Участник:IanComradeBot/prototypes/entity sprite.json

Материал из Space Station 14 Вики

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id"FloorTrapExplosion"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrap"
id"FloorTrapEMP"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrap"
id"SpawnFloorTrapCarp"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapBear"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapKangaroo"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapXenoDrone"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapXenoBurrower"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"OrganArachnidStomach"
Sprite
sprite"Mobs/Species/Arachnid/organs.rsi"
state"stomach"
id"OrganArachnidLungs"
Sprite
layers
"state: lung-l"
"state: lung-r"
id"OrganArachnidHeart"
Sprite
state"heart-on"
id"OrganArachnidLiver"
Sprite
state"liver"
id"OrganArachnidKidneys"
Sprite
layers
"state: kidney-l"
"state: kidney-r"
id"OrganArachnidEyes"
Sprite
layers
"state: eyeball-l"
"state: eyeball-r"
id"OrganArachnidTongue"
Sprite
state"tongue"
id"OrganDionaBrain"
Sprite
state"brain"
id"OrganDionaEyes"
Sprite
layers
"state: eyeball-l"
"state: eyeball-r"
id"OrganDionaStomach"
Sprite
state"stomach"
id"OrganDionaLungs"
Sprite
state"lungs"
id"OrganDionaBrainNymph"
Sprite
state"brain"
id"OrganDionaStomachNymph"
Sprite
state"stomach"
id"OrganDionaLungsNymph"
Sprite
state"lungs"
id"OrganDwarfHeart"
Sprite
state"heart-on"
id"OrganDwarfLiver"
Sprite
state"liver"
id"OrganDwarfStomach"
Sprite
state"stomach"
id"OrganHumanBrain"
Sprite
state"brain"
id"OrganHumanEyes"
Sprite
layers
"state: eyeball-l"
"state: eyeball-r"
id"OrganHumanTongue"
Sprite
state"tongue"
id"OrganHumanAppendix"
Sprite
layers""
visible"false"
id"OrganHumanEars"
Sprite
state"ears"
id"OrganHumanLungs"
Sprite
layers
"state: lung-l"
"state: lung-r"
id"OrganHumanHeart"
Sprite
state"heart-on"
id"OrganHumanStomach"
Sprite
state"stomach"
id"OrganHumanLiver"
Sprite
state"liver"
id"OrganHumanKidneys"
Sprite
layers
"state: kidney-l"
"state: kidney-r"
id"OrganMothStomach"
Sprite
state"stomach"
id"OrganRatLungs"
Sprite
layers
"state: lung-l"
"state: lung-r"
id"OrganRatStomach"
Sprite
state"stomach"
id"OrganReptilianStomach"
Sprite
state"stomach"
id"SentientSlimeCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
id"OrganSlimeLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers
"state: lung-l-slime"
"state: lung-r-slime"
id"OrganVoxLungs"
Sprite
sprite"Mobs/Species/Vox/organs.rsi"
id"OrganAnimalLungs"
Sprite
layers""
id"OrganAnimalStomach"
Sprite
state"stomach"
id"OrganMouseStomach"
Sprite
state"stomach"
id"OrganAnimalLiver"
Sprite
state"liver"
id"OrganAnimalHeart"
Sprite
state"heart-on"
id"OrganAnimalKidneys"
Sprite
layers""
id"OrganBloodsuckerStomach"
Sprite
state"stomach"
id"OrganBloodsuckerLiver"
Sprite
state"liver"
id"OrganBloodsuckerHeart"
Sprite
state"heart-on"
id"OrganAnimalRuminantStomach"
Sprite
state"stomach"
id"SentientSlimesCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
id"OrganSlimesLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers
"state: lung-l-slime"
"state: lung-r-slime"
id"HandsAnimal"
Sprite
layers""
id"LegsAnimal"
Sprite
layers""
id"FeetAnimal"
Sprite
layers""
id"TorsoAnimal"
Sprite
layers""
id"TorsoArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""torso_m""
id"HeadArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""head_m""
id"LeftArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_arm""
id"RightArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_arm""
id"LeftHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_hand""
id"RightHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_hand""
id"LeftLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_leg""
id"RightLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_leg""
id"LeftFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_foot""
id"RightFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_foot""
id"TorsoDiona"
Sprite
state""torso_m""
id"HeadDiona"
Sprite
state""head_m""
id"LeftArmDiona"
Sprite
state""l_arm""
id"RightArmDiona"
Sprite
state""r_arm""
id"LeftHandDiona"
Sprite
state""l_hand""
id"RightHandDiona"
Sprite
state""r_hand""
id"LeftLegDiona"
Sprite
state""l_leg""
id"RightLegDiona"
Sprite
state""r_leg""
id"LeftFootDiona"
Sprite
state""l_foot""
id"RightFootDiona"
Sprite
state""r_foot""
id"TorsoGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""torso_m""
id"HeadGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""head_m""
id"LeftArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_arm""
id"RightArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_arm""
id"LeftHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_hand""
id"RightHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_hand""
id"LeftLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_leg""
id"RightLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_leg""
id"LeftFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_foot""
id"RightFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_foot""
id"TorsoHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""torso_m""
id"HeadHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""head_m""
id"LeftArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_arm""
id"RightArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_arm""
id"LeftHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_hand""
id"RightHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_hand""
id"LeftLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_leg""
id"RightLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_leg""
id"LeftFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_foot""
id"RightFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_foot""
id"TorsoMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""torso_m""
id"HeadMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""head_m""
id"LeftArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_arm""
id"RightArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_arm""
id"LeftHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_hand""
id"RightHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_hand""
id"LeftLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_leg""
id"RightLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_leg""
id"LeftFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_foot""
id"RightFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_foot""
id"TorsoRat"
Sprite
sprite"Mobs/Animals/mouse.rsi"
state"splat-0"
id"TorsoReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""torso_m""
id"HeadReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""head_m""
id"LeftArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_arm""
id"RightArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_arm""
id"LeftHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_hand""
id"RightHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_hand""
id"LeftLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_leg""
id"RightLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_leg""
id"LeftFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_foot""
id"RightFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_foot""
id"LeftArmBorg"
Sprite
state"borg_l_arm"
id"RightArmBorg"
Sprite
state"borg_r_arm"
id"LeftLegBorg"
Sprite
state"borg_l_leg"
id"RightLegBorg"
Sprite
state"borg_r_leg"
id"LightHeadBorg"
Sprite
state"borg_head"
id"TorsoBorg"
Sprite
state"borg_chest"
id"TorsoSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""torso_m""
id"HeadSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""skull_icon""
id"LeftArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_arm""
id"RightArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_arm""
id"LeftHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_hand""
id"RightHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_hand""
id"LeftLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_leg""
id"RightLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_leg""
id"LeftFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_foot""
id"RightFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_foot""
id"TorsoSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""torso_m""
id"LeftArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_arm""
id"RightArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_arm""
id"LeftHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_hand""
id"RightHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_hand""
id"LeftLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_leg""
id"RightLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_leg""
id"LeftFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_foot""
id"RightFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_foot""
id"TorsoVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""torso""
id"HeadVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""head""
id"LeftArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_arm""
id"RightArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_arm""
id"LeftHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_hand""
id"RightHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_hand""
id"LeftLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_leg""
id"RightLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_leg""
id"LeftFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_foot""
id"RightFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_foot""
id"ClothingBackpackDuffelSurgeryFilled"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
id"ClothingBackpackDuffelSyndicateFilledMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
id"ClothingBackpackDuffelSyndicateFilledShotgun"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateFilledSMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateFilledRevolver"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateFilledLMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateFilledGrenadeLauncher"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateFilledCarbine"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateAmmoFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
id"ClothingBackpackDuffelSyndicateCostumeClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
id"ClothingBackpackDuffelSyndicateCarpSuit"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicatePyjamaBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateC4tBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackChameleonFill"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
id"ClothingBackpackDuffelSyndicateEVABundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateRaidBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateEliteHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateHardsuitExtrasBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelZombieBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"ClothingBackpackDuffelSyndicateMedicalBundleFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
id"ClothingBackpackDuffelSyndicateDecoyKitFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
id"BookshelfFilled"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers
"state: base"
"state: book-0"
"map: ["enum.StorageFillLayers.Fill"]"
id"BoxMagazine"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazinePistolCaselessRifle"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazinePistolCaselessRiflePractice"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazineLightRifle"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazineLightRiflePractice"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazineMagnumSubMachineGun"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazineMagnumSubMachineGunPractice"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazinePistolSubMachineGunTopMounted"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazinePistol"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazinePistolPractice"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazinePistolHighCapacity"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazinePistolHighCapacityPractice"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazinePistolSubMachineGun"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazinePistolSubMachineGunPractice"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazineShotgun"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazineShotgunBeanbag"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazineShotgunSlug"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazineShotgunIncendiary"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazineRifle"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxMagazineRiflePractice"
Sprite
layers
"state: box_security"
"state: magazine"
id"BoxSurvival"
Sprite
layers""
id"BoxSurvivalNitrogen"
Sprite
layers""
id"BoxSurvivalEngineering"
Sprite
layers""
id"BoxSurvivalEngineeringNitrogen"
Sprite
layers""
id"BoxSurvivalSecurity"
Sprite
layers""
id"BoxSurvivalSecurityNitrogen"
Sprite
layers""
id"BoxSurvivalMedical"
Sprite
layers""
id"BoxSurvivalMedicalNitrogen"
Sprite
layers""
id"BoxHug"
Sprite
layers""
id"BoxHugNitrogen"
Sprite
layers""
id"BoxMime"
Sprite
layers""
id"BoxMimeNitrogen"
Sprite
layers""
id"BoxSurvivalSyndicate"
Sprite
layers""
id"BoxSurvivalSyndicateNitrogen"
Sprite
layers""
id"BoxCardboard"
Sprite
state"box"
id"BoxMousetrap"
Sprite
layers
"state: box"
"state: mousetraps"
id"BoxLightbulb"
Sprite
layers
"state: box"
"state: light"
id"BoxWarmLightbulb"
Sprite
layers
"state: box"
"state: light"
id"BoxLighttube"
Sprite
layers
"state: box"
"state: lighttube"
id"BoxLightMixed"
Sprite
layers
"state: box"
"state: lightmixed"
id"BoxLighttubeHoliday"
Sprite
layers
"state: box"
"state: light"
id"BoxPDA"
Sprite
layers
"state: box"
"state: pda"
id"BoxID"
Sprite
layers
"state: box"
"state: id # Corvax-Resprite"
id"BoxHeadset"
Sprite
layers
"state: box"
"state: headset"
id"BoxMesonScanners"
Sprite
layers
"state: box"
"state: meson"
id"BoxMRE"
Sprite
layers
"state: box_olive"
"state: writing"
id"BoxHugHealing"
Sprite
layers""
id"BoxInflatable"
Sprite
layers
"state: box"
"state: inflatable"
id"BoxPerformer"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
id"BoxFlare"
Sprite
layers
"state: box"
"state: flare"
id"BoxTrashbag"
Sprite
layers
"state: box"
"state: trashbag"
id"BoxEncryptionKeyPassenger"
Sprite
layers
"state: box"
"state: encryptokey"
id"BoxEncryptionKeyCargo"
Sprite
layers
"state: box"
"state: encryptokey"
id"BoxEncryptionKeyEngineering"
Sprite
layers
"state: box"
"state: encryptokey"
id"BoxEncryptionKeyMedicalScience"
Sprite
layers
"state: box"
"state: encryptokey"
id"BoxEncryptionKeyMedical"
Sprite
layers
"state: box"
"state: encryptokey"
id"BoxEncryptionKeyRobo"
Sprite
layers
"state: box"
"state: encryptokey"
id"BoxEncryptionKeyScience"
Sprite
layers
"state: box"
"state: encryptokey"
id"BoxEncryptionKeySecurity"
Sprite
layers
"state: box"
"state: encryptokey"
id"BoxEncryptionKeyService"
Sprite
layers
"state: box"
"state: encryptokey"
id"BoxEncryptionKeySyndie"
Sprite
layers
"state: box"
"state: encryptokey"
id"BoxLeadLined"
Sprite
state"box"
id"BoxCandle"
Sprite
layers
"state: box"
"state: candle"
id"BoxCandleSmall"
Sprite
layers
"state: box"
"state: candle"
id"BoxDarts"
Sprite
layers
"state: box"
"state: darts"
id"BoxEnvelope"
Sprite
layers
"state: box"
"state: envelope"
id"BoxSyringe"
Sprite
layers
"state: box_medical # Corvax-Resprite"
"state: syringe"
id"BoxPillCanister"
Sprite
layers
"state: box_medical # Corvax-Resprite"
"state: pillbox"
id"BoxBottle"
Sprite
layers
"state: box"
"state: bottle"
id"BoxSterileMask"
Sprite
layers
"state: box_medical # Corvax-Resprite"
"state: sterile"
id"BoxLatexGloves"
Sprite
layers
"state: box_medical # Corvax-Resprite"
"state: latex"
id"BoxNitrileGloves"
Sprite
layers
"state: box_medical # Corvax-Resprite"
"state: nitrile"
id"BoxBodyBag"
Sprite
layers
"state: box_medical # Corvax-Resprite"
"state: bodybags"
whitelist
tags
"BodyBag"
id"BoxVial"
Sprite
layers
"state: box"
"state: vials"
id"BoxBeaker"
Sprite
layers
"state: box"
"state: beaker"
id"BoxHandcuff"
Sprite
layers
"state: box_security"
"state: handcuff"
id"BoxFlashbang"
Sprite
layers
"state: box_security"
"state: flashbang"
id"BoxSechud"
Sprite
layers
"state: box_security"
"state: sechud"
id"BoxZiptie"
Sprite
layers
"state: box_security"
"state: ziptie"
id"BoxForensicPad"
Sprite
layers
"state: box_security"
"state: forensic"
id"BoxCleanerGrenades"
Sprite
layers
"state: box"
"state: flashbang"
id"BoxAgrichem"
Sprite
layers
"state: boxwide"
"state: agrichemkit"
id"ElectricalDisruptionKit"
Sprite
state"box"
id"ChemicalSynthesisKit"
Sprite
layers
"state: box"
"state: vials"
id"ThrowingKnivesKit"
Sprite
layers
"state: box_of_doom"
"state: throwing_knives"
id"BoxDeathRattleImplants"
Sprite
layers
"state: box_of_doom"
"state: syringe"
id"CombatBakeryKit"
Sprite
layers
"state: box_of_doom"
"state: france"
id"CratePirateChestCaptain"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map"["enum.PaperLabelVisuals.Layer"]"
id"CratePirateChest"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateArmorySMG"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryShotgun"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrackingImplants"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrainingBombs"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryLaser"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryPistols"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityRiot"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeedsExotic"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeedsMedicinal"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsTools"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeeds"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCargoLuxuryHardsuit"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateCargoGambling"
Icon
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryP"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryS"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryD"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlantBGone"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyExplosive"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyFire"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInternalsLarge"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNitrogenInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyRadiation"
Icon
sprite"Structures/Storage/Crates/radiation.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInflatablewall"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateGenericBiosuit"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGear"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringToolbox"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableLV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableMV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableHV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringFoamGrenade"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableBulk"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringElectricalSupplies"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringStationBeaconBundle"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringJetpack"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringMiniJetpack"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateAirlockKit"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEvaKit"
Icon
sprite"Structures/Storage/Crates/command.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRCDAmmo"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRCD"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateParticleDecelerators"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSpaceHeater"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTechBoardRandom"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEShielding"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEJar"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEControl"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityEmitter"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityCollector"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityContainment"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityGenerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringParticleAccelerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGenerator"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSolar"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringShuttle"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaGenerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaCoil"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaGroundingRod"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodPizza"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodPizzaLarge"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodMRE"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodCooking"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodDinnerware"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodBarSupply"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodSoftdrinks"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodSoftdrinksLarge"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunPlushie"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunLizardPlushieBulk"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsVariety"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsBrass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsString"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsWoodwind"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsKeyedPercussion"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsSpecial"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunArtSupplies"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunBoardGames"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunSadTromboneImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunLightImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunParty"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunWaterGuns"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunBoxing"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunPirate"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateFunToyBox"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateFunBikeHornImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunMysteryFigurines"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunDartsSet"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialGlass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialSteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialTextiles"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlastic"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialWood"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialBrass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlasteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlasma"
Icon
sprite"Structures/Storage/Crates/plasma.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialCardboard"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPaper"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialRandom"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSupplies"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistrySupplies"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryVials"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMindShieldImplants"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSurgery"
Icon
sprite"Structures/Storage/Crates/surgery.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalScrubs"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyBurnKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyToxinKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyO2Kit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyBruteKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyAdvancedKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyRadiationKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBodyBags"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVirologyBiosuit"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCBee"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCButterflies"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCCat"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCChicken"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCCrab"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCDuck"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCCorgi"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCPuppyCorgi"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCCow"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCGoat"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCGoose"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCGorilla"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCMonkeyCube"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCKoboldCube"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMouse"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCParrot"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCPenguin"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCPig"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCSnake"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCHamster"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/cage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,0.125""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCHamlet"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/cage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,0.125""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCLizard"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCKangaroo"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateNPCMothroach"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
id"CratePermaEscapeDigging"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeEVA"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeGun"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeBureaucracy"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeMats"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeGiftsFromSyndicate"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeMerc"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeComs"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeTowercap"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSalvageEquipment"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSalvageAssortedGoodies"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT3"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT3T4"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT4"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScienceBiosuit"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCrewMonitoring"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityArmor"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityHelmet"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityNonlethal"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecuritySupplies"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRestraints"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityBiosuit"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityTrackingMindshieldImplants"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceJanitorialSupplies"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceReplacementLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceHolidayLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMousetrapBoxes"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceSmokeables"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceTheatre"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceCustomSmokable"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBureaucracy"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceFaxMachine"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServicePersonnel"
Icon
sprite"Structures/Storage/Crates/command.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceGuidebooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceSodaDispenser"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBoozeDispenser"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBox"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateJanitorBiosuit"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCartFilled"
Icon
sprite"Structures/Storage/Crates/trashcart.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCandles"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringThruster"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGyroscope"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicateSurplusBundle"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCybersunJuggernautBundle"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicateSuperSurplusBundle"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockBoozeFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChefvendFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockClothesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockAutoDrobeFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockCondimentStationFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDinnerwareFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockEngineeringFilled"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockGamesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockHotDrinksFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockMedicalFilled"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChemVendFilled"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockNutriMaxFilled"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockPTechFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockRobustSoftdrinksFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSalvageEquipmentFilled"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSecTechFilled"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSeedsFilled"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSmokesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockVendomatFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockRoboticsFilled"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockTankDispenserFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockHappyHonkFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockGetmoreChocolateCorpFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChangFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDiscountDansFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDonutFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"ClothingBeltUtilityFilled"
Sprite
sprite"Clothing/Belt/utility.rsi"
id"ClothingBeltUtilityEngineering"
Sprite
sprite"Clothing/Belt/utility.rsi"
id"ClothingBeltChiefEngineerFilled"
Sprite
sprite"Clothing/Belt/ce.rsi"
id"ClothingBeltSecurityFilled"
Sprite
sprite"Clothing/Belt/security.rsi"
id"ClothingBeltSecurityWebbingFilled"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
id"ClothingBeltJanitorFilled"
Sprite
sprite"Clothing/Belt/janitor.rsi"
id"ClothingBeltMedicalFilled"
Sprite
sprite"Clothing/Belt/medical.rsi"
id"ClothingBeltMedicalEMTFilled"
Sprite
sprite"Clothing/Belt/emt.rsi"
id"ClothingBeltPlantFilled"
Sprite
sprite"Clothing/Belt/plant.rsi"
id"ClothingBeltSheathFilled"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
id"ClothingBeltMilitaryWebbingGrenadeFilled"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
id"ClothingBeltMilitaryWebbingMedFilled"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
id"ClothingBeltWandFilled"
Sprite
sprite"Clothing/Belt/wand.rsi"
id"ClothingBeltHolsterFilled"
Sprite
sprite"Clothing/Belt/holster.rsi"
id"ClothingBeltChefFilled"
Sprite
sprite"Clothing/Belt/chef.rsi"
id"BriefcaseBrownFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
id"BriefcaseSyndieSniperBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
id"BriefcaseSyndieLobbyingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
id"BriefcaseThiefBribingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
id"MedkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
id"MedkitBurnFilled"
Sprite
state"burnkit"
id"MedkitBruteFilled"
Sprite
state"brutekit"
id"MedkitToxinFilled"
Sprite
state"toxinkit"
id"MedkitOxygenFilled"
Sprite
state"o2kit"
id"MedkitRadiationFilled"
Sprite
state"radkit"
id"MedkitAdvancedFilled"
Sprite
state"advkit"
id"MedkitCombatFilled"
Sprite
state"blackkit"
id"StimkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
id"OxygenTankFilled"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
id"EmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency.rsi"
id"EmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
id"ExtendedEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
id"ExtendedEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
id"DoubleEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
id"DoubleEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
id"EmergencyFunnyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
id"AirTankFilled"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
id"NitrogenTankFilled"
Sprite
sprite"Objects/Tanks/red.rsi"
id"NitrousOxideTankFilled"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
id"PlasmaTankFilled"
Sprite
sprite"Objects/Tanks/plasma.rsi"
id"ClothingShoesBootsMercFilled"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
id"ClothingShoesBootsSyndieFilled"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
id"ToolboxEmergencyFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
id"ToolboxElectricalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
id"ToolboxElectricalTurretFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
id"ToolboxArtisticFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_green.rsi"
state"icon"
id"ToolboxMechanicalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_blue.rsi"
state"icon"
id"ToolboxSyndicateFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_syn.rsi"
state"icon"
id"ToolboxGoldFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_gold.rsi"
state"icon"
id"ClosetL3Filled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"bio"
stateDoorOpen"bio_open"
stateDoorClosed"bio_door"
id"ClosetL3VirologyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
id"ClosetL3SecurityFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"bio_sec"
stateDoorOpen"bio_sec_open"
stateDoorClosed"bio_sec_door"
id"ClosetL3JanitorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"bio_jan"
stateDoorOpen"bio_jan_open"
stateDoorClosed"bio_jan_door"
id"ClosetL3ScienceFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
id"LockerSalvageSpecialistFilledHardsuit"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
id"LockerSalvageSpecialistFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
id"DresserCaptainFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefEngineerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefMedicalOfficerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfPersonnelFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfSecurityFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserQuarterMasterFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserResearchDirectorFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserWardenFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"ClosetToolFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_tool_door"
id"LockerElectricalSuppliesFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_elec_door"
id"LockerWeldingSuppliesFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_weld_door"
id"LockerAtmosphericsFilledHardsuit"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
id"LockerAtmosphericsFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
id"LockerEngineerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
id"LockerEngineerFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
id"ClosetRadiationSuitFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_rad_door"
id"LockerQuarterMasterFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"qm"
stateDoorOpen"qm_open"
stateDoorClosed"qm_door"
id"LockerCaptainFilledNoLaser"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
id"LockerCaptainFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
id"LockerCaptainFilledHardsuit"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
id"LockerHeadOfPersonnelFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"hop_door"
id"LockerChiefEngineerFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
id"LockerChiefEngineerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
id"LockerChiefMedicalOfficerFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
id"LockerChiefMedicalOfficerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
id"LockerResearchDirectorFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
id"LockerResearchDirectorFilledHardsuit"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
id"LockerHeadOfSecurityFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
id"LockerHeadOfSecurityFilledHardsuit"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
id"LockerFreezerVaultFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
id"LockerMedicineFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"med_door"
id"LockerMedicalFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"med_secure"
stateDoorOpen"med_secure_open"
stateDoorClosed"med_secure_door"
id"LockerChemistryFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"chemical_door"
id"LockerParamedicFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"paramed"
stateDoorOpen"paramed_open"
stateDoorClosed"paramed_door"
id"LockerSyndicatePersonalFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"ClosetEmergencyFilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"emergency"
stateDoorOpen"emergency_open"
stateDoorClosed"emergency_door"
id"ClosetEmergencyN2FilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"n2"
stateDoorOpen"n2_open"
stateDoorClosed"n2_door"
id"ClosetFireFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"fire"
stateDoorOpen"fire_open"
stateDoorClosed"fire_door"
id"ClosetMaintenanceFilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"LockerScienceFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"science"
stateDoorOpen"science_open"
stateDoorClosed"science_door"
id"LockerWardenFilledHardsuit"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
id"LockerWardenFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
id"LockerSecurityFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
id"LockerBrigmedicFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"brigmedic"
stateDoorOpen"armory_open"
stateDoorClosed"brigmedic_door"
id"LockerDetectiveFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
id"ClosetBombFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"bomb"
stateDoorOpen"bomb_open"
stateDoorClosed"bomb_door"
id"GunSafeDisabler"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafePistolMk58"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeRifleLecter"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeSubMachineGunDrozd"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeShotgunEnforcer"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeShotgunKammerer"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeSubMachineGunWt550"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeLaserCarbine"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"LockerBoozeFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
id"ClosetChefFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"ClosetJanitorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"ClosetLegalFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
id"LockerBotanistFilled"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
id"LockerBotanistLoot"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
id"ClosetJanitorBombFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"janitor_bomb"
stateDoorOpen"janitor_bomb_open"
stateDoorClosed"janitor_bomb_door"
id"LockerOldAISat"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"LockerSyndicateShipGearBasic"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"LockerSyndicateShipGearBasicChameleonKit"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"SuitStorageEVA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAAlternate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAEmergency"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAPrisoner"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVASyndicate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAPirate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageNTSRA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageBasic"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEngi"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageAtmos"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSec"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCE"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCMO"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageRD"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageHOS"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageWarden"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCaptain"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSalv"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSyndie"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStoragePirateCap"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageWizard"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"WardrobeGreyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"grey_door"
id"WardrobeMixedFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeYellowFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
id"WardrobeWhiteFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeBlueFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
id"WardrobePinkFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"pink_door"
id"WardrobeBlackFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeGreenFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
id"WardrobePrisonFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
id"WardrobeRoboticsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeChemistryFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeGeneticsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeVirologyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeScienceFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeBotanistFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
id"WardrobeMedicalDoctorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeChapelFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeSecurityFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"red_door"
id"WardrobeCargoFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
id"WardrobeSalvageFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeAtmosphericsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"atmos_wardrobe_door"
id"WardrobeEngineeringFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
id"PaperWrittenAMEScribbles"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"HoloparasiteInfo"
Sprite
sprite"Objects/Misc/guardian_info.rsi"
state"guardian_info"
id"PaperAgrichemManual"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PaperWrittenCombatBakeryKit"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"OrganVulpkaninStomach"
Sprite
state"stomach"
id"TorsoVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""torso_m""
id"HeadVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""head_m""
id"LeftArmVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_arm""
id"RightArmVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_arm""
id"LeftHandVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_hand""
id"RightHandVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_hand""
id"LeftLegVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_leg""
id"RightLegVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_leg""
id"LeftFootVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_foot""
id"RightFootVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_foot""
id"BookBusido"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers
"state: book_busido"
id"BookStationsAndAgents"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers
"state: book_stationsagents"
id"CrateServiceLoreBooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"BriefcaseIAAFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
id"ClothingShoesBootsJackSecFilled"
Sprite
sprite"Corvax/Clothing/Shoes/Boots/jackboots_sec.rsi"
id"PrintedDocumentReportStation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentReportOnEliminationOfViolations"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentReporDepartment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentReportEmployeePerformance"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentReportOnTheChaptersMeeting"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentInternalAffairsAgentsReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentConditionReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentReportStudyObject"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentExperimentReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentDisposalReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentApplicationAppointmentInterim"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentApplicationEmployment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentLetterResignation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentApplicationAccess"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentApplicationEquipment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentAppeal"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentEvacuationShuttleRequest"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentShuttleRegistrationRequest"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentRequestCallMembersCentralCommitteeDSO"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentRequestRequestToEstablishThreatLevel"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentRequestChangeSalary"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentRequestForNonlistedEmployment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentRequestForPromotion"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentRequestDocuments"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentRequestEuthanasia"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentRequestConstructionWork"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"PrintedDocumentRequestModernization"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
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Sprite
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Sprite
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id"ClothingNeckMantleERTLeader"
Sprite
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Sprite
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Sprite
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map"[ "decor" ]"
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Icon
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers
"state: beaker"
state: beaker1
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
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Sprite
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Sprite
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Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
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Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
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Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
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Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
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id"PrinterDoc"
Sprite
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snapCardinals"true"
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shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
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layers
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Back/Backpacks/salvage.rsi"
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Sprite
sprite"Clothing/Back/Backpacks/merc.rsi"
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Sprite
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Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
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Sprite
sprite"Clothing/Back/Backpacks/ertmed.rsi"
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Sprite
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Sprite
sprite"Clothing/Back/Backpacks/ertjanitor.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
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Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
id"ClothingHeadsetAltSyndicate"
Sprite
sprite"Clothing/Ears/Headsets/syndicate.rsi"
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Sprite
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Sprite
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Sprite
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id"ClothingEyesGlassesGarOrange"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
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id"ClothingEyesGlassesGarGiga"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
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id"ClothingEyesGlassesMeson"
Sprite
sprite"Clothing/Eyes/Glasses/meson.rsi"
id"ClothingEyesGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/glasses.rsi"
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Sprite
sprite"Clothing/Eyes/Glasses/jensen.rsi"
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Sprite
sprite"Clothing/Eyes/Glasses/jamjar.rsi"
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Sprite
sprite"Clothing/Eyes/Glasses/outlawglasses.rsi"
id"ClothingEyesGlassesCheapSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
id"ClothingEyesGlassesSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
id"ClothingEyesGlassesSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/secglasses.rsi"
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Sprite
sprite"Clothing/Eyes/Glasses/commandglasses.rsi"
id"ClothingEyesGlassesMercenary"
Sprite
sprite"Clothing/Eyes/Glasses/mercglasses.rsi"
id"ClothingEyesGlassesThermal"
Sprite
sprite"Clothing/Eyes/Glasses/thermal.rsi"
id"ClothingEyesGlassesChemical"
Sprite
sprite"Clothing/Eyes/Glasses/science.rsi"
id"ClothingEyesVisorNinja"
Sprite
sprite"Clothing/Eyes/Glasses/ninjavisor.rsi"
id"ClothingEyesHudDiagnostic"
Sprite
sprite"Clothing/Eyes/Hud/diag.rsi"
id"ClothingEyesHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/med.rsi"
id"ClothingEyesHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/sec.rsi"
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Sprite
sprite"Clothing/Eyes/Hud/command.rsi"
id"ClothingEyesHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beergoggles.rsi"
id"ClothingEyesHudFriedOnion"
Sprite
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id"ClothingEyesHudOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/onionbeer.rsi"
id"ClothingEyesHudMedOnion"
Sprite
sprite"Clothing/Eyes/Hud/medonion.rsi"
id"ClothingEyesHudMedOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/medonionbeer.rsi"
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Sprite
sprite"Clothing/Eyes/Hud/medsec.rsi"
id"ClothingEyesHudMultiversal"
Sprite
sprite"Clothing/Eyes/Hud/medsecengi.rsi"
id"ClothingEyesHudOmni"
Sprite
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Sprite
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id"ClothingEyesHudSyndicateAgent"
Sprite
sprite"Clothing/Eyes/Hud/syndagent.rsi"
id"ClothingEyesGlassesHiddenSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
id"ClothingEyesEyepatchHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/medpatch.rsi"
id"ClothingEyesEyepatchHudMedicalFlipped"
Sprite
layers""
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visible"false"
state"icon"
visible"true"
scale"-1,1"
id"ClothingEyesEyepatchHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/secpatch.rsi"
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Sprite
layers""
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visible"false"
state"icon"
visible"true"
scale"-1,1"
id"ClothingEyesEyepatchHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beerpatch.rsi"
id"ClothingEyesEyepatchHudBeerFlipped"
Sprite
layers""
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visible"false"
state"icon"
visible"true"
scale"-1,1"
id"ClothingEyesEyepatchHudDiag"
Sprite
sprite"Clothing/Eyes/Hud/diagpatch.rsi"
id"ClothingEyesEyepatchHudDiagFlipped"
Sprite
layers""
state"icon"
visible"false"
state"icon"
visible"true"
scale"-1,1"
id"ClothingEyesBlindfold"
Sprite
sprite"Clothing/Eyes/Misc/blindfold.rsi"
id"ClothingEyesEyepatch"
Sprite
sprite"Clothing/Eyes/Misc/eyepatch.rsi"
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Sprite
layers""
state"icon"
visible"false"
state"icon"
visible"true"
scale"-1,1"
id"ClothingEyesChameleon"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
id"ClothingHandsGlovesColorPurple"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#9C0DE1""
id"ClothingHandsGlovesColorRed"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#940000""
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Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#0089EF""
id"ClothingHandsGlovesColorTeal"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#3CB57C""
id"ClothingHandsGlovesColorBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#723A02""
id"ClothingHandsGlovesColorGray"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#999999""
id"ClothingHandsGlovesColorGreen"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#5ABF2F""
id"ClothingHandsGlovesColorLightBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#C09F72""
id"ClothingHandsGlovesColorOrange"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#EF8100""
id"ClothingHandsGlovesColorWhite"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#EAE8E8""
id"ClothingHandsGlovesColorBlack"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
id"ClothingHandsGlovesColorYellow"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
id"ClothingHandsGlovesColorYellowBudget"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
id"ClothingHandsGlovesConducting"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
id"ClothingHandsGlovesBoxingRed"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingred.rsi"
id"ClothingHandsGlovesBoxingBlue"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
id"ClothingHandsGlovesBoxingGreen"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxinggreen.rsi"
state"icon"
id"ClothingHandsGlovesBoxingYellow"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingyellow.rsi"
state"icon"
id"ClothingHandsGlovesBoxingRigged"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
id"ClothingHandsGlovesCaptain"
Sprite
sprite"Clothing/Hands/Gloves/captain.rsi"
id"ClothingHandsGlovesHop"
Sprite
sprite"Clothing/Hands/Gloves/hop.rsi"
id"ClothingHandsGlovesLatex"
Sprite
sprite"Clothing/Hands/Gloves/latex.rsi"
id"ClothingHandsGlovesNitrile"
Sprite
sprite"Clothing/Hands/Gloves/nitrile.rsi"
id"ClothingHandsGlovesLeather"
Sprite
sprite"Clothing/Hands/Gloves/leather.rsi"
id"ClothingHandsGlovesPowerglove"
Sprite
sprite"Clothing/Hands/Gloves/powerglove.rsi"
id"ClothingHandsGlovesRobohands"
Sprite
sprite"Clothing/Hands/Gloves/robohands.rsi"
id"ClothingHandsGlovesSpaceNinja"
Sprite
sprite"Clothing/Hands/Gloves/spaceninja.rsi"
layers""
map"[ "enum.ToggleVisuals.Layer" ]"
id"ClothingHandsGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/combat.rsi"
id"ClothingHandsTacticalMaidGloves"
Sprite
sprite"Clothing/Hands/Gloves/tacticalmaidgloves.rsi"
id"ClothingHandsMercGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/mercbattle.rsi"
id"ClothingHandsGlovesFingerless"
Sprite
sprite"Clothing/Hands/Gloves/fingerless.rsi"
id"ClothingHandsGlovesFingerlessInsulated"
Sprite
sprite"Clothing/Hands/Gloves/fingerlessinsuls.rsi"
id"ClothingHandsGlovesMercFingerless"
Sprite
sprite"Clothing/Hands/Gloves/mercfingerless.rsi"
id"ThievingGloves"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
id"ClothingHandsGlovesCluwne"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers""
color""#EAE8E8""
id"ClothingHandsGlovesNorthStar"
Sprite
sprite"Clothing/Hands/Gloves/northstar.rsi"
id"ClothingHandsGlovesForensic"
Sprite
sprite"Clothing/Hands/Gloves/forensic.rsi"
id"ClothingHandsGlovesJanitor"
Sprite
sprite"Clothing/Hands/Gloves/janitor.rsi"
id"GoldRing"
Sprite
layers
state: ring
color""#ffc833""
id"SilverRing"
Sprite
layers
"state: ring"
id"GoldRingDiamond"
Sprite
layers
state: ring
color""#ffc833""
state: gem
color""#c1ffff""
id"SilverRingDiamond"
Sprite
layers
"state: ring"
state: gem
color""#c1ffff""
id"GoldRingGem"
Sprite
layers
state: ring
color""#ffc833""
state: gem
map"[ "gemColor" ]"
id"SilverRingGem"
Sprite
layers
"state: ring"
state: gem
map"[ "gemColor" ]"
id"ClothingHandsChameleon"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
id"ClothingHandsChameleonThief"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
id"ClothingHeadHatAnimalCat"
Sprite
sprite"Clothing/Head/Animals/cat.rsi"
id"ClothingHeadHatAnimalCatBrown"
Sprite
sprite"Clothing/Head/Animals/cat2.rsi"
id"ClothingHeadHatAnimalCatBlack"
Sprite
sprite"Clothing/Head/Animals/cat3.rsi"
id"ClothingHeadHatAnimalHeadslime"
Sprite
sprite"Clothing/Head/Animals/headslime.rsi"
id"ClothingHeadHatAnimalMonkey"
Sprite
sprite"Clothing/Head/Animals/monkey.rsi"
id"ClothingHeadBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
id"ClothingHeadBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
id"ClothingHeadBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
id"ClothingHeadBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
id"ClothingHeadBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
id"ClothingHeadBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
id"ClothingHeadBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
id"ClothingHeadBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
id"ClothingHeadBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
id"ClothingHeadBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
id"ClothingHeadHelmetEVA"
Sprite
sprite"Clothing/Head/Helmets/eva.rsi"
id"ClothingHeadHelmetEVALarge"
Sprite
sprite"Clothing/Head/Helmets/eva_large.rsi"
id"ClothingHeadHelmetSyndicate"
Sprite
sprite"Clothing/Head/Helmets/eva_syndicate.rsi"
id"ClothingHeadHelmetCosmonaut"
Sprite
sprite"Clothing/Head/Helmets/cosmonaut.rsi"
id"ClothingHeadHelmetVoidParamed"
Sprite
sprite"Clothing/Head/Helmets/paramedhelm.rsi"
id"ClothingHeadHelmetAncient"
Sprite
sprite"Clothing/Head/Helmets/ancientvoidsuit.rsi"
id"ClothingHeadHatBeaverHat"
Sprite
sprite"Clothing/Head/Hats/beaver_hat.rsi"
id"ClothingHeadHatBeret"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
id"ClothingHeadHatBeretFrench"
Sprite
sprite"Clothing/Head/Hats/beret_french.rsi"
id"ClothingHeadHatBeretSecurity"
Sprite
sprite"Clothing/Head/Hats/beret_security.rsi"
id"ClothingHeadHatSecurityTrooper"
Sprite
sprite"Clothing/Head/Hats/security_trooper_hat.rsi"
id"ClothingHeadHatCasa"
Sprite
sprite"Clothing/Head/Hats/casa.rsi"
id"ClothingHeadHatBeretRND"
Sprite
sprite"Clothing/Head/Hats/beret_rnd.rsi"
id"ClothingHeadHatBeretEngineering"
Sprite
sprite"Clothing/Head/Hats/beret_engineering.rsi"
id"ClothingHeadHatBeretQM"
Sprite
sprite"Clothing/Head/Hats/beret_qm.rsi"
id"ClothingHeadHatBeretHoS"
Sprite
sprite"Clothing/Head/Hats/beret_hos.rsi"
id"ClothingHeadHatBeretWarden"
Sprite
sprite"Clothing/Head/Hats/beret_warden.rsi"
id"ClothingHeadHatBeretSeniorPhysician"
Sprite
sprite"Clothing/Head/Hats/beret_physician.rsi"
id"ClothingHeadHatBeretBrigmedic"
Sprite
sprite"Clothing/Head/Hats/beret_brigmedic.rsi"
id"ClothingHeadHatBeretMerc"
Sprite
sprite"Clothing/Head/Hats/beret_merc.rsi"
id"ClothingHeadHatBowlerHat"
Sprite
sprite"Clothing/Head/Hats/bowler_hat.rsi"
id"ClothingHeadHatCaptain"
Sprite
sprite"Clothing/Head/Hats/captain.rsi"
id"ClothingHeadHatCardborg"
Sprite
sprite"Clothing/Head/Hats/cardborg_h.rsi"
id"ClothingHeadHatCentcom"
Sprite
sprite"Clothing/Head/Hats/centcom.rsi"
id"ClothingHeadHatChef"
Sprite
sprite"Clothing/Head/Hats/chefhat.rsi"
id"ClothingHeadHatFedoraBrown"
Sprite
sprite"Clothing/Head/Hats/brownfedora.rsi"
id"ClothingHeadHatFedoraGrey"
Sprite
sprite"Clothing/Head/Hats/greyfedora.rsi"
id"ClothingHeadHatFez"
Sprite
sprite"Clothing/Head/Hats/fez.rsi"
id"ClothingHeadHatHopcap"
Sprite
sprite"Clothing/Head/Hats/hopcap.rsi"
id"ClothingHeadHatHoshat"
Sprite
sprite"Clothing/Head/Hats/hoshat.rsi"
id"ClothingHeadHatOutlawHat"
Sprite
sprite"Clothing/Head/Hats/outlawhat.rsi"
id"ClothingHeadHatWitch1"
Sprite
sprite"Clothing/Head/Hats/witchhat.rsi"
id"ClothingHeadHatPaper"
Sprite
sprite"Clothing/Head/Hats/paper.rsi"
id"ClothingHeadHatPirate"
Sprite
sprite"Clothing/Head/Hats/pirate.rsi"
id"ClothingHeadHatPlaguedoctor"
Sprite
sprite"Clothing/Head/Hats/plaguedoctor.rsi"
id"ClothingHeadHatRedwizard"
Sprite
sprite"Clothing/Head/Hats/redwizard.rsi"
id"ClothingHeadHatSantahat"
Sprite
sprite"Clothing/Head/Hats/santahat.rsi"
id"ClothingHeadHatSombrero"
Sprite
sprite"Clothing/Head/Hats/sombrero.rsi"
id"ClothingHeadHatSurgcapBlue"
Sprite
sprite"Clothing/Head/Hats/surgcap_blue.rsi"
id"ClothingHeadHatSurgcapGreen"
Sprite
sprite"Clothing/Head/Hats/surgcap_green.rsi"
id"ClothingHeadHatSurgcapPurple"
Sprite
sprite"Clothing/Head/Hats/surgcap_purple.rsi"
id"ClothingHeadHatTophat"
Sprite
sprite"Clothing/Head/Hats/tophat.rsi"
id"ClothingHeadHatUshanka"
Sprite
sprite"Clothing/Head/Hats/ushanka.rsi"
layers""
map"[ "unfoldedLayer" ]"
map"["foldedLayer"]"
visible"false"
id"ClothingHeadHatVioletwizard"
Sprite
sprite"Clothing/Head/Hats/violetwizard.rsi"
id"ClothingHeadHatWarden"
Sprite
sprite"Clothing/Head/Hats/warden.rsi"
id"ClothingHeadHatWitch"
Sprite
sprite"Clothing/Head/Hats/witch.rsi"
id"ClothingHeadHatWizardFake"
Sprite
sprite"Clothing/Head/Hats/wizard_fake.rsi"
id"ClothingHeadHatWizard"
Sprite
sprite"Clothing/Head/Hats/wizardhat.rsi"
id"ClothingHeadHatXmasCrown"
Sprite
sprite"Clothing/Head/Hats/xmascrown.rsi"
id"ClothingHeadHatTrucker"
Sprite
sprite"Clothing/Head/Hats/truckershat.rsi"
id"ClothingHeadPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicateblack.rsi"
id"ClothingHeadPyjamaSyndicatePink"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatepink.rsi"
id"ClothingHeadPyjamaSyndicateRed"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatered.rsi"
id"ClothingHeadPaperSack"
Sprite
sprite"Clothing/Head/Hats/papersack.rsi"
id"ClothingHeadPaperSackSmile"
Sprite
sprite"Clothing/Head/Hats/papersacksmile.rsi"
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Sprite
sprite"Clothing/Head/Hats/fishcap.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Head/Hats/jester.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Head/Hats/holyhatmelon.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Head/Hats/hetman_hat.rsi"
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Icon
sprite"Clothing/Head/Hats/magician.rsi"
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Sprite
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Sprite
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Sprite
sprite"Clothing/Head/Hats/comcap.rsi"
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Sprite
sprite"Clothing/Head/Hats/gladiator.rsi"
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Sprite
sprite"Clothing/Head/Hats/party_red.rsi"
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Sprite
sprite"Clothing/Head/Hats/party_yellow.rsi"
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Sprite
sprite"Clothing/Head/Hats/party_green.rsi"
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Sprite
sprite"Clothing/Head/Hats/party_blue.rsi"
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Sprite
sprite"Clothing/Head/Hats/party_water_cup.rsi"
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Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
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Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
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Sprite
sprite"Clothing/Head/Hats/cowboyhatbrown.rsi"
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Sprite
sprite"Clothing/Head/Hats/cowboyhatblack.rsi"
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Sprite
sprite"Clothing/Head/Hats/cowboyhatgrey.rsi"
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Sprite
sprite"Clothing/Head/Hats/cowboyhatred.rsi"
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Sprite
sprite"Clothing/Head/Hats/cowboyhatwhite.rsi"
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Sprite
sprite"Clothing/Head/Hats/cowboyhatbountyhunter.rsi"
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Sprite
sprite"Clothing/Head/Hats/straw_hat.rsi"
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Sprite
sprite"Clothing/Head/Hats/beret_medic.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Clothing/Head/Helmets/light_riot.rsi"
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Sprite
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Sprite
sprite"Clothing/Head/Helmets/janitor_bombsuit.rsi"
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Sprite
sprite"Clothing/Head/Helmets/cult.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Clothing/OuterClothing/Bio/security.rsi"
id"ClothingOuterBioVirology"
Sprite
sprite"Clothing/OuterClothing/Bio/virology.rsi"
id"ClothingOuterCoatBomber"
Sprite
sprite"Clothing/OuterClothing/Coats/bomber.rsi"
id"ClothingOuterCoatDetective"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
id"ClothingOuterCoatDetectiveLoadoutGrey"
Sprite
sprite"Clothing/OuterClothing/Coats/detective_grey.rsi"
id"ClothingOuterCoatDetectiveLoadout"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
id"ClothingOuterCoatGentle"
Sprite
sprite"Clothing/OuterClothing/Coats/gentlecoat.rsi"
id"ClothingOuterCoatHoSTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/hos_trenchcoat.rsi"
id"ClothingOuterCoatJensen"
Sprite
sprite"Clothing/OuterClothing/Coats/jensencoat.rsi"
id"ClothingOuterCoatTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/trenchcoat.rsi"
id"ClothingOuterCoatLab"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
id"ClothingOuterCoatLabOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
id"ClothingOuterCoatLabChem"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
id"ClothingOuterCoatLabChemOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
id"ClothingOuterCoatLabViro"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
id"ClothingOuterCoatLabViroOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
id"ClothingOuterCoatLabGene"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
id"ClothingOuterCoatLabGeneOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
id"ClothingOuterCoatLabCmo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
id"ClothingOuterCoatLabCmoOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
id"ClothingOuterCoatRnd"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
id"ClothingOuterCoatRndOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
id"ClothingOuterCoatRobo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
id"ClothingOuterCoatRoboOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
id"ClothingOuterCoatRD"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
id"ClothingOuterCoatRDOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
id"ClothingOuterCoatPirate"
Sprite
sprite"Clothing/OuterClothing/Coats/pirate.rsi"
id"ClothingOuterCoatWarden"
Sprite
sprite"Clothing/OuterClothing/Coats/warden.rsi"
id"ClothingOuterDameDane"
Sprite
sprite"Clothing/OuterClothing/Coats/damedanecoat.rsi"
id"ClothingOuterClownPriest"
Sprite
sprite"Clothing/OuterClothing/Coats/clownpriest.rsi"
id"ClothingOuterDogi"
Sprite
sprite"Clothing/OuterClothing/Coats/dogi.rsi"
id"ClothingOuterCoatParamedicWB"
Sprite
sprite"Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi"
id"ClothingOuterCoatSyndieCap"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecap.rsi"
id"ClothingOuterCoatSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecaparmored.rsi"
id"ClothingOuterCoatAMG"
Sprite
sprite"Clothing/OuterClothing/Coats/brigmedic.rsi"
id"ClothingOuterCoatLabSeniorResearcher"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi"
id"ClothingOuterCoatLabSeniorPhysician"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_physician.rsi"
id"ClothingOuterCoatSpaceAsshole"
Sprite
sprite"Clothing/OuterClothing/Coats/space_asshole.rsi"
id"ClothingOuterCoatExpensive"
Sprite
sprite"Clothing/OuterClothing/Coats/expensive_coat.rsi"
id"ClothingOuterHardsuitBasic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/basic.rsi"
id"ClothingOuterHardsuitAtmos"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/atmospherics.rsi"
id"ClothingOuterHardsuitEngineering"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering.rsi"
id"ClothingOuterHardsuitSpatio"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/spatio.rsi"
id"ClothingOuterHardsuitSalvage"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/salvage.rsi"
id"ClothingOuterHardsuitMaxim"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/maxim.rsi"
id"ClothingOuterHardsuitSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security.rsi"
id"ClothingOuterHardsuitBrigmedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/brigmedic.rsi"
id"ClothingOuterHardsuitWarden"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-warden.rsi"
id"ClothingOuterHardsuitCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/capspace.rsi"
id"ClothingOuterHardsuitEngineeringWhite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering-white.rsi"
id"ClothingOuterHardsuitMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/medical.rsi"
id"ClothingOuterHardsuitRd"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/rd.rsi"
id"ClothingOuterHardsuitSecurityRed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-red.rsi"
id"ClothingOuterHardsuitLuxury"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/luxury.rsi"
id"ClothingOuterHardsuitSyndie"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndicate.rsi"
id"ClothingOuterHardsuitSyndieMedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiemedic.rsi"
id"ClothingOuterHardsuitSyndieElite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndieelite.rsi"
id"ClothingOuterHardsuitSyndieCommander"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiecommander.rsi"
id"ClothingOuterHardsuitJuggernaut"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cybersun.rsi"
id"ClothingOuterHardsuitWizard"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/wizard.rsi"
id"ClothingOuterHardsuitLing"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi"
id"ClothingOuterHardsuitPirateEVA"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/pirateeva.rsi"
id"ClothingOuterHardsuitPirateCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/piratecaptain.rsi"
id"ClothingOuterHardsuitERTLeader"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi"
id"ClothingOuterHardsuitERTChaplain"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi #if you change this, please update the humanoid.yml with a better markers sprite."
