"ForkPlastic"
Sprite
state"plastic_fork"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"Spoon"
Sprite
state"spoon"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"SpoonPlastic"
Sprite
state"plastic_spoon"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"KnifePlastic"
Sprite
state"plastic_knife"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"BarSpoon"
Sprite
state"bar_spoon"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"AmeJar"
Sprite
sprite"Objects/Power/AME/ame_jar.rsi"
state"jar"
drawdepth"Items"
noRot"false"
id"LightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LedLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"DimLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"WarmLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightBulbOld"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightBulbBroken"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"ServiceLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeOld"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeBroken"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LedLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"ExteriorLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"SodiumLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalCyan"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalBlue"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalPink"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalOrange"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalRed"
Sprite
sprite"Objects/Power/light_tube.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
drawdepth"Items"
noRot"false"
id"LightTubeCrystalGreen"
Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers
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id"WeaponLauncherRocket"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponLauncherMultipleRocket"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponLauncherPirateCannon"
Sprite
sprite"Objects/Weapons/Guns/Launchers/pirate_cannon.rsi"
layers
state: icon
map
"enum.GunVisualLayers.Base"
containers:
balistic-ammo
ents
Пустой массив
ballistic-ammo
ents
Пустой массив
type"ContainerContainer"
drawdepth"Items"
noRot"false"
id"WeaponGrapplingGun"
Sprite
sprite"Objects/Weapons/Guns/Launchers/grappling_gun.rsi"
layers
state: base"null"
state: base-unshaded
map
"unshaded"
visible"true"
drawdepth"Items"
noRot"false"
id"WeaponTetherGunAdmin"
Sprite
sprite"Objects/Weapons/Guns/Launchers/tether_gun.rsi"
layers
state: base"null"
state: base-unshaded
map
"unshaded"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponForceGunAdmin"
Sprite
sprite"Objects/Weapons/Guns/Launchers/force_gun.rsi"
layers
state: base"null"
state: base-unshaded
map
"unshaded"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponLauncherAdmemeMeteorLarge"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponLauncherAdmemeImmovableRodSlow"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponLightMachineGunL6"
Sprite
sprite"Objects/Weapons/Guns/LMGs/l6.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-3
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponLightMachineGunL6C"
Sprite
sprite"Objects/Weapons/Guns/LMGs/l6.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-3
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponPistolViper"
Sprite
sprite"Objects/Weapons/Guns/Pistols/viper.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponPistolEchis"
Sprite
sprite"Objects/Weapons/Guns/Pistols/viper.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponPistolCobra"
Sprite
sprite"Objects/Weapons/Guns/Pistols/cobra.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponPistolMk58"
Sprite
sprite"Objects/Weapons/Guns/Pistols/mk58.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponPistolN1984"
Sprite
sprite"Objects/Weapons/Guns/Pistols/N1984.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"ArrowRegular"
Sprite
layers""
state: tail
color"red"
state: rod
color"brown"
state: tip"null"
state: solution1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
drawdepth"Items"
noRot"false"
id"ArrowImprovised"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
state: tail
color"white"
state: rod
color"darkgray"
state: tip
color"lightblue"
state: solution1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"ArrowImprovisedPlasma"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
state: tail
color"white"
state: rod
color"darkgray"
state: tip
color"purple"
state: solution1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"ArrowImprovisedUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
state: tail
color"white"
state: rod
color"darkgray"
state: tip
color"green"
state: solution1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"ProjectileLocker"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: cursed
map
"enum.StorageVisualLayers.Base"
state: decursed_door
map
"enum.StorageVisualLayers.Door"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
state: cursed_door
map
"enum.LockVisualLayers.Lock"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"WeaponRevolverDeckard"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/deckard.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-unshaded-3
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverInspector"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/inspector.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverMateba"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/mateba.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPython"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPythonAP"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPirate"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRifleAk"
Sprite
sprite"Objects/Weapons/Guns/Rifles/ak.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponRifleM90GrenadeLauncher"
Sprite
sprite"Objects/Weapons/Guns/Rifles/carbine.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponRifleLecter"
Sprite
sprite"Objects/Weapons/Guns/Rifles/lecter.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponRifleFoam"
Sprite
sprite"Objects/Weapons/Guns/Rifles/foam_rifle.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunBulldog"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/bulldog.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponShotgunDoubleBarreled"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/db_shotgun.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunDoubleBarreledRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/db_shotgun.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunEnforcer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunEnforcerRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunKammerer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/pump.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunSawn"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunSawnEmpty"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunHandmade"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/hm_pistol.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunBlunderbuss"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/blunderbuss.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunImprovised"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponShotgunImprovisedLoaded"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi"
layers""
state: icon
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunAtreides"
Sprite
sprite"Objects/Weapons/Guns/SMGs/atreides.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunC20r"
Sprite
sprite"Objects/Weapons/Guns/SMGs/c20r.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunDrozd"
Sprite
sprite"Objects/Weapons/Guns/SMGs/drozd.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunVector"
Sprite
sprite"Objects/Weapons/Guns/SMGs/vector.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunWt550"
Sprite
sprite"Objects/Weapons/Guns/SMGs/wt550.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: base-unshaded
map
"enum.GunVisualLayers.BaseUnshaded"
shader"unshaded"
state: mag-0
map
"enum.GunVisualLayers.Mag"
state: mag-unshaded-0
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponSniperMosin"
Sprite
sprite"Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponSniperHristov"
Sprite
sprite"Objects/Weapons/Guns/Snipers/heavy_sniper.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"Musket"
Sprite
sprite"Objects/Weapons/Guns/Snipers/musket.rsi"
state"base"
layers""
state: base
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponPistolFlintlock"
Sprite
sprite"Objects/Weapons/Guns/Snipers/flintlock.rsi"
layers""
state: base
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ArmBlade"
Sprite
sprite"Objects/Weapons/Melee/armblade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponBaguette"
Sprite
state"baguette"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"BaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/baseball_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"IncompleteBaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/incomplete_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeKnockbackStick"
Sprite
sprite"Objects/Weapons/Melee/baseball_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Cane"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane"
drawdepth"Items"
noRot"false"
id"CaneBlade"
Sprite
sprite"Objects/Weapons/Melee/cane_blade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CaneSheath"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
drawdepth"Items"
noRot"false"
id"CaneSheathFilled"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
drawdepth"Items"
noRot"false"
id"Chainsaw"
Sprite
sprite"Objects/Weapons/Melee/chainsaw.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RitualDagger"
Sprite
sprite"Objects/Weapons/Melee/cult_dagger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EldritchBlade"
Sprite
sprite"Objects/Weapons/Melee/cult_blade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UnholyHalberd"
Sprite
sprite"Objects/Weapons/Melee/cult_halberd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EnergySword"
Sprite
sprite"Objects/Weapons/Melee/e_sword.rsi"
layers""
state: e_sword"null"
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"EnergyDaggerLoud"
Sprite
sprite"Objects/Weapons/Melee/e_dagger_loud.rsi"
layers
state: e_sword"null"
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"EnergyDagger"
Sprite
sprite"Objects/Weapons/Melee/e_dagger.rsi"
layers
state: e_sword"null"
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"EnergyDaggerBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"e_dagger"
drawdepth"Items"
noRot"false"
id"EnergyCutlass"
Sprite
sprite"Objects/Weapons/Melee/e_cutlass.rsi"
layers
state: e_cutlass"null"
state: e_cutlass_blade
color""#e95151""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"EnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers
state: e_sword_double"null"
state: e_sword_double_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"CyborgEnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers
state: e_sword_double"null"
state: e_sword_double_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"FireAxe"
Sprite
sprite"Objects/Weapons/Melee/fireaxe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Gohei"
Sprite
sprite"Objects/Weapons/Melee/gohei.rsi"
state"gohei"
drawdepth"Items"
noRot"false"
id"KitchenKnife"
Sprite
sprite"Objects/Weapons/Melee/kitchen_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ButchCleaver"
Sprite
sprite"Objects/Weapons/Melee/cleaver.rsi"
state"butch"
drawdepth"Items"
noRot"false"
id"CombatKnife"
Sprite
sprite"Objects/Weapons/Melee/combat_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SurvivalKnife"
Sprite
sprite"Objects/Weapons/Melee/survival_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"KukriKnife"
Sprite
sprite"Objects/Weapons/Melee/kukri_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BladedFlatcapGrey"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BladedFlatcapBrown"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Shiv"
Sprite
sprite"Objects/Weapons/Melee/shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ReinforcedShiv"
Sprite
sprite"Objects/Weapons/Melee/reinforced_shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlasmaShiv"
Sprite
sprite"Objects/Weapons/Melee/plasma_shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UraniumShiv"
Sprite
sprite"Objects/Weapons/Melee/uranium_shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ThrowingKnife"
Sprite
sprite"Objects/Weapons/Melee/throwing_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Pickaxe"
Sprite
sprite"Objects/Weapons/Melee/pickaxe.rsi"
state"pickaxe"
drawdepth"Items"
noRot"false"
id"MiningDrill"
Sprite
sprite"Objects/Tools/handdrill.rsi"
state"handdrill"
drawdepth"Items"
noRot"false"
id"MiningDrillDiamond"
Sprite
sprite"Objects/Tools/handdrilldiamond.rsi"
state"handdrill"
drawdepth"Items"
noRot"false"
id"WeaponCrusher"
Sprite
sprite"Objects/Weapons/Melee/crusher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCrusherDagger"
Sprite
sprite"Objects/Weapons/Melee/crusher_dagger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCrusherGlaive"
Sprite
sprite"Objects/Weapons/Melee/crusher_glaive.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeNeedle"
Sprite
sprite"Objects/Weapons/Melee/needle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Sledgehammer"
Sprite
sprite"Objects/Weapons/Melee/sledgehammer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Spear"
Sprite
sprite"Objects/Weapons/Melee/spear.rsi"
layers""
state: spear"null"
state: spear1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearReinforced"
Sprite
sprite"Objects/Weapons/Melee/reinforced_spear.rsi"
layers""
state: spear"null"
state: spear1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearPlasma"
Sprite
sprite"Objects/Weapons/Melee/plasma_spear.rsi"
layers""
state: spear"null"
state: spear1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearUranium"
Sprite
sprite"Objects/Weapons/Melee/uranium_spear.rsi"
layers""
state: spear"null"
state: spear1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearBone"
Sprite
sprite"Objects/Weapons/Melee/bone_spear.rsi"
layers""
state: spear"null"
state: spear1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"Stunprod"
Sprite
sprite"Objects/Weapons/Melee/stunprod.rsi"
layers""
state: stunprod_off
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"CaptainSabre"
Sprite
sprite"Objects/Weapons/Melee/captain_sabre.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Katana"
Sprite
sprite"Objects/Weapons/Melee/katana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EnergyKatana"
Sprite
sprite"Objects/Weapons/Melee/energykatana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Machete"
Sprite
sprite"Objects/Weapons/Melee/machete.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Claymore"
Sprite
sprite"Objects/Weapons/Melee/claymore.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Cutlass"
Sprite
sprite"Objects/Weapons/Melee/cutlass.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Throngler"
Sprite
sprite"Objects/Weapons/Melee/Throngler2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeToolboxRobust"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WhiteCane"
Sprite
sprite"Objects/Weapons/Melee/white_cane.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Bola"
Sprite
sprite"Objects/Weapons/Throwable/bola.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCroissant"
Sprite
state"croissant"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"ExGrenade"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"GrenadeFlashBang"
Sprite
sprite"Objects/Weapons/Grenades/flashbang.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"SyndieMiniBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"SelfDestructSeq"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"SupermatterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/supermattergrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WhiteholeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/whiteholegrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"NuclearGrenade"
Sprite
sprite"Objects/Weapons/Grenades/nukenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ModularGrenade"
Sprite
sprite"Objects/Weapons/Grenades/modular.rsi"
layers""
state: empty
map
"enum.ConstructionVisuals.Layer"
drawdepth"Items"
noRot"false"
id"EmpGrenade"
Sprite
sprite"Objects/Weapons/Grenades/empgrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"HolyHandGrenade"
Sprite
sprite"Objects/Weapons/Grenades/holyhandgrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"SmokeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/smoke.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"TearGasGrenade"
Sprite
sprite"Objects/Weapons/Grenades/tear_gas.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"GrenadeDummy"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"SyndieTrickyBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"GrenadeStinger"
Sprite
sprite"Objects/Weapons/Grenades/stingergrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"GrenadeIncendiary"
Sprite
sprite"Objects/Weapons/Grenades/pyrogrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"GrenadeShrapnel"
Sprite
sprite"Objects/Weapons/Grenades/shrapnelgrenade.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ClusterBang"
Sprite
sprite"Objects/Weapons/Grenades/clusterbang.rsi"
state"base-0"
drawdepth"Items"
noRot"false"
id"ClusterBangFull"
Sprite
sprite"Objects/Weapons/Grenades/clusterbang.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
state"base-0"
drawdepth"Items"
noRot"false"
id"ClusterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/clusterbomb.rsi"
layers""
state: icon
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ClusterBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"SlipocalypseClusterSoap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers""
state: syndie-4"null"
state: soap-4
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"GrenadeFoamDart"
Sprite
sprite"Objects/Weapons/Grenades/foamdart.rsi"
layers""
state: icon
map
"Base"
state: primed
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ThrowingStar"
Sprite
sprite"Objects/Weapons/Throwable/throwing_star.rsi"
layers""
state: icon
map
"base"
drawdepth"Items"
noRot"false"
id"ThrowingStarNinja"
Sprite
sprite"Objects/Weapons/Throwable/throwing_star.rsi"
layers""
state: icon
map
"base"
drawdepth"Items"
noRot"false"
id"Barricade"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_full"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeBlock"
Sprite
sprite"Structures/barricades.rsi"
state"barricade"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeDirectional"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_directional"
noRot"false #Results in smoother rotation when turning the camera, the sprite's dirs are just it rotated anyways so there's no reason to not set this."
