Участник:IanComradeBot/prototypes/entity sprite.json

Материал из Space Station 14 Вики

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id"FloorTrapExplosion"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrap"
id"FloorTrapEMP"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrap"
id"SpawnFloorTrapCarp"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapBear"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapKangaroo"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapXenoDrone"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"SpawnFloorTrapXenoBurrower"
Sprite
sprite"Tiles/Misc/floortrap.rsi"
state"floortrapspawn"
id"OrganArachnidStomach"
Sprite
sprite"Mobs/Species/Arachnid/organs.rsi"
state"stomach"
id"OrganArachnidLungs"
Sprite
layers
state: lung-lnull
state: lung-rnull
sprite"Mobs/Species/Arachnid/organs.rsi"
id"OrganArachnidHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Arachnid/organs.rsi"
id"OrganArachnidLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganArachnidKidneys"
Sprite
layers
state: kidney-lnull
state: kidney-rnull
sprite"Mobs/Species/Human/organs.rsi"
id"OrganArachnidEyes"
Sprite
layers
state: eyeball-lnull
state: eyeball-rnull
sprite"Mobs/Species/Arachnid/organs.rsi"
id"OrganArachnidTongue"
Sprite
state"tongue"
sprite"Mobs/Species/Arachnid/organs.rsi"
id"OrganDionaBrain"
Sprite
state"brain"
id"OrganDionaEyes"
Sprite
layers
state: eyeball-lnull
state: eyeball-rnull
sprite"Mobs/Species/Diona/organs.rsi"
id"OrganDionaStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Diona/organs.rsi"
id"OrganDionaLungs"
Sprite
state"lungs"
sprite"Mobs/Species/Diona/organs.rsi"
id"OrganDionaBrainNymph"
Sprite
state"brain"
id"OrganDionaStomachNymph"
Sprite
state"stomach"
sprite"Mobs/Species/Diona/organs.rsi"
id"OrganDionaLungsNymph"
Sprite
state"lungs"
sprite"Mobs/Species/Diona/organs.rsi"
id"OrganDwarfHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganDwarfLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganDwarfStomach"
Sprite
state"stomach"
id"OrganHumanBrain"
Sprite
state"brain"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganHumanEyes"
Sprite
layers
state: eyeball-lnull
state: eyeball-rnull
sprite"Mobs/Species/Human/organs.rsi"
id"OrganHumanTongue"
Sprite
state"tongue"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganHumanAppendix"
Sprite
layers
Пустой массив
visible"false"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganHumanEars"
Sprite
state"ears"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganHumanLungs"
Sprite
layers
state: lung-lnull
state: lung-rnull
sprite"Mobs/Species/Human/organs.rsi"
id"OrganHumanHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganHumanStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganHumanLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganHumanKidneys"
Sprite
layers
state: kidney-lnull
state: kidney-rnull
sprite"Mobs/Species/Human/organs.rsi"
id"OrganMothStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganRatLungs"
Sprite
layers
state: lung-lnull
state: lung-rnull
sprite"Mobs/Species/Human/organs.rsi"
id"OrganRatStomach"
Sprite
state"stomach"
id"OrganReptilianStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
id"SentientSlimeCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
id"OrganSlimeLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers
state: lung-l-slimenull
state: lung-r-slimenull
id"OrganVoxLungs"
Sprite
sprite"Mobs/Species/Vox/organs.rsi"
layers
state: lung-lnull
state: lung-rnull
id"OrganAnimalLungs"
Sprite
layers
Пустой массив
sprite"Mobs/Species/Human/organs.rsi"
id"OrganAnimalStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganMouseStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganAnimalLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganAnimalHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganAnimalKidneys"
Sprite
layers
Пустой массив
sprite"Mobs/Species/Human/organs.rsi"
id"OrganBloodsuckerStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganBloodsuckerLiver"
Sprite
state"liver"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganBloodsuckerHeart"
Sprite
state"heart-on"
sprite"Mobs/Species/Human/organs.rsi"
id"OrganAnimalRuminantStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
id"SentientSlimesCore"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
state"brain-slime"
id"OrganSlimesLungs"
Sprite
sprite"Mobs/Species/Slime/organs.rsi"
layers
state: lung-l-slimenull
state: lung-r-slimenull
id"HandsAnimal"
Sprite
layers
Пустой массив
sprite"Mobs/Species/Reptilian/parts.rsi"
id"LegsAnimal"
Sprite
layers
Пустой массив
sprite"Mobs/Species/Reptilian/parts.rsi"
id"FeetAnimal"
Sprite
layers
Пустой массив
sprite"Mobs/Species/Reptilian/parts.rsi"
id"TorsoAnimal"
Sprite
layers
Пустой массив
sprite"Mobs/Species/Reptilian/parts.rsi"
id"TorsoArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootArachnid"
Sprite
sprite"Mobs/Species/Arachnid/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoDiona"
Sprite
state""torso_m""
sprite"Mobs/Species/Diona/parts.rsi"
id"HeadDiona"
Sprite
state""head_m""
sprite"Mobs/Species/Diona/parts.rsi"
id"LeftArmDiona"
Sprite
state""l_arm""
sprite"Mobs/Species/Diona/parts.rsi"
id"RightArmDiona"
Sprite
state""r_arm""
sprite"Mobs/Species/Diona/parts.rsi"
id"LeftHandDiona"
Sprite
state""l_hand""
sprite"Mobs/Species/Diona/parts.rsi"
id"RightHandDiona"
Sprite
state""r_hand""
sprite"Mobs/Species/Diona/parts.rsi"
id"LeftLegDiona"
Sprite
state""l_leg""
sprite"Mobs/Species/Diona/parts.rsi"
id"RightLegDiona"
Sprite
state""r_leg""
sprite"Mobs/Species/Diona/parts.rsi"
id"LeftFootDiona"
Sprite
state""l_foot""
sprite"Mobs/Species/Diona/parts.rsi"
id"RightFootDiona"
Sprite
state""r_foot""
sprite"Mobs/Species/Diona/parts.rsi"
id"TorsoGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootGingerbread"
Sprite
sprite"Mobs/Species/Gingerbread/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootHuman"
Sprite
sprite"Mobs/Species/Human/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootMoth"
Sprite
sprite"Mobs/Species/Moth/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoRat"
Sprite
sprite"Mobs/Animals/mouse.rsi"
state"splat-0"
id"TorsoReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootReptilian"
Sprite
sprite"Mobs/Species/Reptilian/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"LeftArmBorg"
Sprite
state"borg_l_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
id"RightArmBorg"
Sprite
state"borg_r_arm"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
id"LeftLegBorg"
Sprite
state"borg_l_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
id"RightLegBorg"
Sprite
state"borg_r_leg"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
id"LightHeadBorg"
Sprite
state"borg_head"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
id"TorsoBorg"
Sprite
state"borg_chest"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
id"TorsoSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""skull_icon""
drawdepth"Items"
noRot"false"
id"LeftArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSkeleton"
Sprite
sprite"Mobs/Species/Skeleton/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"LeftArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootSlime"
Sprite
sprite"Mobs/Species/Slime/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"TorsoVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""torso""
drawdepth"Items"
noRot"false"
id"HeadVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""head""
drawdepth"Items"
noRot"false"
id"LeftArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootVox"
Sprite
sprite"Mobs/Species/Vox/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"ClothingBackpackDuffelSurgeryFilled"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateFilledMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
id"ClothingBackpackDuffelSyndicateFilledShotgun"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateFilledSMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateFilledRevolver"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateFilledLMG"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateFilledGrenadeLauncher"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateFilledCarbine"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateAmmoFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
id"ClothingBackpackDuffelSyndicateCostumeClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateCarpSuit"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicatePyjamaBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateC4tBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackChameleonFill"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateEVABundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateRaidBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateEliteHardsuitBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateHardsuitExtrasBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelZombieBundle"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateMedicalBundleFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
id"ClothingBackpackDuffelSyndicateDecoyKitFilled"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"BookshelfFilled"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers
state: basenull
state: book-0null
map: ["enum.StorageFillLayers.Fill"]null
id"BoxMagazine"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazinePistolCaselessRifle"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazinePistolCaselessRiflePractice"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazineLightRifle"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazineLightRiflePractice"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazineMagnumSubMachineGun"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazineMagnumSubMachineGunPractice"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazinePistolSubMachineGunTopMounted"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazinePistol"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazinePistolPractice"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazinePistolHighCapacity"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazinePistolHighCapacityPractice"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazinePistolSubMachineGun"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazinePistolSubMachineGunPractice"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazineShotgun"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazineShotgunBeanbag"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazineShotgunSlug"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazineShotgunIncendiary"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazineRifle"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxMagazineRiflePractice"
Sprite
layers
state: box_securitynull
state: magazinenull
state"box"
id"BoxSurvival"
Sprite
layers
Пустой массив
state"box"
id"BoxSurvivalNitrogen"
Sprite
layers
Пустой массив
state"box"
id"BoxSurvivalEngineering"
Sprite
layers
Пустой массив
state"box"
id"BoxSurvivalEngineeringNitrogen"
Sprite
layers
Пустой массив
state"box"
id"BoxSurvivalSecurity"
Sprite
layers
Пустой массив
state"box"
id"BoxSurvivalSecurityNitrogen"
Sprite
layers
Пустой массив
state"box"
id"BoxSurvivalMedical"
Sprite
layers
Пустой массив
state"box"
id"BoxSurvivalMedicalNitrogen"
Sprite
layers
Пустой массив
state"box"
id"BoxHug"
Sprite
layers
Пустой массив
state"box"
id"BoxHugNitrogen"
Sprite
layers
Пустой массив
state"box"
id"BoxMime"
Sprite
layers
Пустой массив
state"box"
id"BoxMimeNitrogen"
Sprite
layers
Пустой массив
state"box"
id"BoxSurvivalSyndicate"
Sprite
layers
Пустой массив
state"box"
id"BoxSurvivalSyndicateNitrogen"
Sprite
layers
Пустой массив
state"box"
id"BoxCardboard"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMousetrap"
Sprite
layers
state: boxnull
state: mousetrapsnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLightbulb"
Sprite
layers
state: boxnull
state: lightnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxWarmLightbulb"
Sprite
layers
state: boxnull
state: lightnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLighttube"
Sprite
layers
state: boxnull
state: lighttubenull
state: lightnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLightMixed"
Sprite
layers
state: boxnull
state: lightmixednull
state: lightnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLighttubeHoliday"
Sprite
layers
state: boxnull
state: lightnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPDA"
Sprite
layers
state: boxnull
state: pdanull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxID"
Sprite
layers
state: boxnull
state: id # Corvax-Respritenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHeadset"
Sprite
layers
state: boxnull
state: headsetnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMesonScanners"
Sprite
layers
state: boxnull
state: mesonnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxMRE"
Sprite
layers
state: box_olivenull
state: writingnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHugHealing"
Sprite
layers
Пустой массив
state"box"
id"BoxInflatable"
Sprite
layers
state: boxnull
state: inflatablenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPerformer"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
id"BoxFlare"
Sprite
layers
state: boxnull
state: flarenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxTrashbag"
Sprite
layers
state: boxnull
state: trashbagnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyPassenger"
Sprite
layers
state: boxnull
state: encryptokeynull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyCargo"
Sprite
layers
state: boxnull
state: encryptokeynull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyEngineering"
Sprite
layers
state: boxnull
state: encryptokeynull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyMedicalScience"
Sprite
layers
state: boxnull
state: encryptokeynull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyMedical"
Sprite
layers
state: boxnull
state: encryptokeynull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyRobo"
Sprite
layers
state: boxnull
state: encryptokeynull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyScience"
Sprite
layers
state: boxnull
state: encryptokeynull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeySecurity"
Sprite
layers
state: boxnull
state: encryptokeynull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeyService"
Sprite
layers
state: boxnull
state: encryptokeynull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEncryptionKeySyndie"
Sprite
layers
state: boxnull
state: encryptokeynull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLeadLined"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCandle"
Sprite
layers
state: boxnull
state: candlenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCandleSmall"
Sprite
layers
state: boxnull
state: candlenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxDarts"
Sprite
layers
state: boxnull
state: dartsnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxEnvelope"
Sprite
layers
state: boxnull
state: envelopenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSyringe"
Sprite
layers
state: box_medical # Corvax-Respritenull
state: syringenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxPillCanister"
Sprite
layers
state: box_medical # Corvax-Respritenull
state: pillboxnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBottle"
Sprite
layers
state: boxnull
state: bottlenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSterileMask"
Sprite
layers
state: box_medical # Corvax-Respritenull
state: sterilenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxLatexGloves"
Sprite
layers
state: box_medical # Corvax-Respritenull
state: latexnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxNitrileGloves"
Sprite
layers
state: box_medical # Corvax-Respritenull
state: nitrilenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBodyBag"
Sprite
layers
state: box_medical # Corvax-Respritenull
state: bodybagsnull
whitelist
tags
BodyBagnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxVial"
Sprite
layers
state: boxnull
state: vialsnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxBeaker"
Sprite
layers
state: boxnull
state: beakernull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHandcuff"
Sprite
layers
state: box_securitynull
state: handcuffnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxFlashbang"
Sprite
layers
state: box_securitynull
state: flashbangnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxSechud"
Sprite
layers
state: box_securitynull
state: sechudnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxZiptie"
Sprite
layers
state: box_securitynull
state: ziptienull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxForensicPad"
Sprite
layers
state: box_securitynull
state: forensicnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxCleanerGrenades"
Sprite
layers
state: boxnull
state: flashbangnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxAgrichem"
Sprite
layers
state: boxwidenull
state: agrichemkitnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ElectricalDisruptionKit"
Sprite
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ChemicalSynthesisKit"
Sprite
layers
state: boxnull
state: vialsnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ThrowingKnivesKit"
Sprite
layers
state: box_of_doomnull
state: throwing_knivesnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxDeathRattleImplants"
Sprite
layers
state: box_of_doomnull
state: syringenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"CombatBakeryKit"
Sprite
layers
state: box_of_doomnull
state: francenull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"CratePirateChestCaptain"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
offset""0.0,-0.09375""
id"CratePirateChest"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
offset""0.0,-0.09375""
id"CrateArmorySMG"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryShotgun"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrackingImplants"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrainingBombs"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryLaser"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateArmoryPistols"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityRiot"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeedsExotic"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeedsMedicinal"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsTools"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponicsSeeds"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCargoLuxuryHardsuit"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
offset""0.0,-0.09375""
id"CrateCargoGambling"
Icon
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryP"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryS"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryD"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlantBGone"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyExplosive"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyFire"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInternalsLarge"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNitrogenInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyRadiation"
Icon
sprite"Structures/Storage/Crates/radiation.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyInflatablewall"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateGenericBiosuit"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGear"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringToolbox"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableLV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableMV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableHV"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringFoamGrenade"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringCableBulk"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringElectricalSupplies"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringStationBeaconBundle"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringJetpack"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringMiniJetpack"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateAirlockKit"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEvaKit"
Icon
sprite"Structures/Storage/Crates/command.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRCDAmmo"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRCD"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateParticleDecelerators"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSpaceHeater"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTechBoardRandom"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEShielding"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEJar"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringAMEControl"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityEmitter"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityCollector"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityContainment"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSingularityGenerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringParticleAccelerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGenerator"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSolar"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringShuttle"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaGenerator"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaCoil"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringTeslaGroundingRod"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodPizza"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodPizzaLarge"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodMRE"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodCooking"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodDinnerware"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodBarSupply"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodSoftdrinks"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFoodSoftdrinksLarge"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunPlushie"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunLizardPlushieBulk"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsVariety"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsBrass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsString"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsWoodwind"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsKeyedPercussion"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunInstrumentsSpecial"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunArtSupplies"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunBoardGames"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunSadTromboneImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunLightImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunParty"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunWaterGuns"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunBoxing"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunPirate"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
offset""0.0,-0.09375""
id"CrateFunToyBox"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
offset""0.0,-0.09375""
id"CrateFunBikeHornImplants"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunMysteryFigurines"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFunDartsSet"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialGlass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialSteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialTextiles"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlastic"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialWood"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialBrass"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlasteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPlasma"
Icon
sprite"Structures/Storage/Crates/plasma.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialCardboard"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialPaper"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMaterialRandom"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSupplies"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistrySupplies"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistryVials"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMindShieldImplants"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSurgery"
Icon
sprite"Structures/Storage/Crates/surgery.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalScrubs"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyBurnKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyToxinKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyO2Kit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyBruteKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyAdvancedKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEmergencyRadiationKit"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBodyBags"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVirologyBiosuit"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCBee"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCButterflies"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCCat"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCChicken"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCCrab"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCDuck"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCCorgi"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCPuppyCorgi"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCCow"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCGoat"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCGoose"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCGorilla"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCMonkeyCube"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCKoboldCube"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateNPCMouse"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCParrot"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCPenguin"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCPig"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCSnake"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCHamster"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""0.0,0.125""
id"CrateNPCHamlet"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""0.0,0.125""
id"CrateNPCLizard"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCKangaroo"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CrateNPCMothroach"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
id"CratePermaEscapeDigging"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeEVA"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeGun"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeBureaucracy"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeMats"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeGiftsFromSyndicate"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeMerc"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeComs"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePermaEscapeTowercap"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSalvageEquipment"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSalvageAssortedGoodies"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT3"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT3T4"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePartsT4"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScienceBiosuit"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCrewMonitoring"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityArmor"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityHelmet"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityNonlethal"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecuritySupplies"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRestraints"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityBiosuit"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecurityTrackingMindshieldImplants"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceJanitorialSupplies"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceReplacementLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceHolidayLights"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMousetrapBoxes"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceSmokeables"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceTheatre"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceCustomSmokable"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBureaucracy"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceFaxMachine"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServicePersonnel"
Icon
sprite"Structures/Storage/Crates/command.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceGuidebooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceSodaDispenser"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBoozeDispenser"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateServiceBox"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateJanitorBiosuit"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCartFilled"
Icon
sprite"Structures/Storage/Crates/trashcart.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCandles"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringThruster"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringGyroscope"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicateSurplusBundle"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCybersunJuggernautBundle"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicateSuperSurplusBundle"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockBoozeFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChefvendFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockClothesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockAutoDrobeFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockCondimentStationFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDinnerwareFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockEngineeringFilled"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockGamesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockHotDrinksFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockMedicalFilled"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChemVendFilled"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockNutriMaxFilled"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockPTechFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockRobustSoftdrinksFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSalvageEquipmentFilled"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSecTechFilled"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSeedsFilled"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockSmokesFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockVendomatFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockRoboticsFilled"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockTankDispenserFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockHappyHonkFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockGetmoreChocolateCorpFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockChangFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDiscountDansFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateVendingMachineRestockDonutFilled"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"ClothingBeltUtilityFilled"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
id"ClothingBeltUtilityEngineering"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
id"ClothingBeltChiefEngineerFilled"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
id"ClothingBeltSecurityFilled"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
id"ClothingBeltSecurityWebbingFilled"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
id"ClothingBeltJanitorFilled"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
id"ClothingBeltMedicalFilled"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
id"ClothingBeltMedicalEMTFilled"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
id"ClothingBeltPlantFilled"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
id"ClothingBeltSheathFilled"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
id"ClothingBeltMilitaryWebbingGrenadeFilled"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
state"icon"
id"ClothingBeltMilitaryWebbingMedFilled"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
state"icon"
id"ClothingBeltWandFilled"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
id"ClothingBeltHolsterFilled"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
id"ClothingBeltChefFilled"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
id"BriefcaseBrownFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndieSniperBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndieLobbyingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseThiefBribingBundleFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MedkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"MedkitBurnFilled"
Sprite
state"burnkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitBruteFilled"
Sprite
state"brutekit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitToxinFilled"
Sprite
state"toxinkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitOxygenFilled"
Sprite
state"o2kit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitRadiationFilled"
Sprite
state"radkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitAdvancedFilled"
Sprite
state"advkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitCombatFilled"
Sprite
state"blackkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"StimkitFilled"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"OxygenTankFilled"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
state"icon"
id"EmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency.rsi"
state"icon"
id"EmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
state"icon"
id"ExtendedEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
state"icon"
id"ExtendedEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
state"icon"
id"DoubleEmergencyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
state"icon"
id"DoubleEmergencyNitrogenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
state"icon"
id"EmergencyFunnyOxygenTankFilled"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
state"icon"
id"AirTankFilled"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
id"NitrogenTankFilled"
Sprite
sprite"Objects/Tanks/red.rsi"
state"icon"
id"NitrousOxideTankFilled"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
state"icon"
id"PlasmaTankFilled"
Sprite
sprite"Objects/Tanks/plasma.rsi"
state"icon"
id"ClothingShoesBootsMercFilled"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
state"icon"
id"ClothingShoesBootsSyndieFilled"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
id"ToolboxEmergencyFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxElectricalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxElectricalTurretFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxArtisticFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_green.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxMechanicalFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_blue.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxSyndicateFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_syn.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxGoldFilled"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_gold.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ClosetL3Filled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"bio"
stateDoorOpen"bio_open"
stateDoorClosed"bio_door"
id"ClosetL3VirologyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
id"ClosetL3SecurityFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"bio_sec"
stateDoorOpen"bio_sec_open"
stateDoorClosed"bio_sec_door"
id"ClosetL3JanitorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"bio_jan"
stateDoorOpen"bio_jan_open"
stateDoorClosed"bio_jan_door"
id"ClosetL3ScienceFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
id"LockerSalvageSpecialistFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
id"LockerSalvageSpecialistFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
id"DresserCaptainFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefEngineerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserChiefMedicalOfficerFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfPersonnelFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserHeadOfSecurityFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserQuarterMasterFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserResearchDirectorFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserWardenFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"ClosetToolFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_tool_door"
id"LockerElectricalSuppliesFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_elec_door"
id"LockerWeldingSuppliesFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_weld_door"
id"LockerAtmosphericsFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
id"LockerAtmosphericsFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
id"LockerEngineerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
id"LockerEngineerFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
id"ClosetRadiationSuitFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_rad_door"
id"LockerQuarterMasterFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"qm"
stateDoorOpen"qm_open"
stateDoorClosed"qm_door"
id"LockerCaptainFilledNoLaser"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
id"LockerCaptainFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
id"LockerCaptainFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
id"LockerHeadOfPersonnelFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"hop_door"
id"LockerChiefEngineerFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
id"LockerChiefEngineerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
id"LockerChiefMedicalOfficerFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
id"LockerChiefMedicalOfficerFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
id"LockerResearchDirectorFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
id"LockerResearchDirectorFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
id"LockerHeadOfSecurityFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
id"LockerHeadOfSecurityFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
id"LockerFreezerVaultFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
id"LockerMedicineFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"med_door"
id"LockerMedicalFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"med_secure"
stateDoorOpen"med_secure_open"
stateDoorClosed"med_secure_door"
id"LockerChemistryFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"chemical_door"
id"LockerParamedicFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"paramed"
stateDoorOpen"paramed_open"
stateDoorClosed"paramed_door"
id"LockerSyndicatePersonalFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"ClosetEmergencyFilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"emergency"
stateDoorOpen"emergency_open"
stateDoorClosed"emergency_door"
id"ClosetEmergencyN2FilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"n2"
stateDoorOpen"n2_open"
stateDoorClosed"n2_door"
id"ClosetFireFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"fire"
stateDoorOpen"fire_open"
stateDoorClosed"fire_door"
id"ClosetMaintenanceFilledRandom"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
id"LockerScienceFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"science"
stateDoorOpen"science_open"
stateDoorClosed"science_door"
id"LockerWardenFilledHardsuit"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
id"LockerWardenFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
id"LockerSecurityFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
id"LockerBrigmedicFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"brigmedic"
stateDoorOpen"armory_open"
stateDoorClosed"brigmedic_door"
id"LockerDetectiveFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
id"ClosetBombFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"bomb"
stateDoorOpen"bomb_open"
stateDoorClosed"bomb_door"
id"GunSafeDisabler"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafePistolMk58"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeRifleLecter"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeSubMachineGunDrozd"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeShotgunEnforcer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeShotgunKammerer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeSubMachineGunWt550"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"GunSafeLaserCarbine"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"LockerBoozeFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
id"ClosetChefFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"ClosetJanitorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"ClosetLegalFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
id"LockerBotanistFilled"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
id"LockerBotanistLoot"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
id"ClosetJanitorBombFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"janitor_bomb"
stateDoorOpen"janitor_bomb_open"
stateDoorClosed"janitor_bomb_door"
id"LockerOldAISat"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"LockerSyndicateShipGearBasic"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"LockerSyndicateShipGearBasicChameleonKit"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"SuitStorageEVA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAAlternate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAEmergency"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAPrisoner"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVASyndicate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEVAPirate"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageNTSRA"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageBasic"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageEngi"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageAtmos"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSec"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCE"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCMO"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageRD"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageHOS"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageWarden"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageCaptain"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSalv"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageSyndie"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStoragePirateCap"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"SuitStorageWizard"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"WardrobeGreyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"grey_door"
id"WardrobeMixedFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeYellowFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
id"WardrobeWhiteFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeBlueFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
id"WardrobePinkFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"pink_door"
id"WardrobeBlackFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeGreenFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
id"WardrobePrisonFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
id"WardrobeRoboticsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeChemistryFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeGeneticsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeVirologyFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeScienceFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeBotanistFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
id"WardrobeMedicalDoctorFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeChapelFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeSecurityFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"red_door"
id"WardrobeCargoFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
id"WardrobeSalvageFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeAtmosphericsFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"atmos_wardrobe_door"
id"WardrobeEngineeringFilled"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
id"PaperWrittenAMEScribbles"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"HoloparasiteInfo"
Sprite
sprite"Objects/Misc/guardian_info.rsi"
state"guardian_info"
drawdepth"Items"
noRot"false"
id"PaperAgrichemManual"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PaperWrittenCombatBakeryKit"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"OrganVulpkaninStomach"
Sprite
state"stomach"
sprite"Mobs/Species/Human/organs.rsi"
id"TorsoVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""torso_m""
drawdepth"Items"
noRot"false"
id"HeadVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""head_m""
drawdepth"Items"
noRot"false"
id"LeftArmVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_arm""
drawdepth"Items"
noRot"false"
id"RightArmVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_arm""
drawdepth"Items"
noRot"false"
id"LeftHandVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_hand""
drawdepth"Items"
noRot"false"
id"RightHandVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_hand""
drawdepth"Items"
noRot"false"
id"LeftLegVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_leg""
drawdepth"Items"
noRot"false"
id"RightLegVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_leg""
drawdepth"Items"
noRot"false"
id"LeftFootVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""l_foot""
drawdepth"Items"
noRot"false"
id"RightFootVulpkanin"
Sprite
sprite"Corvax/Mobs/Species/Vulpkanin/parts.rsi"
state""r_foot""
drawdepth"Items"
noRot"false"
id"BookBusido"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers
state: book_busidonull
color""#453f3a""
map
"overlay"
id"BookStationsAndAgents"
Sprite
sprite"Corvax/Objects/Misc/books.rsi"
layers
state: book_stationsagentsnull
color""#453f3a""
map
"overlay"
id"CrateServiceLoreBooks"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"BriefcaseIAAFilled"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ClothingShoesBootsJackSecFilled"
Sprite
sprite"Corvax/Clothing/Shoes/Boots/jackboots_sec.rsi"
id"PrintedDocumentReportStation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportOnEliminationOfViolations"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReporDepartment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportEmployeePerformance"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportOnTheChaptersMeeting"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentInternalAffairsAgentsReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentConditionReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportStudyObject"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentExperimentReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentDisposalReport"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationAppointmentInterim"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationEmployment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentLetterResignation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationAccess"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentApplicationEquipment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentAppeal"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentEvacuationShuttleRequest"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentShuttleRegistrationRequest"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestCallMembersCentralCommitteeDSO"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestRequestToEstablishThreatLevel"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestChangeSalary"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestForNonlistedEmployment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestForPromotion"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestDocuments"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestEuthanasia"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestConstructionWork"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentRequestModernization"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentComplaintViolationLaborRules"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentComplaintOffense"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPermissionEquipment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPermissionToTravelInCaseOfThreat"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentSearchPermission"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPermissionToCarryWeapons"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPrescriptionDrugAuthorization"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPermissionDisposeBody"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentConstructionPermit"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentPermissionToExtendMarriage"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderDismissal"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderDeprivationAccess"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderEncouragement"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderParolePrisoner"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderRecognizingSentienceCreature"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderMedicalIntervention"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentProductManufacturingOrder"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderPurchaseResourcesEquipment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderingSpecialEquipment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentOrderPurchaseWeapons"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentCertificate"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentCertificateAdvancedTraining"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentCertificateOffense"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentDeathCertificate"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentMarriageCertificate"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentDivorceCertificate"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentClosingIndictment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentSentence"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentJudgment"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentStatementHealth"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentDecisionToStartTrial"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentErrorLoadingFormHeader"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentNoticeOfLiquidation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentBusinessDeal"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentNoteBeginningMilitaryActions"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PrintedDocumentReportAccomplishmentGoals"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"ClothingMilitaryBackpack"
Sprite
sprite"Corvax/Back/Backpacks/military.rsi"
state"icon"
id"ClothingDeathSquadronBackpack"
Sprite
sprite"Corvax/Back/Backpacks/deathsquad-backpack.rsi"
state"icon"
id"ClothingBackpackCE"
Sprite
sprite"Corvax/Back/Backpacks/ce.rsi"
state"icon"
id"ClothingBackpackWarden"
Sprite
sprite"Corvax/Back/Backpacks/warden.rsi"
state"icon"
id"ClothingBackpackDuffelMilitary"
Sprite
sprite"Corvax/Back/Duffels/military.rsi"
id"ClothingBackpackDuffelCE"
Sprite
sprite"Corvax/Back/Duffels/ce.rsi"
id"ClothingBackpackMilitarySatchel"
Sprite
sprite"Corvax/Back/Satchels/military.rsi"
id"ClothingBackpackSatchelCE"
Sprite
sprite"Corvax/Back/Satchels/ce.rsi"
id"ClothingHeadsetIAA"
Sprite
sprite"Clothing/Ears/Headsets/servicesecurity.rsi"
state"icon"
id"ClothingEyesSalesman"
Sprite
sprite"Corvax/Clothing/Eyes/Glasses/salesman.rsi"
state"icon"
id"ClothingEyesBinoclardLenses"
Sprite
sprite"Corvax/Clothing/Eyes/Glasses/kim.rsi"
state"icon"
id"ClothingHandsGlovesAerostatic"
Sprite
sprite"Corvax/Clothing/Hands/Gloves/kim.rsi"
state"icon"
id"ClothingHandsGlovesCentcomNaval"
Sprite
sprite"Corvax/Clothing/Hands/Gloves/centcom_naval.rsi"
state"icon"
id"ClothingHeadCapCentcomBlack"
Sprite
sprite"Corvax/Clothing/Head/Hats/centcom_officer_black.rsi"
state"icon"
id"ClothingHeadCapCentcomNaval"
Sprite
sprite"Corvax/Clothing/Head/Hats/centcom_naval_cap.rsi"
state"icon"
id"ClothingHeadHatBeretCentcomNaval"
Sprite
sprite"Corvax/Clothing/Head/Hats/centcom_naval_beret.rsi"
state"icon"
id"ClothingHeadHatERTLeaderBeret"
Sprite
sprite"Corvax/Clothing/Head/Hats/ERT_leader_beret.rsi"
state"icon"
id"ClothingHeadHatCapHoS"
Sprite
sprite"Corvax/Clothing/Head/Hats/hoshat.rsi"
state"icon"
id"ClothingHeadHatCapWardenAlt"
Sprite
sprite"Corvax/Clothing/Head/Hats/warden_alt.rsi"
state"icon"
id"ClothingHeadHatBeretSecurityMedic"
Sprite
sprite"Corvax/Clothing/Head/Hats/beret_security_medic.rsi"
state"icon"
id"ClothingHeadCaptainHat"
Sprite
sprite"Corvax/Clothing/Head/Hats/caphat.rsi"
state"icon"
id"ClothingHeadHelmetSecurityMedic"
Sprite
sprite"Corvax/Clothing/Head/Helmets/security_medic.rsi"
id"ClothingNeckCloakCentcomBlack"
Sprite
sprite"Corvax/Clothing/Neck/Cloaks/centcom_officer_black.rsi"
state"icon"
id"ClothingNeckCloakCentcomAdmiral"
Sprite
sprite"Corvax/Clothing/Neck/Cloaks/admiral.rsi"
state"icon"
id"ClothingNeckMantleERTLeader"
Sprite
sprite"Corvax/Clothing/Neck/Mantles/ERTmantle.rsi"
state"icon"
id"ClothingNeckAtharaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"ath"
id"ClothingNeckUSSPPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"comm"
id"ClothingNeckCorvaxPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"cor"
id"ClothingNeckDonkPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"donk"
id"ClothingNeckEarthPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"earth"
id"ClothingNeckEchoPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"echo"
id"ClothingNeckElysiumPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"ely"
id"ClothingNeckLogistikaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"logistika"
id"ClothingNeckMainPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"main"
id"ClothingNeckDeForestPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"med"
id"ClothingNeckNakamuraPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nakamura"
id"ClothingNeckNanoTrasenPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nano"
id"ClothingNeckNebulaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"neb"
id"ClothingNeckNovaPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"nova"
id"ClothingNeckSyndicakePin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"sind"
id"ClothingNeckSolarisPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"sol"
id"ClothingNeckVitezstviPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"vit"
id"ClothingNeckWhiteListPin"
Sprite
sprite"Corvax/Clothing/Neck/Misc/pins.rsi"
state"wl"
id"ClothingNeckHorrific"
Sprite
sprite"Corvax/Clothing/Neck/Ties/disco.rsi"
state"icon"
id"ClothingOuterArmorCentcomCarapace"
Sprite
sprite"Corvax/Clothing/OuterClothing/Armor/centcom_naval_carapace.rsi"
state"icon"
id"ClothingOuterCoatHoSGreatcoat"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/hos_greatcoat.rsi"
id"ClothingOuterCoatDetectiveDark"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/noirdet.rsi"
id"ClothingOuterCoatWardenAlt"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/warden_alt.rsi"
id"ClothingOuterCoatSecurityOvercoat"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/sec_leather.rsi"
state"icon"
id"ClothingOuterCoatLabSecurityMedic"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/labcoat_security_medic.rsi"
state"icon"
id"ClothingOuterCoatCaptain"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/captain.rsi"
state"icon"
id"ClothingOuterCoatHOP"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/hop.rsi"
state"icon"
id"ClothingOuterHardsuitCBURNLeader"
Sprite
sprite"Corvax/Clothing/OuterClothing/hardsuits/cburncommander.rsi"
state"icon"
id"ClothingOuterAerostaticBomberJacket"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/kim.rsi"
state"icon"
id"ClothingOuterDiscoAssBlazer"
Sprite
sprite"Corvax/Clothing/OuterClothing/Coats/disco.rsi"
state"icon"
id"ClothingOuterVestArmorSec"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/armor_sec.rsi"
id"ClothingOuterVestArmorMedSec"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/armor_sec_med.rsi"
id"ClothingOuterVestSecurityMedic"
Sprite
sprite"Corvax/Clothing/OuterClothing/Vests/vest_security_medic.rsi"
state"icon"
id"ClothingShoesBootsJackSec"
Sprite
sprite"Corvax/Clothing/Shoes/Boots/jackboots_sec.rsi"
id"ClothingShoesGreenLizardskin"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/disco.rsi"
state"icon"
id"ClothingShoesAerostatic"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/kim.rsi"
state"icon"
id"ClothingShoesCentcomBlack"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/centcom_officer_black.rsi"
state"icon"
id"ClothingShoesSchoolBlack"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/schoolblackshoes.rsi"
state"icon"
id"ClothingShoesSchoolWhite"
Sprite
sprite"Corvax/Clothing/Shoes/Specific/schoolwhiteshoes.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomOfficial"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/centcom_official.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomOfficer"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/centcom_officer.rsi"
state"icon"
id"ClothingUniformJumpskirtElegantMaid"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/elegantmaid.rsi"
state"icon"
id"ClothingUniformColorJumpskirtRainbow"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/rainbow.rsi"
state"icon"
id"ClothingUniformJumpskirtSchool"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/schoolskirt.rsi"
state"icon"
id"ClothingUniformJumpskirtCapTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/cap_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpskirtHoPTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/hop_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpskirtHoSBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/hos_black.rsi"
state"icon"
id"ClothingUniformJumpskirtRDClassical"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpskirt/rd_classical.rsi"
state"icon"
id"ClothingUniformJumpsuitSuperstarCop"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/disco.rsi"
state"icon"
id"ClothingUniformJumpsuitAerostatic"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/kim.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomOfficerBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/centcom_officer_black.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomAdmiral"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/centcom_admiral.rsi"
state"icon"
id"ClothingUniformJumpsuitCapTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/cap_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpsuitHoPTurtleneck"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/hop_turtleneck.rsi"
state"icon"
id"ClothingUniformJumpsuitHoSBlack"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/hos_black.rsi"
state"icon"
id"ClothingUniformJumpsuitRDClassical"
Sprite
sprite"Corvax/Clothing/Uniforms/Jumpsuit/rd_classical.rsi"
state"icon"
id"PortalGate"
Sprite
sprite"Structures/Machines/gateway.rsi"
layers
Пустой массив
id"DrinkAlexanderGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/alexander.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBadTouchGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/badTouch.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBoyarskyGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/boyarsky.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBrambleGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/bramble.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkDaiquiriGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/daiquiri.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkDarkAndStormyGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/darkAndStormy.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkEspressoMartiniGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/espressoMartini.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkKvassGlass"
Sprite
sprite"Corvax/Objects/Consumable/Drinks/kvass.rsi"
state"icon"
id"DrinkMaiTaiGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/maiTai.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkMoscowMuleGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/moscowMule.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkNegroniGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/negroni.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkOldFashionedGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/oldFashioned.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkPalomaGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/paloma.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkYorshGlass"
Icon
sprite"Corvax/Objects/Consumable/Drinks/yorsh.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCampariBottleFull"
Sprite
sprite"Corvax/Objects/Consumable/Drinks/campari.rsi"
state"icon"
id"FoodPelmeniBowl"
Sprite
sprite"Corvax/Objects/Consumable/Food/bowl.rsi"
layers
state: bowlnull
state: pelmeninull
id"FoodBakedVulpkaninPlate"
Sprite
sprite"Corvax/Objects/Consumable/Food/plate.rsi"
layers
state: platenull
state: baked_vulpkaninnull
id"BigPresentBox"
Sprite
sprite"Corvax/Objects/Decoration/Presents/big_present.yml"
noRot"true"
layers
Пустой массив
map
"decor"
id"MediumPresentBox"
Sprite
sprite"Corvax/Objects/Decoration/Presents/medium_present.yml"
noRot"true"
layers
Пустой массив
map
"decor"
id"SmallPresentBox"
Sprite
sprite"Corvax/Objects/Decoration/Presents/small_present.yml"
noRot"true"
layers
Пустой массив
map
"base"
id"EncryptionKeyIAA"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"IAAIDCard"
Icon
state"pda-lawyer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"PilotIDCard"
Icon
state"pda-seniorofficer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"SalvageShuttleConsoleCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"cpuboard"
id"PrinterDocMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"BookExpensiveCrystal"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookClones"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookDAM"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookFaks"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookFamalis"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookGrav"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookHalifat"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookRedspace"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookShips"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookZP"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookUSSP"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookMirt"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookGior"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookSNK"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookUmpor"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookNooc"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookNakamura"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookVitz"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookGefest"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookConarex"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookPetr"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookSaibasan"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookUnath1"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookUnath2"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookDione"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookBSS"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookScaf"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookMBS1"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookMBS2"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"BookImplants"
Sprite
layers
Пустой массив
sprite"Corvax/Objects/Misc/books.rsi"
id"PrinterDocFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers
Пустой массив
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"IAAIDCard"
Sprite
layers
state: silvernull
state: idiaanull
sprite"Objects/Misc/id_cards.rsi"
id"PilotIDCard"
Sprite
layers
state: defaultnull
state: idpilotnull
sprite"Objects/Misc/id_cards.rsi"
id"StationGoalPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"RubberStampIAA"
Sprite
sprite"Corvax/Objects/Misc/stamps.rsi"
state"stamp-iaa"
id"FloorTileItemWoodParquet"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet"
id"FloorTileItemWoodBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_black"
id"FloorTileItemWoodDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_dark"
id"FloorTileItemWoodLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_light"
id"FloorTileItemWoodRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_red"
id"FloorTileItemWoodLargeBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_black"
id"FloorTileItemWoodLargeDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_dark"
id"FloorTileItemWoodLargeLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_light"
id"FloorTileItemWoodLargeRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_large_red"
id"FloorTileItemWoodParquetBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_black"
id"FloorTileItemWoodParquetDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_dark"
id"FloorTileItemWoodParquetLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_light"
id"FloorTileItemWoodParquetRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_parquet_red"
id"FloorTileItemWoodChess"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess"
id"FloorTileItemWoodChessBlack"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_black"
id"FloorTileItemWoodChessDark"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_dark"
id"FloorTileItemWoodChessLight"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_light"
id"FloorTileItemWoodChessRed"
Sprite
sprite"Corvax/Objects/Tiles/wood.rsi"
state"wood_chess_red"
id"OpporozidoneBeakerSmall"
Sprite
sprite"Objects/Specific/Chemistry/beaker.rsi"
layers
state: beakernull
state: beaker1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"StatueTushkan"
Sprite
sprite"Corvax/Structures/Decoration/maps_statues.rsi"
state"tushkan"
drawdepth"Mobs"
offset""0.0, 1.5""
id"ChairCarp"
Sprite
sprite"Corvax/Structures/Furniture/chairs.rsi"
state"carp"
noRot"true"
id"PottedPlantAlt0"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-0"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt1"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-1"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt2"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-2"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt3"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-3"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt4"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-4"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt5"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-5"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt6"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-6"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt7"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-7"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PottedPlantAlt8"
Sprite
sprite"Corvax/Structures/Furniture/potted_plants.rsi"
state"plant-8"
drawdepth"Overdoors"
offset""0.0,0.3""
noRot"true"
id"PrinterDoc"
Sprite
sprite"Corvax/Structures/Machines/printer.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"CentcomComputerComms"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSalvage"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"shuttle"
map: ["computerLayerKeys"]
state"generic_keys"
sprite"Structures/Machines/computers.rsi"
state"generic_panel_open"
id"KvassTank"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"KvassTankFull"
Sprite
sprite"Corvax/Structures/Storage/kvass.rsi"
state"kvass"
noRot"true"
id"BarSignAlcoholic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"SignNewYear"
Sprite
state"corvax_newyear"
shader"unshaded"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"FloorAzureWaterEntity"
Sprite
sprite"Corvax/Tiles/Planet/azure_water.rsi"
drawdepth"BelowFloor"
layers
state: shoreline_azure_waternull
state: shoreline_waternull
id"ClothingBackpack"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
id"ClothingBackpackClown"
Sprite
sprite"Clothing/Back/Backpacks/clown.rsi"
state"icon"
id"ClothingBackpackIan"
Sprite
sprite"Clothing/Back/Backpacks/ian.rsi"
state"icon"
id"ClothingBackpackSecurity"
Sprite
sprite"Clothing/Back/Backpacks/security.rsi"
state"icon"
id"ClothingBackpackBrigmedic"