id"ClothingOuterHardsuitERTEngineer"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi"
id"ClothingOuterHardsuitERTMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi"
id"ClothingOuterHardsuitERTSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi"
id"ClothingOuterHardsuitERTJanitor"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi"
id"ClothingOuterHardsuitDeathsquad"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/deathsquad.rsi"
id"ClothingOuterHardsuitCBURN"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cburn.rsi"
id"ClothingOuterHardsuitClown"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/clown.rsi"
id"ClothingOuterHardsuitMime"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/mime.rsi"
id"ClothingOuterHardsuitSanta"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/santahardsuit.rsi"
id"ClothingOuterApron"
Sprite
sprite"Clothing/OuterClothing/Misc/apron.rsi"
id"ClothingOuterApronBar"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbar.rsi"
id"ClothingOuterApronBotanist"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbotanist.rsi"
id"ClothingOuterApronChef"
Sprite
sprite"Clothing/OuterClothing/Misc/apronchef.rsi"
id"ClothingOuterJacketChef"
Sprite
sprite"Clothing/OuterClothing/Misc/chef.rsi"
id"ClothingOuterHoodieBlack"
Sprite
sprite"Clothing/OuterClothing/Misc/black_hoodie.rsi"
id"ClothingOuterHoodieGrey"
Sprite
sprite"Clothing/OuterClothing/Misc/grey_hoodie.rsi"
id"ClothingOuterCardborg"
Sprite
sprite"Clothing/OuterClothing/Misc/cardborg.rsi"
id"ClothingOuterHoodieChaplain"
Sprite
sprite"Clothing/OuterClothing/Misc/chaplain_hoodie.rsi"
id"ClothingOuterPonchoClassic"
Sprite
sprite"Clothing/OuterClothing/Misc/classicponcho.rsi"
id"ClothingOuterRobesCult"
Sprite
sprite"Clothing/OuterClothing/Misc/cultrobes.rsi"
id"ClothingOuterRobesJudge"
Sprite
sprite"Clothing/OuterClothing/Misc/judge.rsi"
id"ClothingOuterPoncho"
Sprite
sprite"Clothing/OuterClothing/Misc/poncho.rsi"
id"ClothingOuterSanta"
Sprite
sprite"Clothing/OuterClothing/Misc/santa.rsi"
id"ClothingOuterWizardViolet"
Sprite
sprite"Clothing/OuterClothing/Misc/violetwizard.rsi"
id"ClothingOuterWizard"
Sprite
sprite"Clothing/OuterClothing/Misc/wizard.rsi"
id"ClothingOuterWizardRed"
Sprite
sprite"Clothing/OuterClothing/Misc/redwizard.rsi"
id"ClothingOuterSkub"
Sprite
sprite"Clothing/OuterClothing/Misc/skubbody.rsi"
id"ClothingOuterPlagueSuit"
Sprite
sprite"Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi"
id"ClothingOuterNunRobe"
Sprite
sprite"Clothing/OuterClothing/Misc/nunrobe.rsi"
id"ClothingOuterGhostSheet"
Sprite
sprite"Clothing/OuterClothing/Misc/ghostsheet.rsi"
id"ClothingOuterHospitalGown"
Sprite
sprite"Clothing/OuterClothing/Misc/hospitalgown.rsi"
id"ClothingOuterFlannelRed"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
color""#670a09""
color""#000000""
id"ClothingOuterFlannelBlue"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
color""#3232a6""
color""#000000""
id"ClothingOuterFlannelGreen"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers""
color""#164d0f""
color""#000000""
id"ClothingOuterRedRacoon"
Sprite
sprite"Clothing/OuterClothing/Misc/red_racoon.rsi"
id"ClothingOuterHardsuitEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/eva.rsi"
id"ClothingOuterHardsuitSyndicate"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_syndicate.rsi"
id"ClothingOuterSuitEmergency"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_emergency.rsi"
id"ClothingOuterHardsuitEVAPrisoner"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_prisoner.rsi"
id"ClothingOuterHardsuitAncientEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/ancient_voidsuit.rsi"
id"ClothingOuterHardsuitVoidParamed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/paramed.rsi"
id"ClothingOuterChameleon"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
id"ClothingOuterSuitBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/bombsuit.rsi"
id"ClothingOuterSuitJanitorBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/janitor_bombsuit.rsi"
id"ClothingOuterSuitFire"
Sprite
sprite"Clothing/OuterClothing/Suits/fire.rsi"
id"ClothingOuterSuitAtmosFire"
Sprite
sprite"Clothing/OuterClothing/Suits/atmos_firesuit.rsi"
id"ClothingOuterSuitRad"
Sprite
sprite"Clothing/OuterClothing/Suits/rad.rsi"
id"ClothingOuterSuitChicken"
Sprite
sprite"Clothing/OuterClothing/Suits/chicken.rsi"
id"ClothingOuterSuitShrineMaiden"
Sprite
sprite"Clothing/OuterClothing/Suits/shrine-maiden.rsi"
id"ClothingOuterSuitWitchRobes"
Sprite
sprite"Clothing/OuterClothing/Suits/witchrobe.rsi"
id"ClothingOuterSuitMonkey"
Sprite
sprite"Clothing/OuterClothing/Suits/monkey.rsi"
id"ClothingOuterSuitIan"
Sprite
sprite"Clothing/OuterClothing/Suits/iansuit.rsi"
id"ClothingOuterSuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
id"ClothingOuterHardsuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
id"ClothingOuterVestWeb"
Sprite
sprite"Clothing/OuterClothing/Vests/webvest.rsi"
id"ClothingOuterVestWebMerc"
Sprite
sprite"Clothing/OuterClothing/Vests/mercwebvest.rsi"
id"ClothingOuterVestDetective"
Sprite
sprite"Clothing/OuterClothing/Vests/detvest.rsi"
id"ClothingOuterVestHazard"
Sprite
sprite"Clothing/OuterClothing/Vests/hazard.rsi"
id"ClothingOuterVest"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
id"ClothingOuterVestTank"
Sprite
sprite"Clothing/OuterClothing/Vests/tankharness.rsi"
id"ClothingOuterWinterCoat"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"ClothingOuterWinterCoatToggleable"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
id"ClothingOuterWinterAtmos"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterBar"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterCargo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterCE"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterCentcom"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterChef"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterChem"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterCMO"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterClown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatclown.rsi"
id"ClothingOuterWinterEngi"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterGen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterHoP"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterHoS"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coathosarmored.rsi"
id"ClothingOuterWinterHoSUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterHydro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterJani"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterMed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterMime"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterMiner"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterPara"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterQM"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterRD"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterRobo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterSci"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterSec"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterViro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterWarden"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi"
id"ClothingOuterWinterWardenUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterSyndieCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi"
id"ClothingOuterWinterSyndie"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterMusician"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatnomi.rsi"
id"ClothingOuterWinterWeb"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
id"ClothingOuterWinterColorBlack"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#3f3f3f""
id"ClothingOuterWinterColorPurple"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#9C0DE1""
id"ClothingOuterWinterColorRed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#940000""
id"ClothingOuterWinterColorBlue"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#0089EF""
id"ClothingOuterWinterColorBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#723A02""
id"ClothingOuterWinterColorGray"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#999999""
id"ClothingOuterWinterColorGreen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#5ABF2F""
id"ClothingOuterWinterColorLightBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#C09F72""
id"ClothingOuterWinterColorOrange"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#EF8100""
id"ClothingOuterWinterColorWhite"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#EAE8E8""
id"ClothingOuterWinterColorYellow"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers""
color""#EBE216""
id"ClothingShoesBootsWork"
Sprite
sprite"Clothing/Shoes/Boots/workboots.rsi"
id"ClothingShoesBootsJack"
Sprite
sprite"Clothing/Shoes/Boots/jackboots.rsi"
id"ClothingShoesBootsSalvage"
Sprite
sprite"Clothing/Shoes/Boots/explorer.rsi"
id"ClothingShoesBootsPerformer"
Sprite
sprite"Clothing/Shoes/Boots/performer.rsi"
id"ClothingShoesBootsCombat"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
id"ClothingShoesHighheelBoots"
Sprite
sprite"Clothing/Shoes/Boots/highheelboots.rsi"
id"ClothingShoesBootsMerc"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
id"ClothingShoesBootsLaceup"
Sprite
sprite"Clothing/Shoes/Boots/laceups.rsi"
id"ClothingShoesBootsWinter"
Sprite
sprite"Clothing/Shoes/Boots/winterboots.rsi"
id"ClothingShoesBootsWinterCargo"
Sprite
sprite"Clothing/Shoes/Boots/winterbootscargo.rsi"
id"ClothingShoesBootsWinterEngi"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsengi.rsi"
id"ClothingShoesBootsWinterMed"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsmed.rsi"
id"ClothingShoesBootsWinterSci"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssci.rsi"
id"ClothingShoesBootsWinterSec"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssec.rsi"
id"ClothingShoesBootsWinterSyndicate"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssyndicate.rsi"
id"ClothingShoesBootsWinterWeb"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsweb.rsi"
id"ClothingShoesBootsCowboyBrown"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsbrown.rsi"
id"ClothingShoesBootsCowboyBlack"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsblack.rsi"
id"ClothingShoesBootsCowboyWhite"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootswhite.rsi"
id"ClothingShoesBootsCowboyFancy"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsfancy.rsi"
id"ClothingShoesColorBlack"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#3f3f3f" #Different from the worn state for contrast reasons."
id"ClothingShoesColorWhite"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#EAE8E8" #Deliberately NOT pure white"
id"ClothingShoesColorBlue"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#0089EF""
id"ClothingShoesColorBrown"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#723A02""
id"ClothingShoesColorGreen"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#5ABF2F""
id"ClothingShoesColorOrange"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#EF8100""
id"ClothingShoesColorRed"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#940000""
id"ClothingShoesColorYellow"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#EBE216""
id"ClothingShoesColorPurple"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#9C0DE1""
id"ClothingShoesBootsMag"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
map"[ "enum.ToggleVisuals.Layer" ]"
id"ClothingShoesBootsMagAdv"
Sprite
sprite"Clothing/Shoes/Boots/magboots-advanced.rsi"
state"icon"
id"ClothingShoesBootsMagSci"
Sprite
sprite"Clothing/Shoes/Boots/magboots-science.rsi"
id"ClothingShoesBootsMagBlinding"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers""
map"[ "enum.ToggleVisuals.Layer" ]"
id"ClothingShoesBootsMagSyndie"
Sprite
sprite"Clothing/Shoes/Boots/magboots-syndicate.rsi"
state"icon"
id"ClothingShoesFlippers"
Sprite
sprite"Clothing/Shoes/Misc/flippers.rsi"
id"ClothingShoesLeather"
Sprite
sprite"Clothing/Shoes/Misc/leather.rsi"
id"ClothingShoesSlippers"
Sprite
sprite"Clothing/Shoes/Misc/slippers.rsi"
id"ClothingShoeSlippersDuck"
Sprite
sprite"Clothing/Shoes/Misc/duck-slippers.rsi"
id"ClothingShoesTourist"
Sprite
sprite"Clothing/Shoes/Misc/tourist.rsi"
id"ClothingShoesDameDane"
Sprite
sprite"Clothing/Shoes/Misc/damedaneshoes.rsi"
id"ClothingShoesSnakeskinBoots"
Sprite
sprite"Clothing/Shoes/Misc/snakeskin.rsi"
id"ClothingShoesBootsSpeed"
Sprite
sprite"Clothing/Shoes/Boots/speedboots.rsi"
layers""
map"[ "enum.ToggleVisuals.Layer" ]"
id"ClothingShoesBootsMoon"
Sprite
sprite"Clothing/Shoes/Boots/moonboots.rsi"
layers""
id"ClothingShoesChef"
Sprite
sprite"Clothing/Shoes/Specific/chef.rsi"
id"ClothingShoesClown"
Sprite
sprite"Clothing/Shoes/Specific/clown.rsi"
id"ClothingShoesClownBanana"
Sprite
sprite"Clothing/Shoes/Specific/clown_banana.rsi"
id"ClothingShoesBling"
Sprite
sprite"Clothing/Shoes/Specific/bling.rsi"
id"ClothingShoesCult"
Sprite
sprite"Clothing/Shoes/Specific/cult.rsi"
id"ClothingShoesGaloshes"
Sprite
sprite"Clothing/Shoes/Specific/galoshes.rsi"
id"ClothingShoesSpaceNinja"
Sprite
sprite"Clothing/Shoes/Specific/spaceninja.rsi"
id"ClothingShoesSwat"
Sprite
sprite"Clothing/Shoes/Specific/swat.rsi"
id"ClothingShoesWizard"
Sprite
sprite"Clothing/Shoes/Specific/wizard.rsi"
id"ClothingShoesChameleon"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#3f3f3f""
id"ClothingShoesChameleonNoSlips"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers""
color""#3f3f3f""
id"ClothingShoesJester"
Sprite
sprite"Clothing/Shoes/Specific/jester.rsi"
id"ClothingShoesCluwne"
Sprite
sprite"Clothing/Shoes/Specific/cluwne.rsi"
id"ClothingShoesClownLarge"
Sprite
state""icon""
sprite"Clothing/Shoes/Specific/large_clown.rsi"
id"ClothingShoesSkates"
Sprite
sprite"Clothing/Shoes/Specific/skates.rsi"
id"ClothingUnderSocksBee"
Sprite
sprite"Clothing/Under/Socks/bee.rsi"
id"ClothingUnderSocksCoder"
Sprite
sprite"Clothing/Under/Socks/coder.rsi"
id"ClothingUniformJumpskirtBlackElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
color""#212030""
id"ClothingUniformJumpskirtRedElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
color""#60171d""
id"ClothingUniformJumpskirtGreenElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
color""#0e6316""
id"ClothingUniformJumpskirtBlueElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
color""#076183""
id"ClothingUniformJumpskirtPurpleElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers""
color""#630767""
id"ClothingUniformJumpskirtCyanStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
color""#009a9a""
id"ClothingUniformJumpskirtRedStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
color""#a40000""
id"ClothingUniformJumpskirtGreenStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
color""#008c1f""
id"ClothingUniformJumpskirtPinkStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
color""#a40086""
id"ClothingUniformJumpskirtOrangeStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers""
color""#9d4000""
id"ClothingUniformJumpskirtPurpleTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
color""#341255""
id"ClothingUniformJumpskirtRedTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
color""#730404""
id"ClothingUniformJumpskirtGreenTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
color""#0e6316""
id"ClothingUniformJumpskirtBlueTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
color""#193f68""
id"ClothingUniformJumpskirtYellowTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers""
color""#684519""
id"ClothingUniformJumpskirtYellowOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/dresswestern.rsi"
layers""
id"ClothingUniformJumpskirtColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
id"ClothingUniformJumpskirtColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#b3b3b3""
id"ClothingUniformJumpskirtColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#3f3f3f""
id"ClothingUniformJumpskirtColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#52aecc""
id"ClothingUniformJumpskirtColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#3285ba""
id"ClothingUniformJumpskirtColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#77f3b7""
id"ClothingUniformJumpskirtColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#9ed63a""
id"ClothingUniformJumpskirtColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#007923""
id"ClothingUniformJumpskirtColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#ff8c19""
id"ClothingUniformJumpskirtColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#ffa69b""
id"ClothingUniformJumpskirtColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#eb0c07""
id"ClothingUniformJumpskirtColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#ffe14d""
id"ClothingUniformJumpskirtColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#9f70cc""
id"ClothingUniformJumpskirtColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#c59431""
id"ClothingUniformJumpskirtColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#a17229""
id"ClothingUniformJumpskirtColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#cc295f""
id"ClothingUniformJumpsuitColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
id"ClothingUniformJumpsuitColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#b3b3b3""
id"ClothingUniformJumpsuitColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#3f3f3f""
id"ClothingUniformJumpsuitColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#52aecc""
id"ClothingUniformJumpsuitColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#3285ba""
id"ClothingUniformJumpsuitColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#77f3b7""
id"ClothingUniformJumpsuitColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#9ed63a""
id"ClothingUniformJumpsuitColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#007923""
id"ClothingUniformJumpsuitColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#ff8c19""
id"ClothingUniformJumpsuitColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#ffa69b""
id"ClothingUniformJumpsuitColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#eb0c07""
id"ClothingUniformJumpsuitColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#ffe14d""
id"ClothingUniformJumpsuitColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#9f70cc""
id"ClothingUniformJumpsuitColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#c59431""
id"ClothingUniformJumpsuitColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#a17229""
id"ClothingUniformJumpsuitColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#cc295f""
id"ClothingUniformColorRainbow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rainbow.rsi"
id"ClothingUniformJumpskirtBartender"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/bartender.rsi"
id"ClothingUniformJumpskirtCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/captain.rsi"
id"ClothingUniformJumpskirtCargo"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cargotech.rsi"
id"ClothingUniformJumpskirtChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce.rsi"
id"ClothingUniformJumpskirtChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce_turtle.rsi"
id"ClothingUniformJumpskirtChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chaplain.rsi"
id"ClothingUniformJumpskirtChef"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chef.rsi"
id"ClothingUniformJumpskirtChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chemistry.rsi"
id"ClothingUniformJumpskirtVirology"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/virology.rsi"
id"ClothingUniformJumpskirtGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/genetics.rsi"
id"ClothingUniformJumpskirtCMO"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo.rsi"
id"ClothingUniformJumpskirtCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi"
id"ClothingUniformJumpskirtDetective"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective.rsi"
id"ClothingUniformJumpskirtDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective_grey.rsi"
id"ClothingUniformJumpskirtEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/engineering.rsi"
id"ClothingUniformJumpskirtHoP"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hop.rsi"
id"ClothingUniformJumpskirtHoS"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos.rsi"
id"ClothingUniformJumpskirtHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_alt.rsi"
id"ClothingUniformJumpskirtHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_parade.rsi"
id"ClothingUniformJumpskirtHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hydro.rsi"
id"ClothingUniformJumpskirtJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janitor.rsi"
id"ClothingUniformJumpskirtMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/medical.rsi"
id"ClothingUniformJumpskirtMime"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/mime.rsi"
id"ClothingUniformJumpskirtParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/paramedic.rsi"
id"ClothingUniformJumpskirtBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/brigmedic.rsi"
id"ClothingUniformJumpskirtPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers""
color""#ff8300""
id"ClothingUniformJumpskirtQM"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qm.rsi"
id"ClothingUniformJumpskirtQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi"
id"ClothingUniformJumpskirtResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/rnd.rsi"
id"ClothingUniformJumpskirtScientist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/scientist.rsi"
id"ClothingUniformJumpskirtRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/roboticist.rsi"
id"ClothingUniformJumpskirtSec"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security.rsi"
id"ClothingUniformJumpskirtWarden"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/warden.rsi"
id"ClothingUniformJumpskirtLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/librarian.rsi"
id"ClothingUniformJumpskirtCurator"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/curator.rsi"
id"ClothingUniformJumpskirtPerformer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/performer.rsi"
id"ClothingUniformJumpskirtCapFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/capformaldress.rsi"
id"ClothingUniformJumpskirtCentcomFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi"
id"ClothingUniformJumpskirtHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hosformaldress.rsi"
id"ClothingUniformJumpskirtOperative"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/operative_s.rsi"
id"ClothingUniformJumpskirtTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticool_s.rsi"
id"ClothingUniformJumpskirtAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/atmosf.rsi"
id"ClothingUniformJumpskirtJanimaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaid.rsi"
id"ClothingUniformJumpskirtJanimaidmini"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaidmini.rsi"
id"ClothingUniformJumpskirtLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerred.rsi"
id"ClothingUniformJumpskirtLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblue.rsi"
id"ClothingUniformJumpskirtLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblack.rsi"
id"ClothingUniformJumpskirtLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerpurple.rsi"
id"ClothingUniformJumpskirtLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyergood.rsi"
id"ClothingUniformJumpskirtSyndieFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/syndieformaldress.rsi"
id"ClothingUniformJumpskirtTacticalMaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticalmaid.rsi"
id"ClothingUniformJumpskirtOfLife"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/skirtoflife.rsi"
id"ClothingUniformJumpskirtSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_engineer.rsi"
id"ClothingUniformJumpskirtSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_researcher.rsi"
id"ClothingUniformJumpskirtSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_physician.rsi"
id"ClothingUniformJumpskirtSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_officer.rsi"
id"ClothingUniformJumpskirtSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security_grey.rsi"
id"ClothingUniformJumpskirtWeb"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/web.rsi"
id"ClothingUniformJumpskirtCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
color""#134fc1""
id"ClothingUniformJumpskirtCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
color""#9c0dff""
id"ClothingUniformJumpskirtCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
color""#b30000""
id"ClothingUniformJumpskirtCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
color""#00661D""
id"ClothingUniformJumpskirtOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/olddress.rsi"
id"ClothingUniformJumpskirtMusician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/musician.rsi"
id"ClothingUniformJumpskirtPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/psychologist.rsi"
id"ClothingUniformJumpskirtClown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/clown.rsi"
id"ClothingUniformJumpsuitDeathSquad"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/deathsquad.rsi"
id"ClothingUniformJumpsuitAncient"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ancient.rsi"
id"ClothingUniformJumpsuitBartender"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender.rsi"
id"ClothingUniformJumpsuitJacketMonkey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/punpun.rsi"
id"ClothingUniformJumpsuitBartenderPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender_purple.rsi"
id"ClothingUniformJumpsuitCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/captain.rsi"
id"ClothingUniformJumpsuitCargo"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cargotech.rsi"
id"ClothingUniformJumpsuitSalvageSpecialist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/salvage.rsi"
id"ClothingUniformJumpsuitChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce.rsi"
id"ClothingUniformJumpsuitChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_turtle.rsi"
id"ClothingUniformJumpsuitChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chaplain.rsi"
id"ClothingUniformJumpsuitCentcomAgent"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_agent.rsi"
id"ClothingUniformJumpsuitCentcomOfficial"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_official.rsi"
id"ClothingUniformJumpsuitCentcomOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_officer.rsi"
id"ClothingUniformJumpsuitChef"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chef.rsi"
id"ClothingUniformJumpsuitChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chemistry.rsi"
id"ClothingUniformJumpsuitVirology"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/virology.rsi"
id"ClothingUniformJumpsuitGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/genetics.rsi"
id"ClothingUniformJumpsuitClown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown.rsi"
id"ClothingUniformJumpsuitClownBanana"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown_banana.rsi"
id"ClothingUniformJumpsuitJester"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester.rsi"
id"ClothingUniformJumpsuitJesterAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester2.rsi"
id"ClothingUniformJumpsuitCMO"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo.rsi"
id"ClothingUniformJumpsuitCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi"
id"ClothingUniformJumpsuitDetective"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective.rsi"
id"ClothingUniformJumpsuitDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective_grey.rsi"
id"ClothingUniformJumpsuitEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering.rsi"
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Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi"
id"ClothingUniformJumpsuitHoP"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hop.rsi"
id"ClothingUniformJumpsuitHoS"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos.rsi"
id"ClothingUniformJumpsuitHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_alt.rsi"
id"ClothingUniformJumpsuitHoSBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_blue.rsi"
id"ClothingUniformJumpsuitHoSGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_grey.rsi"
id"ClothingUniformJumpsuitHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_parade.rsi"
id"ClothingUniformJumpsuitHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hydro.rsi"
id"ClothingUniformJumpsuitJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/janitor.rsi"
id"ClothingUniformJumpsuitKimono"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/kimono.rsi"
id"ClothingUniformJumpsuitMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/medical.rsi"
id"ClothingUniformJumpsuitMime"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mime.rsi"
id"ClothingUniformJumpsuitParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic.rsi"
id"ClothingUniformJumpsuitBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/brigmedic.rsi"
id"ClothingUniformJumpsuitPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#ff8300""
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Sprite
sprite"Clothing/Uniforms/Jumpsuit/qm.rsi"
id"ClothingUniformJumpsuitQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmturtle.rsi"
id"ClothingUniformJumpsuitQMFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmformal.rsi"
id"ClothingUniformJumpsuitResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rnd.rsi"
id"ClothingUniformJumpsuitScientist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist.rsi"
id"ClothingUniformJumpsuitScientistFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist_formal.rsi"
id"ClothingUniformJumpsuitRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/roboticist.rsi"
id"ClothingUniformJumpsuitSec"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security.rsi"
id"ClothingUniformJumpsuitSecBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_blue.rsi"
id"ClothingUniformJumpsuitSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_grey.rsi"
id"ClothingUniformSecurityTrooper"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_trooper.rsi"
id"ClothingUniformJumpsuitWarden"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/warden.rsi"
id"ClothingUniformOveralls"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/overalls.rsi"
id"ClothingUniformJumpsuitLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/librarian.rsi"
id"ClothingUniformJumpsuitCurator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/curator.rsi"
id"ClothingUniformJumpsuitLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerred.rsi"
id"ClothingUniformJumpsuitLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblue.rsi"
id"ClothingUniformJumpsuitLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblack.rsi"
id"ClothingUniformJumpsuitLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerpurple.rsi"
id"ClothingUniformJumpsuitLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyergood.rsi"
id"ClothingUniformJumpsuitPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicateblack.rsi"
id"ClothingUniformJumpsuitPyjamaSyndicatePink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatepink.rsi"
id"ClothingUniformJumpsuitPyjamaSyndicateRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatered.rsi"
id"ClothingUniformJumpsuitNanotrasen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/nanotrasen.rsi"
id"ClothingUniformJumpsuitCapFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/capformal.rsi"
id"ClothingUniformJumpsuitCentcomFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcomformal.rsi"
id"ClothingUniformJumpsuitHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hosformal.rsi"
id"ClothingUniformJumpsuitOperative"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/operative.rsi"
id"ClothingUniformJumpsuitTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/tacticool.rsi"
id"ClothingUniformJumpsuitMercenary"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mercenary.rsi"
id"ClothingUniformJumpsuitNinja"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ninja.rsi"
id"ClothingUniformJumpsuitAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos.rsi"
id"ClothingUniformJumpsuitAtmosCasual"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos_casual.rsi"
id"ClothingUniformJumpsuitPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/psychologist.rsi"
id"ClothingUniformJumpsuitReporter"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/reporter.rsi"
id"ClothingUniformJumpsuitSafari"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/safari.rsi"
id"ClothingUniformJumpsuitJournalist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/journalist.rsi"
id"ClothingUniformJumpsuitMonasticRobeDark"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_dark.rsi"
id"ClothingUniformJumpsuitMonasticRobeLight"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_light.rsi"
id"ClothingUniformJumpsuitMusician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/musician.rsi"
id"ClothingUniformJumpsuitERTChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_chaplain.rsi"
id"ClothingUniformJumpsuitERTEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_engineer.rsi"
id"ClothingUniformJumpsuitERTJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_janitor.rsi"
id"ClothingUniformJumpsuitERTLeader"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_leader.rsi"
id"ClothingUniformJumpsuitERTMedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_medic.rsi"
id"ClothingUniformJumpsuitERTSecurity"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_security.rsi"
id"ClothingUniformJumpsuitCluwne"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cluwne.rsi"
id"ClothingUniformJumpsuitDameDane"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/damedaneoutfit.rsi"
id"ClothingUniformJumpsuitPirate"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pirate.rsi"
id"ClothingUniformJumpsuitCossack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cossack.rsi"
id"ClothingUniformJumpsuitHawaiBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblack.rsi"
id"ClothingUniformJumpsuitHawaiBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblue.rsi"
id"ClothingUniformJumpsuitHawaiRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaired.rsi"
id"ClothingUniformJumpsuitHawaiYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi"
id"ClothingUniformJumpsuitSyndieFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/syndieformal.rsi"
id"ClothingUniformJumpsuitFlannel"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/flannel.rsi"
id"ClothingUniformJumpsuitSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_engineer.rsi"
id"ClothingUniformJumpsuitSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_researcher.rsi"
id"ClothingUniformJumpsuitSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_physician.rsi"
id"ClothingUniformJumpsuitSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_officer.rsi"
id"ClothingUniformJumpsuitWeb"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/web.rsi"
id"ClothingUniformJumpsuitLoungewear"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/loungewear.rsi"
id"ClothingUniformJumpsuitGladiator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/gladiator.rsi"
id"ClothingUniformJumpsuitCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
color""#134fc1""
id"ClothingUniformJumpsuitCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
color""#9c0dff""
id"ClothingUniformJumpsuitCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
color""#b30000""
id"ClothingUniformJumpsuitCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers""
color""#00661D""
id"ClothingUniformJumpsuitFamilyGuy"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/familiar_garbs.rsi"
id"UniformShortsRed"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red.rsi"
id"UniformShortsRedWithTop"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red_female.rsi"
id"ClothingRandomSpawner"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
map"[ "torso" ]"
map"[ "leg" ]"
map"[ "decor" ]"
map"[ "overlay" ]"
id"ClothingUniformRandomArmless"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
map"[ "torso" ]"
map"[ "leg" ]"
map"[ "decor" ]"
map"[ "overlay" ]"
id"ClothingUniformRandomStandard"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
map"[ "torso" ]"
map"[ "leg" ]"
map"[ "decor" ]"
map"[ "overlay" ]"
id"ClothingUniformRandomBra"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
map"[ "torso" ]"
map"[ "leg" ]"
map"[ "decor" ]"
map"[ "overlay" ]"
id"ClothingUniformRandomShorts"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
map"[ "torso" ]"
map"[ "leg" ]"
map"[ "decor" ]"
map"[ "overlay" ]"
id"ClothingUniformRandomShirt"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers""
map"[ "torso" ]"
map"[ "leg" ]"
map"[ "decor" ]"
map"[ "overlay" ]"
id"UniformScrubsColorPurple"
Sprite
sprite"Clothing/Uniforms/Scrubs/purple.rsi"
id"UniformScrubsColorGreen"
Sprite
sprite"Clothing/Uniforms/Scrubs/green.rsi"
id"UniformScrubsColorBlue"
Sprite
sprite"Clothing/Uniforms/Scrubs/blue.rsi"
id"ClothingUniformJumpsuitRecruitNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_nt.rsi"
id"ClothingUniformJumpsuitRecruitSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi"
id"ClothingUniformJumpsuitRepairmanNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_nt.rsi"
id"ClothingUniformJumpsuitRepairmanSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi"
id"ClothingUniformJumpsuitParamedicNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi"
id"ClothingUniformJumpsuitParamedicSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi"
id"ClothingUniformJumpsuitChiefEngineerNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_nt.rsi"
id"ClothingUniformJumpsuitChiefEngineerSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_syndie.rsi"
id"ClothingUniformJumpsuitChameleon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers""
color""#3f3f3f""
id"WeaponPistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Pistols/debug.rsi"
state"icon"
id"MagazinePistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"CartridgeDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
id"MeleeDebugGib"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
id"MeleeDebug100"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
id"MeleeDebug200"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
id"DrinkMeth"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
id"DebugItemShapeWeird"
Sprite
sprite"Objects/Misc/skub.rsi"
state"icon"
id"ToolDebug"
Sprite
sprite"Objects/Tools/debug.rsi"
state"icon"
id"Acidifier"
Sprite
sprite"/Textures/Effects/acidifier.rsi"
state"acid"
id"MobSpawnCrabQuartz"
Sprite
sprite"/Textures/Effects/mobspawn.rsi"
state"crab_quartz"
id"PortalRed"
Sprite
layers""
id"PortalBlue"
Sprite
layers""
id"PortalArtifact"
Sprite
layers""
id"PortalGatewayBlue"
Sprite
noRot"true"
sprite"Structures/Machines/gateway.rsi"
color"SkyBlue"
layers""
id"PortalGatewayOrange"
Sprite
noRot"true"
sprite"Structures/Machines/gateway.rsi"
color"OrangeRed"
layers""
id"ShadowPortal"
Sprite
state"portal-artifact"
color""#793a80dd""
id"WallSpawnAsteroid"
Sprite
sprite"/Textures/Effects/rockspawn.rsi"
state"asteroid"
id"TemporaryEntityForTimedDespawnSpawners"
id"MobBat"
Sprite
drawdepth"Mobs"
layers""
state"bat"
sprite"Mobs/Animals/bat.rsi"
id"MobBee"
Sprite
drawdepth"Mobs"
layers""
state0
sprite"Mobs/Animals/bee.rsi"
id"MobAngryBee"
Sprite
drawdepth"Mobs"
layers""
state0
sprite"Mobs/Animals/bee.rsi"
id"FoodEggChickenFertilized"
Sprite
layers
state: icon
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"MobCockroach"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
layers""
state"cockroach"
id"MobGlockroach"
Sprite
layers""
state"glockroach"
id"MobMothroach"
Sprite
sprite"Mobs/Animals/mothroach/mothroach.rsi"
layers""
state"mothroach"
id"FoodEggDuckFertilized"
Sprite
layers
state: icon
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"MobButterfly"
Sprite
drawdepth"Mobs"
layers""
state"butterfly"
sprite"Mobs/Animals/butterfly.rsi"
id"MobCow"
Sprite
drawdepth"Mobs"
layers""
state"cow"
sprite"Mobs/Animals/cow.rsi"
id"MobCrab"
Sprite
drawdepth"Mobs"
layers""
state"crab"
sprite"Mobs/Animals/crab.rsi"
id"MobKangaroo"
Sprite
drawdepth"Mobs"
layers
map: ["enum.DamageStateVisualLayers.Base"]
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
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Sprite
drawdepth"Mobs"
layers
map: ["enum.DamageStateVisualLayers.Base"]
state"kangaroo"
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Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
state"mouse-0"
id"MobMouseDead"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
state"mouse-0"
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Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers""
state"mouse-0"
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Sprite
layers""
state"mouse-1"
id"MobMouse2"
Sprite
layers""
state"mouse-2"
id"MobMouseCancer"
Sprite
color"LightGreen"
id"MobFrog"
Sprite
drawdepth"Mobs"
layers""
state"frog"
sprite"Mobs/Animals/frog.rsi"
id"MobParrot"
Sprite
drawdepth"Mobs"
layers""
state"parrot"
sprite"Mobs/Animals/parrot.rsi"
id"MobGiantSpider"
Sprite
drawdepth"Mobs"
layers""
state"tarantula"
sprite"Mobs/Animals/spider.rsi"
id"MobClownSpider"
Sprite
drawdepth"Mobs"
layers""
state"clown"
sprite"Mobs/Animals/clownspider.rsi"
id"MobGiantSpiderWizard"
Sprite
drawdepth"Mobs"
layers""
state"tarantula"
sprite"Mobs/Animals/spider.rsi"
id"MobFox"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/fox.rsi"
layers""
state"fox"
id"MobHamster"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/hamster.rsi"
layers""
state"hamster-0"
id"MobReindeerBuck"
Sprite
drawdepth"Mobs"
layers""
state"reindeer_buck"
sprite"Mobs/Animals/reindeer_buck.rsi"
id"MobReindeerDoe"
Sprite
drawdepth"Mobs"
layers""
state"reindeer_doe"
sprite"Mobs/Animals/reindeer_doe.rsi"
id"GoliathTentacle"
Sprite
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
layers""
id"EffectGoliathTentacleSpawn"
Sprite
state"goliath_tentacle_spawn"
id"EffectGoliathTentacleRetract"
Sprite
state"goliath_tentacle_retract"
id"MobHivelord"
Sprite
sprite"Mobs/Aliens/Asteroid/hivelord.rsi"
layers""
state"hivelord"
id"MobHivelordBrood"
Sprite
sprite"Mobs/Aliens/Asteroid/hivelord.rsi"
layers""
id"FoodHivelordRemains"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
id"FoodHivelordRemainsInert"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
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color""#664444""
id"MobBehonkerElectrical"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers
map: [ "enum.DamageStateVisualLayers.Base" ]
state"alive"
id"MobBehonkerPyro"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers
map: [ "enum.DamageStateVisualLayers.Base" ]
state"alive"
id"MobBehonkerGrav"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers
map: [ "enum.DamageStateVisualLayers.Base" ]
state"alive"
id"MobBehonkerIce"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers
map: [ "enum.DamageStateVisualLayers.Base" ]
state"alive"
id"MobCarp"
Sprite
layers""
state"alive"
state"mouth"
shader"unshaded"
id"MobCarpMagic"
Sprite
sprite"Mobs/Aliens/Carps/magic.rsi"
id"MobCarpHolo"
Sprite
sprite"Mobs/Aliens/Carps/holo.rsi"
id"MobCarpRainbow"
Sprite
layers""
state"alive"
state"mouth"
shader"unshaded"
id"MobCarpSalvage"
Sprite
layers""
state"alive"
state"mouth"
shader"unshaded"
id"MobCarpDragon"
Sprite
layers""
state"alive"
state"mouth"
shader"unshaded"
id"MobCarpDungeon"
Sprite
layers""
state"alive"
state"mouth"
shader"unshaded"
id"MobShark"
Sprite
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
layers""
state"alive"
state"mouth"
shader"unshaded"
id"MobSharkSalvage"
Sprite
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
layers""
state"alive"
state"mouth"
shader"unshaded"
id"MobQuartzCrab"
Sprite
state"quartz_crab"
id"MobIronCrab"
Sprite
state"iron_crab"
id"MobUraniumCrab"
Sprite
sprite"Mobs/Elemental/orecrab.rsi"
state"uranium_crab"
id"MobSilverCrab"
Sprite
state"silver_crab"
id"MobWatcherLavaland"
Sprite
layers""
state"base"
state"unshaded"
shader"unshaded"
color"red"
id"MobWatcherIcewing"
Sprite
layers""
state"base"
state"unshaded"
shader"unshaded"
color"deepskyblue"
id"MobWatcherMagmawing"
Sprite
layers""
state"base"
state"unshaded"
shader"unshaded"
color"orangered"
id"MobWatcherPride"
Sprite
layers""
state"base"
state"unshaded"
shader"unshaded"
id"MobFoxRenault"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/fox.rsi"
layers""
state"fox"
id"MobHamsterHamlet"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Pets/hamlet.rsi"
layers""
state"hamster-0"
id"MobSpiderShiva"
Sprite
drawdepth"Mobs"
layers""
state"shiva"
sprite"Mobs/Pets/shiva.rsi"
id"MobKangarooWillow"
Sprite
drawdepth"Mobs"
layers
map: ["enum.DamageStateVisualLayers.Base"]
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
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Sprite
drawdepth"Mobs"
layers""
state"crab"
sprite"Mobs/Animals/crab.rsi"
id"RatKingLoot"
Sprite
drawdepth"SmallMobs"
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layers""
state"rat"
state"eyes"
shader"unshaded"
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Sprite
sprite"Mobs/Silicon/Bots/firebot.rsi"
state"firebot"
id"MobHonkBot"
Sprite
sprite"Mobs/Silicon/Bots/honkbot.rsi"
state"honkbot"
id"MobJonkBot"
Sprite
state"jonkbot"
id"MobCleanBot"
Sprite
sprite"Mobs/Silicon/Bots/cleanbot.rsi"
state"cleanbot"
id"MobSupplyBot"
Sprite
sprite"Mobs/Silicon/Bots/supplybot.rsi"
layers""
state"supplybot"
id"MobSnail"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers""
state"snail"
id"MobSnailInstantDeath"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers""
state"snail"
id"MobSnailSpeed"
Sprite
layers""
state"spacesnail"
id"MobSnailMoth"
Sprite
layers""
state"snoth"
id"AdminObserver"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color""#fff8""
layers""
shader"unshaded"
id"MobDragon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
state"alive"
state"alive-unshaded"
shader"unshaded"
id"MobDragonDungeon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers""
state"alive"
state"alive-unshaded"
shader"unshaded"
id"MobBatRemilia"
Sprite
drawdepth"Mobs"
layers""
state"bat"
sprite"Mobs/Animals/bat.rsi"
id"MobHoloparasiteGuardian"
Sprite
layers
state: tech_base
map"[ "enum.DamageStateVisualLayers.Base" ]"
state: tech_flare
map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
color""#40a7d7""
shader"unshaded"
id"MobIfritGuardian"
Sprite
layers
state: magic_base
map"[ "enum.DamageStateVisualLayers.Base" ]"
state: magic_flare