drawdepth"BlastDoors"
id"CargoTelepad"
Sprite
sprite"Structures/cargo_telepad.rsi"
drawdepth"FloorObjects"
layers""
state: offline
map
"enum.CargoTelepadLayers.Base"
state: idle
map
"enum.CargoTelepadLayers.Beam"
shader"unshaded"
id"ConveyorBeltAssembly"
Sprite
sprite"Structures/conveyor.rsi"
state"conveyor_loose"
drawdepth"Items"
noRot"false"
id"CryogenicSleepUnit"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
state: sleeper_0
map
"base"
id"CryogenicSleepUnitSpawner"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
state: sleeper_0
map
"base"
id"CryogenicSleepUnitSpawnerLateJoin"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
state: sleeper_0
map
"base"
id"LogicEmptyCircuit"
Sprite
sprite"Objects/Devices/gates.rsi"
layers""
state: base"null"
drawdepth"Items"
noRot"false"
id"LogicGateOr"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateAnd"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: and
map
"enum.LogicGateLayers.Gate"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateXor"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: xor
map
"enum.LogicGateLayers.Gate"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateNor"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: nor
map
"enum.LogicGateLayers.Gate"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateNand"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: nand
map
"enum.LogicGateLayers.Gate"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateXnor"
Sprite
layers""
state: base"null"
state: logic"null"
state: logic_a
visible"false"
map
"enum.LogicGateLayers.InputA"
state: logic_b
visible"false"
map
"enum.LogicGateLayers.InputB"
state: logic_o
visible"false"
map
"enum.LogicGateLayers.Output"
state: xnor
map
"enum.LogicGateLayers.Gate"
state: or
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"EdgeDetector"
Sprite
layers""
state: base"null"
state: edge_detector"null"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"PowerSensor"
Sprite
layers""
state: base"null"
state: power_sensor"null"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"MemoryCell"
Sprite
layers""
state: base"null"
state: memory_cell"null"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"KitchenSpike"
Sprite
sprite"Structures/meat_spike.rsi"
state"spike"
layers""
state: spike
map
"base"
id"PlasticFlapsClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"BannerNanotrasen"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner"
noRot"true"
id"BannerCargo"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_cargo"
noRot"true"
id"BannerEngineering"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_engineering"
noRot"true"
id"BannerMedical"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
noRot"true"
id"BannerRevolution"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_revolution"
noRot"true"
id"BannerSyndicate"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
noRot"true"
id"BannerScience"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_science"
noRot"true"
id"BannerSecurity"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_security"
noRot"true"
id"BannerBlue"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-blue"
noRot"true"
id"BannerRed"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-red"
noRot"true"
id"BannerYellow"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-yellow"
noRot"true"
id"BannerGreen"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-green"
noRot"true"
id"Bonfire"
Sprite
noRot"true"
sprite"Structures/Decoration/bonfire.rsi"
layers
state: bonfire"null"
state: burning"null"
id"LegionnaireBonfire"
Sprite
layers
state: legionnaire_bonfire"null"
state: bonfire"null"
state: burning"null"
noRot"true"
sprite"Structures/Decoration/bonfire.rsi"
id"CrystalGreen"
Sprite
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
color""#52ff39""
noRot"true"
id"CrystalPink"
Sprite
color""#ff66cc""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalGrey"
Sprite
state"crystal_grey"
color""#fb4747""
sprite"Structures/Decoration/crystal.rsi"
noRot"true"
id"CrystalOrange"
Sprite
color""#ff8227""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalBlue"
Sprite
color""#39a1ff""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalCyan"
Sprite
color""#47f8ff""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"HospitalCurtains"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/hospital.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"HospitalCurtainsOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/hospital.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsBlack"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/black.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsBlackOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/black.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsBlue"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/blue.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsBlueOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/blue.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsCyan"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/cyan.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsCyanOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/cyan.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsGreen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/green.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsGreenOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/green.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsOrange"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/orange.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsOrangeOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/orange.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsPink"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/pink.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsPinkOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/pink.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsPurple"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/purple.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsPurpleOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/purple.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsRed"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/red.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsRedOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/red.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsWhite"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/white.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"CurtainsWhiteOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/white.rsi"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
id"DecoratedFirTree"
Sprite
sprite"Structures/Decoration/decorated_fir_tree.rsi"
layers
state: base"null"
state: balls"null"
state: lights
shader"unshaded"
id"Fireplace"
Sprite
sprite"Structures/Decoration/fireplace.rsi"
layers
state: fireplace"null"
state: fireplacefestive
map
"christmas"
visible"false"
state: fireplace_fire4
shader"unshaded"
state: fireplace_glow
shader"unshaded"
id"FleshBlocker"
Sprite
noRot"true"
sprite"Structures/Decoration/flesh_decoration.rsi"
layers""
state: closed
map
"enum.DamageStateVisualLayers.Base"
id"Mannequin"
Sprite
sprite"Structures/Decoration/mannequin.rsi"
state"mannequin"
noRot"true"
layers""
map: [ "mannequin" ]
sprite"Structures/Decoration/mannequin.rsi"
state"mannequin"
map: [ "jumpsuit" ]"null"
map: [ "outerClothing" ]"null"
map: [ "eyes" ]"null"
map: [ "neck" ]"null"
map: [ "back" ]"null"
map: [ "mask" ]"null"
map: [ "head" ]"null"
id"ShowcaseRobot"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_1"
id"ShowcaseRobotWhite"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_2"
id"ShowcaseRobotAntique"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_3"
id"ShowcaseRobotMarauder"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_4"
id"StatueVenusRed"
Sprite
noRot"true"
sprite"Structures/Decoration/statues.rsi"
state"venus_red"
drawdepth"Mobs"
offset""0.0,0.5""
id"StatueVenusBlue"
Sprite
noRot"true"
sprite"Structures/Decoration/statues.rsi"
state"venus_blue"
drawdepth"Mobs"
offset""0.0,0.5""
id"StatueBananiumClown"
Sprite
noRot"true"
sprite"Structures/Decoration/statues.rsi"
state"bananium_clown"
drawdepth"Mobs"
offset""0.0,0.5""
id"AirlockServiceLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/basic.rsi"
snapCardinals"true"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
shader"unshaded"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"AirlockLawyerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/basic.rsi"
snapCardinals"true"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
state: emergency_unlit
map
"enum.DoorVisualLayers.BaseEmergencyAccess"
shader"unshaded"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
state: electrified
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
"enum.ElectrifiedLayers.HUD"
id"AirlockTheatreLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/basic.rsi"
snapCardinals"true"
layers""
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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shader"unshaded"
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map
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map
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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map
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shader"unshaded"
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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map
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shader"unshaded"
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sprite"Interface/Misc/ai_hud.rsi"
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map
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map
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map
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map
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Sprite
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map
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map
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map
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layers""
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map
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map
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map
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Sprite
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map
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Sprite
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layers""
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map
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Sprite
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map
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layers""
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map
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Sprite
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layers""
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map
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layers""
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map
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layers""
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map
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layers""
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map
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layers""
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map
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layers""
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map
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Sprite
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layers""
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map
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Sprite
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layers""
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map
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Sprite
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layers""
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map
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map
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Sprite
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layers""
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map
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layers""
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map
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Sprite
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layers""
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map
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layers""
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map
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Sprite
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drawdepth"BlastDoors"
layers""
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map
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Sprite
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layers""
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map
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Sprite
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layers""
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map
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Sprite
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layers""
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map
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Sprite
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layers""
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map
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Sprite
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layers""
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map
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Sprite
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Sprite
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layers""
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Sprite
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layers""
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Sprite
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layers""
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state: assembly"null"
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Sprite
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layers""
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Sprite
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Sprite
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layers""
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Sprite
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Sprite
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map
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map
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map
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Sprite
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layers""
state: secure_underlay"null"
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map
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map
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Sprite
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thresholds""
trigger:
!type"DamageTrigger"
damage200
behaviors""
!type:SpawnEntitiesBehavior
spawn
ShardGlassClockwork
min1
max2
SheetBrass1
min2
max4
!type:DoActsBehavior
acts
"Destruction"
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map
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shader"unshaded"
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map
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map
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map
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map
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map
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Sprite
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layers""
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map
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map
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map
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map
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Sprite
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map
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map
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Sprite
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layers""
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map
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map
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Sprite
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map
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map
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map
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Sprite
