Участник:IanComradeBot/prototypes/entity sprite.json

Материал из Space Station 14 Вики

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id"BaseArachnidOrgan"
Sprite
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidStomach"
Sprite
sprite"Mobs/Species/Arachnid/organs.rsi"
state"stomach"
id"OrganArachnidLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganArachnidKidneys"
Sprite
layers""
- state"kidney-r"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganArachnidEyes"
Sprite
layers""
- state"eyeball-r"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidTongue"
Sprite
state"tongue"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"BaseDionaOrgan"
Sprite
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaBrain"
Sprite
state"brain"
id"OrganDionaEyes"
Sprite
layers""
- state"eyeball-r"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaLungs"
Sprite
state"lungs"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaBrainNymph"
Sprite
state"brain"
id"OrganDionaStomachNymph"
Sprite
state"stomach"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaLungsNymph"
Sprite
state"lungs"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDwarfHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDwarfLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDwarfStomach"
Sprite
state"stomach"
id"BaseHumanOrganUnGibbable"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"BaseHumanOrgan"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanBrain"
Sprite
state"brain"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanEyes"
Sprite
layers""
- state"eyeball-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanTongue"
Sprite
state"tongue"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanAppendix"
Sprite
layers""
- state"appendix-inflamed"
visible"false"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanEars"
Sprite
state"ears"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanKidneys"
Sprite
layers""
- state"kidney-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganMothStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganRatLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganRatStomach"
Sprite
state"stomach"
id"OrganReptilianStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"SentientSlimeCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
drawdepth"Items"
noRot"false"
id"OrganSlimeLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers""
- state"lung-r-slime"
drawdepth"Items"
noRot"false"
id"OrganVoxLungs"
Sprite
sprite"Mobs/Species/Vox/organs.rsi"
layers""
- state"lung-r"
drawdepth"Items"
noRot"false"
id"BaseAnimalOrganUnGibbable"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"BaseAnimalOrgan"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganMouseStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalKidneys"
Sprite
layers""
- state"kidney-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalRuminantStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"SentientSlimesCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
drawdepth"Items"
noRot"false"
id"OrganSlimesLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers""
- state"lung-r-slime"
drawdepth"Items"
noRot"false"
id"PartAnimal"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"HandsAnimal"
Sprite
layers""
- state"r_hand"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"LegsAnimal"
Sprite
layers""
- state"r_leg"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"FeetAnimal"
Sprite
layers""
- state"l_foot"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoAnimal"
Sprite
layers""
- state"torso_m"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartArachnid"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"BasePart"
Sprite
drawdepth"Items"
noRot"false"
id"BaseTorso"
Sprite
drawdepth"Items"
noRot"false"
id"BaseHead"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftArm"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightArm"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftHand"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightHand"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftLeg"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightLeg"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftFoot"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightFoot"
Sprite
drawdepth"Items"
noRot"false"
id"PartDiona"
Sprite
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoDiona"
Sprite
state""torso_m""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"HeadDiona"
Sprite
state""head_m""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftArmDiona"
Sprite
state""l_arm""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightArmDiona"
Sprite
state""r_arm""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftHandDiona"
Sprite
state""l_hand""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightHandDiona"
Sprite
state""r_hand""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftLegDiona"
Sprite
state""l_leg""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightLegDiona"
Sprite
state""r_leg""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftFootDiona"
Sprite
state""l_foot""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightFootDiona"
Sprite
state""r_foot""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartGingerbread"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartHuman"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartMoth"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoRat"
Sprite
sprite"Mobs/Animals/mouse.rsi"
state"splat-0"
drawdepth"Items"
noRot"false"
id"PartReptilian"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartSilicon"
Sprite
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftArmBorg"
Sprite
state"borg_l_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"RightArmBorg"
Sprite
state"borg_r_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftLegBorg"
Sprite
state"borg_l_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"RightLegBorg"
Sprite
state"borg_r_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LightHeadBorg"
Sprite
state"borg_head"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoBorg"
Sprite
state"borg_chest"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"PartSkeleton"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""skull_icon""
drawdepth"Items"
noRot"false"
id"LeftArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartSlime"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartVox"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""torso""
drawdepth"Items"
noRot"false"
id"HeadVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""head""
drawdepth"Items"
noRot"false"
id"LeftArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSurgeryFilled"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledShotgun"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledSMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledRevolver"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledLMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledGrenadeLauncher"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledCarbine"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmoFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateCostumeClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateCarpSuit"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicatePyjamaBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateC4tBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChameleonFill"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateEVABundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateRaidBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateEliteHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateHardsuitExtrasBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelZombieBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateMedicalBundleFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateDecoyKitFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BoxMagazine"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolCaselessRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolCaselessRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineLightRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineLightRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineMagnumSubMachineGun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineMagnumSubMachineGunPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGunTopMounted"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistol"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolHighCapacity"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolHighCapacityPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGunPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunBeanbag"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunSlug"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunIncendiary"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxSurvival"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalEngineering"
Sprite
layers""
- state"extendedtank"
state"box"
id"BoxSurvivalEngineeringNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalSecurity"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalSecurityNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalMedical"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalMedicalNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxHug"
Sprite
layers""
- state"heart"
state"box"
id"BoxHugNitrogen"
Sprite
layers""
- state"heart"
state"box"
id"BoxMime"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxMimeNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalSyndicate"
Sprite
layers""
- state"extendedtank"
state"box"
id"BoxSurvivalSyndicateNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxCardboard"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMousetrap"
Sprite
layers""
- state"mousetraps"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLightbulb"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxWarmLightbulb"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLighttube"
Sprite
layers""
- state"lighttube"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLightMixed"
Sprite
layers""
- state"lightmixed"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLighttubeHoliday"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPDA"
Sprite
layers""
- state"pda"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxID"
Sprite
layers""
- state"id"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHeadset"
Sprite
layers""
- state"headset"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMesonScanners"
Sprite
layers""
- state"meson"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMRE"
Sprite
layers""
- state"writing"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHugHealing"
Sprite
layers""
- state"heart"
state"box"
id"BoxInflatable"
Sprite
layers""
- state"inflatable"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPerformer"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BoxFlare"
Sprite
layers""
- state"flare"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxTrashbag"
Sprite
layers""
- state"trashbag"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyPassenger"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyCargo"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyEngineering"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyMedicalScience"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyMedical"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyRobo"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyScience"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeySecurity"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyService"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeySyndie"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLeadLined"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCandle"
Sprite
layers""
- state"candle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCandleSmall"
Sprite
layers""
- state"candle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxDarts"
Sprite
layers""
- state"darts"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEnvelope"
Sprite
layers""
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state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSyringe"
Sprite
layers""
- state"syringe"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPillCanister"
Sprite
layers""
- state"pillbox"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBottle"
Sprite
layers""
- state"bottle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSterileMask"
Sprite
layers""
- state"sterile"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLatexGloves"
Sprite
layers""
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state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxNitrileGloves"
Sprite
layers""
- state"nitrile"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBodyBag"
Sprite
layers""
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whitelist""
tags""
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxVial"
Sprite
layers""
- state"vials"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBeaker"
Sprite
layers""
- state"beaker"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHandcuff"
Sprite
layers""
- state"handcuff"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxFlashbang"
Sprite
layers""
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state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSechud"
Sprite
layers""
- state"sechud"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxZiptie"
Sprite
layers""
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state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxForensicPad"
Sprite
layers""
- state"forensic"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCleanerGrenades"
Sprite
layers""
- state"flashbang"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxAgrichem"
Sprite
layers""
- state"agrichemkit"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ElectricalDisruptionKit"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ChemicalSynthesisKit"
Sprite
layers""
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state"box"
sprite"Objects/Storage/boxes.rsi"
id"ThrowingKnivesKit"
Sprite
layers""
- state"throwing_knives"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxDeathRattleImplants"
Sprite
layers""
- state"syringe"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"CombatBakeryKit"
Sprite
layers""
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state"box"
sprite"Objects/Storage/boxes.rsi"
id"ClothingBeltUtilityFilled"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBeltUtilityEngineering"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBeltChiefEngineerFilled"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBeltSecurityFilled"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBeltSecurityWebbingFilled"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltJanitorFilled"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalFilled"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalEMTFilled"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltPlantFilled"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSheathFilled"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
drawdepth"Items"
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id"ClothingBeltMilitaryWebbingGrenadeFilled"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBeltMilitaryWebbingMedFilled"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBeltWandFilled"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBeltHolsterFilled"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
drawdepth"Items"
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id"ClothingBeltChefFilled"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
drawdepth"Items"
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id"BriefcaseBrownFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
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id"BriefcaseSyndieSniperBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
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id"BriefcaseSyndieLobbyingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
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id"BriefcaseThiefBribingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
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id"MedkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
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id"MedkitBurnFilled"
Sprite
state"burnkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
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id"MedkitBruteFilled"
Sprite
state"brutekit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
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id"MedkitToxinFilled"
Sprite
state"toxinkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
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id"MedkitOxygenFilled"
Sprite
state"o2kit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
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id"MedkitRadiationFilled"
Sprite
state"radkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
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id"MedkitAdvancedFilled"
Sprite
state"advkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
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id"MedkitCombatFilled"
Sprite
state"blackkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"StimkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"OxygenTankFilled"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
state"icon"
drawdepth"Items"
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Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
state"icon"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
state"icon"
drawdepth"Items"
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id"DoubleEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyFunnyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AirTankFilled"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrogenTankFilled"
Sprite
sprite"Objects/Tanks/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrousOxideTankFilled"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlasmaTankFilled"
Sprite
sprite"Objects/Tanks/plasma.rsi"
state"icon"
drawdepth"Items"
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sprite"Corvax/Clothing/Head/Hats/hoshat.rsi"
state"icon"
id"ClothingHeadHatCapWardenAlt"
Sprite
sprite"Corvax/Clothing/Head/Hats/warden_alt.rsi"
state"icon"
id"ClothingHeadHatBeretSecurityMedic"
Sprite
sprite"Corvax/Clothing/Head/Hats/beret_security_medic.rsi"
state"icon"
id"ClothingHeadCaptainHat"
Sprite
sprite"Corvax/Clothing/Head/Hats/caphat.rsi"
state"icon"
id"ClothingHeadHelmetSecurityMedic"
Sprite
sprite"Corvax/Clothing/Head/Helmets/security_medic.rsi"
id"ClothingNeckCloakCentcomBlack"
Sprite
sprite"Corvax/Clothing/Neck/Cloaks/centcom_officer_black.rsi"
state"icon"
id"ClothingNeckCloakCentcomAdmiral"
Sprite
sprite"Corvax/Clothing/Neck/Cloaks/admiral.rsi"
state"icon"
id"ClothingNeckMantleERTLeader"
Sprite
sprite"Corvax/Clothing/Neck/Mantles/ERTmantle.rsi"
state"icon"
id"ClothingNeckAtharaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"ath"
id"ClothingNeckUSSPPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"comm"
id"ClothingNeckCorvaxPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"cor"
id"ClothingNeckDonkPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"donk"
id"ClothingNeckEarthPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"earth"
id"ClothingNeckEchoPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"echo"
id"ClothingNeckElysiumPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"ely"
id"ClothingNeckLogistikaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"logistika"
id"ClothingNeckMainPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"main"
id"ClothingNeckDeForestPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"med"
id"ClothingNeckNakamuraPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nakamura"
id"ClothingNeckNanoTrasenPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nano"
id"ClothingNeckNebulaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"neb"
id"ClothingNeckNovaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nova"
id"ClothingNeckSyndicakePin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"sind"
id"ClothingNeckSolarisPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"sol"
id"ClothingNeckVitezstviPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"vit"
id"ClothingNeckWhiteListPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"wl"
id"ClothingNeckHorrific"
Sprite
sprite"Corvax/Clothing/Neck/Ties/disco.rsi"
state"icon"
id"ClothingOuterArmorCentcomCarapace"
Sprite
sprite"Corvax/Clothing/OuterClothing/Armor/centcom_naval_carapace.rsi"
state"icon"
id"ClothingOuterCoatHoSGreatcoat"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/hos_greatcoat.rsi"
id"ClothingOuterCoatDetectiveDark"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/noirdet.rsi"
id"ClothingOuterCoatWardenAlt"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/warden_alt.rsi"
id"ClothingOuterCoatSecurityOvercoat"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/sec_leather.rsi"
state"icon"
id"ClothingOuterCoatLabSecurityMedic"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/labcoat_security_medic.rsi"
state"icon"
id"ClothingOuterCoatCaptain"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/captain.rsi"
state"icon"
id"ClothingOuterCoatHOP"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/hop.rsi"
state"icon"
id"ClothingOuterHardsuitCBURNLeader"
Sprite
sprite"Corvax/Clothing/OuterClothing/hardsuits/cburncommander.rsi"
state"icon"
id"ClothingOuterAerostaticBomberJacket"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/kim.rsi"
state"icon"
id"ClothingOuterDiscoAssBlazer"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/disco.rsi"
state"icon"
id"ClothingOuterVestArmorSec"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/armor_sec.rsi"
id"ClothingOuterVestArmorMedSec"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/armor_sec_med.rsi"
id"ClothingOuterVestSecurityMedic"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/vest_security_medic.rsi"
state"icon"
id"ClothingShoesBootsJackSec"
Sprite
sprite"Corvax/Clothing/Shoes/Boots/jackboots_sec.rsi"
id"ClothingShoesGreenLizardskin"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/disco.rsi"
state"icon"
id"ClothingShoesAerostatic"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/kim.rsi"
state"icon"
id"ClothingShoesCentcomBlack"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/centcom_officer_black.rsi"
state"icon"
id"ClothingShoesSchoolBlack"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/schoolblackshoes.rsi"
state"icon"
id"ClothingShoesSchoolWhite"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/schoolwhiteshoes.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomOfficial"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/centcom_official.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomOfficer"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/centcom_officer.rsi"
state"icon"
id"ClothingUniformJumpskirtElegantMaid"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/elegantmaid.rsi"
state"icon"
id"ClothingUniformColorJumpskirtRainbow"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/rainbow.rsi"
state"icon"
id"ClothingUniformJumpskirtSchool"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/schoolskirt.rsi"
state"icon"
id"ClothingUniformJumpskirtCapTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/cap_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpskirtHoPTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/hop_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpskirtHoSBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/hos_black.rsi"
state"icon"
id"ClothingUniformJumpskirtRDClassical"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/rd_classical.rsi"
state"icon"
id"ClothingUniformJumpsuitSuperstarCop"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/disco.rsi"
state"icon"
id"ClothingUniformJumpsuitAerostatic"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/kim.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomOfficerBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/centcom_officer_black.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomAdmiral"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/centcom_admiral.rsi"
state"icon"
id"ClothingUniformJumpsuitCapTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/cap_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpsuitHoPTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/hop_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpsuitHoSBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/hos_black.rsi"
state"icon"
id"ClothingUniformJumpsuitRDClassical"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/rd_classical.rsi"
state"icon"
id"DrinkAlexanderGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBadTouchGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBoyarskyGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBrambleGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDaiquiriGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDarkAndStormyGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkEspressoMartiniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkKvassGlass"
Sprite
sprite"Corvax/Objects/Consumable/Drinks/kvass.rsi"
state"icon"
id"DrinkMaiTaiGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMoscowMuleGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNegroniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkOldFashionedGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPalomaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkYorshGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCampariBottleFull"
Sprite
sprite"Corvax/Objects/Consumable/Drinks/campari.rsi"
state"icon"
id"FoodPelmeniBowl"
Sprite
sprite"Corvax/Objects/Consumable/Food/bowl.rsi"
layers""
- state"pelmeni"
id"FoodBakedVulpkaninPlate"
Sprite
sprite"Corvax/Objects/Consumable/Food/plate.rsi"
layers""
- state"baked_vulpkanin"
id"EncryptionKeyIAA"
Sprite
layers""
- state"nano_label"
sprite"Objects/Devices/encryption_keys.rsi"
id"IAAPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"PilotPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SalvageShuttleConsoleCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"cpuboard"
drawdepth"Items"
noRot"false"
id"PrinterDocMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
drawdepth"Items"
noRot"false"
id"BookLoreBase"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers""
- state"book_expensive_crystal"
color"""
map"[ "overlay" ]"
id"BookExpensiveCrystal"
Sprite
layers""
- state"book_expensive_crystal"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookClones"
Sprite
layers""
- state"book_clones"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookDAM"
Sprite
layers""
- state"book_DAM"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookFaks"
Sprite
layers""
- state"book_faks"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookFamalis"
Sprite
layers""
- state"book_famalis"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGrav"
Sprite
layers""
- state"book_grav"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookHalifat"
Sprite
layers""
- state"book_halifat"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookRedspace"
Sprite
layers""
- state"book_redspace"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookShips"
Sprite
layers""
- state"book_ships"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookZP"
Sprite
layers""
- state"book_zp"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUSSP"
Sprite
layers""
- state"book_polit_USSP"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMirt"
Sprite
layers""
- state"book_cult_mirt"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGior"
Sprite
layers""
- state"book_gior"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookSNK"
Sprite
layers""
- state"book_snk"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUmpor"
Sprite
layers""
- state"book_umpor"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookNooc"
Sprite
layers""
- state"book_nooc"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookNakamura"
Sprite
layers""
- state"book_nakamura"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookVitz"
Sprite
layers""
- state"book_vitz"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGefest"
Sprite
layers""
- state"book_gefest"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookConarex"
Sprite
layers""
- state"book_conarex"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookPetr"
Sprite
layers""
- state"book_petr"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookSaibasan"
Sprite
layers""
- state"book_saibasan"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUnath1"
Sprite
layers""
- state"book_unath_1"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUnath2"
Sprite
layers""
- state"book_unath_2"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookDione"
Sprite
layers""
- state"book_dione"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookBSS"
Sprite
layers""
- state"book_BSS"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookScaf"
Sprite
layers""
- state"book_scaf"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMBS1"
Sprite
layers""
- state"book_MBS1"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMBS2"
Sprite
layers""
- state"book_MBS2"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookImplants"
Sprite
layers""
- state"book_implant"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"PrinterDocFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
- state"icon-default"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"IAAIDCard"
Sprite
layers""
- state"idiaa"
sprite"Objects/Misc/id_cards.rsi"
id"PilotIDCard"
Sprite
layers""
- state"idpilot"
sprite"Objects/Misc/id_cards.rsi"
id"StationGoalPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"RubberStampIAA"
Sprite
sprite"Corvax/Objects/Misc/stamps.rsi"
state"stamp-iaa"
id"FloorTileItemWoodParquet"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet"
id"FloorTileItemWoodBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_black"
id"FloorTileItemWoodDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_dark"
id"FloorTileItemWoodLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_light"
id"FloorTileItemWoodRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_red"
id"FloorTileItemWoodLargeBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_black"
id"FloorTileItemWoodLargeDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_dark"
id"FloorTileItemWoodLargeLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_light"
id"FloorTileItemWoodLargeRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_red"
id"FloorTileItemWoodParquetBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_black"
id"FloorTileItemWoodParquetDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_dark"
id"FloorTileItemWoodParquetLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_light"
id"FloorTileItemWoodParquetRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_red"
id"FloorTileItemWoodChess"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess"
id"FloorTileItemWoodChessBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_black"
id"FloorTileItemWoodChessDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_dark"
id"FloorTileItemWoodChessLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_light"
id"FloorTileItemWoodChessRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_red"
id"OpporozidoneBeakerSmall"
Sprite
sprite"Objects/Specific/Chemistry/beaker.rsi"
layers""
- state"beaker1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"Clothing"
Sprite
drawdepth"Items"
noRot"false"
id"ClothingBackpack"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackClown"
Sprite
sprite"Clothing/Back/Backpacks/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackIan"
Sprite
sprite"Clothing/Back/Backpacks/ian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSecurity"
Sprite
sprite"Clothing/Back/Backpacks/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackBrigmedic"
Sprite
sprite"Clothing/Back/Backpacks/brigmedic.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Back/Duffels/mime.rsi"
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storageInsertSound""
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Sprite
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Sprite
sprite"Clothing/Back/Duffels/hydroponics.rsi"
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Sprite
sprite"Clothing/Back/Duffels/cargo.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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drawdepth"Items"
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Sprite
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Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
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Sprite
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Sprite
sprite"Clothing/Back/Duffels/holding.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
sprite"Clothing/Back/Satchels/medical.rsi"
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Sprite
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drawdepth"Items"
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Sprite
sprite"Clothing/Back/Satchels/virology.rsi"
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drawdepth"Items"
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Sprite
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Sprite
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Sprite
sprite"Clothing/Back/Satchels/security.rsi"
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Sprite
sprite"Clothing/Back/Satchels/brigmedic.rsi"
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drawdepth"Items"
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Sprite
sprite"Clothing/Back/Satchels/captain.rsi"
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drawdepth"Items"
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Sprite
sprite"Clothing/Back/Satchels/hydroponics.rsi"
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drawdepth"Items"
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Sprite
sprite"Clothing/Back/Satchels/cargo.rsi"
state"icon"
drawdepth"Items"
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Sprite
sprite"Clothing/Back/Satchels/salvage.rsi"
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Sprite
sprite"Clothing/Back/Satchels/holding.rsi"
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Sprite
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Sprite
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Sprite
state"icon"
drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
sprite"Clothing/Belt/medical.rsi"
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
sprite"Clothing/Belt/plant.rsi"
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drawdepth"Items"
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Sprite
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Belt/quiver.rsi"
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Sprite
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Sprite
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drawdepth"Items"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
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Sprite
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Sprite
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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drawdepth"Items"
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Sprite
sprite"Clothing/Ears/Headsets/syndicate.rsi"
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Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
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Sprite
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Sprite
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drawdepth"Items"
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Sprite
layers""
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Sprite
layers""
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Sprite
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drawdepth"Items"
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Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
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drawdepth"Items"
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Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
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Sprite
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Sprite
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Sprite
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drawdepth"Items"
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Sprite
sprite"Clothing/Eyes/Glasses/jamjar.rsi"
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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Sprite
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Sprite
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drawdepth"Items"
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Sprite
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drawdepth"Items"
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id"ClothingEyesGlassesCommand"
Sprite
sprite"Clothing/Eyes/Glasses/commandglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesMercenary"
Sprite
sprite"Clothing/Eyes/Glasses/mercglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesThermal"
Sprite
sprite"Clothing/Eyes/Glasses/thermal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesChemical"
Sprite
sprite"Clothing/Eyes/Glasses/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesVisorNinja"
Sprite
sprite"Clothing/Eyes/Glasses/ninjavisor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudDiagnostic"
Sprite
