Участник:IanComradeBot/prototypes/entity sprite.json

Материал из Space Station 14 Вики

Замечание: Возможно, после публикации вам придётся очистить кэш своего браузера, чтобы увидеть изменения.

  • Firefox / Safari: Удерживая клавишу Shift, нажмите на панели инструментов Обновить либо нажмите Ctrl+F5 или Ctrl+R (⌘+R на Mac)
  • Google Chrome: Нажмите Ctrl+Shift+R (⌘+Shift+R на Mac)
  • Internet Explorer / Edge: Удерживая Ctrl, нажмите Обновить либо нажмите Ctrl+F5
  • Opera: Нажмите Ctrl+F5.
id"CollideFloorTrap"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrap"
id"BaseArachnidOrgan"
Sprite
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidStomach"
Sprite
sprite"Mobs/Species/Arachnid/organs.rsi"
state"stomach"
id"OrganArachnidLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganArachnidKidneys"
Sprite
layers""
- state"kidney-r"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganArachnidEyes"
Sprite
layers""
- state"eyeball-r"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganArachnidTongue"
Sprite
state"tongue"
sprite"Mobs/Species/Arachnid/organs.rsi"
drawdepth"Items"
noRot"false"
id"BaseDionaOrgan"
Sprite
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaBrain"
Sprite
state"brain"
id"OrganDionaEyes"
Sprite
layers""
- state"eyeball-r"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaLungs"
Sprite
state"lungs"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaBrainNymph"
Sprite
state"brain"
id"OrganDionaStomachNymph"
Sprite
state"stomach"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaLungsNymph"
Sprite
state"lungs"
sprite"Mobs/Species/Diona/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDionaNymphBrain"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"OrganDionaNymphStomach"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"OrganDionaNymphLungs"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"OrganDwarfHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDwarfLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganDwarfStomach"
Sprite
state"stomach"
id"BaseHumanOrganUnGibbable"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"BaseHumanOrgan"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanBrain"
Sprite
state"brain"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanEyes"
Sprite
layers""
- state"eyeball-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanTongue"
Sprite
state"tongue"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanAppendix"
Sprite
layers""
- state"appendix-inflamed"
visible"false"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanEars"
Sprite
state"ears"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganHumanKidneys"
Sprite
layers""
- state"kidney-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganMothStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganRatLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganRatStomach"
Sprite
state"stomach"
id"OrganReptilianStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"SentientSlimeCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
drawdepth"Items"
noRot"false"
id"OrganSlimeLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers""
- state"lung-r-slime"
drawdepth"Items"
noRot"false"
id"OrganVoxLungs"
Sprite
sprite"Mobs/Species/Vox/organs.rsi"
layers""
- state"lung-r"
drawdepth"Items"
noRot"false"
id"BaseAnimalOrganUnGibbable"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"BaseAnimalOrgan"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalLungs"
Sprite
layers""
- state"lung-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganMouseStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalKidneys"
Sprite
layers""
- state"kidney-r"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganBloodsuckerHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"OrganAnimalRuminantStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"SentientSlimesCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
drawdepth"Items"
noRot"false"
id"OrganSlimesLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers""
- state"lung-r-slime"
drawdepth"Items"
noRot"false"
id"PartAnimal"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"HandsAnimal"
Sprite
layers""
- state"r_hand"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"LegsAnimal"
Sprite
layers""
- state"r_leg"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"FeetAnimal"
Sprite
layers""
- state"l_foot"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoAnimal"
Sprite
layers""
- state"torso_m"
sprite"Mobs/Species/Reptilian/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartArachnid"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"BasePart"
Sprite
drawdepth"Items"
noRot"false"
id"BaseTorso"
Sprite
drawdepth"Items"
noRot"false"
id"BaseHead"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftArm"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightArm"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftHand"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightHand"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftLeg"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightLeg"
Sprite
drawdepth"Items"
noRot"false"
id"BaseLeftFoot"
Sprite
drawdepth"Items"
noRot"false"
id"BaseRightFoot"
Sprite
drawdepth"Items"
noRot"false"
id"PartDiona"
Sprite
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoDiona"
Sprite
state""torso_m""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"HeadDiona"
Sprite
state""head_m""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftArmDiona"
Sprite
state""l_arm""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightArmDiona"
Sprite
state""r_arm""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftHandDiona"
Sprite
state""l_hand""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightHandDiona"
Sprite
state""r_hand""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftLegDiona"
Sprite
state""l_leg""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightLegDiona"
Sprite
state""r_leg""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftFootDiona"
Sprite
state""l_foot""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"RightFootDiona"
Sprite
state""r_foot""
sprite"Mobs/Species/Diona/parts.rsi"
drawdepth"Items"
noRot"false"
id"PartGingerbread"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartHuman"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartMoth"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoRat"
Sprite
sprite"Mobs/Animals/mouse.rsi"
state"splat-0"
drawdepth"Items"
noRot"false"
id"PartReptilian"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartSilicon"
Sprite
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftArmBorg"
Sprite
state"borg_l_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"RightArmBorg"
Sprite
state"borg_r_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LeftLegBorg"
Sprite
state"borg_l_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"RightLegBorg"
Sprite
state"borg_r_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"LightHeadBorg"
Sprite
state"borg_head"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"TorsoBorg"
Sprite
state"borg_chest"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
drawdepth"Items"
noRot"false"
id"PartSkeleton"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""skull_icon""
drawdepth"Items"
noRot"false"
id"LeftArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartSlime"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"PartVox"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""torso""
drawdepth"Items"
noRot"false"
id"HeadVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""head""
drawdepth"Items"
noRot"false"
id"LeftArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSurgeryFilled"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledShotgun"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledSMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledRevolver"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledLMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledGrenadeLauncher"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateFilledCarbine"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmoFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateCostumeClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateCarpSuit"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicatePyjamaBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateC4tBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChameleonFill"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateEVABundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateRaidBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateEliteHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateHardsuitExtrasBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelZombieBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateMedicalBundleFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateDecoyKitFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BookshelfFilled"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers""
- state"book-0"
- map"["enum.StorageFillLayers.Fill"]"
id"BoxMagazine"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolCaselessRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolCaselessRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineLightRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineLightRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineMagnumSubMachineGun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineMagnumSubMachineGunPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGunTopMounted"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistol"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolHighCapacity"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolHighCapacityPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazinePistolSubMachineGunPractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgun"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunBeanbag"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunSlug"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineShotgunIncendiary"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineRifle"
Sprite
layers""
- state"magazine"
state"box"
id"BoxMagazineRiflePractice"
Sprite
layers""
- state"magazine"
state"box"
id"BoxSurvival"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalEngineering"
Sprite
layers""
- state"extendedtank"
state"box"
id"BoxSurvivalEngineeringNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalSecurity"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalSecurityNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalMedical"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxSurvivalMedicalNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxHug"
Sprite
layers""
- state"heart"
state"box"
id"BoxHugNitrogen"
Sprite
layers""
- state"heart"
state"box"
id"BoxMime"
Sprite
layers""
- state"emergencytank"
state"box"
id"BoxMimeNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxSurvivalSyndicate"
Sprite
layers""
- state"extendedtank"
state"box"
id"BoxSurvivalSyndicateNitrogen"
Sprite
layers""
- state"nitrogentank"
state"box"
id"BoxCardboard"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMousetrap"
Sprite
layers""
- state"mousetraps"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLightbulb"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxWarmLightbulb"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLighttube"
Sprite
layers""
- state"lighttube"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLightMixed"
Sprite
layers""
- state"lightmixed"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLighttubeHoliday"
Sprite
layers""
- state"light"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPDA"
Sprite
layers""
- state"pda"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxID"
Sprite
layers""
- state"id"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHeadset"
Sprite
layers""
- state"headset"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMesonScanners"
Sprite
layers""
- state"meson"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMRE"
Sprite
layers""
- state"writing"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHugHealing"
Sprite
layers""
- state"heart"
state"box"
id"BoxInflatable"
Sprite
layers""
- state"inflatable"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPerformer"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BoxFlare"
Sprite
layers""
- state"flare"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxTrashbag"
Sprite
layers""
- state"trashbag"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyPassenger"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyCargo"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyEngineering"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyMedicalScience"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyMedical"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyRobo"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyScience"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeySecurity"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyService"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeySyndie"
Sprite
layers""
- state"encryptokey"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLeadLined"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCandle"
Sprite
layers""
- state"candle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCandleSmall"
Sprite
layers""
- state"candle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxDarts"
Sprite
layers""
- state"darts"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEnvelope"
Sprite
layers""
- state"envelope"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSyringe"
Sprite
layers""
- state"syringe"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPillCanister"
Sprite
layers""
- state"pillbox"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBottle"
Sprite
layers""
- state"bottle"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSterileMask"
Sprite
layers""
- state"sterile"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLatexGloves"
Sprite
layers""
- state"latex"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxNitrileGloves"
Sprite
layers""
- state"nitrile"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBodyBag"
Sprite
layers""
- state"bodybags"
whitelist""
tags""
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxVial"
Sprite
layers""
- state"vials"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBeaker"
Sprite
layers""
- state"beaker"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHandcuff"
Sprite
layers""
- state"handcuff"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxFlashbang"
Sprite
layers""
- state"flashbang"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSechud"
Sprite
layers""
- state"sechud"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxZiptie"
Sprite
layers""
- state"ziptie"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxForensicPad"
Sprite
layers""
- state"forensic"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCleanerGrenades"
Sprite
layers""
- state"flashbang"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxAgrichem"
Sprite
layers""
- state"agrichemkit"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ElectricalDisruptionKit"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ChemicalSynthesisKit"
Sprite
layers""
- state"vials"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ThrowingKnivesKit"
Sprite
layers""
- state"throwing_knives"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxDeathRattleImplants"
Sprite
layers""
- state"syringe"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"CombatBakeryKit"
Sprite
layers""
- state"france"
state"box"
sprite"Objects/Storage/boxes.rsi"
id"CratePirateChestCaptain"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
id"CratePirateChest"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
id"CrateArmorySMG"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateArmoryShotgun"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateTrackingImplants"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateTrainingBombs"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateArmoryLaser"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateArmoryPistols"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateSecurityRiot"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateHydroponicsSeedsExotic"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateHydroponicsSeedsMedicinal"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateHydroponicsTools"
Sprite
sprite"Structures/Storage/Crates/hydroponics.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateHydroponicsSeeds"
Sprite
sprite"Structures/Storage/Crates/hydroponics.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateCargoLuxuryHardsuit"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
id"CrateCargoGambling"
Sprite
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateChemistryP"
Sprite
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateChemistryS"
Sprite
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateChemistryD"
Sprite
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CratePlantBGone"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyExplosive"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEmergencyFire"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyInternals"
Sprite
sprite"Structures/Storage/Crates/o2.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyInternalsLarge"
Sprite
sprite"Structures/Storage/Crates/o2.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateNitrogenInternals"
Sprite
sprite"Structures/Storage/Crates/o2.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyRadiation"
Sprite
sprite"Structures/Storage/Crates/radiation.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyInflatablewall"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateGenericBiosuit"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringGear"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringToolbox"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringCableLV"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringCableMV"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringCableHV"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringFoamGrenade"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringCableBulk"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringElectricalSupplies"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringStationBeaconBundle"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringJetpack"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringMiniJetpack"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateAirlockKit"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEvaKit"
Sprite
sprite"Structures/Storage/Crates/command.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateRCDAmmo"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateRCD"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateParticleDecelerators"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringSpaceHeater"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateTechBoardRandom"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringAMEShielding"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringAMEJar"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringAMEControl"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringSingularityEmitter"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringSingularityCollector"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringSingularityContainment"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringSingularityGenerator"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringParticleAccelerator"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringGenerator"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringSolar"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringShuttle"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringTeslaGenerator"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringTeslaCoil"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringTeslaGroundingRod"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateFoodPizza"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFoodPizzaLarge"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFoodMRE"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFoodCooking"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFoodDinnerware"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFoodBarSupply"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFoodSoftdrinks"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFoodSoftdrinksLarge"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunPlushie"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunLizardPlushieBulk"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunInstrumentsVariety"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunInstrumentsBrass"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunInstrumentsString"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunInstrumentsWoodwind"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunInstrumentsKeyedPercussion"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunInstrumentsSpecial"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunArtSupplies"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunBoardGames"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunSadTromboneImplants"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunLightImplants"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunParty"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunWaterGuns"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunBoxing"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunPirate"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
id"CrateFunToyBox"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
id"CrateFunBikeHornImplants"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunMysteryFigurines"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFunDartsSet"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMaterialGlass"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMaterialSteel"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMaterialTextiles"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMaterialPlastic"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMaterialWood"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMaterialBrass"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMaterialPlasteel"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMaterialPlasma"
Sprite
sprite"Structures/Storage/Crates/plasma.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateMaterialCardboard"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMaterialPaper"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMaterialRandom"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMedicalSupplies"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateChemistrySupplies"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateChemistryVials"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMindShieldImplants"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMedicalSurgery"
Sprite
sprite"Structures/Storage/Crates/surgery.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMedicalScrubs"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyBurnKit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyToxinKit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyO2Kit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyBruteKit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyAdvancedKit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEmergencyRadiationKit"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateBodyBags"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVirologyBiosuit"
Sprite
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateNPCBee"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCButterflies"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCCat"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCChicken"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCCrab"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCDuck"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCCorgi"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCPuppyCorgi"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCCow"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCGoat"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCGoose"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCGorilla"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCMonkeyCube"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateNPCKoboldCube"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateNPCMouse"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCParrot"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCPenguin"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCPig"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCSnake"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCHamster"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""0.0,0.125""
noRot"true"
visible"false"
id"CrateNPCHamlet"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""0.0,0.125""
noRot"true"
visible"false"
id"CrateNPCLizard"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCKangaroo"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateNPCMothroach"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CratePermaEscapeDigging"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePermaEscapeEVA"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePermaEscapeGun"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePermaEscapeBureaucracy"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePermaEscapeLights"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePermaEscapeMats"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePermaEscapeGiftsFromSyndicate"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePermaEscapeMerc"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePermaEscapeComs"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePermaEscapeTowercap"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateSalvageEquipment"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateSalvageAssortedGoodies"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePartsT3"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePartsT3T4"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePartsT4"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateScienceBiosuit"
Sprite
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateCrewMonitoring"
Sprite
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateSecurityArmor"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateSecurityHelmet"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateSecurityNonlethal"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateSecuritySupplies"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateRestraints"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateSecurityBiosuit"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateSecurityTrackingMindshieldImplants"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateServiceJanitorialSupplies"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceReplacementLights"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceHolidayLights"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMousetrapBoxes"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceSmokeables"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceTheatre"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceCustomSmokable"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceBureaucracy"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceFaxMachine"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServicePersonnel"
Sprite
sprite"Structures/Storage/Crates/command.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateServiceBooks"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceGuidebooks"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceSodaDispenser"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceBoozeDispenser"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateServiceBox"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateJanitorBiosuit"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateTrashCartFilled"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,0.03125""
noRot"true"
id"CrateCandles"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringThruster"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineeringGyroscope"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateSyndicateSurplusBundle"
Sprite
sprite"Structures/Storage/Crates/syndicate.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateCybersunJuggernautBundle"
Sprite
sprite"Structures/Storage/Crates/syndicate.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateSyndicateSuperSurplusBundle"
Sprite
sprite"Structures/Storage/Crates/syndicate.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockBoozeFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockChefvendFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockClothesFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockAutoDrobeFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockCondimentStationFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockDinnerwareFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockEngineeringFilled"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateVendingMachineRestockGamesFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockHotDrinksFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockMedicalFilled"
Sprite
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateVendingMachineRestockChemVendFilled"
Sprite
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateVendingMachineRestockNutriMaxFilled"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateVendingMachineRestockPTechFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockRobustSoftdrinksFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockSalvageEquipmentFilled"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockSecTechFilled"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateVendingMachineRestockSeedsFilled"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateVendingMachineRestockSmokesFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockVendomatFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockRoboticsFilled"
Sprite
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateVendingMachineRestockTankDispenserFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockHappyHonkFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockGetmoreChocolateCorpFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockChangFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockDiscountDansFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateVendingMachineRestockDonutFilled"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClothingBeltUtilityFilled"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltUtilityEngineering"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChiefEngineerFilled"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityFilled"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityWebbingFilled"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltJanitorFilled"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalFilled"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalEMTFilled"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltPlantFilled"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSheathFilled"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbingGrenadeFilled"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbingMedFilled"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltWandFilled"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltHolsterFilled"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChefFilled"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseBrownFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndieSniperBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndieLobbyingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseThiefBribingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MedkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"MedkitBurnFilled"
Sprite
state"burnkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitBruteFilled"
Sprite
state"brutekit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitToxinFilled"
Sprite
state"toxinkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitOxygenFilled"
Sprite
state"o2kit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitRadiationFilled"
Sprite
state"radkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitAdvancedFilled"
Sprite
state"advkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitCombatFilled"
Sprite
state"blackkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"StimkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"OxygenTankFilled"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ExtendedEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoubleEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EmergencyFunnyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AirTankFilled"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrogenTankFilled"
Sprite
sprite"Objects/Tanks/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NitrousOxideTankFilled"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlasmaTankFilled"
Sprite
sprite"Objects/Tanks/plasma.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMercFilled"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSyndieFilled"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolboxEmergencyFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxElectricalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxElectricalTurretFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxArtisticFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_green.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxMechanicalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_blue.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxSyndicateFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_syn.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ToolboxGoldFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_gold.rsi"
state"icon"
layers""
- map"[ base ]"
drawdepth"Items"
noRot"false"
id"ClosetL3Filled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3VirologyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3SecurityFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3JanitorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3ScienceFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerSalvageSpecialistFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSalvageSpecialistFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"DresserCaptainFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefEngineerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefMedicalOfficerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfPersonnelFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfSecurityFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserQuarterMasterFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserResearchDirectorFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserWardenFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"ClosetToolFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerElectricalSuppliesFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerWeldingSuppliesFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerAtmosphericsFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerAtmosphericsFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerEngineerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerEngineerFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"ClosetRadiationSuitFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerQuarterMasterFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerCaptainFilledNoLaser"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerCaptainFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerCaptainFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerHeadOfPersonnelFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChiefEngineerFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChiefEngineerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChiefMedicalOfficerFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChiefMedicalOfficerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerResearchDirectorFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerResearchDirectorFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerHeadOfSecurityFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerHeadOfSecurityFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerFreezerVaultFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMedicineFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMedicalFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChemistryFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerParamedicFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSyndicatePersonalFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"ClosetEmergencyFilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetEmergencyN2FilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetFireFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetMaintenanceFilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerScienceFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerWardenFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerWardenFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSecurityFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBrigmedicFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerDetectiveFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"ClosetBombFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"GunSafeDisabler"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafePistolMk58"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafeRifleLecter"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafeSubMachineGunDrozd"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafeShotgunEnforcer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafeShotgunKammerer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafeSubMachineGunWt550"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafeLaserCarbine"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBoozeFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"ClosetChefFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetJanitorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetLegalFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerBotanistFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBotanistLoot"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"ClosetJanitorBombFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerOldAISat"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerSyndicateShipGearBasic"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerSyndicateShipGearBasicChameleonKit"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"SuitStorageEVA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageEVAAlternate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageEVAEmergency"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageEVAPrisoner"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageEVASyndicate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageEVAPirate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageNTSRA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageBasic"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageEngi"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageAtmos"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageSec"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageCE"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageCMO"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageRD"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageHOS"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageWarden"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageCaptain"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageSalv"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageSyndie"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStoragePirateCap"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"SuitStorageWizard"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"WardrobeGreyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeMixedFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeYellowFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeWhiteFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeBlueFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobePinkFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeBlackFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeGreenFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobePrisonFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeRoboticsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeChemistryFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeGeneticsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeVirologyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeScienceFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeBotanistFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeMedicalDoctorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeChapelFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeSecurityFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeCargoFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeSalvageFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeAtmosphericsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeEngineeringFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"PaperWrittenAMEScribbles"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"HoloparasiteInfo"