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map
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map
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shader"unshaded"
state"nanotrasen"
snapCardinals"true"
id"AltarConvertFestival"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
state"festival"
snapCardinals"true"
id"AltarConvertMaint"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: maint"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertBlue"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: blue"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertBurden"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: convertaltar"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvert"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: convertaltar"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertOrange"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: orange"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertRed"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: red"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertWhite"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: white"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertYellow"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
state: yellow"null"
state: lightning
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarHeaven"
Sprite
sprite"Structures/Furniture/Altars/Cults/heaven.rsi"
layers""
state: full"null"
state: blood
shader"unshaded"
snapCardinals"true"
id"AltarFangs"
Sprite
sprite"Structures/Furniture/Altars/Cults/fangs.rsi"
layers""
state: full"null"
state: blood
shader"unshaded"
snapCardinals"true"
id"AltarBananium"
Sprite
sprite"Structures/Furniture/Altars/Cults/bananium.rsi"
state"full"
snapCardinals"true"
id"Bed"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"bed"
noRot"true"
id"MedicalBed"
Sprite
state"bed-MED"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"DogBed"
Sprite
state"dogbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"Mattress"
Sprite
state"mattress"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"WebBed"
Sprite
sprite"Structures/Web/bed.rsi"
state"icon"
noRot"true"
id"PsychBed"
Sprite
state"psychbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"Bookshelf"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers
state: base"null"
state: book-0"null"
map: ["enum.StorageFillLayers.Fill"]"null"
id"Carpet"
Sprite
sprite"Structures/Furniture/Carpets/red_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlack"
Sprite
sprite"Structures/Furniture/Carpets/black_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPink"
Sprite
sprite"Structures/Furniture/Carpets/pink_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlue"
Sprite
sprite"Structures/Furniture/Carpets/blue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetGreen"
Sprite
sprite"Structures/Furniture/Carpets/green_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetOrange"
Sprite
sprite"Structures/Furniture/Carpets/orange_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetSBlue"
Sprite
sprite"Structures/Furniture/Carpets/skyblue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPurple"
Sprite
sprite"Structures/Furniture/Carpets/purple_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetCyan"
Sprite
sprite"Structures/Furniture/Carpets/cyan_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetWhite"
Sprite
sprite"Structures/Furniture/Carpets/white_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetChapel"
Sprite
sprite"Structures/Furniture/Carpets/chapel_carpet.rsi"
state"chapel"
drawdepth"FloorTiles"
id"Dresser"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"Memorial"
Sprite
sprite"Structures/Furniture/Memorials/generic_memorial.rsi"
state"memorial"
id"SS13Memorial"
Sprite
sprite"Structures/Furniture/Memorials/ss13_memorial.rsi"
state"memorial"
drawdepth"Mobs"
noRot"true"
offset""0.0,0.5""
id"PottedPlant0"
Sprite
state"applebush #whoever named this texture in the rsi sucks"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant1"
Sprite
state"plant-01"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant2"
Sprite
state"plant-02"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant3"
Sprite
state"plant-03"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant4"
Sprite
state"plant-04"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant5"
Sprite
state"plant-05"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant6"
Sprite
state"plant-06"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant7"
Sprite
state"plant-07"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant8"
Sprite
state"plant-08"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantBioluminscent"
Sprite
state"plant-09"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant10"
Sprite
state"plant-10"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant11"
Sprite
state"plant-11"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant12"
Sprite
state"plant-12"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant13"
Sprite
state"plant-13"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant14"
Sprite
state"plant-14"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant15"
Sprite
state"plant-15"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant16"
Sprite
state"plant-16"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant17"
Sprite
state"plant-17"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant18"
Sprite
state"plant-18"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant19"
Sprite
state"plant-19"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant20"
Sprite
state"plant-20"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant21"
Sprite
state"plant-21"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant22"
Sprite
state"plant-22"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant23"
Sprite
state"plant-23"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant24"
Sprite
state"plant-24"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantRD"
Sprite
state"plant-25"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant26"
Sprite
state"plant-26"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant27"
Sprite
state"plant-27"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant28"
Sprite
state"plant-28"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant29"
Sprite
state"plant-29"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant30"
Sprite
state"plant-30"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"RollerBed"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
state: rollerbed
map
"unfoldedLayer"
state: rollerbed_folded
map
"foldedLayer"
visible"false"
state: rollerbed_buckled
map
"buckledLayer"
visible"false"
drawdepth"Items"
id"RollerBedSpawnFolded"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
state: rollerbed
map
"unfoldedLayer"
state: rollerbed_folded
map
"foldedLayer"
visible"false"
state: rollerbed_buckled
map
"buckledLayer"
visible"false"
drawdepth"Items"
id"CheapRollerBed"
Sprite
layers""
state: cheap_rollerbed
map
"unfoldedLayer"
state: cheap_rollerbed_folded
map
"foldedLayer"
visible"false"
state: cheap_rollerbed_buckled
map
"buckledLayer"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
state: rollerbed
map
"unfoldedLayer"
state: rollerbed_folded
map
"foldedLayer"
visible"false"
state: rollerbed_buckled
map
"buckledLayer"
visible"false"
drawdepth"Items"
id"CheapRollerBedSpawnFolded"
Sprite
layers""
state: cheap_rollerbed
map
"unfoldedLayer"
state: cheap_rollerbed_folded
map
"foldedLayer"
visible"false"
state: cheap_rollerbed_buckled
map
"buckledLayer"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
state: rollerbed
map
"unfoldedLayer"
state: rollerbed_folded
map
"foldedLayer"
visible"false"
state: rollerbed_buckled
map
"buckledLayer"
visible"false"
drawdepth"Items"
id"EmergencyRollerBed"
Sprite
layers""
state: emergency_rollerbed
map
"unfoldedLayer"
state: emergency_rollerbed_folded
map
"foldedLayer"
visible"false"
state: emergency_rollerbed_buckled
map
"buckledLayer"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
state: rollerbed
map
"unfoldedLayer"
state: rollerbed_folded
map
"foldedLayer"
visible"false"
state: rollerbed_buckled
map
"buckledLayer"
visible"false"
drawdepth"Items"
id"EmergencyRollerBedSpawnFolded"
Sprite
layers""
state: emergency_rollerbed
map
"unfoldedLayer"
state: emergency_rollerbed_folded
map
"foldedLayer"
visible"false"
state: emergency_rollerbed_buckled
map
"buckledLayer"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
state: rollerbed
map
"unfoldedLayer"
state: rollerbed_folded
map
"foldedLayer"
visible"false"
state: rollerbed_buckled
map
"buckledLayer"
visible"false"
drawdepth"Items"
id"ToiletEmpty"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
state: condisposal
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: disposal
map
"enum.DisposalUnitVisualLayers.Base"
state: disposal-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: dispover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
map: [ "DoorVisualState.DoorOpen" ]"null"
map: [ "SeatVisualState.SeatUp" ]"null"
state: disposal-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
id"ToiletDirtyWater"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
state: condisposal
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: disposal
map
"enum.DisposalUnitVisualLayers.Base"
state: disposal-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: dispover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
map: [ "DoorVisualState.DoorOpen" ]"null"
map: [ "SeatVisualState.SeatUp" ]"null"
state: disposal-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
id"ToiletGoldenEmpty"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
layers""
state: condisposal
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: disposal
map
"enum.DisposalUnitVisualLayers.Base"
state: disposal-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: dispover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
map: [ "DoorVisualState.DoorOpen" ]"null"
map: [ "SeatVisualState.SeatUp" ]"null"
state: disposal-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
id"ToiletGoldenDirtyWater"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
layers""
state: condisposal
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: disposal
map
"enum.DisposalUnitVisualLayers.Base"
state: disposal-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: dispover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
map: [ "DoorVisualState.DoorOpen" ]"null"
map: [ "SeatVisualState.SeatUp" ]"null"
state: disposal-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
id"OperatingTable"
Sprite
sprite"Structures/Furniture/Tables/optable.rsi"
state"operating_table"
noRot"true"
id"TableFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"CounterWoodFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"CounterMetalFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"Table"
Sprite
sprite"Structures/Furniture/Tables/generic.rsi"
id"TableReinforced"
Sprite
sprite"Structures/Furniture/Tables/reinforced.rsi"
id"TableGlass"
Sprite
sprite"Structures/Furniture/Tables/glass.rsi"
id"TableReinforcedGlass"
Sprite
sprite"Structures/Furniture/Tables/r_glass.rsi"
id"TablePlasmaGlass"
Sprite
sprite"Structures/Furniture/Tables/plasma.rsi"
id"TableBrass"
Sprite
sprite"Structures/Furniture/Tables/brass.rsi"
id"TableWood"
Sprite
sprite"Structures/Furniture/Tables/wood.rsi"
id"TableCarpet"
Sprite
sprite"Structures/Furniture/Tables/carpet.rsi"
id"TableStone"
Sprite
sprite"Structures/Furniture/Tables/stone.rsi"
id"TableWeb"
Sprite
sprite"Structures/Furniture/Tables/web.rsi"
id"TableFancyBlue"
Sprite
sprite"Structures/Furniture/Tables/Fancy/blue.rsi"
id"TableFancyCyan"
Sprite
sprite"Structures/Furniture/Tables/Fancy/cyan.rsi"
id"TableFancyBlack"
Sprite
sprite"Structures/Furniture/Tables/Fancy/black.rsi"
id"TableFancyRed"
Sprite
sprite"Structures/Furniture/Tables/Fancy/red.rsi"
id"TableFancyPurple"
Sprite
sprite"Structures/Furniture/Tables/Fancy/purple.rsi"
id"TableFancyPink"
Sprite
sprite"Structures/Furniture/Tables/Fancy/pink.rsi"
id"TableFancyGreen"
Sprite
sprite"Structures/Furniture/Tables/Fancy/green.rsi"
id"TableFancyOrange"
Sprite
sprite"Structures/Furniture/Tables/Fancy/orange.rsi"
id"TableFancyWhite"
Sprite
sprite"Structures/Furniture/Tables/Fancy/white.rsi"
id"TableDebug"
Sprite
sprite"Structures/Furniture/Tables/debug.rsi"
id"TableCounterWood"
Sprite
sprite"Structures/Furniture/Tables/counterwood.rsi"
id"TableCounterMetal"
Sprite
sprite"Structures/Furniture/Tables/countermetal.rsi"
id"LightPostSmall"
Sprite
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
map: ["enum.PoweredLightLayers.Base"]
state"base"
map: ["enum.PoweredLightLayers.Glow"]
state"glow"
shader"unshaded"
state"base"
id"PoweredLightPostSmallEmpty"
Sprite
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
state"empty"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
map: ["enum.PoweredLightLayers.Base"]
state"base"
map: ["enum.PoweredLightLayers.Glow"]
state"glow"
shader"unshaded"
id"PoweredLightPostSmall"
Sprite
state"base"
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
map: ["enum.PoweredLightLayers.Base"]
state"base"
map: ["enum.PoweredLightLayers.Glow"]
state"glow"
shader"unshaded"
id"PoweredLEDLightPostSmall"
Sprite
state"base"
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
map: ["enum.PoweredLightLayers.Base"]
state"base"
map: ["enum.PoweredLightLayers.Glow"]
state"glow"
shader"unshaded"
id"MachineAnomalyVessel"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/anomaly_vessel.rsi"
layers""
state: base"null"
state: powered-1
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: anomaly-1
visible"false"
shader"unshaded"
map
"enum.AnomalyVesselVisualLayers.Base"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"MachineAnomalyVesselExperimental"
Sprite
sprite"Structures/Machines/Anomaly/adv_anomaly_vessel.rsi"
offset"0,0.5"
drawdepth"Mobs"
noRot"true"
layers""
state: base"null"
state: powered-1
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: anomaly-1
visible"false"
shader"unshaded"
map
"enum.AnomalyVesselVisualLayers.Base"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"MachineAPE"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/ape.rsi"
layers""
state: base"null"
state: unshaded
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
state: firing
shader"unshaded"
visible"false"
map
"enum.EmitterVisualLayers.Lights"
state: locked
shader"unshaded"
visible"false"
map
"enum.LockVisualLayers.Lock"
id"MachineAnomalyGenerator"
Sprite
sprite"Structures/Machines/Anomaly/anomaly_generator.rsi"
offset"0,1"
drawdepth"Mobs"
layers""
state: base"null"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: unshaded
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
visible"false"
map
"enum.MaterialStorageVisualLayers.Inserting"
state: generating
visible"false"
shader"unshaded"
map
"enum.AnomalyGeneratorVisualLayers.Base"
id"MachineAnomalySynchronizer"
Sprite
noRot"true"
sprite"Structures/Machines/anomaly_sync.rsi"
layers""
state: base"null"
state: energy
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"MachineArtifactAnalyzer"
Sprite
noRot"true"
sprite"Structures/Machines/artifact_analyzer.rsi"
drawdepth"FloorObjects"
layers""
state: icon"null"
state: unshaded
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"TrainingBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: training-bomb"null"
state: training-bomb-active
visible"false"
map
"primed"
state: training-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"SyndicateBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: syndicate-bomb"null"
state: syndicate-bomb-active
visible"false"
map
"primed"
state: syndicate-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"SyndicateBombFake"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: syndicate-bomb"null"
state: syndicate-bomb-active
visible"false"
map
"primed"
state: syndicate-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"DebugHardBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: syndicate-bomb"null"
state: syndicate-bomb-active
visible"false"
map
"primed"
state: syndicate-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"ChemMaster"
Sprite
sprite"Structures/Machines/mixer.rsi"
snapCardinals"true"
layers""
state: mixer_empty"null"
state: mixer_screens
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"CloningPod"
Sprite
sprite"Structures/Machines/cloning.rsi"
snapCardinals"true"
layers
state: pod_0
map
"base"
id"CrewMonitoringServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers
state: server"null"
state: variant-crew"null"
id"FatExtractor"
Sprite
sprite"Structures/Machines/fat_sucker.rsi"
snapCardinals"true"
layers""
state: fat
map
"enum.StorageVisualLayers.Base"
state: fat_door_off
map
"enum.StorageVisualLayers.Door"
state: fat_red
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: fat_green
shader"unshaded"
visible"false"
map
"enum.FatExtractorVisualLayers.Light"
state: fat_panel
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
state: fat_stack #cash cash cash
visible"false"
map
