Роли (Frontier)
Материал из Space Station 14 Вики
<style> td {
border: 2px solid #333; width: 100px; height: 100px; text-align: center; vertical-align: middle; font-family: "Comic Sans MS", cursive; font-size: 70px; cursor: pointer;
} </style>
<button onclick="startGame()">Replay</button>
<script>
let origBoard;
const huPlayer = "O"; const aiPlayer = "X"; const winCombos = [
[0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [6, 4, 2]
];
const cells = document.querySelectorAll(".cell"); startGame();
function startGame() {
document.querySelector(".endgame").style.display = "none"; origBoard = Array.from(Array(9).keys()); for (let i = 0; i < cells.length; i++) { cells[i].innerText = ""; cells[i].style.removeProperty("background"); cells[i].addEventListener("click", turnClick); }
}
function turnClick(square) {
if (typeof origBoard[square.target.id] === "number") { turn(square.target.id, huPlayer);
if (!checkTie()) turn(bestSpot(), aiPlayer); }
}
function turn(squareId, player) {
origBoard[squareId] = player; document.getElementById(squareId).innerText = player;
let gameWon = checkWin(origBoard, player); if (gameWon) gameOver(gameWon);
}
function checkWin(board, player) {
let plays = board.reduce((a, e, i) => (e === player ? a.concat(i) : a), []); let gameWon = null; for (let [index, win] of winCombos.entries()) { if (win.every((elem) => plays.indexOf(elem) > -1)) { gameWon = { index: index, player: player }; break; } } return gameWon;
}
function gameOver(gameWon) {
for (let index of winCombos[gameWon.index]) { document.getElementById(index).style.background = gameWon.player === huPlayer ? "deepskyblue" : "red"; } for (let i = 0; i < cells.length; i++) { cells[i].removeEventListener("click", turnClick); } declareWinner(gameWon.player === huPlayer ? "You Win!" : "You Lose!");
}
function declareWinner(who) {
document.querySelector(".endgame").style.display = "block"; document.querySelector(".text").innerText = who;
}
function emptySquares() {
return origBoard.filter((s) => typeof s === "number");
}
function bestSpot() {
return minimax(origBoard, aiPlayer).index;
}
function checkTie() {
if (emptySquares().length === 0) { for (let i = 0; i < cells.length; i++) { cells[i].style.background = "green"; cells[i].removeEventListener("click", turnClick); } declareWinner("Tie Game!"); return true; } return false;
}
// minimax algorithm function minimax(newBoard, player) {
let availSpots = emptySquares();
if (checkWin(newBoard, huPlayer)) { return { score: -10 }; } else if (checkWin(newBoard, aiPlayer)) { return { score: 10 }; } else if (availSpots.length === 0) { return { score: 0 }; } let moves = []; for (let i = 0; i < availSpots.length; i++) { let move = {}; move.index = newBoard[availSpots[i]]; newBoard[availSpots[i]] = player;
if (player === aiPlayer) { let result = minimax(newBoard, huPlayer); move.score = result.score; } else { let result = minimax(newBoard, aiPlayer); move.score = result.score; }
newBoard[availSpots[i]] = move.index;
moves.push(move); }
let bestMove; if (player === aiPlayer) { let bestScore = -10000; for (let i = 0; i < moves.length; i++) { if (moves[i].score > bestScore) { bestScore = moves[i].score; bestMove = i; } } } else { let bestScore = 10000; for (let i = 0; i < moves.length; i++) { if (moves[i].score < bestScore) { bestScore = moves[i].score; bestMove = i; } } } return moves[bestMove];
} </script>