sprite"Clothing/Eyes/Hud/diag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/med.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/sec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudCommand"
Sprite
sprite"Clothing/Eyes/Hud/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beergoggles.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudFriedOnion"
Sprite
sprite"Clothing/Eyes/Hud/friedonion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/onionbeer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedOnion"
Sprite
sprite"Clothing/Eyes/Hud/medonion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/medonionbeer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedSec"
Sprite
sprite"Clothing/Eyes/Hud/medsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMultiversal"
Sprite
sprite"Clothing/Eyes/Hud/medsecengi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudOmni"
Sprite
sprite"Clothing/Eyes/Hud/omni.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSyndicate"
Sprite
sprite"Clothing/Eyes/Hud/synd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSyndicateAgent"
Sprite
sprite"Clothing/Eyes/Hud/syndagent.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesHiddenSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/medpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudMedicalFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/secpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudSecurityFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beerpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudBeerFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudDiag"
Sprite
sprite"Clothing/Eyes/Hud/diagpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudDiagFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesBlindfold"
Sprite
sprite"Clothing/Eyes/Misc/blindfold.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatch"
Sprite
sprite"Clothing/Eyes/Misc/eyepatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesChameleon"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesSyntheticBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"RingBase"
Sprite
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorPurple"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorRed"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBlue"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorTeal"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorGray"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorGreen"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorLightBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorOrange"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorWhite"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBlack"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorYellow"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorYellowBudget"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesConducting"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingRed"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingBlue"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingGreen"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxinggreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingYellow"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingRigged"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCaptain"
Sprite
sprite"Clothing/Hands/Gloves/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesHop"
Sprite
sprite"Clothing/Hands/Gloves/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesLatex"
Sprite
sprite"Clothing/Hands/Gloves/latex.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesNitrile"
Sprite
sprite"Clothing/Hands/Gloves/nitrile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesLeather"
Sprite
sprite"Clothing/Hands/Gloves/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesPowerglove"
Sprite
sprite"Clothing/Hands/Gloves/powerglove.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesRobohands"
Sprite
sprite"Clothing/Hands/Gloves/robohands.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesSpaceNinja"
Sprite
sprite"Clothing/Hands/Gloves/spaceninja.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/combat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsTacticalMaidGloves"
Sprite
sprite"Clothing/Hands/Gloves/tacticalmaidgloves.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsMercGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/mercbattle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesFingerless"
Sprite
sprite"Clothing/Hands/Gloves/fingerless.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesFingerlessInsulated"
Sprite
sprite"Clothing/Hands/Gloves/fingerlessinsuls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesMercFingerless"
Sprite
sprite"Clothing/Hands/Gloves/mercfingerless.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ThievingGloves"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCluwne"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesNorthStar"
Sprite
sprite"Clothing/Hands/Gloves/northstar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesForensic"
Sprite
sprite"Clothing/Hands/Gloves/forensic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesJanitor"
Sprite
sprite"Clothing/Hands/Gloves/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GoldRing"
Sprite
layers""
- state"ring"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRing"
Sprite
layers""
- state"ring"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"GoldRingDiamond"
Sprite
layers""
- state"gem"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRingDiamond"
Sprite
layers""
- state"gem"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"GoldRingGem"
Sprite
layers""
- state"gem"
color"""
map"[ "gemColor" ]"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRingGem"
Sprite
layers""
- state"gem"
map"[ "gemColor" ]"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHandsChameleon"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsChameleonThief"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatAnimalCat"
Sprite
sprite"Clothing/Head/Animals/cat.rsi"
state"icon"
id"ClothingHeadHatAnimalCatBrown"
Sprite
sprite"Clothing/Head/Animals/cat2.rsi"
state"icon"
id"ClothingHeadHatAnimalCatBlack"
Sprite
sprite"Clothing/Head/Animals/cat3.rsi"
state"icon"
id"ClothingHeadHatAnimalHeadslime"
Sprite
sprite"Clothing/Head/Animals/headslime.rsi"
state"icon"
id"ClothingHeadHatAnimalMonkey"
Sprite
sprite"Clothing/Head/Animals/monkey.rsi"
state"icon"
id"ClothingHeadBandBase"
Sprite
layers""
- state"icon_mask"
map"[ "unfoldedLayer" ]"
visible"false"
state"icon"
id"ClothingHeadBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadLightBase"
Sprite
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadEVAHelmetBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetEVA"
Sprite
sprite"Clothing/Head/Helmets/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetEVALarge"
Sprite
sprite"Clothing/Head/Helmets/eva_large.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSyndicate"
Sprite
sprite"Clothing/Head/Helmets/eva_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetCosmonaut"
Sprite
sprite"Clothing/Head/Helmets/cosmonaut.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetVoidParamed"
Sprite
sprite"Clothing/Head/Helmets/paramedhelm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetAncient"
Sprite
sprite"Clothing/Head/Helmets/ancientvoidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatBase"
Sprite
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatBlue"
Sprite
sprite"Clothing/Head/Hardhats/blue.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatOrange"
Sprite
sprite"Clothing/Head/Hardhats/orange.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatRed"
Sprite
sprite"Clothing/Head/Hardhats/red.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatWhite"
Sprite
sprite"Clothing/Head/Hardhats/white.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatYellow"
Sprite
sprite"Clothing/Head/Hardhats/yellow.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatYellowDark"
Sprite
sprite"Clothing/Head/Hardhats/dark_yellow.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatArmored"
Sprite
sprite"Clothing/Head/Hardhats/armored.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeaverHat"
Sprite
sprite"Clothing/Head/Hats/beaver_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeret"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretFrench"
Sprite
sprite"Clothing/Head/Hats/beret_french.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretSecurity"
Sprite
sprite"Clothing/Head/Hats/beret_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecurityTrooper"
Sprite
sprite"Clothing/Head/Hats/security_trooper_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCasa"
Sprite
sprite"Clothing/Head/Hats/casa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretRND"
Sprite
sprite"Clothing/Head/Hats/beret_rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretEngineering"
Sprite
sprite"Clothing/Head/Hats/beret_engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretQM"
Sprite
sprite"Clothing/Head/Hats/beret_qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretHoS"
Sprite
sprite"Clothing/Head/Hats/beret_hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretWarden"
Sprite
sprite"Clothing/Head/Hats/beret_warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretSeniorPhysician"
Sprite
sprite"Clothing/Head/Hats/beret_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretBrigmedic"
Sprite
sprite"Clothing/Head/Hats/beret_brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretMerc"
Sprite
sprite"Clothing/Head/Hats/beret_merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBowlerHat"
Sprite
sprite"Clothing/Head/Hats/bowler_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCaptain"
Sprite
sprite"Clothing/Head/Hats/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCardborg"
Sprite
sprite"Clothing/Head/Hats/cardborg_h.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcom"
Sprite
sprite"Clothing/Head/Hats/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChef"
Sprite
sprite"Clothing/Head/Hats/chefhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFedoraBrown"
Sprite
sprite"Clothing/Head/Hats/brownfedora.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFedoraGrey"
Sprite
sprite"Clothing/Head/Hats/greyfedora.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFez"
Sprite
sprite"Clothing/Head/Hats/fez.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHopcap"
Sprite
sprite"Clothing/Head/Hats/hopcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoshat"
Sprite
sprite"Clothing/Head/Hats/hoshat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOutlawHat"
Sprite
sprite"Clothing/Head/Hats/outlawhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch1"
Sprite
sprite"Clothing/Head/Hats/witchhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPaper"
Sprite
sprite"Clothing/Head/Hats/paper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirate"
Sprite
sprite"Clothing/Head/Hats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPlaguedoctor"
Sprite
sprite"Clothing/Head/Hats/plaguedoctor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedwizard"
Sprite
sprite"Clothing/Head/Hats/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSantahat"
Sprite
sprite"Clothing/Head/Hats/santahat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSombrero"
Sprite
sprite"Clothing/Head/Hats/sombrero.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapBlue"
Sprite
sprite"Clothing/Head/Hats/surgcap_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapGreen"
Sprite
sprite"Clothing/Head/Hats/surgcap_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapPurple"
Sprite
sprite"Clothing/Head/Hats/surgcap_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTophat"
Sprite
sprite"Clothing/Head/Hats/tophat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatUshanka"
Sprite
sprite"Clothing/Head/Hats/ushanka.rsi"
layers""
- state"icon-up"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatVioletwizard"
Sprite
sprite"Clothing/Head/Hats/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWarden"
Sprite
sprite"Clothing/Head/Hats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch"
Sprite
sprite"Clothing/Head/Hats/witch.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizardFake"
Sprite
sprite"Clothing/Head/Hats/wizard_fake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizardBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizard"
Sprite
sprite"Clothing/Head/Hats/wizardhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatXmasCrown"
Sprite
sprite"Clothing/Head/Hats/xmascrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTrucker"
Sprite
sprite"Clothing/Head/Hats/truckershat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicatePink"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicateRed"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSack"
Sprite
sprite"Clothing/Head/Hats/papersack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSackSmile"
Sprite
sprite"Clothing/Head/Hats/papersacksmile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadFishCap"
Sprite
sprite"Clothing/Head/Hats/fishcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadNurseHat"
Sprite
sprite"Clothing/Head/Hats/nursehat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadRastaHat"
Sprite
sprite"Clothing/Head/Hats/rasta.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadSafari"
Sprite
sprite"Clothing/Head/Hats/safarihat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJester"
Sprite
sprite"Clothing/Head/Hats/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJesterAlt"
Sprite
sprite"Clothing/Head/Hats/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretCmo"
Sprite
sprite"Clothing/Head/Hats/beret_cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirateTricord"
Sprite
sprite"Clothing/Head/Hats/piratetricord.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWatermelon"
Sprite
sprite"Clothing/Head/Hats/melon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHolyWatermelon"
Sprite
sprite"Clothing/Head/Hats/holyhatmelon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndie"
Sprite
sprite"Clothing/Head/Hats/syndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndieMAA"
Sprite
sprite"Clothing/Head/Hats/syndiecap_maa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTacticalMaidHeadband"
Sprite
sprite"Clothing/Head/Hats/tacticalmaidheadband.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHetmanHat"
Sprite
sprite"Clothing/Head/Hats/hetman_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMagician"
Sprite
state""icon""
sprite"Clothing/Head/Hats/magician.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCapcap"
Sprite
sprite"Clothing/Head/Hats/capcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcomcap"
Sprite
sprite"Clothing/Head/Hats/comcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGladiator"
Sprite
sprite"Clothing/Head/Hats/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyRed"
Sprite
sprite"Clothing/Head/Hats/party_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyYellow"
Sprite
sprite"Clothing/Head/Hats/party_yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyGreen"
Sprite
sprite"Clothing/Head/Hats/party_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyBlue"
Sprite
sprite"Clothing/Head/Hats/party_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyWaterCup"
Sprite
sprite"Clothing/Head/Hats/party_water_cup.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreyFlatcap"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBrownFlatcap"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBrown"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBlack"
Sprite
sprite"Clothing/Head/Hats/cowboyhatblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyGrey"
Sprite
sprite"Clothing/Head/Hats/cowboyhatgrey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyRed"
Sprite
sprite"Clothing/Head/Hats/cowboyhatred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyWhite"
Sprite
sprite"Clothing/Head/Hats/cowboyhatwhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBountyHunter"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbountyhunter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatStrawHat"
Sprite
sprite"Clothing/Head/Hats/straw_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretMedic"
Sprite
sprite"Clothing/Head/Hats/beret_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBasic"
Sprite
sprite"Clothing/Head/Helmets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetMerc"
Sprite
sprite"Clothing/Head/Helmets/merc_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwat"
Sprite
sprite"Clothing/Head/Helmets/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwatSyndicate"
Sprite
sprite"Clothing/Head/Helmets/swat_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetRiot"
Sprite
sprite"Clothing/Head/Helmets/light_riot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBombSuit"
Sprite
sprite"Clothing/Head/Helmets/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJanitorBombSuit"
Sprite
sprite"Clothing/Head/Helmets/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetCult"
Sprite
sprite"Clothing/Head/Helmets/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSpaceNinja"
Sprite
sprite"Clothing/Head/Helmets/spaceninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetTemplar"
Sprite
sprite"Clothing/Head/Helmets/templar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetThunderdome"
Sprite
sprite"Clothing/Head/Helmets/thunderdome.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetWizardHelm"
Sprite
sprite"Clothing/Head/Helmets/wizardhelm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetFire"
Sprite
sprite"Clothing/Head/Helmets/firehelmet.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetAtmosFire"
Sprite
sprite"Clothing/Head/Helmets/atmos_firehelmet.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetLing"
Sprite
sprite"Clothing/Head/Helmets/linghelmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTLeader"
Sprite
sprite"Clothing/Head/Helmets/ert_leader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTSecurity"
Sprite
sprite"Clothing/Head/Helmets/ert_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTMedic"
Sprite
sprite"Clothing/Head/Helmets/ert_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTEngineer"
Sprite
sprite"Clothing/Head/Helmets/ert_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTJanitor"
Sprite
sprite"Clothing/Head/Helmets/ert_janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetRaid"
Sprite
sprite"Clothing/Head/Helmets/syndie-raid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBone"
Sprite
sprite"Clothing/Head/Helmets/bone_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetPodWars"
Sprite
sprite"Clothing/Head/Helmets/podwars_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJustice"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers""
- state"icon-light"
visible"false"
shader"unshaded"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJusticeEmpty"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers""
- state"icon-light"
visible"false"
shader"unshaded"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioGeneral"
Sprite
sprite"Clothing/Head/Hoods/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioCmo"
Sprite
sprite"Clothing/Head/Hoods/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioJanitor"
Sprite
sprite"Clothing/Head/Hoods/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioScientist"
Sprite
sprite"Clothing/Head/Hoods/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioSecurity"
Sprite
sprite"Clothing/Head/Hoods/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioVirology"
Sprite
sprite"Clothing/Head/Hoods/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodChaplainHood"
Sprite
sprite"Clothing/Head/Hoods/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodCulthood"
Sprite
sprite"Clothing/Head/Hoods/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodNunHood"
Sprite
sprite"Clothing/Head/Hoods/nun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodRad"
Sprite
sprite"Clothing/Head/Hoods/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodGoliathCloak"
Sprite
sprite"Clothing/Head/Hoods/goliathcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodIan"
Sprite
sprite"Clothing/Head/Hoods/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetHardsuitCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodMoth"
Sprite
sprite"Clothing/Head/Hoods/moth.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodVoidCloak"
Sprite
sprite"Clothing/Head/Hoods/voidcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBunny"
Sprite
sprite"Clothing/Head/Misc/bunny.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCake"
Sprite
sprite"Clothing/Head/Misc/cake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChickenhead"
Sprite
sprite"Clothing/Head/Misc/chickenhead.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFlowerWreath"
Sprite
sprite"Clothing/Head/Misc/flower-wreath.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPumpkin"
Sprite
sprite"Clothing/Head/Misc/pumpkin.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPwig"
Sprite
sprite"Clothing/Head/Misc/pwig.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadMirror"
Sprite
sprite"Clothing/Head/Misc/head_mirror.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRichard"
Sprite
sprite"Clothing/Head/Misc/richard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSkub"
Sprite
sprite"Clothing/Head/Misc/skubhead.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatShrineMaidenWig"
Sprite
sprite"Clothing/Head/Misc/shrine-maidens-wig.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCone"
Sprite
sprite"Clothing/Head/Misc/cone.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFancyCrown"
Sprite
sprite"Clothing/Head/Misc/fancycrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCatEars"
Sprite
sprite"Clothing/Head/Hats/catears.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatDogEars"
Sprite
sprite"Clothing/Head/Hats/dogears.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSquid"
Sprite
sprite"Clothing/Head/Misc/squiddy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedRacoon"
Sprite
sprite"Clothing/Head/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WaterDropletHat"
Sprite
sprite"Clothing/Head/Misc/waterdroplet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHairflower"
Sprite
sprite"Clothing/Head/Misc/hairflower.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHeadHatBaseFlippable"
Sprite
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHeadHatBaseFlipped"
Sprite
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBluesoft"
Sprite
sprite"Clothing/Head/Soft/bluesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBluesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/bluesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCargosoft"
Sprite
sprite"Clothing/Head/Soft/cargosoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCargosoftFlipped"
Sprite
sprite"Clothing/Head/Soft/cargosoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatQMsoft"
Sprite
sprite"Clothing/Head/Soft/qmsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatQMsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/qmsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCorpsoft"
Sprite
sprite"Clothing/Head/Soft/corpsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCorpsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/corpsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreensoft"
Sprite
sprite"Clothing/Head/Soft/greensoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreensoftFlipped"
Sprite
sprite"Clothing/Head/Soft/greensoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBlacksoft"
Sprite
sprite"Clothing/Head/Soft/blacksoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBlacksoftFlipped"
Sprite
sprite"Clothing/Head/Soft/blacksoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreysoft"
Sprite
sprite"Clothing/Head/Soft/greysoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreysoftFlipped"
Sprite
sprite"Clothing/Head/Soft/greysoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMimesoft"
Sprite
sprite"Clothing/Head/Soft/mimesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMimesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/mimesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOrangesoft"
Sprite
sprite"Clothing/Head/Soft/orangesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOrangesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/orangesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPurplesoft"
Sprite
sprite"Clothing/Head/Soft/purplesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPurplesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/purplesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedsoft"
Sprite
sprite"Clothing/Head/Soft/redsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/redsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecsoft"
Sprite
sprite"Clothing/Head/Soft/secsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/secsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatYellowsoft"
Sprite
sprite"Clothing/Head/Soft/yellowsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatYellowsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/yellowsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBizarreSoft"
Sprite
sprite"Clothing/Head/Soft/bizarresoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBizarreSoftFlipped"
Sprite
sprite"Clothing/Head/Soft/bizarresoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatParamedicsoft"
Sprite
sprite"Clothing/Head/Soft/paramedicsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatParamedicsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/paramedicsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChameleon"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeldingMaskBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWelding"
Sprite
sprite"Clothing/Head/Welding/welding.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskFlame"
Sprite
sprite"Clothing/Head/Welding/flame_welding_mask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskFlameBlue"
Sprite
sprite"Clothing/Head/Welding/blue_flame_welding_mask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskPainted"
Sprite
sprite"Clothing/Head/Welding/paintedwelding.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBandanaBase"
Sprite
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskPullableBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGas"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSecurity"
Sprite
sprite"Clothing/Mask/gassecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSyndicate"
Sprite
sprite"Clothing/Mask/gassyndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasAtmos"
Sprite
sprite"Clothing/Mask/gasatmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasCaptain"
Sprite
sprite"Clothing/Mask/gascaptain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasCentcom"
Sprite
sprite"Clothing/Mask/gascentcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasExplorer"
Sprite
sprite"Clothing/Mask/gasexplorer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreathMedical"
Sprite
sprite"Clothing/Mask/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreathMedicalSecurity"
Sprite
sprite"Clothing/Mask/medicalsecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreath"
Sprite
sprite"Clothing/Mask/breath.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownBase"
Sprite
sprite"Clothing/Mask/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClown"
Sprite
sprite"Clothing/Mask/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownBanana"
Sprite
sprite"Clothing/Mask/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownSecurity"
Sprite
sprite"Clothing/Mask/clown_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskJoy"
Sprite
sprite"Clothing/Mask/joy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskMime"
Sprite
sprite"Clothing/Mask/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSterile"
Sprite
sprite"Clothing/Mask/sterile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskMuzzle"
Sprite
sprite"Clothing/Mask/muzzle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskPlague"
Sprite
sprite"Clothing/Mask/plaguedoctormask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskCluwne"
Sprite
sprite"Clothing/Mask/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSwat"
Sprite
sprite"Clothing/Mask/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasMerc"
Sprite
sprite"Clothing/Mask/merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasERT"
Sprite
sprite"Clothing/Mask/ert.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasDeathSquad"
Sprite
sprite"Clothing/Mask/squadron.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskRat"
Sprite
sprite"Clothing/Mask/rat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskFox"
Sprite
sprite"Clothing/Mask/fox.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBee"
Sprite
sprite"Clothing/Mask/bee.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBear"
Sprite
sprite"Clothing/Mask/bear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskRaven"
Sprite
sprite"Clothing/Mask/raven.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskJackal"
Sprite
sprite"Clothing/Mask/jackal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBat"
Sprite
sprite"Clothing/Mask/bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNeckGaiter"
Sprite
sprite"Clothing/Mask/neckgaiter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNeckGaiterRed"
Sprite
sprite"Clothing/Mask/neckgaiterred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSexyClown"
Sprite
sprite"Clothing/Mask/sexyclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSexyMime"
Sprite
sprite"Clothing/Mask/sexymime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSadMime"
Sprite
sprite"Clothing/Mask/sadmime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskScaredMime"
Sprite
sprite"Clothing/Mask/scaredmime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskItalianMoustache"
Sprite
sprite"Clothing/Mask/italian_moustache.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNinja"
Sprite
sprite"Clothing/Mask/ninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasChameleon"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasVoiceChameleon"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskWeldingGas"
Sprite
sprite"Clothing/Mask/welding-gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGoldenCursed"
Sprite
sprite"Clothing/Mask/goldenmask.rsi"
layers""
- state"icon"
map"[ "mask" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"BaseTowel"
Sprite
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorWhite"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorPurple"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorRed"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorDarkBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorLightBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorTeal"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBrown"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorLightBrown"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGray"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGreen"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorDarkGreen"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGold"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorOrange"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBlack"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorPink"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorYellow"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorMaroon"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorSilver"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorMime"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorNT"
Sprite
layers""
- state"NTmono"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorCentcom"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorSyndicate"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingScarfBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCentcom"
Sprite
sprite"Clothing/Neck/Cloaks/centcomcloakformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCap"
Sprite
sprite"Clothing/Neck/Cloaks/cap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHos"
Sprite
sprite"Clothing/Neck/Cloaks/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCe"
Sprite
sprite"Clothing/Neck/Cloaks/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingCloakCmo"
Sprite
sprite"Clothing/Neck/Cloaks/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakRd"
Sprite
sprite"Clothing/Neck/Cloaks/rd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakQm"
Sprite
sprite"Clothing/Neck/Cloaks/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHop"
Sprite
sprite"Clothing/Neck/Cloaks/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHerald"
Sprite
sprite"Clothing/Neck/Cloaks/herald.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakNanotrasen"
Sprite
sprite"Clothing/Neck/Cloaks/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCapFormal"
Sprite
sprite"Clothing/Neck/Cloaks/capcloakformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAdmin"
Sprite
sprite"Clothing/Neck/Cloaks/admin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakMiner"
Sprite
sprite"Clothing/Neck/Cloaks/miner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakTrans"
Sprite
sprite"Clothing/Neck/Cloaks/trans.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakGoliathCloak"
Sprite
sprite"Clothing/Neck/Cloaks/goliathcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakPirateCap"
Sprite
sprite"Clothing/Neck/Cloaks/piratecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakMoth"
Sprite
sprite"Clothing/Neck/Cloaks/moth.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakVoid"
Sprite
sprite"Clothing/Neck/Cloaks/void.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAce"
Sprite
sprite"Clothing/Neck/Cloaks/ace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAro"
Sprite
sprite"Clothing/Neck/Cloaks/aro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakBi"
Sprite
sprite"Clothing/Neck/Cloaks/bi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakIntersex"
Sprite
sprite"Clothing/Neck/Cloaks/intersex.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakLesbian"
Sprite
sprite"Clothing/Neck/Cloaks/les.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakGay"
Sprite
sprite"Clothing/Neck/Cloaks/gay.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakEnby"
Sprite
sprite"Clothing/Neck/Cloaks/enby.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakPan"
Sprite
sprite"Clothing/Neck/Cloaks/pan.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCap"
Sprite
sprite"Clothing/Neck/mantles/capmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCE"
Sprite
sprite"Clothing/Neck/mantles/cemantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCMO"
Sprite
sprite"Clothing/Neck/mantles/cmomantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOP"
Sprite
sprite"Clothing/Neck/mantles/hopmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOS"
Sprite
sprite"Clothing/Neck/mantles/hosmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOSShoulder"
Sprite
sprite"Clothing/Neck/mantles/hosmantle_shoulder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleRD"
Sprite
sprite"Clothing/Neck/mantles/rdmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleQM"
Sprite
sprite"Clothing/Neck/mantles/qmmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantle"
Sprite
sprite"Clothing/Neck/mantles/mantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBronzeheart"
Sprite
sprite"Clothing/Neck/Medals/bronzeheart.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldmedal"
Sprite
sprite"Clothing/Neck/Medals/gold.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCargomedal"
Sprite
sprite"Clothing/Neck/Medals/cargomedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckEngineermedal"
Sprite
sprite"Clothing/Neck/Medals/engineermedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMedicalmedal"
Sprite
sprite"Clothing/Neck/Medals/medicalmedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckSciencemedal"
Sprite
sprite"Clothing/Neck/Medals/sciencemedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckSecuritymedal"
Sprite
sprite"Clothing/Neck/Medals/securitymedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckClownmedal"
Sprite
sprite"Clothing/Neck/Medals/clownmedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckHeadphones"
Sprite
sprite"Clothing/Neck/Misc/headphones.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStethoscope"
Sprite
sprite"Clothing/Neck/Misc/stethoscope.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBling"
Sprite
sprite"Clothing/Neck/Misc/bling.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLawyerbadge"
Sprite
sprite"Clothing/Neck/Misc/lawyerbadge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Dinkystar"
Sprite
sprite"Clothing/Neck/Misc/dinkystar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckPinBase"
Sprite
sprite"Clothing/Neck/Misc/pins.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLGBTPin"
Sprite
state"lgbt"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAromanticPin"
Sprite
state"aro"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAsexualPin"
Sprite
state"asex"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckBisexualPin"
Sprite
state"bi"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGayPin"
Sprite
state"gay"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckIntersexPin"
Sprite
state"inter"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckLesbianPin"
Sprite
state"les"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckNonBinaryPin"
Sprite
state"non"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckPansexualPin"
Sprite
state"pan"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckOmnisexualPin"
Sprite
state"omni"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckTransPin"
Sprite
state"trans"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAutismPin"