Sprite
sprite"Objects/Misc/guardian_info.rsi"
state"guardian_info"
drawdepth"Items"
noRot"false"
id"PaperAgrichemManual"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PaperWrittenCombatBakeryKit"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"OrganVulpkaninStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
drawdepth"Items"
noRot"false"
id"PartVulpkanin"
Sprite
drawdepth"Items"
noRot"false"
id"TorsoVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"BookBusido"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers""
- state"book_busido"
color"""
map"[ "overlay" ]"
id"BookStationsAndAgents"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers""
- state"book_stationsagents"
color"""
map"[ "overlay" ]"
id"CrateServiceLoreBooks"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"BriefcaseIAAFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsJackSecFilled"
Sprite
sprite"Corvax/Clothing/Shoes/Boots/jackboots_sec.rsi"
id"PrintedDocument"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportStation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportOnEliminationOfViolations"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReporDepartment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportEmployeePerformance"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportOnTheChaptersMeeting"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentInternalAffairsAgentsReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentConditionReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportStudyObject"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentExperimentReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentDisposalReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationAppointmentInterim"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationEmployment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentLetterResignation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationAccess"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationEquipment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentAppeal"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentEvacuationShuttleRequest"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentShuttleRegistrationRequest"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestCallMembersCentralCommitteeDSO"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestRequestToEstablishThreatLevel"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestChangeSalary"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestForNonlistedEmployment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestForPromotion"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestDocuments"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestEuthanasia"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestConstructionWork"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestModernization"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentComplaintViolationLaborRules"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentComplaintOffense"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPermissionEquipment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPermissionToTravelInCaseOfThreat"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentSearchPermission"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPermissionToCarryWeapons"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPrescriptionDrugAuthorization"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPermissionDisposeBody"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentConstructionPermit"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPermissionToExtendMarriage"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderDismissal"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderDeprivationAccess"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderEncouragement"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderParolePrisoner"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderRecognizingSentienceCreature"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderMedicalIntervention"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentProductManufacturingOrder"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderPurchaseResourcesEquipment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderingSpecialEquipment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderPurchaseWeapons"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentCertificate"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentCertificateAdvancedTraining"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentCertificateOffense"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentDeathCertificate"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentMarriageCertificate"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentDivorceCertificate"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentClosingIndictment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentSentence"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentJudgment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentStatementHealth"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentDecisionToStartTrial"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentErrorLoadingFormHeader"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentNoticeOfLiquidation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentBusinessDeal"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentNoteBeginningMilitaryActions"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportAccomplishmentGoals"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"ClothingMilitaryBackpack"
Sprite
sprite"Corvax/Back/Backpacks/military.rsi"
state"icon"
id"ClothingDeathSquadronBackpack"
Sprite
sprite"Corvax/Back/Backpacks/deathsquad-backpack.rsi"
state"icon"
id"ClothingBackpackCE"
Sprite
sprite"Corvax/Back/Backpacks/ce.rsi"
state"icon"
id"ClothingBackpackWarden"
Sprite
sprite"Corvax/Back/Backpacks/warden.rsi"
state"icon"
id"ClothingBackpackDuffelMilitary"
Sprite
sprite"Corvax/Back/Duffels/military.rsi"
id"ClothingBackpackDuffelCE"
Sprite
sprite"Corvax/Back/Duffels/ce.rsi"
id"ClothingBackpackMilitarySatchel"
Sprite
sprite"Corvax/Back/Satchels/military.rsi"
id"ClothingBackpackSatchelCE"
Sprite
sprite"Corvax/Back/Satchels/ce.rsi"
id"ClothingHeadsetIAA"
Sprite
sprite"Clothing/Ears/Headsets/servicesecurity.rsi"
state"icon"
id"ClothingEyesSalesman"
Sprite
sprite"Corvax/Clothing/Eyes/Glasses/salesman.rsi"
state"icon"
id"ClothingEyesBinoclardLenses"
Sprite
sprite"Corvax/Clothing/Eyes/Glasses/kim.rsi"
state"icon"
id"ClothingHandsGlovesAerostatic"
Sprite
sprite"Corvax/Clothing/Hands/Gloves/kim.rsi"
state"icon"
id"ClothingHandsGlovesCentcomNaval"
Sprite
sprite"Corvax/Clothing/Hands/Gloves/centcom_naval.rsi"
state"icon"
id"ClothingHeadCapCentcomBlack"
Sprite
sprite"Corvax/Clothing/Head/Hats/centcom_officer_black.rsi"
state"icon"
id"ClothingHeadCapCentcomNaval"
Sprite
sprite"Corvax/Clothing/Head/Hats/centcom_naval_cap.rsi"
state"icon"
id"ClothingHeadHatBeretCentcomNaval"
Sprite
sprite"Corvax/Clothing/Head/Hats/centcom_naval_beret.rsi"
state"icon"
id"ClothingHeadHatERTLeaderBeret"
Sprite
sprite"Corvax/Clothing/Head/Hats/ERT_leader_beret.rsi"
state"icon"
id"ClothingHeadHatCapHoS"
Sprite
sprite"Corvax/Clothing/Head/Hats/hoshat.rsi"
state"icon"
id"ClothingHeadHatCapWardenAlt"
Sprite
sprite"Corvax/Clothing/Head/Hats/warden_alt.rsi"
state"icon"
id"ClothingHeadHatBeretSecurityMedic"
Sprite
sprite"Corvax/Clothing/Head/Hats/beret_security_medic.rsi"
state"icon"
id"ClothingHeadCaptainHat"
Sprite
sprite"Corvax/Clothing/Head/Hats/caphat.rsi"
state"icon"
id"ClothingHeadHelmetSecurityMedic"
Sprite
sprite"Corvax/Clothing/Head/Helmets/security_medic.rsi"
id"ClothingNeckCloakCentcomBlack"
Sprite
sprite"Corvax/Clothing/Neck/Cloaks/centcom_officer_black.rsi"
state"icon"
id"ClothingNeckCloakCentcomAdmiral"
Sprite
sprite"Corvax/Clothing/Neck/Cloaks/admiral.rsi"
state"icon"
id"ClothingNeckMantleERTLeader"
Sprite
sprite"Corvax/Clothing/Neck/Mantles/ERTmantle.rsi"
state"icon"
id"ClothingNeckAtharaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"ath"
id"ClothingNeckUSSPPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"comm"
id"ClothingNeckCorvaxPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"cor"
id"ClothingNeckDonkPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"donk"
id"ClothingNeckEarthPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"earth"
id"ClothingNeckEchoPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"echo"
id"ClothingNeckElysiumPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"ely"
id"ClothingNeckLogistikaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"logistika"
id"ClothingNeckMainPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"main"
id"ClothingNeckDeForestPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"med"
id"ClothingNeckNakamuraPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nakamura"
id"ClothingNeckNanoTrasenPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nano"
id"ClothingNeckNebulaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"neb"
id"ClothingNeckNovaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nova"
id"ClothingNeckSyndicakePin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"sind"
id"ClothingNeckSolarisPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"sol"
id"ClothingNeckVitezstviPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"vit"
id"ClothingNeckWhiteListPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"wl"
id"ClothingNeckHorrific"
Sprite
sprite"Corvax/Clothing/Neck/Ties/disco.rsi"
state"icon"
id"ClothingOuterArmorCentcomCarapace"
Sprite
sprite"Corvax/Clothing/OuterClothing/Armor/centcom_naval_carapace.rsi"
state"icon"
id"ClothingOuterCoatHoSGreatcoat"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/hos_greatcoat.rsi"
id"ClothingOuterCoatDetectiveDark"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/noirdet.rsi"
id"ClothingOuterCoatWardenAlt"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/warden_alt.rsi"
id"ClothingOuterCoatSecurityOvercoat"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/sec_leather.rsi"
state"icon"
id"ClothingOuterCoatLabSecurityMedic"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/labcoat_security_medic.rsi"
state"icon"
id"ClothingOuterCoatCaptain"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/captain.rsi"
state"icon"
id"ClothingOuterCoatHOP"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/hop.rsi"
state"icon"
id"ClothingOuterHardsuitCBURNLeader"
Sprite
sprite"Corvax/Clothing/OuterClothing/hardsuits/cburncommander.rsi"
state"icon"
id"ClothingOuterAerostaticBomberJacket"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/kim.rsi"
state"icon"
id"ClothingOuterDiscoAssBlazer"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/disco.rsi"
state"icon"
id"ClothingOuterVestArmorSec"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/armor_sec.rsi"
id"ClothingOuterVestArmorMedSec"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/armor_sec_med.rsi"
id"ClothingOuterVestSecurityMedic"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/vest_security_medic.rsi"
state"icon"
id"ClothingShoesBootsJackSec"
Sprite
sprite"Corvax/Clothing/Shoes/Boots/jackboots_sec.rsi"
id"ClothingShoesGreenLizardskin"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/disco.rsi"
state"icon"
id"ClothingShoesAerostatic"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/kim.rsi"
state"icon"
id"ClothingShoesCentcomBlack"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/centcom_officer_black.rsi"
state"icon"
id"ClothingShoesSchoolBlack"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/schoolblackshoes.rsi"
state"icon"
id"ClothingShoesSchoolWhite"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/schoolwhiteshoes.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomOfficial"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/centcom_official.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomOfficer"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/centcom_officer.rsi"
state"icon"
id"ClothingUniformJumpskirtElegantMaid"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/elegantmaid.rsi"
state"icon"
id"ClothingUniformColorJumpskirtRainbow"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/rainbow.rsi"
state"icon"
id"ClothingUniformJumpskirtSchool"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/schoolskirt.rsi"
state"icon"
id"ClothingUniformJumpskirtCapTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/cap_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpskirtHoPTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/hop_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpskirtHoSBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/hos_black.rsi"
state"icon"
id"ClothingUniformJumpskirtRDClassical"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/rd_classical.rsi"
state"icon"
id"ClothingUniformJumpsuitSuperstarCop"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/disco.rsi"
state"icon"
id"ClothingUniformJumpsuitAerostatic"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/kim.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomOfficerBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/centcom_officer_black.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomAdmiral"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/centcom_admiral.rsi"
state"icon"
id"ClothingUniformJumpsuitCapTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/cap_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpsuitHoPTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/hop_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpsuitHoSBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/hos_black.rsi"
state"icon"
id"ClothingUniformJumpsuitRDClassical"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/rd_classical.rsi"
state"icon"
id"PortalGate"
Sprite
sprite"Structures/Machines/gateway.rsi"
layers""
- state"portal"
id"MobGorillaLargo"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"crawling"
sprite"Corvax/Mobs/Pets/largo.rsi"
id"MobVulpkanin"
Sprite
noRot"true"
drawdepth"Mobs"
id"DrinkAlexanderGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBadTouchGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBoyarskyGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBrambleGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDaiquiriGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkDarkAndStormyGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkEspressoMartiniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkKvassGlass"
Sprite
sprite"Corvax/Objects/Consumable/Drinks/kvass.rsi"
state"icon"
id"DrinkMaiTaiGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMoscowMuleGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkNegroniGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkOldFashionedGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkPalomaGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkYorshGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers""
- state"icon-front"
map"[ "enum.SolutionContainerLayers.Overlay" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkCampariBottleFull"
Sprite
sprite"Corvax/Objects/Consumable/Drinks/campari.rsi"
state"icon"
id"FoodPelmeniBowl"
Sprite
sprite"Corvax/Objects/Consumable/Food/bowl.rsi"
layers""
- state"pelmeni"
id"FoodBakedVulpkaninPlate"
Sprite
sprite"Corvax/Objects/Consumable/Food/plate.rsi"
layers""
- state"baked_vulpkanin"
id"NewYearTree0"
Sprite
state"before"
noRot"true"
sprite"Corvax/Objects/Decoration/Flora/newyear_tree.yml"
drawdepth"Overdoors"
offset"0, 1"
id"BasePresentBox"
id"SmallPresentBox"
Sprite
sprite"Corvax/Objects/Decoration/Presents/small_present.yml"
noRot"true"
layers""
- state"ribbon"
map"[ "base" ]"
id"EncryptionKeyIAA"
Sprite
layers""
- state"nano_label"
sprite"Objects/Devices/encryption_keys.rsi"
id"IAAPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"PilotPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"SalvageShuttleConsoleCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"cpuboard"
drawdepth"Items"
noRot"false"
id"PrinterDocMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
drawdepth"Items"
noRot"false"
id"BookLoreBase"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers""
- state"book_expensive_crystal"
color"""
map"[ "overlay" ]"
id"BookExpensiveCrystal"
Sprite
layers""
- state"book_expensive_crystal"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookClones"
Sprite
layers""
- state"book_clones"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookDAM"
Sprite
layers""
- state"book_DAM"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookFaks"
Sprite
layers""
- state"book_faks"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookFamalis"
Sprite
layers""
- state"book_famalis"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGrav"
Sprite
layers""
- state"book_grav"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookHalifat"
Sprite
layers""
- state"book_halifat"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookRedspace"
Sprite
layers""
- state"book_redspace"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookShips"
Sprite
layers""
- state"book_ships"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookZP"
Sprite
layers""
- state"book_zp"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUSSP"
Sprite
layers""
- state"book_polit_USSP"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMirt"
Sprite
layers""
- state"book_cult_mirt"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGior"
Sprite
layers""
- state"book_gior"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookSNK"
Sprite
layers""
- state"book_snk"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUmpor"
Sprite
layers""
- state"book_umpor"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookNooc"
Sprite
layers""
- state"book_nooc"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookNakamura"
Sprite
layers""
- state"book_nakamura"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookVitz"
Sprite
layers""
- state"book_vitz"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookGefest"
Sprite
layers""
- state"book_gefest"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookConarex"
Sprite
layers""
- state"book_conarex"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookPetr"
Sprite
layers""
- state"book_petr"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookSaibasan"
Sprite
layers""
- state"book_saibasan"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUnath1"
Sprite
layers""
- state"book_unath_1"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookUnath2"
Sprite
layers""
- state"book_unath_2"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookDione"
Sprite
layers""
- state"book_dione"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookBSS"
Sprite
layers""
- state"book_BSS"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookScaf"
Sprite
layers""
- state"book_scaf"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMBS1"
Sprite
layers""
- state"book_MBS1"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookMBS2"
Sprite
layers""
- state"book_MBS2"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"BookImplants"
Sprite
layers""
- state"book_implant"
sprite"Corvax/Objects/Misc/books.rsi"
color"""
map"[ "overlay" ]"
id"PrinterDocFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
- state"icon-default"
color"""
map"["enum.FlatpackVisualLayers.Overlay"]"
drawdepth"Items"
noRot"false"
id"IAAIDCard"
Sprite
layers""
- state"idiaa"
sprite"Objects/Misc/id_cards.rsi"
id"PilotIDCard"
Sprite
layers""
- state"idpilot"
sprite"Objects/Misc/id_cards.rsi"
id"StationGoalPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
- state"paper_stamp-generic"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
drawdepth"Items"
noRot"false"
id"RubberStampIAA"
Sprite
sprite"Corvax/Objects/Misc/stamps.rsi"
state"stamp-iaa"
id"FloorTileItemWoodParquet"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet"
id"FloorTileItemWoodBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_black"
id"FloorTileItemWoodDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_dark"
id"FloorTileItemWoodLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_light"
id"FloorTileItemWoodRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_red"
id"FloorTileItemWoodLargeBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_black"
id"FloorTileItemWoodLargeDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_dark"
id"FloorTileItemWoodLargeLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_light"
id"FloorTileItemWoodLargeRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_red"
id"FloorTileItemWoodParquetBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_black"
id"FloorTileItemWoodParquetDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_dark"
id"FloorTileItemWoodParquetLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_light"
id"FloorTileItemWoodParquetRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_red"
id"FloorTileItemWoodChess"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess"
id"FloorTileItemWoodChessBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_black"
id"FloorTileItemWoodChessDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_dark"
id"FloorTileItemWoodChessLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_light"
id"FloorTileItemWoodChessRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_red"
id"OpporozidoneBeakerSmall"
Sprite
sprite"Objects/Specific/Chemistry/beaker.rsi"
layers""
- state"beaker1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Items"
noRot"false"
id"StatueTushkan"
Sprite
sprite"Corvax/Structures/Decoration/maps_statues.rsi"
state"tushkan"
drawdepth"Mobs"
offset""0.0, 1.5""
id"ChairCarp"
Sprite
sprite"Corvax/Structures/Furniture/chairs.rsi"
state"carp"
noRot"true"
id"PottedPlantAlt0"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-0"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt1"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-1"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt2"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-2"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt3"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-3"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt4"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-4"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt5"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-5"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt6"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-6"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt7"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-7"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt8"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-8"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PrinterDoc"
Sprite
sprite"Corvax/Structures/Machines/printer.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"CentcomComputerComms"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSalvage"
Sprite
layers""
- map"["computerLayerKeys"]"
state"generic_keys"
sprite"Structures/Machines/computers.rsi"
id"KvassTank"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"KvassTankFull"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"BarSignAlcoholic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"SignNewYear"
Sprite
state"corvax_newyear"
shader"unshaded"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"FloorAzureWaterEntity"
Sprite
sprite"Corvax/Tiles/Planet/azure_water.rsi"
drawdepth"BelowFloor"
layers""
- state"shoreline_azure_water"
id"Clothing"
Sprite
drawdepth"Items"
noRot"false"
id"ClothingBackpack"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackClown"
Sprite
sprite"Clothing/Back/Backpacks/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackIan"
Sprite
sprite"Clothing/Back/Backpacks/ian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSecurity"
Sprite
sprite"Clothing/Back/Backpacks/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackBrigmedic"
Sprite
sprite"Clothing/Back/Backpacks/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackEngineering"
Sprite
sprite"Clothing/Back/Backpacks/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackAtmospherics"
Sprite
sprite"Clothing/Back/Backpacks/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMedical"
Sprite
sprite"Clothing/Back/Backpacks/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCaptain"
Sprite
sprite"Clothing/Back/Backpacks/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMime"
Sprite
sprite"Clothing/Back/Backpacks/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChemistry"
Sprite
sprite"Clothing/Back/Backpacks/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackHydroponics"
Sprite
sprite"Clothing/Back/Backpacks/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackScience"
Sprite
sprite"Clothing/Back/Backpacks/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackVirology"
Sprite
sprite"Clothing/Back/Backpacks/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackGenetics"
Sprite
sprite"Clothing/Back/Backpacks/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCargo"
Sprite
sprite"Clothing/Back/Backpacks/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSalvage"
Sprite
sprite"Clothing/Back/Backpacks/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackMerc"
Sprite
sprite"Clothing/Back/Backpacks/merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTLeader"
Sprite
sprite"Clothing/Back/Backpacks/ertleader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTSecurity"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTMedical"
Sprite
sprite"Clothing/Back/Backpacks/ertmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTEngineer"
Sprite
sprite"Clothing/Back/Backpacks/erteng.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTJanitor"
Sprite
sprite"Clothing/Back/Backpacks/ertjanitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTClown"
Sprite
sprite"Clothing/Back/Backpacks/ertclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackERTChaplain"
Sprite
sprite"Clothing/Back/Backpacks/ertchaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDeathSquad"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSyndicate"
Sprite
sprite"Clothing/Back/Backpacks/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackHolding"
Sprite
sprite"Clothing/Back/Backpacks/holding.rsi"
state"holding"
layers""
- state"holding-unlit"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackCluwne"
Sprite
sprite"Clothing/Back/Backpacks/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackElectropack"
Sprite
sprite"Clothing/Back/Backpacks/electropack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug2"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug3"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDebug4"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffel"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelEngineering"
Sprite
sprite"Clothing/Back/Duffels/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelAtmospherics"
Sprite
sprite"Clothing/Back/Duffels/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelMedical"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCaptain"
Sprite
sprite"Clothing/Back/Duffels/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSecurity"
Sprite
sprite"Clothing/Back/Duffels/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelBrigmedic"
Sprite
sprite"Clothing/Back/Duffels/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelChemistry"
Sprite
sprite"Clothing/Back/Duffels/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelVirology"
Sprite
sprite"Clothing/Back/Duffels/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelGenetics"
Sprite
sprite"Clothing/Back/Duffels/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelMime"
Sprite
sprite"Clothing/Back/Duffels/mime.rsi"
storageOpenSound""
collection"null"
storageInsertSound""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelScience"
Sprite
sprite"Clothing/Back/Duffels/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelHydroponics"
Sprite
sprite"Clothing/Back/Duffels/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCargo"
Sprite
sprite"Clothing/Back/Duffels/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSalvage"
Sprite
sprite"Clothing/Back/Duffels/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicate"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmo"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateAmmoBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSyndicateMedicalBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelHolding"
Sprite
sprite"Clothing/Back/Duffels/holding.rsi"
state"icon"
layers""
- state"icon-unlit"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelCBURN"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchel"
Sprite
sprite"Clothing/Back/Satchels/satchel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelLeather"
Sprite
sprite"Clothing/Back/Satchels/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelEngineering"
Sprite
sprite"Clothing/Back/Satchels/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelAtmospherics"
Sprite
sprite"Clothing/Back/Satchels/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelClown"
Sprite
sprite"Clothing/Back/Satchels/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelMime"
Sprite
sprite"Clothing/Back/Satchels/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelMedical"
Sprite
sprite"Clothing/Back/Satchels/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelChemistry"
Sprite
sprite"Clothing/Back/Satchels/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelVirology"
Sprite
sprite"Clothing/Back/Satchels/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelGenetics"
Sprite
sprite"Clothing/Back/Satchels/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelScience"
Sprite
sprite"Clothing/Back/Satchels/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelSecurity"
Sprite
sprite"Clothing/Back/Satchels/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelBrigmedic"
Sprite
sprite"Clothing/Back/Satchels/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelCaptain"
Sprite
sprite"Clothing/Back/Satchels/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelHydroponics"
Sprite
sprite"Clothing/Back/Satchels/hydroponics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelCargo"
Sprite
sprite"Clothing/Back/Satchels/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelSalvage"
Sprite
sprite"Clothing/Back/Satchels/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackSatchelHolding"
Sprite
sprite"Clothing/Back/Satchels/holding.rsi"
state"icon"
layers""
- state"icon-unlit"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ClothingBackpackChameleon"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBackpackWaterTank"
Sprite
sprite"Clothing/Back/Backpacks/waterbackpack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltStorageBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltAmmoProviderBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltUtility"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChiefEngineer"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltAssault"
Sprite
sprite"Clothing/Belt/assault.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltJanitor"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedical"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMedicalEMT"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltPlant"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChef"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurity"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSheath"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
drawdepth"Items"
noRot"false"
id"ClothingBeltBandolier"
Sprite
sprite"Clothing/Belt/bandolier.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltChampion"
Sprite
sprite"Clothing/Belt/champion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltHolster"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSyndieHolster"
Sprite
sprite"Clothing/Belt/syndieholster.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSecurityWebbing"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMercWebbing"
Sprite
sprite"Clothing/Belt/mercwebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSalvageWebbing"
Sprite
sprite"Clothing/Belt/salvagewebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbing"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltMilitaryWebbingMed"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSuspendersRed"
Sprite
sprite"Clothing/Belt/suspenders_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltSuspendersBlack"
Sprite
sprite"Clothing/Belt/suspenders_black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltWand"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltQuiver"
Sprite
sprite"Clothing/Belt/quiver.rsi"
layers""
- state"icon"
- map"[ "enum.StorageContainerVisualLayers.Fill" ]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingBeltStorageWaistbag"
Sprite
sprite"Clothing/Belt/waistbag_leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadset"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetGrey"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMining"
Sprite
sprite"Clothing/Ears/Headsets/mining.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetQM"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCE"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetCMO"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetMedicalScience"
Sprite
sprite"Clothing/Ears/Headsets/medicalscience.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetRobotics"
Sprite
sprite"Clothing/Ears/Headsets/robotics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetRD"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetBrigmedic"
Sprite
sprite"Clothing/Ears/Headsets/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetService"
Sprite
sprite"Clothing/Ears/Headsets/service.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetFreelance"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAlt"
Sprite
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltSyndicate"
Sprite
sprite"Clothing/Ears/Headsets/syndicate.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetAltFreelancer"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon_alt"
drawdepth"Items"
noRot"false"
id"ClothingHeadsetChameleon"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadEyeBaseFlippable"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingHeadEyeBaseFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGar"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGarOrange"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-alt"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesGarGiga"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-super"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesMeson"
Sprite
sprite"Clothing/Eyes/Glasses/meson.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/glasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesJensen"
Sprite
sprite"Clothing/Eyes/Glasses/jensen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesJamjar"
Sprite
sprite"Clothing/Eyes/Glasses/jamjar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesOutlawGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/outlawglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesCheapSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/secglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesCommand"
Sprite
sprite"Clothing/Eyes/Glasses/commandglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesMercenary"
Sprite
sprite"Clothing/Eyes/Glasses/mercglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesThermal"
Sprite
sprite"Clothing/Eyes/Glasses/thermal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesChemical"
Sprite
sprite"Clothing/Eyes/Glasses/science.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesVisorNinja"
Sprite
sprite"Clothing/Eyes/Glasses/ninjavisor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudDiagnostic"
Sprite
sprite"Clothing/Eyes/Hud/diag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/med.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/sec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudCommand"
Sprite
sprite"Clothing/Eyes/Hud/command.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beergoggles.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudFriedOnion"
Sprite
sprite"Clothing/Eyes/Hud/friedonion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/onionbeer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedOnion"
Sprite
sprite"Clothing/Eyes/Hud/medonion.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/medonionbeer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMedSec"