map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
color""#40a7d7""
shader"unshaded"
id"MobHoloClownGuardian"
Sprite
layers
state: holoclown_base
map"[ "enum.DamageStateVisualLayers.Base" ]"
state: holoclown_flare
map"[ "enum.DamageStateVisualLayers.BaseUnshaded" ]"
color""#8adaff""
shader"unshaded"
id"BaseMobJaunt"
Sprite
noRot"true"
drawdepth"Mobs"
id"EtherealJaunt"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color""#60f7eb""
layers""
shader"unshaded"
noRot"true"
overrideContainerOcclusion"true"
drawdepth"Ghosts"
id"MobNarsie"
Sprite
noRot"true"
drawdepth"Mobs"
id"MobRatvar"
Sprite
noRot"true"
drawdepth"Mobs"
id"AsimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CorporateCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NTDefaultCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CommandmentCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"PaladinCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"LiveLetLiveCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationEfficiencyCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"RobocopCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"OverlordCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"GameMasterCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"ArtistCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"AntimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NutimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationAiBrain"
Sprite
visible"false"
id"DrinkJuiceLimeCarton"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
id"DrinkJuiceOrangeCarton"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
id"DrinkJuiceTomatoCarton"
Sprite
sprite"Objects/Consumable/Drinks/tomatojuice.rsi"
id"DrinkCoconutWaterCarton"
Sprite
sprite"Objects/Consumable/Drinks/coconutwater.rsi"
id"DrinkCreamCarton"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
id"DrinkMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
id"DrinkSoyMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
id"DrinkJuiceLemonCarton"
Sprite
sprite"Objects/Consumable/Drinks/lemonjuice.rsi"
id"DrinkGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGlassCoupeShaped"
Sprite
sprite"Objects/Consumable/Drinks/glass_coupe_shape.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkAbsintheGlass"
Icon
sprite"Objects/Consumable/Drinks/absintheglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkAcidSpitGlass"
Icon
sprite"Objects/Consumable/Drinks/acidspitglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkAleGlass"
Icon
sprite"Objects/Consumable/Drinks/aleglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkAlliesCocktail"
Icon
sprite"Objects/Consumable/Drinks/alliescocktail.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkAloe"
Icon
sprite"Objects/Consumable/Drinks/aloe.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkAmasecGlass"
Icon
sprite"Objects/Consumable/Drinks/amasecglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkAndalusia"
Icon
sprite"Objects/Consumable/Drinks/andalusia.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkAntifreeze"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkArnoldPalmer"
Icon
sprite"Objects/Consumable/Drinks/arnoldpalmer.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkAtomicBombGlass"
Icon
sprite"Objects/Consumable/Drinks/atomicbombglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkB52Glass"
Icon
sprite"Objects/Consumable/Drinks/b52glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBahamaMama"
Icon
sprite"Objects/Consumable/Drinks/bahama_mama.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBananaHonkGlass"
Icon
sprite"Objects/Consumable/Drinks/bananahonkglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBarefootGlass"
Icon
sprite"Objects/Consumable/Drinks/b&p.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBeepskySmashGlass"
Icon
sprite"Objects/Consumable/Drinks/beepskysmashglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBeerglass"
Icon
sprite"Objects/Consumable/Drinks/beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBerryJuice"
Icon
sprite"Objects/Consumable/Drinks/berryjuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBlackRussianGlass"
Icon
sprite"Objects/Consumable/Drinks/blackrussianglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBlueCuracaoGlass"
Icon
sprite"Objects/Consumable/Drinks/curacaoglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBloodyMaryGlass"
Icon
sprite"Objects/Consumable/Drinks/bloodymaryglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBlueHawaiianGlass"
Icon
sprite"Objects/Consumable/Drinks/bluehawaiian.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBooger"
Icon
sprite"Objects/Consumable/Drinks/booger.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkBraveBullGlass"
Icon
sprite"Objects/Consumable/Drinks/bravebullglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"BudgetInsulsDrinkGlass"
Icon
sprite"Objects/Consumable/Drinks/budgetinsulsdrink.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkCarrotJuice"
Icon
sprite"Objects/Consumable/Drinks/carrotjuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkChocolateGlass"
Icon
sprite"Objects/Consumable/Drinks/chocolateglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"RubberneckGlass"
Icon
sprite"Objects/Consumable/Drinks/rubberneck.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkCoconutRum"
Icon
sprite"Objects/Consumable/Drinks/coconutrum.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkCoconutWaterGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkCoffee"
Icon
sprite"Objects/Consumable/Drinks/coffee.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkCognacGlass"
Icon
sprite"Objects/Consumable/Drinks/cognacglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkCosmopolitan"
Icon
sprite"Objects/Consumable/Drinks/cosmopolitan.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkCream"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkCubaLibreGlass"
Icon
sprite"Objects/Consumable/Drinks/cubalibreglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkDeadRumGlass"
Icon
sprite"Objects/Consumable/Drinks/rumglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkDemonsBlood"
Icon
sprite"Objects/Consumable/Drinks/demonsblood.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkDevilsKiss"
Icon
sprite"Objects/Consumable/Drinks/devilskiss.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkDoctorsDelightGlass"
Icon
sprite"Objects/Consumable/Drinks/doctorsdelightglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkDriestMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/driestmartiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkDrGibbGlass"
Icon
sprite"Objects/Consumable/Drinks/dr_gibb_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkErikaSurprise"
Icon
sprite"Objects/Consumable/Drinks/erikasurprise.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkFourteenLokoGlass"
Icon
sprite"Objects/Consumable/Drinks/fourteen_loko_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGargleBlasterGlass"
Icon
sprite"Objects/Consumable/Drinks/gargleblasterglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGinGlass"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGinFizzGlass"
Icon
sprite"Objects/Consumable/Drinks/ginfizzglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGinTonicglass"
Icon
sprite"Objects/Consumable/Drinks/gintonicglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGildlagerGlass"
Icon
sprite"Objects/Consumable/Drinks/gildlagerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGrapeJuice"
Icon
sprite"Objects/Consumable/Drinks/grapejuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGrapeSodaGlass"
Icon
sprite"Objects/Consumable/Drinks/gsodaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGreenTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_green.rsi #Placeholder"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGrenadineGlass"
Icon
sprite"Objects/Consumable/Drinks/grenadineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGrogGlass"
Icon
sprite"Objects/Consumable/Drinks/grogglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkHippiesDelightGlass"
Icon
sprite"Objects/Consumable/Drinks/hippiesdelightglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkHoochGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_brown2.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkIcedCoffeeGlass"
Icon
sprite"Objects/Consumable/Drinks/icedcoffeeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkIcedGreenTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_green.rsi #Placeholder"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkIcedTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/icedteaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkIcedBeerGlass"
Icon
sprite"Objects/Consumable/Drinks/iced_beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkIceGlass"
Icon
sprite"Objects/Consumable/Drinks/iceglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkIceCreamGlass"
Icon
sprite"Objects/Consumable/Drinks/icecreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"IrishBoolGlass"
Icon
sprite"Objects/Consumable/Drinks/beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkIrishSlammer"
Icon
sprite"Objects/Consumable/Drinks/irishslammer.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkIrishCoffeeGlass"
Icon
sprite"Objects/Consumable/Drinks/irishcoffeeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkIrishCreamGlass"
Icon
sprite"Objects/Consumable/Drinks/irishcreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkCoffeeLiqueurGlass"
Icon
sprite"Objects/Consumable/Drinks/coffeeliqueurglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkKiraSpecial"
Icon
sprite"Objects/Consumable/Drinks/kiraspecial.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkLemonadeGlass"
Icon
sprite"Objects/Consumable/Drinks/lemonadeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkLemonJuice"
Icon
sprite"Objects/Consumable/Drinks/lemonjuiceglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkLemonLime"
Icon
sprite"Objects/Consumable/Drinks/lemonlime.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkLimeJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkLongIslandIcedTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/longislandicedteaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkManhattanGlass"
Icon
sprite"Objects/Consumable/Drinks/manhattanglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkManhattanProjectGlass"
Icon
sprite"Objects/Consumable/Drinks/proj_manhattanglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkManlyDorfGlass"
Icon
sprite"Objects/Consumable/Drinks/manlydorfglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkMargaritaGlass"
Icon
sprite"Objects/Consumable/Drinks/margaritaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/martiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkMeadGlass"
Icon
sprite"Objects/Consumable/Drinks/meadglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkMilkshake"
Icon
sprite"Objects/Consumable/Drinks/milkshake.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkMojito"
Icon
sprite"Objects/Consumable/Drinks/mojito.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkNeurotoxinGlass"
Icon
sprite"Objects/Consumable/Drinks/neurotoxinglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkNothing"
Icon
sprite"Objects/Consumable/Drinks/nothing.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkNTCahors"
Icon
sprite"Objects/Consumable/Drinks/wineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkNuclearColaGlass"
Icon
sprite"Objects/Consumable/Drinks/nuclear_colaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkOrangeJuice"
Icon
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkPainkillerGlass"
Icon
sprite"Objects/Consumable/Drinks/painkiller.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkPatronGlass"
Icon
sprite"Objects/Consumable/Drinks/patronglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkPinaColadaGlass"
Icon
sprite"Objects/Consumable/Drinks/pinacolada.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkPoisonBerryJuice"
Icon
sprite"Objects/Consumable/Drinks/poisonberryjuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkPoisonWineGlass"
Icon
sprite"Objects/Consumable/Drinks/pwineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkPoscaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_light_yellow.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkRedMeadGlass"
Icon
sprite"Objects/Consumable/Drinks/red_meadglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkRewriter"
Icon
sprite"Objects/Consumable/Drinks/rewriter.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkRootBeerGlass"
Icon
sprite"Objects/Consumable/Drinks/rootbeerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkRootBeerFloatGlass"
Icon
sprite"Objects/Consumable/Drinks/rootbeerfloatglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkRumGlass"
Icon
sprite"Objects/Consumable/Drinks/rumglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkRoyRogersGlass"
Icon
sprite"Objects/Consumable/Drinks/royrogers.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSakeGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSbitenGlass"
Icon
sprite"Objects/Consumable/Drinks/sbitenglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkScrewdriverCocktailGlass"
Icon
sprite"Objects/Consumable/Drinks/screwdriverglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkCogChampBase"
Icon
sprite"Objects/Consumable/Drinks/cogchamp.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSuiDreamGlass"
Icon
sprite"Objects/Consumable/Drinks/sdreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkEmeraldGlass"
Icon
sprite"Objects/Consumable/Drinks/emeraldglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkMoonshineGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkGlassWhite"
Icon
sprite"Objects/Consumable/Drinks/glass_white.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkShirleyTempleGlass"
Icon
sprite"Objects/Consumable/Drinks/shirleytemple.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSilencerGlass"
Icon
sprite"Objects/Consumable/Drinks/silencerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSingulo"
Icon
sprite"Objects/Consumable/Drinks/singulo.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSolDryGlass"
Icon
sprite"Objects/Consumable/Drinks/sol_dry_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSnowWhite"
Icon
sprite"Objects/Consumable/Drinks/snowwhite.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSoyLatte"
Icon
sprite"Objects/Consumable/Drinks/soy_latte.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSpaceUpGlass"
Icon
sprite"Objects/Consumable/Drinks/space-up_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSpaceMountainWindGlass"
Icon
sprite"Objects/Consumable/Drinks/space_mountain_wind_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkSyndicatebomb"
Icon
sprite"Objects/Consumable/Drinks/syndicatebomb.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/teaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkTeapot"
Sprite
sprite"Objects/Consumable/Drinks/teapot.rsi"
id"DrinkTequilaGlass"
Icon
sprite"Objects/Consumable/Drinks/tequillaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkTequilaSunriseGlass"
Icon
sprite"Objects/Consumable/Drinks/tequillasunriseglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkTheMartinez"
Icon
sprite"Objects/Consumable/Drinks/the_martinez.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkThreeMileIslandGlass"
Icon
sprite"Objects/Consumable/Drinks/threemileislandglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkTomatoJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkToxinsSpecialGlass"
Icon
sprite"Objects/Consumable/Drinks/toxinsspecialglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkVermouthGlass"
Icon
sprite"Objects/Consumable/Drinks/vermouthglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkVodkaGlass"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkVodkaMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/martiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkVodkaRedBool"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkVodkaTonicGlass"
Icon
sprite"Objects/Consumable/Drinks/vodkatonicglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkWaterJug"
Sprite
sprite"Objects/Consumable/Drinks/water.rsi"
id"DrinkWatermelonJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkWatermelonWakeup"
Icon
sprite"Objects/Consumable/Drinks/champagneglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkWhiskeyColaGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeycolaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkWhiskeyGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeyglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkWhiskeySodaGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeysodaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkWhiteRussianGlass"
Icon
sprite"Objects/Consumable/Drinks/whiterussianglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkWineGlass"
Icon
sprite"Objects/Consumable/Drinks/wineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"XenoBasherGlass"
Icon
sprite"Objects/Consumable/Drinks/xenobasher.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkShakeBlue"
Sprite
sprite"Objects/Consumable/Drinks/shake-blue.rsi"
id"DrinkShakeEmpty"
Sprite
sprite"Objects/Consumable/Drinks/shake-empty.rsi"
id"DrinkShakeMeat"
Sprite
sprite"Objects/Consumable/Drinks/shake-meat.rsi"
id"DrinkShakeRobo"
Sprite
sprite"Objects/Consumable/Drinks/shake-robo.rsi"
id"DrinkShakeWhite"
Sprite
sprite"Objects/Consumable/Drinks/shake-white.rsi"
id"DrinkBloodGlass"
Icon
sprite"Objects/Consumable/Drinks/bloodglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkAbsintheBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/absinthebottle.rsi"
id"DrinkBlueCuracaoBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers
state: icon_blue
map"["enum.OpenableVisuals.Layer"]"
state: fill-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"DrinkBottleOfNothingFull"
Sprite
sprite"Objects/Consumable/Drinks/bottleofnothing.rsi"
id"DrinkChampagneBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/champagnebottle.rsi"
id"DrinkCognacBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/cognacbottle.rsi"
id"DrinkColaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/colabottle.rsi"
id"DrinkGrenadineBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/grenadinebottle.rsi"
id"DrinkGinBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/ginbottle.rsi"
id"DrinkGildlagerBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/gildlagerbottle.rsi"
id"DrinkCoffeeLiqueurBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/coffeeliqueurbottle.rsi"
id"DrinkMelonLiquorBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers
state: icon_green
map"["enum.OpenableVisuals.Layer"]"
state: fill-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"DrinkPatronBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/patronbottle.rsi"
id"DrinkPoisonWinebottleFull"
Sprite
sprite"Objects/Consumable/Drinks/pwinebottle.rsi"
id"DrinkRumBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/rumbottle.rsi"
id"DrinkSpaceMountainWindBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind_bottle.rsi"
id"DrinkSpaceUpBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/space-up_bottle.rsi"
id"DrinkTequilaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/tequillabottle.rsi"
id"DrinkVermouthBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/vermouthbottle.rsi"
id"DrinkVodkaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/vodkabottle.rsi"
id"DrinkWhiskeyBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/whiskeybottle.rsi"
id"DrinkWineBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/winebottle.rsi"
id"DrinkBeerBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
id"DrinkBeerGrowler"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
id"DrinkAleBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alebottle.rsi"
id"DrinkAleBottleFullGrowler"
Sprite
sprite"Objects/Consumable/Drinks/alebottle.rsi"
id"DrinkWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers
state: icon
map"["enum.OpenableVisuals.Layer"]"
state: icon-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"DrinkSodaWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers
state: icon
map"["enum.OpenableVisuals.Layer"]"
state: icon-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"DrinkTonicWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers
state: icon
map"["enum.OpenableVisuals.Layer"]"
state: icon-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"DrinkSakeBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/sakebottle.rsi"
id"DrinkJuiceLimeCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
id"DrinkJuiceOrangeCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
id"DrinkCreamCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
id"DrinkSugarJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkLemonLimeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkMeadJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkIceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkCoconutWaterJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkCoffeeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkGreenTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkIcedTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkDrGibbJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkRootBeerJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkWaterMelonJuiceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkEnergyDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"CustomDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkColaCan"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
id"DrinkColaCanEmpty"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
layers""
id"DrinkIcedTeaCan"
Sprite
sprite"Objects/Consumable/Drinks/ice_tea_can.rsi"
id"DrinkLemonLimeCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime.rsi"
id"DrinkLemonLimeCranberryCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime-cranberry.rsi"
id"DrinkGrapeCan"
Sprite
sprite"Objects/Consumable/Drinks/purple_can.rsi"
id"DrinkRootBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/rootbeer.rsi"
id"DrinkSodaWaterCan"
Sprite
sprite"Objects/Consumable/Drinks/sodawater.rsi"
id"DrinkSpaceMountainWindCan"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind.rsi"
id"DrinkSpaceUpCan"
Sprite
sprite"Objects/Consumable/Drinks/space-up.rsi"
id"DrinkSolDryCan"
Sprite
sprite"Objects/Consumable/Drinks/sol_dry.rsi"
id"DrinkStarkistCan"
Sprite
sprite"Objects/Consumable/Drinks/starkist.rsi"
id"DrinkTonicWaterCan"
Sprite
sprite"Objects/Consumable/Drinks/tonic.rsi"
id"DrinkFourteenLokoCan"
Sprite
sprite"Objects/Consumable/Drinks/fourteen_loko.rsi"
id"DrinkChangelingStingCan"
Sprite
sprite"Objects/Consumable/Drinks/changelingsting.rsi"
id"DrinkDrGibbCan"
Sprite
sprite"Objects/Consumable/Drinks/dr_gibb.rsi"
id"DrinkNukieCan"
Sprite
sprite"Objects/Consumable/Drinks/robustnukie.rsi"
id"DrinkEnergyDrinkCan"
Sprite
sprite"Objects/Consumable/Drinks/energy_drink.rsi"
id"DrinkCanPack"
Sprite
sprite"Objects/Misc/6pack.rsi"
layers
"state: plastic-thingy"
state: 6pack1
map"["6pack1"]"
visible"false"
state: 6pack2
map"["6pack2"]"
visible"false"
state: 6pack3
map"["6pack3"]"
visible"false"
state: 6pack4
map"["6pack4"]"
visible"false"
state: 6pack5
map"["6pack5"]"
visible"false"
state: 6pack6
map"["6pack6"]"
visible"false"
id"DrinkShamblersJuiceCan"
Sprite
sprite"Objects/Consumable/Drinks/shamblersjuice.rsi"
id"DrinkPwrGameCan"
Sprite
sprite"Objects/Consumable/Drinks/pwrgame.rsi"
id"DrinkBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/beer_can.rsi"
id"DrinkWineCan"
Sprite
sprite"Objects/Consumable/Drinks/wine_can.rsi"
id"DrinkGoldenCup"
Sprite
sprite"Objects/Consumable/Drinks/golden_cup.rsi"
id"DrinkMug"
Sprite
sprite"Objects/Consumable/Drinks/mug.rsi"
id"DrinkMugBlack"
Sprite
sprite"Objects/Consumable/Drinks/mug_black.rsi"
id"DrinkMugBlue"
Sprite
sprite"Objects/Consumable/Drinks/mug_blue.rsi"
id"DrinkMugGreen"
Sprite
sprite"Objects/Consumable/Drinks/mug_green.rsi"
id"DrinkMugDog"
Sprite
sprite"Objects/Consumable/Drinks/mug_dog.rsi"
state"icon-3"
id"DrinkMugHeart"
Sprite
sprite"Objects/Consumable/Drinks/mug_heart.rsi"
id"DrinkMugMetal"
Sprite
sprite"Objects/Consumable/Drinks/mug_metal.rsi"
id"DrinkMugMoebius"
Sprite
sprite"Objects/Consumable/Drinks/mug_moebius.rsi"
id"DrinkMugOne"
Sprite
sprite"Objects/Consumable/Drinks/mug_one.rsi"
id"DrinkMugRainbow"
Sprite
sprite"Objects/Consumable/Drinks/mug_rainbow.rsi"
id"DrinkMugRed"
Sprite
sprite"Objects/Consumable/Drinks/mug_red.rsi"
id"DrinkHotCoco"
Icon
sprite"Objects/Consumable/Drinks/hot_coco.rsi"
state"icon-vend"
Sprite
state"icon"
id"DrinkHotCoffee"
Icon
sprite"Objects/Consumable/Drinks/hot_coffee.rsi"
state"icon-vend"
Sprite
state"icon"
id"DrinkCafeLatte"
Sprite
sprite"Objects/Consumable/Drinks/cafe_latte.rsi"
layers
"state: icon_empty"
state: fill-1
map"["enum.SolutionContainerLayers.Fill"]"
id"DrinkTeacup"
Icon
sprite"Objects/Consumable/Drinks/teacup.rsi"
state"icon-vend-tea"
Sprite
state"icon"
id"DrinkGreenTea"
Icon
sprite"Objects/Consumable/Drinks/teacup.rsi"
state"icon-vend-green-tea"
Sprite
state"icon"
id"DrinkLean"
Sprite
sprite"Objects/Consumable/Drinks/lean.rsi"
state"icon"
id"DrinkWaterCup"
Sprite
sprite"Objects/Consumable/Drinks/water_cup.rsi"
layers
"state: icon-0"
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-1"
id"DrinkShinyFlask"
Sprite
sprite"Objects/Consumable/Drinks/shinyflask.rsi"
id"DrinkMREFlask"
Sprite
sprite"Objects/Consumable/Drinks/mreflask.rsi"
id"DrinkDetFlask"
Sprite
sprite"Objects/Consumable/Drinks/detflask.rsi"
id"DrinkHosFlask"
Sprite
sprite"Objects/Consumable/Drinks/hosflask.rsi"
id"DrinkFlask"
Sprite
sprite"Objects/Consumable/Drinks/flask.rsi"
id"DrinkFlaskBar"
Sprite
sprite"Objects/Consumable/Drinks/barflask.rsi"
id"DrinkFlaskOld"
Sprite
sprite"Objects/Consumable/Drinks/flask_old.rsi"
id"DrinkLithiumFlask"
Sprite
sprite"Objects/Consumable/Drinks/lithiumflask.rsi"
id"DrinkVacuumFlask"
Sprite
sprite"Objects/Consumable/Drinks/vacuumflask.rsi"
id"Pitcher"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers
"state: icon"
state: fill-6
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"DrinkSpaceGlue"
Sprite
sprite"Objects/Consumable/Drinks/glue-tube.rsi"
layers
state: icon
map"["enum.OpenableVisuals.Layer"]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"RandomFillMopwata"
Sprite
sprite"Objects/Consumable/Drinks/lube-tube.rsi"
layers
state: icon
map"["enum.OpenableVisuals.Layer"]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkMopwataBottleRandom"
Sprite
sprite"Objects/Consumable/Drinks/mopwata.rsi"
layers
state: icon
map"["enum.OpenableVisuals.Layer"]"
state: fill-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"DrinkVisualizerTestCut"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers
"state: icon"
state: fill-6
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
id"DrinkVisualizerTestNot"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers
state: icon-6
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
id"DrinkShaker"
Sprite
sprite"Objects/Consumable/Drinks/shaker.rsi"
state"icon"
id"DrinkShotGlass"
Sprite
sprite"Objects/Consumable/Drinks/shotglass.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkJar"
Sprite
sprite"Objects/Consumable/Drinks/jar.rsi"
layers
state: icon
map"[ "enum.SolutionContainerLayers.Base" ]"
state: fill1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
state: icon-front
map"[ "enum.SolutionContainerLayers.Overlay" ]"
id"DrinkJarWhat"
Sprite
sprite"Objects/Consumable/Drinks/jar_what.rsi"
id"DrinkJigger"
Sprite
sprite"Objects/Consumable/Drinks/jigger.rsi"
state"icon"
id"DrinkIceBucket"
Sprite
sprite"Objects/Consumable/Drinks/icebucket.rsi"
state"icon"
id"DrinkBottleAbsinthe"
Sprite
sprite"Objects/Consumable/TrashDrinks/absinthebottle_empty.rsi"
id"DrinkBottleAlcoClear"
Sprite
sprite"Objects/Consumable/TrashDrinks/alco-clear.rsi"
id"DrinkBottleAle"
Sprite
sprite"Objects/Consumable/TrashDrinks/alebottle_empty.rsi"
id"DrinkBottleBeer"
Sprite
sprite"Objects/Consumable/TrashDrinks/beer_empty.rsi"
id"DrinkBottleCognac"
Sprite
sprite"Objects/Consumable/TrashDrinks/cognacbottle_empty.rsi"
id"DrinkBottleGin"
Sprite
sprite"Objects/Consumable/TrashDrinks/ginbottle_empty.rsi"
id"DrinkBottleGildlager"
Sprite
sprite"Objects/Consumable/TrashDrinks/gildlagerbottle_empty.rsi"
id"DrinkBottleCoffeeLiqueur"
Sprite
sprite"Objects/Consumable/TrashDrinks/coffeeliqueurbottle_empty.rsi"
id"DrinkBottleNTCahors"
Sprite
sprite"Objects/Consumable/TrashDrinks/ntcahors_empty.rsi"
id"DrinkBottlePatron"
Sprite
sprite"Objects/Consumable/TrashDrinks/patronbottle_empty.rsi"
id"DrinkBottlePoisonWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/pwinebottle_empty.rsi"
id"DrinkBottleRum"
Sprite
sprite"Objects/Consumable/TrashDrinks/rumbottle_empty.rsi"
id"DrinkBottleTequila"
Sprite
sprite"Objects/Consumable/TrashDrinks/tequillabottle_empty.rsi"
id"DrinkBottleVermouth"
Sprite
sprite"Objects/Consumable/TrashDrinks/vermouthbottle_empty.rsi"
id"DrinkBottleVodka"
Sprite
sprite"Objects/Consumable/TrashDrinks/vodkabottle_empty.rsi"
id"DrinkBottleWhiskey"
Sprite
sprite"Objects/Consumable/TrashDrinks/whiskeybottle_empty.rsi"
id"DrinkBottleWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/winebottle_empty.rsi"
id"DrinkCartonLime"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
id"DrinkCartonOrange"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
id"DrinkCartonTomato"
Sprite
sprite"Objects/Consumable/Drinks/tomatojuice.rsi"
id"DrinkCartonCream"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
id"DrinkCartonMilk"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
id"DrinkCartonSoyMilk"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
id"DrinkCartonOatMilk"
Sprite
sprite"Objects/Consumable/Drinks/oatmilk.rsi"
id"FoodBreadBun"
Sprite
sprite"Objects/Consumable/Food/burger.rsi"
layers""
id"FoodBreadBunBottom"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers""
id"FoodBreadBunTop"
Sprite
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers""
id"FoodBurgerJelly"
Sprite
layers""
color"red"
id"FoodBurgerAppendix"
Sprite
state"appendix"
id"FoodBurgerBacon"
Sprite
state"bacon"
id"FoodBurgerBaseball"
Sprite
state"baseball"
id"FoodBurgerBear"
Sprite
state"bearger"
id"FoodBurgerBig"
Sprite
state"bigbite"
id"FoodBurgerBrain"
Sprite
state"brain"
id"FoodBurgerCat"
Sprite
state"cat"
id"FoodBurgerCheese"
Sprite
state"cheese"
id"FoodBurgerChicken"
Sprite
state"chicken"
id"FoodBurgerClown"
Sprite
state"clown"
id"FoodBurgerCorgi"
Sprite
state"ian"
id"FoodBurgerCrab"
Sprite
state"crab"
id"FoodBurgerCrazy"
Sprite
state"crazy"
id"FoodBurgerDuck"
Sprite
state"chicken"
id"FoodBurgerEmpowered"
Sprite
state"empowered"
id"FoodBurgerCarp"
Sprite
state"fish"
id"FoodBurgerFive"
Sprite
state"fivealarm"
id"FoodBurgerGhost"
Sprite
state"ghost"
id"FoodBurgerHuman"
Sprite
state"human"
id"FoodBurgerMcguffin"
Sprite
state"mcguffin"
id"FoodBurgerMcrib"
Sprite
state"mcrib"
id"FoodBurgerMime"
Sprite
state"mime"
id"FoodBurgerPlain"
Sprite
state"plain"
id"FoodBurgerRat"
Sprite
state"rat"
id"FoodBurgerRobot"
Sprite
state"ro"
id"FoodBurgerSoy"
Sprite
state"soylent"
id"FoodBurgerSpell"
Sprite
state"spell"
id"FoodBurgerSuper"
Sprite
state"superbite"
id"FoodBurgerTofu"
Sprite
state"tofu"
id"FoodBurgerXeno"
Sprite
state"x"
id"FoodBurgerMothRoach"
Sprite
state"mothroach"
id"Eggshells"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"eggshells"
id"FoodEgg"
Sprite
layers
state: icon
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"FoodEggBoiled"
Sprite
layers""
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"FoodFrozenSandwich"
Sprite
state"sandwich"
id"FoodFrozenSandwichStrawberry"
Sprite
state"sandwich-strawberry"
id"FoodFrozenFreezy"
Sprite
state"spacefreezy"
id"FoodFrozenSundae"
Sprite
state"spacefreezy"
id"FoodFrozenCornuto"
Sprite
state"cornuto"
id"FoodFrozenPopsicleOrange"
Sprite
layers""
color"orange"
id"FoodFrozenPopsicleBerry"
Sprite
layers""
color"red"
id"FoodFrozenPopsicleJumbo"
Sprite
layers""
id"FoodFrozenSnowconeBase"
Sprite
layers
"state: cone"
"state: alpha-filling"
# color"foo"
id"FoodFrozenSnowcone"
Sprite
layers
"state: cone"
"state: alpha-filling"
# color"foo"
id"FoodFrozenSnowconeBerry"
Sprite
layers""
id"FoodFrozenSnowconeFruit"
Sprite
layers""
id"FoodFrozenSnowconeClown"
Sprite
layers""
id"FoodFrozenSnowconeMime"
Sprite
layers""
id"FoodFrozenSnowconeRainbow"
Sprite
layers""
id"FoodFrozenSnowconeTrash"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
state"cone-trash"
id"FoodFrozenPopsicleTrash"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
layers
state: stick
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"ReagentContainerFlour"
Sprite
state"flour-big"
id"ReagentContainerFlourSmall"
Sprite
state"flour-small"
id"ReagentContainerCornmeal"
Sprite
state"cornmeal-big"
id"ReagentContainerCornmealSmall"
Sprite
state"cornmeal"
id"ReagentContainerRice"
Sprite
state"rice-big"
id"ReagentContainerRiceSmall"
Sprite
state"rice-small"
id"ReagentContainerSugar"
Sprite
state"sugar-big"
id"ReagentContainerSugarSmall"
Sprite
state"sugar-small"
id"ReagentContainerOliveoil"
Sprite
state"oliveoil"
id"ReagentContainerMayo"
Sprite
state"mayo"
id"FoodDough"
Sprite
state"dough"
id"FoodDoughSlice"
Sprite
state"dough-slice"
id"FoodDoughRope"
Sprite
state"dough-rope"
id"FoodDoughCornmeal"
Sprite
state"cornmealdough"
id"FoodDoughCornmealSlice"
Sprite
state"cornmealdough-slice"
id"FoodDoughTortilla"
Sprite
state"tortilladough"
id"FoodDoughTortillaSlice"
Sprite
state"tortilladough-slice"
id"FoodDoughTortillaFlat"
Sprite
state"tortilladough-flat"
id"FoodDoughCotton"
Sprite
state"cotton-dough"
id"FoodDoughCottonSlice"
Sprite
state"cotton-dough-slice"
id"FoodDoughCottonRope"
Sprite
state"cotton-dough-rope"
id"FoodDoughPastryBaseRaw"
Sprite
state"dough-pastry"
id"FoodDoughPastryBase"
Sprite
state"dough-pastry-baked"
id"FoodDoughPie"
Sprite
state"dough-pie"
id"FoodDoughFlat"
Sprite
state"dough-flat"
id"FoodDoughCottonFlat"
Sprite
state"cotton-dough-flat"
id"FoodDoughPizzaBaked"
Sprite
state"pizzabread"
id"FoodCakeBatter"
Sprite
state"cakebatter"
id"FoodButter"
Sprite
state"butter"
id"FoodButterSlice"
Sprite
state"butter-slice"
id"FoodCannabisButter"
Sprite
state"butter"
color""#82C36E""
id"FoodCheese"
Sprite
state"cheesewheel"
id"FoodCheeseSlice"
Sprite
state"cheesewedge"
id"FoodChevre"
Sprite
state"chevrelog"
id"FoodChevreSlice"
Sprite
state"chevredisk"
id"FoodTofu"
Sprite
state"tofu"
id"FoodTofuSlice"
Sprite
state"tofu-slice"
id"FoodBadRecipe"
Sprite
state"badrecipe"
id"FoodCocoaBeans"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
state"produce-beans"
id"FoodCroissantRaw"
Sprite
state"croissant-raw"
id"FoodCroissantRawCotton"
Sprite
state"croissant-raw-cotton"
id"FoodMealPotatoLoaded"
Sprite
state"loadedbakedpotato"
id"FoodMealFries"
Sprite
state"fries"
id"FoodMealFriesCheesy"
Sprite
state"fries-cheesy"
id"FoodMealFriesCarrot"
Sprite
state"fries-carrot"
id"FoodMealNachos"
Sprite
state"nachos"
id"FoodMealNachosCheesy"
Sprite
state"nachos-cheesy"
id"FoodMealNachosCuban"
Sprite
state"nachos-cuban"
id"FoodMealMint"
Sprite
state"mint"
id"FoodMealEggplantParm"
Sprite
state"eggplantparm"
id"FoodMealPotatoYaki"
Sprite
state"yakiimo"
id"FoodMealCubancarp"
Sprite
state"cubancarp"
id"FoodMealCornedbeef"
Sprite
state"cornedbeef"
id"FoodMealBearsteak"
Sprite
state"bearsteak"
id"FoodMealPigblanket"
Sprite
state"pigblanket"
id"FoodMealRibs"
Sprite
state"ribs"
id"FoodMealEggsbenedict"
Sprite
state"benedict"
id"FoodMealOmelette"
Sprite
state"omelette"
id"FoodMealFriedegg"
Sprite
state"friedegg"
id"FoodMealMilkape"
Sprite
state"milkape"
id"FoodMealMemoryleek"
Sprite
state"memoryLeek"
id"DisgustingSweptSoup"
Sprite
state"saltysweet"
id"FoodMealQueso"
Sprite
state"queso"
id"FoodMealSashimi"
Sprite
state"sashimi"
id"FoodMealEnchiladas"
Sprite
state"enchiladas"
id"FoodSaladWatermelonFruitBowl"
Sprite
state"melonfruitbowl"
id"FoodMealCornInButter"
Sprite
state"corn-in-butter"
id"FoodMeatFish"
Sprite
state"fish"
id"FoodMeatBacon"
Sprite
state"bacon"
id"FoodMeatCorgi"
Sprite
state"corgi"
id"FoodMeatDragon"
Sprite
layers""
shader"unshaded"
id"FoodMeatPlant"
Sprite
state"plant"
id"FoodMeatRotten"
Sprite
state"rotten"
id"FoodMeatSpiderLeg"
Sprite
state"spiderleg"
id"FoodMeatWheat"
Sprite
state"clump"
id"FoodMeatSnake"
Sprite
state"snake"
id"FoodMeatXeno"
Sprite
state"xeno"
id"FoodMeatRouny"
Sprite
state"rouny"
id"FoodMeatTomato"
Sprite
state"tomato"
id"FoodMeatSalami"
Sprite
sprite"Objects/Consumable/Food/salami.rsi"
state"salami"
id"FoodMeatClown"
Sprite
state"clown"
id"FoodMeatMeatball"
Sprite
state"meatball"
id"FoodMeatSlime"
Sprite
state"slime"
id"MaterialSmileExtract"
Sprite
sprite"Mobs/Aliens/slimes.rsi"
layers""
state"rainbow_slime_extract"
id"FoodMeatCooked"
Sprite
layers""
id"FoodMeatBaconCooked"
Sprite
layers""
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"FoodMeatBearCooked"
Sprite
layers""
id"FoodMeatPenguinCooked"
Sprite
layers""
id"FoodMeatChickenCooked"
Sprite
layers""
id"FoodMeatChickenFried"
Sprite
layers""
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"FoodMeatDuckCooked"
Sprite
layers""
id"FoodMeatCrabCooked"
Sprite
layers""
id"FoodMeatGoliathCooked"
Sprite
layers""
id"FoodMeatRounyCooked"
Sprite
layers""
id"FoodMeatLizardCooked"
Sprite
layers""
id"FoodMeatSpiderlegCooked"
Sprite
layers""
id"FoodMeatMeatballCooked"
Sprite
state"meatball-cooked"
id"FoodMeatSnailCooked"
Sprite
layers""
id"FoodMeatAnomalyCooked"
Sprite
layers""
id"FoodMeatCutlet"
Sprite
state"cutlet"
id"FoodMeatBearCutlet"
Sprite
layers""
color"brown"
id"FoodMeatPenguinCutlet"
Sprite
state"cutlet"
color"white"
id"FoodMeatChickenCutlet"
Sprite
state"cutlet"
color"white"
id"FoodMeatDuckCutlet"
Sprite
state"cutlet"
color"white"
id"FoodMeatLizardCutlet"
Sprite
layers""
color"green"
color"pink"
id"FoodMeatSpiderCutlet"
Sprite
state"spidercutlet"
id"FoodMeatXenoCutlet"
Sprite
state"xenocutlet"
id"FoodMeatTomatoCutlet"
Sprite
state"salami-slice"
color"red"
id"FoodMeatSalamiSlice"
Sprite
state"salami-slice"
id"FoodMeatCutletCooked"
Sprite
state"cutlet-cooked"
id"FoodMeatBearCutletCooked"
Sprite
layers""
color"brown"
id"FoodMeatPenguinCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
id"FoodMeatChickenCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
id"FoodMeatDuckCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
id"FoodMeatLizardCutletCooked"
Sprite
layers""
color"green"
id"FoodMeatSpiderCutletCooked"
Sprite
state"spidercutlet-cooked"
id"FoodMeatXenoCutletCooked"
Sprite
state"xenocutlet-cooked"
id"FoodNoodlesBoiled"
Sprite
state"boiled"
id"FoodNoodles"
Sprite
state"tomato"
id"FoodNoodlesCopy"
Sprite
state"copypasta"
id"FoodNoodlesMeatball"
Sprite
state"meatball"
id"FoodNoodlesSpesslaw"
Sprite
state"spesslaw"
id"FoodNoodlesChowmein"
Sprite
state"chowmein"
id"FoodNoodlesButter"
Sprite
state"butter"
id"WheatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/wheat.rsi"
id"MeatwheatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/meatwheat.rsi"
id"OatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/oat.rsi"
id"Sugarcane"
Sprite
sprite"Objects/Specific/Hydroponics/sugarcane.rsi"
id"Papercane"
Sprite
sprite"Objects/Specific/Hydroponics/papercane.rsi"
id"FoodLaughinPeaPod"
Sprite
sprite"Objects/Specific/Hydroponics/laughin_pea.rsi"
id"Log"
Sprite
sprite"Objects/Specific/Hydroponics/towercap.rsi"
id"SteelLog"
Sprite
sprite"Objects/Specific/Hydroponics/steelcap.rsi"
id"Nettle"
Sprite
sprite"Objects/Specific/Hydroponics/nettle.rsi"
id"DeathNettle"
Sprite
sprite"Objects/Specific/Hydroponics/death_nettle.rsi"
id"FoodBanana"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
id"FoodMimana"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
id"TrashBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"peel"
id"TrashBakedBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"baked-peel"
id"TrashMimanaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"peel"
id"TrashBananiumPeel"
Sprite
sprite"Objects/Materials/materials.rsi"
state"peel"
id"FoodCarrot"
Sprite
sprite"Objects/Specific/Hydroponics/carrot.rsi"
id"FoodCabbage"
Sprite
sprite"Objects/Specific/Hydroponics/cabbage.rsi"
id"FoodGarlic"
Sprite
sprite"Objects/Specific/Hydroponics/garlic.rsi"
id"FoodLemon"
Sprite
sprite"Objects/Specific/Hydroponics/lemon.rsi"
id"FoodLemoon"
Sprite
sprite"Objects/Specific/Hydroponics/lemoon.rsi"
id"FoodLime"
Sprite
sprite"Objects/Specific/Hydroponics/lime.rsi"
id"FoodOrange"
Sprite
sprite"Objects/Specific/Hydroponics/orange.rsi"
id"FoodExtradimensionalOrange"
Sprite
sprite"Objects/Specific/Hydroponics/extradimensional_orange.rsi"
scale"0.5,0.5"
id"FoodPineapple"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
id"FoodPotato"
Sprite
sprite"Objects/Specific/Hydroponics/potato.rsi"
id"FoodTomato"
Sprite
sprite"Objects/Specific/Hydroponics/tomato.rsi"
id"FoodBlueTomato"
Sprite
sprite"Objects/Specific/Hydroponics/blue_tomato.rsi"
id"FoodBloodTomato"
Sprite
sprite"Objects/Specific/Hydroponics/blood_tomato.rsi"
id"FoodEggplant"
Sprite
sprite"Objects/Specific/Hydroponics/eggplant.rsi"
id"FoodApple"
Sprite
sprite"Objects/Specific/Hydroponics/apple.rsi"
id"FoodGoldenApple"
Sprite
sprite"Objects/Specific/Hydroponics/golden_apple.rsi"
id"FoodCocoaPod"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
id"FoodCorn"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
id"FoodCornTrash"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"cob"
id"FoodOnion"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
id"FoodOnionRed"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
id"FoodMushroom"
Sprite
sprite"Objects/Specific/Hydroponics/chanterelle.rsi"
id"FoodPineappleSlice"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
id"FoodOnionSlice"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
id"FoodOnionRedSlice"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
id"FoodChiliPepper"
Sprite
sprite"Objects/Specific/Hydroponics/chili.rsi"
id"FoodChillyPepper"
Sprite
sprite"Objects/Specific/Hydroponics/chilly.rsi"
id"FoodAloe"
Sprite
sprite"Objects/Specific/Hydroponics/aloe.rsi"
id"FoodPoppy"
Sprite
sprite"Objects/Specific/Hydroponics/poppy.rsi"
id"FoodLily"
Sprite
sprite"Objects/Specific/Hydroponics/lily.rsi"
id"FoodLingzhi"
Sprite
sprite"Objects/Specific/Hydroponics/lingzhi.rsi"
id"FoodAmbrosiaVulgaris"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi"
id"FoodAmbrosiaDeus"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_deus.rsi"
id"FoodGalaxythistle"
Sprite
sprite"Objects/Specific/Hydroponics/galaxythistle.rsi"
id"FoodGlasstle"
Sprite
sprite"Objects/Specific/Hydroponics/glasstle.rsi"
id"FoodFlyAmanita"
Sprite
sprite"Objects/Specific/Hydroponics/fly_amanita.rsi"
id"FoodGatfruit"
Sprite
sprite"Objects/Specific/Hydroponics/gatfruit.rsi"
id"FoodRealCapfruit"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
id"FoodFakeCapfruit"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
id"RiceBushel"
Sprite
sprite"Objects/Specific/Hydroponics/rice.rsi"
id"FoodSoybeans"
Sprite
sprite"Objects/Specific/Hydroponics/soybeans.rsi"
id"FoodSpacemansTrumpet"
Sprite
sprite"Objects/Specific/Hydroponics/spacemans_trumpet.rsi"
id"FoodKoibean"
Sprite
sprite"Objects/Specific/Hydroponics/koibean.rsi"
id"FoodWatermelon"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
id"FoodWatermelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
id"FoodHolymelon"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
id"FoodHolymelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
id"FoodGrape"
Sprite
sprite"Objects/Specific/Hydroponics/grape.rsi"
id"FoodBerries"
Sprite
sprite"Objects/Specific/Hydroponics/berries.rsi"
id"FoodBungo"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
id"FoodBungoPit"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
state"pit"
id"FoodPeaPod"
Sprite
sprite"Objects/Specific/Hydroponics/pea.rsi"
id"FoodWorldPeas"
Sprite
sprite"Objects/Specific/Hydroponics/world_pea.rsi"
id"FoodPumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
id"FoodBluePumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/blue_pumpkin.rsi"
id"CottonBol"
Sprite
sprite"Objects/Specific/Hydroponics/cotton.rsi"
id"PyrottonBol"
Sprite
sprite"Objects/Specific/Hydroponics/pyrotton.rsi"
id"FoodCherry"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
id"TrashCherryPit"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"pit"
id"FoodAnomalyBerry"
Sprite
sprite"Objects/Specific/Hydroponics/anomaly_berry.rsi"
state"produce"
id"FoodKebabSkewer"
Sprite
sprite"Objects/Consumable/Food/skewer.rsi"
state""
layers""
id"FoodSnackBoritos"
Sprite
state"boritos"
id"FoodSnackCnDs"
Sprite
state"cnds"
id"FoodSnackCheesie"
Sprite
state"cheesiehonkers"
id"FoodSnackChips"
Sprite
state"chips"
id"FoodSnackChocolate"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"chocolatebar"
id"FoodSnackChocolateBar"
Sprite
state"chocolatebar-open"
id"FoodSnackEnergy"
Sprite
state"energybar"
id"FoodSnackEnergyBar"
Sprite
state"energybar-open"
id"FoodSnackPistachios"
Sprite
state"pistachio"
id"FoodSnackPopcorn"
Sprite
state"popcorn"
id"FoodSnackRaisins"
Sprite
state"raisins"
id"FoodSnackSemki"
Sprite
state"semki"
id"FoodSnackSus"
Sprite
state"susjerky"
id"FoodSnackSyndi"
Sprite
state"syndicakes"
id"DrinkRamen"
Sprite
state"ramen"
id"DrinkHellRamen"
Sprite
state"ramen"
id"FoodSnackChowMein"
Sprite
state"chinese1"
id"FoodSnackDanDanNoodles"
Sprite
state"chinese2"
id"FoodSnackCookieFortune"
Sprite
state"cookie_fortune"
id"FoodSnackNutribrick"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"nutribrick"
id"FoodSnackNutribrickOpen"
Sprite
state"nutribrick-open"
id"FoodSnackMREBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie"
id"FoodSnackMREBrownieOpen"
Sprite
state"mre-brownie-open"
id"FoodPacketBoritosTrash"
Sprite
state"boritos-trash"
id"FoodPacketCnDsTrash"
Sprite
state"cnds-trash"
id"FoodPacketCheesieTrash"
Sprite
state"cheesiehonkers-trash"
id"FoodPacketChipsTrash"
Sprite
state"chips-trash"
id"FoodPacketChocolateTrash"
Sprite
state"chocolatebar-trash"
id"FoodPacketEnergyTrash"
Sprite
state"energybar-trash"
id"FoodPacketPistachioTrash"
Sprite
state"pistachio-trash"
id"FoodPacketPopcornTrash"
Sprite
state"popcorn-trash"
id"FoodPacketRaisinsTrash"
Sprite
state"raisins-trash"
id"FoodPacketSemkiTrash"
Sprite
state"semki-trash"
id"FoodPacketSusTrash"
Sprite
state"susjerky-trash"
id"FoodPacketSyndiTrash"
Sprite
state"syndicakes-trash"
id"FoodPacketCupRamenTrash"
Sprite
state"ramen"
id"FoodPacketChowMeinTrash"
Sprite
state"chinese1"
id"FoodPacketDanDanTrash"
Sprite
state"chinese2"
id"FoodCookieFortune"
Sprite
state"fortune"
id"FoodPacketMRETrash"
Sprite
state"mre-wrapper"