Sprite
sprite"Clothing/Back/Backpacks/brigmedic.rsi"
state"icon"
id"ClothingBackpackEngineering"
Sprite
sprite"Clothing/Back/Backpacks/engineering.rsi"
state"icon"
id"ClothingBackpackAtmospherics"
Sprite
sprite"Clothing/Back/Backpacks/atmospherics.rsi"
state"icon"
id"ClothingBackpackMedical"
Sprite
sprite"Clothing/Back/Backpacks/medical.rsi"
state"icon"
id"ClothingBackpackCaptain"
Sprite
sprite"Clothing/Back/Backpacks/captain.rsi"
state"icon"
id"ClothingBackpackMime"
Sprite
sprite"Clothing/Back/Backpacks/mime.rsi"
state"icon"
id"ClothingBackpackChemistry"
Sprite
sprite"Clothing/Back/Backpacks/chemistry.rsi"
state"icon"
id"ClothingBackpackHydroponics"
Sprite
sprite"Clothing/Back/Backpacks/hydroponics.rsi"
state"icon"
id"ClothingBackpackScience"
Sprite
sprite"Clothing/Back/Backpacks/science.rsi"
state"icon"
id"ClothingBackpackVirology"
Sprite
sprite"Clothing/Back/Backpacks/virology.rsi"
state"icon"
id"ClothingBackpackGenetics"
Sprite
sprite"Clothing/Back/Backpacks/genetics.rsi"
state"icon"
id"ClothingBackpackCargo"
Sprite
sprite"Clothing/Back/Backpacks/cargo.rsi"
state"icon"
id"ClothingBackpackSalvage"
Sprite
sprite"Clothing/Back/Backpacks/salvage.rsi"
state"icon"
id"ClothingBackpackMerc"
Sprite
sprite"Clothing/Back/Backpacks/merc.rsi"
state"icon"
id"ClothingBackpackERTLeader"
Sprite
sprite"Clothing/Back/Backpacks/ertleader.rsi"
state"icon"
id"ClothingBackpackERTSecurity"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
id"ClothingBackpackERTMedical"
Sprite
sprite"Clothing/Back/Backpacks/ertmed.rsi"
state"icon"
id"ClothingBackpackERTEngineer"
Sprite
sprite"Clothing/Back/Backpacks/erteng.rsi"
state"icon"
id"ClothingBackpackERTJanitor"
Sprite
sprite"Clothing/Back/Backpacks/ertjanitor.rsi"
state"icon"
id"ClothingBackpackERTClown"
Sprite
sprite"Clothing/Back/Backpacks/ertclown.rsi"
state"icon"
id"ClothingBackpackERTChaplain"
Sprite
sprite"Clothing/Back/Backpacks/ertchaplain.rsi"
state"icon"
id"ClothingBackpackDeathSquad"
Sprite
sprite"Clothing/Back/Backpacks/ertsec.rsi"
state"icon"
id"ClothingBackpackSyndicate"
Sprite
sprite"Clothing/Back/Backpacks/syndicate.rsi"
state"icon"
id"ClothingBackpackHolding"
Sprite
sprite"Clothing/Back/Backpacks/holding.rsi"
state"holding"
layers
Пустой массив
shader"unshaded"
id"ClothingBackpackCluwne"
Sprite
sprite"Clothing/Back/Backpacks/cluwne.rsi"
state"icon"
id"ClothingBackpackElectropack"
Sprite
sprite"Clothing/Back/Backpacks/electropack.rsi"
state"icon"
id"ClothingBackpackDebug"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
id"ClothingBackpackDebug2"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
id"ClothingBackpackDebug3"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
id"ClothingBackpackDebug4"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
id"ClothingBackpackDuffel"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
id"ClothingBackpackDuffelEngineering"
Sprite
sprite"Clothing/Back/Duffels/engineering.rsi"
state"icon"
id"ClothingBackpackDuffelAtmospherics"
Sprite
sprite"Clothing/Back/Duffels/atmospherics.rsi"
state"icon"
id"ClothingBackpackDuffelMedical"
Sprite
sprite"Clothing/Back/Duffels/medical.rsi"
state"icon"
id"ClothingBackpackDuffelCaptain"
Sprite
sprite"Clothing/Back/Duffels/captain.rsi"
state"icon"
id"ClothingBackpackDuffelClown"
Sprite
sprite"Clothing/Back/Duffels/clown.rsi"
state"icon"
id"ClothingBackpackDuffelSecurity"
Sprite
sprite"Clothing/Back/Duffels/security.rsi"
state"icon"
id"ClothingBackpackDuffelBrigmedic"
Sprite
sprite"Clothing/Back/Duffels/brigmedic.rsi"
state"icon"
id"ClothingBackpackDuffelChemistry"
Sprite
sprite"Clothing/Back/Duffels/chemistry.rsi"
state"icon"
id"ClothingBackpackDuffelVirology"
Sprite
sprite"Clothing/Back/Duffels/virology.rsi"
state"icon"
id"ClothingBackpackDuffelGenetics"
Sprite
sprite"Clothing/Back/Duffels/genetics.rsi"
state"icon"
id"ClothingBackpackDuffelMime"
Sprite
sprite"Clothing/Back/Duffels/mime.rsi"
storageOpenSound
collection"null"
storageInsertSound
collection"null"
state"icon"
id"ClothingBackpackDuffelScience"
Sprite
sprite"Clothing/Back/Duffels/science.rsi"
state"icon"
id"ClothingBackpackDuffelHydroponics"
Sprite
sprite"Clothing/Back/Duffels/hydroponics.rsi"
state"icon"
id"ClothingBackpackDuffelCargo"
Sprite
sprite"Clothing/Back/Duffels/cargo.rsi"
state"icon"
id"ClothingBackpackDuffelSalvage"
Sprite
sprite"Clothing/Back/Duffels/salvage.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicate"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon"
id"ClothingBackpackDuffelSyndicateAmmo"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-ammo"
id"ClothingBackpackDuffelSyndicateMedical"
Sprite
sprite"Clothing/Back/Duffels/syndicate.rsi"
state"icon-med"
id"ClothingBackpackDuffelHolding"
Sprite
sprite"Clothing/Back/Duffels/holding.rsi"
state"icon"
layers
Пустой массив
shader"unshaded"
id"ClothingBackpackDuffelCBURN"
Sprite
sprite"Clothing/Back/Duffels/duffel.rsi"
state"icon"
id"ClothingBackpackSatchel"
Sprite
sprite"Clothing/Back/Satchels/satchel.rsi"
state"icon"
id"ClothingBackpackSatchelLeather"
Sprite
sprite"Clothing/Back/Satchels/leather.rsi"
state"icon"
id"ClothingBackpackSatchelEngineering"
Sprite
sprite"Clothing/Back/Satchels/engineering.rsi"
state"icon"
id"ClothingBackpackSatchelAtmospherics"
Sprite
sprite"Clothing/Back/Satchels/atmospherics.rsi"
state"icon"
id"ClothingBackpackSatchelClown"
Sprite
sprite"Clothing/Back/Satchels/clown.rsi"
state"icon"
id"ClothingBackpackSatchelMime"
Sprite
sprite"Clothing/Back/Satchels/mime.rsi"
state"icon"
id"ClothingBackpackSatchelMedical"
Sprite
sprite"Clothing/Back/Satchels/medical.rsi"
state"icon"
id"ClothingBackpackSatchelChemistry"
Sprite
sprite"Clothing/Back/Satchels/chemistry.rsi"
state"icon"
id"ClothingBackpackSatchelVirology"
Sprite
sprite"Clothing/Back/Satchels/virology.rsi"
state"icon"
id"ClothingBackpackSatchelGenetics"
Sprite
sprite"Clothing/Back/Satchels/genetics.rsi"
state"icon"
id"ClothingBackpackSatchelScience"
Sprite
sprite"Clothing/Back/Satchels/science.rsi"
state"icon"
id"ClothingBackpackSatchelSecurity"
Sprite
sprite"Clothing/Back/Satchels/security.rsi"
state"icon"
id"ClothingBackpackSatchelBrigmedic"
Sprite
sprite"Clothing/Back/Satchels/brigmedic.rsi"
state"icon"
id"ClothingBackpackSatchelCaptain"
Sprite
sprite"Clothing/Back/Satchels/captain.rsi"
state"icon"
id"ClothingBackpackSatchelHydroponics"
Sprite
sprite"Clothing/Back/Satchels/hydroponics.rsi"
state"icon"
id"ClothingBackpackSatchelCargo"
Sprite
sprite"Clothing/Back/Satchels/cargo.rsi"
state"icon"
id"ClothingBackpackSatchelSalvage"
Sprite
sprite"Clothing/Back/Satchels/salvage.rsi"
state"icon"
id"ClothingBackpackSatchelHolding"
Sprite
sprite"Clothing/Back/Satchels/holding.rsi"
state"icon"
layers
Пустой массив
shader"unshaded"
id"ClothingBackpackChameleon"
Sprite
sprite"Clothing/Back/Backpacks/backpack.rsi"
state"icon"
id"ClothingBackpackWaterTank"
Sprite
sprite"Clothing/Back/Backpacks/waterbackpack.rsi"
state"icon"
id"ClothingBeltUtility"
Sprite
sprite"Clothing/Belt/utility.rsi"
state"icon"
id"ClothingBeltChiefEngineer"
Sprite
sprite"Clothing/Belt/ce.rsi"
state"icon"
id"ClothingBeltAssault"
Sprite
sprite"Clothing/Belt/assault.rsi"
state"icon"
id"ClothingBeltJanitor"
Sprite
sprite"Clothing/Belt/janitor.rsi"
state"icon"
id"ClothingBeltMedical"
Sprite
sprite"Clothing/Belt/medical.rsi"
state"icon"
id"ClothingBeltMedicalEMT"
Sprite
sprite"Clothing/Belt/emt.rsi"
state"icon"
id"ClothingBeltPlant"
Sprite
sprite"Clothing/Belt/plant.rsi"
state"icon"
id"ClothingBeltChef"
Sprite
sprite"Clothing/Belt/chef.rsi"
state"icon"
id"ClothingBeltSecurity"
Sprite
sprite"Clothing/Belt/security.rsi"
state"icon"
id"ClothingBeltSheath"
Sprite
sprite"Clothing/Belt/sheath.rsi"
state"sheath"
id"ClothingBeltBandolier"
Sprite
sprite"Clothing/Belt/bandolier.rsi"
state"icon"
id"ClothingBeltChampion"
Sprite
sprite"Clothing/Belt/champion.rsi"
state"icon"
id"ClothingBeltHolster"
Sprite
sprite"Clothing/Belt/holster.rsi"
state"icon"
id"ClothingBeltSyndieHolster"
Sprite
sprite"Clothing/Belt/syndieholster.rsi"
state"icon"
id"ClothingBeltSecurityWebbing"
Sprite
sprite"Clothing/Belt/securitywebbing.rsi"
state"icon"
id"ClothingBeltMercWebbing"
Sprite
sprite"Clothing/Belt/mercwebbing.rsi"
state"icon"
id"ClothingBeltSalvageWebbing"
Sprite
sprite"Clothing/Belt/salvagewebbing.rsi"
state"icon"
id"ClothingBeltMilitaryWebbing"
Sprite
sprite"Clothing/Belt/militarywebbing.rsi"
state"icon"
id"ClothingBeltMilitaryWebbingMed"
Sprite
sprite"Clothing/Belt/militarywebbingmed.rsi"
state"icon"
id"ClothingBeltSuspendersRed"
Sprite
sprite"Clothing/Belt/suspenders_red.rsi"
state"icon"
id"ClothingBeltSuspendersBlack"
Sprite
sprite"Clothing/Belt/suspenders_black.rsi"
state"icon"
id"ClothingBeltWand"
Sprite
sprite"Clothing/Belt/wand.rsi"
state"icon"
id"ClothingBeltQuiver"
Sprite
sprite"Clothing/Belt/quiver.rsi"
layers
Пустой массив
visible"false"
state"icon"
id"ClothingBeltStorageWaistbag"
Sprite
sprite"Clothing/Belt/waistbag_leather.rsi"
state"icon"
id"ClothingHeadsetGrey"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
id"ClothingHeadsetCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
id"ClothingHeadsetMining"
Sprite
sprite"Clothing/Ears/Headsets/mining.rsi"
state"icon"
id"ClothingHeadsetQM"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon"
id"ClothingHeadsetCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon"
id"ClothingHeadsetCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon"
id"ClothingHeadsetEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
id"ClothingHeadsetCE"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon"
id"ClothingHeadsetMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
id"ClothingHeadsetCMO"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon"
id"ClothingHeadsetScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
id"ClothingHeadsetMedicalScience"
Sprite
sprite"Clothing/Ears/Headsets/medicalscience.rsi"
state"icon"
id"ClothingHeadsetRobotics"
Sprite
sprite"Clothing/Ears/Headsets/robotics.rsi"
state"icon"
id"ClothingHeadsetRD"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon"
id"ClothingHeadsetSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon"
id"ClothingHeadsetBrigmedic"
Sprite
sprite"Clothing/Ears/Headsets/brigmedic.rsi"
state"icon"
id"ClothingHeadsetService"
Sprite
sprite"Clothing/Ears/Headsets/service.rsi"
state"icon"
id"ClothingHeadsetFreelance"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon"
id"ClothingHeadsetAltCargo"
Sprite
sprite"Clothing/Ears/Headsets/cargo.rsi"
state"icon_alt"
id"ClothingHeadsetAltCentCom"
Sprite
sprite"Clothing/Ears/Headsets/centcom.rsi"
state"icon_alt"
id"ClothingHeadsetAltCommand"
Sprite
sprite"Clothing/Ears/Headsets/command.rsi"
state"icon_alt"
id"ClothingHeadsetAltEngineering"
Sprite
sprite"Clothing/Ears/Headsets/engineering.rsi"
state"icon_alt"
id"ClothingHeadsetAltMedical"
Sprite
sprite"Clothing/Ears/Headsets/medical.rsi"
state"icon_alt"
id"ClothingHeadsetAltSecurity"
Sprite
sprite"Clothing/Ears/Headsets/security.rsi"
state"icon_alt"
id"ClothingHeadsetAltScience"
Sprite
sprite"Clothing/Ears/Headsets/science.rsi"
state"icon_alt"
id"ClothingHeadsetAltSyndicate"
Sprite
sprite"Clothing/Ears/Headsets/syndicate.rsi"
state"icon_alt"
id"ClothingHeadsetAltFreelancer"
Sprite
sprite"Clothing/Ears/Headsets/freelance.rsi"
state"icon_alt"
id"ClothingHeadsetChameleon"
Sprite
sprite"Clothing/Ears/Headsets/base.rsi"
state"icon"
id"ClothingEyesGlassesGar"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon"
id"ClothingEyesGlassesGarOrange"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-alt"
id"ClothingEyesGlassesGarGiga"
Sprite
sprite"Clothing/Eyes/Glasses/gar.rsi"
state"icon-super"
id"ClothingEyesGlassesMeson"
Sprite
sprite"Clothing/Eyes/Glasses/meson.rsi"
state"icon"
id"ClothingEyesGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/glasses.rsi"
state"icon"
id"ClothingEyesGlassesJensen"
Sprite
sprite"Clothing/Eyes/Glasses/jensen.rsi"
state"icon"
id"ClothingEyesGlassesJamjar"
Sprite
sprite"Clothing/Eyes/Glasses/jamjar.rsi"
state"icon"
id"ClothingEyesGlassesOutlawGlasses"
Sprite
sprite"Clothing/Eyes/Glasses/outlawglasses.rsi"
state"icon"
id"ClothingEyesGlassesCheapSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
id"ClothingEyesGlassesSunglasses"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
id"ClothingEyesGlassesSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/secglasses.rsi"
state"icon"
id"ClothingEyesGlassesCommand"
Sprite
sprite"Clothing/Eyes/Glasses/commandglasses.rsi"
state"icon"
id"ClothingEyesGlassesMercenary"
Sprite
sprite"Clothing/Eyes/Glasses/mercglasses.rsi"
state"icon"
id"ClothingEyesGlassesThermal"
Sprite
sprite"Clothing/Eyes/Glasses/thermal.rsi"
state"icon"
id"ClothingEyesGlassesChemical"
Sprite
sprite"Clothing/Eyes/Glasses/science.rsi"
state"icon"
id"ClothingEyesVisorNinja"
Sprite
sprite"Clothing/Eyes/Glasses/ninjavisor.rsi"
state"icon"
id"ClothingEyesHudDiagnostic"
Sprite
sprite"Clothing/Eyes/Hud/diag.rsi"
state"icon"
id"ClothingEyesHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/med.rsi"
state"icon"
id"ClothingEyesHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/sec.rsi"
state"icon"
id"ClothingEyesHudCommand"
Sprite
sprite"Clothing/Eyes/Hud/command.rsi"
state"icon"
id"ClothingEyesHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beergoggles.rsi"
state"icon"
id"ClothingEyesHudFriedOnion"
Sprite
sprite"Clothing/Eyes/Hud/friedonion.rsi"
state"icon"
id"ClothingEyesHudOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/onionbeer.rsi"
state"icon"
id"ClothingEyesHudMedOnion"
Sprite
sprite"Clothing/Eyes/Hud/medonion.rsi"
state"icon"
id"ClothingEyesHudMedOnionBeer"
Sprite
sprite"Clothing/Eyes/Hud/medonionbeer.rsi"
state"icon"
id"ClothingEyesHudMedSec"
Sprite
sprite"Clothing/Eyes/Hud/medsec.rsi"
state"icon"
id"ClothingEyesHudMultiversal"
Sprite
sprite"Clothing/Eyes/Hud/medsecengi.rsi"
state"icon"
id"ClothingEyesHudOmni"
Sprite
sprite"Clothing/Eyes/Hud/omni.rsi"
state"icon"
id"ClothingEyesHudSyndicate"
Sprite
sprite"Clothing/Eyes/Hud/synd.rsi"
state"icon"
id"ClothingEyesHudSyndicateAgent"
Sprite
sprite"Clothing/Eyes/Hud/syndagent.rsi"
state"icon"
id"ClothingEyesGlassesHiddenSecurity"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
id"ClothingEyesEyepatchHudMedical"
Sprite
sprite"Clothing/Eyes/Hud/medpatch.rsi"
layers
Пустой массив
state"icon"
visible"false"
scale"-1,1"
id"ClothingEyesEyepatchHudMedicalFlipped"
Sprite
layers
Пустой массив
state"icon"
visible"true"
scale"-1,1"
id"ClothingEyesEyepatchHudSecurity"
Sprite
sprite"Clothing/Eyes/Hud/secpatch.rsi"
layers
Пустой массив
state"icon"
visible"false"
scale"-1,1"
id"ClothingEyesEyepatchHudSecurityFlipped"
Sprite
layers
Пустой массив
state"icon"
visible"true"
scale"-1,1"
id"ClothingEyesEyepatchHudBeer"
Sprite
sprite"Clothing/Eyes/Hud/beerpatch.rsi"
layers
Пустой массив
state"icon"
visible"false"
scale"-1,1"
id"ClothingEyesEyepatchHudBeerFlipped"
Sprite
layers
Пустой массив
state"icon"
visible"true"
scale"-1,1"
id"ClothingEyesEyepatchHudDiag"
Sprite
sprite"Clothing/Eyes/Hud/diagpatch.rsi"
layers
Пустой массив
state"icon"
visible"false"
scale"-1,1"
id"ClothingEyesEyepatchHudDiagFlipped"
Sprite
layers
Пустой массив
state"icon"
visible"true"
scale"-1,1"
id"ClothingEyesBlindfold"
Sprite
sprite"Clothing/Eyes/Misc/blindfold.rsi"
state"icon"
id"ClothingEyesEyepatch"
Sprite
sprite"Clothing/Eyes/Misc/eyepatch.rsi"
layers
Пустой массив
state"icon"
visible"false"
scale"-1,1"
id"ClothingEyesEyepatchFlipped"
Sprite
layers
Пустой массив
state"icon"
visible"true"
scale"-1,1"
id"ClothingEyesChameleon"
Sprite
sprite"Clothing/Eyes/Glasses/sunglasses.rsi"
state"icon"
id"ClothingHandsGlovesColorPurple"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#9C0DE1""
state"icon"
id"ClothingHandsGlovesColorRed"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#940000""
state"icon"
id"ClothingHandsGlovesColorBlue"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#0089EF""
state"icon"
id"ClothingHandsGlovesColorTeal"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#3CB57C""
state"icon"
id"ClothingHandsGlovesColorBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#723A02""
state"icon"
id"ClothingHandsGlovesColorGray"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#999999""
state"icon"
id"ClothingHandsGlovesColorGreen"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#5ABF2F""
state"icon"
id"ClothingHandsGlovesColorLightBrown"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#C09F72""
state"icon"
id"ClothingHandsGlovesColorOrange"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#EF8100""
state"icon"
id"ClothingHandsGlovesColorWhite"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#EAE8E8""
state"icon"
id"ClothingHandsGlovesColorBlack"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
id"ClothingHandsGlovesColorYellow"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
id"ClothingHandsGlovesColorYellowBudget"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
id"ClothingHandsGlovesConducting"
Sprite
sprite"Clothing/Hands/Gloves/Color/yellow.rsi"
state"icon"
id"ClothingHandsGlovesBoxingRed"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingred.rsi"
state"icon"
id"ClothingHandsGlovesBoxingBlue"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
id"ClothingHandsGlovesBoxingGreen"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxinggreen.rsi"
state"icon"
id"ClothingHandsGlovesBoxingYellow"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingyellow.rsi"
state"icon"
id"ClothingHandsGlovesBoxingRigged"
Sprite
sprite"Clothing/Hands/Gloves/Boxing/boxingblue.rsi"
state"icon"
id"ClothingHandsGlovesCaptain"
Sprite
sprite"Clothing/Hands/Gloves/captain.rsi"
state"icon"
id"ClothingHandsGlovesHop"
Sprite
sprite"Clothing/Hands/Gloves/hop.rsi"
state"icon"
id"ClothingHandsGlovesLatex"
Sprite
sprite"Clothing/Hands/Gloves/latex.rsi"
state"icon"
id"ClothingHandsGlovesNitrile"
Sprite
sprite"Clothing/Hands/Gloves/nitrile.rsi"
state"icon"
id"ClothingHandsGlovesLeather"
Sprite
sprite"Clothing/Hands/Gloves/leather.rsi"
state"icon"
id"ClothingHandsGlovesPowerglove"
Sprite
sprite"Clothing/Hands/Gloves/powerglove.rsi"
state"icon"
id"ClothingHandsGlovesRobohands"
Sprite
sprite"Clothing/Hands/Gloves/robohands.rsi"
state"icon"
id"ClothingHandsGlovesSpaceNinja"
Sprite
sprite"Clothing/Hands/Gloves/spaceninja.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
state"icon"
id"ClothingHandsGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/combat.rsi"
state"icon"
id"ClothingHandsTacticalMaidGloves"
Sprite
sprite"Clothing/Hands/Gloves/tacticalmaidgloves.rsi"
state"icon"
id"ClothingHandsMercGlovesCombat"
Sprite
sprite"Clothing/Hands/Gloves/mercbattle.rsi"
state"icon"
id"ClothingHandsGlovesFingerless"
Sprite
sprite"Clothing/Hands/Gloves/fingerless.rsi"
state"icon"
id"ClothingHandsGlovesFingerlessInsulated"
Sprite
sprite"Clothing/Hands/Gloves/fingerlessinsuls.rsi"
state"icon"
id"ClothingHandsGlovesMercFingerless"
Sprite
sprite"Clothing/Hands/Gloves/mercfingerless.rsi"
state"icon"
id"ThievingGloves"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
id"ClothingHandsGlovesCluwne"
Sprite
sprite"Clothing/Hands/Gloves/Color/color.rsi"
layers
Пустой массив
color""#EAE8E8""
state"icon"
id"ClothingHandsGlovesNorthStar"
Sprite
sprite"Clothing/Hands/Gloves/northstar.rsi"
state"icon"
id"ClothingHandsGlovesForensic"
Sprite
sprite"Clothing/Hands/Gloves/forensic.rsi"
state"icon"
id"ClothingHandsGlovesJanitor"
Sprite
sprite"Clothing/Hands/Gloves/janitor.rsi"
state"icon"
id"GoldRing"
Sprite
layers
state: ring
color""#ffc833""
sprite"Clothing/Hands/Rings/basic.rsi"
id"SilverRing"
Sprite
layers
state: ringnull
sprite"Clothing/Hands/Rings/basic.rsi"
id"GoldRingDiamond"
Sprite
layers
state: ring
color""#ffc833""
state: gem
color""#c1ffff""
sprite"Clothing/Hands/Rings/basic.rsi"
id"SilverRingDiamond"
Sprite
layers
state: ringnull
state: gem
color""#c1ffff""
sprite"Clothing/Hands/Rings/basic.rsi"
id"GoldRingGem"
Sprite
layers
state: ring
color""#ffc833""
state: gem
map
"gemColor"
sprite"Clothing/Hands/Rings/basic.rsi"
id"SilverRingGem"
Sprite
layers
state: ringnull
state: gem
map
"gemColor"
sprite"Clothing/Hands/Rings/basic.rsi"
id"ClothingHandsChameleon"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
id"ClothingHandsChameleonThief"
Sprite
sprite"Clothing/Hands/Gloves/Color/black.rsi"
state"icon"
id"ClothingHeadHatAnimalCat"
Sprite
sprite"Clothing/Head/Animals/cat.rsi"
state"icon"
id"ClothingHeadHatAnimalCatBrown"
Sprite
sprite"Clothing/Head/Animals/cat2.rsi"
state"icon"
id"ClothingHeadHatAnimalCatBlack"
Sprite
sprite"Clothing/Head/Animals/cat3.rsi"
state"icon"
id"ClothingHeadHatAnimalHeadslime"
Sprite
sprite"Clothing/Head/Animals/headslime.rsi"
state"icon"
id"ClothingHeadHatAnimalMonkey"
Sprite
sprite"Clothing/Head/Animals/monkey.rsi"
state"icon"
id"ClothingHeadBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingHeadBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingHeadBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingHeadBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingHeadBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingHeadBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingHeadBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingHeadBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingHeadBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingHeadBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingHeadHelmetEVA"
Sprite
sprite"Clothing/Head/Helmets/eva.rsi"
state"icon"
id"ClothingHeadHelmetEVALarge"
Sprite
sprite"Clothing/Head/Helmets/eva_large.rsi"
state"icon"
id"ClothingHeadHelmetSyndicate"
Sprite
sprite"Clothing/Head/Helmets/eva_syndicate.rsi"
state"icon"
id"ClothingHeadHelmetCosmonaut"
Sprite
sprite"Clothing/Head/Helmets/cosmonaut.rsi"
state"icon"
id"ClothingHeadHelmetVoidParamed"
Sprite
sprite"Clothing/Head/Helmets/paramedhelm.rsi"
state"icon"
id"ClothingHeadHelmetAncient"
Sprite
sprite"Clothing/Head/Helmets/ancientvoidsuit.rsi"
state"icon"
id"ClothingHeadHatBeaverHat"
Sprite
sprite"Clothing/Head/Hats/beaver_hat.rsi"
state"icon"
id"ClothingHeadHatBeret"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
id"ClothingHeadHatBeretFrench"
Sprite
sprite"Clothing/Head/Hats/beret_french.rsi"
state"icon"
id"ClothingHeadHatBeretSecurity"
Sprite
sprite"Clothing/Head/Hats/beret_security.rsi"
state"icon"
id"ClothingHeadHatSecurityTrooper"
Sprite
sprite"Clothing/Head/Hats/security_trooper_hat.rsi"
state"icon"
id"ClothingHeadHatCasa"
Sprite
sprite"Clothing/Head/Hats/casa.rsi"
state"icon"
id"ClothingHeadHatBeretRND"
Sprite
sprite"Clothing/Head/Hats/beret_rnd.rsi"
state"icon"
id"ClothingHeadHatBeretEngineering"
Sprite
sprite"Clothing/Head/Hats/beret_engineering.rsi"
state"icon"
id"ClothingHeadHatBeretQM"
Sprite
sprite"Clothing/Head/Hats/beret_qm.rsi"
state"icon"
id"ClothingHeadHatBeretHoS"
Sprite
sprite"Clothing/Head/Hats/beret_hos.rsi"
state"icon"
id"ClothingHeadHatBeretWarden"
Sprite
sprite"Clothing/Head/Hats/beret_warden.rsi"
state"icon"
id"ClothingHeadHatBeretSeniorPhysician"
Sprite
sprite"Clothing/Head/Hats/beret_physician.rsi"
state"icon"
id"ClothingHeadHatBeretBrigmedic"
Sprite
sprite"Clothing/Head/Hats/beret_brigmedic.rsi"
state"icon"
id"ClothingHeadHatBeretMerc"
Sprite
sprite"Clothing/Head/Hats/beret_merc.rsi"
state"icon"
id"ClothingHeadHatBowlerHat"
Sprite
sprite"Clothing/Head/Hats/bowler_hat.rsi"
state"icon"
id"ClothingHeadHatCaptain"
Sprite
sprite"Clothing/Head/Hats/captain.rsi"
state"icon"
id"ClothingHeadHatCardborg"
Sprite
sprite"Clothing/Head/Hats/cardborg_h.rsi"
state"icon"
id"ClothingHeadHatCentcom"
Sprite
sprite"Clothing/Head/Hats/centcom.rsi"
state"icon"
id"ClothingHeadHatChef"
Sprite
sprite"Clothing/Head/Hats/chefhat.rsi"
state"icon"
id"ClothingHeadHatFedoraBrown"
Sprite
sprite"Clothing/Head/Hats/brownfedora.rsi"
state"icon"
id"ClothingHeadHatFedoraGrey"
Sprite
sprite"Clothing/Head/Hats/greyfedora.rsi"
state"icon"
id"ClothingHeadHatFez"
Sprite
sprite"Clothing/Head/Hats/fez.rsi"
state"icon"
id"ClothingHeadHatHopcap"
Sprite
sprite"Clothing/Head/Hats/hopcap.rsi"
state"icon"
id"ClothingHeadHatHoshat"
Sprite
sprite"Clothing/Head/Hats/hoshat.rsi"
state"icon"
id"ClothingHeadHatOutlawHat"
Sprite
sprite"Clothing/Head/Hats/outlawhat.rsi"
state"icon"
id"ClothingHeadHatWitch1"
Sprite
sprite"Clothing/Head/Hats/witchhat.rsi"
state"icon"
id"ClothingHeadHatPaper"
Sprite
sprite"Clothing/Head/Hats/paper.rsi"
state"icon"
id"ClothingHeadHatPirate"
Sprite
sprite"Clothing/Head/Hats/pirate.rsi"
state"icon"
id"ClothingHeadHatPlaguedoctor"
Sprite
sprite"Clothing/Head/Hats/plaguedoctor.rsi"
state"icon"
id"ClothingHeadHatRedwizard"
Sprite
sprite"Clothing/Head/Hats/redwizard.rsi"
state"icon"
id"ClothingHeadHatSantahat"
Sprite
sprite"Clothing/Head/Hats/santahat.rsi"
state"icon"
id"ClothingHeadHatSombrero"
Sprite
sprite"Clothing/Head/Hats/sombrero.rsi"
state"icon"
id"ClothingHeadHatSurgcapBlue"
Sprite
sprite"Clothing/Head/Hats/surgcap_blue.rsi"
state"icon"
id"ClothingHeadHatSurgcapGreen"
Sprite
sprite"Clothing/Head/Hats/surgcap_green.rsi"
state"icon"
id"ClothingHeadHatSurgcapPurple"
Sprite
sprite"Clothing/Head/Hats/surgcap_purple.rsi"
state"icon"
id"ClothingHeadHatTophat"
Sprite
sprite"Clothing/Head/Hats/tophat.rsi"
state"icon"
id"ClothingHeadHatUshanka"
Sprite
sprite"Clothing/Head/Hats/ushanka.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
state"icon"
id"ClothingHeadHatVioletwizard"
Sprite
sprite"Clothing/Head/Hats/violetwizard.rsi"
state"icon"
id"ClothingHeadHatWarden"
Sprite
sprite"Clothing/Head/Hats/warden.rsi"
state"icon"
id"ClothingHeadHatWitch"
Sprite
sprite"Clothing/Head/Hats/witch.rsi"
state"icon"
id"ClothingHeadHatWizardFake"
Sprite
sprite"Clothing/Head/Hats/wizard_fake.rsi"
state"icon"
id"ClothingHeadHatWizard"
Sprite
sprite"Clothing/Head/Hats/wizardhat.rsi"
state"icon"
id"ClothingHeadHatXmasCrown"
Sprite
sprite"Clothing/Head/Hats/xmascrown.rsi"
state"icon"
id"ClothingHeadHatTrucker"
Sprite
sprite"Clothing/Head/Hats/truckershat.rsi"
state"icon"
id"ClothingHeadPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicateblack.rsi"
state"icon"
id"ClothingHeadPyjamaSyndicatePink"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatepink.rsi"
state"icon"
id"ClothingHeadPyjamaSyndicateRed"
Sprite
sprite"Clothing/Head/Hats/pyjamasyndicatered.rsi"
state"icon"
id"ClothingHeadPaperSack"
Sprite
sprite"Clothing/Head/Hats/papersack.rsi"
state"icon"
id"ClothingHeadPaperSackSmile"
Sprite
sprite"Clothing/Head/Hats/papersacksmile.rsi"
state"icon"
id"ClothingHeadFishCap"
Sprite
sprite"Clothing/Head/Hats/fishcap.rsi"
state"icon"
id"ClothingHeadNurseHat"
Sprite
sprite"Clothing/Head/Hats/nursehat.rsi"
state"icon"
id"ClothingHeadRastaHat"
Sprite
sprite"Clothing/Head/Hats/rasta.rsi"
state"icon"
id"ClothingHeadSafari"
Sprite
sprite"Clothing/Head/Hats/safarihat.rsi"
state"icon"
id"ClothingHeadHatJester"
Sprite
sprite"Clothing/Head/Hats/jester.rsi"
state"icon"
id"ClothingHeadHatJesterAlt"
Sprite
sprite"Clothing/Head/Hats/jester2.rsi"
state"icon"
id"ClothingHeadHatBeretCmo"
Sprite
sprite"Clothing/Head/Hats/beret_cmo.rsi"
state"icon"
id"ClothingHeadHatPirateTricord"
Sprite
sprite"Clothing/Head/Hats/piratetricord.rsi"
state"icon"
id"ClothingHeadHatWatermelon"
Sprite
sprite"Clothing/Head/Hats/melon.rsi"
state"icon"
id"ClothingHeadHatHolyWatermelon"
Sprite
sprite"Clothing/Head/Hats/holyhatmelon.rsi"
state"icon"
id"ClothingHeadHatSyndie"
Sprite
sprite"Clothing/Head/Hats/syndiecap.rsi"
state"icon"
id"ClothingHeadHatSyndieMAA"
Sprite
sprite"Clothing/Head/Hats/syndiecap_maa.rsi"
state"icon"
id"ClothingHeadHatTacticalMaidHeadband"
Sprite
sprite"Clothing/Head/Hats/tacticalmaidheadband.rsi"
state"icon"
id"ClothingHeadHatHetmanHat"
Sprite
sprite"Clothing/Head/Hats/hetman_hat.rsi"
state"icon"
id"ClothingHeadHatMagician"
Icon
sprite"Clothing/Head/Hats/magician.rsi"
state""icon""
Sprite
state"icon"
id"ClothingHeadHatCapcap"
Sprite
sprite"Clothing/Head/Hats/capcap.rsi"
state"icon"
id"ClothingHeadHatCentcomcap"
Sprite
sprite"Clothing/Head/Hats/comcap.rsi"
state"icon"
id"ClothingHeadHatGladiator"
Sprite
sprite"Clothing/Head/Hats/gladiator.rsi"
state"icon"
id"ClothingHeadHatPartyRed"
Sprite
sprite"Clothing/Head/Hats/party_red.rsi"
state"icon"
id"ClothingHeadHatPartyYellow"
Sprite
sprite"Clothing/Head/Hats/party_yellow.rsi"
state"icon"
id"ClothingHeadHatPartyGreen"
Sprite
sprite"Clothing/Head/Hats/party_green.rsi"
state"icon"
id"ClothingHeadHatPartyBlue"
Sprite
sprite"Clothing/Head/Hats/party_blue.rsi"
state"icon"
id"ClothingHeadHatPartyWaterCup"
Sprite
sprite"Clothing/Head/Hats/party_water_cup.rsi"
state"icon"
id"ClothingHeadHatGreyFlatcap"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
id"ClothingHeadHatBrownFlatcap"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
id"ClothingHeadHatCowboyBrown"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbrown.rsi"
state"icon"
id"ClothingHeadHatCowboyBlack"
Sprite
sprite"Clothing/Head/Hats/cowboyhatblack.rsi"
state"icon"
id"ClothingHeadHatCowboyGrey"
Sprite
sprite"Clothing/Head/Hats/cowboyhatgrey.rsi"
state"icon"
id"ClothingHeadHatCowboyRed"
Sprite
sprite"Clothing/Head/Hats/cowboyhatred.rsi"
state"icon"
id"ClothingHeadHatCowboyWhite"
Sprite
sprite"Clothing/Head/Hats/cowboyhatwhite.rsi"
state"icon"
id"ClothingHeadHatCowboyBountyHunter"
Sprite
sprite"Clothing/Head/Hats/cowboyhatbountyhunter.rsi"
state"icon"
id"ClothingHeadHatStrawHat"
Sprite
sprite"Clothing/Head/Hats/straw_hat.rsi"
state"icon"
id"ClothingHeadHatBeretMedic"
Sprite
sprite"Clothing/Head/Hats/beret_medic.rsi"
state"icon"
id"ClothingHeadHelmetBasic"
Sprite
sprite"Clothing/Head/Helmets/security.rsi"
state"icon"
id"ClothingHeadHelmetMerc"
Sprite
sprite"Clothing/Head/Helmets/merc_helmet.rsi"
state"icon"
id"ClothingHeadHelmetSwat"
Sprite
sprite"Clothing/Head/Helmets/swat.rsi"
state"icon"
id"ClothingHeadHelmetSwatSyndicate"
Sprite
sprite"Clothing/Head/Helmets/swat_syndicate.rsi"
state"icon"
id"ClothingHeadHelmetRiot"
Sprite
sprite"Clothing/Head/Helmets/light_riot.rsi"
state"icon"
id"ClothingHeadHelmetBombSuit"
Sprite
sprite"Clothing/Head/Helmets/bombsuit.rsi"
state"icon"
id"ClothingHeadHelmetJanitorBombSuit"
Sprite
sprite"Clothing/Head/Helmets/janitor_bombsuit.rsi"
state"icon"
id"ClothingHeadHelmetCult"
Sprite
sprite"Clothing/Head/Helmets/cult.rsi"
state"icon"
id"ClothingHeadHelmetSpaceNinja"
Sprite
sprite"Clothing/Head/Helmets/spaceninja.rsi"
state"icon"
id"ClothingHeadHelmetTemplar"
Sprite
sprite"Clothing/Head/Helmets/templar.rsi"
state"icon"
id"ClothingHeadHelmetThunderdome"
Sprite
sprite"Clothing/Head/Helmets/thunderdome.rsi"
state"icon"
id"ClothingHeadHelmetWizardHelm"
Sprite
sprite"Clothing/Head/Helmets/wizardhelm.rsi"
state"icon"
id"ClothingHeadHelmetLing"
Sprite
sprite"Clothing/Head/Helmets/linghelmet.rsi"
state"icon"
id"ClothingHeadHelmetERTLeader"
Sprite
sprite"Clothing/Head/Helmets/ert_leader.rsi"
state"icon"
id"ClothingHeadHelmetERTSecurity"
Sprite
sprite"Clothing/Head/Helmets/ert_security.rsi"
state"icon"
id"ClothingHeadHelmetERTMedic"
Sprite
sprite"Clothing/Head/Helmets/ert_medic.rsi"
state"icon"
id"ClothingHeadHelmetERTEngineer"
Sprite
sprite"Clothing/Head/Helmets/ert_engineer.rsi"
state"icon"
id"ClothingHeadHelmetERTJanitor"
Sprite
sprite"Clothing/Head/Helmets/ert_janitor.rsi"
state"icon"
id"ClothingHeadHelmetRaid"
Sprite
sprite"Clothing/Head/Helmets/syndie-raid.rsi"
state"icon"
id"ClothingHeadHelmetBone"
Sprite
sprite"Clothing/Head/Helmets/bone_helmet.rsi"
state"icon"
id"ClothingHeadHelmetPodWars"
Sprite
sprite"Clothing/Head/Helmets/podwars_helmet.rsi"
state"icon"
id"ClothingHeadHelmetJustice"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers
state: iconnull
state: icon-light
visible"false"
shader"unshaded"
map
"light"
state"icon"
id"ClothingHeadHelmetJusticeEmpty"
Sprite
sprite"Clothing/Head/Helmets/justice.rsi"
layers
state: iconnull
state: icon-light
visible"false"
shader"unshaded"
map
"light"
state"icon"
id"ClothingHeadHatHoodBioGeneral"
Sprite
sprite"Clothing/Head/Hoods/Bio/general.rsi"
state"icon"
id"ClothingHeadHatHoodBioCmo"
Sprite
sprite"Clothing/Head/Hoods/Bio/cmo.rsi"
state"icon"
id"ClothingHeadHatHoodBioJanitor"
Sprite
sprite"Clothing/Head/Hoods/Bio/janitor.rsi"
state"icon"
id"ClothingHeadHatHoodBioScientist"
Sprite
sprite"Clothing/Head/Hoods/Bio/scientist.rsi"
state"icon"
id"ClothingHeadHatHoodBioSecurity"
Sprite
sprite"Clothing/Head/Hoods/Bio/security.rsi"
state"icon"
id"ClothingHeadHatHoodBioVirology"
Sprite
sprite"Clothing/Head/Hoods/Bio/virology.rsi"
state"icon"
id"ClothingHeadHatHoodChaplainHood"
Sprite
sprite"Clothing/Head/Hoods/chaplain.rsi"
state"icon"
id"ClothingHeadHatHoodCulthood"
Sprite
sprite"Clothing/Head/Hoods/cult.rsi"
state"icon"
id"ClothingHeadHatHoodNunHood"
Sprite
sprite"Clothing/Head/Hoods/nun.rsi"
state"icon"
id"ClothingHeadHatHoodRad"
Sprite
sprite"Clothing/Head/Hoods/rad.rsi"
state"icon"
id"ClothingHeadHatHoodGoliathCloak"
Sprite
sprite"Clothing/Head/Hoods/goliathcloak.rsi"
state"icon"
id"ClothingHeadHatHoodIan"
Sprite
sprite"Clothing/Head/Hoods/iansuit.rsi"
state"icon"
id"ClothingHeadHatHoodCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
id"ClothingHeadHelmetHardsuitCarp"
Sprite
sprite"Clothing/Head/Hoods/carpsuit.rsi"
state"icon"
id"ClothingHeadHatHoodMoth"
Sprite
sprite"Clothing/Head/Hoods/moth.rsi"
state"icon"
id"ClothingHeadHatHoodVoidCloak"
Sprite
sprite"Clothing/Head/Hoods/voidcloak.rsi"
state"icon"
id"ClothingHeadHatBunny"
Sprite
sprite"Clothing/Head/Misc/bunny.rsi"
state"icon"
id"ClothingHeadHatCake"
Sprite
sprite"Clothing/Head/Misc/cake.rsi"
state"icon"
id"ClothingHeadHatChickenhead"
Sprite
sprite"Clothing/Head/Misc/chickenhead.rsi"
state"icon"
id"ClothingHeadHatFlowerWreath"
Sprite
sprite"Clothing/Head/Misc/flower-wreath.rsi"
state"icon"
id"ClothingHeadHatPwig"
Sprite
sprite"Clothing/Head/Misc/pwig.rsi"
state"icon"
id"ClothingHeadMirror"
Sprite
sprite"Clothing/Head/Misc/head_mirror.rsi"
state"icon"
id"ClothingHeadHatRichard"
Sprite
sprite"Clothing/Head/Misc/richard.rsi"
state"icon"
id"ClothingHeadHatSkub"
Sprite
sprite"Clothing/Head/Misc/skubhead.rsi"
state"icon"
id"ClothingHeadHatShrineMaidenWig"
Sprite
sprite"Clothing/Head/Misc/shrine-maidens-wig.rsi"
state"icon"
id"ClothingHeadHatCone"
Sprite
sprite"Clothing/Head/Misc/cone.rsi"
state"icon"
id"ClothingHeadHatFancyCrown"
Sprite
sprite"Clothing/Head/Misc/fancycrown.rsi"
state"icon"
id"ClothingHeadHatCatEars"
Sprite
sprite"Clothing/Head/Hats/catears.rsi"
state"icon"
id"ClothingHeadHatDogEars"
Sprite
sprite"Clothing/Head/Hats/dogears.rsi"
state"icon"
id"ClothingHeadHatSquid"
Sprite
sprite"Clothing/Head/Misc/squiddy.rsi"
state"icon"
id"ClothingHeadHatRedRacoon"
Sprite
sprite"Clothing/Head/Misc/red_racoon.rsi"
state"icon"
id"WaterDropletHat"
Sprite
sprite"Clothing/Head/Misc/waterdroplet.rsi"
state"icon"
id"ClothingHeadHatHairflower"
Sprite
sprite"Clothing/Head/Misc/hairflower.rsi"
state"icon"
id"ClothingHeadHatChameleon"
Sprite
sprite"Clothing/Head/Hats/beret.rsi"
state"icon"
id"ClothingHeadHatWelding"
Sprite
sprite"Clothing/Head/Welding/welding.rsi"
state"icon"
id"ClothingHeadHatWeldingMaskFlame"
Sprite
sprite"Clothing/Head/Welding/flame_welding_mask.rsi"
state"icon"
id"ClothingHeadHatWeldingMaskFlameBlue"
Sprite
sprite"Clothing/Head/Welding/blue_flame_welding_mask.rsi"
state"icon"
id"ClothingHeadHatWeldingMaskPainted"
Sprite
sprite"Clothing/Head/Welding/paintedwelding.rsi"
state"icon"
id"ClothingMaskBandBlack"
Sprite
sprite"Clothing/Head/Bandanas/black.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingMaskBandBlue"
Sprite
sprite"Clothing/Head/Bandanas/blue.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingMaskBandBotany"
Sprite
sprite"Clothing/Head/Bandanas/botany.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingMaskBandGold"
Sprite
sprite"Clothing/Head/Bandanas/gold.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingMaskBandGreen"
Sprite
sprite"Clothing/Head/Bandanas/green.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingMaskBandGrey"
Sprite
sprite"Clothing/Head/Bandanas/grey.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingMaskBandRed"
Sprite
sprite"Clothing/Head/Bandanas/red.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingMaskBandSkull"
Sprite
sprite"Clothing/Head/Bandanas/skull.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingMaskBandMerc"
Sprite
sprite"Clothing/Head/Bandanas/merc.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingMaskBandBrown"
Sprite
sprite"Clothing/Head/Bandanas/brown.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingMaskGas"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
id"ClothingMaskGasSecurity"
Sprite
sprite"Clothing/Mask/gassecurity.rsi"
state"icon"
id"ClothingMaskGasSyndicate"
Sprite
sprite"Clothing/Mask/gassyndicate.rsi"
state"icon"
id"ClothingMaskGasAtmos"
Sprite
sprite"Clothing/Mask/gasatmos.rsi"
state"icon"
id"ClothingMaskGasCaptain"
Sprite
sprite"Clothing/Mask/gascaptain.rsi"
state"icon"
id"ClothingMaskGasCentcom"
Sprite
sprite"Clothing/Mask/gascentcom.rsi"
state"icon"
id"ClothingMaskGasExplorer"
Sprite
sprite"Clothing/Mask/gasexplorer.rsi"
state"icon"
id"ClothingMaskBreathMedical"
Sprite
sprite"Clothing/Mask/medical.rsi"
state"icon"
id"ClothingMaskBreathMedicalSecurity"
Sprite
sprite"Clothing/Mask/medicalsecurity.rsi"
state"icon"
id"ClothingMaskBreath"
Sprite
sprite"Clothing/Mask/breath.rsi"
state"icon"
id"ClothingMaskClown"
Sprite
sprite"Clothing/Mask/clown.rsi"
id"ClothingMaskClownBanana"
Sprite
sprite"Clothing/Mask/clown_banana.rsi"
id"ClothingMaskClownSecurity"
Sprite
sprite"Clothing/Mask/clown_security.rsi"
id"ClothingMaskJoy"
Sprite
sprite"Clothing/Mask/joy.rsi"
state"icon"
id"ClothingMaskMime"
Sprite
sprite"Clothing/Mask/mime.rsi"
state"icon"
id"ClothingMaskSterile"
Sprite
sprite"Clothing/Mask/sterile.rsi"
state"icon"
id"ClothingMaskMuzzle"
Sprite
sprite"Clothing/Mask/muzzle.rsi"
state"icon"
id"ClothingMaskPlague"
Sprite
sprite"Clothing/Mask/plaguedoctormask.rsi"
state"icon"
id"ClothingMaskCluwne"
Sprite
sprite"Clothing/Mask/cluwne.rsi"
id"ClothingMaskGasSwat"
Sprite
sprite"Clothing/Mask/swat.rsi"
state"icon"
id"ClothingMaskGasMerc"
Sprite
sprite"Clothing/Mask/merc.rsi"
state"icon"
id"ClothingMaskGasERT"
Sprite
sprite"Clothing/Mask/ert.rsi"
state"icon"
id"ClothingMaskGasDeathSquad"
Sprite
sprite"Clothing/Mask/squadron.rsi"
state"icon"
id"ClothingMaskRat"
Sprite
sprite"Clothing/Mask/rat.rsi"
state"icon"
id"ClothingMaskFox"
Sprite
sprite"Clothing/Mask/fox.rsi"
state"icon"
id"ClothingMaskBee"
Sprite
sprite"Clothing/Mask/bee.rsi"
state"icon"
id"ClothingMaskBear"
Sprite
sprite"Clothing/Mask/bear.rsi"
state"icon"
id"ClothingMaskRaven"
Sprite
sprite"Clothing/Mask/raven.rsi"
state"icon"
id"ClothingMaskJackal"
Sprite
sprite"Clothing/Mask/jackal.rsi"
state"icon"
id"ClothingMaskBat"
Sprite
sprite"Clothing/Mask/bat.rsi"
state"icon"
id"ClothingMaskNeckGaiter"
Sprite
sprite"Clothing/Mask/neckgaiter.rsi"
state"icon"
id"ClothingMaskNeckGaiterRed"
Sprite
sprite"Clothing/Mask/neckgaiterred.rsi"
state"icon"
id"ClothingMaskSexyClown"
Sprite
sprite"Clothing/Mask/sexyclown.rsi"
id"ClothingMaskSexyMime"
Sprite
sprite"Clothing/Mask/sexymime.rsi"
state"icon"
id"ClothingMaskSadMime"
Sprite
sprite"Clothing/Mask/sadmime.rsi"
state"icon"
id"ClothingMaskScaredMime"
Sprite
sprite"Clothing/Mask/scaredmime.rsi"
state"icon"
id"ClothingMaskItalianMoustache"
Sprite
sprite"Clothing/Mask/italian_moustache.rsi"
state"icon"
id"ClothingMaskNinja"
Sprite
sprite"Clothing/Mask/ninja.rsi"
state"icon"
id"ClothingMaskGasChameleon"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
id"ClothingMaskGasVoiceChameleon"
Sprite
sprite"Clothing/Mask/gas.rsi"
state"icon"
id"ClothingMaskWeldingGas"
Sprite
sprite"Clothing/Mask/welding-gas.rsi"
state"icon"
id"ClothingMaskGoldenCursed"
Sprite
sprite"Clothing/Mask/goldenmask.rsi"
layers
Пустой массив
map
"mask"
state"icon"
id"TowelColorWhite"
Sprite
layers
Пустой массив
color""#EAE8E8""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorPurple"
Sprite
layers
Пустой массив
color""#9C0DE1""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorRed"
Sprite
layers
Пустой массив
color""#940000""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorBlue"
Sprite
layers
Пустой массив
color""#0089EF""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorDarkBlue"
Sprite
layers
Пустой массив
color""#3285ba""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorLightBlue"
Sprite
layers
Пустой массив
color""#58abcc""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorTeal"
Sprite
layers
Пустой массив
color""#3CB57C""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorBrown"
Sprite
layers
Пустой массив
color""#723A02""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorLightBrown"
Sprite
layers
Пустой массив
color""#c59431""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorGray"
Sprite
layers
Пустой массив
color""#999999""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorGreen"
Sprite
layers
Пустой массив
color""#5ABF2F""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorDarkGreen"
Sprite
layers
Пустой массив
color""#79CC26""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorGold"
Sprite
layers
Пустой массив
color""#535353""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorOrange"
Sprite
layers
Пустой массив
color""#EF8100""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorBlack"
Sprite
layers
Пустой массив
color""#535353""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorPink"
Sprite
layers
Пустой массив
color""#ffa69b""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorYellow"
Sprite
layers
Пустой массив
color""#ffe14d""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorMaroon"
Sprite
layers
Пустой массив
color""#cc295f""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorSilver"
Sprite
layers
Пустой массив
color""#F7C430""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorMime"
Sprite
layers
Пустой массив
color""#535353""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorNT"
Sprite
layers
Пустой массив
color""#EAE8E8""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorCentcom"
Sprite
layers
Пустой массив
color""#F7C430""
sprite"Clothing/Multiple/towel.rsi"
id"TowelColorSyndicate"
Sprite
layers
Пустой массив
color""#940000""
sprite"Clothing/Multiple/towel.rsi"
id"ClothingNeckCloakCentcom"
Sprite
sprite"Clothing/Neck/Cloaks/centcomcloakformal.rsi"
state"icon"
id"ClothingNeckCloakCap"
Sprite
sprite"Clothing/Neck/Cloaks/cap.rsi"
state"icon"
id"ClothingNeckCloakHos"
Sprite
sprite"Clothing/Neck/Cloaks/hos.rsi"
state"icon"
id"ClothingNeckCloakCe"
Sprite
sprite"Clothing/Neck/Cloaks/ce.rsi"
state"icon"
id"ClothingCloakCmo"
Sprite
sprite"Clothing/Neck/Cloaks/cmo.rsi"
state"icon"
id"ClothingNeckCloakRd"
Sprite
sprite"Clothing/Neck/Cloaks/rd.rsi"
state"icon"
id"ClothingNeckCloakQm"
Sprite
sprite"Clothing/Neck/Cloaks/qm.rsi"
state"icon"
id"ClothingNeckCloakHop"
Sprite
sprite"Clothing/Neck/Cloaks/hop.rsi"
state"icon"
id"ClothingNeckCloakHerald"
Sprite
sprite"Clothing/Neck/Cloaks/herald.rsi"
state"icon"
id"ClothingNeckCloakNanotrasen"
Sprite
sprite"Clothing/Neck/Cloaks/nanotrasen.rsi"
state"icon"
id"ClothingNeckCloakCapFormal"
Sprite
sprite"Clothing/Neck/Cloaks/capcloakformal.rsi"
state"icon"
id"ClothingNeckCloakAdmin"
Sprite
sprite"Clothing/Neck/Cloaks/admin.rsi"
state"icon"
id"ClothingNeckCloakMiner"
Sprite
sprite"Clothing/Neck/Cloaks/miner.rsi"
state"icon"
id"ClothingNeckCloakTrans"
Sprite
sprite"Clothing/Neck/Cloaks/trans.rsi"
state"icon"
id"ClothingNeckCloakGoliathCloak"
Sprite
sprite"Clothing/Neck/Cloaks/goliathcloak.rsi"
state"icon"
id"ClothingNeckCloakPirateCap"
Sprite
sprite"Clothing/Neck/Cloaks/piratecap.rsi"
state"icon"
id"ClothingNeckCloakMoth"
Sprite
sprite"Clothing/Neck/Cloaks/moth.rsi"
state"icon"
id"ClothingNeckCloakVoid"
Sprite
sprite"Clothing/Neck/Cloaks/void.rsi"
state"icon"
id"ClothingNeckCloakAce"
Sprite
sprite"Clothing/Neck/Cloaks/ace.rsi"
state"icon"
id"ClothingNeckCloakAro"
Sprite
sprite"Clothing/Neck/Cloaks/aro.rsi"
state"icon"
id"ClothingNeckCloakBi"
Sprite
sprite"Clothing/Neck/Cloaks/bi.rsi"
state"icon"
id"ClothingNeckCloakIntersex"
Sprite
sprite"Clothing/Neck/Cloaks/intersex.rsi"
state"icon"
id"ClothingNeckCloakLesbian"
Sprite
sprite"Clothing/Neck/Cloaks/les.rsi"
state"icon"
id"ClothingNeckCloakGay"
Sprite
sprite"Clothing/Neck/Cloaks/gay.rsi"
state"icon"
id"ClothingNeckCloakEnby"
Sprite
sprite"Clothing/Neck/Cloaks/enby.rsi"
state"icon"
id"ClothingNeckCloakPan"
Sprite
sprite"Clothing/Neck/Cloaks/pan.rsi"
state"icon"
id"ClothingNeckMantleCap"
Sprite
sprite"Clothing/Neck/mantles/capmantle.rsi"
state"icon"
id"ClothingNeckMantleCE"
Sprite
sprite"Clothing/Neck/mantles/cemantle.rsi"
state"icon"
id"ClothingNeckMantleCMO"
Sprite
sprite"Clothing/Neck/mantles/cmomantle.rsi"
state"icon"
id"ClothingNeckMantleHOP"
Sprite
sprite"Clothing/Neck/mantles/hopmantle.rsi"
state"icon"
id"ClothingNeckMantleHOS"
Sprite
sprite"Clothing/Neck/mantles/hosmantle.rsi"
state"icon"
id"ClothingNeckMantleHOSShoulder"
Sprite
sprite"Clothing/Neck/mantles/hosmantle_shoulder.rsi"
state"icon"
id"ClothingNeckMantleRD"
Sprite
sprite"Clothing/Neck/mantles/rdmantle.rsi"
state"icon"
id"ClothingNeckMantleQM"
Sprite
sprite"Clothing/Neck/mantles/qmmantle.rsi"
state"icon"
id"ClothingNeckMantle"
Sprite
sprite"Clothing/Neck/mantles/mantle.rsi"
state"icon"
id"ClothingNeckBronzeheart"
Sprite
sprite"Clothing/Neck/Medals/bronzeheart.rsi"
state"icon"
id"ClothingNeckGoldmedal"
Sprite
sprite"Clothing/Neck/Medals/gold.rsi"
state"icon"
id"ClothingNeckCargomedal"
Sprite
sprite"Clothing/Neck/Medals/cargomedal.rsi"
state"icon"
id"ClothingNeckEngineermedal"
Sprite
sprite"Clothing/Neck/Medals/engineermedal.rsi"
state"icon"
id"ClothingNeckMedicalmedal"
Sprite
sprite"Clothing/Neck/Medals/medicalmedal.rsi"
state"icon"
id"ClothingNeckSciencemedal"
Sprite
sprite"Clothing/Neck/Medals/sciencemedal.rsi"
state"icon"
id"ClothingNeckSecuritymedal"
Sprite
sprite"Clothing/Neck/Medals/securitymedal.rsi"
state"icon"
id"ClothingNeckClownmedal"
Sprite
sprite"Clothing/Neck/Medals/clownmedal.rsi"
state"icon"
id"ClothingNeckHeadphones"
Sprite
sprite"Clothing/Neck/Misc/headphones.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
state"icon"
id"ClothingNeckStethoscope"
Sprite
sprite"Clothing/Neck/Misc/stethoscope.rsi"
state"icon"
id"ClothingNeckBling"
Sprite
sprite"Clothing/Neck/Misc/bling.rsi"
state"icon"
id"ClothingNeckLawyerbadge"
Sprite
sprite"Clothing/Neck/Misc/lawyerbadge.rsi"
state"icon"
id"Dinkystar"
Sprite
sprite"Clothing/Neck/Misc/dinkystar.rsi"
state"icon"
id"ClothingNeckLGBTPin"
Sprite
state"lgbt"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckAromanticPin"
Sprite
state"aro"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckAsexualPin"
Sprite
state"asex"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckBisexualPin"
Sprite
state"bi"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckGayPin"
Sprite
state"gay"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckIntersexPin"
Sprite
state"inter"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckLesbianPin"
Sprite
state"les"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckNonBinaryPin"
Sprite
state"non"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckPansexualPin"
Sprite
state"pan"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckOmnisexualPin"
Sprite
state"omni"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckTransPin"
Sprite
state"trans"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckAutismPin"
Sprite
state"autism"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckGoldAutismPin"
Sprite
state"goldautism"
sprite"Clothing/Neck/Misc/pins.rsi"
id"ClothingNeckScarfStripedRed"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
id"ClothingNeckScarfStripedBlue"
Sprite
sprite"Clothing/Neck/Scarfs/blue.rsi"
state"icon"
id"ClothingNeckScarfStripedGreen"
Sprite
sprite"Clothing/Neck/Scarfs/green.rsi"
state"icon"
id"ClothingNeckScarfStripedBlack"
Sprite
sprite"Clothing/Neck/Scarfs/black.rsi"
state"icon"
id"ClothingNeckScarfStripedBrown"
Sprite
sprite"Clothing/Neck/Scarfs/brown.rsi"
state"icon"
id"ClothingNeckScarfStripedLightBlue"
Sprite
sprite"Clothing/Neck/Scarfs/lightblue.rsi"
state"icon"
id"ClothingNeckScarfStripedOrange"
Sprite
sprite"Clothing/Neck/Scarfs/orange.rsi"
state"icon"
id"ClothingNeckScarfStripedPurple"
Sprite
sprite"Clothing/Neck/Scarfs/purple.rsi"
state"icon"
id"ClothingNeckScarfStripedSyndieGreen"
Sprite
sprite"Clothing/Neck/Scarfs/syndiegreen.rsi"
state"icon"
id"ClothingNeckScarfStripedSyndieRed"
Sprite
sprite"Clothing/Neck/Scarfs/syndiered.rsi"
state"icon"
id"ClothingNeckScarfStripedCentcom"
Sprite
sprite"Clothing/Neck/Scarfs/centcom.rsi"
state"icon"
id"ClothingNeckScarfStripedZebra"
Sprite
sprite"Clothing/Neck/Scarfs/zebra.rsi"
state"icon"
id"ClothingNeckChameleon"
Sprite
sprite"Clothing/Neck/Scarfs/red.rsi"
state"icon"
id"ClothingNeckStoleChaplain"
Sprite
sprite"Clothing/Neck/Stoles/chaplain.rsi"
state"icon"
id"ClothingNeckTieRed"
Sprite
sprite"Clothing/Neck/Ties/redtie.rsi"
state"icon"
id"ClothingNeckTieDet"
Sprite
sprite"Clothing/Neck/Ties/dettie.rsi"
state"icon"
id"ClothingNeckTieSci"
Sprite
sprite"Clothing/Neck/Ties/scitie.rsi"
state"icon"
id"ClothingOuterArmorBasic"
Sprite
sprite"Clothing/OuterClothing/Armor/security.rsi"
state"icon"
id"ClothingOuterArmorBasicSlim"
Sprite
sprite"Clothing/OuterClothing/Armor/security_slim.rsi"
state"icon"
id"ClothingOuterArmorRiot"
Sprite
sprite"Clothing/OuterClothing/Armor/riot.rsi"
state"icon"
id"ClothingOuterArmorBulletproof"
Sprite
sprite"Clothing/OuterClothing/Armor/bulletproof.rsi"
state"icon"
id"ClothingOuterArmorReflective"
Sprite
sprite"Clothing/OuterClothing/Armor/armor_reflec.rsi"
state"icon"
id"blinking"
Sprite
sprite"Clothing/OuterClothing/Armor/syndie-raid.rsi"
layers
Пустой массив
visible"false"
shader"unshaded"
state"icon"
id"ClothingOuterArmorCult"
Sprite
sprite"Clothing/OuterClothing/Armor/cult_armour.rsi"
state"icon"
id"ClothingOuterArmorHeavy"
Sprite
sprite"Clothing/OuterClothing/Armor/heavy.rsi"
state"icon"
id"ClothingOuterArmorHeavyGreen"
Sprite
sprite"Clothing/OuterClothing/Armor/heavygreen.rsi"
state"icon"
id"ClothingOuterArmorHeavyRed"
Sprite
sprite"Clothing/OuterClothing/Armor/heavyred.rsi"
state"icon"
id"ClothingOuterArmorMagusblue"
Sprite
sprite"Clothing/OuterClothing/Armor/magusblue.rsi"
state"icon"
id"ClothingOuterArmorMagusred"
Sprite
sprite"Clothing/OuterClothing/Armor/magusred.rsi"
state"icon"
id"ClothingOuterArmorCaptainCarapace"
Sprite
sprite"Clothing/OuterClothing/Armor/captain_carapace.rsi"
state"icon"
id"ClothingOuterArmorChangeling"
Sprite
sprite"Clothing/OuterClothing/Armor/lingarmor.rsi"
state"icon"
id"ClothingOuterArmorBone"
Sprite
sprite"Clothing/OuterClothing/Armor/bone_armor.rsi"
state"icon"
id"ClothingOuterArmorPodWars"
Sprite
sprite"Clothing/OuterClothing/Armor/podwars_armor.rsi"
state"icon"
id"ClothingOuterBioGeneral"
Sprite
sprite"Clothing/OuterClothing/Bio/general.rsi"
state"icon"
id"ClothingOuterBioCmo"
Sprite
sprite"Clothing/OuterClothing/Bio/cmo.rsi"
state"icon"
id"ClothingOuterBioJanitor"
Sprite
sprite"Clothing/OuterClothing/Bio/janitor.rsi"
state"icon"
id"ClothingOuterBioScientist"
Sprite
sprite"Clothing/OuterClothing/Bio/scientist.rsi"
state"icon"
id"ClothingOuterBioSecurity"
Sprite
sprite"Clothing/OuterClothing/Bio/security.rsi"
state"icon"
id"ClothingOuterBioVirology"
Sprite
sprite"Clothing/OuterClothing/Bio/virology.rsi"
state"icon"
id"ClothingOuterCoatBomber"
Sprite
sprite"Clothing/OuterClothing/Coats/bomber.rsi"
state"icon"
id"ClothingOuterCoatDetective"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
id"ClothingOuterCoatDetectiveLoadoutGrey"
Sprite
sprite"Clothing/OuterClothing/Coats/detective_grey.rsi"
state"icon"
id"ClothingOuterCoatDetectiveLoadout"
Sprite
sprite"Clothing/OuterClothing/Coats/detective.rsi"
state"icon"
id"ClothingOuterCoatGentle"
Sprite
sprite"Clothing/OuterClothing/Coats/gentlecoat.rsi"
state"icon"
id"ClothingOuterCoatHoSTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/hos_trenchcoat.rsi"
state"icon"
id"ClothingOuterCoatJensen"
Sprite
sprite"Clothing/OuterClothing/Coats/jensencoat.rsi"
state"icon"
id"ClothingOuterCoatTrench"
Sprite
sprite"Clothing/OuterClothing/Coats/trenchcoat.rsi"
state"icon"
id"ClothingOuterCoatLab"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatLabOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatLabChem"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatLabChemOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_chem.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatLabViro"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatLabViroOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_viro.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatLabGene"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatLabGeneOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_gene.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatLabCmo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatLabCmoOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_cmo.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatRnd"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatRndOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_sci.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatRobo"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatRoboOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_robo.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatRD"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatRDOpened"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_rd.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"ClothingOuterCoatPirate"
Sprite
sprite"Clothing/OuterClothing/Coats/pirate.rsi"
state"icon"
id"ClothingOuterCoatWarden"
Sprite
sprite"Clothing/OuterClothing/Coats/warden.rsi"
state"icon"
id"ClothingOuterDameDane"
Sprite
sprite"Clothing/OuterClothing/Coats/damedanecoat.rsi"
state"icon"
id"ClothingOuterClownPriest"
Sprite
sprite"Clothing/OuterClothing/Coats/clownpriest.rsi"
state"icon"
id"ClothingOuterDogi"
Sprite
sprite"Clothing/OuterClothing/Coats/dogi.rsi"
state"icon"
id"ClothingOuterCoatParamedicWB"
Sprite
sprite"Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi"
state"icon"
id"ClothingOuterCoatSyndieCap"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecap.rsi"
state"icon"
id"ClothingOuterCoatSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/Coats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
id"ClothingOuterCoatAMG"
Sprite
sprite"Clothing/OuterClothing/Coats/brigmedic.rsi"
state"icon"
id"ClothingOuterCoatLabSeniorResearcher"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_researcher.rsi"
state"icon"
id"ClothingOuterCoatLabSeniorPhysician"
Sprite
sprite"Clothing/OuterClothing/Coats/labcoat_senior_physician.rsi"
state"icon"
id"ClothingOuterCoatSpaceAsshole"
Sprite
sprite"Clothing/OuterClothing/Coats/space_asshole.rsi"
state"icon"
id"ClothingOuterCoatExpensive"
Sprite
sprite"Clothing/OuterClothing/Coats/expensive_coat.rsi"
state"icon"
id"ClothingOuterHardsuitBasic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/basic.rsi"
state"icon"
id"ClothingOuterHardsuitAtmos"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/atmospherics.rsi"
state"icon"
id"ClothingOuterHardsuitEngineering"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering.rsi"
state"icon"
id"ClothingOuterHardsuitSpatio"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/spatio.rsi"
state"icon"
id"ClothingOuterHardsuitSalvage"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/salvage.rsi"
state"icon"
id"ClothingOuterHardsuitMaxim"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/maxim.rsi"
state"icon"
id"ClothingOuterHardsuitSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security.rsi"
state"icon"
id"ClothingOuterHardsuitBrigmedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/brigmedic.rsi"
state"icon"
id"ClothingOuterHardsuitWarden"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-warden.rsi"
state"icon"
id"ClothingOuterHardsuitCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/capspace.rsi"
state"icon"
id"ClothingOuterHardsuitEngineeringWhite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/engineering-white.rsi"
state"icon"
id"ClothingOuterHardsuitMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/medical.rsi"
state"icon"
id"ClothingOuterHardsuitRd"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/rd.rsi"
state"icon"
id"ClothingOuterHardsuitSecurityRed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/security-red.rsi"
state"icon"
id"ClothingOuterHardsuitLuxury"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/luxury.rsi"
state"icon"
id"ClothingOuterHardsuitSyndie"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndicate.rsi"
state"icon"
id"ClothingOuterHardsuitSyndieMedic"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiemedic.rsi"
state"icon"
id"ClothingOuterHardsuitSyndieElite"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndieelite.rsi"
state"icon"
id"ClothingOuterHardsuitSyndieCommander"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/syndiecommander.rsi"
state"icon"
id"ClothingOuterHardsuitJuggernaut"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cybersun.rsi"
state"icon"
id"ClothingOuterHardsuitWizard"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/wizard.rsi"
state"icon"
id"ClothingOuterHardsuitLing"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi"
state"icon"
id"ClothingOuterHardsuitPirateEVA"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/pirateeva.rsi"
state"icon"
id"ClothingOuterHardsuitPirateCap"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/piratecaptain.rsi"
state"icon"
id"ClothingOuterHardsuitERTLeader"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi"
state"icon"
id"ClothingOuterHardsuitERTChaplain"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi #if you change this, please update the humanoid.yml with a better markers sprite."
state"icon"
id"ClothingOuterHardsuitERTEngineer"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi"
id"ClothingOuterHardsuitERTMedical"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi"
state"icon"
id"ClothingOuterHardsuitERTSecurity"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi"
state"icon"
id"ClothingOuterHardsuitERTJanitor"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi"
id"ClothingOuterHardsuitDeathsquad"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/deathsquad.rsi"
state"icon"
id"ClothingOuterHardsuitCBURN"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/cburn.rsi"
state"icon"
id"ClothingOuterHardsuitClown"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/clown.rsi"
state"icon"
id"ClothingOuterHardsuitMime"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/mime.rsi"
state"icon"
id"ClothingOuterHardsuitSanta"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/santahardsuit.rsi"
state"icon"
id"ClothingOuterApron"
Sprite
sprite"Clothing/OuterClothing/Misc/apron.rsi"
state"icon"
id"ClothingOuterApronBar"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbar.rsi"
state"icon"
id"ClothingOuterApronBotanist"
Sprite
sprite"Clothing/OuterClothing/Misc/apronbotanist.rsi"
state"icon"
id"ClothingOuterApronChef"
Sprite
sprite"Clothing/OuterClothing/Misc/apronchef.rsi"
state"icon"
id"ClothingOuterJacketChef"
Sprite
sprite"Clothing/OuterClothing/Misc/chef.rsi"
state"icon"
id"ClothingOuterHoodieBlack"
Sprite
sprite"Clothing/OuterClothing/Misc/black_hoodie.rsi"
state"icon"
id"ClothingOuterHoodieGrey"
Sprite
sprite"Clothing/OuterClothing/Misc/grey_hoodie.rsi"
state"icon"
id"ClothingOuterCardborg"
Sprite
sprite"Clothing/OuterClothing/Misc/cardborg.rsi"
state"icon"
id"ClothingOuterHoodieChaplain"
Sprite
sprite"Clothing/OuterClothing/Misc/chaplain_hoodie.rsi"
state"icon"
id"ClothingOuterPonchoClassic"
Sprite
sprite"Clothing/OuterClothing/Misc/classicponcho.rsi"
state"icon"
id"ClothingOuterRobesCult"
Sprite
sprite"Clothing/OuterClothing/Misc/cultrobes.rsi"
state"icon"
id"ClothingOuterRobesJudge"
Sprite
sprite"Clothing/OuterClothing/Misc/judge.rsi"
state"icon"
id"ClothingOuterPoncho"
Sprite
sprite"Clothing/OuterClothing/Misc/poncho.rsi"
state"icon"
id"ClothingOuterSanta"
Sprite
sprite"Clothing/OuterClothing/Misc/santa.rsi"
state"icon"
id"ClothingOuterWizardViolet"
Sprite
sprite"Clothing/OuterClothing/Misc/violetwizard.rsi"
state"icon"
id"ClothingOuterWizard"
Sprite
sprite"Clothing/OuterClothing/Misc/wizard.rsi"
state"icon"
id"ClothingOuterWizardRed"
Sprite
sprite"Clothing/OuterClothing/Misc/redwizard.rsi"
state"icon"
id"ClothingOuterSkub"
Sprite
sprite"Clothing/OuterClothing/Misc/skubbody.rsi"
state"icon"
id"ClothingOuterPlagueSuit"
Sprite
sprite"Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi"
state"icon"
id"ClothingOuterNunRobe"
Sprite
sprite"Clothing/OuterClothing/Misc/nunrobe.rsi"
state"icon"
id"ClothingOuterGhostSheet"
Sprite
sprite"Clothing/OuterClothing/Misc/ghostsheet.rsi"
state"icon"
id"ClothingOuterHospitalGown"
Sprite
sprite"Clothing/OuterClothing/Misc/hospitalgown.rsi"
state"icon"
id"ClothingOuterFlannelRed"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers
Пустой массив
color""#000000""
state"icon"
id"ClothingOuterFlannelBlue"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers
Пустой массив
color""#000000""
state"icon"
id"ClothingOuterFlannelGreen"
Sprite
sprite"Clothing/OuterClothing/Misc/flannel_jacket.rsi"
layers
Пустой массив
color""#000000""
state"icon"
id"ClothingOuterRedRacoon"
Sprite
sprite"Clothing/OuterClothing/Misc/red_racoon.rsi"
state"icon"
id"ClothingOuterHardsuitEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/eva.rsi"
state"icon"
id"ClothingOuterHardsuitSyndicate"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_syndicate.rsi"
state"icon"
id"ClothingOuterSuitEmergency"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_emergency.rsi"
state"icon"
id"ClothingOuterHardsuitEVAPrisoner"
Sprite
sprite"Clothing/OuterClothing/Suits/eva_prisoner.rsi"
state"icon"
id"ClothingOuterHardsuitAncientEVA"
Sprite
sprite"Clothing/OuterClothing/Suits/ancient_voidsuit.rsi"
state"icon"
id"ClothingOuterHardsuitVoidParamed"
Sprite
sprite"Clothing/OuterClothing/Hardsuits/paramed.rsi"
state"icon"
id"ClothingOuterChameleon"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
id"ClothingOuterSuitBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/bombsuit.rsi"
state"icon"
id"ClothingOuterSuitJanitorBomb"
Sprite
sprite"Clothing/OuterClothing/Suits/janitor_bombsuit.rsi"
state"icon"
id"ClothingOuterSuitFire"
Sprite
sprite"Clothing/OuterClothing/Suits/fire.rsi"
state"icon"
id"ClothingOuterSuitAtmosFire"
Sprite
sprite"Clothing/OuterClothing/Suits/atmos_firesuit.rsi"
state"icon"
id"ClothingOuterSuitRad"
Sprite
sprite"Clothing/OuterClothing/Suits/rad.rsi"
state"icon"
id"ClothingOuterSuitChicken"
Sprite
sprite"Clothing/OuterClothing/Suits/chicken.rsi"
state"icon"
id"ClothingOuterSuitShrineMaiden"
Sprite
sprite"Clothing/OuterClothing/Suits/shrine-maiden.rsi"
state"icon"
id"ClothingOuterSuitWitchRobes"
Sprite
sprite"Clothing/OuterClothing/Suits/witchrobe.rsi"
state"icon"
id"ClothingOuterSuitMonkey"
Sprite
sprite"Clothing/OuterClothing/Suits/monkey.rsi"
state"icon"
id"ClothingOuterSuitIan"
Sprite
sprite"Clothing/OuterClothing/Suits/iansuit.rsi"
state"icon"
id"ClothingOuterSuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
id"ClothingOuterHardsuitCarp"
Sprite
sprite"Clothing/OuterClothing/Suits/carpsuit.rsi"
state"icon"
id"ClothingOuterVestWeb"
Sprite
sprite"Clothing/OuterClothing/Vests/webvest.rsi"
state"icon"
id"ClothingOuterVestWebMerc"
Sprite
sprite"Clothing/OuterClothing/Vests/mercwebvest.rsi"
state"icon"
id"ClothingOuterVestDetective"
Sprite
sprite"Clothing/OuterClothing/Vests/detvest.rsi"
state"icon"
id"ClothingOuterVestHazard"
Sprite
sprite"Clothing/OuterClothing/Vests/hazard.rsi"
state"icon"
id"ClothingOuterVest"
Sprite
sprite"Clothing/OuterClothing/Vests/vest.rsi"
state"icon"
id"ClothingOuterVestTank"
Sprite
sprite"Clothing/OuterClothing/Vests/tankharness.rsi"
state"icon"
id"ClothingOuterWinterCoat"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
id"ClothingOuterWinterCoatToggleable"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
state"icon"
id"ClothingOuterWinterAtmos"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterBar"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterCargo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterCE"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterCentcom"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterChef"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterChem"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterCMO"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterClown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatclown.rsi"
state"icon"
id"ClothingOuterWinterEngi"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterGen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterHoP"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterHoS"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coathosarmored.rsi"
state"icon"
id"ClothingOuterWinterHoSUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterHydro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterJani"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterMed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterMime"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterMiner"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterPara"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterQM"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterRD"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterRobo"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterSci"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterSec"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterViro"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterWarden"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi"
state"icon"
id"ClothingOuterWinterWardenUnarmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterSyndieCap"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterSyndieCapArmored"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi"
state"icon"
id"ClothingOuterWinterSyndie"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterMusician"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coatnomi.rsi"
state"icon"
id"ClothingOuterWinterWeb"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
state"icon"
id"ClothingOuterWinterColorBlack"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#3f3f3f""
state"icon"
id"ClothingOuterWinterColorPurple"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#9C0DE1""
state"icon"
id"ClothingOuterWinterColorRed"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#940000""
state"icon"
id"ClothingOuterWinterColorBlue"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#0089EF""
state"icon"
id"ClothingOuterWinterColorBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#723A02""
state"icon"
id"ClothingOuterWinterColorGray"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#999999""
state"icon"
id"ClothingOuterWinterColorGreen"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#5ABF2F""
state"icon"
id"ClothingOuterWinterColorLightBrown"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#C09F72""
state"icon"
id"ClothingOuterWinterColorOrange"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#EF8100""
state"icon"
id"ClothingOuterWinterColorWhite"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#EAE8E8""
state"icon"
id"ClothingOuterWinterColorYellow"
Sprite
sprite"Clothing/OuterClothing/WinterCoats/coat.rsi"
layers
Пустой массив
color""#EBE216""
state"icon"
id"ClothingShoesBootsWork"
Sprite
sprite"Clothing/Shoes/Boots/workboots.rsi"
state"icon"
id"ClothingShoesBootsJack"
Sprite
sprite"Clothing/Shoes/Boots/jackboots.rsi"
state"icon"
id"ClothingShoesBootsSalvage"
Sprite
sprite"Clothing/Shoes/Boots/explorer.rsi"
state"icon"
id"ClothingShoesBootsPerformer"
Sprite
sprite"Clothing/Shoes/Boots/performer.rsi"
state"icon"
id"ClothingShoesBootsCombat"
Sprite
sprite"Clothing/Shoes/Boots/combatboots.rsi"
state"icon"
id"ClothingShoesHighheelBoots"
Sprite
sprite"Clothing/Shoes/Boots/highheelboots.rsi"
state"icon"
id"ClothingShoesBootsMerc"
Sprite
sprite"Clothing/Shoes/Boots/mercboots.rsi"
state"icon"
id"ClothingShoesBootsLaceup"
Sprite
sprite"Clothing/Shoes/Boots/laceups.rsi"
state"icon"
id"ClothingShoesBootsWinter"
Sprite
sprite"Clothing/Shoes/Boots/winterboots.rsi"
state"icon"
id"ClothingShoesBootsWinterCargo"
Sprite
sprite"Clothing/Shoes/Boots/winterbootscargo.rsi"
state"icon"
id"ClothingShoesBootsWinterEngi"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsengi.rsi"
state"icon"
id"ClothingShoesBootsWinterMed"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsmed.rsi"
state"icon"
id"ClothingShoesBootsWinterSci"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssci.rsi"
state"icon"
id"ClothingShoesBootsWinterSec"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssec.rsi"
state"icon"
id"ClothingShoesBootsWinterSyndicate"
Sprite
sprite"Clothing/Shoes/Boots/winterbootssyndicate.rsi"
state"icon"
id"ClothingShoesBootsWinterWeb"
Sprite
sprite"Clothing/Shoes/Boots/winterbootsweb.rsi"
state"icon"
id"ClothingShoesBootsCowboyBrown"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsbrown.rsi"
state"icon"
id"ClothingShoesBootsCowboyBlack"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsblack.rsi"
state"icon"
id"ClothingShoesBootsCowboyWhite"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootswhite.rsi"
state"icon"
id"ClothingShoesBootsCowboyFancy"
Sprite
sprite"Clothing/Shoes/Boots/cowboybootsfancy.rsi"
state"icon"
id"ClothingShoesColorBlack"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#3f3f3f" #Different from the worn state for contrast reasons."