"enum.FatExtractorVisualLayers.Stack"
state: fat_smoke
visible"false"
map
"enum.FatExtractorVisualLayers.Smoke"
id"FaxMachineBase"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
state: icon
map
"enum.FaxMachineVisuals.VisualState"
id"FaxMachineCentcom"
Sprite
layers
state: icon
map
"base"
color""#bfe3ff""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
state: icon
map
"enum.FaxMachineVisuals.VisualState"
id"FaxMachineSyndie"
Sprite
layers
state: icon
map
"base"
color""#a3a3a3""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
state: icon
map
"enum.FaxMachineVisuals.VisualState"
id"FaxMachineCaptain"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
state: icon
map
"enum.FaxMachineVisuals.VisualState"
id"MachineFlatpacker"
Sprite
sprite"Structures/Machines/flatpacker.rsi"
snapCardinals"true"
layers""
state: base"null"
state: screen
map
"enum.PowerDeviceVisualLayers.Powered"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
state: packing
map
"anim"
visible"false"
state: inserting
visible"false"
map
"enum.MaterialStorageVisualLayers.Inserting"
id"MachineFrameDestroyed"
Sprite
sprite"Structures/Machines/parts.rsi"
state"destroyed"
id"Gateway"
Sprite
sprite"Structures/Machines/gateway.rsi"
noRot"true"
layers""
state: frame"null"
state: portal
shader"unshaded"
map
"enum.GatewayVisualLayers.Portal"
state: on
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"GravityGenerator"
Sprite
sprite"Structures/Machines/gravity_generator.rsi"
layers
state: on
map
"enum.GravityGeneratorVisualLayers.Base"
sprite: Structures/Machines/gravity_generator_core.rsi
state"activated"
shader"unshaded"
map
"enum.GravityGeneratorVisualLayers.Core"
id"GravityGeneratorMini"
Sprite
sprite"Structures/Machines/gravity_generator_mini.rsi"
snapCardinals"true"
layers
state: on
map
"enum.GravityGeneratorVisualLayers.Base"
sprite: Structures/Machines/gravity_generator_core.rsi
state"activated"
shader"unshaded"
map
"enum.GravityGeneratorVisualLayers.Core"
scale""0.4,0.4""
offset""0,0.2""
id"KitchenElectricGrill"
Sprite
sprite"Structures/Machines/electric_grill.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
state: icon"null"
map: ["enum.EntityHeaterVisuals.Setting"]
shader"unshaded"
visible"false"
id"Holopad"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadUnlimitedRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadBluespace"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadGeneralTools"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadGeneralCryosleep"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadGeneralTheater"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadGeneralDisposals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadGeneralEVAStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadGeneralLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadGeneralArcade"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadGeneralEvac"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadGeneralArrivals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandBridge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandBridgeHallway"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandMeetingRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandCaptain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandHop"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandCmo"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandQm"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandCe"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandRd"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCommandHos"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadScienceAnomaly"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadScienceArtifact"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadScienceArtifactNorth"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadScienceArtifactSouth"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadScienceRobotics"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadScienceRnd"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadScienceFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadScienceBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadMedicalMedbay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadMedicalChemistry"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadMedicalCryopods"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadMedicalMorgue"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadMedicalSurgery"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadMedicalParamed"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadMedicalVirology"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadMedicalFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadMedicalBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadMedicalClinic"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
map: [ "lights" ]
state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"panel_open"
id"HolopadCargoFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state: base"null"
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Sprite
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layers""
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers""
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Sprite
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layers""
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map: [ "enum.PowerDeviceVisualLayers.Powered" ]
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Sprite
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layers""
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Sprite
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layers""
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Sprite
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layers""
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state"unpowered"
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Sprite
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layers""
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state"blank"
shader"unshaded"
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state"unpowered"
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Sprite
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layers""
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state"blank"
shader"unshaded"
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
state"unpowered"
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Sprite
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layers""
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state: on
map
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shader"unshaded"
id"Jukebox"
Sprite
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layers""
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map
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Sprite
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layers""
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map
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shader"unshaded"
map
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map
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map
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Sprite
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layers""
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map
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shader"unshaded"
map
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map
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state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
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Sprite
sprite"Structures/Machines/protolathe.rsi"
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layers""
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map
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map
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map
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map
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id"ProtolatheHyperConvection"
Sprite
sprite"Structures/Machines/protolathe_hypercon.rsi"
snapCardinals"true"
layers""
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"CircuitImprinter"
Sprite
sprite"Structures/Machines/circuit_imprinter.rsi"
snapCardinals"true"
layers""
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"CircuitImprinterHyperConvection"
Sprite
sprite"Structures/Machines/circuit_imprinter_hypercon.rsi"
snapCardinals"true"
layers""
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"ExosuitFabricator"
Sprite
sprite"Structures/Machines/exosuit_fabricator.rsi"
layers""
state: fab-idle
map
"enum.LatheVisualLayers.IsRunning"
state: fab-load
map
"enum.MaterialStorageVisualLayers.Inserting"
state: fab-o
map
"enum.WiresVisualLayers.MaintenancePanel"
id"Biofabricator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers""
state: icon
map
"enum.LatheVisualLayers.IsRunning"
color""#ffaa99""
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
color""#ffaaaa""
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
color""#ffaaaa""
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"SecurityTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: sec"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"AmmoTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: ammo"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"MedicalTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: med"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"UniformPrinter"
Sprite
sprite"Structures/Machines/uniform_printer.rsi"
snapCardinals"false"
layers""
state: icon
map
"enum.LatheVisualLayers.IsRunning"
id"Biogenerator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers""
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"OreProcessor"
Sprite
sprite"Structures/Machines/ore_processor.rsi"
layers
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"OreProcessorIndustrial"
Sprite
sprite"Structures/Machines/ore_processor_industrial.rsi"
layers
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"Sheetifier"
Sprite
sprite"Structures/Machines/sheetifier.rsi"
layers""
state: base_machine
map
"enum.LatheVisualLayers.IsRunning"
state: buttons_on
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"CutterMachine"
Sprite
sprite"Structures/Machines/cuttermachine.rsi"
snapCardinals"true"
layers""
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"MedicalScanner"
Sprite
sprite"Structures/Machines/scanner.rsi"
snapCardinals"true"
layers""
state: open
map"[machineLayer]"
state: idle_unlit
map"[terminalLayer]"
id"KitchenMicrowave"
Sprite
sprite"Structures/Machines/microwave.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
state: mw0
map
"enum.MicrowaveVisualizerLayers.Base"
state: mw_unlit
shader"unshaded"
map
"enum.MicrowaveVisualizerLayers.BaseUnlit"
state: mwbloody0
map
"bloody"
visible"false"
state: mwbloody1
shader"unshaded"
map
"bloodyunshaded"
visible"false"
id"SyndicateMicrowave"
Sprite
sprite"Structures/Machines/microwave_syndie.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
state: mw0
map
"enum.MicrowaveVisualizerLayers.Base"
state: mw_unlit
shader"unshaded"
map
"enum.MicrowaveVisualizerLayers.BaseUnlit"
state: mwbloody0
map
"bloody"
visible"false"
state: mwbloody1
shader"unshaded"
map
"bloodyunshaded"
visible"false"
id"NuclearBomb"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers""
state: nuclearbomb_base
map
"enum.NukeVisualLayers.Base"
state: nuclearbomb_deployed_unlit
map
"enum.NukeVisualLayers.Unlit"
shader"unshaded"
visible"false"
state: nuclearbomb_gay
map
"pride"
visible"false"
state: nukefestive
map
"christmas"
visible"false"
id"NuclearBombUnanchored"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers""
state: nuclearbomb_base
map
"enum.NukeVisualLayers.Base"
state: nuclearbomb_deployed_unlit
map
"enum.NukeVisualLayers.Unlit"
shader"unshaded"
visible"false"
state: nuclearbomb_gay
map
"pride"
visible"false"
state: nukefestive
map
"christmas"
visible"false"
id"NuclearBombKeg"
Sprite
sprite"Objects/Devices/nuke.rsi"
layers""
state: nuclearbomb_base"null"
state: nukefestive
map
"christmas"
visible"false"
state: nuclearbomb_gay
map
"pride"
visible"false"
noRot"true"
id"KitchenReagentGrinder"
Sprite
sprite"Structures/Machines/juicer.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
offset""0.0,0.4""
layers""
map: [ "grinder" ]
state""juicer0""
id"ReagentGrinderIndustrial"
Sprite
sprite"Structures/Machines/recycling.rsi"
layers
state: grinder-b0"null"
drawdepth"Doors"
state: grinder-o0
map
"enum.RecyclerVisualLayers.Main"
id"Recycler"
Sprite
drawdepth"Doors"
sprite"Structures/Machines/recycling.rsi"
layers""
state: grinder-o0
map
"enum.RecyclerVisualLayers.Main"
id"ResearchAndDevelopmentServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers
state: server"null"
state: variant-research"null"
state: server_o
map
"enum.WiresVisualLayers.MaintenancePanel"
id"BaseResearchAndDevelopmentPointSource"
Sprite
sprite"Structures/Machines/rndpointsource.rsi"
layers""
state: rndpointsource-off"null"
state: rndpointsource
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"SalvageMagnet"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers""
state: salvage-magnet"null"
state: salvage-magnet-ready
visible"false"
map
"ready"
state: salvage-magnet-ready-blinking
visible"false"
map
"readyBlinking"
state: salvage-magnet-unready
visible"false"
map
"unready"
state: salvage-magnet-unready-blinking
visible"false"
map
"unreadyBlinking"
state: salvage-magnet-o4
map
"chargeState"
shader"unshaded"
id"RandomAsteroidPool"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers""
state: salvage-magnet"null"
state: salvage-magnet-ready
visible"false"
map
"ready"
state: salvage-magnet-ready-blinking
visible"false"
map
"readyBlinking"
state: salvage-magnet-unready
visible"false"
map
"unready"
state: salvage-magnet-unready-blinking
visible"false"
map
"unreadyBlinking"
state: salvage-magnet-o4
map
"chargeState"
shader"unshaded"
id"SeedExtractor"
Sprite
sprite"Structures/Machines/seed_extractor.rsi"
snapCardinals"true"
layers""
state: seedextractor-off"null"
state: seedextractor-unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"SmartFridge"
Sprite
sprite"Structures/Machines/smartfridge.rsi"
snapCardinals"true"
layers""
state: smartfridge
map
"enum.StorageVisualLayers.Base"
state: smartfridge_door
map
"enum.StorageVisualLayers.Door"
shader"unshaded"
id"StasisBed"
Sprite
sprite"Structures/Machines/stasis_bed.rsi"
noRot"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.StasisBedVisualLayers.IsOn"
id"SurveillanceCameraRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: server"null"
id"SurveillanceCameraRouterEngineering"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: server"null"
id"SurveillanceCameraRouterSecurity"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: server"null"
id"SurveillanceCameraRouterScience"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: server"null"
id"SurveillanceCameraRouterSupply"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: server"null"
id"SurveillanceCameraRouterCommand"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: server"null"
id"SurveillanceCameraRouterService"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: server"null"
id"SurveillanceCameraRouterMedical"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: server"null"
id"SurveillanceCameraRouterGeneral"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: server"null"
id"SurveillanceCameraWirelessRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
layers
state: server"null"
id"SurveillanceCameraWirelessRouterEntertainment"
Sprite
sprite"Structures/Machines/server.rsi"
layers
state: server"null"
id"TelecomServer"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilled"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledCommon"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledCargo"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledEngineering"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledMedical"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledScience"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledSecurity"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledService"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledCommand"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
state: icon"null"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"VendingMachineCondiments"
Sprite
sprite"Structures/Machines/VendingMachines/condiments.rsi"
drawdepth"SmallObjects"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.Base"
snapCardinals"true"
id"VendingMachineAmmo"
Sprite
sprite"Corvax/Structures/Machines/VendingMachines/ammo.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineBooze"
Sprite
sprite"Structures/Machines/VendingMachines/boozeomat.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineBoozeSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/bruiseomat.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCart"
Sprite
sprite"Structures/Machines/VendingMachines/cart.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChefvend"