Sprite
state"autism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldAutismPin"
Sprite
state"goldautism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedRed"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlue"
Sprite
sprite"Clothing/Neck/Scarfs/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedGreen"
Sprite
sprite"Clothing/Neck/Scarfs/green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlack"
Sprite
sprite"Clothing/Neck/Scarfs/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBrown"
Sprite
sprite"Clothing/Neck/Scarfs/brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedLightBlue"
Sprite
sprite"Clothing/Neck/Scarfs/lightblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedOrange"
Sprite
sprite"Clothing/Neck/Scarfs/orange.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedPurple"
Sprite
sprite"Clothing/Neck/Scarfs/purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedSyndieGreen"
Sprite
sprite"Clothing/Neck/Scarfs/syndiegreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedSyndieRed"
Sprite
sprite"Clothing/Neck/Scarfs/syndiered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedCentcom"
Sprite
sprite"Clothing/Neck/Scarfs/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedZebra"
Sprite
sprite"Clothing/Neck/Scarfs/zebra.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckChameleon"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStoleChaplain"
Sprite
sprite"Clothing/Neck/Stoles/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieRed"
Sprite
sprite"Clothing/Neck/Ties/redtie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieDet"
Sprite
sprite"Clothing/Neck/Ties/dettie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieSci"
Sprite
sprite"Clothing/Neck/Ties/scitie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBasic"
Sprite
sprite"Clothing/OuterClothing/Armor/security.rsi"
state"icon"
id"ClothingOuterArmorBasicSlim"
Sprite
sprite"Clothing/OuterClothing/Armor/security_slim.rsi"
state"icon"
id"ClothingOuterArmorRiot"
Sprite
sprite"Clothing/OuterClothing/Armor/riot.rsi"
state"icon"
id"ClothingOuterArmorBulletproof"
Sprite
sprite"Clothing/OuterClothing/Armor/bulletproof.rsi"
state"icon"
id"ClothingOuterArmorReflective"
Sprite
sprite"Clothing/OuterClothing/Armor/armor_reflec.rsi"
state"icon"
id"ClothingOuterArmorRaid"
Sprite
sprite"Clothing/OuterClothing/Armor/syndie-raid.rsi"
layers""
- state"light-overlay"
visible"false"
shader"unshaded"
state"icon"
id"ClothingOuterArmorCult"
Sprite
sprite"Clothing/OuterClothing/Armor/cult_armour.rsi"
state"icon"
id"ClothingOuterArmorHeavy"
Sprite
sprite"Clothing/OuterClothing/Armor/heavy.rsi"
state"icon"
id"ClothingOuterArmorHeavyGreen"
Sprite
sprite"Clothing/OuterClothing/Armor/heavygreen.rsi"
state"icon"
id"ClothingOuterArmorHeavyRed"
Sprite
sprite"Clothing/OuterClothing/Armor/heavyred.rsi"
state"icon"
id"ClothingOuterArmorMagusblue"
Sprite
sprite"Clothing/OuterClothing/Armor/magusblue.rsi"
state"icon"
id"ClothingOuterArmorMagusred"
Sprite
sprite"Clothing/OuterClothing/Armor/magusred.rsi"
state"icon"
id"ClothingOuterArmorCaptainCarapace"
Sprite
sprite"Clothing/OuterClothing/Armor/captain_carapace.rsi"
state"icon"
id"ClothingOuterArmorChangeling"
Sprite
sprite"Clothing/OuterClothing/Armor/lingarmor.rsi"
state"icon"
id"ClothingOuterArmorBone"
Sprite
sprite"Clothing/OuterClothing/Armor/bone_armor.rsi"
state"icon"
id"ClothingOuterArmorPodWars"
Sprite
sprite"Clothing/OuterClothing/Armor/podwars_armor.rsi"
state"icon"
id"ClothingOuterBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseLarge"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageFoldableBase"
Sprite
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageFoldableBaseOpened"
Sprite
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageToggleableBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterEVASuitBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseToggleable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseMedium"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioGeneral"
Sprite
sprite"Clothing/OuterClothing/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioCmo"
Sprite
sprite"Clothing/OuterClothing/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioJanitor"
Sprite
sprite"Clothing/OuterClothing/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioScientist"
Sprite
sprite"Clothing/OuterClothing/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioSecurity"
Sprite
sprite"Clothing/OuterClothing/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioVirology"
Sprite
sprite"Clothing/OuterClothing/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatBomber"
Sprite
sprite"Clothing/OuterClothing/Coats/bomber.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatDetective"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
id"ClothingOuterCoatDetectiveLoadoutGrey"
Sprite
sprite"Clothing/OuterClothing/Coats/detective_grey.rsi"
state"icon"
id"ClothingOuterCoatDetectiveLoadout"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
id"ClothingOuterCoatGentle"
Sprite
sprite"Clothing/OuterClothing/Coats/gentlecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatHoSTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/hos_trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatJensen"
Sprite
sprite"Clothing/OuterClothing/Coats/jensencoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLab"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabChem"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabChemOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabViro"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabViroOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabGene"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabGeneOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabCmo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabCmoOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRnd"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRndOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRobo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRoboOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRD"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRDOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatPirate"
Sprite
sprite"Clothing/OuterClothing/Coats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatWarden"
Sprite
sprite"Clothing/OuterClothing/Coats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDameDane"
Sprite
sprite"Clothing/OuterClothing/Coats/damedanecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterClownPriest"
Sprite
sprite"Clothing/OuterClothing/Coats/clownpriest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDogi"
Sprite
sprite"Clothing/OuterClothing/Coats/dogi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatParamedicWB"
Sprite
sprite"Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCap"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatAMG"
Sprite
sprite"Clothing/OuterClothing/Coats/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorResearcher"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorPhysician"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSpaceAsshole"
Sprite
sprite"Clothing/OuterClothing/Coats/space_asshole.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatExpensive"
Sprite
sprite"Clothing/OuterClothing/Coats/expensive_coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBasic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/basic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAtmos"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineering"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSpatio"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/spatio.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSalvage"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMaxim"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/maxim.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBrigmedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWarden"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/capspace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineeringWhite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering-white.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitRd"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/rd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurityRed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLuxury"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/luxury.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndie"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieMedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiemedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieElite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndieelite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieCommander"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiecommander.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitJuggernaut"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cybersun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWizard"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLing"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateEVA"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/pirateeva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/piratecaptain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTLeader"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTChaplain"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTEngineer"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi"
id"ClothingOuterHardsuitERTMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTJanitor"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi"
id"ClothingOuterHardsuitDeathsquad"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCBURN"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cburn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitClown"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMime"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSanta"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/santahardsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApron"
Sprite
sprite"Clothing/OuterClothing/Misc/apron.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBar"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBotanist"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbotanist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronChef"
Sprite
sprite"Clothing/OuterClothing/Misc/apronchef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterJacketChef"
Sprite
sprite"Clothing/OuterClothing/Misc/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieBlack"
Sprite
sprite"Clothing/OuterClothing/Misc/black_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieGrey"
Sprite
sprite"Clothing/OuterClothing/Misc/grey_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCardborg"
Sprite
sprite"Clothing/OuterClothing/Misc/cardborg.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieChaplain"
Sprite
sprite"Clothing/OuterClothing/Misc/chaplain_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPonchoClassic"
Sprite
sprite"Clothing/OuterClothing/Misc/classicponcho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesCult"
Sprite
sprite"Clothing/OuterClothing/Misc/cultrobes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesJudge"
Sprite
sprite"Clothing/OuterClothing/Misc/judge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPoncho"
Sprite
sprite"Clothing/OuterClothing/Misc/poncho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSanta"
Sprite
sprite"Clothing/OuterClothing/Misc/santa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardViolet"
Sprite
sprite"Clothing/OuterClothing/Misc/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizard"
Sprite
sprite"Clothing/OuterClothing/Misc/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardRed"
Sprite
sprite"Clothing/OuterClothing/Misc/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSkub"
Sprite
sprite"Clothing/OuterClothing/Misc/skubbody.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPlagueSuit"
Sprite
sprite"Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterNunRobe"
Sprite
sprite"Clothing/OuterClothing/Misc/nunrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterGhostSheet"
Sprite
sprite"Clothing/OuterClothing/Misc/ghostsheet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHospitalGown"
Sprite
sprite"Clothing/OuterClothing/Misc/hospitalgown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelRed"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelBlue"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelGreen"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRedRacoon"
Sprite
sprite"Clothing/OuterClothing/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndicate"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitEmergency"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVAPrisoner"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_prisoner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAncientEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/ancient_voidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitVoidParamed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/paramed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterChameleon"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitJanitorBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitFire"
Sprite
sprite"Clothing/OuterClothing/Suits/fire.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitAtmosFire"
Sprite
sprite"Clothing/OuterClothing/Suits/atmos_firesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitRad"
Sprite
sprite"Clothing/OuterClothing/Suits/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitChicken"
Sprite
sprite"Clothing/OuterClothing/Suits/chicken.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitShrineMaiden"
Sprite
sprite"Clothing/OuterClothing/Suits/shrine-maiden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitWitchRobes"
Sprite
sprite"Clothing/OuterClothing/Suits/witchrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitMonkey"
Sprite
sprite"Clothing/OuterClothing/Suits/monkey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitIan"
Sprite
sprite"Clothing/OuterClothing/Suits/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWeb"
Sprite
sprite"Clothing/OuterClothing/Vests/webvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWebMerc"
Sprite
sprite"Clothing/OuterClothing/Vests/mercwebvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestDetective"
Sprite
sprite"Clothing/OuterClothing/Vests/detvest.rsi"
state"icon"
id"ClothingOuterVestHazard"
Sprite
sprite"Clothing/OuterClothing/Vests/hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVest"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestTank"
Sprite
sprite"Clothing/OuterClothing/Vests/tankharness.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoat"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoatToggleable"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterAtmos"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ATMOS-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterBar"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"BAR-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CAP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCargo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CARGO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCE"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCentcom"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CENTCOM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChef"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CHEF-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChem"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CHEM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCMO"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CMO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterClown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterEngi"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ENGI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterGen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"GENE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoP"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HOP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoS"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coathosarmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoSUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HOS-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHydro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HYDRO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterJani"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"JANI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MED-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMime"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MIME-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMiner"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MINER-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterPara"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"PARA-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterQM"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"QM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRD"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"RD-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRobo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ROBO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSci"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SCI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSec"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SEC-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterViro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"VIRO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWarden"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWardenUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"WARD-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SYNDIECAP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndie"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SYNDIE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMusician"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatnomi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWeb"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"WEB-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlack"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorPurple"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorRed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlue"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGray"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGreen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorLightBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorOrange"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorWhite"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorYellow"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesMilitaryBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBaseWinterBoots"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWork"
Sprite
sprite"Clothing/Shoes/Boots/workboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsJack"
Sprite
sprite"Clothing/Shoes/Boots/jackboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSalvage"
Sprite
sprite"Clothing/Shoes/Boots/explorer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsPerformer"
Sprite
sprite"Clothing/Shoes/Boots/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCombat"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesHighheelBoots"
Sprite
sprite"Clothing/Shoes/Boots/highheelboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMerc"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsLaceup"
Sprite
sprite"Clothing/Shoes/Boots/laceups.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinter"
Sprite
sprite"Clothing/Shoes/Boots/winterboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterCargo"
Sprite
sprite"Clothing/Shoes/Boots/winterbootscargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterEngi"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsengi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterMed"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSci"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssci.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSec"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSyndicate"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssyndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterWeb"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsweb.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyBrown"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyBlack"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyWhite"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootswhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyFancy"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsfancy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlack"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorWhite"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlue"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBrown"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorGreen"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorOrange"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorRed"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorYellow"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorPurple"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagBase"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMag"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagAdv"
Sprite
sprite"Clothing/Shoes/Boots/magboots-advanced.rsi"
state"icon"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSci"
Sprite
sprite"Clothing/Shoes/Boots/magboots-science.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagBlinding"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSyndie"
Sprite
sprite"Clothing/Shoes/Boots/magboots-syndicate.rsi"
state"icon"
id"ClothingShoesFlippers"
Sprite
sprite"Clothing/Shoes/Misc/flippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesLeather"
Sprite
sprite"Clothing/Shoes/Misc/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSlippers"
Sprite
sprite"Clothing/Shoes/Misc/slippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoeSlippersDuck"
Sprite
sprite"Clothing/Shoes/Misc/duck-slippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesTourist"
Sprite
sprite"Clothing/Shoes/Misc/tourist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesDameDane"
Sprite
sprite"Clothing/Shoes/Misc/damedaneshoes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSnakeskinBoots"
Sprite
sprite"Clothing/Shoes/Misc/snakeskin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSpeed"
Sprite
sprite"Clothing/Shoes/Boots/speedboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMoon"
Sprite
sprite"Clothing/Shoes/Boots/moonboots.rsi"
layers""
- state"icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChef"
Sprite
sprite"Clothing/Shoes/Specific/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClown"
Sprite
sprite"Clothing/Shoes/Specific/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownBanana"
Sprite
sprite"Clothing/Shoes/Specific/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBling"
Sprite
sprite"Clothing/Shoes/Specific/bling.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesCult"
Sprite
sprite"Clothing/Shoes/Specific/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesGaloshes"
Sprite
sprite"Clothing/Shoes/Specific/galoshes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSpaceNinja"
Sprite
sprite"Clothing/Shoes/Specific/spaceninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSwat"
Sprite
sprite"Clothing/Shoes/Specific/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesWizard"
Sprite
sprite"Clothing/Shoes/Specific/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChameleon"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChameleonNoSlips"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesJester"
Sprite
sprite"Clothing/Shoes/Specific/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesCluwne"
Sprite
sprite"Clothing/Shoes/Specific/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownLarge"
Sprite
state""icon""
sprite"Clothing/Shoes/Specific/large_clown.rsi"
drawdepth"Items"
noRot"false"
id"ClothingShoesSkates"
Sprite
sprite"Clothing/Shoes/Specific/skates.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUnderSocksBee"
Sprite
sprite"Clothing/Under/Socks/bee.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUnderSocksCoder"
Sprite
sprite"Clothing/Under/Socks/coder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UnsensoredClothingUniformBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"UnsensoredClothingUniformSkirtBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformSkirtBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlackElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCyanStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPinkStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOrangeStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/dresswestern.rsi"
layers""
- state"icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformColorRainbow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rainbow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBartender"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCargo"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChef"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtVirology"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMO"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtDetective"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoP"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoS"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMime"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"prisoner-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQM"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtScientist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSec"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWarden"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCurator"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPerformer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCapFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/capformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCentcomFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hosformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOperative"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/operative_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticool_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/atmosf.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaidmini"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaidmini.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSyndieFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/syndieformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticalMaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticalmaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOfLife"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/skirtoflife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWeb"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/olddress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMusician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtClown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDeathSquad"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAncient"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ancient.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartender"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJacketMonkey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/punpun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartenderPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCargo"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSalvageSpecialist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomAgent"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_agent.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficial"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_official.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChef"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitVirology"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClownBanana"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJester"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJesterAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMO"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetective"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineeringHazard"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoP"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoS"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitKimono"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/kimono.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMime"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"prisoner-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQM"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmturtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientistFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist_formal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSec"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformSecurityTrooper"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_trooper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWarden"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformOveralls"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/overalls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCurator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicatePink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNanotrasen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCapFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/capformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcomformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hosformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitOperative"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/operative.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/tacticool.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMercenary"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mercenary.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNinja"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmosCasual"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos_casual.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitReporter"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/reporter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSafari"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/safari.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJournalist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/journalist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeDark"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_dark.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeLight"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_light.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMusician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTLeader"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_leader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTMedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTSecurity"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCluwne"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDameDane"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/damedaneoutfit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPirate"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCossack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cossack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaired.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSyndieFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/syndieformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitFlannel"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/flannel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWeb"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLoungewear"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/loungewear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGladiator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitFamilyGuy"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/familiar_garbs.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformShortsRed"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformShortsRedWithTop"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red_female.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandom"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingRandomSpawner"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomArmless"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomStandard"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomBra"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomShorts"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomShirt"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorPurple"
Sprite
sprite"Clothing/Uniforms/Scrubs/purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorGreen"
Sprite
sprite"Clothing/Uniforms/Scrubs/green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorBlue"
Sprite
sprite"Clothing/Uniforms/Scrubs/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRecruitNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRecruitSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRepairmanNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRepairmanSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedicNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedicSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChameleon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponPistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Pistols/debug.rsi"
state"icon"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
id"CartridgeDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"MeleeDebugGib"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MeleeDebug100"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MeleeDebug200"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMeth"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
id"DebugItemShapeWeird"
Sprite
sprite"Objects/Misc/skub.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolDebug"
Sprite
sprite"Objects/Tools/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MobBee"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state0
sprite"Mobs/Animals/bee.rsi"
id"MobAngryBee"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state0
sprite"Mobs/Animals/bee.rsi"
id"FoodEggChickenFertilized"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"MobCockroach"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cockroach"
id"MobGlockroach"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"glockroach"
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
id"MobMothroach"
Sprite
sprite"Mobs/Animals/mothroach/mothroach.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mothroach"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
id"FoodEggDuckFertilized"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"MobMouse"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouseDead"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouseAdmeme"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouse1"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-1"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
id"MobMouse2"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-2"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
id"MobMouseCancer"
Sprite
color"LightGreen"
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobGrenadePenguin"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"penguin"
sprite"Mobs/Animals/grenadepenguin.rsi"
id"MobHamster"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/hamster.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"hamster-0"
movementLayers""
movement""
noMovementLayers""
id"FoodHivelordRemains"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
id"FoodHivelordRemainsInert"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
color"""
drawdepth"Items"
noRot"false"
id"MobTomatoKiller"
Sprite
sprite"Mobs/Demons/tomatokiller.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobHamsterHamlet"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Pets/hamlet.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"hamster-0"
movementLayers""
movement""
noMovementLayers""
id"MobSlimesPet"
Sprite
layers""
- map"[ "head" ]"
state"aslime-_3"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/slimes.rsi"
id"MobSnail"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snail"
id"MobSnailInstantDeath"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snail"
id"MobSnailSpeed"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"spacesnail"
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
id"MobSnailMoth"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snoth"
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
id"AsimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CorporateCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NTDefaultCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CommandmentCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"PaladinCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"LiveLetLiveCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationEfficiencyCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"RobocopCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"OverlordCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"GameMasterCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"ArtistCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"AntimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NutimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationAiBrain"