Sprite
sprite"Clothing/Eyes/Hud/medsec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudMultiversal"
Sprite
sprite"Clothing/Eyes/Hud/medsecengi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudOmni"
Sprite
sprite"Clothing/Eyes/Hud/omni.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSyndicate"
Sprite
sprite"Clothing/Eyes/Hud/synd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesHudSyndicateAgent"
Sprite
sprite"Clothing/Eyes/Hud/syndagent.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesGlassesHiddenSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/medpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudMedicalFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/secpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudSecurityFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beerpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudBeerFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudDiag"
Sprite
sprite"Clothing/Eyes/Hud/diagpatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchHudDiagFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesBlindfold"
Sprite
sprite"Clothing/Eyes/Misc/blindfold.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatch"
Sprite
sprite"Clothing/Eyes/Misc/eyepatch.rsi"
layers""
- map"["foldedLayer"]"
state"icon"
visible"false"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesEyepatchFlipped"
Sprite
layers""
- map"["foldedLayer"]"
state"icon"
visible"true"
scale"-1,1"
drawdepth"Items"
noRot"false"
id"ClothingEyesChameleon"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesSyntheticBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"RingBase"
Sprite
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorPurple"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorRed"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBlue"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorTeal"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorGray"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorGreen"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorLightBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorOrange"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorWhite"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorBlack"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorYellow"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesColorYellowBudget"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesConducting"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingRed"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingBlue"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingGreen"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxinggreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingYellow"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesBoxingRigged"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCaptain"
Sprite
sprite"Clothing/Hands/Gloves/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesHop"
Sprite
sprite"Clothing/Hands/Gloves/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesLatex"
Sprite
sprite"Clothing/Hands/Gloves/latex.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesNitrile"
Sprite
sprite"Clothing/Hands/Gloves/nitrile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesLeather"
Sprite
sprite"Clothing/Hands/Gloves/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesPowerglove"
Sprite
sprite"Clothing/Hands/Gloves/powerglove.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesRobohands"
Sprite
sprite"Clothing/Hands/Gloves/robohands.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesSpaceNinja"
Sprite
sprite"Clothing/Hands/Gloves/spaceninja.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/combat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsTacticalMaidGloves"
Sprite
sprite"Clothing/Hands/Gloves/tacticalmaidgloves.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsMercGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/mercbattle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesFingerless"
Sprite
sprite"Clothing/Hands/Gloves/fingerless.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesFingerlessInsulated"
Sprite
sprite"Clothing/Hands/Gloves/fingerlessinsuls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesMercFingerless"
Sprite
sprite"Clothing/Hands/Gloves/mercfingerless.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ThievingGloves"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesCluwne"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
- state"icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesNorthStar"
Sprite
sprite"Clothing/Hands/Gloves/northstar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesForensic"
Sprite
sprite"Clothing/Hands/Gloves/forensic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsGlovesJanitor"
Sprite
sprite"Clothing/Hands/Gloves/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GoldRing"
Sprite
layers""
- state"ring"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRing"
Sprite
layers""
- state"ring"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"GoldRingDiamond"
Sprite
layers""
- state"gem"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRingDiamond"
Sprite
layers""
- state"gem"
color"""
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"GoldRingGem"
Sprite
layers""
- state"gem"
color"""
map"[ "gemColor" ]"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"SilverRingGem"
Sprite
layers""
- state"gem"
map"[ "gemColor" ]"
sprite"Clothing/Hands/Rings/basic.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHandsChameleon"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHandsChameleonThief"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatAnimalCat"
Sprite
sprite"Clothing/Head/Animals/cat.rsi"
state"icon"
id"ClothingHeadHatAnimalCatBrown"
Sprite
sprite"Clothing/Head/Animals/cat2.rsi"
state"icon"
id"ClothingHeadHatAnimalCatBlack"
Sprite
sprite"Clothing/Head/Animals/cat3.rsi"
state"icon"
id"ClothingHeadHatAnimalHeadslime"
Sprite
sprite"Clothing/Head/Animals/headslime.rsi"
state"icon"
id"ClothingHeadHatAnimalMonkey"
Sprite
sprite"Clothing/Head/Animals/monkey.rsi"
state"icon"
id"ClothingHeadBandBase"
Sprite
layers""
- state"icon_mask"
map"[ "unfoldedLayer" ]"
visible"false"
state"icon"
id"ClothingHeadBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingHeadBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadLightBase"
Sprite
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadEVAHelmetBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetEVA"
Sprite
sprite"Clothing/Head/Helmets/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetEVALarge"
Sprite
sprite"Clothing/Head/Helmets/eva_large.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSyndicate"
Sprite
sprite"Clothing/Head/Helmets/eva_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetCosmonaut"
Sprite
sprite"Clothing/Head/Helmets/cosmonaut.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetVoidParamed"
Sprite
sprite"Clothing/Head/Helmets/paramedhelm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetAncient"
Sprite
sprite"Clothing/Head/Helmets/ancientvoidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatBase"
Sprite
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatBlue"
Sprite
sprite"Clothing/Head/Hardhats/blue.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatOrange"
Sprite
sprite"Clothing/Head/Hardhats/orange.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatRed"
Sprite
sprite"Clothing/Head/Hardhats/red.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatWhite"
Sprite
sprite"Clothing/Head/Hardhats/white.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatYellow"
Sprite
sprite"Clothing/Head/Hardhats/yellow.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatYellowDark"
Sprite
sprite"Clothing/Head/Hardhats/dark_yellow.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHardhatArmored"
Sprite
sprite"Clothing/Head/Hardhats/armored.rsi"
layers""
- state"light-icon"
shader"unshaded"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeaverHat"
Sprite
sprite"Clothing/Head/Hats/beaver_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeret"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretFrench"
Sprite
sprite"Clothing/Head/Hats/beret_french.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretSecurity"
Sprite
sprite"Clothing/Head/Hats/beret_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecurityTrooper"
Sprite
sprite"Clothing/Head/Hats/security_trooper_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCasa"
Sprite
sprite"Clothing/Head/Hats/casa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretRND"
Sprite
sprite"Clothing/Head/Hats/beret_rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretEngineering"
Sprite
sprite"Clothing/Head/Hats/beret_engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretQM"
Sprite
sprite"Clothing/Head/Hats/beret_qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretHoS"
Sprite
sprite"Clothing/Head/Hats/beret_hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretWarden"
Sprite
sprite"Clothing/Head/Hats/beret_warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretSeniorPhysician"
Sprite
sprite"Clothing/Head/Hats/beret_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretBrigmedic"
Sprite
sprite"Clothing/Head/Hats/beret_brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretMerc"
Sprite
sprite"Clothing/Head/Hats/beret_merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBowlerHat"
Sprite
sprite"Clothing/Head/Hats/bowler_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCaptain"
Sprite
sprite"Clothing/Head/Hats/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCardborg"
Sprite
sprite"Clothing/Head/Hats/cardborg_h.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcom"
Sprite
sprite"Clothing/Head/Hats/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChef"
Sprite
sprite"Clothing/Head/Hats/chefhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFedoraBrown"
Sprite
sprite"Clothing/Head/Hats/brownfedora.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFedoraGrey"
Sprite
sprite"Clothing/Head/Hats/greyfedora.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFez"
Sprite
sprite"Clothing/Head/Hats/fez.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHopcap"
Sprite
sprite"Clothing/Head/Hats/hopcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoshat"
Sprite
sprite"Clothing/Head/Hats/hoshat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOutlawHat"
Sprite
sprite"Clothing/Head/Hats/outlawhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch1"
Sprite
sprite"Clothing/Head/Hats/witchhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPaper"
Sprite
sprite"Clothing/Head/Hats/paper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirate"
Sprite
sprite"Clothing/Head/Hats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPlaguedoctor"
Sprite
sprite"Clothing/Head/Hats/plaguedoctor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedwizard"
Sprite
sprite"Clothing/Head/Hats/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSantahat"
Sprite
sprite"Clothing/Head/Hats/santahat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSombrero"
Sprite
sprite"Clothing/Head/Hats/sombrero.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapBlue"
Sprite
sprite"Clothing/Head/Hats/surgcap_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapGreen"
Sprite
sprite"Clothing/Head/Hats/surgcap_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSurgcapPurple"
Sprite
sprite"Clothing/Head/Hats/surgcap_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTophat"
Sprite
sprite"Clothing/Head/Hats/tophat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatUshanka"
Sprite
sprite"Clothing/Head/Hats/ushanka.rsi"
layers""
- state"icon-up"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatVioletwizard"
Sprite
sprite"Clothing/Head/Hats/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWarden"
Sprite
sprite"Clothing/Head/Hats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWitch"
Sprite
sprite"Clothing/Head/Hats/witch.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizardFake"
Sprite
sprite"Clothing/Head/Hats/wizard_fake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizardBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWizard"
Sprite
sprite"Clothing/Head/Hats/wizardhat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatXmasCrown"
Sprite
sprite"Clothing/Head/Hats/xmascrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTrucker"
Sprite
sprite"Clothing/Head/Hats/truckershat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicatePink"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPyjamaSyndicateRed"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSack"
Sprite
sprite"Clothing/Head/Hats/papersack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadPaperSackSmile"
Sprite
sprite"Clothing/Head/Hats/papersacksmile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadFishCap"
Sprite
sprite"Clothing/Head/Hats/fishcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadNurseHat"
Sprite
sprite"Clothing/Head/Hats/nursehat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadRastaHat"
Sprite
sprite"Clothing/Head/Hats/rasta.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadSafari"
Sprite
sprite"Clothing/Head/Hats/safarihat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJester"
Sprite
sprite"Clothing/Head/Hats/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatJesterAlt"
Sprite
sprite"Clothing/Head/Hats/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretCmo"
Sprite
sprite"Clothing/Head/Hats/beret_cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPirateTricord"
Sprite
sprite"Clothing/Head/Hats/piratetricord.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWatermelon"
Sprite
sprite"Clothing/Head/Hats/melon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHolyWatermelon"
Sprite
sprite"Clothing/Head/Hats/holyhatmelon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndie"
Sprite
sprite"Clothing/Head/Hats/syndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSyndieMAA"
Sprite
sprite"Clothing/Head/Hats/syndiecap_maa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatTacticalMaidHeadband"
Sprite
sprite"Clothing/Head/Hats/tacticalmaidheadband.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHetmanHat"
Sprite
sprite"Clothing/Head/Hats/hetman_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMagician"
Sprite
state""icon""
sprite"Clothing/Head/Hats/magician.rsi"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCapcap"
Sprite
sprite"Clothing/Head/Hats/capcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCentcomcap"
Sprite
sprite"Clothing/Head/Hats/comcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGladiator"
Sprite
sprite"Clothing/Head/Hats/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyRed"
Sprite
sprite"Clothing/Head/Hats/party_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyYellow"
Sprite
sprite"Clothing/Head/Hats/party_yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyGreen"
Sprite
sprite"Clothing/Head/Hats/party_green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyBlue"
Sprite
sprite"Clothing/Head/Hats/party_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPartyWaterCup"
Sprite
sprite"Clothing/Head/Hats/party_water_cup.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreyFlatcap"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBrownFlatcap"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBrown"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBlack"
Sprite
sprite"Clothing/Head/Hats/cowboyhatblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyGrey"
Sprite
sprite"Clothing/Head/Hats/cowboyhatgrey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyRed"
Sprite
sprite"Clothing/Head/Hats/cowboyhatred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyWhite"
Sprite
sprite"Clothing/Head/Hats/cowboyhatwhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCowboyBountyHunter"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbountyhunter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatStrawHat"
Sprite
sprite"Clothing/Head/Hats/straw_hat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBeretMedic"
Sprite
sprite"Clothing/Head/Hats/beret_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBasic"
Sprite
sprite"Clothing/Head/Helmets/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetMerc"
Sprite
sprite"Clothing/Head/Helmets/merc_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwat"
Sprite
sprite"Clothing/Head/Helmets/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSwatSyndicate"
Sprite
sprite"Clothing/Head/Helmets/swat_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetRiot"
Sprite
sprite"Clothing/Head/Helmets/light_riot.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBombSuit"
Sprite
sprite"Clothing/Head/Helmets/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJanitorBombSuit"
Sprite
sprite"Clothing/Head/Helmets/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetCult"
Sprite
sprite"Clothing/Head/Helmets/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetSpaceNinja"
Sprite
sprite"Clothing/Head/Helmets/spaceninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetTemplar"
Sprite
sprite"Clothing/Head/Helmets/templar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetThunderdome"
Sprite
sprite"Clothing/Head/Helmets/thunderdome.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetWizardHelm"
Sprite
sprite"Clothing/Head/Helmets/wizardhelm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetFire"
Sprite
sprite"Clothing/Head/Helmets/firehelmet.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetAtmosFire"
Sprite
sprite"Clothing/Head/Helmets/atmos_firehelmet.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetLing"
Sprite
sprite"Clothing/Head/Helmets/linghelmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTLeader"
Sprite
sprite"Clothing/Head/Helmets/ert_leader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTSecurity"
Sprite
sprite"Clothing/Head/Helmets/ert_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTMedic"
Sprite
sprite"Clothing/Head/Helmets/ert_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTEngineer"
Sprite
sprite"Clothing/Head/Helmets/ert_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetERTJanitor"
Sprite
sprite"Clothing/Head/Helmets/ert_janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetRaid"
Sprite
sprite"Clothing/Head/Helmets/syndie-raid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetBone"
Sprite
sprite"Clothing/Head/Helmets/bone_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetPodWars"
Sprite
sprite"Clothing/Head/Helmets/podwars_helmet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJustice"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers""
- state"icon-light"
visible"false"
shader"unshaded"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetJusticeEmpty"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers""
- state"icon-light"
visible"false"
shader"unshaded"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioGeneral"
Sprite
sprite"Clothing/Head/Hoods/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioCmo"
Sprite
sprite"Clothing/Head/Hoods/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioJanitor"
Sprite
sprite"Clothing/Head/Hoods/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioScientist"
Sprite
sprite"Clothing/Head/Hoods/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioSecurity"
Sprite
sprite"Clothing/Head/Hoods/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodBioVirology"
Sprite
sprite"Clothing/Head/Hoods/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodChaplainHood"
Sprite
sprite"Clothing/Head/Hoods/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodCulthood"
Sprite
sprite"Clothing/Head/Hoods/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodNunHood"
Sprite
sprite"Clothing/Head/Hoods/nun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodRad"
Sprite
sprite"Clothing/Head/Hoods/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodGoliathCloak"
Sprite
sprite"Clothing/Head/Hoods/goliathcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodIan"
Sprite
sprite"Clothing/Head/Hoods/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHelmetHardsuitCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodMoth"
Sprite
sprite"Clothing/Head/Hoods/moth.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHoodVoidCloak"
Sprite
sprite"Clothing/Head/Hoods/voidcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBunny"
Sprite
sprite"Clothing/Head/Misc/bunny.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCake"
Sprite
sprite"Clothing/Head/Misc/cake.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChickenhead"
Sprite
sprite"Clothing/Head/Misc/chickenhead.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFlowerWreath"
Sprite
sprite"Clothing/Head/Misc/flower-wreath.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPumpkin"
Sprite
sprite"Clothing/Head/Misc/pumpkin.rsi"
layers""
- state"icon-flash"
visible"false"
map"[ "light" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPwig"
Sprite
sprite"Clothing/Head/Misc/pwig.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadMirror"
Sprite
sprite"Clothing/Head/Misc/head_mirror.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRichard"
Sprite
sprite"Clothing/Head/Misc/richard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSkub"
Sprite
sprite"Clothing/Head/Misc/skubhead.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatShrineMaidenWig"
Sprite
sprite"Clothing/Head/Misc/shrine-maidens-wig.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCone"
Sprite
sprite"Clothing/Head/Misc/cone.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatFancyCrown"
Sprite
sprite"Clothing/Head/Misc/fancycrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCatEars"
Sprite
sprite"Clothing/Head/Hats/catears.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatDogEars"
Sprite
sprite"Clothing/Head/Hats/dogears.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSquid"
Sprite
sprite"Clothing/Head/Misc/squiddy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedRacoon"
Sprite
sprite"Clothing/Head/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WaterDropletHat"
Sprite
sprite"Clothing/Head/Misc/waterdroplet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatHairflower"
Sprite
sprite"Clothing/Head/Misc/hairflower.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHeadHatBaseFlippable"
Sprite
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHeadHatBaseFlipped"
Sprite
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBluesoft"
Sprite
sprite"Clothing/Head/Soft/bluesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBluesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/bluesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCargosoft"
Sprite
sprite"Clothing/Head/Soft/cargosoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCargosoftFlipped"
Sprite
sprite"Clothing/Head/Soft/cargosoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatQMsoft"
Sprite
sprite"Clothing/Head/Soft/qmsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatQMsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/qmsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCorpsoft"
Sprite
sprite"Clothing/Head/Soft/corpsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatCorpsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/corpsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreensoft"
Sprite
sprite"Clothing/Head/Soft/greensoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreensoftFlipped"
Sprite
sprite"Clothing/Head/Soft/greensoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBlacksoft"
Sprite
sprite"Clothing/Head/Soft/blacksoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBlacksoftFlipped"
Sprite
sprite"Clothing/Head/Soft/blacksoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreysoft"
Sprite
sprite"Clothing/Head/Soft/greysoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatGreysoftFlipped"
Sprite
sprite"Clothing/Head/Soft/greysoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMimesoft"
Sprite
sprite"Clothing/Head/Soft/mimesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatMimesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/mimesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOrangesoft"
Sprite
sprite"Clothing/Head/Soft/orangesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatOrangesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/orangesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPurplesoft"
Sprite
sprite"Clothing/Head/Soft/purplesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatPurplesoftFlipped"
Sprite
sprite"Clothing/Head/Soft/purplesoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedsoft"
Sprite
sprite"Clothing/Head/Soft/redsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatRedsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/redsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecsoft"
Sprite
sprite"Clothing/Head/Soft/secsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatSecsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/secsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatYellowsoft"
Sprite
sprite"Clothing/Head/Soft/yellowsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatYellowsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/yellowsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBizarreSoft"
Sprite
sprite"Clothing/Head/Soft/bizarresoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatBizarreSoftFlipped"
Sprite
sprite"Clothing/Head/Soft/bizarresoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatParamedicsoft"
Sprite
sprite"Clothing/Head/Soft/paramedicsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatParamedicsoftFlipped"
Sprite
sprite"Clothing/Head/Soft/paramedicsoft.rsi"
layers""
- state"icon_flipped"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatChameleon"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeldingMaskBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWelding"
Sprite
sprite"Clothing/Head/Welding/welding.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskFlame"
Sprite
sprite"Clothing/Head/Welding/flame_welding_mask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskFlameBlue"
Sprite
sprite"Clothing/Head/Welding/blue_flame_welding_mask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingHeadHatWeldingMaskPainted"
Sprite
sprite"Clothing/Head/Welding/paintedwelding.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBandanaBase"
Sprite
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
layers""
- state"icon"
map"["foldedLayer"]"
visible"false"
state"icon"
id"ClothingMaskBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskPullableBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGas"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSecurity"
Sprite
sprite"Clothing/Mask/gassecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSyndicate"
Sprite
sprite"Clothing/Mask/gassyndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasAtmos"
Sprite
sprite"Clothing/Mask/gasatmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasCaptain"
Sprite
sprite"Clothing/Mask/gascaptain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasCentcom"
Sprite
sprite"Clothing/Mask/gascentcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasExplorer"
Sprite
sprite"Clothing/Mask/gasexplorer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreathMedical"
Sprite
sprite"Clothing/Mask/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreathMedicalSecurity"
Sprite
sprite"Clothing/Mask/medicalsecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBreath"
Sprite
sprite"Clothing/Mask/breath.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownBase"
Sprite
sprite"Clothing/Mask/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClown"
Sprite
sprite"Clothing/Mask/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownBanana"
Sprite
sprite"Clothing/Mask/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskClownSecurity"
Sprite
sprite"Clothing/Mask/clown_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskJoy"
Sprite
sprite"Clothing/Mask/joy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskMime"
Sprite
sprite"Clothing/Mask/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSterile"
Sprite
sprite"Clothing/Mask/sterile.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskMuzzle"
Sprite
sprite"Clothing/Mask/muzzle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskPlague"
Sprite
sprite"Clothing/Mask/plaguedoctormask.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskCluwne"
Sprite
sprite"Clothing/Mask/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasSwat"
Sprite
sprite"Clothing/Mask/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasMerc"
Sprite
sprite"Clothing/Mask/merc.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasERT"
Sprite
sprite"Clothing/Mask/ert.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasDeathSquad"
Sprite
sprite"Clothing/Mask/squadron.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskRat"
Sprite
sprite"Clothing/Mask/rat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskFox"
Sprite
sprite"Clothing/Mask/fox.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBee"
Sprite
sprite"Clothing/Mask/bee.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBear"
Sprite
sprite"Clothing/Mask/bear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskRaven"
Sprite
sprite"Clothing/Mask/raven.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskJackal"
Sprite
sprite"Clothing/Mask/jackal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskBat"
Sprite
sprite"Clothing/Mask/bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNeckGaiter"
Sprite
sprite"Clothing/Mask/neckgaiter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNeckGaiterRed"
Sprite
sprite"Clothing/Mask/neckgaiterred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSexyClown"
Sprite
sprite"Clothing/Mask/sexyclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSexyMime"
Sprite
sprite"Clothing/Mask/sexymime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskSadMime"
Sprite
sprite"Clothing/Mask/sadmime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskScaredMime"
Sprite
sprite"Clothing/Mask/scaredmime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskItalianMoustache"
Sprite
sprite"Clothing/Mask/italian_moustache.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskNinja"
Sprite
sprite"Clothing/Mask/ninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasChameleon"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGasVoiceChameleon"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskWeldingGas"
Sprite
sprite"Clothing/Mask/welding-gas.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingMaskGoldenCursed"
Sprite
sprite"Clothing/Mask/goldenmask.rsi"
layers""
- state"icon"
map"[ "mask" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"BaseTowel"
Sprite
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorWhite"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorPurple"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorRed"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorDarkBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorLightBlue"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorTeal"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBrown"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorLightBrown"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGray"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGreen"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorDarkGreen"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorGold"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorOrange"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorBlack"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorPink"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorYellow"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorMaroon"
Sprite
layers""
- state"icon"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorSilver"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorMime"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorNT"
Sprite
layers""
- state"NTmono"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorCentcom"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TowelColorSyndicate"
Sprite
layers""
- state"iconstripe"
color"""
sprite"Clothing/Multiple/towel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingScarfBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCentcom"
Sprite
sprite"Clothing/Neck/Cloaks/centcomcloakformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCap"
Sprite
sprite"Clothing/Neck/Cloaks/cap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHos"
Sprite
sprite"Clothing/Neck/Cloaks/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCe"
Sprite
sprite"Clothing/Neck/Cloaks/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingCloakCmo"
Sprite
sprite"Clothing/Neck/Cloaks/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakRd"
Sprite
sprite"Clothing/Neck/Cloaks/rd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakQm"
Sprite
sprite"Clothing/Neck/Cloaks/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHop"
Sprite
sprite"Clothing/Neck/Cloaks/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakHerald"
Sprite
sprite"Clothing/Neck/Cloaks/herald.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakNanotrasen"
Sprite
sprite"Clothing/Neck/Cloaks/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakCapFormal"
Sprite
sprite"Clothing/Neck/Cloaks/capcloakformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAdmin"
Sprite
sprite"Clothing/Neck/Cloaks/admin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakMiner"
Sprite
sprite"Clothing/Neck/Cloaks/miner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakTrans"
Sprite
sprite"Clothing/Neck/Cloaks/trans.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakGoliathCloak"
Sprite
sprite"Clothing/Neck/Cloaks/goliathcloak.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakPirateCap"
Sprite
sprite"Clothing/Neck/Cloaks/piratecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakMoth"
Sprite
sprite"Clothing/Neck/Cloaks/moth.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakVoid"
Sprite
sprite"Clothing/Neck/Cloaks/void.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAce"
Sprite
sprite"Clothing/Neck/Cloaks/ace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakAro"
Sprite
sprite"Clothing/Neck/Cloaks/aro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakBi"
Sprite
sprite"Clothing/Neck/Cloaks/bi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakIntersex"
Sprite
sprite"Clothing/Neck/Cloaks/intersex.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakLesbian"
Sprite
sprite"Clothing/Neck/Cloaks/les.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakGay"
Sprite
sprite"Clothing/Neck/Cloaks/gay.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakEnby"
Sprite
sprite"Clothing/Neck/Cloaks/enby.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCloakPan"
Sprite
sprite"Clothing/Neck/Cloaks/pan.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCap"
Sprite
sprite"Clothing/Neck/mantles/capmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCE"
Sprite
sprite"Clothing/Neck/mantles/cemantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleCMO"
Sprite
sprite"Clothing/Neck/mantles/cmomantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOP"
Sprite
sprite"Clothing/Neck/mantles/hopmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOS"
Sprite
sprite"Clothing/Neck/mantles/hosmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleHOSShoulder"
Sprite
sprite"Clothing/Neck/mantles/hosmantle_shoulder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleRD"
Sprite
sprite"Clothing/Neck/mantles/rdmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantleQM"
Sprite
sprite"Clothing/Neck/mantles/qmmantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMantle"
Sprite
sprite"Clothing/Neck/mantles/mantle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBronzeheart"
Sprite
sprite"Clothing/Neck/Medals/bronzeheart.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldmedal"
Sprite
sprite"Clothing/Neck/Medals/gold.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckCargomedal"
Sprite
sprite"Clothing/Neck/Medals/cargomedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckEngineermedal"
Sprite
sprite"Clothing/Neck/Medals/engineermedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckMedicalmedal"
Sprite
sprite"Clothing/Neck/Medals/medicalmedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckSciencemedal"
Sprite
sprite"Clothing/Neck/Medals/sciencemedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckSecuritymedal"
Sprite
sprite"Clothing/Neck/Medals/securitymedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckClownmedal"
Sprite
sprite"Clothing/Neck/Medals/clownmedal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckHeadphones"
Sprite
sprite"Clothing/Neck/Misc/headphones.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStethoscope"
Sprite
sprite"Clothing/Neck/Misc/stethoscope.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckBling"
Sprite
sprite"Clothing/Neck/Misc/bling.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLawyerbadge"
Sprite
sprite"Clothing/Neck/Misc/lawyerbadge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Dinkystar"
Sprite
sprite"Clothing/Neck/Misc/dinkystar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckPinBase"
Sprite
sprite"Clothing/Neck/Misc/pins.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckLGBTPin"
Sprite
state"lgbt"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAromanticPin"
Sprite
state"aro"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAsexualPin"
Sprite
state"asex"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckBisexualPin"
Sprite
state"bi"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGayPin"
Sprite
state"gay"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckIntersexPin"
Sprite
state"inter"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckLesbianPin"
Sprite
state"les"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckNonBinaryPin"
Sprite
state"non"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckPansexualPin"
Sprite
state"pan"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckOmnisexualPin"
Sprite
state"omni"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckTransPin"
Sprite
state"trans"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckAutismPin"
Sprite
state"autism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckGoldAutismPin"
Sprite
state"goldautism"
sprite"Clothing/Neck/Misc/pins.rsi"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedRed"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlue"
Sprite
sprite"Clothing/Neck/Scarfs/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedGreen"
Sprite
sprite"Clothing/Neck/Scarfs/green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBlack"
Sprite
sprite"Clothing/Neck/Scarfs/black.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedBrown"
Sprite
sprite"Clothing/Neck/Scarfs/brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedLightBlue"
Sprite
sprite"Clothing/Neck/Scarfs/lightblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedOrange"