Sprite
sprite"Structures/Machines/VendingMachines/chefvend.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCigs"
Sprite
sprite"Structures/Machines/VendingMachines/cigs.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineClothing"
Sprite
sprite"Structures/Machines/VendingMachines/clothing.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineWinter"
Sprite
sprite"Structures/Machines/VendingMachines/winterdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCoffee"
Sprite
sprite"Structures/Machines/VendingMachines/coffee.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: "screen"
map
"enum.VendingMachineVisualLayers.Screen"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCola"
Sprite
sprite"Structures/Machines/VendingMachines/cola.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineColaBlack"
Sprite
sprite"Structures/Machines/VendingMachines/cola-black.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineColaRed"
Sprite
sprite"Structures/Machines/VendingMachines/cola-red.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSpaceUp"
Sprite
sprite"Structures/Machines/VendingMachines/spaceup.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSoda"
Sprite
sprite"Structures/Machines/VendingMachines/soda.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineStarkist"
Sprite
sprite"Structures/Machines/VendingMachines/starkist.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineShamblersJuice"
Sprite
sprite"Structures/Machines/VendingMachines/shamblersjuice.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachinePwrGame"
Sprite
sprite"Structures/Machines/VendingMachines/pwrgame.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineDrGibb"
Sprite
sprite"Structures/Machines/VendingMachines/gib.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSmite"
Sprite
sprite"Structures/Machines/VendingMachines/smite.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineDinnerware"
Sprite
sprite"Structures/Machines/VendingMachines/dinnerware.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineMagivend"
Sprite
sprite"Structures/Machines/VendingMachines/magivend.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineDiscount"
Sprite
sprite"Structures/Machines/VendingMachines/discount.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
texture: Structures/Machines/VendingMachines/maintenance_panel.png
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineEngivend"
Sprite
sprite"Structures/Machines/VendingMachines/engivend.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineMedical"
Sprite
sprite"Structures/Machines/VendingMachines/medical.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineNutri"
Sprite
sprite"Structures/Machines/VendingMachines/nutri.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSec"
Sprite
sprite"Structures/Machines/VendingMachines/sec.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSeedsUnlocked"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSeeds"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSnack"
Sprite
sprite"Structures/Machines/VendingMachines/snack.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSustenance"
Sprite
sprite"Structures/Machines/VendingMachines/sustenance.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSnackBlue"
Sprite
sprite"Structures/Machines/VendingMachines/snack-blue.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSnackOrange"
Sprite
sprite"Structures/Machines/VendingMachines/snack-orange.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSnackGreen"
Sprite
sprite"Structures/Machines/VendingMachines/snack-green.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSnackTeal"
Sprite
sprite"Structures/Machines/VendingMachines/snack-teal.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSovietSoda"
Sprite
sprite"Structures/Machines/VendingMachines/sovietsoda.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineTheater"
Sprite
sprite"Structures/Machines/VendingMachines/theater.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
state: "screen"
map
"enum.VendingMachineVisualLayers.Screen"
shader"unshaded"
snapCardinals"true"
id"VendingMachineVendomat"
Sprite
sprite"Structures/Machines/VendingMachines/vendomat.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineRobotics"
Sprite
sprite"Structures/Machines/VendingMachines/robotics.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineYouTool"
Sprite
sprite"Structures/Machines/VendingMachines/youtool.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineGames"
Sprite
sprite"Structures/Machines/VendingMachines/games.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChang"
Sprite
sprite"Structures/Machines/VendingMachines/changs.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSalvage"
Sprite
sprite"Structures/Machines/VendingMachines/mining.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineDonut"
Sprite
sprite"Structures/Machines/VendingMachines/donut.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineWallMedical"
Sprite
sprite"Structures/Machines/VendingMachines/wallmed.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
texture: Structures/Machines/VendingMachines/maintenance_panel.png
map
"enum.WiresVisualLayers.MaintenancePanel"
drawdepth"WallMountedItems"
snapCardinals"false"
id"VendingMachineHydrobe"
Sprite
sprite"Structures/Machines/VendingMachines/hydrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineLawDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/lawdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSecDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/secdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingBarDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/bardrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChapel"
Sprite
sprite"Structures/Machines/VendingMachines/chapdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCargoDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/cargodrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineMediDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/medidrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChemDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chemdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCuraDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/curadrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineAtmosDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/atmosdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineEngiDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/engidrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChefDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chefdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineDetDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/detdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineJaniDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/janidrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSciDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/scidrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineSyndieDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/syndiedrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineRoboDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/robodrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineGeneDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/genedrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineViroDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/virodrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineCentDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/centdrobe.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineHappyHonk"
Sprite
sprite"Structures/Machines/VendingMachines/happyhonk.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachinePride"
Sprite
sprite"Structures/Machines/VendingMachines/pride.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
shader"unshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineTankDispenserEVA"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi #TODO add visualiser for remaining tanks as layers"
state"dispenser"
snapCardinals"true"
id"VendingMachineTankDispenserEngineering"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi #TODO add visualiser for remaining tanks as layers"
layers""
state: dispenser"null"
state: dispensereng"null"
snapCardinals"true"
id"VendingMachineChemicals"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChemicalsSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
state: "off"
map
"enum.VendingMachineVisualLayers.BaseUnshaded"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"SurveillanceWirelessCameraAnchoredConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"television"
id"SurveillanceWirelessCameraMovableConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"mobilevision"
id"SurveillanceWirelessCameraAnchoredEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"television"
id"SurveillanceWirelessCameraMovableEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"mobilevision"
id"SpaceVillainArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
map: ["computerLayerBody"]
state"arcade"
map: ["computerLayerScreen"]
state"screen_spacevillain"
map: ["enum.WiresVisualLayers.MaintenancePanel"]
state"panel"
visible"false"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"SpaceVillainArcadeFilled"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
map: ["computerLayerBody"]
state"arcade"
map: ["computerLayerScreen"]
state"screen_spacevillain"
map: ["enum.WiresVisualLayers.MaintenancePanel"]
state"panel"
visible"false"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"BlockGameArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
map: ["computerLayerBody"]
state"arcade"
map: ["computerLayerScreen"]
state"screen_blockgame"
map: ["enum.WiresVisualLayers.MaintenancePanel"]
state"panel"
visible"false"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputer"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputerAiAccess"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerAlert"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"alert-0"
map: ["computerLayerKeys"]
state"atmos_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAtmosMonitoring"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"tank"
map: ["computerLayerKeys"]
state"atmos_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerEmergencyShuttle"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerShuttle"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"shuttle"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSyndie"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"syndishuttle"
map: ["computerLayerKeys"]
state"syndie_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleCargo"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"shuttle"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerIFF"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
sprite"Structures/Shuttles/iff.rsi"
state"helm"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerIFFSyndicate"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
sprite"Structures/Shuttles/iff.rsi"
state"helm"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerPowerMonitoring"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"power_monitor"
map: ["computerLayerKeys"]
state"power_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMedicalRecords"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"medcomp"
map: ["computerLayerKeys"]
state"med_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCriminalRecords"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"explosive"
map: ["computerLayerKeys"]
state"security_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerStationRecords"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerCrewMonitoring"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"crew"
map: ["computerLayerKeys"]
state"med_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerResearchAndDevelopment"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"rdcomp"
map: ["computerLayerKeys"]
state"rd_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAnalysisConsole"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"artifact"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerId"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"id"
map: ["computerLayerKeys"]
state"id_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"computerBodyScanner"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerComms"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"comm"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"SyndicateComputerComms"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"comm_syndie"
map: ["computerLayerKeys"]
state"syndie_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSolarControl"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"solar_screen"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerRadar"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"solar_screen"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoShuttle"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"supply"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoOrders"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"request"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoBounty"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"bounty"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCloningConsole"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"dna"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSalvageExpedition"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: [ "computerLayerScreen" ]
state"mining"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerSurveillanceCameraMonitor"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"cameras"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSurveillanceWirelessCameraMonitor"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"cameras"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerPalletConsole"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"request"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMassMedia"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"service"
map: ["computerLayerKeys"]
state"service_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSensorMonitoring"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"sensors"
map: ["computerLayerKeys"]
state"atmos_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"ComputerRoboticsControl"
Sprite
layers""
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"robot"
map: ["computerLayerKeys"]
state"rd_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"StationAiUploadComputer"
Sprite
layers""
map: [ "computerLayerBody" ]
state"computer"
map: [ "computerLayerKeyboard" ]
state"generic_keyboard"
map: [ "computerLayerScreen" ]
state"aiupload"
map: [ "computerLayerKeys" ]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
drawdepth"Objects"
id"ComputerFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
layers""
state: 0
map
"enum.ConstructionVisuals.Layer"
drawdepth"Objects"
id"ComputerBroken"
Sprite
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
state"broken"
id"RareTechDiskTierWeights"
Sprite
noRot"true"
sprite"Structures/Machines/tech_disk_printer.rsi"
layers""
map: ["computerLayerBody"]
state"icon"
map: ["computerLayerScreen"]
state"unshaded"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"BiomassReclaimer"
Sprite
sprite"Structures/Machines/Medical/biomass_reclaimer.rsi"
state"icon"
snapCardinals"true"
id"MachineElectrolysisUnit"
Sprite
sprite"Structures/Machines/Medical/electrolysis.rsi"
offset""0.0,0.4""
layers""
state: base"null"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: unshaded
map
"enum.PowerDeviceVisualLayers.Powered"
shader"unshaded"
drawdepth"SmallObjects"
snapCardinals"true"
id"MachineCentrifuge"
Sprite
sprite"Structures/Machines/Medical/centrifuge.rsi"
offset""0.0,0.4""
layers""
state: base
map
"beyblade"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
state: unshaded
map
"enum.PowerDeviceVisualLayers.Powered"
shader"unshaded"
drawdepth"SmallObjects"
snapCardinals"true"
id"CryoPod"
Sprite
sprite"Structures/Machines/cryogenics.rsi"
drawdepth"Mobs"
noRot"true"
offset"0, 0.5"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
offset"0, -0.5"
map
"enum.PipeVisualLayers.Pipe"
state: pod-open
map
"enum.CryoPodVisualLayers.Base"
state: cover-on
map
"enum.CryoPodVisualLayers.Cover"
visible"false"
state: pod-panel
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
id"DiseaseDiagnoser"
Sprite
sprite"Structures/Machines/diagnoser.rsi"
layers""
state: icon
map
"enum.DiseaseMachineVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.DiseaseMachineVisualLayers.IsOn"
id"DiagnosisReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
state: paper_receipt"null"
state: paper_receipt_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
state: paper"null"
state: paper_words
map
"enum.PaperVisualLayers.Writing"
visible"false"
drawdepth"Items"
noRot"false"
id"Vaccinator"
Sprite
sprite"Structures/Machines/vaccinator.rsi"
layers""