Sprite
visible"false"
sprite"Objects/Specific/Robotics/mmi.rsi"
layers""
- state"posibrain"
map"["base"]"
id"BaseItem"
Sprite
drawdepth"Items"
noRot"false"
id"DrinkCartonBaseFull"
Sprite
state"icon"
id"DrinkCartonBaseLargeFull"
Sprite
state"icon"
id"DrinkJuiceLimeCarton"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
id"DrinkJuiceOrangeCarton"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
id"DrinkJuiceTomatoCarton"
Sprite
sprite"Objects/Consumable/Drinks/tomatojuice.rsi"
state"icon"
id"DrinkCoconutWaterCarton"
Sprite
sprite"Objects/Consumable/Drinks/coconutwater.rsi"
state"icon"
id"DrinkCreamCarton"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
id"DrinkMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
state"icon"
id"DrinkSoyMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
state"icon"
id"DrinkOatMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/oatmilk.rsi"
state"icon"
id"DrinkJuiceLemonCarton"
Sprite
sprite"Objects/Consumable/Drinks/lemonjuice.rsi"
state"icon"
id"DrinkBottlePlasticBaseFull"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkBottleGlassBaseFull"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkAbsintheBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/absinthebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBlueCuracaoBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers""
- state"fill-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleOfNothingFull"
Sprite
sprite"Objects/Consumable/Drinks/bottleofnothing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkChampagneBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/champagnebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCognacBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/cognacbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkColaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/colabottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGrenadineBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/grenadinebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGinBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/ginbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkGildlagerBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/gildlagerbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCoffeeLiqueurBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/coffeeliqueurbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMelonLiquorBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers""
- state"fill-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPatronBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/patronbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPoisonWinebottleFull"
Sprite
sprite"Objects/Consumable/Drinks/pwinebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkRumBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/rumbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceMountainWindBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind_bottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSpaceUpBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/space-up_bottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTequilaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/tequillabottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVermouthBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/vermouthbottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkVodkaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/vodkabottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWhiskeyBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/whiskeybottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWineBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/winebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBeerBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBeerGrowler"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAleBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkAleBottleFullGrowler"
Sprite
sprite"Objects/Consumable/Drinks/alebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers""
- state"icon-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSodaWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers""
- state"icon-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkTonicWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers""
- state"icon-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSakeBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/sakebottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJuiceLimeCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkJuiceOrangeCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCreamCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkSugarJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkMeadJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkIceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkCoconutWaterJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkCoffeeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkGreenTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkWaterMelonJuiceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkEnergyDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"CustomDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi"
drawdepth"Items"
noRot"false"
id"DrinkColaCan"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkColaCanEmpty"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
layers""
- state"icon_open"
state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkIcedTeaCan"
Sprite
sprite"Objects/Consumable/Drinks/ice_tea_can.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkLemonLimeCranberryCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime-cranberry.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkGrapeCan"
Sprite
sprite"Objects/Consumable/Drinks/purple_can.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkRootBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/rootbeer.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkSpaceMountainWindCan"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkSpaceUpCan"
Sprite
sprite"Objects/Consumable/Drinks/space-up.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkSolDryCan"
Sprite
sprite"Objects/Consumable/Drinks/sol_dry.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkStarkistCan"
Sprite
sprite"Objects/Consumable/Drinks/starkist.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkFourteenLokoCan"
Sprite
sprite"Objects/Consumable/Drinks/fourteen_loko.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkChangelingStingCan"
Sprite
sprite"Objects/Consumable/Drinks/changelingsting.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkDrGibbCan"
Sprite
sprite"Objects/Consumable/Drinks/dr_gibb.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkNukieCan"
Sprite
sprite"Objects/Consumable/Drinks/robustnukie.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkEnergyDrinkCan"
Sprite
sprite"Objects/Consumable/Drinks/energy_drink.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkCanPack"
Sprite
sprite"Objects/Misc/6pack.rsi"
layers""
- state"6pack6"
map"["6pack6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkShamblersJuiceCan"
Sprite
sprite"Objects/Consumable/Drinks/shamblersjuice.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkPwrGameCan"
Sprite
sprite"Objects/Consumable/Drinks/pwrgame.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/beer_can.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkWineCan"
Sprite
sprite"Objects/Consumable/Drinks/wine_can.rsi"
state"icon"
layers""
- state"icon"
map"["enum.OpenableVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"DrinkLean"
Sprite
sprite"Objects/Consumable/Drinks/lean.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMopwataBottleRandom"
Sprite
sprite"Objects/Consumable/Drinks/mopwata.rsi"
layers""
- state"fill-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleBaseEmpty"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleBaseSmallEmpty"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonBaseLargeEmpty"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAbsinthe"
Sprite
sprite"Objects/Consumable/TrashDrinks/absinthebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAlcoClear"
Sprite
sprite"Objects/Consumable/TrashDrinks/alco-clear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAle"
Sprite
sprite"Objects/Consumable/TrashDrinks/alebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleBeer"
Sprite
sprite"Objects/Consumable/TrashDrinks/beer_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleCognac"
Sprite
sprite"Objects/Consumable/TrashDrinks/cognacbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleGin"
Sprite
sprite"Objects/Consumable/TrashDrinks/ginbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleGildlager"
Sprite
sprite"Objects/Consumable/TrashDrinks/gildlagerbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleCoffeeLiqueur"
Sprite
sprite"Objects/Consumable/TrashDrinks/coffeeliqueurbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleNTCahors"
Sprite
sprite"Objects/Consumable/TrashDrinks/ntcahors_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottlePatron"
Sprite
sprite"Objects/Consumable/TrashDrinks/patronbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottlePoisonWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/pwinebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleRum"
Sprite
sprite"Objects/Consumable/TrashDrinks/rumbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleTequila"
Sprite
sprite"Objects/Consumable/TrashDrinks/tequillabottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleVermouth"
Sprite
sprite"Objects/Consumable/TrashDrinks/vermouthbottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleVodka"
Sprite
sprite"Objects/Consumable/TrashDrinks/vodkabottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleWhiskey"
Sprite
sprite"Objects/Consumable/TrashDrinks/whiskeybottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/winebottle_empty.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonMilk"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonSoyMilk"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCartonOatMilk"
Sprite
sprite"Objects/Consumable/Drinks/oatmilk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FoodBreadBun"
Sprite
sprite"Objects/Consumable/Food/burger.rsi"
layers""
- state"bun"
id"FoodBreadBunBottom"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers""
- state"bun_bottom"
- map"["foodSequenceLayers"]"
id"FoodBreadBunTop"
Sprite
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers""
- state"bun_top"
id"FoodBurgerBase"
Sprite
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerJelly"
Sprite
layers""
- state"custburg-top"
color"red"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerAppendix"
Sprite
state"appendix"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBacon"
Sprite
state"bacon"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBaseball"
Sprite
state"baseball"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBear"
Sprite
state"bearger"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBig"
Sprite
state"bigbite"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBrain"
Sprite
state"brain"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCat"
Sprite
state"cat"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCheese"
Sprite
state"cheese"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerChicken"
Sprite
state"chicken"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCorgi"
Sprite
state"ian"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCrab"
Sprite
state"crab"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCrazy"
Sprite
state"crazy"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerDuck"
Sprite
state"chicken"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerEmpowered"
Sprite
state"empowered"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCarp"
Sprite
state"fish"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerFive"
Sprite
state"fivealarm"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerGhost"
Sprite
state"ghost"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerHuman"
Sprite
state"human"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMcguffin"
Sprite
state"mcguffin"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMcrib"
Sprite
state"mcrib"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMime"
Sprite
state"mime"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerPlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerRat"
Sprite
state"rat"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerRobot"
Sprite
state"ro"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerSoy"
Sprite
state"soylent"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerSpell"
Sprite
state"spell"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerSuper"
Sprite
state"superbite"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerTofu"
Sprite
state"tofu"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerXeno"
Sprite
state"x"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMothRoach"
Sprite
state"mothroach"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodEggBase"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
id"Eggshells"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"eggshells"
drawdepth"Items"
noRot"false"
id"FoodEgg"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"FoodEggBoiled"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"FoodCheese"
Sprite
state"cheesewheel"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealBase"
Sprite
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPotatoLoaded"
Sprite
state"loadedbakedpotato"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFries"
Sprite
state"fries"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriesCheesy"
Sprite
state"fries-cheesy"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriesCarrot"
Sprite
state"fries-carrot"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachos"
Sprite
state"nachos"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachosCheesy"
Sprite
state"nachos-cheesy"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealNachosCuban"
Sprite
state"nachos-cuban"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMint"
Sprite
state"mint"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEggplantParm"
Sprite
state"eggplantparm"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPotatoYaki"
Sprite
state"yakiimo"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCubancarp"
Sprite
state"cubancarp"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCornedbeef"
Sprite
state"cornedbeef"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealBearsteak"
Sprite
state"bearsteak"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealPigblanket"
Sprite
state"pigblanket"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealRibs"
Sprite
state"ribs"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEggsbenedict"
Sprite
state"benedict"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealOmelette"
Sprite
state"omelette"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealFriedegg"
Sprite
state"friedegg"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMilkape"
Sprite
state"milkape"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealMemoryleek"
Sprite
state"memoryLeek"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"DisgustingSweptSoup"
Sprite
state"saltysweet"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealQueso"
Sprite
state"queso"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealSashimi"
Sprite
state"sashimi"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealEnchiladas"
Sprite
state"enchiladas"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladWatermelonFruitBowl"
Sprite
state"melonfruitbowl"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealCornInButter"
Sprite
state"corn-in-butter"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBase"
Sprite
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRawBase"
Sprite
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeat"
Sprite
state"plain"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatHuman"
Sprite
state"plain"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatFish"
Sprite
state"fish"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBacon"
Sprite
state"bacon"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBear"
Sprite
state"bear"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguin"
Sprite
state"bird"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChicken"
Sprite
state"bird"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuck"
Sprite
state"bird"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCorgi"
Sprite
state"corgi"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCrab"
Sprite
state"crab"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatGoliath"
Sprite
state"goliath"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDragon"
Sprite
layers""
- state"dragon_veins"
shader"unshaded"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRat"
Sprite
state"plain"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizard"
Sprite
state"lizard"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPlant"
Sprite
state"plant"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRotten"
Sprite
state"rotten"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpider"
Sprite
state"spider"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderLeg"
Sprite
state"spiderleg"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatWheat"
Sprite
state"clump"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSnake"
Sprite
state"snake"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXeno"
Sprite
state"xeno"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRouny"
Sprite
state"rouny"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatTomato"
Sprite
state"tomato"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSalami"
Sprite
sprite"Objects/Consumable/Food/salami.rsi"
state"salami"
drawdepth"Items"
noRot"false"
id"FoodMeatClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatMeatball"
Sprite
state"meatball"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSlime"
Sprite
state"slime"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSnail"
Sprite
state"snail"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatAnomaly"
Sprite
state"anomalymeat"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCooked"
Sprite
layers""
- state"plain-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBaconCooked"
Sprite
layers""
- state"bacon-cooked"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCooked"
Sprite
layers""
- state"product-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCooked"
Sprite
layers""
- state"bird-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCooked"
Sprite
layers""
- state"bird-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenFried"
Sprite
layers""
- state"chicken-fried"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCooked"
Sprite
layers""
- state"bird-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCrabCooked"
Sprite
layers""
- state"crab-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatGoliathCooked"
Sprite
layers""
- state"goliath-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatRounyCooked"
Sprite
layers""
- state"rouny-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCooked"
Sprite
layers""
- state"lizard-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderlegCooked"
Sprite
layers""
- state"spiderleg-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatMeatballCooked"
Sprite
state"meatball-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSnailCooked"
Sprite
layers""
- state"snail-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatAnomalyCooked"
Sprite
layers""
- state"anomalymeat-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCutlet"
Sprite
state"cutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCutlet"
Sprite
layers""
- state"cutlet-alpha"
color"brown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCutlet"
Sprite
layers""
- state"cutlet-alpha"
color"pink"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderCutlet"
Sprite
state"spidercutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXenoCutlet"
Sprite
state"xenocutlet"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatTomatoCutlet"
Sprite
state"salami-slice"
color"red"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSalamiSlice"
Sprite
state"salami-slice"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatCutletCooked"
Sprite
state"cutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatBearCutletCooked"
Sprite
layers""
- state"cutlet-alpha"
color"brown"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatPenguinCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatChickenCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatDuckCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatLizardCutletCooked"
Sprite
layers""
- state"cutlet-cooked"
color"green"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatSpiderCutletCooked"
Sprite
state"spidercutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodMeatXenoCutletCooked"
Sprite
state"xenocutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesBase"
Sprite
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesBoiled"
Sprite
state"boiled"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodles"
Sprite
state"tomato"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesCopy"
Sprite
state"copypasta"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesMeatball"
Sprite
state"meatball"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesSpesslaw"
Sprite
state"spesslaw"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesChowmein"
Sprite
state"chowmein"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"FoodNoodlesButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/noodles.rsi"
drawdepth"Items"
noRot"false"
id"Nettle"
Sprite
sprite"Objects/Specific/Hydroponics/nettle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"DeathNettle"
Sprite
sprite"Objects/Specific/Hydroponics/death_nettle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"TrashBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBakedBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"baked-peel"
drawdepth"Items"
noRot"false"
id"TrashMimanaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBananiumPeel"
Sprite
sprite"Objects/Materials/materials.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"FoodCornTrash"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"cob"
drawdepth"Items"
noRot"false"
id"FoodGlasstle"
Sprite
sprite"Objects/Specific/Hydroponics/glasstle.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodWatermelon"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodWatermelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodHolymelon"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodHolymelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
state"slice"
drawdepth"Items"
noRot"false"
id"FoodPumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"FoodBluePumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/blue_pumpkin.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"TrashCherryPit"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"pit"
drawdepth"Items"
noRot"false"
id"FoodSnackBase"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackBoritos"
Sprite
state"boritos"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCnDs"
Sprite
state"cnds"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCheesie"
Sprite
state"cheesiehonkers"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChips"
Sprite
state"chips"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChocolate"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"chocolatebar"
drawdepth"Items"
noRot"false"
id"FoodSnackChocolateBar"
Sprite
state"chocolatebar-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackEnergy"
Sprite
state"energybar"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackEnergyBar"
Sprite
state"energybar-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackPistachios"
Sprite
state"pistachio"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackPopcorn"
Sprite
state"popcorn"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackRaisins"
Sprite
state"raisins"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSemki"
Sprite
state"semki"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSus"
Sprite
state"susjerky"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackSyndi"
Sprite
state"syndicakes"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"DrinkRamen"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"DrinkHellRamen"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackChowMein"
Sprite
state"chinese1"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackDanDanNoodles"
Sprite
state"chinese2"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackCookieFortune"
Sprite
state"cookie_fortune"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackNutribrick"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"nutribrick"
drawdepth"Items"
noRot"false"
id"FoodSnackNutribrickOpen"
Sprite
state"nutribrick-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodSnackMREBrownieOpen"
Sprite
state"mre-brownie-open"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketTrash"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketBoritosTrash"
Sprite
state"boritos-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCnDsTrash"
Sprite
state"cnds-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCheesieTrash"
Sprite
state"cheesiehonkers-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChipsTrash"
Sprite
state"chips-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChocolateTrash"
Sprite
state"chocolatebar-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketEnergyTrash"
Sprite
state"energybar-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketPistachioTrash"
Sprite
state"pistachio-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketPopcornTrash"
Sprite
state"popcorn-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketRaisinsTrash"
Sprite
state"raisins-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSemkiTrash"
Sprite
state"semki-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSusTrash"
Sprite
state"susjerky-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketSyndiTrash"
Sprite
state"syndicakes-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketCupRamenTrash"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketChowMeinTrash"
Sprite
state"chinese1"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketDanDanTrash"
Sprite
state"chinese2"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodCookieFortune"
Sprite
state"fortune"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodPacketMRETrash"
Sprite
state"mre-wrapper"
sprite"Objects/Consumable/Food/snacks.rsi"
drawdepth"Items"
noRot"false"
id"FoodBowlBase"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupPea"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
- state"alpha-filling"
color"green"
drawdepth"Items"
noRot"false"
id"FoodSaladAesir"
Sprite
layers""
- state"aesir"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladHerb"
Sprite
layers""
- state"herb"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladValid"
Sprite
layers""
- state"valid"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladColeslaw"
Sprite
layers""
- state"coleslaw"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladCaesar"
Sprite
layers""
- state"caesar"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladKimchi"
Sprite
layers""
- state"kimchi"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladFruit"
Sprite
layers""
- state"fruit"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladJungle"
Sprite
layers""
- state"fruit"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladCitrus"
Sprite
layers""
- state"citrusdelight"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSaladEden"
Sprite
layers""
- state"eden"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceBoiled"
Sprite
layers""
- state"rice"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceEgg"
Sprite
layers""
- state"rice-egg"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRicePork"
Sprite
layers""
- state"rice-pork"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRicePudding"
Sprite
layers""
- state"rice-pudding"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodRiceGumbo"
Sprite
layers""
- state"gumbo"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodOatmeal"
Sprite
layers""
- state"oatmeal"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodJellyDuff"
Sprite
layers""
- state"spacelibertyduff"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMeatball"
Sprite
layers""
- state"meatball"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupSlime"
Sprite
layers""
- state"slime"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupTomatoBlood"
Sprite
layers""
- state"tomato"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupWingFangChu"
Sprite
layers""
- state"wingfangchu"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupClown"
Sprite
layers""
- state"clowntears"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupVegetable"
Sprite
layers""
- state"vegetable"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupNettle"
Sprite
layers""
- state"nettle"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMystery"
Sprite
layers""
- state"mystery"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliHot"
Sprite
layers""
- state"chili-hot"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliCold"
Sprite
layers""
- state"chili-cold"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupChiliClown"
Sprite
layers""
- state"chili-clown"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMonkey"
Sprite
layers""
- state"monkeydelight"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupTomato"
Sprite
layers""
- state"tomato"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupEyeball"
Sprite
layers""
- state"eyeball"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMiso"
Sprite
layers""
- state"miso"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupMushroom"
Sprite
layers""
- state"mushroom"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBeet"
Sprite
layers""
- state"beet"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBeetRed"
Sprite
layers""
- state"redbeet"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupStew"
Sprite
layers""
- state"stew"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupPotato"
Sprite
layers""
- state"sweetpotato"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupOnion"
Sprite
layers""
- state"onion"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBisque"
Sprite
layers""
- state"bisque"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupElectron"
Sprite
layers""
- state"electron"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupBungo"
Sprite
layers""
- state"bungo"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodSoupEscargot"
Sprite
layers""
- state"escargot"
sprite"Objects/Consumable/Food/bowl.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoShell"
Sprite
sprite"Objects/Consumable/Food/taco_sequence.rsi"
layers""
- state"tacoshell_forward"
- map"["foodSequenceLayers"]"
drawdepth"Items"
noRot"false"
id"FoodTacoBase"
Sprite
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoBeef"
Sprite
state"beeftaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoChicken"
Sprite
state"chickentaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoFish"
Sprite
state"fishtaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoRat"
Sprite
state"rattaco"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoBeefSupreme"
Sprite
state"beeftacosupreme"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodTacoChickenSupreme"
Sprite
state"chickentacosupreme"
sprite"Objects/Consumable/Food/taco.rsi"
drawdepth"Items"
noRot"false"
id"FoodMealSoftTaco"
Sprite
state"softtaco"
sprite"Objects/Consumable/Food/meals.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadSliceBase"
Sprite
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadVolcanicSlice"
Sprite
layers""
- state"alpha-slice-filling"
color"""
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBananaSlice"
Sprite
layers""
- state"banana-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCottonSlice"
Sprite
layers""
- state"cotton-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCornSlice"
Sprite
layers""
- state"cornbread-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadCreamcheeseSlice"
Sprite
layers""
- state"creamcheese-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSlice"
Sprite
layers""
- state"meat-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMimanaSlice"
Sprite
layers""
- state"mimana-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadPlainSlice"
Sprite
layers""
- state"plain-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadSausageSlice"
Sprite
layers""
- state"sausage-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatSpiderSlice"
Sprite
layers""
- state"spidermeat-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTofuSlice"
Sprite
layers""
- state"tofu-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMeatXenoSlice"
Sprite
layers""
- state"xenomeat-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguette"
Sprite
state"baguette"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteCotton"
Sprite
state"baguette-cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteSlice"
Sprite
state"crostini"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadBaguetteCottonSlice"
Sprite
state"crostini-cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadButteredToast"
Sprite
state"buttered-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadFrenchToast"
Sprite
state"french-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadGarlicSlice"
Sprite
layers""
- state"garlic-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadJellySlice"
Sprite
layers""
- state"jelly-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadMoldySlice"
Sprite
layers""
- state"moldy-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"FoodBreadTwoSlice"
Sprite
layers""
- state"two-slice"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"MobBreadDog"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/breaddog.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"base"
- state"sausage"
id"FoodCakeBase"
Sprite
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSliceBase"
Sprite
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBlueberry"
Sprite
layers""
- state"alpha-filling"
color"blue"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBlueberrySlice"
Sprite
layers""
- state"alpha-slice-filling"
color"blue"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePlainSlice"
Sprite
state"plain-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCarrot"
Sprite
state"carrot"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCarrotSlice"
Sprite
state"carrot-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBrain"
Sprite
state"brain"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBrainSlice"
Sprite
state"brain-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCheese"
Sprite
state"cheese"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeCheeseSlice"
Sprite
state"cheese-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeOrange"
Sprite
state"orange"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeOrangeSlice"
Sprite
state"orange-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLime"
Sprite
state"lime"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLimeSlice"
Sprite
state"lime-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemon"
Sprite
state"lemon"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemonSlice"
Sprite
state"lemon-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemoon"
Sprite
state"lemoon"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeLemoonSlice"
Sprite
state"lemoon-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChocolate"
Sprite
state"chocolate"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChocolateSlice"
Sprite
state"chocolate-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeApple"
Sprite
state"apple"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeAppleSlice"
Sprite
state"apple-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSlime"
Sprite
state"slime"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSlimeSlice"
Sprite
state"slime-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePumpkin"
Sprite
state"pumpkinspice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakePumpkinSlice"
Sprite
state"pumpkinspice-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChristmas"
Sprite
state"christmas"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeChristmasSlice"
Sprite
state"christmas-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBirthday"
Sprite
state"birthday"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeBirthdaySlice"
Sprite
state"birthday-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeVanilla"
Sprite
state"vanilla"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeVanillaSlice"
Sprite
state"vanilla-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeClownSlice"
Sprite
state"clown-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSpaceman"
Sprite
state"trumpet"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSpacemanSlice"
Sprite
state"trumpet-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"MobCatCake"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cak"
id"FoodCakeSuppermatter"
Sprite
state"suppermatter"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodCakeSuppermatterSlice"
Sprite