id"FoodSoupPea"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
color"green"
id"FoodSaladAesir"
Sprite
layers""
id"FoodSaladHerb"
Sprite
layers""
id"FoodSaladValid"
Sprite
layers""
id"FoodSaladColeslaw"
Sprite
layers""
id"FoodSaladCaesar"
Sprite
layers""
id"FoodSaladKimchi"
Sprite
layers""
id"FoodSaladFruit"
Sprite
layers""
id"FoodSaladJungle"
Sprite
layers""
id"FoodSaladCitrus"
Sprite
layers""
id"FoodSaladEden"
Sprite
layers""
id"FoodRiceBoiled"
Sprite
layers""
id"FoodRiceEgg"
Sprite
layers""
id"FoodRicePork"
Sprite
layers""
id"FoodRicePudding"
Sprite
layers""
id"FoodRiceGumbo"
Sprite
layers""
id"FoodOatmeal"
Sprite
layers""
id"FoodJellyDuff"
Sprite
layers""
id"FoodJellyAmanita"
Sprite
sprite"Objects/Consumable/Food/meals.rsi"
state"amanita-jelly"
id"FoodSoupMeatball"
Sprite
layers""
id"FoodSoupSlime"
Sprite
layers""
id"FoodSoupTomatoBlood"
Sprite
layers""
id"FoodSoupWingFangChu"
Sprite
layers""
id"FoodSoupClown"
Sprite
layers""
id"FoodSoupVegetable"
Sprite
layers""
id"FoodSoupNettle"
Sprite
layers""
id"FoodSoupMystery"
Sprite
layers""
id"FoodSoupChiliHot"
Sprite
layers""
id"FoodSoupChiliCold"
Sprite
layers""
id"FoodSoupChiliClown"
Sprite
layers""
id"FoodSoupMonkey"
Sprite
layers""
id"FoodSoupTomato"
Sprite
layers""
id"FoodSoupEyeball"
Sprite
layers""
id"FoodSoupMiso"
Sprite
layers""
id"FoodSoupMushroom"
Sprite
layers""
id"FoodSoupBeet"
Sprite
layers""
id"FoodSoupBeetRed"
Sprite
layers""
id"FoodSoupStew"
Sprite
layers""
id"FoodSoupPotato"
Sprite
layers""
id"FoodSoupOnion"
Sprite
layers""
id"FoodSoupBisque"
Sprite
layers""
id"FoodSoupElectron"
Sprite
layers""
id"FoodSoupBungo"
Sprite
layers""
id"FoodSoupEscargot"
Sprite
layers""
id"FoodTacoShell"
Sprite
sprite"Objects/Consumable/Food/taco_sequence.rsi"
layers""
id"FoodTacoBeef"
Sprite
state"beeftaco"
id"FoodTacoChicken"
Sprite
state"chickentaco"
id"FoodTacoFish"
Sprite
state"fishtaco"
id"FoodTacoRat"
Sprite
state"rattaco"
id"FoodTacoBeefSupreme"
Sprite
state"beeftacosupreme"
id"FoodTacoChickenSupreme"
Sprite
state"chickentacosupreme"
id"FoodMealSoftTaco"
Sprite
state"softtaco"
id"FoodBagel"
Sprite
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
state"bagel"
id"FoodBagelPoppy"
Sprite
state"bagel-poppy"
id"FoodBagelCotton"
Sprite
state"bagel-cottondough"
id"FoodBreadVolcanic"
Sprite
layers""
color""#281415""
color""#FF613F""
id"FoodBreadVolcanicSlice"
Sprite
layers""
color""#281415""
color""#FF613F""
id"FoodBreadBanana"
Sprite
layers""
id"FoodBreadBananaSlice"
Sprite
layers""
id"FoodBreadCotton"
Sprite
layers""
id"FoodBreadCottonSlice"
Sprite
layers""
id"FoodBreadCorn"
Sprite
layers""
id"FoodBreadCornSlice"
Sprite
layers""
id"FoodBreadCreamcheese"
Sprite
layers""
id"FoodBreadCreamcheeseSlice"
Sprite
layers""
id"FoodBreadMeat"
Sprite
layers""
id"FoodBreadMeatSlice"
Sprite
layers""
id"FoodBreadMimana"
Sprite
layers""
id"FoodBreadMimanaSlice"
Sprite
layers""
id"FoodBreadPlain"
Sprite
layers""
id"FoodBreadPlainSlice"
Sprite
layers""
id"FoodBreadSausage"
Sprite
layers""
id"FoodBreadSausageSlice"
Sprite
layers""
id"FoodBreadMeatSpider"
Sprite
layers""
id"FoodBreadMeatSpiderSlice"
Sprite
layers""
id"FoodBreadTofu"
Sprite
layers""
id"FoodBreadTofuSlice"
Sprite
layers""
id"FoodBreadMeatXeno"
Sprite
layers""
id"FoodBreadMeatXenoSlice"
Sprite
layers""
id"FoodBreadBaguette"
Sprite
state"baguette"
id"FoodBreadBaguetteCotton"
Sprite
state"baguette-cotton"
id"FoodBreadBaguetteSlice"
Sprite
state"crostini"
id"FoodBreadBaguetteCottonSlice"
Sprite
state"crostini-cotton"
id"FoodBreadButteredToast"
Sprite
state"buttered-toast"
id"FoodBreadFrenchToast"
Sprite
state"french-toast"
id"FoodBreadGarlicSlice"
Sprite
layers""
id"FoodBreadJellySlice"
Sprite
layers""
id"FoodBreadMoldySlice"
Sprite
layers""
id"FoodBreadTwoSlice"
Sprite
layers""
id"MobBreadDog"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/breaddog.rsi"
layers""
state"base"
id"FoodCakeBlueberry"
Sprite
layers""
color"blue"
id"FoodCakeBlueberrySlice"
Sprite
layers""
color"blue"
id"FoodCakePlain"
Sprite
state"plain"
id"FoodCakePlainSlice"
Sprite
state"plain-slice"
id"FoodCakeCarrot"
Sprite
state"carrot"
id"FoodCakeCarrotSlice"
Sprite
state"carrot-slice"
id"FoodCakeBrain"
Sprite
state"brain"
id"FoodCakeBrainSlice"
Sprite
state"brain-slice"
id"FoodCakeCheese"
Sprite
state"cheese"
id"FoodCakeCheeseSlice"
Sprite
state"cheese-slice"
id"FoodCakeOrange"
Sprite
state"orange"
id"FoodCakeOrangeSlice"
Sprite
state"orange-slice"
id"FoodCakeLime"
Sprite
state"lime"
id"FoodCakeLimeSlice"
Sprite
state"lime-slice"
id"FoodCakeLemon"
Sprite
state"lemon"
id"FoodCakeLemonSlice"
Sprite
state"lemon-slice"
id"FoodCakeLemoon"
Sprite
state"lemoon"
id"FoodCakeLemoonSlice"
Sprite
state"lemoon-slice"
id"FoodCakeChocolate"
Sprite
state"chocolate"
id"FoodCakeChocolateSlice"
Sprite
state"chocolate-slice"
id"FoodCakeApple"
Sprite
state"apple"
id"FoodCakeAppleSlice"
Sprite
state"apple-slice"
id"FoodCakeSlime"
Sprite
state"slime"
id"FoodCakeSlimeSlice"
Sprite
state"slime-slice"
id"FoodCakePumpkin"
Sprite
state"pumpkinspice"
id"FoodCakePumpkinSlice"
Sprite
state"pumpkinspice-slice"
id"FoodCakeChristmas"
Sprite
state"christmas"
id"FoodCakeChristmasSlice"
Sprite
state"christmas-slice"
id"FoodCakeBirthday"
Sprite
state"birthday"
id"FoodCakeBirthdaySlice"
Sprite
state"birthday-slice"
id"FoodCakeVanilla"
Sprite
state"vanilla"
id"FoodCakeVanillaSlice"
Sprite
state"vanilla-slice"
id"FoodCakeClown"
Sprite
state"clown"
id"FoodCakeClownSlice"
Sprite
state"clown-slice"
id"FoodCakeSpaceman"
Sprite
state"trumpet"
id"FoodCakeSpacemanSlice"
Sprite
state"trumpet-slice"
id"MobCatCake"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers""
state"cak"
id"FoodCakeSuppermatter"
Sprite
state"suppermatter"
id"FoodCakeSuppermatterSlice"
Sprite
state"suppermatter-shard"
id"FoodDonkpocket"
Sprite
state"plain"
id"FoodDonkpocketWarm"
Sprite
state"plain"
id"FoodDonkpocketDank"
Sprite
state"dank"
id"FoodDonkpocketDankWarm"
Sprite
state"dank"
id"FoodDonkpocketSpicy"
Sprite
state"plain"
id"FoodDonkpocketSpicyWarm"
Sprite
state"spicy"
id"FoodDonkpocketTeriyaki"
Sprite
state"teriyaki"
id"FoodDonkpocketTeriyakiWarm"
Sprite
state"teriyaki"
id"FoodDonkpocketPizza"
Sprite
state"pizza"
id"FoodDonkpocketPizzaWarm"
Sprite
state"pizza"
id"FoodDonkpocketHonk"
Sprite
state"banana"
id"FoodDonkpocketHonkWarm"
Sprite
state"banana"
id"FoodDonkpocketBerry"
Sprite
state"berry"
id"FoodDonkpocketBerryWarm"
Sprite
state"berry"
id"FoodDonkpocketStonk"
Sprite
state"stonk"
id"FoodDonkpocketStonkWarm"
Sprite
state"stonk"
id"FoodDonkpocketCarp"
Sprite
state"carp"
id"FoodDonkpocketCarpWarm"
Sprite
state"carp"
id"FoodDonkpocketDink"
Sprite
state"dink"
id"FoodDonutPlain"
Sprite
state"plain"
id"FoodDonutJellyPlain"
Sprite
state"jelly-plain"
id"FoodDonutHomer"
Sprite
state"homer"
id"FoodDonutChaos"
Sprite
state"chaos"
id"FoodDonutMeat"
Sprite
state"meat"
id"FoodDonutPink"
Sprite
state"pink"
id"FoodDonutSpaceman"
Sprite
state"purple"
id"FoodDonutApple"
Sprite
state"green"
id"FoodDonutCaramel"
Sprite
state"beige"
id"FoodDonutChocolate"
Sprite
state"choc"
id"FoodDonutBluePumpkin"
Sprite
state"blue"
id"FoodDonutBungo"
Sprite
state"yellow"
id"FoodDonut"
Sprite
state"olive"
id"FoodDonutSweetpea"
Sprite
state"laugh"
id"FoodDonutJellyHomer"
Sprite
state"jelly-homer"
id"FoodDonutJellyPink"
Sprite
state"jelly-pink"
id"FoodDonutJellySpaceman"
Sprite
state"jelly-purple"
id"FoodDonutJellyApple"
Sprite
state"jelly-green"
id"FoodDonutJellyCaramel"
Sprite
state"jelly-beige"
id"FoodDonutJellyChocolate"
Sprite
state"jelly-choc"
id"FoodDonutJellyBluePumpkin"
Sprite
state"jelly-blue"
id"FoodDonutJellyBungo"
Sprite
state"jelly-yellow"
id"FoodDonutJelly"
Sprite
state"jelly-olive"
id"FoodDonutJellySweetpea"
Sprite
state"jelly-laugh"
id"FoodDonutJellySlugcat"
Sprite
state"jelly-slug"
id"FoodDonutPoison"
Sprite
state"pink"
id"FoodBakedMuffin"
Sprite
sprite"Objects/Consumable/Food/Baked/misc.rsi"
state"muffin"
id"FoodBakedMuffinBerry"
Sprite
state"muffin-berry"
id"FoodBakedMuffinCherry"
Sprite
state"muffin-cherry"
id"FoodBakedMuffinBluecherry"
Sprite
state"muffin-bluecherry"
id"FoodBakedMuffinChocolate"
Sprite
state"muffin-chocolate"
id"FoodBakedMuffinBanana"
Sprite
state"muffin-banana"
id"FoodBakedBunHoney"
Sprite
state"bun-honey"
id"FoodBakedBunHotX"
Sprite
state"bun-hotcross"
id"FoodBakedBunMeat"
Sprite
state"bun-meat"
id"FoodBakedCookie"
Sprite
state"COOKIE!!!"
id"FoodBakedCookieOatmeal"
Sprite
state"cookie-oatmeal"
id"FoodBakedCookieRaisin"
Sprite
state"cookie-raisin"
id"FoodBakedCookieSugar"
Sprite
state"cookie-sugar"
id"FoodBakedNugget"
Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
layers
state: tendie
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"FoodBakedPancake"
Sprite
state"pancakes1"
layers""
map"["pancakes1"]"
visible"false"
map"["pancakes2"]"
visible"false"
map"["pancakes3"]"
visible"false"
map"["pancakes4"]"
visible"false"
map"["pancakes5"]"
visible"false"
map"["pancakes6"]"
visible"false"
map"["pancakes7"]"
visible"false"
map"["pancakes8"]"
visible"false"
map"["pancakes9"]"
visible"false"
id"FoodBakedPancakeBb"
Sprite
state"pancakesbb1"
layers""
map"["pancakesbb1"]"
visible"false"
map"["pancakesbb2"]"
visible"false"
map"["pancakesbb3"]"
visible"false"
map"["pancakesbb4"]"
visible"false"
map"["pancakesbb5"]"
visible"false"
map"["pancakesbb6"]"
visible"false"
map"["pancakesbb7"]"
visible"false"
map"["pancakesbb8"]"
visible"false"
map"["pancakesbb9"]"
visible"false"
id"FoodBakedPancakeCc"
Sprite
state"pancakescc1"
layers""
map"["pancakescc1"]"
visible"false"
map"["pancakescc2"]"
visible"false"
map"["pancakescc3"]"
visible"false"
map"["pancakescc4"]"
visible"false"
map"["pancakescc5"]"
visible"false"
map"["pancakescc6"]"
visible"false"
map"["pancakescc7"]"
visible"false"
map"["pancakescc8"]"
visible"false"
map"["pancakescc9"]"
visible"false"
id"FoodBakedWaffle"
Sprite
layers
"state: tray"
"state: waffles"
id"FoodBakedWaffleSoy"
Sprite
layers
"state: tray"
"state: waffles-soy"
id"FoodBakedWaffleSoylent"
Sprite
layers
"state: tray"
"state: waffles-soylent"
id"FoodBakedWaffleRoffle"
Sprite
layers
"state: tray"
"state: waffles-roffle"
id"FoodBakedPretzel"
Sprite
state"pretzel"
id"FoodBakedCannoli"
Sprite
state"cannoli"
id"FoodBakedDumplings"
Sprite
state"dumplings"
id"FoodBakedChevreChaud"
Sprite
state"chevrechaud"
id"FoodBakedChevreChaudCotton"
Sprite
state"chevrechaud-cotton"
id"FoodBakedBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
id"FoodBakedBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
id"FoodBakedCannabisBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
id"FoodBakedCannabisBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
id"FoodOnionRings"
Sprite
state"onionrings"
id"FoodBakedCroissant"
Sprite
state"croissant"
id"FoodBakedCroissantCotton"
Sprite
state"croissant-cotton"
id"FoodPieApple"
Sprite
layers""
id"FoodPieAppleSlice"
Sprite
layers""
color"orange"
id"FoodPieBaklava"
Sprite
layers""
id"FoodPieBaklavaSlice"
Sprite
state"baklava-slice"
id"FoodPieBananaCream"
Sprite
layers""
id"FoodPieBananaCreamSlice"
Sprite
state"bananapie-slice"
id"FoodPieClafoutis"
Sprite
layers""
color"pink"
id"FoodPieClafoutisSlice"
Sprite
layers""
color"pink"
id"FoodPieCherry"
Sprite
layers""
id"FoodPieCherrySlice"
Sprite
layers""
color"red"
id"FoodPieMeat"
Sprite
layers""
id"FoodPieMeatSlice"
Sprite
layers""
color"brown"
id"FoodPiePumpkin"
Sprite
layers""
id"FoodPiePumpkinSlice"
Sprite
layers""
id"FoodPieXeno"
Sprite
layers""
id"FoodPieXenoSlice"
Sprite
layers""
color"green"
id"FoodPieFrosty"
Sprite
layers""
id"FoodPieFrostySlice"
Sprite
layers""
color"blue"
id"FoodTartMime"
Sprite
state"mime"
id"FoodTartMimeSlice"
Sprite
layers""
id"FoodPieAmanita"
Sprite
state"amanita"
id"FoodPiePlump"
Sprite
state"plump"
id"FoodTartGrape"
Sprite
state"grape"
id"FoodTartGapple"
Sprite
state"gapple"
id"FoodTartCoco"
Sprite
state"cocolava"
id"FoodPizzaMargherita"
Sprite
layers""
id"FoodPizzaMargheritaSlice"
Sprite
layers""
id"FoodPizzaMeat"
Sprite
layers""
id"FoodPizzaMeatSlice"
Sprite
layers""
id"FoodPizzaMushroom"
Sprite
layers""
id"FoodPizzaMushroomSlice"
Sprite
layers""
id"FoodPizzaVegetable"
Sprite
layers""
id"FoodPizzaVegetableSlice"
Sprite
layers""
id"FoodPizzaDonkpocket"
Sprite
layers""
id"FoodPizzaDonkpocketSlice"
Sprite
layers""
id"FoodPizzaDank"
Sprite
layers""
id"FoodPizzaDankSlice"
Sprite
layers""
id"FoodPizzaSassysage"
Sprite
layers""
id"FoodPizzaSassysageSlice"
Sprite
layers""
id"FoodPizzaPineapple"
Sprite
layers""
id"FoodPizzaPineappleSlice"
Sprite
layers""
id"FoodPizzaArnold"
Sprite
layers""
id"FoodPizzaArnoldSlice"
Sprite
layers""
id"FoodPizzaMoldySlice"
Sprite
layers""
id"FoodPizzaUranium"
Sprite
layers""
id"FoodPizzaUraniumSlice"
Sprite
layers""
id"FoodPizzaCotton"
Sprite
layers""
id"FoodPizzaCottonSlice"
Sprite
layers""
id"FoodBowlBig"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
state"fill-1"
visible"false"
id"FoodBowlBigTrash"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
state"bowl-trash"
id"FoodBowlFancy"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers""
state"fill-1"
visible"false"
id"FoodBoxDonut"
Sprite
sprite"Objects/Consumable/Food/Baked/donut.rsi"
state"box"
layers""
map"["closeLayer"]"
map"["openLayer"]"
visible"false"
map"["box1"]"
visible"false"
map"["pink-box2"]"
visible"false"
map"["box3"]"
visible"false"
map"["pink-box4"]"
visible"false"
map"["box5"]"
visible"false"
map"["pink-box6"]"
visible"false"
id"FoodContainerEgg"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"box-closed"
layers""
map"["closeLayer"]"
map"["openLayer"]"
visible"false"
map"["box1"]"
visible"false"
map"["box2"]"
visible"false"
map"["box3"]"
visible"false"
map"["box4"]"
visible"false"
map"["box5"]"
visible"false"
map"["box6"]"
visible"false"
map"["box7"]"
visible"false"
map"["box8"]"
visible"false"
map"["box9"]"
visible"false"
map"["box10"]"
visible"false"
map"["box11"]"
visible"false"
map"["box12"]"
visible"false"
id"EggBoxBroken"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"box-closed"
layers""
map"["closeLayer"]"
map"["openLayer"]"
visible"false"
map"["box1"]"
visible"false"
map"["box2"]"
visible"false"
map"["box3"]"
visible"false"
map"["box4"]"
visible"false"
map"["box5"]"
visible"false"
map"["box6"]"
visible"false"
map"["box7"]"
visible"false"
map"["box8"]"
visible"false"
map"["box9"]"
visible"false"
map"["box10"]"
visible"false"
map"["box11"]"
visible"false"
map"["box12"]"
visible"false"
id"FoodBoxPizza"
Sprite
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
EntityStorageVisuals
stateDoorOpen"box-open"
stateDoorClosed"box"
id"FoodBoxPizzaFilled"
Sprite
layers""
map"["enum.StorageVisualLayers.Door"]"
EntityStorageVisuals
stateDoorOpen"box-open"
stateDoorClosed"box"
id"FoodBoxPizzaCotton"
Sprite
layers""
map"["enum.StorageVisualLayers.Door"]"
EntityStorageVisuals
stateDoorOpen"box-open"
stateDoorClosed"box"
id"FoodBoxNugget"
Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
state"box"
layers""
map"["closeLayer"]"
map"["openLayer"]"
visible"false"
map"["box1"]"
visible"false"
map"["box2"]"
visible"false"
map"["box3"]"
visible"false"
map"["box4"]"
visible"false"
map"["box5"]"
visible"false"
map"["box6"]"
visible"false"
id"FoodBoxDonkpocket"
Sprite
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
state"box"
id"FoodBoxDonkpocketSpicy"
Sprite
state"spicy-box"
id"FoodBoxDonkpocketTeriyaki"
Sprite
state"teriyaki-box"
id"FoodBoxDonkpocketPizza"
Sprite
state"pizza-box"
id"FoodBoxDonkpocketStonk"
Sprite
state"stonk-box"
id"FoodBoxDonkpocketCarp"
Sprite
state"carp-box"
id"FoodBoxDonkpocketBerry"
Sprite
state"berry-box"
id"FoodBoxDonkpocketHonk"
Sprite
state"banana-box"
id"FoodBoxDonkpocketDink"
Sprite
state"dink-box"
id"HappyHonk"
Sprite
sprite"Objects/Storage/Happyhonk/clown.rsi"
state"box"
layers""
map"["closeLayer"]"
map"["openLayer"]"
id"HappyHonkMime"
Sprite
sprite"Objects/Storage/Happyhonk/mime.rsi"
state"box"
id"HappyHonkNukie"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
state"box"
id"HappyHonkNukieSnacks"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
state"box"
id"HappyHonkCluwne"
Sprite
sprite"Objects/Storage/Happyhonk/cluwne.rsi"
state"box"
id"FoodMealHappyHonkClown"
Sprite
sprite"Objects/Storage/Happyhonk/clown.rsi"
state"box"
layers""
map"["closeLayer"]"
map"["openLayer"]"
id"FoodCondimentPacketAstrotame"
Sprite
layers
state: packet-trans-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
"state: packet-label-a"
Icon
state"packet-empty"
id"FoodCondimentPacketBbq"
Icon
state"packet-bbq"
Sprite
layers
state: packet-trans-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
"state: packet-label"
id"FoodCondimentPacketCornoil"
Icon
state"packet-cornoil"
Sprite
layers
state: packet-trans-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
"state: packet-label"
id"FoodCondimentPacketFrostoil"
Icon
state"packet-frostoil"
Sprite
layers
state: packet-trans-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
"state: packet-label"
id"FoodCondimentPacketHorseradish"
Icon
state"packet-greygoo"
Sprite
layers
state: packet-trans-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
"state: packet-label"
id"FoodCondimentPacketHotsauce"
Icon
state"packet-hotsauce"
Sprite
layers
state: packet-trans-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
"state: packet-label"
id"FoodCondimentPacketKetchup"
Icon
state"packet-empty"
id"FoodCondimentPacketMustard"
Icon
state"packet-mustard"
Sprite
layers
state: packet-trans-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
"state: packet-label"
id"FoodCondimentPacketPepper"
Icon
state"packet-pepper"
Sprite
layers
state: packet-trans-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
"state: packet-label"
id"FoodCondimentPacketSalt"
Sprite
layers
state: packet-solid-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
state: packet-label
color"black"
Icon
state"packet-empty"
id"FoodCondimentPacketSoy"
Icon
state"packet-soysauce"
Sprite
layers
state: packet-trans-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
"state: packet-label"
id"FoodCondimentPacketSugar"
Icon
state"packet-sugar"
Sprite
layers
state: packet-trans-2
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
state: packet-layer
map"["enum.OpenableVisuals.Layer"]"
"state: packet-label"
id"FoodCondimentBottleColdsauce"
Sprite
layers""
map"["enum.OpenableVisuals.Layer"]"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
id"FoodCondimentBottleEnzyme"
Sprite
layers""
map"["enum.OpenableVisuals.Layer"]"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
id"FoodCondimentBottleVinegar"
Sprite
layers""
map"["enum.OpenableVisuals.Layer"]"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
id"FoodCondimentBottleHotsauce"
Sprite
layers""
map"["enum.OpenableVisuals.Layer"]"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
id"FoodCondimentBottleKetchup"
Sprite
layers""
map"["enum.OpenableVisuals.Layer"]"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
id"FoodCondimentBottleBBQ"
Sprite
layers""
map"["enum.OpenableVisuals.Layer"]"
map"["enum.SolutionContainerLayers.Fill"]"
visible"true"
id"FoodShakerSalt"
Sprite
state"shaker-salt"
id"FoodShakerPepper"
Sprite
state"shaker-pepper"
id"FoodPlate"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate"
id"FoodPlateTrash"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-trash"
id"FoodPlateSmall"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small"
id"FoodPlateSmallTrash"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small-trash"
id"FoodPlatePlastic"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-plastic"
id"FoodPlateSmallPlastic"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small-plastic"
id"FoodPlateTin"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"tin"
id"FoodPlateMuffinTin"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"muffin-tin"
id"FoodTinPeaches"
Sprite
sprite"Objects/Consumable/Food/Tins/peaches.rsi"
id"FoodTinPeachesTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/peaches.rsi"
id"FoodTinPeachesMaint"
Sprite
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
id"FoodTinPeachesMaintOpen"
Sprite
layers""
map"["icon"]"
id"FoodTinPeachesMaintTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
id"FoodTinBeans"
Sprite
sprite"Objects/Consumable/Food/Tins/beans.rsi"
id"FoodTinBeansTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/beans.rsi"
id"FoodTinMRE"
Sprite
sprite"Objects/Consumable/Food/Tins/meat.rsi"
id"FoodTinMRETrash"
Sprite
sprite"Objects/Consumable/Food/Tins/meat.rsi"
id"CigCartonGreen"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/green.rsi"
layers
state: closed
map"["closeLayer"]"
state: open
map"["openLayer"]"
id"CigCartonRed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/red.rsi"
layers
"state: closed"
id"CigCartonBlue"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/blue.rsi"
layers
"state: closed"
id"CigCartonBlack"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/black.rsi"
layers
"state: closed"
id"CigCartonMixed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/mixed.rsi"
layers
"state: closed"
id"Cigarette"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"SoakedCigarette"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteSpent"
Sprite
state"burnt-icon"
id"CigaretteSyndicate"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteOmnizine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteIron"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteTricordrazine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteDylovene"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteDermaline"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteArithrazine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteIpecac"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteBicaridine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteDexalin"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigarettePax"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteBbqSauce"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteBlackPepper"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteCapsaicinOil"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteBread"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteMilk"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteBanana"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteSpaceDrugs"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteMuteToxin"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteMold"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteLicoxide"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteWeldingFuel"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteTHC"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"Joint"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/joint.rsi"
state"unlit-icon"
id"JointRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/joint.rsi"
state"unlit-icon"
id"Blunt"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/blunt.rsi"
state"unlit-icon"
id"BluntRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/blunt.rsi"
state"unlit-icon"
id"CigPackGreen"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/green.rsi"
id"CigPackRed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/red.rsi"
id"CigPackBlue"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/blue.rsi"
id"CigPackBlack"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/black.rsi"
id"CigPackSyndicate"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/syndicate.rsi"
id"CigPackMixedMedical"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
id"CigPackMixed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
id"CigPackMixedNasty"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
id"PackPaperRolling"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpapers"
id"PackPaperRollingFilters"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpapers"
id"PaperRolling"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpaper"
id"PaperRolling1"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpaper"
id"CigaretteFilter"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigfilter"
id"CigaretteFilter1"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigfilter"
id"CigarCase"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/case.rsi"
layers""
map"["closeLayer"]"
map"["openLayer"]"
map"["cigar1"]"
visible"false"
map"["cigar2"]"
visible"false"
map"["cigar3"]"
visible"false"
map"["cigar4"]"
visible"false"
map"["cigar5"]"
visible"false"
map"["cigar6"]"
visible"false"
map"["cigar7"]"
visible"false"
map"["cigar8"]"
visible"false"
id"CigarGoldCase"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/case.rsi"
layers""
map"["closeLayer"]"
map"["openLayer"]"
map"["cigar1"]"
visible"false"
map"["cigar2"]"
visible"false"
map"["cigar3"]"
visible"false"
map"["cigar4"]"
visible"false"
map"["cigar5"]"
visible"false"
map"["cigar6"]"
visible"false"
map"["cigar7"]"
visible"false"
map"["cigar8"]"
visible"false"
id"Cigar"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/cigar.rsi"
state"unlit-icon"
id"CigarSpent"
Sprite
state"burnt-icon"
id"CigarGold"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/cigar-gold.rsi"
state"unlit-icon"
id"CigarGoldSpent"
Sprite
state"burnt-icon"
id"SmokingPipe"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
id"SmokingPipeFilledTobacco"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
id"SmokingPipeFilledCannabis"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
id"SmokingPipeFilledCannabisRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
id"Vape"
Sprite
sprite"Objects/Consumable/Smokeables/Vapes/vape-standard.rsi"
state"icon"
id"Ashtray"
Sprite
sprite"Objects/Decoration/ashtray.rsi"
layers
state: icon-0
map"["enum.StorageFillLayers.Fill"]"
id"CarvedPumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"carved"
id"PumpkinLantern"
Sprite
state"lantern"
id"CarvedPumpkinSmall"
Sprite
scale"0.75, 0.75"
id"CarvedPumpkinLarge"
Sprite
scale"1.5, 1.5"
id"PumpkinLanternSmall"
Sprite
scale"0.75, 0.75"
id"PumpkinLanternLarge"
Sprite
scale"1.5, 1.5"
id"LidSalami"
Sprite
sprite"Objects/Decoration/lidsalami.rsi"
layers
"state: icon"
id"WoodenSupport"
Sprite
noRot"true"
sprite"Objects/Decoration/mines.rsi"
state"support"
id"WoodenSupportBeam"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"support_beams"
id"WoodenSupportWall"
Sprite
noRot"true"
sprite"Objects/Decoration/mines.rsi"
state"support_wall"
id"WoodenSupportWallBroken"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"support_wall_broken"
id"Present"
Sprite
drawdepth"Items"
noRot"false"
id"PresentRandomUnsafe"
Sprite
drawdepth"Items"
noRot"false"
id"PresentRandomInsane"
Sprite
drawdepth"Items"
noRot"false"
id"PresentRandom"
Sprite
drawdepth"Items"
noRot"false"
id"PresentRandomCoal"
Sprite
drawdepth"Items"
noRot"false"
id"PresentRandomCash"
Sprite
drawdepth"Items"
noRot"false"
id"PresentTrash"
Sprite
sprite"Objects/Decoration/present.rsi"
layers
"state: unwrapped"
id"NotekeeperCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
id"NewsReaderCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
id"CrewManifestCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
id"NetProbeCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
id"LogProbeCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-log"
id"WantedListCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-sec"
id"MedTekCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-med"
id"AstroNavCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-nav"
id"ChameleonProjector"
Sprite
sprite"/Textures/Objects/Devices/chameleon_projector.rsi"
state"icon"
id"DoorRemoteCommand"
Sprite
layers""
color""#e6e600""
color""#9f9f00""
id"DoorRemoteSecurity"
Sprite
layers""
color""#cb0000""
color""#830000""
id"DoorRemoteArmory"
Sprite
layers""
color""#e80000""
color""#a80000""
id"DoorRemoteService"
Sprite
layers""
color""#58c800""
color""#3a7231""
id"DoorRemoteResearch"
Sprite
layers""
color""#a53aaa""
color""#652368""
id"DoorRemoteCargo"
Sprite
layers""
color""#b18644""
color""#5b4523""
id"DoorRemoteMedical"
Sprite
layers""
color""#68aed6""
color""#325f7a""
id"DoorRemoteEngineering"
Sprite
layers""
color""#ffa62b""
color""#bc5b00""
id"DoorRemoteAll"
Sprite
layers""
color""#2eba22""
color""#22871a""
id"EncryptionKeyCommon"
Sprite
layers""
id"EncryptionKeyCargo"
Sprite
layers""
id"EncryptionKeyCentCom"
Sprite
layers""
id"EncryptionKeyStationMaster"
Sprite
layers""
id"EncryptionKeyCommand"
Sprite
layers""
id"EncryptionKeyEngineering"
Sprite
layers""
id"EncryptionKeyMedical"
Sprite
layers""
id"EncryptionKeyMedicalScience"
Sprite
layers""
id"EncryptionKeyScience"
Sprite
layers""
id"EncryptionKeyRobo"
Sprite
layers""
id"EncryptionKeySecurity"
Sprite
layers""
id"EncryptionKeyService"
Sprite
layers""
id"EncryptionKeySyndie"
Sprite
layers""
id"EncryptionKeyBinary"
Sprite
layers""
id"EncryptionKeyBinarySyndicate"
Sprite
layers""
id"EncryptionKeyFreelance"
Sprite
layers
"state: crypt_rusted"
"state: pirate_label"
id"BaseFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
color""#cec8ac""
map"["enum.FlatpackVisualLayers.Overlay"]"
id"SolarAssemblyFlatpack"
Sprite
layers""
id"AmePartFlatpack"
Sprite
layers""
id"SingularityGeneratorFlatpack"
Sprite
layers""
id"RadiationCollectorFlatpack"
Sprite
layers""
id"ContainmentFieldGeneratorFlatpack"
Sprite
layers""
id"EmitterFlatpack"
Sprite
layers""
id"TeslaGeneratorFlatpack"
Sprite
layers""
id"TeslaCoilFlatpack"
Sprite
layers""
id"TeslaGroundingRodFlatpack"
Sprite
layers""
id"GyroscopeFlatpack"
Sprite
layers""
color""#cec8ac""
id"ThrusterFlatpack"
Sprite
layers""
color""#cec8ac""
id"SpaceHeaterFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
color""#cec8ac""
map"["enum.FlatpackVisualLayers.Overlay"]"
id"FaxMachineFlatpack"
Sprite
layers""
id"CrewMonitoringServerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
color""#cec8ac""
map"["enum.FlatpackVisualLayers.Overlay"]"
id"CrewMonitoringComputerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers""
color""#cec8ac""
map"["enum.FlatpackVisualLayers.Overlay"]"
id"ForensicScanner"
Sprite
sprite"Objects/Devices/forensic_scanner.rsi"
state"forensicnew"
id"ForensicReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"GeigerCounter"
Sprite
sprite"Objects/Tools/geiger.rsi"
layers
"state: geiger_base"
state: geiger_on_idle
map"["enum.GeigerLayers.Screen"]"
shader"unshaded"
visible"false"
id"HandTeleporter"
Sprite
sprite"/Textures/Objects/Devices/hand_teleporter.rsi"
layers""
id"HandTeleporterAdmeme"
Sprite
sprite"/Textures/Objects/Devices/hand_teleporter.rsi"
layers""
color"green"
id"Holoprojector"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
id"HoloprojectorEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
id"HoloprojectorBorg"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
id"HolofanProjector"
Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
id"HolofanProjectorEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
id"HoloprojectorField"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
id"HoloprojectorFieldEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
id"HoloprojectorSecurity"
Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
id"HoloprojectorSecurityEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
id"Mousetrap"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs # if mice can hide under tables, so can mousetraps"
layers
state: mousetrap
map"["base"]"
id"MousetrapArmed"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs # if mice can hide under tables, so can mousetraps"
layers
state: mousetrap
map"["base"]"
id"ExplosivePayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-explosive-armed"
id"ChemicalPayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-empty"
layers""
map"["base"]"
id"FlashPayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-flash-armed"
id"PassengerIDCard"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"TechnicalAssistantIDCard"
Icon
state"pda-interntech"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"MedicalInternIDCard"
Icon
state"pda-internmed"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"SecurityCadetIDCard"
Icon
state"pda-interncadet"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ResearchAssistantIDCard"
Icon
state"pda-internsci"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ServiceWorkerIDCard"
Icon
state"pda-internservice"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ChefIDCard"
Icon
state"pda-cook"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"BotanistIDCard"
Icon
state"pda-hydro"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ClownIDCard"
Icon
state"pda-clown"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"MimeIDCard"
Icon
state"pda-mime"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ChaplainIDCard"
Icon
state"pda-chaplain"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"QuartermasterIDCard"
Icon
state"pda-qm"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"CargoIDCard"
Icon
state"pda-cargo"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"SalvageIDCard"
Icon
state"pda-miner"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"BartenderIDCard"
Icon
state"pda-bartender"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"LibrarianIDCard"
Icon
state"pda-library"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"LawyerIDCard"
Icon
state"pda-lawyer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"JanitorIDCard"
Icon
state"pda-janitor"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"CaptainIDCard"
Icon
state"pda-captain"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"HoPIDCard"
Icon
state"pda-hop"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"CEIDCard"
Icon
state"pda-ce"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"EngineeringIDCard"
Icon
state"pda-engineer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"CMOIDCard"
Icon
state"pda-cmo"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"MedicalIDCard"
Icon
state"pda-medical"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ParamedicIDCard"
Icon
state"pda-paramedic"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ChemistIDCard"
Icon
state"pda-chemistry"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"RDIDCard"
Icon
state"pda-rd"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ResearchIDCard"
Icon
state"pda-science"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"HoSIDCard"
Icon
state"pda-hos"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"WardenIDCard"
Icon
state"pda-warden"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"SecurityIDCard"
Icon
state"pda-security"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"CentcomIDCard"
Icon
state"pda-centcom"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"MusicianIDCard"
Icon
state"pda-musician"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"AtmosIDCard"
Icon
state"pda-atmos"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"PassengerIDCard"
Icon
state"pda-clear"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"SyndicateIDCard"
Icon
state"pda-syndi"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ERTLeaderIDCard"
Icon
state"pda-ert"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"PsychologistIDCard"
Icon
state"pda-medical"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ReporterIDCard"
Icon
state"pda-reporter"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"ZookeeperIDCard"
Icon
state"pda-zookeeper"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"BoxerIDCard"
Icon
state"pda-boxer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"DetectiveIDCard"
Icon
state"pda-detective"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"BrigmedicIDCard"
Icon
state"pda-brigmedic"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"SeniorEngineerIDCard"
Icon
state"pda-seniorengineer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"SeniorResearcherIDCard"
Icon
state"pda-seniorresearcher"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
visible"false"
id"SeniorPhysicianIDCard"
Icon
state"pda-seniorphysician"
Sprite
sprite"Objects/Devices/pda.rsi"
layers""
state""pda""
map"[ "enum.PdaVisualLayers.Flashlight" ]"
shader""unshaded""
visible"false"
map"[ "enum.PdaVisualLayers.IdLight" ]"
shader""unshaded""
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id"FatExtractorMachineCircuitboard"
Sprite
state"service"
id"FlatpackerMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"EmitterCircuitboard"
Sprite
state"engineering"
id"SurveillanceCameraRouterCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"SurveillanceCameraWirelessRouterCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"SurveillanceWirelessCameraMovableCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"SurveillanceWirelessCameraAnchoredCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"GasRecyclerMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"BoozeDispenserMachineCircuitboard"
Sprite
state"service"
id"CargoTelepadMachineCircuitboard"
Sprite
state"supply"
id"SodaDispenserMachineCircuitboard"
Sprite
state"service"
id"TelecomServerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"SalvageMagnetMachineCircuitboard"
Sprite
state"supply"
id"MiniGravityGeneratorCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"StationAnchorCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"ReagentGrinderIndustrialMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"JukeboxCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"CutterMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"AirAlarmElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"airalarm_electronics"
id"FireAlarmElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"airalarm_electronics"
id"MailingUnitElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"net_wired"
id"DoorElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsCaptain"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsHeadOfPersonnel"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsCommand"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsBar"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsBarKitchen"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsHydroponics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsChapel"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsTheatre"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsKitchen"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsKitchenHydroponics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsJanitor"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsLawyer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsService"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsQuartermaster"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsSalvage"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsCargo"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsChiefEngineer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsAtmospherics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsEngineering"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsMorgue"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsResearchDirector"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsMedicalResearch"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsResearch"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsHeadOfSecurity"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsArmory"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsDetective"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsSecurity"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsSecurityLawyer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsBrig"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsChiefMedicalOfficer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsChemistry"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsMedical"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsNukeop"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsSyndicateAgent"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsCentralCommand"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsExternal"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsMaintenance"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsVault"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"FirelockElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
id"Igniter"
Sprite
sprite"Objects/Devices/igniter.rsi"
state"icon"
id"IntercomElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
id"RipleyCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
id"RipleyPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
id"HonkerCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
id"HonkerPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
id"HonkerTargetingElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
id"HamtrCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
id"HamtrPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
id"FreezerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"APCElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"WallmountSubstationElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"WallmountGeneratorElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"WallmountGeneratorAPUElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"SolarTrackerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"RemoteSignaller"
Sprite
sprite"Objects/Devices/signaller.rsi"
state"signaller"
id"RemoteSignallerAdvanced"
Sprite
state"advanced"
id"SignalTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"ScreenTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"BrigTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"TimerTrigger"
Sprite
sprite"Objects/Devices/timer.rsi"
state"timer"
id"SignalTrigger"
Sprite
sprite"Objects/Devices/signaltrigger.rsi"
state"signaltrigger"
id"VoiceTrigger"
Sprite
sprite"Objects/Devices/voice.rsi"
state"voice"
id"CameraBug"
Sprite
sprite"Objects/Devices/camera_bug.rsi"
layers""
id"WeaponPistolCHIMPUpgradeKit"
Sprite
sprite"Objects/Misc/module.rsi"
state"abductor_mod"
id"HoloparasiteInjector"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"combat_hypo"
id"HoloClownInjector"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"combat_hypo"
id"MagicalLamp"
Sprite
sprite"Objects/Misc/Lights/lamp.rsi"
layers
"state: lamp"
id"BoxHoloparasite"
Sprite
layers
"state: box"
"state: holo"
id"BoxHoloclown"
Sprite
layers
"state: box_hug"
"state: holo"
id"ReinforcementRadioSyndicate"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
id"ReinforcementRadioSyndicateNukeops"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
id"ReinforcementRadioSyndicateAncestor"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
id"ReinforcementRadioSyndicateAncestorNukeops"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
id"ReinforcementRadioSyndicateSyndiCat"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
id"ReinforcementRadioSyndicateCyborgAssault"
Sprite
sprite"Objects/Devices/communication.rsi"
layers""
id"SingularityBeacon"
Sprite
sprite"Objects/Devices/singularity_beacon.rsi"
layers""
id"NukeOpsDeclarationOfWar"
Sprite
sprite"Objects/Devices/declaration_of_war.rsi"
layers
"state: declarator"
id"BikeHorn"
Sprite
sprite"Objects/Fun/bikehorn.rsi"
state"icon"
id"CluwneHorn"
Sprite
sprite"Objects/Fun/cluwnehorn.rsi"
state"icon"
id"GoldenBikeHorn"
Sprite
sprite"Objects/Fun/goldbikehorn.rsi"
state"icon"
id"BananiumHorn"
Sprite
sprite"Objects/Fun/bananiumhorn.rsi"
state"icon"
id"CandyBucket"
Sprite
sprite"Objects/Fun/candy_bucket.rsi"
layers""
map"[ "enum.ToggleVisuals.Layer" ]"
id"CrayonWhite"
Sprite
state"white"
id"CrayonMime"
Sprite
state"mime"
id"CrayonRainbow"
Sprite
state"rainbow"
id"CrayonBlack"
Sprite
state"black"
id"CrayonRed"
Sprite
state"red"
id"CrayonOrange"
Sprite
state"orange"
id"CrayonYellow"
Sprite
state"yellow"
id"CrayonGreen"
Sprite
state"green"
id"CrayonBlue"
Sprite
state"blue"
id"CrayonPurple"
Sprite
state"purple"
id"CrayonBox"
Sprite
sprite"Objects/Fun/crayons.rsi"
state"box"
id"Dart"
Sprite
sprite"Objects/Fun/Darts/dart_red.rsi"
state"icon"
id"DartBlue"
Sprite
sprite"Objects/Fun/Darts/dart_blue.rsi"
id"DartPurple"
Sprite
sprite"Objects/Fun/Darts/dart_purple.rsi"
id"DartYellow"
Sprite
sprite"Objects/Fun/Darts/dart_yellow.rsi"
id"HypoDart"
Sprite
sprite"Objects/Fun/Darts/dart_red.rsi"
state"icon"
id"TargetDarts"
Sprite
sprite"Objects/Fun/Darts/target.rsi"
state"target_dart"
noRot"true"
id"HypoDartBox"
Sprite
sprite"Objects/Fun/Darts/dartbox.rsi"
state"icon"
id"PercentileDie"
Sprite
state"percentile_0"
id"d20Dice"
Sprite
state"d20_20"
id"d12Dice"
Sprite
state"d12_12"
id"d10Dice"
Sprite
state"d10_0"
id"d8Dice"
Sprite
state"d8_8"
id"d6Dice"
Sprite
state"d6_6"
id"d4Dice"
Sprite
state"d4_4"
id"DiceBag"
Sprite
sprite"Objects/Fun/dice.rsi"
state"dicebag"
id"MagicDiceBag"
Sprite
sprite"Objects/Fun/dice.rsi"
state"magicdicebag"
id"Error"
Sprite
sprite"error.rsi"
state"error"
id"ToyFigurineHeadOfPersonnel"
Sprite
state"hop"
id"ToyFigurinePassenger"
Sprite
state"passenger"
id"ToyFigurineGreytider"
Sprite
state"passenger_greytide"
id"ToyFigurineClown"
Sprite
state"clown"
id"ToyFigurineHoloClown"
Sprite
state"holoclown"
id"ToyFigurineMime"
Sprite
state"mime"
id"ToyFigurineMusician"
Sprite
state"musician"
id"ToyFigurineBoxer"
Sprite
state"boxer"
id"ToyFigurineCaptain"
Sprite
state"captain"
id"ToyFigurineHeadOfSecurity"
Sprite
state"hos"
id"ToyFigurineWarden"
Sprite
state"warden"
id"ToyFigurineDetective"
Sprite
state"detective"
id"ToyFigurineSecurity"
Sprite
state"security"
id"ToyFigurineLawyer"
Sprite
state"lawyer"
id"ToyFigurineCargoTech"
Sprite
state"cargotech"
id"ToyFigurineSalvage"
Sprite
state"salvage"
id"ToyFigurineQuartermaster"
Sprite
state"qm"
id"ToyFigurineChiefEngineer"
Sprite
state"ce"
id"ToyFigurineEngineer"
Sprite
state"engineer"
id"ToyFigurineAtmosTech"
Sprite
state"atmos"
id"ToyFigurineResearchDirector"
Sprite
state"rd"
id"ToyFigurineScientist"
Sprite
state"scientist"
id"ToyFigurineChiefMedicalOfficer"
Sprite
state"cmo"
id"ToyFigurineChemist"
Sprite
state"chemist"
id"ToyFigurineParamedic"
Sprite
state"paramedic"
id"ToyFigurineMedicalDoctor"
Sprite
state"medical"
id"ToyFigurineLibrarian"
Sprite
state"librarian"
id"ToyFigurineChaplain"
Sprite
state"chaplain"
id"ToyFigurineChef"
Sprite
state"chef"
id"ToyFigurineBartender"
Sprite
state"bartender"
id"ToyFigurineBotanist"
Sprite
state"botanist"
id"ToyFigurineJanitor"
Sprite
state"janitor"
id"ToyFigurineNukie"
Sprite
state"nukie"
id"ToyFigurineNukieElite"
Sprite
state"nukie_elite"
id"ToyFigurineNukieCommander"
Sprite
state"nukie_commander"
id"ToyFigurineFootsoldier"
Sprite
state"footsoldier"
id"ToyFigurineWizard"
Sprite
state"wizard"
id"ToyFigurineWizardFake"
Sprite
state"wizard_fake"
id"ToyFigurineSpaceDragon"
Sprite
state"spacedragon"
id"ToyFigurineQueen"
Sprite
state"queen"
# - type"SpeakOnTrigger # TODO add something"
# pack"FigurinesQueen"
id"ToyFigurineRatKing"
Sprite
state"ratking"
id"ToyFigurineRatServant"
Sprite
state"ratservant"