state: icon
map
"enum.DiseaseMachineVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.DiseaseMachineVisualLayers.IsOn"
id"GasPressurePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpPressure
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasVolumePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpVolume
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPassiveGate"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpPassiveGate
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpManualValve
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"SignalControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpSignalValve
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPort"
Sprite
sprite"Structures/Piping/Atmospherics/gascanisterport.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: gasCanisterPort
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasDualPortVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: vent_off
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
visible"false"
noRot"false"
id"GasRecycler"
Sprite
sprite"Structures/Machines/gasrecycler.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: running"null"
state: unlit
shader"unshaded"
id"HeatExchanger"
Sprite
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: heStraight
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"HeatExchangerBend"
Sprite
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeBend"
map
"enum.PipeVisualLayers.Pipe"
state: heBend
map
"enum.SubfloorLayers.FirstLayer"
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
state: heStraight
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeHalf"
Sprite
layers
state: pipeHalf
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeStraight"
Sprite
layers
state: pipeStraight
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBend"
Sprite
layers
state: pipeBend
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeTJunction"
Sprite
layers
state: pipeTJunction
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeFourway"
Sprite
layers
state: pipeFourway
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBroken"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
state"pipeBroken"
layers
state: pipeBroken
map
"enum.PipeVisualLayers.Pipe"
visible"false"
noRot"false"
id"PortableScrubber"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi"
noRot"true"
layers""
state: icon
map
"enum.PortableScrubberVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
visible"false"
state: draining
shader"unshaded"
visible"false"
map
"enum.PortableScrubberVisualLayers.IsDraining"
id"SpaceHeater"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
state: sheaterOff
map
"enum.SpaceHeaterVisualLayers.Main"
state: sheaterPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
id"SpaceHeaterAnchored"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
state: sheaterOff
map
"enum.SpaceHeaterVisualLayers.Main"
state: sheaterPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
id"SpaceHeaterEnabled"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
state: sheaterOff
map
"enum.SpaceHeaterVisualLayers.Main"
state: sheaterPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
id"GasFilter"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: gasFilter
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasFilterFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: gasFilterF
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixer"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: gasMixer
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixerFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: gasMixerF
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"PressureControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pneumaticvalve.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: off
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: vent_off
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
visible"false"
noRot"false"
id"GasPassiveVent"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: vent_passive
map
"enum.SubfloorLayers.FirstLayer"
visible"false"
noRot"false"
id"GasVentScrubber"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: scrub_off
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
visible"false"
noRot"false"
id"GasOutletInjector"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/outletinjector.rsi"
layers
state: pipeHalf
sprite"Structures/Piping/Atmospherics/pipe.rsi"
map
"enum.PipeVisualLayers.Pipe"
state: injector
map
"enum.SubfloorLayers.FirstLayer"
state: injector-unshaded
shader"unshaded"
map
"enum.LightLayers.Unshaded"
color""#990000""
visible"false"
noRot"false"
id"GasThermoMachineFreezer"
Sprite
granularLayersRendering"true"
layers
state: freezerOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: freezerPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineFreezerEnabled"
Sprite
granularLayersRendering"true"
layers
state: freezerOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: freezerPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHeater"
Sprite
granularLayersRendering"true"
layers
state: heaterOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: heaterPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHeaterEnabled"
Sprite
granularLayersRendering"true"
layers
state: heaterOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: heaterPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHellfireFreezer"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
granularLayersRendering"true"
layers
state: freezerOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: freezerPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
snapCardinals"true"
id"GasThermoMachineHellfireHeater"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
granularLayersRendering"true"
layers
state: heaterOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: heaterPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
snapCardinals"true"
id"BaseGasCondenser"
Sprite
sprite"Structures/Piping/Atmospherics/condenser.rsi"
snapCardinals"true"
granularLayersRendering"true"
layers""
state: off
map
"enum.PowerDeviceVisualLayers.Powered"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
state: fill-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: trans"null"
id"DisposalUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers""
state: condisposal
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: disposal
map
"enum.DisposalUnitVisualLayers.Base"
state: disposal-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
state: disposal-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: dispover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
id"MailingUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers
state: conmailing
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: mailing
map
"enum.DisposalUnitVisualLayers.Base"
state: mailing-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
state: mailing-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: mailover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
state: condisposal
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: disposal
map
"enum.DisposalUnitVisualLayers.Base"
state: disposal-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
state: disposal-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: dispover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
id"PowerCellRecharger"
Sprite
sprite"Structures/Power/cell_recharger.rsi"
layers""
map: ["enum.PowerChargerVisualLayers.Base"]
state""empty""
map: ["enum.PowerChargerVisualLayers.Light"]
state""light-off""
shader""unshaded""
state: open
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
drawdepth"SmallObjects"
snapCardinals"true"
id"PowerCageRecharger"
Sprite
sprite"Structures/Power/cage_recharger.rsi"
drawdepth"SmallObjects"
layers""
map: ["enum.PowerChargerVisualLayers.Base"]
state""empty""
map: ["enum.PowerChargerVisualLayers.Light"]
state""light-off""
shader""unshaded""
snapCardinals"true"
id"WeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/recharger.rsi"
drawdepth"SmallObjects"
layers""
map: ["enum.PowerChargerVisualLayers.Base"]
state""empty""
map: ["enum.PowerChargerVisualLayers.Light"]
state""light-off""
shader""unshaded""
snapCardinals"true"
id"TurboItemRecharger"
Sprite
sprite"Structures/Power/turbo_recharger.rsi"
drawdepth"SmallObjects"
layers""
map: ["enum.PowerChargerVisualLayers.Base"]
state""empty""
map: ["enum.PowerChargerVisualLayers.Light"]
state""light-off""
shader""unshaded""
snapCardinals"true"
id"WallWeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/wall_recharger.rsi"
layers""
map: ["enum.PowerChargerVisualLayers.Base"]
state""empty""
map: ["enum.PowerChargerVisualLayers.Light"]
state""light-off""
shader""unshaded""
drawdepth"SmallObjects"
snapCardinals"true"
id"BorgCharger"
Sprite
sprite"Structures/Power/borg_charger.rsi"
layers
state: borgcharger-u1
map
"base"
state: borgcharger0
map
"enum.PowerDeviceVisualLayers.Powered"
shader""unshaded""
state: borgcharger1
map
"charged"
shader""unshaded""
visible"false"
state: borgdecon1
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
snapCardinals"true"
id"DebugSMES"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
state: smes"null"
map: ["enum.SmesVisualLayers.Charge"]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: ["enum.SmesVisualLayers.Input"]
state""smes-oc0""
shader"unshaded"
map: ["enum.SmesVisualLayers.Output"]
state""smes-op1""
shader"unshaded"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"smes-open"
id"DebugSubstation"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
state: substation"null"
state: screen
shader"unshaded"
state: full
shader"unshaded"
id"SMESBasic"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
state: smes"null"
map: ["enum.SmesVisualLayers.Charge"]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: ["enum.SmesVisualLayers.Input"]
state""smes-oc0""
shader"unshaded"
map: ["enum.SmesVisualLayers.Output"]
state""smes-op1""
shader"unshaded"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"smes-open"
id"SMESBasicEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
state: smes"null"
map: ["enum.SmesVisualLayers.Charge"]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: ["enum.SmesVisualLayers.Input"]
state""smes-oc0""
shader"unshaded"
map: ["enum.SmesVisualLayers.Output"]
state""smes-op1""
shader"unshaded"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"smes-open"
id"SMESAdvanced"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
state: advancedsmes"null"
map: [ "enum.SmesVisualLayers.Charge" ]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: [ "enum.SmesVisualLayers.Input" ]
state""smes-oc0""
shader"unshaded"
map: [ "enum.SmesVisualLayers.Output" ]
state""smes-op1""
shader"unshaded"
map: ["enum.WiresVisualLayers.MaintenancePanel"]
state"advancedsmes-open"
id"SMESAdvancedEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
state: advancedsmes"null"
map: [ "enum.SmesVisualLayers.Charge" ]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: [ "enum.SmesVisualLayers.Input" ]
state""smes-oc0""
shader"unshaded"
map: [ "enum.SmesVisualLayers.Output" ]
state""smes-op1""
shader"unshaded"
map: ["enum.WiresVisualLayers.MaintenancePanel"]
state"advancedsmes-open"
id"SubstationBasic"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
state: substation"null"
state: screen
shader"unshaded"
state: full
shader"unshaded"
id"SubstationBasicEmpty"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
state: substation"null"
state: screen
shader"unshaded"
state: full
shader"unshaded"
id"PortableGeneratorPacman"
Sprite
layers
state: portgen0
map
"enum.GeneratorVisualLayers.Body"
state: portgen_on_unlit
map
"enum.GeneratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorSuperPacman"
Sprite
layers
state: portgen1
map
"enum.GeneratorVisualLayers.Body"
state: portgen_on_unlit
map
"enum.GeneratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorJrPacman"
Sprite
layers
state: portgen3
map
"enum.GeneratorVisualLayers.Body"
state: portgen3on_unlit
map
"enum.GeneratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"TegCenter"
Sprite
sprite"Structures/Power/Generation/teg.rsi"
layers
state: teg"null"
state: teg_mid
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: teg-op1
shader"unshaded"
visible"false"
map
"enum.TegVisualLayers.PowerOutput"
id"TegCirculatorArrow"
Sprite
sprite"Markers/teg_arrow.rsi"
color""#FFFFFFBB""
layers
state: arrow
offset"0, -0.75"
id"ContainmentFieldGenerator"
Sprite
sprite"Structures/Power/Generation/Singularity/containment.rsi"
state"icon"
noRot"true"
layers
state: icon"null"
state: p1
map
"powerLight"
visible"false"
shader"unshaded"
state: a1
map
"fieldLight"
visible"false"
shader"unshaded"
state: on
map
"connectedLight"
visible"false"
shader"unshaded"
id"TeslaGenerator"
Sprite
noRot"true"
sprite"Structures/Power/Generation/Tesla/generator.rsi"
state"icon"
id"Thruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
offset"0, 1"
id"ThrusterUnanchored"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
offset"0, 1"
id"DebugThruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
offset"0, 1"
id"Gyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn
map
"enum.ThrusterVisualLayers.Thrusting"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
id"GyroscopeUnanchored"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn
map
"enum.ThrusterVisualLayers.Thrusting"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
id"DebugGyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
state: base
map
"enum.ThrusterVisualLayers.Base"
state: thrust
map
"enum.ThrusterVisualLayers.ThrustOn"
shader"unshaded"
visible"false"
state: thrust_burn_unshaded
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
id"AnomalyFloraBulb"
Sprite
noRot"true"
sprite"Structures/Specific/Anomalies/flora_anom.rsi"
state"bulb"
id"AnomalyCorePyroclastic"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreGravity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreIce"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreFlesh"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreRock"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreLiquid"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreBluespace"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreElectricity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreFlora"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreShadow"
Sprite
sprite"Structures/Specific/Anomalies/Cores/shadow_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreTech"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCoreSanta"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
noRot"true"
layers""
state: core"null"
state: pulse
map
"decay"
drawdepth"Items"
id"AnomalyCorePyroclasticInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreGravityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreIceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreFleshInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreRockInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreLiquidInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreBluespaceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreElectricityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreFloraInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreShadowInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/shadow_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreTechInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AnomalyCoreSantaInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
layers""
state: core"null"
state: pulse
visible"false"
map
"decay"
noRot"true"
drawdepth"Items"
id"AirSensorAssembly"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers
state: gsensor0"null"
noRot"false"
id"MopBucket"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
layers""
state: mopbucket"null"
state: mopbucket_water-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Objects"
id"MopBucketFull"
Sprite
layers
state: mopbucket"null"
state: mopbucket_water-3
map
"enum.SolutionContainerLayers.Fill"
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
state: mopbucket"null"
state: mopbucket_water-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Objects"
id"JanitorialTrolley"
Sprite
noRot"true"
sprite"Objects/Specific/Janitorial/janitorial_cart.rsi"
layers
state: cart"null"
state: cart_water-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"filingCabinet"
Sprite
state"filingcabinet"
layers""
state: filingcabinet"null"
state: filingcabinet-open
map
"openLayer"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetTall"
Sprite
state"tallcabinet"
layers""
state: tallcabinet"null"
state: tallcabinet-open
map
"openLayer"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetDrawer"
Sprite
state"chestdrawer"
layers""
state: chestdrawer"null"
state: chestdrawer-open
map
"openLayer"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"GlassBoxLaser"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
state: base"null"
state: caplaser # TODO: Remove it after item scaling in cabinets is implemented.