state"icon"
id"ClothingShoesColorWhite"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#EAE8E8" #Deliberately NOT pure white"
state"icon"
id"ClothingShoesColorBlue"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#0089EF""
state"icon"
id"ClothingShoesColorBrown"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#723A02""
state"icon"
id"ClothingShoesColorGreen"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#5ABF2F""
state"icon"
id"ClothingShoesColorOrange"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#EF8100""
state"icon"
id"ClothingShoesColorRed"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#940000""
state"icon"
id"ClothingShoesColorYellow"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#EBE216""
state"icon"
id"ClothingShoesColorPurple"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#9C0DE1""
state"icon"
id"ClothingShoesBootsMag"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
id"ClothingShoesBootsMagAdv"
Sprite
sprite"Clothing/Shoes/Boots/magboots-advanced.rsi"
state"icon"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
id"ClothingShoesBootsMagSci"
Sprite
sprite"Clothing/Shoes/Boots/magboots-science.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
id"ClothingShoesBootsMagBlinding"
Sprite
sprite"Clothing/Shoes/Boots/magboots.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
id"ClothingShoesBootsMagSyndie"
Sprite
sprite"Clothing/Shoes/Boots/magboots-syndicate.rsi"
state"icon"
id"ClothingShoesFlippers"
Sprite
sprite"Clothing/Shoes/Misc/flippers.rsi"
state"icon"
id"ClothingShoesLeather"
Sprite
sprite"Clothing/Shoes/Misc/leather.rsi"
state"icon"
id"ClothingShoesSlippers"
Sprite
sprite"Clothing/Shoes/Misc/slippers.rsi"
state"icon"
id"ClothingShoeSlippersDuck"
Sprite
sprite"Clothing/Shoes/Misc/duck-slippers.rsi"
state"icon"
id"ClothingShoesTourist"
Sprite
sprite"Clothing/Shoes/Misc/tourist.rsi"
state"icon"
id"ClothingShoesDameDane"
Sprite
sprite"Clothing/Shoes/Misc/damedaneshoes.rsi"
state"icon"
id"ClothingShoesSnakeskinBoots"
Sprite
sprite"Clothing/Shoes/Misc/snakeskin.rsi"
state"icon"
id"ClothingShoesBootsSpeed"
Sprite
sprite"Clothing/Shoes/Boots/speedboots.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
state"icon"
id"ClothingShoesBootsMoon"
Sprite
sprite"Clothing/Shoes/Boots/moonboots.rsi"
layers
Пустой массив
state"icon"
id"ClothingShoesChef"
Sprite
sprite"Clothing/Shoes/Specific/chef.rsi"
state"icon"
id"ClothingShoesClown"
Sprite
sprite"Clothing/Shoes/Specific/clown.rsi"
state"icon"
id"ClothingShoesClownBanana"
Sprite
sprite"Clothing/Shoes/Specific/clown_banana.rsi"
state"icon"
id"ClothingShoesBling"
Sprite
sprite"Clothing/Shoes/Specific/bling.rsi"
state"icon"
id"ClothingShoesCult"
Sprite
sprite"Clothing/Shoes/Specific/cult.rsi"
state"icon"
id"ClothingShoesGaloshes"
Sprite
sprite"Clothing/Shoes/Specific/galoshes.rsi"
state"icon"
id"ClothingShoesSpaceNinja"
Sprite
sprite"Clothing/Shoes/Specific/spaceninja.rsi"
state"icon"
id"ClothingShoesSwat"
Sprite
sprite"Clothing/Shoes/Specific/swat.rsi"
state"icon"
id"ClothingShoesWizard"
Sprite
sprite"Clothing/Shoes/Specific/wizard.rsi"
state"icon"
id"ClothingShoesChameleon"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#3f3f3f""
state"icon"
id"ClothingShoesChameleonNoSlips"
Sprite
sprite"Clothing/Shoes/color.rsi"
layers
Пустой массив
color""#3f3f3f""
state"icon"
id"ClothingShoesJester"
Sprite
sprite"Clothing/Shoes/Specific/jester.rsi"
state"icon"
id"ClothingShoesCluwne"
Sprite
sprite"Clothing/Shoes/Specific/cluwne.rsi"
state"icon"
id"ClothingShoesClownLarge"
Sprite
state""icon""
sprite"Clothing/Shoes/Specific/large_clown.rsi"
id"ClothingShoesSkates"
Sprite
sprite"Clothing/Shoes/Specific/skates.rsi"
state"icon"
id"ClothingUnderSocksBee"
Sprite
sprite"Clothing/Under/Socks/bee.rsi"
state"icon"
id"ClothingUnderSocksCoder"
Sprite
sprite"Clothing/Under/Socks/coder.rsi"
state"icon"
id"ClothingUniformJumpskirtBlackElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers
Пустой массив
color""#212030""
state"icon"
id"ClothingUniformJumpskirtRedElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers
Пустой массив
color""#60171d""
state"icon"
id"ClothingUniformJumpskirtGreenElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers
Пустой массив
color""#0e6316""
state"icon"
id"ClothingUniformJumpskirtBlueElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers
Пустой массив
color""#076183""
state"icon"
id"ClothingUniformJumpskirtPurpleElegantDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/elegantdress.rsi"
layers
Пустой массив
color""#630767""
state"icon"
id"ClothingUniformJumpskirtCyanStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers
Пустой массив
color""#009a9a""
state"icon"
id"ClothingUniformJumpskirtRedStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers
Пустой массив
color""#a40000""
state"icon"
id"ClothingUniformJumpskirtGreenStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers
Пустой массив
color""#008c1f""
state"icon"
id"ClothingUniformJumpskirtPinkStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers
Пустой массив
color""#a40086""
state"icon"
id"ClothingUniformJumpskirtOrangeStripedDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/stripeddress.rsi"
layers
Пустой массив
color""#9d4000""
state"icon"
id"ClothingUniformJumpskirtPurpleTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers
Пустой массив
color""#341255""
state"icon"
id"ClothingUniformJumpskirtRedTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers
Пустой массив
color""#730404""
state"icon"
id"ClothingUniformJumpskirtGreenTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers
Пустой массив
color""#0e6316""
state"icon"
id"ClothingUniformJumpskirtBlueTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers
Пустой массив
color""#193f68""
state"icon"
id"ClothingUniformJumpskirtYellowTurtleneckDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/turtledress.rsi"
layers
Пустой массив
color""#684519""
state"icon"
id"ClothingUniformJumpskirtYellowOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/dresswestern.rsi"
layers
Пустой массив
state"icon"
id"ClothingUniformJumpskirtColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
state"icon"
id"ClothingUniformJumpskirtColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#b3b3b3""
state"icon"
id"ClothingUniformJumpskirtColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#3f3f3f""
state"icon"
id"ClothingUniformJumpskirtColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#52aecc""
state"icon"
id"ClothingUniformJumpskirtColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#3285ba""
state"icon"
id"ClothingUniformJumpskirtColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#77f3b7""
state"icon"
id"ClothingUniformJumpskirtColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#9ed63a""
state"icon"
id"ClothingUniformJumpskirtColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#007923""
state"icon"
id"ClothingUniformJumpskirtColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#ff8c19""
state"icon"
id"ClothingUniformJumpskirtColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#ffa69b""
state"icon"
id"ClothingUniformJumpskirtColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#eb0c07""
state"icon"
id"ClothingUniformJumpskirtColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#ffe14d""
state"icon"
id"ClothingUniformJumpskirtColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#9f70cc""
state"icon"
id"ClothingUniformJumpskirtColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#c59431""
state"icon"
id"ClothingUniformJumpskirtColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#a17229""
state"icon"
id"ClothingUniformJumpskirtColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#cc295f""
state"icon"
id"ClothingUniformJumpsuitColorWhite"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
state"icon"
id"ClothingUniformJumpsuitColorGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#b3b3b3""
state"icon"
id"ClothingUniformJumpsuitColorBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#3f3f3f""
state"icon"
id"ClothingUniformJumpsuitColorBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#52aecc""
state"icon"
id"ClothingUniformJumpsuitColorDarkBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#3285ba""
state"icon"
id"ClothingUniformJumpsuitColorTeal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#77f3b7""
state"icon"
id"ClothingUniformJumpsuitColorGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#9ed63a""
state"icon"
id"ClothingUniformJumpsuitColorDarkGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#007923""
state"icon"
id"ClothingUniformJumpsuitColorOrange"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#ff8c19""
state"icon"
id"ClothingUniformJumpsuitColorPink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#ffa69b""
state"icon"
id"ClothingUniformJumpsuitColorRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#eb0c07""
state"icon"
id"ClothingUniformJumpsuitColorYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#ffe14d""
state"icon"
id"ClothingUniformJumpsuitColorPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#9f70cc""
state"icon"
id"ClothingUniformJumpsuitColorLightBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#c59431""
state"icon"
id"ClothingUniformJumpsuitColorBrown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#a17229""
state"icon"
id"ClothingUniformJumpsuitColorMaroon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#cc295f""
state"icon"
id"ClothingUniformColorRainbow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rainbow.rsi"
state"icon"
id"ClothingUniformJumpskirtBartender"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/bartender.rsi"
state"icon"
id"ClothingUniformJumpskirtCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/captain.rsi"
state"icon"
id"ClothingUniformJumpskirtCargo"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cargotech.rsi"
state"icon"
id"ClothingUniformJumpskirtChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce.rsi"
state"icon"
id"ClothingUniformJumpskirtChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/ce_turtle.rsi"
state"icon"
id"ClothingUniformJumpskirtChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chaplain.rsi"
state"icon"
id"ClothingUniformJumpskirtChef"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chef.rsi"
state"icon"
id"ClothingUniformJumpskirtChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/chemistry.rsi"
state"icon"
id"ClothingUniformJumpskirtVirology"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/virology.rsi"
state"icon"
id"ClothingUniformJumpskirtGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/genetics.rsi"
state"icon"
id"ClothingUniformJumpskirtCMO"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo.rsi"
state"icon"
id"ClothingUniformJumpskirtCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi"
state"icon"
id"ClothingUniformJumpskirtDetective"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective.rsi"
state"icon"
id"ClothingUniformJumpskirtDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/detective_grey.rsi"
state"icon"
id"ClothingUniformJumpskirtEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/engineering.rsi"
state"icon"
id"ClothingUniformJumpskirtHoP"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hop.rsi"
state"icon"
id"ClothingUniformJumpskirtHoS"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos.rsi"
state"icon"
id"ClothingUniformJumpskirtHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_alt.rsi"
state"icon"
id"ClothingUniformJumpskirtHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hos_parade.rsi"
state"icon"
id"ClothingUniformJumpskirtHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hydro.rsi"
state"icon"
id"ClothingUniformJumpskirtJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janitor.rsi"
state"icon"
id"ClothingUniformJumpskirtMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/medical.rsi"
state"icon"
id"ClothingUniformJumpskirtMime"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/mime.rsi"
state"icon"
id"ClothingUniformJumpskirtParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/paramedic.rsi"
state"icon"
id"ClothingUniformJumpskirtBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/brigmedic.rsi"
state"icon"
id"ClothingUniformJumpskirtPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/color.rsi"
layers
Пустой массив
color""#ff8300""
state"icon"
id"ClothingUniformJumpskirtQM"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qm.rsi"
state"icon"
id"ClothingUniformJumpskirtQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi"
state"icon"
id"ClothingUniformJumpskirtResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/rnd.rsi"
state"icon"
id"ClothingUniformJumpskirtScientist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/scientist.rsi"
state"icon"
id"ClothingUniformJumpskirtRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/roboticist.rsi"
state"icon"
id"ClothingUniformJumpskirtSec"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security.rsi"
state"icon"
id"ClothingUniformJumpskirtWarden"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/warden.rsi"
state"icon"
id"ClothingUniformJumpskirtLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/librarian.rsi"
state"icon"
id"ClothingUniformJumpskirtCurator"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/curator.rsi"
state"icon"
id"ClothingUniformJumpskirtPerformer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/performer.rsi"
state"icon"
id"ClothingUniformJumpskirtCapFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/capformaldress.rsi"
state"icon"
id"ClothingUniformJumpskirtCentcomFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi"
state"icon"
id"ClothingUniformJumpskirtHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/hosformaldress.rsi"
state"icon"
id"ClothingUniformJumpskirtOperative"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/operative_s.rsi"
state"icon"
id"ClothingUniformJumpskirtTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticool_s.rsi"
state"icon"
id"ClothingUniformJumpskirtAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/atmosf.rsi"
state"icon"
id"ClothingUniformJumpskirtJanimaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaid.rsi"
state"icon"
id"ClothingUniformJumpskirtJanimaidmini"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/janimaidmini.rsi"
state"icon"
id"ClothingUniformJumpskirtLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerred.rsi"
state"icon"
id"ClothingUniformJumpskirtLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblue.rsi"
state"icon"
id"ClothingUniformJumpskirtLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerblack.rsi"
state"icon"
id"ClothingUniformJumpskirtLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyerpurple.rsi"
state"icon"
id"ClothingUniformJumpskirtLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/lawyergood.rsi"
state"icon"
id"ClothingUniformJumpskirtSyndieFormalDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/syndieformaldress.rsi"
state"icon"
id"ClothingUniformJumpskirtTacticalMaid"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/tacticalmaid.rsi"
state"icon"
id"ClothingUniformJumpskirtOfLife"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/skirtoflife.rsi"
state"icon"
id"ClothingUniformJumpskirtSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_engineer.rsi"
state"icon"
id"ClothingUniformJumpskirtSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_researcher.rsi"
state"icon"
id"ClothingUniformJumpskirtSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_physician.rsi"
state"icon"
id"ClothingUniformJumpskirtSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/senior_officer.rsi"
state"icon"
id"ClothingUniformJumpskirtSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/security_grey.rsi"
state"icon"
id"ClothingUniformJumpskirtWeb"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/web.rsi"
state"icon"
id"ClothingUniformJumpskirtCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers
Пустой массив
color""#134fc1""
state"icon"
id"ClothingUniformJumpskirtCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers
Пустой массив
color""#9c0dff""
state"icon"
id"ClothingUniformJumpskirtCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers
Пустой массив
color""#b30000""
state"icon"
id"ClothingUniformJumpskirtCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers
Пустой массив
color""#00661D""
state"icon"
id"ClothingUniformJumpskirtOldDress"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/olddress.rsi"
state"icon"
id"ClothingUniformJumpskirtMusician"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/musician.rsi"
state"icon"
id"ClothingUniformJumpskirtPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/psychologist.rsi"
state"icon"
id"ClothingUniformJumpskirtClown"
Sprite
sprite"Clothing/Uniforms/Jumpskirt/clown.rsi"
state"icon"
id"ClothingUniformJumpsuitDeathSquad"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/deathsquad.rsi"
state"icon"
id"ClothingUniformJumpsuitAncient"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ancient.rsi"
state"icon"
id"ClothingUniformJumpsuitBartender"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender.rsi"
state"icon"
id"ClothingUniformJumpsuitJacketMonkey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/punpun.rsi"
state"icon"
id"ClothingUniformJumpsuitBartenderPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/bartender_purple.rsi"
state"icon"
id"ClothingUniformJumpsuitCaptain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/captain.rsi"
state"icon"
id"ClothingUniformJumpsuitCargo"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cargotech.rsi"
state"icon"
id"ClothingUniformJumpsuitSalvageSpecialist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/salvage.rsi"
state"icon"
id"ClothingUniformJumpsuitChiefEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce.rsi"
state"icon"
id"ClothingUniformJumpsuitChiefEngineerTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_turtle.rsi"
state"icon"
id"ClothingUniformJumpsuitChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chaplain.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomAgent"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_agent.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomOfficial"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_official.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcom_officer.rsi"
state"icon"
id"ClothingUniformJumpsuitChef"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chef.rsi"
state"icon"
id"ClothingUniformJumpsuitChemistry"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/chemistry.rsi"
state"icon"
id"ClothingUniformJumpsuitVirology"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/virology.rsi"
state"icon"
id"ClothingUniformJumpsuitGenetics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/genetics.rsi"
state"icon"
id"ClothingUniformJumpsuitClown"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown.rsi"
state"icon"
id"ClothingUniformJumpsuitClownBanana"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/clown_banana.rsi"
state"icon"
id"ClothingUniformJumpsuitJester"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester.rsi"
state"icon"
id"ClothingUniformJumpsuitJesterAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/jester2.rsi"
state"icon"
id"ClothingUniformJumpsuitCMO"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo.rsi"
state"icon"
id"ClothingUniformJumpsuitCMOTurtle"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi"
state"icon"
id"ClothingUniformJumpsuitDetective"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective.rsi"
state"icon"
id"ClothingUniformJumpsuitDetectiveGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/detective_grey.rsi"
state"icon"
id"ClothingUniformJumpsuitEngineering"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering.rsi"
state"icon"
id"ClothingUniformJumpsuitEngineeringHazard"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi"
state"icon"
id"ClothingUniformJumpsuitHoP"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hop.rsi"
state"icon"
id"ClothingUniformJumpsuitHoS"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos.rsi"
state"icon"
id"ClothingUniformJumpsuitHoSAlt"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_alt.rsi"
state"icon"
id"ClothingUniformJumpsuitHoSBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_blue.rsi"
state"icon"
id"ClothingUniformJumpsuitHoSGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_grey.rsi"
state"icon"
id"ClothingUniformJumpsuitHoSParadeMale"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hos_parade.rsi"
state"icon"
id"ClothingUniformJumpsuitHydroponics"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hydro.rsi"
state"icon"
id"ClothingUniformJumpsuitJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/janitor.rsi"
state"icon"
id"ClothingUniformJumpsuitKimono"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/kimono.rsi"
state"icon"
id"ClothingUniformJumpsuitMedicalDoctor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/medical.rsi"
state"icon"
id"ClothingUniformJumpsuitMime"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mime.rsi"
state"icon"
id"ClothingUniformJumpsuitParamedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic.rsi"
state"icon"
id"ClothingUniformJumpsuitBrigmedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/brigmedic.rsi"
state"icon"
id"ClothingUniformJumpsuitPrisoner"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#ff8300""
state"icon"
id"ClothingUniformJumpsuitQM"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qm.rsi"
state"icon"
id"ClothingUniformJumpsuitQMTurtleneck"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmturtle.rsi"
state"icon"
id"ClothingUniformJumpsuitQMFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/qmformal.rsi"
state"icon"
id"ClothingUniformJumpsuitResearchDirector"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/rnd.rsi"
state"icon"
id"ClothingUniformJumpsuitScientist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist.rsi"
state"icon"
id"ClothingUniformJumpsuitScientistFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/scientist_formal.rsi"
state"icon"
id"ClothingUniformJumpsuitRoboticist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/roboticist.rsi"
state"icon"
id"ClothingUniformJumpsuitSec"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security.rsi"
state"icon"
id"ClothingUniformJumpsuitSecBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_blue.rsi"
state"icon"
id"ClothingUniformJumpsuitSecGrey"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_grey.rsi"
state"icon"
id"ClothingUniformSecurityTrooper"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/security_trooper.rsi"
state"icon"
id"ClothingUniformJumpsuitWarden"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/warden.rsi"
state"icon"
id"ClothingUniformOveralls"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/overalls.rsi"
state"icon"
id"ClothingUniformJumpsuitLibrarian"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/librarian.rsi"
state"icon"
id"ClothingUniformJumpsuitCurator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/curator.rsi"
state"icon"
id"ClothingUniformJumpsuitLawyerRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerred.rsi"
state"icon"
id"ClothingUniformJumpsuitLawyerBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblue.rsi"
state"icon"
id"ClothingUniformJumpsuitLawyerBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerblack.rsi"
state"icon"
id"ClothingUniformJumpsuitLawyerPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyerpurple.rsi"
state"icon"
id"ClothingUniformJumpsuitLawyerGood"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/lawyergood.rsi"
state"icon"
id"ClothingUniformJumpsuitPyjamaSyndicateBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicateblack.rsi"
state"icon"
id"ClothingUniformJumpsuitPyjamaSyndicatePink"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatepink.rsi"
state"icon"
id"ClothingUniformJumpsuitPyjamaSyndicateRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pyjamasyndicatered.rsi"
state"icon"
id"ClothingUniformJumpsuitNanotrasen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/nanotrasen.rsi"
state"icon"
id"ClothingUniformJumpsuitCapFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/capformal.rsi"
state"icon"
id"ClothingUniformJumpsuitCentcomFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/centcomformal.rsi"
state"icon"
id"ClothingUniformJumpsuitHosFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hosformal.rsi"
state"icon"
id"ClothingUniformJumpsuitOperative"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/operative.rsi"
state"icon"
id"ClothingUniformJumpsuitTacticool"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/tacticool.rsi"
state"icon"
id"ClothingUniformJumpsuitMercenary"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/mercenary.rsi"
state"icon"
id"ClothingUniformJumpsuitNinja"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ninja.rsi"
state"icon"
id"ClothingUniformJumpsuitAtmos"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos.rsi"
state"icon"
id"ClothingUniformJumpsuitAtmosCasual"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/atmos_casual.rsi"
state"icon"
id"ClothingUniformJumpsuitPsychologist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/psychologist.rsi"
state"icon"
id"ClothingUniformJumpsuitReporter"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/reporter.rsi"
state"icon"
id"ClothingUniformJumpsuitSafari"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/safari.rsi"
state"icon"
id"ClothingUniformJumpsuitJournalist"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/journalist.rsi"
state"icon"
id"ClothingUniformJumpsuitMonasticRobeDark"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_dark.rsi"
state"icon"
id"ClothingUniformJumpsuitMonasticRobeLight"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/monastic_robe_light.rsi"
state"icon"
id"ClothingUniformJumpsuitMusician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/musician.rsi"
state"icon"
id"ClothingUniformJumpsuitERTChaplain"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_chaplain.rsi"
state"icon"
id"ClothingUniformJumpsuitERTEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_engineer.rsi"
state"icon"
id"ClothingUniformJumpsuitERTJanitor"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_janitor.rsi"
state"icon"
id"ClothingUniformJumpsuitERTLeader"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_leader.rsi"
state"icon"
id"ClothingUniformJumpsuitERTMedic"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_medic.rsi"
state"icon"
id"ClothingUniformJumpsuitERTSecurity"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ert_security.rsi"
state"icon"
id"ClothingUniformJumpsuitCluwne"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cluwne.rsi"
state"icon"
id"ClothingUniformJumpsuitDameDane"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/damedaneoutfit.rsi"
state"icon"
id"ClothingUniformJumpsuitPirate"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/pirate.rsi"
state"icon"
id"ClothingUniformJumpsuitCossack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/cossack.rsi"
state"icon"
id"ClothingUniformJumpsuitHawaiBlack"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblack.rsi"
state"icon"
id"ClothingUniformJumpsuitHawaiBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiblue.rsi"
state"icon"
id"ClothingUniformJumpsuitHawaiRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaired.rsi"
state"icon"
id"ClothingUniformJumpsuitHawaiYellow"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi"
state"icon"
id"ClothingUniformJumpsuitSyndieFormal"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/syndieformal.rsi"
state"icon"
id"ClothingUniformJumpsuitFlannel"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/flannel.rsi"
state"icon"
id"ClothingUniformJumpsuitSeniorEngineer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_engineer.rsi"
state"icon"
id"ClothingUniformJumpsuitSeniorResearcher"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_researcher.rsi"
state"icon"
id"ClothingUniformJumpsuitSeniorPhysician"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_physician.rsi"
state"icon"
id"ClothingUniformJumpsuitSeniorOfficer"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/senior_officer.rsi"
state"icon"
id"ClothingUniformJumpsuitWeb"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/web.rsi"
state"icon"
id"ClothingUniformJumpsuitLoungewear"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/loungewear.rsi"
state"icon"
id"ClothingUniformJumpsuitGladiator"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/gladiator.rsi"
state"icon"
id"ClothingUniformJumpsuitCasualBlue"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers
Пустой массив
color""#134fc1""
state"icon"
id"ClothingUniformJumpsuitCasualPurple"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers
Пустой массив
color""#9c0dff""
state"icon"
id"ClothingUniformJumpsuitCasualRed"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers
Пустой массив
color""#b30000""
state"icon"
id"ClothingUniformJumpsuitCasualGreen"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/casual.rsi"
layers
Пустой массив
color""#00661D""
state"icon"
id"ClothingUniformJumpsuitFamilyGuy"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/familiar_garbs.rsi"
state"icon"
id"UniformShortsRed"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red.rsi"
state"icon"
id"UniformShortsRedWithTop"
Sprite
sprite"Clothing/Uniforms/Shorts/Color/red_female.rsi"
state"icon"
id"ClothingRandomSpawner"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers
Пустой массив
map
"overlay"
id"ClothingUniformRandomArmless"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers
Пустой массив
map
"overlay"
id"ClothingUniformRandomStandard"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers
Пустой массив
map
"overlay"
id"ClothingUniformRandomBra"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers
Пустой массив
map
"overlay"
id"ClothingUniformRandomShorts"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers
Пустой массив
map
"overlay"
id"ClothingUniformRandomShirt"
Sprite
sprite"Clothing/Uniforms/procedural.rsi"
layers
Пустой массив
map
"overlay"
id"UniformScrubsColorPurple"
Sprite
sprite"Clothing/Uniforms/Scrubs/purple.rsi"
state"icon"
id"UniformScrubsColorGreen"
Sprite
sprite"Clothing/Uniforms/Scrubs/green.rsi"
state"icon"
id"UniformScrubsColorBlue"
Sprite
sprite"Clothing/Uniforms/Scrubs/blue.rsi"
state"icon"
id"ClothingUniformJumpsuitRecruitNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_nt.rsi"
state"icon"
id"ClothingUniformJumpsuitRecruitSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi"
state"icon"
id"ClothingUniformJumpsuitRepairmanNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_nt.rsi"
state"icon"
id"ClothingUniformJumpsuitRepairmanSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi"
state"icon"
id"ClothingUniformJumpsuitParamedicNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi"
state"icon"
id"ClothingUniformJumpsuitParamedicSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi"
state"icon"
id"ClothingUniformJumpsuitChiefEngineerNT"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_nt.rsi"
state"icon"
id"ClothingUniformJumpsuitChiefEngineerSyndie"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/ce_syndie.rsi"
state"icon"
id"ClothingUniformJumpsuitChameleon"
Sprite
sprite"Clothing/Uniforms/Jumpsuit/color.rsi"
layers
Пустой массив
color""#3f3f3f""
state"icon"
id"WeaponPistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Pistols/debug.rsi"
state"icon"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"MagazinePistolDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"CartridgeDebug"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
state: base
map
"enum.AmmoVisualLayers.Base"
id"MeleeDebugGib"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MeleeDebug100"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MeleeDebug200"
Sprite
sprite"Objects/Weapons/Melee/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkMeth"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
id"DebugItemShapeWeird"
Sprite
sprite"Objects/Misc/skub.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ToolDebug"
Sprite
sprite"Objects/Tools/debug.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Acidifier"
Sprite
sprite"/Textures/Effects/acidifier.rsi"
state"acid"
id"MobSpawnCrabQuartz"
Sprite
sprite"/Textures/Effects/mobspawn.rsi"
state"crab_quartz"
id"PortalRed"
Sprite
layers
Пустой массив
sprite"/Textures/Effects/portal.rsi"
id"PortalBlue"
Sprite
layers
Пустой массив
sprite"/Textures/Effects/portal.rsi"
id"PortalArtifact"
Sprite
layers
Пустой массив
sprite"/Textures/Effects/portal.rsi"
id"PortalGatewayBlue"
Sprite
noRot"true"
sprite"Structures/Machines/gateway.rsi"
color"SkyBlue"
layers
Пустой массив
id"PortalGatewayOrange"
Sprite
noRot"true"
sprite"Structures/Machines/gateway.rsi"
color"OrangeRed"
layers
Пустой массив
id"ShadowPortal"
Sprite
state"portal-artifact"
color""#793a80dd""
sprite"/Textures/Effects/portal.rsi"
id"WallSpawnAsteroid"
Sprite
sprite"/Textures/Effects/rockspawn.rsi"
state"asteroid"
id"TemporaryEntityForTimedDespawnSpawners"
id"MobBat"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"bat"
sprite"Mobs/Animals/bat.rsi"
id"MobBee"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state0
sprite"Mobs/Animals/bee.rsi"
id"MobAngryBee"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state0
sprite"Mobs/Animals/bee.rsi"
id"FoodEggChickenFertilized"
Sprite
layers
state: icon
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/egg.rsi"
id"MobCockroach"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
layers
Пустой массив
state"cockroach"
id"MobGlockroach"
Sprite
layers
Пустой массив
state"glockroach"
drawdepth"SmallMobs"
sprite"Mobs/Animals/cockroach.rsi"
id"MobMothroach"
Sprite
sprite"Mobs/Animals/mothroach/mothroach.rsi"
layers
Пустой массив
state"mothroach"
drawdepth"SmallMobs"
id"FoodEggDuckFertilized"
Sprite
layers
state: icon
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/egg.rsi"
id"MobButterfly"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"butterfly"
sprite"Mobs/Animals/butterfly.rsi"
id"MobCow"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"cow"
sprite"Mobs/Animals/cow.rsi"
id"MobCrab"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"crab"
sprite"Mobs/Animals/crab.rsi"
id"MobKangaroo"
Sprite
drawdepth"Mobs"
layers
map: ["enum.DamageStateVisualLayers.Base"]
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobBoxingKangaroo"
Sprite
drawdepth"Mobs"
layers
map: ["enum.DamageStateVisualLayers.Base"]
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobMouse"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers
Пустой массив
state"mouse-0"
id"MobMouseDead"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers
Пустой массив
state"mouse-0"
id"MobMouseAdmeme"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers
Пустой массив
state"mouse-0"
id"MobMouse1"
Sprite
layers
Пустой массив
state"mouse-1"
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
id"MobMouse2"
Sprite
layers
Пустой массив
state"mouse-2"
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
id"MobMouseCancer"
Sprite
color"LightGreen"
drawdepth"SmallMobs"
sprite"Mobs/Animals/mouse.rsi"
layers
Пустой массив
state"mouse-0"
id"MobFrog"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"frog"
sprite"Mobs/Animals/frog.rsi"
id"MobParrot"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"parrot"
sprite"Mobs/Animals/parrot.rsi"
id"MobGiantSpider"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"tarantula"
sprite"Mobs/Animals/spider.rsi"
id"MobClownSpider"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"clown"
sprite"Mobs/Animals/clownspider.rsi"
id"MobGiantSpiderWizard"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"tarantula"
sprite"Mobs/Animals/spider.rsi"
id"MobFox"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/fox.rsi"
layers
Пустой массив
state"fox"
id"MobHamster"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/hamster.rsi"
layers
Пустой массив
state"hamster-0"
id"MobReindeerBuck"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"reindeer_buck"
sprite"Mobs/Animals/reindeer_buck.rsi"
id"MobReindeerDoe"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"reindeer_doe"
sprite"Mobs/Animals/reindeer_doe.rsi"
id"GoliathTentacle"
Sprite
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
layers
Пустой массив
id"EffectGoliathTentacleSpawn"
Sprite
state"goliath_tentacle_spawn"
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
id"EffectGoliathTentacleRetract"
Sprite
state"goliath_tentacle_retract"
sprite"Mobs/Aliens/Asteroid/goliath.rsi"
id"MobHivelord"
Sprite
sprite"Mobs/Aliens/Asteroid/hivelord.rsi"
layers
Пустой массив
state"hivelord"
id"MobHivelordBrood"
Sprite
sprite"Mobs/Aliens/Asteroid/hivelord.rsi"
layers
Пустой массив
id"FoodHivelordRemains"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
id"FoodHivelordRemainsInert"
Sprite
sprite"Objects/Consumable/Food/rorocore.rsi"
state"boiled"
color""#664444""
drawdepth"Items"
noRot"false"
id"MobBehonkerElectrical"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers
map: [ "enum.DamageStateVisualLayers.Base" ]
state"alive"
id"MobBehonkerPyro"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers
map: [ "enum.DamageStateVisualLayers.Base" ]
state"alive"
id"MobBehonkerGrav"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers
map: [ "enum.DamageStateVisualLayers.Base" ]
state"alive"
id"MobBehonkerIce"
Sprite
sprite"Mobs/Demons/behonker.rsi"
layers
map: [ "enum.DamageStateVisualLayers.Base" ]
state"alive"
id"MobCarp"
Sprite
layers
Пустой массив
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpMagic"
Sprite
sprite"Mobs/Aliens/Carps/magic.rsi"
drawdepth"Mobs"
layers
Пустой массив
state"alive"
id"MobCarpHolo"
Sprite
sprite"Mobs/Aliens/Carps/holo.rsi"
drawdepth"Mobs"
layers
Пустой массив
state"alive"
id"MobCarpRainbow"
Sprite
layers
Пустой массив
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpSalvage"
Sprite
layers
Пустой массив
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpDragon"
Sprite
layers
Пустой массив
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobCarpDungeon"
Sprite
layers
Пустой массив
state"mouth"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Carps/space.rsi"
id"MobShark"
Sprite
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
layers
Пустой массив
state"mouth"
shader"unshaded"
drawdepth"Mobs"
id"MobSharkSalvage"
Sprite
sprite"Mobs/Aliens/Carps/sharkminnow.rsi"
layers
Пустой массив
state"mouth"
shader"unshaded"
drawdepth"Mobs"
id"MobQuartzCrab"
Sprite
state"quartz_crab"
sprite"Mobs/Elemental/orecrab.rsi"
id"MobIronCrab"
Sprite
state"iron_crab"
sprite"Mobs/Elemental/orecrab.rsi"
id"MobUraniumCrab"
Sprite
sprite"Mobs/Elemental/orecrab.rsi"
state"uranium_crab"
id"MobSilverCrab"
Sprite
state"silver_crab"
sprite"Mobs/Elemental/orecrab.rsi"
id"MobWatcherLavaland"
Sprite
layers
Пустой массив
state"unshaded"
shader"unshaded"
color"red"
drawdepth"Mobs"
sprite"Mobs/Aliens/Lavaland/watcher.rsi"
id"MobWatcherIcewing"
Sprite
layers
Пустой массив
state"unshaded"
shader"unshaded"
color"deepskyblue"
drawdepth"Mobs"
sprite"Mobs/Aliens/Lavaland/watcher.rsi"
id"MobWatcherMagmawing"
Sprite
layers
Пустой массив
state"unshaded"
shader"unshaded"
color"orangered"
drawdepth"Mobs"
sprite"Mobs/Aliens/Lavaland/watcher.rsi"
id"MobWatcherPride"
Sprite
layers
Пустой массив
state"unshaded"
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Lavaland/watcher.rsi"
id"MobFoxRenault"
Sprite
drawdepth"Mobs"
sprite"Mobs/Animals/fox.rsi"
layers
Пустой массив
state"fox"
id"MobHamsterHamlet"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Pets/hamlet.rsi"
layers
Пустой массив
state"hamster-0"
id"MobSpiderShiva"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"shiva"
sprite"Mobs/Pets/shiva.rsi"
id"MobKangarooWillow"
Sprite
drawdepth"Mobs"
layers
map: ["enum.DamageStateVisualLayers.Base"]
state"kangaroo"
sprite"Mobs/Animals/kangaroo.rsi"
id"MobCrabAtmos"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"crab"
sprite"Mobs/Animals/crab.rsi"
id"RatKingLoot"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/rat.rsi"
layers
Пустой массив
state"eyes"
shader"unshaded"
id"MobFireBot"
Sprite
sprite"Mobs/Silicon/Bots/firebot.rsi"
state"firebot"
noRot"true"
drawdepth"Mobs"
id"MobHonkBot"
Sprite
sprite"Mobs/Silicon/Bots/honkbot.rsi"
state"honkbot"
noRot"true"
drawdepth"Mobs"
id"MobJonkBot"
Sprite
state"jonkbot"
sprite"Mobs/Silicon/Bots/honkbot.rsi"
noRot"true"
drawdepth"Mobs"
id"MobCleanBot"
Sprite
sprite"Mobs/Silicon/Bots/cleanbot.rsi"
state"cleanbot"
noRot"true"
drawdepth"Mobs"
id"MobSupplyBot"
Sprite
sprite"Mobs/Silicon/Bots/supplybot.rsi"
layers
Пустой массив
state"supplybot"
noRot"true"
drawdepth"Mobs"
id"MobSnail"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers
Пустой массив
state"snail"
id"MobSnailInstantDeath"
Sprite
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
layers
Пустой массив
state"snail"
id"MobSnailSpeed"
Sprite
layers
Пустой массив
state"spacesnail"
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
id"MobSnailMoth"
Sprite
layers
Пустой массив
state"snoth"
drawdepth"SmallMobs"
sprite"Mobs/Animals/snail.rsi"
id"AdminObserver"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color""#fff8""
layers
Пустой массив
shader"unshaded"
id"MobDragon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers
Пустой массив
state"alive-unshaded"
shader"unshaded"
id"MobDragonDungeon"
Sprite
sprite"Mobs/Aliens/Carps/dragon.rsi"
noRot"true"
layers
Пустой массив
state"alive-unshaded"
shader"unshaded"
id"MobBatRemilia"
Sprite
drawdepth"Mobs"
layers
Пустой массив
state"bat"
sprite"Mobs/Animals/bat.rsi"
id"MobHoloparasiteGuardian"
Sprite
layers
state: tech_base
map
"enum.DamageStateVisualLayers.Base"
state: tech_flare
map
"enum.DamageStateVisualLayers.BaseUnshaded"
color""#40a7d7""
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Guardians/guardians.rsi"
noRot"true"
id"MobIfritGuardian"
Sprite
layers
state: magic_base
map
"enum.DamageStateVisualLayers.Base"
state: magic_flare
map
"enum.DamageStateVisualLayers.BaseUnshaded"
color""#40a7d7""
shader"unshaded"
state: tech_base
map
"enum.DamageStateVisualLayers.Base"
state: tech_flare
map
"enum.DamageStateVisualLayers.BaseUnshaded"
color""#40a7d7""
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Guardians/guardians.rsi"
noRot"true"
id"MobHoloClownGuardian"
Sprite
layers
state: holoclown_base
map
"enum.DamageStateVisualLayers.Base"
state: holoclown_flare
map
"enum.DamageStateVisualLayers.BaseUnshaded"
color""#8adaff""
shader"unshaded"
state: tech_base
map
"enum.DamageStateVisualLayers.Base"
state: tech_flare
map
"enum.DamageStateVisualLayers.BaseUnshaded"
color""#40a7d7""
shader"unshaded"
drawdepth"Mobs"
sprite"Mobs/Aliens/Guardians/guardians.rsi"
noRot"true"
id"BaseMobJaunt"
Sprite
noRot"true"
drawdepth"Mobs"
id"EtherealJaunt"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
color""#60f7eb""
layers
Пустой массив
shader"unshaded"
noRot"true"
overrideContainerOcclusion"true"
drawdepth"Ghosts"
id"MobNarsie"
Sprite
noRot"true"
drawdepth"Mobs"
id"MobRatvar"
Sprite
noRot"true"
drawdepth"Mobs"
id"AsimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CorporateCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NTDefaultCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"CommandmentCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"PaladinCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"LiveLetLiveCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationEfficiencyCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"RobocopCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"OverlordCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"GameMasterCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"ArtistCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"AntimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"NutimovCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"std_mod"
id"StationAiBrain"
Sprite
visible"false"
sprite"Objects/Specific/Robotics/mmi.rsi"
layers
Пустой массив
map
"base"
id"DrinkJuiceLimeCarton"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
id"DrinkJuiceOrangeCarton"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
id"DrinkJuiceTomatoCarton"
Sprite
sprite"Objects/Consumable/Drinks/tomatojuice.rsi"
state"icon"
id"DrinkCoconutWaterCarton"
Sprite
sprite"Objects/Consumable/Drinks/coconutwater.rsi"
state"icon"
id"DrinkCreamCarton"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
id"DrinkMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
state"icon"
id"DrinkSoyMilkCarton"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
state"icon"
id"DrinkJuiceLemonCarton"
Sprite
sprite"Objects/Consumable/Drinks/lemonjuice.rsi"
state"icon"
id"DrinkGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGlassCoupeShaped"
Sprite
sprite"Objects/Consumable/Drinks/glass_coupe_shape.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkAbsintheGlass"
Icon
sprite"Objects/Consumable/Drinks/absintheglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkAcidSpitGlass"
Icon
sprite"Objects/Consumable/Drinks/acidspitglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkAleGlass"
Icon
sprite"Objects/Consumable/Drinks/aleglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkAlliesCocktail"
Icon
sprite"Objects/Consumable/Drinks/alliescocktail.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkAloe"
Icon
sprite"Objects/Consumable/Drinks/aloe.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkAmasecGlass"
Icon
sprite"Objects/Consumable/Drinks/amasecglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkAndalusia"
Icon
sprite"Objects/Consumable/Drinks/andalusia.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkAntifreeze"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkArnoldPalmer"
Icon
sprite"Objects/Consumable/Drinks/arnoldpalmer.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkAtomicBombGlass"
Icon
sprite"Objects/Consumable/Drinks/atomicbombglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkB52Glass"
Icon
sprite"Objects/Consumable/Drinks/b52glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBahamaMama"
Icon
sprite"Objects/Consumable/Drinks/bahama_mama.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBananaHonkGlass"
Icon
sprite"Objects/Consumable/Drinks/bananahonkglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBarefootGlass"
Icon
sprite"Objects/Consumable/Drinks/b&p.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBeepskySmashGlass"
Icon
sprite"Objects/Consumable/Drinks/beepskysmashglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBeerglass"
Icon
sprite"Objects/Consumable/Drinks/beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBerryJuice"
Icon
sprite"Objects/Consumable/Drinks/berryjuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBlackRussianGlass"
Icon
sprite"Objects/Consumable/Drinks/blackrussianglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBlueCuracaoGlass"
Icon
sprite"Objects/Consumable/Drinks/curacaoglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBloodyMaryGlass"
Icon
sprite"Objects/Consumable/Drinks/bloodymaryglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBlueHawaiianGlass"
Icon
sprite"Objects/Consumable/Drinks/bluehawaiian.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBooger"
Icon
sprite"Objects/Consumable/Drinks/booger.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkBraveBullGlass"
Icon
sprite"Objects/Consumable/Drinks/bravebullglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"BudgetInsulsDrinkGlass"
Icon
sprite"Objects/Consumable/Drinks/budgetinsulsdrink.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCarrotJuice"
Icon
sprite"Objects/Consumable/Drinks/carrotjuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkChocolateGlass"
Icon
sprite"Objects/Consumable/Drinks/chocolateglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"RubberneckGlass"
Icon
sprite"Objects/Consumable/Drinks/rubberneck.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCoconutRum"
Icon
sprite"Objects/Consumable/Drinks/coconutrum.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCoconutWaterGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCoffee"
Icon
sprite"Objects/Consumable/Drinks/coffee.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCognacGlass"
Icon
sprite"Objects/Consumable/Drinks/cognacglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCosmopolitan"
Icon
sprite"Objects/Consumable/Drinks/cosmopolitan.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCream"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCubaLibreGlass"
Icon
sprite"Objects/Consumable/Drinks/cubalibreglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkDeadRumGlass"
Icon
sprite"Objects/Consumable/Drinks/rumglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkDemonsBlood"
Icon
sprite"Objects/Consumable/Drinks/demonsblood.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkDevilsKiss"
Icon
sprite"Objects/Consumable/Drinks/devilskiss.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkDoctorsDelightGlass"
Icon
sprite"Objects/Consumable/Drinks/doctorsdelightglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkDriestMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/driestmartiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkDrGibbGlass"
Icon
sprite"Objects/Consumable/Drinks/dr_gibb_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkErikaSurprise"
Icon
sprite"Objects/Consumable/Drinks/erikasurprise.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkFourteenLokoGlass"
Icon
sprite"Objects/Consumable/Drinks/fourteen_loko_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGargleBlasterGlass"
Icon
sprite"Objects/Consumable/Drinks/gargleblasterglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGinGlass"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGinFizzGlass"
Icon
sprite"Objects/Consumable/Drinks/ginfizzglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGinTonicglass"
Icon
sprite"Objects/Consumable/Drinks/gintonicglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGildlagerGlass"
Icon
sprite"Objects/Consumable/Drinks/gildlagerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGrapeJuice"
Icon
sprite"Objects/Consumable/Drinks/grapejuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGrapeSodaGlass"
Icon
sprite"Objects/Consumable/Drinks/gsodaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGreenTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_green.rsi #Placeholder"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGrenadineGlass"
Icon
sprite"Objects/Consumable/Drinks/grenadineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGrogGlass"
Icon
sprite"Objects/Consumable/Drinks/grogglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkHippiesDelightGlass"
Icon
sprite"Objects/Consumable/Drinks/hippiesdelightglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkHoochGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_brown2.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkIcedCoffeeGlass"
Icon
sprite"Objects/Consumable/Drinks/icedcoffeeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkIcedGreenTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_green.rsi #Placeholder"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkIcedTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/icedteaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkIcedBeerGlass"
Icon
sprite"Objects/Consumable/Drinks/iced_beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkIceGlass"
Icon
sprite"Objects/Consumable/Drinks/iceglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkIceCreamGlass"
Icon
sprite"Objects/Consumable/Drinks/icecreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"IrishBoolGlass"
Icon
sprite"Objects/Consumable/Drinks/beerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkIrishSlammer"
Icon
sprite"Objects/Consumable/Drinks/irishslammer.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkIrishCoffeeGlass"
Icon
sprite"Objects/Consumable/Drinks/irishcoffeeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkIrishCreamGlass"
Icon
sprite"Objects/Consumable/Drinks/irishcreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCoffeeLiqueurGlass"
Icon
sprite"Objects/Consumable/Drinks/coffeeliqueurglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkKiraSpecial"
Icon
sprite"Objects/Consumable/Drinks/kiraspecial.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkLemonadeGlass"
Icon
sprite"Objects/Consumable/Drinks/lemonadeglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkLemonJuice"
Icon
sprite"Objects/Consumable/Drinks/lemonjuiceglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkLemonLime"
Icon
sprite"Objects/Consumable/Drinks/lemonlime.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkLimeJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkLongIslandIcedTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/longislandicedteaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkManhattanGlass"
Icon
sprite"Objects/Consumable/Drinks/manhattanglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkManhattanProjectGlass"
Icon
sprite"Objects/Consumable/Drinks/proj_manhattanglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkManlyDorfGlass"
Icon
sprite"Objects/Consumable/Drinks/manlydorfglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkMargaritaGlass"
Icon
sprite"Objects/Consumable/Drinks/margaritaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/martiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkMeadGlass"
Icon
sprite"Objects/Consumable/Drinks/meadglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkMilkshake"
Icon
sprite"Objects/Consumable/Drinks/milkshake.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkMojito"
Icon
sprite"Objects/Consumable/Drinks/mojito.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkNeurotoxinGlass"
Icon
sprite"Objects/Consumable/Drinks/neurotoxinglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkNothing"
Icon
sprite"Objects/Consumable/Drinks/nothing.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkNTCahors"
Icon
sprite"Objects/Consumable/Drinks/wineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkNuclearColaGlass"
Icon
sprite"Objects/Consumable/Drinks/nuclear_colaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkOrangeJuice"
Icon
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkPainkillerGlass"
Icon
sprite"Objects/Consumable/Drinks/painkiller.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkPatronGlass"
Icon
sprite"Objects/Consumable/Drinks/patronglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkPinaColadaGlass"
Icon
sprite"Objects/Consumable/Drinks/pinacolada.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkPoisonBerryJuice"
Icon
sprite"Objects/Consumable/Drinks/poisonberryjuice.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkPoisonWineGlass"
Icon
sprite"Objects/Consumable/Drinks/pwineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkPoscaGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_light_yellow.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkRedMeadGlass"
Icon
sprite"Objects/Consumable/Drinks/red_meadglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkRewriter"
Icon
sprite"Objects/Consumable/Drinks/rewriter.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkRootBeerGlass"
Icon
sprite"Objects/Consumable/Drinks/rootbeerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkRootBeerFloatGlass"
Icon
sprite"Objects/Consumable/Drinks/rootbeerfloatglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkRumGlass"
Icon
sprite"Objects/Consumable/Drinks/rumglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkRoyRogersGlass"
Icon
sprite"Objects/Consumable/Drinks/royrogers.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSakeGlass"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSbitenGlass"
Icon
sprite"Objects/Consumable/Drinks/sbitenglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkScrewdriverCocktailGlass"
Icon
sprite"Objects/Consumable/Drinks/screwdriverglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkCogChampBase"
Icon
sprite"Objects/Consumable/Drinks/cogchamp.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSuiDreamGlass"
Icon
sprite"Objects/Consumable/Drinks/sdreamglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkEmeraldGlass"
Icon
sprite"Objects/Consumable/Drinks/emeraldglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkMoonshineGlass"
Icon
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkGlassWhite"
Icon
sprite"Objects/Consumable/Drinks/glass_white.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkShirleyTempleGlass"
Icon
sprite"Objects/Consumable/Drinks/shirleytemple.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSilencerGlass"
Icon
sprite"Objects/Consumable/Drinks/silencerglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSingulo"
Icon
sprite"Objects/Consumable/Drinks/singulo.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSolDryGlass"
Icon
sprite"Objects/Consumable/Drinks/sol_dry_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSnowWhite"
Icon
sprite"Objects/Consumable/Drinks/snowwhite.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSoyLatte"
Icon
sprite"Objects/Consumable/Drinks/soy_latte.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSpaceUpGlass"
Icon
sprite"Objects/Consumable/Drinks/space-up_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSpaceMountainWindGlass"
Icon
sprite"Objects/Consumable/Drinks/space_mountain_wind_glass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkSyndicatebomb"
Icon
sprite"Objects/Consumable/Drinks/syndicatebomb.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkTeaGlass"
Icon
sprite"Objects/Consumable/Drinks/teaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkTeapot"
Sprite
sprite"Objects/Consumable/Drinks/teapot.rsi"
state"icon"
id"DrinkTequilaGlass"
Icon
sprite"Objects/Consumable/Drinks/tequillaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkTequilaSunriseGlass"
Icon
sprite"Objects/Consumable/Drinks/tequillasunriseglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkTheMartinez"
Icon
sprite"Objects/Consumable/Drinks/the_martinez.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkThreeMileIslandGlass"
Icon
sprite"Objects/Consumable/Drinks/threemileislandglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkTomatoJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkToxinsSpecialGlass"
Icon
sprite"Objects/Consumable/Drinks/toxinsspecialglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkVermouthGlass"
Icon
sprite"Objects/Consumable/Drinks/vermouthglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkVodkaGlass"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkVodkaMartiniGlass"
Icon
sprite"Objects/Consumable/Drinks/martiniglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkVodkaRedBool"
Icon
sprite"Objects/Consumable/Drinks/ginvodkaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkVodkaTonicGlass"
Icon
sprite"Objects/Consumable/Drinks/vodkatonicglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkWaterJug"
Sprite
sprite"Objects/Consumable/Drinks/water.rsi"
state"icon"
id"DrinkWatermelonJuice"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkWatermelonWakeup"
Icon
sprite"Objects/Consumable/Drinks/champagneglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkWhiskeyColaGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeycolaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkWhiskeyGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeyglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkWhiskeySodaGlass"
Icon
sprite"Objects/Consumable/Drinks/whiskeysodaglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkWhiteRussianGlass"
Icon
sprite"Objects/Consumable/Drinks/whiterussianglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkWineGlass"
Icon
sprite"Objects/Consumable/Drinks/wineglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"XenoBasherGlass"
Icon
sprite"Objects/Consumable/Drinks/xenobasher.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkShakeBlue"
Sprite
sprite"Objects/Consumable/Drinks/shake-blue.rsi"
state"icon"
id"DrinkShakeEmpty"
Sprite
sprite"Objects/Consumable/Drinks/shake-empty.rsi"
state"icon"
id"DrinkShakeMeat"
Sprite
sprite"Objects/Consumable/Drinks/shake-meat.rsi"
state"icon"
id"DrinkShakeRobo"
Sprite
sprite"Objects/Consumable/Drinks/shake-robo.rsi"
state"icon"
id"DrinkShakeWhite"
Sprite
sprite"Objects/Consumable/Drinks/shake-white.rsi"
state"icon"
id"DrinkBloodGlass"
Icon
sprite"Objects/Consumable/Drinks/bloodglass.rsi"
state"icon"
Sprite
sprite"Objects/Consumable/Drinks/glass_clear.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkAbsintheBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/absinthebottle.rsi"
state"icon"
id"DrinkBlueCuracaoBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers
state: icon_blue
map
"enum.OpenableVisuals.Layer"
state: fill-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
id"DrinkBottleOfNothingFull"
Sprite
sprite"Objects/Consumable/Drinks/bottleofnothing.rsi"
state"icon"
id"DrinkChampagneBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/champagnebottle.rsi"
state"icon"
id"DrinkCognacBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/cognacbottle.rsi"
state"icon"
id"DrinkColaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/colabottle.rsi"
state"icon"
id"DrinkGrenadineBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/grenadinebottle.rsi"
state"icon"
id"DrinkGinBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/ginbottle.rsi"
state"icon"
id"DrinkGildlagerBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/gildlagerbottle.rsi"
state"icon"
id"DrinkCoffeeLiqueurBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/coffeeliqueurbottle.rsi"
state"icon"
id"DrinkMelonLiquorBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alco-bottle.rsi"
layers
state: icon_green
map
"enum.OpenableVisuals.Layer"
state: fill-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
id"DrinkPatronBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/patronbottle.rsi"
state"icon"
id"DrinkPoisonWinebottleFull"
Sprite
sprite"Objects/Consumable/Drinks/pwinebottle.rsi"
state"icon"
id"DrinkRumBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/rumbottle.rsi"
state"icon"
id"DrinkSpaceMountainWindBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind_bottle.rsi"
state"icon"
id"DrinkSpaceUpBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/space-up_bottle.rsi"
state"icon"
id"DrinkTequilaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/tequillabottle.rsi"
state"icon"
id"DrinkVermouthBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/vermouthbottle.rsi"
state"icon"
id"DrinkVodkaBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/vodkabottle.rsi"
state"icon"
id"DrinkWhiskeyBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/whiskeybottle.rsi"
state"icon"
id"DrinkWineBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/winebottle.rsi"
state"icon"
id"DrinkBeerBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
id"DrinkBeerGrowler"
Sprite
sprite"Objects/Consumable/Drinks/beer.rsi"
state"icon"
id"DrinkAleBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/alebottle.rsi"
state"icon"
id"DrinkAleBottleFullGrowler"
Sprite
sprite"Objects/Consumable/Drinks/alebottle.rsi"
state"icon"
id"DrinkWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: icon-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
id"DrinkSodaWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: icon-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
id"DrinkTonicWaterBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/waterbottle.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: icon-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
id"DrinkSakeBottleFull"
Sprite
sprite"Objects/Consumable/Drinks/sakebottle.rsi"
state"icon"
id"DrinkJuiceLimeCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
id"DrinkJuiceOrangeCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
id"DrinkCreamCartonXL"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
id"DrinkSugarJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkLemonLimeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkMeadJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkIceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkCoconutWaterJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkCoffeeJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkGreenTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkIcedTeaJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkDrGibbJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkRootBeerJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkWaterMelonJuiceJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkEnergyDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"CustomDrinkJug"
Sprite
state"icon"
sprite"Objects/Consumable/Drinks/generic_jug.rsi # fallback to generic plastic jug"
id"DrinkColaCan"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkColaCanEmpty"
Sprite
sprite"Objects/Consumable/Drinks/cola.rsi"
layers
Пустой массив
state"icon"
id"DrinkIcedTeaCan"
Sprite
sprite"Objects/Consumable/Drinks/ice_tea_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkLemonLimeCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkLemonLimeCranberryCan"
Sprite
sprite"Objects/Consumable/Drinks/lemon-lime-cranberry.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkGrapeCan"
Sprite
sprite"Objects/Consumable/Drinks/purple_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkRootBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/rootbeer.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkSodaWaterCan"
Sprite
sprite"Objects/Consumable/Drinks/sodawater.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkSpaceMountainWindCan"
Sprite
sprite"Objects/Consumable/Drinks/space_mountain_wind.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkSpaceUpCan"
Sprite
sprite"Objects/Consumable/Drinks/space-up.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkSolDryCan"
Sprite
sprite"Objects/Consumable/Drinks/sol_dry.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkStarkistCan"
Sprite
sprite"Objects/Consumable/Drinks/starkist.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkTonicWaterCan"
Sprite
sprite"Objects/Consumable/Drinks/tonic.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkFourteenLokoCan"
Sprite
sprite"Objects/Consumable/Drinks/fourteen_loko.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkChangelingStingCan"
Sprite
sprite"Objects/Consumable/Drinks/changelingsting.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkDrGibbCan"
Sprite
sprite"Objects/Consumable/Drinks/dr_gibb.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkNukieCan"
Sprite
sprite"Objects/Consumable/Drinks/robustnukie.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkEnergyDrinkCan"
Sprite
sprite"Objects/Consumable/Drinks/energy_drink.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkCanPack"
Sprite
sprite"Objects/Misc/6pack.rsi"
layers
state: plastic-thingynull
state: 6pack1
map
"6pack1"
visible"false"
state: 6pack2
map
"6pack2"
visible"false"
state: 6pack3
map
"6pack3"
visible"false"
state: 6pack4
map
"6pack4"
visible"false"
state: 6pack5
map
"6pack5"
visible"false"
state: 6pack6
map
"6pack6"
visible"false"
drawdepth"Items"
noRot"false"
id"DrinkShamblersJuiceCan"
Sprite
sprite"Objects/Consumable/Drinks/shamblersjuice.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkPwrGameCan"
Sprite
sprite"Objects/Consumable/Drinks/pwrgame.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkBeerCan"
Sprite
sprite"Objects/Consumable/Drinks/beer_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkWineCan"
Sprite
sprite"Objects/Consumable/Drinks/wine_can.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"DrinkGoldenCup"
Sprite
sprite"Objects/Consumable/Drinks/golden_cup.rsi"
state"icon"
id"DrinkMug"
Sprite
sprite"Objects/Consumable/Drinks/mug.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
id"DrinkMugBlack"
Sprite
sprite"Objects/Consumable/Drinks/mug_black.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
id"DrinkMugBlue"
Sprite
sprite"Objects/Consumable/Drinks/mug_blue.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
id"DrinkMugGreen"
Sprite
sprite"Objects/Consumable/Drinks/mug_green.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
id"DrinkMugDog"
Sprite
sprite"Objects/Consumable/Drinks/mug_dog.rsi"
state"icon-3"
id"DrinkMugHeart"
Sprite
sprite"Objects/Consumable/Drinks/mug_heart.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
id"DrinkMugMetal"
Sprite
sprite"Objects/Consumable/Drinks/mug_metal.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
id"DrinkMugMoebius"
Sprite
sprite"Objects/Consumable/Drinks/mug_moebius.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
id"DrinkMugOne"
Sprite
sprite"Objects/Consumable/Drinks/mug_one.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
id"DrinkMugRainbow"
Sprite
sprite"Objects/Consumable/Drinks/mug_rainbow.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
id"DrinkMugRed"
Sprite
sprite"Objects/Consumable/Drinks/mug_red.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-3"
visible"false"
id"DrinkHotCoco"
Icon
sprite"Objects/Consumable/Drinks/hot_coco.rsi"
state"icon-vend"
Sprite
state"icon"
id"DrinkHotCoffee"
Icon
sprite"Objects/Consumable/Drinks/hot_coffee.rsi"
state"icon-vend"
Sprite
state"icon"
id"DrinkCafeLatte"
Sprite
sprite"Objects/Consumable/Drinks/cafe_latte.rsi"
layers
state: icon_emptynull
state: fill-1
map
"enum.SolutionContainerLayers.Fill"
state"icon"
id"DrinkTeacup"
Icon
sprite"Objects/Consumable/Drinks/teacup.rsi"
state"icon-vend-tea"
Sprite
state"icon"
id"DrinkGreenTea"
Icon
sprite"Objects/Consumable/Drinks/teacup.rsi"
state"icon-vend-green-tea"
Sprite
state"icon"
id"DrinkLean"
Sprite
sprite"Objects/Consumable/Drinks/lean.rsi"
state"icon"
id"DrinkWaterCup"
Sprite
sprite"Objects/Consumable/Drinks/water_cup.rsi"
layers
state: icon-0null
map: ["enum.SolutionContainerLayers.Fill"]
state"icon-1"
state"icon"
id"DrinkShinyFlask"
Sprite
sprite"Objects/Consumable/Drinks/shinyflask.rsi"
state"icon"
id"DrinkMREFlask"
Sprite
sprite"Objects/Consumable/Drinks/mreflask.rsi"
state"icon"
id"DrinkDetFlask"
Sprite
sprite"Objects/Consumable/Drinks/detflask.rsi"
state"icon"
id"DrinkHosFlask"
Sprite
sprite"Objects/Consumable/Drinks/hosflask.rsi"
state"icon"
id"DrinkFlask"
Sprite
sprite"Objects/Consumable/Drinks/flask.rsi"
state"icon"
id"DrinkFlaskBar"
Sprite
sprite"Objects/Consumable/Drinks/barflask.rsi"
state"icon"
id"DrinkFlaskOld"
Sprite
sprite"Objects/Consumable/Drinks/flask_old.rsi"
state"icon"
id"DrinkLithiumFlask"
Sprite
sprite"Objects/Consumable/Drinks/lithiumflask.rsi"
state"icon"
id"DrinkVacuumFlask"
Sprite
sprite"Objects/Consumable/Drinks/vacuumflask.rsi"
state"icon"
id"Pitcher"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers
state: iconnull
state: fill-6
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
id"DrinkSpaceGlue"
Sprite
sprite"Objects/Consumable/Drinks/glue-tube.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"RandomFillMopwata"
Sprite
sprite"Objects/Consumable/Drinks/lube-tube.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkMopwataBottleRandom"
Sprite
sprite"Objects/Consumable/Drinks/mopwata.rsi"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
state: fill-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state"icon"
id"DrinkVisualizerTestCut"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers
state: iconnull
state: fill-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"icon"
id"DrinkVisualizerTestNot"
Sprite
sprite"Objects/Consumable/Drinks/pitcher.rsi"
layers
state: icon-6
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"icon"
id"DrinkShaker"
Sprite
sprite"Objects/Consumable/Drinks/shaker.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkShotGlass"
Sprite
sprite"Objects/Consumable/Drinks/shotglass.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkJar"
Sprite
sprite"Objects/Consumable/Drinks/jar.rsi"
layers
state: icon
map
"enum.SolutionContainerLayers.Base"
state: fill1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: icon-front
map
"enum.SolutionContainerLayers.Overlay"
state"icon"
id"DrinkJarWhat"
Sprite
sprite"Objects/Consumable/Drinks/jar_what.rsi"
state"icon"
id"DrinkJigger"
Sprite
sprite"Objects/Consumable/Drinks/jigger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkIceBucket"
Sprite
sprite"Objects/Consumable/Drinks/icebucket.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DrinkBottleAbsinthe"
Sprite
sprite"Objects/Consumable/TrashDrinks/absinthebottle_empty.rsi"
state"icon"
id"DrinkBottleAlcoClear"
Sprite
sprite"Objects/Consumable/TrashDrinks/alco-clear.rsi"
state"icon"
id"DrinkBottleAle"
Sprite
sprite"Objects/Consumable/TrashDrinks/alebottle_empty.rsi"
state"icon"
id"DrinkBottleBeer"
Sprite
sprite"Objects/Consumable/TrashDrinks/beer_empty.rsi"
state"icon"
id"DrinkBottleCognac"
Sprite
sprite"Objects/Consumable/TrashDrinks/cognacbottle_empty.rsi"
state"icon"
id"DrinkBottleGin"
Sprite
sprite"Objects/Consumable/TrashDrinks/ginbottle_empty.rsi"
state"icon"
id"DrinkBottleGildlager"
Sprite
sprite"Objects/Consumable/TrashDrinks/gildlagerbottle_empty.rsi"
state"icon"
id"DrinkBottleCoffeeLiqueur"
Sprite
sprite"Objects/Consumable/TrashDrinks/coffeeliqueurbottle_empty.rsi"
state"icon"
id"DrinkBottleNTCahors"
Sprite
sprite"Objects/Consumable/TrashDrinks/ntcahors_empty.rsi"
state"icon"
id"DrinkBottlePatron"
Sprite
sprite"Objects/Consumable/TrashDrinks/patronbottle_empty.rsi"
state"icon"
id"DrinkBottlePoisonWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/pwinebottle_empty.rsi"
state"icon"
id"DrinkBottleRum"
Sprite
sprite"Objects/Consumable/TrashDrinks/rumbottle_empty.rsi"
state"icon"
id"DrinkBottleTequila"
Sprite
sprite"Objects/Consumable/TrashDrinks/tequillabottle_empty.rsi"
state"icon"
id"DrinkBottleVermouth"
Sprite
sprite"Objects/Consumable/TrashDrinks/vermouthbottle_empty.rsi"
state"icon"
id"DrinkBottleVodka"
Sprite
sprite"Objects/Consumable/TrashDrinks/vodkabottle_empty.rsi"
state"icon"
id"DrinkBottleWhiskey"
Sprite
sprite"Objects/Consumable/TrashDrinks/whiskeybottle_empty.rsi"
state"icon"
id"DrinkBottleWine"
Sprite
sprite"Objects/Consumable/TrashDrinks/winebottle_empty.rsi"
state"icon"
id"DrinkCartonLime"
Sprite
sprite"Objects/Consumable/Drinks/limejuice.rsi"
state"icon"
id"DrinkCartonOrange"
Sprite
sprite"Objects/Consumable/Drinks/orangejuice.rsi"
state"icon"
id"DrinkCartonTomato"
Sprite
sprite"Objects/Consumable/Drinks/tomatojuice.rsi"
state"icon"
id"DrinkCartonCream"
Sprite
sprite"Objects/Consumable/Drinks/cream.rsi"
state"icon"
id"DrinkCartonMilk"
Sprite
sprite"Objects/Consumable/Drinks/milk.rsi"
state"icon"
id"DrinkCartonSoyMilk"
Sprite
sprite"Objects/Consumable/Drinks/soymilk.rsi"
state"icon"
id"DrinkCartonOatMilk"
Sprite
sprite"Objects/Consumable/Drinks/oatmilk.rsi"
state"icon"
id"FoodBreadBun"
Sprite
sprite"Objects/Consumable/Food/burger.rsi"
layers
Пустой массив
id"FoodBreadBunBottom"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers
Пустой массив
id"FoodBreadBunTop"
Sprite
sprite"Objects/Consumable/Food/burger_sequence.rsi"
layers
Пустой массив
id"FoodBurgerJelly"
Sprite
layers
Пустой массив
color"red"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerAppendix"
Sprite
state"appendix"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBacon"
Sprite
state"bacon"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBaseball"
Sprite
state"baseball"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBear"
Sprite
state"bearger"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBig"
Sprite
state"bigbite"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerBrain"
Sprite
state"brain"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCat"
Sprite
state"cat"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCheese"
Sprite
state"cheese"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerChicken"
Sprite
state"chicken"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCorgi"
Sprite
state"ian"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCrab"
Sprite
state"crab"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCrazy"
Sprite
state"crazy"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerDuck"
Sprite
state"chicken"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerEmpowered"
Sprite
state"empowered"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerCarp"
Sprite
state"fish"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerFive"
Sprite
state"fivealarm"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerGhost"
Sprite
state"ghost"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerHuman"
Sprite
state"human"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMcguffin"
Sprite
state"mcguffin"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMcrib"
Sprite
state"mcrib"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMime"
Sprite
state"mime"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerPlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerRat"
Sprite
state"rat"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerRobot"
Sprite
state"ro"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerSoy"
Sprite
state"soylent"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerSpell"
Sprite
state"spell"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerSuper"
Sprite
state"superbite"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerTofu"
Sprite
state"tofu"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerXeno"
Sprite
state"x"
sprite"Objects/Consumable/Food/burger.rsi"
id"FoodBurgerMothRoach"
Sprite
state"mothroach"
sprite"Objects/Consumable/Food/burger.rsi"
id"Eggshells"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"eggshells"
drawdepth"Items"
noRot"false"
id"FoodEgg"
Sprite
layers
state: icon
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/egg.rsi"
id"FoodEggBoiled"
Sprite
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/egg.rsi"
id"FoodFrozenSandwich"
Sprite
state"sandwich"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenSandwichStrawberry"
Sprite
state"sandwich-strawberry"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenFreezy"
Sprite
state"spacefreezy"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenSundae"
Sprite
state"spacefreezy"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenCornuto"
Sprite
state"cornuto"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenPopsicleOrange"
Sprite
layers
Пустой массив
color"orange"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenPopsicleBerry"
Sprite
layers
Пустой массив
color"red"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenPopsicleJumbo"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenSnowconeBase"
Sprite
layers
state: conenull
state: alpha-fillingnull
# color"foo"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenSnowcone"
Sprite
layers
state: conenull
state: alpha-fillingnull
# color"foo"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenSnowconeBerry"
Sprite
layers
Пустой массив
# color"foo"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenSnowconeFruit"
Sprite
layers
Пустой массив
# color"foo"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenSnowconeClown"
Sprite
layers
Пустой массив
# color"foo"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenSnowconeMime"
Sprite
layers
Пустой массив
# color"foo"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenSnowconeRainbow"
Sprite
layers
Пустой массив
# color"foo"
sprite"Objects/Consumable/Food/frozen.rsi"
id"FoodFrozenSnowconeTrash"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
state"cone-trash"
drawdepth"Items"
noRot"false"
id"FoodFrozenPopsicleTrash"
Sprite
sprite"Objects/Consumable/Food/frozen.rsi"
layers
state: stick
map
"enum.DamageStateVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ReagentContainerFlour"
Sprite
state"flour-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"ReagentContainerFlourSmall"
Sprite
state"flour-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"ReagentContainerCornmeal"
Sprite
state"cornmeal-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"ReagentContainerCornmealSmall"
Sprite
state"cornmeal"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"ReagentContainerRice"
Sprite
state"rice-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"ReagentContainerRiceSmall"
Sprite
state"rice-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"ReagentContainerSugar"
Sprite
state"sugar-big"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"ReagentContainerSugarSmall"
Sprite
state"sugar-small"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"ReagentContainerOliveoil"
Sprite
state"oliveoil"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"ReagentContainerMayo"
Sprite
state"mayo"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDough"
Sprite
state"dough"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughSlice"
Sprite
state"dough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughRope"
Sprite
state"dough-rope"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughCornmeal"
Sprite
state"cornmealdough"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughCornmealSlice"
Sprite
state"cornmealdough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughTortilla"
Sprite
state"tortilladough"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughTortillaSlice"
Sprite
state"tortilladough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughTortillaFlat"
Sprite
state"tortilladough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughCotton"
Sprite
state"cotton-dough"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughCottonSlice"
Sprite
state"cotton-dough-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughCottonRope"
Sprite
state"cotton-dough-rope"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughPastryBaseRaw"
Sprite
state"dough-pastry"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughPastryBase"
Sprite
state"dough-pastry-baked"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughPie"
Sprite
state"dough-pie"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughFlat"
Sprite
state"dough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughCottonFlat"
Sprite
state"cotton-dough-flat"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodDoughPizzaBaked"
Sprite
state"pizzabread"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodCakeBatter"
Sprite
state"cakebatter"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodButterSlice"
Sprite
state"butter-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodCannabisButter"
Sprite
state"butter"
color""#82C36E""
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodCheese"
Sprite
state"cheesewheel"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodCheeseSlice"
Sprite
state"cheesewedge"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodChevre"
Sprite
state"chevrelog"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodChevreSlice"
Sprite
state"chevredisk"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodTofu"
Sprite
state"tofu"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodTofuSlice"
Sprite
state"tofu-slice"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodBadRecipe"
Sprite
state"badrecipe"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodCocoaBeans"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
state"produce-beans"
id"FoodCroissantRaw"
Sprite
state"croissant-raw"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodCroissantRawCotton"
Sprite
state"croissant-raw-cotton"
sprite"Objects/Consumable/Food/ingredients.rsi"
id"FoodMealPotatoLoaded"
Sprite
state"loadedbakedpotato"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealFries"
Sprite
state"fries"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealFriesCheesy"
Sprite
state"fries-cheesy"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealFriesCarrot"
Sprite
state"fries-carrot"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealNachos"
Sprite
state"nachos"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealNachosCheesy"
Sprite
state"nachos-cheesy"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealNachosCuban"
Sprite
state"nachos-cuban"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealMint"
Sprite
state"mint"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealEggplantParm"
Sprite
state"eggplantparm"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealPotatoYaki"
Sprite
state"yakiimo"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealCubancarp"
Sprite
state"cubancarp"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealCornedbeef"
Sprite
state"cornedbeef"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealBearsteak"
Sprite
state"bearsteak"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealPigblanket"
Sprite
state"pigblanket"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealRibs"
Sprite
state"ribs"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealEggsbenedict"
Sprite
state"benedict"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealOmelette"
Sprite
state"omelette"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealFriedegg"
Sprite
state"friedegg"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealMilkape"
Sprite
state"milkape"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealMemoryleek"
Sprite
state"memoryLeek"
sprite"Objects/Consumable/Food/meals.rsi"
id"DisgustingSweptSoup"
Sprite
state"saltysweet"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealQueso"
Sprite
state"queso"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealSashimi"
Sprite
state"sashimi"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealEnchiladas"
Sprite
state"enchiladas"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodSaladWatermelonFruitBowl"
Sprite
state"melonfruitbowl"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMealCornInButter"
Sprite
state"corn-in-butter"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodMeatFish"
Sprite
state"fish"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatBacon"
Sprite
state"bacon"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatCorgi"
Sprite
state"corgi"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatDragon"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatPlant"
Sprite
state"plant"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatRotten"
Sprite
state"rotten"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatSpiderLeg"
Sprite
state"spiderleg"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatWheat"
Sprite
state"clump"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatSnake"
Sprite
state"snake"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatXeno"
Sprite
state"xeno"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatRouny"
Sprite
state"rouny"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatTomato"
Sprite
state"tomato"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatSalami"
Sprite
sprite"Objects/Consumable/Food/salami.rsi"
state"salami"
id"FoodMeatClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatMeatball"
Sprite
state"meatball"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatSlime"
Sprite
state"slime"
sprite"Objects/Consumable/Food/meat.rsi"
id"MaterialSmileExtract"
Sprite
sprite"Mobs/Aliens/slimes.rsi"
layers
Пустой массив
state"rainbow_slime_extract"
id"FoodMeatCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatBaconCooked"
