Замечание: Возможно, после публикации вам придётся очистить кэш своего браузера, чтобы увидеть изменения.
- Firefox / Safari: Удерживая клавишу Shift, нажмите на панели инструментов Обновить либо нажмите Ctrl+F5 или Ctrl+R (⌘+R на Mac)
- Google Chrome: Нажмите Ctrl+Shift+R (⌘+Shift+R на Mac)
- Edge: Удерживая Ctrl, нажмите Обновить либо нажмите Ctrl+F5
- Opera: Нажмите Ctrl+F5.
| name | "morgue" |
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| description | "Used to store bodies until someone fetches them. Includes a high-tech alert system for false-positives!" |
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| placement | |
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| parent | | "StructureHealthMachineWeak" |
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| components | | Pullable | |
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| Anchorable | |
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| Physics | |
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| Fixtures | | fixtures | | fix1 | | shape | | !type:PolygonShape | | vertices | | "-0.5,-0.5" |
| "0.5,-0.5" |
| "0.5,0.5" |
| "-0.5,0.5" |
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| density | 1000 |
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| mask | | "Impassable" |
| "TableLayer" |
| "LowImpassable" |
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| layer | | "TableLayer" |
| "LowImpassable" |
| "BulletImpassable" |
| "Opaque" |
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| EntityStorage | | whitelist | |
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| openSound | | !type:SoundPathSpecifier | | path | "/Audio/Items/deconstruct.ogg" |
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| isCollidableWhenOpen | true |
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| enteringOffset | "0,-1" |
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| closeSound | | !type:SoundPathSpecifier | | path | "/Audio/Items/deconstruct.ogg" |
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| capacity | 1 |
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| EntityStorageLayingDownOverride | |
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| Morgue | | occupantHasSoulAlarmSound | | !type:SoundPathSpecifier | | path | "/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg" |
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| ContainerContainer | |
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| Appearance | |
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| Transform | |
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| AntiRottingContainer | |
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| StaticPrice | |
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| RequireProjectileTarget | |
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| Damageable | | radiationDamageTypes | |
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| damageModifierSet | "SteelMod" |
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| Destructible | | thresholds | |
| trigger | |
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| behaviors | | !type:SpawnEntitiesBehavior | |
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| !type:PlaySoundBehavior | | sound | | !type:SoundCollectionSpecifier | |
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| Injurable | | painDamageGroups | |
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| healthIcons | | Alive | "HealthIconFine" |
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| Critical | "HealthIconCritical" |
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| Dead | "HealthIconDead" |
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| damageContainer | "StructuralInorganic" |
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| Sprite | | sprite | "Structures/Storage/morgue.rsi" |
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| layers | | state | "morgue_closed" |
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| map | | "enum.MorgueVisualLayers.Base" |
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| state | "morgue_tray" |
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| offset | "0, -1" |
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| visible | false |
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| map | | "enum.StorageVisualLayers.Door" |
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| state | "morgue_nomob_light" |
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| visible | false |
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| map | | "enum.MorgueVisualLayers.Light" |
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| shader | "unshaded" |
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| Clickable | |
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| InteractionOutline | |
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| GenericVisualizer | | visuals | | enum.StorageVisuals.Open | | enum.MorgueVisualLayers.Base | |
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| enum.StorageVisualLayers.Door | |
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| enum.MorgueVisuals.Contents | | enum.MorgueVisualLayers.Light | | Empty | |
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| HasContents | | visible | true |
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| state | "morgue_nomob_light" |
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| HasMob | | visible | true |
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| state | "morgue_nosoul_light" |
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| HasSoul | | visible | true |
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| state | "morgue_soul_light" |
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