Sprite
sprite"Clothing/Neck/Scarfs/orange.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedPurple"
Sprite
sprite"Clothing/Neck/Scarfs/purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedSyndieGreen"
Sprite
sprite"Clothing/Neck/Scarfs/syndiegreen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedSyndieRed"
Sprite
sprite"Clothing/Neck/Scarfs/syndiered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedCentcom"
Sprite
sprite"Clothing/Neck/Scarfs/centcom.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckScarfStripedZebra"
Sprite
sprite"Clothing/Neck/Scarfs/zebra.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckChameleon"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckStoleChaplain"
Sprite
sprite"Clothing/Neck/Stoles/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieRed"
Sprite
sprite"Clothing/Neck/Ties/redtie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieDet"
Sprite
sprite"Clothing/Neck/Ties/dettie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingNeckTieSci"
Sprite
sprite"Clothing/Neck/Ties/scitie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterArmorBasic"
Sprite
sprite"Clothing/OuterClothing/Armor/security.rsi"
state"icon"
id"ClothingOuterArmorBasicSlim"
Sprite
sprite"Clothing/OuterClothing/Armor/security_slim.rsi"
state"icon"
id"ClothingOuterArmorRiot"
Sprite
sprite"Clothing/OuterClothing/Armor/riot.rsi"
state"icon"
id"ClothingOuterArmorBulletproof"
Sprite
sprite"Clothing/OuterClothing/Armor/bulletproof.rsi"
state"icon"
id"ClothingOuterArmorReflective"
Sprite
sprite"Clothing/OuterClothing/Armor/armor_reflec.rsi"
state"icon"
id"ClothingOuterArmorRaid"
Sprite
sprite"Clothing/OuterClothing/Armor/syndie-raid.rsi"
layers""
- state"light-overlay"
visible"false"
shader"unshaded"
state"icon"
id"ClothingOuterArmorCult"
Sprite
sprite"Clothing/OuterClothing/Armor/cult_armour.rsi"
state"icon"
id"ClothingOuterArmorHeavy"
Sprite
sprite"Clothing/OuterClothing/Armor/heavy.rsi"
state"icon"
id"ClothingOuterArmorHeavyGreen"
Sprite
sprite"Clothing/OuterClothing/Armor/heavygreen.rsi"
state"icon"
id"ClothingOuterArmorHeavyRed"
Sprite
sprite"Clothing/OuterClothing/Armor/heavyred.rsi"
state"icon"
id"ClothingOuterArmorMagusblue"
Sprite
sprite"Clothing/OuterClothing/Armor/magusblue.rsi"
state"icon"
id"ClothingOuterArmorMagusred"
Sprite
sprite"Clothing/OuterClothing/Armor/magusred.rsi"
state"icon"
id"ClothingOuterArmorCaptainCarapace"
Sprite
sprite"Clothing/OuterClothing/Armor/captain_carapace.rsi"
state"icon"
id"ClothingOuterArmorChangeling"
Sprite
sprite"Clothing/OuterClothing/Armor/lingarmor.rsi"
state"icon"
id"ClothingOuterArmorBone"
Sprite
sprite"Clothing/OuterClothing/Armor/bone_armor.rsi"
state"icon"
id"ClothingOuterArmorPodWars"
Sprite
sprite"Clothing/OuterClothing/Armor/podwars_armor.rsi"
state"icon"
id"ClothingOuterBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseLarge"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageFoldableBase"
Sprite
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageFoldableBaseOpened"
Sprite
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"true"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterStorageToggleableBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterEVASuitBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseToggleable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBaseMedium"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioGeneral"
Sprite
sprite"Clothing/OuterClothing/Bio/general.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioCmo"
Sprite
sprite"Clothing/OuterClothing/Bio/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioJanitor"
Sprite
sprite"Clothing/OuterClothing/Bio/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioScientist"
Sprite
sprite"Clothing/OuterClothing/Bio/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioSecurity"
Sprite
sprite"Clothing/OuterClothing/Bio/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterBioVirology"
Sprite
sprite"Clothing/OuterClothing/Bio/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatBomber"
Sprite
sprite"Clothing/OuterClothing/Coats/bomber.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatDetective"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
id"ClothingOuterCoatDetectiveLoadoutGrey"
Sprite
sprite"Clothing/OuterClothing/Coats/detective_grey.rsi"
state"icon"
id"ClothingOuterCoatDetectiveLoadout"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
id"ClothingOuterCoatGentle"
Sprite
sprite"Clothing/OuterClothing/Coats/gentlecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatHoSTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/hos_trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatJensen"
Sprite
sprite"Clothing/OuterClothing/Coats/jensencoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/trenchcoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLab"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabChem"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabChemOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabViro"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabViroOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabGene"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabGeneOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabCmo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabCmoOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRnd"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRndOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRobo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRoboOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRD"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatRDOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers""
- state"icon-open"
map"["foldedLayer"]"
visible"false"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatPirate"
Sprite
sprite"Clothing/OuterClothing/Coats/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatWarden"
Sprite
sprite"Clothing/OuterClothing/Coats/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDameDane"
Sprite
sprite"Clothing/OuterClothing/Coats/damedanecoat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterClownPriest"
Sprite
sprite"Clothing/OuterClothing/Coats/clownpriest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterDogi"
Sprite
sprite"Clothing/OuterClothing/Coats/dogi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatParamedicWB"
Sprite
sprite"Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCap"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecap.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatAMG"
Sprite
sprite"Clothing/OuterClothing/Coats/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorResearcher"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatLabSeniorPhysician"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatSpaceAsshole"
Sprite
sprite"Clothing/OuterClothing/Coats/space_asshole.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCoatExpensive"
Sprite
sprite"Clothing/OuterClothing/Coats/expensive_coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBasic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/basic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAtmos"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/atmospherics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineering"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSpatio"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/spatio.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSalvage"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMaxim"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/maxim.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitBrigmedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWarden"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/capspace.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEngineeringWhite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering-white.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitRd"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/rd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSecurityRed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLuxury"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/luxury.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndie"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieMedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiemedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieElite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndieelite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndieCommander"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiecommander.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitJuggernaut"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cybersun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitWizard"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitLing"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateEVA"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/pirateeva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitPirateCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/piratecaptain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTLeader"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTChaplain"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTEngineer"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi"
id"ClothingOuterHardsuitERTMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitERTJanitor"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi"
id"ClothingOuterHardsuitDeathsquad"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCBURN"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cburn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitClown"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitMime"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSanta"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/santahardsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApron"
Sprite
sprite"Clothing/OuterClothing/Misc/apron.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBar"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbar.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronBotanist"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbotanist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterApronChef"
Sprite
sprite"Clothing/OuterClothing/Misc/apronchef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterJacketChef"
Sprite
sprite"Clothing/OuterClothing/Misc/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieBlack"
Sprite
sprite"Clothing/OuterClothing/Misc/black_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieGrey"
Sprite
sprite"Clothing/OuterClothing/Misc/grey_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterCardborg"
Sprite
sprite"Clothing/OuterClothing/Misc/cardborg.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHoodieChaplain"
Sprite
sprite"Clothing/OuterClothing/Misc/chaplain_hoodie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPonchoClassic"
Sprite
sprite"Clothing/OuterClothing/Misc/classicponcho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesCult"
Sprite
sprite"Clothing/OuterClothing/Misc/cultrobes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRobesJudge"
Sprite
sprite"Clothing/OuterClothing/Misc/judge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPoncho"
Sprite
sprite"Clothing/OuterClothing/Misc/poncho.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSanta"
Sprite
sprite"Clothing/OuterClothing/Misc/santa.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardViolet"
Sprite
sprite"Clothing/OuterClothing/Misc/violetwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizard"
Sprite
sprite"Clothing/OuterClothing/Misc/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWizardRed"
Sprite
sprite"Clothing/OuterClothing/Misc/redwizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSkub"
Sprite
sprite"Clothing/OuterClothing/Misc/skubbody.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterPlagueSuit"
Sprite
sprite"Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterNunRobe"
Sprite
sprite"Clothing/OuterClothing/Misc/nunrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterGhostSheet"
Sprite
sprite"Clothing/OuterClothing/Misc/ghostsheet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHospitalGown"
Sprite
sprite"Clothing/OuterClothing/Misc/hospitalgown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelRed"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelBlue"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterFlannelGreen"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
- state"icon-lines"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterRedRacoon"
Sprite
sprite"Clothing/OuterClothing/Misc/red_racoon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/eva.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitSyndicate"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_syndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitEmergency"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_emergency.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitEVAPrisoner"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_prisoner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitAncientEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/ancient_voidsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitVoidParamed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/paramed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterChameleon"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitJanitorBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/janitor_bombsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitFire"
Sprite
sprite"Clothing/OuterClothing/Suits/fire.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitAtmosFire"
Sprite
sprite"Clothing/OuterClothing/Suits/atmos_firesuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitRad"
Sprite
sprite"Clothing/OuterClothing/Suits/rad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitChicken"
Sprite
sprite"Clothing/OuterClothing/Suits/chicken.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitShrineMaiden"
Sprite
sprite"Clothing/OuterClothing/Suits/shrine-maiden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitWitchRobes"
Sprite
sprite"Clothing/OuterClothing/Suits/witchrobe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitMonkey"
Sprite
sprite"Clothing/OuterClothing/Suits/monkey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitIan"
Sprite
sprite"Clothing/OuterClothing/Suits/iansuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterSuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterHardsuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWeb"
Sprite
sprite"Clothing/OuterClothing/Vests/webvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestWebMerc"
Sprite
sprite"Clothing/OuterClothing/Vests/mercwebvest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestDetective"
Sprite
sprite"Clothing/OuterClothing/Vests/detvest.rsi"
state"icon"
id"ClothingOuterVestHazard"
Sprite
sprite"Clothing/OuterClothing/Vests/hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVest"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterVestTank"
Sprite
sprite"Clothing/OuterClothing/Vests/tankharness.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoat"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCoatToggleable"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterAtmos"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ATMOS-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterBar"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"BAR-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CAP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCargo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CARGO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCE"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCentcom"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CENTCOM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChef"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CHEF-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterChem"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CHEM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterCMO"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"CMO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterClown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatclown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterEngi"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ENGI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterGen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"GENE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoP"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HOP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoS"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coathosarmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHoSUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HOS-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterHydro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"HYDRO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterJani"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"JANI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MED-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMime"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MIME-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMiner"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"MINER-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterPara"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"PARA-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterQM"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"QM-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRD"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"RD-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterRobo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"ROBO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSci"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SCI-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSec"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SEC-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterViro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"VIRO-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWarden"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWardenUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"WARD-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SYNDIECAP-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterSyndie"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"SYNDIE-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterMusician"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatnomi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterWeb"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"WEB-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlack"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorPurple"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorRed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBlue"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGray"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorGreen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorLightBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorOrange"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorWhite"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingOuterWinterColorYellow"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
- state"winterbits-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBaseButcherable"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesMilitaryBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBaseWinterBoots"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWork"
Sprite
sprite"Clothing/Shoes/Boots/workboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsJack"
Sprite
sprite"Clothing/Shoes/Boots/jackboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSalvage"
Sprite
sprite"Clothing/Shoes/Boots/explorer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsPerformer"
Sprite
sprite"Clothing/Shoes/Boots/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCombat"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesHighheelBoots"
Sprite
sprite"Clothing/Shoes/Boots/highheelboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMerc"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsLaceup"
Sprite
sprite"Clothing/Shoes/Boots/laceups.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinter"
Sprite
sprite"Clothing/Shoes/Boots/winterboots.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterCargo"
Sprite
sprite"Clothing/Shoes/Boots/winterbootscargo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterEngi"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsengi.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterMed"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsmed.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSci"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssci.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSec"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssec.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterSyndicate"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssyndicate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsWinterWeb"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsweb.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyBrown"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsbrown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyBlack"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyWhite"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootswhite.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsCowboyFancy"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsfancy.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlack"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorWhite"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBlue"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorBrown"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorGreen"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorOrange"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorRed"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorYellow"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesColorPurple"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagBase"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMag"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagAdv"
Sprite
sprite"Clothing/Shoes/Boots/magboots-advanced.rsi"
state"icon"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSci"
Sprite
sprite"Clothing/Shoes/Boots/magboots-science.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagBlinding"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMagSyndie"
Sprite
sprite"Clothing/Shoes/Boots/magboots-syndicate.rsi"
state"icon"
id"ClothingShoesFlippers"
Sprite
sprite"Clothing/Shoes/Misc/flippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesLeather"
Sprite
sprite"Clothing/Shoes/Misc/leather.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSlippers"
Sprite
sprite"Clothing/Shoes/Misc/slippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoeSlippersDuck"
Sprite
sprite"Clothing/Shoes/Misc/duck-slippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesTourist"
Sprite
sprite"Clothing/Shoes/Misc/tourist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesDameDane"
Sprite
sprite"Clothing/Shoes/Misc/damedaneshoes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSnakeskinBoots"
Sprite
sprite"Clothing/Shoes/Misc/snakeskin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsSpeed"
Sprite
sprite"Clothing/Shoes/Boots/speedboots.rsi"
layers""
- state"icon"
map"[ "enum.ToggleVisuals.Layer" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsMoon"
Sprite
sprite"Clothing/Shoes/Boots/moonboots.rsi"
layers""
- state"icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChef"
Sprite
sprite"Clothing/Shoes/Specific/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClown"
Sprite
sprite"Clothing/Shoes/Specific/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownBanana"
Sprite
sprite"Clothing/Shoes/Specific/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBling"
Sprite
sprite"Clothing/Shoes/Specific/bling.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesCult"
Sprite
sprite"Clothing/Shoes/Specific/cult.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesGaloshes"
Sprite
sprite"Clothing/Shoes/Specific/galoshes.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSpaceNinja"
Sprite
sprite"Clothing/Shoes/Specific/spaceninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesSwat"
Sprite
sprite"Clothing/Shoes/Specific/swat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesWizard"
Sprite
sprite"Clothing/Shoes/Specific/wizard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChameleon"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesChameleonNoSlips"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
- state"soles-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesJester"
Sprite
sprite"Clothing/Shoes/Specific/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesCluwne"
Sprite
sprite"Clothing/Shoes/Specific/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesClownLarge"
Sprite
state""icon""
sprite"Clothing/Shoes/Specific/large_clown.rsi"
drawdepth"Items"
noRot"false"
id"ClothingShoesSkates"
Sprite
sprite"Clothing/Shoes/Specific/skates.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUnderSocksBee"
Sprite
sprite"Clothing/Under/Socks/bee.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUnderSocksCoder"
Sprite
sprite"Clothing/Under/Socks/coder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UnsensoredClothingUniformBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"UnsensoredClothingUniformSkirtBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformSkirtBase"
Sprite
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlackElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCyanStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPinkStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOrangeStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPurpleTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRedTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGreenTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBlueTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
- state"icon-color"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtYellowOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/dresswestern.rsi"
layers""
- state"icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformColorRainbow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rainbow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBartender"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCargo"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChef"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtVirology"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMO"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtDetective"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoP"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoS"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMime"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
- state"prisoner-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQM"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtScientist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSec"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWarden"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCurator"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPerformer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/performer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCapFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/capformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCentcomFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hosformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOperative"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/operative_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticool_s.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/atmosf.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtJanimaidmini"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaidmini.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSyndieFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/syndieformaldress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtTacticalMaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticalmaid.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOfLife"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/skirtoflife.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtWeb"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/olddress.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtMusician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpskirtClown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDeathSquad"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/deathsquad.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAncient"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ancient.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartender"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJacketMonkey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/punpun.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBartenderPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/captain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCargo"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cargotech.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSalvageSpecialist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/salvage.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomAgent"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_agent.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficial"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_official.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChef"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chef.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chemistry.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitVirology"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/virology.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/genetics.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitClownBanana"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown_banana.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJester"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJesterAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester2.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMO"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetective"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitEngineeringHazard"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoP"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hop.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoS"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_alt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_parade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hydro.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitKimono"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/kimono.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/medical.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMime"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mime.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/brigmedic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"prisoner-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQM"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qm.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmturtle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitQMFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rnd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitScientistFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist_formal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/roboticist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSec"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_grey.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformSecurityTrooper"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_trooper.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWarden"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/warden.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformOveralls"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/overalls.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/librarian.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCurator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/curator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerred.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerpurple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyergood.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicateblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicatePink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatepink.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPyjamaSyndicateRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatered.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNanotrasen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/nanotrasen.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCapFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/capformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCentcomFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcomformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hosformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitOperative"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/operative.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/tacticool.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMercenary"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mercenary.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitNinja"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ninja.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitAtmosCasual"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos_casual.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/psychologist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitReporter"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/reporter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSafari"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/safari.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitJournalist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/journalist.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeDark"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_dark.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMonasticRobeLight"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_light.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitMusician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/musician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_chaplain.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_janitor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTLeader"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_leader.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTMedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_medic.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitERTSecurity"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCluwne"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cluwne.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitDameDane"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/damedaneoutfit.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitPirate"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pirate.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCossack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cossack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblack.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaired.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitHawaiYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSyndieFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/syndieformal.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitFlannel"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/flannel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_engineer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_researcher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_physician.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_officer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitWeb"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/web.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitLoungewear"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/loungewear.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitGladiator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/gladiator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
- state"icon-shirt"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitFamilyGuy"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/familiar_garbs.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformShortsRed"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformShortsRedWithTop"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red_female.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandom"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingRandomSpawner"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomArmless"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomStandard"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomBra"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomShorts"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformRandomShirt"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
- state"mask_null"
map"[ "overlay" ]"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorPurple"
Sprite
sprite"Clothing/Uniforms/Scrubs/purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorGreen"
Sprite
sprite"Clothing/Uniforms/Scrubs/green.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UniformScrubsColorBlue"
Sprite
sprite"Clothing/Uniforms/Scrubs/blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRecruitNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRecruitSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRepairmanNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitRepairmanSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedicNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitParamedicSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_nt.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChiefEngineerSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_syndie.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingUniformJumpsuitChameleon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
- state"trinkets-icon"
color"""