Sprite
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatBearCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatPenguinCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatChickenCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatChickenFried"
Sprite
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatDuckCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatCrabCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatGoliathCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatRounyCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatLizardCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatSpiderlegCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatMeatballCooked"
Sprite
state"meatball-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatSnailCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatAnomalyCooked"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatCutlet"
Sprite
state"cutlet"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatBearCutlet"
Sprite
layers
Пустой массив
color"brown"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatPenguinCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatChickenCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatDuckCutlet"
Sprite
state"cutlet"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatLizardCutlet"
Sprite
layers
Пустой массив
color"pink"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatSpiderCutlet"
Sprite
state"spidercutlet"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatXenoCutlet"
Sprite
state"xenocutlet"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatTomatoCutlet"
Sprite
state"salami-slice"
color"red"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatSalamiSlice"
Sprite
state"salami-slice"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatCutletCooked"
Sprite
state"cutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatBearCutletCooked"
Sprite
layers
Пустой массив
color"brown"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatPenguinCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatChickenCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatDuckCutletCooked"
Sprite
state"cutlet-cooked"
color"white"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatLizardCutletCooked"
Sprite
layers
Пустой массив
color"green"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatSpiderCutletCooked"
Sprite
state"spidercutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodMeatXenoCutletCooked"
Sprite
state"xenocutlet-cooked"
sprite"Objects/Consumable/Food/meat.rsi"
id"FoodNoodlesBoiled"
Sprite
state"boiled"
sprite"Objects/Consumable/Food/noodles.rsi"
id"FoodNoodles"
Sprite
state"tomato"
sprite"Objects/Consumable/Food/noodles.rsi"
id"FoodNoodlesCopy"
Sprite
state"copypasta"
sprite"Objects/Consumable/Food/noodles.rsi"
id"FoodNoodlesMeatball"
Sprite
state"meatball"
sprite"Objects/Consumable/Food/noodles.rsi"
id"FoodNoodlesSpesslaw"
Sprite
state"spesslaw"
sprite"Objects/Consumable/Food/noodles.rsi"
id"FoodNoodlesChowmein"
Sprite
state"chowmein"
sprite"Objects/Consumable/Food/noodles.rsi"
id"FoodNoodlesButter"
Sprite
state"butter"
sprite"Objects/Consumable/Food/noodles.rsi"
id"WheatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/wheat.rsi"
state"produce"
id"MeatwheatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/meatwheat.rsi"
state"produce"
id"OatBushel"
Sprite
sprite"Objects/Specific/Hydroponics/oat.rsi"
state"produce"
id"Sugarcane"
Sprite
sprite"Objects/Specific/Hydroponics/sugarcane.rsi"
state"produce"
id"Papercane"
Sprite
sprite"Objects/Specific/Hydroponics/papercane.rsi"
state"produce"
id"FoodLaughinPeaPod"
Sprite
sprite"Objects/Specific/Hydroponics/laughin_pea.rsi"
state"produce"
id"Log"
Sprite
sprite"Objects/Specific/Hydroponics/towercap.rsi"
state"produce"
id"SteelLog"
Sprite
sprite"Objects/Specific/Hydroponics/steelcap.rsi"
state"produce"
id"Nettle"
Sprite
sprite"Objects/Specific/Hydroponics/nettle.rsi"
state"produce"
id"DeathNettle"
Sprite
sprite"Objects/Specific/Hydroponics/death_nettle.rsi"
state"produce"
id"FoodBanana"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
id"FoodMimana"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"produce"
id"TrashBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBakedBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"baked-peel"
drawdepth"Items"
noRot"false"
id"TrashMimanaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBananiumPeel"
Sprite
sprite"Objects/Materials/materials.rsi"
state"peel"
drawdepth"Items"
noRot"false"
id"FoodCarrot"
Sprite
sprite"Objects/Specific/Hydroponics/carrot.rsi"
state"produce"
id"FoodCabbage"
Sprite
sprite"Objects/Specific/Hydroponics/cabbage.rsi"
state"produce"
id"FoodGarlic"
Sprite
sprite"Objects/Specific/Hydroponics/garlic.rsi"
state"produce"
id"FoodLemon"
Sprite
sprite"Objects/Specific/Hydroponics/lemon.rsi"
state"produce"
id"FoodLemoon"
Sprite
sprite"Objects/Specific/Hydroponics/lemoon.rsi"
state"produce"
id"FoodLime"
Sprite
sprite"Objects/Specific/Hydroponics/lime.rsi"
state"produce"
id"FoodOrange"
Sprite
sprite"Objects/Specific/Hydroponics/orange.rsi"
state"produce"
id"FoodExtradimensionalOrange"
Sprite
sprite"Objects/Specific/Hydroponics/extradimensional_orange.rsi"
scale"0.5,0.5"
state"produce"
id"FoodPineapple"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
state"produce"
id"FoodPotato"
Sprite
sprite"Objects/Specific/Hydroponics/potato.rsi"
state"produce"
id"FoodTomato"
Sprite
sprite"Objects/Specific/Hydroponics/tomato.rsi"
state"produce"
id"FoodBlueTomato"
Sprite
sprite"Objects/Specific/Hydroponics/blue_tomato.rsi"
state"produce"
id"FoodBloodTomato"
Sprite
sprite"Objects/Specific/Hydroponics/blood_tomato.rsi"
state"produce"
id"FoodEggplant"
Sprite
sprite"Objects/Specific/Hydroponics/eggplant.rsi"
state"produce"
id"FoodApple"
Sprite
sprite"Objects/Specific/Hydroponics/apple.rsi"
state"produce"
id"FoodGoldenApple"
Sprite
sprite"Objects/Specific/Hydroponics/golden_apple.rsi"
state"produce"
id"FoodCocoaPod"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
state"produce"
id"FoodCorn"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"produce"
id"FoodCornTrash"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"cob"
drawdepth"Items"
noRot"false"
id"FoodOnion"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
state"produce"
id"FoodOnionRed"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
state"produce"
id"FoodMushroom"
Sprite
sprite"Objects/Specific/Hydroponics/chanterelle.rsi"
state"produce"
id"FoodPineappleSlice"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
state"slice"
id"FoodOnionSlice"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
state"slice"
id"FoodOnionRedSlice"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
state"slice"
id"FoodChiliPepper"
Sprite
sprite"Objects/Specific/Hydroponics/chili.rsi"
state"produce"
id"FoodChillyPepper"
Sprite
sprite"Objects/Specific/Hydroponics/chilly.rsi"
state"produce"
id"FoodAloe"
Sprite
sprite"Objects/Specific/Hydroponics/aloe.rsi"
state"produce"
id"FoodPoppy"
Sprite
sprite"Objects/Specific/Hydroponics/poppy.rsi"
state"produce"
id"FoodLily"
Sprite
sprite"Objects/Specific/Hydroponics/lily.rsi"
state"produce"
id"FoodLingzhi"
Sprite
sprite"Objects/Specific/Hydroponics/lingzhi.rsi"
state"produce"
id"FoodAmbrosiaVulgaris"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi"
state"produce"
id"FoodAmbrosiaDeus"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_deus.rsi"
state"produce"
id"FoodGalaxythistle"
Sprite
sprite"Objects/Specific/Hydroponics/galaxythistle.rsi"
state"produce"
id"FoodGlasstle"
Sprite
sprite"Objects/Specific/Hydroponics/glasstle.rsi"
state"produce"
id"FoodFlyAmanita"
Sprite
sprite"Objects/Specific/Hydroponics/fly_amanita.rsi"
state"produce"
id"FoodGatfruit"
Sprite
sprite"Objects/Specific/Hydroponics/gatfruit.rsi"
state"produce"
id"FoodRealCapfruit"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
state"produce"
id"FoodFakeCapfruit"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
state"produce"
id"RiceBushel"
Sprite
sprite"Objects/Specific/Hydroponics/rice.rsi"
state"produce"
id"FoodSoybeans"
Sprite
sprite"Objects/Specific/Hydroponics/soybeans.rsi"
state"produce"
id"FoodSpacemansTrumpet"
Sprite
sprite"Objects/Specific/Hydroponics/spacemans_trumpet.rsi"
state"produce"
id"FoodKoibean"
Sprite
sprite"Objects/Specific/Hydroponics/koibean.rsi"
state"produce"
id"FoodWatermelon"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
state"produce"
id"FoodWatermelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
state"slice"
id"FoodHolymelon"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
state"produce"
id"FoodHolymelonSlice"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
state"slice"
id"FoodGrape"
Sprite
sprite"Objects/Specific/Hydroponics/grape.rsi"
state"produce"
id"FoodBerries"
Sprite
sprite"Objects/Specific/Hydroponics/berries.rsi"
state"produce"
id"FoodBungo"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
state"produce"
id"FoodBungoPit"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
state"pit"
id"FoodPeaPod"
Sprite
sprite"Objects/Specific/Hydroponics/pea.rsi"
state"produce"
id"FoodWorldPeas"
Sprite
sprite"Objects/Specific/Hydroponics/world_pea.rsi"
state"produce"
id"FoodPumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"produce"
id"FoodBluePumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/blue_pumpkin.rsi"
state"produce"
id"CottonBol"
Sprite
sprite"Objects/Specific/Hydroponics/cotton.rsi"
state"produce"
id"PyrottonBol"
Sprite
sprite"Objects/Specific/Hydroponics/pyrotton.rsi"
state"produce"
id"FoodCherry"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"produce"
id"TrashCherryPit"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"pit"
id"FoodAnomalyBerry"
Sprite
sprite"Objects/Specific/Hydroponics/anomaly_berry.rsi"
state"produce"
id"FoodKebabSkewer"
Sprite
sprite"Objects/Consumable/Food/skewer.rsi"
state
Пустой массив
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"FoodSnackBoritos"
Sprite
state"boritos"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackCnDs"
Sprite
state"cnds"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackCheesie"
Sprite
state"cheesiehonkers"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackChips"
Sprite
state"chips"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackChocolate"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"chocolatebar"
drawdepth"Items"
noRot"false"
id"FoodSnackChocolateBar"
Sprite
state"chocolatebar-open"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackEnergy"
Sprite
state"energybar"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackEnergyBar"
Sprite
state"energybar-open"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackPistachios"
Sprite
state"pistachio"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackPopcorn"
Sprite
state"popcorn"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackRaisins"
Sprite
state"raisins"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackSemki"
Sprite
state"semki"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackSus"
Sprite
state"susjerky"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackSyndi"
Sprite
state"syndicakes"
sprite"Objects/Consumable/Food/snacks.rsi"
id"DrinkRamen"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
id"DrinkHellRamen"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackChowMein"
Sprite
state"chinese1"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackDanDanNoodles"
Sprite
state"chinese2"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackCookieFortune"
Sprite
state"cookie_fortune"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackNutribrick"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"nutribrick"
drawdepth"Items"
noRot"false"
id"FoodSnackNutribrickOpen"
Sprite
state"nutribrick-open"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSnackMREBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie"
drawdepth"Items"
noRot"false"
id"FoodSnackMREBrownieOpen"
Sprite
state"mre-brownie-open"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketBoritosTrash"
Sprite
state"boritos-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketCnDsTrash"
Sprite
state"cnds-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketCheesieTrash"
Sprite
state"cheesiehonkers-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketChipsTrash"
Sprite
state"chips-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketChocolateTrash"
Sprite
state"chocolatebar-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketEnergyTrash"
Sprite
state"energybar-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketPistachioTrash"
Sprite
state"pistachio-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketPopcornTrash"
Sprite
state"popcorn-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketRaisinsTrash"
Sprite
state"raisins-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketSemkiTrash"
Sprite
state"semki-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketSusTrash"
Sprite
state"susjerky-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketSyndiTrash"
Sprite
state"syndicakes-trash"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketCupRamenTrash"
Sprite
state"ramen"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketChowMeinTrash"
Sprite
state"chinese1"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketDanDanTrash"
Sprite
state"chinese2"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodCookieFortune"
Sprite
state"fortune"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodPacketMRETrash"
Sprite
state"mre-wrapper"
sprite"Objects/Consumable/Food/snacks.rsi"
id"FoodSoupPea"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers
Пустой массив
color"green"
id"FoodSaladAesir"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSaladHerb"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSaladValid"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSaladColeslaw"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSaladCaesar"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSaladKimchi"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSaladFruit"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSaladJungle"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSaladCitrus"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSaladEden"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodRiceBoiled"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodRiceEgg"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodRicePork"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodRicePudding"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodRiceGumbo"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodOatmeal"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodJellyDuff"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodJellyAmanita"
Sprite
sprite"Objects/Consumable/Food/meals.rsi"
state"amanita-jelly"
id"FoodSoupMeatball"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupSlime"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupTomatoBlood"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupWingFangChu"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupClown"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupVegetable"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupNettle"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupMystery"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupChiliHot"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupChiliCold"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupChiliClown"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupMonkey"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupTomato"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupEyeball"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupMiso"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupMushroom"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupBeet"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupBeetRed"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupStew"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupPotato"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupOnion"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupBisque"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupElectron"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupBungo"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodSoupEscargot"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/bowl.rsi"
id"FoodTacoShell"
Sprite
sprite"Objects/Consumable/Food/taco_sequence.rsi"
layers
Пустой массив
id"FoodTacoBeef"
Sprite
state"beeftaco"
sprite"Objects/Consumable/Food/taco.rsi"
id"FoodTacoChicken"
Sprite
state"chickentaco"
sprite"Objects/Consumable/Food/taco.rsi"
id"FoodTacoFish"
Sprite
state"fishtaco"
sprite"Objects/Consumable/Food/taco.rsi"
id"FoodTacoRat"
Sprite
state"rattaco"
sprite"Objects/Consumable/Food/taco.rsi"
id"FoodTacoBeefSupreme"
Sprite
state"beeftacosupreme"
sprite"Objects/Consumable/Food/taco.rsi"
id"FoodTacoChickenSupreme"
Sprite
state"chickentacosupreme"
sprite"Objects/Consumable/Food/taco.rsi"
id"FoodMealSoftTaco"
Sprite
state"softtaco"
sprite"Objects/Consumable/Food/meals.rsi"
id"FoodBagel"
Sprite
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
state"bagel"
id"FoodBagelPoppy"
Sprite
state"bagel-poppy"
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
id"FoodBagelCotton"
Sprite
state"bagel-cottondough"
sprite"Objects/Consumable/Food/Baked/bagel.rsi"
id"FoodBreadVolcanic"
Sprite
layers
Пустой массив
color""#FF613F""
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadVolcanicSlice"
Sprite
layers
Пустой массив
color""#FF613F""
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadBanana"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadBananaSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadCotton"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadCottonSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadCorn"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadCornSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadCreamcheese"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadCreamcheeseSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadMeat"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadMeatSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadMimana"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadMimanaSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadPlain"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadPlainSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadSausage"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadSausageSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadMeatSpider"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadMeatSpiderSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadTofu"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadTofuSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadMeatXeno"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadMeatXenoSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadBaguette"
Sprite
state"baguette"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadBaguetteCotton"
Sprite
state"baguette-cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadBaguetteSlice"
Sprite
state"crostini"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadBaguetteCottonSlice"
Sprite
state"crostini-cotton"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadButteredToast"
Sprite
state"buttered-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadFrenchToast"
Sprite
state"french-toast"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadGarlicSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadJellySlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadMoldySlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"FoodBreadTwoSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"MobBreadDog"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/breaddog.rsi"
layers
Пустой массив
state"base"
id"FoodCakeBlueberry"
Sprite
layers
Пустой массив
color"blue"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeBlueberrySlice"
Sprite
layers
Пустой массив
color"blue"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakePlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakePlainSlice"
Sprite
state"plain-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeCarrot"
Sprite
state"carrot"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeCarrotSlice"
Sprite
state"carrot-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeBrain"
Sprite
state"brain"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeBrainSlice"
Sprite
state"brain-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeCheese"
Sprite
state"cheese"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeCheeseSlice"
Sprite
state"cheese-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeOrange"
Sprite
state"orange"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeOrangeSlice"
Sprite
state"orange-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeLime"
Sprite
state"lime"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeLimeSlice"
Sprite
state"lime-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeLemon"
Sprite
state"lemon"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeLemonSlice"
Sprite
state"lemon-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeLemoon"
Sprite
state"lemoon"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeLemoonSlice"
Sprite
state"lemoon-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeChocolate"
Sprite
state"chocolate"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeChocolateSlice"
Sprite
state"chocolate-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeApple"
Sprite
state"apple"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeAppleSlice"
Sprite
state"apple-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeSlime"
Sprite
state"slime"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeSlimeSlice"
Sprite
state"slime-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakePumpkin"
Sprite
state"pumpkinspice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakePumpkinSlice"
Sprite
state"pumpkinspice-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeChristmas"
Sprite
state"christmas"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeChristmasSlice"
Sprite
state"christmas-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeBirthday"
Sprite
state"birthday"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeBirthdaySlice"
Sprite
state"birthday-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeVanilla"
Sprite
state"vanilla"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeVanillaSlice"
Sprite
state"vanilla-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeClown"
Sprite
state"clown"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeClownSlice"
Sprite
state"clown-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeSpaceman"
Sprite
state"trumpet"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeSpacemanSlice"
Sprite
state"trumpet-slice"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"MobCatCake"
Sprite
noRot"true"
drawdepth"Mobs"
sprite"Mobs/Pets/cat.rsi"
layers
Пустой массив
state"cak"
id"FoodCakeSuppermatter"
Sprite
state"suppermatter"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodCakeSuppermatterSlice"
Sprite
state"suppermatter-shard"
sprite"Objects/Consumable/Food/Baked/cake.rsi"
id"FoodDonkpocket"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketWarm"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketDank"
Sprite
state"dank"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketDankWarm"
Sprite
state"dank"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketSpicy"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketSpicyWarm"
Sprite
state"spicy"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketTeriyaki"
Sprite
state"teriyaki"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketTeriyakiWarm"
Sprite
state"teriyaki"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketPizza"
Sprite
state"pizza"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketPizzaWarm"
Sprite
state"pizza"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketHonk"
Sprite
state"banana"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketHonkWarm"
Sprite
state"banana"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketBerry"
Sprite
state"berry"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketBerryWarm"
Sprite
state"berry"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketStonk"
Sprite
state"stonk"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketStonkWarm"
Sprite
state"stonk"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketCarp"
Sprite
state"carp"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketCarpWarm"
Sprite
state"carp"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonkpocketDink"
Sprite
state"dink"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodDonutPlain"
Sprite
state"plain"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellyPlain"
Sprite
state"jelly-plain"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutHomer"
Sprite
state"homer"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutChaos"
Sprite
state"chaos"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutMeat"
Sprite
state"meat"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutPink"
Sprite
state"pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutSpaceman"
Sprite
state"purple"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutApple"
Sprite
state"green"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutCaramel"
Sprite
state"beige"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutChocolate"
Sprite
state"choc"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutBluePumpkin"
Sprite
state"blue"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutBungo"
Sprite
state"yellow"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonut"
Sprite
state"olive"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutSweetpea"
Sprite
state"laugh"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellyHomer"
Sprite
state"jelly-homer"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellyPink"
Sprite
state"jelly-pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellySpaceman"
Sprite
state"jelly-purple"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellyApple"
Sprite
state"jelly-green"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellyCaramel"
Sprite
state"jelly-beige"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellyChocolate"
Sprite
state"jelly-choc"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellyBluePumpkin"
Sprite
state"jelly-blue"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellyBungo"
Sprite
state"jelly-yellow"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJelly"
Sprite
state"jelly-olive"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellySweetpea"
Sprite
state"jelly-laugh"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutJellySlugcat"
Sprite
state"jelly-slug"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodDonutPoison"
Sprite
state"pink"
sprite"Objects/Consumable/Food/Baked/donut.rsi"
id"FoodBakedMuffin"
Sprite
sprite"Objects/Consumable/Food/Baked/misc.rsi"
state"muffin"
id"FoodBakedMuffinBerry"
Sprite
state"muffin-berry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedMuffinCherry"
Sprite
state"muffin-cherry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedMuffinBluecherry"
Sprite
state"muffin-bluecherry"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedMuffinChocolate"
Sprite
state"muffin-chocolate"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedMuffinBanana"
Sprite
state"muffin-banana"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedBunHoney"
Sprite
state"bun-honey"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedBunHotX"
Sprite
state"bun-hotcross"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedBunMeat"
Sprite
state"bun-meat"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedCookie"
Sprite
state"COOKIE!!!"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedCookieOatmeal"
Sprite
state"cookie-oatmeal"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedCookieRaisin"
Sprite
state"cookie-raisin"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedCookieSugar"
Sprite
state"cookie-sugar"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedNugget"
Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
layers
state: tendie
map
"enum.DamageStateVisualLayers.Base"
id"FoodBakedPancake"
Sprite
state"pancakes1"
layers
Пустой массив
map
"pancakes9"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedPancakeBb"
Sprite
state"pancakesbb1"
layers
Пустой массив
map
"pancakesbb9"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedPancakeCc"
Sprite
state"pancakescc1"
layers
Пустой массив
map
"pancakescc9"
visible"false"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedWaffle"
Sprite
layers
state: traynull
state: wafflesnull
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedWaffleSoy"
Sprite
layers
state: traynull
state: waffles-soynull
state: wafflesnull
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedWaffleSoylent"
Sprite
layers
state: traynull
state: waffles-soylentnull
state: wafflesnull
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedWaffleRoffle"
Sprite
layers
state: traynull
state: waffles-rofflenull
state: wafflesnull
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedPretzel"
Sprite
state"pretzel"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedCannoli"
Sprite
state"cannoli"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedDumplings"
Sprite
state"dumplings"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedChevreChaud"
Sprite
state"chevrechaud"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedChevreChaudCotton"
Sprite
state"chevrechaud-cotton"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
id"FoodBakedBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
id"FoodBakedCannabisBrownieBatch"
Sprite
sprite"Objects/Consumable/Food/Baked/brownie.rsi"
state"brownie-batch"
id"FoodBakedCannabisBrownie"
Sprite
sprite"Objects/Consumable/Food/snacks.rsi"
state"mre-brownie-open"
id"FoodOnionRings"
Sprite
state"onionrings"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedCroissant"
Sprite
state"croissant"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodBakedCroissantCotton"
Sprite
state"croissant-cotton"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"FoodPieApple"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieAppleSlice"
Sprite
layers
Пустой массив
color"orange"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieBaklava"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieBaklavaSlice"
Sprite
state"baklava-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieBananaCream"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieBananaCreamSlice"
Sprite
state"bananapie-slice"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieClafoutis"
Sprite
layers
Пустой массив
color"pink"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieClafoutisSlice"
Sprite
layers
Пустой массив
color"pink"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieCherry"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieCherrySlice"
Sprite
layers
Пустой массив
color"red"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieMeat"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieMeatSlice"
Sprite
layers
Пустой массив
color"brown"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPiePumpkin"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPiePumpkinSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieXeno"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieXenoSlice"
Sprite
layers
Пустой массив
color"green"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieFrosty"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieFrostySlice"
Sprite
layers
Пустой массив
color"blue"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodTartMime"
Sprite
state"mime"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodTartMimeSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPieAmanita"
Sprite
state"amanita"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPiePlump"
Sprite
state"plump"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodTartGrape"
Sprite
state"grape"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodTartGapple"
Sprite
state"gapple"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodTartCoco"
Sprite
state"cocolava"
sprite"Objects/Consumable/Food/Baked/pie.rsi"
id"FoodPizzaMargherita"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaMargheritaSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaMeat"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaMeatSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaMushroom"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaMushroomSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaVegetable"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaVegetableSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaDonkpocket"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaDonkpocketSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaDank"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaDankSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaSassysage"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaSassysageSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaPineapple"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaPineappleSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaArnold"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaArnoldSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaMoldySlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaUranium"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaUraniumSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaCotton"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodPizzaCottonSlice"
Sprite
layers
Пустой массив
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
id"FoodBowlBig"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers
Пустой массив
state"fill-1"
visible"false"
id"FoodBowlBigTrash"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
state"bowl-trash"
drawdepth"Items"
noRot"false"
id"FoodBowlFancy"
Sprite
sprite"Objects/Consumable/Food/bowl.rsi"
layers
Пустой массив
state"fill-1"
visible"false"
id"FoodBoxDonut"
Sprite
sprite"Objects/Consumable/Food/Baked/donut.rsi"
state"box"
layers
Пустой массив
map
"pink-box6"
visible"false"
id"FoodContainerEgg"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"box-closed"
layers
Пустой массив
map
"box12"
visible"false"
id"EggBoxBroken"
Sprite
sprite"Objects/Consumable/Food/egg.rsi"
state"box-closed"
layers
Пустой массив
map
"box12"
visible"false"
id"FoodBoxPizza"
Sprite
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
layers
Пустой массив
map
"enum.StorageVisualLayers.Door"
state"box"
EntityStorageVisuals
stateDoorOpen"box-open"
stateDoorClosed"box"
id"FoodBoxPizzaFilled"
Sprite
layers
Пустой массив
map
"enum.StorageVisualLayers.Door"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
state"box"
EntityStorageVisuals
stateDoorOpen"box-open"
stateDoorClosed"box"
id"FoodBoxPizzaCotton"
Sprite
layers
Пустой массив
map
"enum.StorageVisualLayers.Door"
sprite"Objects/Consumable/Food/Baked/pizza.rsi"
drawdepth"SmallObjects"
state"box"
EntityStorageVisuals
stateDoorOpen"box-open"
stateDoorClosed"box"
id"FoodBoxNugget"
Sprite
sprite"Objects/Consumable/Food/Baked/nuggets.rsi"
state"box"
layers
Пустой массив
map
"box6"
visible"false"
id"FoodBoxDonkpocket"
Sprite
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
state"box"
id"FoodBoxDonkpocketSpicy"
Sprite
state"spicy-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketTeriyaki"
Sprite
state"teriyaki-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketPizza"
Sprite
state"pizza-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketStonk"
Sprite
state"stonk-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketCarp"
Sprite
state"carp-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketBerry"
Sprite
state"berry-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketHonk"
Sprite
state"banana-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"FoodBoxDonkpocketDink"
Sprite
state"dink-box"
sprite"Objects/Consumable/Food/Baked/donkpocket.rsi"
id"HappyHonk"
Sprite
sprite"Objects/Storage/Happyhonk/clown.rsi"
state"box"
layers
Пустой массив
map
"openLayer"
id"HappyHonkMime"
Sprite
sprite"Objects/Storage/Happyhonk/mime.rsi"
state"box"
layers
Пустой массив
map
"openLayer"
id"HappyHonkNukie"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
state"box"
layers
Пустой массив
map
"openLayer"
id"HappyHonkNukieSnacks"
Sprite
sprite"Objects/Storage/Happyhonk/nukie.rsi"
state"box"
layers
Пустой массив
map
"openLayer"
id"HappyHonkCluwne"
Sprite
sprite"Objects/Storage/Happyhonk/cluwne.rsi"
state"box"
layers
Пустой массив
map
"openLayer"
id"FoodMealHappyHonkClown"
Sprite
sprite"Objects/Storage/Happyhonk/clown.rsi"
state"box"
layers
Пустой массив
map
"openLayer"
id"FoodCondimentPacketAstrotame"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label-anull
state: packet-labelnull
Icon
state"packet-empty"
id"FoodCondimentPacketBbq"
Icon
state"packet-bbq"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-labelnull
id"FoodCondimentPacketCornoil"
Icon
state"packet-cornoil"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-labelnull
id"FoodCondimentPacketFrostoil"
Icon
state"packet-frostoil"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-labelnull
id"FoodCondimentPacketHorseradish"
Icon
state"packet-greygoo"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-labelnull
id"FoodCondimentPacketHotsauce"
Icon
state"packet-hotsauce"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-labelnull
id"FoodCondimentPacketKetchup"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-labelnull
Icon
state"packet-empty"
id"FoodCondimentPacketMustard"
Icon
state"packet-mustard"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-labelnull
id"FoodCondimentPacketPepper"
Icon
state"packet-pepper"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-labelnull
id"FoodCondimentPacketSalt"
Sprite
layers
state: packet-solid-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-label
color"black"
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
Icon
state"packet-empty"
id"FoodCondimentPacketSoy"
Icon
state"packet-soysauce"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-labelnull
id"FoodCondimentPacketSugar"
Icon
state"packet-sugar"
Sprite
layers
state: packet-trans-2
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state: packet-layer
map
"enum.OpenableVisuals.Layer"
state: packet-labelnull
id"FoodCondimentBottleColdsauce"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
id"FoodCondimentBottleEnzyme"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
id"FoodCondimentBottleVinegar"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
id"FoodCondimentBottleHotsauce"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
id"FoodCondimentBottleKetchup"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
id"FoodCondimentBottleBBQ"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"true"
state"bottle-empty"
id"FoodShakerSalt"
Sprite
state"shaker-salt"
id"FoodShakerPepper"
Sprite
state"shaker-pepper"
id"FoodPlate"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate"
drawdepth"Items"
noRot"false"
id"FoodPlateTrash"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-trash"
drawdepth"Items"
noRot"false"
id"FoodPlateSmall"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small"
drawdepth"Items"
noRot"false"
id"FoodPlateSmallTrash"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small-trash"
drawdepth"Items"
noRot"false"
id"FoodPlatePlastic"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-plastic"
drawdepth"Items"
noRot"false"
id"FoodPlateSmallPlastic"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"plate-small-plastic"
drawdepth"Items"
noRot"false"
id"FoodPlateTin"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"tin"
drawdepth"Items"
noRot"false"
id"FoodPlateMuffinTin"
Sprite
sprite"Objects/Consumable/Food/plates.rsi"
state"muffin-tin"
drawdepth"Items"
noRot"false"
id"FoodTinPeaches"
Sprite
sprite"Objects/Consumable/Food/Tins/peaches.rsi"
layers
Пустой массив
map
"icon"
id"FoodTinPeachesTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/peaches.rsi"
state"trash"
id"FoodTinPeachesMaint"
Sprite
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
layers
Пустой массив
map
"icon"
id"FoodTinPeachesMaintOpen"
Sprite
layers
Пустой массив
map
"icon"
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
id"FoodTinPeachesMaintTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/maint_peaches.rsi"
state"trash"
id"FoodTinBeans"
Sprite
sprite"Objects/Consumable/Food/Tins/beans.rsi"
layers
Пустой массив
map
"icon"
id"FoodTinBeansTrash"
Sprite
sprite"Objects/Consumable/Food/Tins/beans.rsi"
state"trash"
id"FoodTinMRE"
Sprite
sprite"Objects/Consumable/Food/Tins/meat.rsi"
layers
Пустой массив
map
"icon"
id"FoodTinMRETrash"
Sprite
sprite"Objects/Consumable/Food/Tins/meat.rsi"
state"trash"
id"CigCartonGreen"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/green.rsi"
layers
state: closed
map
"closeLayer"
state: open
map
"openLayer"
state"box"
id"CigCartonRed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/red.rsi"
layers
state: closednull
state: open
map
"openLayer"
state"box"
id"CigCartonBlue"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/blue.rsi"
layers
state: closednull
state: open
map
"openLayer"
state"box"
id"CigCartonBlack"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/black.rsi"
layers
state: closednull
state: open
map
"openLayer"
state"box"
id"CigCartonMixed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Cartons/mixed.rsi"
layers
state: closednull
state: open
map
"openLayer"
state"box"
id"Cigarette"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"SoakedCigarette"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteSpent"
Sprite
state"burnt-icon"
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
id"CigaretteSyndicate"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteOmnizine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteIron"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteTricordrazine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteDylovene"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteDermaline"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteArithrazine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteIpecac"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteBicaridine"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteDexalin"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigarettePax"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteBbqSauce"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteBlackPepper"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteCapsaicinOil"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteBread"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteMilk"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteBanana"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteSpaceDrugs"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteMuteToxin"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteMold"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteLicoxide"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteWeldingFuel"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"CigaretteTHC"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi"
state"unlit-icon"
id"Joint"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/joint.rsi"
state"unlit-icon"
id"JointRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/joint.rsi"
state"unlit-icon"
id"Blunt"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/blunt.rsi"
state"unlit-icon"
id"BluntRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Cannabis/blunt.rsi"
state"unlit-icon"
id"CigPackGreen"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/green.rsi"
layers
Пустой массив
map
"cig6"
visible"false"
id"CigPackRed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/red.rsi"
layers
Пустой массив
map
"cig6"
visible"false"
id"CigPackBlue"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/blue.rsi"
layers
Пустой массив
map
"cig6"
visible"false"
id"CigPackBlack"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/black.rsi"
layers
Пустой массив
map
"cig6"
visible"false"
id"CigPackSyndicate"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/syndicate.rsi"
layers
Пустой массив
map
"cig6"
visible"false"
id"CigPackMixedMedical"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
layers
Пустой массив
map
"cig6"
visible"false"
id"CigPackMixed"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
layers
Пустой массив
map
"cig6"
visible"false"
id"CigPackMixedNasty"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/Packs/mixed.rsi"
layers
Пустой массив
map
"cig6"
visible"false"
id"PackPaperRolling"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpapers"
drawdepth"Items"
noRot"false"
id"PackPaperRollingFilters"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpapers"
drawdepth"Items"
noRot"false"
id"PaperRolling"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpaper"
drawdepth"Items"
noRot"false"
id"PaperRolling1"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigpaper"
drawdepth"Items"
noRot"false"
id"CigaretteFilter"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigfilter"
drawdepth"Items"
noRot"false"
id"CigaretteFilter1"
Sprite
sprite"Objects/Consumable/Smokeables/Cigarettes/paper.rsi"
state"cigfilter"
drawdepth"Items"
noRot"false"
id"CigarCase"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/case.rsi"
layers
Пустой массив
map
"cigar8"
visible"false"
drawdepth"Items"
noRot"false"
id"CigarGoldCase"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/case.rsi"
layers
Пустой массив
map
"cigar8"
visible"false"
drawdepth"Items"
noRot"false"
id"Cigar"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/cigar.rsi"
state"unlit-icon"
id"CigarSpent"
Sprite
state"burnt-icon"
sprite"Objects/Consumable/Smokeables/Cigars/cigar.rsi"
id"CigarGold"
Sprite
sprite"Objects/Consumable/Smokeables/Cigars/cigar-gold.rsi"
state"unlit-icon"
id"CigarGoldSpent"
Sprite
state"burnt-icon"
sprite"Objects/Consumable/Smokeables/Cigars/cigar-gold.rsi"
id"SmokingPipe"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
id"SmokingPipeFilledTobacco"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
id"SmokingPipeFilledCannabis"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
id"SmokingPipeFilledCannabisRainbow"
Sprite
sprite"Objects/Consumable/Smokeables/Pipes/pipe.rsi"
state"unlit-icon"
id"Vape"
Sprite
sprite"Objects/Consumable/Smokeables/Vapes/vape-standard.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Ashtray"
Sprite
sprite"Objects/Decoration/ashtray.rsi"
layers
state: icon-0
map
"enum.StorageFillLayers.Fill"
drawdepth"Items"
noRot"false"
id"CarvedPumpkin"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"carved"
drawdepth"Items"
noRot"false"
id"PumpkinLantern"
Sprite
state"lantern"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
drawdepth"Items"
noRot"false"
id"CarvedPumpkinSmall"
Sprite
scale"0.75, 0.75"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"carved"
drawdepth"Items"
noRot"false"
id"CarvedPumpkinLarge"
Sprite
scale"1.5, 1.5"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"carved"
drawdepth"Items"
noRot"false"
id"PumpkinLanternSmall"
Sprite
scale"0.75, 0.75"
state"lantern"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
drawdepth"Items"
noRot"false"
id"PumpkinLanternLarge"
Sprite
scale"1.5, 1.5"
state"lantern"
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
drawdepth"Items"
noRot"false"
id"LidSalami"
Sprite
sprite"Objects/Decoration/lidsalami.rsi"
layers
state: iconnull
drawdepth"Items"
noRot"false"
id"WoodenSupport"
Sprite
noRot"true"
sprite"Objects/Decoration/mines.rsi"
state"support"
id"WoodenSupportBeam"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"support_beams"
noRot"true"
id"WoodenSupportWall"
Sprite
noRot"true"
sprite"Objects/Decoration/mines.rsi"
state"support_wall"
id"WoodenSupportWallBroken"
Sprite
sprite"Objects/Decoration/mines.rsi"
state"support_wall_broken"
noRot"true"
id"Present"
Sprite
drawdepth"Items"
noRot"false"
id"PresentRandomUnsafe"
Sprite
drawdepth"Items"
noRot"false"
id"PresentRandomInsane"
Sprite
drawdepth"Items"
noRot"false"
id"PresentRandom"
Sprite
drawdepth"Items"
noRot"false"
id"PresentRandomCoal"
Sprite
drawdepth"Items"
noRot"false"
id"PresentRandomCash"
Sprite
drawdepth"Items"
noRot"false"
id"PresentTrash"
Sprite
sprite"Objects/Decoration/present.rsi"
layers
state: unwrappednull
drawdepth"Items"
noRot"false"
id"NotekeeperCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
drawdepth"Items"
noRot"false"
id"NewsReaderCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
drawdepth"Items"
noRot"false"
id"CrewManifestCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
drawdepth"Items"
noRot"false"
id"NetProbeCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-y"
drawdepth"Items"
noRot"false"
id"LogProbeCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-log"
drawdepth"Items"
noRot"false"
id"WantedListCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-sec"
drawdepth"Items"
noRot"false"
id"MedTekCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-med"
drawdepth"Items"
noRot"false"
id"AstroNavCartridge"
Sprite
sprite"Objects/Devices/cartridge.rsi"
state"cart-nav"
drawdepth"Items"
noRot"false"
id"ChameleonProjector"
Sprite
sprite"/Textures/Objects/Devices/chameleon_projector.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DoorRemoteCommand"
Sprite
layers
Пустой массив
color""#9f9f00""
sprite"Objects/Devices/door_remote.rsi"
id"DoorRemoteSecurity"
Sprite
layers
Пустой массив
color""#830000""
sprite"Objects/Devices/door_remote.rsi"
id"DoorRemoteArmory"
Sprite
layers
Пустой массив
color""#a80000""
sprite"Objects/Devices/door_remote.rsi"
id"DoorRemoteService"
Sprite
layers
Пустой массив
color""#3a7231""
sprite"Objects/Devices/door_remote.rsi"
id"DoorRemoteResearch"
Sprite
layers
Пустой массив
color""#652368""
sprite"Objects/Devices/door_remote.rsi"
id"DoorRemoteCargo"
Sprite
layers
Пустой массив
color""#5b4523""
sprite"Objects/Devices/door_remote.rsi"
id"DoorRemoteMedical"
Sprite
layers
Пустой массив
color""#325f7a""
sprite"Objects/Devices/door_remote.rsi"
id"DoorRemoteEngineering"
Sprite
layers
Пустой массив
color""#bc5b00""
sprite"Objects/Devices/door_remote.rsi"
id"DoorRemoteAll"
Sprite
layers
Пустой массив
color""#22871a""
sprite"Objects/Devices/door_remote.rsi"
id"EncryptionKeyCommon"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyCargo"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyCentCom"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyStationMaster"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyCommand"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyEngineering"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyMedical"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyMedicalScience"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyScience"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyRobo"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeySecurity"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyService"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeySyndie"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyBinary"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyBinarySyndicate"
Sprite
layers
Пустой массив
sprite"Objects/Devices/encryption_keys.rsi"
id"EncryptionKeyFreelance"
Sprite
layers
state: crypt_rustednull
state: pirate_labelnull
sprite"Objects/Devices/encryption_keys.rsi"
id"BaseFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers
Пустой массив
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"SolarAssemblyFlatpack"
Sprite
layers
Пустой массив
sprite"Objects/Devices/flatpack.rsi"
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"AmePartFlatpack"
Sprite
layers
Пустой массив
sprite"Objects/Devices/flatpack.rsi"
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"SingularityGeneratorFlatpack"
Sprite
layers
Пустой массив
sprite"Objects/Devices/flatpack.rsi"
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"RadiationCollectorFlatpack"
Sprite
layers
Пустой массив
sprite"Objects/Devices/flatpack.rsi"
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"ContainmentFieldGeneratorFlatpack"
Sprite
layers
Пустой массив
sprite"Objects/Devices/flatpack.rsi"
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"EmitterFlatpack"
Sprite
layers
Пустой массив
sprite"Objects/Devices/flatpack.rsi"
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"TeslaGeneratorFlatpack"
Sprite
layers
Пустой массив
sprite"Objects/Devices/flatpack.rsi"
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"TeslaCoilFlatpack"
Sprite
layers
Пустой массив
sprite"Objects/Devices/flatpack.rsi"
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"TeslaGroundingRodFlatpack"
Sprite
layers
Пустой массив
sprite"Objects/Devices/flatpack.rsi"
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"GyroscopeFlatpack"
Sprite
layers
Пустой массив
color""#cec8ac""
sprite"Objects/Devices/flatpack.rsi"
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"ThrusterFlatpack"
Sprite
layers
Пустой массив
color""#cec8ac""
sprite"Objects/Devices/flatpack.rsi"
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"SpaceHeaterFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers
Пустой массив
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"FaxMachineFlatpack"
Sprite
layers
Пустой массив
sprite"Objects/Devices/flatpack.rsi"
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"CrewMonitoringServerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers
Пустой массив
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"CrewMonitoringComputerFlatpack"
Sprite
sprite"Objects/Devices/flatpack.rsi"
layers
Пустой массив
color""#cec8ac""
map
"enum.FlatpackVisualLayers.Overlay"
drawdepth"Items"
noRot"false"
id"ForensicScanner"
Sprite
sprite"Objects/Devices/forensic_scanner.rsi"
state"forensicnew"
drawdepth"Items"
noRot"false"
id"ForensicReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
id"GeigerCounter"
Sprite
sprite"Objects/Tools/geiger.rsi"
layers
state: geiger_basenull
state: geiger_on_idle
map
"enum.GeigerLayers.Screen"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"HandTeleporter"
Sprite
sprite"/Textures/Objects/Devices/hand_teleporter.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"HandTeleporterAdmeme"
Sprite
sprite"/Textures/Objects/Devices/hand_teleporter.rsi"
layers
Пустой массив
color"green"
drawdepth"Items"
noRot"false"
id"Holoprojector"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorBorg"
Sprite
sprite"Objects/Devices/Holoprojectors/custodial.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HolofanProjector"
Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HolofanProjectorEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/atmos.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorField"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorFieldEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/field.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorSecurity"
Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HoloprojectorSecurityEmpty"
Sprite
sprite"Objects/Devices/Holoprojectors/security.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Mousetrap"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs # if mice can hide under tables, so can mousetraps"
layers
state: mousetrap
map
"base"
noRot"false"
id"MousetrapArmed"
Sprite
sprite"Objects/Devices/mousetrap.rsi"
drawdepth"SmallMobs # if mice can hide under tables, so can mousetraps"
layers
state: mousetrap
map
"base"
noRot"false"
id"ExplosivePayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-explosive-armed"
id"ChemicalPayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-empty"
layers
Пустой массив
map
"base"
id"FlashPayload"
Sprite
sprite"Objects/Devices/payload.rsi"
state"payload-flash-armed"
id"PassengerIDCard"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"TechnicalAssistantIDCard"
Icon
state"pda-interntech"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"MedicalInternIDCard"
Icon
state"pda-internmed"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"SecurityCadetIDCard"
Icon
state"pda-interncadet"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ResearchAssistantIDCard"
Icon
state"pda-internsci"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ServiceWorkerIDCard"
Icon
state"pda-internservice"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ChefIDCard"
Icon
state"pda-cook"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"BotanistIDCard"
Icon
state"pda-hydro"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ClownIDCard"
Icon
state"pda-clown"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"MimeIDCard"
Icon
state"pda-mime"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ChaplainIDCard"
Icon
state"pda-chaplain"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"QuartermasterIDCard"
Icon
state"pda-qm"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"CargoIDCard"
Icon
state"pda-cargo"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"SalvageIDCard"
Icon
state"pda-miner"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"BartenderIDCard"
Icon
state"pda-bartender"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"LibrarianIDCard"
Icon
state"pda-library"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"LawyerIDCard"
Icon
state"pda-lawyer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"JanitorIDCard"
Icon
state"pda-janitor"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"CaptainIDCard"
Icon
state"pda-captain"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"HoPIDCard"
Icon
state"pda-hop"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"CEIDCard"
Icon
state"pda-ce"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"EngineeringIDCard"
Icon
state"pda-engineer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"CMOIDCard"
Icon
state"pda-cmo"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"MedicalIDCard"
Icon
state"pda-medical"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ParamedicIDCard"
Icon
state"pda-paramedic"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ChemistIDCard"
Icon
state"pda-chemistry"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"RDIDCard"
Icon
state"pda-rd"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ResearchIDCard"
Icon
state"pda-science"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"HoSIDCard"
Icon
state"pda-hos"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"WardenIDCard"
Icon
state"pda-warden"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"SecurityIDCard"
Icon
state"pda-security"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"CentcomIDCard"
Icon
state"pda-centcom"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"MusicianIDCard"
Icon
state"pda-musician"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"AtmosIDCard"
Icon
state"pda-atmos"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"PassengerIDCard"
Icon
state"pda-clear"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"SyndicateIDCard"
Icon
state"pda-syndi"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ERTLeaderIDCard"
Icon
state"pda-ert"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"PsychologistIDCard"
Icon
state"pda-medical"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ReporterIDCard"
Icon
state"pda-reporter"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ZookeeperIDCard"
Icon
state"pda-zookeeper"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"BoxerIDCard"
Icon
state"pda-boxer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"DetectiveIDCard"
Icon
state"pda-detective"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"BrigmedicIDCard"
Icon
state"pda-brigmedic"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"SeniorEngineerIDCard"
Icon
state"pda-seniorengineer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"SeniorResearcherIDCard"
Icon
state"pda-seniorresearcher"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"SeniorPhysicianIDCard"
Icon
state"pda-seniorphysician"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"SeniorOfficerIDCard"
Icon
state"pda-seniorofficer"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"SyndicateIDCard"
Icon
state"pda-syndi-agent"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"ChameleonPDA"
Sprite
sprite"Objects/Devices/pda.rsi"
layers
Пустой массив
state""pda""
map
"enum.PdaVisualLayers.IdLight"
shader""unshaded""
visible"false"
id"PinpointerNuclear"
Sprite
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
layers
Пустой массив
map
"enum.PinpointerLayers.Screen"
shader"unshaded"
visible"false"
id"PinpointerSyndicateNuclear"
Sprite
layers
Пустой массив
map
"enum.PinpointerLayers.Screen"
shader"unshaded"
visible"false"
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
id"PinpointerUniversal"
Sprite
layers
Пустой массив
map
"enum.PinpointerLayers.Screen"
shader"unshaded"
visible"false"
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
id"PinpointerStation"
Sprite
layers
Пустой массив
map
"enum.PinpointerLayers.Screen"
shader"unshaded"
visible"false"
noRot"True"
sprite"Objects/Devices/pinpointer.rsi"
id"RadioHandheld"
Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
state"walkietalkie"
drawdepth"Items"
noRot"false"
id"RadioHandheldSecurity"
Sprite
sprite"Objects/Devices/securityhandy.rsi"
layers
Пустой массив
state"walkietalkie"
drawdepth"Items"
noRot"false"
id"DefaultStationBeacon"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconUnanchored"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
layers
Пустой массив
map
"base"
drawdepth"BelowFloor"
noRot"false"
id"StationBeaconPart"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
state"assembly"
drawdepth"Items"
noRot"false"
id"DefaultStationBeaconCommand"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconBridge"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconVault"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconGateway"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconCaptainsQuarters"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconHOPOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconSecurity"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconBrig"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconBrigMed"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconWardensOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconHOSRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconArmory"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconPermaBrig"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconDetectiveRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconCourtroom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconLawOffice"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconSecurityCheckpoint"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconMedical"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconMedbay"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconChemistry"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconCryonics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconCMORoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconMorgue"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconSurgery"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconPsychology"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconClinic"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconScience"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconRND"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconServerRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconRDRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconRobotics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconArtifactLab"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconAnomalyGenerator"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconSupply"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconCargoReception"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconCargoBay"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconQMRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconSalvage"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconEngineering"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconCERoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconAME"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconSolars"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconGravGen"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconAnchor"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconSingularity"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconPowerBank"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconTelecoms"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconAtmospherics"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconTEG"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconTechVault"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconService"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconKitchen"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconBar"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconBotany"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconJanitorsCloset"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconAI"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconAISatellite"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconAICore"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconAIUpload"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconAIPower"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconArrivals"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconEvac"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconDockingArm"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconEVAStorage"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconChapel"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconLibrary"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconReporter"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconTheater"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconDorms"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconToolRoom"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconDisposals"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconCryosleep"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconEscapePod"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"DefaultStationBeaconVox"
Sprite
sprite"Objects/Devices/station_beacon.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"base"
noRot"false"
id"HandheldStationMapUnpowered"
Sprite
sprite"Objects/Devices/tablets.rsi"
layers
state: tabletnull
state: generic
shader"unshaded"
id"DeviceQuantumSpinInverter"
Sprite
sprite"Objects/Devices/swapper.rsi"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"Wristwatch"
Sprite
sprite"Objects/Devices/wristwatch.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"WristwatchGold"
Sprite
sprite"Objects/Devices/goldwatch.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"AlertsComputerCircuitboard"
Sprite
state"cpu_engineering"
sprite"Objects/Misc/module.rsi"
id"AtmosMonitoringComputerCircuitboard"
Sprite
state"cpu_engineering"
sprite"Objects/Misc/module.rsi"
id"PowerComputerCircuitboard"
Sprite
state"cpu_engineering"
sprite"Objects/Misc/module.rsi"
id"MedicalRecordsComputerCircuitboard"
Sprite
state"cpu_medical"
sprite"Objects/Misc/module.rsi"
id"CriminalRecordsComputerCircuitboard"
Sprite
state"cpu_security"
sprite"Objects/Misc/module.rsi"
id"StationRecordsComputerCircuitboard"
Sprite
state"cpu_command"
sprite"Objects/Misc/module.rsi"
id"CargoRequestComputerCircuitboard"
Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
id"CargoSaleComputerCircuitboard"
Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
id"CargoBountyComputerCircuitboard"
Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
id"CargoShuttleComputerCircuitboard"
Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
id"SalvageExpeditionsComputerCircuitboard"
Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
id"CargoShuttleConsoleCircuitboard"
Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
id"SurveillanceCameraMonitorCircuitboard"
Sprite
state"cpu_security"
sprite"Objects/Misc/module.rsi"
id"SurveillanceWirelessCameraMonitorCircuitboard"
Sprite
state"cpu_security"
sprite"Objects/Misc/module.rsi"
id"ComputerTelevisionCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"cpuboard"
id"ResearchComputerCircuitboard"
Sprite
state"cpu_science"
sprite"Objects/Misc/module.rsi"
id"AnalysisComputerCircuitboard"
Sprite
state"cpu_science"
sprite"Objects/Misc/module.rsi"
id"TechDiskComputerCircuitboard"
Sprite
state"cpu_science"
sprite"Objects/Misc/module.rsi"
id"CrewMonitoringComputerCircuitboard"
Sprite
state"cpu_medical"
sprite"Objects/Misc/module.rsi"
id"IDComputerCircuitboard"
Sprite
state"cpu_command"
sprite"Objects/Misc/module.rsi"
id"BodyScannerComputerCircuitboard"
Sprite
state"cpu_medical"
sprite"Objects/Misc/module.rsi"
id"CommsComputerCircuitboard"
Sprite
state"cpu_command"
sprite"Objects/Misc/module.rsi"
id"SyndicateCommsComputerCircuitboard"
Sprite
state"cpu_syndicate"
sprite"Objects/Misc/module.rsi"
id"RadarConsoleCircuitboard"
Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
id"SolarControlComputerCircuitboard"
Sprite
state"cpu_engineering"
sprite"Objects/Misc/module.rsi"
id"SpaceVillainArcadeComputerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"cpuboard"
id"BlockGameArcadeComputerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"cpuboard"
id"ParticleAcceleratorComputerCircuitboard"
Sprite
state"cpu_engineering"
sprite"Objects/Misc/module.rsi"
id"ShuttleConsoleCircuitboard"
Sprite
state"cpu_supply"
sprite"Objects/Misc/module.rsi"
id"SyndicateShuttleConsoleCircuitboard"
Sprite
state"cpu_syndicate"
sprite"Objects/Misc/module.rsi"
id"CloningConsoleComputerCircuitboard"
Sprite
state"cpu_medical"
sprite"Objects/Misc/module.rsi"
id"ComputerIFFCircuitboard"
Sprite
state"cpu_command"
sprite"Objects/Misc/module.rsi"
id"ComputerIFFSyndicateCircuitboard"
Sprite
state"cpu_syndicate"
sprite"Objects/Misc/module.rsi"
id"ComputerMassMediaCircuitboard"
Sprite
state"cpu_service"
sprite"Objects/Misc/module.rsi"
id"SensorConsoleCircuitboard"
Sprite
state"cpu_engineering"
sprite"Objects/Misc/module.rsi"
id"RoboticsConsoleCircuitboard"
Sprite
state"cpu_science"
sprite"Objects/Misc/module.rsi"
id"StationAiUploadCircuitboard"
Sprite
state"cpu_science"
sprite"Objects/Misc/module.rsi"
id"StationMapCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"airalarm_electronics"
id"ShuttleGunSvalinnMachineGunCircuitboard"
Sprite
state"security"
sprite"Objects/Misc/module.rsi"
id"ShuttleGunPerforatorCircuitboard"
Sprite
state"security"
sprite"Objects/Misc/module.rsi"
id"ShuttleGunFriendshipCircuitboard"
Sprite
state"security"
sprite"Objects/Misc/module.rsi"
id"ShuttleGunDusterCircuitboard"
Sprite
state"security"
sprite"Objects/Misc/module.rsi"
id"ShuttleGunKineticCircuitboard"
Sprite
state"security"
sprite"Objects/Misc/module.rsi"
id"HolopadMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"MachineParticleAcceleratorEndCapCircuitboard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"MachineParticleAcceleratorFuelChamberCircuitboard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"MachineParticleAcceleratorPowerBoxCircuitboard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"MachineParticleAcceleratorEmitterStarboardCircuitboard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"MachineParticleAcceleratorEmitterForeCircuitboard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"MachineParticleAcceleratorEmitterPortCircuitboard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"AutolatheMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"AutolatheHyperConvectionMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"ProtolatheMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"ProtolatheHyperConvectionMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"BiofabricatorMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"SecurityTechFabCircuitboard"
Sprite
state"security"
sprite"Objects/Misc/module.rsi"
id"AmmoTechFabCircuitboard"
Sprite
state"security"
sprite"Objects/Misc/module.rsi"
id"MedicalTechFabCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"CircuitImprinterMachineCircuitboard"
Sprite
state"science"
sprite"Objects/Misc/module.rsi"
id"CircuitImprinterHyperConvectionMachineCircuitboard"
Sprite
state"science"
sprite"Objects/Misc/module.rsi"
id"ExosuitFabricatorMachineCircuitboard"
Sprite
state"science"
sprite"Objects/Misc/module.rsi"
id"ResearchAndDevelopmentServerMachineCircuitboard"
Sprite
state"science"
sprite"Objects/Misc/module.rsi"
id"BiogeneratorMachineCircuitboard"
Sprite
state"service"
sprite"Objects/Misc/module.rsi"
id"UniformPrinterMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"VaccinatorMachineCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"DiagnoserMachineCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"ArtifactAnalyzerMachineCircuitboard"
Sprite
state"science"
sprite"Objects/Misc/module.rsi"
id"ArtifactCrusherMachineCircuitboard"
Sprite
state"science"
sprite"Objects/Misc/module.rsi"
id"AnomalyVesselCircuitboard"
Sprite
state"science"
sprite"Objects/Misc/module.rsi"
id"AnomalyVesselExperimentalCircuitboard"
Sprite
state"science"
sprite"Objects/Misc/module.rsi"
id"AnomalySynchronizerCircuitboard"
Sprite
state"science"
sprite"Objects/Misc/module.rsi"
id"APECircuitboard"
Sprite
state"science"
sprite"Objects/Misc/module.rsi"
id"ThermomachineFreezerMachineCircuitBoard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"ThermomachineHeaterMachineCircuitBoard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"HellfireFreezerMachineCircuitBoard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"HellfireHeaterMachineCircuitBoard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"CondenserMachineCircuitBoard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"PortableScrubberMachineCircuitBoard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"SpaceHeaterMachineCircuitBoard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"CloningPodMachineCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"MedicalScannerMachineCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"CrewMonitoringServerMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"CryoPodMachineCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"ChemMasterMachineCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"ChemDispenserMachineCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"BiomassReclaimerMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"HydroponicsTrayMachineCircuitboard"
Sprite
state"service"
sprite"Objects/Misc/module.rsi"
id"SeedExtractorMachineCircuitboard"
Sprite
state"service"
sprite"Objects/Misc/module.rsi"
id"SMESMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"power_mod"
id"SMESAdvancedMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"power_mod"
id"CellRechargerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"PowerCageRechargerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"BorgChargerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"WeaponCapacitorRechargerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"TurboItemRechargerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"SubstationMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"DawInstrumentMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"PortableGeneratorPacmanMachineCircuitboard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"ThrusterMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"GyroscopeMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"PortableGeneratorSuperPacmanMachineCircuitboard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"PortableGeneratorJrPacmanMachineCircuitboard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"ReagentGrinderMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"HotplateMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"ElectricGrillMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"StasisBedMachineCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"ElectrolysisUnitMachineCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"CentrifugeMachineCircuitboard"
Sprite
state"medical"
sprite"Objects/Misc/module.rsi"
id"OreProcessorMachineCircuitboard"
Sprite
state"supply"
sprite"Objects/Misc/module.rsi"
id"OreProcessorIndustrialMachineCircuitboard"
Sprite
state"supply"
sprite"Objects/Misc/module.rsi"
id"SheetifierMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"MicrowaveMachineCircuitboard"
Sprite
state"service"
sprite"Objects/Misc/module.rsi"
id"SyndicateMicrowaveMachineCircuitboard"
Sprite
state"service"
sprite"Objects/Misc/module.rsi"
id"FatExtractorMachineCircuitboard"
Sprite
state"service"
sprite"Objects/Misc/module.rsi"
id"FlatpackerMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"EmitterCircuitboard"
Sprite
state"engineering"
sprite"Objects/Misc/module.rsi"
id"SurveillanceCameraRouterCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"SurveillanceCameraWirelessRouterCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"SurveillanceWirelessCameraMovableCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"SurveillanceWirelessCameraAnchoredCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"GasRecyclerMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"BoozeDispenserMachineCircuitboard"
Sprite
state"service"
sprite"Objects/Misc/module.rsi"
id"CargoTelepadMachineCircuitboard"
Sprite
state"supply"
sprite"Objects/Misc/module.rsi"
id"SodaDispenserMachineCircuitboard"
Sprite
state"service"
sprite"Objects/Misc/module.rsi"
id"TelecomServerCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"SalvageMagnetMachineCircuitboard"
Sprite
state"supply"
sprite"Objects/Misc/module.rsi"
id"MiniGravityGeneratorCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"StationAnchorCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"ReagentGrinderIndustrialMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"JukeboxCircuitBoard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"CutterMachineCircuitboard"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"AirAlarmElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"airalarm_electronics"
id"FireAlarmElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"airalarm_electronics"
id"MailingUnitElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"net_wired"
id"DoorElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsCaptain"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsHeadOfPersonnel"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsCommand"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsBar"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsBarKitchen"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsHydroponics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsChapel"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsTheatre"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsKitchen"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsKitchenHydroponics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsJanitor"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsLawyer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsService"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsQuartermaster"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsSalvage"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsCargo"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsChiefEngineer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsAtmospherics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsEngineering"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsMorgue"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsResearchDirector"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsMedicalResearch"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsResearch"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsHeadOfSecurity"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsArmory"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsDetective"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsSecurity"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsSecurityLawyer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsBrig"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsChiefMedicalOfficer"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsChemistry"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsMedical"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsNukeop"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsSyndicateAgent"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsCentralCommand"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsExternal"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsMaintenance"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"DoorElectronicsVault"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"FirelockElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
id"Igniter"
Sprite
sprite"Objects/Devices/igniter.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"IntercomElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
id"RipleyCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
id"RipleyPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
id"HonkerCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
id"HonkerPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
id"HonkerTargetingElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
id"HamtrCentralElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"mainboard"
id"HamtrPeripheralsElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"id_mod"
id"FreezerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"door_electronics"
id"APCElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"WallmountSubstationElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"WallmountGeneratorElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"WallmountGeneratorAPUElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"SolarTrackerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"generic"
id"RemoteSignaller"
Sprite
sprite"Objects/Devices/signaller.rsi"
state"signaller"
drawdepth"Items"
noRot"false"
id"RemoteSignallerAdvanced"
Sprite
state"advanced"
sprite"Objects/Devices/signaller.rsi"
drawdepth"Items"
noRot"false"
id"SignalTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"ScreenTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"BrigTimerElectronics"
Sprite
sprite"Objects/Misc/module.rsi"
state"charger_APC"
id"TimerTrigger"
Sprite
sprite"Objects/Devices/timer.rsi"
state"timer"
drawdepth"Items"
noRot"false"
id"SignalTrigger"
Sprite
sprite"Objects/Devices/signaltrigger.rsi"
state"signaltrigger"
drawdepth"Items"
noRot"false"
id"VoiceTrigger"
Sprite
sprite"Objects/Devices/voice.rsi"
state"voice"
drawdepth"Items"
noRot"false"
id"CameraBug"
Sprite
sprite"Objects/Devices/camera_bug.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"WeaponPistolCHIMPUpgradeKit"
Sprite
sprite"Objects/Misc/module.rsi"
state"abductor_mod"
drawdepth"Items"
noRot"false"
id"HoloparasiteInjector"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"combat_hypo"
drawdepth"Items"
noRot"false"
id"HoloClownInjector"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"combat_hypo"
drawdepth"Items"
noRot"false"
id"MagicalLamp"
Sprite
sprite"Objects/Misc/Lights/lamp.rsi"
layers
state: lampnull
drawdepth"Items"
noRot"false"
id"BoxHoloparasite"
Sprite
layers
state: boxnull
state: holonull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"BoxHoloclown"
Sprite
layers
state: box_hugnull
state: holonull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"ReinforcementRadioSyndicate"
Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
id"ReinforcementRadioSyndicateNukeops"
Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
id"ReinforcementRadioSyndicateAncestor"
Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
id"ReinforcementRadioSyndicateAncestorNukeops"
Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
id"ReinforcementRadioSyndicateSyndiCat"
Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
id"ReinforcementRadioSyndicateCyborgAssault"
Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
id"SingularityBeacon"
Sprite
sprite"Objects/Devices/singularity_beacon.rsi"
layers
Пустой массив
id"NukeOpsDeclarationOfWar"
Sprite
sprite"Objects/Devices/declaration_of_war.rsi"
layers
state: declaratornull
drawdepth"Items"
noRot"false"
id"BikeHorn"
Sprite
sprite"Objects/Fun/bikehorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CluwneHorn"
Sprite
sprite"Objects/Fun/cluwnehorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"GoldenBikeHorn"
Sprite
sprite"Objects/Fun/goldbikehorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BananiumHorn"
Sprite
sprite"Objects/Fun/bananiumhorn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CandyBucket"
Sprite
sprite"Objects/Fun/candy_bucket.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"CrayonWhite"
Sprite
state"white"
sprite"Objects/Fun/crayons.rsi"
id"CrayonMime"
Sprite
state"mime"
sprite"Objects/Fun/crayons.rsi"
id"CrayonRainbow"
Sprite
state"rainbow"
sprite"Objects/Fun/crayons.rsi"
id"CrayonBlack"
Sprite
state"black"
sprite"Objects/Fun/crayons.rsi"
id"CrayonRed"
Sprite
state"red"
sprite"Objects/Fun/crayons.rsi"
id"CrayonOrange"
Sprite
state"orange"
sprite"Objects/Fun/crayons.rsi"
id"CrayonYellow"
Sprite
state"yellow"
sprite"Objects/Fun/crayons.rsi"
id"CrayonGreen"
Sprite
state"green"
sprite"Objects/Fun/crayons.rsi"
id"CrayonBlue"
Sprite
state"blue"
sprite"Objects/Fun/crayons.rsi"
id"CrayonPurple"
Sprite
state"purple"
sprite"Objects/Fun/crayons.rsi"
id"CrayonBox"
Sprite
sprite"Objects/Fun/crayons.rsi"
state"box"
id"Dart"
Sprite
sprite"Objects/Fun/Darts/dart_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DartBlue"
Sprite
sprite"Objects/Fun/Darts/dart_blue.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DartPurple"
Sprite
sprite"Objects/Fun/Darts/dart_purple.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DartYellow"
Sprite
sprite"Objects/Fun/Darts/dart_yellow.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HypoDart"
Sprite
sprite"Objects/Fun/Darts/dart_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TargetDarts"
Sprite
sprite"Objects/Fun/Darts/target.rsi"
state"target_dart"
noRot"true"
id"HypoDartBox"
Sprite
sprite"Objects/Fun/Darts/dartbox.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PercentileDie"
Sprite
state"percentile_0"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
id"d20Dice"
Sprite
state"d20_20"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
id"d12Dice"
Sprite
state"d12_12"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
id"d10Dice"
Sprite
state"d10_0"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
id"d8Dice"
Sprite
state"d8_8"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
id"d6Dice"
Sprite
state"d6_6"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
id"d4Dice"
Sprite
state"d4_4"
sprite"Objects/Fun/dice.rsi"
noRot"true # If their sprites rotate, the number becomes even more illegible than usual."