state"suppermatter-shard"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketBase"
Sprite
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocket"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketWarm"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDank"
Sprite
state"dank"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDankWarm"
Sprite
state"dank"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketSpicy"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketSpicyWarm"
Sprite
state"spicy"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketTeriyaki"
Sprite
state"teriyaki"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketTeriyakiWarm"
Sprite
state"teriyaki"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketPizza"
Sprite
state"pizza"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketPizzaWarm"
Sprite
state"pizza"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketHonk"
Sprite
state"banana"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketHonkWarm"
Sprite
state"banana"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketBerry"
Sprite
state"berry"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketBerryWarm"
Sprite
state"berry"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketStonk"
Sprite
state"stonk"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketStonkWarm"
Sprite
state"stonk"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketCarp"
Sprite
state"carp"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketCarpWarm"
Sprite
state"carp"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonkpocketDink"
Sprite
state"dink"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutBase"
Sprite
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyPlain"
Sprite
state"jelly-plain"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutHomer"
Sprite
state"homer"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutChaos"
Sprite
state"chaos"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutMeat"
Sprite
state"meat"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPink"
Sprite
state"pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutSpaceman"
Sprite
state"purple"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutApple"
Sprite
state"green"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutCaramel"
Sprite
state"beige"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutChocolate"
Sprite
state"choc"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutBluePumpkin"
Sprite
state"blue"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutBungo"
Sprite
state"yellow"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonut"
Sprite
state"olive"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutSweetpea"
Sprite
state"laugh"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyHomer"
Sprite
state"jelly-homer"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyPink"
Sprite
state"jelly-pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySpaceman"
Sprite
state"jelly-purple"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyApple"
Sprite
state"jelly-green"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyCaramel"
Sprite
state"jelly-beige"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyChocolate"
Sprite
state"jelly-choc"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyBluePumpkin"
Sprite
state"jelly-blue"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellyBungo"
Sprite
state"jelly-yellow"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJelly"
Sprite
state"jelly-olive"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySweetpea"
Sprite
state"jelly-laugh"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutJellySlugcat"
Sprite
state"jelly-slug"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodDonutPoison"
Sprite
state"pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBase"
Sprite
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffin"
Sprite
sprite"Objects/Consumable/Food/Baked/misc.rsi"
state"muffin"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBerry"
Sprite
state"muffin-berry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinCherry"
Sprite
state"muffin-cherry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBluecherry"
Sprite
state"muffin-bluecherry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinChocolate"
Sprite
state"muffin-chocolate"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedMuffinBanana"
Sprite
state"muffin-banana"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunHoney"
Sprite
state"bun-honey"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunHotX"
Sprite
state"bun-hotcross"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBunMeat"
Sprite
state"bun-meat"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookie"
Sprite
state"COOKIE!!!"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieOatmeal"
Sprite
state"cookie-oatmeal"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieRaisin"
Sprite
state"cookie-raisin"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCookieSugar"
Sprite
state"cookie-sugar"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedNugget"
Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
layers""
- state"tendie"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"FoodBakedPancake"
Sprite
state"pancakes1"
layers""
- state"pancakes9"
map"["pancakes9"]"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPancakeBb"
Sprite
state"pancakesbb1"
layers""
- state"pancakesbb9"
map"["pancakesbb9"]"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPancakeCc"
Sprite
state"pancakescc1"
layers""
- state"pancakescc9"
map"["pancakescc9"]"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffle"
Sprite
layers""
- state"waffles"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleSoy"
Sprite
layers""
- state"waffles-soy"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleSoylent"
Sprite
layers""
- state"waffles-soylent"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedWaffleRoffle"
Sprite
layers""
- state"waffles-roffle"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedPretzel"
Sprite
state"pretzel"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCannoli"
Sprite
state"cannoli"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedDumplings"
Sprite
state"dumplings"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedChevreChaud"
Sprite
state"chevrechaud"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedChevreChaudCotton"
Sprite
state"chevrechaud-cotton"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
drawdepth"Items"
noRot"false"
id"FoodBakedBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
drawdepth"Items"
noRot"false"
id"FoodBakedCannabisBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
drawdepth"Items"
noRot"false"
id"FoodBakedCannabisBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
drawdepth"Items"
noRot"false"
id"FoodOnionRings"
Sprite
state"onionrings"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCroissant"
Sprite
state"croissant"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodBakedCroissantCotton"
Sprite
state"croissant-cotton"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBase"
Sprite
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieSliceBase"
Sprite
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieApple"
Sprite
layers""
- state"apple"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieAppleSlice"
Sprite
layers""
- state"alpha-slice-filling"
color"orange"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBaklava"
Sprite
layers""
- state"baklava"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBaklavaSlice"
Sprite
state"baklava-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBananaCream"
Sprite
layers""
- state"plain"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieBananaCreamSlice"
Sprite
state"bananapie-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieClafoutis"
Sprite
layers""
- state"berryclafoutis"
color"pink"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieClafoutisSlice"
Sprite
layers""
- state"alpha-slice-filling"
color"pink"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieCherry"
Sprite
layers""
- state"cherry"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieCherrySlice"
Sprite
layers""
- state"alpha-slice-filling"
color"red"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieMeat"
Sprite
layers""
- state"meat"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieMeatSlice"
Sprite
layers""
- state"alpha-slice-filling"
color"brown"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPiePumpkin"
Sprite
layers""
- state"pumpkin"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPiePumpkinSlice"
Sprite
layers""
- state"pumpkin-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieXeno"
Sprite
layers""
- state"xeno"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieXenoSlice"
Sprite
layers""
- state"alpha-slice-filling"
color"green"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieFrosty"
Sprite
layers""
- state"frosty"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieFrostySlice"
Sprite
layers""
- state"alpha-slice-filling"
color"blue"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartMime"
Sprite
state"mime"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartMimeSlice"
Sprite
layers""
- state"mimetart-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPieAmanita"
Sprite
state"amanita"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPiePlump"
Sprite
state"plump"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartGrape"
Sprite
state"grape"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartGapple"
Sprite
state"gapple"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodTartCoco"
Sprite
state"cocolava"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaBase"
Sprite
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaSliceBase"
Sprite
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMargherita"
Sprite
layers""
- state"margherita"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMargheritaSlice"
Sprite
layers""
- state"margherita-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMeat"
Sprite
layers""
- state"meat"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMeatSlice"
Sprite
layers""
- state"meat-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMushroom"
Sprite
layers""
- state"mushroom"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMushroomSlice"
Sprite
layers""
- state"mushroom-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaVegetable"
Sprite
layers""
- state"vegetable"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaVegetableSlice"
Sprite
layers""
- state"vegetable-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDonkpocket"
Sprite
layers""
- state"donkpocket"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDonkpocketSlice"
Sprite
layers""
- state"donkpocket-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDank"
Sprite
layers""
- state"dank"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaDankSlice"
Sprite
layers""
- state"dank-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaSassysage"
Sprite
layers""
- state"sassysage"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaSassysageSlice"
Sprite
layers""
- state"sassysage-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaPineapple"
Sprite
layers""
- state"pineapple"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaPineappleSlice"
Sprite
layers""
- state"pineapple-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaArnold"
Sprite
layers""
- state"arnold"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaArnoldSlice"
Sprite
layers""
- state"arnold-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaMoldySlice"
Sprite
layers""
- state"moldy-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaUranium"
Sprite
layers""
- state"uranium-pizza"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaUraniumSlice"
Sprite
layers""
- state"uranium-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaCotton"
Sprite
layers""
- state"cotton-pizza"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodPizzaCottonSlice"
Sprite
layers""
- state"cotton-slice"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"Items"
noRot"false"
id"FoodBowlBig"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
- state"bowl"
- map"["enum.SolutionContainerLayers.Fill"]"
state"fill-1"
visible"false"
drawdepth"Items"
noRot"false"
id"FoodBowlFancy"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
- state"bowl2"
- map"["enum.SolutionContainerLayers.Fill"]"
state"fill-1"
visible"false"
drawdepth"Items"
noRot"false"
id"FoodBoxDonut"
Sprite
sprite"Objects/Consumable/Food/Baked/donut.rsi"
state"box"
layers""
- state"pink-box6"
map"["pink-box6"]"
visible"false"
id"FoodContainerEgg"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"box-closed"
layers""
- state"box12"
map"["box12"]"
visible"false"
id"EggBoxBroken"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"box-closed"
layers""
- state"box12"
map"["box12"]"
visible"false"
id"FoodBoxPizza"
Sprite
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
layers""
- state"box-open"
map"["enum.StorageVisualLayers.Door"]"
state"box"
id"FoodBoxPizzaFilled"
Sprite
layers""
- state"box-open"
map"["enum.StorageVisualLayers.Door"]"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
state"box"
id"FoodBoxPizzaCotton"
Sprite
layers""
- state"box-open"
map"["enum.StorageVisualLayers.Door"]"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
state"box"
id"FoodBoxNugget"
Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
state"box"
layers""
- state"box6"
map"["box6"]"
visible"false"
id"FoodBoxDonkpocket"
Sprite
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
state"box"
id"FoodBoxDonkpocketSpicy"
Sprite
state"spicy-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketTeriyaki"
Sprite
state"teriyaki-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketPizza"
Sprite
state"pizza-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketStonk"
Sprite
state"stonk-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketCarp"
Sprite
state"carp-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketBerry"
Sprite
state"berry-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketHonk"
Sprite
state"banana-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketDink"
Sprite
state"dink-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"HappyHonk"
Sprite
sprite"Objects/Storage/Happyhonk/clown.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"HappyHonkMime"
Sprite
sprite"Objects/Storage/Happyhonk/mime.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"HappyHonkNukie"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"HappyHonkNukieSnacks"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"HappyHonkCluwne"
Sprite
sprite"Objects/Storage/Happyhonk/cluwne.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"FoodMealHappyHonkClown"
Sprite
sprite"Objects/Storage/Happyhonk/clown.rsi"
state"box"
layers""
- state"box-open"
map"["openLayer"]"
id"BaseFoodCondimentPacket"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketAstrotame"
Sprite
layers""
- state"packet-label-a"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketBbq"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketCornoil"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketFrostoil"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketHorseradish"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketHotsauce"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketKetchup"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketMustard"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketPepper"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketSalt"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
color"black"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketSoy"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodCondimentPacketSugar"
Sprite
layers""
- state"packet-label"
map"["enum.OpenableVisuals.Layer"]"
visible"true"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"BaseFoodShaker"
Sprite
state"shaker-empty"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodShakerSalt"
Sprite
state"shaker-salt"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodShakerPepper"
Sprite
state"shaker-pepper"
sprite"Objects/Consumable/Food/condiments.rsi"
drawdepth"Items"
noRot"false"
id"FoodPlate"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate"
drawdepth"Items"
noRot"false"
id"FoodPlateTrash"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-trash"
drawdepth"Items"
noRot"false"
id"FoodPlateSmall"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small"
drawdepth"Items"
noRot"false"
id"FoodPlateSmallTrash"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small-trash"
drawdepth"Items"
noRot"false"
id"FoodPlatePlastic"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-plastic"
drawdepth"Items"
noRot"false"
id"FoodPlateSmallPlastic"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small-plastic"
drawdepth"Items"
noRot"false"
id"FoodPlateTin"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"tin"
drawdepth"Items"
noRot"false"
id"FoodPlateMuffinTin"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"muffin-tin"
drawdepth"Items"
noRot"false"
id"FoodTinBase"
Sprite
layers""
- state"icon"
map"["icon"]"
id"FoodTinBaseTrash"
Sprite
state"trash"
drawdepth"Items"
noRot"false"
id"FoodTinPeaches"
Sprite
sprite"Objects/Consumable/Food/Tins/peaches.rsi"
layers""
- state"icon"
map"["icon"]"
id"FoodTinPeachesTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/peaches.rsi"
state"trash"
drawdepth"Items"
noRot"false"
id"FoodTinPeachesMaint"
Sprite
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
layers""
- state"icon"
map"["icon"]"
id"FoodTinPeachesMaintOpen"
Sprite
layers""
- state"icon-open"
map"["icon"]"
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
id"FoodTinPeachesMaintTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
state"trash"
drawdepth"Items"
noRot"false"
id"FoodTinBeans"
Sprite
sprite"Objects/Consumable/Food/Tins/beans.rsi"
layers""
- state"icon"
map"["icon"]"
id"FoodTinBeansTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/beans.rsi"
state"trash"
drawdepth"Items"
noRot"false"
id"FoodTinMRE"
Sprite
sprite"Objects/Consumable/Food/Tins/meat.rsi"
layers""
- state"icon"
map"["icon"]"
id"FoodTinMRETrash"
Sprite
sprite"Objects/Consumable/Food/Tins/meat.rsi"
state"trash"
drawdepth"Items"
noRot"false"
id"CigCartonGreen"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/green.rsi"
layers""
- state"open"
map"["openLayer"]"
state"box"
id"CigCartonRed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/red.rsi"
layers""
- state"closed"
map"["openLayer"]"
state"box"
id"CigCartonBlue"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/blue.rsi"
layers""
- state"closed"
map"["openLayer"]"
state"box"
id"CigCartonBlack"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/black.rsi"
layers""
- state"closed"
map"["openLayer"]"
state"box"
id"CigCartonMixed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/mixed.rsi"
layers""
- state"closed"
map"["openLayer"]"
state"box"
id"Cigarette"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"SoakedCigarette"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteSpent"
Sprite
state"burnt-icon"
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
drawdepth"Items"
noRot"false"
id"CigaretteSyndicate"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteOmnizine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteIron"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteTricordrazine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteDylovene"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteDermaline"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteArithrazine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteIpecac"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteBicaridine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteDexalin"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigarettePax"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteBbqSauce"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteBlackPepper"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteCapsaicinOil"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteBread"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteMilk"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteBanana"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteSpaceDrugs"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteMuteToxin"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteMold"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteLicoxide"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteWeldingFuel"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigaretteTHC"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"Joint"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/joint.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"JointRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/joint.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"Blunt"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/blunt.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"BluntRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/blunt.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigPackBase"
Sprite
layers""
- state"cig6"
map"["cig6"]"
visible"false"
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/visualizer.rsi"
drawdepth"Items"
noRot"false"
id"CigPackMixedBase"
Sprite
layers""
- state"cig6"
map"["cig6"]"
visible"false"
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/visualizer.rsi"
drawdepth"Items"
noRot"false"
id"CigPackGreen"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/green.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackRed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/red.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackBlue"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/blue.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackBlack"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/black.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackSyndicate"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/syndicate.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackMixedMedical"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackMixed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigPackMixedNasty"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
layers""
- state"cig6"
map"["cig6"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PackPaperRolling"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpapers"
drawdepth"Items"
noRot"false"
id"PackPaperRollingFilters"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpapers"
drawdepth"Items"
noRot"false"
id"PaperRolling"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpaper"
drawdepth"Items"
noRot"false"
id"PaperRolling1"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpaper"
drawdepth"Items"
noRot"false"
id"CigaretteFilter"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigfilter"
drawdepth"Items"
noRot"false"
id"CigaretteFilter1"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigfilter"
drawdepth"Items"
noRot"false"
id"CigarCase"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/case.rsi"
layers""
- state"cigar8"
map"["cigar8"]"
visible"false"
drawdepth"Items"
noRot"false"
id"CigarGoldCase"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/case.rsi"
layers""
- state"cigar8"
map"["cigar8"]"
visible"false"
drawdepth"Items"
noRot"false"
id"Cigar"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/cigar.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigarSpent"
Sprite
state"burnt-icon"
sprite"Objects/Consumable/Smokeables/Cigars/cigar.rsi"
drawdepth"Items"
noRot"false"
id"CigarGold"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/cigar-gold.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"CigarGoldSpent"
Sprite
state"burnt-icon"
sprite"Objects/Consumable/Smokeables/Cigars/cigar-gold.rsi"
drawdepth"Items"
noRot"false"
id"SmokingPipe"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"SmokingPipeFilledTobacco"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"SmokingPipeFilledCannabis"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"SmokingPipeFilledCannabisRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
drawdepth"Items"
noRot"false"
id"Ashtray"
Sprite
sprite"Objects/Decoration/ashtray.rsi"
layers""
- state"icon-0"
map"["enum.StorageFillLayers.Fill"]"
drawdepth"Items"
noRot"false"
id"CarvedPumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"carved"
drawdepth"Items"
noRot"false"
id"PumpkinLantern"
Sprite
state"lantern"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
drawdepth"Items"
noRot"false"
id"CarvedPumpkinSmall"
Sprite
scale"0.75, 0.75"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"carved"
drawdepth"Items"
noRot"false"
id"CarvedPumpkinLarge"
Sprite
scale"1.5, 1.5"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"carved"
drawdepth"Items"
noRot"false"
id"PumpkinLanternSmall"
Sprite
scale"0.75, 0.75"
state"lantern"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
drawdepth"Items"
noRot"false"
id"PumpkinLanternLarge"
Sprite
scale"1.5, 1.5"
state"lantern"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
drawdepth"Items"
noRot"false"
id"LidSalami"
Sprite
sprite"Objects/Decoration/lidsalami.rsi"
layers""
- state"icon"
drawdepth"Items"
noRot"false"
id"Present"
Sprite
drawdepth"Items"
noRot"false"
id"DoorRemoteDefault"
Sprite
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteCommand"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteSecurity"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteArmory"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteService"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteResearch"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteCargo"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteMedical"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteEngineering"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"DoorRemoteAll"
Sprite
layers""
- state"door_remotescreencolour"
color"""
sprite"Objects/Devices/door_remote.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKey"
Sprite
sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
noRot"false"
id"EncryptionKeyCommon"
Sprite
layers""
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sprite"Objects/Devices/encryption_keys.rsi"
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drawdepth"Items"
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sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
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layers""
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sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
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layers""
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drawdepth"Items"
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layers""
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sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
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layers""
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drawdepth"Items"
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Sprite
layers""
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drawdepth"Items"
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layers""
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drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/encryption_keys.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
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color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
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id"SingularityGeneratorFlatpack"
Sprite
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sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
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id"EmitterFlatpack"
Sprite
layers""
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sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
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id"TeslaGeneratorFlatpack"
Sprite
layers""
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sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"GyroscopeFlatpack"
Sprite
layers""
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color"""
sprite"Objects/Devices/flatpack.rsi"
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
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id"ThrusterFlatpack"
Sprite
layers""
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color"""
sprite"Objects/Devices/flatpack.rsi"
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"SpaceHeaterFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
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color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"FaxMachineFlatpack"
Sprite
layers""
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sprite"Objects/Devices/flatpack.rsi"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"CrewMonitoringServerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
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color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"CrewMonitoringComputerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
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color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"ForensicScanner"
Sprite
sprite"Objects/Devices/forensic_scanner.rsi"
state"forensicnew"
drawdepth"Items"
noRot"false"
id"ForensicReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"GeigerCounter"
Sprite
sprite"Objects/Tools/geiger.rsi"
layers""
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map"["enum.GeigerLayers.Screen"]"
shader"unshaded"
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drawdepth"Items"
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id"Holoprojector"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
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Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
drawdepth"Items"
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Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
drawdepth"Items"
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id"HoloprojectorField"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
drawdepth"Items"
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Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Mousetrap"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs"
layers""
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map"["base"]"
noRot"false"
id"MousetrapArmed"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs"
layers""
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map"["base"]"
noRot"false"
id"BasePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
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drawdepth"Items"
noRot"false"
id"BaseSecurityPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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state""pda""
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map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
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drawdepth"Items"
noRot"false"
id"BaseMedicalPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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state""pda""
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map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
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drawdepth"Items"
noRot"false"
id"PassengerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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state""pda""
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map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
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drawdepth"Items"
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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state""pda""
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map"[ "enum.PdaVisualLayers.IdLight" ]"
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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state""pda""
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map"[ "enum.PdaVisualLayers.IdLight" ]"
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drawdepth"Items"
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id"SecurityCadetPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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Sprite
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layers""
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Sprite
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layers""
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Sprite
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layers""
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Sprite
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Sprite
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Sprite
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layers""
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers""
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Sprite
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layers""
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Sprite
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Sprite
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layers""
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers""
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Sprite
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Sprite
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layers""
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Sprite
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layers""
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Sprite
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Sprite
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layers""
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Sprite
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layers""
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Sprite
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layers""
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Sprite
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layers""
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Sprite
sprite"Objects/Devices/pda.rsi"
layers""
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map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"VisitorPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SyndiPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTLeaderPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTChaplainPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTEngineerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTJanitorPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTMedicPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ERTSecurityPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CBURNPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"PsychologistPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ReporterPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ZookeeperPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"BoxerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"DetectivePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"BrigmedicPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CluwnePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SeniorEngineerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SeniorResearcherPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SeniorPhysicianPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SeniorOfficerPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"PiratePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SyndiAgentPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"ChameleonPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"PinpointerBase"
Sprite
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
layers""
- state"pinonnull"
map"["enum.PinpointerLayers.Screen"]"
shader"unshaded"
visible"false"
drawdepth"Items"
id"PinpointerNuclear"
Sprite
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
layers""
- state"pinonnull"
map"["enum.PinpointerLayers.Screen"]"
shader"unshaded"
visible"false"
drawdepth"Items"
id"PinpointerSyndicateNuclear"
Sprite
layers""
- state"pinonnull"
map"["enum.PinpointerLayers.Screen"]"
shader"unshaded"
visible"false"
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
drawdepth"Items"
id"PinpointerUniversal"
Sprite
layers""
- state"pinonnull"
map"["enum.PinpointerLayers.Screen"]"
shader"unshaded"
visible"false"
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
drawdepth"Items"
id"PinpointerStation"
Sprite
layers""
- state"pinonnull"
map"["enum.PinpointerLayers.Screen"]"
shader"unshaded"
visible"false"
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
drawdepth"Items"
id"RadioHandheld"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
- state"walkietalkie-on"
state"walkietalkie"
drawdepth"Items"
noRot"false"
id"RadioHandheldSecurity"
Sprite
sprite"Objects/Devices/securityhandy.rsi"
layers""
- state"walkietalkie-on"
state"walkietalkie"
drawdepth"Items"
noRot"false"
id"DefaultStationBeacon"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconUnanchored"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
layers""
- state"icon"
map"["base"]"
drawdepth"BelowFloor"
noRot"false"
id"StationBeaconPart"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
state"assembly"
drawdepth"Items"
noRot"false"