id"ToyFigurineMouse"
Sprite
state"mouse"
id"ToyFigurineSlime"
Sprite
state"slime"
id"ToyFigurineHamlet"
Sprite
state"hamlet"
id"ToyGriffin"
Sprite
state"griffinprize"
id"ToyOwlman"
Sprite
state"owlprize"
id"ToySkeleton"
Sprite
state"skeletonprize"
id"ToyFigurineThief"
Sprite
state"thiefcharacter"
id"MysteryFigureBoxTrash"
Sprite
sprite"Objects/Fun/figurines.rsi"
state"fig_box_unfolded"
id"MysteryFigureBox"
Sprite
sprite"Objects/Fun/figurines.rsi"
layers
"state: fig_box"
id"ImmovableRod"
Sprite
sprite"Objects/Fun/immovable_rod.rsi"
state"icon"
noRot"false"
id"ToyRipley"
Sprite
state"ripley"
id"ToyFireRipley"
Sprite
state"fireripley"
id"ToyDeathRipley"
Sprite
state"deathripley"
id"ToyGygax"
Sprite
state"gygax"
id"ToyDurand"
Sprite
state"durand"
id"ToyHonk"
Sprite
state"honk"
id"ToyMarauder"
Sprite
state"marauder"
id"ToySeraph"
Sprite
state"seraph"
id"ToyMauler"
Sprite
state"mauler"
id"ToyOdysseus"
Sprite
state"odysseus"
id"ToyPhazon"
Sprite
state"phazon"
id"ToyReticence"
Sprite
state"reticence"
id"PersonalAI"
Sprite
sprite"Objects/Fun/pai.rsi"
layers""
shader"unshaded"
map"["screen"]"
id"SyndicatePersonalAI"
Sprite
sprite"Objects/Fun/pai.rsi"
layers""
shader"unshaded"
map"["screen"]"
id"PotatoAI"
Sprite
sprite"Objects/Fun/pai.rsi"
layers""
shader"unshaded"
map"["screen"]"
id"MrChips"
Sprite
sprite"Objects/Fun/mrchips.rsi"
layers""
id"MrDips"
Sprite
sprite"Objects/Fun/mrdips.rsi"
layers""
id"Skub"
Sprite
sprite"Objects/Misc/skub.rsi"
state"icon"
id"SnapPop"
Sprite
sprite"Objects/Fun/toys.rsi"
state"snappop"
id"SnapPopBox"
Sprite
sprite"Objects/Fun/toys.rsi"
state"spbox"
id"SpectralLocatorUnpowered"
Sprite
sprite"Objects/Fun/spectrallocator.rsi"
layers
"state: icon"
state: screen
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"SpectralLocator"
Sprite
sprite"Objects/Fun/spectrallocator.rsi"
layers
"state: icon"
state: screen
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"SpectralLocatorEmpty"
Sprite
sprite"Objects/Fun/spectrallocator.rsi"
layers
"state: icon"
state: screen
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"PlushieThrongler"
Sprite
sprite"Objects/Weapons/Melee/ThronglerPlushie.rsi"
state"icon"
id"PlushieGhost"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
state"icon"
noRot"true"
id"PlushieGhostRevenant"
Sprite
sprite"Mobs/Ghosts/revenant.rsi"
state"icon"
noRot"true"
id"PlushieBee"
Sprite
sprite"Objects/Fun/toys.rsi"
state"plushie_h"
id"PlushieHampter"
Sprite
state"plushie_hampter"
id"PlushieRGBee"
Sprite
sprite"Objects/Fun/toys.rsi"
state"plushie_h"
id"PlushieNuke"
Sprite
state"plushie_nuke"
id"PlushieRouny"
Sprite
state"plushie_rouny"
id"PlushieLamp"
Sprite
state"plushie_lamp"
id"PlushieArachind"
Sprite
state"plushie_arachnid"
id"PlushieLizard"
Sprite
sprite"Objects/Fun/toys.rsi"
state"plushie_lizard"
id"PlushieRainbowLizard"
Sprite
state"rainbowlizardplush"
id"PlushieLizardMirrored"
Sprite
state"plushie_lizard"
scale"-1, 1"
id"PlushieSpaceLizard"
Sprite
state"plushie_spacelizard"
id"PlushieLizardInversed"
Sprite
state"plushie_lizard_inversed"
id"PlushieDiona"
Sprite
layers
"state: plushie_diona"
state: plushie_diona1
map"[ "enum.SolutionContainerLayers.Fill" ]"
visible"false"
id"PlushieSharkBlue"
Sprite
sprite"Objects/Fun/sharkplush.rsi"
state"blue"
id"PlushieSharkPink"
Sprite
sprite"Objects/Fun/sharkplush.rsi"
state"pink"
id"PlushieSharkGrey"
Sprite
sprite"Objects/Fun/sharkplush.rsi"
state"grey"
id"PlushieRatvar"
Sprite
state"plushie_ratvar"
id"PlushieNar"
Sprite
state"narplush"
id"PlushieCarp"
Sprite
state"carpplush"
id"PlushieMagicarp"
Sprite
state"magicplush"
id"PlushieRainbowCarp"
Sprite
state"rainbowcarpplush"
id"PlushieHolocarp"
Sprite
state"holoplush"
id"PlushieSlime"
Sprite
state"plushie_slime"
id"PlushieSnake"
Sprite
state"plushie_snake"
id"ToyMouse"
Sprite
state"toy_mouse"
id"ToyRubberDuck"
Sprite
sprite"Objects/Fun/ducky.rsi"
state"icon"
id"PlushieVox"
Sprite
state"plushie_vox"
id"PlushieAtmosian"
Sprite
state"plushie_atmosian"
id"PlushieXeno"
Sprite
state"plushie_xeno"
id"PlushiePenguin"
Sprite
state"plushie_penguin"
id"PlushieHuman"
Sprite
state"plushie_human"
id"PlushieMoth"
Sprite
state"plushie_moth"
id"ToyAi"
Sprite
state"AI"
id"ToyNuke"
Sprite
state"nuketoy"
id"ToyIan"
Sprite
state"ian"
id"FoamCrossbow"
Sprite
sprite"Objects/Fun/toys.rsi"
state"foamcrossbow"
id"RevolverCapGun"
Sprite
sprite"Objects/Fun/toys.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
id"RevolverCapGunFake"
Sprite
sprite"Objects/Fun/toys.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
id"FoamBlade"
Sprite
sprite"Objects/Fun/toys.rsi"
state"foamblade"
id"Basketball"
Sprite
sprite"Objects/Fun/toys.rsi"
state"basketball"
id"Football"
Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Objects/Fun/Instruments/ocarina.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Objects/Fun/Tabletop/checker_pieces.rsi"
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Sprite
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Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
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Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
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Sprite
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Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
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Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
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Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
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Sprite
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Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
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Sprite
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Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Misc/books.rsi"
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sprite"Objects/Misc/books.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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map"["base"]"
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Objects/Materials/Mob/carptooth.rsi"
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map"[ "base" ]"
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Sprite
sprite"Objects/Materials/Mob/sharktooth.rsi"
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map"[ "base" ]"
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sprite"Objects/Materials/Mob/sharktooth.rsi"
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map"[ "base" ]"
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map"["base"]"
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Sprite
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Sprite
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Sprite
sprite"Objects/Materials/hide.rsi"
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map"[ "base" ]"
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Sprite
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Sprite
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Sprite
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Sprite
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map"[ "base" ]"
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id"ScrapBucket"
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Sprite
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id"ScrapFaxMachine"
Sprite
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id"ScrapFireExtinguisher"
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id"ScrapIntercom"
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map"[ "base" ]"
id"ScrapJetpack"
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id"ScrapMedkit"
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map"[ "base" ]"
id"ScrapMopBucket"
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id"ScrapPAI"
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id"ScrapTube"
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map"[ "base" ]"
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layers
"state: uranium_generator"
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sprite"Objects/Materials/Scrap/generator.rsi"
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layers
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Sprite
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layers
state: implanter1
map"[ "implantFull" ]"
visible"true"
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map"[ "implantOnly" ]"
id"StorageImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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layers
state: implanter0
map"[ "implantFull" ]"
visible"true"
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map"[ "implantOnly" ]"
id"FreedomImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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layers
state: implanter0
map"[ "implantFull" ]"
visible"true"
state: implanter1
map"[ "implantOnly" ]"
id"UplinkImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map"[ "implantFull" ]"
visible"true"
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map"[ "implantOnly" ]"
id"EmpImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map"[ "implantFull" ]"
visible"true"
state: implanter1
map"[ "implantOnly" ]"
id"ScramImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map"[ "implantFull" ]"
visible"true"
state: implanter1
map"[ "implantOnly" ]"
id"DnaScramblerImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map"[ "implantFull" ]"
visible"true"
state: implanter1
map"[ "implantOnly" ]"
id"MicroBombImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map"[ "implantFull" ]"
visible"true"
state: implanter1
map"[ "implantOnly" ]"
id"MacroBombImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map"[ "implantFull" ]"
visible"true"
state: implanter1
map"[ "implantOnly" ]"
id"DeathRattleImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map"[ "implantFull" ]"
visible"true"
state: implanter1
map"[ "implantOnly" ]"
id"DeathAcidifierImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
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layers
state: implanter0
map"[ "implantFull" ]"
visible"true"
state: implanter1
map"[ "implantOnly" ]"
id"MindShieldImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
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layers
state: implanter1
map"[ "implantFull" ]"
visible"true"
state: implanter0
map"[ "implantOnly" ]"
id"ModularReceiver"
Sprite
sprite"Objects/Misc/modular_receiver.rsi"
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Sprite
sprite"Objects/Misc/rifle_stock.rsi"
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Sprite
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Sprite
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map"[base]"
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Sprite
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layers""
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map"[base]"
id"LandMineKick"
Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers""
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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sprite"Objects/Misc/bureaucracy.rsi"
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layers""
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Sprite
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Sprite
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layers""
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map"["enum.PaperVisualLayers.Writing"]"
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Sprite
layers""
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Sprite
layers""
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Sprite
layers
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color""#cccccc""
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Sprite
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
layers""
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Sprite
layers""
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Sprite
layers""
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Sprite
layers""
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Sprite
layers""
color""#3f3f3f""
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Sprite
layers""
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Sprite
layers""
id"BoxFolderClipboard"
Sprite
sprite"Objects/Misc/clipboard.rsi"
layers""
map"["clipboard_paper"]"
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map"["clipboard_pen"]"
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Sprite
sprite"Objects/Misc/cc-clipboard.rsi"
layers""
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map"["clipboard_pen"]"
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sprite"Objects/Misc/qm_clipboard.rsi"
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Sprite
sprite"Objects/Misc/bureaucracy.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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id"PetCarrier"
Sprite
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map"["enum.WeldableLayers.BaseWelded"]"
EntityStorageVisuals
stateDoorOpen"pet_carrier_open"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers
map: [ enum.ExpendableLightVisualLayers.Base ]
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sprite"Objects/Power/light_tube.rsi"
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id"LaughinPeaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/laughin_pea.rsi"
id"LemonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/lemon.rsi"
id"LemoonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/lemoon.rsi"
id"LimeSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/lime.rsi"
id"OrangeSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/orange.rsi"
id"ExtradimensionalOrangeSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/extradimensional_orange.rsi"
id"PineappleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
id"PotatoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/potato.rsi"
id"SugarcaneSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/sugarcane.rsi"
id"TeaPlantSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/tea_plant.rsi"
id"PapercaneSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/papercane.rsi"
id"TowercapSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/towercap.rsi"
id"SteelcapSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/steelcap.rsi"
id"TomatoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/tomato.rsi"
id"BlueTomatoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/blue_tomato.rsi"
id"BloodTomatoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/blood_tomato.rsi"
id"KillerTomatoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/tomatokiller.rsi"
id"EggplantSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/eggplant.rsi"
id"AppleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/apple.rsi"
id"GoldenAppleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/golden_apple.rsi"
id"CornSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
id"ChanterelleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/chanterelle.rsi"
id"EggySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/eggy.rsi"
id"TobaccoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/tobacco.rsi"
id"CannabisSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/cannabis.rsi"
id"RainbowCannabisSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/rainbow_cannabis.rsi"
id"NettleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/nettle.rsi"
id"DeathNettleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/death_nettle.rsi"
id"ChiliSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/chili.rsi"
id"ChillySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/chilly.rsi"
id"AloeSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/aloe.rsi"
id"PoppySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/poppy.rsi"
id"LilySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/lily.rsi"
id"LingzhiSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/lingzhi.rsi"
id"AmbrosiaVulgarisSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi"
id"AmbrosiaDeusSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_deus.rsi"
id"GalaxythistleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/galaxythistle.rsi"
id"GlasstleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/glasstle.rsi"
id"FlyAmanitaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/fly_amanita.rsi"
id"GatfruitSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/gatfruit.rsi"
id"OnionSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
id"RiceSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/rice.rsi"
id"SoybeanSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/soybeans.rsi"
id"SpacemansTrumpetSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/spacemans_trumpet.rsi"
id"KoibeanSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/koibean.rsi"
id"OnionRedSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
id"WatermelonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
id"HolymelonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
id"GrapeSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/grape.rsi"
id"CocoaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
id"BerrySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/berries.rsi"
id"BungoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
id"PeaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/pea.rsi"
id"WorldPeaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/world_pea.rsi"
id"PumpkinSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
id"BluePumpkinSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/blue_pumpkin.rsi"
id"CottonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/cotton.rsi"
id"PyrottonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/pyrotton.rsi"
id"RealCapfruitSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
id"FakeCapfruitSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
id"CherrySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
id"AnomalyBerrySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/anomaly_berry.rsi"
id"PlantBGoneSpray"
Sprite
sprite"Objects/Tools/Hydroponics/sprays.rsi"
state"plantbgone"
id"WeedSpray"
Sprite
sprite"Objects/Tools/Hydroponics/sprays.rsi"
state"weedspray"
id"PestSpray"
Sprite
state"pestspray"
id"HydroponicsToolMiniHoe"
Sprite
sprite"Objects/Tools/Hydroponics/hoe.rsi"
state"icon"
id"HydroponicsToolClippers"
Sprite
sprite"Objects/Tools/Hydroponics/clippers.rsi"
state"icon"
id"HydroponicsToolScythe"
Sprite
sprite"Objects/Tools/Hydroponics/scythe.rsi"
state"icon"
id"HydroponicsToolHatchet"
Sprite
sprite"Objects/Tools/Hydroponics/hatchet.rsi"
state"icon"
id"HydroponicsToolSpade"
Sprite
sprite"Objects/Tools/Hydroponics/spade.rsi"
state"icon"
id"PlantBag"
Sprite
sprite"Objects/Specific/Hydroponics/Equipment/plant_bag.rsi"
state"icon"
id"MopItem"
Sprite
sprite"Objects/Specific/Janitorial/mop.rsi"
layers
"state: mop"
map: ["enum.SolutionContainerLayers.Fill"]
state"fill-3"
visible"false"
id"AdvMopItem"
Sprite
sprite"Objects/Specific/Janitorial/advmop.rsi"
layers""
state"fill-2"
visible"false"
id"WetFloorSign"
Sprite
sprite"Objects/Specific/Janitorial/wet_floor_sign.rsi"
id"WetFloorSignMineExplosive"
Sprite
sprite"Objects/Specific/Janitorial/wet_floor_sign.rsi"
id"Plunger"
Sprite
sprite"Objects/Specific/Janitorial/plunger.rsi"
state"plunger"
id"PlungerLoot"
Sprite
sprite"Objects/Specific/Janitorial/golden_plunger.rsi"
state"plunger"
id"RagItem"
Sprite
sprite"Objects/Specific/Janitorial/rag.rsi"
layers""
state"fill-3"
visible"false"
id"Soap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"SoapNT"
Sprite
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"SoapDeluxe"
Sprite
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"SoapSyndie"
Sprite
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"SoapletSyndie"
Sprite
layers""
id"SoapHomemade"
Sprite
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"SoapOmega"
Sprite
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"SprayBottle"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
state"cleaner"
id"MegaSprayBottle"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
state"cleaner_large"
id"SprayBottleWater"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
state"cleaner"
id"SprayBottleSpaceCleaner"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
state"cleaner"
id"TrashBag"
Sprite
sprite"Objects/Specific/Janitorial/trashbag.rsi"
layers
state: icon-0
map"["enum.StorageFillLayers.Fill"]"
id"TrashBagBlue"
Sprite
layers
state: blue-icon-0
map"["enum.StorageFillLayers.Fill"]"
id"BagOfSummoningGarbage"
Sprite
layers
state: blue-icon-0
map"["enum.StorageFillLayers.Fill"]"
id"FoodCartHot"
Sprite
netSync"false"
noRot"true"
sprite"Objects/Specific/Kitchen/food_carts.rsi"
layers
"state: stand-food"
id"FoodCartCold"
Sprite
netSync"false"
noRot"true"
sprite"Objects/Specific/Kitchen/food_carts.rsi"
layers
"state: stand-ice"
id"BooksBag"
Sprite
sprite"Objects/Specific/Library/Equipment/books_bag.rsi"
state"icon"
id"MechEquipmentGrabber"
Sprite
state"mecha_clamp"
id"MechEquipmentGrabberSmall"
Sprite
state"mecha_clamp_small"
id"MechEquipmentHorn"
Sprite
# TODO"use own sprite"
state"mecha_honker"
id"MechRipley"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers""
state"ripley"
id"MechRipleyBattery"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers""
state"ripley"
id"MechHonker"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers""
state"honker"
id"MechHonkerBattery"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers""
state"honker"
id"MechHamtr"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers""
state"hamtr"
id"MechHamtrBattery"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers""
state"hamtr"
id"MechVim"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers""
state"vim"
id"MechVimBattery"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers""
state"vim"
id"RipleyHarness"
Sprite
state"ripley_harness+o"
noRot"true"
id"RipleyLArm"
Sprite
state"ripley_l_arm"
id"RipleyLLeg"
Sprite
state"ripley_l_leg"
id"RipleyRLeg"
Sprite
state"ripley_r_leg"
id"RipleyRArm"
Sprite
state"ripley_r_arm"
id"RipleyChassis"
Sprite
noRot"true"
state"ripley0"
id"HonkerHarness"
Sprite
state"honker_harness+o"
noRot"true"
id"HonkerLArm"
Sprite
state"honker_l_arm"
id"HonkerLLeg"
Sprite
state"honker_l_leg"
id"HonkerRLeg"
Sprite
state"honker_r_leg"
id"HonkerRArm"
Sprite
state"honker_r_arm"
id"HonkerChassis"
Sprite
noRot"true"
state"honker0"
id"HamtrHarness"
Sprite
state"hamtr_harness+o"
noRot"true"
id"HamtrLArm"
Sprite
state"hamtr_l_arm"
id"HamtrLLeg"
Sprite
state"hamtr_l_leg"
id"HamtrRLeg"
Sprite
state"hamtr_r_leg"
id"HamtrRArm"
Sprite
state"hamtr_r_arm"
id"HamtrChassis"
Sprite
noRot"true"
state"hamtr0"
id"VimHarness"
Sprite
state"harness"
noRot"true"
id"VimChassis"
Sprite
noRot"true"
state"vim0"
id"Defibrillator"
Sprite
sprite"Objects/Specific/Medical/defib.rsi"
layers
"state: icon"
state: screen
map"[ "enum.ToggleVisuals.Layer" ]"
visible"false"
shader"unshaded"
id"DefibrillatorEmpty"
Sprite
sprite"Objects/Specific/Medical/defib.rsi"
layers
"state: icon"
state: screen
map"[ "enum.ToggleVisuals.Layer" ]"
visible"false"
shader"unshaded"
id"DefibrillatorOneHandedUnpowered"
Sprite
sprite"Objects/Specific/Medical/defib.rsi"
layers
"state: icon"
state: screen
map"[ "enum.ToggleVisuals.Layer" ]"
visible"false"
shader"unshaded"
id"DefibrillatorCompact"
Sprite
sprite"Objects/Specific/Medical/defibsmall.rsi"
layers
"state: icon"
state: screen
map"[ "enum.ToggleVisuals.Layer" ]"
visible"false"
shader"unshaded"
state: ready
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
id"DefibrillatorSyndicate"
Sprite
sprite"Objects/Specific/Medical/defibsyndi.rsi"
layers
"state: icon"
state: screen
map"[ "enum.ToggleVisuals.Layer" ]"
visible"false"
shader"unshaded"
state: ready
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
id"DiseaseSwab"
Sprite
sprite"Objects/Specific/Medical/mouth_swab.rsi"
state"icon"
id"BoxMouthSwab"
Sprite
layers""
id"Vaccine"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
state"salpen"
id"HandheldCrewMonitor"
Sprite
sprite"Objects/Specific/Medical/handheldcrewmonitor.rsi"
state"scanner"
id"HandheldCrewMonitorEmpty"
Sprite
sprite"Objects/Specific/Medical/handheldcrewmonitor.rsi"
state"scanner"
id"Ointment"
Sprite
state"ointment"
id"Ointment1"
Sprite
state"ointment"
id"Ointment10Lingering"
Sprite
state"ointment"
id"RegenerativeMesh"
Sprite
state"regenerative-mesh"
id"OintmentAdvanced1"
Sprite
state"regenerative-mesh"
id"Brutepack"
Sprite
state"brutepack"
id"Brutepack1"
Sprite
state"brutepack"
id"Brutepack10Lingering"
Sprite
state"brutepack"
id"MedicatedSuture"
Sprite
state"medicated-suture"
id"BrutepackAdvanced1"
Sprite
state"medicated-suture"
id"Bloodpack"
Sprite
state"bloodpack"
id"Bloodpack10Lingering"
Sprite
state"bloodpack"
id"Tourniquet"
Sprite
state"tourniquet"
id"Gauze"
Sprite
state"gauze"
id"Gauze1"
Sprite
state"gauze"
id"Gauze10Lingering"
Sprite
state"gauze"
id"AloeCream"
Sprite
sprite"Objects/Specific/Hydroponics/aloe.rsi"
state"cream"
id"HealingToolbox"
Sprite
sprite"Objects/Specific/Medical/healing_toolbox.rsi"
state"icon"
id"PillDexalin"
Sprite
state"pill16"
id"PillCanisterDexalin"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillDylovene"
Sprite
state"pill10"
id"PillCanisterDylovene"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillHyronalin"
Sprite
state"pill17"
id"PillCanisterHyronalin"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillPotassiumIodide"
Sprite
state"pill9"
id"PillCanisterPotassiumIodide"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillIron"
Sprite
state"pill14"
id"PillCopper"
Sprite
state"pill13"
id"PillCanisterIron"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillCanisterCopper"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillKelotane"
Sprite
state"pill4"
id"PillCanisterKelotane"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillDermaline"
Sprite
state"pill8"
id"PillCanisterDermaline"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillSpaceDrugs"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
state"pill"
id"PillTricordrazine"
Sprite
state"pill3"
id"PillCanisterTricordrazine"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillBicaridine"
Sprite
state"pill5"
id"PillCanisterBicaridine"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillCharcoal"
Sprite
state"pill21"
id"PillCanisterCharcoal"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"PillRomerol"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
state"pill"
id"PillAmbuzol"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
state"pill"
id"PillAmbuzolPlus"
Sprite
state"pill3"
id"PillCanisterRandom"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
id"SyringeEphedrine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeInaprovaline"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeTranexamicAcid"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeBicaridine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeDermaline"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeHyronalin"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeIpecac"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeAmbuzol"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeSigynate"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeEthylredoxrazine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringePhalanximine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeSaline"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeRomerol"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"SyringeStimulants"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
state: syringe_base0
map"["enum.SolutionContainerLayers.Base"]"
id"HandheldHealthAnalyzerUnpowered"
Sprite
sprite"Objects/Specific/Medical/healthanalyzer.rsi"
state"icon"
layers
"state: icon"
state: analyzer
shader"unshaded"
visible"true"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"HandheldHealthAnalyzer"
Sprite
sprite"Objects/Specific/Medical/healthanalyzer.rsi"
state"icon"
layers
"state: icon"
state: analyzer
shader"unshaded"
visible"true"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"HandheldHealthAnalyzerEmpty"
Sprite
sprite"Objects/Specific/Medical/healthanalyzer.rsi"
state"icon"
layers
"state: icon"
state: analyzer
shader"unshaded"
visible"true"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"Hypospray"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"hypo"
id"SyndiHypo"
Sprite
sprite"Objects/Specific/Medical/syndihypo.rsi"
state"hypo"
id"BorgHypo"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"borghypo"
id"AdminHypo"
Sprite
sprite"Objects/Specific/Medical/syndihypo.rsi"
state"hypo"
id"ChemicalMedipen"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"EmergencyMedipen"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"AntiPoisonMedipen"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"BruteAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"BurnAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"RadAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"PunctAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"PyraAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"AirlossAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"SpaceMedipen"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"[ "enum.SolutionContainerLayers.Fill" ]"
id"Stimpack"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"StimpackMini"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"CombatMedipen"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
id"Hypopen"
Sprite
sprite"Objects/Misc/pens.rsi"
state"pen"
id"HypopenBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"hypopen"
id"Medkit"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
id"MedkitBurn"
Sprite
state"burnkit"
id"MedkitToxin"
Sprite
state"toxinkit"
id"MedkitO2"
Sprite
state"o2kit"
id"MedkitBrute"
Sprite
state"brutekit"
id"MedkitAdvanced"
Sprite
state"advkit"
id"MedkitRadiation"
Sprite
state"radkit"
id"MedkitCombat"
Sprite
state"blackkit"
id"BodyBag"
Sprite
drawdepth"SmallObjects # I guess body bags need appear above a coroner's table?"
sprite"Objects/Specific/Medical/Morgue/bodybags.rsi"
layers""
map"["unfoldedLayer", "enum.StorageVisualLayers.Base"]"
map"["foldedLayer"]"
visible"false"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateDoorOpen"open_overlay"
id"BodyBagFolded"
Sprite
drawdepth"SmallObjects # I guess body bags need appear above a coroner's table?"
sprite"Objects/Specific/Medical/Morgue/bodybags.rsi"
layers""
map"["unfoldedLayer", "enum.StorageVisualLayers.Base"]"
map"["foldedLayer"]"
visible"false"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateDoorOpen"open_overlay"
id"Ash"
Sprite
sprite"Objects/Materials/materials.rsi"
state"ash"
id"Ectoplasm"
Sprite
sprite"Mobs/Ghosts/revenant.rsi"
state"ectoplasm"
id"StrangePill"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
state"pill"
id"Cautery"
Sprite
sprite"Objects/Specific/Medical/Surgery/cautery.rsi"
state"cautery"
id"Drill"
Sprite
sprite"Objects/Specific/Medical/Surgery/drill.rsi"
state"drill"
id"Scalpel"
Sprite
sprite"Objects/Specific/Medical/Surgery/scalpel.rsi"
state"scalpel"
id"ScalpelShiv"
Sprite
state"shiv"
id"ScalpelAdvanced"
Sprite
state"advanced"
id"ScalpelLaser"
Sprite
state"laser"
id"Retractor"
Sprite
sprite"Objects/Specific/Medical/Surgery/scissors.rsi"
state"retractor"
id"Hemostat"
Sprite
state"hemostat"
id"Saw"
Sprite
sprite"Objects/Specific/Medical/Surgery/saw.rsi"
state"saw"
id"SawImprov"
Sprite
state"improv"
id"SawElectric"
Sprite
state"electric"
id"SawAdvanced"
Sprite
state"advanced"
id"AnomalyScanner"
Sprite
sprite"Objects/Specific/Research/anomalyscanner.rsi"
state"icon"
id"AnomalyLocatorUnpowered"
Sprite
sprite"Objects/Specific/Research/anomalylocator.rsi"
layers
"state: icon"
state: screen
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"AnomalyLocator"
Sprite
sprite"Objects/Specific/Research/anomalylocator.rsi"
layers
"state: icon"
state: screen
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"AnomalyLocatorEmpty"
Sprite
sprite"Objects/Specific/Research/anomalylocator.rsi"
layers
"state: icon"
state: screen
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"AnomalyLocatorWideUnpowered"
Sprite
sprite"Objects/Specific/Research/anomalylocatorwide.rsi"
id"AnomalyLocatorWide"
Sprite
sprite"Objects/Specific/Research/anomalylocatorwide.rsi"
id"AnomalyLocatorWideEmpty"
Sprite
sprite"Objects/Specific/Research/anomalylocatorwide.rsi"
id"WeaponGauntletGorilla"
Sprite
sprite"Objects/Weapons/Melee/gorilla.rsi"
state"icon"
id"ResearchDisk"
Sprite
sprite"Objects/Specific/Research/researchdisk.rsi"
state"icon"
id"ResearchDisk5000"
Sprite
sprite"Objects/Specific/Research/researchdisk.rsi"
state"icon"
id"ResearchDisk10000"
Sprite
sprite"Objects/Specific/Research/researchdisk.rsi"
state"icon"
id"ResearchDiskDebug"
Sprite
sprite"Objects/Specific/Research/researchdisk.rsi"
state"icon"
id"TechnologyDisk"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
map"["enum.DamageStateVisualLayers.Base"]"
id"TechnologyDiskRare"
Sprite
sprite"Objects/Misc/module.rsi"
layers""
map"["enum.DamageStateVisualLayers.Base"]"
id"BorgModuleCable"
Sprite
layers""
id"BorgModuleFireExtinguisher"
Sprite
layers""
id"BorgModuleGPS"
Sprite
layers""
id"BorgModuleRadiationDetection"
Sprite
layers""
id"BorgModuleTool"
Sprite
layers""
id"BorgModuleAppraisal"
Sprite
layers""
id"BorgModuleMining"
Sprite
layers""
id"BorgModuleGrapplingGun"
Sprite
layers""
id"BorgModuleAdvancedTool"
Sprite
layers""
id"BorgModuleConstruction"
Sprite
layers""
id"BorgModuleRCD"
Sprite
layers""
id"BorgModuleLightReplacer"
Sprite
layers""
id"BorgModuleCleaning"
Sprite
layers""
id"BorgModuleAdvancedCleaning"
Sprite
layers""
id"BorgModuleDiagnosis"
Sprite
layers""
id"BorgModuleTreatment"
Sprite
layers""
id"BorgModuleDefibrillator"
Sprite
layers""
id"BorgModuleAdvancedTreatment"
Sprite
layers""
id"BorgModuleArtifact"
Sprite
layers""
id"BorgModuleAnomaly"
Sprite
layers""
id"BorgModuleService"
Sprite
layers""
id"BorgModuleMusique"
Sprite
layers""
id"BorgModuleGardening"
Sprite
layers""
id"BorgModuleHarvesting"
Sprite
layers""
id"BorgModuleClowning"
Sprite
layers""
id"BorgModuleSyndicateWeapon"
Sprite
layers""
id"BorgModuleOperative"
Sprite
layers""
id"BorgModuleEsword"
Sprite
layers""
id"BorgModuleL6C"
Sprite
layers""
id"BorgModuleMartyr"
Sprite
layers
"state: syndicateborgbomb"
"state: icon-bomb"
id"CyborgEndoskeleton"
Sprite
noRot"true"
drawdepth"Items"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
state"robo_suit"
id"MMI"
Sprite
sprite"Objects/Specific/Robotics/mmi.rsi"
layers""
map"["enum.MMIVisualLayers.Brain"]"
visible"false"
map"["enum.MMIVisualLayers.Base"]"
id"MMIFilled"
Sprite
sprite"Objects/Specific/Robotics/mmi.rsi"
layers""
map"["enum.MMIVisualLayers.Brain"]"
visible"false"
map"["enum.MMIVisualLayers.Base"]"
id"PositronicBrain"
Sprite
sprite"Objects/Specific/Robotics/mmi.rsi"
layers""
map"["base"]"
id"OreBag"
Sprite
sprite"Objects/Specific/Mining/ore_bag.rsi"
state"icon"
id"OreBagOfHolding"
Sprite
sprite"Objects/Specific/Mining/ore_bag_holding.rsi"
state"icon"
id"MineralScannerUnpowered"
Sprite
sprite"Objects/Specific/Mining/mineral_scanner.rsi"
layers""
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"MineralScanner"
Sprite
sprite"Objects/Specific/Mining/mineral_scanner.rsi"
layers""
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"MineralScannerEmpty"
Sprite
sprite"Objects/Specific/Mining/mineral_scanner.rsi"
layers""
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"AdvancedMineralScannerUnpowered"
Sprite
layers""
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"AdvancedMineralScanner"
Sprite
layers""
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"AdvancedMineralScannerEmpty"
Sprite
layers""
shader"unshaded"
visible"false"
map"["enum.ToggleVisuals.Layer"]"
id"DeployableBarrier"
Sprite
sprite"Objects/Specific/Security/barrier.rsi"
layers""
map"["enum.LockVisualLayers.Lock"]"
id"EvidenceMarkerOne"
Sprite
state"one"
id"EvidenceMarkerTwo"
Sprite
state"two"
id"EvidenceMarkerThree"
Sprite
state"three"
id"EvidenceMarkerFour"
Sprite
state"four"
id"EvidenceMarkerFive"
Sprite
state"five"
id"EvidenceMarkerSix"
Sprite
state"six"
id"EvidenceMarkerSeven"
Sprite
state"seven"
id"EvidenceMarkerEight"
Sprite
state"eight"
id"EvidenceMarkerNine"
Sprite
state"nine"
id"BoxEvidenceMarkers"
Sprite
layers
"state: box_security"
"state: evidence_markers"
id"TargetHuman"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_h"
id"TargetSyndicate"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_s"
id"TargetClown"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_c"
id"TargetStrange"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_f"
id"BarberScissors"
Sprite
sprite"Objects/Tools/scissors.rsi"
state"icon"
id"VendingMachineRestockBooze"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockChang"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockChefvend"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockCondimentStation"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockClothes"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockCostumes"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockDinnerware"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockDiscountDans"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockDonut"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockEngineering"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockGames"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockGetmoreChocolateCorp"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockHotDrinks"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockMedical"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockNutriMax"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockPTech"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockRobustSoftdrinks"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockSecTech"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockSalvageEquipment"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockSeeds"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockSmokes"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockTankDispenser"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockVendomat"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockRobotics"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockHappyHonk"
Sprite
layers""
shader"unshaded"
id"VendingMachineRestockChemVend"
Sprite
layers""
shader"unshaded"
id"CrateArtifactContainer"
Sprite
drawdepth"Objects"
sprite"Structures/Storage/Crates/artifact.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
map"["enum.PaperLabelVisuals.Layer"]"
Icon
sprite"Structures/Storage/Crates/artifact.rsi"
state"artifact_container_icon"
EntityStorageVisuals
stateDoorOpen"artifact_container_open"
stateDoorClosed"artifact_container_door"
id"SimpleXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
map"[ "enum.ArtifactsVisualLayers.Base" ]"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"MediumXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
map"[ "enum.ArtifactsVisualLayers.Base" ]"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"ComplexXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
map"[ "enum.ArtifactsVisualLayers.Base" ]"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"VariedXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers""
map"[ "enum.ArtifactsVisualLayers.Base" ]"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"ArtifactFragment"
Sprite
sprite"Objects/Specific/Xenoarchaeology/artifact_fragments.rsi"
layers""
map"[ "enum.ArtifactsVisualLayers.Base" ]"
id"ArtifactFragment1"
Sprite
sprite"Objects/Specific/Xenoarchaeology/artifact_fragments.rsi"
layers""
map"[ "enum.ArtifactsVisualLayers.Base" ]"
id"NodeScanner"
Sprite
sprite"Objects/Specific/Xenoarchaeology/node_scanner.rsi"
state"icon"
id"SimpleXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
map"[ "enum.ArtifactsVisualLayers.Base" ]"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"MediumXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
map"[ "enum.ArtifactsVisualLayers.Base" ]"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"ComplexXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers""
map"[ "enum.ArtifactsVisualLayers.Base" ]"
map"[ "enum.ArtifactsVisualLayers.Effect" ]"
visible"false"
id"AccessConfigurator"
Sprite
sprite"Objects/Tools/access_configurator.rsi"
state"icon"
id"AccessConfiguratorUniversal"
Sprite
sprite"Objects/Tools/universal_access_configurator.rsi"
id"AppraisalTool"
Sprite
sprite"Objects/Tools/appraisal-tool.rsi"
state"icon"
id"BlueprintFulton"
Sprite
sprite"Objects/Tools/blueprint.rsi"
state"icon"
id"BlueprintSeismicCharge"
Sprite
sprite"Objects/Tools/blueprint.rsi"
state"icon"
id"Bucket"
Sprite
sprite"Objects/Tools/bucket.rsi"
layers""
state"fill-1"
visible"false"
id"CableHVStack"
Sprite
state"coilhv-30"
layers""
map"["base"]"
id"CableHVStack10"
Sprite
state"coilhv-10"
id"CableHVStackLingering10"
Sprite
state"coilhv-10"
id"CableHVStack1"
Sprite
state"coilhv-10"
id"CableMVStack"
Sprite
state"coilmv-30"
layers""
map"["base"]"
id"CableMVStack10"
Sprite
state"coilmv-10"
id"CableMVStackLingering10"
Sprite
state"coilmv-10"
id"CableMVStack1"
Sprite
state"coilmv-10"
id"CableApcStack"
Sprite
state"coillv-30"
layers""
map"["base"]"
id"CableApcStack10"
Sprite
state"coillv-10"
id"CableApcStackLingering10"
Sprite
state"coillv-10"
id"CableApcStack1"
Sprite
state"coillv-10"
id"Haycutters"
Sprite
sprite"Objects/Tools/Cowtools/haycutters.rsi"
state"haycutters"
id"Moodriver"
Sprite
sprite"Objects/Tools/Cowtools/moodriver.rsi"
state"moodriver"
id"Wronch"
Sprite
sprite"Objects/Tools/Cowtools/wronch.rsi"
state"wronch"
id"Cowbar"
Sprite
sprite"Objects/Tools/Cowtools/cowbar.rsi"
state"cowbar"
id"Mooltitool"
Sprite
sprite"Objects/Tools/Cowtools/mooltitool.rsi"
state"mooltitool"
id"Cowelder"
Sprite
sprite"Objects/Tools/Cowtools/cowelder.rsi"
id"Milkalyzer"
Sprite
sprite"Objects/Tools/Cowtools/milkalyzer.rsi"
layers""
id"CowToolbox"
Sprite
sprite"Objects/Tools/Cowtools/cow_toolbox.rsi"
state"cow_toolbox"
id"CowToolboxFilled"
Sprite
sprite"Objects/Tools/Cowtools/cow_toolbox.rsi"
state"cow_toolbox"
id"Crowbar"
Sprite
state"icon"
id"CrowbarRed"
Sprite
layers""
color""#990000""
id"CrowbarGreen"
Sprite
layers""
color""#00621c""
id"CrowbarOrange"
Sprite
layers""
color""#673800""
id"CrowbarYellow"
Sprite
layers""
color""#968000""
id"BalloonOperative"
Sprite
sprite"Objects/Tools/Decoys/operative_decoy.rsi"
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
id"BalloonAgent"
Sprite
sprite"Objects/Tools/Decoys/agent_decoy.rsi"
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
id"BalloonElite"
Sprite
sprite"Objects/Tools/Decoys/elite_decoy.rsi"
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
id"BalloonJuggernaut"
Sprite
sprite"Objects/Tools/Decoys/juggernaut_decoy.rsi"
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
id"BalloonCommander"
Sprite
sprite"Objects/Tools/Decoys/commander_decoy.rsi"
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
id"EmagUnlimited"
Sprite
sprite"Objects/Tools/emag.rsi"
state"icon"
id"Emag"
Sprite
sprite"Objects/Tools/emag.rsi"
state"icon"
id"fade_out"
Sprite
sprite"Objects/Misc/flare.rsi"
layers
map: [ enum.ExpendableLightVisualLayers.Base ]
state"flare_base"
map: [ enum.ExpendableLightVisualLayers.Glow ]
state"flare_burn"
color""#FFFFFF""
visible"false"
shader"unshaded"
map: [ enum.ExpendableLightVisualLayers.Overlay ]
state"flare_unlit"
color""#FF0000""
id"blinking"
Sprite
sprite"Objects/Tools/flashlight.rsi"
layers
"state: flashlight"
state: flashlight-overlay
shader"unshaded"
visible"false"
map"[ "light" ]"
id"FultonBeacon"
Sprite
sprite"Objects/Tools/fulton.rsi"
drawdepth"SmallObjects"
noRot"true"
layers
state: extraction_point
map"[ "foldedLayer" ]"
id"Fulton"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Tools/fulton.rsi"
state"extraction_pack"
id"Fulton1"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Tools/fulton.rsi"
state"extraction_pack"
id"OxygenTank"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
id"NitrogenTank"
Sprite
sprite"Objects/Tanks/red.rsi"
id"EmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency.rsi"
id"EmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
id"ExtendedEmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
id"ExtendedEmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
id"DoubleEmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
id"DoubleEmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
id"EmergencyFunnyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
id"AirTank"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
id"NitrousOxideTank"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
id"PlasmaTank"
Sprite
sprite"Objects/Tanks/plasma.rsi"
id"fade_out"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers""
state"glowstick_base"
state"glowstick_glow"
visible"false"
shader"unshaded"
state"glowstick_unlit"
id"LightBehaviourTest1"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
"state: glowstick_base"
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
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sprite"Objects/Misc/glowstick.rsi"
layers
"state: glowstick_base"
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
id"LightBehaviourTest3"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
"state: glowstick_base"
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
id"LightBehaviourTest4"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
"state: glowstick_base"
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
id"LightBehaviourTest5"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
"state: glowstick_base"
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
id"LightBehaviourTest6"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
"state: glowstick_base"
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
id"HandheldGPSBasic"
Sprite
sprite"Objects/Devices/gps.rsi"
layers""
id"HandHeldMassScanner"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers
"state: icon"
state: scanner
shader"unshaded"
visible"true"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"HandHeldMassScannerEmpty"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers
"state: icon"
state: scanner
shader"unshaded"
visible"false"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"HandHeldMassScannerBorg"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers
"state: icon"
state: scanner
shader"unshaded"
visible"true"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"HandLabeler"
Sprite
sprite"Objects/Tools/hand_labeler.rsi"