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponPistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Pistols/debug.rsi"
state"icon"
layers""
- state"mag-0"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
layers""
- state"mag-1"
map"["enum.GunVisualLayers.Mag"]"
id"BulletDebug"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"CartridgeDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
- state"base"
map"[ "enum.AmmoVisualLayers.Base" ]"
drawdepth"Items"
noRot"false"
id"MeleeDebugGib"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MeleeDebug100"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MeleeDebug200"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMeth"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
id"DebugItemShapeWeird"
Sprite
sprite"Objects/Misc/skub.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolDebug"
Sprite
sprite"Objects/Tools/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Acidifier"
Sprite
sprite"/Textures/Effects/acidifier.rsi"
state"acid"
id"BaseFoam"
Sprite
drawdepth"Effects"
id"BaseFoamedMetal"
Sprite
drawdepth"Walls"
id"BaseLightning"
Sprite
sprite"/Textures/Effects/lightning.rsi"
drawdepth"Effects"
layers""
- state""lightning_1""
shader"unshaded"
id"MobSpawnCrabQuartz"
Sprite
sprite"/Textures/Effects/mobspawn.rsi"
state"crab_quartz"
id"BasePortal"
Sprite
sprite"/Textures/Effects/portal.rsi"
id"PuddleTemporary"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleSmear"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleVomit"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleEgg"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleTomato"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleWatermelon"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"PuddleFlour"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"Puddle"
Sprite
layers""
- sprite"Fluids/puddle.rsi"
state"splat0"
drawdepth"FloorObjects"
color"""
id"WallSpawnAsteroid"
Sprite
sprite"/Textures/Effects/rockspawn.rsi"
state"asteroid"
id"TemporaryEntityForTimedDespawnSpawners"
id"BaseMob"
Sprite
noRot"true"
drawdepth"Mobs"
id"MobBat"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"bat"
sprite"Mobs/Animals/bat.rsi"
id"MobBee"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state0
sprite"Mobs/Animals/bee.rsi"
id"MobAngryBee"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state0
sprite"Mobs/Animals/bee.rsi"
id"FoodEggChickenFertilized"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"MobCockroach"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cockroach"
id"MobGlockroach"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"glockroach"
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
id"MobMothroach"
Sprite
sprite"Mobs/Animals/mothroach/mothroach.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mothroach"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
id"FoodEggDuckFertilized"
Sprite
layers""
- state"icon"
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Objects/Consumable/Food/egg.rsi"
id"MobButterfly"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"butterfly"
sprite"Mobs/Animals/butterfly.rsi"
id"MobCow"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cow"
sprite"Mobs/Animals/cow.rsi"
id"MobCrab"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"crab"
sprite"Mobs/Animals/crab.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobGorilla"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"crawling"
sprite"Mobs/Animals/gorilla.rsi"
id"MobKangaroo"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobBoxingKangaroo"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobMouse"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouseDead"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouseAdmeme"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobMouse1"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-1"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
id"MobMouse2"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-2"
movementLayers""
movement""
noMovementLayers""
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
id"MobMouseCancer"
Sprite
color"LightGreen"
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"mouse-0"
movementLayers""
movement""
noMovementLayers""
id"MobLizard"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"lizard"
sprite"Mobs/Animals/lizard.rsi"
id"MobSlug"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"slug"
sprite"Mobs/Animals/slug.rsi"
id"MobFrog"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"frog"
sprite"Mobs/Animals/frog.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobParrot"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"parrot"
sprite"Mobs/Animals/parrot.rsi"
id"MobPenguin"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"penguin"
sprite"Mobs/Animals/penguin.rsi"
id"MobGrenadePenguin"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"penguin"
sprite"Mobs/Animals/grenadepenguin.rsi"
id"MobSnake"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snake"
sprite"Mobs/Animals/snake.rsi"
id"MobGiantSpider"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"tarantula"
sprite"Mobs/Animals/spider.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobClownSpider"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"clown"
sprite"Mobs/Animals/clownspider.rsi"
id"MobGiantSpiderWizard"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"tarantula"
sprite"Mobs/Animals/spider.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobPossum"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"possum"
id"MobPossumOld"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum_old.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"possum_old"
id"MobRaccoon"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/raccoon.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"raccoon"
id"MobFox"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/fox.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"fox"
movementLayers""
movement""
noMovementLayers""
id"MobCorgi"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"corgi"
id"MobCorgiNarsi"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"narsian"
id"MobCorgiPuppy"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"puppy"
id"MobCat"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat"
id"MobCatCalico"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat2"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobCatSyndy"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"syndicat"
id"MobCatSpace"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"spacecat"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobCatCaracal"
Sprite
sprite"Mobs/Pets/caracal.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"caracal_flop"
drawdepth"Mobs"
id"MobCatKitten"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kitten"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobSloth"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/sloth.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"sloth"
id"MobFerret"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/ferret.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"ferret"
id"MobHamster"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/hamster.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"hamster-0"
movementLayers""
movement""
noMovementLayers""
id"MobDionaNymph"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"MobDionaNymphAccent"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"nymph"
sprite"Mobs/Animals/nymph.rsi"
id"MobReindeerBuck"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"reindeer_buck"
sprite"Mobs/Animals/reindeer_buck.rsi"
id"MobReindeerDoe"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"reindeer_doe"
sprite"Mobs/Animals/reindeer_doe.rsi"
id"GoliathTentacle"
Sprite
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
layers""
- state"goliath_tentacle_wiggle"
id"BaseEffectGoliathTentacleSpawn"
Sprite
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
id"MobHivelord"
Sprite
sprite"Mobs/Aliens/Asteroid/hivelord.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"hivelord"
id"MobHivelordBrood"
Sprite
sprite"Mobs/Aliens/Asteroid/hivelord.rsi"
layers""
- state"hivelordbrood"
id"FoodHivelordRemains"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
id"FoodHivelordRemainsInert"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
color"""
drawdepth"Items"
noRot"false"
id"BaseMobBehonker"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerElectrical"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerPyro"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerGrav"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobBehonkerIce"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"BaseMobCarp"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobCarp"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpMagic"
Sprite
sprite"Mobs/Aliens/Carps/magic.rsi"
drawdepth"Mobs"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobCarpHolo"
Sprite
sprite"Mobs/Aliens/Carps/holo.rsi"
drawdepth"Mobs"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"alive"
id"MobCarpRainbow"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpSalvage"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpDragon"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpDungeon"
Sprite
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobShark"
Sprite
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
id"MobSharkSalvage"
Sprite
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"mouth"
shader"unshaded"
drawdepth"Mobs"
id"MobElementalBase"
Sprite
noRot"true"
drawdepth"Mobs"
id"FlyingMobBase"
id"MobCorgiIan"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"ian"
id"MobCorgiIanOld"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"old_ian"
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
id"MobCorgiLisa"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"lisa"
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
id"MobCorgiMouse"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"real_mouse"
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
id"MobCorgiIanPup"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"puppy"
id"MobCatRuntime"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat"
id"MobCatException"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat2"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
id"MobCatFloppa"
Sprite
sprite"Mobs/Pets/caracal.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"caracal_flop"
drawdepth"Mobs"
id"MobBandito"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/ferret.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"ferret"
id"MobBingus"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/bingus.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"bingus"
id"MobMcGriff"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/mcgriff.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"mcgriff"
id"MobPaperwork"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/paperwork.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"paperwork"
id"MobWalter"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/walter.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"walter"
id"MobPossumMorty"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"possum"
id"MobPossumMortyOld"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum_old.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"possum_old"
id"MobPossumPoppy"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/possum.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.Base" ]"
state"poppy"
id"MobRaccoonMorticia"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/raccoon.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"raccoon"
id"MobFoxRenault"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/fox.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"fox"
movementLayers""
movement""
noMovementLayers""
id"MobHamsterHamlet"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Pets/hamlet.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"hamster-0"
movementLayers""
movement""
noMovementLayers""
id"MobSpiderShiva"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"shiva"
sprite"Mobs/Pets/shiva.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobKangarooWillow"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobCrabAtmos"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base", "movement"]"
state"crab"
sprite"Mobs/Animals/crab.rsi"
movementLayers""
movement""
noMovementLayers""
id"MobRatKing"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/regalrat.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"eyes"
shader"unshaded"
id"MobRatKingBuff"
Sprite
sprite"Mobs/Animals/buffrat.rsi"
scale"1.2, 1.2"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded"]"
state"eyes"
shader"unshaded"
drawdepth"SmallMobs"
id"MobRatServant"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/rat.rsi"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded"]"
state"rat"
shader"unshaded"
movementLayers""
movement""
noMovementLayers""
id"MobCatShadow"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"cat"
color"""
noRot"true"
id"MobSiliconBase"
Sprite
noRot"true"
drawdepth"Mobs"
id"MobSnail"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snail"
id"MobSnailInstantDeath"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snail"
id"MobSnailSpeed"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"spacesnail"
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
id"MobSnailMoth"
Sprite
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"snoth"
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
id"MobTick"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"alive"
sprite"Mobs/Aliens/Xenos/spacetick.rsi"
scale"0.8, 0.8"
id"MobTickSalvage"
Sprite
drawdepth"Mobs"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"alive"
sprite"Mobs/Aliens/Xenos/spacetick.rsi"
scale"0.8, 0.8"
id"AdminObserver"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color"""
layers""
- state"animated"
shader"unshaded"
id"BaseMobDragon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"alive-unshaded"
shader"unshaded"
id"MobDragon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"alive-unshaded"
shader"unshaded"
id"MobDragonDungeon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
- map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
state"alive-unshaded"
shader"unshaded"
id"MobCorgiCerberus"
Sprite
drawdepth"Mobs"
sprite"Mobs/Pets/corgi.rsi"
layers""
- map"["enum.DamageStateVisualLayers.Base"]"
state"narsian"
id"MobGuardianBase"
Sprite
drawdepth"Mobs"
sprite"Mobs/Aliens/Guardians/guardians.rsi"
layers""
- state"tech_flare"
map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
color"""
shader"unshaded"
noRot"true"
id"BaseMobJaunt"
Sprite
noRot"true"
drawdepth"Mobs"
id"EtherealJaunt"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color"""
layers""
- state"animated"
shader"unshaded"
noRot"true"
overrideContainerOcclusion"true"
drawdepth"Ghosts"
id"MobNarsie"
Sprite
noRot"true"
drawdepth"Mobs"
id"Incorporeal"
Sprite
noRot"true"
overrideContainerOcclusion"true"
drawdepth"Ghosts"
id"MobRatvar"
Sprite
noRot"true"
drawdepth"Mobs"
id"AsimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CorporateCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NTDefaultCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CommandmentCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"PaladinCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"LiveLetLiveCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationEfficiencyCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"RobocopCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"OverlordCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"GameMasterCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"ArtistCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"AntimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NutimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationAiBrain"
Sprite
visible"false"
sprite"Objects/Specific/Robotics/mmi.rsi"
layers""
- state"posibrain"
map"["base"]"
id"BaseItem"
Sprite
drawdepth"Items"
noRot"false"
id"FoodButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"FoodCannabisButter"
Sprite
state"butter"
color"""
sprite"Objects/Consumable/Food/ingredients.rsi"
drawdepth"Items"
noRot"false"
id"TrashBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBakedBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"baked-peel"
drawdepth"Items"
noRot"false"
id"TrashMimanaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBananiumPeel"
Sprite
sprite"Objects/Materials/materials.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"BaseShippingContainer"
Sprite
sprite"Corvax/Objects/Decoration/containers.rsi"
netsync"false"
drawdepth"Overdoors"
id"BaseRock"
Sprite
noRot"true"
sprite"Objects/Decoration/Flora/flora_rockssolid.rsi"
id"BaseTree"
Sprite
noRot"true"
sprite"Objects/Decoration/Flora/flora_trees.rsi"
drawdepth"Overdoors"
offset"0,0.9"
id"WoodenSign"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"sign_left"
id"WoodenSupport"
Sprite
noRot"true"
sprite"Objects/Decoration/mines.rsi"
state"support"
id"WoodenSupportBeam"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"support_beams"
noRot"true"
id"WoodenSupportWall"
Sprite
noRot"true"
sprite"Objects/Decoration/mines.rsi"
state"support_wall"
id"WoodenSupportWallBroken"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"support_wall_broken"
noRot"true"
id"Mousetrap"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs"
layers""
- state"mousetrap"
map"["base"]"
noRot"false"
id"MousetrapArmed"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs"
layers""
- state"mousetrap"
map"["base"]"
noRot"false"
id"ClownPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"VisitorClownPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"CluwnePDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
- map"[ "enum.PdaVisualLayers.Base" ]"
state""pda""
- state""id_overlay""
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
drawdepth"Items"
noRot"false"
id"DefaultStationBeacon"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconUnanchored"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
layers""
- state"icon"
map"["base"]"
drawdepth"BelowFloor"
noRot"false"
id"DefaultStationBeaconCommand"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBridge"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconVault"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconGateway"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCaptainsQuarters"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconHOPOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSecurity"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBrig"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBrigMed"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconWardensOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconHOSRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconArmory"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconPermaBrig"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDetectiveRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCourtroom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconLawOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSecurityCheckpoint"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconMedical"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconMedbay"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconChemistry"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCryonics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCMORoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconMorgue"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSurgery"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconPsychology"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconClinic"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconScience"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconRND"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconServerRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconRDRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconRobotics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconArtifactLab"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAnomalyGenerator"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSupply"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCargoReception"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCargoBay"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconQMRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSalvage"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEngineering"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCERoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAME"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSolars"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconGravGen"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAnchor"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconSingularity"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconPowerBank"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTelecoms"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAtmospherics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTEG"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTechVault"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconService"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconKitchen"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBar"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconBotany"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconJanitorsCloset"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAI"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAISatellite"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAICore"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAIUpload"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconAIPower"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconArrivals"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEvac"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDockingArm"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEVAStorage"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconChapel"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconLibrary"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconReporter"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconTheater"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDorms"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconToolRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconDisposals"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconCryosleep"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconEscapePod"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"DefaultStationBeaconVox"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers""
- state"blink"
map"["base"]"
noRot"false"
id"SingularityBeacon"
Sprite
sprite"Objects/Devices/singularity_beacon.rsi"
layers""
- state"icon"
id"TargetDarts"
Sprite
sprite"Objects/Fun/Darts/target.rsi"
state"target_dart"
noRot"true"
id"Error"
Sprite
sprite"error.rsi"
state"error"
drawdepth"Items"
noRot"false"
id"ImmovableRod"
Sprite
sprite"Objects/Fun/immovable_rod.rsi"
state"icon"
noRot"false"
id"PlushieGhost"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
state"icon"
noRot"true"
drawdepth"Items"
id"PlushieGhostRevenant"
Sprite
sprite"Mobs/Ghosts/revenant.rsi"
state"icon"
noRot"true"
drawdepth"Items"
id"WhoopieCushion"
Sprite
sprite"Objects/Fun/whoopie.rsi"
state"icon"
quickEquip"false"
drawdepth"Items"
noRot"false"
id"BasePlaceableInstrument"
Sprite
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"BasePlaceableInstrumentRotatable"
Sprite
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"PianoInstrument"
Sprite
state"piano"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"UprightPianoInstrument"
Sprite
state"piano-upright"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"VibraphoneInstrument"
Sprite
state"vibraphone"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"MarimbaInstrument"
Sprite
state"marimba"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"ChurchOrganInstrument"
Sprite
state"church-organ"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TubaInstrument"
Sprite
state"tuba"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"HarpInstrument"
Sprite
state"harp"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TimpaniInstrument"
Sprite
state"timpani"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TaikoInstrument"
Sprite
state"taiko"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"ContrabassInstrument"
Sprite
state"contrabass"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"MinimoogInstrument"
Sprite
state"minimoog"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TomDrumsInstrument"
Sprite
state"toms"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"DawInstrument"
Sprite
layers""
- state"daw-panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"ScrapGeneratorPlasmaLeaking"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
snapCardinals"true"
layers""
- state"old_generator_plasma_fuel_leak"
id"ScrapGeneratorPlasma"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
- state"old_generator_plasma"
id"ScrapGeneratorUraniumLeaking"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
- state"rad_outline"
- map"[ "extra" ]"
shader"unshaded"
id"ScrapGeneratorUranium"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
- state"uranium_generator"
- map"[ "extra" ]"
id"ScrapGeneratorFrame"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers""
- state"generator_frame"
id"ExtinguisherSpray"
Sprite
sprite"Effects/extinguisherSpray.rsi"
layers""
- state"extinguish"
map"[ "enum.VaporVisualLayers.Base" ]"
rotation180
id"BaseLamp"
Sprite
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"Lamp"
Sprite
sprite"Objects/Misc/Lights/lamp.rsi"
layers""
- state"lamp-on"
map"[ "light" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"LampBanana"
Sprite
layers""
- state"bananalamp_on"
shader"unshaded"
visible"false"
map"[ "light" ]"
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"LampGold"
Sprite
sprite"Objects/Misc/Lights/lampgreen.rsi"
layers""
- state"lampgreen-on"
map"[ "light" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"LampInterrogator"
Sprite
sprite"Objects/Misc/Lights/lampint.rsi"
layers""
- state"flashing"
map"[ "enum.FlashVisuals.LightLayer" ]"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"Floodlight"
Sprite
layers""
- state"floodlight_on"
shader"unshaded"
visible"false"
map"[ "light" ]"
sprite"Objects/Misc/Lights/lights.rsi"
drawdepth"Items"
noRot"false"
id"FloodlightBroken"
Sprite
sprite"Objects/Misc/Lights/lights.rsi"
state"floodlight_broken"
drawdepth"Items"
noRot"false"
id"IceCrust"
Sprite
sprite"Objects/Misc/ice_crust.rsi"
layers""
- state"ice"
drawdepth"FloorObjects"
color"""
id"InflatableWall"
Sprite
sprite"Objects/Misc/inflatable_wall.rsi"
state"inflatable_wall"
id"InflatableDoor"
Sprite
sprite"Objects/Misc/inflatable_door.rsi"
state"closed"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseKudzu"
id"ShadowKudzu"
Sprite
drawdepth"Effects"
sprite"Effects/spookysmoke.rsi"
layers""
- state"spookysmoke"
color"""
map"[base]"
id"ShadowKudzuWeak"
Sprite
drawdepth"Effects"
sprite"Effects/spookysmoke.rsi"
layers""
- state"spookysmoke"
color"""
map"[base]"
id"BaseLandMine"
Sprite
drawdepth"Items"
sprite"Objects/Misc/landmine.rsi"
state"landmine"
id"PetCarrier"
Sprite
noRot"true"
drawdepth"Objects"
sprite"Objects/Storage/petcarrier.rsi"
layers""
- state"welded"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
id"Spaceshroom"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"structure"
id"SpaceCash"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash10"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash100"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash500"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash1000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash2500"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash5000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash10000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash20000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash30000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpaceCash1000000"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers""
- state"cash"
map"["base"]"
drawdepth"Items"
noRot"false"
id"SpiderWeb"
Sprite
sprite"Objects/Misc/spiderweb.rsi"
layers""
- state"spider_web_1"
map"["spiderWebLayer"]"
drawdepth"WallMountedItems"
id"SpiderWebClown"
Sprite
sprite"Objects/Misc/spiderweb.rsi"
layers""
- state"spider_web_clown_1"
map"["spiderWebLayer"]"
drawdepth"WallMountedItems"
id"PowerSink"
Sprite
sprite"Objects/Power/powersink.rsi"
state"powersink"
id"DehydratedSpaceCarp"
Sprite
state"carpplush"
sprite"Objects/Fun/toys.rsi"
drawdepth"Items"
noRot"false"
id"CargoPallet"
Sprite
drawdepth"FloorTiles"
layers""
- sprite"Structures/catwalk.rsi"
state"catwalk_preview"
id"CargoPalletSell"
Sprite
drawdepth"FloorTiles"
sprite"Structures/cargo_pallets.rsi"
layers""
- sprite"Structures/catwalk.rsi"
state"catwalk_preview"
id"CargoPalletBuy"
Sprite
drawdepth"FloorTiles"
sprite"Structures/cargo_pallets.rsi"
layers""
- sprite"Structures/catwalk.rsi"
state"catwalk_preview"
id"WetFloorSignMineExplosive"
Sprite
sprite"Objects/Specific/Janitorial/wet_floor_sign.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Soap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers""
- state"soap-4"
map"["enum.SolutionContainerLayers.Fill"]"
drawdepth"Items"
noRot"false"
id"SoapNT"
Sprite
layers""
- state"nt-4"
map"["enum.SolutionContainerLayers.Fill"]"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapDeluxe"
Sprite
layers""
- state"deluxe-4"
map"["enum.SolutionContainerLayers.Fill"]"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapSyndie"
Sprite
layers""
- state"syndie-4"
map"["enum.SolutionContainerLayers.Fill"]"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapletSyndie"
Sprite
layers""
- state"syndie-soaplet"
sprite"Objects/Specific/Janitorial/soap.rsi"
map"["enum.SolutionContainerLayers.Fill"]"
drawdepth"Items"
noRot"false"
id"SoapHomemade"
Sprite
layers""
- state"gibs-4"
map"["enum.SolutionContainerLayers.Fill"]"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapOmega"
Sprite
layers""
- state"omega-4"
map"["enum.SolutionContainerLayers.Fill"]"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"Vapor"
Sprite
sprite"Effects/chempuff.rsi"
rotation180
layers""
- state"chempuff"
map"["enum.VaporVisualLayers.Base"]"
id"FoodCartBase"
Sprite
netsync"false"
id"FoodCartHot"
Sprite
netSync"false"
noRot"true"
sprite"Objects/Specific/Kitchen/food_carts.rsi"
layers""
- state"stand-food"
netsync"false"
id"FoodCartCold"
Sprite
netSync"false"
noRot"true"
sprite"Objects/Specific/Kitchen/food_carts.rsi"
layers""
- state"stand-ice"
netsync"false"
id"BaseMech"
id"BaseMechPart"
id"BodyBag"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Medical/Morgue/bodybags.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"BodyBagFolded"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Medical/Morgue/bodybags.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CyborgEndoskeleton"
Sprite
noRot"true"
drawdepth"Items"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
state"robo_suit"
id"DeployableBarrier"
Sprite
sprite"Objects/Specific/Security/barrier.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
id"BaseTarget"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_stake"
noRot"true"
id"TargetHuman"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_h"
noRot"true"
id"TargetSyndicate"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_s"
noRot"true"
id"TargetClown"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_c"
noRot"true"
id"TargetStrange"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_f"
noRot"true"
id"CrateArtifactContainer"
Sprite
drawdepth"Objects"
sprite"Structures/Storage/Crates/artifact.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
id"BaseXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"SimpleXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"MediumXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"ComplexXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"VariedXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
- state"ano01_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
drawdepth"Items"
noRot"false"
id"BaseXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"SimpleXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"MediumXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"ComplexXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
- state"ano30_on"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"FultonBeacon"
Sprite
sprite"Objects/Tools/fulton.rsi"
drawdepth"SmallObjects"
noRot"true"
layers""
- state"extraction_point"
map"[ "foldedLayer" ]"
id"ThiefBeacon"
Sprite
sprite"Objects/Tools/thief_beacon.rsi"
drawdepth"SmallObjects"
noRot"true"
layers""
- state"extraction_point"
map"[ "foldedLayer" ]"
id"PortableFlasher"
Sprite
sprite"Objects/Weapons/pflash.rsi"
layers""
- state""off""
map"["enum.ProximityTriggerVisualLayers.Base"]"
id"TrashBananaPeelExplosive"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
layers""
- state"primed"
shader"unshaded"
state"peel"
drawdepth"Items"
noRot"false"
id"WeaponTurretSyndicateBroken"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_broken"
id"BaseWeaponTurret"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretSyndicate"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretSyndicateDisposable"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretNanoTrasen"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretHostile"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretAllHostile"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers""
- state"syndie_lethal"
id"WeaponTurretXeno"
Sprite
sprite"Objects/Weapons/Guns/Turrets/xenoturret.rsi"
noRot"true"
layers""
- state"acid_turret"
drawdepth"Mobs"
id"BulletAntiMateriel"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletCaselessRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletCaselessRiflePractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"PelletClusterRubber"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletClusterLethal"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletClusterIncendiary"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"BulletHeavyRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletMinigun"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletLightRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletLightRiflePractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletLightRifleIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletLightRifleUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"BulletMagnum"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletMagnumPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletMagnumIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletMagnumAP"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"piercing"
noRot"false"
shader"unshaded"
id"BulletMagnumUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"BulletPistol"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletPistolPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletPistolIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletPistolUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"BulletRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletRiflePractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"practice"
noRot"false"
shader"unshaded"
id"BulletRifleIncendiary"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletRifleUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"uranium"
noRot"false"
shader"unshaded"
id"PelletShotgunSlug"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"slug"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunBeanbag"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgun"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunIncendiary"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunIncendiarySpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
layers""
- state"practice"
id"PelletShotgunPracticeSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
layers""
- state"practice"
id"PelletShotgunImprovised"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"shard"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunImprovisedSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"shard"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunTranquilizer"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot"
layers""
- state"practice"
id"PelletShotgunFlare"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
id"PelletShotgunUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"depleted-uranium"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletShotgunUraniumSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"depleted-uranium"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"PelletGrapeshot"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"grapeshot"
shader"unshaded"
id"PelletGrapeshotSpread"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"grapeshot"
shader"unshaded"
id"PelletGlass"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"shard"
shader"unshaded"
id"PelletGlassSpread"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"shard"
shader"unshaded"
id"ProjectileFireball"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"fireball"
shader"unshaded"
id"ProjectileDragonsBreath"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"fireball"
shader"unshaded"
noRot"false"
id"ProjectileAnomalyFireball"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"fireball"
shader"unshaded"
id"ProjectileLocker"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"welded"
map"[ "enum.WeldableLayers.BaseWelded" ]"
visible"false"
id"ProjectilePolyboltBase"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectilePolyboltCarp"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectilePolyboltMonkey"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectilePolyboltDoor"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"brown"
noRot"false"
shader"unshaded"
id"ProjectileHealingBolt"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"white"
noRot"false"
shader"unshaded"
id"BulletInstakillMagic"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"ProjectilePolyboltCluwne"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"ProjectileIcicle"
Sprite
sprite"Structures/Specific/Anomalies/ice_anom.rsi"
noRot"false"
layers""
- state"bullet"
shader"unshaded"
id"ProjectilePolyboltBread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"spell"
color"'"
noRot"false"
shader"unshaded"
id"BaseMeteor"
Sprite
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"BaseBullet"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
layers""
- state"bullet"
shader"unshaded"
id"BulletTaser"
Sprite
noRot"true"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
color"""
layers""
- state"spark"
shader"unshaded"
id"BulletDisabler"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"BulletDisablerPractice"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"EmitterBolt"
Sprite
sprite"Structures/Power/Generation/Singularity/emitter.rsi"