id"DiceBag"
Sprite
sprite"Objects/Fun/dice.rsi"
state"dicebag"
drawdepth"Items"
noRot"false"
id"MagicDiceBag"
Sprite
sprite"Objects/Fun/dice.rsi"
state"magicdicebag"
drawdepth"Items"
noRot"false"
id"Error"
Sprite
sprite"error.rsi"
state"error"
drawdepth"Items"
noRot"false"
id"ToyFigurineHeadOfPersonnel"
Sprite
state"hop"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurinePassenger"
Sprite
state"passenger"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineGreytider"
Sprite
state"passenger_greytide"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineClown"
Sprite
state"clown"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineHoloClown"
Sprite
state"holoclown"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineMime"
Sprite
state"mime"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineMusician"
Sprite
state"musician"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineBoxer"
Sprite
state"boxer"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineCaptain"
Sprite
state"captain"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineHeadOfSecurity"
Sprite
state"hos"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineWarden"
Sprite
state"warden"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineDetective"
Sprite
state"detective"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineSecurity"
Sprite
state"security"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineLawyer"
Sprite
state"lawyer"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineCargoTech"
Sprite
state"cargotech"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineSalvage"
Sprite
state"salvage"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineQuartermaster"
Sprite
state"qm"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineChiefEngineer"
Sprite
state"ce"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineEngineer"
Sprite
state"engineer"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineAtmosTech"
Sprite
state"atmos"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineResearchDirector"
Sprite
state"rd"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineScientist"
Sprite
state"scientist"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineChiefMedicalOfficer"
Sprite
state"cmo"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineChemist"
Sprite
state"chemist"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineParamedic"
Sprite
state"paramedic"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineMedicalDoctor"
Sprite
state"medical"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineLibrarian"
Sprite
state"librarian"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineChaplain"
Sprite
state"chaplain"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineChef"
Sprite
state"chef"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineBartender"
Sprite
state"bartender"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineBotanist"
Sprite
state"botanist"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineJanitor"
Sprite
state"janitor"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineNukie"
Sprite
state"nukie"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineNukieElite"
Sprite
state"nukie_elite"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineNukieCommander"
Sprite
state"nukie_commander"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineFootsoldier"
Sprite
state"footsoldier"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineWizard"
Sprite
state"wizard"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineWizardFake"
Sprite
state"wizard_fake"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineSpaceDragon"
Sprite
state"spacedragon"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineQueen"
Sprite
state"queen"
# - type"SpeakOnTrigger # TODO add something"
# pack"FigurinesQueen"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineRatKing"
Sprite
state"ratking"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineRatServant"
Sprite
state"ratservant"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineMouse"
Sprite
state"mouse"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineSlime"
Sprite
state"slime"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineHamlet"
Sprite
state"hamlet"
sprite"Objects/Fun/figurines.rsi"
id"ToyGriffin"
Sprite
state"griffinprize"
sprite"Objects/Fun/figurines.rsi"
id"ToyOwlman"
Sprite
state"owlprize"
sprite"Objects/Fun/figurines.rsi"
id"ToySkeleton"
Sprite
state"skeletonprize"
sprite"Objects/Fun/figurines.rsi"
id"ToyFigurineThief"
Sprite
state"thiefcharacter"
sprite"Objects/Fun/figurines.rsi"
id"MysteryFigureBoxTrash"
Sprite
sprite"Objects/Fun/figurines.rsi"
state"fig_box_unfolded"
drawdepth"Items"
noRot"false"
id"MysteryFigureBox"
Sprite
sprite"Objects/Fun/figurines.rsi"
layers
state: fig_boxnull
drawdepth"Items"
noRot"false"
id"ToyRipley"
Sprite
state"ripley"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToyFireRipley"
Sprite
state"fireripley"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToyDeathRipley"
Sprite
state"deathripley"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToyGygax"
Sprite
state"gygax"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToyDurand"
Sprite
state"durand"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToyHonk"
Sprite
state"honk"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToyMarauder"
Sprite
state"marauder"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToySeraph"
Sprite
state"seraph"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToyMauler"
Sprite
state"mauler"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToyOdysseus"
Sprite
state"odysseus"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToyPhazon"
Sprite
state"phazon"
sprite"Objects/Fun/mech_figurines.rsi"
id"ToyReticence"
Sprite
state"reticence"
sprite"Objects/Fun/mech_figurines.rsi"
id"PersonalAI"
Sprite
sprite"Objects/Fun/pai.rsi"
layers
Пустой массив
shader"unshaded"
map
"screen"
drawdepth"Items"
noRot"false"
id"SyndicatePersonalAI"
Sprite
sprite"Objects/Fun/pai.rsi"
layers
Пустой массив
shader"unshaded"
map
"screen"
drawdepth"Items"
noRot"false"
id"PotatoAI"
Sprite
sprite"Objects/Fun/pai.rsi"
layers
Пустой массив
shader"unshaded"
map
"screen"
drawdepth"Items"
noRot"false"
id"MrChips"
Sprite
sprite"Objects/Fun/mrchips.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"MrDips"
Sprite
sprite"Objects/Fun/mrdips.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"Skub"
Sprite
sprite"Objects/Misc/skub.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SnapPop"
Sprite
sprite"Objects/Fun/toys.rsi"
state"snappop"
drawdepth"Items"
noRot"false"
id"SnapPopBox"
Sprite
sprite"Objects/Fun/toys.rsi"
state"spbox"
drawdepth"Items"
noRot"false"
id"SpectralLocatorUnpowered"
Sprite
sprite"Objects/Fun/spectrallocator.rsi"
layers
state: iconnull
state: screen
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"SpectralLocator"
Sprite
sprite"Objects/Fun/spectrallocator.rsi"
layers
state: iconnull
state: screen
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"SpectralLocatorEmpty"
Sprite
sprite"Objects/Fun/spectrallocator.rsi"
layers
state: iconnull
state: screen
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"PlushieThrongler"
Sprite
sprite"Objects/Weapons/Melee/ThronglerPlushie.rsi"
state"icon"
id"PlushieGhost"
Sprite
sprite"Mobs/Ghosts/ghost_human.rsi"
state"icon"
noRot"true"
id"PlushieGhostRevenant"
Sprite
sprite"Mobs/Ghosts/revenant.rsi"
state"icon"
noRot"true"
id"PlushieBee"
Sprite
sprite"Objects/Fun/toys.rsi"
state"plushie_h"
id"PlushieHampter"
Sprite
state"plushie_hampter"
sprite"Objects/Fun/toys.rsi"
id"PlushieRGBee"
Sprite
sprite"Objects/Fun/toys.rsi"
state"plushie_h"
id"PlushieNuke"
Sprite
state"plushie_nuke"
sprite"Objects/Fun/toys.rsi"
id"PlushieRouny"
Sprite
state"plushie_rouny"
sprite"Objects/Fun/toys.rsi"
id"PlushieLamp"
Sprite
state"plushie_lamp"
sprite"Objects/Fun/toys.rsi"
id"PlushieArachind"
Sprite
state"plushie_arachnid"
sprite"Objects/Fun/toys.rsi"
id"PlushieLizard"
Sprite
sprite"Objects/Fun/toys.rsi"
state"plushie_lizard"
id"PlushieRainbowLizard"
Sprite
state"rainbowlizardplush"
sprite"Objects/Fun/toys.rsi"
id"PlushieLizardMirrored"
Sprite
state"plushie_lizard"
scale"-1, 1"
sprite"Objects/Fun/toys.rsi"
id"PlushieSpaceLizard"
Sprite
state"plushie_spacelizard"
sprite"Objects/Fun/toys.rsi"
id"PlushieLizardInversed"
Sprite
state"plushie_lizard_inversed"
sprite"Objects/Fun/toys.rsi"
id"PlushieDiona"
Sprite
layers
state: plushie_dionanull
state: plushie_diona1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
sprite"Objects/Fun/toys.rsi"
id"PlushieSharkBlue"
Sprite
sprite"Objects/Fun/sharkplush.rsi"
state"blue"
id"PlushieSharkPink"
Sprite
sprite"Objects/Fun/sharkplush.rsi"
state"pink"
id"PlushieSharkGrey"
Sprite
sprite"Objects/Fun/sharkplush.rsi"
state"grey"
id"PlushieRatvar"
Sprite
state"plushie_ratvar"
sprite"Objects/Fun/toys.rsi"
id"PlushieNar"
Sprite
state"narplush"
sprite"Objects/Fun/toys.rsi"
id"PlushieCarp"
Sprite
state"carpplush"
sprite"Objects/Fun/toys.rsi"
id"PlushieMagicarp"
Sprite
state"magicplush"
sprite"Objects/Fun/toys.rsi"
id"PlushieRainbowCarp"
Sprite
state"rainbowcarpplush"
sprite"Objects/Fun/toys.rsi"
id"PlushieHolocarp"
Sprite
state"holoplush"
sprite"Objects/Fun/toys.rsi"
id"PlushieSlime"
Sprite
state"plushie_slime"
sprite"Objects/Fun/toys.rsi"
id"PlushieSnake"
Sprite
state"plushie_snake"
sprite"Objects/Fun/toys.rsi"
id"ToyMouse"
Sprite
state"toy_mouse"
sprite"Objects/Fun/toys.rsi"
id"ToyRubberDuck"
Sprite
sprite"Objects/Fun/ducky.rsi"
state"icon"
id"PlushieVox"
Sprite
state"plushie_vox"
sprite"Objects/Fun/toys.rsi"
id"PlushieAtmosian"
Sprite
state"plushie_atmosian"
sprite"Objects/Fun/toys.rsi"
id"PlushieXeno"
Sprite
state"plushie_xeno"
sprite"Objects/Fun/toys.rsi"
id"PlushiePenguin"
Sprite
state"plushie_penguin"
sprite"Objects/Fun/toys.rsi"
id"PlushieHuman"
Sprite
state"plushie_human"
sprite"Objects/Fun/toys.rsi"
id"PlushieMoth"
Sprite
state"plushie_moth"
sprite"Objects/Fun/toys.rsi"
id"ToyAi"
Sprite
state"AI"
sprite"Objects/Fun/toys.rsi"
id"ToyNuke"
Sprite
state"nuketoy"
sprite"Objects/Fun/toys.rsi"
id"ToyIan"
Sprite
state"ian"
sprite"Objects/Fun/toys.rsi"
id"FoamCrossbow"
Sprite
sprite"Objects/Fun/toys.rsi"
state"foamcrossbow"
id"RevolverCapGun"
Sprite
sprite"Objects/Fun/toys.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"RevolverCapGunFake"
Sprite
sprite"Objects/Fun/toys.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"FoamBlade"
Sprite
sprite"Objects/Fun/toys.rsi"
state"foamblade"
drawdepth"Items"
noRot"false"
id"Basketball"
Sprite
sprite"Objects/Fun/toys.rsi"
state"basketball"
drawdepth"Items"
noRot"false"
id"Football"
Sprite
sprite"Objects/Fun/toys.rsi"
state"football"
drawdepth"Items"
noRot"false"
id"BeachBall"
Sprite
sprite"Objects/Fun/toys.rsi"
state"beachball"
drawdepth"Items"
noRot"false"
id"BalloonSyn"
Sprite
sprite"Objects/Fun/toys.rsi"
state"synb"
drawdepth"Items"
noRot"false"
id"BalloonNT"
Sprite
sprite"Objects/Fun/toys.rsi"
state"ntb"
drawdepth"Items"
noRot"false"
id"BalloonCorgi"
Sprite
sprite"Objects/Fun/toys.rsi"
state"corgib"
drawdepth"Items"
noRot"false"
id"SingularityToy"
Sprite
sprite"Objects/Fun/toys.rsi"
state"singularitytoy"
drawdepth"Items"
noRot"false"
id"TeslaToy"
Sprite
sprite"Structures/Power/Generation/Tesla/energy_miniball.rsi"
shader"unshaded"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"PonderingOrb"
Sprite
sprite"Objects/Fun/toys.rsi"
state"orb"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ToySword"
Sprite
sprite"Objects/Fun/toy_sword.rsi"
layers
state: e_swordnull
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"ToyAmongPequeno"
Sprite
sprite"Objects/Fun/pequeno.rsi"
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
id"FoamCutlass"
Sprite
sprite"Objects/Weapons/Melee/cutlass.rsi"
state"foam_icon"
drawdepth"Items"
noRot"false"
id"ClownRecorder"
Sprite
sprite"Objects/Fun/clownrecorder.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ToyHammer"
Sprite
sprite"Objects/Fun/rubber_hammer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WhoopieCushion"
Sprite
sprite"Objects/Fun/whoopie.rsi"
state"icon"
quickEquip"false"
drawdepth"Items"
noRot"false"
id"PlasticBanana"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
id"CrazyGlue"
Sprite
sprite"Objects/Fun/glue.rsi"
state"icon"
layers
state: icon
map
"enum.OpenableVisuals.Layer"
id"NewtonCradle"
Sprite
sprite"Objects/Fun/newton_cradle.rsi"
state"icon-off"
drawdepth"Items"
noRot"false"
id"RubberChicken"
Sprite
state"rubber_chicken"
sprite"Objects/Fun/toys.rsi"
id"Whistle"
Sprite
state"whistle"
sprite"Objects/Fun/whistles.rsi"
id"SecurityWhistle"
Sprite
state"sec"
sprite"Objects/Fun/whistles.rsi"
id"SyndicateWhistle"
Sprite
state"trench"
sprite"Objects/Fun/whistles.rsi"
id"TrumpetInstrument"
Sprite
sprite"Objects/Fun/Instruments/trumpet.rsi"
state"icon"
id"TromboneInstrument"
Sprite
sprite"Objects/Fun/Instruments/trombone.rsi"
state"icon"
id"FrenchHornInstrument"
Sprite
sprite"Objects/Fun/Instruments/frenchhorn.rsi"
state"icon"
id"EuphoniumInstrument"
Sprite
sprite"Objects/Fun/Instruments/euphonium.rsi"
state"icon"
id"MusicalLungInstrument"
Sprite
sprite"Mobs/Species/Human/organs.rsi"
state"lung-l"
id"SeashellInstrument"
Sprite
sprite"Objects/Fun/Instruments/otherinstruments.rsi"
state"seashell"
id"BirdToyInstrument"
Sprite
sprite"Objects/Fun/Instruments/otherinstruments.rsi"
state"birdtoy"
id"PhoneInstrument"
Sprite
sprite"Objects/Fun/Instruments/otherinstruments.rsi"
state"red_phone"
id"PhoneInstrumentSyndicate"
Sprite
sprite"Objects/Fun/Instruments/blood_red_phone.rsi"
state"icon"
id"HelicopterInstrument"
Sprite
sprite"Objects/Fun/Instruments/otherinstruments.rsi"
state"helicopter"
id"CannedApplauseInstrument"
Sprite
sprite"Objects/Fun/Instruments/otherinstruments.rsi"
state"cannedapplause"
id"GunpetInstrument"
Sprite
sprite"Objects/Fun/Instruments/gunpet.rsi"
state"icon"
id"BikeHornInstrument"
Sprite
sprite"Objects/Fun/Instruments/bike_horn.rsi"
state"icon"
id"BananaPhoneInstrument"
Sprite
sprite"Objects/Fun/Instruments/otherinstruments.rsi"
state"banana_phone"
id"GlockenspielInstrument"
Sprite
sprite"Objects/Fun/Instruments/glockenspiel.rsi"
state"icon"
id"MusicBoxInstrument"
Sprite
sprite"Objects/Fun/Instruments/musicbox.rsi"
state"icon"
id"XylophoneInstrument"
Sprite
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
state"xylophone"
id"MicrophoneInstrument"
Sprite
sprite"Objects/Fun/Instruments/microphone.rsi"
state"icon"
id"SynthesizerInstrument"
Sprite
sprite"Objects/Fun/Instruments/h_synthesizer.rsi"
state"icon"
id"KalimbaInstrument"
Sprite
sprite"Objects/Fun/Instruments/kalimba.rsi"
state"icon"
id"WoodblockInstrument"
Sprite
sprite"Objects/Fun/Instruments/woodblock.rsi"
state"icon"
id"ReverseCymbalsInstrument"
Sprite
sprite"Objects/Fun/Instruments/reversecymbal.rsi"
state"icon"
id"SuperSynthesizerInstrument"
Sprite
sprite"Objects/Fun/Instruments/h_synthesizer.rsi"
state"supersynth"
id"ElectricGuitarInstrument"
Sprite
sprite"Objects/Fun/Instruments/eguitar.rsi"
state"icon"
id"BassGuitarInstrument"
Sprite
sprite"Objects/Fun/Instruments/bassguitar.rsi"
state"icon"
id"RockGuitarInstrument"
Sprite
sprite"Objects/Fun/Instruments/rockguitar.rsi"
state"icon"
id"AcousticGuitarInstrument"
Sprite
sprite"Objects/Fun/Instruments/guitar.rsi"
state"icon"
id"GuitarlessFretsInstrument"
Sprite
sprite"Objects/Fun/Instruments/guitarlessfrets.rsi"
state"icon"
id"BanjoInstrument"
Sprite
sprite"Objects/Fun/Instruments/banjo.rsi"
state"icon"
id"ViolinInstrument"
Sprite
sprite"Objects/Fun/Instruments/violin.rsi"
state"icon"
id"ViolaInstrument"
Sprite
sprite"Objects/Fun/Instruments/viola.rsi"
state"icon"
id"CelloInstrument"
Sprite
sprite"Objects/Fun/Instruments/cello.rsi"
state"icon"
id"PianoInstrument"
Sprite
state"piano"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"UprightPianoInstrument"
Sprite
state"piano-upright"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"VibraphoneInstrument"
Sprite
state"vibraphone"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"MarimbaInstrument"
Sprite
state"marimba"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"ChurchOrganInstrument"
Sprite
state"church-organ"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TubaInstrument"
Sprite
state"tuba"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"HarpInstrument"
Sprite
state"harp"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TimpaniInstrument"
Sprite
state"timpani"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TaikoInstrument"
Sprite
state"taiko"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"ContrabassInstrument"
Sprite
state"contrabass"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"MinimoogInstrument"
Sprite
state"minimoog"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"TomDrumsInstrument"
Sprite
state"toms"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"DawInstrument"
Sprite
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
sprite"Objects/Fun/Instruments/structureinstruments.rsi"
id"SaxophoneInstrument"
Sprite
sprite"Objects/Fun/Instruments/saxophone.rsi"
state"icon"
id"AccordionInstrument"
Sprite
sprite"Objects/Fun/Instruments/accordion.rsi"
state"icon"
id"HarmonicaInstrument"
Sprite
sprite"Objects/Fun/Instruments/harmonica.rsi"
state"icon"
id"ClarinetInstrument"
Sprite
sprite"Objects/Fun/Instruments/clarinet.rsi"
state"icon"
id"FluteInstrument"
Sprite
sprite"Objects/Fun/Instruments/flute.rsi"
state"icon"
id"RecorderInstrument"
Sprite
sprite"Objects/Fun/Instruments/recorder.rsi"
state"icon"
id"PanFluteInstrument"
Sprite
sprite"Objects/Fun/Instruments/panflute.rsi"
state"icon"
id"OcarinaInstrument"
Sprite
sprite"Objects/Fun/Instruments/ocarina.rsi"
state"icon"
id"BagpipeInstrument"
Sprite
sprite"Objects/Fun/Instruments/bagpipes.rsi"
state"icon"
id"BackgammonBoard"
Sprite
sprite"Objects/Fun/Tabletop/backgammon.rsi"
state"board"
drawdepth"Items"
noRot"false"
id"CheckerBoard"
Sprite
sprite"Objects/Fun/Tabletop/chessboard.rsi"
state"chessboard"
drawdepth"Items"
noRot"false"
id"*pieceWhite"
Sprite
sprite"Objects/Fun/Tabletop/checker_pieces.rsi"
state"w_checker_piece"
noRot"true"
id"*crownWhite"
Sprite
sprite"Objects/Fun/Tabletop/checker_pieces.rsi"
state"w_checker_crown"
noRot"true"
id"*pieceBlack"
Sprite
sprite"Objects/Fun/Tabletop/checker_pieces.rsi"
state"b_checker_piece"
noRot"true"
id"*crownBlack"
Sprite
sprite"Objects/Fun/Tabletop/checker_pieces.rsi"
state"b_checker_crown"
noRot"true"
id"ChessBoard"
Sprite
sprite"Objects/Fun/Tabletop/chessboard.rsi"
state"chessboard"
drawdepth"Items"
noRot"false"
id"WhiteKing"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"w_king"
noRot"true"
id"WhiteQueen"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"w_queen"
noRot"true"
id"WhiteRook"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"w_rook"
noRot"true"
id"WhiteBishop"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"w_bishop"
noRot"true"
id"WhiteKnight"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"w_knight"
noRot"true"
id"WhitePawn"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"w_pawn"
noRot"true"
id"BlackKing"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_king"
noRot"true"
id"BlackQueen"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_queen"
noRot"true"
id"BlackRook"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_rook"
noRot"true"
id"BlackBishop"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_bishop"
noRot"true"
id"BlackKnight"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_knight"
noRot"true"
id"BlackPawn"
Sprite
sprite"Objects/Fun/Tabletop/chess_pieces.rsi"
state"b_pawn"
noRot"true"
id"GrassBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/grassbm.rsi"
state"icon"
id"MoonBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/moonbm.rsi"
state"icon"
id"SandBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/sandbm.rsi"
state"icon"
id"SnowBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/snowbm.rsi"
state"icon"
id"ShipBattlemap"
Sprite
sprite"Objects/Fun/Tabletop/Battlemaps/shipbm.rsi"
state"icon"
id"ParchisBoard"
Sprite
sprite"Objects/Fun/Tabletop/parchis.rsi"
state"board"
drawdepth"Items"
noRot"false"
id"RedTabletopPiece"
Sprite
state"red"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
id"GreenTabletopPiece"
Sprite
state"green"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
id"YellowTabletopPiece"
Sprite
state"yellow"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
id"BlueTabletopPiece"
Sprite
state"blue"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
id"WhiteTabletopPiece"
Sprite
state"white"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
id"BlackTabletopPiece"
Sprite
state"black"
noRot"true"
sprite"Objects/Fun/Tabletop/generic_pieces.rsi"
id"WizardsGrimoire"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#f7e19f""
drawdepth"Items"
noRot"false"
id"WizardsGrimoireNoRefund"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#f7e19f""
drawdepth"Items"
noRot"false"
id"SpawnSpellbook"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#f7e19f""
id"ForceWallSpellbook"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color"gold"
shader"unshaded"
id"BlinkBook"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color"gold"
id"SmiteBook"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color"red"
id"KnockSpellbook"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#98c495""
id"FireballSpellbook"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#e89b3c""
shader"unshaded"
id"ScrollRunes"
Sprite
sprite"Objects/Magic/magicactions.rsi"
layers
Пустой массив
color""#f7e19f""
id"ShardCrystalCyan"
Sprite
color""#47f8ff""
layers
sprite: Objects/Materials/Shards/crystal.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"ShardCrystalBlue"
Sprite
color""#39a1ff""
layers
sprite: Objects/Materials/Shards/crystal.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"ShardCrystalOrange"
Sprite
color""#ff8227""
layers
sprite: Objects/Materials/Shards/crystal.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"ShardCrystalPink"
Sprite
color""#ff66cc""
layers
sprite: Objects/Materials/Shards/crystal.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"ShardCrystalGreen"
Sprite
color""#52ff39""
layers
sprite: Objects/Materials/Shards/crystal.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"ShardCrystalRed"
Sprite
color""#fb4747""
layers
sprite: Objects/Materials/Shards/crystal.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"ShardCrystalRandom"
Sprite
layers
sprite: Objects/Materials/Shards/crystal.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"IngotGold"
Sprite
state"gold_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/ingots.rsi"
id"IngotGold1"
Sprite
state"gold"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/ingots.rsi"
id"IngotSilver"
Sprite
state"silver_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/ingots.rsi"
id"IngotSilver1"
Sprite
state"silver"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/ingots.rsi"
id"MaterialCardboard"
Sprite
state"cardboard_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialCardboard10"
Sprite
state"cardboard"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialCardboard1"
Sprite
state"cardboard"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialCloth"
Sprite
state"cloth_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialCloth10"
Sprite
state"cloth"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialCloth1"
Sprite
state"cloth"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialDurathread"
Sprite
state"durathread_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialDurathread1"
Sprite
state"durathread"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialWoodPlank"
Sprite
state"wood"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialWoodPlank10"
Sprite
state"wood"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialWoodPlank1"
Sprite
state"wood"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialBiomass"
Sprite
sprite"/Textures/Objects/Misc/monkeycube.rsi"
state"cube"
color""#8A9A5B""
id"MaterialBiomass1"
Sprite
sprite"/Textures/Objects/Misc/monkeycube.rsi"
state"cube"
color""#8A9A5B""
id"MaterialHideBear"
Sprite
sprite"Objects/Materials/materials.rsi"
layers
Пустой массив
state"bearpelt_glow"
shader"unshaded"
id"MaterialHideCorgi"
Sprite
sprite"Objects/Materials/materials.rsi"
state"corgihide"
id"MaterialDiamond"
Sprite
state"diamond"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialDiamond1"
Sprite
state"diamond"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialCotton"
Sprite
state"cotton_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialCotton1"
Sprite
state"cotton"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialPyrotton"
Sprite
state"pyrotton_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialPyrotton1"
Sprite
state"pyrotton"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialBananium"
Sprite
state"bananium_1"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialBananium1"
Sprite
state"bananium"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialWebSilk"
Sprite
sprite"Objects/Materials/silk.rsi"
state"icon"
id"MaterialWebSilk25"
Sprite
sprite"Objects/Materials/silk.rsi"
state"icon"
id"MaterialWebSilk1"
Sprite
sprite"Objects/Materials/silk.rsi"
state"icon"
id"MaterialToothSpaceCarp"
Sprite
sprite"Objects/Materials/Mob/carptooth.rsi"
layers
Пустой массив
map
"base"
id"MaterialToothSpaceCarp1"
Sprite
sprite"Objects/Materials/Mob/carptooth.rsi"
layers
Пустой массив
map
"base"
id"MaterialToothSharkminnow"
Sprite
sprite"Objects/Materials/Mob/sharktooth.rsi"
layers
Пустой массив
map
"base"
id"MaterialToothSharkminnow1"
Sprite
sprite"Objects/Materials/Mob/sharktooth.rsi"
layers
Пустой массив
map
"base"
id"MaterialBones"
Sprite
state"cotton_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialBones1"
Sprite
state"cotton_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/materials.rsi"
id"MaterialGunpowder"
Sprite
sprite"Objects/Misc/reagent_fillings.rsi"
state"powderpile"
color"darkgray"
id"MaterialGoliathHide"
Sprite
sprite"Objects/Materials/hide.rsi"
layers
Пустой массив
map
"base"
id"MaterialGoliathHide1"
Sprite
sprite"Objects/Materials/hide.rsi"
layers
Пустой массив
map
"base"
id"GoldOre"
Sprite
state"gold"
sprite"Objects/Materials/ore.rsi"
id"GoldOre1"
Sprite
state"gold"
sprite"Objects/Materials/ore.rsi"
id"DiamondOre"
Sprite
state"diamond"
sprite"Objects/Materials/ore.rsi"
id"DiamondOre1"
Sprite
state"diamond"
sprite"Objects/Materials/ore.rsi"
id"SteelOre"
Sprite
state"iron"
sprite"Objects/Materials/ore.rsi"
id"SteelOre1"
Sprite
state"iron"
sprite"Objects/Materials/ore.rsi"
id"PlasmaOre"
Sprite
state"plasma"
sprite"Objects/Materials/ore.rsi"
id"PlasmaOre1"
Sprite
state"plasma"
sprite"Objects/Materials/ore.rsi"
id"SilverOre"
Sprite
state"silver"
sprite"Objects/Materials/ore.rsi"
id"SilverOre1"
Sprite
state"silver"
sprite"Objects/Materials/ore.rsi"
id"SpaceQuartz"
Sprite
state"spacequartz"
sprite"Objects/Materials/ore.rsi"
id"SpaceQuartz1"
Sprite
state"spacequartz"
sprite"Objects/Materials/ore.rsi"
id"UraniumOre"
Sprite
state"uranium"
sprite"Objects/Materials/ore.rsi"
id"UraniumOre1"
Sprite
state"uranium"
sprite"Objects/Materials/ore.rsi"
id"BananiumOre"
Sprite
state"bananium"
sprite"Objects/Materials/ore.rsi"
id"BananiumOre1"
Sprite
state"bananium"
sprite"Objects/Materials/ore.rsi"
id"Coal"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
id"Coal1"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
id"Coal5"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
id"Coal10"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
id"Coal15"
Sprite
state"coal"
sprite"Objects/Materials/ore.rsi"
id"SaltOre"
Sprite
state"salt"
sprite"Objects/Materials/ore.rsi"
id"Salt1"
Sprite
state"salt"
sprite"Objects/Materials/ore.rsi"
id"PartRodMetal"
Sprite
state"rods_5"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/parts.rsi"
id"PartRodMetal10"
Sprite
state"rods"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/parts.rsi"
id"PartRodMetal1"
Sprite
state"rods"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/parts.rsi"
id"PartRodMetalLingering0"
Sprite
state"rods_5"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/parts.rsi"
id"FloorTileItemSteelLingering0"
Sprite
state"steel"
sprite"Objects/Tiles/tile.rsi"
id"ScrapSteel"
Sprite
layers
state: metal-1
map
"base"
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapGlass"
Sprite
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapAirlock1"
Sprite
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapAirlock2"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapBucket"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapCamera"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapCanister1"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapCanister2"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapCloset"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapFaxMachine"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapFireExtinguisher"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapFirelock1"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapFirelock2"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapFirelock3"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapIntercom"
Sprite
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapJetpack"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapMedkit"
Sprite
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapMopBucket"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapPAI"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapPAIGold"
Sprite
layers
Пустой массив
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapTube"
Sprite
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Scrap/generic.rsi"
id"ScrapGeneratorPlasmaLeaking"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
snapCardinals"true"
layers
state: old_generator_plasmanull
state: old_generator_plasma_fuel_leaknull
id"ScrapGeneratorPlasma"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers
state: old_generator_plasmanull
id"ScrapGeneratorUraniumLeaking"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers
state: uranium_generatornull
map: [ "extra" ]null
state: rad_dripping
shader"unshaded"
state: rad_outline
shader"unshaded"
id"ScrapGeneratorUranium"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers
state: uranium_generatornull
map: [ "extra" ]null
id"ScrapGeneratorFrame"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers
state: generator_framenull
id"ScrapGeneratorFuelTank"
Sprite
sprite"Objects/Materials/Scrap/generator.rsi"
layers
state: uranium_generator_fuel_tanknull
id"ShardGlass"
Sprite
color""#bbeeff""
layers
sprite: Objects/Materials/Shards/shard.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"ShardGlassReinforced"
Sprite
color""#96cdef""
layers
sprite: Objects/Materials/Shards/shard.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"ShardGlassPlasma"
Sprite
color""#FF72E7""
layers
sprite: Objects/Materials/Shards/shard.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"ShardGlassUranium"
Sprite
color""#8eff7a""
layers
sprite: Objects/Materials/Shards/shard.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"ShardGlassClockwork"
Sprite
color""#e0aa36""
layers
sprite: Objects/Materials/Shards/shard.rsi
state"shard1"
map
"enum.DamageStateVisualLayers.Base"
id"SheetGlass"
Sprite
state"glass_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetGlass10"
Sprite
state"glass"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetGlass1"
Sprite
state"glass"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetGlassLingering0"
Sprite
state"glass_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetRGlass"
Sprite
state"rglass_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetRGlass1"
Sprite
state"rglass"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetPGlass"
Sprite
state"pglass_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetPGlass1"
Sprite
state"pglass"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetRPGlass"
Sprite
state"rpglass_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetRPGlass1"
Sprite
state"rpglass"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetUGlass"
Sprite
state"uglass_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetUGlass1"
Sprite
state"uglass"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetRUGlass"
Sprite
state"ruglass_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetRUGlass1"
Sprite
state"ruglass"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetClockworkGlass"
Sprite
state"cglass_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetClockworkGlass1"
Sprite
state"cglass"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/glass.rsi"
id"SheetSteel"
Sprite
state"steel_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/metal.rsi"
id"SheetSteel10"
Sprite
state"steel"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/metal.rsi"
id"SheetSteel1"
Sprite
state"steel"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/metal.rsi"
id"SheetSteelLingering0"
Sprite
state"steel_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/metal.rsi"
id"SheetBrass"
Sprite
state"brass_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/metal.rsi"
id"SheetBrass10"
Sprite
state"brass"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/metal.rsi"
id"SheetBrass1"
Sprite
state"brass"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/metal.rsi"
id"SheetPlasteel"
Sprite
state"plasteel_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/metal.rsi"
id"SheetPlasteel10"
Sprite
state"plasteel"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/metal.rsi"
id"SheetPlasteel1"
Sprite
state"plasteel"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/metal.rsi"
id"SheetPaper"
Sprite
state"paper_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/other.rsi"
id"SheetPaper1"
Sprite
state"paper"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/other.rsi"
id"SheetPlasma"
Sprite
state"plasma_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/other.rsi"
id"SheetPlasma10"
Sprite
state"plasma"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/other.rsi"
id"SheetPlasma1"
Sprite
state"plasma"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/other.rsi"
id"SheetPlastic"
Sprite
state"plastic_3"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/other.rsi"
id"SheetPlastic10"
Sprite
state"plastic"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/other.rsi"
id"SheetPlastic1"
Sprite
state"plastic"
layers
Пустой массив
map
"base"
sprite"Objects/Materials/Sheets/other.rsi"
id"SheetUranium"
Sprite
state"uranium_3"
layers
Пустой массив
map
"base"
id"SheetUranium1"
Sprite
state"uranium_3"
layers
Пустой массив
map
"base"
id"MaterialSheetMeat"
Sprite
sprite"Objects/Materials/Sheets/meaterial.rsi"
layers
Пустой массив
map
"base"
id"MaterialSheetMeat1"
Sprite
state"meat"
sprite"Objects/Materials/Sheets/meaterial.rsi"
layers
Пустой массив
map
"base"
id"ArabianLamp"
Sprite
sprite"Objects/Misc/arabianlamp.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
EntityStorageVisuals
stateBaseClosed"lamp"
stateDoorOpen"lamp"
stateDoorClosed"lamptop"
id"BedsheetBlack"
Sprite
state"sheetblack"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetBlue"
Sprite
state"sheetblue"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetBrown"
Sprite
state"sheetbrown"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetCaptain"
Sprite
state"sheetcaptain"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetCE"
Sprite
state"sheetce"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetCentcom"
Sprite
state"sheetcentcom"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetClown"
Sprite
state"sheetclown"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetCMO"
Sprite
state"sheetcmo"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetCosmos"
Sprite
state"sheetcosmos"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetCult"
Sprite
state"sheetcult"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetGreen"
Sprite
state"sheetgreen"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetGrey"
Sprite
state"sheetgrey"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetHOP"
Sprite
state"sheethop"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetHOS"
Sprite
state"sheethos"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetIan"
Sprite
state"sheetian"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetMedical"
Sprite
state"sheetmedical"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetMime"
Sprite
state"sheetmime"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetNT"
Sprite
state"sheetNT"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetOrange"
Sprite
state"sheetorange"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetPurple"
Sprite
state"sheetpurple"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetQM"
Sprite
state"sheetqm"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetRainbow"
Sprite
state"sheetrainbow"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetRD"
Sprite
state"sheetrd"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetBrigmedic"
Sprite
state"sheetbrigmedic"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetRed"
Sprite
state"sheetred"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetSyndie"
Sprite
state"sheetsyndie"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetUSA"
Sprite
state"sheetUSA"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetWhite"
Sprite
state"sheetwhite"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetWiz"
Sprite
state"sheetwiz"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BedsheetYellow"
Sprite
state"sheetyellow"
sprite"Objects/Misc/bedsheets.rsi"
noRot"true"
id"BookBase"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#453f3a""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookSpaceEncyclopedia"
Sprite
layers
Пустой массив
color""#42b6f5""
sprite"Objects/Misc/books.rsi"
id"BookTheBookOfControl"
Sprite
layers
Пустой массив
color"red"
sprite"Objects/Misc/books.rsi"
id"BookBartendersManual"
Sprite
layers
Пустой массив
color""#006666""
sprite"Objects/Misc/books.rsi"
id"BookHowToCookForFortySpaceman"
Sprite
layers
Пустой массив
color""#e22541""
sprite"Objects/Misc/books.rsi"
id"BookLeafLoversSecret"
Sprite
layers
Пустой массив
color"gold"
sprite"Objects/Misc/books.rsi"
id"BookEngineersHandbook"
Sprite
layers
Пустой массив
color"gold"
sprite"Objects/Misc/books.rsi"
id"BookScientistsGuidebook"
Sprite
layers
Пустой массив
color""#be69f0""
sprite"Objects/Misc/books.rsi"
id"BookSecurity"
Sprite
layers
Пустой массив
color""#e05334""
sprite"Objects/Misc/books.rsi"
id"BookHowToKeepStationClean"
Sprite
layers
Пустой массив
color""#550c82""
sprite"Objects/Misc/books.rsi"
id"BookHowToRockAndStone"
Sprite
layers
Пустой массив
color""#fcdf74""
sprite"Objects/Misc/books.rsi"
id"BookMedicalReferenceBook"
Sprite
layers
Пустой массив
color""#58abcc""
sprite"Objects/Misc/books.rsi"
id"BookHowToSurvive"
Sprite
layers
Пустой массив
color"red"
sprite"Objects/Misc/books.rsi"
id"BookChemicalCompendium"
Sprite
layers
Пустой массив
color""#2a7b74""
sprite"Objects/Misc/books.rsi"
id"BookSpaceLaw"
Sprite
layers
Пустой массив
color""#f7d61a""
sprite"Objects/Misc/books.rsi"
id"BookRandom"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#453f3a""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookRandomStory"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#453f3a""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookAtmosDistro"
Sprite
layers
Пустой массив
color"gold"
sprite"Objects/Misc/books.rsi"
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookAtmosWaste"
Sprite
layers
Пустой массив
color"gold"
sprite"Objects/Misc/books.rsi"
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookAtmosAirAlarms"
Sprite
layers
Пустой массив
color"gold"
sprite"Objects/Misc/books.rsi"
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookAtmosVentsMore"
Sprite
layers
Пустой массив
color"gold"
sprite"Objects/Misc/books.rsi"
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookNarsieLegend"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color"red"
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookTruth"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#cf792d""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookWorld"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#2dab24""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookIanAntarctica"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ab5e24""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookSlothClownSSS"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#f7cc2f""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookSlothClownPranks"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ab22ba""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookSlothClownMMD"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ab22ba""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookStruck"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#f7bb2f""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookSun"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#f7bb2f""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookPossum"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#2b593d""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookCafe"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#2b593d""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookFeather"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#7396f5""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookIanLostWolfPup"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ab5e24""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookIanRanch"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ab5e24""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookIanOcean"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ab5e24""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookIanMountain"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ab5e24""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookIanCity"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ab5e24""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookIanArctic"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ab5e24""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookIanDesert"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ab5e24""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookNames"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#8c8c8c""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookEarth"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#2c5491""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookAurora"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#799dd4""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookTemple"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#bfbfbf""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookWatched"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#bfbfbf""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookMedicalOfficer"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#55b0d4""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookMorgue"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#61363d""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookRufus"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ffde7d""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookMap"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ffde7d""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookJourney"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#ffde7d""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookInspiration"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#61363d""
map
"overlay"
drawdepth"Items"
noRot"false"
id"BookJanitorTale"
Sprite
sprite"Objects/Misc/books.rsi"
layers
Пустой массив
color""#61363d""
map
"overlay"
drawdepth"Items"
noRot"false"
id"ProximitySensor"
Sprite
sprite"Objects/Misc/proximity_sensor.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BrbSign"
Sprite
sprite"Objects/Misc/brbsign.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseBrown"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BriefcaseSyndie"
Sprite
sprite"Objects/Storage/Briefcases/briefcase_brown.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BrokenBottle"
Sprite
sprite"Objects/Consumable/TrashDrinks/broken_bottle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SyndicateBusinessCard"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
id"Candle"
Sprite
noRot"true"
sprite"Objects/Misc/candles.rsi"
layers
state: candle-big
color""#decb8e""
drawdepth"Items"
id"CandleRed"
Sprite
layers
state: candle-big
color""#a12349""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlue"
Sprite
layers
state: candle-big
color""#425d7d""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlack"
Sprite
layers
state: candle-big
color""#1b1724""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreen"
Sprite
layers
state: candle-big
color""#5d997e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurple"
Sprite
layers
state: candle-big
color""#984aa1""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleSmall"
Sprite
layers
state: candle-small
color""#e2ca90""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleRedSmall"
Sprite
layers
state: candle-small
color""#a12349""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueSmall"
Sprite
layers
state: candle-small
color""#425d7d""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackSmall"
Sprite
layers
state: candle-small
color""#1b1724""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenSmall"
Sprite
layers
state: candle-small
color""#5d997e""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleSmall"
Sprite
layers
state: candle-small
color""#984aa1""
state: candle-big
color""#decb8e""
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleInfinite"
Sprite
noRot"true"
sprite"Objects/Misc/candles.rsi"
layers
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
drawdepth"Items"
id"CandleRedInfinite"
Sprite
layers
state: candle-big
color""#a12349""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueInfinite"
Sprite
layers
state: candle-big
color""#425d7d""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackInfinite"
Sprite
layers
state: candle-big
color""#1b1724""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenInfinite"
Sprite
layers
state: candle-big
color""#5d997e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleInfinite"
Sprite
layers
state: candle-big
color""#984aa1""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleRedSmallInfinite"
Sprite
layers
state: candle-small
color""#a12349""
state: fire-small
shader"unshaded"
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlueSmallInfinite"
Sprite
layers
state: candle-small
color""#425d7d""
state: fire-small
shader"unshaded"
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleBlackSmallInfinite"
Sprite
layers
state: candle-small
color""#1b1724""
state: fire-small
shader"unshaded"
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandleGreenSmallInfinite"
Sprite
layers
state: candle-small
color""#5d997e""
state: fire-small
shader"unshaded"
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandlePurpleSmallInfinite"
Sprite
layers
state: candle-small
color""#984aa1""
state: fire-small
shader"unshaded"
state: candle-big
color""#decb8e""
state: fire-big
shader"unshaded"
noRot"true"
sprite"Objects/Misc/candles.rsi"
drawdepth"Items"
id"CandyBowl"
Sprite
sprite"Objects/Misc/candy_bowl.rsi"
noRot"true"
drawdepth"SmallObjects"
state"candy_bowl0"
id"FloorCarpetItemRed"
Sprite
state"carpet-red"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemBlack"
Sprite
state"carpet-black"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemBlue"
Sprite
state"carpet-blue"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemGreen"
Sprite
state"carpet-green"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemOrange"
Sprite
state"carpet-orange"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemSkyBlue"
Sprite
state"carpet-skyblue"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemPurple"
Sprite
state"carpet-purple"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemPink"
Sprite
state"carpet-pink"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemCyan"
Sprite
state"carpet-cyan"
sprite"Objects/Tiles/tile.rsi"
id"FloorCarpetItemWhite"
Sprite
state"carpet-white"
sprite"Objects/Tiles/tile.rsi"
id"CoordinatesDisk"
Sprite
sprite"Objects/Misc/cd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ChopSticks"
Sprite
sprite"Objects/Misc/chopstick.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PairedChopsticks"
Sprite
sprite"Objects/Misc/chopstick.rsi"
state"paired"
drawdepth"Items"
noRot"false"
id"NukeDisk"
Sprite
sprite"Objects/Misc/nukedisk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NukeDiskFake"
Sprite
sprite"Objects/Misc/nukedisk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"DeskBell"
Sprite
sprite"Objects/Misc/desk_bell.rsi"
state""normal""
drawdepth"Items"
noRot"false"
id"DiskCase"
Sprite
sprite"Objects/Misc/diskcases.rsi"
state"icon_base"
drawdepth"Items"
noRot"false"
id"EggSpider"
Sprite
sprite"Objects/Misc/eggspider.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FireExtinguisher"
Sprite
sprite"Objects/Misc/fire_extinguisher.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"FireExtinguisherMini"
Sprite
sprite"Objects/Misc/fire_extinguisher_mini.rsi"
layers
map
"enabled"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"FloodlightBroken"
Sprite
sprite"Objects/Misc/Lights/lights.rsi"
state"floodlight_broken"
drawdepth"Items"
noRot"false"
id"Handcuffs"
Sprite
sprite"Objects/Misc/handcuffs.rsi"
state"handcuff"
drawdepth"Items"
noRot"false"
id"Cablecuffs"
Sprite
sprite"Objects/Misc/cablecuffs.rsi"
state"cuff"
color"forestgreen"
drawdepth"Items"
noRot"false"
id"Zipties"
Sprite
sprite"Objects/Misc/zipties.rsi"
state"cuff"
drawdepth"Items"
noRot"false"
id"ZiptiesBroken"
Sprite
sprite"Objects/Misc/zipties.rsi"
state"cuff-broken"
drawdepth"Items"
noRot"false"
id"CablecuffsBroken"
Sprite
sprite"Objects/Misc/cablecuffs.rsi"
state"cuff-broken"
color"forestgreen"
drawdepth"Items"
noRot"false"
id"ClothingOuterStraightjacket"
Sprite
sprite"Clothing/OuterClothing/Misc/straight_jacket.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BlankHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/blank_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"NTHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/NT_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SyndieHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/syndie_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"LGBTQHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/lgbtq_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PirateHandyFlag"
Sprite
sprite"Objects/Misc/Handy_Flags/pirate_handy_flag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"IceCrust"
Sprite
sprite"Objects/Misc/ice_crust.rsi"
layers
state: icenull
drawdepth"FloorObjects"
color""#ffffff44""
id"PassengerIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"TechnicalAssistantIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"MedicalInternIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ResearchAssistantIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"SecurityCadetIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ServiceWorkerIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"CaptainIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"SecurityIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"WardenIDCard"
Sprite
layers
state: defaultnull
state: idwardennull
sprite"Objects/Misc/id_cards.rsi"
id"EngineeringIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"MedicalIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ParamedicIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ChemistIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"CargoIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"SalvageIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"QuartermasterIDCard"
Sprite
layers
state: silvernull
state: idquartermasternull
sprite"Objects/Misc/id_cards.rsi"
id"ResearchIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ClownIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"MimeIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ChaplainIDCard"
Sprite
layers
state: defaultnull
state: idchaplainnull
sprite"Objects/Misc/id_cards.rsi"
id"JanitorIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"BartenderIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"PunPunIDCard"
Sprite
layers
state: defaultnull
state: idbartendernull
sprite"Objects/Misc/id_cards.rsi"
id"ChefIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"BotanistIDCard"
Sprite
layers
state: defaultnull
state: idbotanistnull
sprite"Objects/Misc/id_cards.rsi"
id"LibrarianIDCard"
Sprite
layers
state: defaultnull
state: idcuratornull
sprite"Objects/Misc/id_cards.rsi"
id"LawyerIDCard"
Sprite
layers
state: defaultnull
state: idlawyernull
sprite"Objects/Misc/id_cards.rsi"
id"HoPIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"CEIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"CMOIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"RDIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"HoSIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"VisitorIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"BrigmedicIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"CentcomIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ERTLeaderIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ERTChaplainIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ERTEngineerIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ERTJanitorIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ERTMedicIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ERTSecurityIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"MusicianIDCard"
Sprite
layers
state: defaultnull
state: idmusiciannull
sprite"Objects/Misc/id_cards.rsi"
id"CentcomIDCardDeathsquad"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"AgentIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"NukieAgentIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"AtmosIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"SyndicateIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"PirateIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"PsychologistIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ReporterIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"BoxerIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"ZookeeperIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"DetectiveIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"CBURNIDcard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"CluwneIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"SeniorEngineerIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"SeniorResearcherIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"SeniorPhysicianIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"SeniorOfficerIDCard"
Sprite
layers
Пустой массив
sprite"Objects/Misc/id_cards.rsi"
id"UniversalIDCard"
Sprite
sprite"Objects/Misc/id_cards.rsi"
layers
Пустой массив
id"Implanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter0
map
"implantOnly"
visible"true"
state: implanter1
map
"implantFull"
visible"false"
id"ImplanterAdmeme"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter0
map
"implantOnly"
visible"true"
state: implanter1
map
"implantFull"
visible"false"
id"SadTromboneImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter1
map
"implantFull"
visible"true"
state: implanter0
map
"implantOnly"
id"LightImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter1
map
"implantFull"
visible"true"
state: implanter0
map
"implantOnly"
id"BikeHornImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter1
map
"implantFull"
visible"true"
state: implanter0
map
"implantOnly"
id"TrackingImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter1
map
"implantFull"
visible"true"
state: implanter0
map
"implantOnly"
id"StorageImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
id"FreedomImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
id"UplinkImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
id"EmpImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
id"ScramImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
id"DnaScramblerImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
id"MicroBombImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
id"MacroBombImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
id"DeathRattleImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
id"DeathAcidifierImplanter"
Sprite
sprite"Objects/Specific/Medical/syndi_implanter.rsi"
state"implanter1"
layers
state: implanter0
map
"implantFull"
visible"true"
state: implanter1
map
"implantOnly"
id"MindShieldImplanter"
Sprite
sprite"Objects/Specific/Medical/implanter.rsi"
state"implanter0"
layers
state: implanter1
map
"implantFull"
visible"true"
state: implanter0
map
"implantOnly"
id"ModularReceiver"
Sprite
sprite"Objects/Misc/modular_receiver.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RifleStock"
Sprite
sprite"Objects/Misc/rifle_stock.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"InflatableDoor"
Sprite
sprite"Objects/Misc/inflatable_door.rsi"
state"closed"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"ShadowKudzu"
Sprite
drawdepth"Effects"
sprite"Effects/spookysmoke.rsi"
layers
Пустой массив
color""#793a80dd""
map"[base]"
id"ShadowKudzuWeak"
Sprite
drawdepth"Effects"
sprite"Effects/spookysmoke.rsi"
layers
Пустой массив
color""#793a80dd""
map"[base]"
id"LandMineKick"
Sprite
drawdepth"Items"
sprite"Objects/Misc/landmine.rsi"
state"landmine"
id"LandMineModular"
Sprite
drawdepth"Items"
sprite"Objects/Misc/landmine.rsi"
state"landmine"
id"LandMineExplosive"
Sprite
drawdepth"Items"
sprite"Objects/Misc/landmine.rsi"
state"landmine"
id"CapacitorStockPart"
Sprite
state"capacitor"
sprite"Objects/Misc/stock_parts.rsi"
id"MicroManipulatorStockPart"
Sprite
state"micro_mani"
sprite"Objects/Misc/stock_parts.rsi"
id"MatterBinStockPart"
Sprite
state"matter_bin"
sprite"Objects/Misc/stock_parts.rsi"
id"MedalCase"
Sprite
sprite"Objects/Storage/medalcase.rsi"
layers
Пустой массив
map
"openLayer"
drawdepth"Items"
noRot"false"
id"MonkeyCubeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box"
id"MonkeyCubeWrapped"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"wrapper"
drawdepth"Items"
noRot"false"
id"KoboldCubeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box_kobold"
id"VariantCubeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box_variant"
id"KoboldCubeWrapped"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"wrapper_kobold"
drawdepth"Items"
noRot"false"
id"SyndicateSpongeBox"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"box"
id"SyndicateSpongeWrapped"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
state"wrapper"
drawdepth"Items"
noRot"false"
id"Paper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PaperScrap"
Sprite
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperOffice"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PaperArtifactAnalyzer"
Sprite
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperCaptainsThoughts"
Sprite
layers
Пустой массив
color""#e6e6fa""
map
"enum.PaperVisualLayers.Stamp"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperCargoInvoice"
Sprite
layers
Пустой массив
color""#9ef5ff""
map
"enum.PaperVisualLayers.Stamp"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperCargoBountyManifest"
Sprite
layers
Пустой массив
color""#f7e574""
map
"enum.PaperVisualLayers.Stamp"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
drawdepth"Items"
noRot"false"
id"PaperCNCSheet"
Sprite
layers
state: paper
color""#cccccc""
state: paper_words
map
"enum.PaperVisualLayers.Writing"
color""#cccccc" #aaaaaaaaaaaaaaaaaaaaaaa"
visible"false"
state: paper_stamp-generic
map
"enum.PaperVisualLayers.Stamp"
visible"false"
sprite"Objects/Misc/bureaucracy.rsi"
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"PaperWritten"
Sprite
layers
Пустой массив
sprite"Objects/Misc/bureaucracy.rsi"
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"NukeCodePaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"NukeCodePaperStation"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"BoxFolderNuclearCodes"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
color""#1dff00""
drawdepth"Items"
noRot"false"
id"BoxFolderBase"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
id"BoxFolderRed"
Sprite
layers
Пустой массив
color""#cc2323""
sprite"Objects/Misc/bureaucracy.rsi"
id"BoxFolderBlue"
Sprite
layers
Пустой массив
color""#355d99""
sprite"Objects/Misc/bureaucracy.rsi"
id"BoxFolderYellow"
Sprite
layers
Пустой массив
color""#b38e3c""
sprite"Objects/Misc/bureaucracy.rsi"
id"BoxFolderWhite"
Sprite
layers
Пустой массив
sprite"Objects/Misc/bureaucracy.rsi"
id"BoxFolderGrey"
Sprite
layers
Пустой массив
color""#999999""
sprite"Objects/Misc/bureaucracy.rsi"
id"BoxFolderBlack"
Sprite
layers
Пустой массив
color""#3f3f3f""
sprite"Objects/Misc/bureaucracy.rsi"
id"BoxFolderGreen"
Sprite
layers
Пустой массив
color""#43bc38""
sprite"Objects/Misc/bureaucracy.rsi"
id"BoxFolderCentCom"
Sprite
layers
Пустой массив
sprite"Objects/Misc/bureaucracy.rsi"
id"BoxFolderClipboard"
Sprite
sprite"Objects/Misc/clipboard.rsi"
layers
Пустой массив
map
"clipboard_pen"
visible"false"
id"BoxFolderCentComClipboard"
Sprite
sprite"Objects/Misc/cc-clipboard.rsi"
layers
Пустой массив
map
"clipboard_pen"
visible"false"
id"BoxFolderQmClipboard"
Sprite
sprite"Objects/Misc/qm_clipboard.rsi"
layers
Пустой массив
map
"qm_clipboard_pen"
visible"false"
id"TraitorCodePaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"AllTraitorCodesPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"Envelope"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"Pen"
Sprite
sprite"Objects/Misc/pens.rsi"
state"pen"
drawdepth"Items"
noRot"false"
id"LuxuryPen"
Sprite
state"luxury_pen"
sprite"Objects/Misc/pens.rsi"
drawdepth"Items"
noRot"false"
id"CyberPen"
Sprite
state"overpriced_pen"
sprite"Objects/Misc/pens.rsi"
drawdepth"Items"
noRot"false"
id"PenCentcom"
Sprite
state"pen_centcom"
sprite"Objects/Misc/pens.rsi"
drawdepth"Items"
noRot"false"
id"PenCap"
Sprite
state"pen_cap"
sprite"Objects/Misc/pens.rsi"
drawdepth"Items"
noRot"false"
id"PenHop"
Sprite
state"pen_hop"
sprite"Objects/Misc/pens.rsi"
drawdepth"Items"
noRot"false"
id"PetCarrier"
Sprite
noRot"true"
drawdepth"Objects"
sprite"Objects/Storage/petcarrier.rsi"
layers
Пустой массив
map
"enum.WeldableLayers.BaseWelded"
visible"false"
EntityStorageVisuals
stateDoorOpen"pet_carrier_open"
stateDoorClosed"pet_carrier_door"
id"PotatoAIChip"
Sprite
sprite"Objects/Misc/potatoai_chip.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RubberStampCaptain"
Sprite
state"stamp-cap"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampCentcom"
Sprite
state"stamp-centcom"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampChaplain"
Sprite
state"stamp-chaplain"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampLawyer"
Sprite
state"stamp-lawyer"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampClown"
Sprite
state"stamp-clown"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampCE"
Sprite
state"stamp-ce"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampCMO"
Sprite
state"stamp-cmo"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampHop"
Sprite
state"stamp-hop"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampHos"
Sprite
state"stamp-hos"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampMime"
Sprite
state"stamp-mime"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampQm"
Sprite
state"stamp-qm"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampRd"
Sprite
state"stamp-rd"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampTrader"
Sprite
state"stamp-trader"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampSyndicate"
Sprite
state"stamp-syndicate"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampWarden"
Sprite
state"stamp-warden"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampApproved"
Sprite
state"stamp-ok"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampDenied"
Sprite
state"stamp-deny"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampDetective"
Sprite
state"stamp-detective"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampGreytide"
Sprite
state"stamp-greytide"
sprite"Objects/Misc/stamps.rsi"
id"RubberStampPsychologist"
Sprite
state"stamp-psychologist"
sprite"Objects/Misc/stamps.rsi"
id"Spaceshroom"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"structure"
id"RandomFillSpaceshroom"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"object"
id"FoodSpaceshroomCooked"
Sprite
sprite"Objects/Misc/spaceshroom.rsi"
state"spaceshroom_cooked"
id"Credit"
Sprite
sprite"Objects/Economy/cash.rsi"
state"cash"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"SpiderWeb"
Sprite
sprite"Objects/Misc/spiderweb.rsi"
layers
state: spider_web_1
map
"spiderWebLayer"
drawdepth"WallMountedItems"
id"SpiderWebClown"
Sprite
sprite"Objects/Misc/spiderweb.rsi"
layers
state: spider_web_clown_1
map
"spiderWebLayer"
drawdepth"WallMountedItems"
id"FloorTileItemSteelCheckerDark"
Sprite
state"checker-dark"
id"FloorTileItemSteelCheckerLight"
Sprite
state"checker-light"
id"FloorTileItemDark"
Sprite
state"dark"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemDarkDiagonalMini"
Sprite
state"dark-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemDarkDiagonal"
Sprite
state"dark-diagonal"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemDarkHerringbone"
Sprite
state"dark-herringbone"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemDarkMini"
Sprite
state"dark-mini"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemDarkMono"
Sprite
state"dark-mono"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemDarkPavement"
Sprite
state"dark-pavement"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemDarkPavementVertical"
Sprite
state"dark-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemDarkOffset"
Sprite
state"dark-offset"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSteel"
Sprite
state"steel"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSteelOffset"
Sprite
state"steel-offset"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSteelDiagonalMini"
Sprite
state"steel-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSteelDiagonal"
Sprite
state"steel-diagonal"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSteelHerringbone"
Sprite
state"steel-herringbone"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSteelMini"
Sprite
state"steel-mini"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSteelMono"
Sprite
state"steel-mono"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSteelPavement"
Sprite
state"steel-pavement"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSteelPavementVertical"
Sprite
state"steel-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWhite"
Sprite
state"white"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWhiteOffset"
Sprite
state"white-offset"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWhiteDiagonalMini"
Sprite
state"white-diagonal-mini"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWhiteDiagonal"
Sprite
state"white-diagonal"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWhiteHerringbone"
Sprite
state"white-herringbone"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWhiteMini"
Sprite
state"white-mini"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWhiteMono"
Sprite
state"white-mono"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWhitePavement"
Sprite
state"white-pavement"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWhitePavementVertical"
Sprite
state"white-pavement-vertical"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemMetalDiamond"
Sprite
state"metaldiamond"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWood"
Sprite
state"wood"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemTechmaint"
Sprite
state"techfloor"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemMono"
Sprite
state"monofloor"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemLino"
Sprite
state"lino"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemBrassFilled"
Sprite
state"brass-filled"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemBrassReebe"
Sprite
state"reebe"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemDirty"
Sprite
state"dirty"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemElevatorShaft"
Sprite
state"dark"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemRockVault"
Sprite
state"rockvault"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemBlue"
Sprite
state"blue"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemLime"
Sprite
state"lime"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemMining"
Sprite
state"mining"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemMiningDark"
Sprite
state"miningdark"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemMiningLight"
Sprite
state"mininglight"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemFreezer"
Sprite
state"showroom"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemShowroom"
Sprite
state"showroom"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemHydro"
Sprite
state"hydro"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemBar"
Sprite
state"bar"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemClown"
Sprite
state"clown"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemMime"
Sprite
state"mime"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemKitchen"
Sprite
state"kitchen"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemLaundry"
Sprite
state"laundry"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemConcrete"
Sprite
state"concrete"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemConcreteMono"
Sprite
state"concrete-mono"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemConcreteSmooth"
Sprite
state"concrete-smooth"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemGrayConcrete"
Sprite
state"grayconcrete"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemGrayConcreteMono"
Sprite
state"grayconcrete-mono"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemGrayConcreteSmooth"
Sprite
state"grayconcrete-smooth"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemOldConcrete"
Sprite
state"oldconcrete"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemOldConcreteMono"
Sprite
state"oldconcrete-mono"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemOldConcreteSmooth"
Sprite
state"oldconcrete-smooth"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemArcadeBlue"
Sprite
state"arcadeblue"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemArcadeBlue2"
Sprite
state"arcadeblue2"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemArcadeRed"
Sprite
state"arcadered"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemEighties"
Sprite
state"eighties"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemCarpetClown"
Sprite
state"carpetclown"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemCarpetOffice"
Sprite
state"carpetoffice"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemBoxing"
Sprite
state"boxing"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemGym"
Sprite
state"gym"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemShuttleWhite"
Sprite
state"shuttlewhite"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemShuttleBlue"
Sprite
state"shuttleblue"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemShuttleOrange"
Sprite
state"shuttleorange"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemShuttlePurple"
Sprite
state"shuttlepurple"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemShuttleRed"
Sprite
state"shuttlered"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemShuttleGrey"
Sprite
state"shuttlegrey"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemShuttleBlack"
Sprite
state"shuttleblack"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemGold"
Sprite
state"gold"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSilver"
Sprite
state"silver"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemGCircuit"
Sprite
state"gcircuit"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemBCircuit"
Sprite
state"bcircuit"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemRCircuit"
Sprite
state"rcircuit"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemGCircuit4"
Sprite
state"gcircuit"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemBCircuit4"
Sprite
state"bcircuit"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemRCircuit4"
Sprite
state"rcircuit"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemGrass"
Sprite
state"grass"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemGrassJungle"
Sprite
state"grassjungle"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSnow"
Sprite
state"snow"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWoodPattern"
Sprite
state"woodpatternfloor"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemFlesh"
Sprite
state"meat"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemSteelMaint"
Sprite
state"steelmaintfloor"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemGratingMaint"
Sprite
state"gratingmaintfloor"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWeb"
Sprite
sprite"Objects/Tiles/web.rsi"
state"icon"
id"FloorTileItemAstroGrass"
Sprite
state"astrograss"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemMowedAstroGrass"
Sprite
state"grass"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemJungleAstroGrass"
Sprite
state"grassjungle"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemAstroIce"
Sprite
state"astroice"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemAstroSnow"
Sprite
state"snow"
sprite"Objects/Tiles/tile.rsi"
id"FloorTileItemWoodLarge"
Sprite
state"wood-large"
sprite"Objects/Tiles/tile.rsi"
id"fade_out"
Sprite
sprite"Objects/Misc/torch.rsi"
layers
map: [ enum.ExpendableLightVisualLayers.Base ]
state"torch_unlit"
map: [ enum.ExpendableLightVisualLayers.Glow ]
state"lit_overlay"
color""#FFFFFF""
visible"false"
shader"unshaded"
map: [ enum.ExpendableLightVisualLayers.Overlay ]
state"torch_nocloth"
drawdepth"Items"
noRot"false"
id"TreasureDatadiskEncrypted"
Sprite
sprite"Objects/Misc/module.rsi"
layers
Пустой массив
color""#868686""
drawdepth"Items"
noRot"false"
id"TreasureHardDiskDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"TreasureFlopDiskDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"TreasureCDDrive"
Sprite
sprite"Objects/Misc/module.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"TreasureCPUSupercharged"
Sprite
sprite"Objects/Misc/module.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"TreasureSampleTube"
Sprite
sprite"Objects/Misc/sample_tubes.rsi"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"TreasureCoinIron"
Sprite
sprite"Objects/Misc/coins.rsi"
state"coin_iron"
drawdepth"Items"
noRot"false"
id"TreasureCoinSilver"
Sprite
state"coin_silver"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinGold"
Sprite
state"coin_gold"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinAdamantine"
Sprite
state"coin_adamantine"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"TreasureCoinDiamond"
Sprite
state"coin_diamond"
sprite"Objects/Misc/coins.rsi"
drawdepth"Items"
noRot"false"
id"Fork"
Sprite
state"fork"
sprite"Objects/Misc/utensils.rsi"
id"ForkPlastic"
Sprite
state"plastic_fork"
sprite"Objects/Misc/utensils.rsi"
id"Spoon"
Sprite
state"spoon"
sprite"Objects/Misc/utensils.rsi"
id"SpoonPlastic"
Sprite
state"plastic_spoon"
sprite"Objects/Misc/utensils.rsi"
id"KnifePlastic"
Sprite
state"plastic_knife"
sprite"Objects/Misc/utensils.rsi"
id"BarSpoon"
Sprite
state"bar_spoon"
sprite"Objects/Misc/utensils.rsi"
id"AmeJar"
Sprite
sprite"Objects/Power/AME/ame_jar.rsi"
state"jar"
drawdepth"Items"
noRot"false"
id"LightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
id"LedLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
id"DimLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
id"WarmLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
id"LightBulbOld"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
id"LightBulbBroken"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
id"ServiceLightBulb"
Sprite
sprite"Objects/Power/light_bulb.rsi"
layers
map: [ enum.LightBulbVisualLayers.Base ]
state"normal"
id"LightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"LightTubeOld"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"LightTubeBroken"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"LedLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"ExteriorLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"SodiumLightTube"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"LightTubeCrystalCyan"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"LightTubeCrystalBlue"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"LightTubeCrystalPink"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"LightTubeCrystalOrange"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"LightTubeCrystalRed"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"LightTubeCrystalGreen"
Sprite
sprite"Objects/Power/light_tube.rsi"
id"PortableRecharger"
Sprite
sprite"Objects/Power/portable_recharger.rsi"
state"charging"
id"PowerCellPotato"
Sprite
layers
Пустой массив
sprite"Objects/Power/power_cells.rsi"
id"PowerCellSmall"
Sprite
layers
Пустой массив
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
id"PowerCellSmallPrinted"
Sprite
layers
map: [ "enum.PowerCellVisualLayers.Base" ]
state"small"
map: [ "enum.PowerCellVisualLayers.Unshaded" ]
state"o2"
shader"unshaded"
visible"false"
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
id"PowerCellMedium"
Sprite
layers
Пустой массив
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
id"PowerCellMediumPrinted"
Sprite
layers
map: [ "enum.PowerCellVisualLayers.Base" ]
state"medium"
map: [ "enum.PowerCellVisualLayers.Unshaded" ]
state"o2"
shader"unshaded"
visible"false"
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
id"PowerCellHigh"
Sprite
layers
Пустой массив
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
id"PowerCellHighPrinted"
Sprite
layers
map: [ "enum.PowerCellVisualLayers.Base" ]
state"high"
map: [ "enum.PowerCellVisualLayers.Unshaded" ]
state"o2"
shader"unshaded"
visible"false"
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
id"PowerCellHyper"
Sprite
layers
Пустой массив
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
id"PowerCellHyperPrinted"
Sprite
layers
map: [ "enum.PowerCellVisualLayers.Base" ]
state"hyper"
map: [ "enum.PowerCellVisualLayers.Unshaded" ]
state"o2"
shader"unshaded"
visible"false"
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
id"PowerCellMicroreactor"
Sprite
layers
Пустой массив
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
id"PowerCellMicroreactorPrinted"
Sprite
layers
Пустой массив
state"o2"
shader"unshaded"
visible"false"
sprite"Objects/Power/power_cells.rsi"
id"PowerCellAntiqueProto"
Sprite
layers
Пустой массив
state"o2"
shader"unshaded"
sprite"Objects/Power/power_cells.rsi"
id"PowerCageSmall"
Sprite
sprite"Objects/Power/power_cages.rsi"
layers
Пустой массив
state"o2"
shader"unshaded"
id"PowerCageMedium"
Sprite
sprite"Objects/Power/power_cages.rsi"
layers
Пустой массив
state"o2"
shader"unshaded"
id"PowerCageHigh"
Sprite
sprite"Objects/Power/power_cages.rsi"
layers
Пустой массив
state"o2"
shader"unshaded"
id"PowerCageSmallEmpty"
Sprite
sprite"Objects/Power/power_cages.rsi"
layers
Пустой массив
state"o2"
shader"unshaded"
visible"false"
id"PowerCageMediumEmpty"
Sprite
sprite"Objects/Power/power_cages.rsi"
layers
Пустой массив
state"o2"
shader"unshaded"
visible"false"
id"PowerCageHighEmpty"
Sprite
sprite"Objects/Power/power_cages.rsi"
layers
Пустой массив
state"o2"
shader"unshaded"
visible"false"
id"PowerSink"
Sprite
sprite"Objects/Power/powersink.rsi"
state"powersink"
id"RiotShield"
Sprite
sprite"Objects/Weapons/Melee/shields.rsi"
state"riot-icon"
id"RiotLaserShield"
Sprite
state"riot_laser-icon"
sprite"Objects/Weapons/Melee/shields.rsi"
id"RiotBulletShield"
Sprite
state"riot_bullet-icon"
sprite"Objects/Weapons/Melee/shields.rsi"
id"WoodenBuckler"
Sprite
state"buckler-icon"
sprite"Objects/Weapons/Melee/shields.rsi"
id"MakeshiftShield"
Sprite
state"makeshift-icon"
sprite"Objects/Weapons/Melee/shields.rsi"
id"WebShield"
Sprite
sprite"Objects/Weapons/Melee/web-shield.rsi"
state"icon"
id"ClockworkShield"
Sprite
state"ratvarian-icon"
sprite"Objects/Weapons/Melee/shields.rsi"
id"MirrorShield"
Sprite
state"mirror-icon"
sprite"Objects/Weapons/Melee/shields.rsi"
id"EnergyShield"
Sprite
sprite"Objects/Weapons/Melee/e_shield.rsi"
layers
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state: eshield-on
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"shield"
drawdepth"Items"
noRot"false"
id"BrokenEnergyShield"
Sprite
sprite"Objects/Weapons/Melee/e_shield.rsi"
state"eshield-icon"
drawdepth"Items"
noRot"false"
id"TelescopicShield"
Sprite
sprite"Objects/Weapons/Melee/teleriot_shield.rsi"
layers
state: teleriot-iconnull
state: teleriot-on
visible"false"
map
"shield"
state"riot-icon"
id"GasAnalyzer"
Sprite
sprite"Objects/Specific/Atmos/gasanalyzer.rsi"
layers
state: icon
map
"analyzer"
drawdepth"Items"
noRot"false"
id"Jug"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugCarbon"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugIodine"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugFluorine"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugChlorine"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugAluminium"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugPhosphorus"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugSulfur"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugSilicon"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugHydrogen"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugLithium"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugSodium"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugPotassium"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugRadium"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugIron"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugCopper"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugGold"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugMercury"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugSilver"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugEthanol"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugSugar"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugNitrogen"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugPlantBGone"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"JugWeldingFuel"
Sprite
sprite"Objects/Specific/Chemistry/jug.rsi"
layers
state: jugnull
state: jug1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"ChemistryEmptyBottle01"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"ChemistryEmptyBottle02"
Sprite
layers
state: bottle-2null
state: bottle-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
sprite"Objects/Specific/Chemistry/bottle.rsi"
id"ChemistryEmptyBottle03"
Sprite
layers
state: bottle-3null
state: bottle-3-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
sprite"Objects/Specific/Chemistry/bottle.rsi"
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Sprite
layers
state: bottle-4null
state: bottle-4-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
sprite"Objects/Specific/Chemistry/bottle.rsi"
id"EpinephrineChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"RobustHarvestChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"EZNutrientChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"Left4ZedChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"UnstableMutagenChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"PotassiumChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"NitrogenChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"PhosphorusChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"HydrogenChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"EthanolChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"NocturineChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"EphedrineChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"OmnizineChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"CognizineChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"PaxChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"MuteToxinChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"LeadChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"ToxinChemistryBottle"
Sprite
sprite"Objects/Specific/Chemistry/bottle.rsi"
layers
state: bottle-1null
state: bottle-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"BaseChemistryEmptyVial"
Sprite
sprite"Objects/Specific/Chemistry/vial.rsi"
layers
state: vial-1null
state: vial-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"VestineChemistryVial"
Sprite
sprite"Objects/Specific/Chemistry/vial.rsi"
layers
state: vial-1null
state: vial-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"RadiumChemistryVial"
Sprite
sprite"Objects/Specific/Chemistry/vial.rsi"
layers
state: vial-1null
state: vial-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"ChlorineChemistryVial"
Sprite
sprite"Objects/Specific/Chemistry/vial.rsi"
layers
state: vial-1null
state: vial-1-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"Beaker"
Sprite
sprite"Objects/Specific/Chemistry/beaker.rsi"
layers
state: beakernull
state: beaker1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
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Sprite
sprite"Objects/Specific/Chemistry/beaker.rsi"
layers
state: beakernull
state: beaker1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"LargeBeaker"
Sprite
sprite"Objects/Specific/Chemistry/beaker_large.rsi"
layers
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state: beakerlarge1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: beakernull
state: beaker1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
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Sprite
sprite"Objects/Specific/Chemistry/beaker_cryostasis.rsi"
layers
state: beakernoreactnull
state: beakernull
state: beaker1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"BluespaceBeaker"
Sprite
sprite"Objects/Specific/Chemistry/beaker_bluespace.rsi"
layers
state: beakerbluespacenull
state: beakernull
state: beaker1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"Dropper"
Sprite
sprite"Objects/Specific/Chemistry/dropper.rsi"
layers
state: droppernull
state: dropper1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"BorgDropper"
Sprite
sprite"Objects/Specific/Chemistry/dropper.rsi"
layers
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state: dropper1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: droppernull
drawdepth"Items"
noRot"false"
id"Syringe"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
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map
"enum.SolutionContainerLayers.Base"
id"MiniSyringe"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
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map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringeprojnull
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"PrefilledSyringe"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
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map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeBluespace"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Base"
visible"false"
sprite"Objects/Specific/Chemistry/syringe.rsi"
id"SyringeCryostasis"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Base"
visible"false"
sprite"Objects/Specific/Chemistry/syringe.rsi"
id"Pill"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
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drawdepth"Items"
noRot"false"
id"PillCanister"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
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drawdepth"Items"
noRot"false"
id"MonkeyCube"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
noRot"false"
id"KoboldCube"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
noRot"false"
id"CowCube"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
noRot"false"
id"GoatCube"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
noRot"false"
id"MothroachCube"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
noRot"false"
id"MouseCube"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
noRot"false"
id"CockroachCube"
Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
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sprite"Objects/Fun/toys.rsi"
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Sprite
sprite"Objects/Misc/monkeycube.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Syndicate/telecrystal.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Syndicate/telecrystal.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Syndicate/telecrystal.rsi"
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drawdepth"Items"
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Sprite
sprite"Objects/Specific/Syndicate/telecrystal.rsi"
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drawdepth"Items"
noRot"false"
id"BaseUplinkRadio"
Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"BaseUplinkRadio20TC"
Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
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Sprite
sprite"Objects/Devices/communication.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"CargoPallet"
Sprite
drawdepth"FloorTiles"
layers
Пустой массив
state"catwalk_preview"
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Sprite
drawdepth"FloorTiles"
sprite"Structures/cargo_pallets.rsi"
layers
Пустой массив
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Sprite
drawdepth"FloorTiles"
sprite"Structures/cargo_pallets.rsi"
layers
Пустой массив
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Sprite
sprite"Objects/Specific/Chapel/bible.rsi"
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drawdepth"Items"
noRot"false"
id"BibleNecronomicon"
Sprite
sprite"Objects/Specific/Chapel/necronomicon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Urn"
Sprite
sprite"Objects/Specific/Chapel/chaplainurn.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ChemBag"
Sprite
sprite"Objects/Specific/Chemistry/chem_bag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ForensicPad"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
color"yellow"
drawdepth"Items"
noRot"false"
id"LeavesCannabis"
Sprite
sprite"Objects/Specific/Hydroponics/cannabis.rsi"
state"produce"
id"LeavesCannabisDried"
Sprite
sprite"Objects/Specific/Hydroponics/cannabis.rsi # Corvax-Resprite: Fix path"
state"dried"
drawdepth"Items"
noRot"false"
id"GroundCannabis"
Sprite
sprite"Objects/Misc/reagent_fillings.rsi"
state"powderpile"
color"darkgreen"
drawdepth"Items"
noRot"false"
id"LeavesCannabisRainbow"
Sprite
sprite"Objects/Specific/Hydroponics/rainbow_cannabis.rsi"
state"produce"
id"LeavesCannabisRainbowDried"
Sprite
sprite"Objects/Specific/Hydroponics/rainbow_cannabis.rsi"
state"dried"
drawdepth"Items"
noRot"false"
id"GroundCannabisRainbow"
Sprite
sprite"Objects/Specific/Hydroponics/rainbow_cannabis.rsi"
state"powderpile_rainbow"
color"white"
drawdepth"Items"
noRot"false"
id"LeavesTea"
Sprite
sprite"Objects/Specific/Hydroponics/tea_plant.rsi"
state"produce"
id"LeavesTeaDried"
Sprite
sprite"Objects/Specific/Hydroponics/tea_plant.rsi"
state"dried"
id"LeavesTobacco"
Sprite
sprite"Objects/Specific/Hydroponics/tobacco.rsi"
state"produce"
id"LeavesTobaccoDried"
Sprite
sprite"Objects/Specific/Hydroponics/tobacco.rsi"
state"dried"
drawdepth"Items"
noRot"false"
id"GroundTobacco"
Sprite
sprite"Objects/Misc/reagent_fillings.rsi"
state"powderpile"
color"brown"
drawdepth"Items"
noRot"false"
id"WheatSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/wheat.rsi"
state"seed"
id"MeatwheatSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/meatwheat.rsi"
state"seed"
id"OatSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/oat.rsi"
state"seed"
id"BananaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"seed"
id"MimanaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/mimana.rsi"
state"seed"
id"CarrotSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/carrot.rsi"
state"seed"
id"CabbageSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/cabbage.rsi"
state"seed"
id"GarlicSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/garlic.rsi"
state"seed"
id"LaughinPeaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/laughin_pea.rsi"
state"seed"
id"LemonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/lemon.rsi"
state"seed"
id"LemoonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/lemoon.rsi"
state"seed"
id"LimeSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/lime.rsi"
state"seed"
id"OrangeSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/orange.rsi"
state"seed"
id"ExtradimensionalOrangeSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/extradimensional_orange.rsi"
state"seed"
id"PineappleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/pineapple.rsi"
state"seed"
id"PotatoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/potato.rsi"
state"seed"
id"SugarcaneSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/sugarcane.rsi"
state"seed"
id"TeaPlantSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/tea_plant.rsi"
state"seed"
id"PapercaneSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/papercane.rsi"
state"seed"
id"TowercapSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/towercap.rsi"
state"seed"
id"SteelcapSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/steelcap.rsi"
state"seed"
id"TomatoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/tomato.rsi"
state"seed"
id"BlueTomatoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/blue_tomato.rsi"
state"seed"
id"BloodTomatoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/blood_tomato.rsi"
state"seed"
id"KillerTomatoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/tomatokiller.rsi"
state"seed"
id"EggplantSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/eggplant.rsi"
state"seed"
id"AppleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/apple.rsi"
state"seed"
id"GoldenAppleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/golden_apple.rsi"
state"seed"
id"CornSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/corn.rsi"
state"seed"
id"ChanterelleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/chanterelle.rsi"
state"seed"
id"EggySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/eggy.rsi"
state"seed"
id"TobaccoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/tobacco.rsi"
state"seed"
id"CannabisSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/cannabis.rsi"
state"seed"
id"RainbowCannabisSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/rainbow_cannabis.rsi"
state"seed"
id"NettleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/nettle.rsi"
state"seed"
id"DeathNettleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/death_nettle.rsi"
state"seed"
id"ChiliSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/chili.rsi"
state"seed"
id"ChillySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/chilly.rsi"
state"seed"
id"AloeSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/aloe.rsi"
state"seed"
id"PoppySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/poppy.rsi"
state"seed"
id"LilySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/lily.rsi"
state"seed"
id"LingzhiSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/lingzhi.rsi"
state"seed"
id"AmbrosiaVulgarisSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi"
state"seed"
id"AmbrosiaDeusSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/ambrosia_deus.rsi"
state"seed"
id"GalaxythistleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/galaxythistle.rsi"
state"seed"
id"GlasstleSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/glasstle.rsi"
state"seed"
id"FlyAmanitaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/fly_amanita.rsi"
state"seed"
id"GatfruitSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/gatfruit.rsi"
state"seed"
id"OnionSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/onion.rsi"
state"seed"
id"RiceSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/rice.rsi"
state"seed"
id"SoybeanSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/soybeans.rsi"
state"seed"
id"SpacemansTrumpetSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/spacemans_trumpet.rsi"
state"seed"
id"KoibeanSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/koibean.rsi"
state"seed"
id"OnionRedSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/onion_red.rsi"
state"seed"
id"WatermelonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/watermelon.rsi"
state"seed"
id"HolymelonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/holymelon.rsi"
state"seed"
id"GrapeSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/grape.rsi"
state"seed"
id"CocoaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/cocoa.rsi"
state"seed"
id"BerrySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/berries.rsi"
state"seed"
id"BungoSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/bungo.rsi"
state"seed"
id"PeaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/pea.rsi"
state"seed"
id"WorldPeaSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/world_pea.rsi"
state"seed"
id"PumpkinSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/pumpkin.rsi"
state"seed"
id"BluePumpkinSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/blue_pumpkin.rsi"
state"seed"
id"CottonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/cotton.rsi"
state"seed"
id"PyrottonSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/pyrotton.rsi"
state"seed"
id"RealCapfruitSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
state"seed"
id"FakeCapfruitSeeds"
Sprite
sprite"Objects/Specific/Hydroponics/capfruit.rsi"
state"seed"
id"CherrySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/cherry.rsi"
state"seed"
id"AnomalyBerrySeeds"
Sprite
sprite"Objects/Specific/Hydroponics/anomaly_berry.rsi"
state"seed"
id"PlantBGoneSpray"
Sprite
sprite"Objects/Tools/Hydroponics/sprays.rsi"
state"plantbgone"
id"WeedSpray"
Sprite
sprite"Objects/Tools/Hydroponics/sprays.rsi"
state"weedspray"
id"PestSpray"
Sprite
state"pestspray"
sprite"Objects/Tools/Hydroponics/sprays.rsi"
id"HydroponicsToolMiniHoe"
Sprite
sprite"Objects/Tools/Hydroponics/hoe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HydroponicsToolClippers"
Sprite
sprite"Objects/Tools/Hydroponics/clippers.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HydroponicsToolScythe"
Sprite
sprite"Objects/Tools/Hydroponics/scythe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HydroponicsToolHatchet"
Sprite
sprite"Objects/Tools/Hydroponics/hatchet.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"HydroponicsToolSpade"
Sprite
sprite"Objects/Tools/Hydroponics/spade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"PlantBag"
Sprite
sprite"Objects/Specific/Hydroponics/Equipment/plant_bag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MopItem"
Sprite
sprite"Objects/Specific/Janitorial/mop.rsi"
layers
state: mopnull
map: ["enum.SolutionContainerLayers.Fill"]
state"fill-3"
visible"false"
drawdepth"Items"
noRot"false"
id"AdvMopItem"
Sprite
sprite"Objects/Specific/Janitorial/advmop.rsi"
layers
Пустой массив
state"fill-2"
visible"false"
drawdepth"Items"
noRot"false"
id"WetFloorSign"
Sprite
sprite"Objects/Specific/Janitorial/wet_floor_sign.rsi"
state"icon"
id"WetFloorSignMineExplosive"
Sprite
sprite"Objects/Specific/Janitorial/wet_floor_sign.rsi"
state"icon"
id"Plunger"
Sprite
sprite"Objects/Specific/Janitorial/plunger.rsi"
state"plunger"
drawdepth"Items"
noRot"false"
id"PlungerLoot"
Sprite
sprite"Objects/Specific/Janitorial/golden_plunger.rsi"
state"plunger"
drawdepth"Items"
noRot"false"
id"RagItem"
Sprite
sprite"Objects/Specific/Janitorial/rag.rsi"
layers
Пустой массив
state"fill-3"
visible"false"
drawdepth"Items"
noRot"false"
id"Soap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"SoapNT"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapDeluxe"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapSyndie"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapletSyndie"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Janitorial/soap.rsi"
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"SoapHomemade"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SoapOmega"
Sprite
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
sprite"Objects/Specific/Janitorial/soap.rsi"
drawdepth"Items"
noRot"false"
id"SprayBottle"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
state"cleaner"
drawdepth"Items"
noRot"false"
id"MegaSprayBottle"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
state"cleaner_large"
drawdepth"Items"
noRot"false"
id"SprayBottleWater"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
state"cleaner"
drawdepth"Items"
noRot"false"
id"SprayBottleSpaceCleaner"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
state"cleaner"
drawdepth"Items"
noRot"false"
id"TrashBag"
Sprite
sprite"Objects/Specific/Janitorial/trashbag.rsi"
layers
state: icon-0
map
"enum.StorageFillLayers.Fill"
drawdepth"Items"
noRot"false"
id"TrashBagBlue"
Sprite
layers
state: blue-icon-0
map
"enum.StorageFillLayers.Fill"
state: icon-0
map
"enum.StorageFillLayers.Fill"
sprite"Objects/Specific/Janitorial/trashbag.rsi"
drawdepth"Items"
noRot"false"
id"BagOfSummoningGarbage"
Sprite
layers
state: blue-icon-0
map
"enum.StorageFillLayers.Fill"
state: icon-0
map
"enum.StorageFillLayers.Fill"
sprite"Objects/Specific/Janitorial/trashbag.rsi"
drawdepth"Items"
noRot"false"
id"FoodCartHot"
Sprite
netSync"false"
noRot"true"
sprite"Objects/Specific/Kitchen/food_carts.rsi"
layers
state: stand-foodnull
netsync"false"
id"FoodCartCold"
Sprite
netSync"false"
noRot"true"
sprite"Objects/Specific/Kitchen/food_carts.rsi"
layers
state: stand-icenull
netsync"false"
id"BooksBag"
Sprite
sprite"Objects/Specific/Library/Equipment/books_bag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MechEquipmentGrabber"
Sprite
state"mecha_clamp"
sprite"Objects/Specific/Mech/mecha_equipment.rsi"
id"MechEquipmentGrabberSmall"
Sprite
state"mecha_clamp_small"
sprite"Objects/Specific/Mech/mecha_equipment.rsi"
id"MechEquipmentHorn"
Sprite
# TODO"use own sprite"
state"mecha_honker"
sprite"Objects/Specific/Mech/mecha_equipment.rsi"
id"MechRipley"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers
Пустой массив
state"ripley"
id"MechRipleyBattery"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers
Пустой массив
state"ripley"
id"MechHonker"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers
Пустой массив
state"honker"
id"MechHonkerBattery"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers
Пустой массив
state"honker"
id"MechHamtr"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers
Пустой массив
state"hamtr"
id"MechHamtrBattery"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers
Пустой массив
state"hamtr"
id"MechVim"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers
Пустой массив
state"vim"
id"MechVimBattery"
Sprite
drawdepth"Mobs"
noRot"true"
sprite"Objects/Specific/Mech/mecha.rsi"
layers
Пустой массив
state"vim"
id"RipleyHarness"
Sprite
state"ripley_harness+o"
noRot"true"
drawdepth"Items"
sprite"Objects/Specific/Mech/ripley_construction.rsi"
id"RipleyLArm"
Sprite
state"ripley_l_arm"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/ripley_construction.rsi"
id"RipleyLLeg"
Sprite
state"ripley_l_leg"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/ripley_construction.rsi"
id"RipleyRLeg"
Sprite
state"ripley_r_leg"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/ripley_construction.rsi"
id"RipleyRArm"
Sprite
state"ripley_r_arm"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/ripley_construction.rsi"
id"RipleyChassis"
Sprite
noRot"true"
state"ripley0"
drawdepth"Items"
sprite"Objects/Specific/Mech/ripley_construction.rsi"
id"HonkerHarness"
Sprite
state"honker_harness+o"
noRot"true"
drawdepth"Items"
sprite"Objects/Specific/Mech/honker_construction.rsi"
id"HonkerLArm"
Sprite
state"honker_l_arm"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/honker_construction.rsi"
id"HonkerLLeg"
Sprite
state"honker_l_leg"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/honker_construction.rsi"
id"HonkerRLeg"
Sprite
state"honker_r_leg"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/honker_construction.rsi"
id"HonkerRArm"
Sprite
state"honker_r_arm"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/honker_construction.rsi"
id"HonkerChassis"
Sprite
noRot"true"
state"honker0"
drawdepth"Items"
sprite"Objects/Specific/Mech/honker_construction.rsi"
id"HamtrHarness"
Sprite
state"hamtr_harness+o"
noRot"true"
drawdepth"Items"
sprite"Objects/Specific/Mech/hamtr_construction.rsi"
id"HamtrLArm"
Sprite
state"hamtr_l_arm"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/hamtr_construction.rsi"
id"HamtrLLeg"
Sprite
state"hamtr_l_leg"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/hamtr_construction.rsi"
id"HamtrRLeg"
Sprite
state"hamtr_r_leg"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/hamtr_construction.rsi"
id"HamtrRArm"
Sprite
state"hamtr_r_arm"
drawdepth"Items"
noRot"false"
sprite"Objects/Specific/Mech/hamtr_construction.rsi"
id"HamtrChassis"
Sprite
noRot"true"
state"hamtr0"
drawdepth"Items"
sprite"Objects/Specific/Mech/hamtr_construction.rsi"
id"VimHarness"
Sprite
state"harness"
noRot"true"
drawdepth"Items"
sprite"Objects/Specific/Mech/vim_construction.rsi"
id"VimChassis"
Sprite
noRot"true"
state"vim0"
drawdepth"Items"
sprite"Objects/Specific/Mech/vim_construction.rsi"
id"Defibrillator"
Sprite
sprite"Objects/Specific/Medical/defib.rsi"
layers
state: iconnull
state: screen
map
"enum.ToggleVisuals.Layer"
visible"false"
shader"unshaded"
id"DefibrillatorEmpty"
Sprite
sprite"Objects/Specific/Medical/defib.rsi"
layers
state: iconnull
state: screen
map
"enum.ToggleVisuals.Layer"
visible"false"
shader"unshaded"
id"DefibrillatorOneHandedUnpowered"
Sprite
sprite"Objects/Specific/Medical/defib.rsi"
layers
state: iconnull
state: screen
map
"enum.ToggleVisuals.Layer"
visible"false"
shader"unshaded"
id"DefibrillatorCompact"
Sprite
sprite"Objects/Specific/Medical/defibsmall.rsi"
layers
state: iconnull
state: screen
map
"enum.ToggleVisuals.Layer"
visible"false"
shader"unshaded"
state: ready
map
"enum.PowerDeviceVisualLayers.Powered"
shader"unshaded"
id"DefibrillatorSyndicate"
Sprite
sprite"Objects/Specific/Medical/defibsyndi.rsi"
layers
state: iconnull
state: screen
map
"enum.ToggleVisuals.Layer"
visible"false"
shader"unshaded"
state: ready
map
"enum.PowerDeviceVisualLayers.Powered"
shader"unshaded"
id"DiseaseSwab"
Sprite
sprite"Objects/Specific/Medical/mouth_swab.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BoxMouthSwab"
Sprite
layers
Пустой массив
sprite"Objects/Storage/boxes.rsi"
id"Vaccine"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
state"salpen"
drawdepth"Items"
noRot"false"
id"HandheldCrewMonitor"
Sprite
sprite"Objects/Specific/Medical/handheldcrewmonitor.rsi"
state"scanner"
drawdepth"Items"
noRot"false"
id"HandheldCrewMonitorEmpty"
Sprite
sprite"Objects/Specific/Medical/handheldcrewmonitor.rsi"
state"scanner"
drawdepth"Items"
noRot"false"
id"Ointment"
Sprite
state"ointment"
sprite"Objects/Specific/Medical/medical.rsi"
id"Ointment1"
Sprite
state"ointment"
sprite"Objects/Specific/Medical/medical.rsi"
id"Ointment10Lingering"
Sprite
state"ointment"
sprite"Objects/Specific/Medical/medical.rsi"
id"RegenerativeMesh"
Sprite
state"regenerative-mesh"
sprite"Objects/Specific/Medical/medical.rsi"
id"OintmentAdvanced1"
Sprite
state"regenerative-mesh"
sprite"Objects/Specific/Medical/medical.rsi"
id"Brutepack"
Sprite
state"brutepack"
sprite"Objects/Specific/Medical/medical.rsi"
id"Brutepack1"
Sprite
state"brutepack"
sprite"Objects/Specific/Medical/medical.rsi"
id"Brutepack10Lingering"
Sprite
state"brutepack"
sprite"Objects/Specific/Medical/medical.rsi"
id"MedicatedSuture"
Sprite
state"medicated-suture"
sprite"Objects/Specific/Medical/medical.rsi"
id"BrutepackAdvanced1"
Sprite
state"medicated-suture"
sprite"Objects/Specific/Medical/medical.rsi"
id"Bloodpack"
Sprite
state"bloodpack"
sprite"Objects/Specific/Medical/medical.rsi"
id"Bloodpack10Lingering"
Sprite
state"bloodpack"
sprite"Objects/Specific/Medical/medical.rsi"
id"Tourniquet"
Sprite
state"tourniquet"
sprite"Objects/Specific/Medical/medical.rsi"
id"Gauze"
Sprite
state"gauze"
sprite"Objects/Specific/Medical/medical.rsi"
id"Gauze1"
Sprite
state"gauze"
sprite"Objects/Specific/Medical/medical.rsi"
id"Gauze10Lingering"
Sprite
state"gauze"
sprite"Objects/Specific/Medical/medical.rsi"
id"AloeCream"
Sprite
sprite"Objects/Specific/Hydroponics/aloe.rsi"
state"cream"
id"HealingToolbox"
Sprite
sprite"Objects/Specific/Medical/healing_toolbox.rsi"
state"icon"
id"PillDexalin"
Sprite
state"pill16"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterDexalin"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillDylovene"
Sprite
state"pill10"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterDylovene"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillHyronalin"
Sprite
state"pill17"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterHyronalin"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillPotassiumIodide"
Sprite
state"pill9"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterPotassiumIodide"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillIron"
Sprite
state"pill14"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCopper"
Sprite
state"pill13"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterIron"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillCanisterCopper"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillKelotane"
Sprite
state"pill4"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterKelotane"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillDermaline"
Sprite
state"pill8"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterDermaline"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillSpaceDrugs"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
state"pill"
drawdepth"Items"
noRot"false"
id"PillTricordrazine"
Sprite
state"pill3"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterTricordrazine"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillBicaridine"
Sprite
state"pill5"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterBicaridine"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillCharcoal"
Sprite
state"pill21"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterCharcoal"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"PillRomerol"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
state"pill"
drawdepth"Items"
noRot"false"
id"PillAmbuzol"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
state"pill"
drawdepth"Items"
noRot"false"
id"PillAmbuzolPlus"
Sprite
state"pill3"
sprite"Objects/Specific/Chemistry/pills.rsi"
drawdepth"Items"
noRot"false"
id"PillCanisterRandom"
Sprite
sprite"Objects/Specific/Chemistry/pills_canister.rsi"
state"pill_canister"
drawdepth"Items"
noRot"false"
id"SyringeEphedrine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeInaprovaline"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeTranexamicAcid"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeBicaridine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeDermaline"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeHyronalin"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeIpecac"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeAmbuzol"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeSigynate"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeEthylredoxrazine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringePhalanximine"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeSaline"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeRomerol"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"SyringeStimulants"
Sprite
sprite"Objects/Specific/Chemistry/syringe.rsi"
layers
state: syringe1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: syringe_base0
map
"enum.SolutionContainerLayers.Base"
id"HandheldHealthAnalyzerUnpowered"
Sprite
sprite"Objects/Specific/Medical/healthanalyzer.rsi"
state"icon"
layers
state: iconnull
state: analyzer
shader"unshaded"
visible"true"
map
"enum.PowerDeviceVisualLayers.Powered"
drawdepth"Items"
noRot"false"
id"HandheldHealthAnalyzer"
Sprite
sprite"Objects/Specific/Medical/healthanalyzer.rsi"
state"icon"
layers
state: iconnull
state: analyzer
shader"unshaded"
visible"true"
map
"enum.PowerDeviceVisualLayers.Powered"
drawdepth"Items"
noRot"false"
id"HandheldHealthAnalyzerEmpty"
Sprite
sprite"Objects/Specific/Medical/healthanalyzer.rsi"
state"icon"
layers
state: iconnull
state: analyzer
shader"unshaded"
visible"true"
map
"enum.PowerDeviceVisualLayers.Powered"
drawdepth"Items"
noRot"false"
id"Hypospray"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"hypo"
drawdepth"Items"
noRot"false"
id"SyndiHypo"
Sprite
sprite"Objects/Specific/Medical/syndihypo.rsi"
state"hypo"
drawdepth"Items"
noRot"false"
id"BorgHypo"
Sprite
sprite"Objects/Specific/Medical/hypospray.rsi"
state"borghypo"
drawdepth"Items"
noRot"false"
id"AdminHypo"
Sprite
sprite"Objects/Specific/Medical/syndihypo.rsi"
state"hypo"
drawdepth"Items"
noRot"false"
id"ChemicalMedipen"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"EmergencyMedipen"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"AntiPoisonMedipen"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"BruteAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"BurnAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"RadAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"PunctAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"PyraAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"AirlossAutoInjector"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"SpaceMedipen"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"Stimpack"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"StimpackMini"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"CombatMedipen"
Sprite
sprite"Objects/Specific/Medical/medipen.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
drawdepth"Items"
noRot"false"
id"Hypopen"
Sprite
sprite"Objects/Misc/pens.rsi"
state"pen"
drawdepth"Items"
noRot"false"
id"HypopenBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"hypopen"
drawdepth"Items"
noRot"false"
id"Medkit"
Sprite
sprite"Objects/Specific/Medical/firstaidkits.rsi"
state"firstaid"
drawdepth"Items"
noRot"false"
id"MedkitBurn"
Sprite
state"burnkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitToxin"
Sprite
state"toxinkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitO2"
Sprite
state"o2kit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitBrute"
Sprite
state"brutekit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitAdvanced"
Sprite
state"advkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitRadiation"
Sprite
state"radkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"MedkitCombat"
Sprite
state"blackkit"
sprite"Objects/Specific/Medical/firstaidkits.rsi"
drawdepth"Items"
noRot"false"
id"BodyBag"
Sprite
drawdepth"SmallObjects # I guess body bags need appear above a coroner's table?"