id"DefaultStationBeaconCommand"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBridge"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconVault"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconGateway"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCaptainsQuarters"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconHOPOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSecurity"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBrig"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBrigMed"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconWardensOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconHOSRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconArmory"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconPermaBrig"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDetectiveRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCourtroom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconLawOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSecurityCheckpoint"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconMedical"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconMedbay"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconChemistry"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCryonics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCMORoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconMorgue"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSurgery"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconPsychology"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconClinic"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconScience"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconRND"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconServerRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconRDRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconRobotics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconArtifactLab"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAnomalyGenerator"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSupply"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCargoReception"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCargoBay"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconQMRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSalvage"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEngineering"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCERoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAME"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSolars"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconGravGen"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAnchor"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSingularity"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconPowerBank"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTelecoms"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAtmospherics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTEG"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTechVault"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconService"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconKitchen"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBar"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBotany"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconJanitorsCloset"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAI"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAISatellite"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAICore"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAIUpload"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAIPower"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconArrivals"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEvac"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDockingArm"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEVAStorage"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconChapel"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconLibrary"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconReporter"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTheater"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDorms"
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sprite"Objects/Fun/Instruments/musicbox.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"XylophoneInstrument"
Sprite
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
state"xylophone"
drawdepth"Items"
noRot"false"
id"MicrophoneInstrument"
Sprite
sprite"Objects/Fun/Instruments/microphone.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SynthesizerInstrument"
Sprite
sprite"Objects/Fun/Instruments/h_synthesizer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"KalimbaInstrument"
Sprite
sprite"Objects/Fun/Instruments/kalimba.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WoodblockInstrument"
Sprite
sprite"Objects/Fun/Instruments/woodblock.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ReverseCymbalsInstrument"
Sprite
sprite"Objects/Fun/Instruments/reversecymbal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SuperSynthesizerInstrument"
Sprite
sprite"Objects/Fun/Instruments/h_synthesizer.rsi"
state"supersynth"
drawdepth"Items"
noRot"false"
id"ElectricGuitarInstrument"
Sprite
sprite"Objects/Fun/Instruments/eguitar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BassGuitarInstrument"
Sprite
sprite"Objects/Fun/Instruments/bassguitar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RockGuitarInstrument"
Sprite
sprite"Objects/Fun/Instruments/rockguitar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AcousticGuitarInstrument"
Sprite
sprite"Objects/Fun/Instruments/guitar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GuitarlessFretsInstrument"
Sprite
sprite"Objects/Fun/Instruments/guitarlessfrets.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BanjoInstrument"
Sprite
sprite"Objects/Fun/Instruments/banjo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ViolinInstrument"
Sprite
sprite"Objects/Fun/Instruments/violin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ViolaInstrument"
Sprite
sprite"Objects/Fun/Instruments/viola.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CelloInstrument"
Sprite
sprite"Objects/Fun/Instruments/cello.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SaxophoneInstrument"
Sprite
sprite"Objects/Fun/Instruments/saxophone.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AccordionInstrument"
Sprite
sprite"Objects/Fun/Instruments/accordion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HarmonicaInstrument"
Sprite
sprite"Objects/Fun/Instruments/harmonica.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClarinetInstrument"
Sprite
sprite"Objects/Fun/Instruments/clarinet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FluteInstrument"
Sprite
sprite"Objects/Fun/Instruments/flute.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RecorderInstrument"
Sprite
sprite"Objects/Fun/Instruments/recorder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PanFluteInstrument"
Sprite
sprite"Objects/Fun/Instruments/panflute.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"OcarinaInstrument"
Sprite
sprite"Objects/Fun/Instruments/ocarina.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BagpipeInstrument"
Sprite
sprite"Objects/Fun/Instruments/bagpipes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ScrollRunes"
Sprite
sprite"Objects/Magic/magicactions.rsi"
layers""
- state"spell_default"
color"""
drawdepth"Items"
noRot"false"
id"IngotBase"
Sprite
sprite"Objects/Materials/ingots.rsi"
drawdepth"Items"
noRot"false"
id"IngotGold"
Sprite
state"gold_3"
layers""
- state"gold_3"
map"["base"]"
sprite"Objects/Materials/ingots.rsi"
drawdepth"Items"
noRot"false"
id"IngotGold1"
Sprite
state"gold"
layers""
- state"gold_3"
map"["base"]"
sprite"Objects/Materials/ingots.rsi"
drawdepth"Items"
noRot"false"
id"IngotSilver"
Sprite
state"silver_3"
layers""
- state"silver_3"
map"["base"]"
sprite"Objects/Materials/ingots.rsi"
drawdepth"Items"
noRot"false"
id"IngotSilver1"
Sprite
state"silver"
layers""
- state"silver_3"
map"["base"]"
sprite"Objects/Materials/ingots.rsi"
drawdepth"Items"
noRot"false"
id"MaterialBase"
Sprite
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCardboard"
Sprite
state"cardboard_3"
layers""
- state"cardboard_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCardboard10"
Sprite
state"cardboard"
layers""
- state"cardboard_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCardboard1"
Sprite
state"cardboard"
layers""
- state"cardboard_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCloth"
Sprite
state"cloth_3"
layers""
- state"cloth_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCloth10"
Sprite
state"cloth"
layers""
- state"cloth_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCloth1"
Sprite
state"cloth"
layers""
- state"cloth_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialDurathread"
Sprite
state"durathread_3"
layers""
- state"durathread_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialDurathread1"
Sprite
state"durathread"
layers""
- state"durathread_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialWoodPlank"
Sprite
state"wood"
layers""
- state"wood"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialWoodPlank10"
Sprite
state"wood"
layers""
- state"wood"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialWoodPlank1"
Sprite
state"wood"
layers""
- state"wood"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialBiomass"
Sprite
sprite"/Textures/Objects/Misc/monkeycube.rsi"
state"cube"
color"""
drawdepth"Items"
noRot"false"
id"MaterialBiomass1"
Sprite
sprite"/Textures/Objects/Misc/monkeycube.rsi"
state"cube"
color"""
drawdepth"Items"
noRot"false"
id"MaterialHideBear"
Sprite
sprite"Objects/Materials/materials.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"bearpelt_glow"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"MaterialHideCorgi"
Sprite
sprite"Objects/Materials/materials.rsi"
state"corgihide"
drawdepth"Items"
noRot"false"
id"MaterialDiamond"
Sprite
state"diamond"
layers""
- state"diamond"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialDiamond1"
Sprite
state"diamond"
layers""
- state"diamond"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCotton"
Sprite
state"cotton_3"
layers""
- state"cotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialCotton1"
Sprite
state"cotton"
layers""
- state"cotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialPyrotton"
Sprite
state"pyrotton_3"
layers""
- state"pyrotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialPyrotton1"
Sprite
state"pyrotton"
layers""
- state"pyrotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialBananium"
Sprite
state"bananium_1"
layers""
- state"bananium_1"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialBananium1"
Sprite
state"bananium"
layers""
- state"bananium_1"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialWebSilk"
Sprite
sprite"Objects/Materials/silk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MaterialWebSilk25"
Sprite
sprite"Objects/Materials/silk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MaterialWebSilk1"
Sprite
sprite"Objects/Materials/silk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MaterialToothSpaceCarp"
Sprite
sprite"Objects/Materials/Mob/carptooth.rsi"
layers""
- state"tooth"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"MaterialToothSpaceCarp1"
Sprite
sprite"Objects/Materials/Mob/carptooth.rsi"
layers""
- state"tooth"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"MaterialToothSharkminnow"
Sprite
sprite"Objects/Materials/Mob/sharktooth.rsi"
layers""
- state"tooth"
map"[ "base" ]"
id"MaterialToothSharkminnow1"
Sprite
sprite"Objects/Materials/Mob/sharktooth.rsi"
layers""
- state"tooth"
map"[ "base" ]"
id"MaterialBones"
Sprite
state"cotton_3"
layers""
- state"cotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialBones1"
Sprite
state"cotton_3"
layers""
- state"cotton_3"
map"["base"]"
sprite"Objects/Materials/materials.rsi"
drawdepth"Items"
noRot"false"
id"MaterialGunpowder"
Sprite
sprite"Objects/Misc/reagent_fillings.rsi"
state"powderpile"
color"darkgray"
drawdepth"Items"
noRot"false"
id"MaterialGoliathHide"
Sprite
sprite"Objects/Materials/hide.rsi"
layers""
- state"goliath_hide"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"MaterialGoliathHide1"
Sprite
sprite"Objects/Materials/hide.rsi"
layers""
- state"goliath_hide"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"OreBase"
Sprite
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"GoldOre"
Sprite
state"gold"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"GoldOre1"
Sprite
state"gold"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"DiamondOre"
Sprite
state"diamond"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"DiamondOre1"
Sprite
state"diamond"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SteelOre"
Sprite
state"iron"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SteelOre1"
Sprite
state"iron"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"PlasmaOre"
Sprite
state"plasma"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"PlasmaOre1"
Sprite
state"plasma"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SilverOre"
Sprite
state"silver"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SilverOre1"
Sprite
state"silver"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SpaceQuartz"
Sprite
state"spacequartz"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SpaceQuartz1"
Sprite
state"spacequartz"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"UraniumOre"
Sprite
state"uranium"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"UraniumOre1"
Sprite
state"uranium"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"BananiumOre"
Sprite
state"bananium"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"BananiumOre1"
Sprite
state"bananium"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Coal"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Coal1"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Coal5"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Coal10"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Coal15"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"SaltOre"
Sprite
state"salt"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"Salt1"
Sprite
state"salt"
sprite"Objects/Materials/ore.rsi"
drawdepth"Items"
noRot"false"
id"PartBase"
Sprite
sprite"Objects/Materials/parts.rsi"
state"rods"
drawdepth"Items"
noRot"false"
id"PartRodMetal"
Sprite
state"rods_5"
layers""
- state"rods_5"
map"["base"]"
sprite"Objects/Materials/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartRodMetal10"
Sprite
state"rods"
layers""
- state"rods_5"
map"["base"]"
sprite"Objects/Materials/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartRodMetal1"
Sprite
state"rods"
layers""
- state"rods_5"
map"["base"]"
sprite"Objects/Materials/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartRodMetalLingering0"
Sprite
state"rods_5"
layers""
- state"rods_5"
map"["base"]"
sprite"Objects/Materials/parts.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelLingering0"
Sprite
state"steel"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"BaseScrap"
Sprite
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapSteel"
Sprite
layers""
- state"metal-1"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapGlass"
Sprite
layers""
- state"glass-1"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapAirlock1"
Sprite
layers""
- state"junk-airlock-1"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapAirlock2"
Sprite
layers""
- state"junk-airlock-3"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapBucket"
Sprite
layers""
- state"junk-bucket"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapCamera"
Sprite
layers""
- state"junk-camera"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapCanister1"
Sprite
layers""
- state"junk-canister-1"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapCanister2"
Sprite
layers""
- state"junk-canister-2"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapCloset"
Sprite
layers""
- state"junk-closet"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapFaxMachine"
Sprite
layers""
- state"junk-fax"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapFireExtinguisher"
Sprite
layers""
- state"junk-fireextinguisher"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapFirelock1"
Sprite
layers""
- state"junk-firelock-1"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapFirelock2"
Sprite
layers""
- state"junk-firelock-2"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapFirelock3"
Sprite
layers""
- state"junk-firelock-3"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapIntercom"
Sprite
layers""
- state"junk-intercom-1"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapJetpack"
Sprite
layers""
- state"junk-jetpack"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapMedkit"
Sprite
layers""
- state"junk-medkit-1"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapMopBucket"
Sprite
layers""
- state"junk-mop-bucket"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapPAI"
Sprite
layers""
- state"junk-pai"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapPAIGold"
Sprite
layers""
- state"junk-pai-gold"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapTube"
Sprite
layers""
- state"tube"
map"[ "base" ]"
sprite"Objects/Materials/Scrap/generic.rsi"
drawdepth"Items"
noRot"false"
id"ScrapGeneratorFuelTank"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
- state"uranium_generator_fuel_tank"
drawdepth"Items"
noRot"false"
id"ShardBase"
Sprite
layers""
- sprite"Objects/Materials/Shards/shard.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardGlass"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/shard.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardGlassReinforced"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/shard.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardGlassPlasma"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/shard.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardGlassUranium"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/shard.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShardGlassClockwork"
Sprite
color"""
layers""
- sprite"Objects/Materials/Shards/shard.rsi"
state"shard1"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"SheetGlassBase"
Sprite
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetGlass"
Sprite
state"glass_3"
layers""
- state"glass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetGlass10"
Sprite
state"glass"
layers""
- state"glass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetGlass1"
Sprite
state"glass"
layers""
- state"glass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetGlassLingering0"
Sprite
state"glass_3"
layers""
- state"glass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetRGlass"
Sprite
state"rglass_3"
layers""
- state"rglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetRGlass1"
Sprite
state"rglass"
layers""
- state"rglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetPGlass"
Sprite
state"pglass_3"
layers""
- state"pglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetPGlass1"
Sprite
state"pglass"
layers""
- state"pglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetRPGlass"
Sprite
state"rpglass_3"
layers""
- state"rpglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetRPGlass1"
Sprite
state"rpglass"
layers""
- state"rpglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetUGlass"
Sprite
state"uglass_3"
layers""
- state"uglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetUGlass1"
Sprite
state"uglass"
layers""
- state"uglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetRUGlass"
Sprite
state"ruglass_3"
layers""
- state"ruglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetRUGlass1"
Sprite
state"ruglass"
layers""
- state"ruglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetClockworkGlass"
Sprite
state"cglass_3"
layers""
- state"cglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetClockworkGlass1"
Sprite
state"cglass"
layers""
- state"cglass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/glass.rsi"
drawdepth"Items"
noRot"false"
id"SheetMetalBase"
Sprite
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetSteel"
Sprite
state"steel_3"
layers""
- state"steel_3"
map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetSteel10"
Sprite
state"steel"
layers""
- state"steel_3"
map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetSteel1"
Sprite
state"steel"
layers""
- state"steel_3"
map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetSteelLingering0"
Sprite
state"steel_3"
layers""
- state"steel_3"
map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetBrass"
Sprite
state"brass_3"
layers""
- state"brass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetBrass10"
Sprite
state"brass"
layers""
- state"brass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetBrass1"
Sprite
state"brass"
layers""
- state"brass_3"
map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetPlasteel"
Sprite
state"plasteel_3"
layers""
- state"plasteel_3"
map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetPlasteel10"
Sprite
state"plasteel"
layers""
- state"plasteel_3"
map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetPlasteel1"
Sprite
state"plasteel"
layers""
- state"plasteel_3"
map"["base"]"
sprite"Objects/Materials/Sheets/metal.rsi"
drawdepth"Items"
noRot"false"
id"SheetOtherBase"
Sprite
sprite"Objects/Materials/Sheets/other.rsi"
drawdepth"Items"
noRot"false"
id"SheetPaper"
Sprite
state"paper_3"
layers""
- state"paper_3"
map"["base"]"
sprite"Objects/Materials/Sheets/other.rsi"
drawdepth"Items"
noRot"false"
id"SheetPaper1"
Sprite
state"paper"
layers""
- state"paper_3"
map"["base"]"
sprite"Objects/Materials/Sheets/other.rsi"
drawdepth"Items"
noRot"false"
id"SheetPlasma"
Sprite
state"plasma_3"
layers""
- state"plasma_3"
map"["base"]"
sprite"Objects/Materials/Sheets/other.rsi"
drawdepth"Items"
noRot"false"
id"SheetPlasma10"
Sprite
state"plasma"
layers""
- state"plasma_3"
map"["base"]"
sprite"Objects/Materials/Sheets/other.rsi"
drawdepth"Items"
noRot"false"
id"SheetPlasma1"
Sprite
state"plasma"
layers""
- state"plasma_3"
map"["base"]"
sprite"Objects/Materials/Sheets/other.rsi"
drawdepth"Items"
noRot"false"
id"SheetPlastic"
Sprite
state"plastic_3"
layers""
- state"plastic_3"
map"["base"]"
sprite"Objects/Materials/Sheets/other.rsi"
drawdepth"Items"
noRot"false"
id"SheetPlastic10"
Sprite
state"plastic"
layers""
- state"plastic_3"
map"["base"]"
sprite"Objects/Materials/Sheets/other.rsi"
drawdepth"Items"
noRot"false"
id"SheetPlastic1"
Sprite
state"plastic"
layers""
- state"plastic_3"
map"["base"]"
sprite"Objects/Materials/Sheets/other.rsi"
drawdepth"Items"
noRot"false"
id"SheetUranium"
Sprite
state"uranium_3"
layers""
- state"uranium_3"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SheetUranium1"
Sprite
state"uranium_3"
layers""
- state"uranium_3"
map"["base"]"
drawdepth"Items"
noRot"false"
id"MaterialSheetMeat"
Sprite
sprite"Objects/Materials/Sheets/meaterial.rsi"
layers""
- state"meat_3"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"MaterialSheetMeat1"
Sprite
state"meat"
sprite"Objects/Materials/Sheets/meaterial.rsi"
layers""
- state"meat_3"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"ArabianLamp"
Sprite
sprite"Objects/Misc/arabianlamp.rsi"
layers""
- state"flame"
map"["enum.ToggleVisuals.Layer"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"BedsheetBase"
Sprite
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetBlack"
Sprite
state"sheetblack"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetBlue"
Sprite
state"sheetblue"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetBrown"
Sprite
state"sheetbrown"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetCaptain"
Sprite
state"sheetcaptain"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetCE"
Sprite
state"sheetce"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetCentcom"
Sprite
state"sheetcentcom"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetClown"
Sprite
state"sheetclown"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetCMO"
Sprite
state"sheetcmo"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetCosmos"
Sprite
state"sheetcosmos"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetCult"
Sprite
state"sheetcult"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetGreen"
Sprite
state"sheetgreen"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetGrey"
Sprite
state"sheetgrey"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetHOP"
Sprite
state"sheethop"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetHOS"
Sprite
state"sheethos"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetIan"
Sprite
state"sheetian"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetMedical"
Sprite
state"sheetmedical"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetMime"
Sprite
state"sheetmime"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetNT"
Sprite
state"sheetNT"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetOrange"
Sprite
state"sheetorange"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetPurple"
Sprite
state"sheetpurple"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetQM"
Sprite
state"sheetqm"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetRainbow"
Sprite
state"sheetrainbow"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetRD"
Sprite
state"sheetrd"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetBrigmedic"
Sprite
state"sheetbrigmedic"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetRed"
Sprite
state"sheetred"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetSyndie"
Sprite
state"sheetsyndie"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetUSA"
Sprite
state"sheetUSA"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetWhite"
Sprite
state"sheetwhite"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetWiz"
Sprite
state"sheetwiz"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BedsheetYellow"
Sprite
state"sheetyellow"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
drawdepth"Items"
id"BoxBase"
Sprite
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"BriefcaseBase"
Sprite
drawdepth"Items"
noRot"false"
id"BriefcaseBrown"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndie"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SyndicateBusinessCard"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"Candle"
Sprite
noRot"true"
sprite"Objects/Misc/candles.rsi"
layers""
- state"candle-big"
color"""
drawdepth"Items"
id"CandleRed"
Sprite
layers""
- state"candle-big"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlue"
Sprite
layers""
- state"candle-big"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlack"
Sprite
layers""
- state"candle-big"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreen"
Sprite
layers""
- state"candle-big"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurple"
Sprite
layers""
- state"candle-big"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleRedSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleSmall"
Sprite
layers""
- state"candle-small"
color"""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleRedInfinite"
Sprite
layers""
- state"fire-big"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueInfinite"
Sprite
layers""
- state"fire-big"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackInfinite"
Sprite
layers""
- state"fire-big"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenInfinite"
Sprite
layers""
- state"fire-big"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleInfinite"
Sprite
layers""
- state"fire-big"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleRedSmallInfinite"
Sprite
layers""
- state"fire-small"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueSmallInfinite"
Sprite
layers""
- state"fire-small"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackSmallInfinite"
Sprite
layers""
- state"fire-small"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenSmallInfinite"
Sprite
layers""
- state"fire-small"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleSmallInfinite"
Sprite
layers""
- state"fire-small"
color"""
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"FloorCarpetItemRed"
Sprite
state"carpet-red"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemBlack"
Sprite
state"carpet-black"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemBlue"
Sprite
state"carpet-blue"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemGreen"
Sprite
state"carpet-green"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemOrange"
Sprite
state"carpet-orange"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemSkyBlue"
Sprite
state"carpet-skyblue"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemPurple"
Sprite
state"carpet-purple"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemPink"
Sprite
state"carpet-pink"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemCyan"
Sprite
state"carpet-cyan"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemWhite"
Sprite
state"carpet-white"
sprite"Objects/Tiles/tile.rsi"
id"ChopSticks"
Sprite
sprite"Objects/Misc/chopstick.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EggSpider"
Sprite
sprite"Objects/Misc/eggspider.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FireExtinguisher"
Sprite
sprite"Objects/Misc/fire_extinguisher.rsi"
layers""
- state"fire_extinguisher_closed"
map"[ "enum.ToggleVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"FireExtinguisherMini"
Sprite
sprite"Objects/Misc/fire_extinguisher_mini.rsi"
layers""
- state"fire_extinguisher_closed"
map"[ "enabled" ]"
drawdepth"Items"
noRot"false"
id"BaseLamp"
Sprite
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"Lamp"
Sprite
sprite"Objects/Misc/Lights/lamp.rsi"
layers""
- state"lamp-on"
map"[ "light" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"LampBanana"
Sprite
layers""
- state"bananalamp_on"
shader"unshaded"
visible"false"
map"[ "light" ]"
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"LampGold"
Sprite
sprite"Objects/Misc/Lights/lampgreen.rsi"
layers""
- state"lampgreen-on"
map"[ "light" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"LampInterrogator"
Sprite
sprite"Objects/Misc/Lights/lampint.rsi"
layers""
- state"flashing"
map"[ "enum.FlashVisuals.LightLayer" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"Floodlight"
Sprite
layers""
- state"floodlight_on"
shader"unshaded"
visible"false"
map"[ "light" ]"
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"Handcuffs"
Sprite
sprite"Objects/Misc/handcuffs.rsi"
state"handcuff"
drawdepth"Items"
noRot"false"
id"Cablecuffs"
Sprite
sprite"Objects/Misc/cablecuffs.rsi"
state"cuff"
color"forestgreen"
drawdepth"Items"
noRot"false"
id"Zipties"
Sprite
sprite"Objects/Misc/zipties.rsi"
state"cuff"
drawdepth"Items"
noRot"false"
id"BaseHandcuffsBroken"
Sprite
drawdepth"Items"
noRot"false"
id"ZiptiesBroken"
Sprite
sprite"Objects/Misc/zipties.rsi"
state"cuff-broken"
drawdepth"Items"
noRot"false"
id"CablecuffsBroken"
Sprite
sprite"Objects/Misc/cablecuffs.rsi"
state"cuff-broken"
color"forestgreen"
drawdepth"Items"
noRot"false"
id"ClothingOuterStraightjacket"
Sprite
sprite"Clothing/OuterClothing/Misc/straight_jacket.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BlankHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/blank_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NTHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/NT_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SyndieHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/syndie_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"LGBTQHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/lgbtq_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PirateHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/pirate_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"IDCardStandard"
Sprite
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"PassengerIDCard"
Sprite
layers""
- state"idpassenger"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"TechnicalAssistantIDCard"
Sprite
layers""
- state"idintern-tech"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"MedicalInternIDCard"
Sprite
layers""
- state"idintern-med"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ResearchAssistantIDCard"
Sprite
layers""
- state"idintern-sci"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SecurityCadetIDCard"
Sprite
layers""
- state"idintern-cadet"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ServiceWorkerIDCard"
Sprite
layers""
- state"idintern-service"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"CaptainIDCard"
Sprite
layers""
- state"idcaptain"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"SecurityIDCard"
Sprite
layers""
- state"idsecurityofficer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"WardenIDCard"
Sprite
layers""
- state"idwarden"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"EngineeringIDCard"
Sprite
layers""
- state"idstationengineer"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"MedicalIDCard"
Sprite
layers""
- state"idmedicaldoctor"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
noRot"false"
id"ParamedicIDCard"
Sprite
layers""
- state"idparamedic"
sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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sprite"Objects/Misc/id_cards.rsi"
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sprite"Objects/Misc/id_cards.rsi"
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sprite"Objects/Misc/id_cards.rsi"
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sprite"Objects/Misc/id_cards.rsi"
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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sprite"Objects/Misc/id_cards.rsi"
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sprite"Objects/Misc/id_cards.rsi"
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"ChefIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"BotanistIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"LawyerIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"HoPIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"HoSIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"ERTLeaderIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"ERTChaplainIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"ERTJanitorIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"ERTSecurityIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"MusicianIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"CentcomIDCardDeathsquad"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"AgentIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"NukieAgentIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"AtmosIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"SyndicateIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"PirateIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"PsychologistIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"ReporterIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"BoxerIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"ZookeeperIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"DetectiveIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"CBURNIDcard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"CluwneIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"SeniorEngineerIDCard"
Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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id"SeniorOfficerIDCard"
Sprite
layers""
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sprite"Objects/Misc/id_cards.rsi"
drawdepth"Items"
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Sprite
sprite"Objects/Misc/id_cards.rsi"
layers""
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Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
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layers""
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drawdepth"Items"
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Sprite
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layers""
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Sprite
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layers""
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drawdepth"Items"
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Sprite
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layers""
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Sprite
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
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layers""
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Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
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layers""
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
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layers""
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Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
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layers""
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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layers""
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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layers""
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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layers""
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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layers""
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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layers""
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Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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Sprite
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Sprite
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Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Misc/stock_parts.rsi"
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Sprite
sprite"Objects/Storage/medalcase.rsi"
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Sprite
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
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Sprite
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
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Sprite
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
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sprite"Objects/Misc/bureaucracy.rsi"
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Sprite