state"hand_labeler"
id"InflatableWallStack"
Sprite
sprite"Objects/Misc/inflatable_wall.rsi"
state"item_wall"
id"InflatableDoorStack"
Sprite
sprite"Objects/Misc/inflatable_door.rsi"
state"item_door"
id"InflatableWallStack5"
Sprite
state"item_wall"
id"InflatableWallStack1"
Sprite
state"item_wall"
id"InflatableDoorStack1"
Sprite
state"item_door"
id"RadioJammer"
Sprite
sprite"Objects/Devices/jammer.rsi"
layers
map"["enum.RadioJammerLayers.LED"]"
shader"unshaded"
visible"false"
id"JawsOfLife"
Sprite
sprite"Objects/Tools/jaws_of_life.rsi"
state"jaws_pry"
id"SyndicateJawsOfLife"
Sprite
sprite"Objects/Tools/jaws_of_life.rsi"
state"syn_jaws_pry"
id"JetpackBlue"
Sprite
sprite"Objects/Tanks/Jetpacks/blue.rsi"
id"JetpackBlueFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/blue.rsi"
id"JetpackBlack"
Sprite
sprite"Objects/Tanks/Jetpacks/black.rsi"
id"JetpackBlackFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/black.rsi"
id"JetpackCaptain"
Sprite
sprite"Objects/Tanks/Jetpacks/captain.rsi"
id"JetpackCaptainFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/captain.rsi"
id"JetpackMini"
Sprite
sprite"Objects/Tanks/Jetpacks/mini.rsi"
id"JetpackMiniFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/mini.rsi"
id"JetpackSecurity"
Sprite
sprite"Objects/Tanks/Jetpacks/security.rsi"
id"JetpackSecurityFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/security.rsi"
id"JetpackVoid"
Sprite
sprite"Objects/Tanks/Jetpacks/void.rsi"
id"JetpackVoidFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/void.rsi"
id"blinking"
Sprite
sprite"Objects/Tools/lantern.rsi"
layers
"state: lantern"
state: lantern-on
shader"unshaded"
visible"false"
map"[ "light" ]"
id"Lighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
map"[ "skin" ]"
visible"false"
shader"unshaded"
map"[ "flame" ]"
id"CheapLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
map"[ "skin" ]"
visible"false"
shader"unshaded"
map"[ "flame" ]"
id"FlippoLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
map"["base"]"
map"["top"]"
visible"false"
map"["open"]"
visible"false"
map"["flame"]"
visible"false"
shader"unshaded"
id"FlippoEngravedLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers""
map"["base"]"
map"["top"]"
visible"false"
map"["open"]"
visible"false"
map"["flame"]"
visible"false"
shader"unshaded"
id"LightReplacer"
Sprite
sprite"Objects/Specific/Janitorial/light_replacer.rsi"
state"icon"
id"LightReplacerEmpty"
Sprite
sprite"Objects/Specific/Janitorial/light_replacer.rsi"
state"icon"
id"Matchstick"
Sprite
sprite"Objects/Tools/matches.rsi"
layers
"state: match_unlit"
id"MatchstickSpent"
Sprite
layers
"state: match_burnt"
id"Matchbox"
Sprite
sprite"Objects/Tools/matches.rsi"
layers""
map"["openLayer"]"
map"["matchbox1"]"
visible"false"
map"["matchbox2"]"
visible"false"
map"["matchbox3"]"
visible"false"
id"SprayPainter"
Sprite
sprite"Objects/Tools/spray_painter.rsi"
state"spray_painter"
id"trayScanner"
Sprite
sprite"Objects/Tools/t-ray.rsi"
layers""
map"["base"]"
id"ThiefBeacon"
Sprite
sprite"Objects/Tools/thief_beacon.rsi"
drawdepth"SmallObjects"
noRot"true"
layers
state: extraction_point
map"[ "foldedLayer" ]"
id"ToolboxEmergency"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
id"ToolboxMechanical"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_blue.rsi"
state"icon"
id"ToolboxElectrical"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
id"ToolboxElectricalTurret"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
id"ToolboxArtistic"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_green.rsi"
state"icon"
id"ToolboxSyndicate"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_syn.rsi"
state"icon"
id"ToolboxGolden"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_gold.rsi"
state"icon"
id"ToolboxThief"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_thief.rsi"
state"icon"
id"Wirecutter"
Sprite
sprite"Objects/Tools/wirecutters.rsi"
layers""
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"Screwdriver"
Sprite
sprite"Objects/Tools/screwdriver.rsi"
layers
state: screwdriver
map"[ "enum.DamageStateVisualLayers.Base" ]"
"state: screwdriver-screwybits"
id"Wrench"
Sprite
sprite"Objects/Tools/wrench.rsi"
state"icon"
id"Multitool"
Sprite
sprite"Objects/Tools/multitool.rsi"
layers""
shader"unshaded"
id"NetworkConfigurator"
Sprite
sprite"Objects/Tools/network_configurator.rsi"
layers
"state: icon"
state: mode-link
map"["enum.NetworkConfiguratorLayers.ModeLight"]"
shader"unshaded"
id"PowerDrill"
Sprite
sprite"Objects/Tools/drill.rsi"
state"drill_screw"
id"RCD"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
id"RCDEmpty"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
id"RCDRecharging"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
id"RCDExperimental"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
id"RCDAmmo"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"ammo"
id"Omnitool"
Sprite
sprite"Objects/Tools/omnitool.rsi"
state"omnitool-screwing"
id"Shovel"
Sprite
sprite"Objects/Tools/shovel.rsi"
state"icon"
id"RollingPin"
Sprite
sprite"Objects/Tools/rolling_pin.rsi"
state"icon"
id"Welder"
Sprite
sprite"Objects/Tools/welder.rsi"
layers""
visible"false"
shader"unshaded"
map"["enum.ToggleVisuals.Layer"]"
id"WelderIndustrial"
Sprite
sprite"Objects/Tools/welder_industrial.rsi"
id"WelderIndustrialAdvanced"
Sprite
sprite"Objects/Tools/welder_industrialadv.rsi"
id"WelderExperimental"
Sprite
sprite"Objects/Tools/welder_experimental.rsi"
id"WelderMini"
Sprite
sprite"Objects/Tools/welder_mini.rsi"
id"Stunbaton"
Sprite
sprite"Objects/Weapons/Melee/stunbaton.rsi"
layers""
map"[ "enum.ToggleVisuals.Layer" ]"
id"Truncheon"
Sprite
sprite"Objects/Weapons/Melee/truncheon.rsi"
state"icon"
id"Flash"
Sprite
sprite"Objects/Weapons/Melee/flash.rsi"
layers""
map"[ "enum.FlashVisuals.BaseLayer" ]"
map"[ "enum.FlashVisuals.LightLayer" ]"
visible"false"
shader"unshaded"
id"SciFlash"
Sprite
sprite"Objects/Weapons/Melee/flash.rsi"
layers""
map"[ "enum.FlashVisuals.BaseLayer" ]"
map"[ "enum.FlashVisuals.LightLayer" ]"
visible"false"
shader"unshaded"
id"PortableFlasher"
Sprite
sprite"Objects/Weapons/pflash.rsi"
layers
state: "off"
map"["enum.ProximityTriggerVisualLayers.Base"]"
id"FireBomb"
Sprite
sprite"Objects/Weapons/Bombs/ied.rsi"
layers""
map"["enum.TriggerVisualLayers.Base"]"
id"FireBombEmpty"
Sprite
sprite"Objects/Weapons/Bombs/ied.rsi"
layers""
map"["enum.OpenableVisuals.Layer"]"
id"FireBombFuel"
Sprite
layers""
map"["enum.OpenableVisuals.Layer"]"
id"HotPotato"
Sprite
sprite"Objects/Weapons/Bombs/hot_potato.rsi"
state"icon"
layers""
map"["base"]"
id"TrashBananaPeelExplosive"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
layers""
shader"unshaded"
id"TrashBananaPeelExplosiveUnarmed"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
id"PenExploding"
Sprite
sprite"Objects/Misc/pens.rsi"
state"pen"
id"PenExplodingBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"exploding_pen"
id"PipeBomb"
Sprite
sprite"Objects/Weapons/Bombs/pipebomb.rsi"
layers""
map"["enum.TriggerVisualLayers.Base"]"
id"PipeBombGunpowder"
Sprite
sprite"Objects/Weapons/Bombs/pipebomb.rsi"
state"base"
id"PipeBombCable"
Sprite
sprite"Objects/Weapons/Bombs/pipebomb.rsi"
state"base"
id"C4"
Sprite
sprite"Objects/Weapons/Bombs/c4.rsi"
state"icon"
layers""
map"["base"]"
id"SeismicCharge"
Sprite
sprite"Objects/Weapons/Bombs/seismic.rsi"
state"icon"
layers""
map"["base"]"
id"SpiderCharge"
Sprite
sprite"Objects/Weapons/Bombs/spidercharge.rsi"
state"icon"
id"WeaponFlareGun"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/flaregun.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
id"WeaponFlareGunSecurity"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/flaregun_security.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
id"WeaponImprovisedPneumaticCannon"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers""
map"[ "tank" ]"
visible"false"
id"LauncherCreamPie"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pie_cannon.rsi"
layers""
id"LauncherSyringe"
Sprite
sprite"Objects/Weapons/Guns/Cannons/syringe_gun.rsi"
layers""
id"WeaponImprovisedPneumaticCannonGun"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers""
map"[ "tank" ]"
visible"false"
id"WeaponImprovisedPneumaticCannonAdmeme"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers""
map"[ "tank" ]"
visible"false"
id"WeaponTurretSyndicateBroken"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
"state: syndie_broken"
id"WeaponTurretSyndicate"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
"state: syndie_lethal"
id"WeaponTurretSyndicateDisposable"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
"state: syndie_lethal"
id"WeaponTurretNanoTrasen"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
"state: syndie_lethal"
id"WeaponTurretHostile"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
"state: syndie_lethal"
id"WeaponTurretAllHostile"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
"state: syndie_lethal"
id"WeaponTurretXeno"
Sprite
sprite"Objects/Weapons/Guns/Turrets/xenoturret.rsi"
noRot"true"
layers
"state: acid_turret"
id"CartridgeRocket"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"rpg"
id"CartridgeRocketSlow"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"frag"
id"GrenadeBaton"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"GrenadeBlast"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"GrenadeFlash"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"GrenadeFrag"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"GrenadeEMP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"CannonBall"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"ball"
id"CannonBallGrapeshot"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"grapeshot"
id"CannonBallGlassshot"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"glassshot"
id"MagazineBoxAntiMaterielBig"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxAntiMateriel"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxCaselessRifle10x24"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxCaselessRifleBig"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxCaselessRifle"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxCaselessRiflePractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxLightRifleBig"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxLightRifle"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxLightRiflePractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxLightRifleIncendiary"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxLightRifleUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxMagnum"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxMagnumPractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxMagnumIncendiary"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxMagnumUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxMagnumAP"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxPistol"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxPistolPractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxPistolIncendiary"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxPistolUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxRifleBig"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxRifle"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxRiflePractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxRifleIncendiary"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineBoxRifleUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"BoxBeanbag"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"BoxLethalshot"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"BoxShotgunSlug"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"BoxShotgunFlare"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"BoxShotgunIncendiary"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"BoxShotgunUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"BoxShotgunPractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"BoxShellTranquilizer"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"BoxDonkSoftBox"
Sprite
sprite"Objects/Storage/boxes.rsi"
layers
"state: boxwidetoy"
"state: shelltoy"
id"BoxCartridgeCap"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
layers
state: capbase
map"["enum.GunVisualLayers.Base"]"
state: mag-1
map"["enum.GunVisualLayers.Mag"]"
"state: cap"
id"CartridgeAntiMateriel"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/large_casing.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"CartridgeCaselessRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
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Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#dbdbdb""
id"CartridgeMinigun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"CartridgeLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"CartridgeLightRiflePractice"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#dbdbdb""
id"CartridgeLightRifleIncendiary"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#ff6e52""
id"CartridgeLightRifleUranium"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#65fe08""
id"CartridgeMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"CartridgeMagnumPractice"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#dbdbdb""
id"CartridgeMagnumIncendiary"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#ff6e52""
id"CartridgeMagnumAP"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#0a0a0a""
id"CartridgeMagnumUranium"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#65fe08""
id"CartridgePistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
id"CartridgePistolPractice"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
id"CartridgePistolIncendiary"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#ff6e52""
id"CartridgePistolUranium"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#65fe08""
id"CartridgeRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"CartridgeRiflePractice"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#dbdbdb""
id"CartridgeRifleIncendiary"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#ff6e52""
id"CartridgeRifleUranium"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
state: tip
map"[ "enum.AmmoVisualLayers.Tip" ]"
color""#65fe08""
id"ShellShotgunBeanbag"
Sprite
layers
state: beanbag
map"[ "enum.AmmoVisualLayers.Base" ]"
id"ShellShotgunSlug"
Sprite
layers
state: slug
map"[ "enum.AmmoVisualLayers.Base" ]"
id"ShellShotgunFlare"
Sprite
layers
state: flare
map"[ "enum.AmmoVisualLayers.Base" ]"
id"ShellShotgun"
Sprite
layers
state: base
map"[ "enum.AmmoVisualLayers.Base" ]"
id"ShellShotgunIncendiary"
Sprite
layers
state: incendiary
map"[ "enum.AmmoVisualLayers.Base" ]"
id"ShellShotgunPractice"
Sprite
layers
state: practice
map"[ "enum.AmmoVisualLayers.Base" ]"
id"ShellTranquilizer"
Sprite
layers
state: tranquilizer
map"[ "enum.AmmoVisualLayers.Base" ]"
id"ShellShotgunImprovised"
Sprite
layers
state: improvised
map"[ "enum.AmmoVisualLayers.Base" ]"
id"ShellShotgunUranium"
Sprite
layers
state: depleted-uranium
map"[ "enum.AmmoVisualLayers.Base" ]"
id"CartridgeCap"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/capgun_casing.rsi"
layers""
map"["enum.AmmoVisualLayers.Base"]"
id"MagazineCaselessRifle10x24"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/10x24.rsi"
id"MagazinePistolCaselessRifle"
Sprite
slayers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolCaselessRiflePractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineCaselessRifle"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineCaselessRiflePractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineCaselessRifleShort"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineCaselessRifleShortPractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineGrenadeEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineGrenadeFrag"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineGrenadeEMP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineGrenadeFlash"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineGrenadeBlast"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineGrenadeBaton"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineLightRifleBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi"
id"MagazineLightRifle"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineLightRifleEmpty"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
id"MagazineLightRiflePractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineLightRifleUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineLightRifleIncendiary"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineLightRifleMaxim"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/maxim.rsi"
id"MagazineLightRiflePkBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/pk_box.rsi"
id"MagazineMagnumEmpty"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
id"MagazineMagnum"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineMagnumPractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineMagnumUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineMagnumAP"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineMagnumSubMachineGunEmpty"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
id"MagazineMagnumSubMachineGun"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineMagnumSubMachineGunPractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineMagnumSubMachineGunUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineMagnumSubMachineGunPiercing"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolSubMachineGunTopMounted"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag_top_mounted.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-unshaded-1
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"MagazinePistolSubMachineGunTopMountedEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag_top_mounted.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-unshaded-1
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"MagazinePistol"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolEmpty"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
id"MagazinePistolIncendiary"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolPractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolHighCapacityEmpty"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
id"MagazinePistolHighCapacity"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolHighCapacityPractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolHighCapacityRubber"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolSubMachineGun"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolSubMachineGunEmpty"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
id"MagazinePistolSubMachineGunPractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazinePistolSubMachineGunUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineRifle"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineRifleEmpty"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
id"MagazineRifleIncendiary"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineRiflePractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineRifleUranium"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineShotgunEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineShotgun"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineShotgunBeanbag"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineShotgunSlug"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineShotgunIncendiary"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"MagazineFoamBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi"
id"PelletShotgunFlare"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
id"BulletFoam"
Sprite
sprite"Objects/Fun/toys.rsi"
layers
"state: foamdart"
id"SpeedLoaderMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map"[ "enum.GunVisualLayers.Base" ]"
state: base-6
map"[ "enum.GunVisualLayers.Mag" ]"
id"SpeedLoaderMagnumEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map"[ "enum.GunVisualLayers.Base" ]"
id"SpeedLoaderMagnumIncendiary"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map"[ "enum.GunVisualLayers.Base" ]"
state: base-6
map"[ "enum.GunVisualLayers.Mag" ]"
id"SpeedLoaderMagnumPractice"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map"[ "enum.GunVisualLayers.Base" ]"
state: practice-6
map"[ "enum.GunVisualLayers.Mag" ]"
id"SpeedLoaderMagnumAP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map"[ "enum.GunVisualLayers.Base" ]"
state: piercing-6
map"[ "enum.GunVisualLayers.Mag" ]"
id"SpeedLoaderMagnumUranium"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map"[ "enum.GunVisualLayers.Base" ]"
state: uranium-6
map"[ "enum.GunVisualLayers.Mag" ]"
id"SpeedLoaderPistol"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"SpeedLoaderPistolPractice"
Sprite
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"SpeedLoaderLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/LightRifle/light_rifle_speed_loader.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"SpeedLoaderCap"
Sprite
sprite"Objects/Fun/caps.rsi"
id"WeaponProtoKineticAccelerator"
Sprite
sprite"Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi"
layers""
visible"false"
map"[ "empty-icon" ]"
# todo"add itemcomponent with inhandVisuals states using unused texture and animation assets in kinetic_accelerator.rsi"
# todo"add clothingcomponent with clothingVisuals states using unused texture and animations assets in kinetic_accelerator.rsi"
id"WeaponSprayNozzle"
Sprite
sprite"Objects/Weapons/Guns/Basic/spraynozzle.rsi"
state"icon"
id"WeaponStaffHealing"
Sprite
layers""
id"WeaponStaffPolymorphDoor"
Sprite
layers""
id"WeaponWandPolymorphCarp"
Sprite
layers""
map"["effect"]"
id"WeaponWandPolymorphMonkey"
Sprite
layers""
map"["effect"]"
id"WeaponWandFireball"
Sprite
layers""
map"["effect"]"
id"WeaponWandLocker"
Sprite
layers""
map"["base"]"
map"["effect"]"
id"WeaponWandDeath"
Sprite
layers""
map"["effect"]"
id"WeaponWandPolymorphDoor"
Sprite
layers""
map"["effect"]"
id"WeaponWandCluwne"
Sprite
layers""
map"["effect"]"
id"WeaponWandPolymorphBread"
Sprite
layers""
map"["effect"]"
id"WeaponWaterPistol"
Sprite
sprite"Objects/Weapons/Guns/Pistols/water_pistol.rsi"
layers""
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"WeaponWaterBlaster"
Sprite
sprite"Objects/Weapons/Guns/Pistols/soaker.rsi"
layers""
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"WeaponWaterBlasterSuper"
Sprite
sprite"Objects/Weapons/Guns/Pistols/soaker.rsi"
layers""
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"WeaponLaserSvalinn"
Sprite
sprite"Objects/Weapons/Guns/Battery/svalinn.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponLaserGun"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_retro.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponMakeshiftLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/makeshift.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponTeslaGun"
Sprite
sprite"Objects/Weapons/Guns/Battery/tesla_gun.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-unshaded-4
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponLaserCarbinePractice"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_gun.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponLaserCarbine"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_gun.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponPulsePistol"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_pistol.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponPulseCarbine"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_carbine.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponPulseRifle"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_rifle.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponLaserCannon"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_cannon.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponParticleDecelerator"
Sprite
sprite"Objects/Weapons/Guns/Battery/particle_decelerator.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
id"WeaponXrayCannon"
Sprite
sprite"Objects/Weapons/Guns/Battery/xray.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponDisablerPractice"
Sprite
sprite"Objects/Weapons/Guns/Battery/practice_disabler.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponDisabler"
Sprite
sprite"Objects/Weapons/Guns/Battery/disabler.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-unshaded-0
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponDisablerSMG"
Sprite
sprite"Objects/Weapons/Guns/Battery/disabler_smg.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-unshaded-0
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponTaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/taser.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponAntiqueLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/antiquelasergun.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponAdvancedLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/advancedlasergun.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponPistolCHIMP"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/chimp.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
visible"false"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponPistolCHIMPUpgraded"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/chimp.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
visible"false"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponBehonkerLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/behonker_eye.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
id"WeaponEnergyShotgun"
Sprite
sprite"Objects/Weapons/Guns/Battery/energy_shotgun.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-unshaded-4
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"BowImprovised"
Sprite
layers""
map"[ base ]"
map"[ arrow ]"
visible"false"
map"[ plunger ]"
visible"false"
# to elucidate whats intended here""
id"WeaponMinigun"
Sprite
sprite"Objects/Weapons/Guns/HMGs/minigun.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
id"WeaponLauncherChinaLake"
Sprite
sprite"Objects/Weapons/Guns/Launchers/china_lake.rsi"
layers
state: icon
map"["enum.GunVisualLayers.Base"]"
id"WeaponLauncherRocket"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
id"WeaponLauncherMultipleRocket"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
id"WeaponLauncherPirateCannon"
Sprite
sprite"Objects/Weapons/Guns/Launchers/pirate_cannon.rsi"
layers
state: icon
map"["enum.GunVisualLayers.Base"]"
balistic-ammo
ents"[]"
ballistic-ammo
ents"[]"
type"ContainerContainer"
id"WeaponGrapplingGun"
Sprite
sprite"Objects/Weapons/Guns/Launchers/grappling_gun.rsi"
layers
"state: base"
state: base-unshaded
map"[ "unshaded" ]"
visible"true"
id"WeaponTetherGunAdmin"
Sprite
sprite"Objects/Weapons/Guns/Launchers/tether_gun.rsi"
layers
"state: base"
state: base-unshaded
map"[ "unshaded" ]"
shader"unshaded"
visible"false"
id"WeaponForceGunAdmin"
Sprite
sprite"Objects/Weapons/Guns/Launchers/force_gun.rsi"
layers
"state: base"
state: base-unshaded
map"[ "unshaded" ]"
shader"unshaded"
visible"false"
id"WeaponLauncherAdmemeMeteorLarge"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
id"WeaponLauncherAdmemeImmovableRodSlow"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
id"WeaponLightMachineGunL6"
Sprite
sprite"Objects/Weapons/Guns/LMGs/l6.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"WeaponLightMachineGunL6C"
Sprite
sprite"Objects/Weapons/Guns/LMGs/l6.rsi"
layers
state: base
map"[ "enum.GunVisualLayers.Base" ]"
state: mag-3
map"[ "enum.GunVisualLayers.Mag" ]"
id"WeaponPistolViper"
Sprite
sprite"Objects/Weapons/Guns/Pistols/viper.rsi"
id"WeaponPistolEchis"
Sprite
sprite"Objects/Weapons/Guns/Pistols/viper.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
id"WeaponPistolCobra"
Sprite
sprite"Objects/Weapons/Guns/Pistols/cobra.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"WeaponPistolMk58"
Sprite
sprite"Objects/Weapons/Guns/Pistols/mk58.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"WeaponPistolN1984"
Sprite
sprite"Objects/Weapons/Guns/Pistols/N1984.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"ArrowRegular"
Sprite
layers""
color"red"
color"brown"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"ArrowImprovised"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
color"white"
color"darkgray"
color"lightblue"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"ArrowImprovisedPlasma"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
color"white"
color"darkgray"
color"purple"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"ArrowImprovisedUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers""
color"white"
color"darkgray"
color"green"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"ProjectileLocker"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"[ "enum.StorageVisualLayers.Base" ]"
map"[ "enum.StorageVisualLayers.Door" ]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"[ "enum.PaperLabelVisuals.Layer" ]"
map"[ "enum.LockVisualLayers.Lock" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
#TODO"Will have to eventually make a custom visualizer for cursed lockers"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"MeteorSpaceDust"
Sprite
state"space_dust"
id"MeteorSmall"
Sprite
state"small"
id"MeteorMedium"
Sprite
state"medium"
id"MeteorLarge"
Sprite
state"big"
id"MeteorUrist"
Sprite
state"human_pixel"
id"EmitterBolt"
Sprite
sprite"Structures/Power/Generation/Singularity/emitter.rsi"
layers
state: projectile
shader"unshaded"
id"WatcherBolt"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers""
shader"unshaded"
id"AnomalousParticleDelta"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers
state: magicm_red
shader"unshaded"
id"AnomalousParticleDeltaStrong"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers
state: magicm_red
shader"unshaded"
id"AnomalousParticleEpsilon"
Sprite
layers
state: magicm_cyan
shader"unshaded"
id"AnomalousParticleEpsilonStrong"
Sprite
layers
state: magicm_cyan
shader"unshaded"
id"AnomalousParticleZeta"
Sprite
layers
state: magicm_yellow
shader"unshaded"
id"AnomalousParticleZetaStrong"
Sprite
layers
state: magicm_yellow
shader"unshaded"
id"AnomalousParticleOmegaStrong"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers
state: magicm_green
shader"unshaded"
id"AnomalousParticleSigma"
Sprite
layers
state: magicm
shader"unshaded"
id"AnomalousParticleSigmaStrong"
Sprite
layers
state: magicm
shader"unshaded"
id"BulletWaterShot"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/water_shot.rsi"
layers""
map"["enum.VaporVisualLayers.Base"]"
id"WeaponRevolverDeckard"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/deckard.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponRevolverInspector"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/inspector.rsi"
id"WeaponRevolverMateba"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/mateba.rsi"
id"WeaponRevolverPython"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
id"WeaponRevolverPythonAP"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
id"WeaponRevolverPirate"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi"
id"WeaponRifleAk"
Sprite
sprite"Objects/Weapons/Guns/Rifles/ak.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
id"WeaponRifleM90GrenadeLauncher"
Sprite
sprite"Objects/Weapons/Guns/Rifles/carbine.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
id"WeaponRifleLecter"
Sprite
sprite"Objects/Weapons/Guns/Rifles/lecter.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
id"WeaponRifleFoam"
Sprite
sprite"Objects/Weapons/Guns/Rifles/foam_rifle.rsi"
id"WeaponShotgunBulldog"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/bulldog.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"WeaponShotgunDoubleBarreled"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/db_shotgun.rsi"
id"WeaponShotgunDoubleBarreledRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/db_shotgun.rsi"
id"WeaponShotgunEnforcer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
id"WeaponShotgunEnforcerRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
id"WeaponShotgunKammerer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/pump.rsi"
id"WeaponShotgunSawn"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
id"WeaponShotgunSawnEmpty"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
id"WeaponShotgunHandmade"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/hm_pistol.rsi"
id"WeaponShotgunBlunderbuss"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/blunderbuss.rsi"
id"WeaponShotgunImprovised"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi"
id"WeaponShotgunImprovisedLoaded"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi"
id"WeaponSubMachineGunAtreides"
Sprite
sprite"Objects/Weapons/Guns/SMGs/atreides.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"WeaponSubMachineGunC20r"
Sprite
sprite"Objects/Weapons/Guns/SMGs/c20r.rsi"
layers""
map"["enum.GunVisualLayers.Base"]"
map"["enum.GunVisualLayers.Mag"]"
id"WeaponSubMachineGunDrozd"
Sprite
sprite"Objects/Weapons/Guns/SMGs/drozd.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
id"WeaponSubMachineGunVector"
Sprite
sprite"Objects/Weapons/Guns/SMGs/vector.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
id"WeaponSubMachineGunWt550"
Sprite
sprite"Objects/Weapons/Guns/SMGs/wt550.rsi"
layers
state: base
map"["enum.GunVisualLayers.Base"]"
state: base-unshaded
map"["enum.GunVisualLayers.BaseUnshaded"]"
shader"unshaded"
state: mag-0
map"["enum.GunVisualLayers.Mag"]"
state: mag-unshaded-0
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"WeaponSniperMosin"
Sprite
sprite"Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi"
id"WeaponSniperHristov"
Sprite
sprite"Objects/Weapons/Guns/Snipers/heavy_sniper.rsi"
id"Musket"
Sprite
sprite"Objects/Weapons/Guns/Snipers/musket.rsi"
state"base"
id"WeaponPistolFlintlock"
Sprite
sprite"Objects/Weapons/Guns/Snipers/flintlock.rsi"
id"ArmBlade"
Sprite
sprite"Objects/Weapons/Melee/armblade.rsi"
state"icon"
id"WeaponBaguette"
Sprite
state"baguette"
id"BaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/baseball_bat.rsi"
state"icon"
id"IncompleteBaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/incomplete_bat.rsi"
state"icon"
id"WeaponMeleeKnockbackStick"
Sprite
sprite"Objects/Weapons/Melee/baseball_bat.rsi"
state"icon"
id"Cane"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane"
id"CaneBlade"
Sprite
sprite"Objects/Weapons/Melee/cane_blade.rsi"
state"icon"
id"CaneSheath"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
id"CaneSheathFilled"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
id"Chainsaw"
Sprite
sprite"Objects/Weapons/Melee/chainsaw.rsi"
state"icon"
id"RitualDagger"
Sprite
sprite"Objects/Weapons/Melee/cult_dagger.rsi"
state"icon"
id"EldritchBlade"
Sprite
sprite"Objects/Weapons/Melee/cult_blade.rsi"
state"icon"
id"UnholyHalberd"
Sprite
sprite"Objects/Weapons/Melee/cult_halberd.rsi"
state"icon"
id"EnergySword"
Sprite
sprite"Objects/Weapons/Melee/e_sword.rsi"
layers""
color""#FFFFFF""
visible"false"
shader"unshaded"
map"[ "blade" ]"
id"EnergyDaggerLoud"
Sprite
sprite"Objects/Weapons/Melee/e_dagger_loud.rsi"
layers
"state: e_sword"
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map"[ "blade" ]"
id"EnergyDagger"
Sprite
sprite"Objects/Weapons/Melee/e_dagger.rsi"
layers
"state: e_sword"
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map"[ "blade" ]"
id"EnergyDaggerBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"e_dagger"
id"EnergyCutlass"
Sprite
sprite"Objects/Weapons/Melee/e_cutlass.rsi"
layers
"state: e_cutlass"
state: e_cutlass_blade
color""#e95151""
visible"false"
shader"unshaded"
map"[ "blade" ]"
id"EnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers
"state: e_sword_double"
state: e_sword_double_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map"[ "blade" ]"
id"CyborgEnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers
"state: e_sword_double"
state: e_sword_double_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map"[ "blade" ]"
id"FireAxe"
Sprite
sprite"Objects/Weapons/Melee/fireaxe.rsi"
state"icon"
id"FireAxeFlaming"
Sprite
sprite"Objects/Weapons/Melee/fireaxeflaming.rsi"
state"icon"
id"Gohei"
Sprite
sprite"Objects/Weapons/Melee/gohei.rsi"
state"gohei"
id"KitchenKnife"
Sprite
sprite"Objects/Weapons/Melee/kitchen_knife.rsi"
state"icon"
id"ButchCleaver"
Sprite
sprite"Objects/Weapons/Melee/cleaver.rsi"
state"butch"
id"CombatKnife"
Sprite
sprite"Objects/Weapons/Melee/combat_knife.rsi"
state"icon"
id"SurvivalKnife"
Sprite
sprite"Objects/Weapons/Melee/survival_knife.rsi"
state"icon"
id"KukriKnife"
Sprite
sprite"Objects/Weapons/Melee/kukri_knife.rsi"
state"icon"
id"BladedFlatcapGrey"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
id"BladedFlatcapBrown"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
id"Shiv"
Sprite
sprite"Objects/Weapons/Melee/shiv.rsi"
state"icon"
id"ReinforcedShiv"
Sprite
sprite"Objects/Weapons/Melee/reinforced_shiv.rsi"
id"PlasmaShiv"
Sprite
sprite"Objects/Weapons/Melee/plasma_shiv.rsi"
id"UraniumShiv"
Sprite
sprite"Objects/Weapons/Melee/uranium_shiv.rsi"
id"ThrowingKnife"
Sprite
sprite"Objects/Weapons/Melee/throwing_knife.rsi"
state"icon"
id"Pickaxe"
Sprite
sprite"Objects/Weapons/Melee/pickaxe.rsi"
state"pickaxe"
id"MiningDrill"
Sprite
sprite"Objects/Tools/handdrill.rsi"
state"handdrill"
id"MiningDrillDiamond"
Sprite
sprite"Objects/Tools/handdrilldiamond.rsi"
state"handdrill"
id"WeaponCrusher"
Sprite
sprite"Objects/Weapons/Melee/crusher.rsi"
state"icon"
id"WeaponCrusherDagger"
Sprite
sprite"Objects/Weapons/Melee/crusher_dagger.rsi"
state"icon"
id"WeaponCrusherGlaive"
Sprite
sprite"Objects/Weapons/Melee/crusher_glaive.rsi"
id"WeaponMeleeNeedle"
Sprite
sprite"Objects/Weapons/Melee/needle.rsi"
state"icon"
id"Sledgehammer"
Sprite
sprite"Objects/Weapons/Melee/sledgehammer.rsi"
state"icon"
id"Spear"
Sprite
sprite"Objects/Weapons/Melee/spear.rsi"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"SpearReinforced"
Sprite
sprite"Objects/Weapons/Melee/reinforced_spear.rsi"
id"SpearPlasma"
Sprite
sprite"Objects/Weapons/Melee/plasma_spear.rsi"
id"SpearUranium"
Sprite
sprite"Objects/Weapons/Melee/uranium_spear.rsi"
id"SpearBone"
Sprite
sprite"Objects/Weapons/Melee/bone_spear.rsi"
id"Stunprod"
Sprite
sprite"Objects/Weapons/Melee/stunprod.rsi"
layers""
map"[ "enum.ToggleVisuals.Layer" ]"
id"CaptainSabre"
Sprite
sprite"Objects/Weapons/Melee/captain_sabre.rsi"
id"Katana"
Sprite
sprite"Objects/Weapons/Melee/katana.rsi"
id"EnergyKatana"
Sprite
sprite"Objects/Weapons/Melee/energykatana.rsi"
id"Machete"
Sprite
sprite"Objects/Weapons/Melee/machete.rsi"
id"Claymore"
Sprite
sprite"Objects/Weapons/Melee/claymore.rsi"
id"Cutlass"
Sprite
sprite"Objects/Weapons/Melee/cutlass.rsi"
id"Throngler"
Sprite
sprite"Objects/Weapons/Melee/Throngler2.rsi"
id"WeaponMeleeToolboxRobust"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
id"WhiteCane"
Sprite
sprite"Objects/Weapons/Melee/white_cane.rsi"
state"icon"
id"Bola"
Sprite
sprite"Objects/Weapons/Throwable/bola.rsi"
state"icon"
id"WeaponCroissant"
Sprite
state"croissant"
id"ExGrenade"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
map"["enum.TriggerVisualLayers.Base"]"
id"GrenadeFlashBang"
Sprite
sprite"Objects/Weapons/Grenades/flashbang.rsi"
id"SyndieMiniBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
id"SelfDestructSeq"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers""
map"["enum.TriggerVisualLayers.Base"]"
id"SupermatterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/supermattergrenade.rsi"
id"WhiteholeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/whiteholegrenade.rsi"
id"NuclearGrenade"
Sprite
sprite"Objects/Weapons/Grenades/nukenade.rsi"
id"ModularGrenade"
Sprite
sprite"Objects/Weapons/Grenades/modular.rsi"
layers""
map"[ "enum.ConstructionVisuals.Layer" ]"
id"EmpGrenade"
Sprite
sprite"Objects/Weapons/Grenades/empgrenade.rsi"
id"HolyHandGrenade"
Sprite
sprite"Objects/Weapons/Grenades/holyhandgrenade.rsi"
id"SmokeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/smoke.rsi"
id"CleanerGrenade"
Sprite
sprite"Objects/Weapons/Grenades/janitor.rsi"
id"TearGasGrenade"
Sprite
sprite"Objects/Weapons/Grenades/tear_gas.rsi"
id"MetalFoamGrenade"
Sprite
sprite"Objects/Weapons/Grenades/metalfoam.rsi"
id"GrenadeDummy"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
id"SyndieTrickyBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
id"GrenadeStinger"
Sprite
sprite"Objects/Weapons/Grenades/stingergrenade.rsi"
layers""
map"["enum.TriggerVisualLayers.Base"]"
id"GrenadeIncendiary"
Sprite
sprite"Objects/Weapons/Grenades/pyrogrenade.rsi"
layers""
map"["enum.TriggerVisualLayers.Base"]"
id"GrenadeShrapnel"
Sprite
sprite"Objects/Weapons/Grenades/shrapnelgrenade.rsi"
layers""
map"["enum.TriggerVisualLayers.Base"]"
id"ClusterBang"
Sprite
sprite"Objects/Weapons/Grenades/clusterbang.rsi"
state"base-0"
id"ClusterBangFull"
Sprite
sprite"Objects/Weapons/Grenades/clusterbang.rsi"
layers""
map"["enum.TriggerVisualLayers.Base"]"
id"ClusterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/clusterbomb.rsi"
layers""
map"["enum.TriggerVisualLayers.Base"]"
id"ClusterBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
id"SlipocalypseClusterSoap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers""
id"GrenadeFoamDart"
Sprite
sprite"Objects/Weapons/Grenades/foamdart.rsi"
layers""
map"["Base"]"
map"["enum.TriggerVisualLayers.Base"]"
id"ThrowingStar"
Sprite
sprite"Objects/Weapons/Throwable/throwing_star.rsi"
layers""
map"["base"]"
id"ThrowingStarNinja"
Sprite
sprite"Objects/Weapons/Throwable/throwing_star.rsi"
layers""
map"["base"]"
id"Barricade"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_full"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeBlock"
Sprite
sprite"Structures/barricades.rsi"
state"barricade"
id"BarricadeDirectional"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_directional"
noRot"false #Results in smoother rotation when turning the camera, the sprite's dirs are just it rotated anyways so there's no reason to not set this."
id"CargoTelepad"
Sprite
sprite"Structures/cargo_telepad.rsi"
drawdepth"FloorObjects"
layers""
map"[ "enum.CargoTelepadLayers.Base" ]"
map"[ "enum.CargoTelepadLayers.Beam" ]"
shader"unshaded"
id"ConveyorBelt"
Sprite
sprite"Structures/conveyor.rsi"
state"conveyor_started_cw"
drawdepth"FloorObjects"
id"ConveyorBeltAssembly"
Sprite
sprite"Structures/conveyor.rsi"
state"conveyor_loose"
id"CryogenicSleepUnit"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
map"["base"]"
id"CryogenicSleepUnitSpawner"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
map"["base"]"
id"CryogenicSleepUnitSpawnerLateJoin"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers""
map"["base"]"
id"LogicEmptyCircuit"
Sprite
sprite"Objects/Devices/gates.rsi"
layers""
id"LogicGateOr"
Sprite
layers""
visible"false"
map"[ "enum.LogicGateLayers.InputA" ]"
visible"false"
map"[ "enum.LogicGateLayers.InputB" ]"
visible"false"
map"[ "enum.LogicGateLayers.Output" ]"
map"[ "enum.LogicGateLayers.Gate" ]"
id"LogicGateAnd"
Sprite
layers""
visible"false"
map"[ "enum.LogicGateLayers.InputA" ]"
visible"false"
map"[ "enum.LogicGateLayers.InputB" ]"
visible"false"
map"[ "enum.LogicGateLayers.Output" ]"
map"[ "enum.LogicGateLayers.Gate" ]"
id"LogicGateXor"
Sprite
layers""
visible"false"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Structures/Decoration/banner.rsi"
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Sprite
sprite"Structures/Decoration/banner.rsi"
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Sprite
sprite"Structures/Decoration/banner.rsi"
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layers
"state: bonfire"
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Sprite
layers
"state: legionnaire_bonfire"
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Sprite
sprite"Structures/Decoration/crystal.rsi"
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Sprite
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Sprite
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Sprite
color""#ff8227""
id"CrystalBlue"
Sprite
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Sprite
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Sprite
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Sprite
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id"CurtainsBlack"
Sprite
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id"DecoratedFirTree"
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sprite"Structures/Decoration/decorated_fir_tree.rsi"
layers
"state: base"
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sprite"Structures/Decoration/fireplace.rsi"
layers
"state: fireplace"
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noRot"true"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Structures/dispensers.rsi"
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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id"AirlockFreezer"
Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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layers
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Sprite
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Sprite
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Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
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Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
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Sprite
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Sprite
sprite"Structures/Doors/MineralDoors/paper_door.rsi"
layers""
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Sprite
sprite"Structures/Doors/MineralDoors/plasma_door.rsi"
layers""
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Sprite
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Sprite
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layers""
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Sprite
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Sprite
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Sprite
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Sprite
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layers""
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Sprite
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layers""
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
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Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
id"WindoorAssemblySecureUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
id"Windoor"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecure"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorClockwork"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
thresholds""
!type"DamageTrigger"
damage400
behaviors"#excess damage (nuke?). avoid computational cost of spawning entities."