sprite"Objects/Specific/Medical/Morgue/bodybags.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateDoorOpen"open_overlay"
id"BodyBagFolded"
Sprite
drawdepth"SmallObjects # I guess body bags need appear above a coroner's table?"
sprite"Objects/Specific/Medical/Morgue/bodybags.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateDoorOpen"open_overlay"
id"Ash"
Sprite
sprite"Objects/Materials/materials.rsi"
state"ash"
drawdepth"Items"
noRot"false"
id"Ectoplasm"
Sprite
sprite"Mobs/Ghosts/revenant.rsi"
state"ectoplasm"
drawdepth"Items"
noRot"false"
id"StrangePill"
Sprite
sprite"Objects/Specific/Chemistry/pills.rsi"
state"pill"
drawdepth"Items"
noRot"false"
id"Cautery"
Sprite
sprite"Objects/Specific/Medical/Surgery/cautery.rsi"
state"cautery"
id"Drill"
Sprite
sprite"Objects/Specific/Medical/Surgery/drill.rsi"
state"drill"
id"Scalpel"
Sprite
sprite"Objects/Specific/Medical/Surgery/scalpel.rsi"
state"scalpel"
id"ScalpelShiv"
Sprite
state"shiv"
sprite"Objects/Specific/Medical/Surgery/scalpel.rsi"
id"ScalpelAdvanced"
Sprite
state"advanced"
sprite"Objects/Specific/Medical/Surgery/scalpel.rsi"
id"ScalpelLaser"
Sprite
state"laser"
sprite"Objects/Specific/Medical/Surgery/scalpel.rsi"
id"Retractor"
Sprite
sprite"Objects/Specific/Medical/Surgery/scissors.rsi"
state"retractor"
id"Hemostat"
Sprite
state"hemostat"
sprite"Objects/Specific/Medical/Surgery/scissors.rsi"
id"Saw"
Sprite
sprite"Objects/Specific/Medical/Surgery/saw.rsi"
state"saw"
id"SawImprov"
Sprite
state"improv"
sprite"Objects/Specific/Medical/Surgery/saw.rsi"
id"SawElectric"
Sprite
state"electric"
sprite"Objects/Specific/Medical/Surgery/saw.rsi"
id"SawAdvanced"
Sprite
state"advanced"
sprite"Objects/Specific/Medical/Surgery/saw.rsi"
id"AnomalyScanner"
Sprite
sprite"Objects/Specific/Research/anomalyscanner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AnomalyLocatorUnpowered"
Sprite
sprite"Objects/Specific/Research/anomalylocator.rsi"
layers
state: iconnull
state: screen
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"AnomalyLocator"
Sprite
sprite"Objects/Specific/Research/anomalylocator.rsi"
layers
state: iconnull
state: screen
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"AnomalyLocatorEmpty"
Sprite
sprite"Objects/Specific/Research/anomalylocator.rsi"
layers
state: iconnull
state: screen
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"AnomalyLocatorWideUnpowered"
Sprite
sprite"Objects/Specific/Research/anomalylocatorwide.rsi"
layers
state: iconnull
state: screen
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"AnomalyLocatorWide"
Sprite
sprite"Objects/Specific/Research/anomalylocatorwide.rsi"
layers
state: iconnull
state: screen
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"AnomalyLocatorWideEmpty"
Sprite
sprite"Objects/Specific/Research/anomalylocatorwide.rsi"
layers
state: iconnull
state: screen
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"WeaponGauntletGorilla"
Sprite
sprite"Objects/Weapons/Melee/gorilla.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ResearchDisk"
Sprite
sprite"Objects/Specific/Research/researchdisk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ResearchDisk5000"
Sprite
sprite"Objects/Specific/Research/researchdisk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ResearchDisk10000"
Sprite
sprite"Objects/Specific/Research/researchdisk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"ResearchDiskDebug"
Sprite
sprite"Objects/Specific/Research/researchdisk.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"TechnologyDisk"
Sprite
sprite"Objects/Misc/module.rsi"
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"TechnologyDiskRare"
Sprite
sprite"Objects/Misc/module.rsi"
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"BorgModuleCable"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleFireExtinguisher"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleGPS"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleRadiationDetection"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleTool"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleAppraisal"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleMining"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleGrapplingGun"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleAdvancedTool"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleConstruction"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleRCD"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleLightReplacer"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleCleaning"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleAdvancedCleaning"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleDiagnosis"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleTreatment"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleDefibrillator"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleAdvancedTreatment"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleArtifact"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleAnomaly"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleService"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleMusique"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleGardening"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleHarvesting"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleClowning"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleSyndicateWeapon"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleOperative"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleEsword"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleL6C"
Sprite
layers
Пустой массив
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"BorgModuleMartyr"
Sprite
layers
state: syndicateborgbombnull
state: icon-bombnull
sprite"Objects/Specific/Robotics/borgmodule.rsi"
id"CyborgEndoskeleton"
Sprite
noRot"true"
drawdepth"Items"
sprite"Objects/Specific/Robotics/cyborg_parts.rsi"
state"robo_suit"
id"MMI"
Sprite
sprite"Objects/Specific/Robotics/mmi.rsi"
layers
Пустой массив
map
"enum.MMIVisualLayers.Base"
visible"false"
drawdepth"Items"
noRot"false"
id"MMIFilled"
Sprite
sprite"Objects/Specific/Robotics/mmi.rsi"
layers
Пустой массив
map
"enum.MMIVisualLayers.Base"
visible"false"
drawdepth"Items"
noRot"false"
id"PositronicBrain"
Sprite
sprite"Objects/Specific/Robotics/mmi.rsi"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"OreBag"
Sprite
sprite"Objects/Specific/Mining/ore_bag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"OreBagOfHolding"
Sprite
sprite"Objects/Specific/Mining/ore_bag_holding.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"MineralScannerUnpowered"
Sprite
sprite"Objects/Specific/Mining/mineral_scanner.rsi"
layers
Пустой массив
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"MineralScanner"
Sprite
sprite"Objects/Specific/Mining/mineral_scanner.rsi"
layers
Пустой массив
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"MineralScannerEmpty"
Sprite
sprite"Objects/Specific/Mining/mineral_scanner.rsi"
layers
Пустой массив
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"AdvancedMineralScannerUnpowered"
Sprite
layers
Пустой массив
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
sprite"Objects/Specific/Mining/mineral_scanner.rsi"
drawdepth"Items"
noRot"false"
id"AdvancedMineralScanner"
Sprite
layers
Пустой массив
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
sprite"Objects/Specific/Mining/mineral_scanner.rsi"
drawdepth"Items"
noRot"false"
id"AdvancedMineralScannerEmpty"
Sprite
layers
Пустой массив
shader"unshaded"
visible"false"
map
"enum.ToggleVisuals.Layer"
sprite"Objects/Specific/Mining/mineral_scanner.rsi"
drawdepth"Items"
noRot"false"
id"DeployableBarrier"
Sprite
sprite"Objects/Specific/Security/barrier.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
id"EvidenceMarkerOne"
Sprite
state"one"
sprite"Objects/Specific/Detective/evidence_marker.rsi"
id"EvidenceMarkerTwo"
Sprite
state"two"
sprite"Objects/Specific/Detective/evidence_marker.rsi"
id"EvidenceMarkerThree"
Sprite
state"three"
sprite"Objects/Specific/Detective/evidence_marker.rsi"
id"EvidenceMarkerFour"
Sprite
state"four"
sprite"Objects/Specific/Detective/evidence_marker.rsi"
id"EvidenceMarkerFive"
Sprite
state"five"
sprite"Objects/Specific/Detective/evidence_marker.rsi"
id"EvidenceMarkerSix"
Sprite
state"six"
sprite"Objects/Specific/Detective/evidence_marker.rsi"
id"EvidenceMarkerSeven"
Sprite
state"seven"
sprite"Objects/Specific/Detective/evidence_marker.rsi"
id"EvidenceMarkerEight"
Sprite
state"eight"
sprite"Objects/Specific/Detective/evidence_marker.rsi"
id"EvidenceMarkerNine"
Sprite
state"nine"
sprite"Objects/Specific/Detective/evidence_marker.rsi"
id"BoxEvidenceMarkers"
Sprite
layers
state: box_securitynull
state: evidence_markersnull
state"box"
sprite"Objects/Storage/boxes.rsi"
id"TargetHuman"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_h"
noRot"true"
id"TargetSyndicate"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_s"
noRot"true"
id"TargetClown"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_c"
noRot"true"
id"TargetStrange"
Sprite
sprite"Objects/Specific/Security/target.rsi"
state"target_f"
noRot"true"
id"BarberScissors"
Sprite
sprite"Objects/Tools/scissors.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"VendingMachineRestockBooze"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockChang"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockChefvend"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockCondimentStation"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockClothes"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockCostumes"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockDinnerware"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockDiscountDans"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockDonut"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockEngineering"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockGames"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockGetmoreChocolateCorp"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockHotDrinks"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockMedical"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockNutriMax"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockPTech"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockRobustSoftdrinks"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockSecTech"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockSalvageEquipment"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockSeeds"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockSmokes"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockTankDispenser"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockVendomat"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockRobotics"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockHappyHonk"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"VendingMachineRestockChemVend"
Sprite
layers
Пустой массив
shader"unshaded"
sprite"Objects/Specific/Service/vending_machine_restock.rsi"
id"CrateArtifactContainer"
Sprite
drawdepth"Objects"
sprite"Structures/Storage/Crates/artifact.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
shader"unshaded"
Icon
sprite"Structures/Storage/Crates/artifact.rsi"
state"artifact_container_icon"
EntityStorageVisuals
stateDoorOpen"artifact_container_open"
stateDoorClosed"artifact_container_door"
id"SimpleXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers
Пустой массив
map
"enum.ArtifactsVisualLayers.Effect"
visible"false"
id"MediumXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers
Пустой массив
map
"enum.ArtifactsVisualLayers.Effect"
visible"false"
id"ComplexXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers
Пустой массив
map
"enum.ArtifactsVisualLayers.Effect"
visible"false"
id"VariedXenoArtifactItem"
Sprite
sprite"Objects/Specific/Xenoarchaeology/item_artifacts.rsi"
layers
Пустой массив
map
"enum.ArtifactsVisualLayers.Effect"
visible"false"
id"ArtifactFragment"
Sprite
sprite"Objects/Specific/Xenoarchaeology/artifact_fragments.rsi"
layers
Пустой массив
map
"enum.ArtifactsVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ArtifactFragment1"
Sprite
sprite"Objects/Specific/Xenoarchaeology/artifact_fragments.rsi"
layers
Пустой массив
map
"enum.ArtifactsVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"NodeScanner"
Sprite
sprite"Objects/Specific/Xenoarchaeology/node_scanner.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"SimpleXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers
Пустой массив
map
"enum.ArtifactsVisualLayers.Effect"
visible"false"
id"MediumXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers
Пустой массив
map
"enum.ArtifactsVisualLayers.Effect"
visible"false"
id"ComplexXenoArtifact"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi"
noRot"true"
layers
Пустой массив
map
"enum.ArtifactsVisualLayers.Effect"
visible"false"
id"AccessConfigurator"
Sprite
sprite"Objects/Tools/access_configurator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AccessConfiguratorUniversal"
Sprite
sprite"Objects/Tools/universal_access_configurator.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"AppraisalTool"
Sprite
sprite"Objects/Tools/appraisal-tool.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"BlueprintFulton"
Sprite
sprite"Objects/Tools/blueprint.rsi"
state"icon"
id"BlueprintSeismicCharge"
Sprite
sprite"Objects/Tools/blueprint.rsi"
state"icon"
id"Bucket"
Sprite
sprite"Objects/Tools/bucket.rsi"
layers
Пустой массив
state"fill-1"
visible"false"
drawdepth"Items"
noRot"false"
id"CableHVStack"
Sprite
state"coilhv-30"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableHVStack10"
Sprite
state"coilhv-10"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableHVStackLingering10"
Sprite
state"coilhv-10"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableHVStack1"
Sprite
state"coilhv-10"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableMVStack"
Sprite
state"coilmv-30"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableMVStack10"
Sprite
state"coilmv-10"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableMVStackLingering10"
Sprite
state"coilmv-10"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableMVStack1"
Sprite
state"coilmv-10"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableApcStack"
Sprite
state"coillv-30"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableApcStack10"
Sprite
state"coillv-10"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableApcStackLingering10"
Sprite
state"coillv-10"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"CableApcStack1"
Sprite
state"coillv-10"
layers
Пустой массив
map
"base"
sprite"Objects/Tools/cable-coils.rsi"
id"Haycutters"
Sprite
sprite"Objects/Tools/Cowtools/haycutters.rsi"
state"haycutters"
drawdepth"Items"
noRot"false"
id"Moodriver"
Sprite
sprite"Objects/Tools/Cowtools/moodriver.rsi"
state"moodriver"
drawdepth"Items"
noRot"false"
id"Wronch"
Sprite
sprite"Objects/Tools/Cowtools/wronch.rsi"
state"wronch"
drawdepth"Items"
noRot"false"
id"Cowbar"
Sprite
sprite"Objects/Tools/Cowtools/cowbar.rsi"
state"cowbar"
drawdepth"Items"
noRot"false"
id"Mooltitool"
Sprite
sprite"Objects/Tools/Cowtools/mooltitool.rsi"
state"mooltitool"
drawdepth"Items"
noRot"false"
id"Cowelder"
Sprite
sprite"Objects/Tools/Cowtools/cowelder.rsi"
layers
Пустой массив
visible"false"
shader"unshaded"
map
"enum.ToggleVisuals.Layer"
id"Milkalyzer"
Sprite
sprite"Objects/Tools/Cowtools/milkalyzer.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"CowToolbox"
Sprite
sprite"Objects/Tools/Cowtools/cow_toolbox.rsi"
state"cow_toolbox"
layers
map: [ base ]
state"icon"
id"CowToolboxFilled"
Sprite
sprite"Objects/Tools/Cowtools/cow_toolbox.rsi"
state"cow_toolbox"
layers
map: [ base ]
state"icon"
id"Crowbar"
Sprite
state"icon"
sprite"Objects/Tools/crowbar.rsi"
id"CrowbarRed"
Sprite
layers
Пустой массив
color""#990000""
sprite"Objects/Tools/crowbar.rsi"
id"CrowbarGreen"
Sprite
layers
Пустой массив
color""#00621c""
sprite"Objects/Tools/crowbar.rsi"
id"CrowbarOrange"
Sprite
layers
Пустой массив
color""#673800""
sprite"Objects/Tools/crowbar.rsi"
id"CrowbarYellow"
Sprite
layers
Пустой массив
color""#968000""
sprite"Objects/Tools/crowbar.rsi"
id"BalloonOperative"
Sprite
sprite"Objects/Tools/Decoys/operative_decoy.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"BalloonAgent"
Sprite
sprite"Objects/Tools/Decoys/agent_decoy.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"BalloonElite"
Sprite
sprite"Objects/Tools/Decoys/elite_decoy.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"BalloonJuggernaut"
Sprite
sprite"Objects/Tools/Decoys/juggernaut_decoy.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"BalloonCommander"
Sprite
sprite"Objects/Tools/Decoys/commander_decoy.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
id"EmagUnlimited"
Sprite
sprite"Objects/Tools/emag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Emag"
Sprite
sprite"Objects/Tools/emag.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"fade_out"
Sprite
sprite"Objects/Misc/flare.rsi"
layers
map: [ enum.ExpendableLightVisualLayers.Base ]
state"flare_base"
map: [ enum.ExpendableLightVisualLayers.Glow ]
state"flare_burn"
color""#FFFFFF""
visible"false"
shader"unshaded"
map: [ enum.ExpendableLightVisualLayers.Overlay ]
state"flare_unlit"
color""#FF0000""
drawdepth"Items"
noRot"false"
id"blinking"
Sprite
sprite"Objects/Tools/flashlight.rsi"
layers
state: flashlightnull
state: flashlight-overlay
shader"unshaded"
visible"false"
map
"light"
drawdepth"Items"
noRot"false"
id"FultonBeacon"
Sprite
sprite"Objects/Tools/fulton.rsi"
drawdepth"SmallObjects"
noRot"true"
layers
state: extraction_point
map
"foldedLayer"
id"Fulton"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Tools/fulton.rsi"
state"extraction_pack"
noRot"false"
id"Fulton1"
Sprite
drawdepth"SmallObjects"
sprite"Objects/Tools/fulton.rsi"
state"extraction_pack"
noRot"false"
id"OxygenTank"
Sprite
sprite"Objects/Tanks/oxygen.rsi"
state"icon"
id"NitrogenTank"
Sprite
sprite"Objects/Tanks/red.rsi"
state"icon"
id"EmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency.rsi"
state"icon"
id"EmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_red.rsi"
state"icon"
id"ExtendedEmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_extended.rsi"
state"icon"
id"ExtendedEmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_extended_red.rsi"
state"icon"
id"DoubleEmergencyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_double.rsi"
state"icon"
id"DoubleEmergencyNitrogenTank"
Sprite
sprite"Objects/Tanks/emergency_double_red.rsi"
state"icon"
id"EmergencyFunnyOxygenTank"
Sprite
sprite"Objects/Tanks/emergency_clown.rsi"
state"icon"
id"AirTank"
Sprite
sprite"Objects/Tanks/generic.rsi"
state"icon"
id"NitrousOxideTank"
Sprite
sprite"Objects/Tanks/anesthetic.rsi"
state"icon"
id"PlasmaTank"
Sprite
sprite"Objects/Tanks/plasma.rsi"
state"icon"
id"fade_out"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
Пустой массив
state"glowstick_unlit"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"LightBehaviourTest1"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
state: glowstick_basenull
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest2"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
state: glowstick_basenull
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest3"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
state: glowstick_basenull
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest4"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
state: glowstick_basenull
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest5"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
state: glowstick_basenull
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
drawdepth"Items"
noRot"false"
id"LightBehaviourTest6"
Sprite
sprite"Objects/Misc/glowstick.rsi"
layers
state: glowstick_basenull
state: glowstick_unlit
shader"unshaded"
color""#FF0000""
drawdepth"Items"
noRot"false"
id"HandheldGPSBasic"
Sprite
sprite"Objects/Devices/gps.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"HandHeldMassScanner"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers
state: iconnull
state: scanner
shader"unshaded"
visible"true"
map
"enum.PowerDeviceVisualLayers.Powered"
drawdepth"Items"
noRot"false"
id"HandHeldMassScannerEmpty"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers
state: iconnull
state: scanner
shader"unshaded"
visible"false"
map
"enum.PowerDeviceVisualLayers.Powered"
drawdepth"Items"
noRot"false"
id"HandHeldMassScannerBorg"
Sprite
sprite"Objects/Tools/handheld_mass_scanner.rsi"
state"icon"
layers
state: iconnull
state: scanner
shader"unshaded"
visible"true"
map
"enum.PowerDeviceVisualLayers.Powered"
drawdepth"Items"
noRot"false"
id"HandLabeler"
Sprite
sprite"Objects/Tools/hand_labeler.rsi"
state"hand_labeler"
drawdepth"Items"
noRot"false"
id"InflatableWallStack"
Sprite
sprite"Objects/Misc/inflatable_wall.rsi"
state"item_wall"
drawdepth"Items"
noRot"false"
id"InflatableDoorStack"
Sprite
sprite"Objects/Misc/inflatable_door.rsi"
state"item_door"
drawdepth"Items"
noRot"false"
id"InflatableWallStack5"
Sprite
state"item_wall"
sprite"Objects/Misc/inflatable_wall.rsi"
drawdepth"Items"
noRot"false"
id"InflatableWallStack1"
Sprite
state"item_wall"
sprite"Objects/Misc/inflatable_wall.rsi"
drawdepth"Items"
noRot"false"
id"InflatableDoorStack1"
Sprite
state"item_door"
sprite"Objects/Misc/inflatable_door.rsi"
drawdepth"Items"
noRot"false"
id"RadioJammer"
Sprite
sprite"Objects/Devices/jammer.rsi"
layers
map
"enum.RadioJammerLayers.LED"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"JawsOfLife"
Sprite
sprite"Objects/Tools/jaws_of_life.rsi"
state"jaws_pry"
drawdepth"Items"
noRot"false"
id"SyndicateJawsOfLife"
Sprite
sprite"Objects/Tools/jaws_of_life.rsi"
state"syn_jaws_pry"
drawdepth"Items"
noRot"false"
id"JetpackBlue"
Sprite
sprite"Objects/Tanks/Jetpacks/blue.rsi"
state"icon"
id"JetpackBlueFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/blue.rsi"
state"icon"
id"JetpackBlack"
Sprite
sprite"Objects/Tanks/Jetpacks/black.rsi"
state"icon"
id"JetpackBlackFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/black.rsi"
state"icon"
id"JetpackCaptain"
Sprite
sprite"Objects/Tanks/Jetpacks/captain.rsi"
state"icon"
id"JetpackCaptainFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/captain.rsi"
state"icon"
id"JetpackMini"
Sprite
sprite"Objects/Tanks/Jetpacks/mini.rsi"
state"icon"
id"JetpackMiniFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/mini.rsi"
state"icon"
id"JetpackSecurity"
Sprite
sprite"Objects/Tanks/Jetpacks/security.rsi"
state"icon"
id"JetpackSecurityFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/security.rsi"
state"icon"
id"JetpackVoid"
Sprite
sprite"Objects/Tanks/Jetpacks/void.rsi"
state"icon"
id"JetpackVoidFilled"
Sprite
sprite"Objects/Tanks/Jetpacks/void.rsi"
state"icon"
id"blinking"
Sprite
sprite"Objects/Tools/lantern.rsi"
layers
state: lanternnull
state: lantern-on
shader"unshaded"
visible"false"
map
"light"
drawdepth"Items"
noRot"false"
id"Lighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers
Пустой массив
map
"flame"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"CheapLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers
Пустой массив
map
"flame"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"FlippoLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers
Пустой массив
map
"flame"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"FlippoEngravedLighter"
Sprite
sprite"Objects/Tools/lighters.rsi"
layers
Пустой массив
map
"flame"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"LightReplacer"
Sprite
sprite"Objects/Specific/Janitorial/light_replacer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"LightReplacerEmpty"
Sprite
sprite"Objects/Specific/Janitorial/light_replacer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Matchstick"
Sprite
sprite"Objects/Tools/matches.rsi"
layers
state: match_unlitnull
drawdepth"Items"
noRot"false"
id"MatchstickSpent"
Sprite
layers
state: match_burntnull
state: match_unlitnull
sprite"Objects/Tools/matches.rsi"
drawdepth"Items"
noRot"false"
id"Matchbox"
Sprite
sprite"Objects/Tools/matches.rsi"
layers
Пустой массив
map
"matchbox3"
visible"false"
drawdepth"Items"
noRot"false"
id"SprayPainter"
Sprite
sprite"Objects/Tools/spray_painter.rsi"
state"spray_painter"
drawdepth"Items"
noRot"false"
id"trayScanner"
Sprite
sprite"Objects/Tools/t-ray.rsi"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"ThiefBeacon"
Sprite
sprite"Objects/Tools/thief_beacon.rsi"
drawdepth"SmallObjects"
noRot"true"
layers
state: extraction_point
map
"foldedLayer"
id"ToolboxEmergency"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxMechanical"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_blue.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxElectrical"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxElectricalTurret"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_yellow.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxArtistic"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_green.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxSyndicate"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_syn.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxGolden"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_gold.rsi"
state"icon"
layers
map: [ base ]
state"icon"
id"ToolboxThief"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_thief.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Wirecutter"
Sprite
sprite"Objects/Tools/wirecutters.rsi"
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"Screwdriver"
Sprite
sprite"Objects/Tools/screwdriver.rsi"
layers
state: screwdriver
map
"enum.DamageStateVisualLayers.Base"
state: screwdriver-screwybitsnull
drawdepth"Items"
noRot"false"
id"Wrench"
Sprite
sprite"Objects/Tools/wrench.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Multitool"
Sprite
sprite"Objects/Tools/multitool.rsi"
layers
Пустой массив
shader"unshaded"
drawdepth"Items"
noRot"false"
id"NetworkConfigurator"
Sprite
sprite"Objects/Tools/network_configurator.rsi"
layers
state: iconnull
state: mode-link
map
"enum.NetworkConfiguratorLayers.ModeLight"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"PowerDrill"
Sprite
sprite"Objects/Tools/drill.rsi"
state"drill_screw"
drawdepth"Items"
noRot"false"
id"RCD"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDEmpty"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDRecharging"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDExperimental"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RCDAmmo"
Sprite
sprite"Objects/Tools/rcd.rsi"
state"ammo"
drawdepth"Items"
noRot"false"
id"Omnitool"
Sprite
sprite"Objects/Tools/omnitool.rsi"
state"omnitool-screwing"
drawdepth"Items"
noRot"false"
id"Shovel"
Sprite
sprite"Objects/Tools/shovel.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RollingPin"
Sprite
sprite"Objects/Tools/rolling_pin.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Welder"
Sprite
sprite"Objects/Tools/welder.rsi"
layers
Пустой массив
visible"false"
shader"unshaded"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"WelderIndustrial"
Sprite
sprite"Objects/Tools/welder_industrial.rsi"
layers
Пустой массив
visible"false"
shader"unshaded"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"WelderIndustrialAdvanced"
Sprite
sprite"Objects/Tools/welder_industrialadv.rsi"
layers
Пустой массив
visible"false"
shader"unshaded"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"WelderExperimental"
Sprite
sprite"Objects/Tools/welder_experimental.rsi"
layers
Пустой массив
visible"false"
shader"unshaded"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"WelderMini"
Sprite
sprite"Objects/Tools/welder_mini.rsi"
layers
Пустой массив
visible"false"
shader"unshaded"
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"Stunbaton"
Sprite
sprite"Objects/Weapons/Melee/stunbaton.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"Truncheon"
Sprite
sprite"Objects/Weapons/Melee/truncheon.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Flash"
Sprite
sprite"Objects/Weapons/Melee/flash.rsi"
layers
Пустой массив
map
"enum.FlashVisuals.LightLayer"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"SciFlash"
Sprite
sprite"Objects/Weapons/Melee/flash.rsi"
layers
Пустой массив
map
"enum.FlashVisuals.LightLayer"
visible"false"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"PortableFlasher"
Sprite
sprite"Objects/Weapons/pflash.rsi"
layers
state: "off"
map
"enum.ProximityTriggerVisualLayers.Base"
id"FireBomb"
Sprite
sprite"Objects/Weapons/Bombs/ied.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"FireBombEmpty"
Sprite
sprite"Objects/Weapons/Bombs/ied.rsi"
layers
Пустой массив
map
"enum.OpenableVisuals.Layer"
state"icon"
id"FireBombFuel"
Sprite
layers
Пустой массив
map
"enum.OpenableVisuals.Layer"
sprite"Objects/Weapons/Bombs/ied.rsi"
state"icon"
id"HotPotato"
Sprite
sprite"Objects/Weapons/Bombs/hot_potato.rsi"
state"icon"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"TrashBananaPeelExplosive"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
layers
Пустой массив
shader"unshaded"
state"peel"
drawdepth"Items"
noRot"false"
id"TrashBananaPeelExplosiveUnarmed"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"PenExploding"
Sprite
sprite"Objects/Misc/pens.rsi"
state"pen"
drawdepth"Items"
noRot"false"
id"PenExplodingBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"exploding_pen"
drawdepth"Items"
noRot"false"
id"PipeBomb"
Sprite
sprite"Objects/Weapons/Bombs/pipebomb.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"PipeBombGunpowder"
Sprite
sprite"Objects/Weapons/Bombs/pipebomb.rsi"
state"base"
drawdepth"Items"
noRot"false"
id"PipeBombCable"
Sprite
sprite"Objects/Weapons/Bombs/pipebomb.rsi"
state"base"
drawdepth"Items"
noRot"false"
id"C4"
Sprite
sprite"Objects/Weapons/Bombs/c4.rsi"
state"icon"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"SeismicCharge"
Sprite
sprite"Objects/Weapons/Bombs/seismic.rsi"
state"icon"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"SpiderCharge"
Sprite
sprite"Objects/Weapons/Bombs/spidercharge.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponFlareGun"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/flaregun.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponFlareGunSecurity"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/flaregun_security.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"WeaponImprovisedPneumaticCannon"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers
Пустой массив
map
"tank"
visible"false"
drawdepth"Items"
noRot"false"
id"LauncherCreamPie"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pie_cannon.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"LauncherSyringe"
Sprite
sprite"Objects/Weapons/Guns/Cannons/syringe_gun.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"WeaponImprovisedPneumaticCannonGun"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers
Пустой массив
map
"tank"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponImprovisedPneumaticCannonAdmeme"
Sprite
sprite"Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi"
layers
Пустой массив
map
"tank"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponTurretSyndicateBroken"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
state: syndie_brokennull
id"WeaponTurretSyndicate"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
state: syndie_lethalnull
id"WeaponTurretSyndicateDisposable"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
state: syndie_lethalnull
id"WeaponTurretNanoTrasen"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
state: syndie_lethalnull
id"WeaponTurretHostile"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
state: syndie_lethalnull
id"WeaponTurretAllHostile"
Sprite
sprite"Objects/Weapons/Guns/Turrets/turrets.rsi"
drawdepth"Mobs"
layers
state: syndie_lethalnull
id"WeaponTurretXeno"
Sprite
sprite"Objects/Weapons/Guns/Turrets/xenoturret.rsi"
noRot"true"
layers
state: acid_turretnull
state: syndie_lethalnull
drawdepth"Mobs"
id"CartridgeRocket"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"rpg"
drawdepth"Items"
noRot"false"
id"CartridgeRocketSlow"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"frag"
drawdepth"Items"
noRot"false"
id"GrenadeBaton"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"GrenadeBlast"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"GrenadeFlash"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"GrenadeFrag"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"GrenadeEMP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"CannonBall"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"ball"
id"CannonBallGrapeshot"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"grapeshot"
id"CannonBallGlassshot"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi"
state"glassshot"
id"MagazineBoxAntiMaterielBig"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi"
id"MagazineBoxAntiMateriel"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi"
id"MagazineBoxCaselessRifle10x24"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
id"MagazineBoxCaselessRifleBig"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
id"MagazineBoxCaselessRifle"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
id"MagazineBoxCaselessRiflePractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/caseless_rifle.rsi"
id"MagazineBoxLightRifleBig"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
id"MagazineBoxLightRifle"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
id"MagazineBoxLightRiflePractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
id"MagazineBoxLightRifleIncendiary"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
id"MagazineBoxLightRifleUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/light_rifle.rsi"
id"MagazineBoxMagnum"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
id"MagazineBoxMagnumPractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
id"MagazineBoxMagnumIncendiary"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
id"MagazineBoxMagnumUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
id"MagazineBoxMagnumAP"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
id"MagazineBoxPistol"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
id"MagazineBoxPistolPractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
id"MagazineBoxPistolIncendiary"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
id"MagazineBoxPistolUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/pistol.rsi"
id"MagazineBoxRifleBig"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
id"MagazineBoxRifle"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
id"MagazineBoxRiflePractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
id"MagazineBoxRifleIncendiary"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
id"MagazineBoxRifleUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/rifle.rsi"
id"BoxBeanbag"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
id"BoxLethalshot"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
id"BoxShotgunSlug"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
id"BoxShotgunFlare"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
id"BoxShotgunIncendiary"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
id"BoxShotgunUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
id"BoxShotgunPractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
id"BoxShellTranquilizer"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Boxes/shotgun.rsi"
id"BoxDonkSoftBox"
Sprite
sprite"Objects/Storage/boxes.rsi"
layers
state: boxwidetoynull
state: shelltoynull
id"BoxCartridgeCap"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi"
layers
state: capbase
map
"enum.GunVisualLayers.Base"
state: mag-1
map
"enum.GunVisualLayers.Mag"
state: capnull
id"CartridgeAntiMateriel"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/large_casing.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
drawdepth"Items"
id"CartridgeCaselessRifle"
Sprite
noRot"false"
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"CartridgeCaselessRiflePractice"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#dbdbdb""
noRot"false"
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"CartridgeMinigun"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"CartridgeLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"CartridgeLightRiflePractice"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#dbdbdb""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"CartridgeLightRifleIncendiary"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#ff6e52""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"CartridgeLightRifleUranium"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#65fe08""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"CartridgeMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"CartridgeMagnumPractice"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#dbdbdb""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"CartridgeMagnumIncendiary"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#ff6e52""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"CartridgeMagnumAP"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#0a0a0a""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"CartridgeMagnumUranium"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#65fe08""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"CartridgePistol"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
state: base
map
"enum.AmmoVisualLayers.Base"
id"CartridgePistolPractice"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
state: base
map
"enum.AmmoVisualLayers.Base"
id"CartridgePistolIncendiary"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#ff6e52""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
id"CartridgePistolUranium"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#65fe08""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
id"CartridgeRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"CartridgeRiflePractice"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#dbdbdb""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"CartridgeRifleIncendiary"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#ff6e52""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"CartridgeRifleUranium"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
state: tip
map
"enum.AmmoVisualLayers.Tip"
color""#65fe08""
sprite"Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi"
map
"enum.AmmoVisualLayers.Base"
id"ShellShotgunBeanbag"
Sprite
layers
state: beanbag
map
"enum.AmmoVisualLayers.Base"
state: base
map
"enum.AmmoVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
id"ShellShotgunSlug"
Sprite
layers
state: slug
map
"enum.AmmoVisualLayers.Base"
state: base
map
"enum.AmmoVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
id"ShellShotgunFlare"
Sprite
layers
state: flare
map
"enum.AmmoVisualLayers.Base"
state: base
map
"enum.AmmoVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
id"ShellShotgun"
Sprite
layers
state: base
map
"enum.AmmoVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
id"ShellShotgunIncendiary"
Sprite
layers
state: incendiary
map
"enum.AmmoVisualLayers.Base"
state: base
map
"enum.AmmoVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
id"ShellShotgunPractice"
Sprite
layers
state: practice
map
"enum.AmmoVisualLayers.Base"
state: base
map
"enum.AmmoVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
id"ShellTranquilizer"
Sprite
layers
state: tranquilizer
map
"enum.AmmoVisualLayers.Base"
state: base
map
"enum.AmmoVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
id"ShellShotgunImprovised"
Sprite
layers
state: improvised
map
"enum.AmmoVisualLayers.Base"
state: base
map
"enum.AmmoVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
id"ShellShotgunUranium"
Sprite
layers
state: depleted-uranium
map
"enum.AmmoVisualLayers.Base"
state: base
map
"enum.AmmoVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi"
id"CartridgeCap"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Casings/capgun_casing.rsi"
layers
Пустой массив
map
"enum.AmmoVisualLayers.Base"
id"MagazineCaselessRifle10x24"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/10x24.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazinePistolCaselessRifle"
Sprite
slayers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_pistol_mag.rsi"
layers
Пустой массив
id"MagazinePistolCaselessRiflePractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_pistol_mag.rsi"
id"MagazineCaselessRifle"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag.rsi"
id"MagazineCaselessRiflePractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag.rsi"
id"MagazineCaselessRifleShort"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag_short.rsi"
id"MagazineCaselessRifleShortPractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag_short.rsi"
id"MagazineGrenadeEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazineGrenadeFrag"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazineGrenadeEMP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazineGrenadeFlash"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazineGrenadeBlast"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazineGrenadeBaton"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Grenade/grenade_cartridge.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazineLightRifleBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazineLightRifle"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
id"MagazineLightRifleEmpty"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
id"MagazineLightRiflePractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
id"MagazineLightRifleUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
id"MagazineLightRifleIncendiary"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi"
id"MagazineLightRifleMaxim"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/maxim.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazineLightRiflePkBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/pk_box.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazineMagnumEmpty"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnum"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumPractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumAP"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazineMagnumSubMachineGunEmpty"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
id"MagazineMagnumSubMachineGun"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
id"MagazineMagnumSubMachineGunPractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
id"MagazineMagnumSubMachineGunUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
id"MagazineMagnumSubMachineGunPiercing"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Magnum/magnum_smg_mag.rsi"
id"MagazinePistolSubMachineGunTopMounted"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag_top_mounted.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-unshaded-1
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"MagazinePistolSubMachineGunTopMountedEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag_top_mounted.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-unshaded-1
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
drawdepth"Items"
noRot"false"
id"MagazinePistol"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazinePistolEmpty"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazinePistolIncendiary"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazinePistolPractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazinePistolUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_mag.rsi"
id"MagazinePistolHighCapacityEmpty"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
id"MagazinePistolHighCapacity"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
id"MagazinePistolHighCapacityPractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
id"MagazinePistolHighCapacityRubber"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/pistol_high_capacity_mag.rsi"
id"MagazinePistolSubMachineGun"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
id"MagazinePistolSubMachineGunEmpty"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
id"MagazinePistolSubMachineGunPractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
id"MagazinePistolSubMachineGunUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi"
id"MagazineRifle"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
id"MagazineRifleEmpty"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
id"MagazineRifleIncendiary"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
id"MagazineRiflePractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
id"MagazineRifleUranium"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi"
id"MagazineShotgunEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"MagazineShotgun"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
id"MagazineShotgunBeanbag"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
id"MagazineShotgunSlug"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
id"MagazineShotgunIncendiary"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/Magazine/Shotgun/m12.rsi"
id"MagazineFoamBox"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"PelletShotgunFlare"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
state"buckshot-flare"
id"BulletFoam"
Sprite
sprite"Objects/Fun/toys.rsi"
layers
state: foamdartnull
drawdepth"Items"
noRot"false"
id"SpeedLoaderMagnum"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: base-6
map
"enum.GunVisualLayers.Mag"
id"SpeedLoaderMagnumEmpty"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: base-6
map
"enum.GunVisualLayers.Mag"
id"SpeedLoaderMagnumIncendiary"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: base-6
map
"enum.GunVisualLayers.Mag"
id"SpeedLoaderMagnumPractice"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: practice-6
map
"enum.GunVisualLayers.Mag"
id"SpeedLoaderMagnumAP"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: piercing-6
map
"enum.GunVisualLayers.Mag"
id"SpeedLoaderMagnumUranium"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: uranium-6
map
"enum.GunVisualLayers.Mag"
id"SpeedLoaderPistol"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Pistol/pistol_speed_loader.rsi"
id"SpeedLoaderPistolPractice"
Sprite
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/Pistol/pistol_speed_loader.rsi"
id"SpeedLoaderLightRifle"
Sprite
sprite"Objects/Weapons/Guns/Ammunition/SpeedLoaders/LightRifle/light_rifle_speed_loader.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"SpeedLoaderCap"
Sprite
sprite"Objects/Fun/caps.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"WeaponProtoKineticAccelerator"
Sprite
sprite"Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi"
layers
Пустой массив
visible"false"
map
"empty-icon"
# todo"add clothingcomponent with clothingVisuals states using unused texture and animations assets in kinetic_accelerator.rsi"
id"WeaponSprayNozzle"
Sprite
sprite"Objects/Weapons/Guns/Basic/spraynozzle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponStaffHealing"
Sprite
layers
Пустой массив
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
id"WeaponStaffPolymorphDoor"
Sprite
layers
Пустой массив
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
id"WeaponWandPolymorphCarp"
Sprite
layers
Пустой массив
map
"effect"
id"WeaponWandPolymorphMonkey"
Sprite
layers
Пустой массив
map
"effect"
id"WeaponWandFireball"
Sprite
layers
Пустой массив
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
id"WeaponWandLocker"
Sprite
layers
Пустой массив
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
id"WeaponWandDeath"
Sprite
layers
Пустой массив
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
id"WeaponWandPolymorphDoor"
Sprite
layers
Пустой массив
map
"effect"
sprite"Objects/Weapons/Guns/Basic/wands.rsi"
id"WeaponWandCluwne"
Sprite
layers
Пустой массив
map
"effect"
id"WeaponWandPolymorphBread"
Sprite
layers
Пустой массив
map
"effect"
id"WeaponWaterPistol"
Sprite
sprite"Objects/Weapons/Guns/Pistols/water_pistol.rsi"
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
id"WeaponWaterBlaster"
Sprite
sprite"Objects/Weapons/Guns/Pistols/soaker.rsi"
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
id"WeaponWaterBlasterSuper"
Sprite
sprite"Objects/Weapons/Guns/Pistols/soaker.rsi"
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
id"WeaponLaserSvalinn"
Sprite
sprite"Objects/Weapons/Guns/Battery/svalinn.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponLaserGun"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_retro.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponMakeshiftLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/makeshift.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponTeslaGun"
Sprite
sprite"Objects/Weapons/Guns/Battery/tesla_gun.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-unshaded-4
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponLaserCarbinePractice"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_gun.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponLaserCarbine"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_gun.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponPulsePistol"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_pistol.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponPulseCarbine"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_carbine.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponPulseRifle"
Sprite
sprite"Objects/Weapons/Guns/Battery/pulse_rifle.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponLaserCannon"
Sprite
sprite"Objects/Weapons/Guns/Battery/laser_cannon.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponParticleDecelerator"
Sprite
sprite"Objects/Weapons/Guns/Battery/particle_decelerator.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
id"WeaponXrayCannon"
Sprite
sprite"Objects/Weapons/Guns/Battery/xray.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponDisablerPractice"
Sprite
sprite"Objects/Weapons/Guns/Battery/practice_disabler.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponDisabler"
Sprite
sprite"Objects/Weapons/Guns/Battery/disabler.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-unshaded-0
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponDisablerSMG"
Sprite
sprite"Objects/Weapons/Guns/Battery/disabler_smg.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-unshaded-0
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponTaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/taser.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponAntiqueLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/antiquelasergun.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponAdvancedLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/advancedlasergun.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponPistolCHIMP"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/chimp.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
visible"false"
shader"unshaded"
id"WeaponPistolCHIMPUpgraded"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/chimp.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
visible"false"
shader"unshaded"
id"WeaponBehonkerLaser"
Sprite
sprite"Objects/Weapons/Guns/Battery/behonker_eye.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponEnergyShotgun"
Sprite
sprite"Objects/Weapons/Guns/Battery/energy_shotgun.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-unshaded-4
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"BowImprovised"
Sprite
layers
Пустой массив
map"[ plunger ]"
visible"false"
# to elucidate whats intended here
Пустой массив
sprite"Objects/Weapons/Guns/Bow/bow.rsi"
id"WeaponMinigun"
Sprite
sprite"Objects/Weapons/Guns/HMGs/minigun.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponLauncherChinaLake"
Sprite
sprite"Objects/Weapons/Guns/Launchers/china_lake.rsi"
layers
state: icon
map
"enum.GunVisualLayers.Base"
id"WeaponLauncherRocket"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"WeaponLauncherMultipleRocket"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"WeaponLauncherPirateCannon"
Sprite
sprite"Objects/Weapons/Guns/Launchers/pirate_cannon.rsi"
layers
state: icon
map
"enum.GunVisualLayers.Base"
balistic-ammo
ents
Пустой массив
ballistic-ammo
ents
Пустой массив
type"ContainerContainer"
id"WeaponGrapplingGun"
Sprite
sprite"Objects/Weapons/Guns/Launchers/grappling_gun.rsi"
layers
state: basenull
state: base-unshaded
map
"unshaded"
visible"true"
drawdepth"Items"
noRot"false"
id"WeaponTetherGunAdmin"
Sprite
sprite"Objects/Weapons/Guns/Launchers/tether_gun.rsi"
layers
state: basenull
state: base-unshaded
map
"unshaded"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponForceGunAdmin"
Sprite
sprite"Objects/Weapons/Guns/Launchers/force_gun.rsi"
layers
state: basenull
state: base-unshaded
map
"unshaded"
shader"unshaded"
visible"false"
drawdepth"Items"
noRot"false"
id"WeaponLauncherAdmemeMeteorLarge"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"WeaponLauncherAdmemeImmovableRodSlow"
Sprite
sprite"Objects/Weapons/Guns/Launchers/rocket.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"WeaponLightMachineGunL6"
Sprite
sprite"Objects/Weapons/Guns/LMGs/l6.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"WeaponLightMachineGunL6C"
Sprite
sprite"Objects/Weapons/Guns/LMGs/l6.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-3
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponPistolViper"
Sprite
sprite"Objects/Weapons/Guns/Pistols/viper.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"WeaponPistolEchis"
Sprite
sprite"Objects/Weapons/Guns/Pistols/viper.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponPistolCobra"
Sprite
sprite"Objects/Weapons/Guns/Pistols/cobra.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"WeaponPistolMk58"
Sprite
sprite"Objects/Weapons/Guns/Pistols/mk58.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"WeaponPistolN1984"
Sprite
sprite"Objects/Weapons/Guns/Pistols/N1984.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"ArrowRegular"
Sprite
layers
Пустой массив
color"brown"
map
"enum.SolutionContainerLayers.Fill"
visible"false"
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
id"ArrowImprovised"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers
Пустой массив
color"lightblue"
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"ArrowImprovisedPlasma"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers
Пустой массив
color"purple"
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"ArrowImprovisedUranium"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/arrows.rsi"
layers
Пустой массив
color"green"
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"ProjectileLocker"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.WeldableLayers.BaseWelded"
visible"false"
#TODO"Will have to eventually make a custom visualizer for cursed lockers"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"MeteorSpaceDust"
Sprite
state"space_dust"
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"MeteorSmall"
Sprite
state"small"
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"MeteorMedium"
Sprite
state"medium"
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"MeteorLarge"
Sprite
state"big"
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"MeteorUrist"
Sprite
state"human_pixel"
noRot"false"
sprite"Objects/Misc/meteor.rsi"
id"EmitterBolt"
Sprite
sprite"Structures/Power/Generation/Singularity/emitter.rsi"
layers
state: projectile
shader"unshaded"
noRot"false"
shader"unshaded"
id"WatcherBolt"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi"
layers
Пустой массив
shader"unshaded"
noRot"false"
id"AnomalousParticleDelta"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers
state: magicm_red
shader"unshaded"
noRot"false"
shader"unshaded"
id"AnomalousParticleDeltaStrong"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers
state: magicm_red
shader"unshaded"
noRot"false"
shader"unshaded"
id"AnomalousParticleEpsilon"
Sprite
layers
state: magicm_cyan
shader"unshaded"
state: magicm_red
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
shader"unshaded"
id"AnomalousParticleEpsilonStrong"
Sprite
layers
state: magicm_cyan
shader"unshaded"
state: magicm_red
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
shader"unshaded"
id"AnomalousParticleZeta"
Sprite
layers
state: magicm_yellow
shader"unshaded"
state: magicm_red
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
shader"unshaded"
id"AnomalousParticleZetaStrong"
Sprite
layers
state: magicm_yellow
shader"unshaded"
state: magicm_red
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
shader"unshaded"
id"AnomalousParticleOmegaStrong"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
layers
state: magicm_green
shader"unshaded"
state: magicm_red
shader"unshaded"
noRot"false"
shader"unshaded"
id"AnomalousParticleSigma"
Sprite
layers
state: magicm
shader"unshaded"
state: magicm_red
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
shader"unshaded"
id"AnomalousParticleSigmaStrong"
Sprite
layers
state: magicm
shader"unshaded"
state: magicm_red
shader"unshaded"
sprite"Objects/Weapons/Guns/Projectiles/magic.rsi"
noRot"false"
shader"unshaded"
id"BulletWaterShot"
Sprite
sprite"Objects/Weapons/Guns/Projectiles/water_shot.rsi"
layers
Пустой массив
map
"enum.VaporVisualLayers.Base"
id"WeaponRevolverDeckard"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/deckard.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
state"icon"
id"WeaponRevolverInspector"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/inspector.rsi"
state"icon"
id"WeaponRevolverMateba"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/mateba.rsi"
state"icon"
id"WeaponRevolverPython"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
state"icon"
id"WeaponRevolverPythonAP"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/python.rsi"
state"icon"
id"WeaponRevolverPirate"
Sprite
sprite"Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi"
state"icon"
id"WeaponRifleAk"
Sprite
sprite"Objects/Weapons/Guns/Rifles/ak.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"WeaponRifleM90GrenadeLauncher"
Sprite
sprite"Objects/Weapons/Guns/Rifles/carbine.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"WeaponRifleLecter"
Sprite
sprite"Objects/Weapons/Guns/Rifles/lecter.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"WeaponRifleFoam"
Sprite
sprite"Objects/Weapons/Guns/Rifles/foam_rifle.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunBulldog"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/bulldog.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
drawdepth"Items"
noRot"false"
id"WeaponShotgunDoubleBarreled"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/db_shotgun.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunDoubleBarreledRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/db_shotgun.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunEnforcer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunEnforcerRubber"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/enforcer.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunKammerer"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/pump.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunSawn"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunSawnEmpty"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/sawn.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunHandmade"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/hm_pistol.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunBlunderbuss"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/blunderbuss.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunImprovised"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponShotgunImprovisedLoaded"
Sprite
sprite"Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponSubMachineGunAtreides"
Sprite
sprite"Objects/Weapons/Guns/SMGs/atreides.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"WeaponSubMachineGunC20r"
Sprite
sprite"Objects/Weapons/Guns/SMGs/c20r.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"WeaponSubMachineGunDrozd"
Sprite
sprite"Objects/Weapons/Guns/SMGs/drozd.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"WeaponSubMachineGunVector"
Sprite
sprite"Objects/Weapons/Guns/SMGs/vector.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: mag-0
map
"enum.GunVisualLayers.Mag"
id"WeaponSubMachineGunWt550"
Sprite
sprite"Objects/Weapons/Guns/SMGs/wt550.rsi"
layers
state: base
map
"enum.GunVisualLayers.Base"
state: base-unshaded
map
"enum.GunVisualLayers.BaseUnshaded"
shader"unshaded"
state: mag-0
map
"enum.GunVisualLayers.Mag"
state: mag-unshaded-0
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"WeaponSniperMosin"
Sprite
sprite"Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponSniperHristov"
Sprite
sprite"Objects/Weapons/Guns/Snipers/heavy_sniper.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"Musket"
Sprite
sprite"Objects/Weapons/Guns/Snipers/musket.rsi"
state"base"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"WeaponPistolFlintlock"
Sprite
sprite"Objects/Weapons/Guns/Snipers/flintlock.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Base"
id"ArmBlade"
Sprite
sprite"Objects/Weapons/Melee/armblade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponBaguette"
Sprite
state"baguette"
sprite"Objects/Consumable/Food/Baked/bread.rsi"
id"BaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/baseball_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"IncompleteBaseBallBat"
Sprite
sprite"Objects/Weapons/Melee/incomplete_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeKnockbackStick"
Sprite
sprite"Objects/Weapons/Melee/baseball_bat.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Cane"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane"
drawdepth"Items"
noRot"false"
id"CaneBlade"
Sprite
sprite"Objects/Weapons/Melee/cane_blade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"CaneSheath"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
drawdepth"Items"
noRot"false"
id"CaneSheathFilled"
Sprite
sprite"Objects/Weapons/Melee/cane.rsi"
state"cane-empty"
drawdepth"Items"
noRot"false"
id"Chainsaw"
Sprite
sprite"Objects/Weapons/Melee/chainsaw.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"RitualDagger"
Sprite
sprite"Objects/Weapons/Melee/cult_dagger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EldritchBlade"
Sprite
sprite"Objects/Weapons/Melee/cult_blade.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"UnholyHalberd"
Sprite
sprite"Objects/Weapons/Melee/cult_halberd.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"EnergySword"
Sprite
sprite"Objects/Weapons/Melee/e_sword.rsi"
layers
Пустой массив
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"EnergyDaggerLoud"
Sprite
sprite"Objects/Weapons/Melee/e_dagger_loud.rsi"
layers
state: e_swordnull
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"EnergyDagger"
Sprite
sprite"Objects/Weapons/Melee/e_dagger.rsi"
layers
state: e_swordnull
state: e_sword_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"EnergyDaggerBox"
Sprite
sprite"Objects/Storage/penbox.rsi"
state"e_dagger"
drawdepth"Items"
noRot"false"
id"EnergyCutlass"
Sprite
sprite"Objects/Weapons/Melee/e_cutlass.rsi"
layers
state: e_cutlassnull
state: e_cutlass_blade
color""#e95151""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"EnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers
state: e_sword_doublenull
state: e_sword_double_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"CyborgEnergySwordDouble"
Sprite
sprite"Objects/Weapons/Melee/e_sword_double.rsi"
layers
state: e_sword_doublenull
state: e_sword_double_blade
color""#FFFFFF""
visible"false"
shader"unshaded"
map
"blade"
drawdepth"Items"
noRot"false"
id"FireAxe"
Sprite
sprite"Objects/Weapons/Melee/fireaxe.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"FireAxeFlaming"
Sprite
sprite"Objects/Weapons/Melee/fireaxeflaming.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Gohei"
Sprite
sprite"Objects/Weapons/Melee/gohei.rsi"
state"gohei"
drawdepth"Items"
noRot"false"
id"KitchenKnife"
Sprite
sprite"Objects/Weapons/Melee/kitchen_knife.rsi"
state"icon"
id"ButchCleaver"
Sprite
sprite"Objects/Weapons/Melee/cleaver.rsi"
state"butch"
id"CombatKnife"
Sprite
sprite"Objects/Weapons/Melee/combat_knife.rsi"
state"icon"
id"SurvivalKnife"
Sprite
sprite"Objects/Weapons/Melee/survival_knife.rsi"
state"icon"
id"KukriKnife"
Sprite
sprite"Objects/Weapons/Melee/kukri_knife.rsi"
state"icon"
id"BladedFlatcapGrey"
Sprite
sprite"Clothing/Head/Hats/greyflatcap.rsi"
state"icon"
id"BladedFlatcapBrown"
Sprite
sprite"Clothing/Head/Hats/brownflatcap.rsi"
state"icon"
id"Shiv"
Sprite
sprite"Objects/Weapons/Melee/shiv.rsi"
state"icon"
id"ReinforcedShiv"
Sprite
sprite"Objects/Weapons/Melee/reinforced_shiv.rsi"
state"icon"
id"PlasmaShiv"
Sprite
sprite"Objects/Weapons/Melee/plasma_shiv.rsi"
state"icon"
id"UraniumShiv"
Sprite
sprite"Objects/Weapons/Melee/uranium_shiv.rsi"
state"icon"
id"ThrowingKnife"
Sprite
sprite"Objects/Weapons/Melee/throwing_knife.rsi"
state"icon"
id"Pickaxe"
Sprite
sprite"Objects/Weapons/Melee/pickaxe.rsi"
state"pickaxe"
drawdepth"Items"
noRot"false"
id"MiningDrill"
Sprite
sprite"Objects/Tools/handdrill.rsi"
state"handdrill"
drawdepth"Items"
noRot"false"
id"MiningDrillDiamond"
Sprite
sprite"Objects/Tools/handdrilldiamond.rsi"
state"handdrill"
drawdepth"Items"
noRot"false"
id"WeaponCrusher"
Sprite
sprite"Objects/Weapons/Melee/crusher.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCrusherDagger"
Sprite
sprite"Objects/Weapons/Melee/crusher_dagger.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCrusherGlaive"
Sprite
sprite"Objects/Weapons/Melee/crusher_glaive.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponMeleeNeedle"
Sprite
sprite"Objects/Weapons/Melee/needle.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Sledgehammer"
Sprite
sprite"Objects/Weapons/Melee/sledgehammer.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Spear"
Sprite
sprite"Objects/Weapons/Melee/spear.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearReinforced"
Sprite
sprite"Objects/Weapons/Melee/reinforced_spear.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearPlasma"
Sprite
sprite"Objects/Weapons/Melee/plasma_spear.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearUranium"
Sprite
sprite"Objects/Weapons/Melee/uranium_spear.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"SpearBone"
Sprite
sprite"Objects/Weapons/Melee/bone_spear.rsi"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Items"
noRot"false"
id"Stunprod"
Sprite
sprite"Objects/Weapons/Melee/stunprod.rsi"
layers
Пустой массив
map
"enum.ToggleVisuals.Layer"
drawdepth"Items"
noRot"false"
id"CaptainSabre"
Sprite
sprite"Objects/Weapons/Melee/captain_sabre.rsi"
state"icon"
id"Katana"
Sprite
sprite"Objects/Weapons/Melee/katana.rsi"
state"icon"
id"EnergyKatana"
Sprite
sprite"Objects/Weapons/Melee/energykatana.rsi"
state"icon"
id"Machete"
Sprite
sprite"Objects/Weapons/Melee/machete.rsi"
state"icon"
id"Claymore"
Sprite
sprite"Objects/Weapons/Melee/claymore.rsi"
state"icon"
id"Cutlass"
Sprite
sprite"Objects/Weapons/Melee/cutlass.rsi"
state"icon"
id"Throngler"
Sprite
sprite"Objects/Weapons/Melee/Throngler2.rsi"
state"icon"
id"WeaponMeleeToolboxRobust"
Sprite
sprite"Objects/Tools/Toolboxes/toolbox_red.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WhiteCane"
Sprite
sprite"Objects/Weapons/Melee/white_cane.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"Bola"
Sprite
sprite"Objects/Weapons/Throwable/bola.rsi"
state"icon"
drawdepth"Items"
noRot"false"
id"WeaponCroissant"
Sprite
state"croissant"
sprite"Objects/Consumable/Food/Baked/misc.rsi"
id"ExGrenade"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"GrenadeFlashBang"
Sprite
sprite"Objects/Weapons/Grenades/flashbang.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"SyndieMiniBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"SelfDestructSeq"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"SupermatterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/supermattergrenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"WhiteholeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/whiteholegrenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"NuclearGrenade"
Sprite
sprite"Objects/Weapons/Grenades/nukenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"ModularGrenade"
Sprite
sprite"Objects/Weapons/Grenades/modular.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
drawdepth"Items"
noRot"false"
id"EmpGrenade"
Sprite
sprite"Objects/Weapons/Grenades/empgrenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"HolyHandGrenade"
Sprite
sprite"Objects/Weapons/Grenades/holyhandgrenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"SmokeGrenade"
Sprite
sprite"Objects/Weapons/Grenades/smoke.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"CleanerGrenade"
Sprite
sprite"Objects/Weapons/Grenades/janitor.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"TearGasGrenade"
Sprite
sprite"Objects/Weapons/Grenades/tear_gas.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"MetalFoamGrenade"
Sprite
sprite"Objects/Weapons/Grenades/metalfoam.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"GrenadeDummy"
Sprite
sprite"Objects/Weapons/Grenades/grenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"SyndieTrickyBomb"
Sprite
sprite"Objects/Weapons/Grenades/syndgrenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
id"GrenadeStinger"
Sprite
sprite"Objects/Weapons/Grenades/stingergrenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"GrenadeIncendiary"
Sprite
sprite"Objects/Weapons/Grenades/pyrogrenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"GrenadeShrapnel"
Sprite
sprite"Objects/Weapons/Grenades/shrapnelgrenade.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ClusterBang"
Sprite
sprite"Objects/Weapons/Grenades/clusterbang.rsi"
state"base-0"
drawdepth"Items"
noRot"false"
id"ClusterBangFull"
Sprite
sprite"Objects/Weapons/Grenades/clusterbang.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
state"base-0"
drawdepth"Items"
noRot"false"
id"ClusterGrenade"
Sprite
sprite"Objects/Weapons/Grenades/clusterbomb.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ClusterBananaPeel"
Sprite
sprite"Objects/Specific/Hydroponics/banana.rsi"
state"produce"
drawdepth"Items"
noRot"false"
id"SlipocalypseClusterSoap"
Sprite
sprite"Objects/Specific/Janitorial/soap.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"GrenadeFoamDart"
Sprite
sprite"Objects/Weapons/Grenades/foamdart.rsi"
layers
Пустой массив
map
"enum.TriggerVisualLayers.Base"
drawdepth"Items"
noRot"false"
id"ThrowingStar"
Sprite
sprite"Objects/Weapons/Throwable/throwing_star.rsi"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"ThrowingStarNinja"
Sprite
sprite"Objects/Weapons/Throwable/throwing_star.rsi"
layers
Пустой массив
map
"base"
drawdepth"Items"
noRot"false"
id"Barricade"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_full"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeBlock"
Sprite
sprite"Structures/barricades.rsi"
state"barricade"
drawdepth"BlastDoors"
noRot"true"
id"BarricadeDirectional"
Sprite
sprite"Structures/barricades.rsi"
state"barricade_directional"
noRot"false #Results in smoother rotation when turning the camera, the sprite's dirs are just it rotated anyways so there's no reason to not set this."