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sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampHos"
Sprite
state"stamp-hos"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampMime"
Sprite
state"stamp-mime"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampQm"
Sprite
state"stamp-qm"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampRd"
Sprite
state"stamp-rd"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampTrader"
Sprite
state"stamp-trader"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampSyndicate"
Sprite
state"stamp-syndicate"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampWarden"
Sprite
state"stamp-warden"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampApproved"
Sprite
state"stamp-ok"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampDenied"
Sprite
state"stamp-deny"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampDetective"
Sprite
state"stamp-detective"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampGreytide"
Sprite
state"stamp-greytide"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"RubberStampPsychologist"
Sprite
state"stamp-psychologist"
sprite"Objects/Misc/stamps.rsi"
drawdepth"Items"
noRot"false"
id"SpaceCash"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash10"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash100"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash500"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash1000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash2500"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash5000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash10000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash20000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash30000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash1000000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"FloorTileItemBase"
Sprite
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelCheckerDark"
Sprite
state"checker-dark"
id"FloorTileItemSteelCheckerLight"
Sprite
state"checker-light"
id"FloorTileItemDark"
Sprite
state"dark"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkDiagonalMini"
Sprite
state"dark-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkDiagonal"
Sprite
state"dark-diagonal"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkHerringbone"
Sprite
state"dark-herringbone"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkMini"
Sprite
state"dark-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkMono"
Sprite
state"dark-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkPavement"
Sprite
state"dark-pavement"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkPavementVertical"
Sprite
state"dark-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDarkOffset"
Sprite
state"dark-offset"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteel"
Sprite
state"steel"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelOffset"
Sprite
state"steel-offset"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelDiagonalMini"
Sprite
state"steel-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelDiagonal"
Sprite
state"steel-diagonal"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelHerringbone"
Sprite
state"steel-herringbone"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelMini"
Sprite
state"steel-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelMono"
Sprite
state"steel-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelPavement"
Sprite
state"steel-pavement"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelPavementVertical"
Sprite
state"steel-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhite"
Sprite
state"white"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteOffset"
Sprite
state"white-offset"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteDiagonalMini"
Sprite
state"white-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteDiagonal"
Sprite
state"white-diagonal"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteHerringbone"
Sprite
state"white-herringbone"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteMini"
Sprite
state"white-mini"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhiteMono"
Sprite
state"white-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhitePavement"
Sprite
state"white-pavement"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWhitePavementVertical"
Sprite
state"white-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMetalDiamond"
Sprite
state"metaldiamond"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWood"
Sprite
state"wood"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemTechmaint"
Sprite
state"techfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMono"
Sprite
state"monofloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemLino"
Sprite
state"lino"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBrassFilled"
Sprite
state"brass-filled"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBrassReebe"
Sprite
state"reebe"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemDirty"
Sprite
state"dirty"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemElevatorShaft"
Sprite
state"dark"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemRockVault"
Sprite
state"rockvault"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBlue"
Sprite
state"blue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemLime"
Sprite
state"lime"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMining"
Sprite
state"mining"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMiningDark"
Sprite
state"miningdark"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMiningLight"
Sprite
state"mininglight"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemFreezer"
Sprite
state"showroom"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShowroom"
Sprite
state"showroom"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemHydro"
Sprite
state"hydro"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBar"
Sprite
state"bar"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemClown"
Sprite
state"clown"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMime"
Sprite
state"mime"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemKitchen"
Sprite
state"kitchen"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemLaundry"
Sprite
state"laundry"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemConcrete"
Sprite
state"concrete"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemConcreteMono"
Sprite
state"concrete-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemConcreteSmooth"
Sprite
state"concrete-smooth"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrayConcrete"
Sprite
state"grayconcrete"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrayConcreteMono"
Sprite
state"grayconcrete-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrayConcreteSmooth"
Sprite
state"grayconcrete-smooth"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemOldConcrete"
Sprite
state"oldconcrete"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemOldConcreteMono"
Sprite
state"oldconcrete-mono"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemOldConcreteSmooth"
Sprite
state"oldconcrete-smooth"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemArcadeBlue"
Sprite
state"arcadeblue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemArcadeBlue2"
Sprite
state"arcadeblue2"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemArcadeRed"
Sprite
state"arcadered"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemEighties"
Sprite
state"eighties"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemCarpetClown"
Sprite
state"carpetclown"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemCarpetOffice"
Sprite
state"carpetoffice"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBoxing"
Sprite
state"boxing"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGym"
Sprite
state"gym"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleWhite"
Sprite
state"shuttlewhite"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleBlue"
Sprite
state"shuttleblue"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleOrange"
Sprite
state"shuttleorange"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttlePurple"
Sprite
state"shuttlepurple"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleRed"
Sprite
state"shuttlered"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleGrey"
Sprite
state"shuttlegrey"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemShuttleBlack"
Sprite
state"shuttleblack"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGold"
Sprite
state"gold"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSilver"
Sprite
state"silver"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGCircuit"
Sprite
state"gcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBCircuit"
Sprite
state"bcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemRCircuit"
Sprite
state"rcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGCircuit4"
Sprite
state"gcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemBCircuit4"
Sprite
state"bcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemRCircuit4"
Sprite
state"rcircuit"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrass"
Sprite
state"grass"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGrassJungle"
Sprite
state"grassjungle"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSnow"
Sprite
state"snow"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodPattern"
Sprite
state"woodpatternfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemFlesh"
Sprite
state"meat"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemSteelMaint"
Sprite
state"steelmaintfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemGratingMaint"
Sprite
state"gratingmaintfloor"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWeb"
Sprite
sprite"Objects/Tiles/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FloorTileItemAstroGrass"
Sprite
state"astrograss"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemMowedAstroGrass"
Sprite
state"grass"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemJungleAstroGrass"
Sprite
state"grassjungle"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemAstroIce"
Sprite
state"astroice"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemAstroSnow"
Sprite
state"snow"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"FloorTileItemWoodLarge"
Sprite
state"wood-large"
sprite"Objects/Tiles/tile.rsi"
drawdepth"Items"
noRot"false"
id"Torch"
Sprite
sprite"Objects/Misc/torch.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"torch_nocloth"
color"""
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"TreasureHardDiskDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
- state"harddisk"
map"[ "base" ]"
drawdepth"Items"
noRot"false"
id"TreasureFlopDiskDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
- state"flopdrive"
drawdepth"Items"
noRot"false"
id"TreasureCDDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
- state"cddrive"
drawdepth"Items"
noRot"false"
id"TreasureCPUSupercharged"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
- state"cpu_super"
drawdepth"Items"
noRot"false"
id"TreasureCoinIron"
Sprite
sprite"Objects/Misc/coins.rsi"
state"coin_iron"
drawdepth"Items"
noRot"false"
id"TreasureCoinSilver"
Sprite
state"coin_silver"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinGold"
Sprite
state"coin_gold"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinAdamantine"
Sprite
state"coin_adamantine"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinDiamond"
Sprite
state"coin_diamond"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"UtensilBase"
Sprite
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"UtensilBasePlastic"
Sprite
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"Fork"
Sprite
state"fork"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"ForkPlastic"
Sprite
state"plastic_fork"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"Spoon"
Sprite
state"spoon"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"SpoonPlastic"
Sprite
state"plastic_spoon"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"KnifePlastic"
Sprite
state"plastic_knife"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"BarSpoon"
Sprite
state"bar_spoon"
sprite"Objects/Misc/utensils.rsi"
drawdepth"Items"
noRot"false"
id"AmeJar"
Sprite
sprite"Objects/Power/AME/ame_jar.rsi"
state"jar"
drawdepth"Items"
noRot"false"
id"PortableRecharger"
Sprite
sprite"Objects/Power/portable_recharger.rsi"
state"charging"
drawdepth"Items"
noRot"false"
id"BasePowerCell"
Sprite
sprite"Objects/Power/power_cells.rsi"
drawdepth"Items"
noRot"false"
id"PowerCellPotato"
Sprite
layers""
- state"potato"
sprite"Objects/Power/power_cells.rsi"
drawdepth"Items"
noRot"false"
id"PowerCellSmall"
Sprite
layers""
- map"[ "enum.PowerCellVisualLayers.Unshaded" ]"
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
drawdepth"Items"
noRot"false"
id"PowerCellSmallPrinted"
Sprite
layers""
- map"[ "enum.PowerCellVisualLayers.Unshaded" ]"
state"o2"
shader"unshaded"
visible"false"
sprite"Objects/Power/power_cells.rsi"
drawdepth"Items"
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id"PowerCellMedium"
Sprite
layers""
- map"[ "enum.PowerCellVisualLayers.Unshaded" ]"
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
drawdepth"Items"
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id"PowerCellMediumPrinted"
Sprite
layers""
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state"o2"
shader"unshaded"
visible"false"
sprite"Objects/Power/power_cells.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
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Sprite
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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id"BorgModuleArtifact"
Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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id"BorgModuleAnomaly"
Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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id"BorgModuleService"
Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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id"BorgModuleMusique"
Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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id"BorgModuleGardening"
Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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id"BorgModuleHarvesting"
Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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id"BorgModuleClowning"
Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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id"BorgModuleSyndicateWeapon"
Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
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id"BorgModuleOperative"
Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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Sprite
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Robotics/borgmodule.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Specific/Detective/evidence_marker.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Specific/Detective/evidence_marker.rsi"
drawdepth"Items"
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Sprite
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Sprite
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Sprite
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drawdepth"Items"
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Sprite
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sprite"Objects/Storage/boxes.rsi"
id"BaseVendingMachineRestock"
Sprite
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
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id"VendingMachineRestockCostumes"
Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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id"VendingMachineRestockDiscountDans"
Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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id"VendingMachineRestockGames"
Sprite
layers""
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shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
noRot"false"
id"VendingMachineRestockGetmoreChocolateCorp"
Sprite
layers""
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shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
noRot"false"
id"VendingMachineRestockHotDrinks"
Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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id"VendingMachineRestockMedical"
Sprite
layers""
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shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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id"VendingMachineRestockNutriMax"
Sprite
layers""
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shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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id"VendingMachineRestockPTech"
Sprite
layers""
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shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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id"VendingMachineRestockRobustSoftdrinks"
Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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id"VendingMachineRestockTankDispenser"
Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
drawdepth"Items"
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Sprite
layers""
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sprite"Objects/Specific/Service/vending_machine_restock.rsi"
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Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
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Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
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Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
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Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
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Sprite
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layers""
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Sprite
sprite"Objects/Specific/Xenoarchaeology/artifact_fragments.rsi"
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Sprite
sprite"Objects/Specific/Xenoarchaeology/artifact_fragments.rsi"
layers""
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Objects/Tools/bucket.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Tools/cable-coils.rsi"
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Sprite
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layers""
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Sprite
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Sprite
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Sprite
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layers""
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sprite"Objects/Tools/cable-coils.rsi"
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Sprite
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layers""
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sprite"Objects/Tools/cable-coils.rsi"
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Sprite
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Sprite
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layers""
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Sprite
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Sprite
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layers""
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Objects/Tools/Cowtools/cow_toolbox.rsi"
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Sprite
sprite"Objects/Tools/Cowtools/cow_toolbox.rsi"
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Sprite
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Sprite
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Sprite
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color"""
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drawdepth"Items"
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color"""
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drawdepth"Items"
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color"""
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drawdepth"Items"
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Sprite
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color"""
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Sprite
sprite"Objects/Tools/Decoys/operative_decoy.rsi"
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Sprite
sprite"Objects/Tools/Decoys/operative_decoy.rsi"
layers""
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Sprite
sprite"Objects/Tools/Decoys/agent_decoy.rsi"
layers""
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Sprite
sprite"Objects/Tools/Decoys/elite_decoy.rsi"
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Sprite
sprite"Objects/Tools/Decoys/juggernaut_decoy.rsi"
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Sprite
sprite"Objects/Tools/Decoys/commander_decoy.rsi"
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Sprite
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Sprite
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Sprite
sprite"Objects/Misc/flare.rsi"
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color"""
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Sprite
sprite"Objects/Tools/flashlight.rsi"
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Sprite
sprite"Objects/Tools/seclite.rsi"
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Sprite
sprite"Objects/Tools/flashlight.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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noRot"false"
id"GasTankRoundBase"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"OxygenTank"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrogenTank"
Sprite
sprite"Objects/Tanks/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyFunnyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AirTank"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrousOxideTank"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlasmaTank"
Sprite
sprite"Objects/Tanks/plasma.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GlowstickBase"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"GlowstickRed"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"GlowstickPurple"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"GlowstickYellow"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"GlowstickBlue"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- map"[ enum.ExpendableLightVisualLayers.Overlay ]"
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"LightBehaviourTest1"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- state"glowstick_unlit"
shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest2"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- state"glowstick_unlit"
shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest3"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- state"glowstick_unlit"
shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest4"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- state"glowstick_unlit"
shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest5"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- state"glowstick_unlit"
shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest6"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
- state"glowstick_unlit"
shader"unshaded"
color"""
drawdepth"Items"
noRot"false"
id"HandheldGPSBasic"
Sprite
sprite"Objects/Devices/gps.rsi"
layers""
- state"active"
drawdepth"Items"
noRot"false"
id"HandHeldMassScanner"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers""
- state"scanner"
shader"unshaded"
visible"true"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
drawdepth"Items"
noRot"false"
id"HandHeldMassScannerEmpty"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers""
- state"scanner"
shader"unshaded"
visible"false"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
drawdepth"Items"
noRot"false"
id"HandHeldMassScannerBorg"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers""
- state"scanner"
shader"unshaded"
visible"true"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
drawdepth"Items"
noRot"false"
id"HandLabeler"
Sprite
sprite"Objects/Tools/hand_labeler.rsi"
state"hand_labeler"
drawdepth"Items"
noRot"false"
id"InflatableWallStack"
Sprite
sprite"Objects/Misc/inflatable_wall.rsi"
state"item_wall"
drawdepth"Items"
noRot"false"
id"InflatableDoorStack"
Sprite
sprite"Objects/Misc/inflatable_door.rsi"
state"item_door"
drawdepth"Items"
noRot"false"
id"InflatableWallStack5"
Sprite
state"item_wall"
sprite"Objects/Misc/inflatable_wall.rsi"
drawdepth"Items"
noRot"false"
id"InflatableWallStack1"
Sprite
state"item_wall"
sprite"Objects/Misc/inflatable_wall.rsi"
drawdepth"Items"
noRot"false"
id"InflatableDoorStack1"
Sprite
state"item_door"
sprite"Objects/Misc/inflatable_door.rsi"
drawdepth"Items"
noRot"false"
id"JawsOfLife"
Sprite
sprite"Objects/Tools/jaws_of_life.rsi"
state"jaws_pry"
drawdepth"Items"
noRot"false"
id"SyndicateJawsOfLife"
Sprite
sprite"Objects/Tools/jaws_of_life.rsi"
state"syn_jaws_pry"
drawdepth"Items"
noRot"false"
id"BaseJetpack"
Sprite
sprite"Objects/Tanks/Jetpacks/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackBlue"
Sprite
sprite"Objects/Tanks/Jetpacks/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackBlueFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackBlack"
Sprite
sprite"Objects/Tanks/Jetpacks/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackBlackFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackCaptain"
Sprite
sprite"Objects/Tanks/Jetpacks/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackCaptainFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackMini"
Sprite
sprite"Objects/Tanks/Jetpacks/mini.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackMiniFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/mini.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackSecurity"
Sprite
sprite"Objects/Tanks/Jetpacks/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackSecurityFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackVoid"
Sprite
sprite"Objects/Tanks/Jetpacks/void.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"JetpackVoidFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/void.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Lantern"
Sprite
sprite"Objects/Tools/lantern.rsi"
layers""
- state"lantern-on"
shader"unshaded"
visible"false"
map"[ "light" ]"
drawdepth"Items"
noRot"false"
id"LanternFlash"
Sprite
sprite"Objects/Tools/lantern.rsi"
layers""
- state"flashing"
map"[ "enum.FlashVisuals.LightLayer" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"Lighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
- state"lighter_flame"
map"[ "flame" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"CheapLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
- state"lighter_flame"
map"[ "flame" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"FlippoLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
- state"lighter_flame"
map"["flame"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"FlippoEngravedLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
- state"lighter_flame"
map"["flame"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"LightReplacer"
Sprite
sprite"Objects/Specific/Janitorial/light_replacer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"LightReplacerEmpty"
Sprite
sprite"Objects/Specific/Janitorial/light_replacer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SmallboxItem"
Sprite
drawdepth"Items"
noRot"false"
id"Matchstick"
Sprite
sprite"Objects/Tools/matches.rsi"
layers""
- state"match_unlit"
drawdepth"Items"
noRot"false"
id"MatchstickSpent"
Sprite
layers""
- state"match_burnt"
sprite"Objects/Tools/matches.rsi"
drawdepth"Items"
noRot"false"
id"Matchbox"
Sprite
sprite"Objects/Tools/matches.rsi"
layers""
- state"matchbox3"
map"["matchbox3"]"
visible"false"
drawdepth"Items"
noRot"false"
id"SprayPainter"
Sprite
sprite"Objects/Tools/spray_painter.rsi"
state"spray_painter"
drawdepth"Items"
noRot"false"
id"trayScanner"
Sprite
sprite"Objects/Tools/t-ray.rsi"
layers""
- state"tray-off"
map"["base"]"
drawdepth"Items"
noRot"false"
id"ThiefBeacon"
Sprite
sprite"Objects/Tools/thief_beacon.rsi"
drawdepth"SmallObjects"
noRot"true"
layers""
- state"extraction_point"
map"[ "foldedLayer" ]"
id"ToolboxBase"
Sprite
layers""
- map"[ base ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxEmergency"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxMechanical"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_blue.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxElectrical"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxElectricalTurret"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxArtistic"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_green.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxSyndicate"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_syn.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxGolden"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_gold.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"Wirecutter"
Sprite
sprite"Objects/Tools/wirecutters.rsi"
layers""
- state"cutters-cutty-thingy"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"Screwdriver"
Sprite
sprite"Objects/Tools/screwdriver.rsi"
layers""
- state"screwdriver-screwybits"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"Wrench"
Sprite
sprite"Objects/Tools/wrench.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Multitool"
Sprite
sprite"Objects/Tools/multitool.rsi"
layers""
- state"green-unlit"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"NetworkConfigurator"
Sprite
sprite"Objects/Tools/network_configurator.rsi"
layers""
- state"mode-link"
map"["enum.NetworkConfiguratorLayers.ModeLight"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"PowerDrill"
Sprite
sprite"Objects/Tools/drill.rsi"
state"drill_screw"
drawdepth"Items"
noRot"false"
id"RCD"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDEmpty"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDRecharging"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDExperimental"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDAmmo"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"ammo"
drawdepth"Items"
noRot"false"
id"Omnitool"
Sprite
sprite"Objects/Tools/omnitool.rsi"
state"omnitool-screwing"
drawdepth"Items"
noRot"false"
id"Shovel"
Sprite
sprite"Objects/Tools/shovel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RollingPin"
Sprite
sprite"Objects/Tools/rolling_pin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Welder"
Sprite
sprite"Objects/Tools/welder.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"WelderIndustrial"
Sprite
sprite"Objects/Tools/welder_industrial.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"WelderIndustrialAdvanced"
Sprite
sprite"Objects/Tools/welder_industrialadv.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"WelderExperimental"
Sprite
sprite"Objects/Tools/welder_experimental.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"WelderMini"
Sprite
sprite"Objects/Tools/welder_mini.rsi"
layers""
- state"welder_flame"
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
drawdepth"Items"
noRot"false"
id"Stunbaton"
Sprite
sprite"Objects/Weapons/Melee/stunbaton.rsi"
layers""
- state"stunbaton_off"
map"[ "enum.ToggleVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"Truncheon"
Sprite
sprite"Objects/Weapons/Melee/truncheon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Flash"
Sprite
sprite"Objects/Weapons/Melee/flash.rsi"
layers""
- state"flashing"
map"[ "enum.FlashVisuals.LightLayer" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"SciFlash"
Sprite
sprite"Objects/Weapons/Melee/flash.rsi"
layers""
- state"flashing"
map"[ "enum.FlashVisuals.LightLayer" ]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"FireBomb"
Sprite
sprite"Objects/Weapons/Bombs/ied.rsi"
layers""
- state"wires"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"FireBombEmpty"
Sprite
sprite"Objects/Weapons/Bombs/ied.rsi"
layers""
- state"base"
map"["enum.OpenableVisuals.Layer"]"
state"icon"
drawdepth"Items"
noRot"false"
id"FireBombFuel"
Sprite
layers""
- state"fuel"
map"["enum.OpenableVisuals.Layer"]"
sprite"Objects/Weapons/Bombs/ied.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HotPotato"
Sprite
sprite"Objects/Weapons/Bombs/hot_potato.rsi"
state"icon"
layers""
- state"icon"
map"["base"]"
drawdepth"Items"
noRot"false"
id"TrashBananaPeelExplosive"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
layers""
- state"primed"
shader"unshaded"
state"peel"
drawdepth"Items"
noRot"false"
id"PenExploding"
Sprite
sprite"Objects/Misc/pens.rsi"
state"pen"
drawdepth"Items"
noRot"false"
id"PenExplodingBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"exploding_pen"
drawdepth"Items"
noRot"false"
id"PipeBomb"
Sprite
sprite"Objects/Weapons/Bombs/pipebomb.rsi"
layers""
- state"wires"
map"["enum.TriggerVisualLayers.Base"]"
id"BasePlasticExplosive"
Sprite
drawdepth"Items"
noRot"false"
id"C4"
Sprite
sprite"Objects/Weapons/Bombs/c4.rsi"
state"icon"
layers""
- state"icon"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SeismicCharge"
Sprite
sprite"Objects/Weapons/Bombs/seismic.rsi"
state"icon"
layers""
- state"icon"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpiderCharge"
Sprite
sprite"Objects/Weapons/Bombs/spidercharge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponFlareGun"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/flaregun.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponFlareGunSecurity"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/flaregun_security.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponImprovisedPneumaticCannon"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers""
- state"tank"
map"[ "tank" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"LauncherCreamPie"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pie_cannon.rsi"
layers""
- state"piecannon"
drawdepth"Items"
noRot"false"
id"LauncherSyringe"
Sprite
sprite"Objects/Weapons/Guns/Cannons/syringe_gun.rsi"
layers""
- state"syringe_gun"
drawdepth"Items"
noRot"false"
id"WeaponImprovisedPneumaticCannonGun"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers""
- state"tank"
map"[ "tank" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponImprovisedPneumaticCannonAdmeme"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers""
- state"tank"
map"[ "tank" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"CartridgeRocket"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"rpg"
drawdepth"Items"
noRot"false"
id"CartridgeRocketSlow"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"frag"
drawdepth"Items"
noRot"false"
id"BaseGrenade"
Sprite
drawdepth"Items"
noRot"false"
id"GrenadeBaton"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
- state"baton"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeBlast"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
- state"blast"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeFlash"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
- state"flash"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeFrag"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
- state"frag"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeEMP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
- state"emp"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"BaseCannonBall"
Sprite
drawdepth"Items"
noRot"false"
id"CannonBall"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"ball"
drawdepth"Items"
noRot"false"
id"CannonBallGrapeshot"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"grapeshot"
drawdepth"Items"
noRot"false"
id"CannonBallGlassshot"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"glassshot"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxAntiMateriel"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxAntiMaterielBig"
Sprite
layers""
- state"magb-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxAntiMateriel"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxCaselessRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxCaselessRifle10x24"
Sprite
layers""
- state"mag10-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxCaselessRifleBig"
Sprite
layers""
- state"magb-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxCaselessRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxCaselessRiflePractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxLightRifleBig"
Sprite
layers""
- state"magb-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxLightRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxLightRiflePractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxLightRifleIncendiary"
Sprite
layers""
- state"incendiary"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxLightRifleUranium"
Sprite
layers""
- state"uranium"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxMagnum"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxMagnumPractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxMagnumIncendiary"
Sprite
layers""
- state"incendiary"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxMagnumUranium"
Sprite
layers""
- state"uranium"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxMagnumAP"
Sprite
layers""
- state"piercing"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxPistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxPistol"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxPistolPractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxPistolIncendiary"
Sprite
layers""
- state"incendiary"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxPistolUranium"
Sprite
layers""
- state"uranium"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineBoxRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxRifleBig"
Sprite
layers""
- state"magb-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxRiflePractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxRifleIncendiary"
Sprite
layers""