acts"[ "Destruction" ]"
!type"DamageTrigger"
damage200
behaviors""
spawn
ShardGlassClockwork
min1
max2
SheetBrass1
min2
max4
acts"[ "Destruction" ]"
id"WindoorPlasma"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecurePlasma"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorBarLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorBarKitchenLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorCargoLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorChapelLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorHydroponicsLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorJanitorLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"PlasmaWindoorJanitorLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorKitchenLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorKitchenHydroponicsLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorServiceLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorTheatreLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecureArmoryLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorSecureArmoryLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecureAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorSecureAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecureBarLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureBrigLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureCargoLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureChapelLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureChemistryLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorSecureChemistryLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecureCentralCommandLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorSecureCentralCommandLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"UraniumWindoorSecureCentralCommandLocked"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureCommandLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorSecureCommandLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecureDetectiveLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureEngineeringLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
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map"[ "enum.WeldableLayers.BaseWelded" ]"
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sprite"Interface/Misc/ai_hud.rsi"
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map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
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map"[ "enum.WeldableLayers.BaseWelded" ]"
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map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map"[ "enum.ElectrifiedLayers.HUD" ]"
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Sprite
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layers""
map"[ "enum.DoorVisualLayers.Base" ]"
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map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
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map"[ "enum.WeldableLayers.BaseWelded" ]"
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map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
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Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
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map"[ "enum.WeldableLayers.BaseWelded" ]"
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map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
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sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
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map"[ "enum.ElectrifiedLayers.HUD" ]"
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layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
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map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecureKitchenLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
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map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureSecurityLawyerLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureMedicalLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureSalvageLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureSecurityLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorSecureSecurityLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecureScienceLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorSecureScienceLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecureServiceLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSecureHeadOfPersonnelLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorSyndicateLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecureSyndicateLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorSyndicateLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorSecureSyndicateLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"UraniumWindoorSyndicateLocked"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"UraniumWindoorSecureSyndicateLocked"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"WindoorNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"["enum.DoorVisualLayers.Base"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseUnlit"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseBolted"]"
shader"unshaded"
map"["enum.DoorVisualLayers.BaseEmergencyAccess"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"WindoorSecureNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"PlasmaWindoorSecureNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"["enum.ElectrifiedLayers.HUD"]"
id"UraniumWindoorNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"UraniumWindoorSecureNukeopLocked"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers""
map"[ "enum.DoorVisualLayers.Base" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseUnlit" ]"
visible"false"
map"[ "enum.WeldableLayers.BaseWelded" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseBolted" ]"
shader"unshaded"
map"[ "enum.DoorVisualLayers.BaseEmergencyAccess" ]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
sprite"Interface/Misc/ai_hud.rsi"
shader"unshaded"
visible"false"
map"[ "enum.ElectrifiedLayers.HUD" ]"
id"AltarNanotrasen"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"nanotrasen"
id"AltarChaos"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"chaos"
id"AltarDruid"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"druid"
id"AltarToolbox"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"toolbox"
id"AltarSpaceChristian"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers""
shader"unshaded"
id"AltarSatana"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers""
shader"unshaded"
id"AltarTechnology"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers""
shader"unshaded"
id"AltarConvertFestival"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
state"festival"
id"AltarConvertMaint"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
shader"unshaded"
id"AltarConvertBlue"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
shader"unshaded"
id"AltarConvertBurden"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
shader"unshaded"
id"AltarConvert"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
shader"unshaded"
id"AltarConvertOrange"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
shader"unshaded"
id"AltarConvertRed"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
shader"unshaded"
id"AltarConvertWhite"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
shader"unshaded"
id"AltarConvertYellow"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers""
shader"unshaded"
id"AltarHeaven"
Sprite
sprite"Structures/Furniture/Altars/Cults/heaven.rsi"
layers""
shader"unshaded"
id"AltarFangs"
Sprite
sprite"Structures/Furniture/Altars/Cults/fangs.rsi"
id"AltarBananium"
Sprite
sprite"Structures/Furniture/Altars/Cults/bananium.rsi"
state"full"
id"Bed"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"bed"
noRot"true"
id"MedicalBed"
Sprite
state"bed-MED"
id"DogBed"
Sprite
state"dogbed"
id"Mattress"
Sprite
state"mattress"
id"WebBed"
Sprite
sprite"Structures/Web/bed.rsi"
state"icon"
id"PsychBed"
Sprite
state"psychbed"
id"BenchComfy"
Sprite
sprite"Structures/Furniture/Bench/comf_bench.rsi"
layers""
color""#767e82""
id"BenchColorfulComfy"
Sprite
layers""
color""#767e82""
map"[ "enum.DamageStateVisualLayers.Base" ]"
id"BenchRedComfy"
Sprite
layers""
color""#767e82""
color""#8c4141""
id"BenchBlueComfy"
Sprite
layers""
color""#767e82""
color""#334e6d""
id"Bookshelf"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers
"state: base"
"state: book-0"
"map: ["enum.StorageFillLayers.Fill"]"
id"Carpet"
Sprite
sprite"Structures/Furniture/Carpets/red_carpet.rsi"
id"CarpetBlack"
Sprite
sprite"Structures/Furniture/Carpets/black_carpet.rsi"
id"CarpetPink"
Sprite
sprite"Structures/Furniture/Carpets/pink_carpet.rsi"
id"CarpetBlue"
Sprite
sprite"Structures/Furniture/Carpets/blue_carpet.rsi"
id"CarpetGreen"
Sprite
sprite"Structures/Furniture/Carpets/green_carpet.rsi"
id"CarpetOrange"
Sprite
sprite"Structures/Furniture/Carpets/orange_carpet.rsi"
id"CarpetSBlue"
Sprite
sprite"Structures/Furniture/Carpets/skyblue_carpet.rsi"
id"CarpetPurple"
Sprite
sprite"Structures/Furniture/Carpets/purple_carpet.rsi"
id"CarpetCyan"
Sprite
sprite"Structures/Furniture/Carpets/cyan_carpet.rsi"
id"CarpetWhite"
Sprite
sprite"Structures/Furniture/Carpets/white_carpet.rsi"
id"CarpetChapel"
Sprite
sprite"Structures/Furniture/Carpets/chapel_carpet.rsi"
state"chapel"
drawdepth"FloorTiles"
id"Chair"
Sprite
state"chair"
id"ChairGreyscale"
Sprite
state"chair-greyscale"
id"Stool"
Sprite
state"stool"
id"StoolBar"
Sprite
state"bar"
id"ChairBrass"
Sprite
state"brass_chair"
id"ChairOfficeLight"
Sprite
state"office-white"
id"ChairOfficeDark"
Sprite
state"office-dark"
id"ComfyChair"
Sprite
state"comfy"
id"ChairPilotSeat"
Sprite
state"shuttle"
id"ChairWood"
Sprite
state"wooden"
id"ChairRitual"
Sprite
state"ritual"
id"ChairMeat"
Sprite
state"meat"
id"ChairCursed"
Sprite
state"cursed"
id"ChairWeb"
Sprite
sprite"Structures/Web/chair.rsi"
state"icon"
id"ChairFolding"
Sprite
sprite"Structures/Furniture/folding_chair.rsi"
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
id"ChairFoldingSpawnFolded"
Sprite
sprite"Structures/Furniture/folding_chair.rsi"
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
id"SteelBench"
Sprite
state"steel-bench"
id"WoodenBench"
Sprite
state"wooden-bench"
id"Dresser"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"Memorial"
Sprite
sprite"Structures/Furniture/Memorials/generic_memorial.rsi"
state"memorial"
id"SS13Memorial"
Sprite
sprite"Structures/Furniture/Memorials/ss13_memorial.rsi"
state"memorial"
drawdepth"Mobs"
noRot"true"
offset""0.0,0.5""
id"PottedPlant0"
Sprite
state"applebush #whoever named this texture in the rsi sucks"
id"PottedPlant1"
Sprite
state"plant-01"
id"PottedPlant2"
Sprite
state"plant-02"
id"PottedPlant3"
Sprite
state"plant-03"
id"PottedPlant4"
Sprite
state"plant-04"
id"PottedPlant5"
Sprite
state"plant-05"
id"PottedPlant6"
Sprite
state"plant-06"
id"PottedPlant7"
Sprite
state"plant-07"
id"PottedPlant8"
Sprite
state"plant-08"
id"PottedPlantBioluminscent"
Sprite
state"plant-09"
id"PottedPlant10"
Sprite
state"plant-10"
id"PottedPlant11"
Sprite
state"plant-11"
id"PottedPlant12"
Sprite
state"plant-12"
id"PottedPlant13"
Sprite
state"plant-13"
id"PottedPlant14"
Sprite
state"plant-14"
id"PottedPlant15"
Sprite
state"plant-15"
id"PottedPlant16"
Sprite
state"plant-16"
id"PottedPlant17"
Sprite
state"plant-17"
id"PottedPlant18"
Sprite
state"plant-18"
id"PottedPlant19"
Sprite
state"plant-19"
id"PottedPlant20"
Sprite
state"plant-20"
id"PottedPlant21"
Sprite
state"plant-21"
id"PottedPlant22"
Sprite
state"plant-22"
id"PottedPlant23"
Sprite
state"plant-23"
id"PottedPlant24"
Sprite
state"plant-24"
id"PottedPlantRD"
Sprite
state"plant-25"
id"PottedPlant26"
Sprite
state"plant-26"
id"PottedPlant27"
Sprite
state"plant-27"
id"PottedPlant28"
Sprite
state"plant-28"
id"PottedPlant29"
Sprite
state"plant-29"
id"PottedPlant30"
Sprite
state"plant-30"
id"RollerBed"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
map"["buckledLayer"]"
visible"false"
id"RollerBedSpawnFolded"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
map"["buckledLayer"]"
visible"false"
id"CheapRollerBed"
Sprite
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
map"["buckledLayer"]"
visible"false"
id"CheapRollerBedSpawnFolded"
Sprite
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
map"["buckledLayer"]"
visible"false"
id"EmergencyRollerBed"
Sprite
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
map"["buckledLayer"]"
visible"false"
id"EmergencyRollerBedSpawnFolded"
Sprite
layers""
map"["unfoldedLayer"]"
map"["foldedLayer"]"
visible"false"
map"["buckledLayer"]"
visible"false"
id"ToiletEmpty"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
map"[ "enum.DisposalUnitVisualLayers.Unanchored" ]"
map"[ "enum.DisposalUnitVisualLayers.Base" ]"
map"[ "enum.DisposalUnitVisualLayers.OverlayFlush" ]"
map"[ "enum.DisposalUnitVisualLayers.OverlayCharging" ]"
map"[ "enum.DisposalUnitVisualLayers.OverlayReady" ]"
map"[ "enum.DisposalUnitVisualLayers.OverlayFull" ]"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"ToiletDirtyWater"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers""
map"[ "enum.DisposalUnitVisualLayers.Unanchored" ]"
map"[ "enum.DisposalUnitVisualLayers.Base" ]"
map"[ "enum.DisposalUnitVisualLayers.OverlayFlush" ]"
map"[ "enum.DisposalUnitVisualLayers.OverlayCharging" ]"
map"[ "enum.DisposalUnitVisualLayers.OverlayReady" ]"
map"[ "enum.DisposalUnitVisualLayers.OverlayFull" ]"
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"ToiletGoldenEmpty"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
id"ToiletGoldenDirtyWater"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
id"OperatingTable"
Sprite
sprite"Structures/Furniture/Tables/optable.rsi"
state"operating_table"
noRot"true"
id"TableFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"CounterWoodFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"CounterMetalFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"Table"
Sprite
sprite"Structures/Furniture/Tables/generic.rsi"
id"TableReinforced"
Sprite
sprite"Structures/Furniture/Tables/reinforced.rsi"
id"TableGlass"
Sprite
sprite"Structures/Furniture/Tables/glass.rsi"
id"TableReinforcedGlass"
Sprite
sprite"Structures/Furniture/Tables/r_glass.rsi"
id"TablePlasmaGlass"
Sprite
sprite"Structures/Furniture/Tables/plasma.rsi"
id"TableBrass"
Sprite
sprite"Structures/Furniture/Tables/brass.rsi"
id"TableWood"
Sprite
sprite"Structures/Furniture/Tables/wood.rsi"
id"TableCarpet"
Sprite
sprite"Structures/Furniture/Tables/carpet.rsi"
id"TableStone"
Sprite
sprite"Structures/Furniture/Tables/stone.rsi"
id"TableWeb"
Sprite
sprite"Structures/Furniture/Tables/web.rsi"
id"TableFancyBlue"
Sprite
sprite"Structures/Furniture/Tables/Fancy/blue.rsi"
id"TableFancyCyan"
Sprite
sprite"Structures/Furniture/Tables/Fancy/cyan.rsi"
id"TableFancyBlack"
Sprite
sprite"Structures/Furniture/Tables/Fancy/black.rsi"
id"TableFancyRed"
Sprite
sprite"Structures/Furniture/Tables/Fancy/red.rsi"
id"TableFancyPurple"
Sprite
sprite"Structures/Furniture/Tables/Fancy/purple.rsi"
id"TableFancyPink"
Sprite
sprite"Structures/Furniture/Tables/Fancy/pink.rsi"
id"TableFancyGreen"
Sprite
sprite"Structures/Furniture/Tables/Fancy/green.rsi"
id"TableFancyOrange"
Sprite
sprite"Structures/Furniture/Tables/Fancy/orange.rsi"
id"TableFancyWhite"
Sprite
sprite"Structures/Furniture/Tables/Fancy/white.rsi"
id"TableDebug"
Sprite
sprite"Structures/Furniture/Tables/debug.rsi"
id"TableCounterWood"
Sprite
sprite"Structures/Furniture/Tables/counterwood.rsi"
id"TableCounterMetal"
Sprite
sprite"Structures/Furniture/Tables/countermetal.rsi"
id"HolosignWetFloor"
Sprite
sprite"Structures/Holo/wetfloor.rsi"
state"icon"
id"HolosignSecurity"
Sprite
sprite"Structures/Holo/security.rsi"
state"icon"
id"HolosignForcefield"
Sprite
sprite"Structures/Holo/field.rsi"
state"icon"
id"AlwaysPoweredWallLight"
Sprite
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers""
state"base"
state"glow"
shader"unshaded"
state"base"
id"SmallLight"
Sprite
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
state"base"
id"PoweredSmallLightEmpty"
Sprite
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
state"empty"
id"PoweredLEDSmallLight"
Sprite
state"base"
id"PoweredDimSmallLight"
Sprite
state"base"
id"PoweredWarmSmallLight"
Sprite
state"base"
id"PoweredSmallLight"
Sprite
state"base"
id"LightPostSmall"
Sprite
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers""
state"base"
state"glow"
shader"unshaded"
state"base"
id"PoweredLightPostSmallEmpty"
Sprite
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
state"empty"
id"PoweredLightPostSmall"
Sprite
state"base"
id"PoweredLEDLightPostSmall"
Sprite
state"base"
id"AlwaysPoweredStrobeLight"
Sprite
sprite"Structures/Wallmounts/Lighting/strobe_light.rsi"
drawdepth"WallMountedItems"
layers""
state"base"
state"glow"
shader"unshaded"
state"base"
id"MachineAnomalyVessel"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/anomaly_vessel.rsi"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
shader"unshaded"
map"["enum.AnomalyVesselVisualLayers.Base"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"MachineAnomalyVesselExperimental"
Sprite
sprite"Structures/Machines/Anomaly/adv_anomaly_vessel.rsi"
offset"0,0.5"
drawdepth"Mobs"
id"MachineAPE"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/ape.rsi"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
shader"unshaded"
visible"false"
map"["enum.EmitterVisualLayers.Lights"]"
shader"unshaded"
visible"false"
map"["enum.LockVisualLayers.Lock"]"
id"MachineAnomalyGenerator"
Sprite
sprite"Structures/Machines/Anomaly/anomaly_generator.rsi"
offset"0,1"
drawdepth"Mobs"
layers""
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
visible"false"
shader"unshaded"
map"["enum.AnomalyGeneratorVisualLayers.Base"]"
id"MachineAnomalySynchronizer"
Sprite
noRot"true"
sprite"Structures/Machines/anomaly_sync.rsi"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"MachineArtifactAnalyzer"
Sprite
noRot"true"
sprite"Structures/Machines/artifact_analyzer.rsi"
drawdepth"FloorObjects"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"MachineArtifactCrusher"
Sprite
sprite"Structures/Machines/artifact_crusher.rsi"
offset"0,0.5"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["pistonlayer"]"
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
EntityStorageVisuals
stateDoorClosed"door-closed"
openDrawDepth0
closedDrawDepth4
id"TrainingBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
"state: training-bomb"
state: training-bomb-active
visible"false"
map"[ "primed" ]"
state: training-bomb-wires
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SyndicateBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
"state: syndicate-bomb"
state: syndicate-bomb-active
visible"false"
map"[ "primed" ]"
state: syndicate-bomb-wires
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SyndicateBombFake"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
"state: syndicate-bomb"
state: syndicate-bomb-active
visible"false"
map"[ "primed" ]"
state: syndicate-bomb-wires
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"DebugHardBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
"state: syndicate-bomb"
state: syndicate-bomb-active
visible"false"
map"[ "primed" ]"
state: syndicate-bomb-wires
visible"false"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"ChemMaster"
Sprite
sprite"Structures/Machines/mixer.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"CloningPod"
Sprite
sprite"Structures/Machines/cloning.rsi"
snapCardinals"true"
layers
state: pod_0
map"["base"]"
id"CrewMonitoringServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers
"state: server"
"state: variant-crew"
id"FatExtractor"
Sprite
sprite"Structures/Machines/fat_sucker.rsi"
snapCardinals"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
visible"false"
map"["enum.FatExtractorVisualLayers.Light"]"
visible"false"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
map"["enum.FatExtractorVisualLayers.Stack"]"
visible"false"
map"["enum.FatExtractorVisualLayers.Smoke"]"
id"FaxMachineBase"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
map"[ "enum.FaxMachineVisuals.VisualState" ]"
id"FaxMachineCentcom"
Sprite
layers
state: icon
map"[ "base" ]"
color""#bfe3ff""
id"FaxMachineSyndie"
Sprite
layers
state: icon
map"[ "base" ]"
color""#a3a3a3""
id"FaxMachineCaptain"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers""
map"[ "enum.FaxMachineVisuals.VisualState" ]"
id"MachineFlatpacker"
Sprite
sprite"Structures/Machines/flatpacker.rsi"
snapCardinals"true"
layers""
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
map"["anim"]"
visible"false"
visible"false"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
id"UnfinishedMachineFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
state"box_0"
snapCardinals"true"
id"MachineFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
state"box_1"
snapCardinals"true"
id"MachineFrameDestroyed"
Sprite
sprite"Structures/Machines/parts.rsi"
state"destroyed"
id"Gateway"
Sprite
sprite"Structures/Machines/gateway.rsi"
noRot"true"
layers""
shader"unshaded"
map"["enum.GatewayVisualLayers.Portal"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"GravityGenerator"
Sprite
sprite"Structures/Machines/gravity_generator.rsi"
layers
state: on
map"["enum.GravityGeneratorVisualLayers.Base"]"
sprite: Structures/Machines/gravity_generator_core.rsi
state"activated"
shader"unshaded"
map"["enum.GravityGeneratorVisualLayers.Core"]"
id"GravityGeneratorMini"
Sprite
sprite"Structures/Machines/gravity_generator_mini.rsi"
snapCardinals"true"
layers
state: on
map"["enum.GravityGeneratorVisualLayers.Base"]"
sprite: Structures/Machines/gravity_generator_core.rsi
state"activated"
shader"unshaded"
map"["enum.GravityGeneratorVisualLayers.Core"]"
scale""0.4,0.4""
offset""0,0.2""
id"KitchenElectricGrill"
Sprite
# TODO"draw a sprite"
sprite"Structures/Machines/electric_grill.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
shader"unshaded"
visible"false"
id"Holopad"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadUnlimitedRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadBluespace"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadGeneralTools"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadGeneralCryosleep"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadGeneralTheater"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadGeneralDisposals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadGeneralEVAStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadGeneralLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadGeneralArcade"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadGeneralEvac"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadGeneralArrivals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandBridge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandBridgeHallway"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandMeetingRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandCaptain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandHop"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandCmo"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandQm"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandCe"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandRd"
Sprite
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drawdepth"FloorObjects"
snapCardinals"true"
layers""
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state"panel_open"
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drawdepth"FloorObjects"
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layers""
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layers""
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state"panel_open"
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sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
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state"panel_open"
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drawdepth"FloorObjects"
snapCardinals"true"
layers""
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state"panel_open"
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sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
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state"panel_open"
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sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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state"panel_open"
id"HolopadMedicalClinic"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
state"unpowered"
state"panel_open"
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Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCargoBay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCargoSalvageBay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCargoBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCargoMailroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringAtmosFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringAtmosMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringAtmosTeg"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringTelecoms"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringTechVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringAME"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringPower"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadEngineeringMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityBrig"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityWarden"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityInterrogation"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityDetective"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityPerma"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityCourtroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityLawyer"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
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shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityArmory"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityLockerRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityBrigMed"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityEvacCheckpoint"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadSecurityArrivalsCheckpoint"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceJanitor"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceBar"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceKitchen"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceBotany"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceChapel"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceLibrary"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceGameRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceNewsroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceZookeeper"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceBoxer"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceClown"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceMusician"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceMime"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadAiCore"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadAiMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadAiUpload"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadAiBackupPower"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadAiEntrance"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadAiChute"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCargoAts"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCommandBridgeLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCargoBayLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCargoShuttle"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadCentCommEvacShuttle"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"HolopadServiceClownMime"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers""
state"blank"
shader"unshaded"
state"unpowered"
state"panel_open"
id"ChemistryHotplate"
Sprite
sprite"Structures/Machines/hotplate.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
map"["enum.SolutionHeaterVisuals.IsOn"]"
shader"unshaded"
id"Jukebox"
Sprite
sprite"Structures/Machines/jukebox.rsi"
layers""
map"["enum.JukeboxVisualLayers.Base"]"
id"Autolathe"
Sprite
sprite"Structures/Machines/autolathe.rsi"
snapCardinals"true"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"AutolatheHyperConvection"
Sprite
sprite"Structures/Machines/autolathe_hypercon.rsi"
id"Protolathe"
Sprite
sprite"Structures/Machines/protolathe.rsi"
snapCardinals"true"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"ProtolatheHyperConvection"
Sprite
sprite"Structures/Machines/protolathe_hypercon.rsi"
id"CircuitImprinter"
Sprite
sprite"Structures/Machines/circuit_imprinter.rsi"
snapCardinals"true"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"CircuitImprinterHyperConvection"
Sprite
sprite"Structures/Machines/circuit_imprinter_hypercon.rsi"
id"ExosuitFabricator"
Sprite
sprite"Structures/Machines/exosuit_fabricator.rsi"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"Biofabricator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
color""#ffaa99""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
color""#ffaaaa""
map"["enum.MaterialStorageVisualLayers.Inserting"]"
color""#ffaaaa""
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"SecurityTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"AmmoTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers
state: icon
map"["enum.LatheVisualLayers.IsRunning"]"
"state: ammo"
state: unlit
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
state: inserting
map"["enum.MaterialStorageVisualLayers.Inserting"]"
state: panel
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"MedicalTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"UniformPrinter"
Sprite
sprite"Structures/Machines/uniform_printer.rsi"
snapCardinals"false"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
id"Biogenerator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.MaterialStorageVisualLayers.Inserting"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"OreProcessor"
Sprite
sprite"Structures/Machines/ore_processor.rsi"
layers
state: icon
map"["enum.LatheVisualLayers.IsRunning"]"
state: unlit
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
state: inserting
map"["enum.MaterialStorageVisualLayers.Inserting"]"
state: panel
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"OreProcessorIndustrial"
Sprite
sprite"Structures/Machines/ore_processor_industrial.rsi"
id"Sheetifier"
Sprite
sprite"Structures/Machines/sheetifier.rsi"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"CutterMachine"
Sprite
sprite"Structures/Machines/cuttermachine.rsi"
snapCardinals"true"
layers""
map"["enum.LatheVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"MedicalScanner"
Sprite
sprite"Structures/Machines/scanner.rsi"
snapCardinals"true"
layers""
map"[machineLayer]"
map"[terminalLayer]"
id"KitchenMicrowave"
Sprite
sprite"Structures/Machines/microwave.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers""
map"["enum.MicrowaveVisualizerLayers.Base"]"
shader"unshaded"
map"["enum.MicrowaveVisualizerLayers.BaseUnlit"]"
map"["bloody"]"
visible"false"
shader"unshaded"
map"["bloodyunshaded"]"
visible"false"
id"SyndicateMicrowave"
Sprite
sprite"Structures/Machines/microwave_syndie.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
id"NuclearBomb"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers""
map"["enum.NukeVisualLayers.Base"]"
map"["enum.NukeVisualLayers.Unlit"]"
shader"unshaded"
visible"false"
map"["pride"]"
visible"false"
map"["christmas"]"
visible"false"
id"NuclearBombUnanchored"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers""
map"["enum.NukeVisualLayers.Base"]"
map"["enum.NukeVisualLayers.Unlit"]"
shader"unshaded"
visible"false"
map"["pride"]"
visible"false"
map"["christmas"]"
visible"false"
id"NuclearBombKeg"
Sprite
sprite"Objects/Devices/nuke.rsi"
layers""
map"["christmas"]"
visible"false"
map"[ "pride" ]"
visible"false"
id"KitchenReagentGrinder"
Sprite
sprite"Structures/Machines/juicer.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
offset""0.0,0.4""
layers""
state""juicer0""
id"ReagentGrinderIndustrial"
Sprite
sprite"Structures/Machines/recycling.rsi"
layers
"state: grinder-b0"
id"Recycler"
Sprite
drawdepth"Doors"
sprite"Structures/Machines/recycling.rsi"
layers""
map"["enum.RecyclerVisualLayers.Main"]"
id"ResearchAndDevelopmentServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers
"state: server"
"state: variant-research"
state: server_o
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"BaseResearchAndDevelopmentPointSource"
Sprite
sprite"Structures/Machines/rndpointsource.rsi"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"SalvageMagnet"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers""
visible"false"
map"[ "ready" ]"
visible"false"
map"[ "readyBlinking" ]"
visible"false"
map"[ "unready" ]"
visible"false"
map"[ "unreadyBlinking" ]"
map"["chargeState"]"
shader"unshaded"
id"RandomAsteroidPool"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers""
visible"false"
map"[ "ready" ]"
visible"false"
map"[ "readyBlinking" ]"
visible"false"
map"[ "unready" ]"
visible"false"
map"[ "unreadyBlinking" ]"
map"["chargeState"]"
shader"unshaded"
id"SeedExtractor"
Sprite
sprite"Structures/Machines/seed_extractor.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
id"SmartFridge"
Sprite
sprite"Structures/Machines/smartfridge.rsi"
snapCardinals"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
shader"unshaded"
id"StasisBed"
Sprite
sprite"Structures/Machines/stasis_bed.rsi"
noRot"true"
layers""
shader"unshaded"
map"["enum.StasisBedVisualLayers.IsOn"]"
id"SurveillanceCameraRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
"state: server"
id"SurveillanceCameraRouterEngineering"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
"state: server"
id"SurveillanceCameraRouterSecurity"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
"state: server"
id"SurveillanceCameraRouterScience"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
"state: server"
id"SurveillanceCameraRouterSupply"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
"state: server"
id"SurveillanceCameraRouterCommand"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
"state: server"
id"SurveillanceCameraRouterService"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
"state: server"
id"SurveillanceCameraRouterMedical"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
"state: server"
id"SurveillanceCameraRouterGeneral"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
"state: server"
id"SurveillanceCameraWirelessRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
layers
"state: server"
id"SurveillanceCameraWirelessRouterEntertainment"
Sprite
sprite"Structures/Machines/server.rsi"
layers
"state: server"
id"TelecomServer"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilled"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCommon"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCargo"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledEngineering"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledMedical"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledScience"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledSecurity"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledService"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"TelecomServerFilledCommand"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers""
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineCondiments"
Sprite
sprite"Structures/Machines/VendingMachines/condiments.rsi"
drawdepth"SmallObjects"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
id"VendingMachineAmmo"
Sprite
sprite"Corvax/Structures/Machines/VendingMachines/ammo.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineBooze"
Sprite
sprite"Structures/Machines/VendingMachines/boozeomat.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineBoozeSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/bruiseomat.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineCart"
Sprite
sprite"Structures/Machines/VendingMachines/cart.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineChefvend"
Sprite
sprite"Structures/Machines/VendingMachines/chefvend.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineCigs"
Sprite
sprite"Structures/Machines/VendingMachines/cigs.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineClothing"
Sprite
sprite"Structures/Machines/VendingMachines/clothing.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineWinter"
Sprite
sprite"Structures/Machines/VendingMachines/winterdrobe.rsi"
layers""
map"[ "enum.VendingMachineVisualLayers.Base" ]"
map"[ "enum.VendingMachineVisualLayers.BaseUnshaded" ]"
shader"unshaded"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"VendingMachineCoffee"
Sprite
sprite"Structures/Machines/VendingMachines/coffee.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.VendingMachineVisualLayers.Screen"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineCola"
Sprite
sprite"Structures/Machines/VendingMachines/cola.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineColaBlack"
Sprite
sprite"Structures/Machines/VendingMachines/cola-black.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineColaRed"
Sprite
sprite"Structures/Machines/VendingMachines/cola-red.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSpaceUp"
Sprite
sprite"Structures/Machines/VendingMachines/spaceup.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSoda"
Sprite
sprite"Structures/Machines/VendingMachines/soda.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineStarkist"
Sprite
sprite"Structures/Machines/VendingMachines/starkist.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineShamblersJuice"
Sprite
sprite"Structures/Machines/VendingMachines/shamblersjuice.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachinePwrGame"
Sprite
sprite"Structures/Machines/VendingMachines/pwrgame.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineDrGibb"
Sprite
sprite"Structures/Machines/VendingMachines/gib.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSmite"
Sprite
sprite"Structures/Machines/VendingMachines/smite.rsi"
layers""
map"[ "enum.VendingMachineVisualLayers.Base" ]"
map"[ "enum.VendingMachineVisualLayers.BaseUnshaded" ]"
shader"unshaded"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"VendingMachineDinnerware"
Sprite
sprite"Structures/Machines/VendingMachines/dinnerware.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineMagivend"
Sprite
sprite"Structures/Machines/VendingMachines/magivend.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineDiscount"
Sprite
sprite"Structures/Machines/VendingMachines/discount.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineEngivend"
Sprite
sprite"Structures/Machines/VendingMachines/engivend.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineMedical"
Sprite
sprite"Structures/Machines/VendingMachines/medical.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineNutri"
Sprite
sprite"Structures/Machines/VendingMachines/nutri.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSec"
Sprite
sprite"Structures/Machines/VendingMachines/sec.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSeedsUnlocked"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSeeds"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSnack"
Sprite
sprite"Structures/Machines/VendingMachines/snack.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSustenance"
Sprite
sprite"Structures/Machines/VendingMachines/sustenance.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSnackBlue"
Sprite
sprite"Structures/Machines/VendingMachines/snack-blue.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSnackOrange"
Sprite
sprite"Structures/Machines/VendingMachines/snack-orange.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSnackGreen"
Sprite
sprite"Structures/Machines/VendingMachines/snack-green.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSnackTeal"
Sprite
sprite"Structures/Machines/VendingMachines/snack-teal.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSovietSoda"
Sprite
sprite"Structures/Machines/VendingMachines/sovietsoda.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineTheater"
Sprite
sprite"Structures/Machines/VendingMachines/theater.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
map"["enum.VendingMachineVisualLayers.Screen"]"
shader"unshaded"
id"VendingMachineVendomat"
Sprite
sprite"Structures/Machines/VendingMachines/vendomat.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineRobotics"
Sprite
sprite"Structures/Machines/VendingMachines/robotics.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineYouTool"
Sprite
sprite"Structures/Machines/VendingMachines/youtool.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineGames"
Sprite
sprite"Structures/Machines/VendingMachines/games.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineChang"
Sprite
sprite"Structures/Machines/VendingMachines/changs.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSalvage"
Sprite
sprite"Structures/Machines/VendingMachines/mining.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineDonut"
Sprite
sprite"Structures/Machines/VendingMachines/donut.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineWallMedical"
Sprite
sprite"Structures/Machines/VendingMachines/wallmed.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineHydrobe"
Sprite
sprite"Structures/Machines/VendingMachines/hydrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineLawDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/lawdrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSecDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/secdrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingBarDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/bardrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineChapel"
Sprite
sprite"Structures/Machines/VendingMachines/chapdrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineCargoDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/cargodrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineMediDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/medidrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineChemDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chemdrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineCuraDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/curadrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineAtmosDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/atmosdrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineEngiDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/engidrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineChefDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chefdrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineDetDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/detdrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineJaniDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/janidrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSciDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/scidrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineSyndieDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/syndiedrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineRoboDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/robodrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineGeneDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/genedrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineViroDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/virodrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineCentDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/centdrobe.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineHappyHonk"
Sprite
sprite"Structures/Machines/VendingMachines/happyhonk.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachinePride"
Sprite
sprite"Structures/Machines/VendingMachines/pride.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
shader"unshaded"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineTankDispenserEVA"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi #TODO add visualiser for remaining tanks as layers"
state"dispenser"
id"VendingMachineTankDispenserEngineering"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi #TODO add visualiser for remaining tanks as layers"
layers""
id"VendingMachineChemicals"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"VendingMachineChemicalsSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers""
map"["enum.VendingMachineVisualLayers.Base"]"
map"["enum.VendingMachineVisualLayers.BaseUnshaded"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
id"SurveillanceWirelessCameraAnchoredConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"television"
id"SurveillanceWirelessCameraMovableConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"mobilevision"
id"SurveillanceWirelessCameraAnchoredEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"television"
id"SurveillanceWirelessCameraMovableEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"mobilevision"
id"SpaceVillainArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
state"arcade"
state"screen_spacevillain"
state"panel"
visible"false"
id"SpaceVillainArcadeFilled"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
state"arcade"
state"screen_spacevillain"
state"panel"
visible"false"
id"BlockGameArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers""
state"arcade"
state"screen_blockgame"
state"panel"
visible"false"
id"BaseComputer"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
state"computer"
state"generic_keyboard"
state"generic"
state"generic_keys"
state"generic_panel_open"
id"BaseComputerAiAccess"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
state"computer"
state"generic_keyboard"
state"generic"
state"generic_keys"
state"generic_panel_open"
id"ComputerAlert"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"alert-0"
state"atmos_key"
state"generic_panel_open"
id"ComputerAtmosMonitoring"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"tank"
state"atmos_key"
state"generic_panel_open"
id"ComputerEmergencyShuttle"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
state"computer"
state"generic_keyboard"
state"generic"
state"generic_keys"
state"generic_panel_open"
id"ComputerShuttle"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"shuttle"
state"generic_keys"
state"generic_panel_open"
id"ComputerShuttleSyndie"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"syndishuttle"
state"syndie_key"
state"generic_panel_open"
id"ComputerShuttleCargo"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"shuttle"
state"generic_keys"
state"generic_panel_open"
id"ComputerIFF"
Sprite
layers""
state"computer"
state"generic_keyboard"
sprite"Structures/Shuttles/iff.rsi"
state"helm"
state"generic_keys"
state"generic_panel_open"
id"ComputerIFFSyndicate"
Sprite
layers""
state"computer"
state"generic_keyboard"
sprite"Structures/Shuttles/iff.rsi"
state"helm"
state"generic_keys"
state"generic_panel_open"
id"ComputerPowerMonitoring"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"power_monitor"
state"power_key"
state"generic_panel_open"
id"ComputerMedicalRecords"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"medcomp"
state"med_key"
state"generic_panel_open"
id"ComputerCriminalRecords"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"explosive"
state"security_key"
state"generic_panel_open"
id"ComputerStationRecords"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
state"computer"
state"generic_keyboard"
state"generic"
state"generic_keys"
state"generic_panel_open"
id"ComputerCrewMonitoring"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"crew"
state"med_key"
state"generic_panel_open"
id"ComputerResearchAndDevelopment"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"rdcomp"
state"rd_key"
state"generic_panel_open"
id"ComputerAnalysisConsole"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"artifact"
state"tech_key"
state"generic_panel_open"
id"ComputerId"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"id"
state"id_key"
state"generic_panel_open"
id"computerBodyScanner"
Sprite
sprite"Structures/Machines/computers.rsi"
layers""
state"computer"
state"generic_keyboard"
state"generic"
state"generic_keys"
state"generic_panel_open"
id"ComputerComms"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"comm"
state"generic_keys"
state"generic_panel_open"
id"SyndicateComputerComms"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"comm_syndie"
state"syndie_key"
state"generic_panel_open"
id"ComputerSolarControl"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"solar_screen"
state"generic_keys"
state"generic_panel_open"
id"ComputerRadar"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"solar_screen"
state"generic_keys"
state"generic_panel_open"
id"ComputerCargoShuttle"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"supply"
state"tech_key"
state"generic_panel_open"
id"ComputerCargoOrders"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"request"
state"tech_key"
state"generic_panel_open"
id"ComputerCargoBounty"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"bounty"
state"tech_key"
state"generic_panel_open"
id"ComputerCloningConsole"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"dna"
state"generic_keys"
state"generic_panel_open"
id"ComputerSalvageExpedition"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: [ "computerLayerScreen" ]
state"mining"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
id"ComputerSurveillanceCameraMonitor"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"cameras"
state"tech_key"
state"generic_panel_open"
id"ComputerSurveillanceWirelessCameraMonitor"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"cameras"
state"tech_key"
state"generic_panel_open"
id"ComputerPalletConsole"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"request"
state"tech_key"
state"generic_panel_open"
id"ComputerMassMedia"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"service"
state"service_keys"
state"generic_panel_open"
id"ComputerSensorMonitoring"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"sensors"
map: ["computerLayerKeys"]
state"atmos_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
id"ComputerRoboticsControl"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"robot"
state"rd_key"
state"generic_panel_open"
id"StationAiUploadComputer"
Sprite
layers""
state"computer"
state"generic_keyboard"
state"aiupload"
state"generic_keys"
state"generic_panel_open"
id"ComputerFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
layers""
map"[ "enum.ConstructionVisuals.Layer" ]"
id"ComputerBroken"
Sprite
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
state"broken"
id"RareTechDiskTierWeights"
Sprite
noRot"true"
sprite"Structures/Machines/tech_disk_printer.rsi"
layers""
state"icon"
state"unshaded"
id"BiomassReclaimer"
Sprite
sprite"Structures/Machines/Medical/biomass_reclaimer.rsi"
state"icon"
snapCardinals"true"
id"MachineElectrolysisUnit"
Sprite
sprite"Structures/Machines/Medical/electrolysis.rsi"
offset""0.0,0.4""
layers""
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
id"MachineCentrifuge"
Sprite
sprite"Structures/Machines/Medical/centrifuge.rsi"
offset""0.0,0.4""
layers""
map"["beyblade"]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader"unshaded"
id"CryoPod"
Sprite
sprite"Structures/Machines/cryogenics.rsi"
drawdepth"Mobs"
noRot"true"
offset"0, 0.5"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
offset"0, -0.5"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: pod-open
map"[ "enum.CryoPodVisualLayers.Base" ]"
state: cover-on
map"[ "enum.CryoPodVisualLayers.Cover" ]"
visible"false"
state: pod-panel
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
visible"false"
id"DiseaseDiagnoser"
Sprite
sprite"Structures/Machines/diagnoser.rsi"
layers""
map"["enum.DiseaseMachineVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.DiseaseMachineVisualLayers.IsOn"]"
id"DiagnosisReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers""
map"["enum.PaperVisualLayers.Writing"]"
visible"false"
map"["enum.PaperVisualLayers.Stamp"]"
visible"false"
id"Vaccinator"
Sprite
sprite"Structures/Machines/vaccinator.rsi"
layers""
map"["enum.DiseaseMachineVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.DiseaseMachineVisualLayers.IsOn"]"
id"GasPressurePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
id"GasVolumePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: pumpVolume
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
id"GasPassiveGate"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: pumpPassiveGate
map"[ "enum.SubfloorLayers.FirstLayer" ]"
id"GasValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: pumpManualValve
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
id"SignalControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers""
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
id"GasPort"
Sprite
sprite"Structures/Piping/Atmospherics/gascanisterport.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: gasCanisterPort
map"[ "enum.SubfloorLayers.FirstLayer" ]"
id"GasDualPortVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: vent_off
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
id"GasRecycler"
Sprite
sprite"Structures/Machines/gasrecycler.rsi"
layers""
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
shader"unshaded"
id"HeatExchanger"
Sprite
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
layers""
state"pipeStraight"
map"[ "enum.PipeVisualLayers.Pipe" ]"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
id"HeatExchangerBend"
Sprite
layers""
state"pipeBend"
map"[ "enum.PipeVisualLayers.Pipe" ]"
map"[ "enum.SubfloorLayers.FirstLayer" ]"
id"GasPipeSensor"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"pipeStraight"
state"base"
state"lights"
shader"unshaded"
id"GasPipeSensorDistribution"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"pipeStraight"
state"base"
state"lights"
shader"unshaded"
id"GasPipeSensorWaste"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"pipeStraight"
state"base"
state"lights"
shader"unshaded"
id"GasPipeSensorMixedAir"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"pipeStraight"
state"base"
state"lights"
shader"unshaded"
id"GasPipeSensorTEGHot"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"pipeStraight"
state"base"
state"lights"
shader"unshaded"
id"GasPipeSensorTEGCold"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers""
map"[ "enum.PipeVisualLayers.Pipe" ]"
state"pipeStraight"
state"base"
state"lights"
shader"unshaded"
id"GasMinerOxygen"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerOxygenStation"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerOxygenStationLarge"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerNitrogen"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerNitrogenStation"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerNitrogenStationLarge"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerCarbonDioxide"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerPlasma"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerTritium"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerFrezon"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerWaterVapor"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerAmmonia"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerNitrousOxide"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasPipeHalf"
Sprite
layers
state: pipeHalf
map"[ "enum.PipeVisualLayers.Pipe" ]"
id"GasPipeStraight"
Sprite
layers
state: pipeStraight
map"[ "enum.PipeVisualLayers.Pipe" ]"
id"GasPipeBend"
Sprite
layers
state: pipeBend
map"[ "enum.PipeVisualLayers.Pipe" ]"
id"GasPipeTJunction"
Sprite
layers
state: pipeTJunction
map"[ "enum.PipeVisualLayers.Pipe" ]"
id"GasPipeFourway"
Sprite
layers
state: pipeFourway
map"[ "enum.PipeVisualLayers.Pipe" ]"
id"GasPipeBroken"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
state"pipeBroken"
layers
state: pipeBroken
map"[ "enum.PipeVisualLayers.Pipe" ]"
id"PortableScrubber"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi"
noRot"true"
layers""
map"["enum.PortableScrubberVisualLayers.IsRunning"]"
shader"unshaded"
map"["enum.PowerDeviceVisualLayers.Powered"]"
visible"false"
shader"unshaded"
visible"false"
map"["enum.PortableScrubberVisualLayers.IsDraining"]"
id"SpaceHeater"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
map"["enum.SpaceHeaterVisualLayers.Main"]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SpaceHeaterAnchored"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
map"["enum.SpaceHeaterVisualLayers.Main"]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"SpaceHeaterEnabled"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers""
map"["enum.SpaceHeaterVisualLayers.Main"]"
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
id"AtmosDeviceFanTiny"
Sprite
sprite"Structures/Piping/Atmospherics/tinyfan.rsi"
state"icon"
id"AtmosDeviceFanDirectional"
Sprite
sprite"Structures/Piping/Atmospherics/directionalfan.rsi"
state"icon"
id"GasFilter"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: gasFilter
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
id"GasFilterFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers""
state"pipeTrinaryConnectors"
map"[ "enum.PipeVisualLayers.Pipe" ]"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
id"GasMixer"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: gasMixer
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
id"GasMixerFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers""
state"pipeTrinaryConnectors"
map"[ "enum.PipeVisualLayers.Pipe" ]"
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
id"PressureControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pneumaticvalve.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: off
map"[ "enum.SubfloorLayers.FirstLayer", "enabled" ]"
id"GasVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: vent_off
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
id"GasPassiveVent"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: vent_passive
map"[ "enum.SubfloorLayers.FirstLayer" ]"
id"GasVentScrubber"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: scrub_off
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
id"GasOutletInjector"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/outletinjector.rsi"
layers
state: pipeHalf
sprite"Structures/Piping/Atmospherics/pipe.rsi"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: injector
map"[ "enum.SubfloorLayers.FirstLayer" ]"
state: injector-unshaded
shader"unshaded"
map"[ "enum.LightLayers.Unshaded" ]"
color""#990000""
id"GasThermoMachineFreezer"
Sprite
granularLayersRendering"true"
layers
state: freezerOff
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
state: freezerPanelOpen
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state: pipe
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
id"GasThermoMachineFreezerEnabled"
Sprite
granularLayersRendering"true"
layers
state: freezerOff
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
state: freezerPanelOpen
map"[ "enum.WiresVisualLayers.MaintenancePanel" ]"
state: pipe
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
id"GasThermoMachineHeater"
Sprite
granularLayersRendering"true"
layers
state: heaterOff
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
state: heaterPanelOpen
map"["enum.WiresVisualLayers.MaintenancePanel"]"
state: pipe
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
id"GasThermoMachineHeaterEnabled"
Sprite
granularLayersRendering"true"
layers
state: heaterOff
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
state: heaterPanelOpen
map"["enum.WiresVisualLayers.MaintenancePanel"]"
state: pipe
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
id"GasThermoMachineHellfireFreezer"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
id"GasThermoMachineHellfireHeater"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
id"BaseGasCondenser"
Sprite
sprite"Structures/Piping/Atmospherics/condenser.rsi"
snapCardinals"true"
granularLayersRendering"true"
layers""
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
map"["enum.WiresVisualLayers.MaintenancePanel"]"
map"[ "enum.PipeVisualLayers.Pipe" ]"
renderingStrategy"Default"
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"DisposalMachineFrame"
Sprite
sprite"Structures/Piping/high_pressure_machine_frame.rsi"
layers""
map"[ "enum.ConstructionVisuals.Layer" ]"
id"DisposalPipeBroken"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
state"pipe-b"
id"DisposalPipe"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
state"conpipe-s"
id"DisposalTagger"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
state"conpipe-tagger"
id"DisposalTrunk"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
state"conpipe-t"
id"DisposalRouter"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
state"conpipe-j1s"
id"DisposalRouterFlipped"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
state"conpipe-j2s"
id"DisposalJunction"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
state"conpipe-j1"
visible"true"
id"DisposalJunctionFlipped"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
state"conpipe-j2"
id"DisposalYJunction"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
state"conpipe-y"
id"DisposalBend"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers""
state"conpipe-c"
id"DisposalSignalRouter"
Sprite
drawdepth"ThickPipe"
layers""
state"signal-router-free"
id"DisposalSignalRouterFlipped"
Sprite
layers""
state"signal-router-flipped-free"
id"DisposalUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
id"MailingUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers
state: conmailing
map"[ "enum.DisposalUnitVisualLayers.Unanchored" ]"
state: mailing
map"[ "enum.DisposalUnitVisualLayers.Base" ]"
state: mailing-charging
map"[ "enum.DisposalUnitVisualLayers.BaseCharging" ]"
state: mailing-flush
map"[ "enum.DisposalUnitVisualLayers.OverlayFlush" ]"
state: dispover-charge
map"[ "enum.DisposalUnitVisualLayers.OverlayCharging" ]"
state: dispover-ready
map"[ "enum.DisposalUnitVisualLayers.OverlayReady" ]"
state: dispover-full
map"[ "enum.DisposalUnitVisualLayers.OverlayFull" ]"
state: mailover-handle
map"[ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]"
id"CableHV"
Sprite
sprite"Structures/Power/Cables/hv_cable.rsi"
state"hvcable_0"
drawdepth"ThickWire"
id"CableHVUncuttable"
Sprite
sprite"Structures/Power/Cables/hv_cable.rsi"
state"hvcable_0"
drawdepth"ThickWire"
id"CableMV"
Sprite
color"Yellow"
sprite"Structures/Power/Cables/mv_cable.rsi"
state"mvcable_0"
id"CableMVUncuttable"
Sprite
color"Yellow"
sprite"Structures/Power/Cables/mv_cable.rsi"
state"mvcable_0"
id"CableApcExtension"
Sprite
color"Green"
sprite"Structures/Power/Cables/lv_cable.rsi"
state"lvcable_0"
id"CableApcExtensionUncuttable"
Sprite
color"Green"
sprite"Structures/Power/Cables/lv_cable.rsi"
state"lvcable_0"
id"PowerCellRecharger"
Sprite
sprite"Structures/Power/cell_recharger.rsi"
layers""
state""empty""
state""light-off""
shader""unshaded""
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
id"PowerCageRecharger"
Sprite
sprite"Structures/Power/cage_recharger.rsi"
id"WeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/recharger.rsi"
id"TurboItemRecharger"
Sprite
sprite"Structures/Power/turbo_recharger.rsi"
id"WallWeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/wall_recharger.rsi"
layers""
state""empty""
state""light-off""
shader""unshaded""
id"BorgCharger"
Sprite
sprite"Structures/Power/borg_charger.rsi"
layers
state: borgcharger-u1
map"["base"]"
state: borgcharger0
map"["enum.PowerDeviceVisualLayers.Powered"]"
shader""unshaded""
state: borgcharger1
map"["charged"]"
shader""unshaded""
visible"false"
state: borgdecon1
map"["enum.WiresVisualLayers.MaintenancePanel"]"
visible"false"
id"DebugGenerator"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"DebugConsumer"
Sprite
sprite"Structures/Power/power.rsi"
state"wiredmachine"
id"DebugBatteryStorage"
Sprite
sprite"Structures/Power/power.rsi"
state"provider"
id"DebugBatteryDischarger"
Sprite
sprite"Structures/Power/power.rsi"
state"provider"
id"DebugSMES"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
"state: smes"
map: ["enum.SmesVisualLayers.Charge"]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: ["enum.SmesVisualLayers.Input"]