layers""
- state"projectile"
shader"unshaded"
noRot"false"
id"WatcherBolt"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"AnomalousParticleDelta"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"magicm_red"
shader"unshaded"
noRot"false"
id"AnomalousParticleDeltaStrong"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"magicm_red"
shader"unshaded"
noRot"false"
id"AnomalousParticleEpsilon"
Sprite
layers""
- state"magicm_cyan"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleEpsilonStrong"
Sprite
layers""
- state"magicm_cyan"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleZeta"
Sprite
layers""
- state"magicm_yellow"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleZetaStrong"
Sprite
layers""
- state"magicm_yellow"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleOmegaStrong"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers""
- state"magicm_green"
shader"unshaded"
noRot"false"
id"AnomalousParticleSigma"
Sprite
layers""
- state"magicm"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"AnomalousParticleSigmaStrong"
Sprite
layers""
- state"magicm"
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
id"BulletWaterShot"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/water_shot.rsi"
layers""
- state"icon"
map"["enum.VaporVisualLayers.Base"]"
id"GrapplingHook"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Launchers/grappling_gun.rsi"
layers""
- state"hook"
id"BulletDisablerSmg"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"BulletLaser"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"heavylaser"
shader"unshaded"
noRot"false"
id"BulletLaserSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"heavylaser"
shader"unshaded"
noRot"false"
id"BulletLaserSpreadNarrow"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"heavylaser"
shader"unshaded"
noRot"false"
id"BulletDisablerSmgSpread"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
- state"omnilaser"
shader"unshaded"
noRot"false"
id"SlipocalypseClusterSoap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers""
- state"syndie-4"
drawdepth"Items"
noRot"false"
id"BaseBarricade"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_full"
drawdepth"BlastDoors"
noRot"true"
id"Barricade"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_full"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeBlock"
Sprite
sprite"Structures/barricades.rsi"
state"barricade"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeDirectional"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_directional"
noRot"false"
drawdepth"BlastDoors"
id"BaseStructure"
id"CargoTelepad"
Sprite
sprite"Structures/cargo_telepad.rsi"
drawdepth"FloorObjects"
layers""
- state"idle"
map"[ "enum.CargoTelepadLayers.Beam" ]"
shader"unshaded"
id"ConveyorBelt"
Sprite
sprite"Structures/conveyor.rsi"
state"conveyor_started_cw"
drawdepth"FloorObjects"
id"CryogenicSleepUnit"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
- state"sleeper_0"
map"["base"]"
id"CryogenicSleepUnitSpawner"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
- state"sleeper_0"
map"["base"]"
id"CryogenicSleepUnitSpawnerLateJoin"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
- state"sleeper_0"
map"["base"]"
id"hydroponicsTray"
Sprite
layers""
- sprite"Structures/Hydroponics/overlays.rsi"
state"harvest3"
map"[ "harvest_alert" ]"
visible"false"
sprite"Structures/Hydroponics/misc.rsi"
noRot"true"
id"HydroponicsTrayEmpty"
Sprite
layers""
- sprite"Structures/Hydroponics/overlays.rsi"
state"harvest3"
map"[ "harvest_alert" ]"
visible"false"
sprite"Structures/Hydroponics/misc.rsi"
noRot"true"
id"PlasticFlapsBase"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"hydroponicsSoil"
Sprite
sprite"Structures/Hydroponics/misc.rsi"
state"soil"
noRot"true"
id"BannerBase"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner"
noRot"true"
id"BannerNanotrasen"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner"
noRot"true"
id"BannerCargo"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_cargo"
noRot"true"
id"BannerEngineering"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_engineering"
noRot"true"
id"BannerMedical"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
noRot"true"
id"BannerRevolution"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_revolution"
noRot"true"
id"BannerSyndicate"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
noRot"true"
id"BannerScience"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_science"
noRot"true"
id"BannerSecurity"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_security"
noRot"true"
id"BannerBlue"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-blue"
noRot"true"
id"BannerRed"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-red"
noRot"true"
id"BannerYellow"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-yellow"
noRot"true"
id"BannerGreen"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-green"
noRot"true"
id"CrystalGreen"
Sprite
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
color"""
noRot"true"
id"CrystalPink"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalGrey"
Sprite
state"crystal_grey"
color"""
sprite"Structures/Decoration/crystal.rsi"
noRot"true"
id"CrystalOrange"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalBlue"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalCyan"
Sprite
color"""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"HospitalCurtainsOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/hospital.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsBlackOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/black.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsBlueOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/blue.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsCyanOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/cyan.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsGreenOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/green.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsOrangeOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/orange.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsPinkOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/pink.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsPurpleOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/purple.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsRedOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/red.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"CurtainsWhiteOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/white.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"Mannequin"
Sprite
sprite"Structures/Decoration/mannequin.rsi"
state"mannequin"
noRot"true"
layers""
- map"[ "head" ]"
id"BoozeDispenser"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"booze"
id"BoozeDispenserEmpty"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"booze"
id"ChemDispenser"
Sprite
sprite"Structures/dispensers.rsi"
state"industrial-working"
snapCardinals"true"
id"ChemDispenserEmpty"
Sprite
sprite"Structures/dispensers.rsi"
state"industrial-working"
snapCardinals"true"
id"SodaDispenser"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"soda"
id"SodaDispenserEmpty"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"soda"
id"AirlockServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockLawyerLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockTheatreLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHydroponicsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hydroponics.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalEngineeringLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezerKitchenHydroLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezerHydroponicsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockEngineeringLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/engineering.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/atmospherics.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSalvageLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMiningLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/mining.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMedicalLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockVirologyLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/virology.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChemistryLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/chemistry.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMedicalMorgueLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockScienceLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMedicalScienceLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCentralCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/centcomm.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCaptainLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChiefMedicalOfficerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChiefEngineerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHeadOfSecurityLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockResearchDirectorLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHeadOfPersonnelLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockQuartermasterLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSecurityLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockDetectiveLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockBrigLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSecurityLawyerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockArmoryLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockVaultLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockEVALocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockServiceGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockLawyerGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockTheatreGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockBarGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassEngineeringLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockKitchenGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockJanitorGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHydroGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/hydroponics.rsi"
id"AirlockChapelGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockEngineeringGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/engineering.rsi"
id"AirlockAtmosphericsGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/atmospherics.rsi"
id"AirlockCargoGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
id"AirlockSalvageGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
id"AirlockMiningGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/mining.rsi"
id"AirlockChemistryGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/chemistry.rsi"
id"AirlockMedicalMorgueGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
id"AirlockMedicalGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
id"AirlockVirologyGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/virology.rsi"
id"AirlockScienceGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
id"AirlockMedicalScienceGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
id"AirlockCentralCommandGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/centcomm.rsi"
id"AirlockCommandGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockCaptainGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockChiefMedicalOfficerGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockChiefEngineerGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockHeadOfSecurityGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockResearchDirectorGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockHeadOfPersonnelGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockQuartermasterGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockSecurityGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockDetectiveGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockBrigGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockSecurityLawyerGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockArmoryGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockEVAGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockSyndicateGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
id"AirlockSyndicateNukeopGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
id"AirlockMaintLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/maint.rsi"
id"AirlockMaintSalvageLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintCommonLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintEngiLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintAtmoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintBarLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintChapelLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintHydroLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintJanitorLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintLawyerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintServiceLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintTheatreLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintKitchenLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintKitchenHydroLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintIntLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintMedLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMedicalMorgueMaintLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintChemLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintRnDLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintRnDMedLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintSecLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintDetectiveLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintHOPLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintCaptainLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintChiefEngineerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintChiefMedicalOfficerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintHeadOfSecurityLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintResearchDirectorLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintQuartermasterLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaintArmoryLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/syndicate.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSyndicateNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/syndicate.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalShuttleLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalShuttleSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalShuttleNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleEmergencyLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleArrivals"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleEscape"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"HighSecCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"HighSecCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"HighSecCaptainLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"HighSecArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHatchSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockFreezer"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockEngineering"
Sprite
sprite"Structures/Doors/Airlocks/Standard/engineering.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockAtmospherics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/atmospherics.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCargo"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHydroponics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hydroponics.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMedical"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockVirology"
Sprite
sprite"Structures/Doors/Airlocks/Standard/virology.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockChemistry"
Sprite
sprite"Structures/Doors/Airlocks/Standard/chemistry.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockScience"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSecurity"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMaint"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/syndicate.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockMining"
Sprite
sprite"Structures/Doors/Airlocks/Standard/mining.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockCentralCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/centcomm.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHatch"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockHatchMaintenance"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch_maint.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockEngineeringGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/engineering.rsi"
id"AirlockMaintGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/maint.rsi"
id"AirlockAtmosphericsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/atmospherics.rsi"
id"AirlockCargoGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
id"AirlockHydroponicsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/hydroponics.rsi"
id"AirlockMedicalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
id"AirlockChemistryGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/chemistry.rsi"
id"AirlockVirologyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/virology.rsi"
id"AirlockScienceGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
id"AirlockCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockSecurityGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockSyndicateGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
id"AirlockMiningGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/mining.rsi"
id"AirlockCentralCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/centcomm.rsi"
id"AirlockAssemblyAtmospherics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/atmospherics.rsi"
state""assembly""
id"AirlockAssemblyAtmosphericsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/atmospherics.rsi"
state""assembly""
id"AirlockAssemblyCargo"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
state""assembly""
id"AirlockAssemblyCargoGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
state""assembly""
id"PinionAirlockAssembly"
Sprite
sprite"Structures/Doors/Airlocks/Standard/clockwork_pinion.rsi"
state""assembly""
id"PinionAirlockAssemblyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/clockwork_pinion.rsi"
state""assembly""
id"AirlockAssemblyCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
state""assembly""
id"AirlockAssemblyCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
state""assembly""
id"AirlockAssemblyEngineering"
Sprite
sprite"Structures/Doors/Airlocks/Standard/engineering.rsi"
state""assembly""
id"AirlockAssemblyEngineeringGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/engineering.rsi"
state""assembly""
id"AirlockAssemblyExternal"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
state""assembly""
id"AirlockAssemblyExternalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
state""assembly""
id"AirlockAssemblyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
state""assembly""
id"AirlockAssemblyFreezer"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
state""assembly""
id"AirlockAssemblyHydroponics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hydroponics.rsi"
state""assembly""
id"AirlockAssemblyHydroponicsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/hydroponics.rsi"
state""assembly""
id"AirlockAssemblyMaintenance"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
state""assembly""
id"AirlockAssemblyMaintenanceGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/maint.rsi"
state""assembly""
id"AirlockAssemblyMedical"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
state""assembly""
id"AirlockAssemblyMedicalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
state""assembly""
id"AirlockAssemblyScience"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
state""assembly""
id"AirlockAssemblyScienceGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
state""assembly""
id"AirlockAssemblySecurity"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
state""assembly""
id"AirlockAssemblySecurityGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
state""assembly""
id"AirlockAssemblyShuttle"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle.rsi"
state""assembly""
id"AirlockAssemblyShuttleGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
state""assembly""
id"AirlockAssemblyVirology"
Sprite
sprite"Structures/Doors/Airlocks/Standard/virology.rsi"
state""assembly""
id"AirlockAssemblyVirologyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/virology.rsi"
state""assembly""
id"AirlockAssemblyCentralCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/centcomm.rsi"
state""assembly""
id"AirlockAssemblyCentralCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/centcomm.rsi"
state""assembly""
id"AirlockAssemblyMining"
Sprite
sprite"Structures/Doors/Airlocks/Standard/mining.rsi"
state""assembly""
id"AirlockAssemblyMiningGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/mining.rsi"
state""assembly""
id"AirlockAssemblySyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/syndicate.rsi"
state""assembly""
id"AirlockAssemblySyndicateGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
state""assembly""
id"AirlockAssemblyShuttleSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
state""assembly""
id"AirlockAssemblyShuttleSyndicateGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
state""assembly""
id"AirlockAssemblyHighSec"
Sprite
sprite"Structures/Doors/Airlocks/highsec/highsec.rsi"
state""assembly""
id"AirlockAssembly"
Sprite
sprite"Structures/Doors/Airlocks/Standard/basic.rsi"
state""assembly""
id"Airlock"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockRCDResistant"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"PinionAirlock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/clockwork_pinion.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"PinionAirlockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/clockwork_pinion.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternal"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockExternalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"HighSecDoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockShuttle"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockGlassShuttle"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockGlassShuttleSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"AirlockShuttleSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
snapCardinals"false"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"BaseFirelock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
snapCardinals"true"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"Firelock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
snapCardinals"true"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"FirelockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/firelock.rsi"
snapCardinals"true"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"FirelockEdge"
Sprite
sprite"Structures/Doors/edge_door_hazard.rsi"
snapCardinals"false"
layers""
- state"panel_open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
id"FirelockFrame"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
layers""
- state"frame1"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"BaseMaterialDoor"
Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseMaterialDoorNavMap"
Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"MetalDoor"
Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"WoodDoor"
Sprite
sprite"Structures/Doors/MineralDoors/wood_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"PaperDoor"
Sprite
sprite"Structures/Doors/MineralDoors/paper_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"PlasmaDoor"
Sprite
sprite"Structures/Doors/MineralDoors/plasma_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"GoldDoor"
Sprite
sprite"Structures/Doors/MineralDoors/gold_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"SilverDoor"
Sprite
sprite"Structures/Doors/MineralDoors/silver_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BananiumDoor"
Sprite
sprite"Structures/Doors/MineralDoors/bananium_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"WebDoor"
Sprite
sprite"Structures/Doors/web_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseSecretDoor"
Sprite
sprite"Structures/Doors/secret_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BaseSecretDoorAssembly"
Sprite
sprite"Structures/Doors/secret_door.rsi"
state"assembly"
id"SolidSecretDoor"
Sprite
sprite"Structures/Doors/secret_door.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"BlastDoor"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorFrame"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
state"assembly"
id"BlastDoorExterior1"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior1Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior2"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior2Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior3"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorExterior3Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorBridge"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorBridgeOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorEngineering"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorEngineeringOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorScience"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorScienceOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorWindows"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BlastDoorWindowsOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"BaseShutter"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"ShuttersNormal"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"ShuttersNormalOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
id"ShuttersRadiation"
Sprite
sprite"Structures/Doors/Shutters/shutters_radiation.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersRadiationOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters_radiation.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersWindow"
Sprite
sprite"Structures/Doors/Shutters/shutters_window.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersWindowOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters_window.rsi"
layers""
- state"closed"
map"["enum.DoorVisualLayers.Base"]"
drawdepth"BlastDoors"
id"ShuttersFrame"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
state"frame"
id"WindoorAssembly"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
- state"assembly"
id"WindoorAssemblySecure"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
- state"assembly"
id"WindoorAssemblyClockwork"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
layers""
- state"open"
id"WindoorAssemblyPlasma"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
- state"assembly"
id"WindoorAssemblySecurePlasma"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
- state"assembly"
id"WindoorAssemblyUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
- state"assembly"
id"WindoorAssemblySecureUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
- state"assembly"
id"BaseWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"BaseSecureWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BasePlasmaWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BaseSecurePlasmaWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"BaseUraniumWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BaseSecureUraniumWindoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"BaseClockworkWindoor"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
thresholds""
- trigger""
!type"DamageTrigger"
damage200
behaviors""
- !type"DoActsBehavior"
acts"[ "Destruction" ]"
spawn""
ShardGlassClockwork""
min2
max4
SheetBrass1""
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"Windoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecure"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorClockwork"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
thresholds""
- trigger""
!type"DamageTrigger"
damage200
behaviors""
- !type"DoActsBehavior"
acts"[ "Destruction" ]"
spawn""
ShardGlassClockwork""
min2
max4
SheetBrass1""
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorPlasma"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecurePlasma"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorUranium"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureUranium"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorBarKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorCargoLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorHydroponicsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"PlasmaWindoorJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorKitchenHydroponicsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorTheatreLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureAtmosphericsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureAtmosphericsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureBrigLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureCargoLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureChemistryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureChemistryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureDetectiveLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureExternalLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureSecurityLawyerLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureMedicalLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureSalvageLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureSecurityLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureSecurityLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureScienceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureScienceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSecureHeadOfPersonnelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"WindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"WindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.HUD"]"
shader"unshaded"
visible"false"
id"UraniumWindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.HUD" ]"
shader"unshaded"
visible"false"
id"Bed"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"bed"
noRot"true"
id"MedicalBed"
Sprite
state"bed-MED"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"DogBed"
Sprite
state"dogbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"Mattress"
Sprite
state"mattress"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"WebBed"
Sprite
sprite"Structures/Web/bed.rsi"
state"icon"
noRot"true"
id"PsychBed"
Sprite
state"psychbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"BenchComfy"
Sprite
sprite"Structures/Furniture/Bench/comf_bench.rsi"
layers""
- state"bench_solo_cover"
color"""
noRot"true"
id"BenchColorfulComfy"
Sprite
layers""
- state"bench_solo_cover"
color"""
map"[ "enum.DamageStateVisualLayers.Base" ]"
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"BenchRedComfy"
Sprite
layers""
- state"bench_solo_cover"
color"""
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"BenchBlueComfy"
Sprite
layers""
- state"bench_solo_cover"
color"""
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"Bookshelf"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers""
- state"book-0"
- map"["enum.StorageFillLayers.Fill"]"
id"CarpetBase"
Sprite
drawdepth"FloorTiles"
id"Carpet"
Sprite
sprite"Structures/Furniture/Carpets/red_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlack"
Sprite
sprite"Structures/Furniture/Carpets/black_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPink"
Sprite
sprite"Structures/Furniture/Carpets/pink_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlue"
Sprite
sprite"Structures/Furniture/Carpets/blue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetGreen"
Sprite
sprite"Structures/Furniture/Carpets/green_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetOrange"
Sprite
sprite"Structures/Furniture/Carpets/orange_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetSBlue"
Sprite
sprite"Structures/Furniture/Carpets/skyblue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPurple"
Sprite
sprite"Structures/Furniture/Carpets/purple_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetCyan"
Sprite
sprite"Structures/Furniture/Carpets/cyan_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetWhite"
Sprite
sprite"Structures/Furniture/Carpets/white_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetChapel"
Sprite
sprite"Structures/Furniture/Carpets/chapel_carpet.rsi"
state"chapel"
drawdepth"FloorTiles"
id"SeatBase"
Sprite
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairBase"
Sprite
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"StoolBase"
Sprite
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"Chair"
Sprite
state"chair"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairGreyscale"
Sprite
state"chair-greyscale"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"StoolBar"
Sprite
state"bar"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairBrass"
Sprite
state"brass_chair"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ComfyChair"
Sprite
state"comfy"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairPilotSeat"
Sprite
state"shuttle"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"SteelBench"
Sprite
state"steel-bench"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"WoodenBench"
Sprite
state"wooden-bench"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"PottedPlantBase"
Sprite
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant0"
Sprite
state"applebush"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant1"
Sprite
state"plant-01"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant2"
Sprite
state"plant-02"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant3"
Sprite
state"plant-03"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant4"
Sprite
state"plant-04"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant5"
Sprite
state"plant-05"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant6"
Sprite
state"plant-06"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant7"
Sprite
state"plant-07"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant8"
Sprite
state"plant-08"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantBioluminscent"
Sprite
state"plant-09"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant10"
Sprite
state"plant-10"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant11"
Sprite
state"plant-11"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant12"
Sprite
state"plant-12"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant13"
Sprite
state"plant-13"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant14"
Sprite
state"plant-14"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant15"
Sprite
state"plant-15"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant16"
Sprite
state"plant-16"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant17"
Sprite
state"plant-17"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant18"
Sprite
state"plant-18"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant19"
Sprite
state"plant-19"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant20"
Sprite
state"plant-20"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant21"
Sprite
state"plant-21"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant22"
Sprite
state"plant-22"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant23"
Sprite
state"plant-23"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant24"
Sprite
state"plant-24"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantRD"
Sprite
state"plant-25"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant26"
Sprite
state"plant-26"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant27"
Sprite
state"plant-27"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant28"
Sprite
state"plant-28"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant29"
Sprite
state"plant-29"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant30"
Sprite
state"plant-30"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"RollerBed"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
- state"rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
drawdepth"Items"
id"RollerBedSpawnFolded"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
- state"rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
drawdepth"Items"
id"CheapRollerBed"
Sprite
layers""
- state"cheap_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"CheapRollerBedSpawnFolded"
Sprite
layers""
- state"cheap_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"EmergencyRollerBed"
Sprite
layers""
- state"emergency_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"EmergencyRollerBedSpawnFolded"
Sprite
layers""
- state"emergency_rollerbed_buckled"
map"["buckledLayer"]"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"BaseToilet"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletEmpty"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletDirtyWater"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletGoldenEmpty"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"ToiletGoldenDirtyWater"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
- map"[ "SeatVisualState.SeatUp" ]"
noRot"true"
id"OperatingTable"
Sprite
sprite"Structures/Furniture/Tables/optable.rsi"
state"operating_table"
noRot"true"
id"HolosignWetFloor"
Sprite
sprite"Structures/Holo/wetfloor.rsi"
state"icon"
id"HolosignSecurity"
Sprite
sprite"Structures/Holo/security.rsi"
state"icon"
id"HolosignForcefield"
Sprite
sprite"Structures/Holo/field.rsi"
state"icon"
id"AlwaysPoweredWallLight"
Sprite
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
state"base"
shader"unshaded"
id"SmallLight"
Sprite
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
state"base"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredSmallLightEmpty"
Sprite
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
state"empty"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredLEDSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredDimSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredWarmSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"PoweredSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
shader"unshaded"
id"AlwaysPoweredStrobeLight"
Sprite
sprite"Structures/Wallmounts/Lighting/strobe_light.rsi"
drawdepth"WallMountedItems"
layers""
- map"["enum.PoweredLightLayers.Glow"]"
state"base"
shader"unshaded"
id"MachineAnomalyVessel"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/anomaly_vessel.rsi"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
id"MachineAnomalyVesselExperimental"
Sprite
sprite"Structures/Machines/Anomaly/adv_anomaly_vessel.rsi"
offset"0,0.5"
drawdepth"Mobs"
noRot"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
id"MachineAPE"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/ape.rsi"
layers""
- state"locked"
shader"unshaded"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
id"MachineAnomalyGenerator"
Sprite
sprite"Structures/Machines/Anomaly/anomaly_generator.rsi"
offset"0,1"
drawdepth"Mobs"
layers""
- state"generating"
map"["enum.AnomalyGeneratorVisualLayers.Base"]"
visible"false"
shader"unshaded"
id"MachineAnomalySynchronizer"
Sprite
noRot"true"