- state"incendiary"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"MagazineBoxRifleUranium"
Sprite
layers""
- state"uranium"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
drawdepth"Items"
noRot"false"
id"BaseAmmoProvider"
Sprite
sprite"Objects/Storage/boxes.rsi"
drawdepth"Items"
noRot"false"
id"AmmoProviderShotgunShell"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxBeanbag"
Sprite
layers""
- state"beanbag"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxLethalshot"
Sprite
layers""
- state"lethal"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShotgunSlug"
Sprite
layers""
- state"slug"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShotgunFlare"
Sprite
layers""
- state"flare"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShotgunIncendiary"
Sprite
layers""
- state"incendiary"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShotgunUranium"
Sprite
layers""
- state"uranium"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShotgunPractice"
Sprite
layers""
- state"practice"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxShellTranquilizer"
Sprite
layers""
- state"tranquilizer"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
drawdepth"Items"
noRot"false"
id"BoxCartridgeCap"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
layers""
- state"cap"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"CartridgeAntiMateriel"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/large_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
id"BaseCartridge"
Sprite
drawdepth"Items"
noRot"false"
id"BaseCartridgeCaselessRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
id"CartridgeCaselessRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
id"CartridgeCaselessRiflePractice"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
noRot"false"
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
id"BaseCartridgeHeavyRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeMinigun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"BaseCartridgeLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeLightRiflePractice"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeLightRifleIncendiary"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeLightRifleUranium"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"BaseCartridgeMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeMagnumPractice"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeMagnumIncendiary"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeMagnumAP"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeMagnumUranium"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"BaseCartridgePistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"CartridgePistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"CartridgePistolPractice"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"CartridgePistolIncendiary"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgePistolUranium"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"BaseCartridgeRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeRiflePractice"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeRifleIncendiary"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"CartridgeRifleUranium"
Sprite
layers""
- state"tip"
map"[ "enum.AmmoVisualLayers.Tip" ]"
color"""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
drawdepth"Items"
noRot"false"
id"BaseShellShotgun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"ShellShotgunBeanbag"
Sprite
layers""
- state"beanbag"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunSlug"
Sprite
layers""
- state"slug"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunFlare"
Sprite
layers""
- state"flare"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgun"
Sprite
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunIncendiary"
Sprite
layers""
- state"incendiary"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunPractice"
Sprite
layers""
- state"practice"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellTranquilizer"
Sprite
layers""
- state"tranquilizer"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunImprovised"
Sprite
layers""
- state"improvised"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"ShellShotgunUranium"
Sprite
layers""
- state"depleted-uranium"
map"[ "enum.AmmoVisualLayers.Base" ]"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
drawdepth"Items"
noRot"false"
id"BaseCartridgeCap"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/capgun_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CartridgeCap"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/capgun_casing.rsi"
layers""
- state"base"
map"["enum.AmmoVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineCaselessRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineCaselessRifleShort"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag_short.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazinePistolCaselessRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_pistol_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineCaselessRifle10x24"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/10x24.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazinePistolCaselessRifle"
Sprite
slayers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_pistol_mag.rsi"
layers""
drawdepth"Items"
noRot"false"
id"MagazinePistolCaselessRiflePractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineCaselessRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineCaselessRiflePractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineCaselessRifleShort"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag_short.rsi"
drawdepth"Items"
noRot"false"
id"MagazineCaselessRifleShortPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag_short.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineGrenade"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeFrag"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeEMP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeFlash"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeBlast"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineGrenadeBaton"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
- state"mag-4"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineHeavyRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineLightRifleBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineLightRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineLightRifleEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineLightRiflePractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineLightRifleUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineLightRifleIncendiary"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineLightRifleMaxim"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/maxim.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineLightRiflePkBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/pk_box.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazineMagnumSubMachineGun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineMagnumEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnum"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumAP"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumSubMachineGunEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineMagnumSubMachineGun"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineMagnumSubMachineGunPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineMagnumSubMachineGunUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineMagnumSubMachineGunPiercing"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazinePistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazinePistolHighCapacity"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseMagazinePistolSubMachineGun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazinePistol"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolIncendiary"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolHighCapacityEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolHighCapacity"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolHighCapacityPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolHighCapacityRubber"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGun"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunPractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineRifle"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineRifleEmpty"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineRifleIncendiary"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineRiflePractice"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"MagazineRifleUranium"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
drawdepth"Items"
noRot"false"
id"BaseMagazineShotgun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineShotgunEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"MagazineShotgun"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
drawdepth"Items"
noRot"false"
id"MagazineShotgunBeanbag"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
drawdepth"Items"
noRot"false"
id"MagazineShotgunSlug"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
drawdepth"Items"
noRot"false"
id"MagazineShotgunIncendiary"
Sprite
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
drawdepth"Items"
noRot"false"
id"MagazineFoamBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponProtoKineticAcceleratorBase"
Sprite
sprite"Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi"
drawdepth"Items"
noRot"false"
id"WeaponStaffBase"
Sprite
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandBase"
Sprite
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponProtoKineticAccelerator"
Sprite
sprite"Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi"
layers""
- state"animation-icon"
visible"false"
map"[ "empty-icon" ]"
drawdepth"Items"
noRot"false"
id"WeaponSprayNozzle"
Sprite
sprite"Objects/Weapons/Guns/Basic/spraynozzle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponStaffHealing"
Sprite
layers""
- state"healing"
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
drawdepth"Items"
noRot"false"
id"WeaponStaffPolymorphDoor"
Sprite
layers""
- state"door"
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphBase"
Sprite
layers""
- state"poly-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphCarp"
Sprite
layers""
- state"poly-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphMonkey"
Sprite
layers""
- state"poly-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandFireball"
Sprite
layers""
- state"fire-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandLocker"
Sprite
layers""
- state"locker-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandDeath"
Sprite
layers""
- state"death-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphDoor"
Sprite
layers""
- state"door-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandCluwne"
Sprite
layers""
- state"poly-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWandPolymorphBread"
Sprite
layers""
- state"poly-effect"
map"["effect"]"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWaterGunBase"
Sprite
sprite"Objects/Weapons/Guns/Pistols/water_pistol.rsi"
drawdepth"Items"
noRot"false"
id"WeaponWaterPistol"
Sprite
sprite"Objects/Weapons/Guns/Pistols/water_pistol.rsi"
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponWaterBlaster"
Sprite
sprite"Objects/Weapons/Guns/Pistols/soaker.rsi"
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponWaterBlasterSuper"
Sprite
sprite"Objects/Weapons/Guns/Pistols/soaker.rsi"
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"BaseWeaponBattery"
Sprite
drawdepth"Items"
noRot"false"
id"BaseWeaponPowerCell"
Sprite
drawdepth"Items"
noRot"false"
id"BaseWeaponBatterySmall"
Sprite
drawdepth"Items"
noRot"false"
id"BaseWeaponPowerCellSmall"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponLaserSvalinn"
Sprite
sprite"Objects/Weapons/Guns/Battery/svalinn.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponLaserGun"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_retro.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponMakeshiftLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/makeshift.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponTeslaGun"
Sprite
sprite"Objects/Weapons/Guns/Battery/tesla_gun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponLaserCarbinePractice"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_gun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponLaserCarbine"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_gun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponPulsePistol"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_pistol.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponPulseCarbine"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_carbine.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponPulseRifle"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_rifle.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponLaserCannon"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_cannon.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponParticleDecelerator"
Sprite
sprite"Objects/Weapons/Guns/Battery/particle_decelerator.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponXrayCannon"
Sprite
sprite"Objects/Weapons/Guns/Battery/xray.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponDisablerPractice"
Sprite
sprite"Objects/Weapons/Guns/Battery/practice_disabler.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponDisabler"
Sprite
sprite"Objects/Weapons/Guns/Battery/disabler.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponDisablerSMG"
Sprite
sprite"Objects/Weapons/Guns/Battery/disabler_smg.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponTaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/taser.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponAntiqueLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/antiquelasergun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponAdvancedLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/advancedlasergun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponPistolCHIMP"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/chimp.rsi"
layers""
- state"mag-unshaded-1"
map"["enum.GunVisualLayers.MagUnshaded"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponPistolCHIMPUpgraded"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/chimp.rsi"
layers""
- state"mag-unshaded-1"
map"["enum.GunVisualLayers.MagUnshaded"]"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"WeaponBehonkerLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/behonker_eye.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponEnergyShotgun"
Sprite
sprite"Objects/Weapons/Guns/Battery/energy_shotgun.rsi"
layers""
- state"mag-unshaded-4"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"BaseBow"
Sprite
sprite"Objects/Weapons/Guns/Bow/bow.rsi"
drawdepth"Items"
noRot"false"
id"BowImprovised"
Sprite
layers""
- state"unwielded-plunger"
map"[ plunger ]"
visible"false"
sprite"Objects/Weapons/Guns/Bow/bow.rsi"
drawdepth"Items"
noRot"false"
id"BaseWeaponHeavyMachineGun"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponMinigun"
Sprite
sprite"Objects/Weapons/Guns/HMGs/minigun.rsi"
layers""
- state"icon"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"BaseWeaponLauncher"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponLauncherChinaLake"
Sprite
sprite"Objects/Weapons/Guns/Launchers/china_lake.rsi"
layers""
- state"icon"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponLauncherRocket"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponLauncherMultipleRocket"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponLauncherPirateCannon"
Sprite
sprite"Objects/Weapons/Guns/Launchers/pirate_cannon.rsi"
layers""
- state"icon"
map"["enum.GunVisualLayers.Base"]"
- containers""
balistic-ammo"!type:Container"
ents"[]"
ballistic-ammo"!type:Container"
type"ContainerContainer"
drawdepth"Items"
noRot"false"
id"WeaponTetherGun"
Sprite
sprite"Objects/Weapons/Guns/Launchers/tether_gun.rsi"
layers""
- state"base-unshaded"
map"[ "unshaded" ]"
shader"unshaded"
visible"false"
id"WeaponForceGun"
Sprite
sprite"Objects/Weapons/Guns/Launchers/force_gun.rsi"
layers""
- state"base-unshaded"
map"[ "unshaded" ]"
shader"unshaded"
visible"false"
id"WeaponLauncherAdmemeMeteorLarge"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponLauncherAdmemeImmovableRodSlow"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseWeaponLightMachineGun"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponLightMachineGunL6"
Sprite
sprite"Objects/Weapons/Guns/LMGs/l6.rsi"
layers""
- state"mag-3"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponLightMachineGunL6C"
Sprite
sprite"Objects/Weapons/Guns/LMGs/l6.rsi"
layers""
- state"mag-3"
map"[ "enum.GunVisualLayers.Mag" ]"
drawdepth"Items"
noRot"false"
id"BaseWeaponPistol"
Sprite
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolViper"
Sprite
sprite"Objects/Weapons/Guns/Pistols/viper.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolCobra"
Sprite
sprite"Objects/Weapons/Guns/Pistols/cobra.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolMk58"
Sprite
sprite"Objects/Weapons/Guns/Pistols/mk58.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolN1984"
Sprite
sprite"Objects/Weapons/Guns/Pistols/N1984.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"BaseArrow"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
drawdepth"Items"
noRot"false"
id"ArrowRegular"
Sprite
layers""
- state"solution1"
color"brown"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
drawdepth"Items"
noRot"false"
id"ArrowImprovised"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
- state"solution1"
color"lightblue"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"ArrowImprovisedPlasma"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
- state"solution1"
color"purple"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"ArrowImprovisedUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
- state"solution1"
color"green"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"BaseWeaponRevolver"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverDeckard"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/deckard.rsi"
layers""
- state"mag-unshaded-3"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverInspector"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/inspector.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverMateba"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/mateba.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPython"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPythonAP"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponRevolverPirate"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BaseWeaponRifle"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponRifleAk"
Sprite
sprite"Objects/Weapons/Guns/Rifles/ak.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponRifleM90GrenadeLauncher"
Sprite
sprite"Objects/Weapons/Guns/Rifles/carbine.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponRifleLecter"
Sprite
sprite"Objects/Weapons/Guns/Rifles/lecter.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponRifleFoam"
Sprite
sprite"Objects/Weapons/Guns/Rifles/foam_rifle.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
id"BaseWeaponShotgun"
Sprite
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunBulldog"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/bulldog.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunDoubleBarreled"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/db_shotgun.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunDoubleBarreledRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/db_shotgun.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunEnforcer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunEnforcerRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunKammerer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/pump.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunSawn"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunSawnEmpty"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunHandmade"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/hm_pistol.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunBlunderbuss"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/blunderbuss.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunImprovised"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"WeaponShotgunImprovisedLoaded"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi"
layers""
- state"icon"
map"[ "enum.GunVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"BaseWeaponSubMachineGun"
Sprite
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunAtreides"
Sprite
sprite"Objects/Weapons/Guns/SMGs/atreides.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunC20r"
Sprite
sprite"Objects/Weapons/Guns/SMGs/c20r.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunDrozd"
Sprite
sprite"Objects/Weapons/Guns/SMGs/drozd.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunVector"
Sprite
sprite"Objects/Weapons/Guns/SMGs/vector.rsi"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
drawdepth"Items"
noRot"false"
id"WeaponSubMachineGunWt550"
Sprite
sprite"Objects/Weapons/Guns/SMGs/wt550.rsi"
layers""
- state"mag-unshaded-0"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"BaseWeaponSniper"
Sprite
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponSniperMosin"
Sprite
sprite"Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponSniperHristov"
Sprite
sprite"Objects/Weapons/Guns/Snipers/heavy_sniper.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"Musket"
Sprite
sprite"Objects/Weapons/Guns/Snipers/musket.rsi"
state"base"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WeaponPistolFlintlock"
Sprite
sprite"Objects/Weapons/Guns/Snipers/flintlock.rsi"
layers""
- state"base"
map"["enum.GunVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"ArmBlade"
Sprite
sprite"Objects/Weapons/Melee/armblade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponBaguette"
Sprite
state"baguette"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
drawdepth"Items"
noRot"false"
id"BaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/baseball_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"IncompleteBaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/incomplete_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeKnockbackStick"
Sprite
sprite"Objects/Weapons/Melee/baseball_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Cane"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane"
drawdepth"Items"
noRot"false"
id"CaneBlade"
Sprite
sprite"Objects/Weapons/Melee/cane_blade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CaneSheath"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
drawdepth"Items"
noRot"false"
id"CaneSheathFilled"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
drawdepth"Items"
noRot"false"
id"Chainsaw"
Sprite
sprite"Objects/Weapons/Melee/chainsaw.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RitualDagger"
Sprite
sprite"Objects/Weapons/Melee/cult_dagger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EldritchBlade"
Sprite
sprite"Objects/Weapons/Melee/cult_blade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UnholyHalberd"
Sprite
sprite"Objects/Weapons/Melee/cult_halberd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BaseMeleeWeaponEnergy"
Sprite
drawdepth"Items"
noRot"false"
id"EnergySword"
Sprite
sprite"Objects/Weapons/Melee/e_sword.rsi"
layers""
- state"e_sword_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"EnergyDaggerLoud"
Sprite
sprite"Objects/Weapons/Melee/e_dagger_loud.rsi"
layers""
- state"e_sword_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"EnergyDagger"
Sprite
sprite"Objects/Weapons/Melee/e_dagger.rsi"
layers""
- state"e_sword_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"EnergyDaggerBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"e_dagger"
drawdepth"Items"
noRot"false"
id"EnergyCutlass"
Sprite
sprite"Objects/Weapons/Melee/e_cutlass.rsi"
layers""
- state"e_cutlass_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"EnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers""
- state"e_sword_double_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"CyborgEnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers""
- state"e_sword_double_blade"
color"""
visible"false"
shader"unshaded"
map"[ "blade" ]"
drawdepth"Items"
noRot"false"
id"FireAxe"
Sprite
sprite"Objects/Weapons/Melee/fireaxe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FireAxeFlaming"
Sprite
sprite"Objects/Weapons/Melee/fireaxeflaming.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Gohei"
Sprite
sprite"Objects/Weapons/Melee/gohei.rsi"
state"gohei"
drawdepth"Items"
noRot"false"
id"BaseKnife"
Sprite
drawdepth"Items"
noRot"false"
id"KitchenKnife"
Sprite
sprite"Objects/Weapons/Melee/kitchen_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ButchCleaver"
Sprite
sprite"Objects/Weapons/Melee/cleaver.rsi"
state"butch"
drawdepth"Items"
noRot"false"
id"CombatKnife"
Sprite
sprite"Objects/Weapons/Melee/combat_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SurvivalKnife"
Sprite
sprite"Objects/Weapons/Melee/survival_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"KukriKnife"
Sprite
sprite"Objects/Weapons/Melee/kukri_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BladedFlatcapGrey"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BladedFlatcapBrown"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Shiv"
Sprite
sprite"Objects/Weapons/Melee/shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ReinforcedShiv"
Sprite
sprite"Objects/Weapons/Melee/reinforced_shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlasmaShiv"
Sprite
sprite"Objects/Weapons/Melee/plasma_shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UraniumShiv"
Sprite
sprite"Objects/Weapons/Melee/uranium_shiv.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ThrowingKnife"
Sprite
sprite"Objects/Weapons/Melee/throwing_knife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Pickaxe"
Sprite
sprite"Objects/Weapons/Melee/pickaxe.rsi"
state"pickaxe"
drawdepth"Items"
noRot"false"
id"MiningDrill"
Sprite
sprite"Objects/Tools/handdrill.rsi"
state"handdrill"
drawdepth"Items"
noRot"false"
id"MiningDrillDiamond"
Sprite
sprite"Objects/Tools/handdrilldiamond.rsi"
state"handdrill"
drawdepth"Items"
noRot"false"
id"WeaponCrusher"
Sprite
sprite"Objects/Weapons/Melee/crusher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCrusherGlaive"
Sprite
sprite"Objects/Weapons/Melee/crusher_glaive.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeNeedle"
Sprite
sprite"Objects/Weapons/Melee/needle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Sledgehammer"
Sprite
sprite"Objects/Weapons/Melee/sledgehammer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Spear"
Sprite
sprite"Objects/Weapons/Melee/spear.rsi"
layers""
- state"spear1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearReinforced"
Sprite
sprite"Objects/Weapons/Melee/reinforced_spear.rsi"
layers""
- state"spear1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearPlasma"
Sprite
sprite"Objects/Weapons/Melee/plasma_spear.rsi"
layers""
- state"spear1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearUranium"
Sprite
sprite"Objects/Weapons/Melee/uranium_spear.rsi"
layers""
- state"spear1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearBone"
Sprite
sprite"Objects/Weapons/Melee/bone_spear.rsi"
layers""
- state"spear1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"Stunprod"
Sprite
sprite"Objects/Weapons/Melee/stunprod.rsi"
layers""
- state"stunprod_off"
map"[ "enum.ToggleVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"BaseSword"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"CaptainSabre"
Sprite
sprite"Objects/Weapons/Melee/captain_sabre.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Katana"
Sprite
sprite"Objects/Weapons/Melee/katana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EnergyKatana"
Sprite
sprite"Objects/Weapons/Melee/energykatana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Machete"
Sprite
sprite"Objects/Weapons/Melee/machete.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Claymore"
Sprite
sprite"Objects/Weapons/Melee/claymore.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Cutlass"
Sprite
sprite"Objects/Weapons/Melee/cutlass.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Throngler"
Sprite
sprite"Objects/Weapons/Melee/Throngler2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeToolboxRobust"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WhiteCane"
Sprite
sprite"Objects/Weapons/Melee/white_cane.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Bola"
Sprite
sprite"Objects/Weapons/Throwable/bola.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCroissant"
Sprite
state"croissant"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
drawdepth"Items"
noRot"false"
id"GrenadeBase"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"ExGrenade"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeFlashBang"
Sprite
sprite"Objects/Weapons/Grenades/flashbang.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SyndieMiniBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SelfDestructSeq"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SupermatterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/supermattergrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"WhiteholeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/whiteholegrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"NuclearGrenade"
Sprite
sprite"Objects/Weapons/Grenades/nukenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"ModularGrenade"
Sprite
sprite"Objects/Weapons/Grenades/modular.rsi"
layers""
- state"empty"
map"[ "enum.ConstructionVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"EmpGrenade"
Sprite
sprite"Objects/Weapons/Grenades/empgrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"HolyHandGrenade"
Sprite
sprite"Objects/Weapons/Grenades/holyhandgrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SmokeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/smoke.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"CleanerGrenade"
Sprite
sprite"Objects/Weapons/Grenades/janitor.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"TearGasGrenade"
Sprite
sprite"Objects/Weapons/Grenades/tear_gas.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"MetalFoamGrenade"
Sprite
sprite"Objects/Weapons/Grenades/metalfoam.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"GrenadeDummy"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SyndieTrickyBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
layers""
- state"icon"
map"["enum.TriggerVisualLayers.Base"]"
drawdepth"Items"
noRot"false"
id"SlipocalypseClusterSoap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers""
- state"syndie-4"
drawdepth"Items"
noRot"false"
id"ChairFolding"
Sprite
sprite"Structures/Furniture/folding_chair.rsi"
layers""
- state"folding_folded"
map"["foldedLayer"]"
visible"false"
noRot"true"
id"ChairFoldingSpawnFolded"
Sprite
sprite"Structures/Furniture/folding_chair.rsi"
layers""
- state"folding_folded"
map"["foldedLayer"]"
visible"false"
noRot"true"
id"RollerBed"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
- state"rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
drawdepth"Items"
id"RollerBedSpawnFolded"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
- state"rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
drawdepth"Items"
id"CheapRollerBed"
Sprite
layers""
- state"cheap_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"CheapRollerBedSpawnFolded"
Sprite
layers""
- state"cheap_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"EmergencyRollerBed"
Sprite
layers""
- state"emergency_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"EmergencyRollerBedSpawnFolded"
Sprite
layers""
- state"emergency_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"DiagnosisReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"GasBinaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPressurePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpPressure"
drawdepth"ThinPipe"
visible"false"
id"GasVolumePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpVolume"
drawdepth"ThinPipe"
visible"false"
id"GasPassiveGate"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"pumpPassiveGate"
drawdepth"ThinPipe"
visible"false"
id"GasValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpManualValve"
drawdepth"ThinPipe"
visible"false"
id"SignalControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpSignalValve"
drawdepth"ThinPipe"
visible"false"
id"GasPort"
Sprite
sprite"Structures/Piping/Atmospherics/gascanisterport.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"gasCanisterPort"
drawdepth"ThinPipe"
visible"false"
id"GasDualPortVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
id"HeatExchanger"
Sprite
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"heStraight"
drawdepth"ThinPipe"
visible"false"
id"HeatExchangerBend"
Sprite
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeBend"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"heBend"
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
drawdepth"ThinPipe"
visible"false"
id"GasPipeSensor"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorDistribution"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorWaste"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorMixedAir"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorTEGHot"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorTEGCold"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeHalf"
Sprite
layers""
- state"pipeHalf"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeStraight"
Sprite
layers""
- state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBend"
Sprite
layers""
- state"pipeBend"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeTJunction"
Sprite
layers""
- state"pipeTJunction"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeFourway"
Sprite
layers""
- state"pipeFourway"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBroken"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
state"pipeBroken"
layers""
- state"pipeBroken"
map"[ "enum.PipeVisualLayers.Pipe" ]"
visible"false"
noRot"false"
id"GasTrinaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasFilter"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasFilter"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasFilterFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasFilterF"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixer"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasMixer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixerFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasMixerF"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"PressureControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pneumaticvalve.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"off"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasUnaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
visible"false"
noRot"false"
id"GasPassiveVent"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_passive"
visible"false"
noRot"false"
id"GasVentScrubber"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"scrub_off"
visible"false"
noRot"false"
id"GasOutletInjector"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
layers""
- state"injector-unshaded"
map"[ "enum.LightLayers.Unshaded" ]"
shader"unshaded"
color"""
visible"false"
noRot"false"
id"BaseAnomalyCore"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCorePyroclastic"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreGravity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreIce"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreFlesh"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreRock"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreLiquid"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreBluespace"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreElectricity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreFlora"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreShadow"
Sprite
sprite"Structures/Specific/Anomalies/Cores/shadow_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreTech"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"AnomalyCoreSanta"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
noRot"true"
layers""
- state"pulse"
map"["decay"]"
drawdepth"Items"
id"BaseAnomalyInertCore"
Sprite
layers""
- state"pulse"
visible"false"
map"["decay"]"
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
noRot"true"
drawdepth"Items"
id"AnomalyCorePyroclasticInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreGravityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreIceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreFleshInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreRockInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreLiquidInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreBluespaceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreElectricityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreFloraInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreShadowInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/shadow_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreTechInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AnomalyCoreSantaInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
layers""
- state"pulse"
visible"false"
map"["decay"]"
noRot"true"
drawdepth"Items"
id"AirSensorAssembly"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers""
- state"gsensor0"
noRot"false"
id"GasVentPumpVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
visible"false"
noRot"false"
id"GasVentScrubberVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"scrub_off"
visible"false"
noRot"false"
id"VirtualItem"
id"RGBStaff"
Sprite
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
layers""
- state"nothing-unshaded"
shader"unshaded"
drawdepth"Items"
noRot"false"