map
"enum.ItemCabinetVisuals.Layer"
visible"true"
state: glass
map
"enum.OpenableVisuals.Layer"
state: locked
shader"unshaded"
map
"enum.LockVisualLayers.Lock"
id"GlassBoxLaserOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
state: base"null"
state: caplaser # TODO: Remove it after item scaling in cabinets is implemented.
map
"enum.ItemCabinetVisuals.Layer"
visible"true"
state: glass
map
"enum.OpenableVisuals.Layer"
state: locked
shader"unshaded"
map
"enum.LockVisualLayers.Lock"
id"GlassBoxLaserFilled"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
state: base"null"
state: caplaser # TODO: Remove it after item scaling in cabinets is implemented.
map
"enum.ItemCabinetVisuals.Layer"
visible"true"
state: glass
map
"enum.OpenableVisuals.Layer"
state: locked
shader"unshaded"
map
"enum.LockVisualLayers.Lock"
id"GlassBoxLaserFilledOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
state: base"null"
state: caplaser # TODO: Remove it after item scaling in cabinets is implemented.
map
"enum.ItemCabinetVisuals.Layer"
visible"true"
state: glass
map
"enum.OpenableVisuals.Layer"
state: locked
shader"unshaded"
map
"enum.LockVisualLayers.Lock"
id"GlassBoxFrame"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
state: base"null"
id"GlassBoxBroken"
Sprite
sprite"Structures/Storage/glassbox.rsi"
layers""
state: base"null"
state: glass-broken"null"
noRot"true"
id"OreBox"
Sprite
noRot"true"
sprite"/Textures/Structures/Storage/orebox.rsi"
layers""
state: orebox"null"
state: orebox-top
map"[ top ]"
visible"true"
id"PaperBin"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin5"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin10"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin20"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"Rack"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"rack"
snapCardinals"true"
id"StorageCanister"
Sprite
layers
state: yellow"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AirCanister"
Sprite
layers
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"OxygenCanister"
Sprite
layers
state: blue"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidOxygenCanister"
Sprite
layers
state: blue"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrogenCanister"
Sprite
layers
state: red"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidNitrogenCanister"
Sprite
layers
state: red"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"CarbonDioxideCanister"
Sprite
layers
state: black"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidCarbonDioxideCanister"
Sprite
layers
state: black"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"PlasmaCanister"
Sprite
layers
state: orange"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"TritiumCanister"
Sprite
layers
state: green"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"WaterVaporCanister"
Sprite
layers
state: water_vapor"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AmmoniaCanister"
Sprite
layers
state: greenys"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrousOxideCanister"
Sprite
layers
state: redws"null"
state: grey"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"FrezonCanister"
Sprite
layers""
state: frezon"null"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"GasCanisterBrokenBase"
Sprite
sprite"Structures/Storage/canister.rsi"
state"grey-1"
id"StorageCanisterBroken"
Sprite
state"yellow-1"
sprite"Structures/Storage/canister.rsi"
id"AirCanisterBroken"
Sprite
state"grey-1"
sprite"Structures/Storage/canister.rsi"
id"OxygenCanisterBroken"
Sprite
state"blue-1"
sprite"Structures/Storage/canister.rsi"
id"NitrogenCanisterBroken"
Sprite
state"red-1"
sprite"Structures/Storage/canister.rsi"
id"CarbonDioxideCanisterBroken"
Sprite
state"black-1"
sprite"Structures/Storage/canister.rsi"
id"PlasmaCanisterBroken"
Sprite
state"orange-1"
sprite"Structures/Storage/canister.rsi"
id"TritiumCanisterBroken"
Sprite
state"green-1"
sprite"Structures/Storage/canister.rsi"
id"WaterVaporCanisterBroken"
Sprite
state"water_vapor-1"
sprite"Structures/Storage/canister.rsi"
id"AmmoniaCanisterBroken"
Sprite
state"greenys-1"
sprite"Structures/Storage/canister.rsi"
id"NitrousOxideCanisterBroken"
Sprite
state"redws-1"
sprite"Structures/Storage/canister.rsi"
id"FrezonCanisterBroken"
Sprite
state"frezon-1"
sprite"Structures/Storage/canister.rsi"
id"ClosetSteelBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"SuitStorageBase"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
state: base"null"
state: door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"ClosetTool"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_tool_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetRadiationSuit"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_rad_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetEmergency"
EntityStorageVisuals
stateBaseClosed"emergency"
stateDoorOpen"emergency_open"
stateDoorClosed"emergency_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetEmergencyN2"
EntityStorageVisuals
stateBaseClosed"n2"
stateDoorOpen"n2_open"
stateDoorClosed"n2_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetFire"
EntityStorageVisuals
stateBaseClosed"fire"
stateDoorOpen"fire_open"
stateDoorClosed"fire_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetBomb"
EntityStorageVisuals
stateBaseClosed"bomb"
stateDoorOpen"bomb_open"
stateDoorClosed"bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetJanitorBomb"
EntityStorageVisuals
stateBaseClosed"janitor_bomb"
stateDoorOpen"janitor_bomb_open"
stateDoorClosed"janitor_bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3"
EntityStorageVisuals
stateBaseClosed"bio"
stateDoorOpen"bio_open"
stateDoorClosed"bio_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3Virology"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3Security"
EntityStorageVisuals
stateBaseClosed"bio_sec"
stateDoorOpen"bio_sec_open"
stateDoorClosed"bio_sec_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetL3Janitor"
EntityStorageVisuals
stateBaseClosed"bio_jan"
stateDoorOpen"bio_jan_open"
stateDoorClosed"bio_jan_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetMaintenance"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerSyndicate"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetBluespace"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetBluespaceUnstable"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetCursed"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"WardrobeBlue"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobePink"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"pink_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeBlack"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeGreen"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobePrison"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeYellow"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeWhite"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeGrey"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"grey_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeMixed"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeSecurity"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"red_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeAtmospherics"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"atmos_wardrobe_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetJanitor"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeFormal"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetChef"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeChapel"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"ClosetLegal"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeCargo"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeSalvage"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeEngineering"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeMedicalDoctor"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeRobotics"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeChemistry"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeGenetics"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeVirology"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeScience"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"WardrobeBotanist"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map
"enum.PaperLabelVisuals.Layer"
id"LockerBooze"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSteel"
EntityStorageVisuals
stateBaseClosed"secure"
stateDoorOpen"secure_open"
stateDoorClosed"secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerQuarterMaster"
EntityStorageVisuals
stateBaseClosed"qm"
stateDoorOpen"qm_open"
stateDoorClosed"qm_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSalvageSpecialist"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerCaptain"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerHeadOfPersonnel"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"hop_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefEngineer"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerElectricalSupplies"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_elec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerWeldingSupplies"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_weld_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerAtmospherics"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerEngineer"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerFreezerBase"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerFreezer"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBotanist"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerMedicine"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"med_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerMedical"
EntityStorageVisuals
stateBaseClosed"med_secure"
stateDoorOpen"med_secure_open"
stateDoorClosed"med_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerParamedic"
EntityStorageVisuals
stateBaseClosed"paramed"
stateDoorOpen"paramed_open"
stateDoorClosed"paramed_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChemistry"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"chemical_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerChiefMedicalOfficer"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerResearchDirector"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerScientist"
EntityStorageVisuals
stateBaseClosed"science"
stateDoorOpen"science_open"
stateDoorClosed"science_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerHeadOfSecurity"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerWarden"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBrigmedic"
EntityStorageVisuals
stateBaseClosed"brigmedic"
stateDoorOpen"armory_open"
stateDoorClosed"brigmedic_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSecurity"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafe"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"GunSafeBaseSecure"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerDetective"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerEvidence"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerSyndicatePersonal"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerBluespaceStation"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerClown"
EntityStorageVisuals
stateBaseClosed"clown"
stateDoorOpen"clown_open"
stateDoorClosed"clown_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerMime"
EntityStorageVisuals
stateBaseClosed"mime"
stateDoorOpen"mime_open"
stateDoorClosed"mime_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"LockerRepresentative"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"representative_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
state: generic
map
"enum.StorageVisualLayers.Base"
state: generic_door
map
"enum.StorageVisualLayers.Door"
state: locked
map
"enum.LockVisualLayers.Lock"
shader"unshaded"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map
"enum.PaperLabelVisuals.Layer"
id"CrateGeneric"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBaseWeldable"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBaseSecure"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateGenericSteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlastic"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFreezer"
Icon
sprite"Structures/Storage/Crates/freezer.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponics"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedical"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRadiation"
Icon
sprite"Structures/Storage/Crates/radiation.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateElectrical"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineering"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScience"
Icon
sprite"Structures/Storage/Crates/science.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSurgery"
Icon
sprite"Structures/Storage/Crates/surgery.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWeb"
Icon
sprite"Structures/Storage/Crates/web.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecgear"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSecure"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSecure"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistrySecure"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePrivateSecure"
Icon
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScienceSecure"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlasma"
Icon
sprite"Structures/Storage/Crates/plasma.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecure"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroSecure"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWeaponSecure"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateContrabandStorageSecure"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCommandSecure"
Icon
sprite"Structures/Storage/Crates/command.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateLivestock"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRodentCage"
Sprite
sprite"Structures/Storage/Crates/cage.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,0.125""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePirate"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map
"enum.PaperLabelVisuals.Layer"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateToyBox"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers""
state: crate
map
"enum.StorageVisualLayers.Base"
state: crate_door
map
"enum.StorageVisualLayers.Door"
state: welded
visible"false"
map
"enum.WeldableLayers.BaseWelded"
state: paper
map
"enum.PaperLabelVisuals.Layer"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateCoffin"
Sprite
sprite"Structures/Storage/Crates/coffin.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWoodenGrave"
Sprite
sprite"Structures/Storage/Crates/wooden_grave.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.28125,0.625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateStoneGrave"
Sprite
sprite"Structures/Storage/Crates/stone_grave.rsi"
layers""
state: base"null"
state: closed
map
"enum.StorageVisualLayers.Door"
state: paper
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.3125,0.5625""
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicate"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCartJani"
Icon
sprite"Structures/Storage/Crates/trashcart_jani.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"InvisibleCrate"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"WeldingFuelTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: fueltank-2"null"
state: fueltank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WeldingFuelTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: fueltank-2"null"
state: fueltank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WeldingFuelTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: highfueltank-2"null"
state: highfueltank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WaterTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: watertank-2"null"
state: watertank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WaterTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: watertank-2"null"
state: watertank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WaterCooler"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: watercooler-2"null"
state: watercooler-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WaterTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: highwatertank-2"null"
state: highwatertank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"GenericTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: generictank-1"null"
state: generictank-1-1 # Corvax-Resprite
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"ComputerTelevision"
Sprite
noRot"true"
drawdepth"SmallObjects"
layers""
map: ["computerLayerBody"]
state"television"
map: ["computerLayerScreen"]
state"detective_television"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
id"WallmountTelescreenFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers
map: ["computerLayerBody"]
state"telescreen_frame"
map: ["computerLayerScreen"]
state"telescreen"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
id"WallmountTelescreen"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers
map: ["computerLayerBody"]
state"telescreen_frame"
map: ["computerLayerScreen"]
state"telescreen"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
id"WallmountTelevisionFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers
map: ["computerLayerBody"]
state"television_wall"
map: ["computerLayerScreen"]
state"television_wallscreen"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
id"WallmountTelevision"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers
map: ["computerLayerBody"]
state"television_wall"
map: ["computerLayerScreen"]
state"television_wallscreen"
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"generic"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
id"StationMap"
Sprite
sprite"Structures/Machines/station_map.rsi"
layers""
map: ["computerLayerBody"]
state"station_map0"
map: ["computerLayerScreen"]
state"unshaded"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerKeys"]
state"generic_keys"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
drawdepth"Objects"
