Участник:IanComradeBot/prototype/explosion.json

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Версия от 07:32, 21 января 2026; IanComradeBot (обсуждение | вклад) (Update prototype/explosion.json via GitHub Actions)
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default
fireStates3
fireStacksnull
temperaturenull
tileBreakChance
0
1
tileBreakIntensity
0
15
tileBreakRerollReduction10
lightColor"#FFA500FF"
fireColornull
smallSoundIterationThreshold6
maxCombineDistance1
sound
!type:SoundCollectionSpecifier
params
variationnull
playOffsetSeconds0
loopfalse
referenceDistance1
rolloffFactor1
maxDistance15
pitch1
volume0
collection"Explosion"
smallSound
!type:SoundCollectionSpecifier
params
variationnull
playOffsetSeconds0
loopfalse
referenceDistance1
rolloffFactor1
maxDistance15
pitch1
volume0
collection"ExplosionSmall"
soundFar
!type:SoundCollectionSpecifier
params
variationnull
playOffsetSeconds0
loopfalse
referenceDistance1
rolloffFactor1
maxDistance15
pitch1
volume2
collection"ExplosionFar"
smallSoundFar
!type:SoundCollectionSpecifier
params
variationnull
playOffsetSeconds0
loopfalse
referenceDistance1
rolloffFactor1
maxDistance15
pitch1
volume2
collection"ExplosionSmallFar"
texturePath"/Textures/Effects/fire.rsi"
intensityPerState12
damagePerIntensity
groups
Пустой объект
types
Пустой объект
id
FireBomb
fireStacks2
temperature1500
tileBreakChance
0
1
tileBreakIntensity
0
15
sound
!type:SoundCollectionSpecifier
collection"Explosion"
smallSound
!type:SoundCollectionSpecifier
collection"ExplosionSmall"
soundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionFar"
smallSoundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionSmallFar"
damagePerIntensity
types
Heat1
Blunt2
Piercing3
HardBomb
temperature800
tileBreakChance
0
0.5
1
tileBreakIntensity
0
10
30
sound
!type:SoundCollectionSpecifier
collection"Explosion"
smallSound
!type:SoundCollectionSpecifier
collection"ExplosionSmall"
soundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionFar"
smallSoundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionSmallFar"
intensityPerState20
damagePerIntensity
types
Heat15
Blunt15
Piercing6
Structural40
Cryo
tileBreakChance
0
tileBreakIntensity
0
lightColor"#0000FFFF"
fireColor"#0000FFFF"
sound
!type:SoundCollectionSpecifier
collection"Explosion"
smallSound
!type:SoundCollectionSpecifier
collection"ExplosionSmall"
soundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionFar"
smallSoundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionSmallFar"
texturePath"/Textures/Effects/fire_greyscale.rsi"
damagePerIntensity
types
Cold5
Blunt2
Structural20
PowerSink
temperature800
tileBreakChance
0
0.5
1
tileBreakIntensity
1
5
10
tileBreakRerollReduction3
sound
!type:SoundCollectionSpecifier
collection"Explosion"
smallSound
!type:SoundCollectionSpecifier
collection"ExplosionSmall"
soundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionFar"
smallSoundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionSmallFar"
intensityPerState20
damagePerIntensity
types
Heat12
Blunt12
Piercing12
Structural30
DemolitionCharge
temperature800
tileBreakChance
0
0.5
1
tileBreakIntensity
0
10
30
tileBreakRerollReduction20
sound
!type:SoundCollectionSpecifier
collection"Explosion"
smallSound
!type:SoundCollectionSpecifier
collection"ExplosionSmall"
soundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionFar"
smallSoundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionSmallFar"
damagePerIntensity
types
Heat3
Blunt3
Piercing3
Structural50
Radioactive
tileBreakChance
0
1
tileBreakIntensity
0
15
lightColor"#008000FF"
fireColor"#008000FF"
sound
!type:SoundCollectionSpecifier
collection"Explosion"
smallSound
!type:SoundCollectionSpecifier
collection"ExplosionSmall"
soundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionFar"
smallSoundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionSmallFar"
texturePath"/Textures/Effects/fire_greyscale.rsi"
damagePerIntensity
types
Radiation5
Heat4
Blunt3
Piercing3
Minibomb
temperature800
tileBreakChance
0
0.5
1
tileBreakIntensity
0
10
30
tileBreakRerollReduction20
sound
!type:SoundCollectionSpecifier
collection"Explosion"
smallSound
!type:SoundCollectionSpecifier
collection"ExplosionSmall"
soundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionFar"
smallSoundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionSmallFar"
damagePerIntensity
types
Heat4
Blunt7
Piercing4
Default
temperature800
tileBreakChance
0
0.5
1
tileBreakIntensity
0
10
30
tileBreakRerollReduction20
sound
!type:SoundCollectionSpecifier
collection"Explosion"
smallSound
!type:SoundCollectionSpecifier
collection"ExplosionSmall"
soundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionFar"
smallSoundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionSmallFar"
damagePerIntensity
types
Heat5
Blunt5
Piercing5
MicroBomb
temperature800
tileBreakChance
0
0.5
1
tileBreakIntensity
1
10
15
tileBreakRerollReduction30
sound
!type:SoundCollectionSpecifier
collection"Explosion"
smallSound
!type:SoundCollectionSpecifier
collection"ExplosionSmall"
soundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionFar"
smallSoundFar
!type:SoundCollectionSpecifier
params
volume2
collection"ExplosionSmallFar"
intensityPerState20
damagePerIntensity
types
Heat6
Blunt6
Piercing6
Structural20