drawdepth"BlastDoors"
id"CargoTelepad"
Sprite
sprite"Structures/cargo_telepad.rsi"
drawdepth"FloorObjects"
layers
Пустой массив
map
"enum.CargoTelepadLayers.Beam"
shader"unshaded"
id"ConveyorBelt"
Sprite
sprite"Structures/conveyor.rsi"
state"conveyor_started_cw"
drawdepth"FloorObjects"
id"ConveyorBeltAssembly"
Sprite
sprite"Structures/conveyor.rsi"
state"conveyor_loose"
drawdepth"Items"
noRot"false"
id"CryogenicSleepUnit"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers
Пустой массив
map
"base"
id"CryogenicSleepUnitSpawner"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers
Пустой массив
map
"base"
id"CryogenicSleepUnitSpawnerLateJoin"
Sprite
noRot"true"
sprite"Structures/cryostorage.rsi"
layers
Пустой массив
map
"base"
id"LogicEmptyCircuit"
Sprite
sprite"Objects/Devices/gates.rsi"
layers
Пустой массив
drawdepth"Items"
noRot"false"
id"LogicGateOr"
Sprite
layers
Пустой массив
visible"false"
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateAnd"
Sprite
layers
Пустой массив
visible"false"
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateXor"
Sprite
layers
Пустой массив
visible"false"
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateNor"
Sprite
layers
Пустой массив
visible"false"
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateNand"
Sprite
layers
Пустой массив
visible"false"
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"LogicGateXnor"
Sprite
layers
Пустой массив
visible"false"
map
"enum.LogicGateLayers.Gate"
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"EdgeDetector"
Sprite
layers
Пустой массив
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"PowerSensor"
Sprite
layers
Пустой массив
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"MemoryCell"
Sprite
layers
Пустой массив
sprite"Objects/Devices/gates.rsi"
drawdepth"Items"
noRot"false"
id"hydroponicsTray"
Sprite
layers
sprite: Structures/Hydroponics/containers.rsi
state"hydrotray3"
sprite: Structures/Hydroponics/overlays.rsi
state"harvest3"
map
"harvest_alert"
visible"false"
sprite"Structures/Hydroponics/misc.rsi"
state"soil"
noRot"true"
id"HydroponicsTrayEmpty"
Sprite
layers
sprite: Structures/Hydroponics/containers.rsi
state"hydrotray3"
sprite: Structures/Hydroponics/overlays.rsi
state"harvest3"
map
"harvest_alert"
visible"false"
sprite"Structures/Hydroponics/misc.rsi"
state"soil"
noRot"true"
id"KitchenSpike"
Sprite
sprite"Structures/meat_spike.rsi"
state"spike"
layers
Пустой массив
map
"base"
id"PlasticFlapsClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightClear"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"PlasticFlapsAirtightOpaque"
Sprite
sprite"Structures/plastic_flaps.rsi"
state"plasticflaps"
drawdepth"Mobs"
id"hydroponicsSoil"
Sprite
sprite"Structures/Hydroponics/misc.rsi"
state"soil"
noRot"true"
id"BannerNanotrasen"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner"
noRot"true"
id"BannerCargo"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_cargo"
noRot"true"
id"BannerEngineering"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_engineering"
noRot"true"
id"BannerMedical"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_medical"
noRot"true"
id"BannerRevolution"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_revolution"
noRot"true"
id"BannerSyndicate"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_syndicate"
noRot"true"
id"BannerScience"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_science"
noRot"true"
id"BannerSecurity"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner_security"
noRot"true"
id"BannerBlue"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-blue"
noRot"true"
id"BannerRed"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-red"
noRot"true"
id"BannerYellow"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-yellow"
noRot"true"
id"BannerGreen"
Sprite
sprite"Structures/Decoration/banner.rsi"
state"banner-green"
noRot"true"
id"Bonfire"
Sprite
noRot"true"
sprite"Structures/Decoration/bonfire.rsi"
layers
state: bonfirenull
state: burningnull
id"LegionnaireBonfire"
Sprite
layers
state: legionnaire_bonfirenull
state: bonfirenull
state: burningnull
noRot"true"
sprite"Structures/Decoration/bonfire.rsi"
id"CrystalGreen"
Sprite
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
color""#52ff39""
noRot"true"
id"CrystalPink"
Sprite
color""#ff66cc""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalGrey"
Sprite
state"crystal_grey"
color""#fb4747""
sprite"Structures/Decoration/crystal.rsi"
noRot"true"
id"CrystalOrange"
Sprite
color""#ff8227""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalBlue"
Sprite
color""#39a1ff""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"CrystalCyan"
Sprite
color""#47f8ff""
sprite"Structures/Decoration/crystal.rsi"
state"crystal_grey"
noRot"true"
id"HospitalCurtains"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/hospital.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"HospitalCurtainsOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/hospital.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsBlack"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/black.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsBlackOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/black.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsBlue"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/blue.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsBlueOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/blue.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsCyan"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/cyan.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsCyanOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/cyan.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsGreen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/green.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsGreenOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/green.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsOrange"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/orange.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsOrangeOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/orange.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsPink"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/pink.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsPinkOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/pink.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsPurple"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/purple.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsPurpleOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/purple.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsRed"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/red.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsRedOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/red.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsWhite"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/white.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"CurtainsWhiteOpen"
Sprite
snapCardinals"true"
sprite"Structures/Decoration/Curtains/white.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"DecoratedFirTree"
Sprite
sprite"Structures/Decoration/decorated_fir_tree.rsi"
layers
state: basenull
state: ballsnull
state: lights
shader"unshaded"
id"Fireplace"
Sprite
sprite"Structures/Decoration/fireplace.rsi"
layers
state: fireplacenull
state: fireplacefestive
map
"christmas"
visible"false"
state: fireplace_fire4
shader"unshaded"
state: fireplace_glow
shader"unshaded"
id"FleshBlocker"
Sprite
noRot"true"
sprite"Structures/Decoration/flesh_decoration.rsi"
layers
Пустой массив
map
"enum.DamageStateVisualLayers.Base"
id"Mannequin"
Sprite
sprite"Structures/Decoration/mannequin.rsi"
state"mannequin"
noRot"true"
layers
Пустой массив
id"ShowcaseRobot"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_1"
id"ShowcaseRobotWhite"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_2"
id"ShowcaseRobotAntique"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_3"
id"ShowcaseRobotMarauder"
Sprite
sprite"Structures/Decoration/showcase.rsi"
state"showcase_4"
id"StatueVenusRed"
Sprite
noRot"true"
sprite"Structures/Decoration/statues.rsi"
state"venus_red"
drawdepth"Mobs"
offset""0.0,0.5""
id"StatueVenusBlue"
Sprite
noRot"true"
sprite"Structures/Decoration/statues.rsi"
state"venus_blue"
drawdepth"Mobs"
offset""0.0,0.5""
id"StatueBananiumClown"
Sprite
noRot"true"
sprite"Structures/Decoration/statues.rsi"
state"bananium_clown"
drawdepth"Mobs"
offset""0.0,0.5""
id"BoozeDispenser"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"booze"
id"BoozeDispenserEmpty"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"booze"
id"ChemDispenser"
Sprite
sprite"Structures/dispensers.rsi"
state"industrial-working"
snapCardinals"true"
id"ChemDispenserEmpty"
Sprite
sprite"Structures/dispensers.rsi"
state"industrial-working"
snapCardinals"true"
id"SodaDispenser"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"soda"
id"SodaDispenserEmpty"
Sprite
sprite"Structures/smalldispensers.rsi"
drawdepth"SmallObjects"
state"soda"
id"AirlockServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockLawyerLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockTheatreLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockHydroponicsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hydroponics.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalEngineeringLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockFreezerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockFreezerKitchenHydroLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockFreezerHydroponicsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockEngineeringLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/engineering.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/atmospherics.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockSalvageLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMiningLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/mining.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMedicalLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockVirologyLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/virology.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockChemistryLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/chemistry.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMedicalMorgueLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockScienceLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMedicalScienceLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockCentralCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/centcomm.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockCaptainLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockChiefMedicalOfficerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockChiefEngineerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockHeadOfSecurityLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockResearchDirectorLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockHeadOfPersonnelLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockQuartermasterLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockSecurityLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockDetectiveLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockBrigLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockSecurityLawyerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockArmoryLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockVaultLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockEVALocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockServiceGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockLawyerGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockTheatreGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockBarGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassEngineeringLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassAtmosphericsLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockKitchenGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockJanitorGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockHydroGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/hydroponics.rsi"
id"AirlockChapelGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockEngineeringGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/engineering.rsi"
id"AirlockAtmosphericsGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/atmospherics.rsi"
id"AirlockCargoGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
id"AirlockSalvageGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
id"AirlockMiningGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/mining.rsi"
id"AirlockChemistryGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/chemistry.rsi"
id"AirlockMedicalMorgueGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
id"AirlockMedicalGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
id"AirlockVirologyGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/virology.rsi"
id"AirlockScienceGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
id"AirlockMedicalScienceGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
id"AirlockCentralCommandGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/centcomm.rsi"
id"AirlockCommandGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockCaptainGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockChiefMedicalOfficerGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockChiefEngineerGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockHeadOfSecurityGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockResearchDirectorGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockHeadOfPersonnelGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockQuartermasterGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockSecurityGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockDetectiveGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockBrigGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockSecurityLawyerGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockArmoryGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockEVAGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockSyndicateGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
id"AirlockSyndicateNukeopGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
id"AirlockMaintLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintGlassLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/maint.rsi"
id"AirlockMaintSalvageLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintCargoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintCommandLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintCommonLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintEngiLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintAtmoLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintBarLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintChapelLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintHydroLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintJanitorLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintLawyerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintServiceLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintTheatreLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintKitchenLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintKitchenHydroLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintIntLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintMedLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMedicalMorgueMaintLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintChemLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintRnDLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintRnDMedLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintSecLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintDetectiveLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintHOPLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintCaptainLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintChiefEngineerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintChiefMedicalOfficerLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintHeadOfSecurityLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintResearchDirectorLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintQuartermasterLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaintArmoryLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/syndicate.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockSyndicateNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/syndicate.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalShuttleLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalShuttleSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalShuttleNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleSyndicateLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleNukeopLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleEmergencyLocked"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleArrivals"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlassShuttleEscape"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"HighSecCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"HighSecCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"HighSecCaptainLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"HighSecArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockHatchSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockFreezer"
Sprite
sprite"Structures/Doors/Airlocks/Standard/freezer.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockEngineering"
Sprite
sprite"Structures/Doors/Airlocks/Standard/engineering.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockAtmospherics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/atmospherics.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockCargo"
Sprite
sprite"Structures/Doors/Airlocks/Standard/cargo.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockHydroponics"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hydroponics.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMedical"
Sprite
sprite"Structures/Doors/Airlocks/Standard/medical.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockVirology"
Sprite
sprite"Structures/Doors/Airlocks/Standard/virology.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockChemistry"
Sprite
sprite"Structures/Doors/Airlocks/Standard/chemistry.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockScience"
Sprite
sprite"Structures/Doors/Airlocks/Standard/science.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/command.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockSecurity"
Sprite
sprite"Structures/Doors/Airlocks/Standard/security.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMaint"
Sprite
sprite"Structures/Doors/Airlocks/Standard/maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/syndicate.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockMining"
Sprite
sprite"Structures/Doors/Airlocks/Standard/mining.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockCentralCommand"
Sprite
sprite"Structures/Doors/Airlocks/Standard/centcomm.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockHatch"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockHatchMaintenance"
Sprite
sprite"Structures/Doors/Airlocks/Standard/hatch_maint.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockEngineeringGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/engineering.rsi"
id"AirlockMaintGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/maint.rsi"
id"AirlockAtmosphericsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/atmospherics.rsi"
id"AirlockCargoGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/cargo.rsi"
id"AirlockHydroponicsGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/hydroponics.rsi"
id"AirlockMedicalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/medical.rsi"
id"AirlockChemistryGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/chemistry.rsi"
id"AirlockVirologyGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/virology.rsi"
id"AirlockScienceGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/science.rsi"
id"AirlockCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/command.rsi"
id"AirlockSecurityGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/security.rsi"
id"AirlockSyndicateGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/syndicate.rsi"
id"AirlockMiningGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/mining.rsi"
id"AirlockCentralCommandGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/centcomm.rsi"
id"Airlock"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/glass.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PinionAirlock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/clockwork_pinion.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PinionAirlockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/clockwork_pinion.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternal"
Sprite
sprite"Structures/Doors/Airlocks/Standard/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockExternalGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/external.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"HighSecDoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockShuttle"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockGlassShuttle"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockGlassShuttleSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AirlockShuttleSyndicate"
Sprite
sprite"Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"Firelock"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
snapCardinals"true"
layers
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
visible"false"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
id"FirelockGlass"
Sprite
sprite"Structures/Doors/Airlocks/Glass/firelock.rsi"
snapCardinals"true"
layers
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
visible"false"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
id"FirelockEdge"
Sprite
sprite"Structures/Doors/edge_door_hazard.rsi"
snapCardinals"false"
layers
state: closed
map
"enum.DoorVisualLayers.Base"
state: closed_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseUnlit"
visible"false"
state: welded
map
"enum.WeldableLayers.BaseWelded"
state: bolted_unlit
shader"unshaded"
map
"enum.DoorVisualLayers.BaseBolted"
visible"false"
state: panel_open
map
"enum.WiresVisualLayers.MaintenancePanel"
id"FirelockFrame"
Sprite
sprite"Structures/Doors/Airlocks/Standard/firelock.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
id"MetalDoor"
Sprite
sprite"Structures/Doors/MineralDoors/metal_door.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"WoodDoor"
Sprite
sprite"Structures/Doors/MineralDoors/wood_door.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"PaperDoor"
Sprite
sprite"Structures/Doors/MineralDoors/paper_door.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"PlasmaDoor"
Sprite
sprite"Structures/Doors/MineralDoors/plasma_door.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"GoldDoor"
Sprite
sprite"Structures/Doors/MineralDoors/gold_door.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"SilverDoor"
Sprite
sprite"Structures/Doors/MineralDoors/silver_door.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"BananiumDoor"
Sprite
sprite"Structures/Doors/MineralDoors/bananium_door.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"WebDoor"
Sprite
sprite"Structures/Doors/web_door.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"SolidSecretDoor"
Sprite
sprite"Structures/Doors/secret_door.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"BlastDoor"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorFrame"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
state"assembly"
id"BlastDoorExterior1"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorExterior1Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorExterior2"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorExterior2Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorExterior3"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorExterior3Open"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorBridge"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorBridgeOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorEngineering"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorEngineeringOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorScience"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorScienceOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorWindows"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"BlastDoorWindowsOpen"
Sprite
sprite"Structures/Doors/Shutters/blastdoor.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"ShuttersNormal"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"ShuttersNormalOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
drawdepth"BlastDoors"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
id"ShuttersRadiation"
Sprite
sprite"Structures/Doors/Shutters/shutters_radiation.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"ShuttersRadiationOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters_radiation.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"ShuttersWindow"
Sprite
sprite"Structures/Doors/Shutters/shutters_window.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"ShuttersWindowOpen"
Sprite
sprite"Structures/Doors/Shutters/shutters_window.rsi"
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
drawdepth"BlastDoors"
id"ShuttersFrame"
Sprite
sprite"Structures/Doors/Shutters/shutters.rsi"
state"frame"
id"WindoorAssembly"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers
Пустой массив
id"WindoorAssemblySecure"
Sprite
sprite"Structures/Doors/Windoors/windoor.rsi"
layers
Пустой массив
id"WindoorAssemblyClockwork"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
layers
Пустой массив
id"WindoorAssemblyPlasma"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers
Пустой массив
id"WindoorAssemblySecurePlasma"
Sprite
sprite"Structures/Doors/Windoors/plasma.rsi"
layers
Пустой массив
id"WindoorAssemblyUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers
Пустой массив
id"WindoorAssemblySecureUranium"
Sprite
sprite"Structures/Doors/Windoors/uranium.rsi"
layers
Пустой массив
id"Windoor"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecure"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorClockwork"
Sprite
sprite"Structures/Doors/Windoors/clockwork_windoor.rsi"
thresholds
Пустой массив
!type"DamageTrigger"
damage200
behaviors
Пустой массив
acts
"Destruction"
spawn
ShardGlassClockwork
min1
max2
SheetBrass1
min2
max4
id"WindoorPlasma"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecurePlasma"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorUranium"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureUranium"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorBarKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorCargoLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorHydroponicsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorKitchenHydroponicsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorTheatreLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureArmoryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureAtmosphericsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureAtmosphericsLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureBarLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureBrigLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureCargoLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureChapelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureChemistryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureChemistryLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureCentralCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureCommandLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureDetectiveLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureEngineeringLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureExternalLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureJanitorLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureKitchenLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureSecurityLawyerLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureMedicalLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureSalvageLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureSecurityLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureSecurityLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureScienceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureScienceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureServiceLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureHeadOfPersonnelLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"UraniumWindoorSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureSyndicateLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"WindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"PlasmaWindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"UraniumWindoorNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"UraniumWindoorSecureNukeopLocked"
Sprite
sprite"Interface/Misc/ai_hud.rsi"
layers
Пустой массив
map
"enum.ElectrifiedLayers.HUD"
shader"unshaded"
visible"false"
id"AltarNanotrasen"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"nanotrasen"
snapCardinals"true"
id"AltarChaos"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"chaos"
snapCardinals"true"
id"AltarDruid"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"druid"
snapCardinals"true"
id"AltarToolbox"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
state"toolbox"
snapCardinals"true"
id"AltarSpaceChristian"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers
Пустой массив
shader"unshaded"
state"nanotrasen"
snapCardinals"true"
id"AltarSatana"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers
Пустой массив
shader"unshaded"
state"nanotrasen"
snapCardinals"true"
id"AltarTechnology"
Sprite
sprite"Structures/Furniture/Altars/Gods/nanotrasen.rsi"
layers
Пустой массив
shader"unshaded"
state"nanotrasen"
snapCardinals"true"
id"AltarConvertFestival"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
state"festival"
snapCardinals"true"
id"AltarConvertMaint"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers
Пустой массив
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertBlue"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers
Пустой массив
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertBurden"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers
Пустой массив
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvert"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers
Пустой массив
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertOrange"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers
Пустой массив
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertRed"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers
Пустой массив
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertWhite"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers
Пустой массив
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarConvertYellow"
Sprite
sprite"Structures/Furniture/Altars/Gods/convertaltar.rsi"
layers
Пустой массив
shader"unshaded"
state"festival"
snapCardinals"true"
id"AltarHeaven"
Sprite
sprite"Structures/Furniture/Altars/Cults/heaven.rsi"
layers
Пустой массив
shader"unshaded"
snapCardinals"true"
id"AltarFangs"
Sprite
sprite"Structures/Furniture/Altars/Cults/fangs.rsi"
layers
Пустой массив
shader"unshaded"
snapCardinals"true"
id"AltarBananium"
Sprite
sprite"Structures/Furniture/Altars/Cults/bananium.rsi"
state"full"
snapCardinals"true"
id"Bed"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"bed"
noRot"true"
id"MedicalBed"
Sprite
state"bed-MED"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"DogBed"
Sprite
state"dogbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"Mattress"
Sprite
state"mattress"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"WebBed"
Sprite
sprite"Structures/Web/bed.rsi"
state"icon"
noRot"true"
id"PsychBed"
Sprite
state"psychbed"
sprite"Structures/Furniture/furniture.rsi"
noRot"true"
id"BenchComfy"
Sprite
sprite"Structures/Furniture/Bench/comf_bench.rsi"
layers
Пустой массив
color""#767e82""
noRot"true"
id"BenchColorfulComfy"
Sprite
layers
Пустой массив
color""#767e82""
map
"enum.DamageStateVisualLayers.Base"
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"BenchRedComfy"
Sprite
layers
Пустой массив
color""#8c4141""
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"BenchBlueComfy"
Sprite
layers
Пустой массив
color""#334e6d""
sprite"Structures/Furniture/Bench/comf_bench.rsi"
noRot"true"
id"Bookshelf"
Sprite
sprite"Structures/Furniture/bookshelf.rsi"
snapCardinals"true"
layers
state: basenull
state: book-0null
map: ["enum.StorageFillLayers.Fill"]null
id"Carpet"
Sprite
sprite"Structures/Furniture/Carpets/red_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlack"
Sprite
sprite"Structures/Furniture/Carpets/black_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPink"
Sprite
sprite"Structures/Furniture/Carpets/pink_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetBlue"
Sprite
sprite"Structures/Furniture/Carpets/blue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetGreen"
Sprite
sprite"Structures/Furniture/Carpets/green_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetOrange"
Sprite
sprite"Structures/Furniture/Carpets/orange_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetSBlue"
Sprite
sprite"Structures/Furniture/Carpets/skyblue_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetPurple"
Sprite
sprite"Structures/Furniture/Carpets/purple_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetCyan"
Sprite
sprite"Structures/Furniture/Carpets/cyan_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetWhite"
Sprite
sprite"Structures/Furniture/Carpets/white_carpet.rsi"
drawdepth"FloorTiles"
id"CarpetChapel"
Sprite
sprite"Structures/Furniture/Carpets/chapel_carpet.rsi"
state"chapel"
drawdepth"FloorTiles"
id"Chair"
Sprite
state"chair"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairGreyscale"
Sprite
state"chair-greyscale"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"Stool"
Sprite
state"stool"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"StoolBar"
Sprite
state"bar"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairBrass"
Sprite
state"brass_chair"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairOfficeLight"
Sprite
state"office-white"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairOfficeDark"
Sprite
state"office-dark"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ComfyChair"
Sprite
state"comfy"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairPilotSeat"
Sprite
state"shuttle"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairWood"
Sprite
state"wooden"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairRitual"
Sprite
state"ritual"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairMeat"
Sprite
state"meat"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairCursed"
Sprite
state"cursed"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"ChairWeb"
Sprite
sprite"Structures/Web/chair.rsi"
state"icon"
noRot"true"
id"ChairFolding"
Sprite
sprite"Structures/Furniture/folding_chair.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
noRot"true"
id"ChairFoldingSpawnFolded"
Sprite
sprite"Structures/Furniture/folding_chair.rsi"
layers
Пустой массив
map
"foldedLayer"
visible"false"
noRot"true"
id"SteelBench"
Sprite
state"steel-bench"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"WoodenBench"
Sprite
state"wooden-bench"
sprite"Structures/Furniture/chairs.rsi"
noRot"true"
id"Dresser"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"DresserFilled"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"dresser"
id"Memorial"
Sprite
sprite"Structures/Furniture/Memorials/generic_memorial.rsi"
state"memorial"
id"SS13Memorial"
Sprite
sprite"Structures/Furniture/Memorials/ss13_memorial.rsi"
state"memorial"
drawdepth"Mobs"
noRot"true"
offset""0.0,0.5""
id"PottedPlant0"
Sprite
state"applebush #whoever named this texture in the rsi sucks"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant1"
Sprite
state"plant-01"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant2"
Sprite
state"plant-02"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant3"
Sprite
state"plant-03"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant4"
Sprite
state"plant-04"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant5"
Sprite
state"plant-05"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant6"
Sprite
state"plant-06"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant7"
Sprite
state"plant-07"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant8"
Sprite
state"plant-08"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantBioluminscent"
Sprite
state"plant-09"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant10"
Sprite
state"plant-10"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant11"
Sprite
state"plant-11"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant12"
Sprite
state"plant-12"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant13"
Sprite
state"plant-13"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant14"
Sprite
state"plant-14"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant15"
Sprite
state"plant-15"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant16"
Sprite
state"plant-16"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant17"
Sprite
state"plant-17"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant18"
Sprite
state"plant-18"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant19"
Sprite
state"plant-19"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant20"
Sprite
state"plant-20"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant21"
Sprite
state"plant-21"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant22"
Sprite
state"plant-22"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant23"
Sprite
state"plant-23"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant24"
Sprite
state"plant-24"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlantRD"
Sprite
state"plant-25"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant26"
Sprite
state"plant-26"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant27"
Sprite
state"plant-27"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant28"
Sprite
state"plant-28"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant29"
Sprite
state"plant-29"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"PottedPlant30"
Sprite
state"plant-30"
drawdepth"Overdoors"
offset""0.0,0.3""
sprite"Structures/Furniture/potted_plants.rsi"
noRot"true"
id"RollerBed"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers
Пустой массив
map
"buckledLayer"
visible"false"
drawdepth"Items"
id"RollerBedSpawnFolded"
Sprite
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
layers
Пустой массив
map
"buckledLayer"
visible"false"
drawdepth"Items"
id"CheapRollerBed"
Sprite
layers
Пустой массив
map
"buckledLayer"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"CheapRollerBedSpawnFolded"
Sprite
layers
Пустой массив
map
"buckledLayer"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"EmergencyRollerBed"
Sprite
layers
Пустой массив
map
"buckledLayer"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"EmergencyRollerBedSpawnFolded"
Sprite
layers
Пустой массив
map
"buckledLayer"
visible"false"
sprite"Structures/Furniture/rollerbeds.rsi"
noRot"true"
drawdepth"Items"
id"ToiletEmpty"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers
Пустой массив
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
id"ToiletDirtyWater"
Sprite
sprite"Structures/Furniture/toilet.rsi"
layers
Пустой массив
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
id"ToiletGoldenEmpty"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
layers
Пустой массив
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
id"ToiletGoldenDirtyWater"
Sprite
sprite"Structures/Furniture/golden_toilet.rsi"
layers
Пустой массив
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
id"OperatingTable"
Sprite
sprite"Structures/Furniture/Tables/optable.rsi"
state"operating_table"
noRot"true"
id"TableFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"CounterWoodFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"CounterMetalFrame"
Sprite
sprite"Structures/Furniture/Tables/frame.rsi"
id"Table"
Sprite
sprite"Structures/Furniture/Tables/generic.rsi"
id"TableReinforced"
Sprite
sprite"Structures/Furniture/Tables/reinforced.rsi"
id"TableGlass"
Sprite
sprite"Structures/Furniture/Tables/glass.rsi"
id"TableReinforcedGlass"
Sprite
sprite"Structures/Furniture/Tables/r_glass.rsi"
id"TablePlasmaGlass"
Sprite
sprite"Structures/Furniture/Tables/plasma.rsi"
id"TableBrass"
Sprite
sprite"Structures/Furniture/Tables/brass.rsi"
id"TableWood"
Sprite
sprite"Structures/Furniture/Tables/wood.rsi"
id"TableCarpet"
Sprite
sprite"Structures/Furniture/Tables/carpet.rsi"
id"TableStone"
Sprite
sprite"Structures/Furniture/Tables/stone.rsi"
id"TableWeb"
Sprite
sprite"Structures/Furniture/Tables/web.rsi"
id"TableFancyBlue"
Sprite
sprite"Structures/Furniture/Tables/Fancy/blue.rsi"
id"TableFancyCyan"
Sprite
sprite"Structures/Furniture/Tables/Fancy/cyan.rsi"
id"TableFancyBlack"
Sprite
sprite"Structures/Furniture/Tables/Fancy/black.rsi"
id"TableFancyRed"
Sprite
sprite"Structures/Furniture/Tables/Fancy/red.rsi"
id"TableFancyPurple"
Sprite
sprite"Structures/Furniture/Tables/Fancy/purple.rsi"
id"TableFancyPink"
Sprite
sprite"Structures/Furniture/Tables/Fancy/pink.rsi"
id"TableFancyGreen"
Sprite
sprite"Structures/Furniture/Tables/Fancy/green.rsi"
id"TableFancyOrange"
Sprite
sprite"Structures/Furniture/Tables/Fancy/orange.rsi"
id"TableFancyWhite"
Sprite
sprite"Structures/Furniture/Tables/Fancy/white.rsi"
id"TableDebug"
Sprite
sprite"Structures/Furniture/Tables/debug.rsi"
id"TableCounterWood"
Sprite
sprite"Structures/Furniture/Tables/counterwood.rsi"
id"TableCounterMetal"
Sprite
sprite"Structures/Furniture/Tables/countermetal.rsi"
id"HolosignWetFloor"
Sprite
sprite"Structures/Holo/wetfloor.rsi"
state"icon"
id"HolosignSecurity"
Sprite
sprite"Structures/Holo/security.rsi"
state"icon"
id"HolosignForcefield"
Sprite
sprite"Structures/Holo/field.rsi"
state"icon"
id"AlwaysPoweredWallLight"
Sprite
sprite"Structures/Wallmounts/Lighting/light_tube.rsi"
drawdepth"WallMountedItems"
layers
Пустой массив
state"base"
shader"unshaded"
id"SmallLight"
Sprite
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
state"base"
drawdepth"WallMountedItems"
layers
Пустой массив
shader"unshaded"
id"PoweredSmallLightEmpty"
Sprite
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
state"empty"
drawdepth"WallMountedItems"
layers
Пустой массив
shader"unshaded"
id"PoweredLEDSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers
Пустой массив
shader"unshaded"
id"PoweredDimSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers
Пустой массив
shader"unshaded"
id"PoweredWarmSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers
Пустой массив
shader"unshaded"
id"PoweredSmallLight"
Sprite
state"base"
sprite"Structures/Wallmounts/Lighting/light_small.rsi"
drawdepth"WallMountedItems"
layers
Пустой массив
shader"unshaded"
id"LightPostSmall"
Sprite
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers
Пустой массив
state"base"
shader"unshaded"
id"PoweredLightPostSmallEmpty"
Sprite
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
state"empty"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers
Пустой массив
shader"unshaded"
id"PoweredLightPostSmall"
Sprite
state"base"
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers
Пустой массив
shader"unshaded"
id"PoweredLEDLightPostSmall"
Sprite
state"base"
sprite"Structures/Lighting/LightPosts/small_light_post.rsi"
snapCardinals"true"
drawdepth"Objects"
noRot"true"
layers
Пустой массив
shader"unshaded"
id"AlwaysPoweredStrobeLight"
Sprite
sprite"Structures/Wallmounts/Lighting/strobe_light.rsi"
drawdepth"WallMountedItems"
layers
Пустой массив
state"base"
shader"unshaded"
id"MachineAnomalyVessel"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/anomaly_vessel.rsi"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
id"MachineAnomalyVesselExperimental"
Sprite
sprite"Structures/Machines/Anomaly/adv_anomaly_vessel.rsi"
offset"0,0.5"
drawdepth"Mobs"
noRot"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
id"MachineAPE"
Sprite
noRot"true"
sprite"Structures/Machines/Anomaly/ape.rsi"
layers
Пустой массив
shader"unshaded"
map
"enum.LockVisualLayers.Lock"
visible"false"
id"MachineAnomalyGenerator"
Sprite
sprite"Structures/Machines/Anomaly/anomaly_generator.rsi"
offset"0,1"
drawdepth"Mobs"
layers
Пустой массив
map
"enum.AnomalyGeneratorVisualLayers.Base"
visible"false"
shader"unshaded"
id"MachineAnomalySynchronizer"
Sprite
noRot"true"
sprite"Structures/Machines/anomaly_sync.rsi"
layers
Пустой массив
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"MachineArtifactAnalyzer"
Sprite
noRot"true"
sprite"Structures/Machines/artifact_analyzer.rsi"
drawdepth"FloorObjects"
layers
Пустой массив
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"MachineArtifactCrusher"
Sprite
sprite"Structures/Machines/artifact_crusher.rsi"
offset"0,0.5"
noRot"true"
layers
Пустой массив
map
"enum.PowerDeviceVisualLayers.Powered"
shader"unshaded"
EntityStorageVisuals
stateDoorClosed"door-closed"
openDrawDepth0
closedDrawDepth4
id"TrainingBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: training-bombnull
state: training-bomb-active
visible"false"
map
"primed"
state: training-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"SyndicateBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: syndicate-bombnull
state: syndicate-bomb-active
visible"false"
map
"primed"
state: syndicate-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"SyndicateBombFake"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: syndicate-bombnull
state: syndicate-bomb-active
visible"false"
map
"primed"
state: syndicate-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"DebugHardBomb"
Sprite
sprite"Structures/Machines/bomb.rsi"
layers
state: syndicate-bombnull
state: syndicate-bomb-active
visible"false"
map
"primed"
state: syndicate-bomb-wires
visible"false"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"ChemMaster"
Sprite
sprite"Structures/Machines/mixer.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"CloningPod"
Sprite
sprite"Structures/Machines/cloning.rsi"
snapCardinals"true"
layers
state: pod_0
map
"base"
id"CrewMonitoringServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers
state: servernull
state: variant-crewnull
id"FatExtractor"
Sprite
sprite"Structures/Machines/fat_sucker.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.FatExtractorVisualLayers.Smoke"
shader"unshaded"
visible"false"
id"FaxMachineBase"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers
Пустой массив
map
"enum.FaxMachineVisuals.VisualState"
id"FaxMachineCentcom"
Sprite
layers
state: icon
map
"base"
color""#bfe3ff""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
map
"enum.FaxMachineVisuals.VisualState"
id"FaxMachineSyndie"
Sprite
layers
state: icon
map
"base"
color""#a3a3a3""
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
map
"enum.FaxMachineVisuals.VisualState"
id"FaxMachineCaptain"
Sprite
sprite"Structures/Machines/fax_machine.rsi"
drawdepth"SmallObjects"
layers
Пустой массив
map
"enum.FaxMachineVisuals.VisualState"
id"MachineFlatpacker"
Sprite
sprite"Structures/Machines/flatpacker.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.MaterialStorageVisualLayers.Inserting"
shader"unshaded"
visible"false"
id"UnfinishedMachineFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
state"box_0"
snapCardinals"true"
id"MachineFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
state"box_1"
snapCardinals"true"
id"MachineFrameDestroyed"
Sprite
sprite"Structures/Machines/parts.rsi"
state"destroyed"
id"Gateway"
Sprite
sprite"Structures/Machines/gateway.rsi"
noRot"true"
layers
Пустой массив
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"GravityGenerator"
Sprite
sprite"Structures/Machines/gravity_generator.rsi"
layers
state: on
map
"enum.GravityGeneratorVisualLayers.Base"
sprite: Structures/Machines/gravity_generator_core.rsi
state"activated"
shader"unshaded"
map
"enum.GravityGeneratorVisualLayers.Core"
id"GravityGeneratorMini"
Sprite
sprite"Structures/Machines/gravity_generator_mini.rsi"
snapCardinals"true"
layers
state: on
map
"enum.GravityGeneratorVisualLayers.Base"
sprite: Structures/Machines/gravity_generator_core.rsi
state"activated"
shader"unshaded"
map
"enum.GravityGeneratorVisualLayers.Core"
scale""0.4,0.4""
offset""0,0.2""
id"KitchenElectricGrill"
Sprite
# TODO"draw a sprite"
sprite"Structures/Machines/electric_grill.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
visible"false"
id"Holopad"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadUnlimitedRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadBluespace"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadGeneralTools"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadGeneralCryosleep"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadGeneralTheater"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadGeneralDisposals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadGeneralEVAStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadGeneralLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadGeneralArcade"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadGeneralEvac"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadGeneralArrivals"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandBridge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandBridgeHallway"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandMeetingRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandLounge"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandCaptain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandHop"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandCmo"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandQm"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandCe"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandRd"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandHos"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadScienceAnomaly"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifact"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifactNorth"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadScienceArtifactSouth"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadScienceRobotics"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadScienceRnd"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadScienceFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadScienceBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadMedicalMedbay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadMedicalChemistry"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadMedicalCryopods"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadMedicalMorgue"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadMedicalSurgery"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadMedicalParamed"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadMedicalVirology"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadMedicalFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadMedicalBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadMedicalClinic"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCargoFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCargoBay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCargoSalvageBay"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCargoBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCargoMailroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAtmosTeg"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringStorage"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringTelecoms"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringTechVault"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringAME"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringPower"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadEngineeringMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityFront"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityBrig"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityWarden"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityInterrogation"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityBreakroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityDetective"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityPerma"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityCourtroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityLawyer"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityArmory"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityLockerRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityBrigMed"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityEvacCheckpoint"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadSecurityArrivalsCheckpoint"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceJanitor"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceBar"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceKitchen"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceBotany"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceChapel"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceLibrary"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceGameRoom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceNewsroom"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceZookeeper"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceBoxer"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceClown"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceMusician"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceMime"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadAiCore"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadAiMain"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadAiUpload"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadAiBackupPower"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadAiEntrance"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadAiChute"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCargoAts"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCommandBridgeLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCargoBayLongRange"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCargoShuttle"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadCentCommEvacShuttle"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"HolopadServiceClownMime"
Sprite
sprite"Structures/Machines/holopad.rsi"
drawdepth"FloorObjects"
snapCardinals"true"
layers
Пустой массив
state"panel_open"
shader"unshaded"
id"ChemistryHotplate"
Sprite
sprite"Structures/Machines/hotplate.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers
Пустой массив
map
"enum.SolutionHeaterVisuals.IsOn"
shader"unshaded"
id"Jukebox"
Sprite
sprite"Structures/Machines/jukebox.rsi"
layers
Пустой массив
map
"enum.JukeboxVisualLayers.Base"
id"Autolathe"
Sprite
sprite"Structures/Machines/autolathe.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"AutolatheHyperConvection"
Sprite
sprite"Structures/Machines/autolathe_hypercon.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"Protolathe"
Sprite
sprite"Structures/Machines/protolathe.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"ProtolatheHyperConvection"
Sprite
sprite"Structures/Machines/protolathe_hypercon.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"CircuitImprinter"
Sprite
sprite"Structures/Machines/circuit_imprinter.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"CircuitImprinterHyperConvection"
Sprite
sprite"Structures/Machines/circuit_imprinter_hypercon.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"ExosuitFabricator"
Sprite
sprite"Structures/Machines/exosuit_fabricator.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
id"Biofabricator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
color""#ffaaaa""
shader"unshaded"
id"SecurityTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"AmmoTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: ammonull
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"MedicalTechFab"
Sprite
sprite"Structures/Machines/techfab.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"UniformPrinter"
Sprite
sprite"Structures/Machines/uniform_printer.rsi"
snapCardinals"false"
layers
Пустой массив
map
"enum.LatheVisualLayers.IsRunning"
id"Biogenerator"
Sprite
sprite"Structures/Machines/biofabricator.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"OreProcessor"
Sprite
sprite"Structures/Machines/ore_processor.rsi"
layers
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"OreProcessorIndustrial"
Sprite
sprite"Structures/Machines/ore_processor_industrial.rsi"
layers
state: icon
map
"enum.LatheVisualLayers.IsRunning"
state: unlit
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: inserting
map
"enum.MaterialStorageVisualLayers.Inserting"
state: panel
map
"enum.WiresVisualLayers.MaintenancePanel"
id"Sheetifier"
Sprite
sprite"Structures/Machines/sheetifier.rsi"
layers
Пустой массив
map
"enum.PowerDeviceVisualLayers.Powered"
shader"unshaded"
id"CutterMachine"
Sprite
sprite"Structures/Machines/cuttermachine.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
id"MedicalScanner"
Sprite
sprite"Structures/Machines/scanner.rsi"
snapCardinals"true"
layers
Пустой массив
map"[terminalLayer]"
id"KitchenMicrowave"
Sprite
sprite"Structures/Machines/microwave.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers
Пустой массив
map
"bloodyunshaded"
shader"unshaded"
visible"false"
id"SyndicateMicrowave"
Sprite
sprite"Structures/Machines/microwave_syndie.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
layers
Пустой массив
map
"bloodyunshaded"
shader"unshaded"
visible"false"
id"NuclearBomb"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers
Пустой массив
map
"christmas"
shader"unshaded"
visible"false"
id"NuclearBombUnanchored"
Sprite
sprite"Objects/Devices/nuke.rsi"
noRot"true"
layers
Пустой массив
map
"christmas"
shader"unshaded"
visible"false"
id"NuclearBombKeg"
Sprite
sprite"Objects/Devices/nuke.rsi"
layers
Пустой массив
map
"pride"
visible"false"
noRot"true"
id"KitchenReagentGrinder"
Sprite
sprite"Structures/Machines/juicer.rsi"
drawdepth"SmallObjects"
snapCardinals"true"
offset""0.0,0.4""
layers
Пустой массив
state""juicer0""
id"ReagentGrinderIndustrial"
Sprite
sprite"Structures/Machines/recycling.rsi"
layers
state: grinder-b0null
drawdepth"Doors"
map
"enum.RecyclerVisualLayers.Main"
id"Recycler"
Sprite
drawdepth"Doors"
sprite"Structures/Machines/recycling.rsi"
layers
Пустой массив
map
"enum.RecyclerVisualLayers.Main"
id"ResearchAndDevelopmentServer"
Sprite
sprite"Structures/Machines/server.rsi"
layers
state: servernull
state: variant-researchnull
state: server_o
map
"enum.WiresVisualLayers.MaintenancePanel"
id"BaseResearchAndDevelopmentPointSource"
Sprite
sprite"Structures/Machines/rndpointsource.rsi"
layers
Пустой массив
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"SalvageMagnet"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers
Пустой массив
visible"false"
map
"chargeState"
shader"unshaded"
id"RandomAsteroidPool"
Sprite
sprite"Structures/Machines/salvage.rsi"
layers
Пустой массив
visible"false"
map
"chargeState"
shader"unshaded"
id"SeedExtractor"
Sprite
sprite"Structures/Machines/seed_extractor.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
id"SmartFridge"
Sprite
sprite"Structures/Machines/smartfridge.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.StorageVisualLayers.Door"
shader"unshaded"
id"StasisBed"
Sprite
sprite"Structures/Machines/stasis_bed.rsi"
noRot"true"
layers
Пустой массив
shader"unshaded"
map
"enum.StasisBedVisualLayers.IsOn"
id"SurveillanceCameraRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: servernull
id"SurveillanceCameraRouterEngineering"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: servernull
id"SurveillanceCameraRouterSecurity"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: servernull
id"SurveillanceCameraRouterScience"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: servernull
id"SurveillanceCameraRouterSupply"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: servernull
id"SurveillanceCameraRouterCommand"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: servernull
id"SurveillanceCameraRouterService"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: servernull
id"SurveillanceCameraRouterMedical"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: servernull
id"SurveillanceCameraRouterGeneral"
Sprite
sprite"Structures/Machines/server.rsi"
snapCardinals"true"
layers
state: servernull
id"SurveillanceCameraWirelessRouterConstructed"
Sprite
sprite"Structures/Machines/server.rsi"
layers
state: servernull
id"SurveillanceCameraWirelessRouterEntertainment"
Sprite
sprite"Structures/Machines/server.rsi"
layers
state: servernull
id"TelecomServer"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilled"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledCommon"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledCargo"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledEngineering"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledMedical"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledScience"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledSecurity"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledService"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"TelecomServerFilledCommand"
Sprite
sprite"Structures/Machines/telecomms.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
map
"enum.WiresVisualLayers.MaintenancePanel"
id"VendingMachineCondiments"
Sprite
sprite"Structures/Machines/VendingMachines/condiments.rsi"
drawdepth"SmallObjects"
layers
Пустой массив
map
"enum.VendingMachineVisualLayers.Base"
snapCardinals"true"
id"VendingMachineAmmo"
Sprite
sprite"Corvax/Structures/Machines/VendingMachines/ammo.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineBooze"
Sprite
sprite"Structures/Machines/VendingMachines/boozeomat.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineBoozeSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/bruiseomat.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCart"
Sprite
sprite"Structures/Machines/VendingMachines/cart.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChefvend"
Sprite
sprite"Structures/Machines/VendingMachines/chefvend.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCigs"
Sprite
sprite"Structures/Machines/VendingMachines/cigs.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineClothing"
Sprite
sprite"Structures/Machines/VendingMachines/clothing.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineWinter"
Sprite
sprite"Structures/Machines/VendingMachines/winterdrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCoffee"
Sprite
sprite"Structures/Machines/VendingMachines/coffee.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCola"
Sprite
sprite"Structures/Machines/VendingMachines/cola.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineColaBlack"
Sprite
sprite"Structures/Machines/VendingMachines/cola-black.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineColaRed"
Sprite
sprite"Structures/Machines/VendingMachines/cola-red.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSpaceUp"
Sprite
sprite"Structures/Machines/VendingMachines/spaceup.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSoda"
Sprite
sprite"Structures/Machines/VendingMachines/soda.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineStarkist"
Sprite
sprite"Structures/Machines/VendingMachines/starkist.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineShamblersJuice"
Sprite
sprite"Structures/Machines/VendingMachines/shamblersjuice.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachinePwrGame"
Sprite
sprite"Structures/Machines/VendingMachines/pwrgame.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDrGibb"
Sprite
sprite"Structures/Machines/VendingMachines/gib.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSmite"
Sprite
sprite"Structures/Machines/VendingMachines/smite.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDinnerware"
Sprite
sprite"Structures/Machines/VendingMachines/dinnerware.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMagivend"
Sprite
sprite"Structures/Machines/VendingMachines/magivend.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDiscount"
Sprite
sprite"Structures/Machines/VendingMachines/discount.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineEngivend"
Sprite
sprite"Structures/Machines/VendingMachines/engivend.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMedical"
Sprite
sprite"Structures/Machines/VendingMachines/medical.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineNutri"
Sprite
sprite"Structures/Machines/VendingMachines/nutri.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSec"
Sprite
sprite"Structures/Machines/VendingMachines/sec.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSeedsUnlocked"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSeeds"
Sprite
sprite"Structures/Machines/VendingMachines/seeds.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnack"
Sprite
sprite"Structures/Machines/VendingMachines/snack.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSustenance"
Sprite
sprite"Structures/Machines/VendingMachines/sustenance.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackBlue"
Sprite
sprite"Structures/Machines/VendingMachines/snack-blue.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackOrange"
Sprite
sprite"Structures/Machines/VendingMachines/snack-orange.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackGreen"
Sprite
sprite"Structures/Machines/VendingMachines/snack-green.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSnackTeal"
Sprite
sprite"Structures/Machines/VendingMachines/snack-teal.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSovietSoda"
Sprite
sprite"Structures/Machines/VendingMachines/sovietsoda.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineTheater"
Sprite
sprite"Structures/Machines/VendingMachines/theater.rsi"
layers
Пустой массив
map
"enum.VendingMachineVisualLayers.Screen"
shader"unshaded"
snapCardinals"true"
id"VendingMachineVendomat"
Sprite
sprite"Structures/Machines/VendingMachines/vendomat.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineRobotics"
Sprite
sprite"Structures/Machines/VendingMachines/robotics.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineYouTool"
Sprite
sprite"Structures/Machines/VendingMachines/youtool.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineGames"
Sprite
sprite"Structures/Machines/VendingMachines/games.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChang"
Sprite
sprite"Structures/Machines/VendingMachines/changs.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSalvage"
Sprite
sprite"Structures/Machines/VendingMachines/mining.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDonut"
Sprite
sprite"Structures/Machines/VendingMachines/donut.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineWallMedical"
Sprite
sprite"Structures/Machines/VendingMachines/wallmed.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
drawdepth"WallMountedItems"
snapCardinals"false"
id"VendingMachineHydrobe"
Sprite
sprite"Structures/Machines/VendingMachines/hydrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineLawDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/lawdrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSecDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/secdrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingBarDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/bardrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChapel"
Sprite
sprite"Structures/Machines/VendingMachines/chapdrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCargoDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/cargodrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineMediDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/medidrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChemDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chemdrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCuraDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/curadrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineAtmosDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/atmosdrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineEngiDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/engidrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineChefDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/chefdrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineDetDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/detdrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineJaniDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/janidrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSciDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/scidrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineSyndieDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/syndiedrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineRoboDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/robodrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineGeneDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/genedrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineViroDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/virodrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineCentDrobe"
Sprite
sprite"Structures/Machines/VendingMachines/centdrobe.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineHappyHonk"
Sprite
sprite"Structures/Machines/VendingMachines/happyhonk.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachinePride"
Sprite
sprite"Structures/Machines/VendingMachines/pride.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
shader"unshaded"
snapCardinals"true"
id"VendingMachineTankDispenserEVA"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi #TODO add visualiser for remaining tanks as layers"
state"dispenser"
snapCardinals"true"
id"VendingMachineTankDispenserEngineering"
Sprite
sprite"Structures/Machines/VendingMachines/tankdispenser.rsi #TODO add visualiser for remaining tanks as layers"
layers
Пустой массив
snapCardinals"true"
id"VendingMachineChemicals"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"VendingMachineChemicalsSyndicate"
Sprite
sprite"Structures/Machines/VendingMachines/chemvend.rsi"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
snapCardinals"true"
id"SurveillanceWirelessCameraAnchoredConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"television"
id"SurveillanceWirelessCameraMovableConstructed"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"mobilevision"
id"SurveillanceWirelessCameraAnchoredEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"television"
id"SurveillanceWirelessCameraMovableEntertainment"
Sprite
noRot"true"
sprite"Structures/monitors.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Key" ]
state"mobilevision"
id"SpaceVillainArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers
Пустой массив
state"panel"
visible"false"
id"SpaceVillainArcadeFilled"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers
Пустой массив
state"panel"
visible"false"
id"BlockGameArcade"
Sprite
sprite"Structures/Machines/arcade.rsi"
layers
Пустой массив
state"panel"
visible"false"
id"BaseComputer"
Sprite
sprite"Structures/Machines/computers.rsi"
layers
Пустой массив
state"generic_panel_open"
drawdepth"Objects"
id"BaseComputerAiAccess"
Sprite
sprite"Structures/Machines/computers.rsi"
layers
Пустой массив
state"generic_panel_open"
drawdepth"Objects"
id"ComputerAlert"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAtmosMonitoring"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerEmergencyShuttle"
Sprite
sprite"Structures/Machines/computers.rsi"
layers
Пустой массив
state"generic_panel_open"
drawdepth"Objects"
id"ComputerShuttle"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleSyndie"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerShuttleCargo"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerIFF"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Shuttles/iff.rsi"
drawdepth"Objects"
id"ComputerIFFSyndicate"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Shuttles/iff.rsi"
drawdepth"Objects"
id"ComputerPowerMonitoring"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMedicalRecords"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCriminalRecords"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerStationRecords"
Sprite
sprite"Structures/Machines/computers.rsi"
layers
Пустой массив
state"generic_panel_open"
drawdepth"Objects"
id"ComputerCrewMonitoring"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerResearchAndDevelopment"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerAnalysisConsole"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerId"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"computerBodyScanner"
Sprite
sprite"Structures/Machines/computers.rsi"
layers
Пустой массив
state"generic_panel_open"
drawdepth"Objects"
id"ComputerComms"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"SyndicateComputerComms"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSolarControl"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerRadar"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoShuttle"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoOrders"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCargoBounty"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerCloningConsole"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSalvageExpedition"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: [ "computerLayerScreen" ]
state"mining"
map: ["computerLayerKeys"]
state"tech_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerSurveillanceCameraMonitor"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSurveillanceWirelessCameraMonitor"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerPalletConsole"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerMassMedia"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerSensorMonitoring"
Sprite
layers
map: ["computerLayerBody"]
state"computer"
map: ["computerLayerKeyboard"]
state"generic_keyboard"
map: ["computerLayerScreen"]
state"sensors"
map: ["computerLayerKeys"]
state"atmos_key"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
state"generic_panel_open"
drawdepth"Objects"
id"ComputerRoboticsControl"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"StationAiUploadComputer"
Sprite
layers
Пустой массив
state"generic_panel_open"
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
id"ComputerFrame"
Sprite
sprite"Structures/Machines/parts.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
drawdepth"Objects"
id"ComputerBroken"
Sprite
sprite"Structures/Machines/computers.rsi"
drawdepth"Objects"
state"broken"
id"RareTechDiskTierWeights"
Sprite
noRot"true"
sprite"Structures/Machines/tech_disk_printer.rsi"
layers
Пустой массив
state"unshaded"
drawdepth"Objects"
id"BiomassReclaimer"
Sprite
sprite"Structures/Machines/Medical/biomass_reclaimer.rsi"
state"icon"
snapCardinals"true"
id"MachineElectrolysisUnit"
Sprite
sprite"Structures/Machines/Medical/electrolysis.rsi"
offset""0.0,0.4""
layers
Пустой массив
map
"enum.PowerDeviceVisualLayers.Powered"
visible"false"
shader"unshaded"
drawdepth"SmallObjects"
snapCardinals"true"
id"MachineCentrifuge"
Sprite
sprite"Structures/Machines/Medical/centrifuge.rsi"
offset""0.0,0.4""
layers
Пустой массив
map
"enum.PowerDeviceVisualLayers.Powered"
visible"false"
shader"unshaded"
drawdepth"SmallObjects"
snapCardinals"true"
id"CryoPod"
Sprite
sprite"Structures/Machines/cryogenics.rsi"
drawdepth"Mobs"
noRot"true"
offset"0, 0.5"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
offset"0, -0.5"
map
"enum.PipeVisualLayers.Pipe"
state: pod-open
map
"enum.CryoPodVisualLayers.Base"
state: cover-on
map
"enum.CryoPodVisualLayers.Cover"
visible"false"
state: pod-panel
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
id"DiseaseDiagnoser"
Sprite
sprite"Structures/Machines/diagnoser.rsi"
layers
Пустой массив
map
"enum.DiseaseMachineVisualLayers.IsOn"
shader"unshaded"
id"DiagnosisReportPaper"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
layers
Пустой массив
map
"enum.PaperVisualLayers.Stamp"
visible"false"
drawdepth"Items"
noRot"false"
id"Vaccinator"
Sprite
sprite"Structures/Machines/vaccinator.rsi"
layers
Пустой массив
map
"enum.DiseaseMachineVisualLayers.IsOn"
shader"unshaded"
id"GasPressurePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
Пустой массив
state"pipeStraight"
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
id"GasVolumePump"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpVolume
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
id"GasPassiveGate"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpPassiveGate
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
id"GasValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: pumpManualValve
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
id"SignalControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pump.rsi"
layers
Пустой массив
state"pipeStraight"
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
id"GasPort"
Sprite
sprite"Structures/Piping/Atmospherics/gascanisterport.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: gasCanisterPort
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
id"GasDualPortVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
state: vent_off
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
id"GasRecycler"
Sprite
sprite"Structures/Machines/gasrecycler.rsi"
layers
Пустой массив
state"pipeStraight"
map
"enum.PipeVisualLayers.Pipe"
shader"unshaded"
id"HeatExchanger"
Sprite
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
layers
Пустой массив
state"pipeStraight"
map
"enum.SubfloorLayers.FirstLayer"
drawdepth"ThinPipe"
visible"false"
id"HeatExchangerBend"
Sprite
layers
Пустой массив
state"pipeBend"
map
"enum.SubfloorLayers.FirstLayer"
sprite"Structures/Piping/Atmospherics/heatexchanger.rsi"
drawdepth"ThinPipe"
visible"false"
id"GasPipeSensor"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"enum.PipeVisualLayers.Pipe"
state"lights"
shader"unshaded"
visible"false"
id"GasPipeSensorDistribution"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"enum.PipeVisualLayers.Pipe"
state"lights"
shader"unshaded"
visible"false"
id"GasPipeSensorWaste"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"enum.PipeVisualLayers.Pipe"
state"lights"
shader"unshaded"
visible"false"
id"GasPipeSensorMixedAir"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"enum.PipeVisualLayers.Pipe"
state"lights"
shader"unshaded"
visible"false"
id"GasPipeSensorTEGHot"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"enum.PipeVisualLayers.Pipe"
state"lights"
shader"unshaded"
visible"false"
id"GasPipeSensorTEGCold"
Sprite
sprite"Structures/Piping/Atmospherics/gas_pipe_sensor.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
map
"enum.PipeVisualLayers.Pipe"
state"lights"
shader"unshaded"
visible"false"
id"GasMinerOxygen"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerOxygenStation"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerOxygenStationLarge"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerNitrogen"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerNitrogenStation"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerNitrogenStationLarge"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerCarbonDioxide"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerPlasma"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerTritium"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerFrezon"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerWaterVapor"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerAmmonia"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasMinerNitrousOxide"
Sprite
sprite"Structures/Piping/Atmospherics/miners.rsi"
state"miner"
id"GasPipeHalf"
Sprite
layers
state: pipeHalf
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
id"GasPipeStraight"
Sprite
layers
state: pipeStraight
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
id"GasPipeBend"
Sprite
layers
state: pipeBend
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
id"GasPipeTJunction"
Sprite
layers
state: pipeTJunction
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
id"GasPipeFourway"
Sprite
layers
state: pipeFourway
map
"enum.PipeVisualLayers.Pipe"
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
visible"false"
id"GasPipeBroken"
Sprite
sprite"Structures/Piping/Atmospherics/pipe.rsi"
drawdepth"ThinPipe"
state"pipeBroken"
layers
state: pipeBroken
map
"enum.PipeVisualLayers.Pipe"
visible"false"
id"PortableScrubber"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PortableScrubberVisualLayers.IsDraining"
shader"unshaded"
visible"false"
id"SpaceHeater"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
id"SpaceHeaterAnchored"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
id"SpaceHeaterEnabled"
Sprite
sprite"Structures/Piping/Atmospherics/Portable/portable_sheater.rsi"
noRot"true"
layers
Пустой массив
map
"enum.WiresVisualLayers.MaintenancePanel"
id"AtmosDeviceFanTiny"
Sprite
sprite"Structures/Piping/Atmospherics/tinyfan.rsi"
state"icon"
id"AtmosDeviceFanDirectional"
Sprite
sprite"Structures/Piping/Atmospherics/directionalfan.rsi"
state"icon"
id"GasFilter"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: gasFilter
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
id"GasFilterFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasfilter.rsi"
layers
Пустой массив
state"pipeTrinaryConnectors"
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
id"GasMixer"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: gasMixer
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
id"GasMixerFlipped"
Sprite
sprite"Structures/Piping/Atmospherics/gasmixer.rsi"
layers
Пустой массив
state"pipeTrinaryConnectors"
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
id"PressureControlledValve"
Sprite
sprite"Structures/Piping/Atmospherics/pneumaticvalve.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeTrinaryConnectors"
map
"enum.PipeVisualLayers.Pipe"
state: off
map
"enum.SubfloorLayers.FirstLayer"
"enabled"
drawdepth"ThinPipe"
visible"false"
id"GasVentPump"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: vent_off
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
visible"false"
id"GasPassiveVent"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: vent_passive
map
"enum.SubfloorLayers.FirstLayer"
visible"false"
id"GasVentScrubber"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: scrub_off
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
visible"false"
id"GasOutletInjector"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/outletinjector.rsi"
layers
state: pipeHalf
sprite"Structures/Piping/Atmospherics/pipe.rsi"
map
"enum.PipeVisualLayers.Pipe"
state: injector
map
"enum.SubfloorLayers.FirstLayer"
state: injector-unshaded
shader"unshaded"
map
"enum.LightLayers.Unshaded"
color""#990000""
visible"false"
id"GasThermoMachineFreezer"
Sprite
granularLayersRendering"true"
layers
state: freezerOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: freezerPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineFreezerEnabled"
Sprite
granularLayersRendering"true"
layers
state: freezerOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: freezerPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHeater"
Sprite
granularLayersRendering"true"
layers
state: heaterOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: heaterPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHeaterEnabled"
Sprite
granularLayersRendering"true"
layers
state: heaterOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: heaterPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
sprite"Structures/Piping/Atmospherics/thermomachine.rsi"
snapCardinals"true"
id"GasThermoMachineHellfireFreezer"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
granularLayersRendering"true"
layers
state: freezerOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: freezerPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
snapCardinals"true"
id"GasThermoMachineHellfireHeater"
Sprite
sprite"Structures/Piping/Atmospherics/hellfirethermomachine.rsi"
granularLayersRendering"true"
layers
state: heaterOff
map
"enum.PowerDeviceVisualLayers.Powered"
state: heaterPanelOpen
map
"enum.WiresVisualLayers.MaintenancePanel"
state: pipe
map
"enum.PipeVisualLayers.Pipe"
renderingStrategy"Default"
snapCardinals"true"
id"BaseGasCondenser"
Sprite
sprite"Structures/Piping/Atmospherics/condenser.rsi"
snapCardinals"true"
granularLayersRendering"true"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
renderingStrategy"Default"
visible"false"
id"DisposalMachineFrame"
Sprite
sprite"Structures/Piping/high_pressure_machine_frame.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
id"DisposalPipeBroken"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers
Пустой массив
state"pipe-b"
visible"false"
id"DisposalPipe"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers
Пустой массив
state"conpipe-s"
visible"false"
id"DisposalTagger"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers
Пустой массив
state"conpipe-tagger"
visible"false"
id"DisposalTrunk"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers
Пустой массив
state"conpipe-t"
visible"false"
id"DisposalRouter"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers
Пустой массив
state"conpipe-j1s"
visible"false"
id"DisposalRouterFlipped"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers
Пустой массив
state"conpipe-j2s"
visible"false"
id"DisposalJunction"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers
Пустой массив
state"conpipe-j1"
visible"true"
id"DisposalJunctionFlipped"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers
Пустой массив
state"conpipe-j2"
visible"true"
id"DisposalYJunction"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers
Пустой массив
state"conpipe-y"
visible"false"
id"DisposalBend"
Sprite
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
layers
Пустой массив
state"conpipe-c"
visible"false"
id"DisposalSignalRouter"
Sprite
drawdepth"ThickPipe"
layers
Пустой массив
state"signal-router-free"
sprite"Structures/Piping/disposal.rsi"
visible"true"
id"DisposalSignalRouterFlipped"
Sprite
layers
Пустой массив
state"signal-router-flipped-free"
drawdepth"ThickPipe"
sprite"Structures/Piping/disposal.rsi"
visible"true"
id"DisposalUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
id"MailingUnit"
Sprite
sprite"Structures/Piping/disposal.rsi"
snapCardinals"true"
layers
state: conmailing
map
"enum.DisposalUnitVisualLayers.Unanchored"
state: mailing
map
"enum.DisposalUnitVisualLayers.Base"
state: mailing-charging
map
"enum.DisposalUnitVisualLayers.BaseCharging"
state: mailing-flush
map
"enum.DisposalUnitVisualLayers.OverlayFlush"
state: dispover-charge
map
"enum.DisposalUnitVisualLayers.OverlayCharging"
state: dispover-ready
map
"enum.DisposalUnitVisualLayers.OverlayReady"
state: dispover-full
map
"enum.DisposalUnitVisualLayers.OverlayFull"
state: mailover-handle
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
map
"enum.DisposalUnitVisualLayers.OverlayEngaged"
id"CableHV"
Sprite
sprite"Structures/Power/Cables/hv_cable.rsi"
state"hvcable_0"
drawdepth"ThickWire"
visible"false"
id"CableHVUncuttable"
Sprite
sprite"Structures/Power/Cables/hv_cable.rsi"
state"hvcable_0"
drawdepth"ThickWire"
visible"false"
id"CableMV"
Sprite
color"Yellow"
sprite"Structures/Power/Cables/mv_cable.rsi"
state"mvcable_0"
drawdepth"ThinWire"
visible"false"
id"CableMVUncuttable"
Sprite
color"Yellow"
sprite"Structures/Power/Cables/mv_cable.rsi"
state"mvcable_0"
drawdepth"ThinWire"
visible"false"
id"CableApcExtension"
Sprite
color"Green"
sprite"Structures/Power/Cables/lv_cable.rsi"
state"lvcable_0"
drawdepth"ThinWire"
visible"false"
id"CableApcExtensionUncuttable"
Sprite
color"Green"
sprite"Structures/Power/Cables/lv_cable.rsi"
state"lvcable_0"
drawdepth"ThinWire"
visible"false"
id"PowerCellRecharger"
Sprite
sprite"Structures/Power/cell_recharger.rsi"
layers
Пустой массив
state""light-off""
shader""unshaded""
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
drawdepth"SmallObjects"
id"PowerCageRecharger"
Sprite
sprite"Structures/Power/cage_recharger.rsi"
drawdepth"SmallObjects"
layers
Пустой массив
state""light-off""
shader""unshaded""
id"WeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/recharger.rsi"
drawdepth"SmallObjects"
layers
Пустой массив
state""light-off""
shader""unshaded""
id"TurboItemRecharger"
Sprite
sprite"Structures/Power/turbo_recharger.rsi"
drawdepth"SmallObjects"
layers
Пустой массив
state""light-off""
shader""unshaded""
id"WallWeaponCapacitorRecharger"
Sprite
sprite"Structures/Power/wall_recharger.rsi"
layers
Пустой массив
state""light-off""
shader""unshaded""
drawdepth"SmallObjects"
id"BorgCharger"
Sprite
sprite"Structures/Power/borg_charger.rsi"
layers
state: borgcharger-u1
map
"base"
state: borgcharger0
map
"enum.PowerDeviceVisualLayers.Powered"
shader""unshaded""
state: borgcharger1
map
"charged"
shader""unshaded""
visible"false"
state: borgdecon1
map
"enum.WiresVisualLayers.MaintenancePanel"
visible"false"
snapCardinals"true"
id"DebugGenerator"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"DebugConsumer"
Sprite
sprite"Structures/Power/power.rsi"
state"wiredmachine"
id"DebugBatteryStorage"
Sprite
sprite"Structures/Power/power.rsi"
state"provider"
id"DebugBatteryDischarger"
Sprite
sprite"Structures/Power/power.rsi"
state"provider"
id"DebugSMES"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
state: smesnull
map: ["enum.SmesVisualLayers.Charge"]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: ["enum.SmesVisualLayers.Input"]
state""smes-oc0""
shader"unshaded"
map: ["enum.SmesVisualLayers.Output"]
state""smes-op1""
shader"unshaded"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"smes-open"
id"DebugSubstation"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
id"DebugPowerReceiver"
Sprite
sprite"Structures/Power/power.rsi"
state"wirelessmachine"
id"SMESBasic"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
state: smesnull
map: ["enum.SmesVisualLayers.Charge"]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: ["enum.SmesVisualLayers.Input"]
state""smes-oc0""
shader"unshaded"
map: ["enum.SmesVisualLayers.Output"]
state""smes-op1""
shader"unshaded"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"smes-open"
id"SMESBasicEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
state: smesnull
map: ["enum.SmesVisualLayers.Charge"]
state""smes-og1" # -og0 does not exist"
shader"unshaded"
visible"false"
map: ["enum.SmesVisualLayers.Input"]
state""smes-oc0""
shader"unshaded"
map: ["enum.SmesVisualLayers.Output"]
state""smes-op1""
shader"unshaded"
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
state"smes-open"
id"SMESAdvanced"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
Пустой массив
state"advancedsmes-open"
shader"unshaded"
visible"false"
id"SMESAdvancedEmpty"
Sprite
sprite"Structures/Power/smes.rsi"
snapCardinals"true"
layers
Пустой массив
state"advancedsmes-open"
shader"unshaded"
visible"false"
id"BaseSubstationWall"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/substation.rsi"
layers
Пустой массив
shader"unshaded"
id"SubstationBasic"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
id"SubstationBasicEmpty"
Sprite
sprite"Structures/Power/substation.rsi"
snapCardinals"true"
layers
Пустой массив
shader"unshaded"
id"BaseSubstationWallFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/substation.rsi"
layers
Пустой массив
id"AmeControllerUnanchored"
Sprite
snapCardinals"true"
sprite"Structures/Power/Generation/ame.rsi"
state"control"
layers
Пустой массив
map
"display"
visible"false"
id"BaseGeneratorWallmountFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers
Пустой массив
id"GeneratorBasic"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"GeneratorBasic15kW"
Sprite
sprite"Structures/Power/power.rsi"
state"generator"
snapCardinals"true"
id"GeneratorWallmountBasic"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers
Пустой массив
shader"unshaded"
id"GeneratorWallmountAPU"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Power/Generation/wallmount_generator.rsi"
layers
Пустой массив
shader"unshaded"
id"GeneratorRTG"
Sprite
sprite"Structures/Power/Generation/rtg.rsi"
state"rtg"
snapCardinals"true"
id"GeneratorRTGDamaged"
Sprite
sprite"Structures/Power/Generation/rtg.rsi"
layers
state: rtg_damagednull
state: rtg_glownull
state"rtg"
snapCardinals"true"
id"PortableGeneratorPacman"
Sprite
layers
state: portgen0
map
"enum.GeneratorVisualLayers.Body"
state: portgen_on_unlit
map
"enum.GeneratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorSuperPacman"
Sprite
layers
state: portgen1
map
"enum.GeneratorVisualLayers.Body"
state: portgen_on_unlit
map
"enum.GeneratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"PortableGeneratorJrPacman"
Sprite
layers
state: portgen3
map
"enum.GeneratorVisualLayers.Body"
state: portgen3on_unlit
map
"enum.GeneratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
sprite"Structures/Power/Generation/portable_generator.rsi"
noRot"true"
id"SolarPanelBasePhysSprite"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"normal"
id"SolarAssembly"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"solar_assembly"
id"SolarTracker"
Sprite
sprite"Structures/Power/Generation/solar_panel.rsi"
state"solar_tracker"
id"TegCenter"
Sprite
sprite"Structures/Power/Generation/teg.rsi"
layers
state: tegnull
state: teg_mid
shader"unshaded"
map
"enum.PowerDeviceVisualLayers.Powered"
state: teg-op1
shader"unshaded"
visible"false"
map
"enum.TegVisualLayers.PowerOutput"
id"TegCirculatorArrow"
Sprite
sprite"Markers/teg_arrow.rsi"
color""#FFFFFFBB""
layers
state: arrow
offset"0, -0.75"
id"ParticleAcceleratorControlBox"
Sprite
sprite"Structures/Power/Generation/PA/control_box.rsi"
layers
Пустой массив
map
"enum.ParticleAcceleratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
id"ParticleAcceleratorControlBoxUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/control_box.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
id"ParticleAcceleratorEmitterPort"
Sprite
sprite"Structures/Power/Generation/PA/emitter_port.rsi"
layers
Пустой массив
map
"enum.ParticleAcceleratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
id"ParticleAcceleratorEmitterFore"
Sprite
sprite"Structures/Power/Generation/PA/emitter_fore.rsi"
layers
Пустой массив
map
"enum.ParticleAcceleratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
id"ParticleAcceleratorEmitterStarboard"
Sprite
sprite"Structures/Power/Generation/PA/emitter_starboard.rsi"
layers
Пустой массив
map
"enum.ParticleAcceleratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
id"ParticleAcceleratorEmitterPortUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/emitter_port.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
id"ParticleAcceleratorEmitterForeUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/emitter_fore.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
id"ParticleAcceleratorEmitterStarboardUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/emitter_starboard.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
id"ParticleAcceleratorEndCap"
Sprite
sprite"Structures/Power/Generation/PA/end_cap.rsi"
layers
Пустой массив
map
"enum.ParticleAcceleratorVisualLayers.Base"
shader"unshaded"
visible"false"
id"ParticleAcceleratorEndCapUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/end_cap.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
id"ParticleAcceleratorFuelChamber"
Sprite
sprite"Structures/Power/Generation/PA/fuel_chamber.rsi"
layers
Пустой массив
map
"enum.ParticleAcceleratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
id"ParticleAcceleratorFuelChamberUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/fuel_chamber.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
id"ParticlesProjectile"
Sprite
layers
Пустой массив
state"particle0"
shader"unshaded"
map
"unshaded"
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
id"AntiParticlesProjectile"
Sprite
layers
Пустой массив
color"red"
state"particle0"
shader"unshaded"
map
"unshaded"
noRot"false"
sprite"Objects/Weapons/Guns/Projectiles/projectiles2.rsi"
id"ParticleAcceleratorPowerBox"
Sprite
sprite"Structures/Power/Generation/PA/power_box.rsi"
layers
Пустой массив
map
"enum.ParticleAcceleratorVisualLayers.Unlit"
shader"unshaded"
visible"false"
id"ParticleAcceleratorPowerBoxUnfinished"
Sprite
sprite"Structures/Power/Generation/PA/power_box.rsi"
layers
Пустой массив
map
"enum.ConstructionVisuals.Layer"
id"RadiationCollector"
Sprite
sprite"Structures/Power/Generation/Singularity/collector.rsi"
snapCardinals"true"
layers
state: ca_off
map
"enum.RadiationCollectorVisualLayers.Main"
id"ContainmentFieldGenerator"
Sprite
sprite"Structures/Power/Generation/Singularity/containment.rsi"
state"icon"
noRot"true"
layers
state: iconnull
state: p1
map
"powerLight"
visible"false"
shader"unshaded"
state: a1
map
"fieldLight"
visible"false"
shader"unshaded"
state: on
map
"connectedLight"
visible"false"
shader"unshaded"
id"ContainmentField"
Sprite
sprite"Structures/Power/Generation/Singularity/containment_field.rsi"
state"field"
noRot"true"
id"Emitter"
Sprite
sprite"Structures/Power/Generation/Singularity/emitter.rsi"
layers
Пустой массив
shader"unshaded"
visible"false"
map
"enum.LockVisualLayers.Lock"
# visible"false # Corvax-Resprite"
id"SingularityGenerator"
Sprite
sprite"Structures/Power/Generation/Singularity/generator.rsi"
state"icon"
id"Singularity"
Sprite
sprite"Structures/Power/Generation/Singularity/singularity_1.rsi"
shader"unshaded"
layers
Пустой массив
state"singularity_1"
id"TeslaCoil"
Sprite
sprite"Structures/Power/Generation/Tesla/coil.rsi"
snapCardinals"true"
noRot"true"
layers
state: coil
map
"enabled"
state: coilhit
visible"false"
map
"hit"
id"TeslaGroundingRod"
Sprite
sprite"Structures/Power/Generation/Tesla/coil.rsi"
noRot"true"
snapCardinals"true"
layers
state: grounding_rod
map
"power"
state: grounding_rodhit
visible"false"
map
"hit"
id"TeslaEnergyBall"
Sprite
drawdepth"Effects"
sprite"Structures/Power/Generation/Tesla/energy_ball.rsi"
shader"unshaded"
layers
Пустой массив
id"TeslaMiniEnergyBall"
Sprite
drawdepth"Effects"
sprite"Structures/Power/Generation/Tesla/energy_miniball.rsi"
shader"unshaded"
layers
Пустой массив
id"TeslaGenerator"
Sprite
noRot"true"
sprite"Structures/Power/Generation/Tesla/generator.rsi"
state"icon"
id"ShuttleGunSvalinnMachineGun"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/laser.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"ShuttleGunPerforator"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/laser.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.MagUnshaded"
shader"unshaded"
id"ShuttleGunFriendship"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/launcher.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"ShuttleGunDuster"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/launcher.rsi"
layers
Пустой массив
map
"enum.GunVisualLayers.Mag"
id"ShuttleGunPirateCannon"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/pirate_cannon.rsi"
layers
Пустой массив
id"ShuttleGunKinetic"
Sprite
sprite"Objects/Weapons/Guns/Shuttles/kinetic.rsi"
layers
Пустой массив
id"StationAnchorIndestructible"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers
Пустой массив
map
"unlit"
shader"unshaded"
id"StationAnchor"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers
Пустой массив
map
"unlit"
shader"unshaded"
id"StationAnchorOff"
Sprite
sprite"Structures/Machines/station_anchor.rsi"
layers
Пустой массив
map
"unlit"
shader"unshaded"
id"Thruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers
Пустой массив
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
offset"0, 1"
id"ThrusterUnanchored"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers
Пустой массив
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
offset"0, 1"
id"DebugThruster"
Sprite
sprite"Structures/Shuttles/thruster.rsi"
layers
Пустой массив
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
offset"0, 1"
id"Gyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
id"GyroscopeUnanchored"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
id"DebugGyroscope"
Sprite
sprite"Structures/Shuttles/gyroscope.rsi"
snapCardinals"true"
layers
Пустой массив
map
"enum.ThrusterVisualLayers.ThrustingUnshaded"
shader"unshaded"
visible"false"
id"ChurchBell"
Sprite
noRot"true"
sprite"Structures/Specific/church-bell.rsi"
layers
Пустой массив
id"CarpRift"
Sprite
layers
Пустой массив
state"icon"
color""#569fff""
shader"unshaded"
id"XenoWardingTower"
Sprite
sprite"Structures/Specific/xeno_building.rsi"
layers
state: wardingtowernull
state: wardingtower-unshaded
shader"unshaded"
id"AnomalyPyroclastic"
Sprite
sprite"Structures/Specific/Anomalies/pyro_anom.rsi"
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
noRot"true"
drawdepth"Effects #it needs to draw over stuff."