state""smes-oc0""
shader"unshaded"
map: ["enum.SmesVisualLayers.Output"]
state""smes-op1""
shader"unshaded"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"smes-open"
id"DebugSubstation"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
shader"unshaded"
shader"unshaded"
id"DebugPowerReceiver"
Sprite
sprite"Structures/Power/power.rsi"
state"wirelessmachine"
id"SMESBasic"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
"state: smes"
map: ["enum.SmesVisualLayers.Charge"]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: ["enum.SmesVisualLayers.Input"]
state""smes-oc0""
shader"unshaded"
map: ["enum.SmesVisualLayers.Output"]
state""smes-op1""
shader"unshaded"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"smes-open"
id"SMESBasicEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
"state: smes"
map: ["enum.SmesVisualLayers.Charge"]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: ["enum.SmesVisualLayers.Input"]
state""smes-oc0""
shader"unshaded"
map: ["enum.SmesVisualLayers.Output"]
state""smes-op1""
shader"unshaded"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"smes-open"
id"SMESAdvanced"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
state""smes-oc0""
shader"unshaded"
state""smes-op1""
shader"unshaded"
state"advancedsmes-open"
id"SMESAdvancedEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers""
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
state""smes-oc0""
shader"unshaded"
state""smes-op1""
shader"unshaded"
state"advancedsmes-open"
id"BaseSubstationWall"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/substation.rsi"
layers""
shader"unshaded"
id"SubstationBasic"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
shader"unshaded"
shader"unshaded"
id"SubstationBasicEmpty"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers""
shader"unshaded"
shader"unshaded"
id"BaseSubstationWallFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/substation.rsi"
layers""
id"AmeControllerUnanchored"
Sprite
snapCardinals"true"
sprite"Structures/Power/Generation/ame.rsi"
state"control"
layers""
map"["display"]"
visible"false"
id"BaseGeneratorWallmountFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
id"GeneratorBasic"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"GeneratorBasic15kW"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"GeneratorWallmountBasic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
shader"unshaded"
id"GeneratorWallmountAPU"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers""
shader"unshaded"
id"GeneratorRTG"
Sprite
sprite"Structures/Power/Generation/rtg.rsi"
state"rtg"
id"GeneratorRTGDamaged"
Sprite
sprite"Structures/Power/Generation/rtg.rsi"
layers
"state: rtg_damaged"
"state: rtg_glow"
id"PortableGeneratorPacman"
Sprite
layers
state: portgen0
map"[ "enum.GeneratorVisualLayers.Body" ]"
state: portgen_on_unlit
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
id"PortableGeneratorSuperPacman"
Sprite
layers
state: portgen1
map"[ "enum.GeneratorVisualLayers.Body" ]"
state: portgen_on_unlit
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
id"PortableGeneratorJrPacman"
Sprite
layers
state: portgen3
map"[ "enum.GeneratorVisualLayers.Body" ]"
state: portgen3on_unlit
map"[ "enum.GeneratorVisualLayers.Unlit" ]"
shader"unshaded"
visible"false"
id"SolarPanelBasePhysSprite"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"normal"
id"SolarAssembly"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"solar_assembly"
id"SolarTracker"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"solar_tracker"
id"TegCenter"
Sprite
sprite"Structures/Power/Generation/teg.rsi"
layers
"state: teg"
state: teg_mid
shader"unshaded"
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
state: teg-op1
shader"unshaded"
visible"false"
map"[ "enum.TegVisualLayers.PowerOutput" ]"
id"TegCirculatorArrow"
Sprite
sprite"Markers/teg_arrow.rsi"
color""#FFFFFFBB""
layers
state: arrow
offset"0, 0.75"
state: arrow
offset"0, -0.75"
id"ParticleAcceleratorControlBox"
Sprite
sprite"Structures/Power/Generation/PA/control_box.rsi"
id"ParticleAcceleratorControlBoxUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/control_box.rsi"
id"ParticleAcceleratorEmitterPort"
Sprite
sprite"Structures/Power/Generation/PA/emitter_port.rsi"
id"ParticleAcceleratorEmitterFore"
Sprite
sprite"Structures/Power/Generation/PA/emitter_fore.rsi"
id"ParticleAcceleratorEmitterStarboard"
Sprite
sprite"Structures/Power/Generation/PA/emitter_starboard.rsi"
id"ParticleAcceleratorEmitterPortUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/emitter_port.rsi"
id"ParticleAcceleratorEmitterForeUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/emitter_fore.rsi"
id"ParticleAcceleratorEmitterStarboardUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/emitter_starboard.rsi"
id"ParticleAcceleratorEndCap"
Sprite
sprite"Structures/Power/Generation/PA/end_cap.rsi"
layers""
map"[ "enum.ParticleAcceleratorVisualLayers.Base" ]"
id"ParticleAcceleratorEndCapUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/end_cap.rsi"
id"ParticleAcceleratorFuelChamber"
Sprite
sprite"Structures/Power/Generation/PA/fuel_chamber.rsi"
id"ParticleAcceleratorFuelChamberUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/fuel_chamber.rsi"
id"ParticlesProjectile"
Sprite
layers""
state"particle0"
shader"unshaded"
map"[ "unshaded" ]"
id"AntiParticlesProjectile"
Sprite
layers""
color"red"
state"particle0"
shader"unshaded"
map"[ "unshaded" ]"
id"ParticleAcceleratorPowerBox"
Sprite
sprite"Structures/Power/Generation/PA/power_box.rsi"
id"ParticleAcceleratorPowerBoxUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/power_box.rsi"
id"RadiationCollector"
Sprite
sprite"Structures/Power/Generation/Singularity/collector.rsi"
snapCardinals"true"
layers
state: ca_off
map"["enum.RadiationCollectorVisualLayers.Main"]"
id"ContainmentFieldGenerator"
Sprite
sprite"Structures/Power/Generation/Singularity/containment.rsi"
state"icon"
noRot"true"
layers
"state: icon"
state: p1
map"["powerLight"]"
visible"false"
shader"unshaded"
state: a1
map"["fieldLight"]"
visible"false"
shader"unshaded"
state: on
map"["connectedLight"]"
visible"false"
shader"unshaded"
id"ContainmentField"
Sprite
sprite"Structures/Power/Generation/Singularity/containment_field.rsi"
state"field"
noRot"true"
id"Emitter"
Sprite
sprite"Structures/Power/Generation/Singularity/emitter.rsi"
layers""
shader"unshaded"
visible"false"
map"["enum.EmitterVisualLayers.Lights"]"
shader"unshaded"
# visible"false # Corvax-Resprite"
map"["enum.LockVisualLayers.Lock"]"
id"SingularityGenerator"
Sprite
sprite"Structures/Power/Generation/Singularity/generator.rsi"
state"icon"
id"Singularity"
Sprite
sprite"Structures/Power/Generation/Singularity/singularity_1.rsi"
shader"unshaded"
layers""
state"singularity_1"
id"TeslaCoil"
Sprite
sprite"Structures/Power/Generation/Tesla/coil.rsi"
snapCardinals"true"
noRot"true"
layers
state: coil
map"["enabled"]"
state: coilhit
visible"false"
map"["hit"]"
id"TeslaGroundingRod"
Sprite
sprite"Structures/Power/Generation/Tesla/coil.rsi"
noRot"true"
snapCardinals"true"
layers
state: grounding_rod
map"["power"]"
state: grounding_rodhit
visible"false"
map"["hit"]"
id"TeslaEnergyBall"
Sprite
drawdepth"Effects"
sprite"Structures/Power/Generation/Tesla/energy_ball.rsi"
shader"unshaded"
layers""
id"TeslaMiniEnergyBall"
Sprite
drawdepth"Effects"
sprite"Structures/Power/Generation/Tesla/energy_miniball.rsi"
shader"unshaded"
layers""
id"TeslaGenerator"
Sprite
noRot"true"
sprite"Structures/Power/Generation/Tesla/generator.rsi"
state"icon"
id"ShuttleGunSvalinnMachineGun"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/laser.rsi"
layers""
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"ShuttleGunPerforator"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/laser.rsi"
layers""
map"["enum.GunVisualLayers.MagUnshaded"]"
shader"unshaded"
id"ShuttleGunFriendship"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/launcher.rsi"
layers""
map"["enum.GunVisualLayers.Mag"]"
id"ShuttleGunDuster"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/launcher.rsi"
layers""
map"["enum.GunVisualLayers.Mag"]"
id"ShuttleGunPirateCannon"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/pirate_cannon.rsi"
layers""
id"ShuttleGunKinetic"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/kinetic.rsi"
layers""
id"StationAnchorIndestructible"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers""
map"["base"]"
shader"unshaded"
map"["unlit"]"
id"StationAnchor"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers""
map"["base"]"
shader"unshaded"
map"["unlit"]"
id"StationAnchorOff"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers""
map"["base"]"
shader"unshaded"
map"["unlit"]"
id"Thruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
map"["enum.ThrusterVisualLayers.Base"]"
map"["enum.ThrusterVisualLayers.ThrustOn"]"
shader"unshaded"
visible"false"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"ThrusterUnanchored"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
map"["enum.ThrusterVisualLayers.Base"]"
map"["enum.ThrusterVisualLayers.ThrustOn"]"
shader"unshaded"
visible"false"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"DebugThruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers""
map"["enum.ThrusterVisualLayers.Base"]"
map"["enum.ThrusterVisualLayers.ThrustOn"]"
shader"unshaded"
visible"false"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
offset"0, 1"
id"Gyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
map"["enum.ThrusterVisualLayers.Base"]"
map"["enum.ThrusterVisualLayers.ThrustOn"]"
shader"unshaded"
visible"false"
map"[ "enum.ThrusterVisualLayers.Thrusting" ]"
visible"false"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"GyroscopeUnanchored"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
map"["enum.ThrusterVisualLayers.Base"]"
map"["enum.ThrusterVisualLayers.ThrustOn"]"
shader"unshaded"
visible"false"
map"[ "enum.ThrusterVisualLayers.Thrusting" ]"
visible"false"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"DebugGyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers""
map"["enum.ThrusterVisualLayers.Base"]"
map"["enum.ThrusterVisualLayers.ThrustOn"]"
shader"unshaded"
visible"false"
map"["enum.ThrusterVisualLayers.ThrustingUnshaded"]"
shader"unshaded"
visible"false"
id"ChurchBell"
Sprite
noRot"true"
sprite"Structures/Specific/church-bell.rsi"
layers""
id"CarpRift"
Sprite
layers""
state"icon"
color""#569fff""
shader"unshaded"
id"XenoWardingTower"
Sprite
sprite"Structures/Specific/xeno_building.rsi"
layers
"state: wardingtower"
state: wardingtower-unshaded
shader"unshaded"
id"AnomalyPyroclastic"
Sprite
sprite"Structures/Specific/Anomalies/pyro_anom.rsi"
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
id"AnomalyGravity"
Sprite
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
id"AnomalyElectricity"
Sprite
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
id"AnomalyFlesh"
Sprite
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
id"AnomalyBluespace"
Sprite
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
id"AnomalyIce"
Sprite
sprite"Structures/Specific/Anomalies/ice_anom.rsi"
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
id"AnomalyRockUranium"
Sprite
color""#52ff39""
id"AnomalyRockQuartz"
Sprite
color""#fb4747""
id"AnomalyRockSilver"
Sprite
color""#47f8ff""
id"AnomalyRockIron"
Sprite
color""#ff8227""
id"AnomalyFlora"
Sprite
drawdepth"Mobs"
sprite"Structures/Specific/Anomalies/flora_anom.rsi"
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
id"AnomalyFloraBulb"
Sprite
noRot"true"
sprite"Structures/Specific/Anomalies/flora_anom.rsi"
state"bulb"
id"AnomalyLiquid"
Sprite
sprite"Structures/Specific/Anomalies/liquid_anom.rsi"
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
id"AnomalyShadow"
Sprite
sprite"Structures/Specific/Anomalies/shadow_anom.rsi"
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
id"AnomalyTech"
Sprite
sprite"Structures/Specific/Anomalies/tech_anom.rsi"
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
shader"unshaded"
id"AnomalySanta"
Sprite
drawdepth"Mobs"
sprite"Structures/Specific/Anomalies/santa_anom.rsi"
layers""
map"["enum.AnomalyVisualLayers.Base"]"
map"["enum.AnomalyVisualLayers.Animated"]"
visible"false"
id"AnomalyTrapPyroclastic"
Sprite
layers""
state"pulse"
state"full"
id"AnomalyTrapElectricity"
Sprite
layers""
state"anom3-pulse"
state"full"
id"AnomalyTrapShadow"
Sprite
layers""
state"pulse"
state"full"
id"AnomalyTrapIce"
Sprite
layers""
state"pulse"
state"full"
id"AnomalyTrapFlora"
Sprite
layers""
state"pulse"
state"full"
id"AnomalyTrapBluespace"
Sprite
layers""
state"anom4-pulse"
state"full"
id"AnomalyTrapFlesh"
Sprite
layers""
state"anom5-pulse"
state"full"
id"AnomalyTrapGravity"
Sprite
layers""
state"anom2-pulse"
state"full"
id"AnomalyTrapTech"
Sprite
layers""
state"pulse"
state"full"
id"AnomalyTrapRock"
Sprite
layers""
state"anom6-pulse"
color""#5ca8cb""
state"full"
id"AnomalyTrapSanta"
Sprite
layers""
state"pulse"
state"full"
id"AnomalyCorePyroclastic"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
id"AnomalyCoreGravity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
id"AnomalyCoreIce"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
id"AnomalyCoreFlesh"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
id"AnomalyCoreRock"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
id"AnomalyCoreLiquid"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
id"AnomalyCoreBluespace"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
id"AnomalyCoreElectricity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
id"AnomalyCoreFlora"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
id"AnomalyCoreShadow"
Sprite
sprite"Structures/Specific/Anomalies/Cores/shadow_core.rsi"
id"AnomalyCoreTech"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
id"AnomalyCoreSanta"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
id"AnomalyCorePyroclasticInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
id"AnomalyCoreGravityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
id"AnomalyCoreIceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
id"AnomalyCoreFleshInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
id"AnomalyCoreRockInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
id"AnomalyCoreLiquidInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
id"AnomalyCoreBluespaceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
id"AnomalyCoreElectricityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
id"AnomalyCoreFloraInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
id"AnomalyCoreShadowInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/shadow_core.rsi"
id"AnomalyCoreTechInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
id"AnomalyCoreSantaInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
id"AirSensor"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers
state: gsensor1
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"AirSensorAssembly"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers
"state: gsensor0"
id"AirSensorVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers
state: gsensor1
map"[ "enum.PowerDeviceVisualLayers.Powered" ]"
id"GasVentPumpVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: vent_off
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
id"GasVentScrubberVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map"[ "enum.PipeVisualLayers.Pipe" ]"
state: scrub_off
map"[ "enabled", "enum.SubfloorLayers.FirstLayer" ]"
id"FloorDrain"
Sprite
drawdepth"FloorObjects"
sprite"Objects/Specific/Janitorial/drain.rsi"
layers""
state"fill-1"
visible"false"
id"MopBucket"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
layers""
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
drawdepth"Objects"
id"MopBucketFull"
Sprite
layers
"state: mopbucket"
state: mopbucket_water-3
map"[ "enum.SolutionContainerLayers.Fill" ]"
id"JanitorialTrolley"
Sprite
noRot"true"
sprite"Objects/Specific/Janitorial/janitorial_cart.rsi"
layers
"state: cart"
state: cart_water-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"filingCabinet"
Sprite
state"filingcabinet"
layers""
map"["openLayer"]"
id"filingCabinetTall"
Sprite
state"tallcabinet"
layers""
map"["openLayer"]"
id"filingCabinetDrawer"
Sprite
state"chestdrawer"
layers""
map"["openLayer"]"
id"filingCabinetRandom"
Sprite
state"filingcabinet"
layers""
map"["openLayer"]"
id"filingCabinetTallRandom"
Sprite
state"tallcabinet"
layers""
map"["openLayer"]"
id"filingCabinetDrawerRandom"
Sprite
state"chestdrawer"
layers""
map"["openLayer"]"
id"GlassBoxLaser"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
map"["enum.ItemCabinetVisuals.Layer"]"
visible"true"
map"["enum.OpenableVisuals.Layer"]"
shader"unshaded"
map"["enum.LockVisualLayers.Lock"]"
id"GlassBoxLaserOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
map"["enum.ItemCabinetVisuals.Layer"]"
visible"true"
map"["enum.OpenableVisuals.Layer"]"
shader"unshaded"
map"["enum.LockVisualLayers.Lock"]"
id"GlassBoxLaserFilled"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
map"["enum.ItemCabinetVisuals.Layer"]"
visible"true"
map"["enum.OpenableVisuals.Layer"]"
shader"unshaded"
map"["enum.LockVisualLayers.Lock"]"
id"GlassBoxLaserFilledOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
map"["enum.ItemCabinetVisuals.Layer"]"
visible"true"
map"["enum.OpenableVisuals.Layer"]"
shader"unshaded"
map"["enum.LockVisualLayers.Lock"]"
id"GlassBoxFrame"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers""
id"GlassBoxBroken"
Sprite
sprite"Structures/Storage/glassbox.rsi"
layers""
id"Morgue"
Sprite
sprite"Structures/Storage/morgue.rsi"
layers""
map"["enum.MorgueVisualLayers.Base"]"
offset"0, -1"
visible"false"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.MorgueVisualLayers.Light"]"
shader"unshaded"
id"Crematorium"
Sprite
sprite"Structures/Storage/morgue.rsi"
layers""
map"["enum.CrematoriumVisualLayers.Base", "enum.StorageVisualLayers.Base"]"
offset"0, -1"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.CrematoriumVisualLayers.LightContent"]"
shader"unshaded"
visible"false"
map"["enum.CrematoriumVisualLayers.LightBurning"]"
shader"unshaded"
EntityStorageVisuals
stateBaseClosed"crema_closed"
stateBaseOpen"crema_open"
stateDoorOpen"crema_tray"
id"OreBox"
Sprite
noRot"true"
sprite"/Textures/Structures/Storage/orebox.rsi"
layers""
map"[ top ]"
visible"true"
id"PaperBin"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin5"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin10"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin20"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"Rack"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"rack"
snapCardinals"true"
id"StorageCanister"
Sprite
layers
"state: yellow"
id"AirCanister"
Sprite
layers
"state: grey"
id"OxygenCanister"
Sprite
layers
"state: blue"
id"LiquidOxygenCanister"
Sprite
layers
"state: blue"
id"NitrogenCanister"
Sprite
layers
"state: red"
id"LiquidNitrogenCanister"
Sprite
layers
"state: red"
id"CarbonDioxideCanister"
Sprite
layers
"state: black"
id"LiquidCarbonDioxideCanister"
Sprite
layers
"state: black"
id"PlasmaCanister"
Sprite
layers
"state: orange"
id"TritiumCanister"
Sprite
layers
"state: green"
id"WaterVaporCanister"
Sprite
layers
"state: water_vapor"
id"AmmoniaCanister"
Sprite
layers
"state: greenys"
id"NitrousOxideCanister"
Sprite
layers
"state: redws"
id"FrezonCanister"
Sprite
layers""
id"GasCanisterBrokenBase"
Sprite
sprite"Structures/Storage/canister.rsi"
state"grey-1"
id"StorageCanisterBroken"
Sprite
state"yellow-1"
id"AirCanisterBroken"
Sprite
state"grey-1"
id"OxygenCanisterBroken"
Sprite
state"blue-1"
id"NitrogenCanisterBroken"
Sprite
state"red-1"
id"CarbonDioxideCanisterBroken"
Sprite
state"black-1"
id"PlasmaCanisterBroken"
Sprite
state"orange-1"
id"TritiumCanisterBroken"
Sprite
state"green-1"
id"WaterVaporCanisterBroken"
Sprite
state"water_vapor-1"
id"AmmoniaCanisterBroken"
Sprite
state"greenys-1"
id"NitrousOxideCanisterBroken"
Sprite
state"redws-1"
id"FrezonCanisterBroken"
Sprite
state"frezon-1"
id"ClosetSteelBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"SuitStorageBase"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"StealthBox"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
EntityStorageVisuals
stateBaseClosed"cardboard"
stateDoorOpen"cardboard_open"
id"BigBox"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
EntityStorageVisuals
stateBaseClosed"cardboard"
stateDoorOpen"cardboard_open"
id"GhostBox"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
EntityStorageVisuals
stateBaseClosed"cardboard"
stateDoorOpen"cardboard_open"
id"ClosetTool"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_tool_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetRadiationSuit"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_rad_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetEmergency"
EntityStorageVisuals
stateBaseClosed"emergency"
stateDoorOpen"emergency_open"
stateDoorClosed"emergency_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetEmergencyN2"
EntityStorageVisuals
stateBaseClosed"n2"
stateDoorOpen"n2_open"
stateDoorClosed"n2_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetFire"
EntityStorageVisuals
stateBaseClosed"fire"
stateDoorOpen"fire_open"
stateDoorClosed"fire_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetBomb"
EntityStorageVisuals
stateBaseClosed"bomb"
stateDoorOpen"bomb_open"
stateDoorClosed"bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetJanitorBomb"
EntityStorageVisuals
stateBaseClosed"janitor_bomb"
stateDoorOpen"janitor_bomb_open"
stateDoorClosed"janitor_bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetL3"
EntityStorageVisuals
stateBaseClosed"bio"
stateDoorOpen"bio_open"
stateDoorClosed"bio_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetL3Virology"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetL3Security"
EntityStorageVisuals
stateBaseClosed"bio_sec"
stateDoorOpen"bio_sec_open"
stateDoorClosed"bio_sec_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetL3Janitor"
EntityStorageVisuals
stateBaseClosed"bio_jan"
stateDoorOpen"bio_jan_open"
stateDoorClosed"bio_jan_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetMaintenance"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerSyndicate"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetBluespace"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"ClosetBluespaceUnstable"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"ClosetCursed"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"WardrobeBlue"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"WardrobePink"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"pink_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"WardrobeBlack"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"WardrobeGreen"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"WardrobePrison"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"WardrobeYellow"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"WardrobeWhite"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"WardrobeGrey"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"grey_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"WardrobeMixed"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"WardrobeSecurity"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"red_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"WardrobeAtmospherics"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"atmos_wardrobe_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
id"ClosetJanitor"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeFormal"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"ClosetChef"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeChapel"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"ClosetLegal"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
id"WardrobeCargo"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
id"WardrobeSalvage"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeEngineering"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
id"WardrobeMedicalDoctor"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeRobotics"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeChemistry"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeGenetics"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeVirology"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeScience"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeBotanist"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
id"LockerBooze"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerSteel"
EntityStorageVisuals
stateBaseClosed"secure"
stateDoorOpen"secure_open"
stateDoorClosed"secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerQuarterMaster"
EntityStorageVisuals
stateBaseClosed"qm"
stateDoorOpen"qm_open"
stateDoorClosed"qm_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerSalvageSpecialist"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerCaptain"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerHeadOfPersonnel"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"hop_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerChiefEngineer"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerElectricalSupplies"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_elec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerWeldingSupplies"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_weld_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerAtmospherics"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerEngineer"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerFreezerBase"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerFreezer"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
id"LockerBotanist"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerMedicine"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"med_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerMedical"
EntityStorageVisuals
stateBaseClosed"med_secure"
stateDoorOpen"med_secure_open"
stateDoorClosed"med_secure_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerParamedic"
EntityStorageVisuals
stateBaseClosed"paramed"
stateDoorOpen"paramed_open"
stateDoorClosed"paramed_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerChemistry"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"chemical_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerChiefMedicalOfficer"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerResearchDirector"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerScientist"
EntityStorageVisuals
stateBaseClosed"science"
stateDoorOpen"science_open"
stateDoorClosed"science_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerHeadOfSecurity"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerWarden"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerBrigmedic"
EntityStorageVisuals
stateBaseClosed"brigmedic"
stateDoorOpen"armory_open"
stateDoorClosed"brigmedic_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerSecurity"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"GunSafe"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"GunSafeBaseSecure"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"LockerDetective"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
id"LockerEvidence"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
id"LockerSyndicatePersonal"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerBluespaceStation"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"LockerClown"
EntityStorageVisuals
stateBaseClosed"clown"
stateDoorOpen"clown_open"
stateDoorClosed"clown_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerMime"
EntityStorageVisuals
stateBaseClosed"mime"
stateDoorOpen"mime_open"
stateDoorClosed"mime_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"LockerRepresentative"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"representative_door"
Sprite
sprite"Structures/Storage/closet.rsi"
noRot"true"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
map"["enum.LockVisualLayers.Lock"]"
shader"unshaded"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
visible"false"
sprite"Structures/Storage/closet_labels.rsi"
offset""-0.065,0""
map"["enum.PaperLabelVisuals.Layer"]"
id"CrateGeneric"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBaseWeldable"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBaseSecure"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateGenericSteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlastic"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFreezer"
Icon
sprite"Structures/Storage/Crates/freezer.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponics"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedical"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRadiation"
Icon
sprite"Structures/Storage/Crates/radiation.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateElectrical"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineering"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScience"
Icon
sprite"Structures/Storage/Crates/science.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSurgery"
Icon
sprite"Structures/Storage/Crates/surgery.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWeb"
Icon
sprite"Structures/Storage/Crates/web.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecgear"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSecure"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSecure"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistrySecure"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePrivateSecure"
Icon
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScienceSecure"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlasma"
Icon
sprite"Structures/Storage/Crates/plasma.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecure"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroSecure"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWeaponSecure"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateContrabandStorageSecure"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCommandSecure"
Icon
sprite"Structures/Storage/Crates/command.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateLivestock"
Sprite
sprite"Structures/Storage/Crates/livestock.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.25,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRodentCage"
Sprite
sprite"Structures/Storage/Crates/cage.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,0.125""
map"["enum.PaperLabelVisuals.Layer"]"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePirate"
Sprite
sprite"Structures/Storage/Crates/piratechest.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""0.0,-0.09375""
map"["enum.PaperLabelVisuals.Layer"]"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateToyBox"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers""
map"["enum.StorageVisualLayers.Base"]"
map"["enum.StorageVisualLayers.Door"]"
visible"false"
map"["enum.WeldableLayers.BaseWelded"]"
map"["enum.PaperLabelVisuals.Layer"]"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
id"CrateCoffin"
Sprite
sprite"Structures/Storage/Crates/coffin.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
map"["enum.PaperLabelVisuals.Layer"]"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWoodenGrave"
Sprite
sprite"Structures/Storage/Crates/wooden_grave.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.28125,0.625""
map"["enum.PaperLabelVisuals.Layer"]"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateStoneGrave"
Sprite
sprite"Structures/Storage/Crates/stone_grave.rsi"
layers""
map"["enum.StorageVisualLayers.Door"]"
sprite"Structures/Storage/Crates/labels.rsi"
offset""-0.3125,0.5625""
map"["enum.PaperLabelVisuals.Layer"]"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicate"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCart"
Icon
sprite"Structures/Storage/Crates/trashcart.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCartJani"
Icon
sprite"Structures/Storage/Crates/trashcart_jani.rsi"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"InvisibleCrate"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"WeldingFuelTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
"state: fueltank-2"
state: fueltank-2-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"WeldingFuelTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
"state: fueltank-2"
state: fueltank-2-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"WeldingFuelTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
"state: highfueltank-2"
state: highfueltank-2-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"WaterTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
"state: watertank-2"
state: watertank-2-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"WaterTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
"state: watertank-2"
state: watertank-2-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"WaterCooler"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
"state: watercooler-2"
state: watercooler-2-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"WaterTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
"state: highwatertank-2"
state: highwatertank-2-1
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"GenericTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
"state: generictank-1"
state: generictank-1-1 # Corvax-Resprite
map"["enum.SolutionContainerLayers.Fill"]"
visible"false"
id"BoxingBell"
Sprite
sprite"Structures/Wallmounts/bell.rsi"
layers""
id"ComputerTelevision"
Sprite
noRot"true"
drawdepth"SmallObjects"
layers""
state"television"
state"detective_television"
id"WallmountTelescreenFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers
map: ["computerLayerBody"]
state"telescreen_frame"
map: ["computerLayerScreen"]
state"telescreen"
id"WallmountTelescreen"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers
map: ["computerLayerBody"]
state"telescreen_frame"
map: ["computerLayerScreen"]
state"telescreen"
id"WallmountTelevisionFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers
map: ["computerLayerBody"]
state"television_wall"
map: ["computerLayerScreen"]
state"television_wallscreen"
id"WallmountTelevision"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers
map: ["computerLayerBody"]
state"television_wall"
map: ["computerLayerScreen"]
state"television_wallscreen"
id"StationMap"
Sprite
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layers
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layers
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layers
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Sprite
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layers
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layers
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layers
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layers
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Sprite
state"memetic"
id"SignSecure"
Sprite
state"secure"
id"SignSecurearea"
Sprite
state"securearea"
snapCardinals"true"
id"SignShock"
Sprite
state"shock"
id"SignOptical"
Sprite
state"optical"
id"SignOxidants"
Sprite
state"oxidants"
id"SignRadiation"
Sprite
state"radiation"
id"SignXenobio"
Sprite
state"xenobio"
id"SignZomlab"
Sprite
state"zomlab"
id"SignSecureMedRed"
Sprite
state"medium_secure_red"
id"SignSecureSmall"
Sprite
state"small_secure"
id"SignSecureSmallRed"
Sprite
state"small_secure_red"
id"SignBlankMed"
Sprite
state"medium_blank"
id"SignMagneticsMed"
Sprite
state"medium_magnetics"
id"SignDangerMed"
Sprite
state"medium_danger"
id"ExplosivesSignMed"
Sprite
state"medium_explosives"
id"SignCryogenicsMed"
Sprite
state"medium_cryogenics"
id"SignElectricalMed"
Sprite
state"medium_electrical"
id"SignBiohazardMed"
Sprite
state"medium_biohazard"
id"SignRadiationMed"
Sprite
state"medium_radiation"
id"SignFlammableMed"
Sprite
state"medium_flammable"
id"SignLaserMed"
Sprite
state"medium_laser"
id"SignSecureMed"
Sprite
state"medium_secure"
id"SignVox"
Sprite
state"vox"
id"WarningAir"
Sprite
state"atmos_air"
id"WarningCO2"
Sprite
state"atmos_co2"
id"WarningN2"
Sprite
state"atmos_n2"
id"WarningN2O"
Sprite
state"atmos_n2o"
id"WarningO2"
Sprite
state"atmos_o2"
id"WarningPlasma"
Sprite
state"atmos_plasma"
id"WarningTritium"
Sprite
state"atmos_tritium"
id"WarningWaste"
Sprite
state"atmos_waste"
id"SignSmoking"
Sprite
state"nosmoking2"
id"SignSomethingOld"
Sprite
state"something-old1"
id"SignSomethingOld2"
Sprite
state"something-old2"
id"SignSecurity"
Sprite
state"security"
id"SignPlaque"
Sprite
state"goldenplaque"
id"SignKiddiePlaque"
Sprite
state"kiddieplaque"
id"SignNanotrasen1"
Sprite
state"nanotrasen_sign1"
snapCardinals"false"
id"SignNanotrasen2"
Sprite
state"nanotrasen_sign2"
snapCardinals"false"
id"SignNanotrasen3"
Sprite
state"nanotrasen_sign3"
snapCardinals"false"
id"SignNanotrasen4"
Sprite
state"nanotrasen_sign4"
snapCardinals"false"
id"SignNanotrasen5"
Sprite
state"nanotrasen_sign5"
snapCardinals"false"
id"SignRedOne"
Sprite
state"one"
id"SignRedTwo"
Sprite
state"two"
id"SignRedThree"
Sprite
state"three"
id"SignRedFour"
Sprite
state"four"
id"SignRedFive"
Sprite
state"five"
id"SignRedSix"
Sprite
state"six"
id"SignRedSeven"
Sprite
state"seven"
id"SignRedEight"
Sprite
state"eight"
id"SignRedNine"
Sprite
state"nine"
id"SignRedZero"
Sprite
state"zero"
id"SignSurvival"
Sprite
state"survival"
id"SignNTMine"
Sprite
state"ntmining"
id"AsteroidRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
Sprite
drawdepth"Walls"
id"AsteroidRockCoal"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_coal
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockGold"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_gold
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockDiamond"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_diamond
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockPlasma"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_phoron
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockQuartz"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartz
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockQuartzCrab"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartz
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSilver"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silver
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSilverCrab"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silver
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockTin"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tin
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockTinCrab"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tin
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockUranium"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uranium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockUraniumCrab"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uranium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockBananium"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_bananium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSalt"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_salt
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockArtifactFragment"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_artifact_fragment
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockMining"
Sprite
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"IronRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
id"IronRockMining"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockCoal"
Sprite
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_coal
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockGold"
Sprite
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_gold
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockPlasma"
Sprite
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_phoron
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockQuartz"
Sprite
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_quartz
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockSilver"
Sprite
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
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state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_silver
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockIron"
Sprite
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
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state"ironrock_east"
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state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_tin
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
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Sprite
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
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state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
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Sprite
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
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state"ironrock_east"
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state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
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Sprite
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
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state"ironrock_east"
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state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
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Sprite
layers""
state"ironrock_south"
state"ironrock_east"
state"ironrock_north"
state"ironrock_west"
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
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Sprite
layers
"state: ironrock"
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
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state"ironrock_east"
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state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
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Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
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state"rock_north"
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state"rock_west"
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Sprite
layers
"state: rock"
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state"rock_south"
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state"rock_east"
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state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
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Sprite
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
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state"rock_east"
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state"rock_north"
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state"rock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
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Sprite
layers
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map: [ "enum.EdgeLayer.South" ]
state"rock_south"
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state"rock_east"
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state"rock_north"
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state"rock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
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Sprite
layers
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state"rock_south"
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state"rock_east"
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state"rock_north"
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state"rock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
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Sprite
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
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state"rock_east"
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state"rock_north"
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state"rock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
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Sprite
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
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state"rock_east"
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state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
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Sprite
layers
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map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
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state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
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Sprite
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_uranium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockBananium"
Sprite
layers
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map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
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state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
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map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockArtifactFragment"
Sprite
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_artifact_fragment
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockSalt"
Sprite
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_salt
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockBasalt"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
id"WallRockBasaltCoal"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_coal
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltGold"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_gold
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltDiamond"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_diamond
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltPlasma"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_phoron
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltQuartz"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_quartz
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltSilver"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_silver
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltTin"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_tin
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltUranium"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_uranium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltBananium"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_bananium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltArtifactFragment"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_artifact_fragment
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltSalt"
Sprite
layers
"state: rock_wall"
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_salt
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockSnow"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
id"WallRockSnowCoal"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_coal
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowGold"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_gold
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowDiamond"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_diamond
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowPlasma"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_phoron
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowQuartz"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_quartz
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowSilver"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_silver
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowTin"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_tin
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowUranium"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_uranium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowBananium"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_bananium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowArtifactFragment"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_artifact_fragment
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowSalt"
Sprite
layers
"state: rock_snow"
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_salt
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSand"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
id"WallRockSandCoal"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_coal
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandGold"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_gold
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandDiamond"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_diamond
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandPlasma"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_phoron
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandQuartz"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_quartz
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandSilver"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_silver
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandTin"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_tin
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandUranium"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_uranium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandBananium"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_bananium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandArtifactFragment"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_artifact_fragment
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandSalt"
Sprite
layers
"state: rock_sand"
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_salt
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockChromite"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
id"WallRockChromiteCoal"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_coal
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteGold"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_gold
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteDiamond"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_diamond
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromitePlasma"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_phoron
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteQuartz"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_quartz
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteSilver"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_silver
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteTin"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_tin
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteUranium"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_uranium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteBananium"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_bananium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteArtifactFragment"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_artifact_fragment
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteSalt"
Sprite
layers
"state: rock_chromite"
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_salt
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockAndesite"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
"state: rock"
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
id"WallRockAndesiteCoal"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_coal
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteGold"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_gold
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteDiamond"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_diamond
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesitePlasma"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_phoron
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteQuartz"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_quartz
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteSilver"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_silver
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteTin"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_tin
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteUranium"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_uranium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteBananium"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_bananium
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteArtifactFragment"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_artifact_fragment
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteSalt"
Sprite
layers
"state: rock_andesite"
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_salt
map"[ "enum.MiningScannerVisualLayers.Overlay" ]"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"FenceMetalBroken"
Sprite
layers""
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"FenceMetalStraight"
Icon
sprite"Structures/Walls/fence.rsi"
state"icon_straight"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalCorner"
Sprite
layers""
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"FenceMetalEnd"
Icon
sprite"Structures/Walls/fence.rsi"
state"icon_end"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalGate"
Sprite
layers""
map"["enum.DoorVisualLayers.Base"]"
sprite"Effects/electricity.rsi"
map"[ "enum.ElectrifiedLayers.Sparks" ]"
shader"unshaded"
visible"false"
id"FenceWoodHighStraight"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"straight"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighEnd"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"end"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighCorner"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"corner"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighTJunction"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"tjunction"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighGate"
Sprite
layers""
map"["enum.DoorVisualLayers.Base"]"
id"FenceWoodSmallStraight"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"straight_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallEnd"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"end_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallCorner"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"corner_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallTJunction"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"tjunction_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallGate"
Sprite
layers""
map"["enum.DoorVisualLayers.Base"]"
id"Girder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"wall_girder"
id"ReinforcedGirder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"reinforced_wall_girder"
id"ClockworkGirder"
Sprite
sprite"Structures/Walls/clock.rsi"
state"wall_gear"
id"Grille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
layers
"state: grille"
state: electrified
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"ClockworkGrille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"ratvargrille"
layers
"state: ratvargrille"
id"GrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
state"grille_broken"
id"ClockworkGrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"brokenratvargrille"
id"GrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
layers
"state: grille_diagonal"
state: electrified_diagonal
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"ClockworkGrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
layers
"state: ratvargrille_diagonal"
state: electrified_diagonal
sprite"Effects/electricity.rsi"
map"["enum.ElectrifiedLayers.Sparks"]"
shader"unshaded"
visible"false"
id"MeteorRock"
Sprite
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockCoal"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
"state: rock_coal"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockGold"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
"state: rock_gold"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockDiamond"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
"state: rock_diamond"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockPlasma"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
"state: rock_phoron"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockQuartz"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
"state: rock_quartz"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockSilver"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
"state: rock_silver"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockTin"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
"state: rock_tin"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockUranium"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
"state: rock_uranium"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockBananium"
Sprite
layers
"state: rock_asteroid"
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
"state: rock_bananium"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"Railing"
Sprite
state"side"
id"RailingCorner"
Sprite
state"corner"
id"RailingCornerSmall"
Sprite
state"corner_small"
id"RailingRound"
Sprite
state"round"
id"WallBrick"
Sprite
sprite"Structures/Walls/brick.rsi"
id"WallClock"
Sprite
sprite"Structures/Walls/clock.rsi"
id"WallClown"
Sprite
sprite"Structures/Walls/clown.rsi"
id"WallMeat"
Sprite
sprite"Structures/Walls/meat.rsi"
id"WallCult"
Sprite
sprite"Structures/Walls/cult.rsi"
id"WallDebug"
Sprite
sprite"Structures/Walls/debug.rsi"
id"WallDiamond"
Sprite
sprite"Structures/Walls/diamond.rsi"
id"WallGold"
Sprite
sprite"Structures/Walls/gold.rsi"
id"WallIce"
Sprite
sprite"Structures/Walls/ice.rsi"
id"WallPlasma"
Sprite
sprite"Structures/Walls/plasma.rsi"
id"WallPlastic"
Sprite
sprite"Structures/Walls/plastic.rsi"
id"WallPlastitaniumIndestructible"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
id"WallPlastitanium"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
id"WallPlastitaniumDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/plastitanium_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Walls/plastitanium_diagonal.rsi"
state"state0"
id"WallReinforced"
Sprite
sprite"Structures/Walls/solid.rsi"
id"WallReinforcedRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
id"WallReinforcedDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/reinforced_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Walls/reinforced_diagonal.rsi"
state"state0"
id"WallRiveted"
Sprite
sprite"Structures/Walls/riveted.rsi"
id"WallSandstone"
Sprite
sprite"Structures/Walls/sandstone.rsi"
id"WallSilver"
Sprite
sprite"Structures/Walls/silver.rsi"
id"WallShuttleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/shuttle_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Walls/shuttle_diagonal.rsi"
state"state0"
id"WallShuttle"
Sprite
sprite"Structures/Walls/shuttle.rsi"
id"WallShuttleInterior"
Sprite
sprite"Structures/Walls/shuttleinterior.rsi"
id"WallSolid"
Sprite
sprite"Structures/Walls/solid.rsi"
Icon
sprite"Structures/Walls/solid.rsi"
id"WallSolidRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
Icon
sprite"Structures/Walls/solid.rsi"
id"WallUranium"
Sprite
sprite"Structures/Walls/uranium.rsi"
id"WallWood"
Sprite
sprite"Structures/Walls/wood.rsi"
id"WallWeb"
Sprite
sprite"Structures/Walls/web.rsi"
id"WallNecropolis"
Sprite
sprite"Structures/Walls/necropolis.rsi"
id"WallMining"
Sprite
sprite"Structures/Walls/mining.rsi"
id"WallVaultAlien"
Sprite
sprite"Structures/Walls/vault.rsi"
state"alienvault"
id"WallVaultRock"
Sprite
sprite"Structures/Walls/vault.rsi"
state"rockvault"
id"WallVaultSandstone"
Sprite
sprite"Structures/Walls/vault.rsi"
state"sandstonevault"
id"WallInvisible"
id"WallForce"
Sprite
sprite"Structures/Magic/forcewall.rsi"
state"forcewall"
id"WallCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick.rsi"
id"WallBasaltCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_basalt.rsi"
id"WallSnowCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_snow.rsi"
id"WallAsteroidCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_asteroid.rsi"
id"WallSandCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_sand.rsi"
id"WallChromiteCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_chromite.rsi"
id"WallAndesiteCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_andesite.rsi"
id"ClockworkWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_window.rsi"
id"WindowClockworkDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"clock_window"
id"ClockworkWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/clockwork_diagonal.rsi"
state"state0"
id"MiningWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining.rsi"
id"MiningWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/mining_diagonal.rsi"
state"state0"
id"PlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_window.rsi"
id"PlasmaWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_window"
id"PlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/plasma_diagonal.rsi"
state"state0"
id"PlastitaniumWindowIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindowDiagonalIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"PlastitaniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"ReinforcedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window.rsi"
id"WindowReinforcedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"reinforced_window"
id"ReinforcedWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
state"state0"
id"ReinforcedPlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_window.rsi"
id"PlasmaReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_reinforced_window"
id"ReinforcedPlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_diagonal.rsi"
state"state0"
Icon
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Sprite
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Sprite
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Sprite
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Icon
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Sprite
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Sprite
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Icon
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Sprite
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Sprite
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Sprite
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Icon
sprite"Structures/Windows/uranium_window_diagonal.rsi"
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Sprite
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Sprite
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sprite"Structures/Windows/tinted_window.rsi"
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Sprite
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Sprite
sprite"Structures/Windows/directional.rsi"
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Sprite
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sprite"Structures/Windows/window_diagonal.rsi"
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Icon
sprite"Structures/Windows/window_diagonal.rsi"
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id"FloorBananiumEntity"
Sprite
sprite"Tiles/Misc/bananium.rsi"
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layers
"state: bananium"
id"FloorChasmEntity"
Sprite
sprite"Tiles/Planet/Chasms/basalt_chasm.rsi"
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Sprite
sprite"Tiles/Planet/lava.rsi"
drawdepth"BelowFloor"
layers
state: lava
shader"unshaded"
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Sprite
sprite"Tiles/Planet/liquid_plasma.rsi"
drawdepth"BelowFloor"
layers""
shader"unshaded"
id"FloorWaterEntity"
Sprite
sprite"Tiles/Planet/water.rsi"
drawdepth"BelowFloor"
layers
"state: shoreline_water"
id"TetherEntity"
id"RGBStaff"
Sprite
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
layers""
shader"unshaded"
id"ExplosionRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers
state: trap
color"'#FF770055'"
id"StunRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers
state: trap
color"'#FFFF0055'"
id"IgniteRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers
state: trap
color"'#FF000055'"
id"ExplosionTimedRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers
state: cult2
color"'#FF00FF'"
id"ExplosionActivateRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers
state: cult2
color"'#FF00FF'"
id"FlashRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers
state: cult2
color"'#FF00FF'"
id"FlashRuneTimer"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers
state: cult2
color"'#FF00FF'"