Роли (Frontier)

Материал из Space Station 14 Вики
Версия от 17:08, 20 мая 2024; Grom1halo (обсуждение | вклад) (Новая страница: «<style> td { border: 2px solid #333; width: 100px; height: 100px; text-align: center; vertical-align: middle; font-family: "Comic Sans MS", cursive; font-size: 70px; cursor: pointer; } </style> <table> <tr> <td class="cell" id="0"></td> <td class="cell" id="1"></td> <td class="cell" id="2"></td> </tr> <tr> <td class="cell" id="3"></td> <td class="cell" id="4"></td> <td class="cell" id="5"></td> </tr> <tr>...»)
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<style> td {

 border: 2px solid #333;
 width: 100px;
 height: 100px;
 text-align: center;
 vertical-align: middle;
 font-family: "Comic Sans MS", cursive;
 font-size: 70px;
 cursor: pointer;

} </style>


 <button onclick="startGame()">Replay</button>

<script>


let origBoard;

const huPlayer = "O"; const aiPlayer = "X"; const winCombos = [

 [0, 1, 2],
 [3, 4, 5],
 [6, 7, 8],
 [0, 3, 6],
 [1, 4, 7],
 [2, 5, 8],
 [0, 4, 8],
 [6, 4, 2]

];

const cells = document.querySelectorAll(".cell"); startGame();

function startGame() {

 document.querySelector(".endgame").style.display = "none";
 origBoard = Array.from(Array(9).keys());
 for (let i = 0; i < cells.length; i++) {
   cells[i].innerText = "";
   cells[i].style.removeProperty("background");
   cells[i].addEventListener("click", turnClick);
 }

}

function turnClick(square) {

 if (typeof origBoard[square.target.id] === "number") {
   turn(square.target.id, huPlayer);
   if (!checkTie()) turn(bestSpot(), aiPlayer);
 }

}

function turn(squareId, player) {

 origBoard[squareId] = player;
 document.getElementById(squareId).innerText = player;
 let gameWon = checkWin(origBoard, player);
 if (gameWon) gameOver(gameWon);

}

function checkWin(board, player) {

 let plays = board.reduce((a, e, i) => (e === player ? a.concat(i) : a), []);
 let gameWon = null;
 for (let [index, win] of winCombos.entries()) {
   if (win.every((elem) => plays.indexOf(elem) > -1)) {
     gameWon = {
       index: index,
       player: player
     };
     break;
   }
 }
 return gameWon;

}

function gameOver(gameWon) {

 for (let index of winCombos[gameWon.index]) {
   document.getElementById(index).style.background =
     gameWon.player === huPlayer ? "deepskyblue" : "red";
 }
 for (let i = 0; i < cells.length; i++) {
   cells[i].removeEventListener("click", turnClick);
 }
 declareWinner(gameWon.player === huPlayer ? "You Win!" : "You Lose!");

}

function declareWinner(who) {

 document.querySelector(".endgame").style.display = "block";
 document.querySelector(".text").innerText = who;

}

function emptySquares() {

 return origBoard.filter((s) => typeof s === "number");

}

function bestSpot() {

 return minimax(origBoard, aiPlayer).index;

}

function checkTie() {

 if (emptySquares().length === 0) {
   for (let i = 0; i < cells.length; i++) {
     cells[i].style.background = "green";
     cells[i].removeEventListener("click", turnClick);
   }
   declareWinner("Tie Game!");
   return true;
 }
 return false;

}

// minimax algorithm function minimax(newBoard, player) {

 let availSpots = emptySquares();
 if (checkWin(newBoard, huPlayer)) {
   return {
     score: -10
   };
 } else if (checkWin(newBoard, aiPlayer)) {
   return {
     score: 10
   };
 } else if (availSpots.length === 0) {
   return {
     score: 0
   };
 }
 let moves = [];
 for (let i = 0; i < availSpots.length; i++) {
   let move = {};
   move.index = newBoard[availSpots[i]];
   newBoard[availSpots[i]] = player;
   if (player === aiPlayer) {
     let result = minimax(newBoard, huPlayer);
     move.score = result.score;
   } else {
     let result = minimax(newBoard, aiPlayer);
     move.score = result.score;
   }
   newBoard[availSpots[i]] = move.index;
   moves.push(move);
 }
 let bestMove;
 if (player === aiPlayer) {
   let bestScore = -10000;
   for (let i = 0; i < moves.length; i++) {
     if (moves[i].score > bestScore) {
       bestScore = moves[i].score;
       bestMove = i;
     }
   }
 } else {
   let bestScore = 10000;
   for (let i = 0; i < moves.length; i++) {
     if (moves[i].score < bestScore) {
       bestScore = moves[i].score;
       bestMove = i;
     }
   }
 }
 return moves[bestMove];

} </script>