id"AnomalyGravity"
Sprite
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
noRot"true"
drawdepth"Effects #it needs to draw over stuff."
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyElectricity"
Sprite
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
noRot"true"
drawdepth"Effects #it needs to draw over stuff."
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyFlesh"
Sprite
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
noRot"true"
drawdepth"Effects #it needs to draw over stuff."
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyBluespace"
Sprite
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
noRot"true"
drawdepth"Effects #it needs to draw over stuff."
sprite"Structures/Specific/anomaly.rsi"
id"AnomalyIce"
Sprite
sprite"Structures/Specific/Anomalies/ice_anom.rsi"
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
noRot"true"
drawdepth"Effects #it needs to draw over stuff."
id"AnomalyRockUranium"
Sprite
color""#52ff39""
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
id"AnomalyRockQuartz"
Sprite
color""#fb4747""
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
id"AnomalyRockSilver"
Sprite
color""#47f8ff""
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
id"AnomalyRockIron"
Sprite
color""#ff8227""
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
id"AnomalyFlora"
Sprite
drawdepth"Mobs"
sprite"Structures/Specific/Anomalies/flora_anom.rsi"
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
noRot"true"
id"AnomalyFloraBulb"
Sprite
noRot"true"
sprite"Structures/Specific/Anomalies/flora_anom.rsi"
state"bulb"
id"AnomalyLiquid"
Sprite
sprite"Structures/Specific/Anomalies/liquid_anom.rsi"
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
noRot"true"
drawdepth"Effects #it needs to draw over stuff."
id"AnomalyShadow"
Sprite
sprite"Structures/Specific/Anomalies/shadow_anom.rsi"
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
noRot"true"
drawdepth"Effects #it needs to draw over stuff."
id"AnomalyTech"
Sprite
sprite"Structures/Specific/Anomalies/tech_anom.rsi"
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
shader"unshaded"
noRot"true"
drawdepth"Effects #it needs to draw over stuff."
id"AnomalySanta"
Sprite
drawdepth"Mobs"
sprite"Structures/Specific/Anomalies/santa_anom.rsi"
layers
Пустой массив
map
"enum.AnomalyVisualLayers.Animated"
visible"false"
noRot"true"
id"AnomalyTrapPyroclastic"
Sprite
layers
Пустой массив
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapElectricity"
Sprite
layers
Пустой массив
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapShadow"
Sprite
layers
Пустой массив
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapIce"
Sprite
layers
Пустой массив
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapFlora"
Sprite
layers
Пустой массив
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapBluespace"
Sprite
layers
Пустой массив
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapFlesh"
Sprite
layers
Пустой массив
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapGravity"
Sprite
layers
Пустой массив
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapTech"
Sprite
layers
Пустой массив
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapRock"
Sprite
layers
Пустой массив
state"full"
color""#5ca8cb""
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyTrapSanta"
Sprite
layers
Пустой массив
state"full"
drawdepth"Overdoors"
sprite"Markers/cross.rsi"
id"AnomalyCorePyroclastic"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreGravity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreIce"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreFlesh"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreRock"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreLiquid"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreBluespace"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreElectricity"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreFlora"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreShadow"
Sprite
sprite"Structures/Specific/Anomalies/Cores/shadow_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreTech"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCoreSanta"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
noRot"true"
layers
Пустой массив
map
"decay"
id"AnomalyCorePyroclasticInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/pyro_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreGravityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/gravity_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreIceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/ice_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreFleshInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flesh_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreRockInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/rock_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreLiquidInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/liquid_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreBluespaceInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/bluespace_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreElectricityInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/electric_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreFloraInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/flora_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreShadowInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/shadow_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreTechInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/tech_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AnomalyCoreSantaInert"
Sprite
sprite"Structures/Specific/Anomalies/Cores/santa_core.rsi"
layers
Пустой массив
visible"false"
map
"decay"
id"AirSensor"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers
state: gsensor1
map
"enum.PowerDeviceVisualLayers.Powered"
id"AirSensorAssembly"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers
state: gsensor0null
noRot"false"
id"AirSensorVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Specific/Atmospherics/sensor.rsi"
layers
state: gsensor1
map
"enum.PowerDeviceVisualLayers.Powered"
id"GasVentPumpVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/vent.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: vent_off
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
visible"false"
id"GasVentScrubberVox"
Sprite
drawdepth"FloorObjects"
sprite"Structures/Piping/Atmospherics/scrubber.rsi"
layers
sprite: Structures/Piping/Atmospherics/pipe.rsi
state"pipeHalf"
map
"enum.PipeVisualLayers.Pipe"
state: scrub_off
map
"enabled"
"enum.SubfloorLayers.FirstLayer"
visible"false"
id"FloorDrain"
Sprite
drawdepth"FloorObjects"
sprite"Objects/Specific/Janitorial/drain.rsi"
layers
Пустой массив
state"fill-1"
visible"false"
id"MopBucket"
Sprite
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
layers
Пустой массив
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Objects"
id"MopBucketFull"
Sprite
layers
state: mopbucketnull
state: mopbucket_water-3
map
"enum.SolutionContainerLayers.Fill"
sprite"Objects/Specific/Janitorial/janitorial.rsi"
noRot"true"
map
"enum.SolutionContainerLayers.Fill"
visible"false"
drawdepth"Objects"
id"JanitorialTrolley"
Sprite
noRot"true"
sprite"Objects/Specific/Janitorial/janitorial_cart.rsi"
layers
state: cartnull
state: cart_water-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
id"filingCabinet"
Sprite
state"filingcabinet"
layers
Пустой массив
map
"openLayer"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetTall"
Sprite
state"tallcabinet"
layers
Пустой массив
map
"openLayer"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetDrawer"
Sprite
state"chestdrawer"
layers
Пустой массив
map
"openLayer"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetRandom"
Sprite
state"filingcabinet"
layers
Пустой массив
map
"openLayer"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetTallRandom"
Sprite
state"tallcabinet"
layers
Пустой массив
map
"openLayer"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"filingCabinetDrawerRandom"
Sprite
state"chestdrawer"
layers
Пустой массив
map
"openLayer"
sprite"Structures/Storage/cabinets.rsi"
noRot"true"
id"GlassBoxLaser"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"true"
shader"unshaded"
id"GlassBoxLaserOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"true"
shader"unshaded"
id"GlassBoxLaserFilled"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"true"
shader"unshaded"
id"GlassBoxLaserFilledOpen"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"true"
shader"unshaded"
id"GlassBoxFrame"
Sprite
noRot"true"
sprite"Structures/Storage/glassbox.rsi"
layers
Пустой массив
id"GlassBoxBroken"
Sprite
sprite"Structures/Storage/glassbox.rsi"
layers
Пустой массив
noRot"true"
id"Morgue"
Sprite
sprite"Structures/Storage/morgue.rsi"
layers
Пустой массив
map
"enum.MorgueVisualLayers.Light"
offset"0, -1"
visible"false"
shader"unshaded"
id"Crematorium"
Sprite
sprite"Structures/Storage/morgue.rsi"
layers
Пустой массив
map
"enum.CrematoriumVisualLayers.LightBurning"
offset"0, -1"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBaseClosed"crema_closed"
stateBaseOpen"crema_open"
stateDoorOpen"crema_tray"
id"OreBox"
Sprite
noRot"true"
sprite"/Textures/Structures/Storage/orebox.rsi"
layers
Пустой массив
map"[ top ]"
visible"true"
id"PaperBin"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin5"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin10"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"PaperBin20"
Sprite
sprite"Objects/Misc/bureaucracy.rsi"
state"paper_bin0"
drawdepth"SmallObjects"
noRot"true"
id"Rack"
Sprite
sprite"Structures/Furniture/furniture.rsi"
state"rack"
snapCardinals"true"
id"StorageCanister"
Sprite
layers
state: yellownull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AirCanister"
Sprite
layers
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"OxygenCanister"
Sprite
layers
state: bluenull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidOxygenCanister"
Sprite
layers
state: bluenull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrogenCanister"
Sprite
layers
state: rednull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidNitrogenCanister"
Sprite
layers
state: rednull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"CarbonDioxideCanister"
Sprite
layers
state: blacknull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"LiquidCarbonDioxideCanister"
Sprite
layers
state: blacknull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"PlasmaCanister"
Sprite
layers
state: orangenull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"TritiumCanister"
Sprite
layers
state: greennull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"WaterVaporCanister"
Sprite
layers
state: water_vapornull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"AmmoniaCanister"
Sprite
layers
state: greenysnull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"NitrousOxideCanister"
Sprite
layers
state: redwsnull
state: greynull
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"FrezonCanister"
Sprite
layers
Пустой массив
sprite"Structures/Storage/canister.rsi"
noRot"true"
id"GasCanisterBrokenBase"
Sprite
sprite"Structures/Storage/canister.rsi"
state"grey-1"
id"StorageCanisterBroken"
Sprite
state"yellow-1"
sprite"Structures/Storage/canister.rsi"
id"AirCanisterBroken"
Sprite
state"grey-1"
sprite"Structures/Storage/canister.rsi"
id"OxygenCanisterBroken"
Sprite
state"blue-1"
sprite"Structures/Storage/canister.rsi"
id"NitrogenCanisterBroken"
Sprite
state"red-1"
sprite"Structures/Storage/canister.rsi"
id"CarbonDioxideCanisterBroken"
Sprite
state"black-1"
sprite"Structures/Storage/canister.rsi"
id"PlasmaCanisterBroken"
Sprite
state"orange-1"
sprite"Structures/Storage/canister.rsi"
id"TritiumCanisterBroken"
Sprite
state"green-1"
sprite"Structures/Storage/canister.rsi"
id"WaterVaporCanisterBroken"
Sprite
state"water_vapor-1"
sprite"Structures/Storage/canister.rsi"
id"AmmoniaCanisterBroken"
Sprite
state"greenys-1"
sprite"Structures/Storage/canister.rsi"
id"NitrousOxideCanisterBroken"
Sprite
state"redws-1"
sprite"Structures/Storage/canister.rsi"
id"FrezonCanisterBroken"
Sprite
state"frezon-1"
sprite"Structures/Storage/canister.rsi"
id"ClosetSteelBase"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"SuitStorageBase"
Sprite
noRot"true"
sprite"Structures/Storage/suit_storage.rsi"
layers
Пустой массив
map
"enum.LockVisualLayers.Lock"
visible"false"
shader"unshaded"
EntityStorageVisuals
stateBase"base"
stateDoorOpen"base"
stateDoorClosed"door"
id"StealthBox"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers
Пустой массив
map
"enum.StorageVisualLayers.Door"
id"BigBox"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers
Пустой массив
map
"enum.StorageVisualLayers.Door"
id"GhostBox"
Sprite
noRot"true"
sprite"Structures/Storage/closet.rsi"
layers
Пустой массив
map
"enum.StorageVisualLayers.Door"
id"ClosetTool"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_tool_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetRadiationSuit"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_rad_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetEmergency"
EntityStorageVisuals
stateBaseClosed"emergency"
stateDoorOpen"emergency_open"
stateDoorClosed"emergency_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetEmergencyN2"
EntityStorageVisuals
stateBaseClosed"n2"
stateDoorOpen"n2_open"
stateDoorClosed"n2_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetFire"
EntityStorageVisuals
stateBaseClosed"fire"
stateDoorOpen"fire_open"
stateDoorClosed"fire_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetBomb"
EntityStorageVisuals
stateBaseClosed"bomb"
stateDoorOpen"bomb_open"
stateDoorClosed"bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetJanitorBomb"
EntityStorageVisuals
stateBaseClosed"janitor_bomb"
stateDoorOpen"janitor_bomb_open"
stateDoorClosed"janitor_bomb_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetL3"
EntityStorageVisuals
stateBaseClosed"bio"
stateDoorOpen"bio_open"
stateDoorClosed"bio_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetL3Virology"
EntityStorageVisuals
stateBaseClosed"bio_viro"
stateDoorOpen"bio_viro_open"
stateDoorClosed"bio_viro_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetL3Security"
EntityStorageVisuals
stateBaseClosed"bio_sec"
stateDoorOpen"bio_sec_open"
stateDoorClosed"bio_sec_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetL3Janitor"
EntityStorageVisuals
stateBaseClosed"bio_jan"
stateDoorOpen"bio_jan_open"
stateDoorClosed"bio_jan_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetMaintenance"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"LockerSyndicate"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetBluespace"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
id"ClosetBluespaceUnstable"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
stateBaseClosed"generic"
id"ClosetCursed"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"generic_door"
id"WardrobeBlue"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"WardrobePink"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"pink_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"WardrobeBlack"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"WardrobeGreen"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"WardrobePrison"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"WardrobeYellow"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"WardrobeWhite"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"WardrobeGrey"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"grey_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"WardrobeMixed"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"WardrobeSecurity"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"red_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"WardrobeAtmospherics"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"atmos_wardrobe_door"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
id"ClosetJanitor"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeFormal"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"ClosetChef"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeChapel"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"ClosetLegal"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"blue_door"
id"WardrobeCargo"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"orange_door"
id"WardrobeSalvage"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"mixed_door"
id"WardrobeEngineering"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"yellow_door"
id"WardrobeMedicalDoctor"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeRobotics"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"black_door"
id"WardrobeChemistry"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeGenetics"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeVirology"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeScience"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"white_door"
id"WardrobeBotanist"
Sprite
noRot"true"
sprite"Structures/Storage/closet_labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
EntityStorageVisuals
stateBaseClosed"generic"
stateDoorOpen"generic_open"
stateDoorClosed"green_door"
id"LockerBooze"
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSteel"
EntityStorageVisuals
stateBaseClosed"secure"
stateDoorOpen"secure_open"
stateDoorClosed"secure_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerQuarterMaster"
EntityStorageVisuals
stateBaseClosed"qm"
stateDoorOpen"qm_open"
stateDoorClosed"qm_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSalvageSpecialist"
EntityStorageVisuals
stateBaseClosed"mining"
stateDoorOpen"mining_open"
stateDoorClosed"mining_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerCaptain"
EntityStorageVisuals
stateBaseClosed"cap"
stateDoorOpen"cap_open"
stateDoorClosed"cap_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerHeadOfPersonnel"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"hop_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChiefEngineer"
EntityStorageVisuals
stateBaseClosed"ce"
stateDoorOpen"ce_open"
stateDoorClosed"ce_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerElectricalSupplies"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_elec_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerWeldingSupplies"
EntityStorageVisuals
stateBaseClosed"eng"
stateDoorOpen"eng_open"
stateDoorClosed"eng_weld_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerAtmospherics"
EntityStorageVisuals
stateBaseClosed"atmos"
stateDoorOpen"atmos_open"
stateDoorClosed"atmos_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerEngineer"
EntityStorageVisuals
stateBaseClosed"eng_secure"
stateDoorOpen"eng_secure_open"
stateDoorClosed"eng_secure_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerFreezerBase"
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerFreezer"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"freezer"
stateDoorOpen"freezer_open"
stateDoorClosed"freezer_door"
id"LockerBotanist"
EntityStorageVisuals
stateBaseClosed"hydro"
stateDoorOpen"hydro_open"
stateDoorClosed"hydro_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMedicine"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"med_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMedical"
EntityStorageVisuals
stateBaseClosed"med_secure"
stateDoorOpen"med_secure_open"
stateDoorClosed"med_secure_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerParamedic"
EntityStorageVisuals
stateBaseClosed"paramed"
stateDoorOpen"paramed_open"
stateDoorClosed"paramed_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChemistry"
EntityStorageVisuals
stateBaseClosed"med"
stateDoorOpen"med_open"
stateDoorClosed"chemical_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerChiefMedicalOfficer"
EntityStorageVisuals
stateBaseClosed"cmo"
stateDoorOpen"cmo_open"
stateDoorClosed"cmo_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerResearchDirector"
EntityStorageVisuals
stateBaseClosed"rd"
stateDoorOpen"rd_open"
stateDoorClosed"rd_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerScientist"
EntityStorageVisuals
stateBaseClosed"science"
stateDoorOpen"science_open"
stateDoorClosed"science_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerHeadOfSecurity"
EntityStorageVisuals
stateBaseClosed"hos"
stateDoorOpen"hos_open"
stateDoorClosed"hos_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerWarden"
EntityStorageVisuals
stateBaseClosed"warden"
stateDoorOpen"warden_open"
stateDoorClosed"warden_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBrigmedic"
EntityStorageVisuals
stateBaseClosed"brigmedic"
stateDoorOpen"armory_open"
stateDoorClosed"brigmedic_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerSecurity"
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafe"
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"GunSafeBaseSecure"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"shotguncase"
stateDoorOpen"shotguncase_open"
stateDoorClosed"shotguncase_door"
id"LockerDetective"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"cabinet"
stateDoorOpen"cabinet_open"
stateDoorClosed"cabinet_door"
id"LockerEvidence"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"sec"
stateDoorOpen"sec_open"
stateDoorClosed"sec_door"
id"LockerSyndicatePersonal"
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerBluespaceStation"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
EntityStorageVisuals
stateBaseClosed"syndicate"
stateDoorOpen"syndicate_open"
stateDoorClosed"syndicate_door"
id"LockerClown"
EntityStorageVisuals
stateBaseClosed"clown"
stateDoorOpen"clown_open"
stateDoorClosed"clown_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerMime"
EntityStorageVisuals
stateBaseClosed"mime"
stateDoorOpen"mime_open"
stateDoorClosed"mime_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"LockerRepresentative"
EntityStorageVisuals
stateBaseClosed"hop"
stateDoorOpen"hop_open"
stateDoorClosed"representative_door"
Sprite
sprite"Structures/Storage/closet_labels.rsi"
noRot"true"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
shader"unshaded"
visible"false"
offset""-0.065,0""
id"CrateGeneric"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBaseWeldable"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateBaseSecure"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateGenericSteel"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlastic"
Icon
sprite"Structures/Storage/Crates/plastic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateFreezer"
Icon
sprite"Structures/Storage/Crates/freezer.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroponics"
Icon
sprite"Structures/Storage/Crates/hydroponics.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedical"
Icon
sprite"Structures/Storage/Crates/medical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRadiation"
Icon
sprite"Structures/Storage/Crates/radiation.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateInternals"
Icon
sprite"Structures/Storage/Crates/o2.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateElectrical"
Icon
sprite"Structures/Storage/Crates/electrical.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineering"
Icon
sprite"Structures/Storage/Crates/engineering.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScience"
Icon
sprite"Structures/Storage/Crates/science.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSurgery"
Icon
sprite"Structures/Storage/Crates/surgery.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWeb"
Icon
sprite"Structures/Storage/Crates/web.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecgear"
Icon
sprite"Structures/Storage/Crates/sec_gear.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateEngineeringSecure"
Icon
sprite"Structures/Storage/Crates/engicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateMedicalSecure"
Icon
sprite"Structures/Storage/Crates/medicalcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateChemistrySecure"
Icon
sprite"Structures/Storage/Crates/chemcrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePrivateSecure"
Icon
sprite"Structures/Storage/Crates/privatecrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateScienceSecure"
Icon
sprite"Structures/Storage/Crates/scicrate_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePlasma"
Icon
sprite"Structures/Storage/Crates/plasma.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSecure"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateHydroSecure"
Icon
sprite"Structures/Storage/Crates/hydro_secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWeaponSecure"
Icon
sprite"Structures/Storage/Crates/weapon.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateContrabandStorageSecure"
Sprite
sprite"Structures/Storage/Crates/sec_gear.rsi"
Icon
sprite"Structures/Storage/Crates/secure.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateCommandSecure"
Icon
sprite"Structures/Storage/Crates/command.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateLivestock"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.25,0.625""
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateRodentCage"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""0.0,0.125""
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CratePirate"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
offset""0.0,-0.09375""
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
id"CrateToyBox"
Sprite
sprite"Structures/Storage/Crates/toybox.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
visible"false"
offset""0.0,-0.09375""
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"crate_open"
stateDoorClosed"crate_door"
id"CrateCoffin"
Sprite
sprite"Structures/Storage/Crates/coffin.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateWoodenGrave"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.28125,0.625""
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateStoneGrave"
Sprite
sprite"Structures/Storage/Crates/labels.rsi"
layers
Пустой массив
map
"enum.PaperLabelVisuals.Layer"
offset""-0.3125,0.5625""
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateSyndicate"
Icon
sprite"Structures/Storage/Crates/syndicate.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCart"
Icon
sprite"Structures/Storage/Crates/trashcart.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"CrateTrashCartJani"
Icon
sprite"Structures/Storage/Crates/trashcart_jani.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"InvisibleCrate"
Icon
sprite"Structures/Storage/Crates/generic.rsi"
state"icon"
EntityStorageVisuals
stateDoorOpen"open"
stateDoorClosed"closed"
id"WeldingFuelTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: fueltank-2null
state: fueltank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WeldingFuelTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: fueltank-2null
state: fueltank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WeldingFuelTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: highfueltank-2null
state: highfueltank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: fueltank-2null
state: fueltank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WaterTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: watertank-2null
state: watertank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WaterTankFull"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: watertank-2null
state: watertank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WaterCooler"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: watercooler-2null
state: watercooler-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"WaterTankHighCapacity"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: highwatertank-2null
state: highwatertank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
state: watertank-2null
state: watertank-2-1
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"GenericTank"
Sprite
sprite"Structures/Storage/tanks.rsi"
layers
state: generictank-1null
state: generictank-1-1 # Corvax-Resprite
map
"enum.SolutionContainerLayers.Fill"
visible"false"
noRot"true"
id"BoxingBell"
Sprite
sprite"Structures/Wallmounts/bell.rsi"
layers
Пустой массив
id"ComputerTelevision"
Sprite
noRot"true"
drawdepth"SmallObjects"
layers
Пустой массив
state"detective_television"
sprite"Structures/Machines/computers.rsi"
id"WallmountTelescreenFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers
map: ["computerLayerBody"]
state"telescreen_frame"
map: ["computerLayerScreen"]
state"telescreen"
state"generic_panel_open"
id"WallmountTelescreen"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Machines/computers.rsi"
layers
map: ["computerLayerBody"]
state"telescreen_frame"
map: ["computerLayerScreen"]
state"telescreen"
state"generic_panel_open"
id"WallmountTelevisionFrame"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers
map: ["computerLayerBody"]
state"television_wall"
map: ["computerLayerScreen"]
state"television_wallscreen"
state"generic_panel_open"
id"WallmountTelevision"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flatscreentv.rsi"
layers
map: ["computerLayerBody"]
state"television_wall"
map: ["computerLayerScreen"]
state"television_wallscreen"
state"generic_panel_open"
id"StationMap"
Sprite
sprite"Structures/Machines/station_map.rsi"
layers
Пустой массив
state"unshaded"
drawdepth"Objects"
id"SurveillanceCameraConstructed"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Layer" ]
state"camera"
cycle"true"
id"SurveillanceCameraEngineering"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Layer" ]
state"camera"
cycle"true"
id"SurveillanceCameraSecurity"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Layer" ]
state"camera"
cycle"true"
id"SurveillanceCameraScience"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Layer" ]
state"camera"
cycle"true"
id"SurveillanceCameraSupply"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Layer" ]
state"camera"
cycle"true"
id"SurveillanceCameraCommand"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Layer" ]
state"camera"
cycle"true"
id"SurveillanceCameraService"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Layer" ]
state"camera"
cycle"true"
id"SurveillanceCameraMedical"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Layer" ]
state"camera"
cycle"true"
id"SurveillanceCameraGeneral"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/camera.rsi"
layers
map: [ "enum.SurveillanceCameraVisualsKey.Layer" ]
state"camera"
cycle"true"
id"SignalSwitch"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"on"
id"SignalButton"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"dead"
id"ApcNetSwitch"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch.rsi"
state"on"
id"ButtonFrame"
Sprite
drawdepth"SmallObjects"
sprite"Structures/Wallmounts/switch_frame.rsi"
state"grey"
id"PlaqueAtmos"
Sprite
drawdepth"WallMountedItems"
layers
state: atmosplaque
map
"plaque"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"BarSign"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignComboCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEmergencyRumParty"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignLV426"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignMaidCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignMalteseFalcon"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignOfficerBeersky"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignRobustaCafe"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheAleNath"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheBirdCage"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheCoderbus"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheDrunkCarp"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEngineChange"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheHarmbaton"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheLightbulb"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheLooseGoose"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheNet"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheOuterSpess"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheSingulo"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignTheSun"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignWiggleRoom"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignZocalo"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignEmprah"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BarSignSpacebucks"
Sprite
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/barsign.rsi"
state"empty"
id"BlankFlag"
Sprite
state"blank_flag"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flags.rsi"
id"NTFlag"
Sprite
state"NT_flag"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flags.rsi"
id"PirateFlag"
Sprite
state"pirate_flag"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/flags.rsi"
id"PosterMapMetaRight"
Sprite
state"metamap64x"
sprite"Structures/Wallmounts/metamap.rsi"
drawdepth"WallMountedItems"
snapCardinals"true"
id"PaintingEmpty"
Sprite
state"painting0"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingMoony"
Sprite
state"painting1"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingPersistenceOfMemory"
Sprite
state"painting2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingTheSonOfMan"
Sprite
state"painting3"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingTheKiss"
Sprite
state"painting4"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingTheScream"
Sprite
state"painting5"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingTheGreatWave"
Sprite
state"painting6"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingCafeTerraceAtNight"
Sprite
state"painting7"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingNightHawks"
Sprite
state"painting8"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingSkeletonCigarette"
Sprite
state"painting9"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingSkeletonBoof"
Sprite
state"painting10"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingPrayerHands"
Sprite
state"painting11"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingOldGuitarist"
Sprite
state"painting12"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingOlympia"
Sprite
state"painting13"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingSaturn"
Sprite
state"painting14"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingSleepingGypsy"
Sprite
state"painting15"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingRedBlueYellow"
Sprite
state"painting16"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingAmogusTriptych"
Sprite
state"painting17"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingHelloWorld"
Sprite
state"painting18"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PaintingSadClown"
Sprite
state"painting19"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/paintings.rsi"
id"PosterBroken"
Sprite
drawdepth"WallTops"
sprite"Structures/Wallmounts/posters.rsi"
state"poster_broken"
snapCardinals"true"
id"PosterContrabandFreeTonto"
Sprite
state"poster1_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandAtmosiaDeclarationIndependence"
Sprite
state"poster2_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandFunPolice"
Sprite
state"poster3_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandLustyExomorph"
Sprite
state"poster4_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSyndicateRecruitment"
Sprite
state"poster5_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandClown"
Sprite
state"poster6_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSmoke"
Sprite
state"poster7_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandGreyTide"
Sprite
state"poster8_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandMissingGloves"
Sprite
state"poster9_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandHackingGuide"
Sprite
state"poster10_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRIPBadger"
Sprite
state"poster11_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandAmbrosiaVulgaris"
Sprite
state"poster12_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandDonutCorp"
Sprite
state"poster13_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandEAT"
Sprite
state"poster14_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandTools"
Sprite
state"poster15_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandPower"
Sprite
state"poster16_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSpaceCube"
Sprite
state"poster17_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandCommunistState"
Sprite
state"poster18_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandLamarr"
Sprite
state"poster19_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandBorgFancy"
Sprite
state"poster20_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandBorgFancyv2"
Sprite
state"poster21_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandKosmicheskayaStantsiya"
Sprite
state"poster22_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRebelsUnite"
Sprite
state"poster23_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandC20r"
Sprite
state"poster24_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandHaveaPuff"
Sprite
state"poster25_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRevolver"
Sprite
state"poster26_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandDDayPromo"
Sprite
state"poster27_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSyndicatePistol"
Sprite
state"poster28_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandEnergySwords"
Sprite
state"poster29_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRedRum"
Sprite
state"poster30_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandCC64KAd"
Sprite
state"poster31_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandPunchShit"
Sprite
state"poster32_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandTheGriffin"
Sprite
state"poster33_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandFreeDrone"
Sprite
state"poster35_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandBustyBackdoorExoBabes6"
Sprite
state"poster36_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRobustSoftdrinks"
Sprite
state"poster37_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandShamblersJuice"
Sprite
state"poster38_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandPwrGame"
Sprite
state"poster39_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSunkist"
Sprite
state"poster40_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSpaceCola"
Sprite
state"poster41_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandSpaceUp"
Sprite
state"poster42_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandKudzu"
Sprite
state"poster43_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandMaskedMen"
Sprite
state"poster44_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandUnreadableAnnouncement"
Sprite
state"poster45_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandFreeSyndicateEncryptionKey"
Sprite
state"poster46_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandBountyHunters"
Sprite
state"poster47_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandTheBigGasTruth"
Sprite
state"poster48_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandWehWatches"
Sprite
state"poster50_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandVoteWeh"
Sprite
state"poster51_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandBeachStarYamamoto"
Sprite
state"poster52_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandHighEffectEngineering"
Sprite
state"poster53_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandNuclearDeviceInformational"
Sprite
state"poster54_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRise"
Sprite
state"poster55_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandRevolt"
Sprite
state"poster56_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandMoth"
Sprite
state"poster57_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandCybersun600"
Sprite
state"poster58_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandDonk"
Sprite
state"poster59_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandEnlistGorlex"
Sprite
state"poster60_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandInterdyne"
Sprite
state"poster61_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandWaffleCorp"
Sprite
state"poster62_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterContrabandMissingSpacepen"
Sprite
state"poster63_contraband"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitHereForYourSafety"
Sprite
state"poster1_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitNanotrasenLogo"
Sprite
state"poster2_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitCleanliness"
Sprite
state"poster3_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitHelpOthers"
Sprite
state"poster4_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitBuild"
Sprite
state"poster5_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitBlessThisSpess"
Sprite
state"poster6_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitScience"
Sprite
state"poster7_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitIan"
Sprite
state"poster8_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitObey"
Sprite
state"poster9_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitWalk"
Sprite
state"poster10_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitStateLaws"
Sprite
state"poster11_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitLoveIan"
Sprite
state"poster12_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSpaceCops"
Sprite
state"poster13_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitUeNo"
Sprite
state"poster14_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitGetYourLEGS"
Sprite
state"poster15_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitDoNotQuestion"
Sprite
state"poster16_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitWorkForAFuture"
Sprite
state"poster17_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSoftCapPopArt"
Sprite
state"poster18_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyInternals"
Sprite
state"poster19_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyEyeProtection"
Sprite
state"poster20_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyReport"
Sprite
state"poster21_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitReportCrimes"
Sprite
state"poster22_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitIonRifle"
Sprite
state"poster23_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitFoamForceAd"
Sprite
state"poster24_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitCohibaRobustoAd"
Sprite
state"poster25_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegit50thAnniversaryVintageReprint"
Sprite
state"poster26_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitFruitBowl"
Sprite
state"poster27_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitPDAAd"
Sprite
state"poster28_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitEnlist"
Sprite
state"poster29_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitNanomichiAd"
Sprite
state"poster30_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegit12Gauge"
Sprite
state"poster31_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitHighClassMartini"
Sprite
state"poster32_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitTheOwl"
Sprite
state"poster33_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitNoERP"
Sprite
state"poster34_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitCarbonDioxide"
Sprite
state"poster35_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitDickGumshue"
Sprite
state"poster36_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitThereIsNoGasGiant"
Sprite
state"poster37_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitJustAWeekAway"
Sprite
state"poster38_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSecWatch"
Sprite
state"poster39_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitAnatomyPoster"
Sprite
state"poster40_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitMime"
Sprite
state"poster41_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitCarpMount"
Sprite
state"poster42_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothDelam"
Sprite
state"poster43_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothEpi"
Sprite
state"poster44_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothPiping"
Sprite
state"poster45_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothMeth"
Sprite
state"poster46_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothHardhat"
Sprite
state"poster47_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitVacation"
Sprite
state"poster48_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitPeriodicTable"
Sprite
state"poster49_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitRenault"
Sprite
state"poster50_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitNTTGC"
Sprite
state"poster51_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitSafetyMothSSD"
Sprite
state"poster52_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterLegitOppenhopper"
Sprite
state"poster53_legit"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapBagel"
Sprite
state"bagelmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapDelta"
Sprite
state"deltamap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapMarathon"
Sprite
state"marathonmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapMoose"
Sprite
state"moosemap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapPacked"
Sprite
state"packedmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapPillar"
Sprite
state"pillarmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapSaltern"
Sprite
state"salternmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapSplit"
Sprite
state"splitmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapLighthouse"
Sprite
state"lighthousemap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapWaystation"
Sprite
state"waystationmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PosterMapOrigin"
Sprite
state"originmap"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/posters.rsi"
snapCardinals"true"
id"PaintingMonkey"
Sprite
state"monkey_painting"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignDirectionalAtmos"
Sprite
state"direction_atmos"
snapCardinals"false"
id"SignDirectionalBar"
Sprite
state"direction_bar"
snapCardinals"false"
id"SignDirectionalBridge"
Sprite
state"direction_bridge"
snapCardinals"false"
id"SignDirectionalBrig"
Sprite
state"direction_brig"
snapCardinals"false"
id"SignDirectionalChapel"
Sprite
state"direction_chapel"
snapCardinals"false"
id"SignDirectionalChemistry"
Sprite
state"direction_chemistry"
snapCardinals"false"
id"SignDirectionalCryo"
Sprite
state"direction_cryo"
snapCardinals"false"
id"SignDirectionalDorms"
Sprite
state"direction_dorms"
snapCardinals"false"
id"SignDirectionalEng"
Sprite
state"direction_eng"
snapCardinals"false"
id"SignDirectionalEvac"
Sprite
state"direction_evac"
snapCardinals"false"
id"SignDirectionalExam"
Sprite
state"direction_exam"
snapCardinals"false"
id"SignDirectionalFood"
Sprite
state"direction_food"
snapCardinals"false"
id"SignDirectionalGravity"
Sprite
state"direction_gravity"
snapCardinals"false"
id"SignDirectionalHop"
Sprite
state"direction_hop"
snapCardinals"false"
id"SignDirectionalHydro"
Sprite
state"direction_hydro"
snapCardinals"false"
id"SignDirectionalIcu"
Sprite
state"direction_icu"
snapCardinals"false"
id"SignDirectionalJanitor"
Sprite
state"direction_janitor"
snapCardinals"false"
id"SignDirectionalLibrary"
Sprite
state"direction_library"
snapCardinals"false"
id"SignDirectionalMed"
Sprite
state"direction_med"
snapCardinals"false"
id"SignDirectionalSalvage"
Sprite
state"direction_salvage"
snapCardinals"false"
id"SignDirectionalSci"
Sprite
state"direction_sci"
snapCardinals"false"
id"SignDirectionalSec"
Sprite
state"direction_sec"
snapCardinals"false"
id"SignDirectionalSolar"
Sprite
state"direction_solar"
snapCardinals"false"
id"SignDirectionalSupply"
Sprite
state"direction_supply"
snapCardinals"false"
id"SignDirectionalWash"
Sprite
state"direction_wash"
snapCardinals"false"
id"SignDirectionalEscapePod"
Sprite
state"direction_pods"
snapCardinals"false"
id"SignAi"
Sprite
state"ai"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignAiUpload"
Sprite
state"ai_upload"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignArcade"
Sprite
state"arcade"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignArmory"
Sprite
state"armory"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignToolStorage"
Sprite
state"ass"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignAnomaly"
Sprite
state"xenoarch"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignAnomaly2"
Sprite
state"anomaly"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignAtmos"
Sprite
state"atmos"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBar"
Sprite
state"bar"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBath"
Sprite
state"bath"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignKitchen"
Sprite
state"kitchen"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignTheater"
Sprite
layers
Пустой массив
map
"base"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBarbershop"
Sprite
state"barbershop"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBio"
Sprite
state"bio"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBiohazard"
Sprite
state"biohazard"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBridge"
Sprite
state"bridge"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCanisters"
Sprite
state"canisters"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCargo"
Sprite
state"cargo"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCargoDock"
Sprite
state"cargo_dock"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignChapel"
Sprite
state"chapel"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignChem"
Sprite
state"chem"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCloning"
Sprite
state"cloning"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignConference"
Sprite
state"conference_room"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCryo"
Sprite
state"cryo"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignDisposalSpace"
Sprite
state"deathsposal"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignDoors"
Sprite
state"doors"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRestroom"
Sprite
state"restroom"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMaterials"
Sprite
state"mats"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignEngine"
Sprite
state"engine"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignEngineering"
Sprite
state"eng"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignEscapePods"
Sprite
state"pods"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignEVA"
Sprite
state"eva"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignElectrical"
Sprite
state"electrical"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignExamroom"
Sprite
state"examroom"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignFire"
Sprite
state"fire"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignGravity"
Sprite
state"gravi"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignHead"
Sprite
state"commander"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignHydro1"
Sprite
state"hydro"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignInterrogation"
Sprite
state"interrogation"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignJanitor"
Sprite
state"janitor"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignLaundromat"
Sprite
state"laundromat"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignLawyer"
Sprite
state"law"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignLibrary"
Sprite
state"biblio"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMail"
Sprite
state"mail"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMedical"
Sprite
state"medbay"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMorgue"
Sprite
state"morgue"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignNews"
Sprite
state"news"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignNosmoking"
Sprite
state"nosmoking"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignPrison"
Sprite
state"prison"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignPsychology"
Sprite
state"psychology"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignReception"
Sprite
state"reception"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRND"
Sprite
state"rnd"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRobo"
Sprite
state"robo"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSalvage"
Sprite
state"salvage"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignScience"
Sprite
state"sci"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignServer"
Sprite
state"data"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCans"
Sprite
state"cans"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCansScience"
Sprite
state"cans_sci"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignShipDock"
Sprite
state"dock"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSpace"
Sprite
state"space"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSurgery"
Sprite
state"surgery"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignTelecomms"
Sprite
state"telecoms"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignToxins"
Sprite
state"toxins"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignVault"
Sprite
state"vault"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignVirology"
Sprite
state"virology"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCorrosives"
Sprite
state"corrosives"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCryogenics"
Sprite
state"cryogenics"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignDanger"
Sprite
state"danger"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignExplosives"
Sprite
state"explosives"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignFlammable"
Sprite
state"flammable"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignLaser"
Sprite
state"laser"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMagnetics"
Sprite
state"magnetics"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMemetic"
Sprite
state"memetic"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecure"
Sprite
state"secure"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecurearea"
Sprite
state"securearea"
snapCardinals"true"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignShock"
Sprite
state"shock"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignOptical"
Sprite
state"optical"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignOxidants"
Sprite
state"oxidants"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRadiation"
Sprite
state"radiation"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignXenobio"
Sprite
state"xenobio"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignZomlab"
Sprite
state"zomlab"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecureMedRed"
Sprite
state"medium_secure_red"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecureSmall"
Sprite
state"small_secure"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecureSmallRed"
Sprite
state"small_secure_red"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBlankMed"
Sprite
state"medium_blank"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignMagneticsMed"
Sprite
state"medium_magnetics"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignDangerMed"
Sprite
state"medium_danger"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"ExplosivesSignMed"
Sprite
state"medium_explosives"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignCryogenicsMed"
Sprite
state"medium_cryogenics"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignElectricalMed"
Sprite
state"medium_electrical"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignBiohazardMed"
Sprite
state"medium_biohazard"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRadiationMed"
Sprite
state"medium_radiation"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignFlammableMed"
Sprite
state"medium_flammable"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignLaserMed"
Sprite
state"medium_laser"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecureMed"
Sprite
state"medium_secure"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignVox"
Sprite
state"vox"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningAir"
Sprite
state"atmos_air"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningCO2"
Sprite
state"atmos_co2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningN2"
Sprite
state"atmos_n2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningN2O"
Sprite
state"atmos_n2o"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningO2"
Sprite
state"atmos_o2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningPlasma"
Sprite
state"atmos_plasma"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningTritium"
Sprite
state"atmos_tritium"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"WarningWaste"
Sprite
state"atmos_waste"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSmoking"
Sprite
state"nosmoking2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSomethingOld"
Sprite
state"something-old1"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSomethingOld2"
Sprite
state"something-old2"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSecurity"
Sprite
state"security"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignPlaque"
Sprite
state"goldenplaque"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignKiddiePlaque"
Sprite
state"kiddieplaque"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignNanotrasen1"
Sprite
state"nanotrasen_sign1"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignNanotrasen2"
Sprite
state"nanotrasen_sign2"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignNanotrasen3"
Sprite
state"nanotrasen_sign3"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignNanotrasen4"
Sprite
state"nanotrasen_sign4"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignNanotrasen5"
Sprite
state"nanotrasen_sign5"
snapCardinals"false"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
id"SignRedOne"
Sprite
state"one"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedTwo"
Sprite
state"two"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedThree"
Sprite
state"three"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedFour"
Sprite
state"four"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedFive"
Sprite
state"five"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedSix"
Sprite
state"six"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedSeven"
Sprite
state"seven"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedEight"
Sprite
state"eight"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedNine"
Sprite
state"nine"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignRedZero"
Sprite
state"zero"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignSurvival"
Sprite
state"survival"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"SignNTMine"
Sprite
state"ntmining"
drawdepth"WallMountedItems"
sprite"Structures/Wallmounts/signs.rsi"
snapCardinals"true"
id"AsteroidRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
Sprite
drawdepth"Walls"
id"AsteroidRockCoal"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockGold"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockDiamond"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockPlasma"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockQuartz"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockQuartzCrab"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSilver"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSilverCrab"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockTin"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockTinCrab"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockUranium"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockUraniumCrab"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockBananium"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockSalt"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockArtifactFragment"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"AsteroidRockMining"
Sprite
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"IronRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
Sprite
drawdepth"Walls"
id"IronRockMining"
Sprite
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockCoal"
Sprite
layers
state: ironrocknull
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockGold"
Sprite
layers
state: ironrocknull
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockPlasma"
Sprite
layers
state: ironrocknull
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockQuartz"
Sprite
layers
state: ironrocknull
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockSilver"
Sprite
layers
state: ironrocknull
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockIron"
Sprite
layers
state: ironrocknull
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockUranium"
Sprite
layers
state: ironrocknull
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockBananium"
Sprite
layers
state: ironrocknull
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockSalt"
Sprite
layers
state: ironrocknull
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockArtifactFragment"
Sprite
layers
Пустой массив
state"ironrock_west"
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"IronRockDiamond"
Sprite
layers
state: ironrocknull
map: [ "enum.EdgeLayer.South" ]
state"ironrock_south"
map: [ "enum.EdgeLayer.East" ]
state"ironrock_east"
map: [ "enum.EdgeLayer.North" ]
state"ironrock_north"
map: [ "enum.EdgeLayer.West" ]
state"ironrock_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"ironrock"
id"WallRock"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockCoal"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockGold"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockDiamond"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockPlasma"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockQuartz"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockSilver"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockTin"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockUranium"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockBananium"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockArtifactFragment"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockSalt"
Sprite
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock"
id"WallRockBasalt"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockBasaltCoal"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltGold"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltDiamond"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltPlasma"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltQuartz"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltSilver"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltTin"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltUranium"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltBananium"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltArtifactFragment"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockBasaltSalt"
Sprite
layers
state: rock_wallnull
map: [ "enum.EdgeLayer.South" ]
state"rock_wall_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_wall_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_wall_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_wall_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_wall"
id"WallRockSnow"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockSnowCoal"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowGold"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowDiamond"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowPlasma"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowQuartz"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowSilver"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowTin"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowUranium"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowBananium"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowArtifactFragment"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSnowSalt"
Sprite
layers
state: rock_snownull
map: [ "enum.EdgeLayer.South" ]
state"rock_snow_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_snow_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_snow_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_snow_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_snow"
id"WallRockSand"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockSandCoal"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandGold"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandDiamond"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandPlasma"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandQuartz"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandSilver"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandTin"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandUranium"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandBananium"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandArtifactFragment"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockSandSalt"
Sprite
layers
state: rock_sandnull
map: [ "enum.EdgeLayer.South" ]
state"rock_sand_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_sand_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_sand_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_sand_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_sand"
id"WallRockChromite"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockChromiteCoal"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteGold"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteDiamond"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromitePlasma"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteQuartz"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteSilver"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteTin"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteUranium"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteBananium"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteArtifactFragment"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockChromiteSalt"
Sprite
layers
state: rock_chromitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_chromite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_chromite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_chromite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_chromite_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_chromite"
id"WallRockAndesite"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
Sprite
sprite"Structures/Walls/rock.rsi"
layers
state: rocknull
map: [ "enum.EdgeLayer.South" ]
state"rock_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_west"
drawdepth"Walls"
id"WallRockAndesiteCoal"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_coal
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteGold"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_gold
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteDiamond"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_diamond
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesitePlasma"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_phoron
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteQuartz"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_quartz
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteSilver"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_silver
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteTin"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_tin
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteUranium"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_uranium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteBananium"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_bananium
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteArtifactFragment"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_artifact_fragment
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"WallRockAndesiteSalt"
Sprite
layers
state: rock_andesitenull
map: [ "enum.EdgeLayer.South" ]
state"rock_andesite_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_andesite_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_andesite_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_andesite_west"
state: rock_salt
map
"enum.MiningScannerVisualLayers.Overlay"
state: rocknull
sprite"Structures/Walls/rock.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_andesite"
id"FenceMetalBroken"
Sprite
layers
Пустой массив
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalStraight"
Icon
sprite"Structures/Walls/fence.rsi"
state"icon_straight"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalCorner"
Sprite
layers
Пустой массив
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceMetalEnd"
Icon
sprite"Structures/Walls/fence.rsi"
state"icon_end"
Sprite
sprite"Structures/Walls/fence.rsi"
drawdepth"WallTops"
id"FenceMetalGate"
Sprite
layers
Пустой массив
map
"enum.ElectrifiedLayers.Sparks"
sprite"Effects/electricity.rsi"
shader"unshaded"
visible"false"
drawdepth"WallTops"
id"FenceWoodHighStraight"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"straight"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighEnd"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"end"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighCorner"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"corner"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighTJunction"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"tjunction"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodHighGate"
Sprite
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallStraight"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"straight_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallEnd"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"end_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallCorner"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"corner_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallTJunction"
Icon
sprite"Structures/Walls/wooden_fence.rsi"
state"tjunction_small"
Sprite
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"FenceWoodSmallGate"
Sprite
layers
Пустой массив
map
"enum.DoorVisualLayers.Base"
sprite"Structures/Walls/wooden_fence.rsi"
drawdepth"WallTops"
id"Girder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"wall_girder"
id"ReinforcedGirder"
Sprite
sprite"Structures/Walls/solid.rsi"
state"reinforced_wall_girder"
id"ClockworkGirder"
Sprite
sprite"Structures/Walls/clock.rsi"
state"wall_gear"
id"Grille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
layers
state: grillenull
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
id"ClockworkGrille"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"ratvargrille"
layers
state: ratvargrillenull
state: grillenull
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
id"GrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
state"grille_broken"
id"ClockworkGrilleBroken"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
state"brokenratvargrille"
id"GrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/grille.rsi"
layers
state: grille_diagonalnull
state: electrified_diagonal
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
state: grillenull
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
id"ClockworkGrilleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/clockwork_grille.rsi"
layers
state: ratvargrille_diagonalnull
state: electrified_diagonal
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
state: ratvargrillenull
state: grillenull
state: electrified
sprite"Effects/electricity.rsi"
map
"enum.ElectrifiedLayers.Sparks"
shader"unshaded"
visible"false"
state"ratvargrille"
id"MeteorRock"
Sprite
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockCoal"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_coalnull
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockGold"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_goldnull
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockDiamond"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_diamondnull
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockPlasma"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_phoronnull
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockQuartz"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_quartznull
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockSilver"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_silvernull
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockTin"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_tinnull
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockUranium"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_uraniumnull
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"MeteorRockBananium"
Sprite
layers
state: rock_asteroidnull
map: [ "enum.EdgeLayer.South" ]
state"rock_asteroid_south"
map: [ "enum.EdgeLayer.East" ]
state"rock_asteroid_east"
map: [ "enum.EdgeLayer.North" ]
state"rock_asteroid_north"
map: [ "enum.EdgeLayer.West" ]
state"rock_asteroid_west"
state: rock_bananiumnull
drawdepth"Walls"
Icon
sprite"Structures/Walls/rock.rsi"
state"rock_asteroid"
id"Railing"
Sprite
state"side"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCorner"
Sprite
state"corner"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingCornerSmall"
Sprite
state"corner_small"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"RailingRound"
Sprite
state"round"
drawdepth"SmallObjects"
sprite"Structures/Walls/railing.rsi"
id"WallBrick"
Sprite
sprite"Structures/Walls/brick.rsi"
drawdepth"Walls"
id"WallClock"
Sprite
sprite"Structures/Walls/clock.rsi"
drawdepth"Walls"
id"WallClown"
Sprite
sprite"Structures/Walls/clown.rsi"
drawdepth"Walls"
id"WallMeat"
Sprite
sprite"Structures/Walls/meat.rsi"
drawdepth"Walls"
id"WallCult"
Sprite
sprite"Structures/Walls/cult.rsi"
drawdepth"Walls"
id"WallDebug"
Sprite
sprite"Structures/Walls/debug.rsi"
drawdepth"Walls"
id"WallDiamond"
Sprite
sprite"Structures/Walls/diamond.rsi"
drawdepth"Walls"
id"WallGold"
Sprite
sprite"Structures/Walls/gold.rsi"
drawdepth"Walls"
id"WallIce"
Sprite
sprite"Structures/Walls/ice.rsi"
drawdepth"Walls"
id"WallPlasma"
Sprite
sprite"Structures/Walls/plasma.rsi"
drawdepth"Walls"
id"WallPlastic"
Sprite
sprite"Structures/Walls/plastic.rsi"
drawdepth"Walls"
id"WallPlastitaniumIndestructible"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
drawdepth"Walls"
id"WallPlastitanium"
Sprite
sprite"Structures/Walls/plastitanium.rsi"
drawdepth"Walls"
id"WallPlastitaniumDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/plastitanium_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Walls/plastitanium_diagonal.rsi"
state"state0"
id"WallReinforced"
Sprite
sprite"Structures/Walls/solid.rsi"
drawdepth"Walls"
id"WallReinforcedRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
drawdepth"Walls"
id"WallReinforcedDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/reinforced_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Walls/reinforced_diagonal.rsi"
state"state0"
id"WallRiveted"
Sprite
sprite"Structures/Walls/riveted.rsi"
drawdepth"Walls"
id"WallSandstone"
Sprite
sprite"Structures/Walls/sandstone.rsi"
drawdepth"Walls"
id"WallSilver"
Sprite
sprite"Structures/Walls/silver.rsi"
drawdepth"Walls"
id"WallShuttleDiagonal"
Sprite
drawdepth"Walls"
sprite"Structures/Walls/shuttle_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Walls/shuttle_diagonal.rsi"
state"state0"
id"WallShuttle"
Sprite
sprite"Structures/Walls/shuttle.rsi"
drawdepth"Walls"
id"WallShuttleInterior"
Sprite
sprite"Structures/Walls/shuttleinterior.rsi"
drawdepth"Walls"
id"WallSolid"
Sprite
sprite"Structures/Walls/solid.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/solid.rsi"
id"WallSolidRust"
Sprite
sprite"Structures/Walls/solid_rust.rsi"
drawdepth"Walls"
Icon
sprite"Structures/Walls/solid.rsi"
id"WallUranium"
Sprite
sprite"Structures/Walls/uranium.rsi"
drawdepth"Walls"
id"WallWood"
Sprite
sprite"Structures/Walls/wood.rsi"
drawdepth"Walls"
id"WallWeb"
Sprite
sprite"Structures/Walls/web.rsi"
drawdepth"Walls"
id"WallNecropolis"
Sprite
sprite"Structures/Walls/necropolis.rsi"
drawdepth"Walls"
id"WallMining"
Sprite
sprite"Structures/Walls/mining.rsi"
drawdepth"Walls"
id"WallVaultAlien"
Sprite
sprite"Structures/Walls/vault.rsi"
state"alienvault"
drawdepth"Walls"
id"WallVaultRock"
Sprite
sprite"Structures/Walls/vault.rsi"
state"rockvault"
drawdepth"Walls"
id"WallVaultSandstone"
Sprite
sprite"Structures/Walls/vault.rsi"
state"sandstonevault"
drawdepth"Walls"
id"WallInvisible"
id"WallForce"
Sprite
sprite"Structures/Magic/forcewall.rsi"
state"forcewall"
id"WallCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick.rsi"
drawdepth"Walls"
id"WallBasaltCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_basalt.rsi"
drawdepth"Walls"
id"WallSnowCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_snow.rsi"
drawdepth"Walls"
id"WallAsteroidCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_asteroid.rsi"
drawdepth"Walls"
id"WallSandCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_sand.rsi"
drawdepth"Walls"
id"WallChromiteCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_chromite.rsi"
drawdepth"Walls"
id"WallAndesiteCobblebrick"
Sprite
sprite"Structures/Walls/cobblebrick_andesite.rsi"
drawdepth"Walls"
id"ClockworkWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_window.rsi"
id"WindowClockworkDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"clock_window"
drawdepth"Mobs"
id"ClockworkWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/clockwork_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/clockwork_diagonal.rsi"
state"state0"
id"MiningWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining.rsi"
id"MiningWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/mining_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/mining_diagonal.rsi"
state"state0"
id"PlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_window.rsi"
id"PlasmaWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_window"
drawdepth"Mobs"
id"PlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plasma_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/plasma_diagonal.rsi"
state"state0"
id"PlastitaniumWindowIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window.rsi"
id"PlastitaniumWindowDiagonalIndestructible"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"PlastitaniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/plastitanium_window_diagonal.rsi"
state"state0"
id"ReinforcedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window.rsi"
id"WindowReinforcedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"reinforced_window"
drawdepth"Mobs"
id"ReinforcedWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/reinforced_window_diagonal.rsi"
state"state0"
id"ReinforcedPlasmaWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_window.rsi"
id"PlasmaReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"plasma_reinforced_window"
drawdepth"Mobs"
id"ReinforcedPlasmaWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_plasma_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/reinforced_plasma_diagonal.rsi"
state"state0"
id"ReinforcedUraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_window.rsi"
id"UraniumReinforcedWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"uranium_reinforced_window"
drawdepth"Mobs"
id"ReinforcedUraniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/reinforced_uranium_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/reinforced_uranium_diagonal.rsi"
state"state0"
id"ShuttleWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window.rsi"
id"ShuttleWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/shuttle_window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/shuttle_window_diagonal.rsi"
state"state0"
id"UraniumWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window.rsi"
id"UraniumWindowDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"uranium_window"
drawdepth"Mobs"
id"UraniumWindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/uranium_window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/uranium_window_diagonal.rsi"
state"state0"
id"Window"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window.rsi"
id"TintedWindow"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/tinted_window.rsi"
id"WindowDirectional"
Sprite
drawdepth"Mobs"
sprite"Structures/Windows/directional.rsi"
state"window"
id"WindowFrostedDirectional"
Sprite
sprite"Structures/Windows/directional.rsi"
state"frosted_window"
drawdepth"Mobs"
id"WindowDiagonal"
Sprite
drawdepth"WallTops"
sprite"Structures/Windows/window_diagonal.rsi"
state"state0"
Icon
sprite"Structures/Windows/window_diagonal.rsi"
state"state0"
id"FloorBananiumEntity"
Sprite
sprite"Tiles/Misc/bananium.rsi"
drawdepth"FloorTiles"
layers
state: bananiumnull
id"FloorChasmEntity"
Sprite
sprite"Tiles/Planet/Chasms/basalt_chasm.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
id"FloorLavaEntity"
Sprite
sprite"Tiles/Planet/lava.rsi"
drawdepth"BelowFloor"
layers
state: lava
shader"unshaded"
id"FloorLiquidPlasmaEntity"
Sprite
sprite"Tiles/Planet/liquid_plasma.rsi"
drawdepth"BelowFloor"
layers
Пустой массив
shader"unshaded"
id"FloorWaterEntity"
Sprite
sprite"Tiles/Planet/water.rsi"
drawdepth"BelowFloor"
layers
state: shoreline_waternull
id"TetherEntity"
id"RGBStaff"
Sprite
sprite"Objects/Weapons/Guns/Basic/staves.rsi"
layers
Пустой массив
shader"unshaded"
drawdepth"Items"
noRot"false"
id"ExplosionRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers
state: trap
color"'#FF770055'"
state: cult2
color"'#FF00FF'"
id"StunRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers
state: trap
color"'#FFFF0055'"
state: cult2
color"'#FF00FF'"
id"IgniteRune"
Sprite
sprite"Structures/Magic/Cult/trap.rsi"
layers
state: trap
color"'#FF000055'"
state: cult2
color"'#FF00FF'"
id"ExplosionTimedRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers
state: cult2
color"'#FF00FF'"
id"ExplosionActivateRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers
state: cult2
color"'#FF00FF'"
id"FlashRune"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers
state: cult2
color"'#FF00FF'"
id"FlashRuneTimer"
Sprite
sprite"Structures/Magic/Cult/rune.rsi"
layers
state: cult2
color"'#FF00FF'"