sprite"Structures/Machines/anomaly_sync.rsi"
layers""
- state"energy"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"MachineArtifactAnalyzer"
Sprite
noRot"true"
sprite"Structures/Machines/artifact_analyzer.rsi"
drawdepth"FloorObjects"
layers""
- state"unshaded"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"MachineArtifactCrusher"
Sprite
sprite"Structures/Machines/artifact_crusher.rsi"
offset"0,0.5"
noRot"true"
layers""
- state"lights"
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
id"TrainingBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"training-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SyndicateBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"syndicate-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SyndicateBombFake"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"syndicate-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"DebugHardBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers""
- state"syndicate-bomb-wires"
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"ChemMaster"
Sprite
sprite"Structures/Machines/mixer.rsi"
snapCardinals"true"
layers""
- state"mixer_screens"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"CloningPod"
Sprite
sprite"Structures/Machines/cloning.rsi"
snapCardinals"true"
layers""
- state"pod_0"
map"["base"]"
id"CrewMonitoringServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"variant-crew"
id"FatExtractor"
Sprite
sprite"Structures/Machines/fat_sucker.rsi"
snapCardinals"true"
layers""
- state"fat_smoke"
map"["enum.FatExtractorVisualLayers.Smoke"]"
shader"unshaded"
visible"false"
id"FaxMachineBase"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
- state"icon"
map"[ "enum.FaxMachineVisuals.VisualState" ]"
id"FaxMachineCentcom"
Sprite
layers""
- state"icon"
map"[ "base" ]"
color"""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
id"FaxMachineSyndie"
Sprite
layers""
- state"icon"
map"[ "base" ]"
color"""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
id"FaxMachineCaptain"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
- state"icon"
map"[ "enum.FaxMachineVisuals.VisualState" ]"
id"MachineFlatpacker"
Sprite
sprite"Structures/Machines/flatpacker.rsi"
snapCardinals"true"
layers""
- state"inserting"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
shader"unshaded"
visible"false"
id"UnfinishedMachineFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
state"box_0"
snapCardinals"true"
id"MachineFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
state"box_1"
snapCardinals"true"
id"MachineFrameDestroyed"
Sprite
sprite"Structures/Machines/parts.rsi"
state"destroyed"
id"BaseGateway"
Sprite
sprite"Structures/Machines/gateway.rsi"
noRot"true"
layers""
- state"on"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"Gateway"
Sprite
sprite"Structures/Machines/gateway.rsi"
noRot"true"
layers""
- state"on"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"GravityGenerator"
Sprite
sprite"Structures/Machines/gravity_generator.rsi"
layers""
- state"on"
map"["enum.GravityGeneratorVisualLayers.Core"]"
- sprite"Structures/Machines/gravity_generator_core.rsi"
state"activated"
shader"unshaded"
id"GravityGeneratorMini"
Sprite
sprite"Structures/Machines/gravity_generator_mini.rsi"
snapCardinals"true"
layers""
- state"on"
map"["enum.GravityGeneratorVisualLayers.Core"]"
- sprite"Structures/Machines/gravity_generator_core.rsi"
state"activated"
shader"unshaded"
scale""0.4,0.4""
offset""0,0.2""
id"KitchenElectricGrill"
Sprite
sprite"Structures/Machines/electric_grill.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"icon"
- map"["enum.EntityHeaterVisuals.Setting"]"
shader"unshaded"
visible"false"
id"Holopad"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadUnlimitedRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadBluespace"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralTools"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralCryosleep"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralTheater"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralDisposals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralEVAStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralArcade"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralEvac"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadGeneralArrivals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandBridge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandBridgeHallway"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandMeetingRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandCaptain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandHop"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandCmo"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandQm"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandCe"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandRd"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandHos"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceAnomaly"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifact"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifactNorth"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifactSouth"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceRobotics"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceRnd"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadScienceBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalMedbay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalChemistry"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalCryopods"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalMorgue"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalSurgery"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalParamed"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalVirology"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadMedicalClinic"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoBay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoSalvageBay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoMailroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosTeg"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringTelecoms"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringTechVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAME"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringPower"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadEngineeringMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityBrig"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityWarden"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityInterrogation"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityDetective"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityPerma"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityCourtroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityLawyer"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityArmory"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityLockerRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityBrigMed"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityEvacCheckpoint"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadSecurityArrivalsCheckpoint"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceJanitor"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceBar"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceKitchen"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceBotany"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceChapel"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceLibrary"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceGameRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceNewsroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceZookeeper"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceBoxer"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceClown"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceMusician"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceMime"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiCore"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiUpload"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiBackupPower"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiEntrance"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadAiChute"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoAts"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCommandBridgeLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoBayLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCargoShuttle"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadCentCommEvacShuttle"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"HolopadServiceClownMime"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
- state"base"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"panel_open"
shader"unshaded"
id"ChemistryHotplate"
Sprite
sprite"Structures/Machines/hotplate.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"on"
map"["enum.SolutionHeaterVisuals.IsOn"]"
shader"unshaded"
id"Jukebox"
Sprite
sprite"Structures/Machines/jukebox.rsi"
layers""
- state""off""
map"["enum.JukeboxVisualLayers.Base"]"
id"Autolathe"
Sprite
sprite"Structures/Machines/autolathe.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"AutolatheHyperConvection"
Sprite
sprite"Structures/Machines/autolathe_hypercon.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"Protolathe"
Sprite
sprite"Structures/Machines/protolathe.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"ProtolatheHyperConvection"
Sprite
sprite"Structures/Machines/protolathe_hypercon.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"CircuitImprinter"
Sprite
sprite"Structures/Machines/circuit_imprinter.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"CircuitImprinterHyperConvection"
Sprite
sprite"Structures/Machines/circuit_imprinter_hypercon.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"ExosuitFabricator"
Sprite
sprite"Structures/Machines/exosuit_fabricator.rsi"
layers""
- state"fab-o"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"Biofabricator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
color"""
shader"unshaded"
id"SecurityTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"AmmoTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"MedicalTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"UniformPrinter"
Sprite
sprite"Structures/Machines/uniform_printer.rsi"
snapCardinals"false"
layers""
- state"icon"
map"["enum.LatheVisualLayers.IsRunning"]"
id"Biogenerator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"OreProcessor"
Sprite
sprite"Structures/Machines/ore_processor.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"OreProcessorIndustrial"
Sprite
sprite"Structures/Machines/ore_processor_industrial.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"Sheetifier"
Sprite
sprite"Structures/Machines/sheetifier.rsi"
layers""
- state"buttons_on"
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
id"CutterMachine"
Sprite
sprite"Structures/Machines/cuttermachine.rsi"
snapCardinals"true"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
id"MedicalScanner"
Sprite
sprite"Structures/Machines/scanner.rsi"
snapCardinals"true"
layers""
- state"idle_unlit"
map"[terminalLayer]"
id"KitchenMicrowave"
Sprite
sprite"Structures/Machines/microwave.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"mwbloody1"
map"["bloodyunshaded"]"
shader"unshaded"
visible"false"
id"SyndicateMicrowave"
Sprite
sprite"Structures/Machines/microwave_syndie.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
- state"mwbloody1"
map"["bloodyunshaded"]"
shader"unshaded"
visible"false"
id"NuclearBomb"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers""
- state"nukefestive"
map"["christmas"]"
shader"unshaded"
visible"false"
id"NuclearBombUnanchored"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers""
- state"nukefestive"
map"["christmas"]"
shader"unshaded"
visible"false"
id"NuclearBombKeg"
Sprite
sprite"Objects/Devices/nuke.rsi"
layers""
- state"nuclearbomb_gay"
map"[ "pride" ]"
visible"false"
noRot"true"
id"KitchenReagentGrinder"
Sprite
sprite"Structures/Machines/juicer.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
offset""0.0,0.4""
layers""
- map"[ "grinder" ]"
state""juicer0""
id"ReagentGrinderIndustrial"
Sprite
sprite"Structures/Machines/recycling.rsi"
layers""
- state"grinder-b0"
drawdepth"Doors"
map"["enum.RecyclerVisualLayers.Main"]"
id"Recycler"
Sprite
drawdepth"Doors"
sprite"Structures/Machines/recycling.rsi"
layers""
- state"grinder-o0"
map"["enum.RecyclerVisualLayers.Main"]"
id"ResearchAndDevelopmentServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server_o"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"BaseResearchAndDevelopmentPointSource"
Sprite
sprite"Structures/Machines/rndpointsource.rsi"
layers""
- state"rndpointsource"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"SalvageMagnet"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers""
- state"salvage-magnet-o4"
visible"false"
map"["chargeState"]"
shader"unshaded"
id"SalvageLocator"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers""
- state"salvage-magnet-o4"
visible"false"
map"["chargeState"]"
shader"unshaded"
id"SeedExtractor"
Sprite
sprite"Structures/Machines/seed_extractor.rsi"
snapCardinals"true"
layers""
- state"seedextractor-unlit"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"SmartFridge"
Sprite
sprite"Structures/Machines/smartfridge.rsi"
snapCardinals"true"
layers""
- state"smartfridge_door"
map"["enum.StorageVisualLayers.Door"]"
shader"unshaded"
id"StasisBed"
Sprite
sprite"Structures/Machines/stasis_bed.rsi"
noRot"true"
layers""
- state"unlit"
shader"unshaded"
map"["enum.StasisBedVisualLayers.IsOn"]"
id"SurveillanceCameraRouterBase"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterEngineering"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterSecurity"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterScience"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterSupply"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterCommand"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterService"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterMedical"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraRouterGeneral"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers""
- state"server"
id"SurveillanceCameraWirelessRouterBase"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server"
id"SurveillanceCameraWirelessRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server"
id"SurveillanceCameraWirelessRouterEntertainment"
Sprite
sprite"Structures/Machines/server.rsi"
layers""
- state"server"
id"TelecomServer"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilled"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCommon"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCargo"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledEngineering"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledMedical"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledScience"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledSecurity"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledService"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCommand"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
- state"panel"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachine"
Sprite
sprite"Structures/Machines/VendingMachines/empty.rsi"
snapCardinals"true"
id"VendingMachineCondiments"
Sprite
sprite"Structures/Machines/VendingMachines/condiments.rsi"
drawdepth"SmallObjects"
layers""
- state""off""
map"["enum.VendingMachineVisualLayers.Base"]"
snapCardinals"true"
id"VendingMachineAmmo"
Sprite
sprite"Corvax/Structures/Machines/VendingMachines/ammo.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineBooze"
Sprite
sprite"Structures/Machines/VendingMachines/boozeomat.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineBoozeSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/bruiseomat.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCart"
Sprite
sprite"Structures/Machines/VendingMachines/cart.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChefvend"
Sprite
sprite"Structures/Machines/VendingMachines/chefvend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCigs"
Sprite
sprite"Structures/Machines/VendingMachines/cigs.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineClothing"
Sprite
sprite"Structures/Machines/VendingMachines/clothing.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineWinter"
Sprite
sprite"Structures/Machines/VendingMachines/winterdrobe.rsi"
layers""
- state"panel"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCoffee"
Sprite
sprite"Structures/Machines/VendingMachines/coffee.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCola"
Sprite
sprite"Structures/Machines/VendingMachines/cola.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineColaBlack"
Sprite
sprite"Structures/Machines/VendingMachines/cola-black.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineColaRed"
Sprite
sprite"Structures/Machines/VendingMachines/cola-red.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSpaceUp"
Sprite
sprite"Structures/Machines/VendingMachines/spaceup.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSoda"
Sprite
sprite"Structures/Machines/VendingMachines/soda.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineStarkist"
Sprite
sprite"Structures/Machines/VendingMachines/starkist.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineShamblersJuice"
Sprite
sprite"Structures/Machines/VendingMachines/shamblersjuice.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachinePwrGame"
Sprite
sprite"Structures/Machines/VendingMachines/pwrgame.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDrGibb"
Sprite
sprite"Structures/Machines/VendingMachines/gib.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSmite"
Sprite
sprite"Structures/Machines/VendingMachines/smite.rsi"
layers""
- state"panel"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDinnerware"
Sprite
sprite"Structures/Machines/VendingMachines/dinnerware.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMagivend"
Sprite
sprite"Structures/Machines/VendingMachines/magivend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDiscount"
Sprite
sprite"Structures/Machines/VendingMachines/discount.rsi"
layers""
- state""off""
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
- texture"Structures/Machines/VendingMachines/maintenance_panel.png"
snapCardinals"true"
id"VendingMachineEngivend"
Sprite
sprite"Structures/Machines/VendingMachines/engivend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMedical"
Sprite
sprite"Structures/Machines/VendingMachines/medical.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineNutri"
Sprite
sprite"Structures/Machines/VendingMachines/nutri.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSec"
Sprite
sprite"Structures/Machines/VendingMachines/sec.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSeedsUnlocked"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSeeds"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnack"
Sprite
sprite"Structures/Machines/VendingMachines/snack.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSustenance"
Sprite
sprite"Structures/Machines/VendingMachines/sustenance.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackBlue"
Sprite
sprite"Structures/Machines/VendingMachines/snack-blue.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackOrange"
Sprite
sprite"Structures/Machines/VendingMachines/snack-orange.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackGreen"
Sprite
sprite"Structures/Machines/VendingMachines/snack-green.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackTeal"
Sprite
sprite"Structures/Machines/VendingMachines/snack-teal.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSovietSoda"
Sprite
sprite"Structures/Machines/VendingMachines/sovietsoda.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineTheater"
Sprite
sprite"Structures/Machines/VendingMachines/theater.rsi"
layers""
- state""screen""
map"["enum.VendingMachineVisualLayers.Screen"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineVendomat"
Sprite
sprite"Structures/Machines/VendingMachines/vendomat.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineRobotics"
Sprite
sprite"Structures/Machines/VendingMachines/robotics.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineYouTool"
Sprite
sprite"Structures/Machines/VendingMachines/youtool.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineGames"
Sprite
sprite"Structures/Machines/VendingMachines/games.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChang"
Sprite
sprite"Structures/Machines/VendingMachines/changs.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSalvage"
Sprite
sprite"Structures/Machines/VendingMachines/mining.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDonut"
Sprite
sprite"Structures/Machines/VendingMachines/donut.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineWallmount"
Sprite
drawdepth"WallMountedItems"
snapCardinals"false"
sprite"Structures/Machines/VendingMachines/empty.rsi"
id"VendingMachineWallMedical"
Sprite
sprite"Structures/Machines/VendingMachines/wallmed.rsi"
layers""
- state""off""
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
- texture"Structures/Machines/VendingMachines/maintenance_panel.png"
drawdepth"WallMountedItems"
snapCardinals"false"
id"VendingMachineHydrobe"
Sprite
sprite"Structures/Machines/VendingMachines/hydrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineLawDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/lawdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSecDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/secdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingBarDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/bardrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChapel"
Sprite
sprite"Structures/Machines/VendingMachines/chapdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCargoDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/cargodrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMediDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/medidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChemDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chemdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCuraDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/curadrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineAtmosDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/atmosdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineEngiDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/engidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChefDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chefdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDetDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/detdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineJaniDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/janidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSciDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/scidrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSyndieDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/syndiedrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineRoboDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/robodrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineGeneDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/genedrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineViroDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/virodrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCentDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/centdrobe.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineHappyHonk"
Sprite
sprite"Structures/Machines/VendingMachines/happyhonk.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachinePride"
Sprite
sprite"Structures/Machines/VendingMachines/pride.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
snapCardinals"true"
id"VendingMachineTankDispenserEVA"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi"
state"dispenser"
snapCardinals"true"
id"VendingMachineTankDispenserEngineering"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi"
layers""
- state"dispensereng"
snapCardinals"true"
id"VendingMachineChemicals"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
snapCardinals"true"
id"VendingMachineChemicalsSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
- state"panel"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
snapCardinals"true"
id"SurveillanceWirelessCameraAnchoredBase"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"television"
id"SurveillanceWirelessCameraMovableBase"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"mobilevision"
id"SurveillanceWirelessCameraAnchoredConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"television"
id"SurveillanceWirelessCameraMovableConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"mobilevision"
id"SurveillanceWirelessCameraAnchoredEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"television"
id"SurveillanceWirelessCameraMovableEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Key" ]"
state"mobilevision"
id"ArcadeBase"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"SpaceVillainArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"SpaceVillainArcadeFilled"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"BlockGameArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"panel"
visible"false"
id"BaseComputer"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputerAiAccess"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerAlert"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAtmosMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerEmergencyShuttle"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputerShuttle"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerShuttle"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSyndie"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleCargo"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerIFF"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Shuttles/iff.rsi"
drawdepth"Objects"
id"ComputerIFFSyndicate"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Shuttles/iff.rsi"
drawdepth"Objects"
id"ComputerPowerMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMedicalRecords"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCriminalRecords"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerStationRecords"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerCrewMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerResearchAndDevelopment"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAnalysisConsole"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerId"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"computerBodyScanner"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerComms"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"SyndicateComputerComms"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSolarControl"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerRadar"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoShuttle"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoOrders"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoBounty"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCloningConsole"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSalvageExpedition"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSurveillanceCameraMonitor"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSurveillanceWirelessCameraMonitor"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerPalletConsole"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMassMedia"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSensorMonitoring"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerRoboticsControl"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"StationAiUploadComputer"
Sprite
layers""
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"BaseStructureComputer"
Sprite
drawdepth"Objects"
id"ComputerFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
layers""
- state0
map"[ "enum.ConstructionVisuals.Layer" ]"
drawdepth"Objects"
id"ComputerBroken"
Sprite
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
state"broken"
id"ComputerTechnologyDiskTerminal"
Sprite
noRot"true"
sprite"Structures/Machines/tech_disk_printer.rsi"
layers""
- map"["computerLayerScreen"]"
state"unshaded"
drawdepth"Objects"
id"BiomassReclaimer"
Sprite
sprite"Structures/Machines/Medical/biomass_reclaimer.rsi"
state"icon"
snapCardinals"true"
id"BaseTabletopChemicalMachine"
Sprite
drawdepth"SmallObjects"
snapCardinals"true"
id"MachineElectrolysisUnit"
Sprite
sprite"Structures/Machines/Medical/electrolysis.rsi"
offset""0.0,0.4""
layers""
- state"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
shader"unshaded"
drawdepth"SmallObjects"
snapCardinals"true"
id"MachineCentrifuge"
Sprite
sprite"Structures/Machines/Medical/centrifuge.rsi"
offset""0.0,0.4""
layers""
- state"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
shader"unshaded"
drawdepth"SmallObjects"
snapCardinals"true"
id"DiseaseDiagnoser"
Sprite
sprite"Structures/Machines/diagnoser.rsi"
layers""
- state"unlit"
map"["enum.DiseaseMachineVisualLayers.IsOn"]"
shader"unshaded"
id"Vaccinator"
Sprite
sprite"Structures/Machines/vaccinator.rsi"
layers""
- state"unlit"
map"["enum.DiseaseMachineVisualLayers.IsOn"]"
shader"unshaded"
id"GasBinaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPressurePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpPressure"
drawdepth"ThinPipe"
visible"false"
id"GasVolumePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpVolume"
drawdepth"ThinPipe"
visible"false"
id"GasPassiveGate"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"pumpPassiveGate"
drawdepth"ThinPipe"
visible"false"
id"GasValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpManualValve"
drawdepth"ThinPipe"
visible"false"
id"SignalControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"pumpSignalValve"
drawdepth"ThinPipe"
visible"false"
id"GasPort"
Sprite
sprite"Structures/Piping/Atmospherics/gascanisterport.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"gasCanisterPort"
drawdepth"ThinPipe"
visible"false"
id"GasDualPortVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
id"GasRecycler"
Sprite
sprite"Structures/Machines/gasrecycler.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
- state"unlit"
shader"unshaded"
id"HeatExchanger"
Sprite
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeStraight"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"heStraight"
drawdepth"ThinPipe"
visible"false"
id"HeatExchangerBend"
Sprite
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeBend"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"heBend"
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
drawdepth"ThinPipe"
visible"false"
id"GasPipeSensor"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorDistribution"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorWaste"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorMixedAir"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorTEGHot"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasPipeSensorTEGCold"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"lights"
- map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
shader"unshaded"
visible"false"
id"GasMinerBase"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasPipeBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeHalf"
Sprite
layers""
- state"pipeHalf"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeStraight"
Sprite
layers""
- state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBend"
Sprite
layers""
- state"pipeBend"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeTJunction"
Sprite
layers""
- state"pipeTJunction"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeFourway"
Sprite
layers""
- state"pipeFourway"
map"[ "enum.PipeVisualLayers.Pipe" ]"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasPipeBroken"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
state"pipeBroken"
layers""
- state"pipeBroken"
map"[ "enum.PipeVisualLayers.Pipe" ]"
visible"false"
noRot"false"
id"PortableScrubber"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi"
noRot"true"
layers""
- state"draining"
map"["enum.PortableScrubberVisualLayers.IsDraining"]"
shader"unshaded"
visible"false"
id"SpaceHeater"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
- state"sheaterPanelOpen"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SpaceHeaterAnchored"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
- state"sheaterPanelOpen"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SpaceHeaterEnabled"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
- state"sheaterPanelOpen"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"AtmosDeviceFanTiny"
Sprite
sprite"Structures/Piping/Atmospherics/tinyfan.rsi"
state"icon"
id"AtmosDeviceFanDirectional"
Sprite
sprite"Structures/Piping/Atmospherics/directionalfan.rsi"
state"icon"
id"GasTrinaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasFilter"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasFilter"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasFilterFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasFilterF"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixer"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasMixer"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasMixerFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"gasMixerF"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"PressureControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pneumaticvalve.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeTrinaryConnectors"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
- state"off"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasUnaryBase"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
noRot"false"
id"GasVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
visible"false"
noRot"false"
id"GasPassiveVent"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_passive"
visible"false"
noRot"false"
id"GasVentScrubber"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"scrub_off"
visible"false"
noRot"false"
id"GasOutletInjector"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
layers""
- state"injector-unshaded"
map"[ "enum.LightLayers.Unshaded" ]"
shader"unshaded"
color"""
visible"false"
noRot"false"
id"BaseGasThermoMachine"
Sprite
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineFreezer"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineFreezerEnabled"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHeater"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHeaterEnabled"
Sprite
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHellfireFreezer"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
snapCardinals"true"
id"GasThermoMachineHellfireHeater"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
granularLayersRendering"true"
layers""
- state"pipe"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
snapCardinals"true"
id"BaseGasCondenser"
Sprite
sprite"Structures/Piping/Atmospherics/condenser.rsi"
snapCardinals"true"
granularLayersRendering"true"
layers""
- state"trans"
map"["enum.SolutionContainerLayers.Fill"]"
renderingStrategy"Default"
visible"false"
id"DisposalMachineFrame"
Sprite
sprite"Structures/Piping/high_pressure_machine_frame.rsi"
layers""
- state"frame"
map"[ "enum.ConstructionVisuals.Layer" ]"
id"DisposalPipeBase"
Sprite
visible"false"
id"DisposalUnitBase"
Sprite
sprite"Structures/Piping/disposal.rsi"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"DisposalUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers""
- state"dispover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"MailingUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers""
- state"mailover-handle"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"CableBase"
Sprite
drawdepth"ThinWire"
visible"false"
id"BaseRecharger"
Sprite
snapCardinals"true"
id"BaseItemRecharger"
Sprite
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"PowerCellRecharger"
Sprite
sprite"Structures/Power/cell_recharger.rsi"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
- state"open"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
drawdepth"SmallObjects"
snapCardinals"true"
id"PowerCageRecharger"
Sprite
sprite"Structures/Power/cage_recharger.rsi"
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"WeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/recharger.rsi"
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"TurboItemRecharger"
Sprite
sprite"Structures/Power/turbo_recharger.rsi"
drawdepth"SmallObjects"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
snapCardinals"true"
id"WallWeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/wall_recharger.rsi"
layers""
- map"["enum.PowerChargerVisualLayers.Light"]"
state""light-off""
shader""unshaded""
drawdepth"SmallObjects"
snapCardinals"true"
id"BorgCharger"
Sprite
sprite"Structures/Power/borg_charger.rsi"
layers""
- state"borgdecon1"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader""unshaded""
visible"false"
snapCardinals"true"
id"DebugGenerator"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"DebugConsumer"
Sprite
sprite"Structures/Power/power.rsi"
state"wiredmachine"
id"DebugBatteryStorage"
Sprite
sprite"Structures/Power/power.rsi"
state"provider"
id"DebugBatteryDischarger"
Sprite
sprite"Structures/Power/power.rsi"
state"provider"
id"DebugSMES"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"DebugSubstation"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"DebugPowerReceiver"
Sprite
sprite"Structures/Power/power.rsi"
state"wirelessmachine"
id"BaseSMES"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"SMESBasic"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"SMESBasicEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"smes"
- map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state"smes-open"
shader"unshaded"
visible"false"
id"SMESAdvanced"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"advancedsmes"
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"advancedsmes-open"
shader"unshaded"
visible"false"
id"SMESAdvancedEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
- state"advancedsmes"
- map"["enum.WiresVisualLayers.MaintenancePanel"]"
state"advancedsmes-open"
shader"unshaded"
visible"false"
id"BaseSubstation"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"BaseSubstationWall"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/substation.rsi"
layers""
- state"screen_wall"
shader"unshaded"
id"SubstationBasic"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"SubstationBasicEmpty"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
- state"full"
shader"unshaded"
id"BaseSubstationWallFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/substation.rsi"
layers""
- state"substation_wall"
id"AmeController"
Sprite
snapCardinals"true"
sprite"Structures/Power/Generation/ame.rsi"
state"control"
layers""
- state"control_on"
map"["display"]"
visible"false"
id"AmeControllerUnanchored"
Sprite
snapCardinals"true"
sprite"Structures/Power/Generation/ame.rsi"
state"control"
layers""
- state"control_on"
map"["display"]"
visible"false"
id"AmeShielding"
Sprite
drawdepth"Walls"