id"BarSign"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignComboCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEmergencyRumParty"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignLV426"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignMaidCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignMalteseFalcon"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignOfficerBeersky"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignRobustaCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheAleNath"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheBirdCage"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheCoderbus"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheDrunkCarp"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEngineChange"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheHarmbaton"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheLightbulb"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheLooseGoose"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheNet"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheOuterSpess"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheSingulo"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheSun"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignWiggleRoom"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignZocalo"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEmprah"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignSpacebucks"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"AsteroidRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
Sprite
drawdepth"Walls"
id"AsteroidRockCoal"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockGold"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockDiamond"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockPlasma"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockQuartz"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockQuartzCrab"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSilver"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSilverCrab"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockTin"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockTinCrab"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockUranium"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockUraniumCrab"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockBananium"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSalt"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockArtifactFragment"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockMining"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
Sprite
drawdepth"Walls"
id"IronRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
Sprite
drawdepth"Walls"
id"IronRockMining"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
Sprite
drawdepth"Walls"
id"IronRockCoal"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockGold"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockPlasma"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockQuartz"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockSilver"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockIron"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockUranium"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockBananium"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockSalt"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockArtifactFragment"
Sprite
layers""
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockDiamond"
Sprite
layers
state: ironrock"null"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"WallRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockCoal"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockGold"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockDiamond"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockPlasma"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockQuartz"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockSilver"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockTin"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockUranium"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockBananium"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockArtifactFragment"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockSalt"
Sprite
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockBasalt"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockBasaltCoal"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltGold"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltDiamond"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltPlasma"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltQuartz"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltSilver"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltTin"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltUranium"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltBananium"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltArtifactFragment"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltSalt"
Sprite
layers
state: rock_wall"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockSnow"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockSnowCoal"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowGold"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowDiamond"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowPlasma"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowQuartz"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowSilver"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowTin"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowUranium"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowBananium"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowArtifactFragment"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowSalt"
Sprite
layers
state: rock_snow"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSand"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockSandCoal"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandGold"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandDiamond"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandPlasma"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandQuartz"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandSilver"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandTin"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandUranium"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandBananium"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandArtifactFragment"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandSalt"
Sprite
layers
state: rock_sand"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockChromite"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockChromiteCoal"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteGold"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteDiamond"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromitePlasma"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteQuartz"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteSilver"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteTin"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteUranium"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteBananium"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteArtifactFragment"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteSalt"
Sprite
layers
state: rock_chromite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockAndesite"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rock"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockAndesiteCoal"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteGold"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteDiamond"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesitePlasma"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteQuartz"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteSilver"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteTin"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteUranium"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteBananium"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteArtifactFragment"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteSalt"
Sprite
layers
state: rock_andesite"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rock"null"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"FenceMetalBroken"
Sprite
layers""
state: straight_broken"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalStraight"
Icon
sprite"Structures/Walls/fence.rsi"
state"icon_straight"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalCorner"
Sprite
layers""
state: corner"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalEnd"
Icon
sprite"Structures/Walls/fence.rsi"
state"icon_end"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalGate"
Sprite
layers""
state: end
map
"enum.DoorVisualLayers.Base"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighStraight"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"straight"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighEnd"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"end"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighCorner"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"corner"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighTJunction"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"tjunction"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighGate"
Sprite
layers""
state: end
map
"enum.DoorVisualLayers.Base"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallStraight"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"straight_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallEnd"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"end_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallCorner"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"corner_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallTJunction"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"tjunction_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallGate"
Sprite
layers""
state: end_small
map
"enum.DoorVisualLayers.Base"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"Girder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"wall_girder"
id"ReinforcedGirder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"reinforced_wall_girder"
id"ClockworkGirder"
Sprite
sprite"Structures/Walls/clock.rsi"
state"wall_gear"
id"Grille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
layers
state: grille"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
id"ClockworkGrille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"ratvargrille"
layers
state: ratvargrille"null"
state: grille"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
id"GrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
state"grille_broken"
id"ClockworkGrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"brokenratvargrille"
id"GrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
layers
state: grille_diagonal"null"
state: electrified_diagonal
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
state: grille"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
id"ClockworkGrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
layers
state: ratvargrille_diagonal"null"
state: electrified_diagonal
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
state: ratvargrille"null"
state: grille"null"
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
state"ratvargrille"
id"MeteorRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
Sprite
drawdepth"Walls"
id"MeteorRockCoal"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_coal"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockGold"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_gold"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockDiamond"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_diamond"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockPlasma"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_phoron"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockQuartz"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartz"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockSilver"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silver"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockTin"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tin"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockUranium"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uranium"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockBananium"
Sprite
layers
state: rock_asteroid"null"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_bananium"null"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"Railing"
Sprite
state"side"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCorner"
Sprite
state"corner"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCornerSmall"
Sprite
state"corner_small"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingRound"
Sprite
state"round"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"WallBrick"
Sprite
sprite"Structures/Walls/brick.rsi"
drawdepth"Walls"
id"WallClock"
Sprite
sprite"Structures/Walls/clock.rsi"
drawdepth"Walls"
id"WallClown"
Sprite
sprite"Structures/Walls/clown.rsi"
drawdepth"Walls"
id"WallMeat"
Sprite
sprite"Structures/Walls/meat.rsi"
drawdepth"Walls"
id"WallCult"
Sprite
sprite"Structures/Walls/cult.rsi"
drawdepth"Walls"
id"WallDebug"
Sprite
sprite"Structures/Walls/debug.rsi"
drawdepth"Walls"
id"WallDiamond"
Sprite
sprite"Structures/Walls/diamond.rsi"
drawdepth"Walls"
id"WallGold"
Sprite
sprite"Structures/Walls/gold.rsi"
drawdepth"Walls"
id"WallIce"
Sprite
sprite"Structures/Walls/ice.rsi"
drawdepth"Walls"
id"WallPlasma"
Sprite
sprite"Structures/Walls/plasma.rsi"
drawdepth"Walls"
id"WallPlastic"
Sprite
sprite"Structures/Walls/plastic.rsi"
drawdepth"Walls"
id"WallPlastitaniumIndestructible"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
drawdepth"Walls"
id"WallPlastitanium"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
drawdepth"Walls"
id"WallReinforced"
Sprite
sprite"Structures/Walls/solid.rsi"
drawdepth"Walls"
id"WallReinforcedRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
drawdepth"Walls"
id"WallRiveted"
Sprite
sprite"Structures/Walls/riveted.rsi"
drawdepth"Walls"
id"WallSandstone"
Sprite
sprite"Structures/Walls/sandstone.rsi"
drawdepth"Walls"
id"WallSilver"
Sprite
sprite"Structures/Walls/silver.rsi"
drawdepth"Walls"
id"WallShuttle"
Sprite
sprite"Structures/Walls/shuttle.rsi"
drawdepth"Walls"
id"WallShuttleInterior"
Sprite
sprite"Structures/Walls/shuttleinterior.rsi"
drawdepth"Walls"
id"WallSolid"
Sprite
sprite"Structures/Walls/solid.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/solid.rsi"
id"WallSolidRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/solid.rsi"
id"WallUranium"
Sprite
sprite"Structures/Walls/uranium.rsi"
drawdepth"Walls"
id"WallWood"
Sprite
sprite"Structures/Walls/wood.rsi"
drawdepth"Walls"
id"WallWeb"
Sprite
sprite"Structures/Walls/web.rsi"
drawdepth"Walls"
id"WallNecropolis"
Sprite
sprite"Structures/Walls/necropolis.rsi"
drawdepth"Walls"
id"WallMining"
Sprite
sprite"Structures/Walls/mining.rsi"
drawdepth"Walls"
id"WallVaultAlien"
Sprite
sprite"Structures/Walls/vault.rsi"
state"alienvault"
drawdepth"Walls"
id"WallVaultRock"
Sprite
sprite"Structures/Walls/vault.rsi"
state"rockvault"
drawdepth"Walls"
id"WallVaultSandstone"
Sprite
sprite"Structures/Walls/vault.rsi"
state"sandstonevault"
drawdepth"Walls"
id"WallCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick.rsi"
drawdepth"Walls"
id"WallBasaltCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_basalt.rsi"
drawdepth"Walls"
id"WallSnowCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_snow.rsi"
drawdepth"Walls"
id"WallAsteroidCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_asteroid.rsi"
drawdepth"Walls"
id"WallSandCobblebrick"
Sprite
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Sprite
sprite"Structures/Walls/cobblebrick_chromite.rsi"
drawdepth"Walls"
id"WallAndesiteCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_andesite.rsi"
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Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_window.rsi"
id"WindowClockworkDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"clock_window"
drawdepth"Mobs"
id"ClockworkWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/clockwork_diagonal.rsi"
state"state0"
id"MiningWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining.rsi"
id"MiningWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/mining_diagonal.rsi"
state"state0"
id"PlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_window.rsi"
id"PlasmaWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_window"
drawdepth"Mobs"
id"PlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/plasma_diagonal.rsi"
state"state0"
id"PlastitaniumWindowIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindowDiagonalIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"PlastitaniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"ReinforcedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window.rsi"
id"WindowReinforcedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"reinforced_window"
drawdepth"Mobs"
id"ReinforcedWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
state"state0"
id"ReinforcedPlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_window.rsi"
id"PlasmaReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_reinforced_window"
drawdepth"Mobs"
id"ReinforcedPlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/reinforced_plasma_diagonal.rsi"
state"state0"
id"ReinforcedUraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_window.rsi"
id"UraniumReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"uranium_reinforced_window"
drawdepth"Mobs"
id"ReinforcedUraniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/reinforced_uranium_diagonal.rsi"
state"state0"
id"ShuttleWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window.rsi"
id"ShuttleWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/shuttle_window_diagonal.rsi"
state"state0"
id"UraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window.rsi"
id"UraniumWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"uranium_window"
drawdepth"Mobs"
id"UraniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/uranium_window_diagonal.rsi"
state"state0"
id"Window"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window.rsi"
id"TintedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/tinted_window.rsi"
id"WindowDirectional"
Sprite
drawdepth"Mobs"
sprite"Structures/Windows/directional.rsi"
state"window"
id"WindowFrostedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"frosted_window"
drawdepth"Mobs"
id"WindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/window_diagonal.rsi"
state"state0"
id"RGBStaff"
Sprite
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
layers""
state: nothing"null"
state: nothing-unshaded
shader"unshaded"
drawdepth"Items"
noRot"false"