sprite"Structures/Power/Generation/ame.rsi"
state"shield_0"
layers""
- state"core_weak"
map"["core_glow"]"
visible"false"
shader"unshaded"
id"BaseGenerator"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"BaseGeneratorWallmount"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"on"
shader"unshaded"
state"generator"
snapCardinals"true"
id"BaseGeneratorWallmountFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"panel"
id"GeneratorWallmountBasic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"on"
shader"unshaded"
state"generator"
snapCardinals"true"
id"GeneratorWallmountAPU"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
- state"on"
shader"unshaded"
state"generator"
snapCardinals"true"
id"PortableGeneratorBase"
Sprite
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorSwitchableBase"
Sprite
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorPacman"
Sprite
layers""
- state"portgen_on_unlit"
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorSuperPacman"
Sprite
layers""
- state"portgen_on_unlit"
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorJrPacman"
Sprite
layers""
- state"portgen3on_unlit"
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"SolarPanelBasePhysSprite"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"normal"
id"SolarAssembly"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"solar_assembly"
id"SolarTracker"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"solar_tracker"
id"TegCenter"
Sprite
sprite"Structures/Power/Generation/teg.rsi"
layers""
- state"teg-op1"
shader"unshaded"
map"[ "enum.TegVisualLayers.PowerOutput" ]"
visible"false"
id"TegCirculator"
Sprite
sprite"Markers/teg_arrow.rsi"
layers""
- state"arrow"
map"[ "enum.TegVisualLayers.CirculatorLight" ]"
shader"unshaded"
color"""
offset"0, -0.75"
id"ParticleAcceleratorBase"
id"ParticlesProjectile"
Sprite
layers""
- sprite"Structures/Power/Generation/PA/particle.rsi"
state"particle0"
shader"unshaded"
map"[ "unshaded" ]"
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
- state"bullet"
id"AntiParticlesProjectile"
Sprite
layers""
- sprite"Structures/Power/Generation/PA/particle.rsi"
color"red"
state"particle0"
shader"unshaded"
map"[ "unshaded" ]"
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
- state"bullet"
id"RadiationCollector"
Sprite
sprite"Structures/Power/Generation/Singularity/collector.rsi"
snapCardinals"true"
layers""
- state"ca_off"
map"["enum.RadiationCollectorVisualLayers.Main"]"
id"ContainmentField"
Sprite
sprite"Structures/Power/Generation/Singularity/containment_field.rsi"
state"field"
noRot"true"
id"Emitter"
Sprite
sprite"Structures/Power/Generation/Singularity/emitter.rsi"
layers""
- state"unlocked"
shader"unshaded"
visible"false"
map"["enum.LockVisualLayers.Lock"]"
id"SingularityGenerator"
Sprite
sprite"Structures/Power/Generation/Singularity/generator.rsi"
state"icon"
id"Singularity"
Sprite
sprite"Structures/Power/Generation/Singularity/singularity_1.rsi"
shader"unshaded"
layers""
- map"[ "VisualLevel" ]"
state"singularity_1"
id"TeslaCoil"
Sprite
sprite"Structures/Power/Generation/Tesla/coil.rsi"
snapCardinals"true"
noRot"true"
layers""
- state"coilhit"
map"["hit"]"
visible"false"
id"TeslaGroundingRod"
Sprite
sprite"Structures/Power/Generation/Tesla/coil.rsi"
noRot"true"
snapCardinals"true"
layers""
- state"grounding_rodhit"
map"["hit"]"
visible"false"
id"BaseEnergyBall"
id"TeslaGenerator"
Sprite
noRot"true"
sprite"Structures/Power/Generation/Tesla/generator.rsi"
state"icon"
id"ShuttleGunBase"
id"StationAnchorBase"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers""
- state"station_anchor_unlit"
map"["unlit"]"
shader"unshaded"
id"StationAnchor"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers""
- state"station_anchor_unlit"
map"["unlit"]"
shader"unshaded"
id"StationAnchorOff"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers""
- state"station_anchor_unlit"
map"["unlit"]"
shader"unshaded"
id"Thruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"ThrusterUnanchored"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"DebugThruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"Gyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"GyroscopeUnanchored"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"DebugGyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
- state"thrust_burn_unshaded"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"ChurchBell"
Sprite
noRot"true"
sprite"Structures/Specific/church-bell.rsi"
layers""
- state"church-bell"
id"CarpRift"
Sprite
layers""
- sprite"Structures/Specific/carp_rift.rsi"
state"icon"
color"""
shader"unshaded"
id"XenoWardingTower"
Sprite
sprite"Structures/Specific/xeno_building.rsi"
layers""
- state"wardingtower-unshaded"
shader"unshaded"
id"BaseAnomaly"
Sprite
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyGravity"
Sprite
layers""
- state"anom2-pulse"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
noRot"true"
drawdepth"Effects"
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyFloraBulb"
Sprite
noRot"true"
sprite"Structures/Specific/Anomalies/flora_anom.rsi"
state"bulb"
id"AnomalyTechBeam"
Sprite
sprite"/Textures/Effects/techanom_beam.rsi"
drawdepth"Effects"
layers""
- state"beam"
shader"unshaded"
color"""
id"BaseAnomalyInjector"
Sprite
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapPyroclastic"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapElectricity"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapShadow"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapIce"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapFlora"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapBluespace"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapFlesh"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapGravity"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapTech"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapRock"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
color"""
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapSanta"
Sprite
layers""
- state"pink"
- sprite"Mobs/Species/Human/parts.rsi"
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AirSensor"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers""
- state"gsensor1"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"AirSensorVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers""
- state"gsensor1"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"GasVentPumpVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"vent_off"
visible"false"
noRot"false"
id"GasVentScrubberVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers""
- sprite"Structures/Piping/Atmospherics/pipe.rsi"
state"pipeHalf"
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
- state"scrub_off"
visible"false"
noRot"false"
id"FloorDrain"
Sprite
drawdepth"FloorObjects"
sprite"Objects/Specific/Janitorial/drain.rsi"
layers""
- state"icon"
- map"[ "enum.SolutionContainerLayers.Fill" ]"
state"fill-1"
visible"false"
id"MopBucket"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
layers""
- state"mopbucket_water-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Objects"
id"MopBucketFull"
Sprite
layers""
- state"mopbucket_water-3"
map"[ "enum.SolutionContainerLayers.Fill" ]"
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
visible"false"
drawdepth"Objects"
id"JanitorialTrolley"
Sprite
noRot"true"
sprite"Objects/Specific/Janitorial/janitorial_cart.rsi"
layers""
- state"cart_water-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"BaseFilingCabinet"
Sprite
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinet"
Sprite
state"filingcabinet"
layers""
- state"filingcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetTall"
Sprite
state"tallcabinet"
layers""
- state"tallcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetDrawer"
Sprite
state"chestdrawer"
layers""
- state"chestdrawer-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetRandom"
Sprite
state"filingcabinet"
layers""
- state"filingcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetTallRandom"
Sprite
state"tallcabinet"
layers""
- state"tallcabinet-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetDrawerRandom"
Sprite
state"chestdrawer"
layers""
- state"chestdrawer-open"
map"["openLayer"]"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"GlassBox"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaser"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaserOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaserFilled"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxLaserFilledOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"true"
shader"unshaded"
id"GlassBoxFrame"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"base"
id"GlassBoxBroken"
Sprite
sprite"Structures/Storage/glassbox.rsi"
layers""
- state"glass-broken"
noRot"true"
id"Morgue"
Sprite
sprite"Structures/Storage/morgue.rsi"
layers""
- state"morgue_nomob_light"
map"["enum.MorgueVisualLayers.Light"]"
offset"0, -1"
visible"false"
shader"unshaded"
id"Crematorium"
Sprite
sprite"Structures/Storage/morgue.rsi"
layers""
- state"crema_active_light"
map"["enum.CrematoriumVisualLayers.LightBurning"]"
offset"0, -1"
visible"false"
shader"unshaded"
id"OreBox"
Sprite
noRot"true"
sprite"/Textures/Structures/Storage/orebox.rsi"
layers""
- state"orebox-top"
map"[ top ]"
visible"true"
id"PaperBin"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin5"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin10"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin20"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"GasCanister"
Sprite
sprite"Structures/Storage/canister.rsi"
noRot"true"
layers""
- state"grey"
id"StorageCanister"
Sprite
layers""
- state"yellow"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AirCanister"
Sprite
layers""
- state"grey"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"OxygenCanister"
Sprite
layers""
- state"blue"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidOxygenCanister"
Sprite
layers""
- state"blue"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrogenCanister"
Sprite
layers""
- state"red"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidNitrogenCanister"
Sprite
layers""
- state"red"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"CarbonDioxideCanister"
Sprite
layers""
- state"black"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidCarbonDioxideCanister"
Sprite
layers""
- state"black"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"PlasmaCanister"
Sprite
layers""
- state"orange"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"TritiumCanister"
Sprite
layers""
- state"green"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"WaterVaporCanister"
Sprite
layers""
- state"water_vapor"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AmmoniaCanister"
Sprite
layers""
- state"greenys"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrousOxideCanister"
Sprite
layers""
- state"redws"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"FrezonCanister"
Sprite
layers""
- state"frezon"
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"GasCanisterBrokenBase"
Sprite
sprite"Structures/Storage/canister.rsi"
state"grey-1"
id"StorageCanisterBroken"
Sprite
state"yellow-1"
sprite"Structures/Storage/canister.rsi"
id"AirCanisterBroken"
Sprite
state"grey-1"
sprite"Structures/Storage/canister.rsi"
id"OxygenCanisterBroken"
Sprite
state"blue-1"
sprite"Structures/Storage/canister.rsi"
id"NitrogenCanisterBroken"
Sprite
state"red-1"
sprite"Structures/Storage/canister.rsi"
id"CarbonDioxideCanisterBroken"
Sprite
state"black-1"
sprite"Structures/Storage/canister.rsi"
id"PlasmaCanisterBroken"
Sprite
state"orange-1"
sprite"Structures/Storage/canister.rsi"
id"TritiumCanisterBroken"
Sprite
state"green-1"
sprite"Structures/Storage/canister.rsi"
id"WaterVaporCanisterBroken"
Sprite
state"water_vapor-1"
sprite"Structures/Storage/canister.rsi"
id"AmmoniaCanisterBroken"
Sprite
state"greenys-1"
sprite"Structures/Storage/canister.rsi"
id"NitrousOxideCanisterBroken"
Sprite
state"redws-1"
sprite"Structures/Storage/canister.rsi"
id"FrezonCanisterBroken"
Sprite
state"frezon-1"
sprite"Structures/Storage/canister.rsi"
id"ClosetBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetSteelBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"SuitStorageBase"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
- state"locked"
map"["enum.LockVisualLayers.Lock"]"
visible"false"
shader"unshaded"
id"BaseBigBox"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
- state"cardboard_open"
map"["enum.StorageVisualLayers.Door"]"
id"ClosetTool"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetRadiationSuit"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetEmergency"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetEmergencyN2"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetFire"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetBomb"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetJanitorBomb"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3Virology"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3Security"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetL3Janitor"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetMaintenance"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerSyndicate"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetBluespace"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetBluespaceUnstable"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetCursed"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeBlue"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobePink"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeBlack"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeGreen"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobePrison"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeYellow"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeWhite"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeGrey"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeMixed"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeSecurity"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeAtmospherics"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetJanitor"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeFormal"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetChef"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeChapel"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"ClosetLegal"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeCargo"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeSalvage"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeEngineering"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeMedicalDoctor"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeRobotics"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeChemistry"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeGenetics"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeVirology"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeScience"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"WardrobeBotanist"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"LockerBase"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBaseSecure"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBooze"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSteel"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerQuarterMaster"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSalvageSpecialist"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerCaptain"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerHeadOfPersonnel"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChiefEngineer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerElectricalSupplies"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerWeldingSupplies"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerAtmospherics"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerEngineer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerFreezerBase"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerFreezer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBotanist"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMedicine"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMedical"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerParamedic"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChemistry"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChiefMedicalOfficer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerResearchDirector"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerScientist"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerHeadOfSecurity"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerWarden"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBrigmedic"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSecurity"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafe"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafeBaseSecure"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerDetective"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerEvidence"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSyndicatePersonal"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBluespaceStation"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerClown"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMime"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerRepresentative"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"CrateGeneric"
Sprite
noRot"true"
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateBaseWeldable"
Sprite
noRot"true"
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateBaseSecure"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateGenericSteel"
Sprite
sprite"Structures/Storage/Crates/generic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CratePlastic"
Sprite
sprite"Structures/Storage/Crates/plastic.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateFreezer"
Sprite
sprite"Structures/Storage/Crates/freezer.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateHydroponics"
Sprite
sprite"Structures/Storage/Crates/hydroponics.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateMedical"
Sprite
sprite"Structures/Storage/Crates/medical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateRadiation"
Sprite
sprite"Structures/Storage/Crates/radiation.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateInternals"
Sprite
sprite"Structures/Storage/Crates/o2.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateElectrical"
Sprite
sprite"Structures/Storage/Crates/electrical.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateEngineering"
Sprite
sprite"Structures/Storage/Crates/engineering.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateScience"
Sprite
sprite"Structures/Storage/Crates/science.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateSurgery"
Sprite
sprite"Structures/Storage/Crates/surgery.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateWeb"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
noRot"true"
visible"false"
id"CrateSecgear"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateEngineeringSecure"
Sprite
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateMedicalSecure"
Sprite
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateChemistrySecure"
Sprite
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CratePrivateSecure"
Sprite
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateScienceSecure"
Sprite
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CratePlasma"
Sprite
sprite"Structures/Storage/Crates/plasma.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateSecure"
Sprite
sprite"Structures/Storage/Crates/secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateHydroSecure"
Sprite
sprite"Structures/Storage/Crates/hydro_secure.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateWeaponSecure"
Sprite
sprite"Structures/Storage/Crates/weapon.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateContrabandStorageSecure"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateCommandSecure"
Sprite
sprite"Structures/Storage/Crates/command.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""-0.5,0""
noRot"true"
id"CrateLivestock"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.25,0.625""
noRot"true"
visible"false"
id"CrateRodentCage"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""0.0,0.125""
noRot"true"
visible"false"
id"CratePirate"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
id"CrateToyBox"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,-0.09375""
noRot"true"
id"CrateCoffin"
Sprite
sprite"Structures/Storage/Crates/coffin.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
noRot"true"
visible"false"
id"CrateWoodenGrave"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.28125,0.625""
noRot"true"
visible"false"
id"CrateStoneGrave"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
offset""-0.3125,0.5625""
noRot"true"
visible"false"
id"CrateSyndicate"
Sprite
sprite"Structures/Storage/Crates/syndicate.rsi"
noRot"true"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"CrateTrashCart"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
offset""0.0,0.03125""
noRot"true"
id"CrateTrashCartJani"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
shader"unshaded"
offset""0.0,0.03125""
noRot"true"
id"InvisibleCrate"
Sprite
noRot"true"
sprite"Structures/Storage/Crates/labels.rsi"
layers""
- state"paper"
map"["enum.PaperLabelVisuals.Layer"]"
visible"false"
id"StorageTank"
Sprite
noRot"true"
id"StorageTankBig"
Sprite
noRot"true"
id"WeldingFuelTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"fueltank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WeldingFuelTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"fueltank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WeldingFuelTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"highfueltank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"watertank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"watertank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterCooler"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"watercooler-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"WaterTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"highwatertank-2-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"GenericTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers""
- state"generictank-1-1"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
noRot"true"
id"BoxingBell"
Sprite
sprite"Structures/Wallmounts/bell.rsi"
layers""
- state"bell"
id"ComputerTelevision"
Sprite
noRot"true"
drawdepth"SmallObjects"
layers""
- map"["computerLayerScreen"]"
state"detective_television"
sprite"Structures/Machines/computers.rsi"
id"WallmountTelescreenFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers""
- map"["computerLayerScreen"]"
state"telescreen"
id"WallmountTelescreen"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers""
- map"["computerLayerScreen"]"
state"telescreen"
id"WallmountTelevisionFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers""
- map"["computerLayerScreen"]"
state"television_wallscreen"
id"WallmountTelevision"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers""
- map"["computerLayerScreen"]"
state"television_wallscreen"
id"StationMap"
Sprite
sprite"Structures/Machines/station_map.rsi"
layers""
- map"["computerLayerScreen"]"
state"unshaded"
drawdepth"Objects"
id"SurveillanceCameraBase"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers""
- map"[ "enum.SurveillanceCameraVisualsKey.Layer" ]"
state"camera"
cycle"true"
id"SignalSwitch"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"on"
id"SignalButton"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"dead"
id"ApcNetSwitch"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"on"
id"ButtonFrame"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch_frame.rsi"
state"grey"
id"PlaqueAtmos"
Sprite
drawdepth"WallMountedItems"
layers""
- state"atmosplaque"
map"["plaque"]"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"BaseSign"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"AsteroidRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_asteroid"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
drawdepth"Walls"
id"AsteroidRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockQuartzCrab"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockSilverCrab"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockTinCrab"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockUraniumCrab"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"AsteroidRockMining"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_asteroid"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
drawdepth"Walls"
id"IronRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"ironrock"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
drawdepth"Walls"
id"IronRockMining"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"ironrock"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
drawdepth"Walls"
id"IronRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockIron"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"IronRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
drawdepth"Walls"
id"WallRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasalt"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_wall"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
drawdepth"Walls"
id"WallRockBasaltCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockBasaltSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_wall_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnow"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_snow"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
drawdepth"Walls"
id"WallRockSnowCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSnowSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_snow_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSand"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_sand"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
drawdepth"Walls"
id"WallRockSandCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockSandSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_sand_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_chromite"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
drawdepth"Walls"
id"WallRockChromiteCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromitePlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockChromiteSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_chromite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_andesite"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
drawdepth"Walls"
id"WallRockAndesiteCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesitePlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteArtifactFragment"
Sprite
layers""
- state"rock_artifact_fragment"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"WallRockAndesiteSalt"
Sprite
layers""
- state"rock_salt"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_andesite_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"BaseFenceMetal"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalBroken"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalStraight"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalCorner"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalEnd"
Sprite
layers""
- state"electrified"
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalGate"
Sprite
layers""
- state"electrified"
map"[ "enum.ElectrifiedLayers.Sparks" ]"
sprite"Effects/electricity.rsi"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"BaseFenceWood"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"BaseFenceWoodSmall"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighStraight"
Sprite
layers""
- state"straight"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighEnd"
Sprite
layers""
- state"end"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighCorner"
Sprite
layers""
- state"corner"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighTJunction"
Sprite
layers""
- state"tjunction"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighGate"
Sprite
layers""
- state"end"
map"["enum.DoorVisualLayers.Base"]"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallStraight"
Sprite
layers""
- state"straight_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallEnd"
Sprite
layers""
- state"end_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallCorner"
Sprite
layers""
- state"corner_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallTJunction"
Sprite
layers""
- state"tjunction_small"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallGate"
Sprite
layers""
- state"end_small"
map"["enum.DoorVisualLayers.Base"]"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"Girder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"wall_girder"
id"ReinforcedGirder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"reinforced_wall_girder"
id"ClockworkGirder"
Sprite
sprite"Structures/Walls/clock.rsi"
state"wall_gear"
id"Grille"
Sprite
drawdepth"Walls"
sprite"Effects/electricity.rsi"
layers""
- state"electrified"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"ClockworkGrille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"ratvargrille"
layers""
- state"ratvargrille"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"GrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
state"grille_broken"
id"ClockworkGrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"brokenratvargrille"
id"GrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Effects/electricity.rsi"
layers""
- state"electrified_diagonal"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"ClockworkGrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Effects/electricity.rsi"
layers""
- state"electrified_diagonal"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
state"ratvargrille"
id"MeteorRock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers""
- state"rock_asteroid"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
drawdepth"Walls"
id"MeteorRockCoal"
Sprite
layers""
- state"rock_coal"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockGold"
Sprite
layers""
- state"rock_gold"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockDiamond"
Sprite
layers""
- state"rock_diamond"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockPlasma"
Sprite
layers""
- state"rock_phoron"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockQuartz"
Sprite
layers""
- state"rock_quartz"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockSilver"
Sprite
layers""
- state"rock_silver"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockTin"
Sprite
layers""
- state"rock_tin"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockUranium"
Sprite
layers""
- state"rock_uranium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"MeteorRockBananium"
Sprite
layers""
- state"rock_bananium"
- map"[ "enum.EdgeLayer.West" ]"
state"rock_asteroid_west"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
id"BaseRailing"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"Railing"
Sprite
state"side"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCorner"
Sprite
state"corner"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCornerSmall"
Sprite
state"corner_small"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingRound"
Sprite
state"round"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"BaseWall"
Sprite
drawdepth"Walls"
id"WallBrick"
Sprite
sprite"Structures/Walls/brick.rsi"
drawdepth"Walls"
id"WallClock"
Sprite
sprite"Structures/Walls/clock.rsi"
drawdepth"Walls"
id"WallClown"
Sprite
sprite"Structures/Walls/clown.rsi"
drawdepth"Walls"
id"WallMeat"
Sprite
sprite"Structures/Walls/meat.rsi"
drawdepth"Walls"
id"WallCult"
Sprite
sprite"Structures/Walls/cult.rsi"
drawdepth"Walls"
id"WallDebug"
Sprite
sprite"Structures/Walls/debug.rsi"
drawdepth"Walls"
id"WallDiamond"
Sprite
sprite"Structures/Walls/diamond.rsi"
drawdepth"Walls"
id"WallGold"
Sprite
sprite"Structures/Walls/gold.rsi"
drawdepth"Walls"
id"WallIce"
Sprite
sprite"Structures/Walls/ice.rsi"
drawdepth"Walls"
id"WallPlasma"
Sprite
sprite"Structures/Walls/plasma.rsi"
drawdepth"Walls"
id"WallPlastic"
Sprite
sprite"Structures/Walls/plastic.rsi"
drawdepth"Walls"
id"WallPlastitaniumIndestructible"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
drawdepth"Walls"
id"WallPlastitanium"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
drawdepth"Walls"
id"WallPlastitaniumDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/plastitanium_diagonal.rsi"
state"state0"
id"WallPlastitaniumDiagonalIndestructible"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/plastitanium_diagonal.rsi"
state"state0"
id"WallReinforced"
Sprite
sprite"Structures/Walls/solid.rsi"
drawdepth"Walls"
id"WallReinforcedRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
drawdepth"Walls"
id"WallReinforcedDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/reinforced_diagonal.rsi"
state"state0"
id"WallRiveted"
Sprite
sprite"Structures/Walls/riveted.rsi"
drawdepth"Walls"
id"WallSandstone"
Sprite
sprite"Structures/Walls/sandstone.rsi"
drawdepth"Walls"
id"WallSilver"
Sprite
sprite"Structures/Walls/silver.rsi"
drawdepth"Walls"
id"WallShuttleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/shuttle_diagonal.rsi"
state"state0"
id"WallShuttle"
Sprite
sprite"Structures/Walls/shuttle.rsi"
drawdepth"Walls"
id"WallShuttleInterior"
Sprite
sprite"Structures/Walls/shuttleinterior.rsi"
drawdepth"Walls"
id"WallSolid"
Sprite
sprite"Structures/Walls/solid.rsi"
drawdepth"Walls"
id"WallSolidRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
drawdepth"Walls"
id"WallUranium"
Sprite
sprite"Structures/Walls/uranium.rsi"
drawdepth"Walls"
id"WallWood"
Sprite
sprite"Structures/Walls/wood.rsi"
drawdepth"Walls"
id"WallWeb"
Sprite
sprite"Structures/Walls/web.rsi"
drawdepth"Walls"
id"WallNecropolis"
Sprite
sprite"Structures/Walls/necropolis.rsi"
drawdepth"Walls"
id"WallMining"
Sprite
sprite"Structures/Walls/mining.rsi"
drawdepth"Walls"
id"WallVaultAlien"
Sprite
sprite"Structures/Walls/vault.rsi"
state"alienvault"
drawdepth"Walls"
id"WallVaultRock"
Sprite
sprite"Structures/Walls/vault.rsi"
state"rockvault"
drawdepth"Walls"
id"WallVaultSandstone"
Sprite
sprite"Structures/Walls/vault.rsi"
state"sandstonevault"
drawdepth"Walls"
id"WallInvisible"
id"WallForce"
Sprite
sprite"Structures/Magic/forcewall.rsi"
state"forcewall"
id"WallCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick.rsi"
drawdepth"Walls"
id"WallBasaltCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_basalt.rsi"
drawdepth"Walls"
id"WallSnowCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_snow.rsi"
drawdepth"Walls"
id"WallAsteroidCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_asteroid.rsi"
drawdepth"Walls"
id"WallSandCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_sand.rsi"
drawdepth"Walls"
id"WallChromiteCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_chromite.rsi"
drawdepth"Walls"
id"WallAndesiteCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_andesite.rsi"
drawdepth"Walls"
id"ClockworkWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_window.rsi"
id"WindowClockworkDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"clock_window"
drawdepth"Mobs"
id"ClockworkWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_diagonal.rsi"
state"state0"
id"MiningWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining.rsi"
id"MiningWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining_diagonal.rsi"
state"state0"
id"PlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_window.rsi"
id"PlasmaWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_window"
drawdepth"Mobs"
id"PlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_diagonal.rsi"
state"state0"
id"PlastitaniumWindowSquareBase"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindowIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindowDiagonalBase"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"PlastitaniumWindowDiagonalIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"PlastitaniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"ReinforcedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window.rsi"
id"WindowReinforcedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"reinforced_window"
drawdepth"Mobs"
id"ReinforcedWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
state"state0"
id"ReinforcedPlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_window.rsi"
id"PlasmaReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_reinforced_window"
drawdepth"Mobs"
id"ReinforcedPlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_diagonal.rsi"
state"state0"
id"ReinforcedUraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_window.rsi"
id"UraniumReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"uranium_reinforced_window"
drawdepth"Mobs"
id"ReinforcedUraniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_diagonal.rsi"
state"state0"
id"ShuttleWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window.rsi"
id"ShuttleWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window_diagonal.rsi"
state"state0"
id"UraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window.rsi"
id"UraniumWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"uranium_window"
drawdepth"Mobs"
id"UraniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window_diagonal.rsi"
state"state0"
id"Window"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window.rsi"
id"TintedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/tinted_window.rsi"
id"WindowRCDResistant"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window.rsi"
id"WindowDirectional"
Sprite
drawdepth"Mobs"
sprite"Structures/Windows/directional.rsi"
state"window"
id"WindowDirectionalRCDResistant"
Sprite
drawdepth"Mobs"
sprite"Structures/Windows/directional.rsi"
state"window"
id"WindowFrostedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"frosted_window"
drawdepth"Mobs"
id"WindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window_diagonal.rsi"
state"state0"
id"FloorBananiumEntity"
Sprite
sprite"Tiles/Misc/bananium.rsi"
drawdepth"FloorTiles"
layers""
- state"bananium"
id"FloorChasmEntity"
Sprite
sprite"Tiles/Planet/Chasms/basalt_chasm.rsi"
drawdepth"BelowFloor"
layers""
- state"chasm"
id"FloorLavaEntity"
Sprite
sprite"Tiles/Planet/lava.rsi"
drawdepth"BelowFloor"
layers""
- state"lava"
shader"unshaded"
id"FloorLiquidPlasmaEntity"
Sprite
sprite"Tiles/Planet/liquid_plasma.rsi"
drawdepth"BelowFloor"
layers""
- state"plasma"
shader"unshaded"
id"FloorWaterEntity"
Sprite
sprite"Tiles/Planet/water.rsi"
drawdepth"BelowFloor"
layers""
- state"shoreline_water"
id"TetherEntity"
id"CollideRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"ActivateRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"CollideTimerRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"ExplosionRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers""
- state"trap"
color"'"
id"StunRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers""
- state"trap"
color"'"
id"IgniteRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers""
- state"trap"
color"'"
id"ExplosionTimedRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"ExplosionActivateRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"FlashRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"
id"FlashRuneTimer"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers""
- state"cult2"
color"'"